diff options
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 10 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 78 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 5 |
3 files changed, 90 insertions, 3 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 038ce1467e..94be989c7e 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -592,6 +592,14 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { } if (vsnode->is_use_prop_slots()) { + String error = vsnode->get_warning(visual_shader->get_mode(), p_type); + if (error != String()) { + Label *error_label = memnew(Label); + error_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color(SNAME("error_color"), SNAME("Editor"))); + error_label->set_text(error); + node->add_child(error_label); + } + return; } custom_editor = nullptr; @@ -2029,6 +2037,8 @@ void VisualShaderEditor::_uniform_line_edit_changed(const String &p_text, int p_ undo_redo->add_undo_method(node.ptr(), "set_uniform_name", node->get_uniform_name()); undo_redo->add_do_method(graph_plugin.ptr(), "set_uniform_name", type, p_node_id, validated_name); undo_redo->add_undo_method(graph_plugin.ptr(), "set_uniform_name", type, p_node_id, node->get_uniform_name()); + undo_redo->add_do_method(graph_plugin.ptr(), "update_node_deferred", type, p_node_id); + undo_redo->add_undo_method(graph_plugin.ptr(), "update_node_deferred", type, p_node_id); undo_redo->add_do_method(this, "_update_uniforms", true); undo_redo->add_undo_method(this, "_update_uniforms", true); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index a6815da6f4..75dd7448e7 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -3081,10 +3081,84 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T List<String> keyword_list; ShaderLanguage::get_keyword_list(&keyword_list); if (keyword_list.find(uniform_name)) { - return TTR("Uniform name cannot be equal to a shader keyword. Choose another name."); + return TTR("Shader keywords cannot be used as uniform names.\nChoose another name."); } if (!is_qualifier_supported(qualifier)) { - return "This uniform type does not support that qualifier."; + String qualifier_str; + switch (qualifier) { + case QUAL_NONE: + break; + case QUAL_GLOBAL: + qualifier_str = "global"; + break; + case QUAL_INSTANCE: + qualifier_str = "instance"; + break; + } + return vformat(TTR("This uniform type does not support the '%s' qualifier."), qualifier_str); + } else if (qualifier == Qualifier::QUAL_GLOBAL) { + RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(uniform_name); + if (gvt == RS::GLOBAL_VAR_TYPE_MAX) { + return vformat(TTR("Global uniform '%s' does not exist.\nCreate it in the Project Settings."), uniform_name); + } + bool incompatible_type = false; + switch (gvt) { + case RS::GLOBAL_VAR_TYPE_FLOAT: { + if (!Object::cast_to<VisualShaderNodeFloatUniform>(this)) { + incompatible_type = true; + } + } break; + case RS::GLOBAL_VAR_TYPE_INT: { + if (!Object::cast_to<VisualShaderNodeIntUniform>(this)) { + incompatible_type = true; + } + } break; + case RS::GLOBAL_VAR_TYPE_BOOL: { + if (!Object::cast_to<VisualShaderNodeBooleanUniform>(this)) { + incompatible_type = true; + } + } break; + case RS::GLOBAL_VAR_TYPE_COLOR: { + if (!Object::cast_to<VisualShaderNodeColorUniform>(this)) { + incompatible_type = true; + } + } break; + case RS::GLOBAL_VAR_TYPE_VEC3: { + if (!Object::cast_to<VisualShaderNodeVec3Uniform>(this)) { + incompatible_type = true; + } + } break; + case RS::GLOBAL_VAR_TYPE_TRANSFORM: { + if (!Object::cast_to<VisualShaderNodeTransformUniform>(this)) { + incompatible_type = true; + } + } break; + case RS::GLOBAL_VAR_TYPE_SAMPLER2D: { + if (!Object::cast_to<VisualShaderNodeTextureUniform>(this)) { + incompatible_type = true; + } + } break; + case RS::GLOBAL_VAR_TYPE_SAMPLER3D: { + if (!Object::cast_to<VisualShaderNodeTexture3DUniform>(this)) { + incompatible_type = true; + } + } break; + case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: { + if (!Object::cast_to<VisualShaderNodeTexture2DArrayUniform>(this)) { + incompatible_type = true; + } + } break; + case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: { + if (!Object::cast_to<VisualShaderNodeCubemapUniform>(this)) { + incompatible_type = true; + } + } break; + default: + break; + } + if (incompatible_type) { + return vformat(TTR("Global uniform '%s' has an incompatible type for this kind of node.\nChange it in the Project Settings."), uniform_name); + } } return String(); diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 6fd6fd8f3b..afe0bdfd5c 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -4575,7 +4575,10 @@ bool VisualShaderNodeTransformUniform::is_use_prop_slots() const { } bool VisualShaderNodeTransformUniform::is_qualifier_supported(Qualifier p_qual) const { - return true; // all qualifiers are supported + if (p_qual == Qualifier::QUAL_INSTANCE) { + return false; + } + return true; } bool VisualShaderNodeTransformUniform::is_convertible_to_constant() const { |