diff options
49 files changed, 990 insertions, 703 deletions
diff --git a/core/object/object.cpp b/core/object/object.cpp index c191109a8f..2bb4b981b9 100644 --- a/core/object/object.cpp +++ b/core/object/object.cpp @@ -1811,6 +1811,21 @@ void *Object::get_instance_binding(void *p_token, const GDNativeInstanceBindingC return binding; } +bool Object::has_instance_binding(void *p_token) { + bool found = false; + _instance_binding_mutex.lock(); + for (uint32_t i = 0; i < _instance_binding_count; i++) { + if (_instance_bindings[i].token == p_token) { + found = true; + break; + } + } + + _instance_binding_mutex.unlock(); + + return found; +} + void Object::_construct_object(bool p_reference) { type_is_reference = p_reference; _instance_id = ObjectDB::add_instance(this); diff --git a/core/object/object.h b/core/object/object.h index 1f5e17c99f..6523105820 100644 --- a/core/object/object.h +++ b/core/object/object.h @@ -809,6 +809,7 @@ public: void *get_instance_binding(void *p_token, const GDNativeInstanceBindingCallbacks *p_callbacks); // Used on creation by binding only. void set_instance_binding(void *p_token, void *p_binding, const GDNativeInstanceBindingCallbacks *p_callbacks); + bool has_instance_binding(void *p_token); void clear_internal_resource_paths(); diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml index a20b0aeea6..e23ceedc28 100644 --- a/doc/classes/CharacterBody2D.xml +++ b/doc/classes/CharacterBody2D.xml @@ -15,12 +15,25 @@ <link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link> </tutorials> <methods> + <method name="get_floor_angle" qualifiers="const"> + <return type="float" /> + <argument index="0" name="up_direction" type="Vector2" default="Vector2(0, -1)" /> + <description> + Returns the floor's collision angle at the last collision point according to [code]up_direction[/code], which is [code]Vector2.UP[/code] by default. This value is always positive and only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code]. + </description> + </method> <method name="get_floor_normal" qualifiers="const"> <return type="Vector2" /> <description> Returns the surface normal of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code]. </description> </method> + <method name="get_last_slide_collision"> + <return type="KinematicCollision2D" /> + <description> + Returns a [KinematicCollision2D], which contains information about the latest collision that occurred during the last call to [method move_and_slide]. + </description> + </method> <method name="get_platform_velocity" qualifiers="const"> <return type="Vector2" /> <description> @@ -31,11 +44,11 @@ <return type="KinematicCollision2D" /> <argument index="0" name="slide_idx" type="int" /> <description> - Returns a [KinematicCollision2D], which contains information about a collision that occurred during the last call to [method move_and_slide]. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count] - 1). + Returns a [KinematicCollision2D], which contains information about a collision that occurred during the last call to [method move_and_slide]. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_collision_count] - 1). [b]Example usage:[/b] [codeblocks] [gdscript] - for i in get_slide_count(): + for i in get_slide_collision_count(): var collision = get_slide_collision(i) print("Collided with: ", collision.collider.name) [/gdscript] @@ -49,7 +62,7 @@ [/codeblocks] </description> </method> - <method name="get_slide_count" qualifiers="const"> + <method name="get_slide_collision_count" qualifiers="const"> <return type="int" /> <description> Returns the number of times the body collided and changed direction during the last call to [method move_and_slide]. @@ -92,12 +105,13 @@ </description> </method> <method name="move_and_slide"> - <return type="void" /> + <return type="bool" /> <description> - Moves the body based on [member linear_velocity]. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [CharacterBody2D] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes. + Moves the body based on [member linear_velocity]. If the body collides with another, it will slide along the other body (by default only on floor) rather than stop immediately. If the other body is a [CharacterBody2D] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed. - Modifies [member linear_velocity] if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision]. + Modifies [member linear_velocity] if a slide collision occurred. To get the latest collision call [method get_last_slide_collision], for detailed information about collisions that occurred, use [method get_slide_collision]. When the body touches a moving platform, the platform's velocity is automatically added to the body motion. If a collision occurs due to the platform's motion, it will always be first in the slide collisions. + Returns [code]true[/code] if the body collided, otherwise, returns [code]false[/code]. </description> </method> </methods> @@ -108,13 +122,13 @@ A higher value means it's more flexible for detecting collision, which helps with consistently detecting walls and floors. A lower value forces the collision algorithm to use more exact detection, so it can be used in cases that specifically require precision, e.g at very low scale to avoid visible jittering, or for stability with a stack of character bodies. </member> - <member name="constant_speed_on_floor" type="bool" setter="set_constant_speed_on_floor_enabled" getter="is_constant_speed_on_floor_enabled" default="false"> + <member name="floor_block_on_wall" type="bool" setter="set_floor_block_on_wall_enabled" getter="is_floor_block_on_wall_enabled" default="true"> + If [code]true[/code], the body will be able to move on the floor only. This option avoids to be able to walk on walls, it will however allow to slide down along them. + </member> + <member name="floor_constant_speed" type="bool" setter="set_floor_constant_speed_enabled" getter="is_floor_constant_speed_enabled" default="false"> If [code]false[/code] (by default), the body will move faster on downward slopes and slower on upward slopes. If [code]true[/code], the body will always move at the same speed on the ground no matter the slope. Note that you need to use [member floor_snap_length] to stick along a downward slope at constant speed. </member> - <member name="exclude_body_layers" type="int" setter="set_exclude_body_layers" getter="get_exclude_body_layers" default="0"> - Collision layers that will be excluded for detecting bodies that will act as moving platforms to be followed by the [CharacterBody2D]. By default, all touching bodies are detected and propagate their velocity. You can add excluded layers to ignore bodies that are contained in these layers. - </member> <member name="floor_max_angle" type="float" setter="set_floor_max_angle" getter="get_floor_max_angle" default="0.785398"> Maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. The default value equals 45 degrees. </member> @@ -122,21 +136,21 @@ Sets a snapping distance. When set to a value different from [code]0.0[/code], the body is kept attached to slopes when calling [method move_and_slide]. The snapping vector is determined by the given distance along the opposite direction of the [member up_direction]. As long as the snapping vector is in contact with the ground and the body moves against `up_direction`, the body will remain attached to the surface. Snapping is not applied if the body moves along `up_direction`, so it will be able to detach from the ground when jumping. </member> + <member name="floor_stop_on_slope" type="bool" setter="set_floor_stop_on_slope_enabled" getter="is_floor_stop_on_slope_enabled" default="false"> + If [code]true[/code], the body will not slide on floor's slopes when you include gravity in [code]linear_velocity[/code] when calling [method move_and_slide] and the body is standing still. + </member> <member name="linear_velocity" type="Vector2" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector2(0, 0)"> Current velocity vector in pixels per second, used and modified during calls to [method move_and_slide]. </member> <member name="max_slides" type="int" setter="set_max_slides" getter="get_max_slides" default="4"> Maximum number of times the body can change direction before it stops when calling [method move_and_slide]. </member> - <member name="move_on_floor_only" type="bool" setter="set_move_on_floor_only_enabled" getter="is_move_on_floor_only_enabled" default="true"> - If [code]true[/code], the body will be able to move on the floor only, this option avoids to be able to walk on walls, it will however allow to slide down along them. + <member name="moving_platform_ignore_layers" type="int" setter="set_moving_platform_ignore_layers" getter="get_moving_platform_ignore_layers" default="0"> + Collision layers that will be excluded for detecting bodies that will act as moving platforms to be followed by the [CharacterBody2D]. By default, all touching bodies are detected and propagate their velocity. You can add excluded layers to ignore bodies that are contained in these layers. </member> <member name="slide_on_ceiling" type="bool" setter="set_slide_on_ceiling_enabled" getter="is_slide_on_ceiling_enabled" default="true"> If [code]true[/code], during a jump against the ceiling, the body will slide, if [code]false[/code] it will be stopped and will fall vertically. </member> - <member name="stop_on_slope" type="bool" setter="set_stop_on_slope_enabled" getter="is_stop_on_slope_enabled" default="false"> - If [code]true[/code], the body will not slide on slopes when you include gravity in [code]linear_velocity[/code] when calling [method move_and_slide] and the body is standing still. - </member> <member name="up_direction" type="Vector2" setter="set_up_direction" getter="get_up_direction" default="Vector2(0, -1)"> Direction vector used to determine what is a wall and what is a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. Defaults to [code]Vector2.UP[/code]. If set to [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games. </member> diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml index 7dc4ae9be3..85135d5509 100644 --- a/doc/classes/CharacterBody3D.xml +++ b/doc/classes/CharacterBody3D.xml @@ -16,13 +16,26 @@ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <methods> + <method name="get_floor_angle" qualifiers="const"> + <return type="float" /> + <argument index="0" name="up_direction" type="Vector3" default="Vector3(0, 1, 0)" /> + <description> + Returns the floor's collision angle at the last collision point according to [code]up_direction[/code], which is [code]Vector3.UP[/code] by default. This value is always positive and only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code]. + </description> + </method> <method name="get_floor_normal" qualifiers="const"> <return type="Vector3" /> <description> Returns the surface normal of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code]. </description> </method> - <method name="get_floor_velocity" qualifiers="const"> + <method name="get_last_slide_collision"> + <return type="KinematicCollision3D" /> + <description> + Returns a [KinematicCollision3D], which contains information about the latest collision that occurred during the last call to [method move_and_slide]. + </description> + </method> + <method name="get_platform_velocity" qualifiers="const"> <return type="Vector3" /> <description> Returns the linear velocity of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code]. @@ -32,10 +45,10 @@ <return type="KinematicCollision3D" /> <argument index="0" name="slide_idx" type="int" /> <description> - Returns a [KinematicCollision3D], which contains information about a collision that occurred during the last call to [method move_and_slide]. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count] - 1). + Returns a [KinematicCollision3D], which contains information about a collision that occurred during the last call to [method move_and_slide]. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_collision_count] - 1). </description> </method> - <method name="get_slide_count" qualifiers="const"> + <method name="get_slide_collision_count" qualifiers="const"> <return type="int" /> <description> Returns the number of times the body collided and changed direction during the last call to [method move_and_slide]. @@ -47,25 +60,44 @@ Returns [code]true[/code] if the body collided with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. </description> </method> + <method name="is_on_ceiling_only" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if the body collided only with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. + </description> + </method> <method name="is_on_floor" qualifiers="const"> <return type="bool" /> <description> Returns [code]true[/code] if the body collided with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. </description> </method> + <method name="is_on_floor_only" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if the body collided only with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. + </description> + </method> <method name="is_on_wall" qualifiers="const"> <return type="bool" /> <description> Returns [code]true[/code] if the body collided with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. </description> </method> + <method name="is_on_wall_only" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if the body collided only with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. + </description> + </method> <method name="move_and_slide"> - <return type="void" /> + <return type="bool" /> <description> Moves the body based on [member linear_velocity]. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [CharacterBody3D] or [RigidBody3D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed. - Modifies [member linear_velocity] if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision]. + Modifies [member linear_velocity] if a slide collision occurred. To get the latest collision call [method get_last_slide_collision], for more detailed information about collisions that occurred, use [method get_slide_collision]. When the body touches a moving platform, the platform's velocity is automatically added to the body motion. If a collision occurs due to the platform's motion, it will always be first in the slide collisions. + Returns [code]true[/code] if the body collided, otherwise, returns [code]false[/code]. </description> </method> </methods> @@ -79,6 +111,9 @@ <member name="floor_max_angle" type="float" setter="set_floor_max_angle" getter="get_floor_max_angle" default="0.785398"> Maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. The default value equals 45 degrees. </member> + <member name="floor_stop_on_slope" type="bool" setter="set_floor_stop_on_slope_enabled" getter="is_floor_stop_on_slope_enabled" default="false"> + If [code]true[/code], the body will not slide on slopes when you include gravity in [code]linear_velocity[/code] when calling [method move_and_slide] and the body is standing still. + </member> <member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector3(0, 0, 0)"> Current velocity vector (typically meters per second), used and modified during calls to [method move_and_slide]. </member> @@ -89,9 +124,6 @@ When set to a value different from [code]Vector3(0, 0, 0)[/code], the body is kept attached to slopes when calling [method move_and_slide]. As long as the [code]snap[/code] vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting [code]snap[/code] to [code]Vector3(0, 0, 0)[/code]. </member> - <member name="stop_on_slope" type="bool" setter="set_stop_on_slope_enabled" getter="is_stop_on_slope_enabled" default="false"> - If [code]true[/code], the body will not slide on slopes when you include gravity in [code]linear_velocity[/code] when calling [method move_and_slide] and the body is standing still. - </member> <member name="up_direction" type="Vector3" setter="set_up_direction" getter="get_up_direction" default="Vector3(0, 1, 0)"> Direction vector used to determine what is a wall and what is a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. Defaults to [code]Vector3.UP[/code]. If set to [code]Vector3(0, 0, 0)[/code], everything is considered a wall. This is useful for topdown games. </member> diff --git a/doc/classes/KinematicCollision2D.xml b/doc/classes/KinematicCollision2D.xml index d7999f1aa0..721b840e99 100644 --- a/doc/classes/KinematicCollision2D.xml +++ b/doc/classes/KinematicCollision2D.xml @@ -10,6 +10,13 @@ <tutorials> </tutorials> <methods> + <method name="get_angle" qualifiers="const"> + <return type="float" /> + <argument index="0" name="up_direction" type="Vector2" default="Vector2(0, -1)" /> + <description> + The collision angle according to [code]up_direction[/code], which is [code]Vector2.UP[/code] by default. This value is always positive. + </description> + </method> </methods> <members> <member name="collider" type="Object" setter="" getter="get_collider"> diff --git a/doc/classes/KinematicCollision3D.xml b/doc/classes/KinematicCollision3D.xml index abdb5b4f4e..5477736c25 100644 --- a/doc/classes/KinematicCollision3D.xml +++ b/doc/classes/KinematicCollision3D.xml @@ -10,6 +10,13 @@ <tutorials> </tutorials> <methods> + <method name="get_angle" qualifiers="const"> + <return type="float" /> + <argument index="0" name="up_direction" type="Vector3" default="Vector3(0, 1, 0)" /> + <description> + The collision angle according to [code]up_direction[/code], which is [code]Vector3.UP[/code] by default. This value is always positive. + </description> + </method> </methods> <members> <member name="collider" type="Object" setter="" getter="get_collider"> diff --git a/doc/classes/PhysicsTestMotionResult2D.xml b/doc/classes/PhysicsTestMotionResult2D.xml index bf3497386e..9c5d525f85 100644 --- a/doc/classes/PhysicsTestMotionResult2D.xml +++ b/doc/classes/PhysicsTestMotionResult2D.xml @@ -29,9 +29,9 @@ </member> <member name="collision_unsafe_fraction" type="float" setter="" getter="get_collision_unsafe_fraction" default="0.0"> </member> - <member name="motion" type="Vector2" setter="" getter="get_motion" default="Vector2(0, 0)"> + <member name="remainder" type="Vector2" setter="" getter="get_remainder" default="Vector2(0, 0)"> </member> - <member name="motion_remainder" type="Vector2" setter="" getter="get_motion_remainder" default="Vector2(0, 0)"> + <member name="travel" type="Vector2" setter="" getter="get_travel" default="Vector2(0, 0)"> </member> </members> <constants> diff --git a/doc/classes/PhysicsTestMotionResult3D.xml b/doc/classes/PhysicsTestMotionResult3D.xml index 08c72ba965..6c18a097a1 100644 --- a/doc/classes/PhysicsTestMotionResult3D.xml +++ b/doc/classes/PhysicsTestMotionResult3D.xml @@ -29,9 +29,9 @@ </member> <member name="collision_unsafe_fraction" type="float" setter="" getter="get_collision_unsafe_fraction" default="0.0"> </member> - <member name="motion" type="Vector3" setter="" getter="get_motion" default="Vector3(0, 0, 0)"> + <member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3(0, 0, 0)"> </member> - <member name="motion_remainder" type="Vector3" setter="" getter="get_motion_remainder" default="Vector3(0, 0, 0)"> + <member name="travel" type="Vector3" setter="" getter="get_travel" default="Vector3(0, 0, 0)"> </member> </members> <constants> diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index a5943c952b..48f2be450b 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -926,38 +926,55 @@ bool CodeTextEditor::_add_font_size(int p_delta) { } void CodeTextEditor::update_editor_settings() { - completion_font_color = EDITOR_GET("text_editor/highlighting/completion_font_color"); - completion_string_color = EDITOR_GET("text_editor/highlighting/string_color"); - completion_comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); - - text_editor->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_all_occurrences")); - text_editor->set_highlight_current_line(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_current_line")); - text_editor->set_indent_using_spaces(EditorSettings::get_singleton()->get("text_editor/indent/type")); - text_editor->set_indent_size(EditorSettings::get_singleton()->get("text_editor/indent/size")); - text_editor->set_auto_indent_enabled(EditorSettings::get_singleton()->get("text_editor/indent/auto_indent")); - text_editor->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/indent/draw_tabs")); - text_editor->set_draw_spaces(EditorSettings::get_singleton()->get("text_editor/indent/draw_spaces")); - text_editor->set_smooth_scroll_enabled(EditorSettings::get_singleton()->get("text_editor/navigation/smooth_scrolling")); - text_editor->set_v_scroll_speed(EditorSettings::get_singleton()->get("text_editor/navigation/v_scroll_speed")); - text_editor->set_draw_minimap(EditorSettings::get_singleton()->get("text_editor/navigation/show_minimap")); - text_editor->set_minimap_width((int)EditorSettings::get_singleton()->get("text_editor/navigation/minimap_width") * EDSCALE); - text_editor->set_draw_line_numbers(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_numbers")); - text_editor->set_line_numbers_zero_padded(EditorSettings::get_singleton()->get("text_editor/appearance/line_numbers_zero_padded")); - text_editor->set_draw_bookmarks_gutter(EditorSettings::get_singleton()->get("text_editor/appearance/show_bookmark_gutter")); - text_editor->set_line_folding_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/code_folding")); - text_editor->set_draw_fold_gutter(EditorSettings::get_singleton()->get("text_editor/appearance/code_folding")); - text_editor->set_line_wrapping_mode((TextEdit::LineWrappingMode)EditorSettings::get_singleton()->get("text_editor/appearance/word_wrap").operator int()); - text_editor->set_scroll_past_end_of_file_enabled(EditorSettings::get_singleton()->get("text_editor/cursor/scroll_past_end_of_file")); - text_editor->set_caret_type((TextEdit::CaretType)EditorSettings::get_singleton()->get("text_editor/cursor/type").operator int()); - text_editor->set_caret_blink_enabled(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink")); - text_editor->set_caret_blink_speed(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink_speed")); + // Theme: Highlighting + completion_font_color = EDITOR_GET("text_editor/theme/highlighting/completion_font_color"); + completion_string_color = EDITOR_GET("text_editor/theme/highlighting/string_color"); + completion_comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color"); + + // Appearance: Caret + text_editor->set_caret_type((TextEdit::CaretType)EditorSettings::get_singleton()->get("text_editor/appearance/caret/type").operator int()); + text_editor->set_caret_blink_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/caret/caret_blink")); + text_editor->set_caret_blink_speed(EditorSettings::get_singleton()->get("text_editor/appearance/caret/caret_blink_speed")); + text_editor->set_highlight_current_line(EditorSettings::get_singleton()->get("text_editor/appearance/caret/highlight_current_line")); + text_editor->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/appearance/caret/highlight_all_occurrences")); + + // Appearance: Gutters + text_editor->set_draw_line_numbers(EditorSettings::get_singleton()->get("text_editor/appearance/gutters/show_line_numbers")); + text_editor->set_line_numbers_zero_padded(EditorSettings::get_singleton()->get("text_editor/appearance/gutters/line_numbers_zero_padded")); + text_editor->set_draw_bookmarks_gutter(EditorSettings::get_singleton()->get("text_editor/appearance/gutters/show_bookmark_gutter")); + + // Appearance: Minimap + text_editor->set_draw_minimap(EditorSettings::get_singleton()->get("text_editor/appearance/minimap/show_minimap")); + text_editor->set_minimap_width((int)EditorSettings::get_singleton()->get("text_editor/appearance/minimap/minimap_width") * EDSCALE); + + // Appearance: Lines + text_editor->set_line_folding_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/lines/code_folding")); + text_editor->set_draw_fold_gutter(EditorSettings::get_singleton()->get("text_editor/appearance/lines/code_folding")); + text_editor->set_line_wrapping_mode((TextEdit::LineWrappingMode)EditorSettings::get_singleton()->get("text_editor/appearance/lines/word_wrap").operator int()); + + // Appearance: Whitespace + text_editor->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/appearance/whitespace/draw_tabs")); + text_editor->set_draw_spaces(EditorSettings::get_singleton()->get("text_editor/appearance/whitespace/draw_spaces")); + + // Behavior: Navigation + text_editor->set_scroll_past_end_of_file_enabled(EditorSettings::get_singleton()->get("text_editor/behavior/navigation/scroll_past_end_of_file")); + text_editor->set_smooth_scroll_enabled(EditorSettings::get_singleton()->get("text_editor/behavior/navigation/smooth_scrolling")); + text_editor->set_v_scroll_speed(EditorSettings::get_singleton()->get("text_editor/behavior/navigation/v_scroll_speed")); + + // Behavior: indent + text_editor->set_indent_using_spaces(EditorSettings::get_singleton()->get("text_editor/behavior/indent/type")); + text_editor->set_indent_size(EditorSettings::get_singleton()->get("text_editor/behavior/indent/size")); + text_editor->set_auto_indent_enabled(EditorSettings::get_singleton()->get("text_editor/behavior/indent/auto_indent")); + + // Completion text_editor->set_auto_brace_completion_enabled(EditorSettings::get_singleton()->get("text_editor/completion/auto_brace_complete")); - if (EditorSettings::get_singleton()->get("text_editor/appearance/show_line_length_guidelines")) { + // Appearance: Guidelines + if (EditorSettings::get_singleton()->get("text_editor/appearance/guidelines/show_line_length_guidelines")) { TypedArray<int> guideline_cols; - guideline_cols.append(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_hard_column")); - if (EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_soft_column") != guideline_cols[0]) { - guideline_cols.append(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_soft_column")); + guideline_cols.append(EditorSettings::get_singleton()->get("text_editor/appearance/guidelines/line_length_guideline_hard_column")); + if (EditorSettings::get_singleton()->get("text_editor/appearance/guidelines/line_length_guideline_soft_column") != guideline_cols[0]) { + guideline_cols.append(EditorSettings::get_singleton()->get("text_editor/appearance/guidelines/line_length_guideline_soft_column")); } text_editor->set_line_length_guidelines(guideline_cols); } @@ -1028,7 +1045,7 @@ void CodeTextEditor::insert_final_newline() { } void CodeTextEditor::convert_indent_to_spaces() { - int indent_size = EditorSettings::get_singleton()->get("text_editor/indent/size"); + int indent_size = EditorSettings::get_singleton()->get("text_editor/behavior/indent/size"); String indent = ""; for (int i = 0; i < indent_size; i++) { @@ -1072,7 +1089,7 @@ void CodeTextEditor::convert_indent_to_spaces() { } void CodeTextEditor::convert_indent_to_tabs() { - int indent_size = EditorSettings::get_singleton()->get("text_editor/indent/size"); + int indent_size = EditorSettings::get_singleton()->get("text_editor/behavior/indent/size"); indent_size -= 1; int cursor_line = text_editor->get_caret_line(); diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 009a83994c..3fc010c701 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -492,68 +492,73 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { // Theme _initial_set("text_editor/theme/color_theme", "Default"); hints["text_editor/theme/color_theme"] = PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, "Default,Godot 2,Custom"); - _initial_set("text_editor/theme/line_spacing", 6); - hints["text_editor/theme/line_spacing"] = PropertyInfo(Variant::INT, "text_editor/theme/line_spacing", PROPERTY_HINT_RANGE, "0,50,1"); + // Theme: Highlighting _load_godot2_text_editor_theme(); - // Highlighting - _initial_set("text_editor/highlighting/highlight_all_occurrences", true); - _initial_set("text_editor/highlighting/highlight_current_line", true); - _initial_set("text_editor/highlighting/highlight_type_safe_lines", true); - - // Indent - _initial_set("text_editor/indent/type", 0); - hints["text_editor/indent/type"] = PropertyInfo(Variant::INT, "text_editor/indent/type", PROPERTY_HINT_ENUM, "Tabs,Spaces"); - _initial_set("text_editor/indent/size", 4); - hints["text_editor/indent/size"] = PropertyInfo(Variant::INT, "text_editor/indent/size", PROPERTY_HINT_RANGE, "1, 64, 1"); // size of 0 crashes. - _initial_set("text_editor/indent/auto_indent", true); - _initial_set("text_editor/indent/convert_indent_on_save", true); - _initial_set("text_editor/indent/draw_tabs", true); - _initial_set("text_editor/indent/draw_spaces", false); - - // Navigation - _initial_set("text_editor/navigation/smooth_scrolling", true); - _initial_set("text_editor/navigation/v_scroll_speed", 80); - _initial_set("text_editor/navigation/show_minimap", true); - _initial_set("text_editor/navigation/minimap_width", 80); - hints["text_editor/navigation/minimap_width"] = PropertyInfo(Variant::INT, "text_editor/navigation/minimap_width", PROPERTY_HINT_RANGE, "50,250,1"); - // Appearance - _initial_set("text_editor/appearance/show_line_numbers", true); - _initial_set("text_editor/appearance/line_numbers_zero_padded", false); - _initial_set("text_editor/appearance/show_bookmark_gutter", true); - _initial_set("text_editor/appearance/show_info_gutter", true); - _initial_set("text_editor/appearance/code_folding", true); - _initial_set("text_editor/appearance/word_wrap", 0); - hints["text_editor/appearance/word_wrap"] = PropertyInfo(Variant::INT, "text_editor/appearance/word_wrap", PROPERTY_HINT_ENUM, "None,Boundary"); - - _initial_set("text_editor/appearance/show_line_length_guidelines", true); - _initial_set("text_editor/appearance/line_length_guideline_soft_column", 80); - hints["text_editor/appearance/line_length_guideline_soft_column"] = PropertyInfo(Variant::INT, "text_editor/appearance/line_length_guideline_soft_column", PROPERTY_HINT_RANGE, "20, 160, 1"); - _initial_set("text_editor/appearance/line_length_guideline_hard_column", 100); - hints["text_editor/appearance/line_length_guideline_hard_column"] = PropertyInfo(Variant::INT, "text_editor/appearance/line_length_guideline_hard_column", PROPERTY_HINT_RANGE, "20, 160, 1"); + // Appearance: Caret + _initial_set("text_editor/appearance/caret/type", 0); + hints["text_editor/appearance/caret/type"] = PropertyInfo(Variant::INT, "text_editor/appearance/caret/type", PROPERTY_HINT_ENUM, "Line,Block"); + _initial_set("text_editor/appearance/caret/caret_blink", true); + _initial_set("text_editor/appearance/caret/caret_blink_speed", 0.5); + hints["text_editor/appearance/caret/caret_blink_speed"] = PropertyInfo(Variant::FLOAT, "text_editor/appearance/caret/caret_blink_speed", PROPERTY_HINT_RANGE, "0.1, 10, 0.01"); + _initial_set("text_editor/appearance/caret/highlight_current_line", true); + _initial_set("text_editor/appearance/caret/highlight_all_occurrences", true); + + // Appearance: Guidelines + _initial_set("text_editor/appearance/guidelines/show_line_length_guidelines", true); + _initial_set("text_editor/appearance/guidelines/line_length_guideline_soft_column", 80); + hints["text_editor/appearance/guidelines/line_length_guideline_soft_column"] = PropertyInfo(Variant::INT, "text_editor/appearance/guidelines/line_length_guideline_soft_column", PROPERTY_HINT_RANGE, "20, 160, 1"); + _initial_set("text_editor/appearance/guidelines/line_length_guideline_hard_column", 100); + hints["text_editor/appearance/guidelines/line_length_guideline_hard_column"] = PropertyInfo(Variant::INT, "text_editor/appearance/guidelines/line_length_guideline_hard_column", PROPERTY_HINT_RANGE, "20, 160, 1"); + + // Appearance: Gutters + _initial_set("text_editor/appearance/gutters/show_line_numbers", true); + _initial_set("text_editor/appearance/gutters/line_numbers_zero_padded", false); + _initial_set("text_editor/appearance/gutters/highlight_type_safe_lines", true); + _initial_set("text_editor/appearance/gutters/show_bookmark_gutter", true); + _initial_set("text_editor/appearance/gutters/show_info_gutter", true); + + // Appearance: Minimap + _initial_set("text_editor/appearance/minimap/show_minimap", true); + _initial_set("text_editor/appearance/minimap/minimap_width", 80); + hints["text_editor/appearance/minimap/minimap_width"] = PropertyInfo(Variant::INT, "text_editor/appearance/minimap/minimap_width", PROPERTY_HINT_RANGE, "50,250,1"); + + // Appearance: Lines + _initial_set("text_editor/appearance/lines/code_folding", true); + _initial_set("text_editor/appearance/lines/word_wrap", 0); + hints["text_editor/appearance/lines/word_wrap"] = PropertyInfo(Variant::INT, "text_editor/appearance/lines/word_wrap", PROPERTY_HINT_ENUM, "None,Boundary"); + + // Appearance: Whitespace + _initial_set("text_editor/appearance/whitespace/draw_tabs", true); + _initial_set("text_editor/appearance/whitespace/draw_spaces", false); + _initial_set("text_editor/appearance/whitespace/line_spacing", 6); + hints["text_editor/appearance/whitespace/line_spacing"] = PropertyInfo(Variant::INT, "text_editor/appearance/whitespace/line_spacing", PROPERTY_HINT_RANGE, "0,50,1"); + + // Behavior + // Behavior: Navigation + _initial_set("text_editor/behavior/navigation/move_caret_on_right_click", true); + _initial_set("text_editor/behavior/navigation/scroll_past_end_of_file", false); + _initial_set("text_editor/behavior/navigation/smooth_scrolling", true); + _initial_set("text_editor/behavior/navigation/v_scroll_speed", 80); + + // Behavior: Indent + _initial_set("text_editor/behavior/indent/type", 0); + hints["text_editor/behavior/indent/type"] = PropertyInfo(Variant::INT, "text_editor/behavior/indent/type", PROPERTY_HINT_ENUM, "Tabs,Spaces"); + _initial_set("text_editor/behavior/indent/size", 4); + hints["text_editor/behavior/indent/size"] = PropertyInfo(Variant::INT, "text_editor/behavior/indent/size", PROPERTY_HINT_RANGE, "1, 64, 1"); // size of 0 crashes. + _initial_set("text_editor/behavior/indent/auto_indent", true); + + // Behavior: Files + _initial_set("text_editor/behavior/files/trim_trailing_whitespace_on_save", false); + _initial_set("text_editor/behavior/files/autosave_interval_secs", 0); + _initial_set("text_editor/behavior/files/restore_scripts_on_load", true); + _initial_set("text_editor/behavior/files/convert_indent_on_save", true); // Script list _initial_set("text_editor/script_list/show_members_overview", true); - - // Files - _initial_set("text_editor/files/trim_trailing_whitespace_on_save", false); - _initial_set("text_editor/files/autosave_interval_secs", 0); - _initial_set("text_editor/files/restore_scripts_on_load", true); - - // Tools - _initial_set("text_editor/tools/create_signal_callbacks", true); - _initial_set("text_editor/tools/sort_members_outline_alphabetically", false); - - // Cursor - _initial_set("text_editor/cursor/scroll_past_end_of_file", false); - _initial_set("text_editor/cursor/type", 0); - hints["text_editor/cursor/type"] = PropertyInfo(Variant::INT, "text_editor/cursor/type", PROPERTY_HINT_ENUM, "Line,Block"); - _initial_set("text_editor/cursor/caret_blink", true); - _initial_set("text_editor/cursor/caret_blink_speed", 0.5); - hints["text_editor/cursor/caret_blink_speed"] = PropertyInfo(Variant::FLOAT, "text_editor/cursor/caret_blink_speed", PROPERTY_HINT_RANGE, "0.1, 10, 0.01"); - _initial_set("text_editor/cursor/right_click_moves_caret", true); + _initial_set("text_editor/script_list/sort_members_outline_alphabetically", false); // Completion _initial_set("text_editor/completion/idle_parse_delay", 2.0); @@ -777,41 +782,41 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { void EditorSettings::_load_godot2_text_editor_theme() { // Godot 2 is only a dark theme; it doesn't have a light theme counterpart. - _initial_set("text_editor/highlighting/symbol_color", Color(0.73, 0.87, 1.0)); - _initial_set("text_editor/highlighting/keyword_color", Color(1.0, 1.0, 0.7)); - _initial_set("text_editor/highlighting/control_flow_keyword_color", Color(1.0, 0.85, 0.7)); - _initial_set("text_editor/highlighting/base_type_color", Color(0.64, 1.0, 0.83)); - _initial_set("text_editor/highlighting/engine_type_color", Color(0.51, 0.83, 1.0)); - _initial_set("text_editor/highlighting/user_type_color", Color(0.42, 0.67, 0.93)); - _initial_set("text_editor/highlighting/comment_color", Color(0.4, 0.4, 0.4)); - _initial_set("text_editor/highlighting/string_color", Color(0.94, 0.43, 0.75)); - _initial_set("text_editor/highlighting/background_color", Color(0.13, 0.12, 0.15)); - _initial_set("text_editor/highlighting/completion_background_color", Color(0.17, 0.16, 0.2)); - _initial_set("text_editor/highlighting/completion_selected_color", Color(0.26, 0.26, 0.27)); - _initial_set("text_editor/highlighting/completion_existing_color", Color(0.13, 0.87, 0.87, 0.87)); - _initial_set("text_editor/highlighting/completion_scroll_color", Color(1, 1, 1)); - _initial_set("text_editor/highlighting/completion_font_color", Color(0.67, 0.67, 0.67)); - _initial_set("text_editor/highlighting/text_color", Color(0.67, 0.67, 0.67)); - _initial_set("text_editor/highlighting/line_number_color", Color(0.67, 0.67, 0.67, 0.4)); - _initial_set("text_editor/highlighting/safe_line_number_color", Color(0.67, 0.78, 0.67, 0.6)); - _initial_set("text_editor/highlighting/caret_color", Color(0.67, 0.67, 0.67)); - _initial_set("text_editor/highlighting/caret_background_color", Color(0, 0, 0)); - _initial_set("text_editor/highlighting/text_selected_color", Color(0, 0, 0)); - _initial_set("text_editor/highlighting/selection_color", Color(0.41, 0.61, 0.91, 0.35)); - _initial_set("text_editor/highlighting/brace_mismatch_color", Color(1, 0.2, 0.2)); - _initial_set("text_editor/highlighting/current_line_color", Color(0.3, 0.5, 0.8, 0.15)); - _initial_set("text_editor/highlighting/line_length_guideline_color", Color(0.3, 0.5, 0.8, 0.1)); - _initial_set("text_editor/highlighting/word_highlighted_color", Color(0.8, 0.9, 0.9, 0.15)); - _initial_set("text_editor/highlighting/number_color", Color(0.92, 0.58, 0.2)); - _initial_set("text_editor/highlighting/function_color", Color(0.4, 0.64, 0.81)); - _initial_set("text_editor/highlighting/member_variable_color", Color(0.9, 0.31, 0.35)); - _initial_set("text_editor/highlighting/mark_color", Color(1.0, 0.4, 0.4, 0.4)); - _initial_set("text_editor/highlighting/bookmark_color", Color(0.08, 0.49, 0.98)); - _initial_set("text_editor/highlighting/breakpoint_color", Color(0.9, 0.29, 0.3)); - _initial_set("text_editor/highlighting/executing_line_color", Color(0.98, 0.89, 0.27)); - _initial_set("text_editor/highlighting/code_folding_color", Color(0.8, 0.8, 0.8, 0.8)); - _initial_set("text_editor/highlighting/search_result_color", Color(0.05, 0.25, 0.05, 1)); - _initial_set("text_editor/highlighting/search_result_border_color", Color(0.41, 0.61, 0.91, 0.38)); + _initial_set("text_editor/theme/highlighting/symbol_color", Color(0.73, 0.87, 1.0)); + _initial_set("text_editor/theme/highlighting/keyword_color", Color(1.0, 1.0, 0.7)); + _initial_set("text_editor/theme/highlighting/control_flow_keyword_color", Color(1.0, 0.85, 0.7)); + _initial_set("text_editor/theme/highlighting/base_type_color", Color(0.64, 1.0, 0.83)); + _initial_set("text_editor/theme/highlighting/engine_type_color", Color(0.51, 0.83, 1.0)); + _initial_set("text_editor/theme/highlighting/user_type_color", Color(0.42, 0.67, 0.93)); + _initial_set("text_editor/theme/highlighting/comment_color", Color(0.4, 0.4, 0.4)); + _initial_set("text_editor/theme/highlighting/string_color", Color(0.94, 0.43, 0.75)); + _initial_set("text_editor/theme/highlighting/background_color", Color(0.13, 0.12, 0.15)); + _initial_set("text_editor/theme/highlighting/completion_background_color", Color(0.17, 0.16, 0.2)); + _initial_set("text_editor/theme/highlighting/completion_selected_color", Color(0.26, 0.26, 0.27)); + _initial_set("text_editor/theme/highlighting/completion_existing_color", Color(0.13, 0.87, 0.87, 0.87)); + _initial_set("text_editor/theme/highlighting/completion_scroll_color", Color(1, 1, 1)); + _initial_set("text_editor/theme/highlighting/completion_font_color", Color(0.67, 0.67, 0.67)); + _initial_set("text_editor/theme/highlighting/text_color", Color(0.67, 0.67, 0.67)); + _initial_set("text_editor/theme/highlighting/line_number_color", Color(0.67, 0.67, 0.67, 0.4)); + _initial_set("text_editor/theme/highlighting/safe_line_number_color", Color(0.67, 0.78, 0.67, 0.6)); + _initial_set("text_editor/theme/highlighting/caret_color", Color(0.67, 0.67, 0.67)); + _initial_set("text_editor/theme/highlighting/caret_background_color", Color(0, 0, 0)); + _initial_set("text_editor/theme/highlighting/text_selected_color", Color(0, 0, 0)); + _initial_set("text_editor/theme/highlighting/selection_color", Color(0.41, 0.61, 0.91, 0.35)); + _initial_set("text_editor/theme/highlighting/brace_mismatch_color", Color(1, 0.2, 0.2)); + _initial_set("text_editor/theme/highlighting/current_line_color", Color(0.3, 0.5, 0.8, 0.15)); + _initial_set("text_editor/theme/highlighting/line_length_guideline_color", Color(0.3, 0.5, 0.8, 0.1)); + _initial_set("text_editor/theme/highlighting/word_highlighted_color", Color(0.8, 0.9, 0.9, 0.15)); + _initial_set("text_editor/theme/highlighting/number_color", Color(0.92, 0.58, 0.2)); + _initial_set("text_editor/theme/highlighting/function_color", Color(0.4, 0.64, 0.81)); + _initial_set("text_editor/theme/highlighting/member_variable_color", Color(0.9, 0.31, 0.35)); + _initial_set("text_editor/theme/highlighting/mark_color", Color(1.0, 0.4, 0.4, 0.4)); + _initial_set("text_editor/theme/highlighting/bookmark_color", Color(0.08, 0.49, 0.98)); + _initial_set("text_editor/theme/highlighting/breakpoint_color", Color(0.9, 0.29, 0.3)); + _initial_set("text_editor/theme/highlighting/executing_line_color", Color(0.98, 0.89, 0.27)); + _initial_set("text_editor/theme/highlighting/code_folding_color", Color(0.8, 0.8, 0.8, 0.8)); + _initial_set("text_editor/theme/highlighting/search_result_color", Color(0.05, 0.25, 0.05, 1)); + _initial_set("text_editor/theme/highlighting/search_result_border_color", Color(0.41, 0.61, 0.91, 0.38)); } bool EditorSettings::_save_text_editor_theme(String p_file) { @@ -823,8 +828,8 @@ bool EditorSettings::_save_text_editor_theme(String p_file) { keys.sort(); for (const String &key : keys) { - if (key.begins_with("text_editor/highlighting/") && key.find("color") >= 0) { - cf->set_value(theme_section, key.replace("text_editor/highlighting/", ""), ((Color)props[key].variant).to_html()); + if (key.begins_with("text_editor/theme/highlighting/") && key.find("color") >= 0) { + cf->set_value(theme_section, key.replace("text_editor/theme/highlighting/", ""), ((Color)props[key].variant).to_html()); } } @@ -1340,10 +1345,10 @@ void EditorSettings::load_text_editor_theme() { String val = cf->get_value("color_theme", key); // don't load if it's not already there! - if (has_setting("text_editor/highlighting/" + key)) { + if (has_setting("text_editor/theme/highlighting/" + key)) { // make sure it is actually a color if (val.is_valid_html_color() && key.find("color") >= 0) { - props["text_editor/highlighting/" + key].variant = Color::html(val); // change manually to prevent "Settings changed" console spam + props["text_editor/theme/highlighting/" + key].variant = Color::html(val); // change manually to prevent "Settings changed" console spam } } } diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index e93c8a1a05..2c83fb2df6 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -1061,7 +1061,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("folded", "CodeEdit", theme->get_icon("GuiTreeArrowRight", "EditorIcons")); theme->set_icon("can_fold", "CodeEdit", theme->get_icon("GuiTreeArrowDown", "EditorIcons")); theme->set_icon("executing_line", "CodeEdit", theme->get_icon("MainPlay", "EditorIcons")); - theme->set_constant("line_spacing", "CodeEdit", EDITOR_DEF("text_editor/theme/line_spacing", 6)); + theme->set_constant("line_spacing", "CodeEdit", EDITOR_DEF("text_editor/appearance/whitespace/line_spacing", 6)); // H/VSplitContainer theme->set_stylebox("bg", "VSplitContainer", make_stylebox(theme->get_icon("GuiVsplitBg", "EditorIcons"), 1, 1, 1, 1)); @@ -1433,67 +1433,67 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { EditorSettings *setting = EditorSettings::get_singleton(); String text_editor_color_theme = setting->get("text_editor/theme/color_theme"); if (text_editor_color_theme == "Default") { - setting->set_initial_value("text_editor/highlighting/symbol_color", symbol_color, true); - setting->set_initial_value("text_editor/highlighting/keyword_color", keyword_color, true); - setting->set_initial_value("text_editor/highlighting/control_flow_keyword_color", control_flow_keyword_color, true); - setting->set_initial_value("text_editor/highlighting/base_type_color", basetype_color, true); - setting->set_initial_value("text_editor/highlighting/engine_type_color", type_color, true); - setting->set_initial_value("text_editor/highlighting/user_type_color", usertype_color, true); - setting->set_initial_value("text_editor/highlighting/comment_color", comment_color, true); - setting->set_initial_value("text_editor/highlighting/string_color", string_color, true); - setting->set_initial_value("text_editor/highlighting/background_color", te_background_color, true); - setting->set_initial_value("text_editor/highlighting/completion_background_color", completion_background_color, true); - setting->set_initial_value("text_editor/highlighting/completion_selected_color", completion_selected_color, true); - setting->set_initial_value("text_editor/highlighting/completion_existing_color", completion_existing_color, true); - setting->set_initial_value("text_editor/highlighting/completion_scroll_color", completion_scroll_color, true); - setting->set_initial_value("text_editor/highlighting/completion_font_color", completion_font_color, true); - setting->set_initial_value("text_editor/highlighting/text_color", text_color, true); - setting->set_initial_value("text_editor/highlighting/line_number_color", line_number_color, true); - setting->set_initial_value("text_editor/highlighting/safe_line_number_color", safe_line_number_color, true); - setting->set_initial_value("text_editor/highlighting/caret_color", caret_color, true); - setting->set_initial_value("text_editor/highlighting/caret_background_color", caret_background_color, true); - setting->set_initial_value("text_editor/highlighting/text_selected_color", text_selected_color, true); - setting->set_initial_value("text_editor/highlighting/selection_color", selection_color, true); - setting->set_initial_value("text_editor/highlighting/brace_mismatch_color", brace_mismatch_color, true); - setting->set_initial_value("text_editor/highlighting/current_line_color", current_line_color, true); - setting->set_initial_value("text_editor/highlighting/line_length_guideline_color", line_length_guideline_color, true); - setting->set_initial_value("text_editor/highlighting/word_highlighted_color", word_highlighted_color, true); - setting->set_initial_value("text_editor/highlighting/number_color", number_color, true); - setting->set_initial_value("text_editor/highlighting/function_color", function_color, true); - setting->set_initial_value("text_editor/highlighting/member_variable_color", member_variable_color, true); - setting->set_initial_value("text_editor/highlighting/mark_color", mark_color, true); - setting->set_initial_value("text_editor/highlighting/bookmark_color", bookmark_color, true); - setting->set_initial_value("text_editor/highlighting/breakpoint_color", breakpoint_color, true); - setting->set_initial_value("text_editor/highlighting/executing_line_color", executing_line_color, true); - setting->set_initial_value("text_editor/highlighting/code_folding_color", code_folding_color, true); - setting->set_initial_value("text_editor/highlighting/search_result_color", search_result_color, true); - setting->set_initial_value("text_editor/highlighting/search_result_border_color", search_result_border_color, true); + setting->set_initial_value("text_editor/theme/highlighting/symbol_color", symbol_color, true); + setting->set_initial_value("text_editor/theme/highlighting/keyword_color", keyword_color, true); + setting->set_initial_value("text_editor/theme/highlighting/control_flow_keyword_color", control_flow_keyword_color, true); + setting->set_initial_value("text_editor/theme/highlighting/base_type_color", basetype_color, true); + setting->set_initial_value("text_editor/theme/highlighting/engine_type_color", type_color, true); + setting->set_initial_value("text_editor/theme/highlighting/user_type_color", usertype_color, true); + setting->set_initial_value("text_editor/theme/highlighting/comment_color", comment_color, true); + setting->set_initial_value("text_editor/theme/highlighting/string_color", string_color, true); + setting->set_initial_value("text_editor/theme/highlighting/background_color", te_background_color, true); + setting->set_initial_value("text_editor/theme/highlighting/completion_background_color", completion_background_color, true); + setting->set_initial_value("text_editor/theme/highlighting/completion_selected_color", completion_selected_color, true); + setting->set_initial_value("text_editor/theme/highlighting/completion_existing_color", completion_existing_color, true); + setting->set_initial_value("text_editor/theme/highlighting/completion_scroll_color", completion_scroll_color, true); + setting->set_initial_value("text_editor/theme/highlighting/completion_font_color", completion_font_color, true); + setting->set_initial_value("text_editor/theme/highlighting/text_color", text_color, true); + setting->set_initial_value("text_editor/theme/highlighting/line_number_color", line_number_color, true); + setting->set_initial_value("text_editor/theme/highlighting/safe_line_number_color", safe_line_number_color, true); + setting->set_initial_value("text_editor/theme/highlighting/caret_color", caret_color, true); + setting->set_initial_value("text_editor/theme/highlighting/caret_background_color", caret_background_color, true); + setting->set_initial_value("text_editor/theme/highlighting/text_selected_color", text_selected_color, true); + setting->set_initial_value("text_editor/theme/highlighting/selection_color", selection_color, true); + setting->set_initial_value("text_editor/theme/highlighting/brace_mismatch_color", brace_mismatch_color, true); + setting->set_initial_value("text_editor/theme/highlighting/current_line_color", current_line_color, true); + setting->set_initial_value("text_editor/theme/highlighting/line_length_guideline_color", line_length_guideline_color, true); + setting->set_initial_value("text_editor/theme/highlighting/word_highlighted_color", word_highlighted_color, true); + setting->set_initial_value("text_editor/theme/highlighting/number_color", number_color, true); + setting->set_initial_value("text_editor/theme/highlighting/function_color", function_color, true); + setting->set_initial_value("text_editor/theme/highlighting/member_variable_color", member_variable_color, true); + setting->set_initial_value("text_editor/theme/highlighting/mark_color", mark_color, true); + setting->set_initial_value("text_editor/theme/highlighting/bookmark_color", bookmark_color, true); + setting->set_initial_value("text_editor/theme/highlighting/breakpoint_color", breakpoint_color, true); + setting->set_initial_value("text_editor/theme/highlighting/executing_line_color", executing_line_color, true); + setting->set_initial_value("text_editor/theme/highlighting/code_folding_color", code_folding_color, true); + setting->set_initial_value("text_editor/theme/highlighting/search_result_color", search_result_color, true); + setting->set_initial_value("text_editor/theme/highlighting/search_result_border_color", search_result_border_color, true); } else if (text_editor_color_theme == "Godot 2") { setting->load_text_editor_theme(); } // Now theme is loaded, apply it to CodeEdit. - theme->set_color("background_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/background_color")); - theme->set_color("completion_background_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/completion_background_color")); - theme->set_color("completion_selected_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/completion_selected_color")); - theme->set_color("completion_existing_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/completion_existing_color")); - theme->set_color("completion_scroll_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/completion_scroll_color")); - theme->set_color("completion_font_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/completion_font_color")); - theme->set_color("font_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/text_color")); - theme->set_color("line_number_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/line_number_color")); - theme->set_color("caret_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/caret_color")); - theme->set_color("font_selected_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/text_selected_color")); - theme->set_color("selection_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/selection_color")); - theme->set_color("brace_mismatch_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/brace_mismatch_color")); - theme->set_color("current_line_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/current_line_color")); - theme->set_color("line_length_guideline_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/line_length_guideline_color")); - theme->set_color("word_highlighted_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/word_highlighted_color")); - theme->set_color("bookmark_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/bookmark_color")); - theme->set_color("breakpoint_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/breakpoint_color")); - theme->set_color("executing_line_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/executing_line_color")); - theme->set_color("code_folding_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/code_folding_color")); - theme->set_color("search_result_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/search_result_color")); - theme->set_color("search_result_border_color", "CodeEdit", EDITOR_GET("text_editor/highlighting/search_result_border_color")); + theme->set_color("background_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/background_color")); + theme->set_color("completion_background_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/completion_background_color")); + theme->set_color("completion_selected_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/completion_selected_color")); + theme->set_color("completion_existing_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/completion_existing_color")); + theme->set_color("completion_scroll_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/completion_scroll_color")); + theme->set_color("completion_font_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/completion_font_color")); + theme->set_color("font_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/text_color")); + theme->set_color("line_number_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/line_number_color")); + theme->set_color("caret_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/caret_color")); + theme->set_color("font_selected_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/text_selected_color")); + theme->set_color("selection_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/selection_color")); + theme->set_color("brace_mismatch_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/brace_mismatch_color")); + theme->set_color("current_line_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/current_line_color")); + theme->set_color("line_length_guideline_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/line_length_guideline_color")); + theme->set_color("word_highlighted_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/word_highlighted_color")); + theme->set_color("bookmark_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/bookmark_color")); + theme->set_color("breakpoint_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/breakpoint_color")); + theme->set_color("executing_line_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/executing_line_color")); + theme->set_color("code_folding_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/code_folding_color")); + theme->set_color("search_result_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/search_result_color")); + theme->set_color("search_result_border_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/search_result_border_color")); return theme; } diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index 952bec4d87..778046f45c 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -209,6 +209,12 @@ void InspectorDock::_paste_resource() { } } +void InspectorDock::_prepare_resource_extra_popup() { + RES r = EditorSettings::get_singleton()->get_resource_clipboard(); + PopupMenu *popup = resource_extra_button->get_popup(); + popup->set_item_disabled(popup->get_item_index(RESOURCE_EDIT_CLIPBOARD), r.is_null()); +} + void InspectorDock::_prepare_history() { EditorHistory *editor_history = EditorNode::get_singleton()->get_editor_history(); @@ -525,6 +531,7 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) { resource_extra_button->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons"))); resource_extra_button->set_tooltip(TTR("Extra resource options.")); general_options_hb->add_child(resource_extra_button); + resource_extra_button->connect("about_to_popup", callable_mp(this, &InspectorDock::_prepare_resource_extra_popup)); resource_extra_button->get_popup()->add_icon_shortcut(get_theme_icon(SNAME("ActionPaste"), SNAME("EditorIcons")), ED_SHORTCUT("property_editor/paste_resource", TTR("Edit Resource from Clipboard")), RESOURCE_EDIT_CLIPBOARD); resource_extra_button->get_popup()->add_icon_shortcut(get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons")), ED_SHORTCUT("property_editor/copy_resource", TTR("Copy Resource")), RESOURCE_COPY); resource_extra_button->get_popup()->set_item_disabled(1, true); diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h index d50785d95c..6615845b66 100644 --- a/editor/inspector_dock.h +++ b/editor/inspector_dock.h @@ -102,6 +102,7 @@ class InspectorDock : public VBoxContainer { void _unref_resource(); void _copy_resource(); void _paste_resource(); + void _prepare_resource_extra_popup(); void _warning_pressed(); void _resource_created(); diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index d47bd2d410..95f68d5f7f 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -505,12 +505,12 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size int thumbnail_size = MAX(p_size.x, p_size.y); img->create(thumbnail_size, thumbnail_size, false, Image::FORMAT_RGBA8); - Color bg_color = EditorSettings::get_singleton()->get("text_editor/highlighting/background_color"); - Color keyword_color = EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color"); - Color control_flow_keyword_color = EditorSettings::get_singleton()->get("text_editor/highlighting/control_flow_keyword_color"); - Color text_color = EditorSettings::get_singleton()->get("text_editor/highlighting/text_color"); - Color symbol_color = EditorSettings::get_singleton()->get("text_editor/highlighting/symbol_color"); - Color comment_color = EditorSettings::get_singleton()->get("text_editor/highlighting/comment_color"); + Color bg_color = EditorSettings::get_singleton()->get("text_editor/theme/highlighting/background_color"); + Color keyword_color = EditorSettings::get_singleton()->get("text_editor/theme/highlighting/keyword_color"); + Color control_flow_keyword_color = EditorSettings::get_singleton()->get("text_editor/theme/highlighting/control_flow_keyword_color"); + Color text_color = EditorSettings::get_singleton()->get("text_editor/theme/highlighting/text_color"); + Color symbol_color = EditorSettings::get_singleton()->get("text_editor/theme/highlighting/symbol_color"); + Color comment_color = EditorSettings::get_singleton()->get("text_editor/theme/highlighting/comment_color"); if (bg_color.a == 0) { bg_color = Color(0, 0, 0, 0); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index a48b6a090b..4300a56ef0 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -690,53 +690,55 @@ void Node3DEditorViewport::_select_region() { Node3D *single_selected = spatial_editor->get_single_selected_node(); Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(single_selected); - Ref<EditorNode3DGizmo> old_gizmo; - if (!clicked_wants_append) { - se->subgizmos.clear(); - old_gizmo = se->gizmo; - se->gizmo.unref(); - } - - bool found_subgizmos = false; - Vector<Ref<Node3DGizmo>> gizmos = single_selected->get_gizmos(); - for (int j = 0; j < gizmos.size(); j++) { - Ref<EditorNode3DGizmo> seg = gizmos[j]; - if (!seg.is_valid()) { - continue; + if (se) { + Ref<EditorNode3DGizmo> old_gizmo; + if (!clicked_wants_append) { + se->subgizmos.clear(); + old_gizmo = se->gizmo; + se->gizmo.unref(); } - if (se->gizmo.is_valid() && se->gizmo != seg) { - continue; - } + bool found_subgizmos = false; + Vector<Ref<Node3DGizmo>> gizmos = single_selected->get_gizmos(); + for (int j = 0; j < gizmos.size(); j++) { + Ref<EditorNode3DGizmo> seg = gizmos[j]; + if (!seg.is_valid()) { + continue; + } + + if (se->gizmo.is_valid() && se->gizmo != seg) { + continue; + } - Vector<int> subgizmos = seg->subgizmos_intersect_frustum(camera, frustum); - if (!subgizmos.is_empty()) { - se->gizmo = seg; - for (int i = 0; i < subgizmos.size(); i++) { - int subgizmo_id = subgizmos[i]; - if (!se->subgizmos.has(subgizmo_id)) { - se->subgizmos.insert(subgizmo_id, se->gizmo->get_subgizmo_transform(subgizmo_id)); + Vector<int> subgizmos = seg->subgizmos_intersect_frustum(camera, frustum); + if (!subgizmos.is_empty()) { + se->gizmo = seg; + for (int i = 0; i < subgizmos.size(); i++) { + int subgizmo_id = subgizmos[i]; + if (!se->subgizmos.has(subgizmo_id)) { + se->subgizmos.insert(subgizmo_id, se->gizmo->get_subgizmo_transform(subgizmo_id)); + } } + found_subgizmos = true; + break; } - found_subgizmos = true; - break; } - } - if (!clicked_wants_append || found_subgizmos) { - if (se->gizmo.is_valid()) { - se->gizmo->redraw(); - } + if (!clicked_wants_append || found_subgizmos) { + if (se->gizmo.is_valid()) { + se->gizmo->redraw(); + } - if (old_gizmo != se->gizmo && old_gizmo.is_valid()) { - old_gizmo->redraw(); - } + if (old_gizmo != se->gizmo && old_gizmo.is_valid()) { + old_gizmo->redraw(); + } - spatial_editor->update_transform_gizmo(); - } + spatial_editor->update_transform_gizmo(); + } - if (found_subgizmos) { - return; + if (found_subgizmos) { + return; + } } } @@ -4824,13 +4826,13 @@ void _update_all_gizmos(Node *p_node) { } void Node3DEditor::update_all_gizmos(Node *p_node) { + if (!p_node && get_tree()) { + p_node = get_tree()->get_edited_scene_root(); + } + if (!p_node) { - if (SceneTree::get_singleton()) { - p_node = SceneTree::get_singleton()->get_root(); - } else { - // No scene tree, so nothing to update. - return; - } + // No edited scene, so nothing to update. + return; } _update_all_gizmos(p_node); } @@ -6639,6 +6641,7 @@ void Node3DEditor::_notification(int p_what) { _register_all_gizmos(); _update_gizmos_menu(); _init_indicators(); + update_all_gizmos(); } break; case NOTIFICATION_EXIT_TREE: { _finish_indicators(); @@ -7772,7 +7775,6 @@ void Node3DEditor::add_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin) { gizmo_plugins_by_name.sort_custom<_GizmoPluginNameComparator>(); _update_gizmos_menu(); - Node3DEditor::get_singleton()->update_all_gizmos(); } void Node3DEditor::remove_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin) { diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index e6762826dd..226a54b966 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -94,13 +94,13 @@ void EditorStandardSyntaxHighlighter::_update_cache() { highlighter->clear_member_keyword_colors(); highlighter->clear_color_regions(); - highlighter->set_symbol_color(EDITOR_GET("text_editor/highlighting/symbol_color")); - highlighter->set_function_color(EDITOR_GET("text_editor/highlighting/function_color")); - highlighter->set_number_color(EDITOR_GET("text_editor/highlighting/number_color")); - highlighter->set_member_variable_color(EDITOR_GET("text_editor/highlighting/member_variable_color")); + highlighter->set_symbol_color(EDITOR_GET("text_editor/theme/highlighting/symbol_color")); + highlighter->set_function_color(EDITOR_GET("text_editor/theme/highlighting/function_color")); + highlighter->set_number_color(EDITOR_GET("text_editor/theme/highlighting/number_color")); + highlighter->set_member_variable_color(EDITOR_GET("text_editor/theme/highlighting/member_variable_color")); /* Engine types. */ - const Color type_color = EDITOR_GET("text_editor/highlighting/engine_type_color"); + const Color type_color = EDITOR_GET("text_editor/theme/highlighting/engine_type_color"); List<StringName> types; ClassDB::get_class_list(&types); for (const StringName &E : types) { @@ -112,7 +112,7 @@ void EditorStandardSyntaxHighlighter::_update_cache() { } /* User types. */ - const Color usertype_color = EDITOR_GET("text_editor/highlighting/user_type_color"); + const Color usertype_color = EDITOR_GET("text_editor/theme/highlighting/user_type_color"); List<StringName> global_classes; ScriptServer::get_global_class_list(&global_classes); for (const StringName &E : global_classes) { @@ -131,7 +131,7 @@ void EditorStandardSyntaxHighlighter::_update_cache() { const Ref<Script> script = _get_edited_resource(); if (script.is_valid()) { /* Core types. */ - const Color basetype_color = EDITOR_GET("text_editor/highlighting/base_type_color"); + const Color basetype_color = EDITOR_GET("text_editor/theme/highlighting/base_type_color"); List<String> core_types; script->get_language()->get_core_type_words(&core_types); for (const String &E : core_types) { @@ -139,8 +139,8 @@ void EditorStandardSyntaxHighlighter::_update_cache() { } /* Reserved words. */ - const Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); - const Color control_flow_keyword_color = EDITOR_GET("text_editor/highlighting/control_flow_keyword_color"); + const Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color"); + const Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color"); List<String> keywords; script->get_language()->get_reserved_words(&keywords); for (const String &E : keywords) { @@ -152,7 +152,7 @@ void EditorStandardSyntaxHighlighter::_update_cache() { } /* Member types. */ - const Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); + const Color member_variable_color = EDITOR_GET("text_editor/theme/highlighting/member_variable_color"); StringName instance_base = script->get_instance_base_type(); if (instance_base != StringName()) { List<PropertyInfo> plist; @@ -176,7 +176,7 @@ void EditorStandardSyntaxHighlighter::_update_cache() { } /* Comments */ - const Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); + const Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color"); List<String> comments; script->get_language()->get_comment_delimiters(&comments); for (const String &comment : comments) { @@ -186,7 +186,7 @@ void EditorStandardSyntaxHighlighter::_update_cache() { } /* Strings */ - const Color string_color = EDITOR_GET("text_editor/highlighting/string_color"); + const Color string_color = EDITOR_GET("text_editor/theme/highlighting/string_color"); List<String> strings; script->get_language()->get_string_delimiters(&strings); for (const String &string : strings) { @@ -961,7 +961,7 @@ bool ScriptEditor::_test_script_times_on_disk(RES p_for_script) { bool need_ask = false; bool need_reload = false; - bool use_autoreload = bool(EDITOR_DEF("text_editor/files/auto_reload_scripts_on_external_change", false)); + bool use_autoreload = bool(EDITOR_DEF("text_editor/behavior/files/auto_reload_scripts_on_external_change", false)); for (int i = 0; i < tab_container->get_child_count(); i++) { ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i)); @@ -1712,7 +1712,7 @@ void ScriptEditor::_update_members_overview_visibility() { } void ScriptEditor::_toggle_members_overview_alpha_sort(bool p_alphabetic_sort) { - EditorSettings::get_singleton()->set("text_editor/tools/sort_members_outline_alphabetically", p_alphabetic_sort); + EditorSettings::get_singleton()->set("text_editor/script_list/sort_members_outline_alphabetically", p_alphabetic_sort); _update_members_overview(); } @@ -1725,7 +1725,7 @@ void ScriptEditor::_update_members_overview() { } Vector<String> functions = se->get_functions(); - if (EditorSettings::get_singleton()->get("text_editor/tools/sort_members_outline_alphabetically")) { + if (EditorSettings::get_singleton()->get("text_editor/script_list/sort_members_outline_alphabetically")) { functions.sort(); } @@ -2104,7 +2104,7 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra const bool use_external_editor = EditorSettings::get_singleton()->get("text_editor/external/use_external_editor") || (script.is_valid() && script->get_language()->overrides_external_editor()); - const bool open_dominant = EditorSettings::get_singleton()->get("text_editor/files/open_dominant_script_on_scene_change"); + const bool open_dominant = EditorSettings::get_singleton()->get("text_editor/behavior/files/open_dominant_script_on_scene_change"); const bool should_open = (open_dominant && !use_external_editor) || !EditorNode::get_singleton()->is_changing_scene(); @@ -2469,9 +2469,9 @@ void ScriptEditor::_save_layout() { } void ScriptEditor::_editor_settings_changed() { - trim_trailing_whitespace_on_save = EditorSettings::get_singleton()->get("text_editor/files/trim_trailing_whitespace_on_save"); - convert_indent_on_save = EditorSettings::get_singleton()->get("text_editor/indent/convert_indent_on_save"); - use_space_indentation = EditorSettings::get_singleton()->get("text_editor/indent/type"); + trim_trailing_whitespace_on_save = EditorSettings::get_singleton()->get("text_editor/behavior/files/trim_trailing_whitespace_on_save"); + convert_indent_on_save = EditorSettings::get_singleton()->get("text_editor/behavior/files/convert_indent_on_save"); + use_space_indentation = EditorSettings::get_singleton()->get("text_editor/behavior/indent/type"); members_overview_enabled = EditorSettings::get_singleton()->get("text_editor/script_list/show_members_overview"); help_overview_enabled = EditorSettings::get_singleton()->get("text_editor/help/show_help_index"); @@ -2498,7 +2498,7 @@ void ScriptEditor::_editor_settings_changed() { _update_script_colors(); _update_script_names(); - ScriptServer::set_reload_scripts_on_save(EDITOR_DEF("text_editor/files/auto_reload_and_parse_scripts_on_save", true)); + ScriptServer::set_reload_scripts_on_save(EDITOR_DEF("text_editor/behavior/files/auto_reload_and_parse_scripts_on_save", true)); } void ScriptEditor::_filesystem_changed() { @@ -2537,7 +2537,7 @@ void ScriptEditor::_update_autosave_timer() { return; } - float autosave_time = EditorSettings::get_singleton()->get("text_editor/files/autosave_interval_secs"); + float autosave_time = EditorSettings::get_singleton()->get("text_editor/behavior/files/autosave_interval_secs"); if (autosave_time > 0) { autosave_timer->set_wait_time(autosave_time); autosave_timer->start(); @@ -2827,7 +2827,7 @@ void ScriptEditor::_make_script_list_context_menu() { } void ScriptEditor::set_window_layout(Ref<ConfigFile> p_layout) { - if (!bool(EDITOR_DEF("text_editor/files/restore_scripts_on_load", true))) { + if (!bool(EDITOR_DEF("text_editor/behavior/files/restore_scripts_on_load", true))) { return; } @@ -3120,7 +3120,7 @@ void ScriptEditor::set_scene_root_script(Ref<Script> p_script) { const bool use_external_editor = EditorSettings::get_singleton()->get("text_editor/external/use_external_editor") || (p_script.is_valid() && p_script->get_language()->overrides_external_editor()); - const bool open_dominant = EditorSettings::get_singleton()->get("text_editor/files/open_dominant_script_on_scene_change"); + const bool open_dominant = EditorSettings::get_singleton()->get("text_editor/behavior/files/open_dominant_script_on_scene_change"); if (open_dominant && !use_external_editor && p_script.is_valid()) { edit(p_script); @@ -3367,7 +3367,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { members_overview_alphabeta_sort_button->set_flat(true); members_overview_alphabeta_sort_button->set_tooltip(TTR("Toggle alphabetical sorting of the method list.")); members_overview_alphabeta_sort_button->set_toggle_mode(true); - members_overview_alphabeta_sort_button->set_pressed(EditorSettings::get_singleton()->get("text_editor/tools/sort_members_outline_alphabetically")); + members_overview_alphabeta_sort_button->set_pressed(EditorSettings::get_singleton()->get("text_editor/script_list/sort_members_outline_alphabetically")); members_overview_alphabeta_sort_button->connect("toggled", callable_mp(this, &ScriptEditor::_toggle_members_overview_alpha_sort)); buttons_hbox->add_child(members_overview_alphabeta_sort_button); @@ -3604,9 +3604,9 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { history_pos = -1; edit_pass = 0; - trim_trailing_whitespace_on_save = EditorSettings::get_singleton()->get("text_editor/files/trim_trailing_whitespace_on_save"); - convert_indent_on_save = EditorSettings::get_singleton()->get("text_editor/indent/convert_indent_on_save"); - use_space_indentation = EditorSettings::get_singleton()->get("text_editor/indent/type"); + trim_trailing_whitespace_on_save = EditorSettings::get_singleton()->get("text_editor/behavior/files/trim_trailing_whitespace_on_save"); + convert_indent_on_save = EditorSettings::get_singleton()->get("text_editor/behavior/files/convert_indent_on_save"); + use_space_indentation = EditorSettings::get_singleton()->get("text_editor/behavior/indent/type"); ScriptServer::edit_request_func = _open_script_request; @@ -3703,9 +3703,9 @@ ScriptEditorPlugin::ScriptEditorPlugin(EditorNode *p_node) { script_editor->hide(); - EDITOR_DEF("text_editor/files/auto_reload_scripts_on_external_change", true); - ScriptServer::set_reload_scripts_on_save(EDITOR_DEF("text_editor/files/auto_reload_and_parse_scripts_on_save", true)); - EDITOR_DEF("text_editor/files/open_dominant_script_on_scene_change", true); + EDITOR_DEF("text_editor/behavior/files/auto_reload_scripts_on_external_change", true); + ScriptServer::set_reload_scripts_on_save(EDITOR_DEF("text_editor/behavior/files/auto_reload_and_parse_scripts_on_save", true)); + EDITOR_DEF("text_editor/behavior/files/open_dominant_script_on_scene_change", true); EDITOR_DEF("text_editor/external/use_external_editor", false); EDITOR_DEF("text_editor/external/exec_path", ""); EDITOR_DEF("text_editor/script_list/script_temperature_enabled", true); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 1d7592d2c3..4491c13b4c 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -166,8 +166,8 @@ void ScriptTextEditor::enable_editor() { void ScriptTextEditor::_load_theme_settings() { CodeEdit *text_edit = code_editor->get_text_editor(); - Color updated_marked_line_color = EDITOR_GET("text_editor/highlighting/mark_color"); - Color updated_safe_line_number_color = EDITOR_GET("text_editor/highlighting/safe_line_number_color"); + Color updated_marked_line_color = EDITOR_GET("text_editor/theme/highlighting/mark_color"); + Color updated_safe_line_number_color = EDITOR_GET("text_editor/theme/highlighting/safe_line_number_color"); bool safe_line_number_color_updated = updated_safe_line_number_color != safe_line_number_color; bool marked_line_color_updated = updated_marked_line_color != marked_line_color; @@ -294,7 +294,7 @@ bool ScriptTextEditor::show_members_overview() { } void ScriptTextEditor::update_settings() { - code_editor->get_text_editor()->set_gutter_draw(connection_gutter, EditorSettings::get_singleton()->get("text_editor/appearance/show_info_gutter")); + code_editor->get_text_editor()->set_gutter_draw(connection_gutter, EditorSettings::get_singleton()->get("text_editor/appearance/gutters/show_info_gutter")); code_editor->update_editor_settings(); } @@ -506,7 +506,7 @@ void ScriptTextEditor::_validate_script() { } errors_panel->pop(); // Table - bool highlight_safe = EDITOR_DEF("text_editor/highlighting/highlight_type_safe_lines", true); + bool highlight_safe = EDITOR_DEF("text_editor/appearance/gutters/highlight_type_safe_lines", true); bool last_is_safe = false; for (int i = 0; i < te->get_line_count(); i++) { if (errors.is_empty()) { @@ -1527,7 +1527,7 @@ void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { int row = pos.y; int col = pos.x; - tx->set_move_caret_on_right_click_enabled(EditorSettings::get_singleton()->get("text_editor/cursor/right_click_moves_caret")); + tx->set_move_caret_on_right_click_enabled(EditorSettings::get_singleton()->get("text_editor/behavior/navigation/move_caret_on_right_click")); if (tx->is_move_caret_on_right_click_enabled()) { if (tx->has_selection()) { int from_line = tx->get_selection_from_line(); diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 29436e32b2..22ca5592bd 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -96,7 +96,7 @@ void ShaderTextEditor::set_warnings_panel(RichTextLabel *p_warnings_panel) { void ShaderTextEditor::_load_theme_settings() { CodeEdit *text_editor = get_text_editor(); - Color updated_marked_line_color = EDITOR_GET("text_editor/highlighting/mark_color"); + Color updated_marked_line_color = EDITOR_GET("text_editor/theme/highlighting/mark_color"); if (updated_marked_line_color != marked_line_color) { for (int i = 0; i < text_editor->get_line_count(); i++) { if (text_editor->get_line_background_color(i) == marked_line_color) { @@ -106,17 +106,17 @@ void ShaderTextEditor::_load_theme_settings() { marked_line_color = updated_marked_line_color; } - syntax_highlighter->set_number_color(EDITOR_GET("text_editor/highlighting/number_color")); - syntax_highlighter->set_symbol_color(EDITOR_GET("text_editor/highlighting/symbol_color")); - syntax_highlighter->set_function_color(EDITOR_GET("text_editor/highlighting/function_color")); - syntax_highlighter->set_member_variable_color(EDITOR_GET("text_editor/highlighting/member_variable_color")); + syntax_highlighter->set_number_color(EDITOR_GET("text_editor/theme/highlighting/number_color")); + syntax_highlighter->set_symbol_color(EDITOR_GET("text_editor/theme/highlighting/symbol_color")); + syntax_highlighter->set_function_color(EDITOR_GET("text_editor/theme/highlighting/function_color")); + syntax_highlighter->set_member_variable_color(EDITOR_GET("text_editor/theme/highlighting/member_variable_color")); syntax_highlighter->clear_keyword_colors(); List<String> keywords; ShaderLanguage::get_keyword_list(&keywords); - const Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); - const Color control_flow_keyword_color = EDITOR_GET("text_editor/highlighting/control_flow_keyword_color"); + const Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color"); + const Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color"); for (const String &E : keywords) { if (ShaderLanguage::is_control_flow_keyword(E)) { @@ -142,14 +142,14 @@ void ShaderTextEditor::_load_theme_settings() { } } - const Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); + const Color member_variable_color = EDITOR_GET("text_editor/theme/highlighting/member_variable_color"); for (const String &E : built_ins) { syntax_highlighter->add_keyword_color(E, member_variable_color); } // Colorize comments. - const Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); + const Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color"); syntax_highlighter->clear_color_regions(); syntax_highlighter->add_color_region("/*", "*/", comment_color, false); syntax_highlighter->add_color_region("//", "", comment_color, true); @@ -397,7 +397,7 @@ void ShaderEditor::_notification(int p_what) { void ShaderEditor::_editor_settings_changed() { shader_editor->update_editor_settings(); - shader_editor->get_text_editor()->add_theme_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/theme/line_spacing")); + shader_editor->get_text_editor()->add_theme_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/appearance/whitespace/line_spacing")); shader_editor->get_text_editor()->set_draw_breakpoints_gutter(false); shader_editor->get_text_editor()->set_draw_executing_lines_gutter(false); } @@ -483,7 +483,7 @@ void ShaderEditor::_check_for_external_edit() { return; } - bool use_autoreload = bool(EDITOR_DEF("text_editor/files/auto_reload_scripts_on_external_change", false)); + bool use_autoreload = bool(EDITOR_DEF("text_editor/behavior/files/auto_reload_scripts_on_external_change", false)); if (shader->get_last_modified_time() != FileAccess::get_modified_time(shader->get_path())) { if (use_autoreload) { _reload_shader_from_disk(); @@ -555,7 +555,7 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { Point2i pos = tx->get_line_column_at_pos(mb->get_global_position() - tx->get_global_position()); int row = pos.y; int col = pos.x; - tx->set_move_caret_on_right_click_enabled(EditorSettings::get_singleton()->get("text_editor/cursor/right_click_moves_caret")); + tx->set_move_caret_on_right_click_enabled(EditorSettings::get_singleton()->get("text_editor/behavior/navigation/move_caret_on_right_click")); if (tx->is_move_caret_on_right_click_enabled()) { if (tx->has_selection()) { diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index cfccf90499..481eb84081 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -433,7 +433,7 @@ void TextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { int row = pos.y; int col = pos.x; - tx->set_move_caret_on_right_click_enabled(EditorSettings::get_singleton()->get("text_editor/cursor/right_click_moves_caret")); + tx->set_move_caret_on_right_click_enabled(EditorSettings::get_singleton()->get("text_editor/behavior/navigation/move_caret_on_right_click")); bool can_fold = tx->can_fold_line(row); bool is_folded = tx->is_line_folded(row); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 1fbf5eb0e6..2dd8270ee3 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -859,15 +859,15 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { node->add_child(expression_box); register_expression_edit(p_id, expression_box); - Color background_color = EDITOR_GET("text_editor/highlighting/background_color"); - Color text_color = EDITOR_GET("text_editor/highlighting/text_color"); - Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); - Color control_flow_keyword_color = EDITOR_GET("text_editor/highlighting/control_flow_keyword_color"); - Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); - Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color"); - Color function_color = EDITOR_GET("text_editor/highlighting/function_color"); - Color number_color = EDITOR_GET("text_editor/highlighting/number_color"); - Color members_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); + Color background_color = EDITOR_GET("text_editor/theme/highlighting/background_color"); + Color text_color = EDITOR_GET("text_editor/theme/highlighting/text_color"); + Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color"); + Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color"); + Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color"); + Color symbol_color = EDITOR_GET("text_editor/theme/highlighting/symbol_color"); + Color function_color = EDITOR_GET("text_editor/theme/highlighting/function_color"); + Color number_color = EDITOR_GET("text_editor/theme/highlighting/number_color"); + Color members_color = EDITOR_GET("text_editor/theme/highlighting/member_variable_color"); expression_box->set_syntax_highlighter(expression_syntax_highlighter); expression_box->add_theme_color_override("background_color", background_color); @@ -3112,15 +3112,15 @@ void VisualShaderEditor::_notification(int p_what) { preview_shader->set_icon(Control::get_theme_icon(SNAME("Shader"), SNAME("EditorIcons"))); { - Color background_color = EDITOR_GET("text_editor/highlighting/background_color"); - Color text_color = EDITOR_GET("text_editor/highlighting/text_color"); + Color background_color = EDITOR_GET("text_editor/theme/highlighting/background_color"); + Color text_color = EDITOR_GET("text_editor/theme/highlighting/text_color"); Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); - Color control_flow_keyword_color = EDITOR_GET("text_editor/highlighting/control_flow_keyword_color"); - Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); - Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color"); - Color function_color = EDITOR_GET("text_editor/highlighting/function_color"); - Color number_color = EDITOR_GET("text_editor/highlighting/number_color"); - Color members_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); + Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color"); + Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color"); + Color symbol_color = EDITOR_GET("text_editor/theme/highlighting/symbol_color"); + Color function_color = EDITOR_GET("text_editor/theme/highlighting/function_color"); + Color number_color = EDITOR_GET("text_editor/theme/highlighting/number_color"); + Color members_color = EDITOR_GET("text_editor/theme/highlighting/member_variable_color"); preview_text->add_theme_color_override("background_color", background_color); @@ -3786,7 +3786,7 @@ void VisualShaderEditor::_update_preview() { preview_text->set_line_background_color(i, Color(0, 0, 0, 0)); } if (err != OK) { - Color error_line_color = EDITOR_GET("text_editor/highlighting/mark_color"); + Color error_line_color = EDITOR_GET("text_editor/theme/highlighting/mark_color"); preview_text->set_line_background_color(sl.get_error_line() - 1, error_line_color); error_panel->show(); diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index 5c77c9f124..ee100ca938 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -59,7 +59,7 @@ void EditorSettingsDialog::_settings_property_edited(const String &p_name) { if (full_name == "interface/theme/accent_color" || full_name == "interface/theme/base_color" || full_name == "interface/theme/contrast") { EditorSettings::get_singleton()->set_manually("interface/theme/preset", "Custom"); // set preset to Custom - } else if (full_name.begins_with("text_editor/highlighting")) { + } else if (full_name.begins_with("text_editor/theme/highlighting")) { EditorSettings::get_singleton()->set_manually("text_editor/theme/color_theme", "Custom"); } } diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp index ed8b0a4690..3441233811 100644 --- a/modules/gdscript/editor/gdscript_highlighter.cpp +++ b/modules/gdscript/editor/gdscript_highlighter.cpp @@ -449,13 +449,13 @@ void GDScriptSyntaxHighlighter::_update_cache() { color_region_cache.clear(); font_color = text_edit->get_theme_color(SNAME("font_color")); - symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color"); - function_color = EDITOR_GET("text_editor/highlighting/function_color"); - number_color = EDITOR_GET("text_editor/highlighting/number_color"); - member_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); + symbol_color = EDITOR_GET("text_editor/theme/highlighting/symbol_color"); + function_color = EDITOR_GET("text_editor/theme/highlighting/function_color"); + number_color = EDITOR_GET("text_editor/theme/highlighting/number_color"); + member_color = EDITOR_GET("text_editor/theme/highlighting/member_variable_color"); /* Engine types. */ - const Color types_color = EDITOR_GET("text_editor/highlighting/engine_type_color"); + const Color types_color = EDITOR_GET("text_editor/theme/highlighting/engine_type_color"); List<StringName> types; ClassDB::get_class_list(&types); for (const StringName &E : types) { @@ -467,7 +467,7 @@ void GDScriptSyntaxHighlighter::_update_cache() { } /* User types. */ - const Color usertype_color = EDITOR_GET("text_editor/highlighting/user_type_color"); + const Color usertype_color = EDITOR_GET("text_editor/theme/highlighting/user_type_color"); List<StringName> global_classes; ScriptServer::get_global_class_list(&global_classes); for (const StringName &E : global_classes) { @@ -486,7 +486,7 @@ void GDScriptSyntaxHighlighter::_update_cache() { const GDScriptLanguage *gdscript = GDScriptLanguage::get_singleton(); /* Core types. */ - const Color basetype_color = EDITOR_GET("text_editor/highlighting/base_type_color"); + const Color basetype_color = EDITOR_GET("text_editor/theme/highlighting/base_type_color"); List<String> core_types; gdscript->get_core_type_words(&core_types); for (const String &E : core_types) { @@ -494,8 +494,8 @@ void GDScriptSyntaxHighlighter::_update_cache() { } /* Reserved words. */ - const Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); - const Color control_flow_keyword_color = EDITOR_GET("text_editor/highlighting/control_flow_keyword_color"); + const Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color"); + const Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color"); List<String> keyword_list; gdscript->get_reserved_words(&keyword_list); for (const String &E : keyword_list) { @@ -507,7 +507,7 @@ void GDScriptSyntaxHighlighter::_update_cache() { } /* Comments */ - const Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); + const Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color"); List<String> comments; gdscript->get_comment_delimiters(&comments); for (const String &comment : comments) { @@ -517,7 +517,7 @@ void GDScriptSyntaxHighlighter::_update_cache() { } /* Strings */ - const Color string_color = EDITOR_GET("text_editor/highlighting/string_color"); + const Color string_color = EDITOR_GET("text_editor/theme/highlighting/string_color"); List<String> strings; gdscript->get_string_delimiters(&strings); for (const String &string : strings) { @@ -529,7 +529,7 @@ void GDScriptSyntaxHighlighter::_update_cache() { const Ref<Script> script = _get_edited_resource(); if (script.is_valid()) { /* Member types. */ - const Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); + const Color member_variable_color = EDITOR_GET("text_editor/theme/highlighting/member_variable_color"); StringName instance_base = script->get_instance_base_type(); if (instance_base != StringName()) { List<PropertyInfo> plist; @@ -566,28 +566,28 @@ void GDScriptSyntaxHighlighter::_update_cache() { annotation_color = Color(0.8, 0.5, 0.25); } - EDITOR_DEF("text_editor/highlighting/gdscript/function_definition_color", function_definition_color); - EDITOR_DEF("text_editor/highlighting/gdscript/node_path_color", node_path_color); - EDITOR_DEF("text_editor/highlighting/gdscript/annotation_color", annotation_color); + EDITOR_DEF("text_editor/theme/highlighting/gdscript/function_definition_color", function_definition_color); + EDITOR_DEF("text_editor/theme/highlighting/gdscript/node_path_color", node_path_color); + EDITOR_DEF("text_editor/theme/highlighting/gdscript/annotation_color", annotation_color); if (text_edit_color_theme == "Default" || godot_2_theme) { EditorSettings::get_singleton()->set_initial_value( - "text_editor/highlighting/gdscript/function_definition_color", + "text_editor/theme/highlighting/gdscript/function_definition_color", function_definition_color, true); EditorSettings::get_singleton()->set_initial_value( - "text_editor/highlighting/gdscript/node_path_color", + "text_editor/theme/highlighting/gdscript/node_path_color", node_path_color, true); EditorSettings::get_singleton()->set_initial_value( - "text_editor/highlighting/gdscript/annotation_color", + "text_editor/theme/highlighting/gdscript/annotation_color", annotation_color, true); } - function_definition_color = EDITOR_GET("text_editor/highlighting/gdscript/function_definition_color"); - node_path_color = EDITOR_GET("text_editor/highlighting/gdscript/node_path_color"); - annotation_color = EDITOR_GET("text_editor/highlighting/gdscript/annotation_color"); - type_color = EDITOR_GET("text_editor/highlighting/base_type_color"); + function_definition_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/function_definition_color"); + node_path_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/node_path_color"); + annotation_color = EDITOR_GET("text_editor/theme/highlighting/gdscript/annotation_color"); + type_color = EDITOR_GET("text_editor/theme/highlighting/base_type_color"); } void GDScriptSyntaxHighlighter::add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only) { diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 1c6f23f454..73661855b4 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -2703,10 +2703,10 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path String GDScriptLanguage::_get_indentation() const { #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { - bool use_space_indentation = EDITOR_DEF("text_editor/indent/type", false); + bool use_space_indentation = EDITOR_DEF("text_editor/behavior/indent/type", false); if (use_space_indentation) { - int indent_size = EDITOR_DEF("text_editor/indent/size", 4); + int indent_size = EDITOR_DEF("text_editor/behavior/indent/size", 4); String space_indent = ""; for (int i = 0; i < indent_size; i++) { diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index a21167ad95..8c3bb1ea57 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -337,7 +337,7 @@ Error GDScriptParser::parse(const String &p_source_code, const String &p_script_ int tab_size = 4; #ifdef TOOLS_ENABLED if (EditorSettings::get_singleton()) { - tab_size = EditorSettings::get_singleton()->get_setting("text_editor/indent/size"); + tab_size = EditorSettings::get_singleton()->get_setting("text_editor/behavior/indent/size"); } #endif // TOOLS_ENABLED diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp index 3f14156dfa..d4a098811a 100644 --- a/modules/gdscript/gdscript_tokenizer.cpp +++ b/modules/gdscript/gdscript_tokenizer.cpp @@ -1440,7 +1440,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::scan() { GDScriptTokenizer::GDScriptTokenizer() { #ifdef TOOLS_ENABLED if (EditorSettings::get_singleton()) { - tab_size = EditorSettings::get_singleton()->get_setting("text_editor/indent/size"); + tab_size = EditorSettings::get_singleton()->get_setting("text_editor/behavior/indent/size"); } #endif // TOOLS_ENABLED } diff --git a/modules/gdscript/tests/test_gdscript.cpp b/modules/gdscript/tests/test_gdscript.cpp index 52e9d92223..e54f055f2b 100644 --- a/modules/gdscript/tests/test_gdscript.cpp +++ b/modules/gdscript/tests/test_gdscript.cpp @@ -56,7 +56,7 @@ static void test_tokenizer(const String &p_code, const Vector<String> &p_lines) int tab_size = 4; #ifdef TOOLS_ENABLED if (EditorSettings::get_singleton()) { - tab_size = EditorSettings::get_singleton()->get_setting("text_editor/indent/size"); + tab_size = EditorSettings::get_singleton()->get_setting("text_editor/behavior/indent/size"); } #endif // TOOLS_ENABLED String tab = String(" ").repeat(tab_size); diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 520262c0eb..1f7f1390ea 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -82,6 +82,12 @@ static bool _create_project_solution_if_needed() { CSharpLanguage *CSharpLanguage::singleton = nullptr; +GDNativeInstanceBindingCallbacks CSharpLanguage::_instance_binding_callbacks = { + &_instance_binding_create_callback, + &_instance_binding_free_callback, + &_instance_binding_reference_callback +}; + String CSharpLanguage::get_name() const { return "C#"; } @@ -542,10 +548,10 @@ String CSharpLanguage::make_function(const String &, const String &, const Packe String CSharpLanguage::_get_indentation() const { #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { - bool use_space_indentation = EDITOR_DEF("text_editor/indent/type", 0); + bool use_space_indentation = EDITOR_DEF("text_editor/behavior/indent/type", 0); if (use_space_indentation) { - int indent_size = EDITOR_DEF("text_editor/indent/size", 4); + int indent_size = EDITOR_DEF("text_editor/behavior/indent/size", 4); String space_indent = ""; for (int i = 0; i < indent_size; i++) { @@ -1444,46 +1450,46 @@ bool CSharpLanguage::setup_csharp_script_binding(CSharpScriptBinding &r_script_b return true; } -void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) { - MutexLock lock(language_bind_mutex); +Map<Object *, CSharpScriptBinding>::Element *CSharpLanguage::insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding) { + return script_bindings.insert(p_object, p_script_binding); +} + +void *CSharpLanguage::_instance_binding_create_callback(void *, void *p_instance) { + CSharpLanguage *csharp_lang = CSharpLanguage::get_singleton(); - Map<Object *, CSharpScriptBinding>::Element *match = script_bindings.find(p_object); + MutexLock lock(csharp_lang->language_bind_mutex); + + Map<Object *, CSharpScriptBinding>::Element *match = csharp_lang->script_bindings.find((Object *)p_instance); if (match) { return (void *)match; } CSharpScriptBinding script_binding; - if (!setup_csharp_script_binding(script_binding, p_object)) { - return nullptr; - } - - return (void *)insert_script_binding(p_object, script_binding); + return (void *)csharp_lang->insert_script_binding((Object *)p_instance, script_binding); } -Map<Object *, CSharpScriptBinding>::Element *CSharpLanguage::insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding) { - return script_bindings.insert(p_object, p_script_binding); -} +void CSharpLanguage::_instance_binding_free_callback(void *, void *, void *p_binding) { + CSharpLanguage *csharp_lang = CSharpLanguage::get_singleton(); -void CSharpLanguage::free_instance_binding_data(void *p_data) { if (GDMono::get_singleton() == nullptr) { #ifdef DEBUG_ENABLED - CRASH_COND(!script_bindings.is_empty()); + CRASH_COND(!csharp_lang->script_bindings.is_empty()); #endif // Mono runtime finalized, all the gchandle bindings were already released return; } - if (finalizing) { + if (csharp_lang->finalizing) { return; // inside CSharpLanguage::finish(), all the gchandle bindings are released there } GD_MONO_ASSERT_THREAD_ATTACHED; { - MutexLock lock(language_bind_mutex); + MutexLock lock(csharp_lang->language_bind_mutex); - Map<Object *, CSharpScriptBinding>::Element *data = (Map<Object *, CSharpScriptBinding>::Element *)p_data; + Map<Object *, CSharpScriptBinding>::Element *data = (Map<Object *, CSharpScriptBinding>::Element *)p_binding; CSharpScriptBinding &script_binding = data->value(); @@ -1497,92 +1503,110 @@ void CSharpLanguage::free_instance_binding_data(void *p_data) { script_binding.gchandle.release(); } - script_bindings.erase(data); + csharp_lang->script_bindings.erase(data); } } -void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) { -#if 0 - RefCounted *rc_owner = Object::cast_to<RefCounted>(p_object); +GDNativeBool CSharpLanguage::_instance_binding_reference_callback(void *p_token, void *p_binding, GDNativeBool p_reference) { + CRASH_COND(!p_binding); + + CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)p_binding)->get(); + + RefCounted *rc_owner = Object::cast_to<RefCounted>(script_binding.owner); #ifdef DEBUG_ENABLED CRASH_COND(!rc_owner); - CRASH_COND(!p_object->has_script_instance_binding(get_language_index())); #endif - void *data = p_object->get_script_instance_binding(get_language_index()); - CRASH_COND(!data); - - CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get(); MonoGCHandleData &gchandle = script_binding.gchandle; + int refcount = rc_owner->reference_get_count(); + if (!script_binding.inited) { - return; + return refcount == 0; } - if (rc_owner->reference_get_count() > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0 - GD_MONO_SCOPE_THREAD_ATTACH; + if (p_reference) { + // Refcount incremented + if (refcount > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0 + GD_MONO_SCOPE_THREAD_ATTACH; - // The reference count was increased after the managed side was the only one referencing our owner. - // This means the owner is being referenced again by the unmanaged side, - // so the owner must hold the managed side alive again to avoid it from being GCed. + // The reference count was increased after the managed side was the only one referencing our owner. + // This means the owner is being referenced again by the unmanaged side, + // so the owner must hold the managed side alive again to avoid it from being GCed. + + MonoObject *target = gchandle.get_target(); + if (!target) { + return false; // Called after the managed side was collected, so nothing to do here + } - MonoObject *target = gchandle.get_target(); - if (!target) { - return; // Called after the managed side was collected, so nothing to do here + // Release the current weak handle and replace it with a strong handle. + MonoGCHandleData strong_gchandle = MonoGCHandleData::new_strong_handle(target); + gchandle.release(); + gchandle = strong_gchandle; } - // Release the current weak handle and replace it with a strong handle. - MonoGCHandleData strong_gchandle = MonoGCHandleData::new_strong_handle(target); - gchandle.release(); - gchandle = strong_gchandle; - } -#endif -} + return false; + } else { + // Refcount decremented + if (refcount == 1 && !gchandle.is_released() && !gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0 + GD_MONO_SCOPE_THREAD_ATTACH; -bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) { -#if 0 - RefCounted *rc_owner = Object::cast_to<RefCounted>(p_object); + // If owner owner is no longer referenced by the unmanaged side, + // the managed instance takes responsibility of deleting the owner when GCed. -#ifdef DEBUG_ENABLED - CRASH_COND(!rc_owner); - CRASH_COND(!p_object->has_script_instance_binding(get_language_index())); -#endif + MonoObject *target = gchandle.get_target(); + if (!target) { + return refcount == 0; // Called after the managed side was collected, so nothing to do here + } - void *data = p_object->get_script_instance_binding(get_language_index()); - CRASH_COND(!data); + // Release the current strong handle and replace it with a weak handle. + MonoGCHandleData weak_gchandle = MonoGCHandleData::new_weak_handle(target); + gchandle.release(); + gchandle = weak_gchandle; - CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get(); - MonoGCHandleData &gchandle = script_binding.gchandle; - - int refcount = rc_owner->reference_get_count(); + return false; + } - if (!script_binding.inited) { return refcount == 0; } +} - if (refcount == 1 && !gchandle.is_released() && !gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0 - GD_MONO_SCOPE_THREAD_ATTACH; +void *CSharpLanguage::get_instance_binding(Object *p_object) { + void *binding = p_object->get_instance_binding(get_singleton(), &_instance_binding_callbacks); - // If owner owner is no longer referenced by the unmanaged side, - // the managed instance takes responsibility of deleting the owner when GCed. + // Initially this was in `_instance_binding_create_callback`. However, after the new instance + // binding re-write it was resulting in a deadlock in `_instance_binding_reference`, as + // `setup_csharp_script_binding` may call `reference()`. It was moved here outside to fix that. - MonoObject *target = gchandle.get_target(); - if (!target) { - return refcount == 0; // Called after the managed side was collected, so nothing to do here - } + if (binding) { + CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)binding)->value(); - // Release the current strong handle and replace it with a weak handle. - MonoGCHandleData weak_gchandle = MonoGCHandleData::new_weak_handle(target); - gchandle.release(); - gchandle = weak_gchandle; + if (!script_binding.inited) { + MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex()); - return false; + if (!script_binding.inited) { // Another thread may have set it up + CSharpLanguage::get_singleton()->setup_csharp_script_binding(script_binding, p_object); + } + } } - return refcount == 0; + return binding; +} + +void *CSharpLanguage::get_existing_instance_binding(Object *p_object) { +#ifdef DEBUG_ENABLED + CRASH_COND(p_object->has_instance_binding(p_object)); #endif - return false; + return p_object->get_instance_binding(get_singleton(), &_instance_binding_callbacks); +} + +void CSharpLanguage::set_instance_binding(Object *p_object, void *p_binding) { + p_object->set_instance_binding(get_singleton(), p_binding, &_instance_binding_callbacks); +} + +bool CSharpLanguage::has_instance_binding(Object *p_object) { + return p_object->has_instance_binding(get_singleton()); } CSharpInstance *CSharpInstance::create_for_managed_type(Object *p_owner, CSharpScript *p_script, const MonoGCHandleData &p_gchandle) { @@ -2260,29 +2284,16 @@ CSharpInstance::~CSharpInstance() { // Otherwise, the unsafe reference debug checks will incorrectly detect a bug. bool die = _unreference_owner_unsafe(); CRASH_COND(die); // `owner_keep_alive` holds a reference, so it can't die -#if 0 - void *data = owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()); - + void *data = CSharpLanguage::get_instance_binding(owner); CRASH_COND(data == nullptr); - CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get(); - - if (!script_binding.inited) { - MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex()); - - if (!script_binding.inited) { // Other thread may have set it up - // Already had a binding that needs to be setup - CSharpLanguage::get_singleton()->setup_csharp_script_binding(script_binding, owner); - CRASH_COND(!script_binding.inited); - } - } + CRASH_COND(!script_binding.inited); #ifdef DEBUG_ENABLED // The "instance binding" holds a reference so the refcount should be at least 2 before `scope_keep_owner_alive` goes out of scope CRASH_COND(rc_owner->reference_get_count() <= 1); #endif -#endif } if (script.is_valid() && owner) { @@ -3100,10 +3111,10 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg // Hold it alive. Important if we have to dispose a script instance binding before creating the CSharpInstance. ref = Ref<RefCounted>(static_cast<RefCounted *>(p_owner)); } -#if 0 + // If the object had a script instance binding, dispose it before adding the CSharpInstance - if (p_owner->has_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index())) { - void *data = p_owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()); + if (CSharpLanguage::has_instance_binding(p_owner)) { + void *data = CSharpLanguage::get_existing_instance_binding(p_owner); CRASH_COND(data == nullptr); CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get(); @@ -3122,7 +3133,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg script_binding.inited = false; } } -#endif + CSharpInstance *instance = memnew(CSharpInstance(Ref<CSharpScript>(this))); instance->base_ref_counted = p_is_ref_counted; instance->owner = p_owner; @@ -3192,7 +3203,7 @@ Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Callable::Cal CSharpInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error); if (!instance) { if (ref.is_null()) { - memdelete(owner); //no owner, sorry + memdelete(owner); // no owner, sorry } return Variant(); } diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index da6b60aee2..4552f376d0 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -401,7 +401,18 @@ class CSharpLanguage : public ScriptLanguage { static void _editor_init_callback(); #endif + static void *_instance_binding_create_callback(void *p_token, void *p_instance); + static void _instance_binding_free_callback(void *p_token, void *p_instance, void *p_binding); + static GDNativeBool _instance_binding_reference_callback(void *p_token, void *p_binding, GDNativeBool p_reference); + + static GDNativeInstanceBindingCallbacks _instance_binding_callbacks; + public: + static void *get_instance_binding(Object *p_object); + static void *get_existing_instance_binding(Object *p_object); + static void set_instance_binding(Object *p_object, void *p_binding); + static bool has_instance_binding(Object *p_object); + StringNameCache string_names; const Mutex &get_language_bind_mutex() { return language_bind_mutex; } @@ -507,12 +518,6 @@ public: void thread_enter() override; void thread_exit() override; - // Don't use these. I'm watching you - void *alloc_instance_binding_data(Object *p_object) override; - void free_instance_binding_data(void *p_data) override; - void refcount_incremented_instance_binding(Object *p_object) override; - bool refcount_decremented_instance_binding(Object *p_object) override; - Map<Object *, CSharpScriptBinding>::Element *insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding); bool setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object); diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp index a99dff8432..6c5503a3bd 100644 --- a/modules/mono/glue/base_object_glue.cpp +++ b/modules/mono/glue/base_object_glue.cpp @@ -64,8 +64,8 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) { return; } } -#if 0 - void *data = p_ptr->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()); + + void *data = CSharpLanguage::get_existing_instance_binding(p_ptr); if (data) { CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get(); @@ -76,7 +76,6 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) { } } } -#endif } void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer) { @@ -85,7 +84,7 @@ void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoole // This is only called with RefCounted derived classes CRASH_COND(!Object::cast_to<RefCounted>(p_ptr)); #endif -#if 0 + RefCounted *rc = static_cast<RefCounted *>(p_ptr); if (rc->get_script_instance()) { @@ -113,7 +112,7 @@ void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoole if (rc->unreference()) { memdelete(rc); } else { - void *data = rc->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()); + void *data = CSharpLanguage::get_existing_instance_binding(rc); if (data) { CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get(); @@ -125,7 +124,6 @@ void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoole } } } -#endif } void godot_icall_Object_ConnectEventSignals(Object *p_ptr) { diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp index d6545d50ec..60047545c4 100644 --- a/modules/mono/mono_gd/gd_mono_internals.cpp +++ b/modules/mono/mono_gd/gd_mono_internals.cpp @@ -45,7 +45,7 @@ namespace GDMonoInternals { void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) { // This method should not fail -#if 0 + CRASH_COND(!unmanaged); // All mono objects created from the managed world (e.g.: 'new Player()') @@ -89,12 +89,12 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) { } // The object was just created, no script instance binding should have been attached - CRASH_COND(unmanaged->has_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index())); + CRASH_COND(CSharpLanguage::has_instance_binding(unmanaged)); void *data = (void *)CSharpLanguage::get_singleton()->insert_script_binding(unmanaged, script_binding); // Should be thread safe because the object was just created and nothing else should be referencing it - unmanaged->set_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index(), data); + CSharpLanguage::set_instance_binding(unmanaged, data); return; } @@ -108,7 +108,6 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) { CSharpInstance *csharp_instance = CSharpInstance::create_for_managed_type(unmanaged, script.ptr(), gchandle); unmanaged->set_script_and_instance(script, csharp_instance); -#endif } void unhandled_exception(MonoException *p_exc) { diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp index 080398c997..13939bd014 100644 --- a/modules/mono/mono_gd/gd_mono_utils.cpp +++ b/modules/mono/mono_gd/gd_mono_utils.cpp @@ -54,7 +54,6 @@ namespace GDMonoUtils { MonoObject *unmanaged_get_managed(Object *unmanaged) { -#if 0 if (!unmanaged) { return nullptr; } @@ -69,22 +68,10 @@ MonoObject *unmanaged_get_managed(Object *unmanaged) { // If the owner does not have a CSharpInstance... - void *data = unmanaged->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()); - + void *data = CSharpLanguage::get_instance_binding(unmanaged); ERR_FAIL_NULL_V(data, nullptr); - CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->value(); - - if (!script_binding.inited) { - MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex()); - - if (!script_binding.inited) { // Other thread may have set it up - // Already had a binding that needs to be setup - CSharpLanguage::get_singleton()->setup_csharp_script_binding(script_binding, unmanaged); - - ERR_FAIL_COND_V(!script_binding.inited, nullptr); - } - } + ERR_FAIL_COND_V(!script_binding.inited, nullptr); MonoGCHandleData &gchandle = script_binding.gchandle; @@ -121,8 +108,6 @@ MonoObject *unmanaged_get_managed(Object *unmanaged) { } return mono_object; -#endif - return nullptr; } void set_main_thread(MonoThread *p_thread) { diff --git a/platform/osx/joypad_osx.cpp b/platform/osx/joypad_osx.cpp index d778271350..e67d2b0e91 100644 --- a/platform/osx/joypad_osx.cpp +++ b/platform/osx/joypad_osx.cpp @@ -143,6 +143,8 @@ void joypad::add_hid_element(IOHIDElementRef p_element) { switch (usage) { case kHIDUsage_Sim_Rudder: case kHIDUsage_Sim_Throttle: + case kHIDUsage_Sim_Accelerator: + case kHIDUsage_Sim_Brake: if (!has_element(cookie, &axis_elements)) { list = &axis_elements; } @@ -332,6 +334,13 @@ bool JoypadOSX::configure_joypad(IOHIDDeviceRef p_device_ref, joypad *p_joy) { p_joy->add_hid_elements(array); CFRelease(array); } + // Xbox controller hat values start at 1 rather than 0. + p_joy->offset_hat = vendor == 0x45e && + (product_id == 0x0b05 || + product_id == 0x02e0 || + product_id == 0x02fd || + product_id == 0x0b13); + return true; } @@ -388,13 +397,16 @@ bool joypad::check_ff_features() { return false; } -static int process_hat_value(int p_min, int p_max, int p_value) { +static int process_hat_value(int p_min, int p_max, int p_value, bool p_offset_hat) { int range = (p_max - p_min + 1); int value = p_value - p_min; int hat_value = HatMask::HAT_MASK_CENTER; if (range == 4) { value *= 2; } + if (p_offset_hat) { + value -= 1; + } switch (value) { case 0: @@ -468,7 +480,7 @@ void JoypadOSX::process_joypads() { for (int j = 0; j < joy.hat_elements.size(); j++) { rec_element &elem = joy.hat_elements.write[j]; int value = joy.get_hid_element_state(&elem); - int hat_value = process_hat_value(elem.min, elem.max, value); + int hat_value = process_hat_value(elem.min, elem.max, value, joy.offset_hat); input->joy_hat(joy.id, (HatMask)hat_value); } diff --git a/platform/osx/joypad_osx.h b/platform/osx/joypad_osx.h index bf7e8949df..c060c3d523 100644 --- a/platform/osx/joypad_osx.h +++ b/platform/osx/joypad_osx.h @@ -64,6 +64,7 @@ struct joypad { Vector<rec_element> hat_elements; int id = 0; + bool offset_hat = false; io_service_t ffservice = 0; /* Interface for force feedback, 0 = no ff */ FFCONSTANTFORCE ff_constant_force; diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index d52c293763..00da94c3b0 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -102,21 +102,21 @@ bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, PhysicsServer2D::M } // Check depth of recovery. - real_t projected_length = r_result.motion.dot(motion_normal); - Vector2 recovery = r_result.motion - motion_normal * projected_length; + real_t projected_length = r_result.travel.dot(motion_normal); + Vector2 recovery = r_result.travel - motion_normal * projected_length; real_t recovery_length = recovery.length(); // Fixes cases where canceling slide causes the motion to go too deep into the ground, // because we're only taking rest information into account and not general recovery. if (recovery_length < (real_t)p_margin + precision) { // Apply adjustment to motion. - r_result.motion = motion_normal * projected_length; - r_result.remainder = p_motion - r_result.motion; + r_result.travel = motion_normal * projected_length; + r_result.remainder = p_motion - r_result.travel; } } } if (!p_test_only) { - gt.elements[2] += r_result.motion; + gt.elements[2] += r_result.travel; set_global_transform(gt); } @@ -1043,14 +1043,14 @@ void RigidBody2D::_reload_physics_characteristics() { // So, if you pass 45 as limit, avoid numerical precision errors when angle is 45. #define FLOOR_ANGLE_THRESHOLD 0.01 -void CharacterBody2D::move_and_slide() { +bool CharacterBody2D::move_and_slide() { // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky. float delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time(); Vector2 current_platform_velocity = platform_velocity; if ((on_floor || on_wall) && platform_rid.is_valid()) { - bool excluded = (exclude_body_layers & platform_layer) != 0; + bool excluded = (moving_platform_ignore_layers & platform_layer) != 0; if (!excluded) { // This approach makes sure there is less delay between the actual body velocity and the one we saved. PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(platform_rid); @@ -1095,7 +1095,7 @@ void CharacterBody2D::move_and_slide() { // No sliding on first attempt to keep floor motion stable when possible, // When stop on slope is enabled or when there is no up direction. - bool sliding_enabled = !stop_on_slope || up_direction == Vector2(); + bool sliding_enabled = !floor_stop_on_slope || up_direction == Vector2(); // Constant speed can be applied only the first time sliding is enabled. bool can_apply_constant_speed = sliding_enabled; bool first_slide = true; @@ -1115,12 +1115,12 @@ void CharacterBody2D::move_and_slide() { motion_results.push_back(result); _set_collision_direction(result); - if (on_floor && stop_on_slope && (linear_velocity.normalized() + up_direction).length() < 0.01) { + if (on_floor && floor_stop_on_slope && (linear_velocity.normalized() + up_direction).length() < 0.01) { Transform2D gt = get_global_transform(); - if (result.motion.length() > margin) { - gt.elements[2] -= result.motion.slide(up_direction); + if (result.travel.length() > margin) { + gt.elements[2] -= result.travel.slide(up_direction); } else { - gt.elements[2] -= result.motion; + gt.elements[2] -= result.travel; } set_global_transform(gt); linear_velocity = Vector2(); @@ -1134,14 +1134,14 @@ void CharacterBody2D::move_and_slide() { } // Move on floor only checks. - if (move_on_floor_only && on_wall && motion_slide_up.dot(result.collision_normal) <= 0) { - // Avoid to move forward on a wall if move_on_floor_only is true. + if (floor_block_on_wall && on_wall && motion_slide_up.dot(result.collision_normal) <= 0) { + // Avoid to move forward on a wall if floor_block_on_wall is true. if (was_on_floor && !is_on_floor_only() && !vel_dir_facing_up) { // If the movement is large the body can be prevented from reaching the walls. - if (result.motion.length() <= margin) { + if (result.travel.length() <= margin) { // Cancels the motion. Transform2D gt = get_global_transform(); - gt.elements[2] -= result.motion; + gt.elements[2] -= result.travel; set_global_transform(gt); } on_floor = true; @@ -1163,11 +1163,11 @@ void CharacterBody2D::move_and_slide() { } } // Constant Speed when the slope is upward. - else if (constant_speed_on_floor && is_on_floor_only() && can_apply_constant_speed && was_on_floor && motion.dot(result.collision_normal) < 0) { + else if (floor_constant_speed && is_on_floor_only() && can_apply_constant_speed && was_on_floor && motion.dot(result.collision_normal) < 0) { can_apply_constant_speed = false; Vector2 motion_slide_norm = result.remainder.slide(result.collision_normal).normalized(); if (!motion_slide_norm.is_equal_approx(Vector2())) { - motion = motion_slide_norm * (motion_slide_up.length() - result.motion.slide(up_direction).length() - last_travel.slide(up_direction).length()); + motion = motion_slide_norm * (motion_slide_up.length() - result.travel.slide(up_direction).length() - last_travel.slide(up_direction).length()); } } // Regular sliding, the last part of the test handle the case when you don't want to slide on the ceiling. @@ -1197,11 +1197,11 @@ void CharacterBody2D::move_and_slide() { } } - last_travel = result.motion; + last_travel = result.travel; } // When you move forward in a downward slope you don’t collide because you will be in the air. // This test ensures that constant speed is applied, only if the player is still on the ground after the snap is applied. - else if (constant_speed_on_floor && first_slide && _on_floor_if_snapped(was_on_floor, vel_dir_facing_up)) { + else if (floor_constant_speed && first_slide && _on_floor_if_snapped(was_on_floor, vel_dir_facing_up)) { can_apply_constant_speed = false; sliding_enabled = true; Transform2D gt = get_global_transform(); @@ -1235,6 +1235,8 @@ void CharacterBody2D::move_and_slide() { if (on_floor && !vel_dir_facing_up) { linear_velocity = linear_velocity.slide(up_direction); } + + return motion_results.size() > 0; } void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up) { @@ -1246,20 +1248,19 @@ void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up) PhysicsServer2D::MotionResult result; if (move_and_collide(up_direction * -floor_snap_length, result, margin, true, false)) { bool apply = true; - float collision_angle = Math::acos(result.collision_normal.dot(up_direction)); - if (collision_angle <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { + if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { on_floor = true; floor_normal = result.collision_normal; platform_velocity = result.collider_velocity; _set_platform_data(result); - if (stop_on_slope) { + if (floor_stop_on_slope) { // move and collide may stray the object a bit because of pre un-stucking, // so only ensure that motion happens on floor direction in this case. - if (result.motion.length() > margin) { - result.motion = up_direction * up_direction.dot(result.motion); + if (result.travel.length() > margin) { + result.travel = up_direction * up_direction.dot(result.travel); } else { - result.motion = Vector2(); + result.travel = Vector2(); } } } else { @@ -1267,7 +1268,7 @@ void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up) } if (apply) { - gt.elements[2] += result.motion; + gt.elements[2] += result.travel; set_global_transform(gt); } } @@ -1280,7 +1281,7 @@ bool CharacterBody2D::_on_floor_if_snapped(bool was_on_floor, bool vel_dir_facin PhysicsServer2D::MotionResult result; if (move_and_collide(up_direction * -floor_snap_length, result, margin, true, false)) { - if (Math::acos(result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { + if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { return true; } } @@ -1293,12 +1294,12 @@ void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResu return; } - if (Math::acos(p_result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor + if (p_result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor on_floor = true; floor_normal = p_result.collision_normal; platform_velocity = p_result.collider_velocity; _set_platform_data(p_result); - } else if (Math::acos(p_result.collision_normal.dot(-up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling + } else if (p_result.get_angle(-up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling on_ceiling = true; } else { on_wall = true; @@ -1352,11 +1353,16 @@ Vector2 CharacterBody2D::get_floor_normal() const { return floor_normal; } +real_t CharacterBody2D::get_floor_angle(const Vector2 &p_up_direction) const { + ERR_FAIL_COND_V(p_up_direction == Vector2(), 0); + return Math::acos(floor_normal.dot(p_up_direction)); +} + Vector2 CharacterBody2D::get_platform_velocity() const { return platform_velocity; } -int CharacterBody2D::get_slide_count() const { +int CharacterBody2D::get_slide_collision_count() const { return motion_results.size(); } @@ -1380,6 +1386,13 @@ Ref<KinematicCollision2D> CharacterBody2D::_get_slide_collision(int p_bounce) { return slide_colliders[p_bounce]; } +Ref<KinematicCollision2D> CharacterBody2D::_get_last_slide_collision() { + if (motion_results.size() == 0) { + return Ref<KinematicCollision2D>(); + } + return _get_slide_collision(motion_results.size() - 1); +} + void CharacterBody2D::set_safe_margin(real_t p_margin) { margin = p_margin; } @@ -1388,28 +1401,28 @@ real_t CharacterBody2D::get_safe_margin() const { return margin; } -bool CharacterBody2D::is_stop_on_slope_enabled() const { - return stop_on_slope; +bool CharacterBody2D::is_floor_stop_on_slope_enabled() const { + return floor_stop_on_slope; } -void CharacterBody2D::set_stop_on_slope_enabled(bool p_enabled) { - stop_on_slope = p_enabled; +void CharacterBody2D::set_floor_stop_on_slope_enabled(bool p_enabled) { + floor_stop_on_slope = p_enabled; } -bool CharacterBody2D::is_constant_speed_on_floor_enabled() const { - return constant_speed_on_floor; +bool CharacterBody2D::is_floor_constant_speed_enabled() const { + return floor_constant_speed; } -void CharacterBody2D::set_constant_speed_on_floor_enabled(bool p_enabled) { - constant_speed_on_floor = p_enabled; +void CharacterBody2D::set_floor_constant_speed_enabled(bool p_enabled) { + floor_constant_speed = p_enabled; } -bool CharacterBody2D::is_move_on_floor_only_enabled() const { - return move_on_floor_only; +bool CharacterBody2D::is_floor_block_on_wall_enabled() const { + return floor_block_on_wall; } -void CharacterBody2D::set_move_on_floor_only_enabled(bool p_enabled) { - move_on_floor_only = p_enabled; +void CharacterBody2D::set_floor_block_on_wall_enabled(bool p_enabled) { + floor_block_on_wall = p_enabled; } bool CharacterBody2D::is_slide_on_ceiling_enabled() const { @@ -1420,12 +1433,12 @@ void CharacterBody2D::set_slide_on_ceiling_enabled(bool p_enabled) { slide_on_ceiling = p_enabled; } -uint32_t CharacterBody2D::get_exclude_body_layers() const { - return exclude_body_layers; +uint32_t CharacterBody2D::get_moving_platform_ignore_layers() const { + return moving_platform_ignore_layers; } -void CharacterBody2D::set_exclude_body_layers(uint32_t p_exclude_layers) { - exclude_body_layers = p_exclude_layers; +void CharacterBody2D::set_moving_platform_ignore_layers(uint32_t p_exclude_layers) { + moving_platform_ignore_layers = p_exclude_layers; } int CharacterBody2D::get_max_slides() const { @@ -1484,17 +1497,17 @@ void CharacterBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody2D::set_safe_margin); ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody2D::get_safe_margin); - ClassDB::bind_method(D_METHOD("is_stop_on_slope_enabled"), &CharacterBody2D::is_stop_on_slope_enabled); - ClassDB::bind_method(D_METHOD("set_stop_on_slope_enabled", "enabled"), &CharacterBody2D::set_stop_on_slope_enabled); - ClassDB::bind_method(D_METHOD("set_constant_speed_on_floor_enabled", "enabled"), &CharacterBody2D::set_constant_speed_on_floor_enabled); - ClassDB::bind_method(D_METHOD("is_constant_speed_on_floor_enabled"), &CharacterBody2D::is_constant_speed_on_floor_enabled); - ClassDB::bind_method(D_METHOD("set_move_on_floor_only_enabled", "enabled"), &CharacterBody2D::set_move_on_floor_only_enabled); - ClassDB::bind_method(D_METHOD("is_move_on_floor_only_enabled"), &CharacterBody2D::is_move_on_floor_only_enabled); + ClassDB::bind_method(D_METHOD("is_floor_stop_on_slope_enabled"), &CharacterBody2D::is_floor_stop_on_slope_enabled); + ClassDB::bind_method(D_METHOD("set_floor_stop_on_slope_enabled", "enabled"), &CharacterBody2D::set_floor_stop_on_slope_enabled); + ClassDB::bind_method(D_METHOD("set_floor_constant_speed_enabled", "enabled"), &CharacterBody2D::set_floor_constant_speed_enabled); + ClassDB::bind_method(D_METHOD("is_floor_constant_speed_enabled"), &CharacterBody2D::is_floor_constant_speed_enabled); + ClassDB::bind_method(D_METHOD("set_floor_block_on_wall_enabled", "enabled"), &CharacterBody2D::set_floor_block_on_wall_enabled); + ClassDB::bind_method(D_METHOD("is_floor_block_on_wall_enabled"), &CharacterBody2D::is_floor_block_on_wall_enabled); ClassDB::bind_method(D_METHOD("set_slide_on_ceiling_enabled", "enabled"), &CharacterBody2D::set_slide_on_ceiling_enabled); ClassDB::bind_method(D_METHOD("is_slide_on_ceiling_enabled"), &CharacterBody2D::is_slide_on_ceiling_enabled); - ClassDB::bind_method(D_METHOD("set_exclude_body_layers", "exclude_layer"), &CharacterBody2D::set_exclude_body_layers); - ClassDB::bind_method(D_METHOD("get_exclude_body_layers"), &CharacterBody2D::get_exclude_body_layers); + ClassDB::bind_method(D_METHOD("set_moving_platform_ignore_layers", "exclude_layer"), &CharacterBody2D::set_moving_platform_ignore_layers); + ClassDB::bind_method(D_METHOD("get_moving_platform_ignore_layers"), &CharacterBody2D::get_moving_platform_ignore_layers); ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody2D::get_max_slides); ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody2D::set_max_slides); @@ -1512,21 +1525,24 @@ void CharacterBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("is_on_wall"), &CharacterBody2D::is_on_wall); ClassDB::bind_method(D_METHOD("is_on_wall_only"), &CharacterBody2D::is_on_wall_only); ClassDB::bind_method(D_METHOD("get_floor_normal"), &CharacterBody2D::get_floor_normal); + ClassDB::bind_method(D_METHOD("get_floor_angle", "up_direction"), &CharacterBody2D::get_floor_angle, DEFVAL(Vector2(0.0, -1.0))); ClassDB::bind_method(D_METHOD("get_platform_velocity"), &CharacterBody2D::get_platform_velocity); - ClassDB::bind_method(D_METHOD("get_slide_count"), &CharacterBody2D::get_slide_count); + ClassDB::bind_method(D_METHOD("get_slide_collision_count"), &CharacterBody2D::get_slide_collision_count); ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody2D::_get_slide_collision); + ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody2D::_get_last_slide_collision); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stop_on_slope"), "set_stop_on_slope_enabled", "is_stop_on_slope_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "constant_speed_on_floor"), "set_constant_speed_on_floor_enabled", "is_constant_speed_on_floor_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "move_on_floor_only"), "set_move_on_floor_only_enabled", "is_move_on_floor_only_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_RANGE, "1,8,1,or_greater"), "set_max_slides", "get_max_slides"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_slides", "get_max_slides"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction"); + ADD_GROUP("Floor", "floor_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_constant_speed"), "set_floor_constant_speed_enabled", "is_floor_constant_speed_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_block_on_wall"), "set_floor_block_on_wall_enabled", "is_floor_block_on_wall_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,1000,0.1"), "set_floor_snap_length", "get_floor_snap_length"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "exclude_body_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_exclude_body_layers", "get_exclude_body_layers"); - + ADD_GROUP("Moving platform", "moving_platform"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_ignore_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_ignore_layers", "get_moving_platform_ignore_layers"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin"); } @@ -1553,13 +1569,18 @@ Vector2 KinematicCollision2D::get_normal() const { } Vector2 KinematicCollision2D::get_travel() const { - return result.motion; + return result.travel; } Vector2 KinematicCollision2D::get_remainder() const { return result.remainder; } +real_t KinematicCollision2D::get_angle(const Vector2 &p_up_direction) const { + ERR_FAIL_COND_V(p_up_direction == Vector2(), 0); + return result.get_angle(p_up_direction); +} + Object *KinematicCollision2D::get_local_shape() const { if (!owner) { return nullptr; @@ -1614,6 +1635,7 @@ void KinematicCollision2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision2D::get_normal); ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision2D::get_travel); ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision2D::get_remainder); + ClassDB::bind_method(D_METHOD("get_angle", "up_direction"), &KinematicCollision2D::get_angle, DEFVAL(Vector2(0.0, -1.0))); ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision2D::get_local_shape); ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision2D::get_collider); ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision2D::get_collider_id); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 3d894416f0..81c5067146 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -271,16 +271,16 @@ class CharacterBody2D : public PhysicsBody2D { private: real_t margin = 0.08; - bool stop_on_slope = false; - bool constant_speed_on_floor = false; - bool move_on_floor_only = true; + bool floor_stop_on_slope = false; + bool floor_constant_speed = false; + bool floor_block_on_wall = true; bool slide_on_ceiling = true; int max_slides = 4; int platform_layer; real_t floor_max_angle = Math::deg2rad((real_t)45.0); float floor_snap_length = 0; Vector2 up_direction = Vector2(0.0, -1.0); - uint32_t exclude_body_layers = 0; + uint32_t moving_platform_ignore_layers = 0; Vector2 linear_velocity; Vector2 floor_normal; @@ -296,14 +296,14 @@ private: void set_safe_margin(real_t p_margin); real_t get_safe_margin() const; - bool is_stop_on_slope_enabled() const; - void set_stop_on_slope_enabled(bool p_enabled); + bool is_floor_stop_on_slope_enabled() const; + void set_floor_stop_on_slope_enabled(bool p_enabled); - bool is_constant_speed_on_floor_enabled() const; - void set_constant_speed_on_floor_enabled(bool p_enabled); + bool is_floor_constant_speed_enabled() const; + void set_floor_constant_speed_enabled(bool p_enabled); - bool is_move_on_floor_only_enabled() const; - void set_move_on_floor_only_enabled(bool p_enabled); + bool is_floor_block_on_wall_enabled() const; + void set_floor_block_on_wall_enabled(bool p_enabled); bool is_slide_on_ceiling_enabled() const; void set_slide_on_ceiling_enabled(bool p_enabled); @@ -317,10 +317,11 @@ private: real_t get_floor_snap_length(); void set_floor_snap_length(real_t p_floor_snap_length); - uint32_t get_exclude_body_layers() const; - void set_exclude_body_layers(const uint32_t p_exclude_layer); + uint32_t get_moving_platform_ignore_layers() const; + void set_moving_platform_ignore_layers(const uint32_t p_exclude_layer); Ref<KinematicCollision2D> _get_slide_collision(int p_bounce); + Ref<KinematicCollision2D> _get_last_slide_collision(); const Vector2 &get_up_direction() const; bool _on_floor_if_snapped(bool was_on_floor, bool vel_dir_facing_up); void set_up_direction(const Vector2 &p_up_direction); @@ -333,7 +334,7 @@ protected: static void _bind_methods(); public: - void move_and_slide(); + bool move_and_slide(); const Vector2 &get_linear_velocity() const; void set_linear_velocity(const Vector2 &p_velocity); @@ -345,9 +346,10 @@ public: bool is_on_ceiling() const; bool is_on_ceiling_only() const; Vector2 get_floor_normal() const; + real_t get_floor_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const; Vector2 get_platform_velocity() const; - int get_slide_count() const; + int get_slide_collision_count() const; PhysicsServer2D::MotionResult get_slide_collision(int p_bounce) const; CharacterBody2D(); @@ -370,6 +372,7 @@ public: Vector2 get_normal() const; Vector2 get_travel() const; Vector2 get_remainder() const; + real_t get_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const; Object *get_local_shape() const; Object *get_collider() const; ObjectID get_collider_id() const; diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index aec0b3002c..610974ff90 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -140,27 +140,27 @@ bool PhysicsBody3D::move_and_collide(const Vector3 &p_motion, PhysicsServer3D::M } // Check depth of recovery. - real_t projected_length = r_result.motion.dot(motion_normal); - Vector3 recovery = r_result.motion - motion_normal * projected_length; + real_t projected_length = r_result.travel.dot(motion_normal); + Vector3 recovery = r_result.travel - motion_normal * projected_length; real_t recovery_length = recovery.length(); // Fixes cases where canceling slide causes the motion to go too deep into the ground, // because we're only taking rest information into account and not general recovery. if (recovery_length < (real_t)p_margin + precision) { // Apply adjustment to motion. - r_result.motion = motion_normal * projected_length; - r_result.remainder = p_motion - r_result.motion; + r_result.travel = motion_normal * projected_length; + r_result.remainder = p_motion - r_result.travel; } } } for (int i = 0; i < 3; i++) { if (locked_axis & (1 << i)) { - r_result.motion[i] = 0; + r_result.travel[i] = 0; } } if (!p_test_only) { - gt.origin += r_result.motion; + gt.origin += r_result.travel; set_global_transform(gt); } @@ -1079,7 +1079,7 @@ void RigidBody3D::_reload_physics_characteristics() { //so, if you pass 45 as limit, avoid numerical precision errors when angle is 45. #define FLOOR_ANGLE_THRESHOLD 0.01 -void CharacterBody3D::move_and_slide() { +bool CharacterBody3D::move_and_slide() { Vector3 body_velocity_normal = linear_velocity.normalized(); bool was_on_floor = on_floor; @@ -1126,7 +1126,7 @@ void CharacterBody3D::move_and_slide() { // No sliding on first attempt to keep floor motion stable when possible, // when stop on slope is enabled. - bool sliding_enabled = !stop_on_slope; + bool sliding_enabled = !floor_stop_on_slope; for (int iteration = 0; iteration < max_slides; ++iteration) { PhysicsServer3D::MotionResult result; @@ -1141,17 +1141,17 @@ void CharacterBody3D::move_and_slide() { motion_results.push_back(result); _set_collision_direction(result); - if (on_floor && stop_on_slope) { + if (on_floor && floor_stop_on_slope) { if ((body_velocity_normal + up_direction).length() < 0.01) { Transform3D gt = get_global_transform(); - if (result.motion.length() > margin) { - gt.origin -= result.motion.slide(up_direction); + if (result.travel.length() > margin) { + gt.origin -= result.travel.slide(up_direction); } else { - gt.origin -= result.motion; + gt.origin -= result.travel; } set_global_transform(gt); linear_velocity = Vector3(); - return; + return true; } } @@ -1181,39 +1181,39 @@ void CharacterBody3D::move_and_slide() { linear_velocity += current_floor_velocity; } - if (!was_on_floor || snap == Vector3()) { - return; - } - - // Apply snap. - Transform3D gt = get_global_transform(); - PhysicsServer3D::MotionResult result; - if (move_and_collide(snap, result, margin, true, false)) { - bool apply = true; - if (up_direction != Vector3()) { - if (Math::acos(result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { - on_floor = true; - floor_normal = result.collision_normal; - on_floor_body = result.collider; - floor_velocity = result.collider_velocity; - if (stop_on_slope) { - // move and collide may stray the object a bit because of pre un-stucking, - // so only ensure that motion happens on floor direction in this case. - if (result.motion.length() > margin) { - result.motion = result.motion.project(up_direction); - } else { - result.motion = Vector3(); + if (was_on_floor && snap != Vector3()) { + // Apply snap. + Transform3D gt = get_global_transform(); + PhysicsServer3D::MotionResult result; + if (move_and_collide(snap, result, margin, true, false)) { + bool apply = true; + if (up_direction != Vector3()) { + if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { + on_floor = true; + floor_normal = result.collision_normal; + on_floor_body = result.collider; + floor_velocity = result.collider_velocity; + if (floor_stop_on_slope) { + // move and collide may stray the object a bit because of pre un-stucking, + // so only ensure that motion happens on floor direction in this case. + if (result.travel.length() > margin) { + result.travel = result.travel.project(up_direction); + } else { + result.travel = Vector3(); + } } + } else { + apply = false; //snapped with floor direction, but did not snap to a floor, do not snap. } - } else { - apply = false; //snapped with floor direction, but did not snap to a floor, do not snap. } - } - if (apply) { - gt.origin += result.motion; - set_global_transform(gt); + if (apply) { + gt.origin += result.travel; + set_global_transform(gt); + } } } + + return motion_results.size() > 0; } void CharacterBody3D::_set_collision_direction(const PhysicsServer3D::MotionResult &p_result) { @@ -1221,12 +1221,12 @@ void CharacterBody3D::_set_collision_direction(const PhysicsServer3D::MotionResu //all is a wall on_wall = true; } else { - if (Math::acos(p_result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor + if (p_result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor on_floor = true; floor_normal = p_result.collision_normal; on_floor_body = p_result.collider; floor_velocity = p_result.collider_velocity; - } else if (Math::acos(p_result.collision_normal.dot(-up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling + } else if (p_result.get_angle(-up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling on_ceiling = true; } else { on_wall = true; @@ -1256,23 +1256,40 @@ bool CharacterBody3D::is_on_floor() const { return on_floor; } +bool CharacterBody3D::is_on_floor_only() const { + return on_floor && !on_wall && !on_ceiling; +} + bool CharacterBody3D::is_on_wall() const { return on_wall; } +bool CharacterBody3D::is_on_wall_only() const { + return on_wall && !on_floor && !on_ceiling; +} + bool CharacterBody3D::is_on_ceiling() const { return on_ceiling; } +bool CharacterBody3D::is_on_ceiling_only() const { + return on_ceiling && !on_floor && !on_wall; +} + Vector3 CharacterBody3D::get_floor_normal() const { return floor_normal; } -Vector3 CharacterBody3D::get_floor_velocity() const { +real_t CharacterBody3D::get_floor_angle(const Vector3 &p_up_direction) const { + ERR_FAIL_COND_V(p_up_direction == Vector3(), 0); + return Math::acos(floor_normal.dot(p_up_direction)); +} + +Vector3 CharacterBody3D::get_platform_velocity() const { return floor_velocity; } -int CharacterBody3D::get_slide_count() const { +int CharacterBody3D::get_slide_collision_count() const { return motion_results.size(); } @@ -1296,12 +1313,19 @@ Ref<KinematicCollision3D> CharacterBody3D::_get_slide_collision(int p_bounce) { return slide_colliders[p_bounce]; } -bool CharacterBody3D::is_stop_on_slope_enabled() const { - return stop_on_slope; +Ref<KinematicCollision3D> CharacterBody3D::_get_last_slide_collision() { + if (motion_results.size() == 0) { + return Ref<KinematicCollision3D>(); + } + return _get_slide_collision(motion_results.size() - 1); } -void CharacterBody3D::set_stop_on_slope_enabled(bool p_enabled) { - stop_on_slope = p_enabled; +bool CharacterBody3D::is_floor_stop_on_slope_enabled() const { + return floor_stop_on_slope; +} + +void CharacterBody3D::set_floor_stop_on_slope_enabled(bool p_enabled) { + floor_stop_on_slope = p_enabled; } int CharacterBody3D::get_max_slides() const { @@ -1359,8 +1383,8 @@ void CharacterBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody3D::set_safe_margin); ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody3D::get_safe_margin); - ClassDB::bind_method(D_METHOD("is_stop_on_slope_enabled"), &CharacterBody3D::is_stop_on_slope_enabled); - ClassDB::bind_method(D_METHOD("set_stop_on_slope_enabled", "enabled"), &CharacterBody3D::set_stop_on_slope_enabled); + ClassDB::bind_method(D_METHOD("is_floor_stop_on_slope_enabled"), &CharacterBody3D::is_floor_stop_on_slope_enabled); + ClassDB::bind_method(D_METHOD("set_floor_stop_on_slope_enabled", "enabled"), &CharacterBody3D::set_floor_stop_on_slope_enabled); ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody3D::get_max_slides); ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody3D::set_max_slides); ClassDB::bind_method(D_METHOD("get_floor_max_angle"), &CharacterBody3D::get_floor_max_angle); @@ -1371,20 +1395,26 @@ void CharacterBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody3D::set_up_direction); ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody3D::is_on_floor); + ClassDB::bind_method(D_METHOD("is_on_floor_only"), &CharacterBody3D::is_on_floor_only); ClassDB::bind_method(D_METHOD("is_on_ceiling"), &CharacterBody3D::is_on_ceiling); + ClassDB::bind_method(D_METHOD("is_on_ceiling_only"), &CharacterBody3D::is_on_ceiling_only); ClassDB::bind_method(D_METHOD("is_on_wall"), &CharacterBody3D::is_on_wall); + ClassDB::bind_method(D_METHOD("is_on_wall_only"), &CharacterBody3D::is_on_wall_only); ClassDB::bind_method(D_METHOD("get_floor_normal"), &CharacterBody3D::get_floor_normal); - ClassDB::bind_method(D_METHOD("get_floor_velocity"), &CharacterBody3D::get_floor_velocity); + ClassDB::bind_method(D_METHOD("get_floor_angle", "up_direction"), &CharacterBody3D::get_floor_angle, DEFVAL(Vector3(0.0, 1.0, 0.0))); + ClassDB::bind_method(D_METHOD("get_platform_velocity"), &CharacterBody3D::get_platform_velocity); - ClassDB::bind_method(D_METHOD("get_slide_count"), &CharacterBody3D::get_slide_count); + ClassDB::bind_method(D_METHOD("get_slide_collision_count"), &CharacterBody3D::get_slide_collision_count); ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody3D::_get_slide_collision); + ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody3D::_get_last_slide_collision); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stop_on_slope"), "set_stop_on_slope_enabled", "is_stop_on_slope_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_RANGE, "1,8,1,or_greater"), "set_max_slides", "get_max_slides"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_slides", "get_max_slides"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap"), "set_snap", "get_snap"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_direction"), "set_up_direction", "get_up_direction"); + ADD_GROUP("Floor", "floor_"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin"); } @@ -1411,13 +1441,18 @@ Vector3 KinematicCollision3D::get_normal() const { } Vector3 KinematicCollision3D::get_travel() const { - return result.motion; + return result.travel; } Vector3 KinematicCollision3D::get_remainder() const { return result.remainder; } +real_t KinematicCollision3D::get_angle(const Vector3 &p_up_direction) const { + ERR_FAIL_COND_V(p_up_direction == Vector3(), 0); + return result.get_angle(p_up_direction); +} + Object *KinematicCollision3D::get_local_shape() const { if (!owner) { return nullptr; @@ -1472,6 +1507,7 @@ void KinematicCollision3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision3D::get_normal); ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision3D::get_travel); ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision3D::get_remainder); + ClassDB::bind_method(D_METHOD("get_angle", "up_direction"), &KinematicCollision3D::get_angle, DEFVAL(Vector3(0.0, 1.0, 0.0))); ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision3D::get_local_shape); ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision3D::get_collider); ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision3D::get_collider_id); diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index b076560ead..9c40f92f06 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -278,7 +278,7 @@ class CharacterBody3D : public PhysicsBody3D { private: real_t margin = 0.001; - bool stop_on_slope = false; + bool floor_stop_on_slope = false; int max_slides = 4; real_t floor_max_angle = Math::deg2rad((real_t)45.0); Vector3 snap; @@ -296,14 +296,15 @@ private: Vector<Ref<KinematicCollision3D>> slide_colliders; Ref<KinematicCollision3D> _get_slide_collision(int p_bounce); + Ref<KinematicCollision3D> _get_last_slide_collision(); void _set_collision_direction(const PhysicsServer3D::MotionResult &p_result); void set_safe_margin(real_t p_margin); real_t get_safe_margin() const; - bool is_stop_on_slope_enabled() const; - void set_stop_on_slope_enabled(bool p_enabled); + bool is_floor_stop_on_slope_enabled() const; + void set_floor_stop_on_slope_enabled(bool p_enabled); int get_max_slides() const; void set_max_slides(int p_max_slides); @@ -322,18 +323,22 @@ protected: static void _bind_methods(); public: - void move_and_slide(); + bool move_and_slide(); virtual Vector3 get_linear_velocity() const override; void set_linear_velocity(const Vector3 &p_velocity); bool is_on_floor() const; + bool is_on_floor_only() const; bool is_on_wall() const; + bool is_on_wall_only() const; bool is_on_ceiling() const; + bool is_on_ceiling_only() const; Vector3 get_floor_normal() const; - Vector3 get_floor_velocity() const; + real_t get_floor_angle(const Vector3 &p_up_direction = Vector3(0.0, 1.0, 0.0)) const; + Vector3 get_platform_velocity() const; - int get_slide_count() const; + int get_slide_collision_count() const; PhysicsServer3D::MotionResult get_slide_collision(int p_bounce) const; CharacterBody3D(); @@ -356,6 +361,7 @@ public: Vector3 get_normal() const; Vector3 get_travel() const; Vector3 get_remainder() const; + real_t get_angle(const Vector3 &p_up_direction = Vector3(0.0, 1.0, 0.0)) const; Object *get_local_shape() const; Object *get_collider() const; ObjectID get_collider_id() const; diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 68e9171c15..2b3be1d5c2 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -577,8 +577,8 @@ void LineEdit::_notification(int p_what) { #ifdef TOOLS_ENABLED case NOTIFICATION_ENTER_TREE: { if (Engine::get_singleton()->is_editor_hint() && !get_tree()->is_node_being_edited(this)) { - set_caret_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false)); - set_caret_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65)); + set_caret_blink_enabled(EDITOR_DEF("text_editor/appearance/caret/caret_blink", false)); + set_caret_blink_speed(EDITOR_DEF("text_editor/appearance/caret/caret_blink_speed", 0.65)); if (!EditorSettings::get_singleton()->is_connected("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed))) { EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed)); @@ -1824,8 +1824,8 @@ PopupMenu *LineEdit::get_menu() const { void LineEdit::_editor_settings_changed() { #ifdef TOOLS_ENABLED - set_caret_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false)); - set_caret_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65)); + set_caret_blink_enabled(EDITOR_DEF("text_editor/appearance/caret/caret_blink", false)); + set_caret_blink_speed(EDITOR_DEF("text_editor/appearance/caret/caret_blink_speed", 0.65)); #endif } diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 6995c77b8e..73eec73d75 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -300,7 +300,7 @@ void Window::_propagate_window_notification(Node *p_node, int p_notification) { Node *child = p_node->get_child(i); Window *window = Object::cast_to<Window>(child); if (window) { - break; + continue; } _propagate_window_notification(child, p_notification); } diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 65dc198592..f04f3ab583 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -560,7 +560,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co if (!shapes_found) { if (r_result) { *r_result = PhysicsServer2D::MotionResult(); - r_result->motion = p_motion; + r_result->travel = p_motion; } return false; } @@ -954,9 +954,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co Vector2 rel_vec = r_result->collision_point - body->get_transform().get_origin(); r_result->collider_velocity = Vector2(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity(); - r_result->motion = safe * p_motion; + r_result->travel = safe * p_motion; r_result->remainder = p_motion - safe * p_motion; - r_result->motion += (body_transform.get_origin() - p_from.get_origin()); + r_result->travel += (body_transform.get_origin() - p_from.get_origin()); } collided = true; @@ -964,9 +964,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co } if (!collided && r_result) { - r_result->motion = p_motion; + r_result->travel = p_motion; r_result->remainder = Vector2(); - r_result->motion += (body_transform.get_origin() - p_from.get_origin()); + r_result->travel += (body_transform.get_origin() - p_from.get_origin()); } return collided; diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp index ea6064cb4c..0c4079332d 100644 --- a/servers/physics_3d/body_3d_sw.cpp +++ b/servers/physics_3d/body_3d_sw.cpp @@ -578,7 +578,7 @@ void Body3DSW::integrate_velocities(real_t p_step) { real_t ang_vel = total_angular_velocity.length(); Transform3D transform = get_transform(); - if (ang_vel != 0.0) { + if (!Math::is_zero_approx(ang_vel)) { Vector3 ang_vel_axis = total_angular_velocity / ang_vel; Basis rot(ang_vel_axis, ang_vel * p_step); Basis identity3(1, 0, 0, 0, 1, 0, 0, 0, 1); diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp index b90730ad23..f9e55ad525 100644 --- a/servers/physics_3d/space_3d_sw.cpp +++ b/servers/physics_3d/space_3d_sw.cpp @@ -600,7 +600,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co if (!shapes_found) { if (r_result) { *r_result = PhysicsServer3D::MotionResult(); - r_result->motion = p_motion; + r_result->travel = p_motion; } return false; @@ -879,9 +879,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co Vector3 rel_vec = rcd.best_contact - (body->get_transform().origin + body->get_center_of_mass()); r_result->collider_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(rel_vec); - r_result->motion = safe * p_motion; + r_result->travel = safe * p_motion; r_result->remainder = p_motion - safe * p_motion; - r_result->motion += (body_transform.get_origin() - p_from.get_origin()); + r_result->travel += (body_transform.get_origin() - p_from.get_origin()); } collided = true; @@ -889,9 +889,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co } if (!collided && r_result) { - r_result->motion = p_motion; + r_result->travel = p_motion; r_result->remainder = Vector3(); - r_result->motion += (body_transform.get_origin() - p_from.get_origin()); + r_result->travel += (body_transform.get_origin() - p_from.get_origin()); } return collided; diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index 092c3ae7a9..c96f85446c 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -422,11 +422,11 @@ void PhysicsDirectSpaceState2D::_bind_methods() { /////////////////////////////// -Vector2 PhysicsTestMotionResult2D::get_motion() const { - return result.motion; +Vector2 PhysicsTestMotionResult2D::get_travel() const { + return result.travel; } -Vector2 PhysicsTestMotionResult2D::get_motion_remainder() const { +Vector2 PhysicsTestMotionResult2D::get_remainder() const { return result.remainder; } @@ -471,8 +471,8 @@ real_t PhysicsTestMotionResult2D::get_collision_unsafe_fraction() const { } void PhysicsTestMotionResult2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionResult2D::get_motion); - ClassDB::bind_method(D_METHOD("get_motion_remainder"), &PhysicsTestMotionResult2D::get_motion_remainder); + ClassDB::bind_method(D_METHOD("get_travel"), &PhysicsTestMotionResult2D::get_travel); + ClassDB::bind_method(D_METHOD("get_remainder"), &PhysicsTestMotionResult2D::get_remainder); ClassDB::bind_method(D_METHOD("get_collision_point"), &PhysicsTestMotionResult2D::get_collision_point); ClassDB::bind_method(D_METHOD("get_collision_normal"), &PhysicsTestMotionResult2D::get_collision_normal); ClassDB::bind_method(D_METHOD("get_collider_velocity"), &PhysicsTestMotionResult2D::get_collider_velocity); @@ -484,8 +484,8 @@ void PhysicsTestMotionResult2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_collision_safe_fraction"), &PhysicsTestMotionResult2D::get_collision_safe_fraction); ClassDB::bind_method(D_METHOD("get_collision_unsafe_fraction"), &PhysicsTestMotionResult2D::get_collision_unsafe_fraction); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "", "get_motion"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_remainder"), "", "get_motion_remainder"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "travel"), "", "get_travel"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "remainder"), "", "get_remainder"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collision_point"), "", "get_collision_point"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collision_normal"), "", "get_collision_normal"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity"); diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index 27bc654594..4c559dd7bd 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -465,7 +465,7 @@ public: virtual PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) = 0; struct MotionResult { - Vector2 motion; + Vector2 travel; Vector2 remainder; Vector2 collision_point; @@ -479,6 +479,10 @@ public: RID collider; int collider_shape = 0; Variant collider_metadata; + + real_t get_angle(Vector2 p_up_direction) const { + return Math::acos(collision_normal.dot(p_up_direction)); + } }; virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.08, MotionResult *r_result = nullptr, const Set<RID> &p_exclude = Set<RID>()) = 0; @@ -588,8 +592,8 @@ protected: public: PhysicsServer2D::MotionResult *get_result_ptr() const { return const_cast<PhysicsServer2D::MotionResult *>(&result); } - Vector2 get_motion() const; - Vector2 get_motion_remainder() const; + Vector2 get_travel() const; + Vector2 get_remainder() const; Vector2 get_collision_point() const; Vector2 get_collision_normal() const; diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index 89987b5fe9..53863cea72 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -369,11 +369,11 @@ void PhysicsDirectSpaceState3D::_bind_methods() { /////////////////////////////// -Vector3 PhysicsTestMotionResult3D::get_motion() const { - return result.motion; +Vector3 PhysicsTestMotionResult3D::get_travel() const { + return result.travel; } -Vector3 PhysicsTestMotionResult3D::get_motion_remainder() const { +Vector3 PhysicsTestMotionResult3D::get_remainder() const { return result.remainder; } @@ -418,8 +418,8 @@ real_t PhysicsTestMotionResult3D::get_collision_unsafe_fraction() const { } void PhysicsTestMotionResult3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionResult3D::get_motion); - ClassDB::bind_method(D_METHOD("get_motion_remainder"), &PhysicsTestMotionResult3D::get_motion_remainder); + ClassDB::bind_method(D_METHOD("get_travel"), &PhysicsTestMotionResult3D::get_travel); + ClassDB::bind_method(D_METHOD("get_remainder"), &PhysicsTestMotionResult3D::get_remainder); ClassDB::bind_method(D_METHOD("get_collision_point"), &PhysicsTestMotionResult3D::get_collision_point); ClassDB::bind_method(D_METHOD("get_collision_normal"), &PhysicsTestMotionResult3D::get_collision_normal); ClassDB::bind_method(D_METHOD("get_collider_velocity"), &PhysicsTestMotionResult3D::get_collider_velocity); @@ -431,8 +431,8 @@ void PhysicsTestMotionResult3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_collision_safe_fraction"), &PhysicsTestMotionResult3D::get_collision_safe_fraction); ClassDB::bind_method(D_METHOD("get_collision_unsafe_fraction"), &PhysicsTestMotionResult3D::get_collision_unsafe_fraction); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion"), "", "get_motion"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion_remainder"), "", "get_motion_remainder"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "travel"), "", "get_travel"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "remainder"), "", "get_remainder"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_point"), "", "get_collision_point"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_normal"), "", "get_collision_normal"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_collider_velocity"); diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index 31ae352d9e..f806fd55be 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -473,7 +473,7 @@ public: virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) = 0; struct MotionResult { - Vector3 motion; + Vector3 travel; Vector3 remainder; Vector3 collision_point; @@ -487,6 +487,10 @@ public: RID collider; int collider_shape = 0; Variant collider_metadata; + + real_t get_angle(Vector3 p_up_direction) const { + return Math::acos(collision_normal.dot(p_up_direction)); + } }; virtual bool body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = nullptr, const Set<RID> &p_exclude = Set<RID>()) = 0; @@ -752,8 +756,8 @@ protected: public: PhysicsServer3D::MotionResult *get_result_ptr() const { return const_cast<PhysicsServer3D::MotionResult *>(&result); } - Vector3 get_motion() const; - Vector3 get_motion_remainder() const; + Vector3 get_travel() const; + Vector3 get_remainder() const; Vector3 get_collision_point() const; Vector3 get_collision_normal() const; diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index ddd2a26d71..96b3cdadd4 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -665,6 +665,23 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color _pre_opaque_render(p_render_data, false, false, RID(), RID()); + uint32_t spec_constant_base_flags = 0; + + { + //figure out spec constants + + if (p_render_data->directional_light_count > 0) { + if (p_render_data->directional_light_soft_shadows) { + spec_constant_base_flags |= 1 << SPEC_CONSTANT_USING_DIRECTIONAL_SOFT_SHADOWS; + } + } else { + spec_constant_base_flags |= 1 << SPEC_CONSTANT_DISABLE_DIRECTIONAL_LIGHTS; + } + + if (!is_environment(p_render_data->environment) || environment_is_fog_enabled(p_render_data->environment)) { + spec_constant_base_flags |= 1 << SPEC_CONSTANT_DISABLE_FOG; + } + } { if (render_buffer) { RD::get_singleton()->draw_command_begin_label("Render 3D Pass"); @@ -707,7 +724,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color } RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer); - RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count); + RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count); render_list_params.framebuffer_format = fb_format; if ((uint32_t)render_list_params.element_count > render_list_thread_threshold && false) { // secondary command buffers need more testing at this time @@ -771,7 +788,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color if (using_subpass_transparent) { RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer); - RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count); + RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count); render_list_params.framebuffer_format = fb_format; if ((uint32_t)render_list_params.element_count > render_list_thread_threshold && false) { // secondary command buffers need more testing at this time @@ -808,7 +825,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color // _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false); RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer); - RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count); + RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count); render_list_params.framebuffer_format = fb_format; if ((uint32_t)render_list_params.element_count > render_list_thread_threshold && false) { // secondary command buffers need more testing at this time @@ -935,7 +952,7 @@ void RenderForwardMobile::_render_shadow_end(uint32_t p_barrier) { for (uint32_t i = 0; i < scene_state.shadow_passes.size(); i++) { SceneState::ShadowPass &shadow_pass = scene_state.shadow_passes[i]; - RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, shadow_pass.rp_uniform_set, false, Vector2(), shadow_pass.camera_plane, shadow_pass.lod_distance_multiplier, shadow_pass.screen_lod_threshold, 1, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER); + RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, shadow_pass.rp_uniform_set, 0, false, Vector2(), shadow_pass.camera_plane, shadow_pass.lod_distance_multiplier, shadow_pass.screen_lod_threshold, 1, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER); _render_list_with_threads(&render_list_parameters, shadow_pass.framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, shadow_pass.initial_depth_action, shadow_pass.final_depth_action, Vector<Color>(), 1.0, 0, shadow_pass.rect); } @@ -975,7 +992,7 @@ void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, c RENDER_TIMESTAMP("Render Material"); { - RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set); + RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, 0); //regular forward for now Vector<Color> clear; clear.push_back(Color(0, 0, 0, 0)); @@ -1016,7 +1033,7 @@ void RenderForwardMobile::_render_uv2(const PagedArray<GeometryInstance *> &p_in RENDER_TIMESTAMP("Render Material"); { - RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, true); + RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, true, 0); //regular forward for now Vector<Color> clear; clear.push_back(Color(0, 0, 0, 0)); @@ -1090,7 +1107,7 @@ void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const { //regular forward for now - RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), false, pass_mode, rp_uniform_set); + RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), false, pass_mode, rp_uniform_set, 0); _render_list_with_threads(&render_list_params, p_fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ); } RD::get_singleton()->draw_command_end_label(); @@ -1733,7 +1750,7 @@ void RenderForwardMobile::_render_list_with_threads(RenderListParameters *p_para } } -void RenderForwardMobile::_fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, const GeometryInstanceForwardMobile *p_instance) { +void RenderForwardMobile::_fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, uint32_t &spec_constants, const GeometryInstanceForwardMobile *p_instance) { // first zero out our indices p_push_constant->omni_lights[0] = 0xFFFF; @@ -1748,6 +1765,19 @@ void RenderForwardMobile::_fill_push_constant_instance_indices(GeometryInstanceF p_push_constant->reflection_probes[0] = 0xFFFF; p_push_constant->reflection_probes[1] = 0xFFFF; + if (p_instance->omni_light_count == 0) { + spec_constants |= 1 << SPEC_CONSTANT_DISABLE_OMNI_LIGHTS; + } + if (p_instance->spot_light_count == 0) { + spec_constants |= 1 << SPEC_CONSTANT_DISABLE_SPOT_LIGHTS; + } + if (p_instance->reflection_probe_count == 0) { + spec_constants |= 1 << SPEC_CONSTANT_DISABLE_REFLECTION_PROBES; + } + if (p_instance->decals_count == 0) { + spec_constants |= 1 << SPEC_CONSTANT_DISABLE_DECALS; + } + for (uint32_t i = 0; i < MAX_RDL_CULL; i++) { uint32_t ofs = i < 4 ? 0 : 1; uint32_t shift = (i & 0x3) << 3; @@ -1795,6 +1825,8 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr const RenderElementInfo &element_info = p_params->element_info[i]; const GeometryInstanceForwardMobile *inst = surf->owner; + uint32_t base_spec_constants = p_params->spec_constant_base_flags; + // GeometryInstanceForwardMobile::PushConstant push_constant = inst->push_constant; GeometryInstanceForwardMobile::PushConstant push_constant; @@ -1830,7 +1862,13 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr mesh_surface = surf->surface_shadow; } else { - _fill_push_constant_instance_indices(&push_constant, inst); + if (inst->use_projector) { + base_spec_constants |= 1 << SPEC_CONSTANT_USING_PROJECTOR; + } + if (inst->use_soft_shadow) { + base_spec_constants |= 1 << SPEC_CONSTANT_USING_SOFT_SHADOWS; + } + _fill_push_constant_instance_indices(&push_constant, base_spec_constants, inst); #ifdef DEBUG_ENABLED if (unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_LIGHTING)) { @@ -1922,7 +1960,7 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr prev_index_array_rd = index_array_rd; } - RID pipeline_rd = pipeline->get_render_pipeline(vertex_format, framebuffer_format, p_params->force_wireframe, p_params->subpass); + RID pipeline_rd = pipeline->get_render_pipeline(vertex_format, framebuffer_format, p_params->force_wireframe, p_params->subpass, base_spec_constants); if (pipeline_rd != prev_pipeline_rd) { // checking with prev shader does not make so much sense, as @@ -2181,6 +2219,11 @@ void RenderForwardMobile::geometry_instance_pair_voxel_gi_instances(GeometryInst } void RenderForwardMobile::geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) { + GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + + ginstance->use_projector = p_projector; + ginstance->use_soft_shadow = p_softshadow; } void RenderForwardMobile::_geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance) { @@ -2559,12 +2602,12 @@ void RenderForwardMobile::_update_shader_quality_settings() { spec_constants.push_back(sc); sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL; - sc.constant_id = SPEC_CONSTANT_DECAL_FILTER; + sc.constant_id = SPEC_CONSTANT_DECAL_USE_MIPMAPS; sc.bool_value = decals_get_filter() == RS::DECAL_FILTER_NEAREST_MIPMAPS || decals_get_filter() == RS::DECAL_FILTER_LINEAR_MIPMAPS || decals_get_filter() == RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC; spec_constants.push_back(sc); - sc.constant_id = SPEC_CONSTANT_PROJECTOR_FILTER; + sc.constant_id = SPEC_CONSTANT_PROJECTOR_USE_MIPMAPS; sc.bool_value = light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS || light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS || light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC; spec_constants.push_back(sc); diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h index b981592840..764d8e80df 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h @@ -65,12 +65,27 @@ protected: }; enum { - SPEC_CONSTANT_SOFT_SHADOW_SAMPLES = 6, - SPEC_CONSTANT_PENUMBRA_SHADOW_SAMPLES = 7, - SPEC_CONSTANT_DIRECTIONAL_SOFT_SHADOW_SAMPLES = 8, - SPEC_CONSTANT_DIRECTIONAL_PENUMBRA_SHADOW_SAMPLES = 9, - SPEC_CONSTANT_DECAL_FILTER = 10, - SPEC_CONSTANT_PROJECTOR_FILTER = 11, + + SPEC_CONSTANT_USING_PROJECTOR = 0, + SPEC_CONSTANT_USING_SOFT_SHADOWS = 1, + SPEC_CONSTANT_USING_DIRECTIONAL_SOFT_SHADOWS = 2, + + SPEC_CONSTANT_SOFT_SHADOW_SAMPLES = 3, + SPEC_CONSTANT_PENUMBRA_SHADOW_SAMPLES = 4, + SPEC_CONSTANT_DIRECTIONAL_SOFT_SHADOW_SAMPLES = 5, + SPEC_CONSTANT_DIRECTIONAL_PENUMBRA_SHADOW_SAMPLES = 6, + + SPEC_CONSTANT_DECAL_USE_MIPMAPS = 7, + SPEC_CONSTANT_PROJECTOR_USE_MIPMAPS = 8, + + SPEC_CONSTANT_DISABLE_OMNI_LIGHTS = 9, + SPEC_CONSTANT_DISABLE_SPOT_LIGHTS = 10, + SPEC_CONSTANT_DISABLE_REFLECTION_PROBES = 11, + SPEC_CONSTANT_DISABLE_DIRECTIONAL_LIGHTS = 12, + + SPEC_CONSTANT_DISABLE_DECALS = 13, + SPEC_CONSTANT_DISABLE_FOG = 14, + }; enum { @@ -159,6 +174,7 @@ protected: bool force_wireframe = false; Vector2 uv_offset; Plane lod_plane; + uint32_t spec_constant_base_flags = 0; float lod_distance_multiplier = 0.0; float screen_lod_threshold = 0.0; RD::FramebufferFormatID framebuffer_format = 0; @@ -166,7 +182,7 @@ protected: uint32_t barrier = RD::BARRIER_MASK_ALL; uint32_t subpass = 0; - RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, uint32_t p_view_count = 1, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) { + RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, RID p_render_pass_uniform_set, uint32_t p_spec_constant_base_flags = 0, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, uint32_t p_view_count = 1, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) { elements = p_elements; element_info = p_element_info; element_count = p_element_count; @@ -182,6 +198,7 @@ protected: screen_lod_threshold = p_screen_lod_threshold; element_offset = p_element_offset; barrier = p_barrier; + spec_constant_base_flags = p_spec_constant_base_flags; } }; @@ -526,6 +543,8 @@ protected: RID transforms_uniform_set; float depth = 0; bool mirror = false; + bool use_projector = false; + bool use_soft_shadow = false; Transform3D transform; bool store_transform_cache = true; // if true we copy our transform into our PushConstant, if false we use our transforms UBO and clear our PushConstants transform bool non_uniform_scale = false; @@ -584,7 +603,7 @@ protected: dirty_list_element(this) {} }; - _FORCE_INLINE_ void _fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, const GeometryInstanceForwardMobile *p_instance); + _FORCE_INLINE_ void _fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, uint32_t &spec_constants, const GeometryInstanceForwardMobile *p_instance); void _update_shader_quality_settings() override; diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl index 2babe92c1c..663100a0b3 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl @@ -373,26 +373,38 @@ void main() { //use medium precision for floats on mobile. precision mediump float; +precision highp int; /* Specialization Constants */ -/* Specialization Constants (Toggles) */ +#if !defined(MODE_RENDER_DEPTH) + +#if !defined(MODE_UNSHADED) + +layout(constant_id = 0) const bool sc_use_light_projector = false; +layout(constant_id = 1) const bool sc_use_light_soft_shadows = false; +layout(constant_id = 2) const bool sc_use_directional_soft_shadows = false; -layout(constant_id = 0) const bool sc_use_forward_gi = false; -layout(constant_id = 1) const bool sc_use_light_projector = false; -layout(constant_id = 2) const bool sc_use_light_soft_shadows = false; -layout(constant_id = 3) const bool sc_use_directional_soft_shadows = false; +layout(constant_id = 3) const uint sc_soft_shadow_samples = 4; +layout(constant_id = 4) const uint sc_penumbra_shadow_samples = 4; -/* Specialization Constants (Values) */ +layout(constant_id = 5) const uint sc_directional_soft_shadow_samples = 4; +layout(constant_id = 6) const uint sc_directional_penumbra_shadow_samples = 4; -layout(constant_id = 6) const uint sc_soft_shadow_samples = 4; -layout(constant_id = 7) const uint sc_penumbra_shadow_samples = 4; +layout(constant_id = 8) const bool sc_projector_use_mipmaps = true; -layout(constant_id = 8) const uint sc_directional_soft_shadow_samples = 4; -layout(constant_id = 9) const uint sc_directional_penumbra_shadow_samples = 4; +layout(constant_id = 9) const bool sc_disable_omni_lights = false; +layout(constant_id = 10) const bool sc_disable_spot_lights = false; +layout(constant_id = 11) const bool sc_disable_reflection_probes = false; +layout(constant_id = 12) const bool sc_disable_directional_lights = false; -layout(constant_id = 10) const bool sc_decal_use_mipmaps = true; -layout(constant_id = 11) const bool sc_projector_use_mipmaps = true; +#endif //!MODE_UNSHADED + +layout(constant_id = 7) const bool sc_decal_use_mipmaps = true; +layout(constant_id = 13) const bool sc_disable_decals = false; +layout(constant_id = 14) const bool sc_disable_fog = false; + +#endif //!MODE_RENDER_DEPTH /* Include our forward mobile UBOs definitions etc. */ #include "scene_forward_mobile_inc.glsl" @@ -735,7 +747,7 @@ void main() { // to maximize VGPR usage // Draw "fixed" fog before volumetric fog to ensure volumetric fog can appear in front of the sky. - if (scene_data.fog_enabled) { + if (!sc_disable_fog && scene_data.fog_enabled) { fog = fog_process(vertex); } @@ -753,7 +765,7 @@ void main() { vec3 vertex_ddx = dFdx(vertex); vec3 vertex_ddy = dFdy(vertex); - { //Decals + if (!sc_disable_decals) { //Decals // must implement uint decal_indices = draw_call.decals.x; @@ -774,25 +786,35 @@ void main() { continue; //out of decal } - //we need ddx/ddy for mipmaps, so simulate them - vec2 ddx = (decals.data[decal_index].xform * vec4(vertex_ddx, 0.0)).xz; - vec2 ddy = (decals.data[decal_index].xform * vec4(vertex_ddy, 0.0)).xz; - float fade = pow(1.0 - (uv_local.y > 0.0 ? uv_local.y : -uv_local.y), uv_local.y > 0.0 ? decals.data[decal_index].upper_fade : decals.data[decal_index].lower_fade); if (decals.data[decal_index].normal_fade > 0.0) { fade *= smoothstep(decals.data[decal_index].normal_fade, 1.0, dot(normal_interp, decals.data[decal_index].normal) * 0.5 + 0.5); } + //we need ddx/ddy for mipmaps, so simulate them + vec2 ddx = (decals.data[decal_index].xform * vec4(vertex_ddx, 0.0)).xz; + vec2 ddy = (decals.data[decal_index].xform * vec4(vertex_ddy, 0.0)).xz; + if (decals.data[decal_index].albedo_rect != vec4(0.0)) { //has albedo - vec4 decal_albedo = textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].albedo_rect.zw + decals.data[decal_index].albedo_rect.xy, ddx * decals.data[decal_index].albedo_rect.zw, ddy * decals.data[decal_index].albedo_rect.zw); + vec4 decal_albedo; + if (sc_decal_use_mipmaps) { + decal_albedo = textureGrad(sampler2D(decal_atlas_srgb, decal_sampler), uv_local.xz * decals.data[decal_index].albedo_rect.zw + decals.data[decal_index].albedo_rect.xy, ddx * decals.data[decal_index].albedo_rect.zw, ddy * decals.data[decal_index].albedo_rect.zw); + } else { + decal_albedo = textureLod(sampler2D(decal_atlas_srgb, decal_sampler), uv_local.xz * decals.data[decal_index].albedo_rect.zw + decals.data[decal_index].albedo_rect.xy, 0.0); + } decal_albedo *= decals.data[decal_index].modulate; decal_albedo.a *= fade; albedo = mix(albedo, decal_albedo.rgb, decal_albedo.a * decals.data[decal_index].albedo_mix); if (decals.data[decal_index].normal_rect != vec4(0.0)) { - vec3 decal_normal = textureGrad(sampler2D(decal_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].normal_rect.zw + decals.data[decal_index].normal_rect.xy, ddx * decals.data[decal_index].normal_rect.zw, ddy * decals.data[decal_index].normal_rect.zw).xyz; + vec3 decal_normal; + if (sc_decal_use_mipmaps) { + decal_normal = textureGrad(sampler2D(decal_atlas, decal_sampler), uv_local.xz * decals.data[decal_index].normal_rect.zw + decals.data[decal_index].normal_rect.xy, ddx * decals.data[decal_index].normal_rect.zw, ddy * decals.data[decal_index].normal_rect.zw).xyz; + } else { + decal_normal = textureLod(sampler2D(decal_atlas, decal_sampler), uv_local.xz * decals.data[decal_index].normal_rect.zw + decals.data[decal_index].normal_rect.xy, 0.0).xyz; + } decal_normal.xy = decal_normal.xy * vec2(2.0, -2.0) - vec2(1.0, -1.0); //users prefer flipped y normal maps in most authoring software decal_normal.z = sqrt(max(0.0, 1.0 - dot(decal_normal.xy, decal_normal.xy))); //convert to view space, use xzy because y is up @@ -802,7 +824,12 @@ void main() { } if (decals.data[decal_index].orm_rect != vec4(0.0)) { - vec3 decal_orm = textureGrad(sampler2D(decal_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].orm_rect.zw + decals.data[decal_index].orm_rect.xy, ddx * decals.data[decal_index].orm_rect.zw, ddy * decals.data[decal_index].orm_rect.zw).xyz; + vec3 decal_orm; + if (sc_decal_use_mipmaps) { + decal_orm = textureGrad(sampler2D(decal_atlas, decal_sampler), uv_local.xz * decals.data[decal_index].orm_rect.zw + decals.data[decal_index].orm_rect.xy, ddx * decals.data[decal_index].orm_rect.zw, ddy * decals.data[decal_index].orm_rect.zw).xyz; + } else { + decal_orm = textureLod(sampler2D(decal_atlas, decal_sampler), uv_local.xz * decals.data[decal_index].orm_rect.zw + decals.data[decal_index].orm_rect.xy, 0.0).xyz; + } ao = mix(ao, decal_orm.r, decal_albedo.a); roughness = mix(roughness, decal_orm.g, decal_albedo.a); metallic = mix(metallic, decal_orm.b, decal_albedo.a); @@ -811,7 +838,11 @@ void main() { if (decals.data[decal_index].emission_rect != vec4(0.0)) { //emission is additive, so its independent from albedo - emission += textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].emission_rect.zw + decals.data[decal_index].emission_rect.xy, ddx * decals.data[decal_index].emission_rect.zw, ddy * decals.data[decal_index].emission_rect.zw).xyz * decals.data[decal_index].emission_energy * fade; + if (sc_decal_use_mipmaps) { + emission += textureGrad(sampler2D(decal_atlas_srgb, decal_sampler), uv_local.xz * decals.data[decal_index].emission_rect.zw + decals.data[decal_index].emission_rect.xy, ddx * decals.data[decal_index].emission_rect.zw, ddy * decals.data[decal_index].emission_rect.zw).xyz * decals.data[decal_index].emission_energy * fade; + } else { + emission += textureLod(sampler2D(decal_atlas_srgb, decal_sampler), uv_local.xz * decals.data[decal_index].emission_rect.zw + decals.data[decal_index].emission_rect.xy, 0.0).xyz * decals.data[decal_index].emission_energy * fade; + } } } } //Decals @@ -951,7 +982,7 @@ void main() { // skipping ssao, do we remove ssao totally? - { //Reflection probes + if (!sc_disable_reflection_probes) { //Reflection probes vec4 reflection_accum = vec4(0.0, 0.0, 0.0, 0.0); vec4 ambient_accum = vec4(0.0, 0.0, 0.0, 0.0); @@ -1017,7 +1048,7 @@ void main() { // LIGHTING #if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) - { //directional light + if (!sc_disable_directional_lights) { //directional light // Do shadow and lighting in two passes to reduce register pressure uint shadow0 = 0; @@ -1347,7 +1378,7 @@ void main() { } } //directional light - { //omni lights + if (!sc_disable_omni_lights) { //omni lights uint light_indices = draw_call.omni_lights.x; for (uint i = 0; i < 8; i++) { uint light_index = light_indices & 0xFF; @@ -1394,7 +1425,7 @@ void main() { } } //omni lights - { //spot lights + if (!sc_disable_spot_lights) { //spot lights uint light_indices = draw_call.spot_lights.x; for (uint i = 0; i < 8; i++) { |