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-rw-r--r--.github/ISSUE_TEMPLATE/config.yml (renamed from .github/config.yml)0
-rw-r--r--.github/ISSUE_TEMPLATE/feature---enhancement-request.md19
-rw-r--r--.travis.yml6
-rw-r--r--AUTHORS.md1
-rw-r--r--DONORS.md87
-rw-r--r--SConstruct175
-rw-r--r--core/bind/core_bind.cpp380
-rw-r--r--core/bind/core_bind.h88
-rw-r--r--core/local_vector.h2
-rw-r--r--core/math/a_star.cpp4
-rw-r--r--core/math/face3.cpp6
-rw-r--r--core/math/geometry_2d.cpp384
-rw-r--r--core/math/geometry_2d.h398
-rw-r--r--core/math/geometry_3d.cpp (renamed from core/math/geometry.cpp)388
-rw-r--r--core/math/geometry_3d.h (renamed from core/math/geometry.h)374
-rw-r--r--core/math/octree.h4
-rw-r--r--core/math/quick_hull.cpp18
-rw-r--r--core/math/quick_hull.h6
-rw-r--r--core/os/os.cpp6
-rw-r--r--core/register_core_types.cpp18
-rw-r--r--core/ustring.cpp7
-rw-r--r--core/variant_call.cpp6
-rw-r--r--doc/classes/@GlobalScope.xml7
-rw-r--r--doc/classes/AnimationTree.xml4
-rw-r--r--doc/classes/BitmapFont.xml11
-rw-r--r--doc/classes/ConvexPolygonShape2D.xml2
-rw-r--r--doc/classes/DirectionalLight3D.xml8
-rw-r--r--doc/classes/DynamicFontData.xml2
-rw-r--r--doc/classes/EditorInterface.xml12
-rw-r--r--doc/classes/Font.xml11
-rw-r--r--doc/classes/Geometry2D.xml (renamed from doc/classes/Geometry.xml)232
-rw-r--r--doc/classes/Geometry3D.xml194
-rw-r--r--doc/classes/Image.xml6
-rw-r--r--doc/classes/ProjectSettings.xml2
-rw-r--r--doc/classes/Rect2i.xml122
-rw-r--r--doc/classes/RichTextLabel.xml4
-rw-r--r--doc/classes/Skeleton3D.xml12
-rw-r--r--doc/classes/Vector2i.xml29
-rw-r--r--doc/classes/Vector3i.xml32
-rwxr-xr-xdoc/tools/makerst.py72
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp12
-rw-r--r--drivers/gles2/shader_compiler_gles2.h2
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp13
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h167
-rw-r--r--drivers/vulkan/vulkan_context.h30
-rw-r--r--drivers/windows/dir_access_windows.cpp4
-rw-r--r--editor/animation_track_editor.cpp2
-rw-r--r--editor/code_editor.cpp2
-rw-r--r--editor/connections_dialog.cpp2
-rw-r--r--editor/editor_autoload_settings.cpp8
-rw-r--r--editor/editor_inspector.cpp8
-rw-r--r--editor/editor_node.cpp2
-rw-r--r--editor/editor_node.h2
-rw-r--r--editor/editor_plugin.cpp7
-rw-r--r--editor/editor_plugin.h1
-rw-r--r--editor/editor_settings.cpp37
-rw-r--r--editor/import/resource_importer_texture_atlas.cpp6
-rw-r--r--editor/node_3d_editor_gizmos.cpp43
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp3
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp4
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp4
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp5
-rw-r--r--editor/plugins/collision_polygon_3d_editor_plugin.cpp3
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.cpp1
-rw-r--r--editor/plugins/debugger_editor_plugin.cpp7
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp200
-rw-r--r--editor/plugins/node_3d_editor_plugin.h1
-rw-r--r--editor/plugins/path_3d_editor_plugin.cpp6
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp3
-rw-r--r--editor/plugins/script_text_editor.cpp23
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp654
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.h154
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.cpp3
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp18
-rw-r--r--editor/plugins/tile_map_editor_plugin.h1
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp33
-rw-r--r--editor/plugins/tile_set_editor_plugin.h1
-rw-r--r--editor/project_manager.cpp6
-rw-r--r--editor/property_selector.cpp4
-rw-r--r--editor/scene_tree_dock.cpp5
-rw-r--r--editor/script_create_dialog.cpp7
-rw-r--r--main/tests/test_math.cpp5
-rw-r--r--main/tests/test_physics_3d.cpp16
-rw-r--r--main/tests/test_render.cpp6
-rw-r--r--methods.py152
-rw-r--r--modules/bullet/area_bullet.h2
-rw-r--r--modules/bullet/shape_bullet.h2
-rw-r--r--modules/csg/csg.cpp14
-rw-r--r--modules/csg/csg_gizmos.cpp8
-rw-r--r--modules/csg/csg_shape.cpp3
-rw-r--r--modules/gdnative/gdnative/packed_arrays.cpp90
-rw-r--r--modules/gdnative/gdnative_api.json126
-rw-r--r--modules/gdnative/include/gdnative/packed_arrays.h27
-rw-r--r--modules/gdnavigation/nav_map.cpp4
-rw-r--r--modules/gdnavigation/navigation_mesh_generator.cpp4
-rw-r--r--modules/gdscript/gdscript_function.cpp9
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp1
-rw-r--r--modules/lightmapper_rd/lightmapper_rd.cpp12
-rw-r--r--modules/mono/csharp_script.cpp2
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp2
-rw-r--r--modules/opus/config.py2
-rw-r--r--modules/theora/config.py2
-rw-r--r--modules/visual_script/visual_script_property_selector.cpp10
-rw-r--r--modules/vorbis/config.py2
-rw-r--r--modules/webm/config.py5
-rw-r--r--platform/android/export/export.cpp26
-rw-r--r--platform/android/java/app/config.gradle7
-rw-r--r--platform/android/java/build.gradle2
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Godot.java3
-rw-r--r--platform/android/java/plugins/godotpayment/build.gradle2
-rw-r--r--platform/android/java/plugins/godotpayment/src/main/aidl/com/android/vending/billing/IInAppBillingService.aidl281
-rw-r--r--platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/ConsumeTask.java116
-rw-r--r--platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/GodotPayment.java309
-rw-r--r--platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/HandlePurchaseTask.java93
-rw-r--r--platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/PaymentsCache.java70
-rw-r--r--platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/PaymentsManager.java403
-rw-r--r--platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/PurchaseTask.java118
-rw-r--r--platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/ReleaseAllConsumablesTask.java140
-rw-r--r--platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/ValidateTask.java143
-rw-r--r--platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/CustomSSLSocketFactory.java72
-rw-r--r--platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/GodotPaymentUtils.java66
-rw-r--r--platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/HttpRequester.java230
-rw-r--r--platform/android/plugin/godot_plugin_config.h2
-rw-r--r--platform/android/plugin/godot_plugin_jni.cpp6
-rw-r--r--platform/osx/joypad_osx.cpp9
-rw-r--r--platform/windows/joypad_windows.cpp22
-rw-r--r--platform/windows/os_windows.cpp3
-rw-r--r--scene/2d/collision_polygon_2d.cpp5
-rw-r--r--scene/2d/light_occluder_2d.cpp5
-rw-r--r--scene/2d/line_2d.cpp3
-rw-r--r--scene/2d/navigation_agent_2d.cpp3
-rw-r--r--scene/2d/navigation_region_2d.cpp5
-rw-r--r--scene/2d/path_2d.cpp3
-rw-r--r--scene/2d/polygon_2d.cpp8
-rw-r--r--scene/3d/baked_lightmap.cpp2
-rw-r--r--scene/3d/collision_polygon_3d.cpp3
-rw-r--r--scene/3d/light_3d.cpp2
-rw-r--r--scene/3d/navigation_agent_3d.cpp2
-rw-r--r--scene/3d/skeleton_3d.cpp42
-rw-r--r--scene/3d/skeleton_3d.h1
-rw-r--r--scene/3d/voxelizer.cpp10
-rw-r--r--scene/animation/animation_blend_space_2d.cpp10
-rw-r--r--scene/gui/color_picker.cpp2
-rw-r--r--scene/gui/control.cpp5
-rw-r--r--scene/gui/rich_text_label.cpp307
-rw-r--r--scene/gui/rich_text_label.h5
-rw-r--r--scene/gui/scroll_bar.cpp21
-rw-r--r--scene/gui/scroll_bar.h22
-rw-r--r--scene/register_scene_types.cpp1
-rw-r--r--scene/resources/animation.cpp6
-rw-r--r--scene/resources/capsule_shape_2d.cpp3
-rw-r--r--scene/resources/concave_polygon_shape_2d.cpp3
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp8
-rw-r--r--scene/resources/convex_polygon_shape_3d.cpp2
-rw-r--r--scene/resources/dynamic_font.cpp2
-rw-r--r--scene/resources/font.cpp3
-rw-r--r--scene/resources/line_shape_2d.cpp3
-rw-r--r--scene/resources/polygon_path_finder.cpp20
-rw-r--r--scene/resources/primitive_meshes.cpp2
-rw-r--r--scene/resources/ray_shape_2d.cpp105
-rw-r--r--scene/resources/ray_shape_2d.h (renamed from platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/RequestParams.java)67
-rw-r--r--scene/resources/segment_shape_2d.cpp77
-rw-r--r--scene/resources/segment_shape_2d.h25
-rw-r--r--scene/resources/tile_set.cpp4
-rw-r--r--scene/scene_string_names.cpp2
-rw-r--r--scene/scene_string_names.h2
-rw-r--r--servers/physics_2d/collision_solver_2d_sat.cpp4
-rw-r--r--servers/physics_2d/shape_2d_sw.cpp8
-rw-r--r--servers/physics_3d/collision_solver_3d_sat.cpp42
-rw-r--r--servers/physics_3d/shape_3d_sw.cpp34
-rw-r--r--servers/physics_3d/shape_3d_sw.h6
-rw-r--r--servers/rendering/rasterizer.h2
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp2
-rw-r--r--servers/rendering/rasterizer_rd/shader_compiler_rd.cpp12
-rw-r--r--servers/rendering/rasterizer_rd/shader_compiler_rd.h2
-rw-r--r--servers/rendering/rendering_server_canvas.cpp4
-rw-r--r--servers/rendering/rendering_server_scene.h1
-rw-r--r--servers/rendering_server.cpp6
-rw-r--r--servers/rendering_server.h4
179 files changed, 4010 insertions, 4180 deletions
diff --git a/.github/config.yml b/.github/ISSUE_TEMPLATE/config.yml
index f787bec00e..f787bec00e 100644
--- a/.github/config.yml
+++ b/.github/ISSUE_TEMPLATE/config.yml
diff --git a/.github/ISSUE_TEMPLATE/feature---enhancement-request.md b/.github/ISSUE_TEMPLATE/feature---enhancement-request.md
deleted file mode 100644
index 496e0197ca..0000000000
--- a/.github/ISSUE_TEMPLATE/feature---enhancement-request.md
+++ /dev/null
@@ -1,19 +0,0 @@
----
-name: Feature / Enhancement Request
-about: Adding new features or improving existing ones.
-title: 'IMPORTANT: This repository no longer accepts feature / enhancement requests.'
-labels: ''
-assignees: ''
-
----
-
-**IMPORTANT, PLEASE READ**
-
-Feature / Enhancement requests are no longer accepted in the main Godot repository.
-Please open an item by filling the relevant fields in the *Proposals* repository:
-
-https://github.com/godotengine/godot-proposals/issues/new/choose
-
-Do not submit to this repository or your issue will be closed.
-
-**IMPORTANT, PLEASE READ**
diff --git a/.travis.yml b/.travis.yml
index 8878935e52..58c3733d22 100644
--- a/.travis.yml
+++ b/.travis.yml
@@ -69,7 +69,7 @@ matrix:
stage: build
env: PLATFORM=osx TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-clang EXTRA_ARGS="warnings=extra werror=yes"
os: osx
- osx_image: xcode11.3
+ osx_image: xcode11.5
compiler: clang
addons:
homebrew:
@@ -83,7 +83,7 @@ matrix:
# stage: build
# env: PLATFORM=iphone TOOLS=no TARGET=debug CACHE_NAME=${PLATFORM}-clang
# os: osx
-# osx_image: xcode11.3
+# osx_image: xcode11.5
# compiler: clang
# addons:
# homebrew:
@@ -128,7 +128,7 @@ install:
- if [ "$PLATFORM" = "javascript" ]; then
git clone --depth 1 "https://github.com/emscripten-core/emsdk.git";
./emsdk/emsdk install latest;
- ./emsdk/emsdk activate latest;
+ ./emsdk/emsdk activate --no-embedded latest;
fi
- if [ "$STATIC_CHECKS" = "yes" ]; then
unset SCONS_CACHE;
diff --git a/AUTHORS.md b/AUTHORS.md
index 0f002cfaed..e8bb91d4bb 100644
--- a/AUTHORS.md
+++ b/AUTHORS.md
@@ -95,6 +95,7 @@ name is available.
Indah Sylvia (ISylvox)
J08nY
Jakub Grzesik (kubecz3k)
+ James Buck (jbuck3)
Jérôme Gully (Nutriz)
Joan Fons Sanchez (JFonS)
Johan Manuel (29jm)
diff --git a/DONORS.md b/DONORS.md
index 134dc0484b..2988cc94f4 100644
--- a/DONORS.md
+++ b/DONORS.md
@@ -24,11 +24,12 @@ generous deed immortalized in the next stable release of Godot Engine.
AD Ford
Alan Beauchamp
- Anand Mallik
+ albinaask
Andrew Dunai
Brandon Lamb
Christian Baune
Christopher Montesano
+ Darius Pranskus
Darkhan Baimyrza
Darrin Massena
Dov Zimring
@@ -41,15 +42,18 @@ generous deed immortalized in the next stable release of Godot Engine.
Jasper Brooks
Javary Co.
Jeffery Chiu
+ John Benard (Linuxydable)
Justin Arnold
Justo Delgado Baudí
Kyle Szklenski
+ Marcel Kräml
Matthieu Huvé
Maxim Karsten
Mike King
Nathan Warden
Neal Gompa (Conan Kudo)
Péter Magyar
+ Ronnie Cheng
Slobodan Milnovic
Stephan Lanfermann
Steve
@@ -58,12 +62,14 @@ generous deed immortalized in the next stable release of Godot Engine.
## Gold donors
+ Bjarke
David Gehrig
David Graham
David Snopek
Ed Morley
Florian Rämisch
Jakub Grzesik
+ HardRound
Manuele Finocchiaro
Officine Pixel S.n.c.
Ronan Zeegers
@@ -92,10 +98,10 @@ generous deed immortalized in the next stable release of Godot Engine.
Maciej Pendolski
Matthew Hillier
Mohamed Ikbel Boulabiar
- Mored4u
Rene
Retro Village
Rob Messick
+ Roland Fredenhagen
Ryan Badour
Sandro Jenny
Scott Wadden
@@ -108,16 +114,19 @@ generous deed immortalized in the next stable release of Godot Engine.
Alex Khayrullin
alice gambrell
+ Barugon
Chris Goddard
Chris Serino
Christian Padilla
Conrad Curry
Craig Smith
Darrian Little
+ Hoai Nam Tran
Horváth Péter
- Ivan Trombley
+ Jamal Aboudrar
Joan Fons
Joshua Flores
+ Leo Fidel R Liban
Petr Malac
Rami
Rob
@@ -149,20 +158,20 @@ generous deed immortalized in the next stable release of Godot Engine.
Christoph Schröder
Codee Leaf
Cody Parker
- Coldragon
Craig Ostrin
+ curtis Kramer
D
Easypete
+ Edgar Sun
Eric Monson
Eugenio Hugo Salgüero Jáñez
- Fain
flesk
Gary Hulst
gavlig
GGGames.org
Guilherme Felipe de C. G. da Silva
- Halom Vered
Heath Hayes
+ Hu Hund
Isaac Clausman
Jared White
Jeff Nyte
@@ -171,18 +180,21 @@ generous deed immortalized in the next stable release of Godot Engine.
Jose Malheiro
Joshua Lesperance
Juan Velandia
+ Julian Todd
Juraj Móza
Kelteseth
kickmaniac
kinfox
Lain Ballard
Marcelo Dornbusch Lopes
+ Marcelo Henrique Gonçalves
Markus Fehr
Markus Wiesner
Martin Eigel
Matt Eunson
m kaersten
MuffinManKen
+ Nick Abousselam
Oliver Dick
Oscar Campos
Patrick Ting
@@ -197,14 +209,16 @@ generous deed immortalized in the next stable release of Godot Engine.
Samuel Judd
Scott Pilet
Sean Morgan
+ Sean Robertson
+ Sébastien
Serban Serafimescu
- Sindre Sømme
SleepCircle
spilldata
Stoned Xander
TheLevelOfDetail .
Thomas Kurz
Tobias Bocanegra
+ Trent Fehl
Urho
William Foster
Zhou Tuizhi
@@ -214,6 +228,7 @@ generous deed immortalized in the next stable release of Godot Engine.
## Silver donors
1D_Inc
+ Aaron Winter
Abraham Haskins
Acheron
Adam
@@ -229,7 +244,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Agustinus Arya
Aidan O'Flannagain
Aki Mimoto
- Alan Mervitz
Alan Stice
Albin Jonasson Svärdsby
Alder Stefano
@@ -237,14 +251,17 @@ generous deed immortalized in the next stable release of Godot Engine.
Alessandro Senese
Alexander Erlemann
alex clavelle
+ Alfred Reinold Baudisch
Allan Davis
Allen Schade
- Andreas Evers
Andreas Krampitz
+ Andres Hernandez
André Simões
+ andrew james morris
+ Andrew Mansuetti
Andrew Thomas
+ Ano Nim
Anthony Avina
- Anthony Staunton
AP Condomines
Arda Erol
Armin Preiml
@@ -252,10 +269,11 @@ generous deed immortalized in the next stable release of Godot Engine.
Arthur S. Muszynski
Asger
Ashley Claymore
+ Ashton Scott Snapp
Aubrey Falconer
- Avencherus
B A
Balázs Batári
+ Bartosz Bielecki
Benedikt
Ben Vercammen
Bernd Jänichen
@@ -265,10 +283,8 @@ generous deed immortalized in the next stable release of Godot Engine.
Bobby CC Wong
Bram
brian
- bugcaptor
Burney Waring
Cameron Meyer
- Carlo Sitaro
Carl van der Geest
Carwyn Edwards
Cas Brugman
@@ -289,7 +305,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Daniel Tebbutt
David May
David Woodard
- DiCola Jamn
+ Dimitri Stanojevic
Dominic Cooney
Dominik Wetzel
Donn Eddy
@@ -301,24 +317,25 @@ generous deed immortalized in the next stable release of Godot Engine.
Eduardo Teixeira
Edward Herbert
Edward Swartz
+ Eelco F Hillenius
Egon Elbre
Elgenzay
Elias Nykrem
- Elmeri '- Duy Kevin Nguyen
Ephemeral
Eric Ellingson
- Eric Rogers
Eric Williams
Erkki Seppälä
Evan Rose
+ Fain
+ Faisal Alkubaisi
Fancy Ants Studios
Fekinox
Felix Bohmann
Felix Kollmann
Flaredown
Forty Doubleu
- fox
FuDiggity
+ Frank
Gadzhi Kharkharov
gamedev by Celio
Gary Thomas
@@ -328,16 +345,17 @@ generous deed immortalized in the next stable release of Godot Engine.
Greyson Richey
Grid
Guillaume Audirac
+ Guillaume Pham Ngoc
Guldoman
Hal A
Heribert Hirth
Hunter Jones
Hylpher
- Ichiro Dohi
Iiari
iKlem
IndustrialRobot
Ivan Nikolaev
+ Jackson Harmer
Jacob
Jaiden Gerig
Jaime Ruiz-Borau Vizárraga
@@ -346,9 +364,11 @@ generous deed immortalized in the next stable release of Godot Engine.
Janders
Jannik Gröger
JARKKO PARVIAINEN
+ Jean-Baptiste LEPESME
Jeff Hungerford
Jennifer Graves
Jesse Dubay
+ Joe Alden
Joel Fivat
Joel Höglund
Joel Setterberg
@@ -363,14 +383,18 @@ generous deed immortalized in the next stable release of Godot Engine.
Jonathan G
Jon Bonazza
Jon Sully
+ Jordy Goodridge
+ Jorge Antunes
Jorge Caballero
Jose Aleman
Jose C. Rubio
Joseph Catrambone
Josh Mitchell
+ Joshua Southerland
Juanfran
Judd
Julian Murgia
+ June Little
JungleRobba
Justin Hamilton
Justin Spedding
@@ -382,7 +406,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Kent Jofur
Kevin McPhillips
Kiri Jolly
- Kiyohiro Kawamura (kyorohiro)
Kjetil Haugland
Klagsam
KsyTek Games
@@ -390,26 +413,24 @@ generous deed immortalized in the next stable release of Godot Engine.
kycho
Kyle Appelgate
Laurent Tréguier
+ Leonard Meagher
Leonardo Dimano
Levi Lindsey
Lin Chear
Linus Lind Lundgren
Lionel Gaillard
- Lukáš Rendvanský
Luigi Renna
LunaticInAHat
Lurkars
Major Haul
Malcolm
- Malik Ahmed
- Malik Nejer
+ Marco Lardelli
Markus Michael Egger
Martin Holas
Martin Liška
Marvin
- Mathieu Rimelen
+ Mathieu
Matt Edwards
- Matthew Little
Mauro Pellegrini
Max Fiedler
Maxime Blade
@@ -426,7 +447,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Mikayla
Mike Birkhead
Mike Cunningham
- Mitchell J. Wagner
+ Molinghu
MoM
Mored4u
Nathan Fish
@@ -435,8 +456,10 @@ generous deed immortalized in the next stable release of Godot Engine.
Neil Blakey-Milner
Neil Wang
Nerdforge
+ Nerdyninja
Nicholas
Nicholas Girga
+ Nick Allen
Nick Macholl
Niclas Eriksen
Nicolás Montaña
@@ -453,11 +476,12 @@ generous deed immortalized in the next stable release of Godot Engine.
Paweł Kowal
Pedro Assuncao
Penguin
+ Peter
Philip Cohoe
Point08
+ pwab
Rad Cat
Rafa Laguna
- rainerLinux
Remi Rampin
Rémi Verschelde
Ricardo Alcantara
@@ -470,6 +494,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Roman Tinkov
Ronald Ho Hip (CrimsonZA)
Ronan
+ Ronny Mühle
Ryan Groom
Ryan Hentz
Sam Edson
@@ -483,6 +508,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Shane
Shane Sicienski
Shane Spoor
+ Shiomi '- Duy Kevin Nguyen
Siim Raidma
Simon Jonas Larsen
Simon Wenner
@@ -490,17 +516,21 @@ generous deed immortalized in the next stable release of Godot Engine.
SK
smbe19
smo1704
+ soft circles
+ Squirrel
Stefano Caronia
Steve Cloete
Svenne Krap
Taylor Fahlman
Terry
tezuvholovdr
+ TheVoiceInMyHead
thomas
Thomas Bechtold
Thomas Detoy
Thomas Kelly
Tim Drumheller
+ Tim Erskine
Timothy B. MacDonald
Title Plinsut
Tobbun
@@ -516,6 +546,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Tyler Compton
Tyler Stafos
UltyX
+ Valentí Gàmez
Vaughan Ling
Victor
Vigilant Watch
@@ -525,10 +556,12 @@ generous deed immortalized in the next stable release of Godot Engine.
werner mendizabal
Wiley Thompson
Will
- William Hogben
Wyatt Goodin
Yegor
+ Yuri LaPointe
Yuri Sizov
+ Zgegnesh Hemomancer
+ 郝晨煜
## Bronze donors
diff --git a/SConstruct b/SConstruct
index 515cad57d0..b424363dc8 100644
--- a/SConstruct
+++ b/SConstruct
@@ -8,6 +8,7 @@ import glob
import os
import pickle
import sys
+from collections import OrderedDict
# Local
import methods
@@ -85,6 +86,7 @@ env_base.__class__.add_library = methods.add_library
env_base.__class__.add_program = methods.add_program
env_base.__class__.CommandNoCache = methods.CommandNoCache
env_base.__class__.disable_warnings = methods.disable_warnings
+env_base.__class__.module_check_dependencies = methods.module_check_dependencies
env_base["x86_libtheora_opt_gcc"] = False
env_base["x86_libtheora_opt_vc"] = False
@@ -180,18 +182,22 @@ for k in platform_opts.keys():
for o in opt_list:
opts.Add(o)
+# Update the environment now as the "custom_modules" option may be
+# defined in a file rather than specified via the command line.
+opts.Update(env_base)
+
# Detect modules.
-modules_detected = {}
+modules_detected = OrderedDict()
module_search_paths = ["modules"] # Built-in path.
-if ARGUMENTS.get("custom_modules"):
- paths = ARGUMENTS.get("custom_modules").split(",")
+if env_base["custom_modules"]:
+ paths = env_base["custom_modules"].split(",")
for p in paths:
try:
module_search_paths.append(methods.convert_custom_modules_path(p))
except ValueError as e:
print(e)
- sys.exit(255)
+ Exit(255)
for path in module_search_paths:
# Note: custom modules can override built-in ones.
@@ -216,8 +222,9 @@ for name, path in modules_detected.items():
methods.write_modules(modules_detected)
-opts.Update(env_base) # update environment
-Help(opts.GenerateHelpText(env_base)) # generate help
+# Update the environment again after all the module options are added.
+opts.Update(env_base)
+Help(opts.GenerateHelpText(env_base))
# add default include paths
@@ -392,7 +399,7 @@ if selected_platform in platform_list:
'newer GCC version, or Clang 6 or later by passing "use_llvm=yes" '
"to the SCons command line."
)
- sys.exit(255)
+ Exit(255)
elif cc_version_major < 7:
print(
"Detected GCC version older than 7, which does not fully support "
@@ -400,7 +407,7 @@ if selected_platform in platform_list:
'version, or Clang 6 or later by passing "use_llvm=yes" to the '
"SCons command line."
)
- sys.exit(255)
+ Exit(255)
elif methods.using_clang(env):
# Apple LLVM versions differ from upstream LLVM version \o/, compare
# in https://en.wikipedia.org/wiki/Xcode#Toolchain_versions
@@ -411,19 +418,19 @@ if selected_platform in platform_list:
"Detected Clang version older than 6, which does not fully support "
"C++17. Supported versions are Clang 6 and later."
)
- sys.exit(255)
+ Exit(255)
elif not vanilla and cc_version_major < 10:
print(
"Detected Apple Clang version older than 10, which does not fully "
"support C++17. Supported versions are Apple Clang 10 and later."
)
- sys.exit(255)
+ Exit(255)
elif cc_version_major < 6:
print(
"Detected Clang version older than 6, which does not fully support "
"C++17. Supported versions are Clang 6 and later."
)
- sys.exit(255)
+ Exit(255)
# Configure compiler warnings
if env.msvc:
@@ -496,7 +503,7 @@ if selected_platform in platform_list:
if env["target"] == "release":
if env["tools"]:
print("Tools can only be built with targets 'debug' and 'release_debug'.")
- sys.exit(255)
+ Exit(255)
suffix += ".opt"
env.Append(CPPDEFINES=["NDEBUG"])
@@ -523,11 +530,11 @@ if selected_platform in platform_list:
sys.path.remove(tmppath)
sys.modules.pop("detect")
- modules_enabled = {}
+ modules_enabled = OrderedDict()
env.module_icons_paths = []
env.doc_class_path = {}
- for name, path in sorted(modules_detected.items()):
+ for name, path in modules_detected.items():
if not env["module_" + name + "_enabled"]:
continue
sys.path.insert(0, path)
@@ -585,7 +592,7 @@ if selected_platform in platform_list:
"Build option 'disable_3d=yes' cannot be used with 'tools=yes' (editor), "
"only with 'tools=no' (export template)."
)
- sys.exit(255)
+ Exit(255)
else:
env.Append(CPPDEFINES=["_3D_DISABLED"])
if env["disable_advanced_gui"]:
@@ -594,21 +601,19 @@ if selected_platform in platform_list:
"Build option 'disable_advanced_gui=yes' cannot be used with 'tools=yes' (editor), "
"only with 'tools=no' (export template)."
)
- sys.exit(255)
+ Exit(255)
else:
env.Append(CPPDEFINES=["ADVANCED_GUI_DISABLED"])
if env["minizip"]:
env.Append(CPPDEFINES=["MINIZIP_ENABLED"])
editor_module_list = ["regex"]
- for x in editor_module_list:
- if not env["module_" + x + "_enabled"]:
- if env["tools"]:
- print(
- "Build option 'module_" + x + "_enabled=no' cannot be used with 'tools=yes' (editor), "
- "only with 'tools=no' (export template)."
- )
- sys.exit(255)
+ if env["tools"] and not env.module_check_dependencies("tools", editor_module_list):
+ print(
+ "Build option 'module_" + x + "_enabled=no' cannot be used with 'tools=yes' (editor), "
+ "only with 'tools=no' (export template)."
+ )
+ Exit(255)
if not env["verbose"]:
methods.no_verbose(sys, env)
@@ -684,126 +689,10 @@ elif selected_platform != "":
if selected_platform == "list":
# Exit early to suppress the rest of the built-in SCons messages
- sys.exit(0)
+ Exit()
else:
- sys.exit(255)
+ Exit(255)
# The following only makes sense when the env is defined, and assumes it is
if "env" in locals():
- screen = sys.stdout
- # Progress reporting is not available in non-TTY environments since it
- # messes with the output (for example, when writing to a file)
- show_progress = env["progress"] and sys.stdout.isatty()
- node_count = 0
- node_count_max = 0
- node_count_interval = 1
- node_count_fname = str(env.Dir("#")) + "/.scons_node_count"
-
- import time, math
-
- class cache_progress:
- # The default is 1 GB cache and 12 hours half life
- def __init__(self, path=None, limit=1073741824, half_life=43200):
- self.path = path
- self.limit = limit
- self.exponent_scale = math.log(2) / half_life
- if env["verbose"] and path != None:
- screen.write(
- "Current cache limit is {} (used: {})\n".format(
- self.convert_size(limit), self.convert_size(self.get_size(path))
- )
- )
- self.delete(self.file_list())
-
- def __call__(self, node, *args, **kw):
- global node_count, node_count_max, node_count_interval, node_count_fname, show_progress
- if show_progress:
- # Print the progress percentage
- node_count += node_count_interval
- if node_count_max > 0 and node_count <= node_count_max:
- screen.write("\r[%3d%%] " % (node_count * 100 / node_count_max))
- screen.flush()
- elif node_count_max > 0 and node_count > node_count_max:
- screen.write("\r[100%] ")
- screen.flush()
- else:
- screen.write("\r[Initial build] ")
- screen.flush()
-
- def delete(self, files):
- if len(files) == 0:
- return
- if env["verbose"]:
- # Utter something
- screen.write("\rPurging %d %s from cache...\n" % (len(files), len(files) > 1 and "files" or "file"))
- [os.remove(f) for f in files]
-
- def file_list(self):
- if self.path is None:
- # Nothing to do
- return []
- # Gather a list of (filename, (size, atime)) within the
- # cache directory
- file_stat = [(x, os.stat(x)[6:8]) for x in glob.glob(os.path.join(self.path, "*", "*"))]
- if file_stat == []:
- # Nothing to do
- return []
- # Weight the cache files by size (assumed to be roughly
- # proportional to the recompilation time) times an exponential
- # decay since the ctime, and return a list with the entries
- # (filename, size, weight).
- current_time = time.time()
- file_stat = [(x[0], x[1][0], (current_time - x[1][1])) for x in file_stat]
- # Sort by the most recently accessed files (most sensible to keep) first
- file_stat.sort(key=lambda x: x[2])
- # Search for the first entry where the storage limit is
- # reached
- sum, mark = 0, None
- for i, x in enumerate(file_stat):
- sum += x[1]
- if sum > self.limit:
- mark = i
- break
- if mark is None:
- return []
- else:
- return [x[0] for x in file_stat[mark:]]
-
- def convert_size(self, size_bytes):
- if size_bytes == 0:
- return "0 bytes"
- size_name = ("bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB")
- i = int(math.floor(math.log(size_bytes, 1024)))
- p = math.pow(1024, i)
- s = round(size_bytes / p, 2)
- return "%s %s" % (int(s) if i == 0 else s, size_name[i])
-
- def get_size(self, start_path="."):
- total_size = 0
- for dirpath, dirnames, filenames in os.walk(start_path):
- for f in filenames:
- fp = os.path.join(dirpath, f)
- total_size += os.path.getsize(fp)
- return total_size
-
- def progress_finish(target, source, env):
- global node_count, progressor
- with open(node_count_fname, "w") as f:
- f.write("%d\n" % node_count)
- progressor.delete(progressor.file_list())
-
- try:
- with open(node_count_fname) as f:
- node_count_max = int(f.readline())
- except:
- pass
-
- cache_directory = os.environ.get("SCONS_CACHE")
- # Simple cache pruning, attached to SCons' progress callback. Trim the
- # cache directory to a size not larger than cache_limit.
- cache_limit = float(os.getenv("SCONS_CACHE_LIMIT", 1024)) * 1024 * 1024
- progressor = cache_progress(cache_directory, cache_limit)
- Progress(progressor, interval=node_count_interval)
-
- progress_finish_command = Command("progress_finish", [], progress_finish)
- AlwaysBuild(progress_finish_command)
+ methods.show_progress(env)
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index 10f44d357b..e81351a3a6 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -35,7 +35,8 @@
#include "core/io/file_access_encrypted.h"
#include "core/io/json.h"
#include "core/io/marshalls.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_2d.h"
+#include "core/math/geometry_3d.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/project_settings.h"
@@ -828,55 +829,43 @@ void _OS::_bind_methods() {
BIND_ENUM_CONSTANT(SYSTEM_DIR_RINGTONES);
}
-////// _Geometry //////
+////// _Geometry2D //////
-_Geometry *_Geometry::singleton = nullptr;
+_Geometry2D *_Geometry2D::singleton = nullptr;
-_Geometry *_Geometry::get_singleton() {
+_Geometry2D *_Geometry2D::get_singleton() {
return singleton;
}
-Vector<Plane> _Geometry::build_box_planes(const Vector3 &p_extents) {
- return Geometry::build_box_planes(p_extents);
+bool _Geometry2D::is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius) {
+ return Geometry2D::is_point_in_circle(p_point, p_circle_pos, p_circle_radius);
}
-Vector<Plane> _Geometry::build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis) {
- return Geometry::build_cylinder_planes(p_radius, p_height, p_sides, p_axis);
+real_t _Geometry2D::segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius) {
+ return Geometry2D::segment_intersects_circle(p_from, p_to, p_circle_pos, p_circle_radius);
}
-Vector<Plane> _Geometry::build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis) {
- return Geometry::build_capsule_planes(p_radius, p_height, p_sides, p_lats, p_axis);
-}
-
-bool _Geometry::is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius) {
- return Geometry::is_point_in_circle(p_point, p_circle_pos, p_circle_radius);
-}
-
-real_t _Geometry::segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius) {
- return Geometry::segment_intersects_circle(p_from, p_to, p_circle_pos, p_circle_radius);
-}
-
-Variant _Geometry::segment_intersects_segment_2d(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b) {
+Variant _Geometry2D::segment_intersects_segment(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b) {
Vector2 result;
- if (Geometry::segment_intersects_segment_2d(p_from_a, p_to_a, p_from_b, p_to_b, &result)) {
+ if (Geometry2D::segment_intersects_segment(p_from_a, p_to_a, p_from_b, p_to_b, &result)) {
return result;
} else {
return Variant();
}
}
-Variant _Geometry::line_intersects_line_2d(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b) {
+Variant _Geometry2D::line_intersects_line(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b) {
Vector2 result;
- if (Geometry::line_intersects_line_2d(p_from_a, p_dir_a, p_from_b, p_dir_b, result)) {
+ if (Geometry2D::line_intersects_line(p_from_a, p_dir_a, p_from_b, p_dir_b, result)) {
return result;
} else {
return Variant();
}
}
-Vector<Vector2> _Geometry::get_closest_points_between_segments_2d(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2) {
+Vector<Vector2> _Geometry2D::get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2) {
Vector2 r1, r2;
- Geometry::get_closest_points_between_segments(p1, q1, p2, q2, r1, r2);
+ Geometry2D::get_closest_points_between_segments(p1, q1, p2, q2, r1, r2);
Vector<Vector2> r;
r.resize(2);
r.set(0, r1);
@@ -884,123 +873,42 @@ Vector<Vector2> _Geometry::get_closest_points_between_segments_2d(const Vector2
return r;
}
-Vector<Vector3> _Geometry::get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2) {
- Vector3 r1, r2;
- Geometry::get_closest_points_between_segments(p1, p2, q1, q2, r1, r2);
- Vector<Vector3> r;
- r.resize(2);
- r.set(0, r1);
- r.set(1, r2);
- return r;
-}
-
-Vector2 _Geometry::get_closest_point_to_segment_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b) {
+Vector2 _Geometry2D::get_closest_point_to_segment(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b) {
Vector2 s[2] = { p_a, p_b };
- return Geometry::get_closest_point_to_segment_2d(p_point, s);
-}
-
-Vector3 _Geometry::get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b) {
- Vector3 s[2] = { p_a, p_b };
- return Geometry::get_closest_point_to_segment(p_point, s);
+ return Geometry2D::get_closest_point_to_segment(p_point, s);
}
-Vector2 _Geometry::get_closest_point_to_segment_uncapped_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b) {
+Vector2 _Geometry2D::get_closest_point_to_segment_uncapped(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b) {
Vector2 s[2] = { p_a, p_b };
- return Geometry::get_closest_point_to_segment_uncapped_2d(p_point, s);
-}
-
-Vector3 _Geometry::get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b) {
- Vector3 s[2] = { p_a, p_b };
- return Geometry::get_closest_point_to_segment_uncapped(p_point, s);
-}
-
-Variant _Geometry::ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2) {
- Vector3 res;
- if (Geometry::ray_intersects_triangle(p_from, p_dir, p_v0, p_v1, p_v2, &res)) {
- return res;
- } else {
- return Variant();
- }
-}
-
-Variant _Geometry::segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2) {
- Vector3 res;
- if (Geometry::segment_intersects_triangle(p_from, p_to, p_v0, p_v1, p_v2, &res)) {
- return res;
- } else {
- return Variant();
- }
-}
-
-bool _Geometry::point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const {
- return Geometry::is_point_in_triangle(s, a, b, c);
-}
-
-Vector<Vector3> _Geometry::segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius) {
- Vector<Vector3> r;
- Vector3 res, norm;
- if (!Geometry::segment_intersects_sphere(p_from, p_to, p_sphere_pos, p_sphere_radius, &res, &norm)) {
- return r;
- }
-
- r.resize(2);
- r.set(0, res);
- r.set(1, norm);
- return r;
+ return Geometry2D::get_closest_point_to_segment_uncapped(p_point, s);
}
-Vector<Vector3> _Geometry::segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius) {
- Vector<Vector3> r;
- Vector3 res, norm;
- if (!Geometry::segment_intersects_cylinder(p_from, p_to, p_height, p_radius, &res, &norm)) {
- return r;
- }
-
- r.resize(2);
- r.set(0, res);
- r.set(1, norm);
- return r;
+bool _Geometry2D::point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const {
+ return Geometry2D::is_point_in_triangle(s, a, b, c);
}
-Vector<Vector3> _Geometry::segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes) {
- Vector<Vector3> r;
- Vector3 res, norm;
- if (!Geometry::segment_intersects_convex(p_from, p_to, p_planes.ptr(), p_planes.size(), &res, &norm)) {
- return r;
- }
-
- r.resize(2);
- r.set(0, res);
- r.set(1, norm);
- return r;
-}
-
-bool _Geometry::is_polygon_clockwise(const Vector<Vector2> &p_polygon) {
- return Geometry::is_polygon_clockwise(p_polygon);
-}
-
-bool _Geometry::is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon) {
- return Geometry::is_point_in_polygon(p_point, p_polygon);
+bool _Geometry2D::is_polygon_clockwise(const Vector<Vector2> &p_polygon) {
+ return Geometry2D::is_polygon_clockwise(p_polygon);
}
-Vector<int> _Geometry::triangulate_polygon(const Vector<Vector2> &p_polygon) {
- return Geometry::triangulate_polygon(p_polygon);
+bool _Geometry2D::is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon) {
+ return Geometry2D::is_point_in_polygon(p_point, p_polygon);
}
-Vector<int> _Geometry::triangulate_delaunay_2d(const Vector<Vector2> &p_points) {
- return Geometry::triangulate_delaunay_2d(p_points);
+Vector<int> _Geometry2D::triangulate_polygon(const Vector<Vector2> &p_polygon) {
+ return Geometry2D::triangulate_polygon(p_polygon);
}
-Vector<Point2> _Geometry::convex_hull_2d(const Vector<Point2> &p_points) {
- return Geometry::convex_hull_2d(p_points);
+Vector<int> _Geometry2D::triangulate_delaunay(const Vector<Vector2> &p_points) {
+ return Geometry2D::triangulate_delaunay(p_points);
}
-Vector<Vector3> _Geometry::clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane) {
- return Geometry::clip_polygon(p_points, p_plane);
+Vector<Point2> _Geometry2D::convex_hull(const Vector<Point2> &p_points) {
+ return Geometry2D::convex_hull(p_points);
}
-Array _Geometry::merge_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
- Vector<Vector<Point2>> polys = Geometry::merge_polygons_2d(p_polygon_a, p_polygon_b);
+Array _Geometry2D::merge_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
+ Vector<Vector<Point2>> polys = Geometry2D::merge_polygons(p_polygon_a, p_polygon_b);
Array ret;
@@ -1010,8 +918,8 @@ Array _Geometry::merge_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vec
return ret;
}
-Array _Geometry::clip_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
- Vector<Vector<Point2>> polys = Geometry::clip_polygons_2d(p_polygon_a, p_polygon_b);
+Array _Geometry2D::clip_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
+ Vector<Vector<Point2>> polys = Geometry2D::clip_polygons(p_polygon_a, p_polygon_b);
Array ret;
@@ -1021,8 +929,8 @@ Array _Geometry::clip_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vect
return ret;
}
-Array _Geometry::intersect_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
- Vector<Vector<Point2>> polys = Geometry::intersect_polygons_2d(p_polygon_a, p_polygon_b);
+Array _Geometry2D::intersect_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
+ Vector<Vector<Point2>> polys = Geometry2D::intersect_polygons(p_polygon_a, p_polygon_b);
Array ret;
@@ -1032,8 +940,8 @@ Array _Geometry::intersect_polygons_2d(const Vector<Vector2> &p_polygon_a, const
return ret;
}
-Array _Geometry::exclude_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
- Vector<Vector<Point2>> polys = Geometry::exclude_polygons_2d(p_polygon_a, p_polygon_b);
+Array _Geometry2D::exclude_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
+ Vector<Vector<Point2>> polys = Geometry2D::exclude_polygons(p_polygon_a, p_polygon_b);
Array ret;
@@ -1043,8 +951,8 @@ Array _Geometry::exclude_polygons_2d(const Vector<Vector2> &p_polygon_a, const V
return ret;
}
-Array _Geometry::clip_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
- Vector<Vector<Point2>> polys = Geometry::clip_polyline_with_polygon_2d(p_polyline, p_polygon);
+Array _Geometry2D::clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
+ Vector<Vector<Point2>> polys = Geometry2D::clip_polyline_with_polygon(p_polyline, p_polygon);
Array ret;
@@ -1054,8 +962,8 @@ Array _Geometry::clip_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline
return ret;
}
-Array _Geometry::intersect_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
- Vector<Vector<Point2>> polys = Geometry::intersect_polyline_with_polygon_2d(p_polyline, p_polygon);
+Array _Geometry2D::intersect_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
+ Vector<Vector<Point2>> polys = Geometry2D::intersect_polyline_with_polygon(p_polyline, p_polygon);
Array ret;
@@ -1065,8 +973,8 @@ Array _Geometry::intersect_polyline_with_polygon_2d(const Vector<Vector2> &p_pol
return ret;
}
-Array _Geometry::offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type) {
- Vector<Vector<Point2>> polys = Geometry::offset_polygon_2d(p_polygon, p_delta, Geometry::PolyJoinType(p_join_type));
+Array _Geometry2D::offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type) {
+ Vector<Vector<Point2>> polys = Geometry2D::offset_polygon(p_polygon, p_delta, Geometry2D::PolyJoinType(p_join_type));
Array ret;
@@ -1076,8 +984,8 @@ Array _Geometry::offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_de
return ret;
}
-Array _Geometry::offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) {
- Vector<Vector<Point2>> polys = Geometry::offset_polyline_2d(p_polygon, p_delta, Geometry::PolyJoinType(p_join_type), Geometry::PolyEndType(p_end_type));
+Array _Geometry2D::offset_polyline(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) {
+ Vector<Vector<Point2>> polys = Geometry2D::offset_polyline(p_polygon, p_delta, Geometry2D::PolyJoinType(p_join_type), Geometry2D::PolyEndType(p_end_type));
Array ret;
@@ -1087,7 +995,7 @@ Array _Geometry::offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_d
return ret;
}
-Dictionary _Geometry::make_atlas(const Vector<Size2> &p_rects) {
+Dictionary _Geometry2D::make_atlas(const Vector<Size2> &p_rects) {
Dictionary ret;
Vector<Size2i> rects;
@@ -1098,7 +1006,7 @@ Dictionary _Geometry::make_atlas(const Vector<Size2> &p_rects) {
Vector<Point2i> result;
Size2i size;
- Geometry::make_atlas(rects, result, size);
+ Geometry2D::make_atlas(rects, result, size);
Size2 r_size = size;
Vector<Point2> r_result;
@@ -1112,56 +1020,37 @@ Dictionary _Geometry::make_atlas(const Vector<Size2> &p_rects) {
return ret;
}
-int _Geometry::get_uv84_normal_bit(const Vector3 &p_vector) {
- return Geometry::get_uv84_normal_bit(p_vector);
-}
-
-void _Geometry::_bind_methods() {
- ClassDB::bind_method(D_METHOD("build_box_planes", "extents"), &_Geometry::build_box_planes);
- ClassDB::bind_method(D_METHOD("build_cylinder_planes", "radius", "height", "sides", "axis"), &_Geometry::build_cylinder_planes, DEFVAL(Vector3::AXIS_Z));
- ClassDB::bind_method(D_METHOD("build_capsule_planes", "radius", "height", "sides", "lats", "axis"), &_Geometry::build_capsule_planes, DEFVAL(Vector3::AXIS_Z));
- ClassDB::bind_method(D_METHOD("is_point_in_circle", "point", "circle_position", "circle_radius"), &_Geometry::is_point_in_circle);
- ClassDB::bind_method(D_METHOD("segment_intersects_circle", "segment_from", "segment_to", "circle_position", "circle_radius"), &_Geometry::segment_intersects_circle);
- ClassDB::bind_method(D_METHOD("segment_intersects_segment_2d", "from_a", "to_a", "from_b", "to_b"), &_Geometry::segment_intersects_segment_2d);
- ClassDB::bind_method(D_METHOD("line_intersects_line_2d", "from_a", "dir_a", "from_b", "dir_b"), &_Geometry::line_intersects_line_2d);
-
- ClassDB::bind_method(D_METHOD("get_closest_points_between_segments_2d", "p1", "q1", "p2", "q2"), &_Geometry::get_closest_points_between_segments_2d);
- ClassDB::bind_method(D_METHOD("get_closest_points_between_segments", "p1", "p2", "q1", "q2"), &_Geometry::get_closest_points_between_segments);
+void _Geometry2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("is_point_in_circle", "point", "circle_position", "circle_radius"), &_Geometry2D::is_point_in_circle);
+ ClassDB::bind_method(D_METHOD("segment_intersects_segment", "from_a", "to_a", "from_b", "to_b"), &_Geometry2D::segment_intersects_segment);
+ ClassDB::bind_method(D_METHOD("line_intersects_line", "from_a", "dir_a", "from_b", "dir_b"), &_Geometry2D::line_intersects_line);
- ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_2d", "point", "s1", "s2"), &_Geometry::get_closest_point_to_segment_2d);
- ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "point", "s1", "s2"), &_Geometry::get_closest_point_to_segment);
+ ClassDB::bind_method(D_METHOD("get_closest_points_between_segments", "p1", "q1", "p2", "q2"), &_Geometry2D::get_closest_points_between_segments);
- ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_uncapped_2d", "point", "s1", "s2"), &_Geometry::get_closest_point_to_segment_uncapped_2d);
- ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_uncapped", "point", "s1", "s2"), &_Geometry::get_closest_point_to_segment_uncapped);
+ ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "point", "s1", "s2"), &_Geometry2D::get_closest_point_to_segment);
- ClassDB::bind_method(D_METHOD("get_uv84_normal_bit", "normal"), &_Geometry::get_uv84_normal_bit);
+ ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_uncapped", "point", "s1", "s2"), &_Geometry2D::get_closest_point_to_segment_uncapped);
- ClassDB::bind_method(D_METHOD("ray_intersects_triangle", "from", "dir", "a", "b", "c"), &_Geometry::ray_intersects_triangle);
- ClassDB::bind_method(D_METHOD("segment_intersects_triangle", "from", "to", "a", "b", "c"), &_Geometry::segment_intersects_triangle);
- ClassDB::bind_method(D_METHOD("segment_intersects_sphere", "from", "to", "sphere_position", "sphere_radius"), &_Geometry::segment_intersects_sphere);
- ClassDB::bind_method(D_METHOD("segment_intersects_cylinder", "from", "to", "height", "radius"), &_Geometry::segment_intersects_cylinder);
- ClassDB::bind_method(D_METHOD("segment_intersects_convex", "from", "to", "planes"), &_Geometry::segment_intersects_convex);
- ClassDB::bind_method(D_METHOD("point_is_inside_triangle", "point", "a", "b", "c"), &_Geometry::point_is_inside_triangle);
+ ClassDB::bind_method(D_METHOD("point_is_inside_triangle", "point", "a", "b", "c"), &_Geometry2D::point_is_inside_triangle);
- ClassDB::bind_method(D_METHOD("is_polygon_clockwise", "polygon"), &_Geometry::is_polygon_clockwise);
- ClassDB::bind_method(D_METHOD("is_point_in_polygon", "point", "polygon"), &_Geometry::is_point_in_polygon);
- ClassDB::bind_method(D_METHOD("triangulate_polygon", "polygon"), &_Geometry::triangulate_polygon);
- ClassDB::bind_method(D_METHOD("triangulate_delaunay_2d", "points"), &_Geometry::triangulate_delaunay_2d);
- ClassDB::bind_method(D_METHOD("convex_hull_2d", "points"), &_Geometry::convex_hull_2d);
- ClassDB::bind_method(D_METHOD("clip_polygon", "points", "plane"), &_Geometry::clip_polygon);
+ ClassDB::bind_method(D_METHOD("is_polygon_clockwise", "polygon"), &_Geometry2D::is_polygon_clockwise);
+ ClassDB::bind_method(D_METHOD("is_point_in_polygon", "point", "polygon"), &_Geometry2D::is_point_in_polygon);
+ ClassDB::bind_method(D_METHOD("triangulate_polygon", "polygon"), &_Geometry2D::triangulate_polygon);
+ ClassDB::bind_method(D_METHOD("triangulate_delaunay", "points"), &_Geometry2D::triangulate_delaunay);
+ ClassDB::bind_method(D_METHOD("convex_hull", "points"), &_Geometry2D::convex_hull);
- ClassDB::bind_method(D_METHOD("merge_polygons_2d", "polygon_a", "polygon_b"), &_Geometry::merge_polygons_2d);
- ClassDB::bind_method(D_METHOD("clip_polygons_2d", "polygon_a", "polygon_b"), &_Geometry::clip_polygons_2d);
- ClassDB::bind_method(D_METHOD("intersect_polygons_2d", "polygon_a", "polygon_b"), &_Geometry::intersect_polygons_2d);
- ClassDB::bind_method(D_METHOD("exclude_polygons_2d", "polygon_a", "polygon_b"), &_Geometry::exclude_polygons_2d);
+ ClassDB::bind_method(D_METHOD("merge_polygons", "polygon_a", "polygon_b"), &_Geometry2D::merge_polygons);
+ ClassDB::bind_method(D_METHOD("clip_polygons", "polygon_a", "polygon_b"), &_Geometry2D::clip_polygons);
+ ClassDB::bind_method(D_METHOD("intersect_polygons", "polygon_a", "polygon_b"), &_Geometry2D::intersect_polygons);
+ ClassDB::bind_method(D_METHOD("exclude_polygons", "polygon_a", "polygon_b"), &_Geometry2D::exclude_polygons);
- ClassDB::bind_method(D_METHOD("clip_polyline_with_polygon_2d", "polyline", "polygon"), &_Geometry::clip_polyline_with_polygon_2d);
- ClassDB::bind_method(D_METHOD("intersect_polyline_with_polygon_2d", "polyline", "polygon"), &_Geometry::intersect_polyline_with_polygon_2d);
+ ClassDB::bind_method(D_METHOD("clip_polyline_with_polygon", "polyline", "polygon"), &_Geometry2D::clip_polyline_with_polygon);
+ ClassDB::bind_method(D_METHOD("intersect_polyline_with_polygon", "polyline", "polygon"), &_Geometry2D::intersect_polyline_with_polygon);
- ClassDB::bind_method(D_METHOD("offset_polygon_2d", "polygon", "delta", "join_type"), &_Geometry::offset_polygon_2d, DEFVAL(JOIN_SQUARE));
- ClassDB::bind_method(D_METHOD("offset_polyline_2d", "polyline", "delta", "join_type", "end_type"), &_Geometry::offset_polyline_2d, DEFVAL(JOIN_SQUARE), DEFVAL(END_SQUARE));
+ ClassDB::bind_method(D_METHOD("offset_polygon", "polygon", "delta", "join_type"), &_Geometry2D::offset_polygon, DEFVAL(JOIN_SQUARE));
+ ClassDB::bind_method(D_METHOD("offset_polyline", "polyline", "delta", "join_type", "end_type"), &_Geometry2D::offset_polyline, DEFVAL(JOIN_SQUARE), DEFVAL(END_SQUARE));
- ClassDB::bind_method(D_METHOD("make_atlas", "sizes"), &_Geometry::make_atlas);
+ ClassDB::bind_method(D_METHOD("make_atlas", "sizes"), &_Geometry2D::make_atlas);
BIND_ENUM_CONSTANT(OPERATION_UNION);
BIND_ENUM_CONSTANT(OPERATION_DIFFERENCE);
@@ -1179,6 +1068,133 @@ void _Geometry::_bind_methods() {
BIND_ENUM_CONSTANT(END_ROUND);
}
+////// _Geometry3D //////
+
+_Geometry3D *_Geometry3D::singleton = nullptr;
+
+_Geometry3D *_Geometry3D::get_singleton() {
+ return singleton;
+}
+
+Vector<Plane> _Geometry3D::build_box_planes(const Vector3 &p_extents) {
+ return Geometry3D::build_box_planes(p_extents);
+}
+
+Vector<Plane> _Geometry3D::build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis) {
+ return Geometry3D::build_cylinder_planes(p_radius, p_height, p_sides, p_axis);
+}
+
+Vector<Plane> _Geometry3D::build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis) {
+ return Geometry3D::build_capsule_planes(p_radius, p_height, p_sides, p_lats, p_axis);
+}
+
+Vector<Vector3> _Geometry3D::get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2) {
+ Vector3 r1, r2;
+ Geometry3D::get_closest_points_between_segments(p1, p2, q1, q2, r1, r2);
+ Vector<Vector3> r;
+ r.resize(2);
+ r.set(0, r1);
+ r.set(1, r2);
+ return r;
+}
+
+Vector3 _Geometry3D::get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b) {
+ Vector3 s[2] = { p_a, p_b };
+ return Geometry3D::get_closest_point_to_segment(p_point, s);
+}
+
+Vector3 _Geometry3D::get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b) {
+ Vector3 s[2] = { p_a, p_b };
+ return Geometry3D::get_closest_point_to_segment_uncapped(p_point, s);
+}
+
+Variant _Geometry3D::ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2) {
+ Vector3 res;
+ if (Geometry3D::ray_intersects_triangle(p_from, p_dir, p_v0, p_v1, p_v2, &res)) {
+ return res;
+ } else {
+ return Variant();
+ }
+}
+
+Variant _Geometry3D::segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2) {
+ Vector3 res;
+ if (Geometry3D::segment_intersects_triangle(p_from, p_to, p_v0, p_v1, p_v2, &res)) {
+ return res;
+ } else {
+ return Variant();
+ }
+}
+
+Vector<Vector3> _Geometry3D::segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius) {
+ Vector<Vector3> r;
+ Vector3 res, norm;
+ if (!Geometry3D::segment_intersects_sphere(p_from, p_to, p_sphere_pos, p_sphere_radius, &res, &norm)) {
+ return r;
+ }
+
+ r.resize(2);
+ r.set(0, res);
+ r.set(1, norm);
+ return r;
+}
+
+Vector<Vector3> _Geometry3D::segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius) {
+ Vector<Vector3> r;
+ Vector3 res, norm;
+ if (!Geometry3D::segment_intersects_cylinder(p_from, p_to, p_height, p_radius, &res, &norm)) {
+ return r;
+ }
+
+ r.resize(2);
+ r.set(0, res);
+ r.set(1, norm);
+ return r;
+}
+
+Vector<Vector3> _Geometry3D::segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes) {
+ Vector<Vector3> r;
+ Vector3 res, norm;
+ if (!Geometry3D::segment_intersects_convex(p_from, p_to, p_planes.ptr(), p_planes.size(), &res, &norm)) {
+ return r;
+ }
+
+ r.resize(2);
+ r.set(0, res);
+ r.set(1, norm);
+ return r;
+}
+
+Vector<Vector3> _Geometry3D::clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane) {
+ return Geometry3D::clip_polygon(p_points, p_plane);
+}
+
+int _Geometry3D::get_uv84_normal_bit(const Vector3 &p_vector) {
+ return Geometry3D::get_uv84_normal_bit(p_vector);
+}
+
+void _Geometry3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("build_box_planes", "extents"), &_Geometry3D::build_box_planes);
+ ClassDB::bind_method(D_METHOD("build_cylinder_planes", "radius", "height", "sides", "axis"), &_Geometry3D::build_cylinder_planes, DEFVAL(Vector3::AXIS_Z));
+ ClassDB::bind_method(D_METHOD("build_capsule_planes", "radius", "height", "sides", "lats", "axis"), &_Geometry3D::build_capsule_planes, DEFVAL(Vector3::AXIS_Z));
+
+ ClassDB::bind_method(D_METHOD("get_closest_points_between_segments", "p1", "p2", "q1", "q2"), &_Geometry3D::get_closest_points_between_segments);
+
+ ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "point", "s1", "s2"), &_Geometry3D::get_closest_point_to_segment);
+
+ ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_uncapped", "point", "s1", "s2"), &_Geometry3D::get_closest_point_to_segment_uncapped);
+
+ ClassDB::bind_method(D_METHOD("get_uv84_normal_bit", "normal"), &_Geometry3D::get_uv84_normal_bit);
+
+ ClassDB::bind_method(D_METHOD("ray_intersects_triangle", "from", "dir", "a", "b", "c"), &_Geometry3D::ray_intersects_triangle);
+ ClassDB::bind_method(D_METHOD("segment_intersects_triangle", "from", "to", "a", "b", "c"), &_Geometry3D::segment_intersects_triangle);
+ ClassDB::bind_method(D_METHOD("segment_intersects_sphere", "from", "to", "sphere_position", "sphere_radius"), &_Geometry3D::segment_intersects_sphere);
+ ClassDB::bind_method(D_METHOD("segment_intersects_cylinder", "from", "to", "height", "radius"), &_Geometry3D::segment_intersects_cylinder);
+ ClassDB::bind_method(D_METHOD("segment_intersects_convex", "from", "to", "planes"), &_Geometry3D::segment_intersects_convex);
+
+ ClassDB::bind_method(D_METHOD("clip_polygon", "points", "plane"), &_Geometry3D::clip_polygon);
+}
+
////// _File //////
Error _File::open_encrypted(const String &p_path, ModeFlags p_mode_flags, const Vector<uint8_t> &p_key) {
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index e5bd70262d..26d0f7b8af 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -258,44 +258,31 @@ VARIANT_ENUM_CAST(_OS::Weekday);
VARIANT_ENUM_CAST(_OS::Month);
VARIANT_ENUM_CAST(_OS::SystemDir);
-class _Geometry : public Object {
- GDCLASS(_Geometry, Object);
+class _Geometry2D : public Object {
+ GDCLASS(_Geometry2D, Object);
- static _Geometry *singleton;
+ static _Geometry2D *singleton;
protected:
static void _bind_methods();
public:
- static _Geometry *get_singleton();
- Vector<Plane> build_box_planes(const Vector3 &p_extents);
- Vector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z);
- Vector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z);
- Variant segment_intersects_segment_2d(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b);
- Variant line_intersects_line_2d(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b);
- Vector<Vector2> get_closest_points_between_segments_2d(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2);
- Vector<Vector3> get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2);
- Vector2 get_closest_point_to_segment_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
- Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
- Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
- Vector3 get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
- Variant ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
- Variant segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
+ static _Geometry2D *get_singleton();
+ Variant segment_intersects_segment(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b);
+ Variant line_intersects_line(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b);
+ Vector<Vector2> get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2);
+ Vector2 get_closest_point_to_segment(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
+ Vector2 get_closest_point_to_segment_uncapped(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b);
bool point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const;
- Vector<Vector3> segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius);
- Vector<Vector3> segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius);
- Vector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes);
bool is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius);
real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius);
- int get_uv84_normal_bit(const Vector3 &p_vector);
bool is_polygon_clockwise(const Vector<Vector2> &p_polygon);
bool is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon);
Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon);
- Vector<int> triangulate_delaunay_2d(const Vector<Vector2> &p_points);
- Vector<Point2> convex_hull_2d(const Vector<Point2> &p_points);
- Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane);
+ Vector<int> triangulate_delaunay(const Vector<Vector2> &p_points);
+ Vector<Point2> convex_hull(const Vector<Point2> &p_points);
enum PolyBooleanOperation {
OPERATION_UNION,
@@ -304,14 +291,14 @@ public:
OPERATION_XOR
};
// 2D polygon boolean operations.
- Array merge_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Union (add).
- Array clip_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Difference (subtract).
- Array intersect_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Common area (multiply).
- Array exclude_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // All but common area (xor).
+ Array merge_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Union (add).
+ Array clip_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Difference (subtract).
+ Array intersect_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Common area (multiply).
+ Array exclude_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // All but common area (xor).
// 2D polyline vs polygon operations.
- Array clip_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Cut.
- Array intersect_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Chop.
+ Array clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Cut.
+ Array intersect_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Chop.
// 2D offset polygons/polylines.
enum PolyJoinType {
@@ -326,17 +313,46 @@ public:
END_SQUARE,
END_ROUND
};
- Array offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE);
- Array offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE, PolyEndType p_end_type = END_SQUARE);
+ Array offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE);
+ Array offset_polyline(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE, PolyEndType p_end_type = END_SQUARE);
Dictionary make_atlas(const Vector<Size2> &p_rects);
- _Geometry() { singleton = this; }
+ _Geometry2D() { singleton = this; }
};
-VARIANT_ENUM_CAST(_Geometry::PolyBooleanOperation);
-VARIANT_ENUM_CAST(_Geometry::PolyJoinType);
-VARIANT_ENUM_CAST(_Geometry::PolyEndType);
+VARIANT_ENUM_CAST(_Geometry2D::PolyBooleanOperation);
+VARIANT_ENUM_CAST(_Geometry2D::PolyJoinType);
+VARIANT_ENUM_CAST(_Geometry2D::PolyEndType);
+
+class _Geometry3D : public Object {
+ GDCLASS(_Geometry3D, Object);
+
+ static _Geometry3D *singleton;
+
+protected:
+ static void _bind_methods();
+
+public:
+ static _Geometry3D *get_singleton();
+ Vector<Plane> build_box_planes(const Vector3 &p_extents);
+ Vector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z);
+ Vector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z);
+ Vector<Vector3> get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2);
+ Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
+ Vector3 get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
+ Variant ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
+ Variant segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2);
+
+ Vector<Vector3> segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius);
+ Vector<Vector3> segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius);
+ Vector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes);
+ int get_uv84_normal_bit(const Vector3 &p_vector);
+
+ Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane);
+
+ _Geometry3D() { singleton = this; }
+};
class _File : public Reference {
GDCLASS(_File, Reference);
diff --git a/core/local_vector.h b/core/local_vector.h
index b09a28b25a..7f96b25f8b 100644
--- a/core/local_vector.h
+++ b/core/local_vector.h
@@ -75,7 +75,7 @@ public:
}
void erase(const T &p_val) {
- U idx = find(p_val);
+ int64_t idx = find(p_val);
if (idx >= 0) {
remove(idx);
}
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index 45c4a207c3..580a7cf7bb 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -30,7 +30,7 @@
#include "a_star.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_3d.h"
#include "core/script_language.h"
#include "scene/scene_string_names.h"
@@ -309,7 +309,7 @@ Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const {
to_point->pos,
};
- Vector3 p = Geometry::get_closest_point_to_segment(p_point, segment);
+ Vector3 p = Geometry3D::get_closest_point_to_segment(p_point, segment);
real_t d = p_point.distance_squared_to(p);
if (!found || d < closest_dist) {
closest_point = p;
diff --git a/core/math/face3.cpp b/core/math/face3.cpp
index 6d76e116be..db2bfaa58b 100644
--- a/core/math/face3.cpp
+++ b/core/math/face3.cpp
@@ -30,7 +30,7 @@
#include "face3.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_3d.h"
int Face3::split_by_plane(const Plane &p_plane, Face3 p_res[3], bool p_is_point_over[3]) const {
ERR_FAIL_COND_V(is_degenerate(), 0);
@@ -108,11 +108,11 @@ int Face3::split_by_plane(const Plane &p_plane, Face3 p_res[3], bool p_is_point_
}
bool Face3::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const {
- return Geometry::ray_intersects_triangle(p_from, p_dir, vertex[0], vertex[1], vertex[2], p_intersection);
+ return Geometry3D::ray_intersects_triangle(p_from, p_dir, vertex[0], vertex[1], vertex[2], p_intersection);
}
bool Face3::intersects_segment(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const {
- return Geometry::segment_intersects_triangle(p_from, p_dir, vertex[0], vertex[1], vertex[2], p_intersection);
+ return Geometry3D::segment_intersects_triangle(p_from, p_dir, vertex[0], vertex[1], vertex[2], p_intersection);
}
bool Face3::is_degenerate() const {
diff --git a/core/math/geometry_2d.cpp b/core/math/geometry_2d.cpp
new file mode 100644
index 0000000000..7d8fde8bcc
--- /dev/null
+++ b/core/math/geometry_2d.cpp
@@ -0,0 +1,384 @@
+/*************************************************************************/
+/* geometry.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "geometry_2d.h"
+
+#include "thirdparty/misc/clipper.hpp"
+#include "thirdparty/misc/triangulator.h"
+#define STB_RECT_PACK_IMPLEMENTATION
+#include "thirdparty/misc/stb_rect_pack.h"
+
+#define SCALE_FACTOR 100000.0 // Based on CMP_EPSILON.
+
+Vector<Vector<Vector2>> Geometry2D::decompose_polygon_in_convex(Vector<Point2> polygon) {
+ Vector<Vector<Vector2>> decomp;
+ List<TriangulatorPoly> in_poly, out_poly;
+
+ TriangulatorPoly inp;
+ inp.Init(polygon.size());
+ for (int i = 0; i < polygon.size(); i++) {
+ inp.GetPoint(i) = polygon[i];
+ }
+ inp.SetOrientation(TRIANGULATOR_CCW);
+ in_poly.push_back(inp);
+ TriangulatorPartition tpart;
+ if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { // Failed.
+ ERR_PRINT("Convex decomposing failed!");
+ return decomp;
+ }
+
+ decomp.resize(out_poly.size());
+ int idx = 0;
+ for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) {
+ TriangulatorPoly &tp = I->get();
+
+ decomp.write[idx].resize(tp.GetNumPoints());
+
+ for (int64_t i = 0; i < tp.GetNumPoints(); i++) {
+ decomp.write[idx].write[i] = tp.GetPoint(i);
+ }
+
+ idx++;
+ }
+
+ return decomp;
+}
+
+struct _AtlasWorkRect {
+ Size2i s;
+ Point2i p;
+ int idx;
+ _FORCE_INLINE_ bool operator<(const _AtlasWorkRect &p_r) const { return s.width > p_r.s.width; };
+};
+
+struct _AtlasWorkRectResult {
+ Vector<_AtlasWorkRect> result;
+ int max_w;
+ int max_h;
+};
+
+void Geometry2D::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size) {
+ // Super simple, almost brute force scanline stacking fitter.
+ // It's pretty basic for now, but it tries to make sure that the aspect ratio of the
+ // resulting atlas is somehow square. This is necessary because video cards have limits.
+ // On texture size (usually 2048 or 4096), so the more square a texture, the more chances.
+ // It will work in every hardware.
+ // For example, it will prioritize a 1024x1024 atlas (works everywhere) instead of a
+ // 256x8192 atlas (won't work anywhere).
+
+ ERR_FAIL_COND(p_rects.size() == 0);
+
+ Vector<_AtlasWorkRect> wrects;
+ wrects.resize(p_rects.size());
+ for (int i = 0; i < p_rects.size(); i++) {
+ wrects.write[i].s = p_rects[i];
+ wrects.write[i].idx = i;
+ }
+ wrects.sort();
+ int widest = wrects[0].s.width;
+
+ Vector<_AtlasWorkRectResult> results;
+
+ for (int i = 0; i <= 12; i++) {
+ int w = 1 << i;
+ int max_h = 0;
+ int max_w = 0;
+ if (w < widest) {
+ continue;
+ }
+
+ Vector<int> hmax;
+ hmax.resize(w);
+ for (int j = 0; j < w; j++) {
+ hmax.write[j] = 0;
+ }
+
+ // Place them.
+ int ofs = 0;
+ int limit_h = 0;
+ for (int j = 0; j < wrects.size(); j++) {
+ if (ofs + wrects[j].s.width > w) {
+ ofs = 0;
+ }
+
+ int from_y = 0;
+ for (int k = 0; k < wrects[j].s.width; k++) {
+ if (hmax[ofs + k] > from_y) {
+ from_y = hmax[ofs + k];
+ }
+ }
+
+ wrects.write[j].p.x = ofs;
+ wrects.write[j].p.y = from_y;
+ int end_h = from_y + wrects[j].s.height;
+ int end_w = ofs + wrects[j].s.width;
+ if (ofs == 0) {
+ limit_h = end_h;
+ }
+
+ for (int k = 0; k < wrects[j].s.width; k++) {
+ hmax.write[ofs + k] = end_h;
+ }
+
+ if (end_h > max_h) {
+ max_h = end_h;
+ }
+
+ if (end_w > max_w) {
+ max_w = end_w;
+ }
+
+ if (ofs == 0 || end_h > limit_h) { // While h limit not reached, keep stacking.
+ ofs += wrects[j].s.width;
+ }
+ }
+
+ _AtlasWorkRectResult result;
+ result.result = wrects;
+ result.max_h = max_h;
+ result.max_w = max_w;
+ results.push_back(result);
+ }
+
+ // Find the result with the best aspect ratio.
+
+ int best = -1;
+ real_t best_aspect = 1e20;
+
+ for (int i = 0; i < results.size(); i++) {
+ real_t h = next_power_of_2(results[i].max_h);
+ real_t w = next_power_of_2(results[i].max_w);
+ real_t aspect = h > w ? h / w : w / h;
+ if (aspect < best_aspect) {
+ best = i;
+ best_aspect = aspect;
+ }
+ }
+
+ r_result.resize(p_rects.size());
+
+ for (int i = 0; i < p_rects.size(); i++) {
+ r_result.write[results[best].result[i].idx] = results[best].result[i].p;
+ }
+
+ r_size = Size2(results[best].max_w, results[best].max_h);
+}
+
+Vector<Vector<Point2>> Geometry2D::_polypaths_do_operation(PolyBooleanOperation p_op, const Vector<Point2> &p_polypath_a, const Vector<Point2> &p_polypath_b, bool is_a_open) {
+ using namespace ClipperLib;
+
+ ClipType op = ctUnion;
+
+ switch (p_op) {
+ case OPERATION_UNION:
+ op = ctUnion;
+ break;
+ case OPERATION_DIFFERENCE:
+ op = ctDifference;
+ break;
+ case OPERATION_INTERSECTION:
+ op = ctIntersection;
+ break;
+ case OPERATION_XOR:
+ op = ctXor;
+ break;
+ }
+ Path path_a, path_b;
+
+ // Need to scale points (Clipper's requirement for robust computation).
+ for (int i = 0; i != p_polypath_a.size(); ++i) {
+ path_a << IntPoint(p_polypath_a[i].x * SCALE_FACTOR, p_polypath_a[i].y * SCALE_FACTOR);
+ }
+ for (int i = 0; i != p_polypath_b.size(); ++i) {
+ path_b << IntPoint(p_polypath_b[i].x * SCALE_FACTOR, p_polypath_b[i].y * SCALE_FACTOR);
+ }
+ Clipper clp;
+ clp.AddPath(path_a, ptSubject, !is_a_open); // Forward compatible with Clipper 10.0.0.
+ clp.AddPath(path_b, ptClip, true); // Polylines cannot be set as clip.
+
+ Paths paths;
+
+ if (is_a_open) {
+ PolyTree tree; // Needed to populate polylines.
+ clp.Execute(op, tree);
+ OpenPathsFromPolyTree(tree, paths);
+ } else {
+ clp.Execute(op, paths); // Works on closed polygons only.
+ }
+ // Have to scale points down now.
+ Vector<Vector<Point2>> polypaths;
+
+ for (Paths::size_type i = 0; i < paths.size(); ++i) {
+ Vector<Vector2> polypath;
+
+ const Path &scaled_path = paths[i];
+
+ for (Paths::size_type j = 0; j < scaled_path.size(); ++j) {
+ polypath.push_back(Point2(
+ static_cast<real_t>(scaled_path[j].X) / SCALE_FACTOR,
+ static_cast<real_t>(scaled_path[j].Y) / SCALE_FACTOR));
+ }
+ polypaths.push_back(polypath);
+ }
+ return polypaths;
+}
+
+Vector<Vector<Point2>> Geometry2D::_polypath_offset(const Vector<Point2> &p_polypath, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) {
+ using namespace ClipperLib;
+
+ JoinType jt = jtSquare;
+
+ switch (p_join_type) {
+ case JOIN_SQUARE:
+ jt = jtSquare;
+ break;
+ case JOIN_ROUND:
+ jt = jtRound;
+ break;
+ case JOIN_MITER:
+ jt = jtMiter;
+ break;
+ }
+
+ EndType et = etClosedPolygon;
+
+ switch (p_end_type) {
+ case END_POLYGON:
+ et = etClosedPolygon;
+ break;
+ case END_JOINED:
+ et = etClosedLine;
+ break;
+ case END_BUTT:
+ et = etOpenButt;
+ break;
+ case END_SQUARE:
+ et = etOpenSquare;
+ break;
+ case END_ROUND:
+ et = etOpenRound;
+ break;
+ }
+ ClipperOffset co(2.0, 0.25 * SCALE_FACTOR); // Defaults from ClipperOffset.
+ Path path;
+
+ // Need to scale points (Clipper's requirement for robust computation).
+ for (int i = 0; i != p_polypath.size(); ++i) {
+ path << IntPoint(p_polypath[i].x * SCALE_FACTOR, p_polypath[i].y * SCALE_FACTOR);
+ }
+ co.AddPath(path, jt, et);
+
+ Paths paths;
+ co.Execute(paths, p_delta * SCALE_FACTOR); // Inflate/deflate.
+
+ // Have to scale points down now.
+ Vector<Vector<Point2>> polypaths;
+
+ for (Paths::size_type i = 0; i < paths.size(); ++i) {
+ Vector<Vector2> polypath;
+
+ const Path &scaled_path = paths[i];
+
+ for (Paths::size_type j = 0; j < scaled_path.size(); ++j) {
+ polypath.push_back(Point2(
+ static_cast<real_t>(scaled_path[j].X) / SCALE_FACTOR,
+ static_cast<real_t>(scaled_path[j].Y) / SCALE_FACTOR));
+ }
+ polypaths.push_back(polypath);
+ }
+ return polypaths;
+}
+
+Vector<Point2i> Geometry2D::pack_rects(const Vector<Size2i> &p_sizes, const Size2i &p_atlas_size) {
+ Vector<stbrp_node> nodes;
+ nodes.resize(p_atlas_size.width);
+
+ stbrp_context context;
+ stbrp_init_target(&context, p_atlas_size.width, p_atlas_size.height, nodes.ptrw(), p_atlas_size.width);
+
+ Vector<stbrp_rect> rects;
+ rects.resize(p_sizes.size());
+
+ for (int i = 0; i < p_sizes.size(); i++) {
+ rects.write[i].id = 0;
+ rects.write[i].w = p_sizes[i].width;
+ rects.write[i].h = p_sizes[i].height;
+ rects.write[i].x = 0;
+ rects.write[i].y = 0;
+ rects.write[i].was_packed = 0;
+ }
+
+ int res = stbrp_pack_rects(&context, rects.ptrw(), rects.size());
+ if (res == 0) { //pack failed
+ return Vector<Point2i>();
+ }
+
+ Vector<Point2i> ret;
+ ret.resize(p_sizes.size());
+
+ for (int i = 0; i < p_sizes.size(); i++) {
+ Point2i r(rects[i].x, rects[i].y);
+ ret.write[i] = r;
+ }
+
+ return ret;
+}
+
+Vector<Vector3i> Geometry2D::partial_pack_rects(const Vector<Vector2i> &p_sizes, const Size2i &p_atlas_size) {
+ Vector<stbrp_node> nodes;
+ nodes.resize(p_atlas_size.width);
+ zeromem(nodes.ptrw(), sizeof(stbrp_node) * nodes.size());
+
+ stbrp_context context;
+ stbrp_init_target(&context, p_atlas_size.width, p_atlas_size.height, nodes.ptrw(), p_atlas_size.width);
+
+ Vector<stbrp_rect> rects;
+ rects.resize(p_sizes.size());
+
+ for (int i = 0; i < p_sizes.size(); i++) {
+ rects.write[i].id = i;
+ rects.write[i].w = p_sizes[i].width;
+ rects.write[i].h = p_sizes[i].height;
+ rects.write[i].x = 0;
+ rects.write[i].y = 0;
+ rects.write[i].was_packed = 0;
+ }
+
+ stbrp_pack_rects(&context, rects.ptrw(), rects.size());
+
+ Vector<Vector3i> ret;
+ ret.resize(p_sizes.size());
+
+ for (int i = 0; i < p_sizes.size(); i++) {
+ ret.write[rects[i].id] = Vector3i(rects[i].x, rects[i].y, rects[i].was_packed != 0 ? 1 : 0);
+ }
+
+ return ret;
+}
diff --git a/core/math/geometry_2d.h b/core/math/geometry_2d.h
new file mode 100644
index 0000000000..cfd7abfacb
--- /dev/null
+++ b/core/math/geometry_2d.h
@@ -0,0 +1,398 @@
+/*************************************************************************/
+/* geometry_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GEOMETRY_2D_H
+#define GEOMETRY_2D_H
+
+#include "core/math/delaunay_2d.h"
+#include "core/math/rect2.h"
+#include "core/math/triangulate.h"
+#include "core/object.h"
+#include "core/vector.h"
+
+class Geometry2D {
+ Geometry2D();
+
+public:
+ static real_t get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2, Vector2 &c1, Vector2 &c2) {
+ Vector2 d1 = q1 - p1; // Direction vector of segment S1.
+ Vector2 d2 = q2 - p2; // Direction vector of segment S2.
+ Vector2 r = p1 - p2;
+ real_t a = d1.dot(d1); // Squared length of segment S1, always nonnegative.
+ real_t e = d2.dot(d2); // Squared length of segment S2, always nonnegative.
+ real_t f = d2.dot(r);
+ real_t s, t;
+ // Check if either or both segments degenerate into points.
+ if (a <= CMP_EPSILON && e <= CMP_EPSILON) {
+ // Both segments degenerate into points.
+ c1 = p1;
+ c2 = p2;
+ return Math::sqrt((c1 - c2).dot(c1 - c2));
+ }
+ if (a <= CMP_EPSILON) {
+ // First segment degenerates into a point.
+ s = 0.0;
+ t = f / e; // s = 0 => t = (b*s + f) / e = f / e
+ t = CLAMP(t, 0.0, 1.0);
+ } else {
+ real_t c = d1.dot(r);
+ if (e <= CMP_EPSILON) {
+ // Second segment degenerates into a point.
+ t = 0.0;
+ s = CLAMP(-c / a, 0.0, 1.0); // t = 0 => s = (b*t - c) / a = -c / a
+ } else {
+ // The general nondegenerate case starts here.
+ real_t b = d1.dot(d2);
+ real_t denom = a * e - b * b; // Always nonnegative.
+ // If segments not parallel, compute closest point on L1 to L2 and
+ // clamp to segment S1. Else pick arbitrary s (here 0).
+ if (denom != 0.0) {
+ s = CLAMP((b * f - c * e) / denom, 0.0, 1.0);
+ } else {
+ s = 0.0;
+ }
+ // Compute point on L2 closest to S1(s) using
+ // t = Dot((P1 + D1*s) - P2,D2) / Dot(D2,D2) = (b*s + f) / e
+ t = (b * s + f) / e;
+
+ //If t in [0,1] done. Else clamp t, recompute s for the new value
+ // of t using s = Dot((P2 + D2*t) - P1,D1) / Dot(D1,D1)= (t*b - c) / a
+ // and clamp s to [0, 1].
+ if (t < 0.0) {
+ t = 0.0;
+ s = CLAMP(-c / a, 0.0, 1.0);
+ } else if (t > 1.0) {
+ t = 1.0;
+ s = CLAMP((b - c) / a, 0.0, 1.0);
+ }
+ }
+ }
+ c1 = p1 + d1 * s;
+ c2 = p2 + d2 * t;
+ return Math::sqrt((c1 - c2).dot(c1 - c2));
+ }
+
+ static Vector2 get_closest_point_to_segment(const Vector2 &p_point, const Vector2 *p_segment) {
+ Vector2 p = p_point - p_segment[0];
+ Vector2 n = p_segment[1] - p_segment[0];
+ real_t l2 = n.length_squared();
+ if (l2 < 1e-20) {
+ return p_segment[0]; // Both points are the same, just give any.
+ }
+
+ real_t d = n.dot(p) / l2;
+
+ if (d <= 0.0) {
+ return p_segment[0]; // Before first point.
+ } else if (d >= 1.0) {
+ return p_segment[1]; // After first point.
+ } else {
+ return p_segment[0] + n * d; // Inside.
+ }
+ }
+
+ static bool is_point_in_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) {
+ Vector2 an = a - s;
+ Vector2 bn = b - s;
+ Vector2 cn = c - s;
+
+ bool orientation = an.cross(bn) > 0;
+
+ if ((bn.cross(cn) > 0) != orientation) {
+ return false;
+ }
+
+ return (cn.cross(an) > 0) == orientation;
+ }
+
+ static Vector2 get_closest_point_to_segment_uncapped(const Vector2 &p_point, const Vector2 *p_segment) {
+ Vector2 p = p_point - p_segment[0];
+ Vector2 n = p_segment[1] - p_segment[0];
+ real_t l2 = n.length_squared();
+ if (l2 < 1e-20) {
+ return p_segment[0]; // Both points are the same, just give any.
+ }
+
+ real_t d = n.dot(p) / l2;
+
+ return p_segment[0] + n * d; // Inside.
+ }
+
+ static bool line_intersects_line(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b, Vector2 &r_result) {
+ // See http://paulbourke.net/geometry/pointlineplane/
+
+ const real_t denom = p_dir_b.y * p_dir_a.x - p_dir_b.x * p_dir_a.y;
+ if (Math::is_zero_approx(denom)) { // Parallel?
+ return false;
+ }
+
+ const Vector2 v = p_from_a - p_from_b;
+ const real_t t = (p_dir_b.x * v.y - p_dir_b.y * v.x) / denom;
+ r_result = p_from_a + t * p_dir_a;
+ return true;
+ }
+
+ static bool segment_intersects_segment(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b, Vector2 *r_result) {
+ Vector2 B = p_to_a - p_from_a;
+ Vector2 C = p_from_b - p_from_a;
+ Vector2 D = p_to_b - p_from_a;
+
+ real_t ABlen = B.dot(B);
+ if (ABlen <= 0) {
+ return false;
+ }
+ Vector2 Bn = B / ABlen;
+ C = Vector2(C.x * Bn.x + C.y * Bn.y, C.y * Bn.x - C.x * Bn.y);
+ D = Vector2(D.x * Bn.x + D.y * Bn.y, D.y * Bn.x - D.x * Bn.y);
+
+ if ((C.y < 0 && D.y < 0) || (C.y >= 0 && D.y >= 0)) {
+ return false;
+ }
+
+ real_t ABpos = D.x + (C.x - D.x) * D.y / (D.y - C.y);
+
+ // Fail if segment C-D crosses line A-B outside of segment A-B.
+ if (ABpos < 0 || ABpos > 1.0) {
+ return false;
+ }
+
+ // (4) Apply the discovered position to line A-B in the original coordinate system.
+ if (r_result) {
+ *r_result = p_from_a + B * ABpos;
+ }
+
+ return true;
+ }
+
+ static inline bool is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius) {
+ return p_point.distance_squared_to(p_circle_pos) <= p_circle_radius * p_circle_radius;
+ }
+
+ static real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius) {
+ Vector2 line_vec = p_to - p_from;
+ Vector2 vec_to_line = p_from - p_circle_pos;
+
+ // Create a quadratic formula of the form ax^2 + bx + c = 0
+ real_t a, b, c;
+
+ a = line_vec.dot(line_vec);
+ b = 2 * vec_to_line.dot(line_vec);
+ c = vec_to_line.dot(vec_to_line) - p_circle_radius * p_circle_radius;
+
+ // Solve for t.
+ real_t sqrtterm = b * b - 4 * a * c;
+
+ // If the term we intend to square root is less than 0 then the answer won't be real,
+ // so it definitely won't be t in the range 0 to 1.
+ if (sqrtterm < 0) {
+ return -1;
+ }
+
+ // If we can assume that the line segment starts outside the circle (e.g. for continuous time collision detection)
+ // then the following can be skipped and we can just return the equivalent of res1.
+ sqrtterm = Math::sqrt(sqrtterm);
+ real_t res1 = (-b - sqrtterm) / (2 * a);
+ real_t res2 = (-b + sqrtterm) / (2 * a);
+
+ if (res1 >= 0 && res1 <= 1) {
+ return res1;
+ }
+ if (res2 >= 0 && res2 <= 1) {
+ return res2;
+ }
+ return -1;
+ }
+
+ enum PolyBooleanOperation {
+ OPERATION_UNION,
+ OPERATION_DIFFERENCE,
+ OPERATION_INTERSECTION,
+ OPERATION_XOR
+ };
+ enum PolyJoinType {
+ JOIN_SQUARE,
+ JOIN_ROUND,
+ JOIN_MITER
+ };
+ enum PolyEndType {
+ END_POLYGON,
+ END_JOINED,
+ END_BUTT,
+ END_SQUARE,
+ END_ROUND
+ };
+
+ static Vector<Vector<Point2>> merge_polygons(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
+ return _polypaths_do_operation(OPERATION_UNION, p_polygon_a, p_polygon_b);
+ }
+
+ static Vector<Vector<Point2>> clip_polygons(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
+ return _polypaths_do_operation(OPERATION_DIFFERENCE, p_polygon_a, p_polygon_b);
+ }
+
+ static Vector<Vector<Point2>> intersect_polygons(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
+ return _polypaths_do_operation(OPERATION_INTERSECTION, p_polygon_a, p_polygon_b);
+ }
+
+ static Vector<Vector<Point2>> exclude_polygons(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
+ return _polypaths_do_operation(OPERATION_XOR, p_polygon_a, p_polygon_b);
+ }
+
+ static Vector<Vector<Point2>> clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
+ return _polypaths_do_operation(OPERATION_DIFFERENCE, p_polyline, p_polygon, true);
+ }
+
+ static Vector<Vector<Point2>> intersect_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
+ return _polypaths_do_operation(OPERATION_INTERSECTION, p_polyline, p_polygon, true);
+ }
+
+ static Vector<Vector<Point2>> offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type) {
+ return _polypath_offset(p_polygon, p_delta, p_join_type, END_POLYGON);
+ }
+
+ static Vector<Vector<Point2>> offset_polyline(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) {
+ ERR_FAIL_COND_V_MSG(p_end_type == END_POLYGON, Vector<Vector<Point2>>(), "Attempt to offset a polyline like a polygon (use offset_polygon instead).");
+
+ return _polypath_offset(p_polygon, p_delta, p_join_type, p_end_type);
+ }
+
+ static Vector<int> triangulate_delaunay(const Vector<Vector2> &p_points) {
+ Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(p_points);
+ Vector<int> triangles;
+
+ for (int i = 0; i < tr.size(); i++) {
+ triangles.push_back(tr[i].points[0]);
+ triangles.push_back(tr[i].points[1]);
+ triangles.push_back(tr[i].points[2]);
+ }
+ return triangles;
+ }
+
+ static Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon) {
+ Vector<int> triangles;
+ if (!Triangulate::triangulate(p_polygon, triangles)) {
+ return Vector<int>(); //fail
+ }
+ return triangles;
+ }
+
+ static bool is_polygon_clockwise(const Vector<Vector2> &p_polygon) {
+ int c = p_polygon.size();
+ if (c < 3) {
+ return false;
+ }
+ const Vector2 *p = p_polygon.ptr();
+ real_t sum = 0;
+ for (int i = 0; i < c; i++) {
+ const Vector2 &v1 = p[i];
+ const Vector2 &v2 = p[(i + 1) % c];
+ sum += (v2.x - v1.x) * (v2.y + v1.y);
+ }
+
+ return sum > 0.0f;
+ }
+
+ // Alternate implementation that should be faster.
+ static bool is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon) {
+ int c = p_polygon.size();
+ if (c < 3) {
+ return false;
+ }
+ const Vector2 *p = p_polygon.ptr();
+ Vector2 further_away(-1e20, -1e20);
+ Vector2 further_away_opposite(1e20, 1e20);
+
+ for (int i = 0; i < c; i++) {
+ further_away.x = MAX(p[i].x, further_away.x);
+ further_away.y = MAX(p[i].y, further_away.y);
+ further_away_opposite.x = MIN(p[i].x, further_away_opposite.x);
+ further_away_opposite.y = MIN(p[i].y, further_away_opposite.y);
+ }
+
+ // Make point outside that won't intersect with points in segment from p_point.
+ further_away += (further_away - further_away_opposite) * Vector2(1.221313, 1.512312);
+
+ int intersections = 0;
+ for (int i = 0; i < c; i++) {
+ const Vector2 &v1 = p[i];
+ const Vector2 &v2 = p[(i + 1) % c];
+ if (segment_intersects_segment(v1, v2, p_point, further_away, nullptr)) {
+ intersections++;
+ }
+ }
+
+ return (intersections & 1);
+ }
+
+ static real_t vec2_cross(const Point2 &O, const Point2 &A, const Point2 &B) {
+ return (real_t)(A.x - O.x) * (B.y - O.y) - (real_t)(A.y - O.y) * (B.x - O.x);
+ }
+
+ // Returns a list of points on the convex hull in counter-clockwise order.
+ // Note: the last point in the returned list is the same as the first one.
+ static Vector<Point2> convex_hull(Vector<Point2> P) {
+ int n = P.size(), k = 0;
+ Vector<Point2> H;
+ H.resize(2 * n);
+
+ // Sort points lexicographically.
+ P.sort();
+
+ // Build lower hull.
+ for (int i = 0; i < n; ++i) {
+ while (k >= 2 && vec2_cross(H[k - 2], H[k - 1], P[i]) <= 0) {
+ k--;
+ }
+ H.write[k++] = P[i];
+ }
+
+ // Build upper hull.
+ for (int i = n - 2, t = k + 1; i >= 0; i--) {
+ while (k >= t && vec2_cross(H[k - 2], H[k - 1], P[i]) <= 0) {
+ k--;
+ }
+ H.write[k++] = P[i];
+ }
+
+ H.resize(k);
+ return H;
+ }
+ static Vector<Vector<Vector2>> decompose_polygon_in_convex(Vector<Point2> polygon);
+
+ static void make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size);
+ static Vector<Point2i> pack_rects(const Vector<Size2i> &p_sizes, const Size2i &p_atlas_size);
+ static Vector<Vector3i> partial_pack_rects(const Vector<Vector2i> &p_sizes, const Size2i &p_atlas_size);
+
+private:
+ static Vector<Vector<Point2>> _polypaths_do_operation(PolyBooleanOperation p_op, const Vector<Point2> &p_polypath_a, const Vector<Point2> &p_polypath_b, bool is_a_open = false);
+ static Vector<Vector<Point2>> _polypath_offset(const Vector<Point2> &p_polypath, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type);
+};
+
+#endif // GEOMETRY_2D_H
diff --git a/core/math/geometry.cpp b/core/math/geometry_3d.cpp
index a4e9169a6f..3b30f4b1fe 100644
--- a/core/math/geometry.cpp
+++ b/core/math/geometry_3d.cpp
@@ -28,32 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "geometry.h"
+#include "geometry_3d.h"
#include "core/print_string.h"
#include "thirdparty/misc/clipper.hpp"
#include "thirdparty/misc/triangulator.h"
-#define STB_RECT_PACK_IMPLEMENTATION
-#include "thirdparty/misc/stb_rect_pack.h"
-
-#define SCALE_FACTOR 100000.0 // Based on CMP_EPSILON.
-
-// This implementation is very inefficient, commenting unless bugs happen. See the other one.
-/*
-bool Geometry::is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon) {
- Vector<int> indices = Geometry::triangulate_polygon(p_polygon);
- for (int j = 0; j + 3 <= indices.size(); j += 3) {
- int i1 = indices[j], i2 = indices[j + 1], i3 = indices[j + 2];
- if (Geometry::is_point_in_triangle(p_point, p_polygon[i1], p_polygon[i2], p_polygon[i3])) {
- return true;
- }
- }
- return false;
-}
-*/
-void Geometry::MeshData::optimize_vertices() {
+void Geometry3D::MeshData::optimize_vertices() {
Map<int, int> vtx_remap;
for (int i = 0; i < faces.size(); i++) {
@@ -200,7 +182,7 @@ static bool _group_face(_FaceClassify *p_faces, int len, int p_index, int p_grou
return true;
}
-Vector<Vector<Face3>> Geometry::separate_objects(Vector<Face3> p_array) {
+Vector<Vector<Face3>> Geometry3D::separate_objects(Vector<Face3> p_array) {
Vector<Vector<Face3>> objects;
int len = p_array.size();
@@ -510,7 +492,7 @@ static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, i
}
}
-Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
+Vector<Face3> Geometry3D::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
#define _MIN_SIZE 1.0
#define _MAX_LENGTH 20
@@ -646,41 +628,7 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
return wrapped_faces;
}
-Vector<Vector<Vector2>> Geometry::decompose_polygon_in_convex(Vector<Point2> polygon) {
- Vector<Vector<Vector2>> decomp;
- List<TriangulatorPoly> in_poly, out_poly;
-
- TriangulatorPoly inp;
- inp.Init(polygon.size());
- for (int i = 0; i < polygon.size(); i++) {
- inp.GetPoint(i) = polygon[i];
- }
- inp.SetOrientation(TRIANGULATOR_CCW);
- in_poly.push_back(inp);
- TriangulatorPartition tpart;
- if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { // Failed.
- ERR_PRINT("Convex decomposing failed!");
- return decomp;
- }
-
- decomp.resize(out_poly.size());
- int idx = 0;
- for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) {
- TriangulatorPoly &tp = I->get();
-
- decomp.write[idx].resize(tp.GetNumPoints());
-
- for (int64_t i = 0; i < tp.GetNumPoints(); i++) {
- decomp.write[idx].write[i] = tp.GetPoint(i);
- }
-
- idx++;
- }
-
- return decomp;
-}
-
-Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
+Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes) {
MeshData mesh;
#define SUBPLANE_SIZE 1024.0
@@ -815,7 +763,7 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
return mesh;
}
-Vector<Plane> Geometry::build_box_planes(const Vector3 &p_extents) {
+Vector<Plane> Geometry3D::build_box_planes(const Vector3 &p_extents) {
Vector<Plane> planes;
planes.push_back(Plane(Vector3(1, 0, 0), p_extents.x));
@@ -828,7 +776,7 @@ Vector<Plane> Geometry::build_box_planes(const Vector3 &p_extents) {
return planes;
}
-Vector<Plane> Geometry::build_cylinder_planes(real_t p_radius, real_t p_height, int p_sides, Vector3::Axis p_axis) {
+Vector<Plane> Geometry3D::build_cylinder_planes(real_t p_radius, real_t p_height, int p_sides, Vector3::Axis p_axis) {
Vector<Plane> planes;
for (int i = 0; i < p_sides; i++) {
@@ -848,7 +796,7 @@ Vector<Plane> Geometry::build_cylinder_planes(real_t p_radius, real_t p_height,
return planes;
}
-Vector<Plane> Geometry::build_sphere_planes(real_t p_radius, int p_lats, int p_lons, Vector3::Axis p_axis) {
+Vector<Plane> Geometry3D::build_sphere_planes(real_t p_radius, int p_lats, int p_lons, Vector3::Axis p_axis) {
Vector<Plane> planes;
Vector3 axis;
@@ -878,7 +826,7 @@ Vector<Plane> Geometry::build_sphere_planes(real_t p_radius, int p_lats, int p_l
return planes;
}
-Vector<Plane> Geometry::build_capsule_planes(real_t p_radius, real_t p_height, int p_sides, int p_lats, Vector3::Axis p_axis) {
+Vector<Plane> Geometry3D::build_capsule_planes(real_t p_radius, real_t p_height, int p_sides, int p_lats, Vector3::Axis p_axis) {
Vector<Plane> planes;
Vector3 axis;
@@ -907,252 +855,7 @@ Vector<Plane> Geometry::build_capsule_planes(real_t p_radius, real_t p_height, i
return planes;
}
-struct _AtlasWorkRect {
- Size2i s;
- Point2i p;
- int idx;
- _FORCE_INLINE_ bool operator<(const _AtlasWorkRect &p_r) const { return s.width > p_r.s.width; };
-};
-
-struct _AtlasWorkRectResult {
- Vector<_AtlasWorkRect> result;
- int max_w;
- int max_h;
-};
-
-void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size) {
- // Super simple, almost brute force scanline stacking fitter.
- // It's pretty basic for now, but it tries to make sure that the aspect ratio of the
- // resulting atlas is somehow square. This is necessary because video cards have limits.
- // On texture size (usually 2048 or 4096), so the more square a texture, the more chances.
- // It will work in every hardware.
- // For example, it will prioritize a 1024x1024 atlas (works everywhere) instead of a
- // 256x8192 atlas (won't work anywhere).
-
- ERR_FAIL_COND(p_rects.size() == 0);
-
- Vector<_AtlasWorkRect> wrects;
- wrects.resize(p_rects.size());
- for (int i = 0; i < p_rects.size(); i++) {
- wrects.write[i].s = p_rects[i];
- wrects.write[i].idx = i;
- }
- wrects.sort();
- int widest = wrects[0].s.width;
-
- Vector<_AtlasWorkRectResult> results;
-
- for (int i = 0; i <= 12; i++) {
- int w = 1 << i;
- int max_h = 0;
- int max_w = 0;
- if (w < widest) {
- continue;
- }
-
- Vector<int> hmax;
- hmax.resize(w);
- for (int j = 0; j < w; j++) {
- hmax.write[j] = 0;
- }
-
- // Place them.
- int ofs = 0;
- int limit_h = 0;
- for (int j = 0; j < wrects.size(); j++) {
- if (ofs + wrects[j].s.width > w) {
- ofs = 0;
- }
-
- int from_y = 0;
- for (int k = 0; k < wrects[j].s.width; k++) {
- if (hmax[ofs + k] > from_y) {
- from_y = hmax[ofs + k];
- }
- }
-
- wrects.write[j].p.x = ofs;
- wrects.write[j].p.y = from_y;
- int end_h = from_y + wrects[j].s.height;
- int end_w = ofs + wrects[j].s.width;
- if (ofs == 0) {
- limit_h = end_h;
- }
-
- for (int k = 0; k < wrects[j].s.width; k++) {
- hmax.write[ofs + k] = end_h;
- }
-
- if (end_h > max_h) {
- max_h = end_h;
- }
-
- if (end_w > max_w) {
- max_w = end_w;
- }
-
- if (ofs == 0 || end_h > limit_h) { // While h limit not reached, keep stacking.
- ofs += wrects[j].s.width;
- }
- }
-
- _AtlasWorkRectResult result;
- result.result = wrects;
- result.max_h = max_h;
- result.max_w = max_w;
- results.push_back(result);
- }
-
- // Find the result with the best aspect ratio.
-
- int best = -1;
- real_t best_aspect = 1e20;
-
- for (int i = 0; i < results.size(); i++) {
- real_t h = next_power_of_2(results[i].max_h);
- real_t w = next_power_of_2(results[i].max_w);
- real_t aspect = h > w ? h / w : w / h;
- if (aspect < best_aspect) {
- best = i;
- best_aspect = aspect;
- }
- }
-
- r_result.resize(p_rects.size());
-
- for (int i = 0; i < p_rects.size(); i++) {
- r_result.write[results[best].result[i].idx] = results[best].result[i].p;
- }
-
- r_size = Size2(results[best].max_w, results[best].max_h);
-}
-
-Vector<Vector<Point2>> Geometry::_polypaths_do_operation(PolyBooleanOperation p_op, const Vector<Point2> &p_polypath_a, const Vector<Point2> &p_polypath_b, bool is_a_open) {
- using namespace ClipperLib;
-
- ClipType op = ctUnion;
-
- switch (p_op) {
- case OPERATION_UNION:
- op = ctUnion;
- break;
- case OPERATION_DIFFERENCE:
- op = ctDifference;
- break;
- case OPERATION_INTERSECTION:
- op = ctIntersection;
- break;
- case OPERATION_XOR:
- op = ctXor;
- break;
- }
- Path path_a, path_b;
-
- // Need to scale points (Clipper's requirement for robust computation).
- for (int i = 0; i != p_polypath_a.size(); ++i) {
- path_a << IntPoint(p_polypath_a[i].x * SCALE_FACTOR, p_polypath_a[i].y * SCALE_FACTOR);
- }
- for (int i = 0; i != p_polypath_b.size(); ++i) {
- path_b << IntPoint(p_polypath_b[i].x * SCALE_FACTOR, p_polypath_b[i].y * SCALE_FACTOR);
- }
- Clipper clp;
- clp.AddPath(path_a, ptSubject, !is_a_open); // Forward compatible with Clipper 10.0.0.
- clp.AddPath(path_b, ptClip, true); // Polylines cannot be set as clip.
-
- Paths paths;
-
- if (is_a_open) {
- PolyTree tree; // Needed to populate polylines.
- clp.Execute(op, tree);
- OpenPathsFromPolyTree(tree, paths);
- } else {
- clp.Execute(op, paths); // Works on closed polygons only.
- }
- // Have to scale points down now.
- Vector<Vector<Point2>> polypaths;
-
- for (Paths::size_type i = 0; i < paths.size(); ++i) {
- Vector<Vector2> polypath;
-
- const Path &scaled_path = paths[i];
-
- for (Paths::size_type j = 0; j < scaled_path.size(); ++j) {
- polypath.push_back(Point2(
- static_cast<real_t>(scaled_path[j].X) / SCALE_FACTOR,
- static_cast<real_t>(scaled_path[j].Y) / SCALE_FACTOR));
- }
- polypaths.push_back(polypath);
- }
- return polypaths;
-}
-
-Vector<Vector<Point2>> Geometry::_polypath_offset(const Vector<Point2> &p_polypath, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) {
- using namespace ClipperLib;
-
- JoinType jt = jtSquare;
-
- switch (p_join_type) {
- case JOIN_SQUARE:
- jt = jtSquare;
- break;
- case JOIN_ROUND:
- jt = jtRound;
- break;
- case JOIN_MITER:
- jt = jtMiter;
- break;
- }
-
- EndType et = etClosedPolygon;
-
- switch (p_end_type) {
- case END_POLYGON:
- et = etClosedPolygon;
- break;
- case END_JOINED:
- et = etClosedLine;
- break;
- case END_BUTT:
- et = etOpenButt;
- break;
- case END_SQUARE:
- et = etOpenSquare;
- break;
- case END_ROUND:
- et = etOpenRound;
- break;
- }
- ClipperOffset co(2.0, 0.25 * SCALE_FACTOR); // Defaults from ClipperOffset.
- Path path;
-
- // Need to scale points (Clipper's requirement for robust computation).
- for (int i = 0; i != p_polypath.size(); ++i) {
- path << IntPoint(p_polypath[i].x * SCALE_FACTOR, p_polypath[i].y * SCALE_FACTOR);
- }
- co.AddPath(path, jt, et);
-
- Paths paths;
- co.Execute(paths, p_delta * SCALE_FACTOR); // Inflate/deflate.
-
- // Have to scale points down now.
- Vector<Vector<Point2>> polypaths;
-
- for (Paths::size_type i = 0; i < paths.size(); ++i) {
- Vector<Vector2> polypath;
-
- const Path &scaled_path = paths[i];
-
- for (Paths::size_type j = 0; j < scaled_path.size(); ++j) {
- polypath.push_back(Point2(
- static_cast<real_t>(scaled_path[j].X) / SCALE_FACTOR,
- static_cast<real_t>(scaled_path[j].Y) / SCALE_FACTOR));
- }
- polypaths.push_back(polypath);
- }
- return polypaths;
-}
-
-Vector<Vector3> Geometry::compute_convex_mesh_points(const Plane *p_planes, int p_plane_count) {
+Vector<Vector3> Geometry3D::compute_convex_mesh_points(const Plane *p_planes, int p_plane_count) {
Vector<Vector3> points;
// Iterate through every unique combination of any three planes.
@@ -1188,73 +891,6 @@ Vector<Vector3> Geometry::compute_convex_mesh_points(const Plane *p_planes, int
return points;
}
-Vector<Point2i> Geometry::pack_rects(const Vector<Size2i> &p_sizes, const Size2i &p_atlas_size) {
- Vector<stbrp_node> nodes;
- nodes.resize(p_atlas_size.width);
-
- stbrp_context context;
- stbrp_init_target(&context, p_atlas_size.width, p_atlas_size.height, nodes.ptrw(), p_atlas_size.width);
-
- Vector<stbrp_rect> rects;
- rects.resize(p_sizes.size());
-
- for (int i = 0; i < p_sizes.size(); i++) {
- rects.write[i].id = 0;
- rects.write[i].w = p_sizes[i].width;
- rects.write[i].h = p_sizes[i].height;
- rects.write[i].x = 0;
- rects.write[i].y = 0;
- rects.write[i].was_packed = 0;
- }
-
- int res = stbrp_pack_rects(&context, rects.ptrw(), rects.size());
- if (res == 0) { //pack failed
- return Vector<Point2i>();
- }
-
- Vector<Point2i> ret;
- ret.resize(p_sizes.size());
-
- for (int i = 0; i < p_sizes.size(); i++) {
- Point2i r(rects[i].x, rects[i].y);
- ret.write[i] = r;
- }
-
- return ret;
-}
-
-Vector<Vector3i> Geometry::partial_pack_rects(const Vector<Vector2i> &p_sizes, const Size2i &p_atlas_size) {
- Vector<stbrp_node> nodes;
- nodes.resize(p_atlas_size.width);
- zeromem(nodes.ptrw(), sizeof(stbrp_node) * nodes.size());
-
- stbrp_context context;
- stbrp_init_target(&context, p_atlas_size.width, p_atlas_size.height, nodes.ptrw(), p_atlas_size.width);
-
- Vector<stbrp_rect> rects;
- rects.resize(p_sizes.size());
-
- for (int i = 0; i < p_sizes.size(); i++) {
- rects.write[i].id = i;
- rects.write[i].w = p_sizes[i].width;
- rects.write[i].h = p_sizes[i].height;
- rects.write[i].x = 0;
- rects.write[i].y = 0;
- rects.write[i].was_packed = 0;
- }
-
- stbrp_pack_rects(&context, rects.ptrw(), rects.size());
-
- Vector<Vector3i> ret;
- ret.resize(p_sizes.size());
-
- for (int i = 0; i < p_sizes.size(); i++) {
- ret.write[rects[i].id] = Vector3i(rects[i].x, rects[i].y, rects[i].was_packed != 0 ? 1 : 0);
- }
-
- return ret;
-}
-
#define square(m_s) ((m_s) * (m_s))
#define INF 1e20
@@ -1296,7 +932,7 @@ static void edt(float *f, int stride, int n) {
#undef square
-Vector<uint32_t> Geometry::generate_edf(const Vector<bool> &p_voxels, const Vector3i &p_size, bool p_negative) {
+Vector<uint32_t> Geometry3D::generate_edf(const Vector<bool> &p_voxels, const Vector3i &p_size, bool p_negative) {
uint32_t float_count = p_size.x * p_size.y * p_size.z;
ERR_FAIL_COND_V((uint32_t)p_voxels.size() != float_count, Vector<uint32_t>());
@@ -1360,7 +996,7 @@ Vector<uint32_t> Geometry::generate_edf(const Vector<bool> &p_voxels, const Vect
return ret;
}
-Vector<int8_t> Geometry::generate_sdf8(const Vector<uint32_t> &p_positive, const Vector<uint32_t> &p_negative) {
+Vector<int8_t> Geometry3D::generate_sdf8(const Vector<uint32_t> &p_positive, const Vector<uint32_t> &p_negative) {
ERR_FAIL_COND_V(p_positive.size() != p_negative.size(), Vector<int8_t>());
Vector<int8_t> sdf8;
int s = p_positive.size();
diff --git a/core/math/geometry.h b/core/math/geometry_3d.h
index a61bf20c4c..64cd34892e 100644
--- a/core/math/geometry.h
+++ b/core/math/geometry_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* geometry.h */
+/* geometry_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,80 +28,17 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GEOMETRY_H
-#define GEOMETRY_H
+#ifndef GEOMETRY_3D_H
+#define GEOMETRY_3D_H
-#include "core/math/delaunay_2d.h"
#include "core/math/face3.h"
-#include "core/math/rect2.h"
-#include "core/math/triangulate.h"
-#include "core/math/vector3.h"
#include "core/object.h"
-#include "core/print_string.h"
#include "core/vector.h"
-class Geometry {
- Geometry();
+class Geometry3D {
+ Geometry3D();
public:
- static real_t get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2, Vector2 &c1, Vector2 &c2) {
- Vector2 d1 = q1 - p1; // Direction vector of segment S1.
- Vector2 d2 = q2 - p2; // Direction vector of segment S2.
- Vector2 r = p1 - p2;
- real_t a = d1.dot(d1); // Squared length of segment S1, always nonnegative.
- real_t e = d2.dot(d2); // Squared length of segment S2, always nonnegative.
- real_t f = d2.dot(r);
- real_t s, t;
- // Check if either or both segments degenerate into points.
- if (a <= CMP_EPSILON && e <= CMP_EPSILON) {
- // Both segments degenerate into points.
- c1 = p1;
- c2 = p2;
- return Math::sqrt((c1 - c2).dot(c1 - c2));
- }
- if (a <= CMP_EPSILON) {
- // First segment degenerates into a point.
- s = 0.0;
- t = f / e; // s = 0 => t = (b*s + f) / e = f / e
- t = CLAMP(t, 0.0, 1.0);
- } else {
- real_t c = d1.dot(r);
- if (e <= CMP_EPSILON) {
- // Second segment degenerates into a point.
- t = 0.0;
- s = CLAMP(-c / a, 0.0, 1.0); // t = 0 => s = (b*t - c) / a = -c / a
- } else {
- // The general nondegenerate case starts here.
- real_t b = d1.dot(d2);
- real_t denom = a * e - b * b; // Always nonnegative.
- // If segments not parallel, compute closest point on L1 to L2 and
- // clamp to segment S1. Else pick arbitrary s (here 0).
- if (denom != 0.0) {
- s = CLAMP((b * f - c * e) / denom, 0.0, 1.0);
- } else {
- s = 0.0;
- }
- // Compute point on L2 closest to S1(s) using
- // t = Dot((P1 + D1*s) - P2,D2) / Dot(D2,D2) = (b*s + f) / e
- t = (b * s + f) / e;
-
- //If t in [0,1] done. Else clamp t, recompute s for the new value
- // of t using s = Dot((P2 + D2*t) - P1,D1) / Dot(D1,D1)= (t*b - c) / a
- // and clamp s to [0, 1].
- if (t < 0.0) {
- t = 0.0;
- s = CLAMP(-c / a, 0.0, 1.0);
- } else if (t > 1.0) {
- t = 1.0;
- s = CLAMP((b - c) / a, 0.0, 1.0);
- }
- }
- }
- c1 = p1 + d1 * s;
- c2 = p2 + d2 * t;
- return Math::sqrt((c1 - c2).dot(c1 - c2));
- }
-
static void get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2, Vector3 &c1, Vector3 &c2) {
// Do the function 'd' as defined by pb. I think is is dot product of some sort.
#define d_of(m, n, o, p) ((m.x - n.x) * (o.x - p.x) + (m.y - n.y) * (o.y - p.y) + (m.z - n.z) * (o.z - p.z))
@@ -501,98 +438,6 @@ public:
return p_segment[0] + n * d; // Inside.
}
- static Vector2 get_closest_point_to_segment_2d(const Vector2 &p_point, const Vector2 *p_segment) {
- Vector2 p = p_point - p_segment[0];
- Vector2 n = p_segment[1] - p_segment[0];
- real_t l2 = n.length_squared();
- if (l2 < 1e-20) {
- return p_segment[0]; // Both points are the same, just give any.
- }
-
- real_t d = n.dot(p) / l2;
-
- if (d <= 0.0) {
- return p_segment[0]; // Before first point.
- } else if (d >= 1.0) {
- return p_segment[1]; // After first point.
- } else {
- return p_segment[0] + n * d; // Inside.
- }
- }
-
- static bool is_point_in_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) {
- Vector2 an = a - s;
- Vector2 bn = b - s;
- Vector2 cn = c - s;
-
- bool orientation = an.cross(bn) > 0;
-
- if ((bn.cross(cn) > 0) != orientation) {
- return false;
- }
-
- return (cn.cross(an) > 0) == orientation;
- }
-
- static Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2 &p_point, const Vector2 *p_segment) {
- Vector2 p = p_point - p_segment[0];
- Vector2 n = p_segment[1] - p_segment[0];
- real_t l2 = n.length_squared();
- if (l2 < 1e-20) {
- return p_segment[0]; // Both points are the same, just give any.
- }
-
- real_t d = n.dot(p) / l2;
-
- return p_segment[0] + n * d; // Inside.
- }
-
- static bool line_intersects_line_2d(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b, Vector2 &r_result) {
- // See http://paulbourke.net/geometry/pointlineplane/
-
- const real_t denom = p_dir_b.y * p_dir_a.x - p_dir_b.x * p_dir_a.y;
- if (Math::is_zero_approx(denom)) { // Parallel?
- return false;
- }
-
- const Vector2 v = p_from_a - p_from_b;
- const real_t t = (p_dir_b.x * v.y - p_dir_b.y * v.x) / denom;
- r_result = p_from_a + t * p_dir_a;
- return true;
- }
-
- static bool segment_intersects_segment_2d(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b, Vector2 *r_result) {
- Vector2 B = p_to_a - p_from_a;
- Vector2 C = p_from_b - p_from_a;
- Vector2 D = p_to_b - p_from_a;
-
- real_t ABlen = B.dot(B);
- if (ABlen <= 0) {
- return false;
- }
- Vector2 Bn = B / ABlen;
- C = Vector2(C.x * Bn.x + C.y * Bn.y, C.y * Bn.x - C.x * Bn.y);
- D = Vector2(D.x * Bn.x + D.y * Bn.y, D.y * Bn.x - D.x * Bn.y);
-
- if ((C.y < 0 && D.y < 0) || (C.y >= 0 && D.y >= 0)) {
- return false;
- }
-
- real_t ABpos = D.x + (C.x - D.x) * D.y / (D.y - C.y);
-
- // Fail if segment C-D crosses line A-B outside of segment A-B.
- if (ABpos < 0 || ABpos > 1.0) {
- return false;
- }
-
- // (4) Apply the discovered position to line A-B in the original coordinate system.
- if (r_result) {
- *r_result = p_from_a + B * ABpos;
- }
-
- return true;
- }
-
static inline bool point_in_projected_triangle(const Vector3 &p_point, const Vector3 &p_v1, const Vector3 &p_v2, const Vector3 &p_v3) {
Vector3 face_n = (p_v1 - p_v3).cross(p_v1 - p_v2);
@@ -629,7 +474,7 @@ public:
/** 2nd) TEST INSIDE TRIANGLE **/
- if (Geometry::point_in_projected_triangle(contact, p_triangle[0], p_triangle[1], p_triangle[2])) {
+ if (Geometry3D::point_in_projected_triangle(contact, p_triangle[0], p_triangle[1], p_triangle[2])) {
r_triangle_contact = contact;
r_sphere_contact = p_sphere_pos - p_normal * p_sphere_radius;
//printf("solved inside triangle\n");
@@ -695,45 +540,6 @@ public:
return false;
}
- static inline bool is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius) {
- return p_point.distance_squared_to(p_circle_pos) <= p_circle_radius * p_circle_radius;
- }
-
- static real_t segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius) {
- Vector2 line_vec = p_to - p_from;
- Vector2 vec_to_line = p_from - p_circle_pos;
-
- // Create a quadratic formula of the form ax^2 + bx + c = 0
- real_t a, b, c;
-
- a = line_vec.dot(line_vec);
- b = 2 * vec_to_line.dot(line_vec);
- c = vec_to_line.dot(vec_to_line) - p_circle_radius * p_circle_radius;
-
- // Solve for t.
- real_t sqrtterm = b * b - 4 * a * c;
-
- // If the term we intend to square root is less than 0 then the answer won't be real,
- // so it definitely won't be t in the range 0 to 1.
- if (sqrtterm < 0) {
- return -1;
- }
-
- // If we can assume that the line segment starts outside the circle (e.g. for continuous time collision detection)
- // then the following can be skipped and we can just return the equivalent of res1.
- sqrtterm = Math::sqrt(sqrtterm);
- real_t res1 = (-b - sqrtterm) / (2 * a);
- real_t res2 = (-b + sqrtterm) / (2 * a);
-
- if (res1 >= 0 && res1 <= 1) {
- return res1;
- }
- if (res2 >= 0 && res2 <= 1) {
- return res2;
- }
- return -1;
- }
-
static inline Vector<Vector3> clip_polygon(const Vector<Vector3> &polygon, const Plane &p_plane) {
enum LocationCache {
LOC_INSIDE = 1,
@@ -806,127 +612,6 @@ public:
return clipped;
}
- enum PolyBooleanOperation {
- OPERATION_UNION,
- OPERATION_DIFFERENCE,
- OPERATION_INTERSECTION,
- OPERATION_XOR
- };
- enum PolyJoinType {
- JOIN_SQUARE,
- JOIN_ROUND,
- JOIN_MITER
- };
- enum PolyEndType {
- END_POLYGON,
- END_JOINED,
- END_BUTT,
- END_SQUARE,
- END_ROUND
- };
-
- static Vector<Vector<Point2>> merge_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
- return _polypaths_do_operation(OPERATION_UNION, p_polygon_a, p_polygon_b);
- }
-
- static Vector<Vector<Point2>> clip_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
- return _polypaths_do_operation(OPERATION_DIFFERENCE, p_polygon_a, p_polygon_b);
- }
-
- static Vector<Vector<Point2>> intersect_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
- return _polypaths_do_operation(OPERATION_INTERSECTION, p_polygon_a, p_polygon_b);
- }
-
- static Vector<Vector<Point2>> exclude_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
- return _polypaths_do_operation(OPERATION_XOR, p_polygon_a, p_polygon_b);
- }
-
- static Vector<Vector<Point2>> clip_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
- return _polypaths_do_operation(OPERATION_DIFFERENCE, p_polyline, p_polygon, true);
- }
-
- static Vector<Vector<Point2>> intersect_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
- return _polypaths_do_operation(OPERATION_INTERSECTION, p_polyline, p_polygon, true);
- }
-
- static Vector<Vector<Point2>> offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type) {
- return _polypath_offset(p_polygon, p_delta, p_join_type, END_POLYGON);
- }
-
- static Vector<Vector<Point2>> offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) {
- ERR_FAIL_COND_V_MSG(p_end_type == END_POLYGON, Vector<Vector<Point2>>(), "Attempt to offset a polyline like a polygon (use offset_polygon_2d instead).");
-
- return _polypath_offset(p_polygon, p_delta, p_join_type, p_end_type);
- }
-
- static Vector<int> triangulate_delaunay_2d(const Vector<Vector2> &p_points) {
- Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(p_points);
- Vector<int> triangles;
-
- for (int i = 0; i < tr.size(); i++) {
- triangles.push_back(tr[i].points[0]);
- triangles.push_back(tr[i].points[1]);
- triangles.push_back(tr[i].points[2]);
- }
- return triangles;
- }
-
- static Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon) {
- Vector<int> triangles;
- if (!Triangulate::triangulate(p_polygon, triangles)) {
- return Vector<int>(); //fail
- }
- return triangles;
- }
-
- static bool is_polygon_clockwise(const Vector<Vector2> &p_polygon) {
- int c = p_polygon.size();
- if (c < 3) {
- return false;
- }
- const Vector2 *p = p_polygon.ptr();
- real_t sum = 0;
- for (int i = 0; i < c; i++) {
- const Vector2 &v1 = p[i];
- const Vector2 &v2 = p[(i + 1) % c];
- sum += (v2.x - v1.x) * (v2.y + v1.y);
- }
-
- return sum > 0.0f;
- }
-
- // Alternate implementation that should be faster.
- static bool is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon) {
- int c = p_polygon.size();
- if (c < 3) {
- return false;
- }
- const Vector2 *p = p_polygon.ptr();
- Vector2 further_away(-1e20, -1e20);
- Vector2 further_away_opposite(1e20, 1e20);
-
- for (int i = 0; i < c; i++) {
- further_away.x = MAX(p[i].x, further_away.x);
- further_away.y = MAX(p[i].y, further_away.y);
- further_away_opposite.x = MIN(p[i].x, further_away_opposite.x);
- further_away_opposite.y = MIN(p[i].y, further_away_opposite.y);
- }
-
- // Make point outside that won't intersect with points in segment from p_point.
- further_away += (further_away - further_away_opposite) * Vector2(1.221313, 1.512312);
-
- int intersections = 0;
- for (int i = 0; i < c; i++) {
- const Vector2 &v1 = p[i];
- const Vector2 &v2 = p[(i + 1) % c];
- if (segment_intersects_segment_2d(v1, v2, p_point, further_away, nullptr)) {
- intersections++;
- }
- }
-
- return (intersections & 1);
- }
-
static Vector<Vector<Face3>> separate_objects(Vector<Face3> p_array);
// Create a "wrap" that encloses the given geometry.
@@ -999,50 +684,12 @@ public:
return ret;
}
}
-
- static real_t vec2_cross(const Point2 &O, const Point2 &A, const Point2 &B) {
- return (real_t)(A.x - O.x) * (B.y - O.y) - (real_t)(A.y - O.y) * (B.x - O.x);
- }
-
- // Returns a list of points on the convex hull in counter-clockwise order.
- // Note: the last point in the returned list is the same as the first one.
- static Vector<Point2> convex_hull_2d(Vector<Point2> P) {
- int n = P.size(), k = 0;
- Vector<Point2> H;
- H.resize(2 * n);
-
- // Sort points lexicographically.
- P.sort();
-
- // Build lower hull.
- for (int i = 0; i < n; ++i) {
- while (k >= 2 && vec2_cross(H[k - 2], H[k - 1], P[i]) <= 0) {
- k--;
- }
- H.write[k++] = P[i];
- }
-
- // Build upper hull.
- for (int i = n - 2, t = k + 1; i >= 0; i--) {
- while (k >= t && vec2_cross(H[k - 2], H[k - 1], P[i]) <= 0) {
- k--;
- }
- H.write[k++] = P[i];
- }
-
- H.resize(k);
- return H;
- }
- static Vector<Vector<Vector2>> decompose_polygon_in_convex(Vector<Point2> polygon);
-
static MeshData build_convex_mesh(const Vector<Plane> &p_planes);
static Vector<Plane> build_sphere_planes(real_t p_radius, int p_lats, int p_lons, Vector3::Axis p_axis = Vector3::AXIS_Z);
static Vector<Plane> build_box_planes(const Vector3 &p_extents);
static Vector<Plane> build_cylinder_planes(real_t p_radius, real_t p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z);
static Vector<Plane> build_capsule_planes(real_t p_radius, real_t p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z);
- static void make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size);
-
static Vector<Vector3> compute_convex_mesh_points(const Plane *p_planes, int p_plane_count);
#define FINDMINMAX(x0, x1, x2, min, max) \
@@ -1255,9 +902,6 @@ public:
return planeBoxOverlap(normal, d, boxhalfsize); /* if true, box and triangle overlaps */
}
- static Vector<Point2i> pack_rects(const Vector<Size2i> &p_sizes, const Size2i &p_atlas_size);
- static Vector<Vector3i> partial_pack_rects(const Vector<Vector2i> &p_sizes, const Size2i &p_atlas_size);
-
static Vector<uint32_t> generate_edf(const Vector<bool> &p_voxels, const Vector3i &p_size, bool p_negative);
static Vector<int8_t> generate_sdf8(const Vector<uint32_t> &p_positive, const Vector<uint32_t> &p_negative);
@@ -1301,10 +945,6 @@ public:
return Color(va6 * v6, vb6 * v6, vc6 * v6, vd6 * v6);
#undef STP
}
-
-private:
- static Vector<Vector<Point2>> _polypaths_do_operation(PolyBooleanOperation p_op, const Vector<Point2> &p_polypath_a, const Vector<Point2> &p_polypath_b, bool is_a_open = false);
- static Vector<Vector<Point2>> _polypath_offset(const Vector<Point2> &p_polypath, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type);
};
-#endif // GEOMETRY_H
+#endif // GEOMETRY_3D_H
diff --git a/core/math/octree.h b/core/math/octree.h
index c05fc4e9ed..5d9688d442 100644
--- a/core/math/octree.h
+++ b/core/math/octree.h
@@ -34,7 +34,7 @@
#include "core/list.h"
#include "core/map.h"
#include "core/math/aabb.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_3d.h"
#include "core/math/vector3.h"
#include "core/print_string.h"
#include "core/variant.h"
@@ -1201,7 +1201,7 @@ int Octree<T, use_pairs, AL>::cull_convex(const Vector<Plane> &p_convex, T **p_r
return 0;
}
- Vector<Vector3> convex_points = Geometry::compute_convex_mesh_points(&p_convex[0], p_convex.size());
+ Vector<Vector3> convex_points = Geometry3D::compute_convex_mesh_points(&p_convex[0], p_convex.size());
if (convex_points.size() == 0) {
return 0;
}
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index fe16904448..8ba1ba9286 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -34,7 +34,7 @@
uint32_t QuickHull::debug_stop_after = 0xFFFFFFFF;
-Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_mesh) {
+Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_mesh) {
/* CREATE AABB VOLUME */
AABB aabb;
@@ -334,17 +334,17 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
//make a map of edges again
Map<Edge, RetFaceConnect> ret_edges;
- List<Geometry::MeshData::Face> ret_faces;
+ List<Geometry3D::MeshData::Face> ret_faces;
for (List<Face>::Element *E = faces.front(); E; E = E->next()) {
- Geometry::MeshData::Face f;
+ Geometry3D::MeshData::Face f;
f.plane = E->get().plane;
for (int i = 0; i < 3; i++) {
f.indices.push_back(E->get().vertices[i]);
}
- List<Geometry::MeshData::Face>::Element *F = ret_faces.push_back(f);
+ List<Geometry3D::MeshData::Face>::Element *F = ret_faces.push_back(f);
for (int i = 0; i < 3; i++) {
uint32_t a = E->get().vertices[i];
@@ -366,8 +366,8 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
//fill faces
- for (List<Geometry::MeshData::Face>::Element *E = ret_faces.front(); E; E = E->next()) {
- Geometry::MeshData::Face &f = E->get();
+ for (List<Geometry3D::MeshData::Face>::Element *E = ret_faces.front(); E; E = E->next()) {
+ Geometry3D::MeshData::Face &f = E->get();
for (int i = 0; i < f.indices.size(); i++) {
int a = E->get().indices[i];
@@ -377,7 +377,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
Map<Edge, RetFaceConnect>::Element *F = ret_edges.find(e);
ERR_CONTINUE(!F);
- List<Geometry::MeshData::Face>::Element *O = F->get().left == E ? F->get().right : F->get().left;
+ List<Geometry3D::MeshData::Face>::Element *O = F->get().left == E ? F->get().right : F->get().left;
ERR_CONTINUE(O == E);
ERR_CONTINUE(O == nullptr);
@@ -439,13 +439,13 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
r_mesh.faces.resize(ret_faces.size());
int idx = 0;
- for (List<Geometry::MeshData::Face>::Element *E = ret_faces.front(); E; E = E->next()) {
+ for (List<Geometry3D::MeshData::Face>::Element *E = ret_faces.front(); E; E = E->next()) {
r_mesh.faces.write[idx++] = E->get();
}
r_mesh.edges.resize(ret_edges.size());
idx = 0;
for (Map<Edge, RetFaceConnect>::Element *E = ret_edges.front(); E; E = E->next()) {
- Geometry::MeshData::Edge e;
+ Geometry3D::MeshData::Edge e;
e.a = E->key().vertices[0];
e.b = E->key().vertices[1];
r_mesh.edges.write[idx++] = e;
diff --git a/core/math/quick_hull.h b/core/math/quick_hull.h
index 29f709febe..cac8e58d23 100644
--- a/core/math/quick_hull.h
+++ b/core/math/quick_hull.h
@@ -33,7 +33,7 @@
#include "core/list.h"
#include "core/math/aabb.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_3d.h"
#include "core/set.h"
class QuickHull {
@@ -74,13 +74,13 @@ private:
FaceConnect() {}
};
struct RetFaceConnect {
- List<Geometry::MeshData::Face>::Element *left, *right = nullptr;
+ List<Geometry3D::MeshData::Face>::Element *left, *right = nullptr;
RetFaceConnect() {}
};
public:
static uint32_t debug_stop_after;
- static Error build(const Vector<Vector3> &p_points, Geometry::MeshData &r_mesh);
+ static Error build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_mesh);
};
#endif // QUICK_HULL_H
diff --git a/core/os/os.cpp b/core/os/os.cpp
index c29930e485..56755bcf51 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -457,18 +457,22 @@ PackedStringArray OS::get_connected_midi_inputs() {
}
PackedStringArray list;
- return list;
+ ERR_FAIL_V_MSG(list, vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
}
void OS::open_midi_inputs() {
if (MIDIDriver::get_singleton()) {
MIDIDriver::get_singleton()->open();
+ } else {
+ ERR_PRINT(vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
}
}
void OS::close_midi_inputs() {
if (MIDIDriver::get_singleton()) {
MIDIDriver::get_singleton()->close();
+ } else {
+ ERR_PRINT(vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
}
}
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index 3870141ecf..c0f9eea76d 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -60,7 +60,8 @@
#include "core/io/xml_parser.h"
#include "core/math/a_star.h"
#include "core/math/expression.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_2d.h"
+#include "core/math/geometry_3d.h"
#include "core/math/random_number_generator.h"
#include "core/math/triangle_mesh.h"
#include "core/os/main_loop.h"
@@ -87,7 +88,8 @@ static _JSON *_json = nullptr;
static IP *ip = nullptr;
-static _Geometry *_geometry = nullptr;
+static _Geometry2D *_geometry_2d = nullptr;
+static _Geometry3D *_geometry_3d = nullptr;
extern Mutex _global_mutex;
@@ -213,7 +215,8 @@ void register_core_types() {
ip = IP::create();
- _geometry = memnew(_Geometry);
+ _geometry_2d = memnew(_Geometry2D);
+ _geometry_3d = memnew(_Geometry3D);
_resource_loader = memnew(_ResourceLoader);
_resource_saver = memnew(_ResourceSaver);
@@ -238,7 +241,8 @@ void register_core_settings() {
void register_core_singletons() {
ClassDB::register_class<ProjectSettings>();
ClassDB::register_virtual_class<IP>();
- ClassDB::register_class<_Geometry>();
+ ClassDB::register_class<_Geometry2D>();
+ ClassDB::register_class<_Geometry3D>();
ClassDB::register_class<_ResourceLoader>();
ClassDB::register_class<_ResourceSaver>();
ClassDB::register_class<_OS>();
@@ -253,7 +257,8 @@ void register_core_singletons() {
Engine::get_singleton()->add_singleton(Engine::Singleton("ProjectSettings", ProjectSettings::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("IP", IP::get_singleton()));
- Engine::get_singleton()->add_singleton(Engine::Singleton("Geometry", _Geometry::get_singleton()));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("Geometry2D", _Geometry2D::get_singleton()));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("Geometry3D", _Geometry3D::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("ResourceLoader", _ResourceLoader::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("ResourceSaver", _ResourceSaver::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("OS", _OS::get_singleton()));
@@ -275,7 +280,8 @@ void unregister_core_types() {
memdelete(_marshalls);
memdelete(_json);
- memdelete(_geometry);
+ memdelete(_geometry_2d);
+ memdelete(_geometry_3d);
ResourceLoader::remove_resource_format_loader(resource_format_image);
resource_format_image.unref();
diff --git a/core/ustring.cpp b/core/ustring.cpp
index 7dbaed9fbe..cfb547742a 100644
--- a/core/ustring.cpp
+++ b/core/ustring.cpp
@@ -4338,13 +4338,14 @@ String TTR(const String &p_text) {
}
String DTR(const String &p_text) {
+ // Comes straight from the XML, so remove indentation and any trailing whitespace.
+ const String text = p_text.dedent().strip_edges();
+
if (TranslationServer::get_singleton()) {
- // Comes straight from the XML, so remove indentation and any trailing whitespace.
- const String text = p_text.dedent().strip_edges();
return TranslationServer::get_singleton()->doc_translate(text);
}
- return p_text;
+ return text;
}
#endif
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index 404468a7b4..f1b2a1547d 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -1296,10 +1296,16 @@ Variant Variant::construct(const Variant::Type p_type, const Variant **p_args, i
// math types
case VECTOR2:
return Vector2();
+ case VECTOR2I:
+ return Vector2i();
case RECT2:
return Rect2();
+ case RECT2I:
+ return Rect2i();
case VECTOR3:
return Vector3();
+ case VECTOR3I:
+ return Vector3i();
case TRANSFORM2D:
return Transform2D();
case PLANE:
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 03eb733e54..41811a48b1 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -27,8 +27,11 @@
<member name="Engine" type="Engine" setter="" getter="">
The [Engine] singleton.
</member>
- <member name="Geometry" type="Geometry" setter="" getter="">
- The [Geometry] singleton.
+ <member name="Geometry2D" type="Geometry2D" setter="" getter="">
+ The [Geometry2D] singleton.
+ </member>
+ <member name="Geometry3D" type="Geometry3D" setter="" getter="">
+ The [Geometry3D] singleton.
</member>
<member name="IP" type="IP" setter="" getter="">
The [IP] singleton.
diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml
index 9642dd1c70..dd04f4ce3f 100644
--- a/doc/classes/AnimationTree.xml
+++ b/doc/classes/AnimationTree.xml
@@ -4,6 +4,7 @@
A node to be used for advanced animation transitions in an [AnimationPlayer].
</brief_description>
<description>
+ Note: When linked with an [AnimationPlayer], several properties and methods of the corresponding [AnimationPlayer] will not function as expected. Playback and transitions should be handled using only the [AnimationTree] and its constituent [AnimationNode](s). The [AnimationPlayer] node should be used solely for adding, deleting, and editing animations.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
@@ -23,6 +24,7 @@
<return type="Transform">
</return>
<description>
+ Retrieve the motion of the [member root_motion_track] as a [Transform] that can be used elsewhere. If [member root_motion_track] is not a path to a track of type [constant Animation.TYPE_TRANSFORM], returns an identity transformation.
</description>
</method>
<method name="rename_parameter">
@@ -47,6 +49,8 @@
The process mode of this [AnimationTree]. See [enum AnimationProcessMode] for available modes.
</member>
<member name="root_motion_track" type="NodePath" setter="set_root_motion_track" getter="get_root_motion_track" default="NodePath(&quot;&quot;)">
+ The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by [code]":"[/code]. For example, [code]"character/skeleton:ankle"[/code] or [code]"character/mesh:transform/local"[/code].
+ If the track has type [constant Animation.TYPE_TRANSFORM], the transformation will be cancelled visually, and the animation will appear to stay in place.
</member>
<member name="tree_root" type="AnimationNode" setter="set_tree_root" getter="get_tree_root">
The root animation node of this [AnimationTree]. See [AnimationNode].
diff --git a/doc/classes/BitmapFont.xml b/doc/classes/BitmapFont.xml
index 421b405808..87cffdaca0 100644
--- a/doc/classes/BitmapFont.xml
+++ b/doc/classes/BitmapFont.xml
@@ -65,17 +65,6 @@
Creates a BitmapFont from the [code]*.fnt[/code] file at [code]path[/code].
</description>
</method>
- <method name="get_char_size" qualifiers="const">
- <return type="Vector2">
- </return>
- <argument index="0" name="char" type="int">
- </argument>
- <argument index="1" name="next" type="int" default="0">
- </argument>
- <description>
- Returns the size of a character, optionally taking kerning into account if the next character is provided.
- </description>
- </method>
<method name="get_kerning_pair" qualifiers="const">
<return type="int">
</return>
diff --git a/doc/classes/ConvexPolygonShape2D.xml b/doc/classes/ConvexPolygonShape2D.xml
index cba446fff8..42951e2158 100644
--- a/doc/classes/ConvexPolygonShape2D.xml
+++ b/doc/classes/ConvexPolygonShape2D.xml
@@ -16,7 +16,7 @@
<argument index="0" name="point_cloud" type="PackedVector2Array">
</argument>
<description>
- Based on the set of points provided, this creates and assigns the [member points] property using the convex hull algorithm. Removing all unneeded points. See [method Geometry.convex_hull_2d] for details.
+ Based on the set of points provided, this creates and assigns the [member points] property using the convex hull algorithm. Removing all unneeded points. See [method Geometry2D.convex_hull] for details.
</description>
</method>
</methods>
diff --git a/doc/classes/DirectionalLight3D.xml b/doc/classes/DirectionalLight3D.xml
index 6c88dcf42e..f66be6ddde 100644
--- a/doc/classes/DirectionalLight3D.xml
+++ b/doc/classes/DirectionalLight3D.xml
@@ -42,19 +42,19 @@
</members>
<constants>
<constant name="SHADOW_ORTHOGONAL" value="0" enum="ShadowMode">
- Renders the entire scene's shadow map from an orthogonal point of view. May result in blockier shadows on close objects.
+ Renders the entire scene's shadow map from an orthogonal point of view. This is the fastest directional shadow mode. May result in blurrier shadows on close objects.
</constant>
<constant name="SHADOW_PARALLEL_2_SPLITS" value="1" enum="ShadowMode">
- Splits the view frustum in 2 areas, each with its own shadow map.
+ Splits the view frustum in 2 areas, each with its own shadow map. This shadow mode is a compromise between [constant SHADOW_ORTHOGONAL] and [constant SHADOW_PARALLEL_4_SPLITS] in terms of performance.
</constant>
<constant name="SHADOW_PARALLEL_4_SPLITS" value="2" enum="ShadowMode">
- Splits the view frustum in 4 areas, each with its own shadow map.
+ Splits the view frustum in 4 areas, each with its own shadow map. This is the slowest directional shadow mode.
</constant>
<constant name="SHADOW_DEPTH_RANGE_STABLE" value="0" enum="ShadowDepthRange">
Keeps the shadow stable when the camera moves, at the cost of lower effective shadow resolution.
</constant>
<constant name="SHADOW_DEPTH_RANGE_OPTIMIZED" value="1" enum="ShadowDepthRange">
- Tries to achieve maximum shadow resolution. May result in saw effect on shadow edges.
+ Tries to achieve maximum shadow resolution. May result in saw effect on shadow edges. This mode typically works best in games where the camera will often move at high speeds, such as most racing games.
</constant>
</constants>
</class>
diff --git a/doc/classes/DynamicFontData.xml b/doc/classes/DynamicFontData.xml
index 2b4ec17bf1..483da96f3f 100644
--- a/doc/classes/DynamicFontData.xml
+++ b/doc/classes/DynamicFontData.xml
@@ -12,7 +12,7 @@
</methods>
<members>
<member name="antialiased" type="bool" setter="set_antialiased" getter="is_antialiased" default="true">
- If [code]true[/code], the font is rendered with anti-aliasing.
+ If [code]true[/code], the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one).
</member>
<member name="font_path" type="String" setter="set_font_path" getter="get_font_path" default="&quot;&quot;">
The path to the vector font file.
diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml
index 499c3b8271..dbe725f08b 100644
--- a/doc/classes/EditorInterface.xml
+++ b/doc/classes/EditorInterface.xml
@@ -182,14 +182,6 @@
Selects the file, with the path provided by [code]file[/code], in the FileSystem dock.
</description>
</method>
- <method name="set_distraction_free_mode">
- <return type="void">
- </return>
- <argument index="0" name="enter" type="bool">
- </argument>
- <description>
- </description>
- </method>
<method name="set_main_screen_editor">
<return type="void">
</return>
@@ -210,6 +202,10 @@
</description>
</method>
</methods>
+ <members>
+ <member name="distraction_free_mode" type="bool" setter="set_distraction_free_mode" getter="is_distraction_free_mode_enabled">
+ </member>
+ </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml
index 882f819e37..30b8c1fe76 100644
--- a/doc/classes/Font.xml
+++ b/doc/classes/Font.xml
@@ -54,6 +54,17 @@
Returns the font ascent (number of pixels above the baseline).
</description>
</method>
+ <method name="get_char_size" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="char" type="int">
+ </argument>
+ <argument index="1" name="next" type="int" default="0">
+ </argument>
+ <description>
+ Returns the size of a character, optionally taking kerning into account if the next character is provided.
+ </description>
+ </method>
<method name="get_descent" qualifiers="const">
<return type="float">
</return>
diff --git a/doc/classes/Geometry.xml b/doc/classes/Geometry2D.xml
index 4d6f7b60a3..ffd4bd108d 100644
--- a/doc/classes/Geometry.xml
+++ b/doc/classes/Geometry2D.xml
@@ -1,67 +1,15 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Geometry" inherits="Object" version="4.0">
+<class name="Geometry2D" inherits="Object" version="4.0">
<brief_description>
- Helper node to calculate generic geometry operations.
+ Helper node to calculate generic geometry operations in 2D space.
</brief_description>
<description>
- Geometry provides users with a set of helper functions to create geometric shapes, compute intersections between shapes, and process various other geometric operations.
+ Geometry2D provides users with a set of helper functions to create geometric shapes, compute intersections between shapes, and process various other geometric operations.
</description>
<tutorials>
</tutorials>
<methods>
- <method name="build_box_planes">
- <return type="Array">
- </return>
- <argument index="0" name="extents" type="Vector3">
- </argument>
- <description>
- Returns an array with 6 [Plane]s that describe the sides of a box centered at the origin. The box size is defined by [code]extents[/code], which represents one (positive) corner of the box (i.e. half its actual size).
- </description>
- </method>
- <method name="build_capsule_planes">
- <return type="Array">
- </return>
- <argument index="0" name="radius" type="float">
- </argument>
- <argument index="1" name="height" type="float">
- </argument>
- <argument index="2" name="sides" type="int">
- </argument>
- <argument index="3" name="lats" type="int">
- </argument>
- <argument index="4" name="axis" type="int" enum="Vector3.Axis" default="2">
- </argument>
- <description>
- Returns an array of [Plane]s closely bounding a faceted capsule centered at the origin with radius [code]radius[/code] and height [code]height[/code]. The parameter [code]sides[/code] defines how many planes will be generated for the side part of the capsule, whereas [code]lats[/code] gives the number of latitudinal steps at the bottom and top of the capsule. The parameter [code]axis[/code] describes the axis along which the capsule is oriented (0 for X, 1 for Y, 2 for Z).
- </description>
- </method>
- <method name="build_cylinder_planes">
- <return type="Array">
- </return>
- <argument index="0" name="radius" type="float">
- </argument>
- <argument index="1" name="height" type="float">
- </argument>
- <argument index="2" name="sides" type="int">
- </argument>
- <argument index="3" name="axis" type="int" enum="Vector3.Axis" default="2">
- </argument>
- <description>
- Returns an array of [Plane]s closely bounding a faceted cylinder centered at the origin with radius [code]radius[/code] and height [code]height[/code]. The parameter [code]sides[/code] defines how many planes will be generated for the round part of the cylinder. The parameter [code]axis[/code] describes the axis along which the cylinder is oriented (0 for X, 1 for Y, 2 for Z).
- </description>
- </method>
- <method name="clip_polygon">
- <return type="PackedVector3Array">
- </return>
- <argument index="0" name="points" type="PackedVector3Array">
- </argument>
- <argument index="1" name="plane" type="Plane">
- </argument>
- <description>
- Clips the polygon defined by the points in [code]points[/code] against the [code]plane[/code] and returns the points of the clipped polygon.
- </description>
- </method>
- <method name="clip_polygons_2d">
+ <method name="clip_polygons">
<return type="Array">
</return>
<argument index="0" name="polygon_a" type="PackedVector2Array">
@@ -73,7 +21,7 @@
If [code]polygon_b[/code] is enclosed by [code]polygon_a[/code], returns an outer polygon (boundary) and inner polygon (hole) which could be distinguished by calling [method is_polygon_clockwise].
</description>
</method>
- <method name="clip_polyline_with_polygon_2d">
+ <method name="clip_polyline_with_polygon">
<return type="Array">
</return>
<argument index="0" name="polyline" type="PackedVector2Array">
@@ -84,7 +32,7 @@
Clips [code]polyline[/code] against [code]polygon[/code] and returns an array of clipped polylines. This performs [constant OPERATION_DIFFERENCE] between the polyline and the polygon. This operation can be thought of as cutting a line with a closed shape.
</description>
</method>
- <method name="convex_hull_2d">
+ <method name="convex_hull">
<return type="PackedVector2Array">
</return>
<argument index="0" name="points" type="PackedVector2Array">
@@ -93,7 +41,7 @@
Given an array of [Vector2]s, returns the convex hull as a list of points in counterclockwise order. The last point is the same as the first one.
</description>
</method>
- <method name="exclude_polygons_2d">
+ <method name="exclude_polygons">
<return type="Array">
</return>
<argument index="0" name="polygon_a" type="PackedVector2Array">
@@ -101,24 +49,11 @@
<argument index="1" name="polygon_b" type="PackedVector2Array">
</argument>
<description>
- Mutually excludes common area defined by intersection of [code]polygon_a[/code] and [code]polygon_b[/code] (see [method intersect_polygons_2d]) and returns an array of excluded polygons. This performs [constant OPERATION_XOR] between polygons. In other words, returns all but common area between polygons.
+ Mutually excludes common area defined by intersection of [code]polygon_a[/code] and [code]polygon_b[/code] (see [method intersect_polygons]) and returns an array of excluded polygons. This performs [constant OPERATION_XOR] between polygons. In other words, returns all but common area between polygons.
The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling [method is_polygon_clockwise].
</description>
</method>
<method name="get_closest_point_to_segment">
- <return type="Vector3">
- </return>
- <argument index="0" name="point" type="Vector3">
- </argument>
- <argument index="1" name="s1" type="Vector3">
- </argument>
- <argument index="2" name="s2" type="Vector3">
- </argument>
- <description>
- Returns the 3D point on the 3D segment ([code]s1[/code], [code]s2[/code]) that is closest to [code]point[/code]. The returned point will always be inside the specified segment.
- </description>
- </method>
- <method name="get_closest_point_to_segment_2d">
<return type="Vector2">
</return>
<argument index="0" name="point" type="Vector2">
@@ -132,19 +67,6 @@
</description>
</method>
<method name="get_closest_point_to_segment_uncapped">
- <return type="Vector3">
- </return>
- <argument index="0" name="point" type="Vector3">
- </argument>
- <argument index="1" name="s1" type="Vector3">
- </argument>
- <argument index="2" name="s2" type="Vector3">
- </argument>
- <description>
- Returns the 3D point on the 3D line defined by ([code]s1[/code], [code]s2[/code]) that is closest to [code]point[/code]. The returned point can be inside the segment ([code]s1[/code], [code]s2[/code]) or outside of it, i.e. somewhere on the line extending from the segment.
- </description>
- </method>
- <method name="get_closest_point_to_segment_uncapped_2d">
<return type="Vector2">
</return>
<argument index="0" name="point" type="Vector2">
@@ -158,21 +80,6 @@
</description>
</method>
<method name="get_closest_points_between_segments">
- <return type="PackedVector3Array">
- </return>
- <argument index="0" name="p1" type="Vector3">
- </argument>
- <argument index="1" name="p2" type="Vector3">
- </argument>
- <argument index="2" name="q1" type="Vector3">
- </argument>
- <argument index="3" name="q2" type="Vector3">
- </argument>
- <description>
- Given the two 3D segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/code], [code]q2[/code]), finds those two points on the two segments that are closest to each other. Returns a [PackedVector3Array] that contains this point on ([code]p1[/code], [code]p2[/code]) as well the accompanying point on ([code]q1[/code], [code]q2[/code]).
- </description>
- </method>
- <method name="get_closest_points_between_segments_2d">
<return type="PackedVector2Array">
</return>
<argument index="0" name="p1" type="Vector2">
@@ -187,16 +94,7 @@
Given the two 2D segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/code], [code]q2[/code]), finds those two points on the two segments that are closest to each other. Returns a [PackedVector2Array] that contains this point on ([code]p1[/code], [code]p2[/code]) as well the accompanying point on ([code]q1[/code], [code]q2[/code]).
</description>
</method>
- <method name="get_uv84_normal_bit">
- <return type="int">
- </return>
- <argument index="0" name="normal" type="Vector3">
- </argument>
- <description>
- Used internally by the engine.
- </description>
- </method>
- <method name="intersect_polygons_2d">
+ <method name="intersect_polygons">
<return type="Array">
</return>
<argument index="0" name="polygon_a" type="PackedVector2Array">
@@ -208,7 +106,7 @@
The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling [method is_polygon_clockwise].
</description>
</method>
- <method name="intersect_polyline_with_polygon_2d">
+ <method name="intersect_polyline_with_polygon">
<return type="Array">
</return>
<argument index="0" name="polyline" type="PackedVector2Array">
@@ -252,7 +150,7 @@
Returns [code]true[/code] if [code]polygon[/code]'s vertices are ordered in clockwise order, otherwise returns [code]false[/code].
</description>
</method>
- <method name="line_intersects_line_2d">
+ <method name="line_intersects_line">
<return type="Variant">
</return>
<argument index="0" name="from_a" type="Vector2">
@@ -277,7 +175,7 @@
Given an array of [Vector2]s representing tiles, builds an atlas. The returned dictionary has two keys: [code]points[/code] is a vector of [Vector2] that specifies the positions of each tile, [code]size[/code] contains the overall size of the whole atlas as [Vector2].
</description>
</method>
- <method name="merge_polygons_2d">
+ <method name="merge_polygons">
<return type="Array">
</return>
<argument index="0" name="polygon_a" type="PackedVector2Array">
@@ -289,14 +187,14 @@
The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling [method is_polygon_clockwise].
</description>
</method>
- <method name="offset_polygon_2d">
+ <method name="offset_polygon">
<return type="Array">
</return>
<argument index="0" name="polygon" type="PackedVector2Array">
</argument>
<argument index="1" name="delta" type="float">
</argument>
- <argument index="2" name="join_type" type="int" enum="Geometry.PolyJoinType" default="0">
+ <argument index="2" name="join_type" type="int" enum="Geometry2D.PolyJoinType" default="0">
</argument>
<description>
Inflates or deflates [code]polygon[/code] by [code]delta[/code] units (pixels). If [code]delta[/code] is positive, makes the polygon grow outward. If [code]delta[/code] is negative, shrinks the polygon inward. Returns an array of polygons because inflating/deflating may result in multiple discrete polygons. Returns an empty array if [code]delta[/code] is negative and the absolute value of it approximately exceeds the minimum bounding rectangle dimensions of the polygon.
@@ -304,16 +202,16 @@
The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling [method is_polygon_clockwise].
</description>
</method>
- <method name="offset_polyline_2d">
+ <method name="offset_polyline">
<return type="Array">
</return>
<argument index="0" name="polyline" type="PackedVector2Array">
</argument>
<argument index="1" name="delta" type="float">
</argument>
- <argument index="2" name="join_type" type="int" enum="Geometry.PolyJoinType" default="0">
+ <argument index="2" name="join_type" type="int" enum="Geometry2D.PolyJoinType" default="0">
</argument>
- <argument index="3" name="end_type" type="int" enum="Geometry.PolyEndType" default="3">
+ <argument index="3" name="end_type" type="int" enum="Geometry2D.PolyEndType" default="3">
</argument>
<description>
Inflates or deflates [code]polyline[/code] by [code]delta[/code] units (pixels), producing polygons. If [code]delta[/code] is positive, makes the polyline grow outward. Returns an array of polygons because inflating/deflating may result in multiple discrete polygons. If [code]delta[/code] is negative, returns an empty array.
@@ -337,67 +235,7 @@
Returns if [code]point[/code] is inside the triangle specified by [code]a[/code], [code]b[/code] and [code]c[/code].
</description>
</method>
- <method name="ray_intersects_triangle">
- <return type="Variant">
- </return>
- <argument index="0" name="from" type="Vector3">
- </argument>
- <argument index="1" name="dir" type="Vector3">
- </argument>
- <argument index="2" name="a" type="Vector3">
- </argument>
- <argument index="3" name="b" type="Vector3">
- </argument>
- <argument index="4" name="c" type="Vector3">
- </argument>
- <description>
- Tests if the 3D ray starting at [code]from[/code] with the direction of [code]dir[/code] intersects the triangle specified by [code]a[/code], [code]b[/code] and [code]c[/code]. If yes, returns the point of intersection as [Vector3]. If no intersection takes place, an empty [Variant] is returned.
- </description>
- </method>
- <method name="segment_intersects_circle">
- <return type="float">
- </return>
- <argument index="0" name="segment_from" type="Vector2">
- </argument>
- <argument index="1" name="segment_to" type="Vector2">
- </argument>
- <argument index="2" name="circle_position" type="Vector2">
- </argument>
- <argument index="3" name="circle_radius" type="float">
- </argument>
- <description>
- Given the 2D segment ([code]segment_from[/code], [code]segment_to[/code]), returns the position on the segment (as a number between 0 and 1) at which the segment hits the circle that is located at position [code]circle_position[/code] and has radius [code]circle_radius[/code]. If the segment does not intersect the circle, -1 is returned (this is also the case if the line extending the segment would intersect the circle, but the segment does not).
- </description>
- </method>
- <method name="segment_intersects_convex">
- <return type="PackedVector3Array">
- </return>
- <argument index="0" name="from" type="Vector3">
- </argument>
- <argument index="1" name="to" type="Vector3">
- </argument>
- <argument index="2" name="planes" type="Array">
- </argument>
- <description>
- Given a convex hull defined though the [Plane]s in the array [code]planes[/code], tests if the segment ([code]from[/code], [code]to[/code]) intersects with that hull. If an intersection is found, returns a [PackedVector3Array] containing the point the intersection and the hull's normal. If no intersecion is found, an the returned array is empty.
- </description>
- </method>
- <method name="segment_intersects_cylinder">
- <return type="PackedVector3Array">
- </return>
- <argument index="0" name="from" type="Vector3">
- </argument>
- <argument index="1" name="to" type="Vector3">
- </argument>
- <argument index="2" name="height" type="float">
- </argument>
- <argument index="3" name="radius" type="float">
- </argument>
- <description>
- Checks if the segment ([code]from[/code], [code]to[/code]) intersects the cylinder with height [code]height[/code] that is centered at the origin and has radius [code]radius[/code]. If no, returns an empty [PackedVector3Array]. If an intersection takes place, the returned array contains the point of intersection and the cylinder's normal at the point of intersection.
- </description>
- </method>
- <method name="segment_intersects_segment_2d">
+ <method name="segment_intersects_segment">
<return type="Variant">
</return>
<argument index="0" name="from_a" type="Vector2">
@@ -412,39 +250,7 @@
Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and ([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point of intersection as [Vector2]. If no intersection takes place, returns an empty [Variant].
</description>
</method>
- <method name="segment_intersects_sphere">
- <return type="PackedVector3Array">
- </return>
- <argument index="0" name="from" type="Vector3">
- </argument>
- <argument index="1" name="to" type="Vector3">
- </argument>
- <argument index="2" name="sphere_position" type="Vector3">
- </argument>
- <argument index="3" name="sphere_radius" type="float">
- </argument>
- <description>
- Checks if the segment ([code]from[/code], [code]to[/code]) intersects the sphere that is located at [code]sphere_position[/code] and has radius [code]sphere_radius[/code]. If no, returns an empty [PackedVector3Array]. If yes, returns a [PackedVector3Array] containing the point of intersection and the sphere's normal at the point of intersection.
- </description>
- </method>
- <method name="segment_intersects_triangle">
- <return type="Variant">
- </return>
- <argument index="0" name="from" type="Vector3">
- </argument>
- <argument index="1" name="to" type="Vector3">
- </argument>
- <argument index="2" name="a" type="Vector3">
- </argument>
- <argument index="3" name="b" type="Vector3">
- </argument>
- <argument index="4" name="c" type="Vector3">
- </argument>
- <description>
- Tests if the segment ([code]from[/code], [code]to[/code]) intersects the triangle [code]a[/code], [code]b[/code], [code]c[/code]. If yes, returns the point of intersection as [Vector3]. If no intersection takes place, an empty [Variant] is returned.
- </description>
- </method>
- <method name="triangulate_delaunay_2d">
+ <method name="triangulate_delaunay">
<return type="PackedInt32Array">
</return>
<argument index="0" name="points" type="PackedVector2Array">
diff --git a/doc/classes/Geometry3D.xml b/doc/classes/Geometry3D.xml
new file mode 100644
index 0000000000..ec685a5ce7
--- /dev/null
+++ b/doc/classes/Geometry3D.xml
@@ -0,0 +1,194 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="Geometry3D" inherits="Object" version="4.0">
+ <brief_description>
+ Helper node to calculate generic geometry operations in 3D space.
+ </brief_description>
+ <description>
+ Geometry3D provides users with a set of helper functions to create geometric shapes, compute intersections between shapes, and process various other geometric operations.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="build_box_planes">
+ <return type="Array">
+ </return>
+ <argument index="0" name="extents" type="Vector3">
+ </argument>
+ <description>
+ Returns an array with 6 [Plane]s that describe the sides of a box centered at the origin. The box size is defined by [code]extents[/code], which represents one (positive) corner of the box (i.e. half its actual size).
+ </description>
+ </method>
+ <method name="build_capsule_planes">
+ <return type="Array">
+ </return>
+ <argument index="0" name="radius" type="float">
+ </argument>
+ <argument index="1" name="height" type="float">
+ </argument>
+ <argument index="2" name="sides" type="int">
+ </argument>
+ <argument index="3" name="lats" type="int">
+ </argument>
+ <argument index="4" name="axis" type="int" enum="Vector3.Axis" default="2">
+ </argument>
+ <description>
+ Returns an array of [Plane]s closely bounding a faceted capsule centered at the origin with radius [code]radius[/code] and height [code]height[/code]. The parameter [code]sides[/code] defines how many planes will be generated for the side part of the capsule, whereas [code]lats[/code] gives the number of latitudinal steps at the bottom and top of the capsule. The parameter [code]axis[/code] describes the axis along which the capsule is oriented (0 for X, 1 for Y, 2 for Z).
+ </description>
+ </method>
+ <method name="build_cylinder_planes">
+ <return type="Array">
+ </return>
+ <argument index="0" name="radius" type="float">
+ </argument>
+ <argument index="1" name="height" type="float">
+ </argument>
+ <argument index="2" name="sides" type="int">
+ </argument>
+ <argument index="3" name="axis" type="int" enum="Vector3.Axis" default="2">
+ </argument>
+ <description>
+ Returns an array of [Plane]s closely bounding a faceted cylinder centered at the origin with radius [code]radius[/code] and height [code]height[/code]. The parameter [code]sides[/code] defines how many planes will be generated for the round part of the cylinder. The parameter [code]axis[/code] describes the axis along which the cylinder is oriented (0 for X, 1 for Y, 2 for Z).
+ </description>
+ </method>
+ <method name="clip_polygon">
+ <return type="PackedVector3Array">
+ </return>
+ <argument index="0" name="points" type="PackedVector3Array">
+ </argument>
+ <argument index="1" name="plane" type="Plane">
+ </argument>
+ <description>
+ Clips the polygon defined by the points in [code]points[/code] against the [code]plane[/code] and returns the points of the clipped polygon.
+ </description>
+ </method>
+ <method name="get_closest_point_to_segment">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="point" type="Vector3">
+ </argument>
+ <argument index="1" name="s1" type="Vector3">
+ </argument>
+ <argument index="2" name="s2" type="Vector3">
+ </argument>
+ <description>
+ Returns the 3D point on the 3D segment ([code]s1[/code], [code]s2[/code]) that is closest to [code]point[/code]. The returned point will always be inside the specified segment.
+ </description>
+ </method>
+ <method name="get_closest_point_to_segment_uncapped">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="point" type="Vector3">
+ </argument>
+ <argument index="1" name="s1" type="Vector3">
+ </argument>
+ <argument index="2" name="s2" type="Vector3">
+ </argument>
+ <description>
+ Returns the 3D point on the 3D line defined by ([code]s1[/code], [code]s2[/code]) that is closest to [code]point[/code]. The returned point can be inside the segment ([code]s1[/code], [code]s2[/code]) or outside of it, i.e. somewhere on the line extending from the segment.
+ </description>
+ </method>
+ <method name="get_closest_points_between_segments">
+ <return type="PackedVector3Array">
+ </return>
+ <argument index="0" name="p1" type="Vector3">
+ </argument>
+ <argument index="1" name="p2" type="Vector3">
+ </argument>
+ <argument index="2" name="q1" type="Vector3">
+ </argument>
+ <argument index="3" name="q2" type="Vector3">
+ </argument>
+ <description>
+ Given the two 3D segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/code], [code]q2[/code]), finds those two points on the two segments that are closest to each other. Returns a [PackedVector3Array] that contains this point on ([code]p1[/code], [code]p2[/code]) as well the accompanying point on ([code]q1[/code], [code]q2[/code]).
+ </description>
+ </method>
+ <method name="get_uv84_normal_bit">
+ <return type="int">
+ </return>
+ <argument index="0" name="normal" type="Vector3">
+ </argument>
+ <description>
+ Used internally by the engine.
+ </description>
+ </method>
+ <method name="ray_intersects_triangle">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="from" type="Vector3">
+ </argument>
+ <argument index="1" name="dir" type="Vector3">
+ </argument>
+ <argument index="2" name="a" type="Vector3">
+ </argument>
+ <argument index="3" name="b" type="Vector3">
+ </argument>
+ <argument index="4" name="c" type="Vector3">
+ </argument>
+ <description>
+ Tests if the 3D ray starting at [code]from[/code] with the direction of [code]dir[/code] intersects the triangle specified by [code]a[/code], [code]b[/code] and [code]c[/code]. If yes, returns the point of intersection as [Vector3]. If no intersection takes place, an empty [Variant] is returned.
+ </description>
+ </method>
+ <method name="segment_intersects_convex">
+ <return type="PackedVector3Array">
+ </return>
+ <argument index="0" name="from" type="Vector3">
+ </argument>
+ <argument index="1" name="to" type="Vector3">
+ </argument>
+ <argument index="2" name="planes" type="Array">
+ </argument>
+ <description>
+ Given a convex hull defined though the [Plane]s in the array [code]planes[/code], tests if the segment ([code]from[/code], [code]to[/code]) intersects with that hull. If an intersection is found, returns a [PackedVector3Array] containing the point the intersection and the hull's normal. If no intersecion is found, an the returned array is empty.
+ </description>
+ </method>
+ <method name="segment_intersects_cylinder">
+ <return type="PackedVector3Array">
+ </return>
+ <argument index="0" name="from" type="Vector3">
+ </argument>
+ <argument index="1" name="to" type="Vector3">
+ </argument>
+ <argument index="2" name="height" type="float">
+ </argument>
+ <argument index="3" name="radius" type="float">
+ </argument>
+ <description>
+ Checks if the segment ([code]from[/code], [code]to[/code]) intersects the cylinder with height [code]height[/code] that is centered at the origin and has radius [code]radius[/code]. If no, returns an empty [PackedVector3Array]. If an intersection takes place, the returned array contains the point of intersection and the cylinder's normal at the point of intersection.
+ </description>
+ </method>
+ <method name="segment_intersects_sphere">
+ <return type="PackedVector3Array">
+ </return>
+ <argument index="0" name="from" type="Vector3">
+ </argument>
+ <argument index="1" name="to" type="Vector3">
+ </argument>
+ <argument index="2" name="sphere_position" type="Vector3">
+ </argument>
+ <argument index="3" name="sphere_radius" type="float">
+ </argument>
+ <description>
+ Checks if the segment ([code]from[/code], [code]to[/code]) intersects the sphere that is located at [code]sphere_position[/code] and has radius [code]sphere_radius[/code]. If no, returns an empty [PackedVector3Array]. If yes, returns a [PackedVector3Array] containing the point of intersection and the sphere's normal at the point of intersection.
+ </description>
+ </method>
+ <method name="segment_intersects_triangle">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="from" type="Vector3">
+ </argument>
+ <argument index="1" name="to" type="Vector3">
+ </argument>
+ <argument index="2" name="a" type="Vector3">
+ </argument>
+ <argument index="3" name="b" type="Vector3">
+ </argument>
+ <argument index="4" name="c" type="Vector3">
+ </argument>
+ <description>
+ Tests if the segment ([code]from[/code], [code]to[/code]) intersects the triangle [code]a[/code], [code]b[/code], [code]c[/code]. If yes, returns the point of intersection as [Vector3]. If no intersection takes place, an empty [Variant] is returned.
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index 55d2275194..aa8c8d2443 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -436,6 +436,12 @@
Saves the image as a PNG file to [code]path[/code].
</description>
</method>
+ <method name="save_png_to_buffer" qualifiers="const">
+ <return type="PackedByteArray">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="set_pixel">
<return type="void">
</return>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index daf8cb1d2f..92e5b4a84f 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -137,7 +137,7 @@
<argument index="0" name="file" type="String">
</argument>
<description>
- Saves the configuration to a custom file.
+ Saves the configuration to a custom file. The file extension must be [code].godot[/code] (to save in text-based [ConfigFile] format) or [code].binary[/code] (to save in binary format).
</description>
</method>
<method name="set_initial_value">
diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml
index 2e8be384c1..f3a7ba0476 100644
--- a/doc/classes/Rect2i.xml
+++ b/doc/classes/Rect2i.xml
@@ -46,7 +46,129 @@
Constructs a new [Rect2i] from [Rect2]. The floating point coordinates will be truncated.
</description>
</method>
+ <method name="abs">
+ <return type="Rect2i">
+ </return>
+ <description>
+ Returns a [Rect2i] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive.
+ </description>
+ </method>
+ <method name="clip">
+ <return type="Rect2i">
+ </return>
+ <argument index="0" name="b" type="Rect2i">
+ </argument>
+ <description>
+ Returns the intersection of this [Rect2i] and b.
+ </description>
+ </method>
+ <method name="encloses">
+ <return type="bool">
+ </return>
+ <argument index="0" name="b" type="Rect2i">
+ </argument>
+ <description>
+ Returns [code]true[/code] if this [Rect2i] completely encloses another one.
+ </description>
+ </method>
+ <method name="expand">
+ <return type="Rect2i">
+ </return>
+ <argument index="0" name="to" type="Vector2i">
+ </argument>
+ <description>
+ Returns this [Rect2i] expanded to include a given point.
+ </description>
+ </method>
+ <method name="get_area">
+ <return type="int">
+ </return>
+ <description>
+ Returns the area of the [Rect2i].
+ </description>
+ </method>
+ <method name="grow">
+ <return type="Rect2i">
+ </return>
+ <argument index="0" name="by" type="int">
+ </argument>
+ <description>
+ Returns a copy of the [Rect2i] grown a given amount of units towards all the sides.
+ </description>
+ </method>
+ <method name="grow_individual">
+ <return type="Rect2i">
+ </return>
+ <argument index="0" name="left" type="int">
+ </argument>
+ <argument index="1" name="top" type="int">
+ </argument>
+ <argument index="2" name="right" type="int">
+ </argument>
+ <argument index="3" name=" bottom" type="int">
+ </argument>
+ <description>
+ Returns a copy of the [Rect2i] grown a given amount of units towards each direction individually.
+ </description>
+ </method>
+ <method name="grow_margin">
+ <return type="Rect2i">
+ </return>
+ <argument index="0" name="margin" type="int">
+ </argument>
+ <argument index="1" name="by" type="int">
+ </argument>
+ <description>
+ Returns a copy of the [Rect2i] grown a given amount of units towards the [enum Margin] direction.
+ </description>
+ </method>
+ <method name="has_no_area">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code] if the [Rect2i] is flat or empty.
+ </description>
+ </method>
+ <method name="has_point">
+ <return type="bool">
+ </return>
+ <argument index="0" name="point" type="Vector2i">
+ </argument>
+ <description>
+ Returns [code]true[/code] if the [Rect2i] contains a point.
+ </description>
+ </method>
+ <method name="intersects">
+ <return type="bool">
+ </return>
+ <argument index="0" name="b" type="Rect2i">
+ </argument>
+ <description>
+ Returns [code]true[/code] if the [Rect2i] overlaps with [code]b[/code] (i.e. they have at least one point in common).
+ If [code]include_borders[/code] is [code]true[/code], they will also be considered overlapping if their borders touch, even without intersection.
+ </description>
+ </method>
+ <method name="merge">
+ <return type="Rect2i">
+ </return>
+ <argument index="0" name="b" type="Rect2i">
+ </argument>
+ <description>
+ Returns a larger [Rect2i] that contains this [Rect2i] and [code]b[/code].
+ </description>
+ </method>
</methods>
+ <members>
+ <member name="end" type="Vector2i" setter="" getter="" default="Vector2i( 0, 0 )">
+ Ending corner.
+ </member>
+ <member name="position" type="Vector2i" setter="" getter="" default="Vector2i( 0, 0 )">
+ Position (starting corner).
+ </member>
+ <member name="size" type="Vector2i" setter="" getter="" default="Vector2i( 0, 0 )">
+ Size from position to end.
+ </member>
+ </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index efc0c9d600..db036d7d88 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -20,8 +20,10 @@
</argument>
<argument index="2" name="height" type="int" default="0">
</argument>
+ <argument index="3" name="color" type="Color" default="Color( 1, 1, 1, 1 )">
+ </argument>
<description>
- Adds an image's opening and closing tags to the tag stack, optionally providing a [code]width[/code] and [code]height[/code] to resize the image.
+ Adds an image's opening and closing tags to the tag stack, optionally providing a [code]width[/code] and [code]height[/code] to resize the image and a [code]color[/code] to tint the image.
If [code]width[/code] or [code]height[/code] is set to 0, the image size will be adjusted in order to keep the original aspect ratio.
</description>
</method>
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
index 4460b519fc..640cbe84f5 100644
--- a/doc/classes/Skeleton3D.xml
+++ b/doc/classes/Skeleton3D.xml
@@ -106,6 +106,12 @@
Returns the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.
</description>
</method>
+ <method name="get_bone_process_orders">
+ <return type="PackedInt32Array">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_bone_rest" qualifiers="const">
<return type="Transform">
</return>
@@ -268,6 +274,12 @@
<member name="animate_physical_bones" type="bool" setter="set_animate_physical_bones" getter="get_animate_physical_bones" default="true">
</member>
</members>
+ <signals>
+ <signal name="pose_updated">
+ <description>
+ </description>
+ </signal>
+ </signals>
<constants>
<constant name="NOTIFICATION_UPDATE_SKELETON" value="50">
</constant>
diff --git a/doc/classes/Vector2i.xml b/doc/classes/Vector2i.xml
index a516eb01dd..71c7aaa4e5 100644
--- a/doc/classes/Vector2i.xml
+++ b/doc/classes/Vector2i.xml
@@ -31,7 +31,36 @@
Constructs a new [Vector2i] from [Vector2]. The floating point coordinates will be truncated.
</description>
</method>
+ <method name="abs">
+ <return type="Vector2i">
+ </return>
+ <description>
+ Returns a new vector with all components in absolute values (i.e. positive).
+ </description>
+ </method>
+ <method name="aspect">
+ <return type="float">
+ </return>
+ <description>
+ Returns the ratio of [member x] to [member y].
+ </description>
+ </method>
+ <method name="sign">
+ <return type="Vector2i">
+ </return>
+ <description>
+ Returns the vector with each component set to one or negative one, depending on the signs of the components.
+ </description>
+ </method>
</methods>
+ <members>
+ <member name="x" type="int" setter="" getter="" default="0">
+ The vector's X component. Also accessible by using the index position [code][0][/code].
+ </member>
+ <member name="y" type="int" setter="" getter="" default="0">
+ The vector's Y component. Also accessible by using the index position [code][1][/code].
+ </member>
+ </members>
<constants>
<constant name="AXIS_X" value="0">
Enumerated value for the X axis.
diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml
index 4f5a658b89..c5aa3d0347 100644
--- a/doc/classes/Vector3i.xml
+++ b/doc/classes/Vector3i.xml
@@ -33,7 +33,39 @@
Constructs a new [Vector3i] from [Vector3]. The floating point coordinates will be truncated.
</description>
</method>
+ <method name="max_axis">
+ <return type="int">
+ </return>
+ <description>
+ Returns the axis of the vector's largest value. See [code]AXIS_*[/code] constants.
+ </description>
+ </method>
+ <method name="min_axis">
+ <return type="int">
+ </return>
+ <description>
+ Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] constants.
+ </description>
+ </method>
+ <method name="sign">
+ <return type="Vector3i">
+ </return>
+ <description>
+ Returns the vector with each component set to one or negative one, depending on the signs of the components.
+ </description>
+ </method>
</methods>
+ <members>
+ <member name="x" type="int" setter="" getter="" default="0">
+ The vector's X component. Also accessible by using the index position [code][0][/code].
+ </member>
+ <member name="y" type="int" setter="" getter="" default="0">
+ The vector's Y component. Also accessible by using the index position [code][1][/code].
+ </member>
+ <member name="z" type="int" setter="" getter="" default="0">
+ The vector's Z component. Also accessible by using the index position [code][2][/code].
+ </member>
+ </members>
<constants>
<constant name="AXIS_X" value="0">
Enumerated value for the X axis.
diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py
index a14ef7c665..c0bba38799 100755
--- a/doc/tools/makerst.py
+++ b/doc/tools/makerst.py
@@ -287,6 +287,8 @@ def main(): # type: () -> None
)
args = parser.parse_args()
+ print("Checking for errors in the XML class reference...")
+
file_list = [] # type: List[str]
for path in args.path:
@@ -345,7 +347,10 @@ def main(): # type: () -> None
state.current_class = class_name
make_rst_class(class_def, state, args.dry_run, args.output)
- if state.errored:
+ if not state.errored:
+ print("No errors found.")
+ else:
+ print("Errors were found in the class reference XML. Please check the messages above.")
exit(1)
@@ -561,71 +566,6 @@ def make_rst_class(class_def, state, dry_run, output_dir): # type: (ClassDef, S
index += 1
-def make_class_list(class_list, columns): # type: (List[str], int) -> None
- # This function is no longer used.
- f = open("class_list.rst", "w", encoding="utf-8")
- col_max = len(class_list) // columns + 1
- print(("col max is ", col_max))
- fit_columns = [] # type: List[List[str]]
-
- for _ in range(0, columns):
- fit_columns.append([])
-
- indexers = [] # type List[str]
- last_initial = ""
-
- for idx, name in enumerate(class_list):
- col = idx // col_max
- if col >= columns:
- col = columns - 1
- fit_columns[col].append(name)
- idx += 1
- if name[:1] != last_initial:
- indexers.append(name)
- last_initial = name[:1]
-
- row_max = 0
- f.write("\n")
-
- for n in range(0, columns):
- if len(fit_columns[n]) > row_max:
- row_max = len(fit_columns[n])
-
- f.write("| ")
- for n in range(0, columns):
- f.write(" | |")
-
- f.write("\n")
- f.write("+")
- for n in range(0, columns):
- f.write("--+-------+")
- f.write("\n")
-
- for r in range(0, row_max):
- s = "+ "
- for c in range(0, columns):
- if r >= len(fit_columns[c]):
- continue
-
- classname = fit_columns[c][r]
- initial = classname[0]
- if classname in indexers:
- s += "**" + initial + "** | "
- else:
- s += " | "
-
- s += "[" + classname + "](class_" + classname.lower() + ") | "
-
- s += "\n"
- f.write(s)
-
- for n in range(0, columns):
- f.write("--+-------+")
- f.write("\n")
-
- f.close()
-
-
def escape_rst(text, until_pos=-1): # type: (str) -> str
# Escape \ character, otherwise it ends up as an escape character in rst
pos = 0
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index 9b57f417cb..2e36de5c79 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -262,7 +262,7 @@ void ShaderCompilerGLES2::_dump_function_deps(SL::ShaderNode *p_node, const Stri
}
}
-String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning) {
+String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope) {
StringBuilder code;
switch (p_node->type) {
@@ -626,7 +626,7 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
if (arr_node->call_expression != nullptr) {
code += ".";
- code += _dump_node_code(arr_node->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ code += _dump_node_code(arr_node->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning, false);
}
if (arr_node->index_expression != nullptr) {
@@ -822,13 +822,17 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
} break;
default: {
- code += "(";
+ if (p_use_scope) {
+ code += "(";
+ }
code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
code += " ";
code += _opstr(op_node->op);
code += " ";
code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
- code += ")";
+ if (p_use_scope) {
+ code += ")";
+ }
} break;
}
} break;
diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h
index 369bf7877b..66a3af0739 100644
--- a/drivers/gles2/shader_compiler_gles2.h
+++ b/drivers/gles2/shader_compiler_gles2.h
@@ -75,7 +75,7 @@ private:
};
void _dump_function_deps(ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, StringBuilder &r_to_add, Set<StringName> &r_added);
- String _dump_node_code(ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning);
+ String _dump_node_code(ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope = true);
StringName current_func_name;
StringName vertex_name;
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index efd4f057fd..c9e78678a8 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -35,6 +35,7 @@
#include "core/os/os.h"
#include "core/project_settings.h"
#include "drivers/vulkan/vulkan_context.h"
+
#include "thirdparty/spirv-reflect/spirv_reflect.h"
//#define FORCE_FULL_BARRIER
@@ -5905,7 +5906,7 @@ void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RI
if (pipeline->push_constant_size) {
dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
#ifdef DEBUG_ENABLED
- dl->validation.pipeline_push_constant_suppplied = false;
+ dl->validation.pipeline_push_constant_supplied = false;
#endif
}
@@ -6036,7 +6037,7 @@ void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, const
#endif
vkCmdPushConstants(dl->command_buffer, dl->state.pipeline_layout, dl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
#ifdef DEBUG_ENABLED
- dl->validation.pipeline_push_constant_suppplied = true;
+ dl->validation.pipeline_push_constant_supplied = true;
#endif
}
@@ -6064,7 +6065,7 @@ void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices
if (dl->validation.pipeline_push_constant_size > 0) {
//using push constants, check that they were supplied
- ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_suppplied,
+ ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_supplied,
"The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
}
@@ -6300,7 +6301,7 @@ void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_l
if (pipeline->push_constant_size) {
cl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
#ifdef DEBUG_ENABLED
- cl->validation.pipeline_push_constant_suppplied = false;
+ cl->validation.pipeline_push_constant_supplied = false;
#endif
}
@@ -6433,7 +6434,7 @@ void RenderingDeviceVulkan::compute_list_set_push_constant(ComputeListID p_list,
#endif
vkCmdPushConstants(cl->command_buffer, cl->state.pipeline_layout, cl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
#ifdef DEBUG_ENABLED
- cl->validation.pipeline_push_constant_suppplied = true;
+ cl->validation.pipeline_push_constant_supplied = true;
#endif
}
@@ -6460,7 +6461,7 @@ void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t
if (cl->validation.pipeline_push_constant_size > 0) {
//using push constants, check that they were supplied
- ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_suppplied,
+ ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
"The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
}
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 6b75154a8d..eac3250bf7 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -42,7 +42,9 @@
#endif
#endif
#include "vk_mem_alloc.h"
+
#include <vulkan/vulkan.h>
+
//todo:
//compute
//push constants
@@ -202,15 +204,10 @@ class RenderingDeviceVulkan : public RenderingDevice {
Error _insert_staging_block();
struct Buffer {
- uint32_t size;
- VkBuffer buffer;
- VmaAllocation allocation;
+ uint32_t size = 0;
+ VkBuffer buffer = VK_NULL_HANDLE;
+ VmaAllocation allocation = nullptr;
VkDescriptorBufferInfo buffer_info; //used for binding
- Buffer() {
- size = 0;
- buffer = VK_NULL_HANDLE;
- allocation = nullptr;
- }
};
Error _buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mapping);
@@ -570,7 +567,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
struct DescriptorPoolKey {
union {
struct {
- uint16_t uniform_type[UNIFORM_TYPE_MAX]; //using 16 bits because, for sending arrays, each element is a pool set.
+ uint16_t uniform_type[UNIFORM_TYPE_MAX]; // Using 16 bits because, for sending arrays, each element is a pool set.
};
struct {
uint64_t key1;
@@ -712,106 +709,67 @@ class RenderingDeviceVulkan : public RenderingDevice {
Vector<SplitDrawListAllocator> split_draw_list_allocators;
struct DrawList {
- VkCommandBuffer command_buffer; //if persistent, this is owned, otherwise it's shared with the ringbuffer
+ VkCommandBuffer command_buffer; // If persistent, this is owned, otherwise it's shared with the ringbuffer.
Rect2i viewport;
struct SetState {
- uint32_t pipeline_expected_format;
- uint32_t uniform_set_format;
- VkDescriptorSet descriptor_set;
+ uint32_t pipeline_expected_format = 0;
+ uint32_t uniform_set_format = 0;
+ VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
RID uniform_set;
- bool bound;
- SetState() {
- bound = false;
- pipeline_expected_format = 0;
- uniform_set_format = 0;
- descriptor_set = VK_NULL_HANDLE;
- }
+ bool bound = false;
};
struct State {
SetState sets[MAX_UNIFORM_SETS];
- uint32_t set_count;
+ uint32_t set_count = 0;
RID pipeline;
RID pipeline_shader;
- VkPipelineLayout pipeline_layout;
+ VkPipelineLayout pipeline_layout = VK_NULL_HANDLE;
RID vertex_array;
RID index_array;
- uint32_t pipeline_push_constant_stages;
-
- State() {
- set_count = 0;
- pipeline_layout = VK_NULL_HANDLE;
- pipeline_push_constant_stages = 0;
- }
+ uint32_t pipeline_push_constant_stages = 0;
} state;
-#ifdef DEBUG_ENABLED
+#ifdef DEBUG_ENABLED
struct Validation {
- bool active; //means command buffer was not closes, so you can keep adding things
- FramebufferFormatID framebuffer_format;
- //actual render pass values
- uint32_t dynamic_state;
- VertexFormatID vertex_format; //INVALID_ID if not set
- uint32_t vertex_array_size; //0 if not set
- uint32_t vertex_max_instances_allowed;
- bool index_buffer_uses_restart_indices;
- uint32_t index_array_size; //0 if index buffer not set
- uint32_t index_array_max_index;
+ bool active = true; // Means command buffer was not closed, so you can keep adding things.
+ FramebufferFormatID framebuffer_format = INVALID_ID;
+ // Actual render pass values.
+ uint32_t dynamic_state = 0;
+ VertexFormatID vertex_format = INVALID_ID;
+ uint32_t vertex_array_size = 0;
+ uint32_t vertex_max_instances_allowed = 0xFFFFFFFF;
+ bool index_buffer_uses_restart_indices = false;
+ uint32_t index_array_size = 0;
+ uint32_t index_array_max_index = 0;
uint32_t index_array_offset;
Vector<uint32_t> set_formats;
Vector<bool> set_bound;
Vector<RID> set_rids;
- //last pipeline set values
- bool pipeline_active;
- uint32_t pipeline_dynamic_state;
- VertexFormatID pipeline_vertex_format;
+ // Last pipeline set values.
+ bool pipeline_active = false;
+ uint32_t pipeline_dynamic_state = 0;
+ VertexFormatID pipeline_vertex_format = INVALID_ID;
RID pipeline_shader;
- uint32_t invalid_set_from;
- bool pipeline_uses_restart_indices;
+ uint32_t invalid_set_from = 0;
+ bool pipeline_uses_restart_indices = false;
uint32_t pipeline_primitive_divisor;
uint32_t pipeline_primitive_minimum;
Vector<uint32_t> pipeline_set_formats;
- uint32_t pipeline_push_constant_size;
- bool pipeline_push_constant_suppplied;
-
- Validation() {
- active = true;
- dynamic_state = 0;
- vertex_format = INVALID_ID;
- vertex_array_size = 0;
- vertex_max_instances_allowed = 0xFFFFFFFF;
- framebuffer_format = INVALID_ID;
- index_array_size = 0; //not sent
- index_array_max_index = 0; //not set
- index_buffer_uses_restart_indices = false;
- invalid_set_from = 0;
-
- //pipeline state initalize
- pipeline_active = false;
- pipeline_dynamic_state = 0;
- pipeline_vertex_format = INVALID_ID;
- pipeline_uses_restart_indices = false;
- pipeline_push_constant_size = 0;
- pipeline_push_constant_suppplied = false;
- }
+ uint32_t pipeline_push_constant_size = 0;
+ bool pipeline_push_constant_supplied = false;
} validation;
#else
struct Validation {
- uint32_t vertex_array_size; //0 if not set
- uint32_t index_array_size; //0 if index buffer not set
+ uint32_t vertex_array_size = 0;
+ uint32_t index_array_size = 0;
uint32_t index_array_offset;
-
- Validation() {
- vertex_array_size = 0;
- index_array_size = 0; //not sent
- }
} validation;
-
#endif
};
- DrawList *draw_list; //one for regular draw lists, multiple for split.
+ DrawList *draw_list; // One for regular draw lists, multiple for split.
uint32_t draw_list_count;
bool draw_list_split;
Vector<RID> draw_list_bound_textures;
@@ -828,62 +786,39 @@ class RenderingDeviceVulkan : public RenderingDevice {
/**********************/
struct ComputeList {
- VkCommandBuffer command_buffer; //if persistent, this is owned, otherwise it's shared with the ringbuffer
+ VkCommandBuffer command_buffer; // If persistent, this is owned, otherwise it's shared with the ringbuffer.
struct SetState {
- uint32_t pipeline_expected_format;
- uint32_t uniform_set_format;
- VkDescriptorSet descriptor_set;
+ uint32_t pipeline_expected_format = 0;
+ uint32_t uniform_set_format = 0;
+ VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
RID uniform_set;
- bool bound;
- SetState() {
- bound = false;
- pipeline_expected_format = 0;
- uniform_set_format = 0;
- descriptor_set = VK_NULL_HANDLE;
- }
+ bool bound = false;
};
struct State {
Set<Texture *> textures_to_sampled_layout;
-
SetState sets[MAX_UNIFORM_SETS];
- uint32_t set_count;
+ uint32_t set_count = 0;
RID pipeline;
RID pipeline_shader;
- VkPipelineLayout pipeline_layout;
- uint32_t pipeline_push_constant_stages;
-
- State() {
- set_count = 0;
- pipeline_layout = VK_NULL_HANDLE;
- pipeline_push_constant_stages = 0;
- }
+ VkPipelineLayout pipeline_layout = VK_NULL_HANDLE;
+ uint32_t pipeline_push_constant_stages = 0;
} state;
-#ifdef DEBUG_ENABLED
+#ifdef DEBUG_ENABLED
struct Validation {
- bool active; //means command buffer was not closes, so you can keep adding things
+ bool active = true; // Means command buffer was not closed, so you can keep adding things.
Vector<uint32_t> set_formats;
Vector<bool> set_bound;
Vector<RID> set_rids;
- //last pipeline set values
- bool pipeline_active;
+ // Last pipeline set values.
+ bool pipeline_active = false;
RID pipeline_shader;
- uint32_t invalid_set_from;
+ uint32_t invalid_set_from = 0;
Vector<uint32_t> pipeline_set_formats;
- uint32_t pipeline_push_constant_size;
- bool pipeline_push_constant_suppplied;
-
- Validation() {
- active = true;
- invalid_set_from = 0;
-
- //pipeline state initalize
- pipeline_active = false;
- pipeline_push_constant_size = 0;
- pipeline_push_constant_suppplied = false;
- }
+ uint32_t pipeline_push_constant_size = 0;
+ bool pipeline_push_constant_supplied = false;
} validation;
#endif
};
diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h
index ff1215ff5d..3f4cfac123 100644
--- a/drivers/vulkan/vulkan_context.h
+++ b/drivers/vulkan/vulkan_context.h
@@ -80,29 +80,15 @@ class VulkanContext {
} SwapchainImageResources;
struct Window {
- bool is_minimzed;
- VkSurfaceKHR surface;
- VkSwapchainKHR swapchain;
- SwapchainImageResources *swapchain_image_resources;
- VkPresentModeKHR presentMode;
- uint32_t current_buffer;
- int width;
- int height;
+ VkSurfaceKHR surface = VK_NULL_HANDLE;
+ VkSwapchainKHR swapchain = VK_NULL_HANDLE;
+ SwapchainImageResources *swapchain_image_resources = VK_NULL_HANDLE;
+ VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR;
+ uint32_t current_buffer = 0;
+ int width = 0;
+ int height = 0;
VkCommandPool present_cmd_pool; //for separate present queue
-
- VkRenderPass render_pass;
-
- Window() {
- width = 0;
- height = 0;
- render_pass = VK_NULL_HANDLE;
- current_buffer = 0;
- surface = VK_NULL_HANDLE;
- swapchain_image_resources = VK_NULL_HANDLE;
- swapchain = VK_NULL_HANDLE;
- is_minimzed = false;
- presentMode = VK_PRESENT_MODE_FIFO_KHR;
- }
+ VkRenderPass render_pass = VK_NULL_HANDLE;
};
struct LocalDevice {
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index d0f06ae4c4..2653ac1cdb 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -286,10 +286,6 @@ Error DirAccessWindows::remove(String p_path) {
p_path = fix_path(p_path);
- printf("erasing %s\n", p_path.utf8().get_data());
- //WIN32_FILE_ATTRIBUTE_DATA fileInfo;
- //DWORD fileAttr = GetFileAttributesExW(p_path.c_str(), GetFileExInfoStandard, &fileInfo);
-
DWORD fileAttr;
fileAttr = GetFileAttributesW(p_path.c_str());
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 75e7542abb..8fd1f5951e 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -3199,7 +3199,7 @@ void AnimationTrackEditor::update_keying() {
}
keying = keying_enabled;
- //_update_menu();
+
emit_signal("keying_changed");
}
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 3ea970a0f0..9888013ce6 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -657,7 +657,7 @@ FindReplaceBar::FindReplaceBar() {
// be handled too late if they weren't handled here.
void CodeTextEditor::_input(const Ref<InputEvent> &event) {
const Ref<InputEventKey> key_event = event;
- if (!key_event.is_valid() || !key_event->is_pressed()) {
+ if (!key_event.is_valid() || !key_event->is_pressed() || !text_editor->has_focus()) {
return;
}
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index 62b5911ac1..6507956d07 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -984,7 +984,7 @@ void ConnectionsDock::update_tree() {
while (F && descr == String()) {
for (int i = 0; i < F->get().signals.size(); i++) {
if (F->get().signals[i].name == signal_name.operator String()) {
- descr = DTR(F->get().signals[i].description.strip_edges());
+ descr = DTR(F->get().signals[i].description);
break;
}
}
diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp
index 200ae7045f..da0ff9f18f 100644
--- a/editor/editor_autoload_settings.cpp
+++ b/editor/editor_autoload_settings.cpp
@@ -674,18 +674,18 @@ bool EditorAutoloadSettings::autoload_add(const String &p_name, const String &p_
String error;
if (!_autoload_name_is_valid(name, &error)) {
- EditorNode::get_singleton()->show_warning(error);
+ EditorNode::get_singleton()->show_warning(TTR("Can't add autoload:") + "\n" + error);
return false;
}
const String &path = p_path;
if (!FileAccess::exists(path)) {
- EditorNode::get_singleton()->show_warning(TTR("Invalid path.") + "\n" + TTR("File does not exist."));
+ EditorNode::get_singleton()->show_warning(TTR("Can't add autoload:") + "\n" + TTR(vformat("%s is an invalid path. File does not exist.", path)));
return false;
}
if (!path.begins_with("res://")) {
- EditorNode::get_singleton()->show_warning(TTR("Invalid path.") + "\n" + TTR("Not in resource path."));
+ EditorNode::get_singleton()->show_warning(TTR("Can't add autoload:") + "\n" + TTR(vformat("%s is an invalid path. Not in resource path (res://).", path)));
return false;
}
@@ -912,4 +912,4 @@ void EditorAutoloadSettings::_set_autoload_add_path(const String &p_text) {
void EditorAutoloadSettings::_browse_autoload_add_path() {
file_dialog->popup_centered_ratio();
-} \ No newline at end of file
+}
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 1b423f69b7..a8ded44323 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -1583,9 +1583,9 @@ void EditorInspector::update_tree() {
DocData *dd = EditorHelp::get_doc_data();
Map<String, DocData::ClassDoc>::Element *E = dd->class_list.find(type2);
if (E) {
- descr = E->get().brief_description;
+ descr = DTR(E->get().brief_description);
}
- class_descr_cache[type2] = DTR(descr);
+ class_descr_cache[type2] = descr;
}
category->set_tooltip(p.name + "::" + (class_descr_cache[type2] == "" ? "" : class_descr_cache[type2]));
@@ -1755,7 +1755,7 @@ void EditorInspector::update_tree() {
while (F && descr == String()) {
for (int i = 0; i < F->get().properties.size(); i++) {
if (F->get().properties[i].name == propname.operator String()) {
- descr = DTR(F->get().properties[i].description.strip_edges());
+ descr = DTR(F->get().properties[i].description);
break;
}
}
@@ -1765,7 +1765,7 @@ void EditorInspector::update_tree() {
// Likely a theme property.
for (int i = 0; i < F->get().theme_properties.size(); i++) {
if (F->get().theme_properties[i].name == slices[1]) {
- descr = DTR(F->get().theme_properties[i].description.strip_edges());
+ descr = DTR(F->get().theme_properties[i].description);
break;
}
}
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 8b7014fabe..4d69b3f0d6 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -4782,7 +4782,7 @@ void EditorNode::set_distraction_free_mode(bool p_enter) {
}
}
-bool EditorNode::get_distraction_free_mode() const {
+bool EditorNode::is_distraction_free_mode_enabled() const {
return distraction_free->is_pressed();
}
diff --git a/editor/editor_node.h b/editor/editor_node.h
index dfe3d91c07..7c9cf44d6c 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -693,7 +693,7 @@ public:
bool get_docks_visible() const;
void set_distraction_free_mode(bool p_enter);
- bool get_distraction_free_mode() const;
+ bool is_distraction_free_mode_enabled() const;
void add_control_to_dock(DockSlot p_slot, Control *p_control);
void remove_control_from_dock(Control *p_control);
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index 2365090f03..6d93e92555 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -270,6 +270,10 @@ void EditorInterface::set_distraction_free_mode(bool p_enter) {
EditorNode::get_singleton()->set_distraction_free_mode(p_enter);
}
+bool EditorInterface::is_distraction_free_mode_enabled() const {
+ return EditorNode::get_singleton()->is_distraction_free_mode_enabled();
+}
+
EditorInterface *EditorInterface::singleton = nullptr;
void EditorInterface::_bind_methods() {
@@ -302,6 +306,9 @@ void EditorInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_main_screen_editor", "name"), &EditorInterface::set_main_screen_editor);
ClassDB::bind_method(D_METHOD("set_distraction_free_mode", "enter"), &EditorInterface::set_distraction_free_mode);
+ ClassDB::bind_method(D_METHOD("is_distraction_free_mode_enabled"), &EditorInterface::is_distraction_free_mode_enabled);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distraction_free_mode"), "set_distraction_free_mode", "is_distraction_free_mode_enabled");
}
EditorInterface::EditorInterface() {
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index 2792c8bf19..aac36bfdfd 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -105,6 +105,7 @@ public:
void set_main_screen_editor(const String &p_name);
void set_distraction_free_mode(bool p_enter);
+ bool is_distraction_free_mode_enabled() const;
EditorInterface();
};
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index a16605ab44..5f293f1fb3 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -503,17 +503,38 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/grid_map/pick_distance", 5000.0);
// 3D
- _initial_set("editors/3d/primary_grid_color", Color(0.56, 0.56, 0.56));
- hints["editors/3d/primary_grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/primary_grid_color", PROPERTY_HINT_COLOR_NO_ALPHA, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+ _initial_set("editors/3d/primary_grid_color", Color(0.56, 0.56, 0.56, 0.5));
+ hints["editors/3d/primary_grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/primary_grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT);
- _initial_set("editors/3d/secondary_grid_color", Color(0.38, 0.38, 0.38));
- hints["editors/3d/secondary_grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/secondary_grid_color", PROPERTY_HINT_COLOR_NO_ALPHA, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
-
- _initial_set("editors/3d/grid_size", 50);
- hints["editors/3d/grid_size"] = PropertyInfo(Variant::INT, "editors/3d/grid_size", PROPERTY_HINT_RANGE, "1,500,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+ _initial_set("editors/3d/secondary_grid_color", Color(0.38, 0.38, 0.38, 0.5));
+ hints["editors/3d/secondary_grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/secondary_grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT);
+ // If a line is a multiple of this, it uses the primary grid color.
_initial_set("editors/3d/primary_grid_steps", 10);
- hints["editors/3d/primary_grid_steps"] = PropertyInfo(Variant::INT, "editors/3d/primary_grid_steps", PROPERTY_HINT_RANGE, "1,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+ hints["editors/3d/primary_grid_steps"] = PropertyInfo(Variant::INT, "editors/3d/primary_grid_steps", PROPERTY_HINT_RANGE, "1,100,1", PROPERTY_USAGE_DEFAULT);
+
+ // At 1000, the grid mostly looks like it has no edge.
+ _initial_set("editors/3d/grid_size", 200);
+ hints["editors/3d/grid_size"] = PropertyInfo(Variant::INT, "editors/3d/grid_size", PROPERTY_HINT_RANGE, "1,2000,1", PROPERTY_USAGE_DEFAULT);
+
+ // Default largest grid size is 100m, 10^2 (primary grid lines are 1km apart when primary_grid_steps is 10).
+ _initial_set("editors/3d/grid_division_level_max", 2);
+ // Higher values produce graphical artifacts when far away unless View Z-Far
+ // is increased significantly more than it really should need to be.
+ hints["editors/3d/grid_division_level_max"] = PropertyInfo(Variant::INT, "editors/3d/grid_division_level_max", PROPERTY_HINT_RANGE, "-1,3,1", PROPERTY_USAGE_DEFAULT);
+
+ // Default smallest grid size is 1cm, 10^-2.
+ _initial_set("editors/3d/grid_division_level_min", -2);
+ // Lower values produce graphical artifacts regardless of view clipping planes, so limit to -2 as a lower bound.
+ hints["editors/3d/grid_division_level_min"] = PropertyInfo(Variant::INT, "editors/3d/grid_division_level_min", PROPERTY_HINT_RANGE, "-2,2,1", PROPERTY_USAGE_DEFAULT);
+
+ // -0.2 seems like a sensible default. -1.0 gives Blender-like behavior, 0.5 gives huge grids.
+ _initial_set("editors/3d/grid_division_level_bias", -0.2);
+ hints["editors/3d/grid_division_level_bias"] = PropertyInfo(Variant::FLOAT, "editors/3d/grid_division_level_bias", PROPERTY_HINT_RANGE, "-1.0,0.5,0.1", PROPERTY_USAGE_DEFAULT);
+
+ _initial_set("editors/3d/grid_xz_plane", true);
+ _initial_set("editors/3d/grid_xy_plane", false);
+ _initial_set("editors/3d/grid_yz_plane", false);
_initial_set("editors/3d/default_fov", 70.0);
_initial_set("editors/3d/default_z_near", 0.05);
diff --git a/editor/import/resource_importer_texture_atlas.cpp b/editor/import/resource_importer_texture_atlas.cpp
index 0818655c4c..2423553d22 100644
--- a/editor/import/resource_importer_texture_atlas.cpp
+++ b/editor/import/resource_importer_texture_atlas.cpp
@@ -33,6 +33,7 @@
#include "atlas_import_failed.xpm"
#include "core/io/image_loader.h"
#include "core/io/resource_saver.h"
+#include "core/math/geometry_2d.h"
#include "core/os/file_access.h"
#include "editor/editor_atlas_packer.h"
#include "scene/resources/mesh.h"
@@ -129,7 +130,8 @@ static void _plot_triangle(Vector2 *vertices, const Vector2 &p_offset, bool p_tr
double dx_low = double(x[2] - x[1]) / (y[2] - y[1] + 1);
double xf = x[0];
double xt = x[0] + dx_upper; // if y[0] == y[1], special case
- for (int yi = y[0]; yi <= (y[2] > height - 1 ? height - 1 : y[2]); yi++) {
+ int max_y = MIN(y[2], height - p_offset.y - 1);
+ for (int yi = y[0]; yi <= max_y; yi++) {
if (yi >= 0) {
for (int xi = (xf > 0 ? int(xf) : 0); xi <= (xt < width ? xt : width - 1); xi++) {
int px = xi, py = yi;
@@ -247,7 +249,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
chart.vertices = polygons[j];
chart.can_transpose = true;
- Vector<int> poly = Geometry::triangulate_polygon(polygons[j]);
+ Vector<int> poly = Geometry2D::triangulate_polygon(polygons[j]);
for (int i = 0; i < poly.size(); i += 3) {
EditorAtlasPacker::Chart::Face f;
f.vertex[0] = poly[i + 0];
diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp
index 0eb4e6036a..2ddcf3d877 100644
--- a/editor/node_3d_editor_gizmos.cpp
+++ b/editor/node_3d_editor_gizmos.cpp
@@ -30,7 +30,8 @@
#include "node_3d_editor_gizmos.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_2d.h"
+#include "core/math/geometry_3d.h"
#include "core/math/quick_hull.h"
#include "scene/3d/audio_stream_player_3d.h"
#include "scene/3d/baked_lightmap.h"
@@ -482,7 +483,7 @@ bool EditorNode3DGizmo::intersect_frustum(const Camera3D *p_camera, const Vector
transformed_frustum.push_back(it.xform(p_frustum[i]));
}
- Vector<Vector3> convex_points = Geometry::compute_convex_mesh_points(p_frustum.ptr(), p_frustum.size());
+ Vector<Vector3> convex_points = Geometry3D::compute_convex_mesh_points(p_frustum.ptr(), p_frustum.size());
if (collision_mesh->inside_convex_shape(transformed_frustum.ptr(), transformed_frustum.size(), convex_points.ptr(), convex_points.size(), mesh_scale)) {
return true;
}
@@ -616,7 +617,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point,
s[0] = p_camera->unproject_position(a);
s[1] = p_camera->unproject_position(b);
- Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, s);
+ Vector2 p = Geometry2D::get_closest_point_to_segment(p_point, s);
float pd = p.distance_to(p_point);
@@ -831,7 +832,7 @@ static float _find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vec
Vector3 n = Vector3(Math::cos(an), 0, -Math::sin(an)) * p_arc_radius;
Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(p, n, p_from, p_to, ra, rb);
+ Geometry3D::get_closest_points_between_segments(p, n, p_from, p_to, ra, rb);
float d = ra.distance_to(rb);
if (d < min_d) {
@@ -857,7 +858,7 @@ void Light3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camer
if (p_idx == 0) {
if (Object::cast_to<SpotLight3D>(light)) {
Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(Vector3(), Vector3(0, 0, -4096), s[0], s[1], ra, rb);
+ Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(0, 0, -4096), s[0], s[1], ra, rb);
float d = -ra.z;
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
@@ -1100,7 +1101,7 @@ void AudioStreamPlayer3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int
Vector3 to(Math::sin(an), 0, -Math::cos(an));
Vector3 r1, r2;
- Geometry::get_closest_points_between_segments(from, to, ray_from, ray_to, r1, r2);
+ Geometry3D::get_closest_points_between_segments(from, to, ray_from, ray_to, r1, r2);
float d = r1.distance_to(r2);
if (d < closest_dist) {
closest_dist = d;
@@ -1238,7 +1239,7 @@ void Camera3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Came
camera->set("fov", CLAMP(a * 2.0, 1, 179));
} else {
Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(Vector3(0, 0, -1), Vector3(4096, 0, -1), s[0], s[1], ra, rb);
+ Geometry3D::get_closest_points_between_segments(Vector3(0, 0, -1), Vector3(4096, 0, -1), s[0], s[1], ra, rb);
float d = ra.x * 2.0;
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
@@ -2169,7 +2170,7 @@ void VisibilityNotifier3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int
if (move) {
Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(ofs - axis * 4096, ofs + axis * 4096, sg[0], sg[1], ra, rb);
+ Geometry3D::get_closest_points_between_segments(ofs - axis * 4096, ofs + axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
@@ -2181,7 +2182,7 @@ void VisibilityNotifier3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int
} else {
Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb);
+ Geometry3D::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_idx] - ofs[p_idx];
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
@@ -2360,7 +2361,7 @@ void GPUParticles3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx
if (move) {
Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(ofs - axis * 4096, ofs + axis * 4096, sg[0], sg[1], ra, rb);
+ Geometry3D::get_closest_points_between_segments(ofs - axis * 4096, ofs + axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
@@ -2372,7 +2373,7 @@ void GPUParticles3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx
} else {
Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb);
+ Geometry3D::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_idx] - ofs[p_idx];
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
@@ -2523,7 +2524,7 @@ void ReflectionProbeGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_id
axis[p_idx] = 1.0;
Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
+ Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
@@ -2550,7 +2551,7 @@ void ReflectionProbeGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_id
axis[p_idx] = 1.0;
Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(origin - axis * 16384, origin + axis * 16384, sg[0], sg[1], ra, rb);
+ Geometry3D::get_closest_points_between_segments(origin - axis * 16384, origin + axis * 16384, sg[0], sg[1], ra, rb);
// Adjust the actual position to account for the gizmo handle position
float d = ra[p_idx] + 0.25;
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
@@ -2701,7 +2702,7 @@ void DecalGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3
axis[p_idx] = 1.0;
Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
+ Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
@@ -2842,7 +2843,7 @@ void GIProbeGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camer
axis[p_idx] = 1.0;
Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
+ Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
@@ -3354,7 +3355,7 @@ void CollisionShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_i
if (Object::cast_to<SphereShape3D>(*s)) {
Ref<SphereShape3D> ss = s;
Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
+ Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
float d = ra.x;
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
@@ -3370,7 +3371,7 @@ void CollisionShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_i
if (Object::cast_to<RayShape3D>(*s)) {
Ref<RayShape3D> rs = s;
Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(Vector3(), Vector3(0, 0, 4096), sg[0], sg[1], ra, rb);
+ Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(0, 0, 4096), sg[0], sg[1], ra, rb);
float d = ra.z;
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
@@ -3388,7 +3389,7 @@ void CollisionShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_i
axis[p_idx] = 1.0;
Ref<BoxShape3D> bs = s;
Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
+ Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
@@ -3408,7 +3409,7 @@ void CollisionShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_i
axis[p_idx == 0 ? 0 : 2] = 1.0;
Ref<CapsuleShape3D> cs2 = s;
Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
+ Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = axis.dot(ra);
if (p_idx == 1) {
d -= cs2->get_radius();
@@ -3434,7 +3435,7 @@ void CollisionShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_i
axis[p_idx == 0 ? 0 : 1] = 1.0;
Ref<CylinderShape3D> cs2 = s;
Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
+ Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = axis.dot(ra);
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
@@ -3802,7 +3803,7 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
if (points.size() > 3) {
Vector<Vector3> varr = Variant(points);
- Geometry::MeshData md;
+ Geometry3D::MeshData md;
Error err = QuickHull::build(varr, md);
if (err == OK) {
Vector<Vector3> points2;
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index 1abba45f9e..b905c8db12 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -31,6 +31,7 @@
#include "abstract_polygon_2d_editor.h"
#include "canvas_item_editor_plugin.h"
+#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
@@ -671,7 +672,7 @@ AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_edge_point(c
Vector2 segment[2] = { xform.xform(points[i] + offset),
xform.xform(points[(i + 1) % n_points] + offset) };
- Vector2 cp = Geometry::get_closest_point_to_segment_2d(p_pos, segment);
+ Vector2 cp = Geometry2D::get_closest_point_to_segment(p_pos, segment);
if (cp.distance_squared_to(segment[0]) < eps2 || cp.distance_squared_to(segment[1]) < eps2) {
continue; //not valid to reuse point
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index df67482dfb..a7d5c2207b 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -32,7 +32,7 @@
#include "core/input/input.h"
#include "core/io/resource_loader.h"
-#include "core/math/delaunay_2d.h"
+#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "editor/editor_scale.h"
@@ -165,7 +165,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
triangle.push_back(points[idx]);
}
- if (Geometry::is_point_in_triangle(mb->get_position(), triangle[0], triangle[1], triangle[2])) {
+ if (Geometry2D::is_point_in_triangle(mb->get_position(), triangle[0], triangle[1], triangle[2])) {
selected_triangle = i;
_update_tool_erase();
return;
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 652754a146..a435b1c482 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -32,7 +32,7 @@
#include "core/input/input.h"
#include "core/io/resource_loader.h"
-#include "core/math/delaunay_2d.h"
+#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "editor/editor_scale.h"
@@ -191,7 +191,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
transition_lines[i].from,
transition_lines[i].to
};
- Vector2 cpoint = Geometry::get_closest_point_to_segment_2d(mb->get_position(), s);
+ Vector2 cpoint = Geometry2D::get_closest_point_to_segment(mb->get_position(), s);
float d = cpoint.distance_to(mb->get_position());
if (d > transition_lines[i].width) {
continue;
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 8f88612ffa..59366a239f 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -31,6 +31,7 @@
#include "canvas_item_editor_plugin.h"
#include "core/input/input.h"
+#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
#include "core/print_string.h"
#include "core/project_settings.h"
@@ -86,7 +87,6 @@ public:
GridContainer *child_container;
set_title(TTR("Configure Snap"));
- get_ok()->set_text(TTR("Close"));
container = memnew(VBoxContainer);
add_child(container);
@@ -672,7 +672,7 @@ void CanvasItemEditor::_get_bones_at_pos(const Point2 &p_pos, Vector<_SelectResu
}
// Check if the point is inside the Polygon2D
- if (Geometry::is_point_in_polygon(screen_pos, bone_shape)) {
+ if (Geometry2D::is_point_in_polygon(screen_pos, bone_shape)) {
// Check if the item is already in the list
bool duplicate = false;
for (int i = 0; i < r_items.size(); i++) {
@@ -5610,6 +5610,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
hb->add_child(pan_button);
pan_button->set_toggle_mode(true);
pan_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_PAN));
+ pan_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/pan_mode", TTR("Pan Mode"), KEY_G));
pan_button->set_tooltip(TTR("Pan Mode"));
ruler_button = memnew(ToolButton);
diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
index c61d410d38..d9d9cf6a87 100644
--- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
@@ -32,6 +32,7 @@
#include "canvas_item_editor_plugin.h"
#include "core/input/input.h"
+#include "core/math/geometry_2d.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "editor/editor_settings.h"
@@ -196,7 +197,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
p_camera->unproject_position(gt.xform(Vector3(poly[(i + 1) % poly.size()].x, poly[(i + 1) % poly.size()].y, depth)))
};
- Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint, points);
+ Vector2 cp = Geometry2D::get_closest_point_to_segment(gpoint, points);
if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2) {
continue; //not valid to reuse point
}
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index 0f381c06b4..596629f8e8 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -36,6 +36,7 @@
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/line_shape_2d.h"
+#include "scene/resources/ray_shape_2d.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/segment_shape_2d.h"
diff --git a/editor/plugins/debugger_editor_plugin.cpp b/editor/plugins/debugger_editor_plugin.cpp
index 0ca479555d..0a4d173923 100644
--- a/editor/plugins/debugger_editor_plugin.cpp
+++ b/editor/plugins/debugger_editor_plugin.cpp
@@ -68,13 +68,10 @@ DebuggerEditorPlugin::DebuggerEditorPlugin(EditorNode *p_editor, MenuButton *p_d
p->add_check_shortcut(ED_SHORTCUT("editor/visible_navigation", TTR("Visible Navigation")), RUN_DEBUG_NAVIGATION);
p->set_item_tooltip(p->get_item_count() - 1, TTR("Navigation meshes and polygons will be visible on the running game if this option is turned on."));
p->add_separator();
- //those are now on by default, since they are harmless
p->add_check_shortcut(ED_SHORTCUT("editor/sync_scene_changes", TTR("Sync Scene Changes")), RUN_LIVE_DEBUG);
p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any changes made to the scene in the editor will be replicated in the running game.\nWhen used remotely on a device, this is more efficient with network filesystem."));
- p->set_item_checked(p->get_item_count() - 1, true);
p->add_check_shortcut(ED_SHORTCUT("editor/sync_script_changes", TTR("Sync Script Changes")), RUN_RELOAD_SCRIPTS);
p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any script that is saved will be reloaded on the running game.\nWhen used remotely on a device, this is more efficient with network filesystem."));
- p->set_item_checked(p->get_item_count() - 1, true);
// Multi-instance, start/stop
instances_menu = memnew(PopupMenu);
@@ -174,8 +171,8 @@ void DebuggerEditorPlugin::_update_debug_options() {
bool check_file_server = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_file_server", false);
bool check_debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisons", false);
bool check_debug_navigation = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_navigation", false);
- bool check_live_debug = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_live_debug", false);
- bool check_reload_scripts = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_reload_scripts", false);
+ bool check_live_debug = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_live_debug", true);
+ bool check_reload_scripts = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_reload_scripts", true);
int instances = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_instances", 1);
if (check_deploy_remote) {
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 3c12022854..f59b4171b4 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -328,17 +328,13 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) {
//-------
// Apply camera transform
- float tolerance = 0.001;
+ real_t tolerance = 0.001;
bool equal = true;
- if (Math::abs(old_camera_cursor.x_rot - camera_cursor.x_rot) > tolerance || Math::abs(old_camera_cursor.y_rot - camera_cursor.y_rot) > tolerance) {
+ if (!Math::is_equal_approx(old_camera_cursor.x_rot, camera_cursor.x_rot, tolerance) || !Math::is_equal_approx(old_camera_cursor.y_rot, camera_cursor.y_rot, tolerance)) {
equal = false;
- }
-
- if (equal && old_camera_cursor.pos.distance_squared_to(camera_cursor.pos) > tolerance * tolerance) {
+ } else if (!old_camera_cursor.pos.is_equal_approx(camera_cursor.pos)) {
equal = false;
- }
-
- if (equal && Math::abs(old_camera_cursor.distance - camera_cursor.distance) > tolerance) {
+ } else if (!Math::is_equal_approx(old_camera_cursor.distance, camera_cursor.distance, tolerance)) {
equal = false;
}
@@ -356,6 +352,7 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) {
update_transform_gizmo_view();
rotation_control->update();
}
+ spatial_editor->update_grid();
}
Transform Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) const {
@@ -835,7 +832,7 @@ bool Node3DEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_high
Vector3 r;
- if (Geometry::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) {
+ if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) {
float d = r.distance_to(ray_pos);
if (d < col_d) {
col_d = d;
@@ -932,7 +929,7 @@ bool Node3DEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_high
Vector3 r;
- if (Geometry::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) {
+ if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) {
float d = r.distance_to(ray_pos);
if (d < col_d) {
col_d = d;
@@ -4929,8 +4926,10 @@ void Node3DEditor::_menu_item_pressed(int p_option) {
for (int i = 0; i < 3; ++i) {
if (grid_enable[i]) {
- RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], grid_enabled);
grid_visible[i] = grid_enabled;
+ if (grid_instance[i].is_valid()) {
+ RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], grid_enabled);
+ }
}
}
@@ -5054,6 +5053,7 @@ void Node3DEditor::_init_indicators() {
indicator_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
indicator_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
indicator_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+ indicator_mat->set_transparency(StandardMaterial3D::Transparency::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS);
Vector<Color> origin_colors;
Vector<Vector3> origin_points;
@@ -5082,12 +5082,27 @@ void Node3DEditor::_init_indicators() {
origin_colors.push_back(origin_color);
origin_colors.push_back(origin_color);
- origin_points.push_back(axis * 4096);
- origin_points.push_back(axis * -4096);
- }
-
- grid_enable[1] = true;
- grid_visible[1] = true;
+ origin_colors.push_back(origin_color);
+ origin_colors.push_back(origin_color);
+ origin_colors.push_back(origin_color);
+ origin_colors.push_back(origin_color);
+ // To both allow having a large origin size and avoid jitter
+ // at small scales, we should segment the line into pieces.
+ // 3 pieces seems to do the trick, and let's use powers of 2.
+ origin_points.push_back(axis * 1048576);
+ origin_points.push_back(axis * 1024);
+ origin_points.push_back(axis * 1024);
+ origin_points.push_back(axis * -1024);
+ origin_points.push_back(axis * -1024);
+ origin_points.push_back(axis * -1048576);
+ }
+
+ grid_enable[0] = EditorSettings::get_singleton()->get("editors/3d/grid_xy_plane");
+ grid_enable[1] = EditorSettings::get_singleton()->get("editors/3d/grid_yz_plane");
+ grid_enable[2] = EditorSettings::get_singleton()->get("editors/3d/grid_xz_plane");
+ grid_visible[0] = grid_enable[0];
+ grid_visible[1] = grid_enable[1];
+ grid_visible[2] = grid_enable[2];
_init_grid();
@@ -5418,6 +5433,15 @@ void Node3DEditor::_update_gizmos_menu_theme() {
}
void Node3DEditor::_init_grid() {
+ if (!grid_enabled) {
+ return;
+ }
+ Camera3D *camera = get_editor_viewport(0)->camera;
+ Vector3 camera_position = camera->get_translation();
+ if (camera_position == Vector3()) {
+ return; // Camera3D is invalid, don't draw the grid.
+ }
+
Vector<Color> grid_colors[3];
Vector<Vector3> grid_points[3];
@@ -5426,52 +5450,111 @@ void Node3DEditor::_init_grid() {
int grid_size = EditorSettings::get_singleton()->get("editors/3d/grid_size");
int primary_grid_steps = EditorSettings::get_singleton()->get("editors/3d/primary_grid_steps");
- for (int i = 0; i < 3; i++) {
- Vector3 axis;
- axis[i] = 1;
- Vector3 axis_n1;
- axis_n1[(i + 1) % 3] = 1;
- Vector3 axis_n2;
- axis_n2[(i + 2) % 3] = 1;
-
- for (int j = -grid_size; j <= grid_size; j++) {
- Vector3 p1 = axis_n1 * j + axis_n2 * -grid_size;
- Vector3 p1_dest = p1 * (-axis_n2 + axis_n1);
- Vector3 p2 = axis_n2 * j + axis_n1 * -grid_size;
- Vector3 p2_dest = p2 * (-axis_n1 + axis_n2);
-
- Color line_color = secondary_grid_color;
- if (origin_enabled && j == 0) {
- // Don't draw the center lines of the grid if the origin is enabled
- // The origin would overlap the grid lines in this case, causing flickering
- continue;
- } else if (j % primary_grid_steps == 0) {
- line_color = primary_grid_color;
+ // Which grid planes are enabled? Which should we generate?
+ grid_enable[0] = grid_visible[0] = EditorSettings::get_singleton()->get("editors/3d/grid_xy_plane");
+ grid_enable[1] = grid_visible[1] = EditorSettings::get_singleton()->get("editors/3d/grid_yz_plane");
+ grid_enable[2] = grid_visible[2] = EditorSettings::get_singleton()->get("editors/3d/grid_xz_plane");
+
+ // Offsets division_level for bigger or smaller grids.
+ // Default value is -0.2. -1.0 gives Blender-like behavior, 0.5 gives huge grids.
+ real_t division_level_bias = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_bias");
+ // Default largest grid size is 100m, 10^2 (default value is 2).
+ int division_level_max = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_max");
+ // Default smallest grid size is 1cm, 10^-2 (default value is -2).
+ int division_level_min = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_min");
+ ERR_FAIL_COND_MSG(division_level_max < division_level_min, "The 3D grid's maximum division level cannot be lower than its minimum division level.");
+
+ if (primary_grid_steps != 10) { // Log10 of 10 is 1.
+ // Change of base rule, divide by ln(10).
+ real_t div = Math::log((real_t)primary_grid_steps) / (real_t)2.302585092994045901094;
+ // Trucation (towards zero) is intentional.
+ division_level_max = (int)(division_level_max / div);
+ division_level_min = (int)(division_level_min / div);
+ }
+
+ for (int a = 0; a < 3; a++) {
+ if (!grid_enable[a]) {
+ continue; // If this grid plane is disabled, skip generation.
+ }
+ int b = (a + 1) % 3;
+ int c = (a + 2) % 3;
+
+ real_t division_level = Math::log(Math::abs(camera_position[c])) / Math::log((double)primary_grid_steps) + division_level_bias;
+ division_level = CLAMP(division_level, division_level_min, division_level_max);
+ real_t division_level_floored = Math::floor(division_level);
+ real_t division_level_decimals = division_level - division_level_floored;
+
+ real_t small_step_size = Math::pow(primary_grid_steps, division_level_floored);
+ real_t large_step_size = small_step_size * primary_grid_steps;
+ real_t center_a = large_step_size * (int)(camera_position[a] / large_step_size);
+ real_t center_b = large_step_size * (int)(camera_position[b] / large_step_size);
+
+ real_t bgn_a = center_a - grid_size * small_step_size;
+ real_t end_a = center_a + grid_size * small_step_size;
+ real_t bgn_b = center_b - grid_size * small_step_size;
+ real_t end_b = center_b + grid_size * small_step_size;
+
+ // In each iteration of this loop, draw one line in each direction (so two lines per loop, in each if statement).
+ for (int i = -grid_size; i <= grid_size; i++) {
+ Color line_color;
+ // Is this a primary line? Set the appropriate color.
+ if (i % primary_grid_steps == 0) {
+ line_color = primary_grid_color.lerp(secondary_grid_color, division_level_decimals);
+ } else {
+ line_color = secondary_grid_color;
+ line_color.a = line_color.a * (1 - division_level_decimals);
+ }
+ // Makes lines farther from the center fade out.
+ // Due to limitations of lines, any that come near the camera have full opacity always.
+ // This should eventually be replaced by some kind of "distance fade" system, outside of this function.
+ // But the effect is still somewhat convincing...
+ line_color.a *= 1 - (1 - division_level_decimals * 0.9) * (Math::abs(i / (float)grid_size));
+
+ real_t position_a = center_a + i * small_step_size;
+ real_t position_b = center_b + i * small_step_size;
+
+ // Don't draw lines over the origin if it's enabled.
+ if (!(origin_enabled && Math::is_zero_approx(position_a))) {
+ Vector3 line_bgn = Vector3();
+ Vector3 line_end = Vector3();
+ line_bgn[a] = position_a;
+ line_end[a] = position_a;
+ line_bgn[b] = bgn_b;
+ line_end[b] = end_b;
+ grid_points[c].push_back(line_bgn);
+ grid_points[c].push_back(line_end);
+ grid_colors[c].push_back(line_color);
+ grid_colors[c].push_back(line_color);
}
- grid_points[i].push_back(p1);
- grid_points[i].push_back(p1_dest);
- grid_colors[i].push_back(line_color);
- grid_colors[i].push_back(line_color);
-
- grid_points[i].push_back(p2);
- grid_points[i].push_back(p2_dest);
- grid_colors[i].push_back(line_color);
- grid_colors[i].push_back(line_color);
+ if (!(origin_enabled && Math::is_zero_approx(position_b))) {
+ Vector3 line_bgn = Vector3();
+ Vector3 line_end = Vector3();
+ line_bgn[b] = position_b;
+ line_end[b] = position_b;
+ line_bgn[a] = bgn_a;
+ line_end[a] = end_a;
+ grid_points[c].push_back(line_bgn);
+ grid_points[c].push_back(line_end);
+ grid_colors[c].push_back(line_color);
+ grid_colors[c].push_back(line_color);
+ }
}
- grid[i] = RenderingServer::get_singleton()->mesh_create();
+ // Create a mesh from the pushed vector points and colors.
+ grid[c] = RenderingServer::get_singleton()->mesh_create();
Array d;
d.resize(RS::ARRAY_MAX);
- d[RenderingServer::ARRAY_VERTEX] = grid_points[i];
- d[RenderingServer::ARRAY_COLOR] = grid_colors[i];
- RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], RenderingServer::PRIMITIVE_LINES, d);
- RenderingServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid());
- grid_instance[i] = RenderingServer::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world_3d()->get_scenario());
+ d[RenderingServer::ARRAY_VERTEX] = grid_points[c];
+ d[RenderingServer::ARRAY_COLOR] = grid_colors[c];
+ RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[c], RenderingServer::PRIMITIVE_LINES, d);
+ RenderingServer::get_singleton()->mesh_surface_set_material(grid[c], 0, indicator_mat->get_rid());
+ grid_instance[c] = RenderingServer::get_singleton()->instance_create2(grid[c], get_tree()->get_root()->get_world_3d()->get_scenario());
- RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], grid_visible[i]);
- RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
- RS::get_singleton()->instance_set_layer_mask(grid_instance[i], 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
+ // Yes, the end of this line is supposed to be a.
+ RenderingServer::get_singleton()->instance_set_visible(grid_instance[c], grid_visible[a]);
+ RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[c], RS::SHADOW_CASTING_SETTING_OFF);
+ RS::get_singleton()->instance_set_layer_mask(grid_instance[c], 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
}
}
@@ -5489,6 +5572,11 @@ void Node3DEditor::_finish_grid() {
}
}
+void Node3DEditor::update_grid() {
+ _finish_grid();
+ _init_grid();
+}
+
bool Node3DEditor::is_any_freelook_active() const {
for (unsigned int i = 0; i < VIEWPORTS_COUNT; ++i) {
if (viewports[i]->is_freelook_active()) {
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 3d92e7e7e1..32b087c372 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -766,6 +766,7 @@ public:
Ref<ArrayMesh> get_scale_gizmo(int idx) const { return scale_gizmo[idx]; }
Ref<ArrayMesh> get_scale_plane_gizmo(int idx) const { return scale_plane_gizmo[idx]; }
+ void update_grid();
void update_transform_gizmo();
void update_all_gizmos(Node *p_node = nullptr);
void snap_selected_nodes_to_floor();
diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp
index a44fe69ff6..25cffa3d6c 100644
--- a/editor/plugins/path_3d_editor_plugin.cpp
+++ b/editor/plugins/path_3d_editor_plugin.cpp
@@ -30,6 +30,8 @@
#include "path_3d_editor_plugin.h"
+#include "core/math/geometry_2d.h"
+#include "core/math/geometry_3d.h"
#include "core/os/keyboard.h"
#include "node_3d_editor_plugin.h"
#include "scene/resources/curve.h"
@@ -344,7 +346,7 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref
Vector2 s[2];
s[0] = p_camera->unproject_position(from);
s[1] = p_camera->unproject_position(to);
- Vector2 inters = Geometry::get_closest_point_to_segment_2d(mbpos, s);
+ Vector2 inters = Geometry2D::get_closest_point_to_segment(mbpos, s);
float d = inters.distance_to(mbpos);
if (d < 10 && d < closest_d) {
@@ -354,7 +356,7 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref
Vector3 ray_dir = p_camera->project_ray_normal(mbpos);
Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(ray_from, ray_from + ray_dir * 4096, from, to, ra, rb);
+ Geometry3D::get_closest_points_between_segments(ray_from, ray_from + ray_dir * 4096, from, to, ra, rb);
closest_seg_point = it.xform(rb);
}
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 7ee695b9fe..1f98c0139b 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -32,6 +32,7 @@
#include "canvas_item_editor_plugin.h"
#include "core/input/input.h"
+#include "core/math/geometry_2d.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
@@ -693,7 +694,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
polys.write[j] = mtx.xform(points_prev[idx]);
}
- if (Geometry::is_point_in_polygon(Vector2(mb->get_position().x, mb->get_position().y), polys)) {
+ if (Geometry2D::is_point_in_polygon(Vector2(mb->get_position().x, mb->get_position().y), polys)) {
erase_index = i;
break;
}
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index e7f8a56e5e..4b79d8c344 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -609,6 +609,18 @@ void ScriptTextEditor::_validate_script() {
for (List<ScriptLanguage::Warning>::Element *E = warnings.front(); E; E = E->next()) {
ScriptLanguage::Warning w = E->get();
+ Dictionary ignore_meta;
+ ignore_meta["line"] = w.line;
+ ignore_meta["code"] = w.string_code.to_lower();
+ warnings_panel->push_cell();
+ warnings_panel->push_meta(ignore_meta);
+ warnings_panel->push_color(
+ warnings_panel->get_theme_color("accent_color", "Editor").lerp(warnings_panel->get_theme_color("mono_color", "Editor"), 0.5));
+ warnings_panel->add_text(TTR("[Ignore]"));
+ warnings_panel->pop(); // Color.
+ warnings_panel->pop(); // Meta ignore.
+ warnings_panel->pop(); // Cell.
+
warnings_panel->push_cell();
warnings_panel->push_meta(w.line - 1);
warnings_panel->push_color(warnings_panel->get_theme_color("warning_color", "Editor"));
@@ -621,15 +633,6 @@ void ScriptTextEditor::_validate_script() {
warnings_panel->push_cell();
warnings_panel->add_text(w.message);
warnings_panel->pop(); // Cell.
-
- Dictionary ignore_meta;
- ignore_meta["line"] = w.line;
- ignore_meta["code"] = w.string_code.to_lower();
- warnings_panel->push_cell();
- warnings_panel->push_meta(ignore_meta);
- warnings_panel->add_text(TTR("(ignore)"));
- warnings_panel->pop(); // Meta ignore.
- warnings_panel->pop(); // Cell.
}
warnings_panel->pop(); // Table.
@@ -1747,6 +1750,8 @@ ScriptTextEditor::ScriptTextEditor() {
warnings_panel = memnew(RichTextLabel);
editor_box->add_child(warnings_panel);
+ warnings_panel->add_theme_font_override(
+ "normal_font", EditorNode::get_singleton()->get_gui_base()->get_theme_font("main", "EditorFonts"));
warnings_panel->set_custom_minimum_size(Size2(0, 100 * EDSCALE));
warnings_panel->set_h_size_flags(SIZE_EXPAND_FILL);
warnings_panel->set_meta_underline(true);
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index c256acd17b..321b4432ab 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -30,13 +30,385 @@
#include "skeleton_3d_editor_plugin.h"
+#include "core/io/resource_saver.h"
+#include "editor/editor_file_dialog.h"
+#include "editor/editor_properties.h"
+#include "editor/editor_scale.h"
+#include "editor/plugins/animation_player_editor_plugin.h"
#include "node_3d_editor_plugin.h"
#include "scene/3d/collision_shape_3d.h"
+#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/physics_joint_3d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"
+void BoneTransformEditor::create_editors() {
+ const Color section_color = get_theme_color("prop_subsection", "Editor");
+
+ section = memnew(EditorInspectorSection);
+ section->setup("trf_properties", label, this, section_color, true);
+ add_child(section);
+
+ key_button = memnew(Button);
+ key_button->set_text(TTR("Key Transform"));
+ key_button->set_visible(keyable);
+ key_button->set_icon(get_theme_icon("Key", "EditorIcons"));
+ key_button->set_flat(true);
+ section->get_vbox()->add_child(key_button);
+
+ enabled_checkbox = memnew(CheckBox(TTR("Pose Enabled")));
+ enabled_checkbox->set_flat(true);
+ enabled_checkbox->set_visible(toggle_enabled);
+ section->get_vbox()->add_child(enabled_checkbox);
+
+ Label *l1 = memnew(Label(TTR("Translation")));
+ section->get_vbox()->add_child(l1);
+
+ translation_grid = memnew(GridContainer());
+ translation_grid->set_columns(TRANSLATION_COMPONENTS);
+ section->get_vbox()->add_child(translation_grid);
+
+ Label *l2 = memnew(Label(TTR("Rotation Degrees")));
+ section->get_vbox()->add_child(l2);
+
+ rotation_grid = memnew(GridContainer());
+ rotation_grid->set_columns(ROTATION_DEGREES_COMPONENTS);
+ section->get_vbox()->add_child(rotation_grid);
+
+ Label *l3 = memnew(Label(TTR("Scale")));
+ section->get_vbox()->add_child(l3);
+
+ scale_grid = memnew(GridContainer());
+ scale_grid->set_columns(SCALE_COMPONENTS);
+ section->get_vbox()->add_child(scale_grid);
+
+ Label *l4 = memnew(Label(TTR("Transform")));
+ section->get_vbox()->add_child(l4);
+
+ transform_grid = memnew(GridContainer());
+ transform_grid->set_columns(TRANSFORM_CONTROL_COMPONENTS);
+ section->get_vbox()->add_child(transform_grid);
+
+ static const char *desc[TRANSFORM_COMPONENTS] = { "x", "y", "z", "x", "y", "z", "x", "y", "z", "x", "y", "z" };
+
+ for (int i = 0; i < TRANSFORM_CONTROL_COMPONENTS; ++i) {
+ translation_slider[i] = memnew(EditorSpinSlider());
+ translation_slider[i]->set_label(desc[i]);
+ setup_spinner(translation_slider[i], false);
+ translation_grid->add_child(translation_slider[i]);
+
+ rotation_slider[i] = memnew(EditorSpinSlider());
+ rotation_slider[i]->set_label(desc[i]);
+ setup_spinner(rotation_slider[i], false);
+ rotation_grid->add_child(rotation_slider[i]);
+
+ scale_slider[i] = memnew(EditorSpinSlider());
+ scale_slider[i]->set_label(desc[i]);
+ setup_spinner(scale_slider[i], false);
+ scale_grid->add_child(scale_slider[i]);
+ }
+
+ for (int i = 0; i < TRANSFORM_COMPONENTS; ++i) {
+ transform_slider[i] = memnew(EditorSpinSlider());
+ transform_slider[i]->set_label(desc[i]);
+ setup_spinner(transform_slider[i], true);
+ transform_grid->add_child(transform_slider[i]);
+ }
+}
+
+void BoneTransformEditor::setup_spinner(EditorSpinSlider *spinner, const bool is_transform_spinner) {
+ spinner->set_flat(true);
+ spinner->set_min(-10000);
+ spinner->set_max(10000);
+ spinner->set_step(0.001f);
+ spinner->set_hide_slider(true);
+ spinner->set_allow_greater(true);
+ spinner->set_allow_lesser(true);
+ spinner->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ spinner->connect_compat("value_changed", this, "_value_changed", varray(is_transform_spinner));
+}
+
+void BoneTransformEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ create_editors();
+ key_button->connect_compat("pressed", this, "_key_button_pressed");
+ enabled_checkbox->connect_compat("toggled", this, "_checkbox_toggled");
+ [[fallthrough]];
+ }
+ case NOTIFICATION_THEME_CHANGED: {
+ const Color base = get_theme_color("accent_color", "Editor");
+ const Color bg_color = get_theme_color("property_color", "Editor");
+ const Color bg_lbl_color(bg_color.r, bg_color.g, bg_color.b, 0.5);
+
+ for (int i = 0; i < TRANSLATION_COMPONENTS; i++) {
+ Color c = base;
+ c.set_hsv(float(i % TRANSLATION_COMPONENTS) / TRANSLATION_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
+ if (!translation_slider[i]) {
+ continue;
+ }
+ translation_slider[i]->set_custom_label_color(true, c);
+ }
+
+ for (int i = 0; i < ROTATION_DEGREES_COMPONENTS; i++) {
+ Color c = base;
+ c.set_hsv(float(i % ROTATION_DEGREES_COMPONENTS) / ROTATION_DEGREES_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
+ if (!rotation_slider[i]) {
+ continue;
+ }
+ rotation_slider[i]->set_custom_label_color(true, c);
+ }
+
+ for (int i = 0; i < SCALE_COMPONENTS; i++) {
+ Color c = base;
+ c.set_hsv(float(i % SCALE_COMPONENTS) / SCALE_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
+ if (!scale_slider[i]) {
+ continue;
+ }
+ scale_slider[i]->set_custom_label_color(true, c);
+ }
+
+ for (int i = 0; i < TRANSFORM_COMPONENTS; i++) {
+ Color c = base;
+ c.set_hsv(float(i % TRANSFORM_COMPONENTS) / TRANSFORM_COMPONENTS + 0.05, c.get_s() * 0.75, c.get_v());
+ if (!transform_slider[i]) {
+ continue;
+ }
+ transform_slider[i]->set_custom_label_color(true, c);
+ }
+
+ break;
+ }
+ case NOTIFICATION_SORT_CHILDREN: {
+ const Ref<Font> font = get_theme_font("font", "Tree");
+
+ Point2 buffer;
+ buffer.x += get_theme_constant("inspector_margin", "Editor");
+ buffer.y += font->get_height();
+ buffer.y += get_theme_constant("vseparation", "Tree");
+
+ const float vector_height = translation_grid->get_size().y;
+ const float transform_height = transform_grid->get_size().y;
+ const float button_height = key_button->get_size().y;
+
+ const float width = get_size().x - get_theme_constant("inspector_margin", "Editor");
+ Vector<Rect2> input_rects;
+ if (keyable && section->get_vbox()->is_visible()) {
+ input_rects.push_back(Rect2(key_button->get_position() + buffer, Size2(width, button_height)));
+ } else {
+ input_rects.push_back(Rect2(0, 0, 0, 0));
+ }
+
+ if (section->get_vbox()->is_visible()) {
+ input_rects.push_back(Rect2(translation_grid->get_position() + buffer, Size2(width, vector_height)));
+ input_rects.push_back(Rect2(rotation_grid->get_position() + buffer, Size2(width, vector_height)));
+ input_rects.push_back(Rect2(scale_grid->get_position() + buffer, Size2(width, vector_height)));
+ input_rects.push_back(Rect2(transform_grid->get_position() + buffer, Size2(width, transform_height)));
+ } else {
+ const int32_t start = input_rects.size();
+ const int32_t empty_input_rect_elements = 4;
+ const int32_t end = start + empty_input_rect_elements;
+ for (int i = start; i < end; ++i) {
+ input_rects.push_back(Rect2(0, 0, 0, 0));
+ }
+ }
+
+ for (int32_t i = 0; i < input_rects.size(); i++) {
+ background_rects[i] = input_rects[i];
+ }
+
+ update();
+ break;
+ }
+ case NOTIFICATION_DRAW: {
+ const Color dark_color = get_theme_color("dark_color_2", "Editor");
+
+ for (int i = 0; i < 5; ++i) {
+ draw_rect(background_rects[i], dark_color);
+ }
+
+ break;
+ }
+ }
+}
+
+void BoneTransformEditor::_value_changed(const double p_value, const bool p_from_transform) {
+ if (updating)
+ return;
+
+ if (property.get_slicec('/', 0) == "bones" && property.get_slicec('/', 2) == "custom_pose") {
+ const Transform tform = compute_transform(p_from_transform);
+
+ undo_redo->create_action(TTR("Set Custom Bone Pose Transform"), UndoRedo::MERGE_ENDS);
+ undo_redo->add_undo_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), skeleton->get_bone_custom_pose(property.get_slicec('/', 1).to_int()));
+ undo_redo->add_do_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), tform);
+ undo_redo->commit_action();
+ } else if (property.get_slicec('/', 0) == "bones") {
+ const Transform tform = compute_transform(p_from_transform);
+
+ undo_redo->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
+ undo_redo->add_undo_property(skeleton, property, skeleton->get(property));
+ undo_redo->add_do_property(skeleton, property, tform);
+ undo_redo->commit_action();
+ }
+}
+
+Transform BoneTransformEditor::compute_transform(const bool p_from_transform) const {
+ // Last modified was a raw transform column...
+ if (p_from_transform) {
+ Transform tform;
+
+ for (int i = 0; i < BASIS_COMPONENTS; ++i) {
+ tform.basis[i / BASIS_SPLIT_COMPONENTS][i % BASIS_SPLIT_COMPONENTS] = transform_slider[i]->get_value();
+ }
+
+ for (int i = 0; i < TRANSLATION_COMPONENTS; ++i) {
+ tform.origin[i] = transform_slider[i + BASIS_COMPONENTS]->get_value();
+ }
+
+ return tform;
+ }
+
+ return Transform(
+ Basis(Vector3(Math::deg2rad(rotation_slider[0]->get_value()), Math::deg2rad(rotation_slider[1]->get_value()), Math::deg2rad(rotation_slider[2]->get_value())),
+ Vector3(scale_slider[0]->get_value(), scale_slider[1]->get_value(), scale_slider[2]->get_value())),
+ Vector3(translation_slider[0]->get_value(), translation_slider[1]->get_value(), translation_slider[2]->get_value()));
+}
+
+void BoneTransformEditor::update_enabled_checkbox() {
+ if (enabled_checkbox) {
+ const String path = "bones/" + property.get_slicec('/', 1) + "/enabled";
+ const bool is_enabled = skeleton->get(path);
+ enabled_checkbox->set_pressed(is_enabled);
+ }
+}
+
+void BoneTransformEditor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_value_changed", "value"), &BoneTransformEditor::_value_changed);
+ ClassDB::bind_method(D_METHOD("_key_button_pressed"), &BoneTransformEditor::_key_button_pressed);
+ ClassDB::bind_method(D_METHOD("_checkbox_toggled", "toggled"), &BoneTransformEditor::_checkbox_toggled);
+}
+
+void BoneTransformEditor::_update_properties() {
+ if (updating)
+ return;
+
+ if (skeleton == nullptr)
+ return;
+
+ updating = true;
+
+ Transform tform = skeleton->get(property);
+ _update_transform_properties(tform);
+}
+
+void BoneTransformEditor::_update_custom_pose_properties() {
+ if (updating)
+ return;
+
+ if (skeleton == nullptr)
+ return;
+
+ updating = true;
+
+ Transform tform = skeleton->get_bone_custom_pose(property.to_int());
+ _update_transform_properties(tform);
+}
+
+void BoneTransformEditor::_update_transform_properties(Transform tform) {
+ Quat rot = tform.get_basis();
+ Vector3 rot_rad = rot.get_euler();
+ Vector3 rot_degrees = Vector3(Math::rad2deg(rot_rad.x), Math::rad2deg(rot_rad.y), Math::rad2deg(rot_rad.z));
+ Vector3 tr = tform.get_origin();
+ Vector3 scale = tform.basis.get_scale();
+
+ for (int i = 0; i < TRANSLATION_COMPONENTS; i++) {
+ translation_slider[i]->set_value(tr[i]);
+ }
+
+ for (int i = 0; i < ROTATION_DEGREES_COMPONENTS; i++) {
+ rotation_slider[i]->set_value(rot_degrees[i]);
+ }
+
+ for (int i = 0; i < SCALE_COMPONENTS; i++) {
+ scale_slider[i]->set_value(scale[i]);
+ }
+
+ transform_slider[0]->set_value(tform.get_basis()[Vector3::AXIS_X].x);
+ transform_slider[1]->set_value(tform.get_basis()[Vector3::AXIS_X].y);
+ transform_slider[2]->set_value(tform.get_basis()[Vector3::AXIS_X].z);
+ transform_slider[3]->set_value(tform.get_basis()[Vector3::AXIS_Y].x);
+ transform_slider[4]->set_value(tform.get_basis()[Vector3::AXIS_Y].y);
+ transform_slider[5]->set_value(tform.get_basis()[Vector3::AXIS_Y].z);
+ transform_slider[6]->set_value(tform.get_basis()[Vector3::AXIS_Z].x);
+ transform_slider[7]->set_value(tform.get_basis()[Vector3::AXIS_Z].y);
+ transform_slider[8]->set_value(tform.get_basis()[Vector3::AXIS_Z].z);
+
+ for (int i = 0; i < TRANSLATION_COMPONENTS; i++) {
+ transform_slider[BASIS_COMPONENTS + i]->set_value(tform.get_origin()[i]);
+ }
+
+ update_enabled_checkbox();
+ updating = false;
+}
+
+BoneTransformEditor::BoneTransformEditor(Skeleton3D *p_skeleton) :
+ translation_slider(),
+ rotation_slider(),
+ scale_slider(),
+ transform_slider(),
+ skeleton(p_skeleton),
+ key_button(nullptr),
+ enabled_checkbox(nullptr),
+ keyable(false),
+ toggle_enabled(false),
+ updating(false) {
+ undo_redo = EditorNode::get_undo_redo();
+}
+
+void BoneTransformEditor::set_target(const String &p_prop) {
+ property = p_prop;
+}
+
+void BoneTransformEditor::set_keyable(const bool p_keyable) {
+ keyable = p_keyable;
+ if (key_button) {
+ key_button->set_visible(p_keyable);
+ }
+}
+
+void BoneTransformEditor::set_toggle_enabled(const bool p_enabled) {
+ toggle_enabled = p_enabled;
+ if (enabled_checkbox) {
+ enabled_checkbox->set_visible(p_enabled);
+ }
+}
+
+void BoneTransformEditor::_key_button_pressed() {
+ if (skeleton == nullptr)
+ return;
+
+ const BoneId bone_id = property.get_slicec('/', 1).to_int();
+ const String name = skeleton->get_bone_name(bone_id);
+
+ if (name.empty())
+ return;
+
+ // Need to normalize the basis before you key it
+ Transform tform = compute_transform(true);
+ tform.orthonormalize();
+ AnimationPlayerEditor::singleton->get_track_editor()->insert_transform_key(skeleton, name, tform);
+}
+
+void BoneTransformEditor::_checkbox_toggled(const bool p_toggled) {
+ if (enabled_checkbox) {
+ const String path = "bones/" + property.get_slicec('/', 1) + "/enabled";
+ skeleton->set(path, p_toggled);
+ }
+}
+
void Skeleton3DEditor::_on_click_option(int p_option) {
if (!skeleton) {
return;
@@ -45,12 +417,14 @@ void Skeleton3DEditor::_on_click_option(int p_option) {
switch (p_option) {
case MENU_OPTION_CREATE_PHYSICAL_SKELETON: {
create_physical_skeleton();
- } break;
+ break;
+ }
}
}
void Skeleton3DEditor::create_physical_skeleton() {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ERR_FAIL_COND(!get_tree());
Node *owner = skeleton == get_tree()->get_edited_scene_root() ? skeleton : skeleton->get_owner();
const int bc = skeleton->get_bone_count();
@@ -124,28 +498,164 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi
return physical_bone;
}
-void Skeleton3DEditor::edit(Skeleton3D *p_node) {
- skeleton = p_node;
+Variant Skeleton3DEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
+ TreeItem *selected = joint_tree->get_selected();
+
+ if (!selected)
+ return Variant();
+
+ Ref<Texture> icon = selected->get_icon(0);
+
+ VBoxContainer *vb = memnew(VBoxContainer);
+ HBoxContainer *hb = memnew(HBoxContainer);
+ TextureRect *tf = memnew(TextureRect);
+ tf->set_texture(icon);
+ tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
+ hb->add_child(tf);
+ Label *label = memnew(Label(selected->get_text(0)));
+ hb->add_child(label);
+ vb->add_child(hb);
+ hb->set_modulate(Color(1, 1, 1, 1));
+
+ set_drag_preview(vb);
+ Dictionary drag_data;
+ drag_data["type"] = "nodes";
+ drag_data["node"] = selected;
+
+ return drag_data;
}
-void Skeleton3DEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed));
+bool Skeleton3DEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
+ TreeItem *target = joint_tree->get_item_at_position(p_point);
+ if (!target)
+ return false;
+
+ const String path = target->get_metadata(0);
+ if (!path.begins_with("bones/"))
+ return false;
+
+ TreeItem *selected = Object::cast_to<TreeItem>(Dictionary(p_data)["node"]);
+ if (target == selected)
+ return false;
+
+ const String path2 = target->get_metadata(0);
+ if (!path2.begins_with("bones/"))
+ return false;
+
+ return true;
+}
+
+void Skeleton3DEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
+ if (!can_drop_data_fw(p_point, p_data, p_from))
+ return;
+
+ TreeItem *target = joint_tree->get_item_at_position(p_point);
+ TreeItem *selected = Object::cast_to<TreeItem>(Dictionary(p_data)["node"]);
+
+ const BoneId target_boneidx = String(target->get_metadata(0)).get_slicec('/', 1).to_int();
+ const BoneId selected_boneidx = String(selected->get_metadata(0)).get_slicec('/', 1).to_int();
+
+ move_skeleton_bone(skeleton->get_path(), selected_boneidx, target_boneidx);
+}
+
+void Skeleton3DEditor::move_skeleton_bone(NodePath p_skeleton_path, int32_t p_selected_boneidx, int32_t p_target_boneidx) {
+ Node *node = get_node_or_null(p_skeleton_path);
+ Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
+ ERR_FAIL_NULL(skeleton);
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Set Bone Parentage"));
+ // If the target is a child of ourselves, we move only *us* and not our children
+ if (skeleton->is_bone_parent_of(p_target_boneidx, p_selected_boneidx)) {
+ const BoneId parent_idx = skeleton->get_bone_parent(p_selected_boneidx);
+ const int bone_count = skeleton->get_bone_count();
+ for (BoneId i = 0; i < bone_count; ++i) {
+ if (skeleton->get_bone_parent(i) == p_selected_boneidx) {
+ ur->add_undo_method(skeleton, "set_bone_parent", i, skeleton->get_bone_parent(i));
+ ur->add_do_method(skeleton, "set_bone_parent", i, parent_idx);
+ skeleton->set_bone_parent(i, parent_idx);
+ }
+ }
}
+ ur->add_undo_method(skeleton, "set_bone_parent", p_selected_boneidx, skeleton->get_bone_parent(p_selected_boneidx));
+ ur->add_do_method(skeleton, "set_bone_parent", p_selected_boneidx, p_target_boneidx);
+ skeleton->set_bone_parent(p_selected_boneidx, p_target_boneidx);
+
+ update_joint_tree();
+ ur->commit_action();
}
-void Skeleton3DEditor::_node_removed(Node *p_node) {
- if (p_node == skeleton) {
- skeleton = nullptr;
- options->hide();
+void Skeleton3DEditor::_joint_tree_selection_changed() {
+ TreeItem *selected = joint_tree->get_selected();
+ const String path = selected->get_metadata(0);
+
+ if (path.begins_with("bones/")) {
+ const int b_idx = path.get_slicec('/', 1).to_int();
+ const String bone_path = "bones/" + itos(b_idx) + "/";
+
+ pose_editor->set_target(bone_path + "pose");
+ rest_editor->set_target(bone_path + "rest");
+ custom_pose_editor->set_target(bone_path + "custom_pose");
+
+ pose_editor->set_visible(true);
+ rest_editor->set_visible(true);
+ custom_pose_editor->set_visible(true);
}
}
-void Skeleton3DEditor::_bind_methods() {
+void Skeleton3DEditor::_joint_tree_rmb_select(const Vector2 &p_pos) {
+}
+
+void Skeleton3DEditor::_update_properties() {
+ if (rest_editor)
+ rest_editor->_update_properties();
+ if (pose_editor)
+ pose_editor->_update_properties();
+ if (custom_pose_editor)
+ custom_pose_editor->_update_custom_pose_properties();
+}
+
+void Skeleton3DEditor::update_joint_tree() {
+ joint_tree->clear();
+
+ if (skeleton == nullptr)
+ return;
+
+ TreeItem *root = joint_tree->create_item();
+
+ Map<int, TreeItem *> items;
+
+ items.insert(-1, root);
+
+ const Vector<int> &joint_porder = skeleton->get_bone_process_orders();
+
+ Ref<Texture> bone_icon = get_theme_icon("Skeleton3D", "EditorIcons");
+
+ for (int i = 0; i < joint_porder.size(); ++i) {
+ const int b_idx = joint_porder[i];
+
+ const int p_idx = skeleton->get_bone_parent(b_idx);
+ TreeItem *p_item = items.find(p_idx)->get();
+
+ TreeItem *joint_item = joint_tree->create_item(p_item);
+ items.insert(b_idx, joint_item);
+
+ joint_item->set_text(0, skeleton->get_bone_name(b_idx));
+ joint_item->set_icon(0, bone_icon);
+ joint_item->set_selectable(0, true);
+ joint_item->set_metadata(0, "bones/" + itos(b_idx));
+ }
+}
+
+void Skeleton3DEditor::update_editors() {
}
-Skeleton3DEditor::Skeleton3DEditor() {
- skeleton = nullptr;
+void Skeleton3DEditor::create_editors() {
+ set_h_size_flags(SIZE_EXPAND_FILL);
+ add_theme_constant_override("separation", 0);
+
+ set_focus_mode(FOCUS_ALL);
+
+ // Create Top Menu Bar
options = memnew(MenuButton);
Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
@@ -156,31 +666,119 @@ Skeleton3DEditor::Skeleton3DEditor() {
options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_option));
options->hide();
+
+ const Color section_color = get_theme_color("prop_subsection", "Editor");
+
+ EditorInspectorSection *bones_section = memnew(EditorInspectorSection);
+ bones_section->setup("bones", "Bones", skeleton, section_color, true);
+ add_child(bones_section);
+ bones_section->unfold();
+
+ ScrollContainer *s_con = memnew(ScrollContainer);
+ s_con->set_h_size_flags(SIZE_EXPAND_FILL);
+ s_con->set_custom_minimum_size(Size2(1, 350) * EDSCALE);
+ bones_section->get_vbox()->add_child(s_con);
+
+ joint_tree = memnew(Tree);
+ joint_tree->set_columns(1);
+ joint_tree->set_focus_mode(Control::FocusMode::FOCUS_NONE);
+ joint_tree->set_select_mode(Tree::SELECT_SINGLE);
+ joint_tree->set_hide_root(true);
+ joint_tree->set_v_size_flags(SIZE_EXPAND_FILL);
+ joint_tree->set_h_size_flags(SIZE_EXPAND_FILL);
+ joint_tree->set_allow_rmb_select(true);
+ joint_tree->set_drag_forwarding(this);
+ s_con->add_child(joint_tree);
+
+ pose_editor = memnew(BoneTransformEditor(skeleton));
+ pose_editor->set_label(TTR("Bone Pose"));
+ pose_editor->set_keyable(AnimationPlayerEditor::singleton->get_track_editor()->has_keying());
+ pose_editor->set_toggle_enabled(true);
+ pose_editor->set_visible(false);
+ add_child(pose_editor);
+
+ rest_editor = memnew(BoneTransformEditor(skeleton));
+ rest_editor->set_label(TTR("Bone Rest"));
+ rest_editor->set_visible(false);
+ add_child(rest_editor);
+
+ custom_pose_editor = memnew(BoneTransformEditor(skeleton));
+ custom_pose_editor->set_label(TTR("Bone Custom Pose"));
+ custom_pose_editor->set_visible(false);
+ add_child(custom_pose_editor);
+}
+
+void Skeleton3DEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ create_editors();
+ update_joint_tree();
+ update_editors();
+
+ get_tree()->connect_compat("node_removed", this, "_node_removed", Vector<Variant>(), Object::CONNECT_ONESHOT);
+ joint_tree->connect_compat("item_selected", this, "_joint_tree_selection_changed");
+ joint_tree->connect_compat("item_rmb_selected", this, "_joint_tree_rmb_select");
+#ifdef TOOLS_ENABLED
+ skeleton->connect_compat("pose_updated", this, "_update_properties");
+#endif // TOOLS_ENABLED
+
+ break;
+ }
+ }
}
-Skeleton3DEditor::~Skeleton3DEditor() {}
+void Skeleton3DEditor::_node_removed(Node *p_node) {
+ if (skeleton && p_node == skeleton) {
+ skeleton = nullptr;
+ options->hide();
+ }
-void Skeleton3DEditorPlugin::edit(Object *p_object) {
- skeleton_editor->edit(Object::cast_to<Skeleton3D>(p_object));
+ _update_properties();
}
-bool Skeleton3DEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("Skeleton3D");
+void Skeleton3DEditor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_node_removed"), &Skeleton3DEditor::_node_removed);
+ ClassDB::bind_method(D_METHOD("_joint_tree_selection_changed"), &Skeleton3DEditor::_joint_tree_selection_changed);
+ ClassDB::bind_method(D_METHOD("_joint_tree_rmb_select"), &Skeleton3DEditor::_joint_tree_rmb_select);
+ ClassDB::bind_method(D_METHOD("_update_properties"), &Skeleton3DEditor::_update_properties);
+ ClassDB::bind_method(D_METHOD("_on_click_option"), &Skeleton3DEditor::_on_click_option);
+
+ ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &Skeleton3DEditor::get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &Skeleton3DEditor::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("drop_data_fw"), &Skeleton3DEditor::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("move_skeleton_bone"), &Skeleton3DEditor::move_skeleton_bone);
+}
+
+Skeleton3DEditor::Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, EditorNode *p_editor, Skeleton3D *p_skeleton) :
+ editor(p_editor),
+ editor_plugin(e_plugin),
+ skeleton(p_skeleton) {
}
-void Skeleton3DEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- skeleton_editor->options->show();
- } else {
- skeleton_editor->options->hide();
- skeleton_editor->edit(nullptr);
+Skeleton3DEditor::~Skeleton3DEditor() {
+ if (options) {
+ Node3DEditor::get_singleton()->remove_control_from_menu_panel(options);
}
}
+bool EditorInspectorPluginSkeleton::can_handle(Object *p_object) {
+ return Object::cast_to<Skeleton3D>(p_object) != nullptr;
+}
+
+void EditorInspectorPluginSkeleton::parse_begin(Object *p_object) {
+ Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_object);
+ ERR_FAIL_COND(!skeleton);
+
+ Skeleton3DEditor *skel_editor = memnew(Skeleton3DEditor(this, editor, skeleton));
+ add_custom_control(skel_editor);
+}
+
Skeleton3DEditorPlugin::Skeleton3DEditorPlugin(EditorNode *p_node) {
editor = p_node;
- skeleton_editor = memnew(Skeleton3DEditor);
- editor->get_viewport()->add_child(skeleton_editor);
-}
-Skeleton3DEditorPlugin::~Skeleton3DEditorPlugin() {}
+ Ref<EditorInspectorPluginSkeleton> skeleton_plugin;
+ skeleton_plugin.instance();
+ skeleton_plugin->editor = editor;
+
+ EditorInspector::add_inspector_plugin(skeleton_plugin);
+}
diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h
index af9ebb6246..8b0639ed92 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.h
+++ b/editor/plugins/skeleton_3d_editor_plugin.h
@@ -35,11 +35,97 @@
#include "editor/editor_plugin.h"
#include "scene/3d/skeleton_3d.h"
+class EditorInspectorPluginSkeleton;
+class Joint;
class PhysicalBone3D;
-class Joint3D;
+class Skeleton3DEditorPlugin;
+class Button;
+class CheckBox;
-class Skeleton3DEditor : public Node {
- GDCLASS(Skeleton3DEditor, Node);
+class BoneTransformEditor : public VBoxContainer {
+ GDCLASS(BoneTransformEditor, VBoxContainer);
+
+ static const int32_t TRANSLATION_COMPONENTS = 3;
+ static const int32_t ROTATION_DEGREES_COMPONENTS = 3;
+ static const int32_t SCALE_COMPONENTS = 3;
+ static const int32_t BASIS_COMPONENTS = 9;
+ static const int32_t BASIS_SPLIT_COMPONENTS = 3;
+ static const int32_t TRANSFORM_COMPONENTS = 12;
+ static const int32_t TRANSFORM_SPLIT_COMPONENTS = 3;
+ static const int32_t TRANSFORM_CONTROL_COMPONENTS = 3;
+
+ EditorInspectorSection *section;
+
+ GridContainer *translation_grid;
+ GridContainer *rotation_grid;
+ GridContainer *scale_grid;
+ GridContainer *transform_grid;
+
+ EditorSpinSlider *translation_slider[TRANSLATION_COMPONENTS];
+ EditorSpinSlider *rotation_slider[ROTATION_DEGREES_COMPONENTS];
+ EditorSpinSlider *scale_slider[SCALE_COMPONENTS];
+ EditorSpinSlider *transform_slider[TRANSFORM_COMPONENTS];
+
+ Rect2 background_rects[5];
+
+ Skeleton3D *skeleton;
+ String property;
+
+ UndoRedo *undo_redo;
+
+ Button *key_button;
+ CheckBox *enabled_checkbox;
+
+ bool keyable;
+ bool toggle_enabled;
+ bool updating;
+
+ String label;
+
+ void create_editors();
+ void setup_spinner(EditorSpinSlider *spinner, const bool is_transform_spinner);
+
+ void _value_changed(const double p_value, const bool p_from_transform);
+
+ Transform compute_transform(const bool p_from_transform) const;
+
+ void update_enabled_checkbox();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ BoneTransformEditor(Skeleton3D *p_skeleton);
+
+ // Which transform target to modify
+ void set_target(const String &p_prop);
+ void set_label(const String &p_label) { label = p_label; }
+
+ void _update_properties();
+ void _update_custom_pose_properties();
+ void _update_transform_properties(Transform p_transform);
+
+ // Can/cannot modify the spinner values for the Transform
+ void set_read_only(const bool p_read_only);
+
+ // Transform can be keyed, whether or not to show the button
+ void set_keyable(const bool p_keyable);
+
+ // Bone can be toggled enabled or disabled, whether or not to show the checkbox
+ void set_toggle_enabled(const bool p_enabled);
+
+ // Key Transform Button pressed
+ void _key_button_pressed();
+
+ // Bone Enabled Checkbox toggled
+ void _checkbox_toggled(const bool p_toggled);
+};
+
+class Skeleton3DEditor : public VBoxContainer {
+ GDCLASS(Skeleton3DEditor, VBoxContainer);
+
+ friend class Skeleton3DEditorPlugin;
enum Menu {
MENU_OPTION_CREATE_PHYSICAL_SKELETON
@@ -51,44 +137,78 @@ class Skeleton3DEditor : public Node {
BoneInfo() {}
};
+ EditorNode *editor;
+ EditorInspectorPluginSkeleton *editor_plugin;
+
Skeleton3D *skeleton;
+ Tree *joint_tree;
+ BoneTransformEditor *rest_editor;
+ BoneTransformEditor *pose_editor;
+ BoneTransformEditor *custom_pose_editor;
+
MenuButton *options;
+ EditorFileDialog *file_dialog;
+
+ UndoRedo *undo_redo;
void _on_click_option(int p_option);
+ void _file_selected(const String &p_file);
- friend class Skeleton3DEditorPlugin;
+ EditorFileDialog *file_export_lib;
+
+ void update_joint_tree();
+ void update_editors();
+
+ void create_editors();
+
+ void create_physical_skeleton();
+ PhysicalBone3D *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos);
+
+ Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
+ bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
+ void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
- void create_physical_skeleton();
- PhysicalBone3D *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos);
-
public:
- void edit(Skeleton3D *p_node);
+ void move_skeleton_bone(NodePath p_skeleton_path, int32_t p_selected_boneidx, int32_t p_target_boneidx);
- Skeleton3DEditor();
+ Skeleton3D *get_skeleton() const { return skeleton; };
+
+ void _joint_tree_selection_changed();
+ void _joint_tree_rmb_select(const Vector2 &p_pos);
+
+ void _update_properties();
+
+ Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, EditorNode *p_editor, Skeleton3D *skeleton);
~Skeleton3DEditor();
};
+class EditorInspectorPluginSkeleton : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPluginSkeleton, EditorInspectorPlugin);
+
+ friend class Skeleton3DEditorPlugin;
+
+ EditorNode *editor;
+
+public:
+ virtual bool can_handle(Object *p_object);
+ virtual void parse_begin(Object *p_object);
+};
+
class Skeleton3DEditorPlugin : public EditorPlugin {
GDCLASS(Skeleton3DEditorPlugin, EditorPlugin);
EditorNode *editor;
- Skeleton3DEditor *skeleton_editor;
public:
- virtual String get_name() const { return "Skeleton3D"; }
- virtual bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
-
Skeleton3DEditorPlugin(EditorNode *p_node);
- ~Skeleton3DEditorPlugin();
+
+ virtual String get_name() const { return "Skeleton3D"; }
};
#endif // SKELETON_3D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp
index b21586a6b0..f5fafb68a5 100644
--- a/editor/plugins/sprite_2d_editor_plugin.cpp
+++ b/editor/plugins/sprite_2d_editor_plugin.cpp
@@ -31,6 +31,7 @@
#include "sprite_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
+#include "core/math/geometry_2d.h"
#include "editor/editor_scale.h"
#include "scene/2d/collision_polygon_2d.h"
#include "scene/2d/light_occluder_2d.h"
@@ -233,7 +234,7 @@ void Sprite2DEditor::_update_mesh_data() {
computed_vertices.push_back(vtx);
}
- Vector<int> poly = Geometry::triangulate_polygon(lines[j]);
+ Vector<int> poly = Geometry2D::triangulate_polygon(lines[j]);
for (int i = 0; i < poly.size(); i += 3) {
for (int k = 0; k < 3; k++) {
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 3010d72d81..3281a59c1c 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -194,6 +194,21 @@ void TileMapEditor::_palette_multi_selected(int index, bool selected) {
_update_palette();
}
+void TileMapEditor::_palette_input(const Ref<InputEvent> &p_event) {
+ const Ref<InputEventMouseButton> mb = p_event;
+
+ // Zoom in/out using Ctrl + mouse wheel.
+ if (mb.is_valid() && mb->is_pressed() && mb->get_command()) {
+ if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) {
+ size_slider->set_value(size_slider->get_value() + 0.2);
+ }
+
+ if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
+ size_slider->set_value(size_slider->get_value() - 0.2);
+ }
+ }
+}
+
void TileMapEditor::_canvas_mouse_enter() {
mouse_over = true;
CanvasItemEditor::get_singleton()->update_viewport();
@@ -1913,6 +1928,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
palette->add_theme_constant_override("vseparation", 8 * EDSCALE);
palette->connect("item_selected", callable_mp(this, &TileMapEditor::_palette_selected));
palette->connect("multi_selected", callable_mp(this, &TileMapEditor::_palette_multi_selected));
+ palette->connect("gui_input", callable_mp(this, &TileMapEditor::_palette_input));
palette_container->add_child(palette);
// Add message for when no texture is selected.
@@ -1951,7 +1967,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
toolbar->add_child(paint_button);
bucket_fill_button = memnew(ToolButton);
- bucket_fill_button->set_shortcut(ED_SHORTCUT("tile_map_editor/bucket_fill", TTR("Bucket Fill"), KEY_G));
+ bucket_fill_button->set_shortcut(ED_SHORTCUT("tile_map_editor/bucket_fill", TTR("Bucket Fill"), KEY_B));
bucket_fill_button->connect("pressed", callable_mp(this, &TileMapEditor::_button_tool_select), make_binds(TOOL_BUCKET));
bucket_fill_button->set_toggle_mode(true);
toolbar->add_child(bucket_fill_button);
diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h
index 5f82d7bfb8..e25e2d2add 100644
--- a/editor/plugins/tile_map_editor_plugin.h
+++ b/editor/plugins/tile_map_editor_plugin.h
@@ -182,6 +182,7 @@ class TileMapEditor : public VBoxContainer {
void _menu_option(int p_option);
void _palette_selected(int index);
void _palette_multi_selected(int index, bool selected);
+ void _palette_input(const Ref<InputEvent> &p_event);
Dictionary _create_cell_dictionary(int tile, bool flip_x, bool flip_y, bool transpose, Vector2 autotile_coord);
void _start_undo(const String &p_action);
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index 644facd5bd..b3d4b391d3 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -569,6 +569,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
scroll = memnew(ScrollContainer);
main_vb->add_child(scroll);
scroll->set_v_size_flags(SIZE_EXPAND_FILL);
+ scroll->connect("gui_input", callable_mp(this, &TileSetEditor::_on_scroll_container_input));
scroll->set_clip_contents(true);
empty_message = memnew(Label);
@@ -1198,6 +1199,27 @@ bool TileSetEditor::is_within_grabbing_distance_of_first_point(const Vector2 &p_
return distance < p_grab_threshold;
}
+void TileSetEditor::_on_scroll_container_input(const Ref<InputEvent> &p_event) {
+ const Ref<InputEventMouseButton> mb = p_event;
+
+ if (mb.is_valid()) {
+ // Zoom in/out using Ctrl + mouse wheel. This is done on the ScrollContainer
+ // to allow performing this action anywhere, even if the cursor isn't
+ // hovering the texture in the workspace.
+ if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
+ print_line("zooming in");
+ _zoom_in();
+ // Don't scroll up after zooming in.
+ accept_event();
+ } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
+ print_line("zooming out");
+ _zoom_out();
+ // Don't scroll down after zooming out.
+ accept_event();
+ }
+ }
+}
+
void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
if (tileset.is_null() || !get_current_texture().is_valid()) {
return;
@@ -1214,8 +1236,8 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
current_tile_region.position += WORKSPACE_MARGIN;
- Ref<InputEventMouseButton> mb = p_ie;
- Ref<InputEventMouseMotion> mm = p_ie;
+ const Ref<InputEventMouseButton> mb = p_ie;
+ const Ref<InputEventMouseMotion> mm = p_ie;
if (mb.is_valid()) {
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && !creating_shape) {
@@ -1239,13 +1261,6 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
delete tiles;
}
}
-
- // Mouse Wheel Event
- if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
- _zoom_in();
- } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
- _zoom_out();
- }
}
// Drag Middle Mouse
if (mm.is_valid()) {
diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h
index 827325cfd7..2955dda244 100644
--- a/editor/plugins/tile_set_editor_plugin.h
+++ b/editor/plugins/tile_set_editor_plugin.h
@@ -200,6 +200,7 @@ private:
void _on_workspace_overlay_draw();
void _on_workspace_draw();
void _on_workspace_process();
+ void _on_scroll_container_input(const Ref<InputEvent> &p_event);
void _on_workspace_input(const Ref<InputEvent> &p_ie);
void _on_tool_clicked(int p_tool);
void _on_priority_changed(float val);
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index dc5ff6a5eb..499f7d4017 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -916,6 +916,8 @@ public:
icon = nullptr;
icon_needs_reload = true;
hover = false;
+
+ set_focus_mode(FocusMode::FOCUS_ALL);
}
void set_is_favorite(bool fav) {
@@ -1739,6 +1741,10 @@ void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) {
select_project(clicked_index);
}
+ if (_selected_project_keys.has(clicked_project.project_key)) {
+ clicked_project.control->grab_focus();
+ }
+
emit_signal(SIGNAL_SELECTION_CHANGED);
if (!mb->get_control() && mb->is_doubleclick()) {
diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp
index 6888ebdc71..c6c93fae83 100644
--- a/editor/property_selector.cpp
+++ b/editor/property_selector.cpp
@@ -357,7 +357,7 @@ void PropertySelector::_item_selected() {
if (E) {
for (int i = 0; i < E->get().properties.size(); i++) {
if (E->get().properties[i].name == name) {
- text = E->get().properties[i].description;
+ text = DTR(E->get().properties[i].description);
}
}
}
@@ -372,7 +372,7 @@ void PropertySelector::_item_selected() {
if (E) {
for (int i = 0; i < E->get().methods.size(); i++) {
if (E->get().methods[i].name == name) {
- text = E->get().methods[i].description;
+ text = DTR(E->get().methods[i].description);
}
}
}
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index a81a2ff4e9..c37d32b26b 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -2557,6 +2557,11 @@ void SceneTreeDock::_focus_node() {
}
void SceneTreeDock::attach_script_to_selected(bool p_extend) {
+ if (ScriptServer::get_language_count() == 0) {
+ EditorNode::get_singleton()->show_warning(TTR("Cannot attach a script: there are no languages registered.\nThis is probably because this editor was built with all language modules disabled."));
+ return;
+ }
+
if (!profile_allow_script_editing) {
return;
}
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index 04fbfdff9d..ae5229b628 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -783,7 +783,7 @@ ScriptCreateDialog::ScriptCreateDialog() {
gc->add_child(memnew(Label(TTR("Language:"))));
gc->add_child(language_menu);
- default_language = 0;
+ default_language = -1;
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
String lang = ScriptServer::get_language(i)->get_name();
language_menu->add_item(lang);
@@ -791,8 +791,9 @@ ScriptCreateDialog::ScriptCreateDialog() {
default_language = i;
}
}
-
- language_menu->select(default_language);
+ if (default_language >= 0) {
+ language_menu->select(default_language);
+ }
current_language = default_language;
language_menu->connect("item_selected", callable_mp(this, &ScriptCreateDialog::_lang_changed));
diff --git a/main/tests/test_math.cpp b/main/tests/test_math.cpp
index 11aa164709..5f84bad4e9 100644
--- a/main/tests/test_math.cpp
+++ b/main/tests/test_math.cpp
@@ -33,6 +33,7 @@
#include "core/math/basis.h"
#include "core/math/camera_matrix.h"
#include "core/math/delaunay_3d.h"
+#include "core/math/geometry_2d.h"
#include "core/math/math_funcs.h"
#include "core/math/transform.h"
#include "core/method_ptrcall.h"
@@ -482,7 +483,7 @@ MainLoop *test() {
float gb = (rgbe >> 9) & 0x1ff;
float bb = (rgbe >> 18) & 0x1ff;
float eb = (rgbe >> 27);
- float mb = Math::pow(2, eb - 15.0 - 9.0);
+ float mb = Math::pow(2.0, eb - 15.0 - 9.0);
float rd = rb * mb;
float gd = gb * mb;
float bd = bb * mb;
@@ -635,7 +636,7 @@ MainLoop *test() {
b["44"] = 4;
}
- print_line("inters: " + rtos(Geometry::segment_intersects_circle(Vector2(-5, 0), Vector2(-2, 0), Vector2(), 1.0)));
+ print_line("inters: " + rtos(Geometry2D::segment_intersects_circle(Vector2(-5, 0), Vector2(-2, 0), Vector2(), 1.0)));
print_line("cross: " + Vector3(1, 2, 3).cross(Vector3(4, 5, 7)));
print_line("dot: " + rtos(Vector3(1, 2, 3).dot(Vector3(4, 5, 7))));
diff --git a/main/tests/test_physics_3d.cpp b/main/tests/test_physics_3d.cpp
index fe54ece98e..dfe2e946cf 100644
--- a/main/tests/test_physics_3d.cpp
+++ b/main/tests/test_physics_3d.cpp
@@ -136,9 +136,9 @@ protected:
/* BOX SHAPE */
- Vector<Plane> box_planes = Geometry::build_box_planes(Vector3(0.5, 0.5, 0.5));
+ Vector<Plane> box_planes = Geometry3D::build_box_planes(Vector3(0.5, 0.5, 0.5));
RID box_mesh = vs->mesh_create();
- Geometry::MeshData box_data = Geometry::build_convex_mesh(box_planes);
+ Geometry3D::MeshData box_data = Geometry3D::build_convex_mesh(box_planes);
vs->mesh_add_surface_from_mesh_data(box_mesh, box_data);
type_mesh_map[PhysicsServer3D::SHAPE_BOX] = box_mesh;
@@ -148,10 +148,10 @@ protected:
/* CAPSULE SHAPE */
- Vector<Plane> capsule_planes = Geometry::build_capsule_planes(0.5, 0.7, 12, Vector3::AXIS_Z);
+ Vector<Plane> capsule_planes = Geometry3D::build_capsule_planes(0.5, 0.7, 12, Vector3::AXIS_Z);
RID capsule_mesh = vs->mesh_create();
- Geometry::MeshData capsule_data = Geometry::build_convex_mesh(capsule_planes);
+ Geometry3D::MeshData capsule_data = Geometry3D::build_convex_mesh(capsule_planes);
vs->mesh_add_surface_from_mesh_data(capsule_mesh, capsule_data);
type_mesh_map[PhysicsServer3D::SHAPE_CAPSULE] = capsule_mesh;
@@ -165,10 +165,10 @@ protected:
/* CONVEX SHAPE */
- Vector<Plane> convex_planes = Geometry::build_cylinder_planes(0.5, 0.7, 5, Vector3::AXIS_Z);
+ Vector<Plane> convex_planes = Geometry3D::build_cylinder_planes(0.5, 0.7, 5, Vector3::AXIS_Z);
RID convex_mesh = vs->mesh_create();
- Geometry::MeshData convex_data = Geometry::build_convex_mesh(convex_planes);
+ Geometry3D::MeshData convex_data = Geometry3D::build_convex_mesh(convex_planes);
QuickHull::build(convex_data.vertices, convex_data);
vs->mesh_add_surface_from_mesh_data(convex_mesh, convex_data);
@@ -341,10 +341,10 @@ public:
RenderingServer *vs = RenderingServer::get_singleton();
PhysicsServer3D *ps = PhysicsServer3D::get_singleton();
- Vector<Plane> capsule_planes = Geometry::build_capsule_planes(0.5, 1, 12, 5, Vector3::AXIS_Y);
+ Vector<Plane> capsule_planes = Geometry3D::build_capsule_planes(0.5, 1, 12, 5, Vector3::AXIS_Y);
RID capsule_mesh = vs->mesh_create();
- Geometry::MeshData capsule_data = Geometry::build_convex_mesh(capsule_planes);
+ Geometry3D::MeshData capsule_data = Geometry3D::build_convex_mesh(capsule_planes);
vs->mesh_add_surface_from_mesh_data(capsule_mesh, capsule_data);
type_mesh_map[PhysicsServer3D::SHAPE_CAPSULE] = capsule_mesh;
diff --git a/main/tests/test_render.cpp b/main/tests/test_render.cpp
index afc09374b9..d936dd72e7 100644
--- a/main/tests/test_render.cpp
+++ b/main/tests/test_render.cpp
@@ -79,8 +79,8 @@ public:
Vector<Vector3> vts;
/*
- Vector<Plane> sp = Geometry::build_sphere_planes(2,5,5);
- Geometry::MeshData md2 = Geometry::build_convex_mesh(sp);
+ Vector<Plane> sp = Geometry3D::build_sphere_planes(2,5,5);
+ Geometry3D::MeshData md2 = Geometry3D::build_convex_mesh(sp);
vts=md2.vertices;
*/
/*
@@ -118,7 +118,7 @@ public:
vts.push_back(Vector3(-1, 1, -1));
vts.push_back(Vector3(-1, -1, -1));
- Geometry::MeshData md;
+ Geometry3D::MeshData md;
Error err = QuickHull::build(vts, md);
print_line("ERR: " + itos(err));
test_cube = vs->mesh_create();
diff --git a/methods.py b/methods.py
index 46b58a13cd..756db19e9a 100644
--- a/methods.py
+++ b/methods.py
@@ -2,6 +2,7 @@ import os
import re
import glob
import subprocess
+from collections import OrderedDict
def add_source_files(self, sources, files, warn_duplicates=True):
@@ -138,7 +139,7 @@ def parse_cg_file(fname, uniforms, sizes, conditionals):
def detect_modules(at_path):
- module_list = {} # name : path
+ module_list = OrderedDict() # name : path
modules_glob = os.path.join(at_path, "*")
files = glob.glob(modules_glob)
@@ -155,7 +156,7 @@ def detect_modules(at_path):
def is_module(path):
- return os.path.isdir(path) and os.path.exists(path + "/config.py")
+ return os.path.isdir(path) and os.path.exists(os.path.join(path, "SCsub"))
def write_modules(module_list):
@@ -230,6 +231,30 @@ def disable_module(self):
self.disabled_modules.append(self.current_module)
+def module_check_dependencies(self, module, dependencies):
+ """
+ Checks if module dependencies are enabled for a given module,
+ and prints a warning if they aren't.
+ Meant to be used in module `can_build` methods.
+ Returns a boolean (True if dependencies are satisfied).
+ """
+ missing_deps = []
+ for dep in dependencies:
+ opt = "module_{}_enabled".format(dep)
+ if not opt in self or not self[opt]:
+ missing_deps.append(dep)
+
+ if missing_deps != []:
+ print(
+ "Disabling '{}' module as the following dependencies are not satisfied: {}".format(
+ module, ", ".join(missing_deps)
+ )
+ )
+ return False
+ else:
+ return True
+
+
def use_windows_spawn_fix(self, platform=None):
if os.name != "nt":
@@ -655,3 +680,126 @@ def using_gcc(env):
def using_clang(env):
return "clang" in os.path.basename(env["CC"])
+
+
+def show_progress(env):
+ import sys
+ from SCons.Script import Progress, Command, AlwaysBuild
+
+ screen = sys.stdout
+ # Progress reporting is not available in non-TTY environments since it
+ # messes with the output (for example, when writing to a file)
+ show_progress = env["progress"] and sys.stdout.isatty()
+ node_count = 0
+ node_count_max = 0
+ node_count_interval = 1
+ node_count_fname = str(env.Dir("#")) + "/.scons_node_count"
+
+ import time, math
+
+ class cache_progress:
+ # The default is 1 GB cache and 12 hours half life
+ def __init__(self, path=None, limit=1073741824, half_life=43200):
+ self.path = path
+ self.limit = limit
+ self.exponent_scale = math.log(2) / half_life
+ if env["verbose"] and path != None:
+ screen.write(
+ "Current cache limit is {} (used: {})\n".format(
+ self.convert_size(limit), self.convert_size(self.get_size(path))
+ )
+ )
+ self.delete(self.file_list())
+
+ def __call__(self, node, *args, **kw):
+ nonlocal node_count, node_count_max, node_count_interval, node_count_fname, show_progress
+ if show_progress:
+ # Print the progress percentage
+ node_count += node_count_interval
+ if node_count_max > 0 and node_count <= node_count_max:
+ screen.write("\r[%3d%%] " % (node_count * 100 / node_count_max))
+ screen.flush()
+ elif node_count_max > 0 and node_count > node_count_max:
+ screen.write("\r[100%] ")
+ screen.flush()
+ else:
+ screen.write("\r[Initial build] ")
+ screen.flush()
+
+ def delete(self, files):
+ if len(files) == 0:
+ return
+ if env["verbose"]:
+ # Utter something
+ screen.write("\rPurging %d %s from cache...\n" % (len(files), len(files) > 1 and "files" or "file"))
+ [os.remove(f) for f in files]
+
+ def file_list(self):
+ if self.path is None:
+ # Nothing to do
+ return []
+ # Gather a list of (filename, (size, atime)) within the
+ # cache directory
+ file_stat = [(x, os.stat(x)[6:8]) for x in glob.glob(os.path.join(self.path, "*", "*"))]
+ if file_stat == []:
+ # Nothing to do
+ return []
+ # Weight the cache files by size (assumed to be roughly
+ # proportional to the recompilation time) times an exponential
+ # decay since the ctime, and return a list with the entries
+ # (filename, size, weight).
+ current_time = time.time()
+ file_stat = [(x[0], x[1][0], (current_time - x[1][1])) for x in file_stat]
+ # Sort by the most recently accessed files (most sensible to keep) first
+ file_stat.sort(key=lambda x: x[2])
+ # Search for the first entry where the storage limit is
+ # reached
+ sum, mark = 0, None
+ for i, x in enumerate(file_stat):
+ sum += x[1]
+ if sum > self.limit:
+ mark = i
+ break
+ if mark is None:
+ return []
+ else:
+ return [x[0] for x in file_stat[mark:]]
+
+ def convert_size(self, size_bytes):
+ if size_bytes == 0:
+ return "0 bytes"
+ size_name = ("bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB")
+ i = int(math.floor(math.log(size_bytes, 1024)))
+ p = math.pow(1024, i)
+ s = round(size_bytes / p, 2)
+ return "%s %s" % (int(s) if i == 0 else s, size_name[i])
+
+ def get_size(self, start_path="."):
+ total_size = 0
+ for dirpath, dirnames, filenames in os.walk(start_path):
+ for f in filenames:
+ fp = os.path.join(dirpath, f)
+ total_size += os.path.getsize(fp)
+ return total_size
+
+ def progress_finish(target, source, env):
+ nonlocal node_count, progressor
+ with open(node_count_fname, "w") as f:
+ f.write("%d\n" % node_count)
+ progressor.delete(progressor.file_list())
+
+ try:
+ with open(node_count_fname) as f:
+ node_count_max = int(f.readline())
+ except:
+ pass
+
+ cache_directory = os.environ.get("SCONS_CACHE")
+ # Simple cache pruning, attached to SCons' progress callback. Trim the
+ # cache directory to a size not larger than cache_limit.
+ cache_limit = float(os.getenv("SCONS_CACHE_LIMIT", 1024)) * 1024 * 1024
+ progressor = cache_progress(cache_directory, cache_limit)
+ Progress(progressor, interval=node_count_interval)
+
+ progress_finish_command = Command("progress_finish", [], progress_finish)
+ AlwaysBuild(progress_finish_command)
diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h
index cde889c1ba..c0bcc858fe 100644
--- a/modules/bullet/area_bullet.h
+++ b/modules/bullet/area_bullet.h
@@ -93,7 +93,7 @@ private:
Vector3 spOv_gravityVec = Vector3(0, -1, 0);
real_t spOv_gravityMag = 10;
real_t spOv_linearDump = 0.1;
- real_t spOv_angularDump = 1;
+ real_t spOv_angularDump = 0.1;
int spOv_priority = 0;
bool isScratched = false;
diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h
index b24ded574f..a35a1d8a18 100644
--- a/modules/bullet/shape_bullet.h
+++ b/modules/bullet/shape_bullet.h
@@ -31,7 +31,7 @@
#ifndef SHAPE_BULLET_H
#define SHAPE_BULLET_H
-#include "core/math/geometry.h"
+#include "core/math/geometry_3d.h"
#include "core/variant.h"
#include "rid_bullet.h"
#include "servers/physics_server_3d.h"
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index df798623f9..ded0b970dc 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -30,7 +30,7 @@
#include "csg.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_2d.h"
#include "core/math/math_funcs.h"
#include "core/sort_array.h"
@@ -964,7 +964,7 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
face_points[face_edge_idx],
face_points[(face_edge_idx + 1) % 3]
};
- Vector2 closest_point = Geometry::get_closest_point_to_segment_2d(point_2D, edge_points);
+ Vector2 closest_point = Geometry2D::get_closest_point_to_segment(point_2D, edge_points);
if ((closest_point - point_2D).length_squared() < vertex_snap2) {
int opposite_vertex_idx = face.vertex_idx[(face_edge_idx + 2) % 3];
@@ -1028,7 +1028,7 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
// First check if the ends of the segment are on the edge.
bool on_edge = false;
for (int edge_point_idx = 0; edge_point_idx < 2; ++edge_point_idx) {
- intersection_point = Geometry::get_closest_point_to_segment_2d(p_segment_points[edge_point_idx], edge_points);
+ intersection_point = Geometry2D::get_closest_point_to_segment(p_segment_points[edge_point_idx], edge_points);
if ((intersection_point - p_segment_points[edge_point_idx]).length_squared() < vertex_snap2) {
on_edge = true;
break;
@@ -1036,7 +1036,7 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
}
// Else check if the segment intersects the edge.
- if (on_edge || Geometry::segment_intersects_segment_2d(p_segment_points[0], p_segment_points[1], edge_points[0], edge_points[1], &intersection_point)) {
+ if (on_edge || Geometry2D::segment_intersects_segment(p_segment_points[0], p_segment_points[1], edge_points[0], edge_points[1], &intersection_point)) {
// Check if intersection point is an edge point.
if ((intersection_point - edge_points[0]).length_squared() < vertex_snap2 ||
(intersection_point - edge_points[1]).length_squared() < vertex_snap2) {
@@ -1074,7 +1074,7 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
}
// If opposite point is on the segemnt, add its index to segment indices too.
- Vector2 closest_point = Geometry::get_closest_point_to_segment_2d(vertices[opposite_vertex_idx].point, p_segment_points);
+ Vector2 closest_point = Geometry2D::get_closest_point_to_segment(vertices[opposite_vertex_idx].point, p_segment_points);
if ((closest_point - vertices[opposite_vertex_idx].point).length_squared() < vertex_snap2) {
_add_vertex_idx_sorted(r_segment_indices, opposite_vertex_idx);
}
@@ -1141,7 +1141,7 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) {
uvs[(face_edge_idx + 1) % 3]
};
- Vector2 closest_point = Geometry::get_closest_point_to_segment_2d(p_point, edge_points);
+ Vector2 closest_point = Geometry2D::get_closest_point_to_segment(p_point, edge_points);
if ((closest_point - p_point).length_squared() < vertex_snap2) {
on_edge = true;
@@ -1192,7 +1192,7 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) {
}
// If not on an edge, check if the point is inside the face.
- if (!on_edge && Geometry::is_point_in_triangle(p_point, face_vertices[0].point, face_vertices[1].point, face_vertices[2].point)) {
+ if (!on_edge && Geometry2D::is_point_in_triangle(p_point, face_vertices[0].point, face_vertices[1].point, face_vertices[2].point)) {
// Add the point as a new vertex.
Vertex2D new_vertex;
new_vertex.point = p_point;
diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp
index 9fa7dc1340..cce72770f5 100644
--- a/modules/csg/csg_gizmos.cpp
+++ b/modules/csg/csg_gizmos.cpp
@@ -120,7 +120,7 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca
CSGSphere3D *s = Object::cast_to<CSGSphere3D>(cs);
Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
+ Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
float d = ra.x;
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
@@ -139,7 +139,7 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca
Vector3 axis;
axis[p_idx] = 1.0;
Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
+ Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_idx];
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
@@ -168,7 +168,7 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca
Vector3 axis;
axis[p_idx == 0 ? 0 : 1] = 1.0;
Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
+ Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = axis.dot(ra);
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
@@ -191,7 +191,7 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca
Vector3 axis;
axis[0] = 1.0;
Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
+ Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = axis.dot(ra);
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 7df65b04c4..cea006364f 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "csg_shape.h"
+#include "core/math/geometry_2d.h"
#include "scene/3d/path_3d.h"
void CSGShape3D::set_use_collision(bool p_enable) {
@@ -1728,7 +1729,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
final_polygon.invert();
}
- Vector<int> triangles = Geometry::triangulate_polygon(final_polygon);
+ Vector<int> triangles = Geometry2D::triangulate_polygon(final_polygon);
if (triangles.size() < 3) {
return nullptr;
diff --git a/modules/gdnative/gdnative/packed_arrays.cpp b/modules/gdnative/gdnative/packed_arrays.cpp
index 675d66056a..fc71d50289 100644
--- a/modules/gdnative/gdnative/packed_arrays.cpp
+++ b/modules/gdnative/gdnative/packed_arrays.cpp
@@ -78,6 +78,16 @@ void GDAPI godot_packed_byte_array_new_with_array(godot_packed_byte_array *r_des
}
}
+const uint8_t GDAPI *godot_packed_byte_array_ptr(const godot_packed_byte_array *p_self) {
+ const Vector<uint8_t> *self = (const Vector<uint8_t> *)p_self;
+ return self->ptr();
+}
+
+uint8_t GDAPI *godot_packed_byte_array_ptrw(godot_packed_byte_array *p_self) {
+ Vector<uint8_t> *self = (Vector<uint8_t> *)p_self;
+ return self->ptrw();
+}
+
void GDAPI godot_packed_byte_array_append(godot_packed_byte_array *p_self, const uint8_t p_data) {
Vector<uint8_t> *self = (Vector<uint8_t> *)p_self;
self->push_back(p_data);
@@ -162,6 +172,16 @@ void GDAPI godot_packed_int32_array_new_with_array(godot_packed_int32_array *r_d
}
}
+const int32_t GDAPI *godot_packed_int32_array_ptr(const godot_packed_int32_array *p_self) {
+ const Vector<int32_t> *self = (const Vector<int32_t> *)p_self;
+ return self->ptr();
+}
+
+int32_t GDAPI *godot_packed_int32_array_ptrw(godot_packed_int32_array *p_self) {
+ Vector<int32_t> *self = (Vector<int32_t> *)p_self;
+ return self->ptrw();
+}
+
void GDAPI godot_packed_int32_array_append(godot_packed_int32_array *p_self, const int32_t p_data) {
Vector<int32_t> *self = (Vector<int32_t> *)p_self;
self->push_back(p_data);
@@ -246,6 +266,16 @@ void GDAPI godot_packed_int64_array_new_with_array(godot_packed_int64_array *r_d
}
}
+const int64_t GDAPI *godot_packed_int64_array_ptr(const godot_packed_int64_array *p_self) {
+ const Vector<int64_t> *self = (const Vector<int64_t> *)p_self;
+ return self->ptr();
+}
+
+int64_t GDAPI *godot_packed_int64_array_ptrw(godot_packed_int64_array *p_self) {
+ Vector<int64_t> *self = (Vector<int64_t> *)p_self;
+ return self->ptrw();
+}
+
void GDAPI godot_packed_int64_array_append(godot_packed_int64_array *p_self, const int64_t p_data) {
Vector<int64_t> *self = (Vector<int64_t> *)p_self;
self->push_back(p_data);
@@ -330,6 +360,16 @@ void GDAPI godot_packed_float32_array_new_with_array(godot_packed_float32_array
}
}
+const float GDAPI *godot_packed_float32_array_ptr(const godot_packed_float32_array *p_self) {
+ const Vector<float> *self = (const Vector<float> *)p_self;
+ return self->ptr();
+}
+
+float GDAPI *godot_packed_float32_array_ptrw(godot_packed_float32_array *p_self) {
+ Vector<float> *self = (Vector<float> *)p_self;
+ return self->ptrw();
+}
+
void GDAPI godot_packed_float32_array_append(godot_packed_float32_array *p_self, const float p_data) {
Vector<float> *self = (Vector<float> *)p_self;
self->push_back(p_data);
@@ -414,6 +454,16 @@ void GDAPI godot_packed_float64_array_new_with_array(godot_packed_float64_array
}
}
+const double GDAPI *godot_packed_float64_array_ptr(const godot_packed_float64_array *p_self) {
+ const Vector<double> *self = (const Vector<double> *)p_self;
+ return self->ptr();
+}
+
+double GDAPI *godot_packed_float64_array_ptrw(godot_packed_float64_array *p_self) {
+ Vector<double> *self = (Vector<double> *)p_self;
+ return self->ptrw();
+}
+
void GDAPI godot_packed_float64_array_append(godot_packed_float64_array *p_self, const double p_data) {
Vector<double> *self = (Vector<double> *)p_self;
self->push_back(p_data);
@@ -498,6 +548,16 @@ void GDAPI godot_packed_string_array_new_with_array(godot_packed_string_array *r
}
}
+const godot_string GDAPI *godot_packed_string_array_ptr(const godot_packed_string_array *p_self) {
+ const Vector<String> *self = (const Vector<String> *)p_self;
+ return (const godot_string *)self->ptr();
+}
+
+godot_string GDAPI *godot_packed_string_array_ptrw(godot_packed_string_array *p_self) {
+ Vector<String> *self = (Vector<String> *)p_self;
+ return (godot_string *)self->ptrw();
+}
+
void GDAPI godot_packed_string_array_append(godot_packed_string_array *p_self, const godot_string *p_data) {
Vector<String> *self = (Vector<String> *)p_self;
String &s = *(String *)p_data;
@@ -590,6 +650,16 @@ void GDAPI godot_packed_vector2_array_new_with_array(godot_packed_vector2_array
}
}
+const godot_vector2 GDAPI *godot_packed_vector2_array_ptr(const godot_packed_vector2_array *p_self) {
+ const Vector<Vector2> *self = (const Vector<Vector2> *)p_self;
+ return (const godot_vector2 *)self->ptr();
+}
+
+godot_vector2 GDAPI *godot_packed_vector2_array_ptrw(godot_packed_vector2_array *p_self) {
+ Vector<Vector2> *self = (Vector<Vector2> *)p_self;
+ return (godot_vector2 *)self->ptrw();
+}
+
void GDAPI godot_packed_vector2_array_append(godot_packed_vector2_array *p_self, const godot_vector2 *p_data) {
Vector<Vector2> *self = (Vector<Vector2> *)p_self;
Vector2 &s = *(Vector2 *)p_data;
@@ -681,6 +751,16 @@ void GDAPI godot_packed_vector3_array_new_with_array(godot_packed_vector3_array
}
}
+const godot_vector3 GDAPI *godot_packed_vector3_array_ptr(const godot_packed_vector3_array *p_self) {
+ const Vector<Vector3> *self = (const Vector<Vector3> *)p_self;
+ return (const godot_vector3 *)self->ptr();
+}
+
+godot_vector3 GDAPI *godot_packed_vector3_array_ptrw(godot_packed_vector3_array *p_self) {
+ Vector<Vector3> *self = (Vector<Vector3> *)p_self;
+ return (godot_vector3 *)self->ptrw();
+}
+
void GDAPI godot_packed_vector3_array_append(godot_packed_vector3_array *p_self, const godot_vector3 *p_data) {
Vector<Vector3> *self = (Vector<Vector3> *)p_self;
Vector3 &s = *(Vector3 *)p_data;
@@ -772,6 +852,16 @@ void GDAPI godot_packed_color_array_new_with_array(godot_packed_color_array *r_d
}
}
+const godot_color GDAPI *godot_packed_color_array_ptr(const godot_packed_color_array *p_self) {
+ const Vector<Color> *self = (const Vector<Color> *)p_self;
+ return (const godot_color *)self->ptr();
+}
+
+godot_color GDAPI *godot_packed_color_array_ptrw(godot_packed_color_array *p_self) {
+ Vector<Color> *self = (Vector<Color> *)p_self;
+ return (godot_color *)self->ptrw();
+}
+
void GDAPI godot_packed_color_array_append(godot_packed_color_array *p_self, const godot_color *p_data) {
Vector<Color> *self = (Vector<Color> *)p_self;
Color &s = *(Color *)p_data;
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index 9c38c8b58d..d174b936a8 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -519,6 +519,34 @@
]
},
{
+ "name": "godot_packed_int64_array_ptr",
+ "return_type": "const int64_t *",
+ "arguments": [
+ ["const godot_packed_int64_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_packed_int64_array_ptrw",
+ "return_type": "int64_t *",
+ "arguments": [
+ ["godot_packed_int64_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_packed_float64_array_ptr",
+ "return_type": "const double *",
+ "arguments": [
+ ["const godot_packed_float64_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_packed_float64_array_ptrw",
+ "return_type": "double *",
+ "arguments": [
+ ["godot_packed_float64_array *", "p_self"]
+ ]
+ },
+ {
"name": "godot_rect2_as_rect2i",
"return_type": "godot_rect2i",
"arguments": [
@@ -2854,6 +2882,20 @@
]
},
{
+ "name": "godot_packed_byte_array_ptr",
+ "return_type": "const uint8_t *",
+ "arguments": [
+ ["const godot_packed_byte_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_packed_byte_array_ptrw",
+ "return_type": "uint8_t *",
+ "arguments": [
+ ["godot_packed_byte_array *", "p_self"]
+ ]
+ },
+ {
"name": "godot_packed_byte_array_set",
"return_type": "void",
"arguments": [
@@ -2964,6 +3006,20 @@
]
},
{
+ "name": "godot_packed_int32_array_ptr",
+ "return_type": "const int32_t *",
+ "arguments": [
+ ["const godot_packed_int32_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_packed_int32_array_ptrw",
+ "return_type": "int32_t *",
+ "arguments": [
+ ["godot_packed_int32_array *", "p_self"]
+ ]
+ },
+ {
"name": "godot_packed_int32_array_set",
"return_type": "void",
"arguments": [
@@ -3074,6 +3130,20 @@
]
},
{
+ "name": "godot_packed_float32_array_ptr",
+ "return_type": "const float *",
+ "arguments": [
+ ["const godot_packed_float32_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_packed_float32_array_ptrw",
+ "return_type": "float *",
+ "arguments": [
+ ["godot_packed_float32_array *", "p_self"]
+ ]
+ },
+ {
"name": "godot_packed_float32_array_set",
"return_type": "void",
"arguments": [
@@ -3184,6 +3254,20 @@
]
},
{
+ "name": "godot_packed_string_array_ptr",
+ "return_type": "const godot_string *",
+ "arguments": [
+ ["const godot_packed_string_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_packed_string_array_ptrw",
+ "return_type": "godot_string *",
+ "arguments": [
+ ["godot_packed_string_array *", "p_self"]
+ ]
+ },
+ {
"name": "godot_packed_string_array_set",
"return_type": "void",
"arguments": [
@@ -3294,6 +3378,20 @@
]
},
{
+ "name": "godot_packed_vector2_array_ptr",
+ "return_type": "const godot_vector2 *",
+ "arguments": [
+ ["const godot_packed_vector2_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_packed_vector2_array_ptrw",
+ "return_type": "godot_vector2 *",
+ "arguments": [
+ ["godot_packed_vector2_array *", "p_self"]
+ ]
+ },
+ {
"name": "godot_packed_vector2_array_set",
"return_type": "void",
"arguments": [
@@ -3404,6 +3502,20 @@
]
},
{
+ "name": "godot_packed_vector3_array_ptr",
+ "return_type": "const godot_vector3 *",
+ "arguments": [
+ ["const godot_packed_vector3_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_packed_vector3_array_ptrw",
+ "return_type": "godot_vector3 *",
+ "arguments": [
+ ["godot_packed_vector3_array *", "p_self"]
+ ]
+ },
+ {
"name": "godot_packed_vector3_array_set",
"return_type": "void",
"arguments": [
@@ -3512,6 +3624,20 @@
["godot_packed_color_array *", "p_self"],
["const godot_int", "p_size"]
]
+ },
+ {
+ "name": "godot_packed_color_array_ptr",
+ "return_type": "const godot_color *",
+ "arguments": [
+ ["const godot_packed_color_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_packed_color_array_ptrw",
+ "return_type": "godot_color *",
+ "arguments": [
+ ["godot_packed_color_array *", "p_self"]
+ ]
},
{
"name": "godot_packed_color_array_set",
diff --git a/modules/gdnative/include/gdnative/packed_arrays.h b/modules/gdnative/include/gdnative/packed_arrays.h
index d5bad70bdc..8cff6d49a5 100644
--- a/modules/gdnative/include/gdnative/packed_arrays.h
+++ b/modules/gdnative/include/gdnative/packed_arrays.h
@@ -158,6 +158,9 @@ void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *r_dest);
void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src);
void GDAPI godot_packed_byte_array_new_with_array(godot_packed_byte_array *r_dest, const godot_array *p_a);
+const uint8_t GDAPI *godot_packed_byte_array_ptr(const godot_packed_byte_array *p_self);
+uint8_t GDAPI *godot_packed_byte_array_ptrw(godot_packed_byte_array *p_self);
+
void GDAPI godot_packed_byte_array_append(godot_packed_byte_array *p_self, const uint8_t p_data);
void GDAPI godot_packed_byte_array_append_array(godot_packed_byte_array *p_self, const godot_packed_byte_array *p_array);
@@ -187,6 +190,9 @@ void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *r_dest);
void GDAPI godot_packed_int32_array_new_copy(godot_packed_int32_array *r_dest, const godot_packed_int32_array *p_src);
void GDAPI godot_packed_int32_array_new_with_array(godot_packed_int32_array *r_dest, const godot_array *p_a);
+const int32_t GDAPI *godot_packed_int32_array_ptr(const godot_packed_int32_array *p_self);
+int32_t GDAPI *godot_packed_int32_array_ptrw(godot_packed_int32_array *p_self);
+
void GDAPI godot_packed_int32_array_append(godot_packed_int32_array *p_self, const int32_t p_data);
void GDAPI godot_packed_int32_array_append_array(godot_packed_int32_array *p_self, const godot_packed_int32_array *p_array);
@@ -216,6 +222,9 @@ void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *r_dest);
void GDAPI godot_packed_int64_array_new_copy(godot_packed_int64_array *r_dest, const godot_packed_int64_array *p_src);
void GDAPI godot_packed_int64_array_new_with_array(godot_packed_int64_array *r_dest, const godot_array *p_a);
+const int64_t GDAPI *godot_packed_int64_array_ptr(const godot_packed_int64_array *p_self);
+int64_t GDAPI *godot_packed_int64_array_ptrw(godot_packed_int64_array *p_self);
+
void GDAPI godot_packed_int64_array_append(godot_packed_int64_array *p_self, const int64_t p_data);
void GDAPI godot_packed_int64_array_append_array(godot_packed_int64_array *p_self, const godot_packed_int64_array *p_array);
@@ -245,6 +254,9 @@ void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *r_dest);
void GDAPI godot_packed_float32_array_new_copy(godot_packed_float32_array *r_dest, const godot_packed_float32_array *p_src);
void GDAPI godot_packed_float32_array_new_with_array(godot_packed_float32_array *r_dest, const godot_array *p_a);
+const float GDAPI *godot_packed_float32_array_ptr(const godot_packed_float32_array *p_self);
+float GDAPI *godot_packed_float32_array_ptrw(godot_packed_float32_array *p_self);
+
void GDAPI godot_packed_float32_array_append(godot_packed_float32_array *p_self, const float p_data);
void GDAPI godot_packed_float32_array_append_array(godot_packed_float32_array *p_self, const godot_packed_float32_array *p_array);
@@ -274,6 +286,9 @@ void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *r_dest);
void GDAPI godot_packed_float64_array_new_copy(godot_packed_float64_array *r_dest, const godot_packed_float64_array *p_src);
void GDAPI godot_packed_float64_array_new_with_array(godot_packed_float64_array *r_dest, const godot_array *p_a);
+const double GDAPI *godot_packed_float64_array_ptr(const godot_packed_float64_array *p_self);
+double GDAPI *godot_packed_float64_array_ptrw(godot_packed_float64_array *p_self);
+
void GDAPI godot_packed_float64_array_append(godot_packed_float64_array *p_self, const double p_data);
void GDAPI godot_packed_float64_array_append_array(godot_packed_float64_array *p_self, const godot_packed_float64_array *p_array);
@@ -303,6 +318,9 @@ void GDAPI godot_packed_string_array_new(godot_packed_string_array *r_dest);
void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src);
void GDAPI godot_packed_string_array_new_with_array(godot_packed_string_array *r_dest, const godot_array *p_a);
+const godot_string GDAPI *godot_packed_string_array_ptr(const godot_packed_string_array *p_self);
+godot_string GDAPI *godot_packed_string_array_ptrw(godot_packed_string_array *p_self);
+
void GDAPI godot_packed_string_array_append(godot_packed_string_array *p_self, const godot_string *p_data);
void GDAPI godot_packed_string_array_append_array(godot_packed_string_array *p_self, const godot_packed_string_array *p_array);
@@ -332,6 +350,9 @@ void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *r_dest);
void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src);
void GDAPI godot_packed_vector2_array_new_with_array(godot_packed_vector2_array *r_dest, const godot_array *p_a);
+const godot_vector2 GDAPI *godot_packed_vector2_array_ptr(const godot_packed_vector2_array *p_self);
+godot_vector2 GDAPI *godot_packed_vector2_array_ptrw(godot_packed_vector2_array *p_self);
+
void GDAPI godot_packed_vector2_array_append(godot_packed_vector2_array *p_self, const godot_vector2 *p_data);
void GDAPI godot_packed_vector2_array_append_array(godot_packed_vector2_array *p_self, const godot_packed_vector2_array *p_array);
@@ -361,6 +382,9 @@ void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *r_dest);
void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src);
void GDAPI godot_packed_vector3_array_new_with_array(godot_packed_vector3_array *r_dest, const godot_array *p_a);
+const godot_vector3 GDAPI *godot_packed_vector3_array_ptr(const godot_packed_vector3_array *p_self);
+godot_vector3 GDAPI *godot_packed_vector3_array_ptrw(godot_packed_vector3_array *p_self);
+
void GDAPI godot_packed_vector3_array_append(godot_packed_vector3_array *p_self, const godot_vector3 *p_data);
void GDAPI godot_packed_vector3_array_append_array(godot_packed_vector3_array *p_self, const godot_packed_vector3_array *p_array);
@@ -390,6 +414,9 @@ void GDAPI godot_packed_color_array_new(godot_packed_color_array *r_dest);
void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src);
void GDAPI godot_packed_color_array_new_with_array(godot_packed_color_array *r_dest, const godot_array *p_a);
+const godot_color GDAPI *godot_packed_color_array_ptr(const godot_packed_color_array *p_self);
+godot_color GDAPI *godot_packed_color_array_ptrw(godot_packed_color_array *p_self);
+
void GDAPI godot_packed_color_array_append(godot_packed_color_array *p_self, const godot_color *p_data);
void GDAPI godot_packed_color_array_append_array(godot_packed_color_array *p_self, const godot_packed_color_array *p_array);
diff --git a/modules/gdnavigation/nav_map.cpp b/modules/gdnavigation/nav_map.cpp
index 4bea007104..7919e6a01f 100644
--- a/modules/gdnavigation/nav_map.cpp
+++ b/modules/gdnavigation/nav_map.cpp
@@ -155,7 +155,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
least_cost_poly->poly->points[(i + 1) % least_cost_poly->poly->points.size()].pos
};
- const Vector3 new_entry = Geometry::get_closest_point_to_segment(least_cost_poly->entry, edge_line);
+ const Vector3 new_entry = Geometry3D::get_closest_point_to_segment(least_cost_poly->entry, edge_line);
const float new_distance = least_cost_poly->entry.distance_to(new_entry) + least_cost_poly->traveled_distance;
#else
const float new_distance = least_cost_poly->poly->center.distance_to(edge.other_polygon->center) + least_cost_poly->traveled_distance;
@@ -413,7 +413,7 @@ Vector3 NavMap::get_closest_point_to_segment(const Vector3 &p_from, const Vector
for (size_t point_id = 0; point_id < p.points.size(); point_id += 1) {
Vector3 a, b;
- Geometry::get_closest_points_between_segments(
+ Geometry3D::get_closest_points_between_segments(
p_from,
p_to,
p.points[point_id].pos,
diff --git a/modules/gdnavigation/navigation_mesh_generator.cpp b/modules/gdnavigation/navigation_mesh_generator.cpp
index 7dc08fbf29..5329600e39 100644
--- a/modules/gdnavigation/navigation_mesh_generator.cpp
+++ b/modules/gdnavigation/navigation_mesh_generator.cpp
@@ -218,7 +218,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform,
ConvexPolygonShape3D *convex_polygon = Object::cast_to<ConvexPolygonShape3D>(*s);
if (convex_polygon) {
Vector<Vector3> varr = Variant(convex_polygon->get_points());
- Geometry::MeshData md;
+ Geometry3D::MeshData md;
Error err = QuickHull::build(varr, md);
@@ -226,7 +226,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform,
PackedVector3Array faces;
for (int j = 0; j < md.faces.size(); ++j) {
- Geometry::MeshData::Face face = md.faces[j];
+ Geometry3D::MeshData::Face face = md.faces[j];
for (int k = 2; k < face.indices.size(); ++k) {
faces.push_back(md.vertices[face.indices[0]]);
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index fc0c4b3138..1aab71d161 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -363,6 +363,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
}
}
+ static_ref = script;
+
String err_text;
#ifdef DEBUG_ENABLED
@@ -1430,11 +1432,14 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#ifdef DEBUG_ENABLED
GET_VARIANT_PTR(test, 1);
- GET_VARIANT_PTR(message, 2);
bool result = test->booleanize();
if (!result) {
- const String &message_str = *message;
+ String message_str;
+ if (_code_ptr[ip + 2] != 0) {
+ GET_VARIANT_PTR(message, 2);
+ message_str = *message;
+ }
if (message_str.empty()) {
err_text = "Assertion failed.";
} else {
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index 2bae43510a..3b0e78546d 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -35,7 +35,6 @@
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/camera_3d.h"
-#include "core/math/geometry.h"
#include "core/os/keyboard.h"
#include "scene/main/window.h"
diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp
index b55c73e9bc..4de523baa0 100644
--- a/modules/lightmapper_rd/lightmapper_rd.cpp
+++ b/modules/lightmapper_rd/lightmapper_rd.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "lightmapper_rd.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_2d.h"
#include "core/project_settings.h"
#include "lm_blendseams.glsl.gen.h"
#include "lm_compute.glsl.gen.h"
@@ -137,7 +137,7 @@ void LightmapperRD::_plot_triangle_into_triangle_index_list(int p_size, const Ve
{
Vector3 qsize = aabb.size * 0.5; //quarter size, for fast aabb test
- if (!Geometry::triangle_box_overlap(aabb.position + qsize, qsize, p_points)) {
+ if (!Geometry3D::triangle_box_overlap(aabb.position + qsize, qsize, p_points)) {
//does not fit in child, go on
continue;
}
@@ -198,7 +198,7 @@ Lightmapper::BakeError LightmapperRD::_blit_meshes_into_atlas(int p_max_texture_
int slices = 0;
while (source_sizes.size() > 0) {
- Vector<Vector3i> offsets = Geometry::partial_pack_rects(source_sizes, atlas_size);
+ Vector<Vector3i> offsets = Geometry2D::partial_pack_rects(source_sizes, atlas_size);
Vector<int> new_indices;
Vector<Vector2i> new_sources;
for (int i = 0; i < offsets.size(); i++) {
@@ -488,9 +488,9 @@ void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i
}
//generate SDF for raytracing
- Vector<uint32_t> euclidean_pos = Geometry::generate_edf(solid, Vector3i(grid_size, grid_size, grid_size), false);
- Vector<uint32_t> euclidean_neg = Geometry::generate_edf(solid, Vector3i(grid_size, grid_size, grid_size), true);
- Vector<int8_t> sdf8 = Geometry::generate_sdf8(euclidean_pos, euclidean_neg);
+ Vector<uint32_t> euclidean_pos = Geometry3D::generate_edf(solid, Vector3i(grid_size, grid_size, grid_size), false);
+ Vector<uint32_t> euclidean_neg = Geometry3D::generate_edf(solid, Vector3i(grid_size, grid_size, grid_size), true);
+ Vector<int8_t> sdf8 = Geometry3D::generate_sdf8(euclidean_pos, euclidean_neg);
/*****************************/
/*** CREATE GPU STRUCTURES ***/
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 958d72adb1..ae25bd3544 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -2688,7 +2688,9 @@ bool CSharpScript::_get_member_export(IMonoClassMember *p_member, bool p_inspect
return true;
}
+#ifdef TOOLS_ENABLED
MonoObject *attr = p_member->get_attribute(CACHED_CLASS(ExportAttribute));
+#endif
PropertyHint hint = PROPERTY_HINT_NONE;
String hint_string;
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 5f518d0613..39c3bd8934 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -422,10 +422,10 @@ void GDMono::initialize_load_assemblies() {
#if defined(TOOLS_ENABLED)
bool tool_assemblies_loaded = _load_tools_assemblies();
CRASH_COND_MSG(!tool_assemblies_loaded, "Mono: Failed to load '" TOOLS_ASM_NAME "' assemblies.");
-#endif
if (Main::is_project_manager())
return;
+#endif
// Load the project's main assembly. This doesn't necessarily need to succeed.
// The game may not be using .NET at all, or if the project does use .NET and
diff --git a/modules/opus/config.py b/modules/opus/config.py
index d22f9454ed..9ff7b2dece 100644
--- a/modules/opus/config.py
+++ b/modules/opus/config.py
@@ -1,5 +1,5 @@
def can_build(env, platform):
- return True
+ return env.module_check_dependencies("opus", ["ogg"])
def configure(env):
diff --git a/modules/theora/config.py b/modules/theora/config.py
index 413acce2df..b063ed51f9 100644
--- a/modules/theora/config.py
+++ b/modules/theora/config.py
@@ -1,5 +1,5 @@
def can_build(env, platform):
- return True
+ return env.module_check_dependencies("theora", ["ogg", "vorbis"])
def configure(env):
diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp
index f14c9ce49d..3c44faab90 100644
--- a/modules/visual_script/visual_script_property_selector.cpp
+++ b/modules/visual_script/visual_script_property_selector.cpp
@@ -447,7 +447,7 @@ void VisualScriptPropertySelector::_item_selected() {
if (E) {
for (int i = 0; i < E->get().properties.size(); i++) {
if (E->get().properties[i].name == name) {
- text = E->get().properties[i].description;
+ text = DTR(E->get().properties[i].description);
}
}
}
@@ -461,7 +461,7 @@ void VisualScriptPropertySelector::_item_selected() {
if (C) {
for (int i = 0; i < C->get().methods.size(); i++) {
if (C->get().methods[i].name == name) {
- text = C->get().methods[i].description;
+ text = DTR(C->get().methods[i].description);
}
}
}
@@ -473,7 +473,7 @@ void VisualScriptPropertySelector::_item_selected() {
for (int i = 0; i < T->get().methods.size(); i++) {
Vector<String> functions = name.rsplit("/", false, 1);
if (T->get().methods[i].name == functions[functions.size() - 1]) {
- text = T->get().methods[i].description;
+ text = DTR(T->get().methods[i].description);
}
}
}
@@ -492,7 +492,7 @@ void VisualScriptPropertySelector::_item_selected() {
if (typecast_node.is_valid()) {
Map<String, DocData::ClassDoc>::Element *F = dd->class_list.find(typecast_node->get_class_name());
if (F) {
- text = F->get().description;
+ text = DTR(F->get().description);
}
}
@@ -502,7 +502,7 @@ void VisualScriptPropertySelector::_item_selected() {
if (F) {
for (int i = 0; i < F->get().constants.size(); i++) {
if (F->get().constants[i].value.to_int() == int(builtin_node->get_func())) {
- text = F->get().constants[i].description;
+ text = DTR(F->get().constants[i].description);
}
}
}
diff --git a/modules/vorbis/config.py b/modules/vorbis/config.py
index d22f9454ed..8a384e3066 100644
--- a/modules/vorbis/config.py
+++ b/modules/vorbis/config.py
@@ -1,5 +1,5 @@
def can_build(env, platform):
- return True
+ return env.module_check_dependencies("vorbis", ["ogg"])
def configure(env):
diff --git a/modules/webm/config.py b/modules/webm/config.py
index 93b49d177a..99f8ace114 100644
--- a/modules/webm/config.py
+++ b/modules/webm/config.py
@@ -1,5 +1,8 @@
def can_build(env, platform):
- return platform not in ["iphone"]
+ if platform in ["iphone"]:
+ return False
+
+ return env.module_check_dependencies("webm", ["ogg", "opus", "vorbis"])
def configure(env):
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 1bd198ccc0..3579b5a112 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -1729,23 +1729,32 @@ public:
// Look for export templates (first official, and if defined custom templates).
if (!bool(p_preset->get("custom_template/use_custom_build"))) {
- bool dvalid = exists_export_template("android_debug.apk", &err);
- bool rvalid = exists_export_template("android_release.apk", &err);
+ String template_err;
+ bool dvalid = false;
+ bool rvalid = false;
if (p_preset->get("custom_template/debug") != "") {
dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
if (!dvalid) {
- err += TTR("Custom debug template not found.") + "\n";
+ template_err += TTR("Custom debug template not found.") + "\n";
}
+ } else {
+ dvalid = exists_export_template("android_debug.apk", &template_err);
}
+
if (p_preset->get("custom_template/release") != "") {
rvalid = FileAccess::exists(p_preset->get("custom_template/release"));
if (!rvalid) {
- err += TTR("Custom release template not found.") + "\n";
+ template_err += TTR("Custom release template not found.") + "\n";
}
+ } else {
+ rvalid = exists_export_template("android_release.apk", &template_err);
}
valid = dvalid || rvalid;
+ if (!valid) {
+ err += template_err;
+ }
} else {
valid = exists_export_template("android_source.zip", &err);
}
@@ -1823,6 +1832,15 @@ public:
err += etc_error;
}
+ // Ensure that `Use Custom Build` is enabled if a plugin is selected.
+ String enabled_plugins_names = get_plugins_names(get_enabled_plugins(p_preset));
+ bool custom_build_enabled = p_preset->get("custom_template/use_custom_build");
+ if (!enabled_plugins_names.empty() && !custom_build_enabled) {
+ valid = false;
+ err += TTR("\"Use Custom Build\" must be enabled to use the plugins.");
+ err += "\n";
+ }
+
r_error = err;
return valid;
}
diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle
index 5251bc3066..acfdef531e 100644
--- a/platform/android/java/app/config.gradle
+++ b/platform/android/java/app/config.gradle
@@ -72,17 +72,12 @@ ext.getGodotPluginsRemoteBinaries = { ->
/**
* Parse the project properties for the 'plugins_local_binaries' property and return
* their binaries for inclusion in the build dependencies.
- *
- * Returns the prebuilt plugins if the 'plugins_local_binaries' property is unavailable.
*/
ext.getGodotPluginsLocalBinaries = { ->
- // Set the prebuilt plugins as default. If custom build is enabled,
- // the 'plugins_local_binaries' will be defined so we can use it instead.
- Set<String> binDeps = ["libs/plugins/GodotPayment.release.aar"]
+ Set<String> binDeps = []
// Retrieve the list of local plugins binaries.
if (project.hasProperty("plugins_local_binaries")) {
- binDeps.clear()
String pluginsList = project.property("plugins_local_binaries")
if (pluginsList != null && !pluginsList.trim().isEmpty()) {
for (String plugin : pluginsList.split(PLUGIN_VALUE_SEPARATOR_REGEX)) {
diff --git a/platform/android/java/build.gradle b/platform/android/java/build.gradle
index 01a3607b20..80c6be0fae 100644
--- a/platform/android/java/build.gradle
+++ b/platform/android/java/build.gradle
@@ -193,4 +193,6 @@ task cleanGodotTemplates(type: Delete) {
delete("$binDir/android_source.zip")
delete("$binDir/godot-lib.debug.aar")
delete("$binDir/godot-lib.release.aar")
+
+ finalizedBy getTasksByName("clean", true)
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
index f27d8620ec..8ba9b0400f 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
@@ -345,7 +345,8 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
return deviceInfo.reqGlEsVersion;
}
- private String[] getCommandLine() {
+ @CallSuper
+ protected String[] getCommandLine() {
InputStream is;
try {
is = getAssets().open("_cl_");
diff --git a/platform/android/java/plugins/godotpayment/build.gradle b/platform/android/java/plugins/godotpayment/build.gradle
index ffab86e26e..fb3aa8bba2 100644
--- a/platform/android/java/plugins/godotpayment/build.gradle
+++ b/platform/android/java/plugins/godotpayment/build.gradle
@@ -3,7 +3,6 @@ apply plugin: 'com.android.library'
android {
compileSdkVersion versions.compileSdk
buildToolsVersion versions.buildTools
- useLibrary 'org.apache.http.legacy'
defaultConfig {
minSdkVersion versions.minSdk
@@ -21,6 +20,7 @@ android {
dependencies {
implementation libraries.supportCoreUtils
implementation libraries.v4Support
+ implementation 'com.android.billingclient:billing:2.2.1'
if (rootProject.findProject(":lib")) {
compileOnly project(":lib")
diff --git a/platform/android/java/plugins/godotpayment/src/main/aidl/com/android/vending/billing/IInAppBillingService.aidl b/platform/android/java/plugins/godotpayment/src/main/aidl/com/android/vending/billing/IInAppBillingService.aidl
deleted file mode 100644
index 0f2bcae338..0000000000
--- a/platform/android/java/plugins/godotpayment/src/main/aidl/com/android/vending/billing/IInAppBillingService.aidl
+++ /dev/null
@@ -1,281 +0,0 @@
-/*
- * Copyright (C) 2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.vending.billing;
-
-import android.os.Bundle;
-
-/**
- * InAppBillingService is the service that provides in-app billing version 3 and beyond.
- * This service provides the following features:
- * 1. Provides a new API to get details of in-app items published for the app including
- * price, type, title and description.
- * 2. The purchase flow is synchronous and purchase information is available immediately
- * after it completes.
- * 3. Purchase information of in-app purchases is maintained within the Google Play system
- * till the purchase is consumed.
- * 4. An API to consume a purchase of an inapp item. All purchases of one-time
- * in-app items are consumable and thereafter can be purchased again.
- * 5. An API to get current purchases of the user immediately. This will not contain any
- * consumed purchases.
- *
- * All calls will give a response code with the following possible values
- * RESULT_OK = 0 - success
- * RESULT_USER_CANCELED = 1 - User pressed back or canceled a dialog
- * RESULT_SERVICE_UNAVAILABLE = 2 - The network connection is down
- * RESULT_BILLING_UNAVAILABLE = 3 - This billing API version is not supported for the type requested
- * RESULT_ITEM_UNAVAILABLE = 4 - Requested SKU is not available for purchase
- * RESULT_DEVELOPER_ERROR = 5 - Invalid arguments provided to the API
- * RESULT_ERROR = 6 - Fatal error during the API action
- * RESULT_ITEM_ALREADY_OWNED = 7 - Failure to purchase since item is already owned
- * RESULT_ITEM_NOT_OWNED = 8 - Failure to consume since item is not owned
- */
-interface IInAppBillingService {
- /**
- * Checks support for the requested billing API version, package and in-app type.
- * Minimum API version supported by this interface is 3.
- * @param apiVersion billing API version that the app is using
- * @param packageName the package name of the calling app
- * @param type type of the in-app item being purchased ("inapp" for one-time purchases
- * and "subs" for subscriptions)
- * @return RESULT_OK(0) on success and appropriate response code on failures.
- */
- int isBillingSupported(int apiVersion, String packageName, String type);
-
- /**
- * Provides details of a list of SKUs
- * Given a list of SKUs of a valid type in the skusBundle, this returns a bundle
- * with a list JSON strings containing the productId, price, title and description.
- * This API can be called with a maximum of 20 SKUs.
- * @param apiVersion billing API version that the app is using
- * @param packageName the package name of the calling app
- * @param type of the in-app items ("inapp" for one-time purchases
- * and "subs" for subscriptions)
- * @param skusBundle bundle containing a StringArrayList of SKUs with key "ITEM_ID_LIST"
- * @return Bundle containing the following key-value pairs
- * "RESPONSE_CODE" with int value, RESULT_OK(0) if success, appropriate response codes
- * on failures.
- * "DETAILS_LIST" with a StringArrayList containing purchase information
- * in JSON format similar to:
- * '{ "productId" : "exampleSku",
- * "type" : "inapp",
- * "price" : "$5.00",
- * "price_currency": "USD",
- * "price_amount_micros": 5000000,
- * "title : "Example Title",
- * "description" : "This is an example description" }'
- */
- Bundle getSkuDetails(int apiVersion, String packageName, String type, in Bundle skusBundle);
-
- /**
- * Returns a pending intent to launch the purchase flow for an in-app item by providing a SKU,
- * the type, a unique purchase token and an optional developer payload.
- * @param apiVersion billing API version that the app is using
- * @param packageName package name of the calling app
- * @param sku the SKU of the in-app item as published in the developer console
- * @param type of the in-app item being purchased ("inapp" for one-time purchases
- * and "subs" for subscriptions)
- * @param developerPayload optional argument to be sent back with the purchase information
- * @return Bundle containing the following key-value pairs
- * "RESPONSE_CODE" with int value, RESULT_OK(0) if success, appropriate response codes
- * on failures.
- * "BUY_INTENT" - PendingIntent to start the purchase flow
- *
- * The Pending intent should be launched with startIntentSenderForResult. When purchase flow
- * has completed, the onActivityResult() will give a resultCode of OK or CANCELED.
- * If the purchase is successful, the result data will contain the following key-value pairs
- * "RESPONSE_CODE" with int value, RESULT_OK(0) if success, appropriate response
- * codes on failures.
- * "INAPP_PURCHASE_DATA" - String in JSON format similar to
- * '{"orderId":"12999763169054705758.1371079406387615",
- * "packageName":"com.example.app",
- * "productId":"exampleSku",
- * "purchaseTime":1345678900000,
- * "purchaseToken" : "122333444455555",
- * "developerPayload":"example developer payload" }'
- * "INAPP_DATA_SIGNATURE" - String containing the signature of the purchase data that
- * was signed with the private key of the developer
- */
- Bundle getBuyIntent(int apiVersion, String packageName, String sku, String type,
- String developerPayload);
-
- /**
- * Returns the current SKUs owned by the user of the type and package name specified along with
- * purchase information and a signature of the data to be validated.
- * This will return all SKUs that have been purchased in V3 and managed items purchased using
- * V1 and V2 that have not been consumed.
- * @param apiVersion billing API version that the app is using
- * @param packageName package name of the calling app
- * @param type of the in-app items being requested ("inapp" for one-time purchases
- * and "subs" for subscriptions)
- * @param continuationToken to be set as null for the first call, if the number of owned
- * skus are too many, a continuationToken is returned in the response bundle.
- * This method can be called again with the continuation token to get the next set of
- * owned skus.
- * @return Bundle containing the following key-value pairs
- * "RESPONSE_CODE" with int value, RESULT_OK(0) if success, appropriate response codes
- on failures.
- * "INAPP_PURCHASE_ITEM_LIST" - StringArrayList containing the list of SKUs
- * "INAPP_PURCHASE_DATA_LIST" - StringArrayList containing the purchase information
- * "INAPP_DATA_SIGNATURE_LIST"- StringArrayList containing the signatures
- * of the purchase information
- * "INAPP_CONTINUATION_TOKEN" - String containing a continuation token for the
- * next set of in-app purchases. Only set if the
- * user has more owned skus than the current list.
- */
- Bundle getPurchases(int apiVersion, String packageName, String type, String continuationToken);
-
- /**
- * Consume the last purchase of the given SKU. This will result in this item being removed
- * from all subsequent responses to getPurchases() and allow re-purchase of this item.
- * @param apiVersion billing API version that the app is using
- * @param packageName package name of the calling app
- * @param purchaseToken token in the purchase information JSON that identifies the purchase
- * to be consumed
- * @return RESULT_OK(0) if consumption succeeded, appropriate response codes on failures.
- */
- int consumePurchase(int apiVersion, String packageName, String purchaseToken);
-
- /**
- * This API is currently under development.
- */
- int stub(int apiVersion, String packageName, String type);
-
- /**
- * Returns a pending intent to launch the purchase flow for upgrading or downgrading a
- * subscription. The existing owned SKU(s) should be provided along with the new SKU that
- * the user is upgrading or downgrading to.
- * @param apiVersion billing API version that the app is using, must be 5 or later
- * @param packageName package name of the calling app
- * @param oldSkus the SKU(s) that the user is upgrading or downgrading from,
- * if null or empty this method will behave like {@link #getBuyIntent}
- * @param newSku the SKU that the user is upgrading or downgrading to
- * @param type of the item being purchased, currently must be "subs"
- * @param developerPayload optional argument to be sent back with the purchase information
- * @return Bundle containing the following key-value pairs
- * "RESPONSE_CODE" with int value, RESULT_OK(0) if success, appropriate response codes
- * on failures.
- * "BUY_INTENT" - PendingIntent to start the purchase flow
- *
- * The Pending intent should be launched with startIntentSenderForResult. When purchase flow
- * has completed, the onActivityResult() will give a resultCode of OK or CANCELED.
- * If the purchase is successful, the result data will contain the following key-value pairs
- * "RESPONSE_CODE" with int value, RESULT_OK(0) if success, appropriate response
- * codes on failures.
- * "INAPP_PURCHASE_DATA" - String in JSON format similar to
- * '{"orderId":"12999763169054705758.1371079406387615",
- * "packageName":"com.example.app",
- * "productId":"exampleSku",
- * "purchaseTime":1345678900000,
- * "purchaseToken" : "122333444455555",
- * "developerPayload":"example developer payload" }'
- * "INAPP_DATA_SIGNATURE" - String containing the signature of the purchase data that
- * was signed with the private key of the developer
- */
- Bundle getBuyIntentToReplaceSkus(int apiVersion, String packageName,
- in List<String> oldSkus, String newSku, String type, String developerPayload);
-
- /**
- * Returns a pending intent to launch the purchase flow for an in-app item. This method is
- * a variant of the {@link #getBuyIntent} method and takes an additional {@code extraParams}
- * parameter. This parameter is a Bundle of optional keys and values that affect the
- * operation of the method.
- * @param apiVersion billing API version that the app is using, must be 6 or later
- * @param packageName package name of the calling app
- * @param sku the SKU of the in-app item as published in the developer console
- * @param type of the in-app item being purchased ("inapp" for one-time purchases
- * and "subs" for subscriptions)
- * @param developerPayload optional argument to be sent back with the purchase information
- * @extraParams a Bundle with the following optional keys:
- * "skusToReplace" - List<String> - an optional list of SKUs that the user is
- * upgrading or downgrading from.
- * Pass this field if the purchase is upgrading or downgrading
- * existing subscriptions.
- * The specified SKUs are replaced with the SKUs that the user is
- * purchasing. Google Play replaces the specified SKUs at the start of
- * the next billing cycle.
- * "replaceSkusProration" - Boolean - whether the user should be credited for any unused
- * subscription time on the SKUs they are upgrading or downgrading.
- * If you set this field to true, Google Play swaps out the old SKUs
- * and credits the user with the unused value of their subscription
- * time on a pro-rated basis.
- * Google Play applies this credit to the new subscription, and does
- * not begin billing the user for the new subscription until after
- * the credit is used up.
- * If you set this field to false, the user does not receive credit for
- * any unused subscription time and the recurrence date does not
- * change.
- * Default value is true. Ignored if you do not pass skusToReplace.
- * "accountId" - String - an optional obfuscated string that is uniquely
- * associated with the user's account in your app.
- * If you pass this value, Google Play can use it to detect irregular
- * activity, such as many devices making purchases on the same
- * account in a short period of time.
- * Do not use the developer ID or the user's Google ID for this field.
- * In addition, this field should not contain the user's ID in
- * cleartext.
- * We recommend that you use a one-way hash to generate a string from
- * the user's ID, and store the hashed string in this field.
- * "vr" - Boolean - an optional flag indicating whether the returned intent
- * should start a VR purchase flow. The apiVersion must also be 7 or
- * later to use this flag.
- */
- Bundle getBuyIntentExtraParams(int apiVersion, String packageName, String sku,
- String type, String developerPayload, in Bundle extraParams);
-
- /**
- * Returns the most recent purchase made by the user for each SKU, even if that purchase is
- * expired, canceled, or consumed.
- * @param apiVersion billing API version that the app is using, must be 6 or later
- * @param packageName package name of the calling app
- * @param type of the in-app items being requested ("inapp" for one-time purchases
- * and "subs" for subscriptions)
- * @param continuationToken to be set as null for the first call, if the number of owned
- * skus is too large, a continuationToken is returned in the response bundle.
- * This method can be called again with the continuation token to get the next set of
- * owned skus.
- * @param extraParams a Bundle with extra params that would be appended into http request
- * query string. Not used at this moment. Reserved for future functionality.
- * @return Bundle containing the following key-value pairs
- * "RESPONSE_CODE" with int value: RESULT_OK(0) if success,
- * {@link IabHelper#BILLING_RESPONSE_RESULT_*} response codes on failures.
- *
- * "INAPP_PURCHASE_ITEM_LIST" - ArrayList<String> containing the list of SKUs
- * "INAPP_PURCHASE_DATA_LIST" - ArrayList<String> containing the purchase information
- * "INAPP_DATA_SIGNATURE_LIST"- ArrayList<String> containing the signatures
- * of the purchase information
- * "INAPP_CONTINUATION_TOKEN" - String containing a continuation token for the
- * next set of in-app purchases. Only set if the
- * user has more owned skus than the current list.
- */
- Bundle getPurchaseHistory(int apiVersion, String packageName, String type,
- String continuationToken, in Bundle extraParams);
-
- /**
- * This method is a variant of {@link #isBillingSupported}} that takes an additional
- * {@code extraParams} parameter.
- * @param apiVersion billing API version that the app is using, must be 7 or later
- * @param packageName package name of the calling app
- * @param type of the in-app item being purchased ("inapp" for one-time purchases and "subs"
- * for subscriptions)
- * @param extraParams a Bundle with the following optional keys:
- * "vr" - Boolean - an optional flag to indicate whether {link #getBuyIntentExtraParams}
- * supports returning a VR purchase flow.
- * @return RESULT_OK(0) on success and appropriate response code on failures.
- */
- int isBillingSupportedExtraParams(int apiVersion, String packageName, String type,
- in Bundle extraParams);
-}
diff --git a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/ConsumeTask.java b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/ConsumeTask.java
deleted file mode 100644
index de009f6d16..0000000000
--- a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/ConsumeTask.java
+++ /dev/null
@@ -1,116 +0,0 @@
-/*************************************************************************/
-/* ConsumeTask.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-package org.godotengine.godot.plugin.payment;
-
-import android.content.Context;
-import android.os.AsyncTask;
-import android.os.RemoteException;
-
-import com.android.vending.billing.IInAppBillingService;
-
-import java.lang.ref.WeakReference;
-
-abstract public class ConsumeTask {
- private Context context;
- private IInAppBillingService mService;
-
- private String mSku;
- private String mToken;
-
- private static class ConsumeAsyncTask extends AsyncTask<String, String, String> {
- private WeakReference<ConsumeTask> mTask;
-
- ConsumeAsyncTask(ConsumeTask consume) {
- mTask = new WeakReference<>(consume);
- }
-
- @Override
- protected String doInBackground(String... strings) {
- ConsumeTask consume = mTask.get();
- if (consume != null) {
- return consume.doInBackground(strings);
- }
- return null;
- }
-
- @Override
- protected void onPostExecute(String param) {
- ConsumeTask consume = mTask.get();
- if (consume != null) {
- consume.onPostExecute(param);
- }
- }
- }
-
- public ConsumeTask(IInAppBillingService mService, Context context) {
- this.context = context;
- this.mService = mService;
- }
-
- public void consume(final String sku) {
- mSku = sku;
- PaymentsCache pc = new PaymentsCache(context);
- Boolean isBlocked = pc.getConsumableFlag("block", sku);
- mToken = pc.getConsumableValue("token", sku);
- if (!isBlocked && mToken == null) {
- // Consuming task is processing
- } else if (!isBlocked) {
- return;
- } else if (mToken == null) {
- this.error("No token for sku:" + sku);
- return;
- }
- new ConsumeAsyncTask(this).execute();
- }
-
- private String doInBackground(String... params) {
- try {
- int response = mService.consumePurchase(3, context.getPackageName(), mToken);
- if (response == 0 || response == 8) {
- return null;
- }
- } catch (RemoteException e) {
- return e.getMessage();
- }
- return "Some error";
- }
-
- private void onPostExecute(String param) {
- if (param == null) {
- success(new PaymentsCache(context).getConsumableValue("ticket", mSku));
- } else {
- error(param);
- }
- }
-
- abstract protected void success(String ticket);
- abstract protected void error(String message);
-}
diff --git a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/GodotPayment.java b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/GodotPayment.java
index e2b12c94a4..6447a9ec3f 100644
--- a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/GodotPayment.java
+++ b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/GodotPayment.java
@@ -32,214 +32,177 @@ package org.godotengine.godot.plugin.payment;
import org.godotengine.godot.Dictionary;
import org.godotengine.godot.Godot;
-import org.godotengine.godot.GodotLib;
import org.godotengine.godot.plugin.GodotPlugin;
-
-import android.content.Intent;
-import android.util.Log;
+import org.godotengine.godot.plugin.SignalInfo;
+import org.godotengine.godot.plugin.payment.utils.GodotPaymentUtils;
import androidx.annotation.NonNull;
+import androidx.annotation.Nullable;
+import androidx.collection.ArraySet;
+
+import com.android.billingclient.api.AcknowledgePurchaseParams;
+import com.android.billingclient.api.AcknowledgePurchaseResponseListener;
+import com.android.billingclient.api.BillingClient;
+import com.android.billingclient.api.BillingClientStateListener;
+import com.android.billingclient.api.BillingFlowParams;
+import com.android.billingclient.api.BillingResult;
+import com.android.billingclient.api.ConsumeParams;
+import com.android.billingclient.api.ConsumeResponseListener;
+import com.android.billingclient.api.Purchase;
+import com.android.billingclient.api.PurchasesUpdatedListener;
+import com.android.billingclient.api.SkuDetails;
+import com.android.billingclient.api.SkuDetailsParams;
+import com.android.billingclient.api.SkuDetailsResponseListener;
-import java.util.ArrayList;
import java.util.Arrays;
+import java.util.HashMap;
import java.util.List;
+import java.util.Set;
-import org.json.JSONException;
-import org.json.JSONObject;
-
-public class GodotPayment extends GodotPlugin {
- private Long purchaseCallbackId = 0L;
- private String accessToken;
- private String purchaseValidationUrlPrefix;
- private String transactionId;
- private final PaymentsManager mPaymentManager;
- private final Dictionary mSkuDetails = new Dictionary();
+public class GodotPayment extends GodotPlugin implements PurchasesUpdatedListener, BillingClientStateListener {
+ private final BillingClient billingClient;
+ private final HashMap<String, SkuDetails> skuDetailsCache = new HashMap<>(); // sku → SkuDetails
public GodotPayment(Godot godot) {
super(godot);
- mPaymentManager = new PaymentsManager(godot, this);
- mPaymentManager.initService();
- }
- @Override
- public void onMainActivityResult(int requestCode, int resultCode, Intent data) {
- if (requestCode == PaymentsManager.REQUEST_CODE_FOR_PURCHASE) {
- mPaymentManager.processPurchaseResponse(resultCode, data);
- }
+ billingClient = BillingClient
+ .newBuilder(getGodot())
+ .enablePendingPurchases()
+ .setListener(this)
+ .build();
}
- @Override
- public void onMainDestroy() {
- super.onMainDestroy();
- if (mPaymentManager != null) {
- mPaymentManager.destroy();
- }
+ public void startConnection() {
+ billingClient.startConnection(this);
}
- public void purchase(final String sku, final String transactionId) {
- runOnUiThread(new Runnable() {
- @Override
- public void run() {
- mPaymentManager.requestPurchase(sku, transactionId);
- }
- });
- }
-
- public void consumeUnconsumedPurchases() {
- runOnUiThread(new Runnable() {
- @Override
- public void run() {
- mPaymentManager.consumeUnconsumedPurchases();
- }
- });
+ public void endConnection() {
+ billingClient.endConnection();
}
- private String signature;
-
- public String getSignature() {
- return this.signature;
+ public boolean isReady() {
+ return this.billingClient.isReady();
}
- public void callbackSuccess(String ticket, String signature, String sku) {
- GodotLib.calldeferred(purchaseCallbackId, "purchase_success", new Object[] { ticket, signature, sku });
- }
+ public Dictionary queryPurchases(String type) {
+ Purchase.PurchasesResult result = billingClient.queryPurchases(type);
- public void callbackSuccessProductMassConsumed(String ticket, String signature, String sku) {
- Log.d(this.getClass().getName(), "callbackSuccessProductMassConsumed > " + ticket + "," + signature + "," + sku);
- GodotLib.calldeferred(purchaseCallbackId, "consume_success", new Object[] { ticket, signature, sku });
- }
-
- public void callbackSuccessNoUnconsumedPurchases() {
- GodotLib.calldeferred(purchaseCallbackId, "consume_not_required", new Object[] {});
- }
-
- public void callbackFailConsume(String message) {
- GodotLib.calldeferred(purchaseCallbackId, "consume_fail", new Object[] { message });
- }
-
- public void callbackFail(String message) {
- GodotLib.calldeferred(purchaseCallbackId, "purchase_fail", new Object[] { message });
- }
-
- public void callbackCancel() {
- GodotLib.calldeferred(purchaseCallbackId, "purchase_cancel", new Object[] {});
- }
-
- public void callbackAlreadyOwned(String sku) {
- GodotLib.calldeferred(purchaseCallbackId, "purchase_owned", new Object[] { sku });
- }
-
- public long getPurchaseCallbackId() {
- return purchaseCallbackId;
- }
-
- public void setPurchaseCallbackId(long purchaseCallbackId) {
- this.purchaseCallbackId = purchaseCallbackId;
- }
+ Dictionary returnValue = new Dictionary();
+ if (result.getBillingResult().getResponseCode() == BillingClient.BillingResponseCode.OK) {
+ returnValue.put("status", 0); // OK = 0
+ returnValue.put("purchases", GodotPaymentUtils.convertPurchaseListToDictionaryObjectArray(result.getPurchasesList()));
+ } else {
+ returnValue.put("status", 1); // FAILED = 1
+ returnValue.put("response_code", result.getBillingResult().getResponseCode());
+ returnValue.put("debug_message", result.getBillingResult().getDebugMessage());
+ }
- public String getPurchaseValidationUrlPrefix() {
- return this.purchaseValidationUrlPrefix;
+ return returnValue;
}
- public void setPurchaseValidationUrlPrefix(String url) {
- this.purchaseValidationUrlPrefix = url;
- }
+ public void querySkuDetails(final String[] list, String type) {
+ List<String> skuList = Arrays.asList(list);
- public String getAccessToken() {
- return accessToken;
- }
+ SkuDetailsParams.Builder params = SkuDetailsParams.newBuilder()
+ .setSkusList(skuList)
+ .setType(type);
- public void setAccessToken(String accessToken) {
- this.accessToken = accessToken;
+ billingClient.querySkuDetailsAsync(params.build(), new SkuDetailsResponseListener() {
+ @Override
+ public void onSkuDetailsResponse(BillingResult billingResult,
+ List<SkuDetails> skuDetailsList) {
+ if (billingResult.getResponseCode() == BillingClient.BillingResponseCode.OK) {
+ for (SkuDetails skuDetails : skuDetailsList) {
+ skuDetailsCache.put(skuDetails.getSku(), skuDetails);
+ }
+ emitSignal("sku_details_query_completed", (Object)GodotPaymentUtils.convertSkuDetailsListToDictionaryObjectArray(skuDetailsList));
+ } else {
+ emitSignal("sku_details_query_error", billingResult.getResponseCode(), billingResult.getDebugMessage(), list);
+ }
+ }
+ });
}
- public void setTransactionId(String transactionId) {
- this.transactionId = transactionId;
+ public void acknowledgePurchase(final String purchaseToken) {
+ AcknowledgePurchaseParams acknowledgePurchaseParams =
+ AcknowledgePurchaseParams.newBuilder()
+ .setPurchaseToken(purchaseToken)
+ .build();
+ billingClient.acknowledgePurchase(acknowledgePurchaseParams, new AcknowledgePurchaseResponseListener() {
+ @Override
+ public void onAcknowledgePurchaseResponse(BillingResult billingResult) {
+ if (billingResult.getResponseCode() == BillingClient.BillingResponseCode.OK) {
+ emitSignal("purchase_acknowledged", purchaseToken);
+ } else {
+ emitSignal("purchase_acknowledgement_error", billingResult.getResponseCode(), billingResult.getDebugMessage(), purchaseToken);
+ }
+ }
+ });
}
- public String getTransactionId() {
- return this.transactionId;
- }
+ public void consumePurchase(String purchaseToken) {
+ ConsumeParams consumeParams = ConsumeParams.newBuilder()
+ .setPurchaseToken(purchaseToken)
+ .build();
- // request purchased items are not consumed
- public void requestPurchased() {
- runOnUiThread(new Runnable() {
+ billingClient.consumeAsync(consumeParams, new ConsumeResponseListener() {
@Override
- public void run() {
- mPaymentManager.requestPurchased();
+ public void onConsumeResponse(BillingResult billingResult, String purchaseToken) {
+ if (billingResult.getResponseCode() == BillingClient.BillingResponseCode.OK) {
+ emitSignal("purchase_consumed", purchaseToken);
+ } else {
+ emitSignal("purchase_consumption_error", billingResult.getResponseCode(), billingResult.getDebugMessage(), purchaseToken);
+ }
}
});
}
- // callback for requestPurchased()
- public void callbackPurchased(String receipt, String signature, String sku) {
- GodotLib.calldeferred(purchaseCallbackId, "has_purchased", new Object[] { receipt, signature, sku });
- }
-
- public void callbackDisconnected() {
- GodotLib.calldeferred(purchaseCallbackId, "iap_disconnected", new Object[] {});
+ @Override
+ public void onBillingSetupFinished(BillingResult billingResult) {
+ if (billingResult.getResponseCode() == BillingClient.BillingResponseCode.OK) {
+ emitSignal("connected");
+ } else {
+ emitSignal("connect_error", billingResult.getResponseCode(), billingResult.getDebugMessage());
+ }
}
- public void callbackConnected() {
- GodotLib.calldeferred(purchaseCallbackId, "iap_connected", new Object[] {});
+ @Override
+ public void onBillingServiceDisconnected() {
+ emitSignal("disconnected");
}
- // true if connected, false otherwise
- public boolean isConnected() {
- return mPaymentManager.isConnected();
- }
+ public Dictionary purchase(String sku) {
+ if (!skuDetailsCache.containsKey(sku)) {
+ emitSignal("purchase_error", null, "You must query the sku details and wait for the result before purchasing!");
+ }
- // consume item automatically after purchase. default is true.
- public void setAutoConsume(boolean autoConsume) {
- mPaymentManager.setAutoConsume(autoConsume);
- }
+ SkuDetails skuDetails = skuDetailsCache.get(sku);
+ BillingFlowParams purchaseParams = BillingFlowParams.newBuilder()
+ .setSkuDetails(skuDetails)
+ .build();
- // consume a specific item
- public void consume(String sku) {
- mPaymentManager.consume(sku);
- }
+ BillingResult result = billingClient.launchBillingFlow(getGodot(), purchaseParams);
- // query in app item detail info
- public void querySkuDetails(String[] list) {
- List<String> nKeys = Arrays.asList(list);
- List<String> cKeys = Arrays.asList(mSkuDetails.get_keys());
- ArrayList<String> fKeys = new ArrayList<String>();
- for (String key : nKeys) {
- if (!cKeys.contains(key)) {
- fKeys.add(key);
- }
- }
- if (fKeys.size() > 0) {
- mPaymentManager.querySkuDetails(fKeys.toArray(new String[0]));
+ Dictionary returnValue = new Dictionary();
+ if (result.getResponseCode() == BillingClient.BillingResponseCode.OK) {
+ returnValue.put("status", 0); // OK = 0
} else {
- completeSkuDetail();
- }
- }
-
- public void addSkuDetail(String itemJson) {
- JSONObject o = null;
- try {
- o = new JSONObject(itemJson);
- Dictionary item = new Dictionary();
- item.put("type", o.optString("type"));
- item.put("product_id", o.optString("productId"));
- item.put("title", o.optString("title"));
- item.put("description", o.optString("description"));
- item.put("price", o.optString("price"));
- item.put("price_currency_code", o.optString("price_currency_code"));
- item.put("price_amount", 0.000001d * o.optLong("price_amount_micros"));
- mSkuDetails.put(item.get("product_id").toString(), item);
- } catch (JSONException e) {
- e.printStackTrace();
+ returnValue.put("status", 1); // FAILED = 1
+ returnValue.put("response_code", result.getResponseCode());
+ returnValue.put("debug_message", result.getDebugMessage());
}
- }
- public void completeSkuDetail() {
- GodotLib.calldeferred(purchaseCallbackId, "sku_details_complete", new Object[] { mSkuDetails });
+ return returnValue;
}
- public void errorSkuDetail(String errorMessage) {
- GodotLib.calldeferred(purchaseCallbackId, "sku_details_error", new Object[] { errorMessage });
+ @Override
+ public void onPurchasesUpdated(final BillingResult billingResult, @Nullable final List<Purchase> list) {
+ if (billingResult.getResponseCode() == BillingClient.BillingResponseCode.OK && list != null) {
+ emitSignal("purchases_updated", (Object)GodotPaymentUtils.convertPurchaseListToDictionaryObjectArray(list));
+ } else {
+ emitSignal("purchase_error", billingResult.getResponseCode(), billingResult.getDebugMessage());
+ }
}
@NonNull
@@ -251,8 +214,26 @@ public class GodotPayment extends GodotPlugin {
@NonNull
@Override
public List<String> getPluginMethods() {
- return Arrays.asList("purchase", "setPurchaseCallbackId", "setPurchaseValidationUrlPrefix",
- "setTransactionId", "getSignature", "consumeUnconsumedPurchases", "requestPurchased",
- "setAutoConsume", "consume", "querySkuDetails", "isConnected");
+ return Arrays.asList("startConnection", "endConnection", "purchase", "querySkuDetails", "isReady", "queryPurchases", "acknowledgePurchase", "consumePurchase");
+ }
+
+ @NonNull
+ @Override
+ public Set<SignalInfo> getPluginSignals() {
+ Set<SignalInfo> signals = new ArraySet<>();
+
+ signals.add(new SignalInfo("connected"));
+ signals.add(new SignalInfo("disconnected"));
+ signals.add(new SignalInfo("connect_error", Integer.class, String.class));
+ signals.add(new SignalInfo("purchases_updated", Object[].class));
+ signals.add(new SignalInfo("purchase_error", Integer.class, String.class));
+ signals.add(new SignalInfo("sku_details_query_completed", Object[].class));
+ signals.add(new SignalInfo("sku_details_query_error", Integer.class, String.class, String[].class));
+ signals.add(new SignalInfo("purchase_acknowledged", String.class));
+ signals.add(new SignalInfo("purchase_acknowledgement_error", Integer.class, String.class, String.class));
+ signals.add(new SignalInfo("purchase_consumed", String.class));
+ signals.add(new SignalInfo("purchase_consumption_error", Integer.class, String.class, String.class));
+
+ return signals;
}
}
diff --git a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/HandlePurchaseTask.java b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/HandlePurchaseTask.java
deleted file mode 100644
index 00e216e8c0..0000000000
--- a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/HandlePurchaseTask.java
+++ /dev/null
@@ -1,93 +0,0 @@
-/*************************************************************************/
-/* HandlePurchaseTask.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-package org.godotengine.godot.plugin.payment;
-
-import android.app.Activity;
-import android.content.Intent;
-
-import org.json.JSONException;
-import org.json.JSONObject;
-
-abstract public class HandlePurchaseTask {
- private Activity context;
-
- public HandlePurchaseTask(Activity context) {
- this.context = context;
- }
-
- public void handlePurchaseRequest(int resultCode, Intent data) {
- //Log.d("XXX", "Handling purchase response");
- if (resultCode == Activity.RESULT_OK) {
- try {
- //int responseCode = data.getIntExtra("RESPONSE_CODE", 0);
- PaymentsCache pc = new PaymentsCache(context);
-
- String purchaseData = data.getStringExtra("INAPP_PURCHASE_DATA");
- //Log.d("XXX", "Purchase data:" + purchaseData);
- String dataSignature = data.getStringExtra("INAPP_DATA_SIGNATURE");
- //Log.d("XXX", "Purchase signature:" + dataSignature);
- //Log.d("SARLANGA", purchaseData);
-
- JSONObject jo = new JSONObject(purchaseData);
- //String sku = jo.getString("productId");
- //alert("You have bought the " + sku + ". Excellent choice, aventurer!");
- //String orderId = jo.getString("orderId");
- //String packageName = jo.getString("packageName");
- String productId = jo.getString("productId");
- //Long purchaseTime = jo.getLong("purchaseTime");
- //Integer state = jo.getInt("purchaseState");
- String developerPayload = jo.getString("developerPayload");
- String purchaseToken = jo.getString("purchaseToken");
-
- if (!pc.getConsumableValue("validation_hash", productId).equals(developerPayload)) {
- error("Untrusted callback");
- return;
- }
- //Log.d("XXX", "Este es el product ID:" + productId);
- pc.setConsumableValue("ticket_signautre", productId, dataSignature);
- pc.setConsumableValue("ticket", productId, purchaseData);
- pc.setConsumableFlag("block", productId, true);
- pc.setConsumableValue("token", productId, purchaseToken);
-
- success(productId, dataSignature, purchaseData);
- return;
- } catch (JSONException e) {
- error(e.getMessage());
- }
- } else if (resultCode == Activity.RESULT_CANCELED) {
- canceled();
- }
- }
-
- abstract protected void success(String sku, String signature, String ticket);
- abstract protected void error(String message);
- abstract protected void canceled();
-}
diff --git a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/PaymentsCache.java b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/PaymentsCache.java
deleted file mode 100644
index 435f43c49d..0000000000
--- a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/PaymentsCache.java
+++ /dev/null
@@ -1,70 +0,0 @@
-/*************************************************************************/
-/* PaymentsCache.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-package org.godotengine.godot.plugin.payment;
-
-import android.content.Context;
-import android.content.SharedPreferences;
-
-public class PaymentsCache {
- public Context context;
-
- public PaymentsCache(Context context) {
- this.context = context;
- }
-
- public void setConsumableFlag(String set, String sku, Boolean flag) {
- SharedPreferences sharedPref = context.getSharedPreferences("consumables_" + set, Context.MODE_PRIVATE);
- SharedPreferences.Editor editor = sharedPref.edit();
- editor.putBoolean(sku, flag);
- editor.apply();
- }
-
- public boolean getConsumableFlag(String set, String sku) {
- SharedPreferences sharedPref = context.getSharedPreferences(
- "consumables_" + set, Context.MODE_PRIVATE);
- return sharedPref.getBoolean(sku, false);
- }
-
- public void setConsumableValue(String set, String sku, String value) {
- SharedPreferences sharedPref = context.getSharedPreferences("consumables_" + set, Context.MODE_PRIVATE);
- SharedPreferences.Editor editor = sharedPref.edit();
- editor.putString(sku, value);
- //Log.d("XXX", "Setting asset: consumables_" + set + ":" + sku);
- editor.apply();
- }
-
- public String getConsumableValue(String set, String sku) {
- SharedPreferences sharedPref = context.getSharedPreferences(
- "consumables_" + set, Context.MODE_PRIVATE);
- //Log.d("XXX", "Getting asset: consumables_" + set + ":" + sku);
- return sharedPref.getString(sku, null);
- }
-}
diff --git a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/PaymentsManager.java b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/PaymentsManager.java
deleted file mode 100644
index 9b3a338866..0000000000
--- a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/PaymentsManager.java
+++ /dev/null
@@ -1,403 +0,0 @@
-/*************************************************************************/
-/* PaymentsManager.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-package org.godotengine.godot.plugin.payment;
-
-import android.app.Activity;
-import android.content.ComponentName;
-import android.content.Context;
-import android.content.Intent;
-import android.content.ServiceConnection;
-import android.os.Bundle;
-import android.os.IBinder;
-import android.os.RemoteException;
-import android.text.TextUtils;
-import android.util.Log;
-
-import com.android.vending.billing.IInAppBillingService;
-
-import java.util.ArrayList;
-import java.util.Arrays;
-
-import org.json.JSONException;
-import org.json.JSONObject;
-
-public class PaymentsManager {
- public static final int BILLING_RESPONSE_RESULT_OK = 0;
- public static final int REQUEST_CODE_FOR_PURCHASE = 0x1001;
- private static boolean auto_consume = true;
-
- private final Activity activity;
- private final GodotPayment godotPayment;
- IInAppBillingService mService;
-
- PaymentsManager(Activity activity, GodotPayment godotPayment) {
- this.activity = activity;
- this.godotPayment = godotPayment;
- }
-
- public PaymentsManager initService() {
- Intent intent = new Intent("com.android.vending.billing.InAppBillingService.BIND");
- intent.setPackage("com.android.vending");
- activity.bindService(
- intent,
- mServiceConn,
- Context.BIND_AUTO_CREATE);
- return this;
- }
-
- public void destroy() {
- if (mService != null) {
- activity.unbindService(mServiceConn);
- }
- }
-
- ServiceConnection mServiceConn = new ServiceConnection() {
- @Override
- public void onServiceDisconnected(ComponentName name) {
- mService = null;
-
- // At this stage, godotPayment might not have been initialized yet.
- if (godotPayment != null) {
- godotPayment.callbackDisconnected();
- }
- }
-
- @Override
- public void onServiceConnected(ComponentName name, IBinder service) {
- mService = IInAppBillingService.Stub.asInterface(service);
-
- // At this stage, godotPayment might not have been initialized yet.
- if (godotPayment != null) {
- godotPayment.callbackConnected();
- }
- }
- };
-
- public void requestPurchase(final String sku, String transactionId) {
- new PurchaseTask(mService, activity) {
- @Override
- protected void error(String message) {
- godotPayment.callbackFail(message);
- }
-
- @Override
- protected void canceled() {
- godotPayment.callbackCancel();
- }
-
- @Override
- protected void alreadyOwned() {
- godotPayment.callbackAlreadyOwned(sku);
- }
- }
- .purchase(sku, transactionId);
- }
-
- public boolean isConnected() {
- return mService != null;
- }
-
- public void consumeUnconsumedPurchases() {
- new ReleaseAllConsumablesTask(mService, activity) {
- @Override
- protected void success(String sku, String receipt, String signature, String token) {
- godotPayment.callbackSuccessProductMassConsumed(receipt, signature, sku);
- }
-
- @Override
- protected void error(String message) {
- Log.d("godot", "consumeUnconsumedPurchases :" + message);
- godotPayment.callbackFailConsume(message);
- }
-
- @Override
- protected void notRequired() {
- Log.d("godot", "callbackSuccessNoUnconsumedPurchases :");
- godotPayment.callbackSuccessNoUnconsumedPurchases();
- }
- }
- .consumeItAll();
- }
-
- public void requestPurchased() {
- try {
- PaymentsCache pc = new PaymentsCache(activity);
-
- String continueToken = null;
-
- do {
- Bundle bundle = mService.getPurchases(3, activity.getPackageName(), "inapp", continueToken);
-
- if (bundle.getInt("RESPONSE_CODE") == 0) {
- final ArrayList<String> myPurchases = bundle.getStringArrayList("INAPP_PURCHASE_DATA_LIST");
- final ArrayList<String> mySignatures = bundle.getStringArrayList("INAPP_DATA_SIGNATURE_LIST");
-
- if (myPurchases == null || myPurchases.size() == 0) {
- godotPayment.callbackPurchased("", "", "");
- return;
- }
-
- for (int i = 0; i < myPurchases.size(); i++) {
- try {
- String receipt = myPurchases.get(i);
- JSONObject inappPurchaseData = new JSONObject(receipt);
- String sku = inappPurchaseData.getString("productId");
- String token = inappPurchaseData.getString("purchaseToken");
- String signature = mySignatures.get(i);
-
- pc.setConsumableValue("ticket_signautre", sku, signature);
- pc.setConsumableValue("ticket", sku, receipt);
- pc.setConsumableFlag("block", sku, true);
- pc.setConsumableValue("token", sku, token);
-
- godotPayment.callbackPurchased(receipt, signature, sku);
- } catch (JSONException e) {
- }
- }
- }
- continueToken = bundle.getString("INAPP_CONTINUATION_TOKEN");
- Log.d("godot", "continue token = " + continueToken);
- } while (!TextUtils.isEmpty(continueToken));
- } catch (Exception e) {
- Log.d("godot", "Error requesting purchased products:" + e.getClass().getName() + ":" + e.getMessage());
- }
- }
-
- public void processPurchaseResponse(int resultCode, Intent data) {
- new HandlePurchaseTask(activity) {
- @Override
- protected void success(final String sku, final String signature, final String ticket) {
- godotPayment.callbackSuccess(ticket, signature, sku);
-
- if (auto_consume) {
- new ConsumeTask(mService, activity) {
- @Override
- protected void success(String ticket) {
- }
-
- @Override
- protected void error(String message) {
- godotPayment.callbackFail(message);
- }
- }
- .consume(sku);
- }
- }
-
- @Override
- protected void error(String message) {
- godotPayment.callbackFail(message);
- }
-
- @Override
- protected void canceled() {
- godotPayment.callbackCancel();
- }
- }
- .handlePurchaseRequest(resultCode, data);
- }
-
- public void validatePurchase(String purchaseToken, final String sku) {
- new ValidateTask(activity, godotPayment) {
- @Override
- protected void success() {
- new ConsumeTask(mService, activity) {
- @Override
- protected void success(String ticket) {
- godotPayment.callbackSuccess(ticket, null, sku);
- }
-
- @Override
- protected void error(String message) {
- godotPayment.callbackFail(message);
- }
- }
- .consume(sku);
- }
-
- @Override
- protected void error(String message) {
- godotPayment.callbackFail(message);
- }
-
- @Override
- protected void canceled() {
- godotPayment.callbackCancel();
- }
- }
- .validatePurchase(sku);
- }
-
- public void setAutoConsume(boolean autoConsume) {
- auto_consume = autoConsume;
- }
-
- public void consume(final String sku) {
- new ConsumeTask(mService, activity) {
- @Override
- protected void success(String ticket) {
- godotPayment.callbackSuccessProductMassConsumed(ticket, "", sku);
- }
-
- @Override
- protected void error(String message) {
- godotPayment.callbackFailConsume(message);
- }
- }
- .consume(sku);
- }
-
- // Workaround to bug where sometimes response codes come as Long instead of Integer
- int getResponseCodeFromBundle(Bundle b) {
- Object o = b.get("RESPONSE_CODE");
- if (o == null) {
- //logDebug("Bundle with null response code, assuming OK (known issue)");
- return BILLING_RESPONSE_RESULT_OK;
- } else if (o instanceof Integer)
- return ((Integer)o).intValue();
- else if (o instanceof Long)
- return (int)((Long)o).longValue();
- else {
- //logError("Unexpected type for bundle response code.");
- //logError(o.getClass().getName());
- throw new RuntimeException("Unexpected type for bundle response code: " + o.getClass().getName());
- }
- }
-
- /**
- * Returns a human-readable description for the given response code.
- *
- * @param code The response code
- * @return A human-readable string explaining the result code.
- * It also includes the result code numerically.
- */
- public static String getResponseDesc(int code) {
- String[] iab_msgs = ("0:OK/1:User Canceled/2:Unknown/"
- +
- "3:Billing Unavailable/4:Item unavailable/"
- +
- "5:Developer Error/6:Error/7:Item Already Owned/"
- +
- "8:Item not owned")
- .split("/");
- String[] iabhelper_msgs = ("0:OK/-1001:Remote exception during initialization/"
- +
- "-1002:Bad response received/"
- +
- "-1003:Purchase signature verification failed/"
- +
- "-1004:Send intent failed/"
- +
- "-1005:User cancelled/"
- +
- "-1006:Unknown purchase response/"
- +
- "-1007:Missing token/"
- +
- "-1008:Unknown error/"
- +
- "-1009:Subscriptions not available/"
- +
- "-1010:Invalid consumption attempt")
- .split("/");
-
- if (code <= -1000) {
- int index = -1000 - code;
- if (index >= 0 && index < iabhelper_msgs.length)
- return iabhelper_msgs[index];
- else
- return String.valueOf(code) + ":Unknown IAB Helper Error";
- } else if (code < 0 || code >= iab_msgs.length)
- return String.valueOf(code) + ":Unknown";
- else
- return iab_msgs[code];
- }
-
- public void querySkuDetails(final String[] list) {
- (new Thread(new Runnable() {
- @Override
- public void run() {
- ArrayList<String> skuList = new ArrayList<String>(Arrays.asList(list));
- if (skuList.size() == 0) {
- return;
- }
- // Split the sku list in blocks of no more than 20 elements.
- ArrayList<ArrayList<String>> packs = new ArrayList<ArrayList<String>>();
- ArrayList<String> tempList;
- int n = skuList.size() / 20;
- int mod = skuList.size() % 20;
- for (int i = 0; i < n; i++) {
- tempList = new ArrayList<String>();
- for (String s : skuList.subList(i * 20, i * 20 + 20)) {
- tempList.add(s);
- }
- packs.add(tempList);
- }
- if (mod != 0) {
- tempList = new ArrayList<String>();
- for (String s : skuList.subList(n * 20, n * 20 + mod)) {
- tempList.add(s);
- }
- packs.add(tempList);
- }
- for (ArrayList<String> skuPartList : packs) {
- Bundle querySkus = new Bundle();
- querySkus.putStringArrayList("ITEM_ID_LIST", skuPartList);
- Bundle skuDetails = null;
- try {
- skuDetails = mService.getSkuDetails(3, activity.getPackageName(), "inapp", querySkus);
- if (!skuDetails.containsKey("DETAILS_LIST")) {
- int response = getResponseCodeFromBundle(skuDetails);
- if (response != BILLING_RESPONSE_RESULT_OK) {
- godotPayment.errorSkuDetail(getResponseDesc(response));
- } else {
- godotPayment.errorSkuDetail("No error but no detail list.");
- }
- return;
- }
-
- ArrayList<String> responseList = skuDetails.getStringArrayList("DETAILS_LIST");
-
- for (String thisResponse : responseList) {
- Log.d("godot", "response = " + thisResponse);
- godotPayment.addSkuDetail(thisResponse);
- }
- } catch (RemoteException e) {
- e.printStackTrace();
- godotPayment.errorSkuDetail("RemoteException error!");
- }
- }
- godotPayment.completeSkuDetail();
- }
- }))
- .start();
- }
-}
diff --git a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/PurchaseTask.java b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/PurchaseTask.java
deleted file mode 100644
index f894bd5132..0000000000
--- a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/PurchaseTask.java
+++ /dev/null
@@ -1,118 +0,0 @@
-/*************************************************************************/
-/* PurchaseTask.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-package org.godotengine.godot.plugin.payment;
-
-import android.app.Activity;
-import android.app.PendingIntent;
-import android.content.Intent;
-import android.content.IntentSender.SendIntentException;
-import android.os.Bundle;
-import android.os.RemoteException;
-import android.util.Log;
-
-import com.android.vending.billing.IInAppBillingService;
-
-abstract public class PurchaseTask {
- private Activity context;
-
- private IInAppBillingService mService;
- public PurchaseTask(IInAppBillingService mService, Activity context) {
- this.context = context;
- this.mService = mService;
- }
-
- private boolean isLooping = false;
-
- public void purchase(final String sku, final String transactionId) {
- Log.d("XXX", "Starting purchase for: " + sku);
- PaymentsCache pc = new PaymentsCache(context);
- Boolean isBlocked = pc.getConsumableFlag("block", sku);
- /*
- if(isBlocked) {
- Log.d("XXX", "Is awaiting payment confirmation");
- error("Awaiting payment confirmation");
- return;
- }
- */
- final String hash = transactionId;
-
- Bundle buyIntentBundle;
- try {
- buyIntentBundle = mService.getBuyIntent(3, context.getApplicationContext().getPackageName(), sku, "inapp", hash);
- } catch (RemoteException e) {
- //Log.d("XXX", "Error: " + e.getMessage());
- error(e.getMessage());
- return;
- }
- Object rc = buyIntentBundle.get("RESPONSE_CODE");
- int responseCode = 0;
- if (rc == null) {
- responseCode = PaymentsManager.BILLING_RESPONSE_RESULT_OK;
- } else if (rc instanceof Integer) {
- responseCode = ((Integer)rc).intValue();
- } else if (rc instanceof Long) {
- responseCode = (int)((Long)rc).longValue();
- }
- //Log.d("XXX", "Buy intent response code: " + responseCode);
- if (responseCode == 1 || responseCode == 3 || responseCode == 4) {
- canceled();
- return;
- }
- if (responseCode == 7) {
- alreadyOwned();
- return;
- }
-
- PendingIntent pendingIntent = buyIntentBundle.getParcelable("BUY_INTENT");
- pc.setConsumableValue("validation_hash", sku, hash);
- try {
- if (context == null) {
- //Log.d("XXX", "No context!");
- }
- if (pendingIntent == null) {
- //Log.d("XXX", "No pending intent");
- }
- //Log.d("XXX", "Starting activity for purchase!");
- context.startIntentSenderForResult(
- pendingIntent.getIntentSender(),
- PaymentsManager.REQUEST_CODE_FOR_PURCHASE,
- new Intent(),
- Integer.valueOf(0), Integer.valueOf(0),
- Integer.valueOf(0));
- } catch (SendIntentException e) {
- error(e.getMessage());
- }
- }
-
- abstract protected void error(String message);
- abstract protected void canceled();
- abstract protected void alreadyOwned();
-}
diff --git a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/ReleaseAllConsumablesTask.java b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/ReleaseAllConsumablesTask.java
deleted file mode 100644
index 1d52cf0fa5..0000000000
--- a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/ReleaseAllConsumablesTask.java
+++ /dev/null
@@ -1,140 +0,0 @@
-/*************************************************************************/
-/* ReleaseAllConsumablesTask.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-package org.godotengine.godot.plugin.payment;
-
-import android.content.Context;
-import android.os.AsyncTask;
-import android.os.Bundle;
-import android.util.Log;
-
-import com.android.vending.billing.IInAppBillingService;
-
-import java.lang.ref.WeakReference;
-import java.util.ArrayList;
-
-import org.json.JSONException;
-import org.json.JSONObject;
-
-abstract public class ReleaseAllConsumablesTask {
- private Context context;
- private IInAppBillingService mService;
-
- private static class ReleaseAllConsumablesAsyncTask extends AsyncTask<String, String, String> {
- private WeakReference<ReleaseAllConsumablesTask> mTask;
- private String mSku;
- private String mReceipt;
- private String mSignature;
- private String mToken;
-
- ReleaseAllConsumablesAsyncTask(ReleaseAllConsumablesTask task, String sku, String receipt, String signature, String token) {
- mTask = new WeakReference<ReleaseAllConsumablesTask>(task);
-
- mSku = sku;
- mReceipt = receipt;
- mSignature = signature;
- mToken = token;
- }
-
- @Override
- protected String doInBackground(String... params) {
- ReleaseAllConsumablesTask consume = mTask.get();
- if (consume != null) {
- return consume.doInBackground(mToken);
- }
- return null;
- }
-
- @Override
- protected void onPostExecute(String param) {
- ReleaseAllConsumablesTask consume = mTask.get();
- if (consume != null) {
- consume.success(mSku, mReceipt, mSignature, mToken);
- }
- }
- }
-
- public ReleaseAllConsumablesTask(IInAppBillingService mService, Context context) {
- this.context = context;
- this.mService = mService;
- }
-
- public void consumeItAll() {
- try {
- //Log.d("godot", "consumeItall for " + context.getPackageName());
- Bundle bundle = mService.getPurchases(3, context.getPackageName(), "inapp", null);
-
- if (bundle.getInt("RESPONSE_CODE") == 0) {
- final ArrayList<String> myPurchases = bundle.getStringArrayList("INAPP_PURCHASE_DATA_LIST");
- final ArrayList<String> mySignatures = bundle.getStringArrayList("INAPP_DATA_SIGNATURE_LIST");
-
- if (myPurchases == null || myPurchases.size() == 0) {
- //Log.d("godot", "No purchases!");
- notRequired();
- return;
- }
-
- //Log.d("godot", "# products to be consumed:" + myPurchases.size());
- for (int i = 0; i < myPurchases.size(); i++) {
- try {
- String receipt = myPurchases.get(i);
- JSONObject inappPurchaseData = new JSONObject(receipt);
- String sku = inappPurchaseData.getString("productId");
- String token = inappPurchaseData.getString("purchaseToken");
- String signature = mySignatures.get(i);
- //Log.d("godot", "A punto de consumir un item con token:" + token + "\n" + receipt);
- new ReleaseAllConsumablesAsyncTask(this, sku, receipt, signature, token).execute();
- } catch (JSONException e) {
- }
- }
- }
- } catch (Exception e) {
- Log.d("godot", "Error releasing products:" + e.getClass().getName() + ":" + e.getMessage());
- }
- }
-
- private String doInBackground(String token) {
- try {
- //Log.d("godot", "Requesting to consume an item with token ." + token);
- int response = mService.consumePurchase(3, context.getPackageName(), token);
- //Log.d("godot", "consumePurchase response: " + response);
- if (response == 0 || response == 8) {
- return null;
- }
- } catch (Exception e) {
- Log.d("godot", "Error " + e.getClass().getName() + ":" + e.getMessage());
- }
- return null;
- }
-
- abstract protected void success(String sku, String receipt, String signature, String token);
- abstract protected void error(String message);
- abstract protected void notRequired();
-}
diff --git a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/ValidateTask.java b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/ValidateTask.java
deleted file mode 100644
index a7156152ce..0000000000
--- a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/ValidateTask.java
+++ /dev/null
@@ -1,143 +0,0 @@
-/*************************************************************************/
-/* ValidateTask.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-package org.godotengine.godot.plugin.payment;
-
-import org.godotengine.godot.plugin.payment.utils.HttpRequester;
-import org.godotengine.godot.plugin.payment.utils.RequestParams;
-
-import android.app.Activity;
-import android.app.ProgressDialog;
-import android.os.AsyncTask;
-
-import java.lang.ref.WeakReference;
-
-import org.json.JSONException;
-import org.json.JSONObject;
-
-abstract public class ValidateTask {
- private Activity context;
- private GodotPayment godotPayments;
- private ProgressDialog dialog;
- private String mSku;
-
- private static class ValidateAsyncTask extends AsyncTask<String, String, String> {
- private WeakReference<ValidateTask> mTask;
-
- ValidateAsyncTask(ValidateTask task) {
- mTask = new WeakReference<>(task);
- }
-
- @Override
- protected void onPreExecute() {
- ValidateTask task = mTask.get();
- if (task != null) {
- task.onPreExecute();
- }
- }
-
- @Override
- protected String doInBackground(String... params) {
- ValidateTask task = mTask.get();
- if (task != null) {
- return task.doInBackground(params);
- }
- return null;
- }
-
- @Override
- protected void onPostExecute(String response) {
- ValidateTask task = mTask.get();
- if (task != null) {
- task.onPostExecute(response);
- }
- }
- }
-
- public ValidateTask(Activity context, GodotPayment godotPayments) {
- this.context = context;
- this.godotPayments = godotPayments;
- }
-
- public void validatePurchase(final String sku) {
- mSku = sku;
- new ValidateAsyncTask(this).execute();
- }
-
- private void onPreExecute() {
- dialog = ProgressDialog.show(context, null, "Please wait...");
- }
-
- private String doInBackground(String... params) {
- PaymentsCache pc = new PaymentsCache(context);
- String url = godotPayments.getPurchaseValidationUrlPrefix();
- RequestParams param = new RequestParams();
- param.setUrl(url);
- param.put("ticket", pc.getConsumableValue("ticket", mSku));
- param.put("purchaseToken", pc.getConsumableValue("token", mSku));
- param.put("sku", mSku);
- //Log.d("XXX", "Haciendo request a " + url);
- //Log.d("XXX", "ticket: " + pc.getConsumableValue("ticket", sku));
- //Log.d("XXX", "purchaseToken: " + pc.getConsumableValue("token", sku));
- //Log.d("XXX", "sku: " + sku);
- param.put("package", context.getApplicationContext().getPackageName());
- HttpRequester requester = new HttpRequester();
- String jsonResponse = requester.post(param);
- //Log.d("XXX", "Validation response:\n"+jsonResponse);
- return jsonResponse;
- }
-
- private void onPostExecute(String response) {
- if (dialog != null) {
- dialog.dismiss();
- dialog = null;
- }
- JSONObject j;
- try {
- j = new JSONObject(response);
- if (j.getString("status").equals("OK")) {
- success();
- return;
- } else if (j.getString("status") != null) {
- error(j.getString("message"));
- } else {
- error("Connection error");
- }
- } catch (JSONException e) {
- error(e.getMessage());
- } catch (Exception e) {
- error(e.getMessage());
- }
- }
-
- abstract protected void success();
- abstract protected void error(String message);
- abstract protected void canceled();
-}
diff --git a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/CustomSSLSocketFactory.java b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/CustomSSLSocketFactory.java
deleted file mode 100644
index 55b87b49e5..0000000000
--- a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/CustomSSLSocketFactory.java
+++ /dev/null
@@ -1,72 +0,0 @@
-/*************************************************************************/
-/* CustomSSLSocketFactory.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-package org.godotengine.godot.plugin.payment.utils;
-
-import java.io.IOException;
-import java.net.Socket;
-import java.net.UnknownHostException;
-import java.security.KeyManagementException;
-import java.security.KeyStore;
-import java.security.KeyStoreException;
-import java.security.NoSuchAlgorithmException;
-import java.security.UnrecoverableKeyException;
-
-import javax.net.ssl.SSLContext;
-import javax.net.ssl.TrustManagerFactory;
-
-import org.apache.http.conn.ssl.SSLSocketFactory;
-
-/**
- *
- * @author Luis Linietsky <luis.linietsky@gmail.com>
- */
-public class CustomSSLSocketFactory extends SSLSocketFactory {
- SSLContext sslContext = SSLContext.getInstance("TLS");
-
- public CustomSSLSocketFactory(KeyStore truststore) throws NoSuchAlgorithmException, KeyManagementException, KeyStoreException, UnrecoverableKeyException {
- super(truststore);
-
- TrustManagerFactory tmf = TrustManagerFactory.getInstance("X509");
- tmf.init(truststore);
-
- sslContext.init(null, tmf.getTrustManagers(), null);
- }
-
- @Override
- public Socket createSocket(Socket socket, String host, int port, boolean autoClose) throws IOException, UnknownHostException {
- return sslContext.getSocketFactory().createSocket(socket, host, port, autoClose);
- }
-
- @Override
- public Socket createSocket() throws IOException {
- return sslContext.getSocketFactory().createSocket();
- }
-}
diff --git a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/GodotPaymentUtils.java b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/GodotPaymentUtils.java
new file mode 100644
index 0000000000..f569c1b8bf
--- /dev/null
+++ b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/GodotPaymentUtils.java
@@ -0,0 +1,66 @@
+package org.godotengine.godot.plugin.payment.utils;
+
+import org.godotengine.godot.Dictionary;
+
+import com.android.billingclient.api.Purchase;
+import com.android.billingclient.api.SkuDetails;
+
+import java.util.List;
+
+public class GodotPaymentUtils {
+ public static Dictionary convertPurchaseToDictionary(Purchase purchase) {
+ Dictionary dictionary = new Dictionary();
+ dictionary.put("order_id", purchase.getOrderId());
+ dictionary.put("package_name", purchase.getPackageName());
+ dictionary.put("purchase_state", Integer.valueOf(purchase.getPurchaseState()));
+ dictionary.put("purchase_time", Long.valueOf(purchase.getPurchaseTime()));
+ dictionary.put("purchase_token", purchase.getPurchaseToken());
+ dictionary.put("signature", purchase.getSignature());
+ dictionary.put("sku", purchase.getSku());
+ dictionary.put("is_acknowledged", Boolean.valueOf(purchase.isAcknowledged()));
+ dictionary.put("is_auto_renewing", Boolean.valueOf(purchase.isAutoRenewing()));
+ return dictionary;
+ }
+
+ public static Dictionary convertSkuDetailsToDictionary(SkuDetails details) {
+ Dictionary dictionary = new Dictionary();
+ dictionary.put("sku", details.getSku());
+ dictionary.put("title", details.getTitle());
+ dictionary.put("description", details.getDescription());
+ dictionary.put("price", details.getPrice());
+ dictionary.put("price_currency_code", details.getPriceCurrencyCode());
+ dictionary.put("price_amount_micros", Long.valueOf(details.getPriceAmountMicros()));
+ dictionary.put("free_trial_period", details.getFreeTrialPeriod());
+ dictionary.put("icon_url", details.getIconUrl());
+ dictionary.put("introductory_price", details.getIntroductoryPrice());
+ dictionary.put("introductory_price_amount_micros", Long.valueOf(details.getIntroductoryPriceAmountMicros()));
+ dictionary.put("introductory_price_cycles", details.getIntroductoryPriceCycles());
+ dictionary.put("introductory_price_period", details.getIntroductoryPricePeriod());
+ dictionary.put("original_price", details.getOriginalPrice());
+ dictionary.put("original_price_amount_micros", Long.valueOf(details.getOriginalPriceAmountMicros()));
+ dictionary.put("subscription_period", details.getSubscriptionPeriod());
+ dictionary.put("type", details.getType());
+ dictionary.put("is_rewarded", Boolean.valueOf(details.isRewarded()));
+ return dictionary;
+ }
+
+ public static Object[] convertPurchaseListToDictionaryObjectArray(List<Purchase> purchases) {
+ Object[] purchaseDictionaries = new Object[purchases.size()];
+
+ for (int i = 0; i < purchases.size(); i++) {
+ purchaseDictionaries[i] = GodotPaymentUtils.convertPurchaseToDictionary(purchases.get(i));
+ }
+
+ return purchaseDictionaries;
+ }
+
+ public static Object[] convertSkuDetailsListToDictionaryObjectArray(List<SkuDetails> skuDetails) {
+ Object[] skuDetailsDictionaries = new Object[skuDetails.size()];
+
+ for (int i = 0; i < skuDetails.size(); i++) {
+ skuDetailsDictionaries[i] = GodotPaymentUtils.convertSkuDetailsToDictionary(skuDetails.get(i));
+ }
+
+ return skuDetailsDictionaries;
+ }
+}
diff --git a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/HttpRequester.java b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/HttpRequester.java
deleted file mode 100644
index 0afcf60f38..0000000000
--- a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/HttpRequester.java
+++ /dev/null
@@ -1,230 +0,0 @@
-/*************************************************************************/
-/* HttpRequester.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-package org.godotengine.godot.plugin.payment.utils;
-
-import org.godotengine.godot.utils.Crypt;
-
-import android.content.Context;
-import android.content.SharedPreferences;
-import android.util.Log;
-
-import java.io.BufferedReader;
-import java.io.IOException;
-import java.io.InputStream;
-import java.io.InputStreamReader;
-import java.io.UnsupportedEncodingException;
-import java.security.KeyStore;
-import java.util.Date;
-
-import org.apache.http.HttpResponse;
-import org.apache.http.HttpVersion;
-import org.apache.http.client.ClientProtocolException;
-import org.apache.http.client.HttpClient;
-import org.apache.http.client.entity.UrlEncodedFormEntity;
-import org.apache.http.client.methods.HttpGet;
-import org.apache.http.client.methods.HttpPost;
-import org.apache.http.client.methods.HttpUriRequest;
-import org.apache.http.conn.ClientConnectionManager;
-import org.apache.http.conn.scheme.PlainSocketFactory;
-import org.apache.http.conn.scheme.Scheme;
-import org.apache.http.conn.scheme.SchemeRegistry;
-import org.apache.http.conn.ssl.SSLSocketFactory;
-import org.apache.http.impl.client.DefaultHttpClient;
-import org.apache.http.impl.conn.tsccm.ThreadSafeClientConnManager;
-import org.apache.http.params.BasicHttpParams;
-import org.apache.http.params.HttpConnectionParams;
-import org.apache.http.params.HttpParams;
-import org.apache.http.params.HttpProtocolParams;
-import org.apache.http.protocol.HTTP;
-import org.apache.http.util.EntityUtils;
-
-/**
- *
- * @author Luis Linietsky <luis.linietsky@gmail.com>
- */
-public class HttpRequester {
- private Context context;
- private static final int TTL = 600000; // 10 minutos
- private long cttl = 0;
-
- public HttpRequester() {
- //Log.d("XXX", "Creando http request sin contexto");
- }
-
- public HttpRequester(Context context) {
- this.context = context;
- //Log.d("XXX", "Creando http request con contexto");
- }
-
- public String post(RequestParams params) {
- HttpPost httppost = new HttpPost(params.getUrl());
- try {
- httppost.setEntity(new UrlEncodedFormEntity(params.toPairsList()));
- return request(httppost);
- } catch (UnsupportedEncodingException e) {
- return null;
- }
- }
-
- public String get(RequestParams params) {
- String response = getResponseFromCache(params.getUrl());
- if (response == null) {
- //Log.d("XXX", "Cache miss!");
- HttpGet httpget = new HttpGet(params.getUrl());
- long timeInit = new Date().getTime();
- response = request(httpget);
- long delay = new Date().getTime() - timeInit;
- Log.d("HttpRequest::get(url)", "Url: " + params.getUrl() + " downloaded in " + String.format("%.03f", delay / 1000.0f) + " seconds");
- if (response == null || response.length() == 0) {
- response = "";
- } else {
- saveResponseIntoCache(params.getUrl(), response);
- }
- }
- Log.d("XXX", "Req: " + params.getUrl());
- Log.d("XXX", "Resp: " + response);
- return response;
- }
-
- private String request(HttpUriRequest request) {
- //Log.d("XXX", "Haciendo request a: " + request.getURI() );
- Log.d("PPP", "Haciendo request a: " + request.getURI());
- long init = new Date().getTime();
- HttpClient httpclient = getNewHttpClient();
- HttpParams httpParameters = httpclient.getParams();
- HttpConnectionParams.setConnectionTimeout(httpParameters, 0);
- HttpConnectionParams.setSoTimeout(httpParameters, 0);
- HttpConnectionParams.setTcpNoDelay(httpParameters, true);
- try {
- HttpResponse response = httpclient.execute(request);
- Log.d("PPP", "Fin de request (" + (new Date().getTime() - init) + ") a: " + request.getURI());
- //Log.d("XXX1", "Status:" + response.getStatusLine().toString());
- if (response.getStatusLine().getStatusCode() == 200) {
- String strResponse = EntityUtils.toString(response.getEntity());
- //Log.d("XXX2", strResponse);
- return strResponse;
- } else {
- Log.d("XXX3", "Response status code:" + response.getStatusLine().getStatusCode() + "\n" + EntityUtils.toString(response.getEntity()));
- return null;
- }
-
- } catch (ClientProtocolException e) {
- Log.d("XXX3", e.getMessage());
- } catch (IOException e) {
- Log.d("XXX4", e.getMessage());
- }
- return null;
- }
-
- private HttpClient getNewHttpClient() {
- try {
- KeyStore trustStore = KeyStore.getInstance(KeyStore.getDefaultType());
- trustStore.load(null, null);
-
- SSLSocketFactory sf = new CustomSSLSocketFactory(trustStore);
- sf.setHostnameVerifier(SSLSocketFactory.ALLOW_ALL_HOSTNAME_VERIFIER);
-
- HttpParams params = new BasicHttpParams();
- HttpProtocolParams.setVersion(params, HttpVersion.HTTP_1_1);
- HttpProtocolParams.setContentCharset(params, HTTP.UTF_8);
-
- SchemeRegistry registry = new SchemeRegistry();
- registry.register(new Scheme("http", PlainSocketFactory.getSocketFactory(), 80));
- registry.register(new Scheme("https", sf, 443));
-
- ClientConnectionManager ccm = new ThreadSafeClientConnManager(params, registry);
-
- return new DefaultHttpClient(ccm, params);
- } catch (Exception e) {
- return new DefaultHttpClient();
- }
- }
-
- private static String convertStreamToString(InputStream is) {
- BufferedReader reader = new BufferedReader(new InputStreamReader(is));
- StringBuilder sb = new StringBuilder();
- String line = null;
- try {
- while ((line = reader.readLine()) != null) {
- sb.append((line + "\n"));
- }
- } catch (IOException e) {
- e.printStackTrace();
- } finally {
- try {
- is.close();
- } catch (IOException e) {
- e.printStackTrace();
- }
- }
- return sb.toString();
- }
-
- public void saveResponseIntoCache(String request, String response) {
- if (context == null) {
- //Log.d("XXX", "No context, cache failed!");
- return;
- }
- SharedPreferences sharedPref = context.getSharedPreferences("http_get_cache", Context.MODE_PRIVATE);
- SharedPreferences.Editor editor = sharedPref.edit();
- editor.putString("request_" + Crypt.md5(request), response);
- editor.putLong("request_" + Crypt.md5(request) + "_ttl", new Date().getTime() + getTtl());
- editor.apply();
- }
-
- public String getResponseFromCache(String request) {
- if (context == null) {
- Log.d("XXX", "No context, cache miss");
- return null;
- }
- SharedPreferences sharedPref = context.getSharedPreferences("http_get_cache", Context.MODE_PRIVATE);
- long ttl = getResponseTtl(request);
- if (ttl == 0l || (new Date().getTime() - ttl) > 0l) {
- Log.d("XXX", "Cache invalid ttl:" + ttl + " vs now:" + new Date().getTime());
- return null;
- }
- return sharedPref.getString("request_" + Crypt.md5(request), null);
- }
-
- public long getResponseTtl(String request) {
- SharedPreferences sharedPref = context.getSharedPreferences(
- "http_get_cache", Context.MODE_PRIVATE);
- return sharedPref.getLong("request_" + Crypt.md5(request) + "_ttl", 0l);
- }
-
- public long getTtl() {
- return cttl > 0 ? cttl : TTL;
- }
-
- public void setTtl(long ttl) {
- this.cttl = (ttl * 1000) + new Date().getTime();
- }
-}
diff --git a/platform/android/plugin/godot_plugin_config.h b/platform/android/plugin/godot_plugin_config.h
index c59a56717e..5bc0fc3a58 100644
--- a/platform/android/plugin/godot_plugin_config.h
+++ b/platform/android/plugin/godot_plugin_config.h
@@ -94,7 +94,7 @@ static const PluginConfig GODOT_PAYMENT = {
/*.binary_type =*/"local",
/*.binary =*/"res://android/build/libs/plugins/GodotPayment.release.aar",
/*.local_dependencies =*/{},
- /*.remote_dependencies =*/{},
+ /*.remote_dependencies =*/String("com.android.billingclient:billing:2.2.1").split("|"),
/*.custom_maven_repos =*/{}
};
diff --git a/platform/android/plugin/godot_plugin_jni.cpp b/platform/android/plugin/godot_plugin_jni.cpp
index 053a4c078e..d2528bebeb 100644
--- a/platform/android/plugin/godot_plugin_jni.cpp
+++ b/platform/android/plugin/godot_plugin_jni.cpp
@@ -114,8 +114,10 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeEmitS
String signal_name = jstring_to_string(j_signal_name, env);
int count = env->GetArrayLength(j_signal_params);
- Variant variant_params[count];
- const Variant *args[count];
+ ERR_FAIL_COND_MSG(count > VARIANT_ARG_MAX, "Maximum argument count exceeded!");
+
+ Variant variant_params[VARIANT_ARG_MAX];
+ const Variant *args[VARIANT_ARG_MAX];
for (int i = 0; i < count; i++) {
jobject j_param = env->GetObjectArrayElement(j_signal_params, i);
diff --git a/platform/osx/joypad_osx.cpp b/platform/osx/joypad_osx.cpp
index d342d30097..cfc371710b 100644
--- a/platform/osx/joypad_osx.cpp
+++ b/platform/osx/joypad_osx.cpp
@@ -311,9 +311,16 @@ bool JoypadOSX::configure_joypad(IOHIDDeviceRef p_device_ref, joypad *p_joy) {
if (refCF) {
CFNumberGetValue((CFNumberRef)refCF, kCFNumberSInt32Type, &product_id);
}
+
+ int version = 0;
+ refCF = IOHIDDeviceGetProperty(p_device_ref, CFSTR(kIOHIDVersionNumberKey));
+ if (refCF) {
+ CFNumberGetValue((CFNumberRef)refCF, kCFNumberSInt32Type, &version);
+ }
+
if (vendor && product_id) {
char uid[128];
- sprintf(uid, "%04x%08x%04x%08x", OSSwapHostToBigInt32(vendor), 0, OSSwapHostToBigInt32(product_id), 0);
+ sprintf(uid, "%08x%08x%08x%08x", OSSwapHostToBigInt32(3), OSSwapHostToBigInt32(vendor), OSSwapHostToBigInt32(product_id), OSSwapHostToBigInt32(version));
input->joy_connection_changed(id, true, name, uid);
} else {
//bluetooth device
diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp
index 9a0f08c205..271a4e41bc 100644
--- a/platform/windows/joypad_windows.cpp
+++ b/platform/windows/joypad_windows.cpp
@@ -63,17 +63,25 @@ JoypadWindows::JoypadWindows(HWND *hwnd) {
for (int i = 0; i < JOYPADS_MAX; i++)
attached_joypads[i] = false;
- HRESULT result;
- result = DirectInput8Create(GetModuleHandle(nullptr), DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&dinput, nullptr);
- if (FAILED(result)) {
- printf("failed init DINPUT: %ld\n", result);
+ HRESULT result = DirectInput8Create(GetModuleHandle(nullptr), DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&dinput, nullptr);
+ if (result == DI_OK) {
+ probe_joypads();
+ } else {
+ ERR_PRINT("Couldn't initialize DirectInput. Error: " + itos(result));
+ if (result == DIERR_OUTOFMEMORY) {
+ ERR_PRINT("The Windows DirectInput subsystem could not allocate sufficient memory.");
+ ERR_PRINT("Rebooting your PC may solve this issue.");
+ }
+ // Ensure dinput is still a nullptr.
+ dinput = nullptr;
}
- probe_joypads();
}
JoypadWindows::~JoypadWindows() {
close_joypad();
- dinput->Release();
+ if (dinput) {
+ dinput->Release();
+ }
unload_xinput();
}
@@ -131,6 +139,7 @@ bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
}
bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
+ ERR_FAIL_NULL_V_MSG(dinput, false, "DirectInput not initialized. Rebooting your PC may solve this issue.");
HRESULT hr;
int num = input->get_unused_joy_id();
@@ -265,6 +274,7 @@ void JoypadWindows::close_joypad(int id) {
}
void JoypadWindows::probe_joypads() {
+ ERR_FAIL_NULL_MSG(dinput, "DirectInput not initialized. Rebooting your PC may solve this issue.");
DWORD dwResult;
for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) {
ZeroMemory(&x_joypads[i].state, sizeof(XINPUT_STATE));
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index f11888b26c..0dab0c601a 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -795,6 +795,9 @@ String OS_Windows::get_current_tablet_driver() const {
}
void OS_Windows::set_current_tablet_driver(const String &p_driver) {
+ if (get_tablet_driver_count() == 0) {
+ return;
+ }
bool found = false;
for (int i = 0; i < get_tablet_driver_count(); i++) {
if (p_driver == get_tablet_driver_name(i)) {
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 4919ef8304..d23398713a 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -32,6 +32,7 @@
#include "collision_object_2d.h"
#include "core/engine.h"
+#include "core/math/geometry_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
@@ -75,7 +76,7 @@ void CollisionPolygon2D::_build_polygon() {
}
Vector<Vector<Vector2>> CollisionPolygon2D::_decompose_in_convex() {
- Vector<Vector<Vector2>> decomp = Geometry::decompose_polygon_in_convex(polygon);
+ Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(polygon);
return decomp;
}
@@ -224,7 +225,7 @@ bool CollisionPolygon2D::_edit_use_rect() const {
}
bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- return Geometry::is_point_in_polygon(p_point, Variant(polygon));
+ return Geometry2D::is_point_in_polygon(p_point, Variant(polygon));
}
#endif
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index 0f4880f69a..023cfa6d03 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "light_occluder_2d.h"
+#include "core/math/geometry_2d.h"
#include "core/engine.h"
@@ -68,12 +69,12 @@ Rect2 OccluderPolygon2D::_edit_get_rect() const {
bool OccluderPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
if (closed) {
- return Geometry::is_point_in_polygon(p_point, Variant(polygon));
+ return Geometry2D::is_point_in_polygon(p_point, Variant(polygon));
} else {
const real_t d = LINE_GRAB_WIDTH / 2 + p_tolerance;
const Vector2 *points = polygon.ptr();
for (int i = 0; i < polygon.size() - 1; i++) {
- Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, &points[i]);
+ Vector2 p = Geometry2D::get_closest_point_to_segment(p_point, &points[i]);
if (p.distance_to(p_point) <= d) {
return true;
}
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 28183403f2..b120b115b0 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -31,6 +31,7 @@
#include "line_2d.h"
#include "core/core_string_names.h"
+#include "core/math/geometry_2d.h"
#include "line_builder.h"
// Needed so we can bind functions
@@ -72,7 +73,7 @@ bool Line2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
const real_t d = _width / 2 + p_tolerance;
const Vector2 *points = _points.ptr();
for (int i = 0; i < _points.size() - 1; i++) {
- Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, &points[i]);
+ Vector2 p = Geometry2D::get_closest_point_to_segment(p_point, &points[i]);
if (p.distance_to(p_point) <= d) {
return true;
}
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index cb2dbba0fe..e5cdade4a4 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -31,6 +31,7 @@
#include "navigation_agent_2d.h"
#include "core/engine.h"
+#include "core/math/geometry_2d.h"
#include "scene/2d/navigation_2d.h"
#include "servers/navigation_server_2d.h"
@@ -304,7 +305,7 @@ void NavigationAgent2D::update_navigation() {
Vector2 segment[2];
segment[0] = navigation_path[nav_path_index - 1];
segment[1] = navigation_path[nav_path_index];
- Vector2 p = Geometry::get_closest_point_to_segment_2d(o, segment);
+ Vector2 p = Geometry2D::get_closest_point_to_segment(o, segment);
if (o.distance_to(p) >= path_max_distance) {
// To faraway, reload path
reload_path = true;
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 72bde17428..671bda558d 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -32,6 +32,7 @@
#include "core/core_string_names.h"
#include "core/engine.h"
+#include "core/math/geometry_2d.h"
#include "core/os/mutex.h"
#include "navigation_2d.h"
#include "servers/navigation_server_2d.h"
@@ -73,7 +74,7 @@ bool NavigationPolygon::_edit_is_selected_on_click(const Point2 &p_point, double
if (outline_size < 3) {
continue;
}
- if (Geometry::is_point_in_polygon(p_point, Variant(outline))) {
+ if (Geometry2D::is_point_in_polygon(p_point, Variant(outline))) {
return true;
}
}
@@ -269,7 +270,7 @@ void NavigationPolygon::make_polygons_from_outlines() {
const Vector2 *r2 = ol2.ptr();
for (int l = 0; l < olsize2; l++) {
- if (Geometry::segment_intersects_segment_2d(r[0], outside_point, r2[l], r2[(l + 1) % olsize2], nullptr)) {
+ if (Geometry2D::segment_intersects_segment(r[0], outside_point, r2[l], r2[(l + 1) % olsize2], nullptr)) {
interscount++;
}
}
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 046e4dbd41..00e9af3bb7 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -31,6 +31,7 @@
#include "path_2d.h"
#include "core/engine.h"
+#include "core/math/geometry_2d.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
@@ -73,7 +74,7 @@ bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
real_t frac = j / 8.0;
s[1] = curve->interpolate(i, frac);
- Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, s);
+ Vector2 p = Geometry2D::get_closest_point_to_segment(p_point, s);
if (p.distance_to(p_point) <= p_tolerance) {
return true;
}
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 62c66dbb29..13b62816a4 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -30,7 +30,7 @@
#include "polygon_2d.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_2d.h"
#include "skeleton_2d.h"
#ifdef TOOLS_ENABLED
@@ -86,7 +86,7 @@ bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toler
if (internal_vertices > 0) {
polygon2d.resize(polygon2d.size() - internal_vertices);
}
- return Geometry::is_point_in_polygon(p_point - get_offset(), polygon2d);
+ return Geometry2D::is_point_in_polygon(p_point - get_offset(), polygon2d);
}
#endif
@@ -300,7 +300,7 @@ void Polygon2D::_notification(int p_what) {
}
if (invert || polygons.size() == 0) {
- Vector<int> indices = Geometry::triangulate_polygon(points);
+ Vector<int> indices = Geometry2D::triangulate_polygon(points);
if (indices.size()) {
RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID(), -1, normal_map.is_valid() ? normal_map->get_rid() : RID(), specular_map.is_valid() ? specular_map->get_rid() : RID(), Color(specular_color.r, specular_color.g, specular_color.b, shininess));
}
@@ -323,7 +323,7 @@ void Polygon2D::_notification(int p_what) {
ERR_CONTINUE(idx < 0 || idx >= points.size());
tmp_points.write[j] = points[r[j]];
}
- Vector<int> indices = Geometry::triangulate_polygon(tmp_points);
+ Vector<int> indices = Geometry2D::triangulate_polygon(tmp_points);
int ic2 = indices.size();
const int *r2 = indices.ptr();
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index e2f1b3807d..a41eaf9da0 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -559,7 +559,7 @@ void BakedLightmap::_plot_triangle_into_octree(GenProbesOctree *p_cell, float p_
subcell.position = Vector3(pos) * p_cell_size;
subcell.size = Vector3(half_size, half_size, half_size) * p_cell_size;
- if (!Geometry::triangle_box_overlap(subcell.position + subcell.size * 0.5, subcell.size * 0.5, p_triangle)) {
+ if (!Geometry3D::triangle_box_overlap(subcell.position + subcell.size * 0.5, subcell.size * 0.5, p_triangle)) {
continue;
}
diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp
index bad4a1fddd..e2d11c740a 100644
--- a/scene/3d/collision_polygon_3d.cpp
+++ b/scene/3d/collision_polygon_3d.cpp
@@ -31,6 +31,7 @@
#include "collision_polygon_3d.h"
#include "collision_object_3d.h"
+#include "core/math/geometry_2d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
@@ -45,7 +46,7 @@ void CollisionPolygon3D::_build_polygon() {
return;
}
- Vector<Vector<Vector2>> decomp = Geometry::decompose_polygon_in_convex(polygon);
+ Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(polygon);
if (decomp.size() == 0) {
return;
}
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 814e911372..ef24676d69 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -402,7 +402,7 @@ void DirectionalLight3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_blend_splits_enabled"), &DirectionalLight3D::is_blend_splits_enabled);
ADD_GROUP("Directional Shadow", "directional_shadow_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_mode", PROPERTY_HINT_ENUM, "Orthogonal,PSSM 2 Splits,PSSM 4 Splits"), "set_shadow_mode", "get_shadow_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_mode", PROPERTY_HINT_ENUM, "Orthogonal (Fast),PSSM 2 Splits (Average),PSSM 4 Splits (Slow)"), "set_shadow_mode", "get_shadow_mode");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_1", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_1_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_2", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_2_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_3", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET);
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index f8d44506b6..e179261002 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -323,7 +323,7 @@ void NavigationAgent3D::update_navigation() {
segment[1] = navigation_path[nav_path_index];
segment[0].y -= navigation_height_offset;
segment[1].y -= navigation_height_offset;
- Vector3 p = Geometry::get_closest_point_to_segment(o, segment);
+ Vector3 p = Geometry3D::get_closest_point_to_segment(o, segment);
if (o.distance_to(p) >= path_max_distance) {
// To faraway, reload path
reload_path = true;
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 7516cf95b0..a09424fa17 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -36,6 +36,7 @@
#include "core/type_info.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/resources/surface_tool.h"
+#include "scene/scene_string_names.h"
void SkinReference::_skin_changed() {
if (skeleton_node) {
@@ -157,12 +158,12 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const {
void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < bones.size(); i++) {
String prep = "bones/" + itos(i) + "/";
- p_list->push_back(PropertyInfo(Variant::STRING, prep + "name"));
- p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1"));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest"));
- p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled"));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
- p_list->push_back(PropertyInfo(Variant::ARRAY, prep + "bound_children"));
+ p_list->push_back(PropertyInfo(Variant::STRING, prep + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, prep + "bound_children", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
}
@@ -214,7 +215,7 @@ void Skeleton3D::_update_process_order() {
}
if (pass_count == len * len) {
- ERR_PRINT("Skeleton parenthood graph is cyclic");
+ ERR_PRINT("Skeleton3D parenthood graph is cyclic");
}
process_order_dirty = false;
@@ -223,7 +224,7 @@ void Skeleton3D::_update_process_order() {
void Skeleton3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_UPDATE_SKELETON: {
- RenderingServer *vs = RenderingServer::get_singleton();
+ RenderingServer *rs = RenderingServer::get_singleton();
Bone *bonesptr = bones.ptrw();
int len = bones.size();
@@ -288,9 +289,9 @@ void Skeleton3D::_notification(int p_what) {
for (List<ObjectID>::Element *E = b.nodes_bound.front(); E; E = E->next()) {
Object *obj = ObjectDB::get_instance(E->get());
ERR_CONTINUE(!obj);
- Node3D *sp = Object::cast_to<Node3D>(obj);
- ERR_CONTINUE(!sp);
- sp->set_transform(b.pose_global);
+ Node3D *node_3d = Object::cast_to<Node3D>(obj);
+ ERR_CONTINUE(!node_3d);
+ node_3d->set_transform(b.pose_global);
}
}
@@ -323,7 +324,7 @@ void Skeleton3D::_notification(int p_what) {
}
if (!found) {
- ERR_PRINT("Skin bind #" + itos(i) + " contains named bind '" + String(bind_name) + "' but Skeleton has no bone by that name.");
+ ERR_PRINT("Skin bind #" + itos(i) + " contains named bind '" + String(bind_name) + "' but Skeleton3D has no bone by that name.");
E->get()->skin_bone_indices_ptrs[i] = 0;
}
} else if (skin->get_bind_bone(i) >= 0) {
@@ -346,11 +347,16 @@ void Skeleton3D::_notification(int p_what) {
for (uint32_t i = 0; i < bind_count; i++) {
uint32_t bone_index = E->get()->skin_bone_indices_ptrs[i];
ERR_CONTINUE(bone_index >= (uint32_t)len);
- vs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i));
+ rs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i));
}
}
dirty = false;
+
+#ifdef TOOLS_ENABLED
+ emit_signal(SceneStringNames::get_singleton()->pose_updated);
+#endif // TOOLS_ENABLED
+
} break;
#ifndef _3D_DISABLED
@@ -603,6 +609,11 @@ int Skeleton3D::get_process_order(int p_idx) {
return process_order[p_idx];
}
+Vector<int> Skeleton3D::get_bone_process_orders() {
+ _update_process_order();
+ return process_order;
+}
+
void Skeleton3D::localize_rests() {
_update_process_order();
@@ -843,6 +854,7 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
}
void Skeleton3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_bone_process_orders"), &Skeleton3D::get_bone_process_orders);
ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton3D::add_bone);
ClassDB::bind_method(D_METHOD("find_bone", "name"), &Skeleton3D::find_bone);
ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &Skeleton3D::get_bone_name);
@@ -893,6 +905,10 @@ void Skeleton3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "animate_physical_bones"), "set_animate_physical_bones", "get_animate_physical_bones");
#endif // _3D_DISABLED
+#ifdef TOOLS_ENABLED
+ ADD_SIGNAL(MethodInfo("pose_updated"));
+#endif // TOOLS_ENABLED
+
BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON);
}
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 1e864c1c48..66706a9450 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -196,6 +196,7 @@ public:
void localize_rests(); // used for loaders and tools
int get_process_order(int p_idx);
+ Vector<int> get_bone_process_orders();
Ref<SkinReference> register_skin(const Ref<Skin> &p_skin);
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index 9fc3feb49a..de5496ee35 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "voxelizer.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_3d.h"
#include "core/os/os.h"
#include "core/os/threaded_array_processor.h"
@@ -124,7 +124,7 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co
Vector3 half = (to - from) * 0.5;
//is in this cell?
- if (!Geometry::triangle_box_overlap(from + half, half, p_vtx)) {
+ if (!Geometry3D::triangle_box_overlap(from + half, half, p_vtx)) {
continue; //face does not span this cell
}
@@ -267,7 +267,7 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co
//test_aabb.grow_by(test_aabb.get_longest_axis_size()*0.05); //grow a bit to avoid numerical error in real-time
Vector3 qsize = test_aabb.size * 0.5; //quarter size, for fast aabb test
- if (!Geometry::triangle_box_overlap(test_aabb.position + qsize, qsize, p_vtx)) {
+ if (!Geometry3D::triangle_box_overlap(test_aabb.position + qsize, qsize, p_vtx)) {
//if (!Face3(p_vtx[0],p_vtx[1],p_vtx[2]).intersects_aabb2(aabb)) {
//does not fit in child, go on
continue;
@@ -439,7 +439,7 @@ void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vec
}
//test against original bounds
- if (!Geometry::triangle_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs)) {
+ if (!Geometry3D::triangle_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs)) {
continue;
}
//plot
@@ -471,7 +471,7 @@ void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vec
}
//test against original bounds
- if (!Geometry::triangle_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs)) {
+ if (!Geometry3D::triangle_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs)) {
continue;
}
//plot face
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index 003a4fad90..5a42e2af7a 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -30,7 +30,7 @@
#include "animation_blend_space_2d.h"
-#include "core/math/delaunay_2d.h"
+#include "core/math/geometry_2d.h"
void AnimationNodeBlendSpace2D::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::VECTOR2, blend_position));
@@ -366,7 +366,7 @@ Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) {
points[j] = get_blend_point_position(get_triangle_point(i, j));
}
- if (Geometry::is_point_in_triangle(p_point, points[0], points[1], points[2])) {
+ if (Geometry2D::is_point_in_triangle(p_point, points[0], points[1], points[2])) {
return p_point;
}
@@ -375,7 +375,7 @@ Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) {
points[j],
points[(j + 1) % 3]
};
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, s);
+ Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, s);
if (first || closest.distance_to(p_point) < best_point.distance_to(p_point)) {
best_point = closest;
first = false;
@@ -455,7 +455,7 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
points[j] = get_blend_point_position(get_triangle_point(i, j));
}
- if (Geometry::is_point_in_triangle(blend_pos, points[0], points[1], points[2])) {
+ if (Geometry2D::is_point_in_triangle(blend_pos, points[0], points[1], points[2])) {
blend_triangle = i;
_blend_triangle(blend_pos, points, blend_weights);
break;
@@ -466,7 +466,7 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
points[j],
points[(j + 1) % 3]
};
- Vector2 closest2 = Geometry::get_closest_point_to_segment_2d(blend_pos, s);
+ Vector2 closest2 = Geometry2D::get_closest_point_to_segment(blend_pos, s);
if (first || closest2.distance_to(blend_pos) < best_point.distance_to(blend_pos)) {
best_point = closest2;
blend_triangle = i;
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 88710289c7..84170a65d1 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -66,7 +66,7 @@ void ColorPicker::_notification(int p_what) {
} break;
case NOTIFICATION_PARENTED: {
for (int i = 0; i < 4; i++) {
- set_margin((Margin)i, get_theme_constant("margin"));
+ set_margin((Margin)i, get_margin((Margin)i) + get_theme_constant("margin"));
}
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 96aaec6ae9..97daeceda9 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -30,6 +30,7 @@
#include "control.h"
+#include "core/math/geometry_2d.h"
#include "core/message_queue.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
@@ -2293,8 +2294,8 @@ void Control::_window_find_focus_neighbour(const Vector2 &p_dir, Node *p_at, con
Vector2 fb = points[(j + 1) % 4];
Vector2 pa, pb;
- float d = Geometry::get_closest_points_between_segments(la, lb, fa, fb, pa, pb);
- //float d = Geometry::get_closest_distance_between_segments(Vector3(la.x,la.y,0),Vector3(lb.x,lb.y,0),Vector3(fa.x,fa.y,0),Vector3(fb.x,fb.y,0));
+ float d = Geometry2D::get_closest_points_between_segments(la, lb, fa, fb, pa, pb);
+ //float d = Geometry2D::get_closest_distance_between_segments(Vector3(la.x,la.y,0),Vector3(lb.x,lb.y,0),Vector3(fa.x,fa.y,0),Vector3(fb.x,fb.y,0));
if (d < r_closest_dist) {
r_closest_dist = d;
*r_closest = c;
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index a57408b83b..2f5af0eda0 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -256,6 +256,11 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
lh = line < l.height_caches.size() ? l.height_caches[line] : 1; \
line_ascent = line < l.ascent_caches.size() ? l.ascent_caches[line] : 1; \
line_descent = line < l.descent_caches.size() ? l.descent_caches[line] : 1; \
+ if (p_mode == PROCESS_DRAW) { \
+ if (line < l.offset_caches.size()) { \
+ wofs = l.offset_caches[line]; \
+ } \
+ } \
} \
if (p_mode == PROCESS_POINTER && r_click_item && p_click_pos.y >= p_ofs.y + y && p_click_pos.y <= p_ofs.y + y + lh && p_click_pos.x < p_ofs.x + wofs) { \
if (r_outside) \
@@ -646,7 +651,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
}
if (p_mode == PROCESS_DRAW && visible) {
- img->image->draw_rect(ci, Rect2(p_ofs + Point2(align_ofs + wofs, y + lh - font->get_descent() - img->size.height), img->size));
+ img->image->draw_rect(ci, Rect2(p_ofs + Point2(align_ofs + wofs, y + lh - font->get_descent() - img->size.height), img->size), false, img->color);
}
p_char_count++;
@@ -873,7 +878,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
}
void RichTextLabel::_scroll_changed(double) {
- if (updating_scroll || !scroll_active) {
+ if (updating_scroll) {
return;
}
@@ -1443,6 +1448,46 @@ void RichTextLabel::_fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack
}
}
+Color RichTextLabel::_get_color_from_string(const String &p_color_str, const Color &p_default_color) {
+ if (p_color_str.begins_with("#")) {
+ return Color::html(p_color_str);
+ } else if (p_color_str == "aqua") {
+ return Color(0, 1, 1);
+ } else if (p_color_str == "black") {
+ return Color(0, 0, 0);
+ } else if (p_color_str == "blue") {
+ return Color(0, 0, 1);
+ } else if (p_color_str == "fuchsia") {
+ return Color(1, 0, 1);
+ } else if (p_color_str == "gray" || p_color_str == "grey") {
+ return Color(0.5, 0.5, 0.5);
+ } else if (p_color_str == "green") {
+ return Color(0, 0.5, 0);
+ } else if (p_color_str == "lime") {
+ return Color(0, 1, 0);
+ } else if (p_color_str == "maroon") {
+ return Color(0.5, 0, 0);
+ } else if (p_color_str == "navy") {
+ return Color(0, 0, 0.5);
+ } else if (p_color_str == "olive") {
+ return Color(0.5, 0.5, 0);
+ } else if (p_color_str == "purple") {
+ return Color(0.5, 0, 0.5);
+ } else if (p_color_str == "red") {
+ return Color(1, 0, 0);
+ } else if (p_color_str == "silver") {
+ return Color(0.75, 0.75, 0.75);
+ } else if (p_color_str == "teal") {
+ return Color(0, 0.5, 0.5);
+ } else if (p_color_str == "white") {
+ return Color(1, 1, 1);
+ } else if (p_color_str == "yellow") {
+ return Color(1, 1, 0);
+ } else {
+ return p_default_color;
+ }
+}
+
bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item) {
Item *item = p_item;
@@ -1636,7 +1681,7 @@ void RichTextLabel::_remove_item(Item *p_item, const int p_line, const int p_sub
}
}
-void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width, const int p_height) {
+void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width, const int p_height, const Color &p_color) {
if (current->type == ITEM_TABLE) {
return;
}
@@ -1645,6 +1690,7 @@ void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width,
ItemImage *item = memnew(ItemImage);
item->image = p_image;
+ item->color = p_color;
if (p_width > 0) {
// custom width
@@ -1967,6 +2013,7 @@ void RichTextLabel::set_scroll_active(bool p_active) {
}
scroll_active = p_active;
+ vscroll->set_drag_node_enabled(p_active);
update();
}
@@ -2034,7 +2081,32 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) {
String tag = p_bbcode.substr(brk_pos + 1, brk_end - brk_pos - 1);
Vector<String> split_tag_block = tag.split(" ", false);
- String bbcode = !split_tag_block.empty() ? split_tag_block[0] : "";
+
+ // Find optional parameters.
+ String bbcode_name;
+ typedef Map<String, String> OptionMap;
+ OptionMap bbcode_options;
+ if (!split_tag_block.empty()) {
+ bbcode_name = split_tag_block[0];
+ for (int i = 1; i < split_tag_block.size(); i++) {
+ const String &expr = split_tag_block[i];
+ int value_pos = expr.find("=");
+ if (value_pos > -1) {
+ bbcode_options[expr.substr(0, value_pos)] = expr.substr(value_pos + 1);
+ }
+ }
+ } else {
+ bbcode_name = tag;
+ }
+
+ // Find main parameter.
+ String bbcode_value;
+ int main_value_pos = bbcode_name.find("=");
+ if (main_value_pos > -1) {
+ bbcode_value = bbcode_name.substr(main_value_pos + 1);
+ bbcode_name = bbcode_name.substr(0, main_value_pos);
+ }
+
if (tag.begins_with("/") && tag_stack.size()) {
bool tag_ok = tag_stack.size() && tag_stack.front()->get() == tag.substr(1, tag.length());
@@ -2160,7 +2232,7 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) {
push_meta(url);
pos = brk_end + 1;
tag_stack.push_front("url");
- } else if (tag == "img") {
+ } else if (bbcode_name == "img") {
int end = p_bbcode.find("[", brk_end);
if (end == -1) {
end = p_bbcode.length();
@@ -2170,80 +2242,42 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) {
Ref<Texture2D> texture = ResourceLoader::load(image, "Texture2D");
if (texture.is_valid()) {
- add_image(texture);
- }
-
- pos = end;
- tag_stack.push_front(tag);
- } else if (tag.begins_with("img=")) {
- int width = 0;
- int height = 0;
-
- String params = tag.substr(4, tag.length());
- int sep = params.find("x");
- if (sep == -1) {
- width = params.to_int();
- } else {
- width = params.substr(0, sep).to_int();
- height = params.substr(sep + 1, params.length()).to_int();
- }
+ Color color = Color(1.0, 1.0, 1.0);
+ OptionMap::Element *color_option = bbcode_options.find("color");
+ if (color_option) {
+ color = _get_color_from_string(color_option->value(), color);
+ }
- int end = p_bbcode.find("[", brk_end);
- if (end == -1) {
- end = p_bbcode.length();
- }
+ int width = 0;
+ int height = 0;
+ if (!bbcode_value.empty()) {
+ int sep = bbcode_value.find("x");
+ if (sep == -1) {
+ width = bbcode_value.to_int();
+ } else {
+ width = bbcode_value.substr(0, sep).to_int();
+ height = bbcode_value.substr(sep + 1).to_int();
+ }
+ } else {
+ OptionMap::Element *width_option = bbcode_options.find("width");
+ if (width_option) {
+ width = width_option->value().to_int();
+ }
- String image = p_bbcode.substr(brk_end + 1, end - brk_end - 1);
+ OptionMap::Element *height_option = bbcode_options.find("height");
+ if (height_option) {
+ height = height_option->value().to_int();
+ }
+ }
- Ref<Texture2D> texture = ResourceLoader::load(image, "Texture");
- if (texture.is_valid()) {
- add_image(texture, width, height);
+ add_image(texture, width, height, color);
}
pos = end;
- tag_stack.push_front("img");
+ tag_stack.push_front(bbcode_name);
} else if (tag.begins_with("color=")) {
- String col = tag.substr(6, tag.length());
- Color color;
-
- if (col.begins_with("#")) {
- color = Color::html(col);
- } else if (col == "aqua") {
- color = Color(0, 1, 1);
- } else if (col == "black") {
- color = Color(0, 0, 0);
- } else if (col == "blue") {
- color = Color(0, 0, 1);
- } else if (col == "fuchsia") {
- color = Color(1, 0, 1);
- } else if (col == "gray" || col == "grey") {
- color = Color(0.5, 0.5, 0.5);
- } else if (col == "green") {
- color = Color(0, 0.5, 0);
- } else if (col == "lime") {
- color = Color(0, 1, 0);
- } else if (col == "maroon") {
- color = Color(0.5, 0, 0);
- } else if (col == "navy") {
- color = Color(0, 0, 0.5);
- } else if (col == "olive") {
- color = Color(0.5, 0.5, 0);
- } else if (col == "purple") {
- color = Color(0.5, 0, 0.5);
- } else if (col == "red") {
- color = Color(1, 0, 0);
- } else if (col == "silver") {
- color = Color(0.75, 0.75, 0.75);
- } else if (col == "teal") {
- color = Color(0, 0.5, 0.5);
- } else if (col == "white") {
- color = Color(1, 1, 1);
- } else if (col == "yellow") {
- color = Color(1, 1, 0);
- } else {
- color = base_color;
- }
-
+ String color_str = tag.substr(6, tag.length());
+ Color color = _get_color_from_string(color_str, base_color);
push_color(color);
pos = brk_end + 1;
tag_stack.push_front("color");
@@ -2261,113 +2295,90 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) {
pos = brk_end + 1;
tag_stack.push_front("font");
- } else if (bbcode == "fade") {
- int startIndex = 0;
- int length = 10;
+ } else if (bbcode_name == "fade") {
+ int start_index = 0;
+ OptionMap::Element *start_option = bbcode_options.find("start");
+ if (start_option) {
+ start_index = start_option->value().to_int();
+ }
- if (split_tag_block.size() > 1) {
- split_tag_block.remove(0);
- for (int i = 0; i < split_tag_block.size(); i++) {
- String expr = split_tag_block[i];
- if (expr.begins_with("start=")) {
- String start_str = expr.substr(6, expr.length());
- startIndex = start_str.to_int();
- } else if (expr.begins_with("length=")) {
- String end_str = expr.substr(7, expr.length());
- length = end_str.to_int();
- }
- }
+ int length = 10;
+ OptionMap::Element *length_option = bbcode_options.find("length");
+ if (length_option) {
+ length = length_option->value().to_int();
}
- push_fade(startIndex, length);
+ push_fade(start_index, length);
pos = brk_end + 1;
tag_stack.push_front("fade");
- } else if (bbcode == "shake") {
+ } else if (bbcode_name == "shake") {
int strength = 5;
- float rate = 20.0f;
+ OptionMap::Element *strength_option = bbcode_options.find("level");
+ if (strength_option) {
+ strength = strength_option->value().to_int();
+ }
- if (split_tag_block.size() > 1) {
- split_tag_block.remove(0);
- for (int i = 0; i < split_tag_block.size(); i++) {
- String expr = split_tag_block[i];
- if (expr.begins_with("level=")) {
- String str_str = expr.substr(6, expr.length());
- strength = str_str.to_int();
- } else if (expr.begins_with("rate=")) {
- String rate_str = expr.substr(5, expr.length());
- rate = rate_str.to_float();
- }
- }
+ float rate = 20.0f;
+ OptionMap::Element *rate_option = bbcode_options.find("rate");
+ if (rate_option) {
+ rate = rate_option->value().to_float();
}
push_shake(strength, rate);
pos = brk_end + 1;
tag_stack.push_front("shake");
set_process_internal(true);
- } else if (bbcode == "wave") {
+ } else if (bbcode_name == "wave") {
float amplitude = 20.0f;
- float period = 5.0f;
+ OptionMap::Element *amplitude_option = bbcode_options.find("amp");
+ if (amplitude_option) {
+ amplitude = amplitude_option->value().to_float();
+ }
- if (split_tag_block.size() > 1) {
- split_tag_block.remove(0);
- for (int i = 0; i < split_tag_block.size(); i++) {
- String expr = split_tag_block[i];
- if (expr.begins_with("amp=")) {
- String amp_str = expr.substr(4, expr.length());
- amplitude = amp_str.to_float();
- } else if (expr.begins_with("freq=")) {
- String period_str = expr.substr(5, expr.length());
- period = period_str.to_float();
- }
- }
+ float period = 5.0f;
+ OptionMap::Element *period_option = bbcode_options.find("freq");
+ if (period_option) {
+ period = period_option->value().to_float();
}
push_wave(period, amplitude);
pos = brk_end + 1;
tag_stack.push_front("wave");
set_process_internal(true);
- } else if (bbcode == "tornado") {
+ } else if (bbcode_name == "tornado") {
float radius = 10.0f;
- float frequency = 1.0f;
+ OptionMap::Element *radius_option = bbcode_options.find("radius");
+ if (radius_option) {
+ radius = radius_option->value().to_float();
+ }
- if (split_tag_block.size() > 1) {
- split_tag_block.remove(0);
- for (int i = 0; i < split_tag_block.size(); i++) {
- String expr = split_tag_block[i];
- if (expr.begins_with("radius=")) {
- String amp_str = expr.substr(7, expr.length());
- radius = amp_str.to_float();
- } else if (expr.begins_with("freq=")) {
- String period_str = expr.substr(5, expr.length());
- frequency = period_str.to_float();
- }
- }
+ float frequency = 1.0f;
+ OptionMap::Element *frequency_option = bbcode_options.find("freq");
+ if (frequency_option) {
+ frequency = frequency_option->value().to_float();
}
push_tornado(frequency, radius);
pos = brk_end + 1;
tag_stack.push_front("tornado");
set_process_internal(true);
- } else if (bbcode == "rainbow") {
+ } else if (bbcode_name == "rainbow") {
float saturation = 0.8f;
+ OptionMap::Element *saturation_option = bbcode_options.find("sat");
+ if (saturation_option) {
+ saturation = saturation_option->value().to_float();
+ }
+
float value = 0.8f;
- float frequency = 1.0f;
+ OptionMap::Element *value_option = bbcode_options.find("val");
+ if (value_option) {
+ value = value_option->value().to_float();
+ }
- if (split_tag_block.size() > 1) {
- split_tag_block.remove(0);
- for (int i = 0; i < split_tag_block.size(); i++) {
- String expr = split_tag_block[i];
- if (expr.begins_with("sat=")) {
- String sat_str = expr.substr(4, expr.length());
- saturation = sat_str.to_float();
- } else if (expr.begins_with("val=")) {
- String val_str = expr.substr(4, expr.length());
- value = val_str.to_float();
- } else if (expr.begins_with("freq=")) {
- String freq_str = expr.substr(5, expr.length());
- frequency = freq_str.to_float();
- }
- }
+ float frequency = 1.0f;
+ OptionMap::Element *frequency_option = bbcode_options.find("freq");
+ if (frequency_option) {
+ frequency = frequency_option->value().to_float();
}
push_rainbow(saturation, value, frequency);
@@ -2634,7 +2645,7 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_text"), &RichTextLabel::get_text);
ClassDB::bind_method(D_METHOD("add_text", "text"), &RichTextLabel::add_text);
ClassDB::bind_method(D_METHOD("set_text", "text"), &RichTextLabel::set_text);
- ClassDB::bind_method(D_METHOD("add_image", "image", "width", "height"), &RichTextLabel::add_image, DEFVAL(0), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("add_image", "image", "width", "height", "color"), &RichTextLabel::add_image, DEFVAL(0), DEFVAL(0), DEFVAL(Color(1.0, 1.0, 1.0)));
ClassDB::bind_method(D_METHOD("newline"), &RichTextLabel::add_newline);
ClassDB::bind_method(D_METHOD("remove_line", "line"), &RichTextLabel::remove_line);
ClassDB::bind_method(D_METHOD("push_font", "font"), &RichTextLabel::push_font);
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 019edf5d45..4cec435568 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -149,6 +149,7 @@ private:
struct ItemImage : public Item {
Ref<Texture2D> image;
Size2 size;
+ Color color;
ItemImage() { type = ITEM_IMAGE; }
};
@@ -381,6 +382,8 @@ private:
bool _find_by_type(Item *p_item, ItemType p_type);
void _fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack);
+ static Color _get_color_from_string(const String &p_color_str, const Color &p_default_color);
+
void _update_scroll();
void _update_fx(ItemFrame *p_frame, float p_delta_time);
void _scroll_changed(double);
@@ -406,7 +409,7 @@ protected:
public:
String get_text();
void add_text(const String &p_text);
- void add_image(const Ref<Texture2D> &p_image, const int p_width = 0, const int p_height = 0);
+ void add_image(const Ref<Texture2D> &p_image, const int p_width = 0, const int p_height = 0, const Color &p_color = Color(1.0, 1.0, 1.0));
void add_newline();
bool remove_line(const int p_line);
void push_font(const Ref<Font> &p_font);
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index e7950bec98..4db6ca2949 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -506,6 +506,10 @@ void ScrollBar::_drag_node_exit() {
}
void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) {
+ if (!drag_node_enabled) {
+ return;
+ }
+
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
@@ -590,6 +594,10 @@ NodePath ScrollBar::get_drag_node() const {
return drag_node_path;
}
+void ScrollBar::set_drag_node_enabled(bool p_enable) {
+ drag_node_enabled = p_enable;
+}
+
void ScrollBar::set_smooth_scroll_enabled(bool p_enable) {
smooth_scroll_enabled = p_enable;
}
@@ -610,19 +618,6 @@ void ScrollBar::_bind_methods() {
ScrollBar::ScrollBar(Orientation p_orientation) {
orientation = p_orientation;
- highlight = HIGHLIGHT_NONE;
- custom_step = -1;
- drag_node = nullptr;
-
- drag.active = false;
-
- drag_node_speed = Vector2();
- drag_node_touching = false;
- drag_node_touching_deaccel = false;
-
- scrolling = false;
- target_scroll = 0;
- smooth_scroll_enabled = false;
if (focus_by_default) {
set_focus_mode(FOCUS_ALL);
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index d2641b14f3..23ee61d9e1 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -47,12 +47,12 @@ class ScrollBar : public Range {
Orientation orientation;
Size2 size;
- float custom_step;
+ float custom_step = -1;
- HighlightStatus highlight;
+ HighlightStatus highlight = HIGHLIGHT_NONE;
struct Drag {
- bool active;
+ bool active = false;
float pos_at_click;
float value_at_click;
} drag;
@@ -66,22 +66,23 @@ class ScrollBar : public Range {
static void set_can_focus_by_default(bool p_can_focus);
- Node *drag_node;
+ Node *drag_node = nullptr;
NodePath drag_node_path;
+ bool drag_node_enabled = true;
- Vector2 drag_node_speed;
+ Vector2 drag_node_speed = Vector2();
Vector2 drag_node_accum;
Vector2 drag_node_from;
Vector2 last_drag_node_accum;
float last_drag_node_time;
float time_since_motion;
- bool drag_node_touching;
- bool drag_node_touching_deaccel;
+ bool drag_node_touching = false;
+ bool drag_node_touching_deaccel = false;
bool click_handled;
- bool scrolling;
- double target_scroll;
- bool smooth_scroll_enabled;
+ bool scrolling = false;
+ double target_scroll = 0;
+ bool smooth_scroll_enabled = false;
void _drag_node_exit();
void _drag_node_input(const Ref<InputEvent> &p_input);
@@ -99,6 +100,7 @@ public:
void set_drag_node(const NodePath &p_path);
NodePath get_drag_node() const;
+ void set_drag_node_enabled(bool p_enable);
void set_smooth_scroll_enabled(bool p_enable);
bool is_smooth_scroll_enabled() const;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 5588d1bd97..2d0e2daf41 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -154,6 +154,7 @@
#include "scene/resources/physics_material.h"
#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/primitive_meshes.h"
+#include "scene/resources/ray_shape_2d.h"
#include "scene/resources/ray_shape_3d.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/resource_format_text.h"
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index c9fc68233d..014b773298 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -31,7 +31,7 @@
#include "animation.h"
#include "scene/scene_string_names.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_3d.h"
#define ANIM_MIN_LENGTH 0.001
@@ -2730,7 +2730,7 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
}
Vector3 s[2] = { v0, v2 };
- real_t d = Geometry::get_closest_point_to_segment(v1, s).distance_to(v1);
+ real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1);
if (d > pd.length() * p_alowed_linear_err) {
return false; //beyond allowed error for colinearity
@@ -2820,7 +2820,7 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
}
Vector3 s[2] = { v0, v2 };
- real_t d = Geometry::get_closest_point_to_segment(v1, s).distance_to(v1);
+ real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1);
if (d > pd.length() * p_alowed_linear_err) {
return false; //beyond allowed error for colinearity
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index 0e784e04ff..e519970f38 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -30,6 +30,7 @@
#include "capsule_shape_2d.h"
+#include "core/math/geometry_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
@@ -48,7 +49,7 @@ Vector<Vector2> CapsuleShape2D::_get_points() const {
}
bool CapsuleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- return Geometry::is_point_in_polygon(p_point, _get_points());
+ return Geometry2D::is_point_in_polygon(p_point, _get_points());
}
void CapsuleShape2D::_update_shape() {
diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp
index 2154633111..eecf8afa8f 100644
--- a/scene/resources/concave_polygon_shape_2d.cpp
+++ b/scene/resources/concave_polygon_shape_2d.cpp
@@ -30,6 +30,7 @@
#include "concave_polygon_shape_2d.h"
+#include "core/math/geometry_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
@@ -42,7 +43,7 @@ bool ConcavePolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, do
const Vector2 *r = s.ptr();
for (int i = 0; i < len; i += 2) {
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, &r[i]);
+ Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, &r[i]);
if (p_point.distance_to(closest) < p_tolerance) {
return true;
}
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index 7df7c3ac72..2b7531c630 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -30,17 +30,17 @@
#include "convex_polygon_shape_2d.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
bool ConvexPolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- return Geometry::is_point_in_polygon(p_point, points);
+ return Geometry2D::is_point_in_polygon(p_point, points);
}
void ConvexPolygonShape2D::_update_shape() {
Vector<Vector2> final_points = points;
- if (Geometry::is_polygon_clockwise(final_points)) { //needs to be counter clockwise
+ if (Geometry2D::is_polygon_clockwise(final_points)) { //needs to be counter clockwise
final_points.invert();
}
PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), final_points);
@@ -48,7 +48,7 @@ void ConvexPolygonShape2D::_update_shape() {
}
void ConvexPolygonShape2D::set_point_cloud(const Vector<Vector2> &p_points) {
- Vector<Point2> hull = Geometry::convex_hull_2d(p_points);
+ Vector<Point2> hull = Geometry2D::convex_hull(p_points);
ERR_FAIL_COND(hull.size() < 3);
set_points(hull);
}
diff --git a/scene/resources/convex_polygon_shape_3d.cpp b/scene/resources/convex_polygon_shape_3d.cpp
index e52df73663..affeb05a8f 100644
--- a/scene/resources/convex_polygon_shape_3d.cpp
+++ b/scene/resources/convex_polygon_shape_3d.cpp
@@ -37,7 +37,7 @@ Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() {
if (points.size() > 3) {
Vector<Vector3> varr = Variant(points);
- Geometry::MeshData md;
+ Geometry3D::MeshData md;
Error err = QuickHull::build(varr, md);
if (err == OK) {
Vector<Vector3> lines;
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 3b4e4b73f8..3d99556a10 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -567,7 +567,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(CharType p_ch
if (FT_Glyph_Stroke(&glyph, stroker, 1) != 0) {
goto cleanup_glyph;
}
- if (FT_Glyph_To_Bitmap(&glyph, FT_RENDER_MODE_NORMAL, nullptr, 1) != 0) {
+ if (FT_Glyph_To_Bitmap(&glyph, font->antialiased ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO, nullptr, 1) != 0) {
goto cleanup_glyph;
}
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 1878b174e8..ccab88a153 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -93,6 +93,7 @@ void Font::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_descent"), &Font::get_descent);
ClassDB::bind_method(D_METHOD("get_height"), &Font::get_height);
ClassDB::bind_method(D_METHOD("is_distance_field_hint"), &Font::is_distance_field_hint);
+ ClassDB::bind_method(D_METHOD("get_char_size", "char", "next"), &Font::get_char_size, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_string_size", "string"), &Font::get_string_size);
ClassDB::bind_method(D_METHOD("get_wordwrap_string_size", "string", "width"), &Font::get_wordwrap_string_size);
ClassDB::bind_method(D_METHOD("has_outline"), &Font::has_outline);
@@ -596,8 +597,6 @@ void BitmapFont::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_texture_count"), &BitmapFont::get_texture_count);
ClassDB::bind_method(D_METHOD("get_texture", "idx"), &BitmapFont::get_texture);
- ClassDB::bind_method(D_METHOD("get_char_size", "char", "next"), &BitmapFont::get_char_size, DEFVAL(0));
-
ClassDB::bind_method(D_METHOD("set_distance_field_hint", "enable"), &BitmapFont::set_distance_field_hint);
ClassDB::bind_method(D_METHOD("clear"), &BitmapFont::clear);
diff --git a/scene/resources/line_shape_2d.cpp b/scene/resources/line_shape_2d.cpp
index 802ccaaee6..58653c5f4a 100644
--- a/scene/resources/line_shape_2d.cpp
+++ b/scene/resources/line_shape_2d.cpp
@@ -30,6 +30,7 @@
#include "line_shape_2d.h"
+#include "core/math/geometry_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
@@ -38,7 +39,7 @@ bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tol
Vector2 l[2][2] = { { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }, { point, point + get_normal() * 30 } };
for (int i = 0; i < 2; i++) {
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, l[i]);
+ Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l[i]);
if (p_point.distance_to(closest) < p_tolerance) {
return true;
}
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index 0546c92948..df98d4cfd4 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "polygon_path_finder.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_2d.h"
bool PolygonPathFinder::_is_point_inside(const Vector2 &p_point) const {
int crosses = 0;
@@ -40,7 +40,7 @@ bool PolygonPathFinder::_is_point_inside(const Vector2 &p_point) const {
Vector2 a = points[e.points[0]].pos;
Vector2 b = points[e.points[1]].pos;
- if (Geometry::segment_intersects_segment_2d(a, b, p_point, outside_point, nullptr)) {
+ if (Geometry2D::segment_intersects_segment(a, b, p_point, outside_point, nullptr)) {
crosses++;
}
}
@@ -114,7 +114,7 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int>
Vector2 a = points[e.points[0]].pos;
Vector2 b = points[e.points[1]].pos;
- if (Geometry::segment_intersects_segment_2d(a, b, from, to, nullptr)) {
+ if (Geometry2D::segment_intersects_segment(a, b, from, to, nullptr)) {
valid = false;
break;
}
@@ -147,7 +147,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
points[e.points[1]].pos
};
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(from, seg);
+ Vector2 closest = Geometry2D::get_closest_point_to_segment(from, seg);
float d = from.distance_squared_to(closest);
if (d < closest_dist) {
@@ -171,7 +171,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
points[e.points[1]].pos
};
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(to, seg);
+ Vector2 closest = Geometry2D::get_closest_point_to_segment(to, seg);
float d = to.distance_squared_to(closest);
if (d < closest_dist) {
@@ -200,7 +200,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
Vector2 a = points[e.points[0]].pos;
Vector2 b = points[e.points[1]].pos;
- if (Geometry::segment_intersects_segment_2d(a, b, from, to, nullptr)) {
+ if (Geometry2D::segment_intersects_segment(a, b, from, to, nullptr)) {
can_see_eachother = false;
break;
}
@@ -255,7 +255,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
e.points[1] != ignore_from_edge.points[1] &&
e.points[0] != ignore_from_edge.points[0] &&
e.points[1] != ignore_from_edge.points[0]) {
- if (Geometry::segment_intersects_segment_2d(a, b, from, points[i].pos, nullptr)) {
+ if (Geometry2D::segment_intersects_segment(a, b, from, points[i].pos, nullptr)) {
valid_a = false;
}
}
@@ -266,7 +266,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
e.points[1] != ignore_to_edge.points[1] &&
e.points[0] != ignore_to_edge.points[0] &&
e.points[1] != ignore_to_edge.points[0]) {
- if (Geometry::segment_intersects_segment_2d(a, b, to, points[i].pos, nullptr)) {
+ if (Geometry2D::segment_intersects_segment(a, b, to, points[i].pos, nullptr)) {
valid_b = false;
}
}
@@ -499,7 +499,7 @@ Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const {
points[e.points[1]].pos
};
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, seg);
+ Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, seg);
float d = p_point.distance_squared_to(closest);
if (d < closest_dist) {
@@ -521,7 +521,7 @@ Vector<Vector2> PolygonPathFinder::get_intersections(const Vector2 &p_from, cons
Vector2 b = points[E->get().points[1]].pos;
Vector2 res;
- if (Geometry::segment_intersects_segment_2d(a, b, p_from, p_to, &res)) {
+ if (Geometry2D::segment_intersects_segment(a, b, p_from, p_to, &res)) {
inters.push_back(res);
}
}
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 99edf26dc1..8d9c5f07b2 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -204,7 +204,7 @@ void PrimitiveMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flip_faces", "flip_faces"), &PrimitiveMesh::set_flip_faces);
ClassDB::bind_method(D_METHOD("get_flip_faces"), &PrimitiveMesh::get_flip_faces);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D"), "set_material", "get_material");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces");
}
diff --git a/scene/resources/ray_shape_2d.cpp b/scene/resources/ray_shape_2d.cpp
new file mode 100644
index 0000000000..67c4f84749
--- /dev/null
+++ b/scene/resources/ray_shape_2d.cpp
@@ -0,0 +1,105 @@
+/*************************************************************************/
+/* ray_shape_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "ray_shape_2d.h"
+
+#include "servers/physics_server_2d.h"
+#include "servers/rendering_server.h"
+
+void RayShape2D::_update_shape() {
+ Dictionary d;
+ d["length"] = length;
+ d["slips_on_slope"] = slips_on_slope;
+ PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), d);
+ emit_changed();
+}
+
+void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
+ Vector2 tip = Vector2(0, get_length());
+ RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3);
+ Vector<Vector2> pts;
+ float tsize = 4;
+ pts.push_back(tip + Vector2(0, tsize));
+ pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0));
+ pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0));
+ Vector<Color> cols;
+ for (int i = 0; i < 3; i++) {
+ cols.push_back(p_color);
+ }
+ RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID());
+}
+
+Rect2 RayShape2D::get_rect() const {
+ Rect2 rect;
+ rect.position = Vector2();
+ rect.expand_to(Vector2(0, length));
+ rect = rect.grow(Math_SQRT12 * 4);
+ return rect;
+}
+
+real_t RayShape2D::get_enclosing_radius() const {
+ return length;
+}
+
+void RayShape2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length);
+ ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length);
+
+ ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope);
+ ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
+}
+
+void RayShape2D::set_length(real_t p_length) {
+ length = p_length;
+ _update_shape();
+}
+
+real_t RayShape2D::get_length() const {
+ return length;
+}
+
+void RayShape2D::set_slips_on_slope(bool p_active) {
+ slips_on_slope = p_active;
+ _update_shape();
+}
+
+bool RayShape2D::get_slips_on_slope() const {
+ return slips_on_slope;
+}
+
+RayShape2D::RayShape2D() :
+ Shape2D(PhysicsServer2D::get_singleton()->ray_shape_create()) {
+ length = 20;
+ slips_on_slope = false;
+ _update_shape();
+}
diff --git a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/RequestParams.java b/scene/resources/ray_shape_2d.h
index 6b66c7e474..9a209d2907 100644
--- a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/RequestParams.java
+++ b/scene/resources/ray_shape_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* RequestParams.java */
+/* ray_shape_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,57 +28,34 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-package org.godotengine.godot.plugin.payment.utils;
+#ifndef RAY_SHAPE_2D_H
+#define RAY_SHAPE_2D_H
-import java.util.ArrayList;
-import java.util.HashMap;
-import java.util.List;
+#include "scene/resources/shape_2d.h"
-import org.apache.http.NameValuePair;
-import org.apache.http.message.BasicNameValuePair;
+class RayShape2D : public Shape2D {
+ GDCLASS(RayShape2D, Shape2D);
-/**
- *
- * @author Luis Linietsky <luis.linietsky@gmail.com>
- */
-public class RequestParams {
- private HashMap<String, String> params;
- private String url;
+ real_t length;
+ bool slips_on_slope;
- public RequestParams() {
- params = new HashMap<String, String>();
- }
+ void _update_shape();
- public void put(String key, String value) {
- params.put(key, value);
- }
+protected:
+ static void _bind_methods();
- public String get(String key) {
- return params.get(key);
- }
+public:
+ void set_length(real_t p_length);
+ real_t get_length() const;
- public void remove(Object key) {
- params.remove(key);
- }
+ void set_slips_on_slope(bool p_active);
+ bool get_slips_on_slope() const;
- public boolean has(String key) {
- return params.containsKey(key);
- }
+ virtual void draw(const RID &p_to_rid, const Color &p_color);
+ virtual Rect2 get_rect() const;
+ virtual real_t get_enclosing_radius() const;
- public List<NameValuePair> toPairsList() {
- List<NameValuePair> fields = new ArrayList<NameValuePair>();
+ RayShape2D();
+};
- for (String key : params.keySet()) {
- fields.add(new BasicNameValuePair(key, this.get(key)));
- }
- return fields;
- }
-
- public String getUrl() {
- return url;
- }
-
- public void setUrl(String url) {
- this.url = url;
- }
-}
+#endif // RAY_SHAPE_2D_H
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp
index 7b409eebbb..b1001203a1 100644
--- a/scene/resources/segment_shape_2d.cpp
+++ b/scene/resources/segment_shape_2d.cpp
@@ -30,12 +30,13 @@
#include "segment_shape_2d.h"
+#include "core/math/geometry_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
bool SegmentShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
Vector2 l[2] = { a, b };
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, l);
+ Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l);
return p_point.distance_to(closest) < p_tolerance;
}
@@ -97,77 +98,3 @@ SegmentShape2D::SegmentShape2D() :
b = Vector2(0, 10);
_update_shape();
}
-
-////////////////////////////////////////////////////////////
-
-void RayShape2D::_update_shape() {
- Dictionary d;
- d["length"] = length;
- d["slips_on_slope"] = slips_on_slope;
- PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), d);
- emit_changed();
-}
-
-void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
- Vector2 tip = Vector2(0, get_length());
- RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3);
- Vector<Vector2> pts;
- float tsize = 4;
- pts.push_back(tip + Vector2(0, tsize));
- pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0));
- pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0));
- Vector<Color> cols;
- for (int i = 0; i < 3; i++) {
- cols.push_back(p_color);
- }
-
- RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID());
-}
-
-Rect2 RayShape2D::get_rect() const {
- Rect2 rect;
- rect.position = Vector2();
- rect.expand_to(Vector2(0, length));
- rect = rect.grow(Math_SQRT12 * 4);
- return rect;
-}
-
-real_t RayShape2D::get_enclosing_radius() const {
- return length;
-}
-
-void RayShape2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length);
- ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length);
-
- ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope);
- ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope);
-
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length"), "set_length", "get_length");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
-}
-
-void RayShape2D::set_length(real_t p_length) {
- length = p_length;
- _update_shape();
-}
-
-real_t RayShape2D::get_length() const {
- return length;
-}
-
-void RayShape2D::set_slips_on_slope(bool p_active) {
- slips_on_slope = p_active;
- _update_shape();
-}
-
-bool RayShape2D::get_slips_on_slope() const {
- return slips_on_slope;
-}
-
-RayShape2D::RayShape2D() :
- Shape2D(PhysicsServer2D::get_singleton()->ray_shape_create()) {
- length = 20;
- slips_on_slope = false;
- _update_shape();
-}
diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h
index ca10c24f07..39c297b040 100644
--- a/scene/resources/segment_shape_2d.h
+++ b/scene/resources/segment_shape_2d.h
@@ -60,29 +60,4 @@ public:
SegmentShape2D();
};
-class RayShape2D : public Shape2D {
- GDCLASS(RayShape2D, Shape2D);
-
- real_t length;
- bool slips_on_slope;
-
- void _update_shape();
-
-protected:
- static void _bind_methods();
-
-public:
- void set_length(real_t p_length);
- real_t get_length() const;
-
- void set_slips_on_slope(bool p_active);
- bool get_slips_on_slope() const;
-
- virtual void draw(const RID &p_to_rid, const Color &p_color);
- virtual Rect2 get_rect() const;
- virtual real_t get_enclosing_radius() const;
-
- RayShape2D();
-};
-
#endif // SEGMENT_SHAPE_2D_H
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index c17b6f8817..6992360df7 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -29,8 +29,10 @@
/*************************************************************************/
#include "tile_set.h"
+
#include "core/array.h"
#include "core/engine.h"
+#include "core/math/geometry_2d.h"
bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
String n = p_name;
@@ -1033,7 +1035,7 @@ void TileSet::_decompose_convex_shape(Ref<Shape2D> p_shape) {
if (!convex.is_valid()) {
return;
}
- Vector<Vector<Vector2>> decomp = Geometry::decompose_polygon_in_convex(convex->get_points());
+ Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(convex->get_points());
if (decomp.size() > 1) {
Array sub_shapes;
for (int i = 0; i < decomp.size(); i++) {
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 7f87da3724..7cf9a4fedd 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -62,6 +62,8 @@ SceneStringNames::SceneStringNames() {
animation_changed = StaticCString::create("animation_changed");
animation_started = StaticCString::create("animation_started");
+ pose_updated = StaticCString::create("pose_updated");
+
mouse_entered = StaticCString::create("mouse_entered");
mouse_exited = StaticCString::create("mouse_exited");
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 1a6ffbd5dd..1ae244492e 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -95,6 +95,8 @@ public:
StringName animation_changed;
StringName animation_started;
+ StringName pose_updated;
+
StringName body_shape_entered;
StringName body_entered;
StringName body_shape_exited;
diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp
index 2cada2bf50..d993754fee 100644
--- a/servers/physics_2d/collision_solver_2d_sat.cpp
+++ b/servers/physics_2d/collision_solver_2d_sat.cpp
@@ -30,7 +30,7 @@
#include "collision_solver_2d_sat.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_2d.h"
struct _CollectorCallback2D {
CollisionSolver2DSW::CallbackResult callback;
@@ -70,7 +70,7 @@ _FORCE_INLINE_ static void _generate_contacts_point_edge(const Vector2 *p_points
ERR_FAIL_COND(p_point_count_B != 2);
#endif
- Vector2 closest_B = Geometry::get_closest_point_to_segment_uncapped_2d(*p_points_A, p_points_B);
+ Vector2 closest_B = Geometry2D::get_closest_point_to_segment_uncapped(*p_points_A, p_points_B);
p_collector->call(*p_points_A, closest_B);
}
diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp
index c0589b9804..87e22ef1c9 100644
--- a/servers/physics_2d/shape_2d_sw.cpp
+++ b/servers/physics_2d/shape_2d_sw.cpp
@@ -30,7 +30,7 @@
#include "shape_2d_sw.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_2d.h"
#include "core/sort_array.h"
void Shape2DSW::configure(const Rect2 &p_aabb) {
@@ -205,7 +205,7 @@ bool SegmentShape2DSW::contains_point(const Vector2 &p_point) const {
}
bool SegmentShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
- if (!Geometry::segment_intersects_segment_2d(p_begin, p_end, a, b, &r_point)) {
+ if (!Geometry2D::segment_intersects_segment(p_begin, p_end, a, b, &r_point)) {
return false;
}
@@ -556,7 +556,7 @@ bool ConvexPolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Vec
Vector2 res;
- if (!Geometry::segment_intersects_segment_2d(p_begin, p_end, points[i].pos, points[(i + 1) % point_count].pos, &res)) {
+ if (!Geometry2D::segment_intersects_segment(p_begin, p_end, points[i].pos, points[(i + 1) % point_count].pos, &res)) {
continue;
}
@@ -735,7 +735,7 @@ bool ConcavePolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Ve
Vector2 res;
- if (Geometry::segment_intersects_segment_2d(p_begin, p_end, a, b, &res)) {
+ if (Geometry2D::segment_intersects_segment(p_begin, p_end, a, b, &res)) {
real_t nd = n.dot(res);
if (nd < d) {
d = nd;
diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp
index 736222c7d9..85f55ad66d 100644
--- a/servers/physics_3d/collision_solver_3d_sat.cpp
+++ b/servers/physics_3d/collision_solver_3d_sat.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "collision_solver_3d_sat.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_3d.h"
#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.02
@@ -67,7 +67,7 @@ static void _generate_contacts_point_edge(const Vector3 *p_points_A, int p_point
ERR_FAIL_COND(p_point_count_B != 2);
#endif
- Vector3 closest_B = Geometry::get_closest_point_to_segment_uncapped(*p_points_A, p_points_B);
+ Vector3 closest_B = Geometry3D::get_closest_point_to_segment_uncapped(*p_points_A, p_points_B);
p_callback->call(*p_points_A, closest_B);
}
@@ -124,7 +124,7 @@ static void _generate_contacts_edge_edge(const Vector3 *p_points_A, int p_point_
}
Vector3 closest_A = p_points_A[0] + rel_A * d;
- Vector3 closest_B = Geometry::get_closest_point_to_segment_uncapped(closest_A, p_points_B);
+ Vector3 closest_B = Geometry3D::get_closest_point_to_segment_uncapped(closest_A, p_points_B);
p_callback->call(closest_A, closest_B);
}
@@ -542,11 +542,11 @@ static void _collision_sphere_convex_polygon(const Shape3DSW *p_a, const Transfo
return;
}
- const Geometry::MeshData &mesh = convex_polygon_B->get_mesh();
+ const Geometry3D::MeshData &mesh = convex_polygon_B->get_mesh();
- const Geometry::MeshData::Face *faces = mesh.faces.ptr();
+ const Geometry3D::MeshData::Face *faces = mesh.faces.ptr();
int face_count = mesh.faces.size();
- const Geometry::MeshData::Edge *edges = mesh.edges.ptr();
+ const Geometry3D::MeshData::Edge *edges = mesh.edges.ptr();
int edge_count = mesh.edges.size();
const Vector3 *vertices = mesh.vertices.ptr();
int vertex_count = mesh.vertices.size();
@@ -839,11 +839,11 @@ static void _collision_box_convex_polygon(const Shape3DSW *p_a, const Transform
return;
}
- const Geometry::MeshData &mesh = convex_polygon_B->get_mesh();
+ const Geometry3D::MeshData &mesh = convex_polygon_B->get_mesh();
- const Geometry::MeshData::Face *faces = mesh.faces.ptr();
+ const Geometry3D::MeshData::Face *faces = mesh.faces.ptr();
int face_count = mesh.faces.size();
- const Geometry::MeshData::Edge *edges = mesh.edges.ptr();
+ const Geometry3D::MeshData::Edge *edges = mesh.edges.ptr();
int edge_count = mesh.edges.size();
const Vector3 *vertices = mesh.vertices.ptr();
int vertex_count = mesh.vertices.size();
@@ -1124,11 +1124,11 @@ static void _collision_capsule_convex_polygon(const Shape3DSW *p_a, const Transf
return;
}
- const Geometry::MeshData &mesh = convex_polygon_B->get_mesh();
+ const Geometry3D::MeshData &mesh = convex_polygon_B->get_mesh();
- const Geometry::MeshData::Face *faces = mesh.faces.ptr();
+ const Geometry3D::MeshData::Face *faces = mesh.faces.ptr();
int face_count = mesh.faces.size();
- const Geometry::MeshData::Edge *edges = mesh.edges.ptr();
+ const Geometry3D::MeshData::Edge *edges = mesh.edges.ptr();
int edge_count = mesh.edges.size();
const Vector3 *vertices = mesh.vertices.ptr();
@@ -1257,20 +1257,20 @@ static void _collision_convex_polygon_convex_polygon(const Shape3DSW *p_a, const
return;
}
- const Geometry::MeshData &mesh_A = convex_polygon_A->get_mesh();
+ const Geometry3D::MeshData &mesh_A = convex_polygon_A->get_mesh();
- const Geometry::MeshData::Face *faces_A = mesh_A.faces.ptr();
+ const Geometry3D::MeshData::Face *faces_A = mesh_A.faces.ptr();
int face_count_A = mesh_A.faces.size();
- const Geometry::MeshData::Edge *edges_A = mesh_A.edges.ptr();
+ const Geometry3D::MeshData::Edge *edges_A = mesh_A.edges.ptr();
int edge_count_A = mesh_A.edges.size();
const Vector3 *vertices_A = mesh_A.vertices.ptr();
int vertex_count_A = mesh_A.vertices.size();
- const Geometry::MeshData &mesh_B = convex_polygon_B->get_mesh();
+ const Geometry3D::MeshData &mesh_B = convex_polygon_B->get_mesh();
- const Geometry::MeshData::Face *faces_B = mesh_B.faces.ptr();
+ const Geometry3D::MeshData::Face *faces_B = mesh_B.faces.ptr();
int face_count_B = mesh_B.faces.size();
- const Geometry::MeshData::Edge *edges_B = mesh_B.edges.ptr();
+ const Geometry3D::MeshData::Edge *edges_B = mesh_B.edges.ptr();
int edge_count_B = mesh_B.edges.size();
const Vector3 *vertices_B = mesh_B.vertices.ptr();
int vertex_count_B = mesh_B.vertices.size();
@@ -1362,11 +1362,11 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform
SeparatorAxisTest<ConvexPolygonShape3DSW, FaceShape3DSW, withMargin> separator(convex_polygon_A, p_transform_a, face_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
- const Geometry::MeshData &mesh = convex_polygon_A->get_mesh();
+ const Geometry3D::MeshData &mesh = convex_polygon_A->get_mesh();
- const Geometry::MeshData::Face *faces = mesh.faces.ptr();
+ const Geometry3D::MeshData::Face *faces = mesh.faces.ptr();
int face_count = mesh.faces.size();
- const Geometry::MeshData::Edge *edges = mesh.edges.ptr();
+ const Geometry3D::MeshData::Edge *edges = mesh.edges.ptr();
int edge_count = mesh.edges.size();
const Vector3 *vertices = mesh.vertices.ptr();
int vertex_count = mesh.vertices.size();
diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp
index eb0e87cec0..ca33241d29 100644
--- a/servers/physics_3d/shape_3d_sw.cpp
+++ b/servers/physics_3d/shape_3d_sw.cpp
@@ -30,7 +30,7 @@
#include "shape_3d_sw.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_3d.h"
#include "core/math/quick_hull.h"
#include "core/sort_array.h"
@@ -195,7 +195,7 @@ Vector3 RayShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
Vector3(0, 0, length)
};
- return Geometry::get_closest_point_to_segment(p_point, s);
+ return Geometry3D::get_closest_point_to_segment(p_point, s);
}
Vector3 RayShape3DSW::get_moment_of_inertia(real_t p_mass) const {
@@ -252,7 +252,7 @@ void SphereShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *
}
bool SphereShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
- return Geometry::segment_intersects_sphere(p_begin, p_end, Vector3(), radius, &r_result, &r_normal);
+ return Geometry3D::segment_intersects_sphere(p_begin, p_end, Vector3(), radius, &r_result, &r_normal);
}
bool SphereShape3DSW::intersect_point(const Vector3 &p_point) const {
@@ -441,7 +441,7 @@ Vector3 BoxShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
s[1] = closest_vertex;
s[1][i] = -s[1][i]; //edge
- Vector3 closest_edge = Geometry::get_closest_point_to_segment(p_point, s);
+ Vector3 closest_edge = Geometry3D::get_closest_point_to_segment(p_point, s);
float d = p_point.distance_to(closest_edge);
if (d < min_distance) {
@@ -540,7 +540,7 @@ bool CapsuleShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &
// test against cylinder and spheres :-|
- collided = Geometry::segment_intersects_cylinder(p_begin, p_end, height, radius, &auxres, &auxn);
+ collided = Geometry3D::segment_intersects_cylinder(p_begin, p_end, height, radius, &auxres, &auxn);
if (collided) {
real_t d = norm.dot(auxres);
@@ -552,7 +552,7 @@ bool CapsuleShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &
}
}
- collided = Geometry::segment_intersects_sphere(p_begin, p_end, Vector3(0, 0, height * 0.5), radius, &auxres, &auxn);
+ collided = Geometry3D::segment_intersects_sphere(p_begin, p_end, Vector3(0, 0, height * 0.5), radius, &auxres, &auxn);
if (collided) {
real_t d = norm.dot(auxres);
@@ -564,7 +564,7 @@ bool CapsuleShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &
}
}
- collided = Geometry::segment_intersects_sphere(p_begin, p_end, Vector3(0, 0, height * -0.5), radius, &auxres, &auxn);
+ collided = Geometry3D::segment_intersects_sphere(p_begin, p_end, Vector3(0, 0, height * -0.5), radius, &auxres, &auxn);
if (collided) {
real_t d = norm.dot(auxres);
@@ -600,7 +600,7 @@ Vector3 CapsuleShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
Vector3(0, 0, height * 0.5),
};
- Vector3 p = Geometry::get_closest_point_to_segment(p_point, s);
+ Vector3 p = Geometry3D::get_closest_point_to_segment(p_point, s);
if (p.distance_to(p_point) < radius) {
return p_point;
@@ -691,10 +691,10 @@ Vector3 ConvexPolygonShape3DSW::get_support(const Vector3 &p_normal) const {
}
void ConvexPolygonShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const {
- const Geometry::MeshData::Face *faces = mesh.faces.ptr();
+ const Geometry3D::MeshData::Face *faces = mesh.faces.ptr();
int fc = mesh.faces.size();
- const Geometry::MeshData::Edge *edges = mesh.edges.ptr();
+ const Geometry3D::MeshData::Edge *edges = mesh.edges.ptr();
int ec = mesh.edges.size();
const Vector3 *vertices = mesh.vertices.ptr();
@@ -755,7 +755,7 @@ void ConvexPolygonShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Ve
}
bool ConvexPolygonShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
- const Geometry::MeshData::Face *faces = mesh.faces.ptr();
+ const Geometry3D::MeshData::Face *faces = mesh.faces.ptr();
int fc = mesh.faces.size();
const Vector3 *vertices = mesh.vertices.ptr();
@@ -793,7 +793,7 @@ bool ConvexPolygonShape3DSW::intersect_segment(const Vector3 &p_begin, const Vec
}
bool ConvexPolygonShape3DSW::intersect_point(const Vector3 &p_point) const {
- const Geometry::MeshData::Face *faces = mesh.faces.ptr();
+ const Geometry3D::MeshData::Face *faces = mesh.faces.ptr();
int fc = mesh.faces.size();
for (int i = 0; i < fc; i++) {
@@ -806,7 +806,7 @@ bool ConvexPolygonShape3DSW::intersect_point(const Vector3 &p_point) const {
}
Vector3 ConvexPolygonShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
- const Geometry::MeshData::Face *faces = mesh.faces.ptr();
+ const Geometry3D::MeshData::Face *faces = mesh.faces.ptr();
int fc = mesh.faces.size();
const Vector3 *vertices = mesh.vertices.ptr();
@@ -844,7 +844,7 @@ Vector3 ConvexPolygonShape3DSW::get_closest_point_to(const Vector3 &p_point) con
Vector3 min_point;
//check edges
- const Geometry::MeshData::Edge *edges = mesh.edges.ptr();
+ const Geometry3D::MeshData::Edge *edges = mesh.edges.ptr();
int ec = mesh.edges.size();
for (int i = 0; i < ec; i++) {
Vector3 s[2] = {
@@ -852,7 +852,7 @@ Vector3 ConvexPolygonShape3DSW::get_closest_point_to(const Vector3 &p_point) con
vertices[edges[i].b]
};
- Vector3 closest = Geometry::get_closest_point_to_segment(p_point, s);
+ Vector3 closest = Geometry3D::get_closest_point_to_segment(p_point, s);
float d = closest.distance_to(p_point);
if (d < min_distance) {
min_distance = d;
@@ -986,7 +986,7 @@ void FaceShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_
}
bool FaceShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
- bool c = Geometry::segment_intersects_triangle(p_begin, p_end, vertex[0], vertex[1], vertex[2], &r_result);
+ bool c = Geometry3D::segment_intersects_triangle(p_begin, p_end, vertex[0], vertex[1], vertex[2], &r_result);
if (c) {
r_normal = Plane(vertex[0], vertex[1], vertex[2]).normal;
if (r_normal.dot(p_end - p_begin) > 0) {
@@ -1095,7 +1095,7 @@ void ConcavePolygonShape3DSW::_cull_segment(int p_idx, _SegmentCullParams *p_par
p_params->vertices[p_params->faces[bvh->face_index].indices[2]]
};
- if (Geometry::segment_intersects_triangle(
+ if (Geometry3D::segment_intersects_triangle(
p_params->from,
p_params->to,
vertices[0],
diff --git a/servers/physics_3d/shape_3d_sw.h b/servers/physics_3d/shape_3d_sw.h
index 848a1135ad..2a2cd42255 100644
--- a/servers/physics_3d/shape_3d_sw.h
+++ b/servers/physics_3d/shape_3d_sw.h
@@ -31,7 +31,7 @@
#ifndef SHAPE_SW_H
#define SHAPE_SW_H
-#include "core/math/geometry.h"
+#include "core/math/geometry_3d.h"
#include "servers/physics_server_3d.h"
/*
@@ -252,12 +252,12 @@ public:
};
struct ConvexPolygonShape3DSW : public Shape3DSW {
- Geometry::MeshData mesh;
+ Geometry3D::MeshData mesh;
void _setup(const Vector<Vector3> &p_vertices);
public:
- const Geometry::MeshData &get_mesh() const { return mesh; }
+ const Geometry3D::MeshData &get_mesh() const { return mesh; }
virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_CONVEX_POLYGON; }
diff --git a/servers/rendering/rasterizer.h b/servers/rendering/rasterizer.h
index e0d4432fd5..026725bf01 100644
--- a/servers/rendering/rasterizer.h
+++ b/servers/rendering/rasterizer.h
@@ -814,7 +814,7 @@ public:
item_mask = 1;
scale = 1.0;
energy = 1.0;
- item_shadow_mask = -1;
+ item_shadow_mask = 1;
mode = RS::CANVAS_LIGHT_MODE_ADD;
// texture_cache = nullptr;
next_ptr = nullptr;
diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
index 4f216d7cb5..a5151d1ff8 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
@@ -4295,7 +4295,7 @@ void RasterizerStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p
uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4];
Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] };
const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] };
- Color barycentric = Geometry::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point);
+ Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point);
for (int i = 0; i < 4; i++) {
float c = CLAMP(barycentric[i], 0.0, 1.0);
diff --git a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
index d0b91df470..32321164a1 100644
--- a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
@@ -479,7 +479,7 @@ static String _get_global_variable_from_type_and_index(const String &p_buffer, c
}
}
-String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning) {
+String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope) {
String code;
switch (p_node->type) {
@@ -967,7 +967,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
if (anode->call_expression != nullptr) {
code += ".";
- code += _dump_node_code(anode->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ code += _dump_node_code(anode->call_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning, false);
}
if (anode->index_expression != nullptr) {
@@ -1113,7 +1113,13 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
} break;
default: {
- code = "(" + _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")";
+ if (p_use_scope) {
+ code += "(";
+ }
+ code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
+ if (p_use_scope) {
+ code += ")";
+ }
break;
}
}
diff --git a/servers/rendering/rasterizer_rd/shader_compiler_rd.h b/servers/rendering/rasterizer_rd/shader_compiler_rd.h
index eaad34b8cd..ce94fb743f 100644
--- a/servers/rendering/rasterizer_rd/shader_compiler_rd.h
+++ b/servers/rendering/rasterizer_rd/shader_compiler_rd.h
@@ -96,7 +96,7 @@ private:
String _get_sampler_name(ShaderLanguage::TextureFilter p_filter, ShaderLanguage::TextureRepeat p_repeat);
void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added);
- String _dump_node_code(const ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning);
+ String _dump_node_code(const ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_scope = true);
const ShaderLanguage::ShaderNode *shader;
const ShaderLanguage::FunctionNode *function;
diff --git a/servers/rendering/rendering_server_canvas.cpp b/servers/rendering/rendering_server_canvas.cpp
index 0c9290a765..5c0741bb3b 100644
--- a/servers/rendering/rendering_server_canvas.cpp
+++ b/servers/rendering/rendering_server_canvas.cpp
@@ -29,6 +29,8 @@
/*************************************************************************/
#include "rendering_server_canvas.h"
+
+#include "core/math/geometry_2d.h"
#include "rendering_server_globals.h"
#include "rendering_server_raster.h"
#include "rendering_server_viewport.h"
@@ -774,7 +776,7 @@ void RenderingServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Poi
ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
#endif
- Vector<int> indices = Geometry::triangulate_polygon(p_points);
+ Vector<int> indices = Geometry2D::triangulate_polygon(p_points);
ERR_FAIL_COND_MSG(indices.empty(), "Invalid polygon data, triangulation failed.");
Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
diff --git a/servers/rendering/rendering_server_scene.h b/servers/rendering/rendering_server_scene.h
index f59028603f..f2e2918f21 100644
--- a/servers/rendering/rendering_server_scene.h
+++ b/servers/rendering/rendering_server_scene.h
@@ -33,7 +33,6 @@
#include "servers/rendering/rasterizer.h"
-#include "core/math/geometry.h"
#include "core/math/octree.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 906946f074..4f12ec5b02 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2245,12 +2245,12 @@ void RenderingServer::_camera_set_orthogonal(RID p_camera, float p_size, float p
camera_set_orthogonal(p_camera, p_size, p_z_near, p_z_far);
}
-void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data) {
+void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry3D::MeshData &p_mesh_data) {
Vector<Vector3> vertices;
Vector<Vector3> normals;
for (int i = 0; i < p_mesh_data.faces.size(); i++) {
- const Geometry::MeshData::Face &f = p_mesh_data.faces[i];
+ const Geometry3D::MeshData::Face &f = p_mesh_data.faces[i];
for (int j = 2; j < f.indices.size(); j++) {
#define _ADD_VERTEX(m_idx) \
@@ -2271,7 +2271,7 @@ void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry
}
void RenderingServer::mesh_add_surface_from_planes(RID p_mesh, const Vector<Plane> &p_planes) {
- Geometry::MeshData mdata = Geometry::build_convex_mesh(p_planes);
+ Geometry3D::MeshData mdata = Geometry3D::build_convex_mesh(p_planes);
mesh_add_surface_from_mesh_data(p_mesh, mdata);
}
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 92a27b7fe6..3ce63585a8 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -32,7 +32,7 @@
#define RENDERING_SERVER_H
#include "core/image.h"
-#include "core/math/geometry.h"
+#include "core/math/geometry_3d.h"
#include "core/math/transform_2d.h"
#include "core/object.h"
#include "core/rid.h"
@@ -1208,7 +1208,7 @@ public:
virtual RID make_sphere_mesh(int p_lats, int p_lons, float p_radius);
- virtual void mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data);
+ virtual void mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry3D::MeshData &p_mesh_data);
virtual void mesh_add_surface_from_planes(RID p_mesh, const Vector<Plane> &p_planes);
virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) = 0;