diff options
| -rw-r--r-- | servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl | 2 | 
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl index 0960533917..0ffc72f78f 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl @@ -240,7 +240,7 @@ void main() {  #endif  #if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED) -	vec3 signed_tangent_attrib = tangent_attrib * 2.0 - 1.0; +	vec2 signed_tangent_attrib = tangent_attrib * 2.0 - 1.0;  	vec3 tangent = oct_to_vec3(vec2(signed_tangent_attrib.x, abs(signed_tangent_attrib.y) * 2.0 - 1.0));  	float binormalf = sign(signed_tangent_attrib.y);  	vec3 binormal = normalize(cross(normal, tangent) * binormalf);  |