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-rw-r--r--scene/2d/tile_map.cpp14
-rw-r--r--scene/2d/tile_map.h6
2 files changed, 11 insertions, 9 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index c0d0a6e011..de0723da17 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -968,14 +968,14 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
int c = p_data.size();
PoolVector<int>::Read r = p_data.read();
- int offset = (format == FORMAT_2_1_5) ? 3 : 2;
+ int offset = (format == FORMAT_2) ? 3 : 2;
clear();
for (int i = 0; i < c; i += offset) {
const uint8_t *ptr = (const uint8_t *)&r[i];
uint8_t local[12];
- for (int j = 0; j < ((format == FORMAT_2_1_5) ? 12 : 8); j++)
+ for (int j = 0; j < ((format == FORMAT_2) ? 12 : 8); j++)
local[j] = ptr[j];
#ifdef BIG_ENDIAN_ENABLED
@@ -985,7 +985,7 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
SWAP(local[4], local[7]);
SWAP(local[5], local[6]);
//TODO: ask someone to check this...
- if (FORMAT == FORMAT_2_1_5) {
+ if (FORMAT == FORMAT_2) {
SWAP(local[8], local[11]);
SWAP(local[9], local[10]);
}
@@ -1000,7 +1000,7 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
v &= (1 << 29) - 1;
int16_t coord_x;
int16_t coord_y;
- if (format == FORMAT_2_1_5) {
+ if (format == FORMAT_2) {
coord_x = decode_uint16(&local[8]);
coord_y = decode_uint16(&local[10]);
}
@@ -1018,6 +1018,8 @@ PoolVector<int> TileMap::_get_tile_data() const {
data.resize(tile_map.size() * 3);
PoolVector<int>::Write w = data.write();
+ format = FORMAT_2;
+
int idx = 0;
for (const Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
uint8_t *ptr = (uint8_t *)&w[idx];
@@ -1298,7 +1300,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "format") {
- r_ret = FORMAT_2_1_5;
+ r_ret = FORMAT_2;
return true;
} else if (p_name == "tile_data") {
r_ret = _get_tile_data();
@@ -1594,7 +1596,7 @@ TileMap::TileMap() {
y_sort_mode = false;
occluder_light_mask = 1;
clip_uv = false;
- format = FORMAT_2_1_4; //Always initialize with the lowest format
+ format = FORMAT_1; //Always initialize with the lowest format
fp_adjust = 0.00001;
tile_origin = TILE_ORIGIN_TOP_LEFT;
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 8eecf48df2..9698024bcd 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -61,8 +61,8 @@ public:
private:
enum DataFormat {
- FORMAT_2_1_4 = 0,
- FORMAT_2_1_5
+ FORMAT_1 = 0,
+ FORMAT_2
};
Ref<TileSet> tile_set;
@@ -178,7 +178,7 @@ private:
float bounce;
uint32_t collision_layer;
uint32_t collision_mask;
- DataFormat format;
+ mutable DataFormat format;
TileOrigin tile_origin;