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-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp4
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp730
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h103
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp333
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h57
-rw-r--r--drivers/gles3/shaders/cubemap_filter.glsl40
-rw-r--r--drivers/gles3/shaders/scene.glsl206
-rw-r--r--scene/3d/reflection_probe.cpp266
-rw-r--r--scene/3d/reflection_probe.h92
-rw-r--r--scene/main/scene_main_loop.cpp7
-rw-r--r--scene/register_scene_types.cpp5
-rw-r--r--scene/resources/environment.cpp9
-rw-r--r--scene/resources/environment.h7
-rw-r--r--scene/resources/sky_box.cpp158
-rw-r--r--scene/resources/sky_box.h71
-rw-r--r--servers/visual/rasterizer.h43
-rw-r--r--servers/visual/visual_server_raster.cpp1
-rw-r--r--servers/visual/visual_server_raster.h20
-rw-r--r--servers/visual/visual_server_scene.cpp366
-rw-r--r--servers/visual/visual_server_scene.h48
-rw-r--r--servers/visual/visual_server_viewport.cpp29
-rw-r--r--servers/visual_server.h28
-rw-r--r--tools/editor/spatial_editor_gizmos.cpp167
-rw-r--r--tools/editor/spatial_editor_gizmos.h23
25 files changed, 2590 insertions, 225 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index c455d4bd11..4573f94d22 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -1382,10 +1382,6 @@ void RasterizerCanvasGLES3::reset_canvas() {
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
-#ifdef GLEW_ENABLED
- glDisable(GL_POINT_SPRITE);
- glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
-#endif
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index c799cd12af..dabb7918a9 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -122,11 +122,13 @@ void RasterizerGLES3::begin_frame(){
storage->frame.time[1]=Math::fmod(time_total,3600);
storage->frame.time[2]=Math::fmod(time_total,900);
storage->frame.time[3]=Math::fmod(time_total,60);
+ storage->frame.count++;
storage->update_dirty_shaders();
storage->update_dirty_materials();
scene->iteration();
+
}
void RasterizerGLES3::set_current_render_target(RID p_render_target){
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 4ae257abc4..e04908ea67 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -446,6 +446,338 @@ int RasterizerSceneGLES3::get_directional_light_shadow_size(RID p_light_intance)
return shadow_size;
}
+//////////////////////////////////////////////////////
+
+RID RasterizerSceneGLES3::reflection_atlas_create() {
+
+ ReflectionAtlas *reflection_atlas = memnew( ReflectionAtlas );
+ reflection_atlas->subdiv=0;
+ reflection_atlas->color=0;
+ for(int i=0;i<6;i++) {
+ reflection_atlas->fbo[i]=0;
+ }
+
+ return reflection_atlas_owner.make_rid(reflection_atlas);
+}
+
+void RasterizerSceneGLES3::reflection_atlas_set_size(RID p_ref_atlas,int p_size) {
+
+ ReflectionAtlas *reflection_atlas = reflection_atlas_owner.getornull(p_ref_atlas);
+ ERR_FAIL_COND(!reflection_atlas);
+
+ int size = nearest_power_of_2(p_size);
+
+ if (size==reflection_atlas->size)
+ return;
+ if (reflection_atlas->size) {
+ for(int i=0;i<6;i++) {
+ glDeleteFramebuffers(1,&reflection_atlas->fbo[i]);
+ reflection_atlas->fbo[i]=0;
+ }
+ glDeleteTextures(1,&reflection_atlas->color);
+ reflection_atlas->color=0;
+ }
+
+ reflection_atlas->size=size;
+
+ for(int i=0;i<reflection_atlas->reflections.size();i++) {
+ //erase probes reference to this
+ if (reflection_atlas->reflections[i].owner.is_valid()) {
+ ReflectionProbeInstance *reflection_probe_instance = reflection_probe_instance_owner.getornull(reflection_atlas->reflections[i].owner);
+ reflection_atlas->reflections[i].owner=RID();
+
+ ERR_CONTINUE(!reflection_probe_instance);
+ reflection_probe_instance->reflection_atlas_index=-1;
+ reflection_probe_instance->atlas=RID();
+ reflection_probe_instance->render_step=-1;
+ }
+ }
+
+
+ if (reflection_atlas->size) {
+
+ bool use_float=true;
+
+
+ GLenum internal_format = use_float?GL_RGBA16F:GL_RGB10_A2;
+ GLenum format = GL_RGBA;
+ GLenum type = use_float?GL_HALF_FLOAT:GL_UNSIGNED_INT_2_10_10_10_REV;
+
+
+ // Create a texture for storing the color
+ glActiveTexture(GL_TEXTURE0);
+ glGenTextures(1, &reflection_atlas->color);
+ glBindTexture(GL_TEXTURE_2D, reflection_atlas->color);
+
+ int mmsize=reflection_atlas->size;
+
+ for(int i=0;i<6;i++) {
+ glTexImage2D(GL_TEXTURE_2D, i, internal_format, mmsize, mmsize, 0,
+ format, type, NULL);
+
+ mmsize>>=1;
+ }
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ mmsize=reflection_atlas->size;
+
+ for(int i=0;i<6;i++) {
+ glGenFramebuffers(1, &reflection_atlas->fbo[i]);
+ glBindFramebuffer(GL_FRAMEBUFFER, reflection_atlas->fbo[i]);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, reflection_atlas->color, i);
+ glDisable(GL_SCISSOR_TEST);
+ glViewport(0,0,mmsize,mmsize);
+ glClearColor(0,0,0,0);
+ glClear(GL_COLOR_BUFFER_BIT); //it needs to be cleared, to avoid generating garbage
+
+ mmsize>>=1;
+
+ }
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 5);
+
+ }
+
+
+
+}
+void RasterizerSceneGLES3::reflection_atlas_set_subdivision(RID p_ref_atlas,int p_subdiv) {
+
+ ReflectionAtlas *reflection_atlas = reflection_atlas_owner.getornull(p_ref_atlas);
+ ERR_FAIL_COND(!reflection_atlas);
+
+ uint32_t subdiv = nearest_power_of_2(p_subdiv);
+ if (subdiv&0xaaaaaaaa) { //sqrt(subdiv) must be integer
+ subdiv<<=1;
+ }
+
+ subdiv=int(Math::sqrt(subdiv));
+
+ if (reflection_atlas->subdiv==subdiv)
+ return;
+
+
+ if (subdiv) {
+
+ for(int i=0;i<reflection_atlas->reflections.size();i++) {
+ //erase probes reference to this
+ if (reflection_atlas->reflections[i].owner.is_valid()) {
+ ReflectionProbeInstance *reflection_probe_instance = reflection_probe_instance_owner.getornull(reflection_atlas->reflections[i].owner);
+ reflection_atlas->reflections[i].owner=RID();
+
+ ERR_CONTINUE(!reflection_probe_instance);
+ reflection_probe_instance->reflection_atlas_index=-1;
+ reflection_probe_instance->atlas=RID();
+ reflection_probe_instance->render_step=-1;
+ }
+ }
+ }
+
+ reflection_atlas->subdiv=subdiv;
+
+ reflection_atlas->reflections.resize(subdiv*subdiv);
+}
+
+
+////////////////////////////////////////////////////
+
+RID RasterizerSceneGLES3::reflection_probe_instance_create(RID p_probe) {
+
+ RasterizerStorageGLES3::ReflectionProbe *probe = storage->reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!probe,RID());
+
+ ReflectionProbeInstance *rpi = memnew( ReflectionProbeInstance );
+
+ rpi->probe_ptr=probe;
+ rpi->self=reflection_probe_instance_owner.make_rid(rpi);
+ rpi->probe=p_probe;
+ rpi->reflection_atlas_index=-1;
+ rpi->render_step=-1;
+ rpi->last_pass=0;
+
+ return rpi->self;
+}
+
+void RasterizerSceneGLES3::reflection_probe_instance_set_transform(RID p_instance,const Transform& p_transform) {
+
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ERR_FAIL_COND(!rpi);
+ rpi->transform=p_transform;
+
+}
+
+void RasterizerSceneGLES3::reflection_probe_release_atlas_index(RID p_instance) {
+
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ERR_FAIL_COND(!rpi);
+ if (rpi->reflection_atlas_index==-1)
+ return;
+
+ ReflectionAtlas *reflection_atlas = reflection_atlas_owner.getornull(rpi->atlas);
+ ERR_FAIL_COND(!reflection_atlas);
+
+ ERR_FAIL_INDEX(rpi->reflection_atlas_index,reflection_atlas->reflections.size());
+
+ ERR_FAIL_COND(reflection_atlas->reflections[rpi->reflection_atlas_index].owner!=rpi->self);
+
+ reflection_atlas->reflections[rpi->reflection_atlas_index].owner=RID();
+
+ rpi->reflection_atlas_index=-1;
+ rpi->atlas=RID();
+ rpi->render_step=-1;
+
+}
+
+bool RasterizerSceneGLES3::reflection_probe_instance_needs_redraw(RID p_instance) {
+
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ERR_FAIL_COND_V(!rpi,false);
+
+ return rpi->reflection_atlas_index==-1 || rpi->probe_ptr->update_mode==VS::REFLECTION_PROBE_UPDATE_ALWAYS;
+}
+
+bool RasterizerSceneGLES3::reflection_probe_instance_has_reflection(RID p_instance){
+
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ERR_FAIL_COND_V(!rpi,false);
+
+ return rpi->reflection_atlas_index!=-1;
+}
+
+bool RasterizerSceneGLES3::reflection_probe_instance_begin_render(RID p_instance,RID p_reflection_atlas) {
+
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ERR_FAIL_COND_V(!rpi,false);
+
+ rpi->render_step=0;
+
+ if (rpi->reflection_atlas_index!=-1) {
+ return true; //got one already
+ }
+
+ ReflectionAtlas *reflection_atlas = reflection_atlas_owner.getornull(p_reflection_atlas);
+ ERR_FAIL_COND_V(!reflection_atlas,false);
+
+
+ if (reflection_atlas->size==0 || reflection_atlas->subdiv==0) {
+ return false;
+ }
+
+
+ int best_free=-1;
+ int best_used=-1;
+ uint64_t best_used_frame;
+
+ for(int i=0;i<reflection_atlas->reflections.size();i++) {
+ if (reflection_atlas->reflections[i].owner==RID()) {
+ best_free=i;
+ break;
+ }
+
+ if (rpi->render_step<0 && reflection_atlas->reflections[i].last_frame<storage->frame.count &&
+ (best_used==-1 || reflection_atlas->reflections[i].last_frame<best_used_frame)) {
+ best_used=i;
+ best_used_frame=reflection_atlas->reflections[i].last_frame;
+ }
+ }
+
+ if (best_free==-1 && best_used==-1) {
+ return false ;// sorry, can not do. Try again next frame.
+ }
+
+ if (best_free==-1) {
+ //find best from what is used
+ best_free=best_used;
+
+ ReflectionProbeInstance *victim_rpi = reflection_probe_instance_owner.getornull(reflection_atlas->reflections[best_free].owner);
+ ERR_FAIL_COND_V(!victim_rpi,false);
+ victim_rpi->atlas=RID();
+ victim_rpi->reflection_atlas_index=-1;
+
+ }
+
+ reflection_atlas->reflections[best_free].owner=p_instance;
+ reflection_atlas->reflections[best_free].last_frame=storage->frame.count;
+
+ rpi->reflection_atlas_index=best_free;
+ rpi->atlas=p_reflection_atlas;
+ rpi->render_step=0;
+
+ return true;
+}
+
+bool RasterizerSceneGLES3::reflection_probe_instance_postprocess_step(RID p_instance) {
+
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
+ ERR_FAIL_COND_V(!rpi,true);
+
+ ReflectionAtlas *reflection_atlas = reflection_atlas_owner.getornull(rpi->atlas);
+ ERR_FAIL_COND_V(!reflection_atlas,false);
+
+ ERR_FAIL_COND_V(rpi->render_step>=6,true);
+
+ glBindFramebuffer(GL_FRAMEBUFFER,reflection_atlas->fbo[rpi->render_step]);
+ state.cube_to_dp_shader.bind();
+
+ int target_size=reflection_atlas->size/reflection_atlas->subdiv;
+
+ int cubemap_index=reflection_cubemaps.size()-1;
+
+ for(int i=reflection_cubemaps.size()-1;i>=0;i--) {
+ //find appropriate cubemap to render to
+ if (reflection_cubemaps[i].size>target_size*2)
+ break;
+
+ cubemap_index=i;
+ }
+
+ glDisable(GL_BLEND);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_CUBE_MAP,reflection_cubemaps[cubemap_index].cubemap);
+ glDisable(GL_CULL_FACE);
+
+ storage->shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DUAL_PARABOLOID,true);
+ storage->shaders.cubemap_filter.bind();
+
+ int cell_size = reflection_atlas->size / reflection_atlas->subdiv;
+ for(int i=0;i<rpi->render_step;i++) {
+ cell_size>>=1; //mipmaps!
+ }
+ int x = (rpi->reflection_atlas_index % reflection_atlas->subdiv) * cell_size;
+ int y = (rpi->reflection_atlas_index / reflection_atlas->subdiv) * cell_size;
+ int width=cell_size;
+ int height=cell_size;
+
+ storage->shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DIRECT_WRITE,rpi->render_step==0);
+ storage->shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::LOW_QUALITY,rpi->probe_ptr->update_mode==VS::REFLECTION_PROBE_UPDATE_ALWAYS);
+ for(int i=0;i<2;i++) {
+
+ storage->shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::Z_FLIP,i>0);
+ storage->shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::ROUGHNESS,rpi->render_step/5.0);
+
+ uint32_t local_width=width,local_height=height;
+ uint32_t local_x=x,local_y=y;
+
+ local_height/=2;
+ local_y+=i*local_height;
+
+ glViewport(local_x,local_y,local_width,local_height);
+
+ _copy_screen();
+ }
+ storage->shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DIRECT_WRITE,false);
+ storage->shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::LOW_QUALITY,false);
+
+
+ rpi->render_step++;
+
+ return rpi->render_step==6;
+}
/* ENVIRONMENT API */
@@ -464,26 +796,12 @@ void RasterizerSceneGLES3::environment_set_background(RID p_env,VS::EnvironmentB
env->bg_mode=p_bg;
}
-void RasterizerSceneGLES3::environment_set_skybox(RID p_env, RID p_skybox, int p_radiance_size){
+void RasterizerSceneGLES3::environment_set_skybox(RID p_env, RID p_skybox){
Environment *env=environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
- if (env->skybox_color.is_valid()) {
- env->skybox_color=RID();
- }
- if (env->skybox_radiance.is_valid()) {
- storage->free(env->skybox_radiance);
- env->skybox_radiance=RID();
- }
-
-
- if (p_skybox.is_valid()) {
-
- env->skybox_color=p_skybox;
- env->skybox_radiance=storage->texture_create_radiance_cubemap(p_skybox,p_radiance_size);
- //env->skybox_irradiance=storage->texture_create_pbr_cubemap(p_skybox,VS::PBR_CUBEMAP_IRRADIANCE,p_irradiance_size);
- }
+ env->skybox=p_skybox;
}
@@ -775,6 +1093,7 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e) {
RasterizerStorageGLES3::Surface *s = static_cast<RasterizerStorageGLES3::Surface*>(e->geometry);
glBindVertexArray(s->array_id); // everything is so easy nowadays
+
} break;
}
@@ -821,6 +1140,8 @@ void RasterizerSceneGLES3::_setup_light(RenderList::Element *e) {
int omni_count=0;
int spot_indices[16];
int spot_count=0;
+ int reflection_indices[16];
+ int reflection_count=0;
int maxobj = MIN(16,state.max_forward_lights_per_object);
@@ -859,6 +1180,32 @@ void RasterizerSceneGLES3::_setup_light(RenderList::Element *e) {
glUniform1iv(state.scene_shader.get_uniform(SceneShaderGLES3::SPOT_LIGHT_INDICES),spot_count,spot_indices);
}
+
+ int rc = e->instance->reflection_probe_instances.size();
+
+
+ if (rc) {
+
+
+ const RID* reflections=e->instance->reflection_probe_instances.ptr();
+
+ for(int i=0;i<rc;i++) {
+ ReflectionProbeInstance *rpi=reflection_probe_instance_owner.getptr(reflections[i]);
+ if (rpi->last_pass!=render_pass) //not visible
+ continue;
+
+ if (reflection_count<maxobj) {
+ reflection_indices[reflection_count++]=rpi->reflection_index;
+ }
+ }
+ }
+
+ state.scene_shader.set_uniform(SceneShaderGLES3::REFLECTION_COUNT,reflection_count);
+ if (reflection_count) {
+ glUniform1iv(state.scene_shader.get_uniform(SceneShaderGLES3::REFLECTION_INDICES),reflection_count,reflection_indices);
+ }
+
+
}
@@ -932,9 +1279,9 @@ void RasterizerSceneGLES3::_set_cull(bool p_front,bool p_reverse_cull) {
-void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements,int p_element_count,const Transform& p_view_transform,const CameraMatrix& p_projection,RasterizerStorageGLES3::Texture* p_base_env,bool p_reverse_cull,bool p_alpha_pass,bool p_shadow,bool p_directional_add) {
+void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements,int p_element_count,const Transform& p_view_transform,const CameraMatrix& p_projection,GLuint p_base_env,bool p_reverse_cull,bool p_alpha_pass,bool p_shadow,bool p_directional_add,bool p_directional_shadows) {
- if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]) {
+ if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]) {
//p_reverse_cull=!p_reverse_cull;
glFrontFace(GL_CCW);
} else {
@@ -951,15 +1298,15 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements,int p_e
if (p_base_env) {
glActiveTexture(GL_TEXTURE0+storage->config.max_texture_image_units-2);
- glBindTexture(p_base_env->target,p_base_env->tex_id);
- state.scene_shader.set_conditional(SceneShaderGLES3::USE_RADIANCE_CUBEMAP,true);
+ glBindTexture(GL_TEXTURE_2D,p_base_env);
+ state.scene_shader.set_conditional(SceneShaderGLES3::USE_RADIANCE_MAP,true);
} else {
- state.scene_shader.set_conditional(SceneShaderGLES3::USE_RADIANCE_CUBEMAP,false);
+ state.scene_shader.set_conditional(SceneShaderGLES3::USE_RADIANCE_MAP,false);
}
} else {
- state.scene_shader.set_conditional(SceneShaderGLES3::USE_RADIANCE_CUBEMAP,false);
+ state.scene_shader.set_conditional(SceneShaderGLES3::USE_RADIANCE_MAP,false);
}
@@ -1038,7 +1385,7 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements,int p_e
if (p_directional_add || (directional_light && (e->sort_key&RenderList::SORT_KEY_NO_DIRECTIONAL_FLAG)==0)) {
state.scene_shader.set_conditional(SceneShaderGLES3::USE_LIGHT_DIRECTIONAL,true);
- if (directional_light->light_ptr->shadow) {
+ if (p_directional_shadows && directional_light->light_ptr->shadow) {
state.scene_shader.set_conditional(SceneShaderGLES3::LIGHT_DIRECTIONAL_SHADOW,true);
switch(directional_light->light_ptr->directional_shadow_mode) {
@@ -1076,7 +1423,7 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements,int p_e
case RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_MIX: {
glBlendEquation(GL_FUNC_ADD);
- if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
+ if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
else {
@@ -1097,7 +1444,7 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements,int p_e
} break;
case RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_MUL: {
glBlendEquation(GL_FUNC_ADD);
- if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
+ if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
else {
@@ -1154,7 +1501,7 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements,int p_e
glFrontFace(GL_CW);
glBindVertexArray(0);
- state.scene_shader.set_conditional(SceneShaderGLES3::USE_RADIANCE_CUBEMAP,false);
+ state.scene_shader.set_conditional(SceneShaderGLES3::USE_RADIANCE_MAP,false);
state.scene_shader.set_conditional(SceneShaderGLES3::USE_FORWARD_LIGHTING,false);
state.scene_shader.set_conditional(SceneShaderGLES3::USE_LIGHT_DIRECTIONAL,false);
state.scene_shader.set_conditional(SceneShaderGLES3::LIGHT_DIRECTIONAL_SHADOW,false);
@@ -1290,9 +1637,12 @@ void RasterizerSceneGLES3::_add_geometry( RasterizerStorageGLES3::Geometry* p_g
}
}
-void RasterizerSceneGLES3::_draw_skybox(RID p_skybox,const CameraMatrix& p_projection,const Transform& p_transform,bool p_vflip,float p_scale) {
+void RasterizerSceneGLES3::_draw_skybox(RasterizerStorageGLES3::SkyBox *p_skybox,const CameraMatrix& p_projection,const Transform& p_transform,bool p_vflip,float p_scale) {
+
+ if (!p_skybox)
+ return;
- RasterizerStorageGLES3::Texture *tex = storage->texture_owner.getornull(p_skybox);
+ RasterizerStorageGLES3::Texture *tex = storage->texture_owner.getornull(p_skybox->cubemap);
ERR_FAIL_COND(!tex);
glActiveTexture(GL_TEXTURE0);
@@ -1461,7 +1811,7 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env,const CameraMatri
}
-void RasterizerSceneGLES3::_setup_directional_light(int p_index,const Transform& p_camera_inverse_transform) {
+void RasterizerSceneGLES3::_setup_directional_light(int p_index,const Transform& p_camera_inverse_transform,bool p_use_shadows) {
LightInstance *li = directional_lights[p_index];
@@ -1499,7 +1849,7 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index,const Transform&
ubo_data.light_shadow_color[3]=1.0;
- if (li->light_ptr->shadow) {
+ if (p_use_shadows && li->light_ptr->shadow) {
int shadow_count=0;
@@ -1568,7 +1918,6 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index,const Transform&
Rect2 atlas_rect = Rect2(float(x)/directional_shadow.size,float(y)/directional_shadow.size,float(width)/directional_shadow.size,float(height)/directional_shadow.size);
rectm.set_light_atlas_rect(atlas_rect);
-// print_line("atlas rect: "+atlas_rect);
CameraMatrix shadow_mtx = rectm * bias * li->shadow_transform[j].camera * modelview;
@@ -1844,6 +2193,103 @@ void RasterizerSceneGLES3::_setup_lights(RID *p_light_cull_result,int p_light_cu
}
+void RasterizerSceneGLES3::_setup_reflections(RID *p_reflection_probe_cull_result,int p_reflection_probe_cull_count,const Transform& p_camera_inverse_transform,const CameraMatrix& p_camera_projection,RID p_reflection_atlas,Environment *p_env) {
+
+ state.reflection_probe_count=0;
+
+ for(int i=0;i<p_reflection_probe_cull_count;i++) {
+
+ ReflectionProbeInstance *rpi=reflection_probe_instance_owner.getornull(p_reflection_probe_cull_result[i]);
+ ERR_CONTINUE(!rpi);
+
+ ReflectionAtlas *reflection_atlas=reflection_atlas_owner.getornull(p_reflection_atlas);
+ ERR_CONTINUE(!reflection_atlas);
+
+ ERR_CONTINUE(rpi->reflection_atlas_index<0);
+
+
+ if (state.reflection_probe_count>=state.max_ubo_reflections)
+ break;
+
+ rpi->last_pass=render_pass;
+
+
+ ReflectionProbeDataUBO reflection_ubo;
+
+ reflection_ubo.box_extents[0]=rpi->probe_ptr->extents.x;
+ reflection_ubo.box_extents[1]=rpi->probe_ptr->extents.y;
+ reflection_ubo.box_extents[2]=rpi->probe_ptr->extents.z;
+ reflection_ubo.box_extents[3]=0;
+
+
+
+ reflection_ubo.box_ofs[0]=rpi->probe_ptr->origin_offset.x;
+ reflection_ubo.box_ofs[1]=rpi->probe_ptr->origin_offset.y;
+ reflection_ubo.box_ofs[2]=rpi->probe_ptr->origin_offset.z;
+ reflection_ubo.box_ofs[3]=0;
+
+ reflection_ubo.params[0]=rpi->probe_ptr->intensity;
+ reflection_ubo.params[1]=0;
+ reflection_ubo.params[2]=rpi->probe_ptr->interior?1.0:0.0;
+ reflection_ubo.params[3]=rpi->probe_ptr->box_projection?1.0:0.0;
+
+ if (rpi->probe_ptr->interior) {
+ Color ambient_linear = rpi->probe_ptr->interior_ambient.to_linear();
+ reflection_ubo.ambient[0]=ambient_linear.r*rpi->probe_ptr->interior_ambient_energy;
+ reflection_ubo.ambient[1]=ambient_linear.g*rpi->probe_ptr->interior_ambient_energy;
+ reflection_ubo.ambient[2]=ambient_linear.b*rpi->probe_ptr->interior_ambient_energy;
+ reflection_ubo.ambient[3]=rpi->probe_ptr->interior_ambient_probe_contrib;
+ } else {
+ Color ambient_linear;
+ float contrib=0;
+ if (p_env) {
+ ambient_linear=p_env->ambient_color.to_linear();
+ ambient_linear.r*=p_env->ambient_energy;
+ ambient_linear.g*=p_env->ambient_energy;
+ ambient_linear.b*=p_env->ambient_energy;
+ contrib=p_env->ambient_skybox_contribution;
+ }
+
+ reflection_ubo.ambient[0]=ambient_linear.r;
+ reflection_ubo.ambient[1]=ambient_linear.g;
+ reflection_ubo.ambient[2]=ambient_linear.b;
+ reflection_ubo.ambient[3]=0;
+ }
+
+ int cell_size = reflection_atlas->size / reflection_atlas->subdiv;
+ int x = (rpi->reflection_atlas_index % reflection_atlas->subdiv) * cell_size;
+ int y = (rpi->reflection_atlas_index / reflection_atlas->subdiv) * cell_size;
+ int width=cell_size;
+ int height=cell_size;
+
+ reflection_ubo.atlas_clamp[0]=float(x)/reflection_atlas->size;
+ reflection_ubo.atlas_clamp[1]=float(y)/reflection_atlas->size;
+ reflection_ubo.atlas_clamp[2]=float(width)/reflection_atlas->size;
+ reflection_ubo.atlas_clamp[3]=float(height/2)/reflection_atlas->size;
+
+ Transform proj = (p_camera_inverse_transform * rpi->transform).inverse();
+ store_transform(proj,reflection_ubo.local_matrix);
+
+ rpi->reflection_index=state.reflection_probe_count;
+ copymem(&state.reflection_array_tmp[rpi->reflection_index*sizeof(ReflectionProbeDataUBO)],&reflection_ubo,sizeof(ReflectionProbeDataUBO));
+ state.reflection_probe_count++;
+
+ }
+
+
+ if (state.reflection_probe_count) {
+
+
+ glBindBuffer(GL_UNIFORM_BUFFER, state.reflection_array_ubo);
+ glBufferSubData(GL_UNIFORM_BUFFER, 0, state.reflection_probe_count*sizeof(ReflectionProbeDataUBO), state.reflection_array_tmp);
+ glBindBuffer(GL_UNIFORM_BUFFER, 0);
+
+ glBindBufferBase(GL_UNIFORM_BUFFER,6,state.reflection_array_ubo);
+ }
+
+}
+
+
void RasterizerSceneGLES3::_copy_screen() {
glBindVertexArray(storage->resources.quadie_array);
@@ -1959,7 +2405,7 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase** p_cull_result,int p_
}
-void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,const CameraMatrix& p_cam_projection,bool p_cam_ortogonal,InstanceBase** p_cull_result,int p_cull_count,RID* p_light_cull_result,int p_light_cull_count,RID p_environment,RID p_shadow_atlas){
+void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,const CameraMatrix& p_cam_projection,bool p_cam_ortogonal,InstanceBase** p_cull_result,int p_cull_count,RID* p_light_cull_result,int p_light_cull_count,RID* p_reflection_probe_cull_result,int p_reflection_probe_cull_count,RID p_environment,RID p_shadow_atlas,RID p_reflection_atlas,RID p_reflection_probe,int p_reflection_probe_pass){
//first of all, make a new render pass
render_pass++;
@@ -1969,6 +2415,7 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,const C
Environment *env = environment_owner.getornull(p_environment);
ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
+ ReflectionAtlas *reflection_atlas = reflection_atlas_owner.getornull(p_reflection_atlas);
if (shadow_atlas && shadow_atlas->size) {
glActiveTexture(GL_TEXTURE0+storage->config.max_texture_image_units-3);
@@ -1979,9 +2426,21 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,const C
state.ubo_data.shadow_atlas_pixel_size[1]=1.0/shadow_atlas->size;
}
+
+ if (reflection_atlas && reflection_atlas->size) {
+ glActiveTexture(GL_TEXTURE0+storage->config.max_texture_image_units-5);
+ glBindTexture(GL_TEXTURE_2D,reflection_atlas->color);
+ }
+
+ if (p_reflection_probe.is_valid()) {
+ state.ubo_data.reflection_multiplier=0.0;
+ } else {
+ state.ubo_data.reflection_multiplier=1.0;
+ }
_setup_environment(env,p_cam_projection,p_cam_transform);
_setup_lights(p_light_cull_result,p_light_cull_count,p_cam_transform.affine_inverse(),p_cam_projection,p_shadow_atlas);
+ _setup_reflections(p_reflection_probe_cull_result,p_reflection_probe_cull_count,p_cam_transform.affine_inverse(),p_cam_projection,p_reflection_atlas,env);
render_list.clear();
@@ -1998,24 +2457,55 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,const C
glEnable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
- RasterizerStorageGLES3::Texture* env_radiance_tex=NULL;
- glViewport(0,0,storage->frame.current_rt->width,storage->frame.current_rt->height);
+ ReflectionProbeInstance *probe = reflection_probe_instance_owner.getornull(p_reflection_probe);
+ GLuint current_fbo;
- if (use_mrt) {
+ if (probe) {
- glBindFramebuffer(GL_FRAMEBUFFER,storage->frame.current_rt->buffers.fbo);
- state.scene_shader.set_conditional(SceneShaderGLES3::USE_MULTIPLE_RENDER_TARGETS,true);
+ ReflectionAtlas *ref_atlas = reflection_atlas_owner.getptr(probe->atlas);
+ ERR_FAIL_COND(!ref_atlas);
- Color black(0,0,0,0);
- glClearBufferfv(GL_COLOR,1,black.components); // specular
- glClearBufferfv(GL_COLOR,2,black.components); // normal metal rough
+ int target_size=ref_atlas->size/ref_atlas->subdiv;
- } else {
+ int cubemap_index=reflection_cubemaps.size()-1;
- glBindFramebuffer(GL_FRAMEBUFFER,storage->frame.current_rt->buffers.alpha_fbo);
+ for(int i=reflection_cubemaps.size()-1;i>=0;i--) {
+ //find appropriate cubemap to render to
+ if (reflection_cubemaps[i].size>target_size*2)
+ break;
+
+ cubemap_index=i;
+ }
+
+ current_fbo=reflection_cubemaps[cubemap_index].fbo_id[p_reflection_probe_pass];
+ use_mrt=false;
state.scene_shader.set_conditional(SceneShaderGLES3::USE_MULTIPLE_RENDER_TARGETS,false);
+ glViewport(0,0,reflection_cubemaps[cubemap_index].size,reflection_cubemaps[cubemap_index].size);
+ glBindFramebuffer(GL_FRAMEBUFFER,current_fbo);
+ } else {
+
+ glViewport(0,0,storage->frame.current_rt->width,storage->frame.current_rt->height);
+
+ if (use_mrt) {
+
+ current_fbo=storage->frame.current_rt->buffers.fbo;
+
+ glBindFramebuffer(GL_FRAMEBUFFER,storage->frame.current_rt->buffers.fbo);
+ state.scene_shader.set_conditional(SceneShaderGLES3::USE_MULTIPLE_RENDER_TARGETS,true);
+
+ Color black(0,0,0,0);
+ glClearBufferfv(GL_COLOR,1,black.components); // specular
+ glClearBufferfv(GL_COLOR,2,black.components); // normal metal rough
+
+ } else {
+
+ current_fbo = storage->frame.current_rt->buffers.alpha_fbo;
+ glBindFramebuffer(GL_FRAMEBUFFER,storage->frame.current_rt->buffers.alpha_fbo);
+ state.scene_shader.set_conditional(SceneShaderGLES3::USE_MULTIPLE_RENDER_TARGETS,false);
+
+ }
}
@@ -2024,6 +2514,9 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,const C
Color clear_color(0,0,0,0);
+ RasterizerStorageGLES3::SkyBox *skybox=NULL;
+ GLuint env_radiance_tex=0;
+
if (!env || env->bg_mode==VS::ENV_BG_CLEAR_COLOR) {
if (storage->frame.clear_request) {
@@ -2039,8 +2532,10 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,const C
storage->frame.clear_request=false;
} else if (env->bg_mode==VS::ENV_BG_SKYBOX) {
- if (env->skybox_radiance.is_valid()) {
- env_radiance_tex = storage->texture_owner.getornull(env->skybox_radiance);
+ skybox = storage->skybox_owner.getornull(env->skybox);
+
+ if (skybox) {
+ env_radiance_tex=skybox->radiance;
}
storage->frame.clear_request=false;
@@ -2055,7 +2550,7 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,const C
glBlendEquation(GL_FUNC_ADD);
- if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
+ if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
} else {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -2065,23 +2560,25 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,const C
render_list.sort_by_key(false);
- if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
+ if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
} else {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
+
+
if (state.directional_light_count==0) {
directional_light=NULL;
- _render_list(render_list.elements,render_list.element_count,p_cam_transform,p_cam_projection,env_radiance_tex,false,false,false,false);
+ _render_list(render_list.elements,render_list.element_count,p_cam_transform,p_cam_projection,env_radiance_tex,false,false,false,false,shadow_atlas!=NULL);
} else {
for(int i=0;i<state.directional_light_count;i++) {
directional_light=directional_lights[i];
if (i>0) {
glEnable(GL_BLEND);
}
- _setup_directional_light(i,p_cam_transform.affine_inverse());
- _render_list(render_list.elements,render_list.element_count,p_cam_transform,p_cam_projection,env_radiance_tex,false,false,false,i>0);
+ _setup_directional_light(i,p_cam_transform.affine_inverse(),shadow_atlas!=NULL);
+ _render_list(render_list.elements,render_list.element_count,p_cam_transform,p_cam_projection,env_radiance_tex,false,false,false,i>0,shadow_atlas!=NULL);
}
}
@@ -2095,7 +2592,7 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,const C
glBindFramebuffer(GL_FRAMEBUFFER,storage->frame.current_rt->buffers.alpha_fbo); //switch to alpha fbo for skybox, only diffuse/ambient matters
}
- _draw_skybox(env->skybox_color,p_cam_projection,p_cam_transform,storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP],env->skybox_scale);
+ _draw_skybox(skybox,p_cam_projection,p_cam_transform,storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP],env->skybox_scale);
}
@@ -2112,24 +2609,30 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,const C
glDepthMask(GL_TRUE);
glEnable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
- glBindFramebuffer(GL_FRAMEBUFFER,storage->frame.current_rt->buffers.alpha_fbo);
-
- render_list.sort_by_depth(true);
+ if (use_mrt) {
+ glBindFramebuffer(GL_FRAMEBUFFER,storage->frame.current_rt->buffers.alpha_fbo);
+ }
+ render_list.sort_by_depth(true);
if (state.directional_light_count==0) {
directional_light=NULL;
- _render_list(&render_list.elements[render_list.max_elements-render_list.alpha_element_count],render_list.alpha_element_count,p_cam_transform,p_cam_projection,env_radiance_tex,false,true,false,false);
+ _render_list(&render_list.elements[render_list.max_elements-render_list.alpha_element_count],render_list.alpha_element_count,p_cam_transform,p_cam_projection,env_radiance_tex,false,true,false,false,shadow_atlas!=NULL);
} else {
for(int i=0;i<state.directional_light_count;i++) {
directional_light=directional_lights[i];
- _setup_directional_light(i,p_cam_transform.affine_inverse());
- _render_list(&render_list.elements[render_list.max_elements-render_list.alpha_element_count],render_list.alpha_element_count,p_cam_transform,p_cam_projection,env_radiance_tex,false,true,false,i>0);
+ _setup_directional_light(i,p_cam_transform.affine_inverse(),shadow_atlas!=NULL);
+ _render_list(&render_list.elements[render_list.max_elements-render_list.alpha_element_count],render_list.alpha_element_count,p_cam_transform,p_cam_projection,env_radiance_tex,false,true,false,i>0,shadow_atlas!=NULL);
}
}
+ if (probe) {
+ //rendering a probe, do no more!
+ return;
+ }
+
_copy_to_front_buffer(env);
/* if (shadow_atlas) {
@@ -2143,6 +2646,17 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,const C
}
*/
+
+ if (false && reflection_atlas && storage->frame.current_rt) {
+
+ //_copy_texture_to_front_buffer(shadow_atlas->depth);
+ storage->canvas->canvas_begin();
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D,reflection_atlas->color);
+ storage->canvas->draw_generic_textured_rect(Rect2(0,0,storage->frame.current_rt->width/2,storage->frame.current_rt->height/2),Rect2(0,0,1,1));
+
+ }
+
if (false && directional_shadow.fbo) {
//_copy_texture_to_front_buffer(shadow_atlas->depth);
@@ -2154,6 +2668,16 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,const C
}
+ if (false && env_radiance_tex) {
+
+ //_copy_texture_to_front_buffer(shadow_atlas->depth);
+ storage->canvas->canvas_begin();
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D,env_radiance_tex);
+ storage->canvas->draw_generic_textured_rect(Rect2(0,0,storage->frame.current_rt->width/2,storage->frame.current_rt->height/2),Rect2(0,0,1,1));
+
+ }
+
#if 0
if (use_fb) {
@@ -2534,7 +3058,7 @@ void RasterizerSceneGLES3::render_shadow(RID p_light,RID p_shadow_atlas,int p_pa
state.scene_shader.set_conditional(SceneShaderGLES3::RENDER_SHADOW,true);
- _render_list(render_list.elements,render_list.element_count,light_transform,light_projection,NULL,!flip_facing,false,true,false);
+ _render_list(render_list.elements,render_list.element_count,light_transform,light_projection,NULL,!flip_facing,false,true,false,false);
state.scene_shader.set_conditional(SceneShaderGLES3::RENDER_SHADOW,false);
state.scene_shader.set_conditional(SceneShaderGLES3::RENDER_SHADOW_DUAL_PARABOLOID,false);
@@ -2624,6 +3148,19 @@ bool RasterizerSceneGLES3::free(RID p_rid) {
shadow_atlas_set_size(p_rid,0);
shadow_atlas_owner.free(p_rid);
memdelete(shadow_atlas);
+ } else if (reflection_atlas_owner.owns(p_rid)) {
+
+ ReflectionAtlas *reflection_atlas = reflection_atlas_owner.get(p_rid);
+ reflection_atlas_set_size(p_rid,0);
+ reflection_atlas_owner.free(p_rid);
+ memdelete(reflection_atlas);
+ } else if (reflection_probe_instance_owner.owns(p_rid)) {
+
+ ReflectionProbeInstance *reflection_instance = reflection_probe_instance_owner.get(p_rid);
+
+ reflection_probe_release_atlas_index(p_rid);
+ reflection_probe_instance_owner.free(p_rid);
+ memdelete(reflection_instance);
} else {
return false;
@@ -2890,6 +3427,7 @@ void RasterizerSceneGLES3::initialize() {
const int ubo_light_size=160;
state.ubo_light_size=ubo_light_size;
state.max_ubo_lights=max_ubo_size/ubo_light_size;
+ print_line("max ubo light: "+itos(state.max_ubo_lights));
state.spot_array_tmp = (uint8_t*)memalloc(ubo_light_size*state.max_ubo_lights);
state.omni_array_tmp = (uint8_t*)memalloc(ubo_light_size*state.max_ubo_lights);
@@ -2912,10 +3450,21 @@ void RasterizerSceneGLES3::initialize() {
state.max_forward_lights_per_object=8;
+
state.scene_shader.add_custom_define("#define MAX_LIGHT_DATA_STRUCTS "+itos(state.max_ubo_lights)+"\n");
state.scene_shader.add_custom_define("#define MAX_FORWARD_LIGHTS "+itos(state.max_forward_lights_per_object)+"\n");
+ state.max_ubo_reflections=max_ubo_size/sizeof(ReflectionProbeDataUBO);
+ print_line("max ubo reflections: "+itos(state.max_ubo_reflections)+" ubo size: "+itos(sizeof(ReflectionProbeDataUBO)));
+ state.reflection_array_tmp = (uint8_t*)memalloc(sizeof(ReflectionProbeDataUBO)*state.max_ubo_reflections);
+
+ glGenBuffers(1, &state.reflection_array_ubo);
+ glBindBuffer(GL_UNIFORM_BUFFER, state.reflection_array_ubo);
+ glBufferData(GL_UNIFORM_BUFFER, sizeof(ReflectionProbeDataUBO)*state.max_ubo_reflections, NULL, GL_DYNAMIC_DRAW);
+ glBindBuffer(GL_UNIFORM_BUFFER, 0);
+
+ state.scene_shader.add_custom_define("#define MAX_REFLECTION_DATA_STRUCTS "+itos(state.max_ubo_reflections)+"\n");
}
@@ -2923,6 +3472,73 @@ void RasterizerSceneGLES3::initialize() {
Globals::get_singleton()->set_custom_property_info("rendering/gles3/shadow_filter_mode",PropertyInfo(Variant::INT,"rendering/gles3/shadow_filter_mode",PROPERTY_HINT_ENUM,"Disabled,PCF5,PCF13"));
shadow_filter_mode=SHADOW_FILTER_NEAREST;
+ { //reflection cubemaps
+ int max_reflection_cubemap_sampler_size=512;
+
+ int cube_size = max_reflection_cubemap_sampler_size;
+
+ glActiveTexture(GL_TEXTURE0);
+
+ bool use_float=true;
+
+ GLenum internal_format = use_float?GL_RGBA16F:GL_RGB10_A2;
+ GLenum format = GL_RGBA;
+ GLenum type = use_float?GL_HALF_FLOAT:GL_UNSIGNED_INT_2_10_10_10_REV;
+
+ while(cube_size>=32) {
+
+ ReflectionCubeMap cube;
+ cube.size=cube_size;
+
+ glGenTextures(1,&cube.depth);
+ glBindTexture(GL_TEXTURE_2D,cube.depth);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, cube.size, cube.size, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+
+ glGenTextures(1,&cube.cubemap);
+ glBindTexture(GL_TEXTURE_CUBE_MAP,cube.cubemap);
+ //gen cubemap first
+ for(int i=0;i<6;i++) {
+
+ glTexImage2D(_cube_side_enum[i], 0, internal_format, cube.size, cube.size, 0, format, type, NULL);
+ }
+
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ // Remove artifact on the edges of the reflectionmap
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+
+ //gen renderbuffers second, because it needs a complete cubemap
+ for(int i=0;i<6;i++) {
+
+ glGenFramebuffers(1, &cube.fbo_id[i]);
+ glBindFramebuffer(GL_FRAMEBUFFER, cube.fbo_id[i]);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,_cube_side_enum[i], cube.cubemap, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,GL_TEXTURE_2D, cube.depth, 0);
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ ERR_CONTINUE(status!=GL_FRAMEBUFFER_COMPLETE);
+ }
+
+ reflection_cubemaps.push_back(cube);
+
+ cube_size>>=1;
+ }
+ }
+
+
+#ifdef GLEW_ENABLED
+//"desktop" opengl needs this.
+ glEnable(GL_POINT_SPRITE);
+ glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
+
+#endif
}
void RasterizerSceneGLES3::iteration() {
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 24b6a36fcc..81c13bdc08 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -62,6 +62,7 @@ public:
float shadow_dual_paraboloid_render_side;
float shadow_atlas_pixel_size[2];
float shadow_directional_pixel_size[2];
+ float reflection_multiplier;
} ubo_data;
@@ -87,17 +88,23 @@ public:
GLuint spot_array_ubo;
GLuint omni_array_ubo;
+ GLuint reflection_array_ubo;
uint32_t ubo_light_size;
uint8_t *spot_array_tmp;
uint8_t *omni_array_tmp;
+ uint8_t *reflection_array_tmp;
int max_ubo_lights;
int max_forward_lights_per_object;
+ int max_ubo_reflections;
+
+
int spot_light_count;
int omni_light_count;
int directional_light_count;
+ int reflection_probe_count;
bool cull_front;
@@ -176,6 +183,87 @@ public:
virtual int get_directional_light_shadow_size(RID p_light_intance);
virtual void set_directional_shadow_count(int p_count);
+ /* REFLECTION PROBE ATLAS API */
+
+ struct ReflectionAtlas : public RID_Data {
+
+ int subdiv;
+ int size;
+
+ struct Reflection {
+ RID owner;
+ uint64_t last_frame;
+ };
+
+ GLuint fbo[6];
+ GLuint color;
+
+ Vector<Reflection> reflections;
+ };
+
+ mutable RID_Owner<ReflectionAtlas> reflection_atlas_owner;
+
+ virtual RID reflection_atlas_create();
+ virtual void reflection_atlas_set_size(RID p_ref_atlas,int p_size);
+ virtual void reflection_atlas_set_subdivision(RID p_ref_atlas,int p_subdiv);
+
+ /* REFLECTION CUBEMAPS */
+
+ struct ReflectionCubeMap {
+
+ GLuint fbo_id[6];
+ GLuint cubemap;
+ GLuint depth;
+ int size;
+ };
+
+ Vector<ReflectionCubeMap> reflection_cubemaps;
+
+ /* REFLECTION PROBE INSTANCE */
+
+ struct ReflectionProbeInstance : public RID_Data {
+
+ RasterizerStorageGLES3::ReflectionProbe *probe_ptr;
+ RID probe;
+ RID self;
+ RID atlas;
+
+ int reflection_atlas_index;
+
+ int render_step;
+
+
+
+ uint64_t last_pass;
+ int reflection_index;
+
+ Transform transform;
+ };
+
+ struct ReflectionProbeDataUBO {
+
+ float box_extents[4];
+ float box_ofs[4];
+ float params[4]; // intensity, 0, 0, boxproject
+ float ambient[4]; //color, probe contrib
+ float atlas_clamp[4];
+ float local_matrix[16]; //up to here for spot and omni, rest is for directional
+ //notes: for ambientblend, use distance to edge to blend between already existing global environment
+ };
+
+
+ mutable RID_Owner<ReflectionProbeInstance> reflection_probe_instance_owner;
+
+ virtual RID reflection_probe_instance_create(RID p_probe);
+ virtual void reflection_probe_instance_set_transform(RID p_instance,const Transform& p_transform);
+ virtual void reflection_probe_release_atlas_index(RID p_instance);
+ virtual bool reflection_probe_instance_needs_redraw(RID p_instance);
+ virtual bool reflection_probe_instance_has_reflection(RID p_instance);
+ virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas);
+ virtual bool reflection_probe_instance_postprocess_step(RID p_instance);
+
+
+
/* ENVIRONMENT API */
@@ -183,8 +271,7 @@ public:
VS::EnvironmentBG bg_mode;
- RID skybox_color;
- RID skybox_radiance;
+ RID skybox;
float skybox_scale;
Color bg_color;
@@ -214,7 +301,7 @@ public:
virtual RID environment_create();
virtual void environment_set_background(RID p_env,VS::EnvironmentBG p_bg);
- virtual void environment_set_skybox(RID p_env,RID p_skybox,int p_radiance_size);
+ virtual void environment_set_skybox(RID p_env,RID p_skybox);
virtual void environment_set_skybox_scale(RID p_env,float p_scale);
virtual void environment_set_bg_color(RID p_env,const Color& p_color);
virtual void environment_set_bg_energy(RID p_env,float p_energy);
@@ -441,23 +528,25 @@ public:
_FORCE_INLINE_ void _render_geometry(RenderList::Element *e);
_FORCE_INLINE_ void _setup_light(RenderList::Element *e);
- void _render_list(RenderList::Element **p_elements, int p_element_count, const Transform& p_view_transform, const CameraMatrix& p_projection, RasterizerStorageGLES3::Texture *p_base_env, bool p_reverse_cull, bool p_alpha_pass, bool p_shadow, bool p_directional_add);
+ void _render_list(RenderList::Element **p_elements, int p_element_count, const Transform& p_view_transform, const CameraMatrix& p_projection, GLuint p_base_env, bool p_reverse_cull, bool p_alpha_pass, bool p_shadow, bool p_directional_add, bool p_directional_shadows);
_FORCE_INLINE_ void _add_geometry( RasterizerStorageGLES3::Geometry* p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner,int p_material,bool p_shadow);
- void _draw_skybox(RID p_skybox, const CameraMatrix& p_projection, const Transform& p_transform, bool p_vflip, float p_scale);
+ void _draw_skybox(RasterizerStorageGLES3::SkyBox *p_skybox, const CameraMatrix& p_projection, const Transform& p_transform, bool p_vflip, float p_scale);
void _setup_environment(Environment *env, const CameraMatrix &p_cam_projection, const Transform& p_cam_transform);
- void _setup_directional_light(int p_index, const Transform &p_camera_inverse_transform);
+ void _setup_directional_light(int p_index, const Transform &p_camera_inverse_transformm, bool p_use_shadows);
void _setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, const CameraMatrix& p_camera_projection, RID p_shadow_atlas);
+ void _setup_reflections(RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, const Transform& p_camera_inverse_transform, const CameraMatrix& p_camera_projection, RID p_reflection_atlas, Environment *p_env);
+
void _copy_screen();
void _copy_to_front_buffer(Environment *env);
void _copy_texture_to_front_buffer(GLuint p_texture); //used for debug
void _fill_render_list(InstanceBase** p_cull_result,int p_cull_count,bool p_shadow);
- virtual void render_scene(const Transform& p_cam_transform,const CameraMatrix& p_cam_projection,bool p_cam_ortogonal,InstanceBase** p_cull_result,int p_cull_count,RID* p_light_cull_result,int p_light_cull_count,RID p_environment,RID p_shadow_atlas);
+ virtual void render_scene(const Transform& p_cam_transform,const CameraMatrix& p_cam_projection,bool p_cam_ortogonal,InstanceBase** p_cull_result,int p_cull_count,RID* p_light_cull_result,int p_light_cull_count,RID* p_reflection_probe_cull_result,int p_reflection_probe_cull_count,RID p_environment,RID p_shadow_atlas,RID p_reflection_atlas,RID p_reflection_probe,int p_reflection_probe_pass);
virtual void render_shadow(RID p_light,RID p_shadow_atlas,int p_pass,InstanceBase** p_cull_result,int p_cull_count);
virtual bool free(RID p_rid);
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 6e278e563b..8188fe3adb 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -1015,10 +1015,6 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source,int p_r
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
-#ifdef GLEW_ENABLED
- glDisable(GL_POINT_SPRITE);
- glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
-#endif
glDisable(GL_BLEND);
@@ -1086,6 +1082,8 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source,int p_r
size = p_resolution;
+ shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DUAL_PARABOLOID,false);
+
while(mm_level) {
for(int i=0;i<6;i++) {
@@ -1156,6 +1154,147 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source,int p_r
}
+RID RasterizerStorageGLES3::skybox_create() {
+
+ SkyBox *skybox = memnew( SkyBox );
+ skybox->radiance=0;
+ return skybox_owner.make_rid(skybox);
+}
+
+void RasterizerStorageGLES3::skybox_set_texture(RID p_skybox, RID p_cube_map, int p_radiance_size){
+
+ SkyBox *skybox = skybox_owner.getornull(p_skybox);
+ ERR_FAIL_COND(!skybox);
+
+ if (skybox->cubemap.is_valid()) {
+ skybox->cubemap=RID();
+ glDeleteTextures(1,&skybox->radiance);
+ skybox->radiance=0;
+ }
+
+ skybox->cubemap=p_cube_map;
+ if (!skybox->cubemap.is_valid())
+ return; //cleared
+
+ Texture *texture = texture_owner.getornull(skybox->cubemap);
+ if (!texture || !(texture->flags&VS::TEXTURE_FLAG_CUBEMAP)) {
+ skybox->cubemap=RID();
+ ERR_FAIL_COND(!texture || !(texture->flags&VS::TEXTURE_FLAG_CUBEMAP));
+ }
+
+ glBindVertexArray(0);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_SCISSOR_TEST);
+ glDisable(GL_BLEND);
+
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(texture->target, texture->tex_id);
+
+ if (config.srgb_decode_supported && texture->srgb && !texture->using_srgb) {
+
+ glTexParameteri(texture->target,_TEXTURE_SRGB_DECODE_EXT,_DECODE_EXT);
+ texture->using_srgb=true;
+#ifdef TOOLS_ENABLED
+ if (!(texture->flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) {
+ texture->flags|=VS::TEXTURE_FLAG_CONVERT_TO_LINEAR;
+ //notify that texture must be set to linear beforehand, so it works in other platforms when exported
+ }
+#endif
+ }
+
+
+ glActiveTexture(GL_TEXTURE1);
+ glGenTextures(1, &skybox->radiance);
+ glBindTexture(GL_TEXTURE_2D, skybox->radiance);
+
+ GLuint tmp_fb;
+
+ glGenFramebuffers(1, &tmp_fb);
+ glBindFramebuffer(GL_FRAMEBUFFER, tmp_fb);
+
+
+ int size = p_radiance_size;
+
+ int lod=0;
+
+
+ int mipmaps=6;
+
+ int mm_level=mipmaps;
+
+ bool use_float=true;
+
+ GLenum internal_format = use_float?GL_RGBA16F:GL_RGB10_A2;
+ GLenum format = GL_RGBA;
+ GLenum type = use_float?GL_HALF_FLOAT:GL_UNSIGNED_INT_2_10_10_10_REV;
+
+ while(mm_level) {
+
+ glTexImage2D(GL_TEXTURE_2D, lod, internal_format, size, size*2, 0, format, type, NULL);
+ lod++;
+ mm_level--;
+
+ if (size>1)
+ size>>=1;
+ }
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, lod-1);
+
+ lod=0;
+ mm_level=mipmaps;
+
+ size = p_radiance_size;
+
+ shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DUAL_PARABOLOID,true);
+ shaders.cubemap_filter.bind();
+
+ while(mm_level) {
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, skybox->radiance, lod);
+#ifdef DEBUG_ENABLED
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ ERR_CONTINUE(status!=GL_FRAMEBUFFER_COMPLETE);
+#endif
+
+ for(int i=0;i<2;i++) {
+ glViewport(0,i*size,size,size);
+ glBindVertexArray(resources.quadie_array);
+
+ shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::Z_FLIP,i>0);
+ shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::ROUGHNESS,lod/float(mipmaps-1));
+
+
+ glDrawArrays(GL_TRIANGLE_FAN,0,4);
+ glBindVertexArray(0);
+ }
+
+ if (size>1)
+ size>>=1;
+ lod++;
+ mm_level--;
+
+ }
+ shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::USE_DUAL_PARABOLOID,false);
+
+
+ //restore ranges
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, lod-1);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, config.system_fbo);
+ glDeleteFramebuffers(1, &tmp_fb);
+
+}
+
+
/* SHADER API */
@@ -2144,7 +2283,7 @@ void RasterizerStorageGLES3::_update_material(Material* material) {
Map<StringName,Variant>::Element *V = material->params.find(E->key());
if (V) {
- //user provided
+ //user provided
_fill_std140_variant_ubo_value(E->get().type,V->get(),data,material->shader->mode==VS::SHADER_SPATIAL);
} else if (E->get().default_value.size()){
//default value
@@ -3405,46 +3544,197 @@ AABB RasterizerStorageGLES3::light_get_aabb(RID p_light) const {
RID RasterizerStorageGLES3::reflection_probe_create(){
- return RID();
+ ReflectionProbe *reflection_probe = memnew( ReflectionProbe );
+
+ reflection_probe->intensity=1.0;
+ reflection_probe->interior_ambient=Color();
+ reflection_probe->interior_ambient_energy=1.0;
+ reflection_probe->max_distance=0;
+ reflection_probe->extents=Vector3(1,1,1);
+ reflection_probe->origin_offset=Vector3(0,0,0);
+ reflection_probe->interior=false;
+ reflection_probe->box_projection=false;
+ reflection_probe->enable_shadows=false;
+ reflection_probe->cull_mask=(1<<20)-1;
+ reflection_probe->update_mode=VS::REFLECTION_PROBE_UPDATE_ONCE;
+
+ return reflection_probe_owner.make_rid(reflection_probe);
}
-void RasterizerStorageGLES3::reflection_probe_set_intensity(RID p_probe, float p_intensity){
+void RasterizerStorageGLES3::reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->update_mode=p_mode;
+ reflection_probe->instance_change_notify();
}
-void RasterizerStorageGLES3::reflection_probe_set_clip(RID p_probe, float p_near, float p_far){
+void RasterizerStorageGLES3::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->intensity=p_intensity;
+
+}
+
+void RasterizerStorageGLES3::reflection_probe_set_interior_ambient(RID p_probe, const Color& p_ambient) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->interior_ambient=p_ambient;
+
+}
+
+void RasterizerStorageGLES3::reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->interior_ambient_energy=p_energy;
}
-void RasterizerStorageGLES3::reflection_probe_set_min_blend_distance(RID p_probe, float p_distance){
+void RasterizerStorageGLES3::reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->interior_ambient_probe_contrib=p_contrib;
+
+}
+
+
+void RasterizerStorageGLES3::reflection_probe_set_max_distance(RID p_probe, float p_distance){
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->max_distance=p_distance;
+ reflection_probe->instance_change_notify();
}
void RasterizerStorageGLES3::reflection_probe_set_extents(RID p_probe, const Vector3& p_extents){
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->extents=p_extents;
+ reflection_probe->instance_change_notify();
}
void RasterizerStorageGLES3::reflection_probe_set_origin_offset(RID p_probe, const Vector3& p_offset){
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->origin_offset=p_offset;
+ reflection_probe->instance_change_notify();
}
-void RasterizerStorageGLES3::reflection_probe_set_enable_parallax_correction(RID p_probe, bool p_enable){
+void RasterizerStorageGLES3::reflection_probe_set_as_interior(RID p_probe, bool p_enable){
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->interior=p_enable;
}
-void RasterizerStorageGLES3::reflection_probe_set_resolution(RID p_probe, int p_resolution){
+void RasterizerStorageGLES3::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable){
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+ reflection_probe->box_projection=p_enable;
}
-void RasterizerStorageGLES3::reflection_probe_set_hide_skybox(RID p_probe, bool p_hide){
+void RasterizerStorageGLES3::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable){
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->enable_shadows=p_enable;
+ reflection_probe->instance_change_notify();
}
void RasterizerStorageGLES3::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers){
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->cull_mask=p_layers;
+ reflection_probe->instance_change_notify();
}
+AABB RasterizerStorageGLES3::reflection_probe_get_aabb(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe,AABB());
+
+ AABB aabb;
+ aabb.pos=-reflection_probe->extents;
+ aabb.size=reflection_probe->extents*2.0;
+
+ return aabb;
+
+
+}
+VS::ReflectionProbeUpdateMode RasterizerStorageGLES3::reflection_probe_get_update_mode(RID p_probe) const{
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe,VS::REFLECTION_PROBE_UPDATE_ALWAYS);
+
+ return reflection_probe->update_mode;
+}
+
+uint32_t RasterizerStorageGLES3::reflection_probe_get_cull_mask(RID p_probe) const {
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe,0);
+
+ return reflection_probe->cull_mask;
+
+}
+
+Vector3 RasterizerStorageGLES3::reflection_probe_get_extents(RID p_probe) const {
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe,Vector3());
+
+ return reflection_probe->extents;
+
+}
+Vector3 RasterizerStorageGLES3::reflection_probe_get_origin_offset(RID p_probe) const{
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe,Vector3());
+
+ return reflection_probe->origin_offset;
+
+}
+
+bool RasterizerStorageGLES3::reflection_probe_renders_shadows(RID p_probe) const {
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe,false);
+
+ return reflection_probe->enable_shadows;
+
+}
+
+float RasterizerStorageGLES3::reflection_probe_get_origin_max_distance(RID p_probe) const{
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe,0);
+
+ return reflection_probe->max_distance;
+
+}
/* ROOM API */
@@ -3495,6 +3785,10 @@ void RasterizerStorageGLES3::instance_add_dependency(RID p_base,RasterizerScene:
inst = mesh_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
} break;
+ case VS::INSTANCE_REFLECTION_PROBE: {
+ inst = reflection_probe_owner.getornull(p_base);
+ ERR_FAIL_COND(!inst);
+ } break;
case VS::INSTANCE_LIGHT: {
inst = light_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
@@ -3517,6 +3811,10 @@ void RasterizerStorageGLES3::instance_remove_dependency(RID p_base,RasterizerSce
ERR_FAIL_COND(!inst);
} break;
+ case VS::INSTANCE_REFLECTION_PROBE: {
+ inst = reflection_probe_owner.getornull(p_base);
+ ERR_FAIL_COND(!inst);
+ } break;
case VS::INSTANCE_LIGHT: {
inst = light_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
@@ -4005,6 +4303,9 @@ VS::InstanceType RasterizerStorageGLES3::get_base_type(RID p_rid) const {
if (light_owner.owns(p_rid)) {
return VS::INSTANCE_LIGHT;
}
+ if (reflection_probe_owner.owns(p_rid)) {
+ return VS::INSTANCE_REFLECTION_PROBE;
+ }
return VS::INSTANCE_NONE;
}
@@ -4028,6 +4329,12 @@ bool RasterizerStorageGLES3::free(RID p_rid){
info.texture_mem-=texture->total_data_size;
texture_owner.free(p_rid);
memdelete(texture);
+ } else if (skybox_owner.owns(p_rid)) {
+ // delete the skybox
+ SkyBox *skybox = skybox_owner.get(p_rid);
+ skybox_set_texture(p_rid,RID(),256);
+ skybox_owner.free(p_rid);
+ memdelete(skybox);
} else if (shader_owner.owns(p_rid)) {
@@ -4259,6 +4566,8 @@ void RasterizerStorageGLES3::initialize() {
shaders.cubemap_filter.init();
glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS);
+
+ frame.count=0;
}
void RasterizerStorageGLES3::finalize() {
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 0e3d47b61f..5f07efeb0a 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -226,6 +226,19 @@ public:
virtual RID texture_create_radiance_cubemap(RID p_source,int p_resolution=-1) const;
+ /* SKYBOX API */
+
+ struct SkyBox : public RID_Data {
+
+ RID cubemap;
+ GLuint radiance;
+ int radiance_size;
+ };
+
+ mutable RID_Owner<SkyBox> skybox_owner;
+
+ virtual RID skybox_create();
+ virtual void skybox_set_texture(RID p_skybox,RID p_cube_map,int p_radiance_size);
/* SHADER API */
@@ -679,18 +692,51 @@ public:
/* PROBE API */
+ struct ReflectionProbe : Instantiable {
+
+ VS::ReflectionProbeUpdateMode update_mode;
+ float intensity;
+ Color interior_ambient;
+ float interior_ambient_energy;
+ float interior_ambient_probe_contrib;
+ float max_distance;
+ Vector3 extents;
+ Vector3 origin_offset;
+ bool interior;
+ bool box_projection;
+ bool enable_shadows;
+ uint32_t cull_mask;
+
+ };
+
+ mutable RID_Owner<ReflectionProbe> reflection_probe_owner;
+
virtual RID reflection_probe_create();
+ virtual void reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode);
virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity);
- virtual void reflection_probe_set_clip(RID p_probe, float p_near, float p_far);
- virtual void reflection_probe_set_min_blend_distance(RID p_probe, float p_distance);
+ virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color& p_ambient);
+ virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy);
+ virtual void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib);
+ virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance);
virtual void reflection_probe_set_extents(RID p_probe, const Vector3& p_extents);
virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3& p_offset);
- virtual void reflection_probe_set_enable_parallax_correction(RID p_probe, bool p_enable);
- virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution);
- virtual void reflection_probe_set_hide_skybox(RID p_probe, bool p_hide);
+ virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable);
+ virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable);
+ virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable);
virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers);
+ virtual AABB reflection_probe_get_aabb(RID p_probe) const;
+ virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const;
+ virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const;
+
+ virtual Vector3 reflection_probe_get_extents(RID p_probe) const;
+ virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const;
+ virtual float reflection_probe_get_origin_max_distance(RID p_probe) const;
+ virtual bool reflection_probe_renders_shadows(RID p_probe) const;
+
+
+
/* ROOM API */
@@ -813,6 +859,7 @@ public:
Color clear_request_color;
int canvas_draw_commands;
float time[4];
+ uint64_t count;
} frame;
void initialize();
diff --git a/drivers/gles3/shaders/cubemap_filter.glsl b/drivers/gles3/shaders/cubemap_filter.glsl
index 998a59833e..768d20ad22 100644
--- a/drivers/gles3/shaders/cubemap_filter.glsl
+++ b/drivers/gles3/shaders/cubemap_filter.glsl
@@ -151,14 +151,47 @@ vec2 Hammersley(uint i, uint N) {
return vec2(float(i)/float(N), radicalInverse_VdC(i));
}
-#define SAMPLE_COUNT 1024u
+
+
+#ifdef LOW_QUALITY
+
+#define SAMPLE_COUNT 64u
+
+#else
+
+#define SAMPLE_COUNT 512u
+
+#endif
+
+uniform bool z_flip;
void main() {
+#ifdef USE_DUAL_PARABOLOID
+
+ vec3 N = vec3( uv_interp * 2.0 - 1.0, 0.0 );
+ N.z = 0.5 - 0.5*((N.x * N.x) + (N.y * N.y));
+ N = normalize(N);
+
+ if (!z_flip) {
+ N.y=-N.y; //y is flipped to improve blending between both sides
+ } else {
+ N.z=-N.z;
+ }
+
+
+#else
vec2 uv = (uv_interp * 2.0) - 1.0;
vec3 N = texelCoordToVec(uv, face_id);
-
+#endif
//vec4 color = color_interp;
+
+#ifdef USE_DIRECT_WRITE
+
+ frag_color=vec4(texture(N,source_cube).rgb,1.0);
+
+#else
+
vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
for(uint sampleNum = 0u; sampleNum < SAMPLE_COUNT; sampleNum++) {
@@ -178,5 +211,8 @@ void main() {
sum /= sum.a;
frag_color = vec4(sum.rgb, 1.0);
+
+#endif
+
}
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index ceb5a72118..a923c130dc 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -64,6 +64,8 @@ layout(std140) uniform SceneData { //ubo:0
vec2 shadow_atlas_pixel_size;
vec2 directional_shadow_pixel_size;
+ float reflection_multiplier;
+
};
uniform highp mat4 world_transform;
@@ -288,11 +290,11 @@ in vec3 normal_interp;
//used on forward mainly
uniform bool no_ambient_light;
+uniform sampler2D brdf_texture; //texunit:-1
-#ifdef USE_RADIANCE_CUBEMAP
+#ifdef USE_RADIANCE_MAP
-uniform sampler2D brdf_texture; //texunit:-1
-uniform samplerCube radiance_cube; //texunit:-2
+uniform sampler2D radiance_map; //texunit:-2
layout(std140) uniform Radiance { //ubo:2
@@ -343,6 +345,8 @@ layout(std140) uniform SceneData {
vec2 shadow_atlas_pixel_size;
vec2 directional_shadow_pixel_size;
+ float reflection_multiplier;
+
};
//directional light data
@@ -398,6 +402,24 @@ layout(std140) uniform SpotLightData { //ubo:5
uniform highp sampler2DShadow shadow_atlas; //texunit:-3
+struct ReflectionData {
+
+ mediump vec4 box_extents;
+ mediump vec4 box_offset;
+ mediump vec4 params; // intensity, 0, interior , boxproject
+ mediump vec4 ambient; //ambient color, energy
+ mediump vec4 atlas_clamp;
+ highp mat4 local_matrix; //up to here for spot and omni, rest is for directional
+ //notes: for ambientblend, use distance to edge to blend between already existing global environment
+};
+
+layout(std140) uniform ReflectionProbeData { //ubo:6
+
+ ReflectionData reflections[MAX_REFLECTION_DATA_STRUCTS];
+};
+uniform mediump sampler2D reflection_atlas; //texunit:-5
+
+
#ifdef USE_FORWARD_LIGHTING
uniform int omni_light_indices[MAX_FORWARD_LIGHTS];
@@ -406,6 +428,9 @@ uniform int omni_light_count;
uniform int spot_light_indices[MAX_FORWARD_LIGHTS];
uniform int spot_light_count;
+uniform int reflection_indices[MAX_FORWARD_LIGHTS];
+uniform int reflection_count;
+
#endif
@@ -578,6 +603,120 @@ void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 al
}
+void reflection_process(int idx, vec3 vertex, vec3 normal,float roughness,vec3 ambient,vec3 skybox,vec2 brdf, inout highp vec4 reflection_accum,inout highp vec4 ambient_accum) {
+
+ vec3 ref_vec = normalize(reflect(vertex,normal));
+ vec3 local_pos = (reflections[idx].local_matrix * vec4(vertex,1.0)).xyz;
+ vec3 box_extents = reflections[idx].box_extents.xyz;
+
+ if (any(greaterThan(abs(local_pos),box_extents))) { //out of the reflection box
+ return;
+ }
+
+ vec3 inner_pos = abs(local_pos / box_extents);
+ float blend = max(inner_pos.x,max(inner_pos.y,inner_pos.z));
+ //make blend more rounded
+ blend=mix(length(inner_pos),blend,blend);
+ blend*=blend;
+ blend=1.001-blend;
+
+ if (reflections[idx].params.x>0.0){// compute reflection
+
+ vec3 local_ref_vec = (reflections[idx].local_matrix * vec4(ref_vec,0.0)).xyz;
+
+ if (reflections[idx].params.w > 0.5) { //box project
+
+ vec3 nrdir = normalize(local_ref_vec);
+ vec3 rbmax = (box_extents - local_pos)/nrdir;
+ vec3 rbmin = (-box_extents - local_pos)/nrdir;
+
+
+ vec3 rbminmax = mix(rbmin,rbmax,greaterThan(nrdir,vec3(0.0,0.0,0.0)));
+
+ float fa = min(min(rbminmax.x, rbminmax.y), rbminmax.z);
+ vec3 posonbox = local_pos + nrdir * fa;
+ local_ref_vec = posonbox - reflections[idx].box_offset.xyz;
+ }
+
+
+
+ vec3 splane=normalize(local_ref_vec);
+ vec4 clamp_rect=reflections[idx].atlas_clamp;
+
+ splane.z*=-1.0;
+ if (splane.z>=0.0) {
+ splane.z+=1.0;
+ clamp_rect.y+=clamp_rect.w;
+ } else {
+ splane.z=1.0 - splane.z;
+ splane.y=-splane.y;
+ }
+
+ splane.xy/=splane.z;
+ splane.xy=splane.xy * 0.5 + 0.5;
+
+ splane.xy = splane.xy * clamp_rect.zw + clamp_rect.xy;
+ splane.xy = clamp(splane.xy,clamp_rect.xy,clamp_rect.xy+clamp_rect.zw);
+
+ highp vec4 reflection;
+ reflection.rgb = textureLod(reflection_atlas,splane.xy,roughness*5.0).rgb * ( brdf.x + brdf.y);
+ if (reflections[idx].params.z < 0.5) {
+ reflection.rgb = mix(skybox,reflection.rgb,blend);
+ }
+ reflection.rgb*=reflections[idx].params.x;
+ reflection.a = blend;
+ reflection.rgb*=reflection.a;
+
+ reflection_accum+=reflection;
+ }
+
+ if (reflections[idx].ambient.a>0.0) { //compute ambient using skybox
+
+
+ vec3 local_amb_vec = (reflections[idx].local_matrix * vec4(normal,0.0)).xyz;
+
+ vec3 splane=normalize(local_amb_vec);
+ vec4 clamp_rect=reflections[idx].atlas_clamp;
+
+ splane.z*=-1.0;
+ if (splane.z>=0.0) {
+ splane.z+=1.0;
+ clamp_rect.y+=clamp_rect.w;
+ } else {
+ splane.z=1.0 - splane.z;
+ splane.y=-splane.y;
+ }
+
+ splane.xy/=splane.z;
+ splane.xy=splane.xy * 0.5 + 0.5;
+
+ splane.xy = splane.xy * clamp_rect.zw + clamp_rect.xy;
+ splane.xy = clamp(splane.xy,clamp_rect.xy,clamp_rect.xy+clamp_rect.zw);
+
+ highp vec4 ambient_out;
+ ambient_out.a=blend;
+ ambient_out.rgb = textureLod(reflection_atlas,splane.xy,5.0).rgb;
+ ambient_out.rgb=mix(reflections[idx].ambient.rgb,ambient_out.rgb,reflections[idx].ambient.a);
+ if (reflections[idx].params.z < 0.5) {
+ ambient_out.rgb = mix(ambient,ambient_out.rgb,blend);
+ }
+
+ ambient_out.rgb *= ambient_out.a;
+ ambient_accum+=ambient_out;
+ } else {
+
+ highp vec4 ambient_out;
+ ambient_out.a=blend;
+ ambient_out.rgb=reflections[idx].ambient.rgb;
+ if (reflections[idx].params.z < 0.5) {
+ ambient_out.rgb = mix(ambient,ambient_out.rgb,blend);
+ }
+ ambient_out.rgb *= ambient_out.a;
+ ambient_accum+=ambient_out;
+
+ }
+}
+
void main() {
#ifdef RENDER_SHADOW_DUAL_PARABOLOID
@@ -666,31 +805,56 @@ FRAGMENT_SHADER_CODE
vec3 eye_vec = -normalize( vertex_interp );
-#ifdef USE_RADIANCE_CUBEMAP
+#ifndef RENDER_SHADOW
+ float ndotv = clamp(dot(normal,eye_vec),0.0,1.0);
+ vec2 brdf = texture(brdf_texture, vec2(roughness, ndotv)).xy;
+#endif
+
+#ifdef USE_RADIANCE_MAP
if (no_ambient_light) {
ambient_light=vec3(0.0,0.0,0.0);
} else {
{
- float ndotv = clamp(dot(normal,eye_vec),0.0,1.0);
- vec2 brdf = texture(brdf_texture, vec2(roughness, ndotv)).xy;
+
float lod = roughness * 5.0;
- vec3 r = reflect(-eye_vec,normal); //2.0 * ndotv * normal - view; // reflect(v, n);
- r=normalize((radiance_inverse_xform * vec4(r,0.0)).xyz);
- vec3 radiance = textureLod(radiance_cube, r, lod).xyz * ( brdf.x + brdf.y);
- specular_light=mix(albedo,radiance,specular);
+ { //read radiance from dual paraboloid
+
+ vec3 ref_vec = reflect(-eye_vec,normal); //2.0 * ndotv * normal - view; // reflect(v, n);
+ ref_vec=normalize((radiance_inverse_xform * vec4(ref_vec,0.0)).xyz);
+
+ vec3 norm = normalize(ref_vec);
+ float y_ofs=0.0;
+ if (norm.z>=0.0) {
+
+ norm.z+=1.0;
+ y_ofs+=0.5;
+ } else {
+ norm.z=1.0 - norm.z;
+ norm.y=-norm.y;
+ }
+
+ norm.xy/=norm.z;
+ norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25+y_ofs);
+ vec3 radiance = textureLod(radiance_map, norm.xy, lod).xyz * ( brdf.x + brdf.y);
+ specular_light=mix(albedo,radiance,specular);
+
+ }
+ //no longer a cubemap
+ //vec3 radiance = textureLod(radiance_cube, r, lod).xyz * ( brdf.x + brdf.y);
}
{
- vec3 ambient_dir=normalize((radiance_inverse_xform * vec4(normal,0.0)).xyz);
+ /*vec3 ambient_dir=normalize((radiance_inverse_xform * vec4(normal,0.0)).xyz);
vec3 env_ambient=textureLod(radiance_cube, ambient_dir, 5.0).xyz;
- ambient_light=mix(ambient_light_color.rgb,env_ambient,radiance_ambient_contribution);
+ ambient_light=mix(ambient_light_color.rgb,env_ambient,radiance_ambient_contribution);*/
+ ambient_light=vec3(0.0,0.0,0.0);
}
}
@@ -840,6 +1004,21 @@ FRAGMENT_SHADER_CODE
#ifdef USE_FORWARD_LIGHTING
+ highp vec4 reflection_accum = vec4(0.0,0.0,0.0,0.0);
+ highp vec4 ambient_accum = vec4(0.0,0.0,0.0,0.0);
+
+ for(int i=0;i<reflection_count;i++) {
+ reflection_process(reflection_indices[i],vertex,normal,roughness,ambient_light,specular_light,brdf,reflection_accum,ambient_accum);
+ }
+
+ if (reflection_accum.a>0.0) {
+ specular_light=reflection_accum.rgb/reflection_accum.a;
+ specular_light*=specular;
+ }
+ if (ambient_accum.a>0.0) {
+ ambient_light=ambient_accum.rgb/ambient_accum.a;
+ }
+
for(int i=0;i<omni_light_count;i++) {
light_process_omni(omni_light_indices[i],vertex,eye_vec,normal,albedo,specular,roughness,diffuse_light,specular_light);
}
@@ -848,6 +1027,8 @@ FRAGMENT_SHADER_CODE
light_process_spot(spot_light_indices[i],vertex,eye_vec,normal,albedo,specular,roughness,diffuse_light,specular_light);
}
+
+
#endif
@@ -866,6 +1047,7 @@ LIGHT_SHADER_CODE
//nothing happens, so a tree-ssa optimizer will result in no fragment shader :)
#else
+ specular_light*=reflection_multiplier;
#ifdef USE_MULTIPLE_RENDER_TARGETS
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
new file mode 100644
index 0000000000..09082b0f28
--- /dev/null
+++ b/scene/3d/reflection_probe.cpp
@@ -0,0 +1,266 @@
+#include "reflection_probe.h"
+
+
+void ReflectionProbe::set_intensity(float p_intensity) {
+
+ intensity=p_intensity;
+ VS::get_singleton()->reflection_probe_set_intensity(probe,p_intensity);
+}
+
+float ReflectionProbe::get_intensity() const{
+
+ return intensity;
+}
+
+
+void ReflectionProbe::set_interior_ambient(Color p_ambient) {
+
+ interior_ambient=p_ambient;
+ VS::get_singleton()->reflection_probe_set_interior_ambient(probe,p_ambient);
+}
+
+void ReflectionProbe::set_interior_ambient_energy(float p_energy) {
+ interior_ambient_energy=p_energy;
+ VS::get_singleton()->reflection_probe_set_interior_ambient_energy(probe,p_energy);
+}
+
+float ReflectionProbe::get_interior_ambient_energy() const{
+ return interior_ambient_energy;
+}
+
+
+Color ReflectionProbe::get_interior_ambient() const{
+
+ return interior_ambient;
+}
+
+void ReflectionProbe::set_interior_ambient_probe_contribution(float p_contribution) {
+
+ interior_ambient_probe_contribution=p_contribution;
+ VS::get_singleton()->reflection_probe_set_interior_ambient_probe_contribution(probe,p_contribution);
+}
+
+float ReflectionProbe::get_interior_ambient_probe_contribution() const{
+
+ return interior_ambient_probe_contribution;
+}
+
+
+void ReflectionProbe::set_max_distance(float p_distance){
+
+ max_distance=p_distance;
+ VS::get_singleton()->reflection_probe_set_max_distance(probe,p_distance);
+}
+float ReflectionProbe::get_max_distance() const{
+
+ return max_distance;
+}
+
+
+void ReflectionProbe::set_extents(const Vector3& p_extents){
+
+ extents=p_extents;
+
+ for(int i=0;i<3;i++) {
+ if (extents[i]<0.01) {
+ extents[i]=0.01;
+ }
+
+ if (extents[i]-0.01<ABS(origin_offset[i])) {
+ origin_offset[i]=SGN(origin_offset[i])*(extents[i]-0.01);
+ _change_notify("origin_offset");
+ }
+ }
+
+ VS::get_singleton()->reflection_probe_set_extents(probe,extents);
+ VS::get_singleton()->reflection_probe_set_origin_offset(probe,origin_offset);
+ _change_notify("extents");
+ update_gizmo();
+
+}
+Vector3 ReflectionProbe::get_extents() const{
+
+ return extents;
+}
+
+void ReflectionProbe::set_origin_offset(const Vector3& p_extents){
+
+ origin_offset=p_extents;
+
+ for(int i=0;i<3;i++) {
+
+ if (extents[i]-0.01<ABS(origin_offset[i])) {
+ origin_offset[i]=SGN(origin_offset[i])*(extents[i]-0.01);
+
+ }
+ }
+ VS::get_singleton()->reflection_probe_set_extents(probe,extents);
+ VS::get_singleton()->reflection_probe_set_origin_offset(probe,origin_offset);
+
+ _change_notify("origin_offset");
+ update_gizmo();
+}
+Vector3 ReflectionProbe::get_origin_offset() const{
+
+ return origin_offset;
+}
+
+void ReflectionProbe::set_enable_box_projection(bool p_enable){
+
+ box_projection=p_enable;
+ VS::get_singleton()->reflection_probe_set_enable_box_projection(probe,p_enable);
+
+}
+bool ReflectionProbe::is_box_projection_enabled() const{
+
+ return box_projection;
+}
+
+
+void ReflectionProbe::set_as_interior(bool p_enable) {
+
+ interior=p_enable;
+ VS::get_singleton()->reflection_probe_set_as_interior(probe,interior);
+ _change_notify();
+
+}
+
+bool ReflectionProbe::is_set_as_interior() const {
+
+ return interior;
+}
+
+
+
+void ReflectionProbe::set_enable_shadows(bool p_enable) {
+
+ enable_shadows=p_enable;
+ VS::get_singleton()->reflection_probe_set_enable_shadows(probe,p_enable);
+}
+bool ReflectionProbe::are_shadows_enabled() const {
+
+ return enable_shadows;
+}
+
+void ReflectionProbe::set_cull_mask(uint32_t p_layers) {
+
+ cull_mask=p_layers;
+ VS::get_singleton()->reflection_probe_set_enable_shadows(probe,p_layers);
+}
+uint32_t ReflectionProbe::get_cull_mask() const {
+
+ return cull_mask;
+}
+
+void ReflectionProbe::set_update_mode(UpdateMode p_mode) {
+ update_mode=p_mode;
+ VS::get_singleton()->reflection_probe_set_update_mode(probe,VS::ReflectionProbeUpdateMode(p_mode));
+}
+
+ReflectionProbe::UpdateMode ReflectionProbe::get_update_mode() const {
+ return update_mode;
+}
+
+
+AABB ReflectionProbe::get_aabb() const {
+
+ AABB aabb;
+ aabb.pos=-origin_offset;
+ aabb.size=origin_offset+extents;
+ return aabb;
+}
+DVector<Face3> ReflectionProbe::get_faces(uint32_t p_usage_flags) const {
+
+ return DVector<Face3>();
+}
+
+void ReflectionProbe::_validate_property(PropertyInfo& property) const {
+
+ if (property.name=="interior/ambient_color" || property.name=="interior/ambient_energy" || property.name=="interior/ambient_contrib") {
+ if (!interior) {
+ property.usage=PROPERTY_USAGE_NOEDITOR;
+ }
+ }
+}
+
+void ReflectionProbe::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_intensity","intensity"),&ReflectionProbe::set_intensity);
+ ObjectTypeDB::bind_method(_MD("get_intensity"),&ReflectionProbe::get_intensity);
+
+ ObjectTypeDB::bind_method(_MD("set_interior_ambient","ambient"),&ReflectionProbe::set_interior_ambient);
+ ObjectTypeDB::bind_method(_MD("get_interior_ambient"),&ReflectionProbe::get_interior_ambient);
+
+ ObjectTypeDB::bind_method(_MD("set_interior_ambient_energy","ambient_energy"),&ReflectionProbe::set_interior_ambient_energy);
+ ObjectTypeDB::bind_method(_MD("get_interior_ambient_energy"),&ReflectionProbe::get_interior_ambient_energy);
+
+ ObjectTypeDB::bind_method(_MD("set_interior_ambient_probe_contribution","ambient_probe_contribution"),&ReflectionProbe::set_interior_ambient_probe_contribution);
+ ObjectTypeDB::bind_method(_MD("get_interior_ambient_probe_contribution"),&ReflectionProbe::get_interior_ambient_probe_contribution);
+
+ ObjectTypeDB::bind_method(_MD("set_max_distance","max_distance"),&ReflectionProbe::set_max_distance);
+ ObjectTypeDB::bind_method(_MD("get_max_distance"),&ReflectionProbe::get_max_distance);
+
+ ObjectTypeDB::bind_method(_MD("set_extents","extents"),&ReflectionProbe::set_extents);
+ ObjectTypeDB::bind_method(_MD("get_extents"),&ReflectionProbe::get_extents);
+
+ ObjectTypeDB::bind_method(_MD("set_origin_offset","origin_offset"),&ReflectionProbe::set_origin_offset);
+ ObjectTypeDB::bind_method(_MD("get_origin_offset"),&ReflectionProbe::get_origin_offset);
+
+ ObjectTypeDB::bind_method(_MD("set_as_interior","enable"),&ReflectionProbe::set_as_interior);
+ ObjectTypeDB::bind_method(_MD("is_set_as_interior"),&ReflectionProbe::is_set_as_interior);
+
+ ObjectTypeDB::bind_method(_MD("set_enable_box_projection","enable"),&ReflectionProbe::set_enable_box_projection);
+ ObjectTypeDB::bind_method(_MD("is_box_projection_enabled"),&ReflectionProbe::is_box_projection_enabled);
+
+
+ ObjectTypeDB::bind_method(_MD("set_enable_shadows","enable"),&ReflectionProbe::set_enable_shadows);
+ ObjectTypeDB::bind_method(_MD("are_shadows_enabled"),&ReflectionProbe::are_shadows_enabled);
+
+ ObjectTypeDB::bind_method(_MD("set_cull_mask","layers"),&ReflectionProbe::set_cull_mask);
+ ObjectTypeDB::bind_method(_MD("get_cull_mask"),&ReflectionProbe::get_cull_mask);
+
+ ObjectTypeDB::bind_method(_MD("set_update_mode","mode"),&ReflectionProbe::set_update_mode);
+ ObjectTypeDB::bind_method(_MD("get_update_mode"),&ReflectionProbe::get_update_mode);
+
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"update_mode",PROPERTY_HINT_ENUM,"Once,Always"),_SCS("set_update_mode"),_SCS("get_update_mode"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"intensity",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_intensity"),_SCS("get_intensity"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"max_distance",PROPERTY_HINT_RANGE,"0,16384,0.1"),_SCS("set_max_distance"),_SCS("get_max_distance"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"extents"),_SCS("set_extents"),_SCS("get_extents"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"origin_offset"),_SCS("set_origin_offset"),_SCS("get_origin_offset"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"box_projection"),_SCS("set_enable_box_projection"),_SCS("is_box_projection_enabled"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enable_shadows"),_SCS("set_enable_shadows"),_SCS("are_shadows_enabled"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"cull_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_cull_mask"),_SCS("get_cull_mask"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"interior/enable"),_SCS("set_as_interior"),_SCS("is_set_as_interior"));
+ ADD_PROPERTY( PropertyInfo(Variant::COLOR,"interior/ambient_color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("set_interior_ambient"),_SCS("get_interior_ambient"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"interior/ambient_energy",PROPERTY_HINT_RANGE,"0,16,0.01"),_SCS("set_interior_ambient_energy"),_SCS("get_interior_ambient_energy"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"interior/ambient_contrib",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_interior_ambient_probe_contribution"),_SCS("get_interior_ambient_probe_contribution"));
+
+
+ BIND_CONSTANT( UPDATE_ONCE );
+ BIND_CONSTANT( UPDATE_ALWAYS );
+
+}
+
+ReflectionProbe::ReflectionProbe() {
+
+ intensity=1.0;
+ interior_ambient=Color(0,0,0);
+ interior_ambient_probe_contribution=0;
+ interior_ambient_energy=1.0;
+ max_distance=0;
+ extents=Vector3(1,1,1);
+ origin_offset=Vector3(0,0,0);
+ box_projection=false;
+ interior=false;
+ enable_shadows=false;
+ cull_mask=(1<<20)-1;
+ update_mode=UPDATE_ONCE;
+
+ probe=VisualServer::get_singleton()->reflection_probe_create();
+ VS::get_singleton()->instance_set_base(get_instance(),probe);
+}
+
+ReflectionProbe::~ReflectionProbe() {
+
+ VS::get_singleton()->free(probe);
+}
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
new file mode 100644
index 0000000000..5ea41a91c9
--- /dev/null
+++ b/scene/3d/reflection_probe.h
@@ -0,0 +1,92 @@
+#ifndef REFLECTIONPROBE_H
+#define REFLECTIONPROBE_H
+
+#include "scene/3d/visual_instance.h"
+#include "scene/resources/texture.h"
+#include "scene/resources/sky_box.h"
+#include "servers/visual_server.h"
+
+class ReflectionProbe : public VisualInstance {
+ OBJ_TYPE(ReflectionProbe,VisualInstance);
+
+public:
+
+ enum UpdateMode {
+ UPDATE_ONCE,
+ UPDATE_ALWAYS,
+ };
+
+
+private:
+
+ RID probe;
+ float intensity;
+ float max_distance;
+ Vector3 extents;
+ Vector3 origin_offset;
+ bool box_projection;
+ bool enable_shadows;
+ bool interior;
+ Color interior_ambient;
+ float interior_ambient_energy;
+ float interior_ambient_probe_contribution;
+
+ uint32_t cull_mask;
+ UpdateMode update_mode;
+
+protected:
+
+ static void _bind_methods();
+ void _validate_property(PropertyInfo& property) const;
+
+public:
+
+ void set_intensity(float p_intensity);
+ float get_intensity() const;
+
+ void set_interior_ambient(Color p_ambient);
+ Color get_interior_ambient() const;
+
+ void set_interior_ambient_energy(float p_energy);
+ float get_interior_ambient_energy() const;
+
+ void set_interior_ambient_probe_contribution(float p_contribution);
+ float get_interior_ambient_probe_contribution() const;
+
+ void set_max_distance(float p_distance);
+ float get_max_distance() const;
+
+ void set_extents(const Vector3& p_extents);
+ Vector3 get_extents() const;
+
+ void set_origin_offset(const Vector3& p_extents);
+ Vector3 get_origin_offset() const;
+
+ void set_as_interior(bool p_enable);
+ bool is_set_as_interior() const;
+
+ void set_enable_box_projection(bool p_enable);
+ bool is_box_projection_enabled() const;
+
+ void set_enable_shadows(bool p_enable);
+ bool are_shadows_enabled() const;
+
+ void set_cull_mask(uint32_t p_layers);
+ uint32_t get_cull_mask() const;
+
+ void set_update_mode(UpdateMode p_mode);
+ UpdateMode get_update_mode() const;
+
+ virtual AABB get_aabb() const;
+ virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
+
+
+
+ ReflectionProbe();
+ ~ReflectionProbe();
+};
+
+
+VARIANT_ENUM_CAST( ReflectionProbe::UpdateMode );
+
+#endif // REFLECTIONPROBE_H
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp
index ef619244d0..abc4bf3fe2 100644
--- a/scene/main/scene_main_loop.cpp
+++ b/scene/main/scene_main_loop.cpp
@@ -2296,6 +2296,7 @@ SceneTree::SceneTree() {
collision_debug_contacts=GLOBAL_DEF("debug/collision_max_contacts_displayed",10000);
+
tree_version=1;
fixed_process_time=1;
idle_process_time=1;
@@ -2319,6 +2320,12 @@ SceneTree::SceneTree() {
root->set_as_audio_listener_2d(true);
current_scene=NULL;
+ int ref_atlas_size = GLOBAL_DEF("rendering/reflections/atlas_size",2048);
+ int ref_atlas_subdiv = GLOBAL_DEF("rendering/reflections/atlas_subdiv",8);
+
+ VS::get_singleton()->scenario_set_reflection_atlas_size(root->get_world()->get_scenario(),ref_atlas_size,ref_atlas_subdiv);
+
+
stretch_mode=STRETCH_MODE_DISABLED;
stretch_aspect=STRETCH_ASPECT_IGNORE;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index e2f5b56796..d2b9def5c7 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -166,6 +166,7 @@
#include "scene/resources/sample.h"
#include "scene/audio/sample_player.h"
#include "scene/resources/texture.h"
+#include "scene/resources/sky_box.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/room.h"
@@ -203,6 +204,7 @@
#include "scene/3d/mesh_instance.h"
#include "scene/3d/quad.h"
#include "scene/3d/light.h"
+#include "scene/3d/reflection_probe.h"
#include "scene/3d/particles.h"
#include "scene/3d/portal.h"
#include "scene/resources/environment.h"
@@ -421,6 +423,7 @@ void register_scene_types() {
ObjectTypeDB::register_type<DirectionalLight>();
ObjectTypeDB::register_type<OmniLight>();
ObjectTypeDB::register_type<SpotLight>();
+ ObjectTypeDB::register_type<ReflectionProbe>();
ObjectTypeDB::register_type<AnimationTreePlayer>();
ObjectTypeDB::register_type<Portal>();
//ObjectTypeDB::register_type<Particles>();
@@ -578,6 +581,8 @@ void register_scene_types() {
ObjectTypeDB::register_type<Environment>();
ObjectTypeDB::register_type<World2D>();
ObjectTypeDB::register_virtual_type<Texture>();
+ ObjectTypeDB::register_virtual_type<SkyBox>();
+ ObjectTypeDB::register_type<ImageSkyBox>();
ObjectTypeDB::register_type<ImageTexture>();
ObjectTypeDB::register_type<AtlasTexture>();
ObjectTypeDB::register_type<LargeTexture>();
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 47f4370cc2..d35200d98c 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -44,16 +44,15 @@ void Environment::set_background(BGMode p_bg) {
_change_notify();
}
-void Environment::set_skybox(const Ref<CubeMap>& p_skybox){
+void Environment::set_skybox(const Ref<SkyBox> &p_skybox){
bg_skybox=p_skybox;
RID sb_rid;
if (bg_skybox.is_valid())
sb_rid=bg_skybox->get_rid();
- print_line("skybox valid: "+itos(sb_rid.is_valid()));
- VS::get_singleton()->environment_set_skybox(environment,sb_rid,Globals::get_singleton()->get("rendering/skybox/radiance_cube_resolution"));
+ VS::get_singleton()->environment_set_skybox(environment,sb_rid);
}
void Environment::set_skybox_scale(float p_scale) {
@@ -97,7 +96,7 @@ Environment::BGMode Environment::get_background() const{
return bg_mode;
}
-Ref<CubeMap> Environment::get_skybox() const{
+Ref<SkyBox> Environment::get_skybox() const{
return bg_skybox;
}
@@ -326,7 +325,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT,"background/mode",PROPERTY_HINT_ENUM,"Clear Color,Custom Color,Skybox,Canvas,Keep"),_SCS("set_background"),_SCS("get_background") );
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"background/skybox",PROPERTY_HINT_RESOURCE_TYPE,"CubeMap"),_SCS("set_skybox"),_SCS("get_skybox") );
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"background/skybox",PROPERTY_HINT_RESOURCE_TYPE,"SkyBox"),_SCS("set_skybox"),_SCS("get_skybox") );
ADD_PROPERTY(PropertyInfo(Variant::REAL,"background/skybox_scale",PROPERTY_HINT_RANGE,"0,32,0.01"),_SCS("set_skybox_scale"),_SCS("get_skybox_scale") );
ADD_PROPERTY(PropertyInfo(Variant::COLOR,"background/color"),_SCS("set_bg_color"),_SCS("get_bg_color") );
ADD_PROPERTY(PropertyInfo(Variant::REAL,"background/energy",PROPERTY_HINT_RANGE,"0,16,0.01"),_SCS("set_bg_energy"),_SCS("get_bg_energy") );
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 394b67dadf..ca55b51b20 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -32,6 +32,7 @@
#include "resource.h"
#include "servers/visual_server.h"
#include "scene/resources/texture.h"
+#include "scene/resources/sky_box.h"
class Environment : public Resource {
@@ -69,7 +70,7 @@ private:
RID environment;
BGMode bg_mode;
- Ref<CubeMap> bg_skybox;
+ Ref<SkyBox> bg_skybox;
float bg_skybox_scale;
Color bg_color;
float bg_energy;
@@ -102,7 +103,7 @@ public:
void set_background(BGMode p_bg);
- void set_skybox(const Ref<CubeMap>& p_skybox);
+ void set_skybox(const Ref<SkyBox>& p_skybox);
void set_skybox_scale(float p_scale);
void set_bg_color(const Color& p_color);
void set_bg_energy(float p_energy);
@@ -112,7 +113,7 @@ public:
void set_ambient_light_skybox_contribution(float p_energy);
BGMode get_background() const;
- Ref<CubeMap> get_skybox() const;
+ Ref<SkyBox> get_skybox() const;
float get_skybox_scale() const;
Color get_bg_color() const;
float get_bg_energy() const;
diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp
new file mode 100644
index 0000000000..e8017cb084
--- /dev/null
+++ b/scene/resources/sky_box.cpp
@@ -0,0 +1,158 @@
+#include "sky_box.h"
+#include "io/image_loader.h"
+
+
+void SkyBox::set_radiance_size(RadianceSize p_size) {
+ ERR_FAIL_INDEX(p_size,RADIANCE_SIZE_MAX);
+
+ radiance_size=p_size;
+ _radiance_changed();
+}
+
+SkyBox::RadianceSize SkyBox::get_radiance_size() const {
+
+ return radiance_size;
+}
+
+void SkyBox::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_radiance_size","size"),&SkyBox::set_radiance_size);
+ ObjectTypeDB::bind_method(_MD("get_radiance_size"),&SkyBox::get_radiance_size);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"radiance_size",PROPERTY_HINT_ENUM,"256,512,1024,2048"),_SCS("set_radiance_size"),_SCS("get_radiance_size"));
+
+
+ BIND_CONSTANT( RADIANCE_SIZE_256 );
+ BIND_CONSTANT( RADIANCE_SIZE_512 );
+ BIND_CONSTANT( RADIANCE_SIZE_1024 );
+ BIND_CONSTANT( RADIANCE_SIZE_2048 );
+ BIND_CONSTANT( RADIANCE_SIZE_MAX );
+}
+
+SkyBox::SkyBox()
+{
+ radiance_size=RADIANCE_SIZE_512;
+}
+
+/////////////////////////////////////////
+
+
+
+void ImageSkyBox::_radiance_changed() {
+
+ if (cube_map_valid) {
+ static const int size[RADIANCE_SIZE_MAX]={
+ 256,512,1024,2048
+ };
+ VS::get_singleton()->skybox_set_texture(sky_box,cube_map,size[get_radiance_size()]);
+ }
+}
+
+void ImageSkyBox::set_image_path(ImagePath p_image,const String &p_path) {
+
+ ERR_FAIL_INDEX(p_image,IMAGE_PATH_MAX);
+ image_path[p_image]=p_path;
+
+ bool all_ok=true;
+ for(int i=0;i<IMAGE_PATH_MAX;i++) {
+ if (image_path[i]==String()) {
+ all_ok=false;
+ }
+ }
+
+ cube_map_valid=false;
+
+ if (all_ok) {
+
+ Image images[IMAGE_PATH_MAX];
+ int w=0,h=0;
+ Image::Format format;
+
+ for(int i=0;i<IMAGE_PATH_MAX;i++) {
+ Error err = ImageLoader::load_image(image_path[i],&images[i]);
+ if (err) {
+ ERR_PRINTS("Error loading image for skybox: "+image_path[i]);
+ return;
+ }
+
+ if (i==0) {
+ w=images[0].get_width();
+ h=images[0].get_height();
+ format=images[0].get_format();
+ } else {
+ if (images[i].get_width()!=w || images[i].get_height()!=h || images[i].get_format()!=format) {
+ ERR_PRINTS("Image size mismatch ("+itos(images[i].get_width())+","+itos(images[i].get_height())+":"+Image::get_format_name(images[i].get_format())+" when it should be "+itos(w)+","+itos(h)+":"+Image::get_format_name(format)+"): "+image_path[i]);
+ return;
+ }
+ }
+ }
+
+ VS::get_singleton()->texture_allocate(cube_map,w,h,format,VS::TEXTURE_FLAG_FILTER|VS::TEXTURE_FLAG_CUBEMAP|VS::TEXTURE_FLAG_MIPMAPS);
+ for(int i=0;i<IMAGE_PATH_MAX;i++) {
+ VS::get_singleton()->texture_set_data(cube_map,images[i],VS::CubeMapSide(i));
+ }
+
+ cube_map_valid=true;
+ _radiance_changed();
+ }
+
+
+}
+
+String ImageSkyBox::get_image_path(ImagePath p_image) const {
+
+ ERR_FAIL_INDEX_V(p_image,IMAGE_PATH_MAX,String());
+ return image_path[p_image];
+
+}
+
+RID ImageSkyBox::get_rid() const {
+
+ return sky_box;
+}
+
+void ImageSkyBox::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_image_path","image","path"),&ImageSkyBox::set_image_path);
+ ObjectTypeDB::bind_method(_MD("get_image_path","image"),&ImageSkyBox::get_image_path);
+
+ List<String> extensions;
+ ImageLoader::get_recognized_extensions(&extensions);
+ String hints;
+ for(List<String>::Element *E=extensions.front();E;E=E->next()) {
+ if (hints!=String()) {
+ hints+=",";
+ }
+ hints+="*."+E->get();
+ }
+
+ ADD_PROPERTYI(PropertyInfo(Variant::STRING,"image_path/negative_x",PROPERTY_HINT_FILE,hints),_SCS("set_image_path"),_SCS("get_image_path"),IMAGE_PATH_NEGATIVE_X);
+ ADD_PROPERTYI(PropertyInfo(Variant::STRING,"image_path/positive_x",PROPERTY_HINT_FILE,hints),_SCS("set_image_path"),_SCS("get_image_path"),IMAGE_PATH_POSITIVE_X);
+ ADD_PROPERTYI(PropertyInfo(Variant::STRING,"image_path/negative_y",PROPERTY_HINT_FILE,hints),_SCS("set_image_path"),_SCS("get_image_path"),IMAGE_PATH_NEGATIVE_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::STRING,"image_path/positive_y",PROPERTY_HINT_FILE,hints),_SCS("set_image_path"),_SCS("get_image_path"),IMAGE_PATH_POSITIVE_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::STRING,"image_path/negative_z",PROPERTY_HINT_FILE,hints),_SCS("set_image_path"),_SCS("get_image_path"),IMAGE_PATH_NEGATIVE_Z);
+ ADD_PROPERTYI(PropertyInfo(Variant::STRING,"image_path/positive_z",PROPERTY_HINT_FILE,hints),_SCS("set_image_path"),_SCS("get_image_path"),IMAGE_PATH_POSITIVE_Z);
+
+ BIND_CONSTANT( IMAGE_PATH_NEGATIVE_X );
+ BIND_CONSTANT( IMAGE_PATH_POSITIVE_X );
+ BIND_CONSTANT( IMAGE_PATH_NEGATIVE_Y );
+ BIND_CONSTANT( IMAGE_PATH_POSITIVE_Y );
+ BIND_CONSTANT( IMAGE_PATH_NEGATIVE_Z );
+ BIND_CONSTANT( IMAGE_PATH_POSITIVE_Z );
+ BIND_CONSTANT( IMAGE_PATH_MAX );
+
+}
+
+ImageSkyBox::ImageSkyBox() {
+
+ cube_map=VS::get_singleton()->texture_create();
+ sky_box=VS::get_singleton()->skybox_create();
+ cube_map_valid=false;
+}
+
+ImageSkyBox::~ImageSkyBox() {
+
+ VS::get_singleton()->free(cube_map);
+ VS::get_singleton()->free(sky_box);
+}
+
diff --git a/scene/resources/sky_box.h b/scene/resources/sky_box.h
new file mode 100644
index 0000000000..3a3dd1b2de
--- /dev/null
+++ b/scene/resources/sky_box.h
@@ -0,0 +1,71 @@
+#ifndef SKYBOX_H
+#define SKYBOX_H
+
+#include "scene/resources/texture.h"
+
+class SkyBox : public Resource {
+ OBJ_TYPE(SkyBox,Resource);
+
+public:
+
+ enum RadianceSize {
+ RADIANCE_SIZE_256,
+ RADIANCE_SIZE_512,
+ RADIANCE_SIZE_1024,
+ RADIANCE_SIZE_2048,
+ RADIANCE_SIZE_MAX
+ };
+private:
+
+ RadianceSize radiance_size;
+protected:
+ static void _bind_methods();
+ virtual void _radiance_changed()=0;
+public:
+
+ void set_radiance_size(RadianceSize p_size);
+ RadianceSize get_radiance_size() const;
+ SkyBox();
+};
+
+VARIANT_ENUM_CAST(SkyBox::RadianceSize)
+
+
+class ImageSkyBox : public SkyBox {
+ OBJ_TYPE(ImageSkyBox,SkyBox);
+
+public:
+
+ enum ImagePath {
+ IMAGE_PATH_NEGATIVE_X,
+ IMAGE_PATH_POSITIVE_X,
+ IMAGE_PATH_NEGATIVE_Y,
+ IMAGE_PATH_POSITIVE_Y,
+ IMAGE_PATH_NEGATIVE_Z,
+ IMAGE_PATH_POSITIVE_Z,
+ IMAGE_PATH_MAX
+ };
+private:
+ RID cube_map;
+ RID sky_box;
+ bool cube_map_valid;
+
+ String image_path[IMAGE_PATH_MAX];
+protected:
+ static void _bind_methods();
+ virtual void _radiance_changed();
+public:
+
+ void set_image_path(ImagePath p_image, const String &p_path);
+ String get_image_path(ImagePath p_image) const;
+
+ virtual RID get_rid() const;
+
+ ImageSkyBox();
+ ~ImageSkyBox();
+};
+
+VARIANT_ENUM_CAST(ImageSkyBox::ImagePath)
+
+
+#endif // SKYBOX_H
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 06509c6fd0..0f70b036a6 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -54,7 +54,7 @@ public:
virtual RID environment_create()=0;
virtual void environment_set_background(RID p_env,VS::EnvironmentBG p_bg)=0;
- virtual void environment_set_skybox(RID p_env,RID p_skybox,int p_radiance_size)=0;
+ virtual void environment_set_skybox(RID p_env,RID p_skybox)=0;
virtual void environment_set_skybox_scale(RID p_env,float p_scale)=0;
virtual void environment_set_bg_color(RID p_env,const Color& p_color)=0;
virtual void environment_set_bg_energy(RID p_env,float p_energy)=0;
@@ -84,6 +84,7 @@ public:
Vector<RID> materials;
Vector<RID> light_instances;
+ Vector<RID> reflection_probe_instances;
Vector<float> morph_values;
@@ -125,7 +126,19 @@ public:
virtual void light_instance_set_shadow_transform(RID p_light_instance,const CameraMatrix& p_projection,const Transform& p_transform,float p_far,float p_split,int p_pass)=0;
virtual void light_instance_mark_visible(RID p_light_instance)=0;
- virtual void render_scene(const Transform& p_cam_transform,const CameraMatrix& p_cam_projection,bool p_cam_ortogonal,InstanceBase** p_cull_result,int p_cull_count,RID* p_light_cull_result,int p_light_cull_count,RID p_environment,RID p_shadow_atlas)=0;
+ virtual RID reflection_atlas_create()=0;
+ virtual void reflection_atlas_set_size(RID p_ref_atlas,int p_size)=0;
+ virtual void reflection_atlas_set_subdivision(RID p_ref_atlas,int p_subdiv)=0;
+
+ virtual RID reflection_probe_instance_create(RID p_probe)=0;
+ virtual void reflection_probe_instance_set_transform(RID p_instance,const Transform& p_transform)=0;
+ virtual void reflection_probe_release_atlas_index(RID p_instance)=0;
+ virtual bool reflection_probe_instance_needs_redraw(RID p_instance)=0;
+ virtual bool reflection_probe_instance_has_reflection(RID p_instance)=0;
+ virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas)=0;
+ virtual bool reflection_probe_instance_postprocess_step(RID p_instance)=0;
+
+ virtual void render_scene(const Transform& p_cam_transform,const CameraMatrix& p_cam_projection,bool p_cam_ortogonal,InstanceBase** p_cull_result,int p_cull_count,RID* p_light_cull_result,int p_light_cull_count,RID* p_reflection_probe_cull_result,int p_reflection_probe_cull_count,RID p_environment,RID p_shadow_atlas,RID p_reflection_atlas,RID p_reflection_probe,int p_reflection_probe_pass)=0;
virtual void render_shadow(RID p_light,RID p_shadow_atlas,int p_pass,InstanceBase** p_cull_result,int p_cull_count)=0;
virtual void set_scene_pass(uint64_t p_pass)=0;
@@ -165,6 +178,11 @@ public:
virtual RID texture_create_radiance_cubemap(RID p_source,int p_resolution=-1) const=0;
+ /* SKYBOX API */
+
+ virtual RID skybox_create()=0;
+ virtual void skybox_set_texture(RID p_skybox,RID p_cube_map,int p_radiance_size)=0;
+
/* SHADER API */
@@ -324,16 +342,27 @@ public:
virtual RID reflection_probe_create()=0;
+ virtual void reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode)=0;
virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity)=0;
- virtual void reflection_probe_set_clip(RID p_probe, float p_near, float p_far)=0;
- virtual void reflection_probe_set_min_blend_distance(RID p_probe, float p_distance)=0;
+ virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color& p_ambient)=0;
+ virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy)=0;
+ virtual void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib)=0;
+ virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance)=0;
virtual void reflection_probe_set_extents(RID p_probe, const Vector3& p_extents)=0;
virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3& p_offset)=0;
- virtual void reflection_probe_set_enable_parallax_correction(RID p_probe, bool p_enable)=0;
- virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution)=0;
- virtual void reflection_probe_set_hide_skybox(RID p_probe, bool p_hide)=0;
+ virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable)=0;
+ virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable)=0;
+ virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable)=0;
virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers)=0;
+ virtual AABB reflection_probe_get_aabb(RID p_probe) const=0;
+ virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const=0;
+ virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const=0;
+ virtual Vector3 reflection_probe_get_extents(RID p_probe) const=0;
+ virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const=0;
+ virtual float reflection_probe_get_origin_max_distance(RID p_probe) const=0;
+ virtual bool reflection_probe_renders_shadows(RID p_probe) const=0;
+
/* ROOM API */
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index bbad460f4f..6ba63a7690 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -94,6 +94,7 @@ void VisualServerRaster::draw(){
VSG::rasterizer->begin_frame();
VSG::viewport->draw_viewports();
+ VSG::scene->render_probes();
//_draw_cursors_and_margins();
VSG::rasterizer->end_frame();
//draw_extra_frame=VS:rasterizer->needs_to_draw_next_frame();
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 4d8a46122c..4e9110445b 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -629,7 +629,10 @@ public:
BIND1(texture_set_shrink_all_x2_on_set_data,bool)
BIND1(texture_debug_usage,List<TextureInfo>*)
+ /* SKYBOX API */
+ BIND0R(RID,skybox_create)
+ BIND3(skybox_set_texture,RID,RID,int)
/* SHADER API */
@@ -772,17 +775,19 @@ public:
BIND0R(RID,reflection_probe_create)
+ BIND2(reflection_probe_set_update_mode,RID, ReflectionProbeUpdateMode )
BIND2(reflection_probe_set_intensity,RID, float )
- BIND3(reflection_probe_set_clip,RID, float , float )
- BIND2(reflection_probe_set_min_blend_distance,RID, float )
+ BIND2(reflection_probe_set_interior_ambient,RID, const Color& )
+ BIND2(reflection_probe_set_interior_ambient_energy,RID, float )
+ BIND2(reflection_probe_set_interior_ambient_probe_contribution,RID, float )
+ BIND2(reflection_probe_set_max_distance,RID, float )
BIND2(reflection_probe_set_extents,RID, const Vector3& )
BIND2(reflection_probe_set_origin_offset,RID, const Vector3& )
- BIND2(reflection_probe_set_enable_parallax_correction,RID, bool )
- BIND2(reflection_probe_set_resolution,RID, int )
- BIND2(reflection_probe_set_hide_skybox,RID, bool )
+ BIND2(reflection_probe_set_as_interior,RID, bool )
+ BIND2(reflection_probe_set_enable_box_projection,RID, bool )
+ BIND2(reflection_probe_set_enable_shadows,RID, bool )
BIND2(reflection_probe_set_cull_mask,RID, uint32_t )
-
/* ROOM API */
BIND0R(RID,room_create)
@@ -866,7 +871,7 @@ public:
BIND0R(RID,environment_create)
BIND2(environment_set_background,RID ,EnvironmentBG )
- BIND3(environment_set_skybox,RID,RID ,int )
+ BIND2(environment_set_skybox,RID,RID )
BIND2(environment_set_skybox_scale,RID,float)
BIND2(environment_set_bg_color,RID,const Color& )
BIND2(environment_set_bg_energy,RID,float )
@@ -890,6 +895,7 @@ public:
BIND2(scenario_set_debug,RID,ScenarioDebugMode )
BIND2(scenario_set_environment,RID, RID )
+ BIND3(scenario_set_reflection_atlas_size,RID, int,int )
BIND2(scenario_set_fallback_environment,RID, RID )
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index e214374f4d..74d77c5262 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -103,8 +103,25 @@ void* VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance
geom->lighting_dirty=true;
return E; //this element should make freeing faster
+ } else if (B->base_type==VS::INSTANCE_REFLECTION_PROBE && (1<<A->base_type)&VS::INSTANCE_GEOMETRY_MASK) {
+
+ InstanceReflectionProbeData * reflection_probe = static_cast<InstanceReflectionProbeData*>(B->base_data);
+ InstanceGeometryData * geom = static_cast<InstanceGeometryData*>(A->base_data);
+
+
+ InstanceReflectionProbeData::PairInfo pinfo;
+ pinfo.geometry=A;
+ pinfo.L = geom->reflection_probes.push_back(B);
+
+ List<InstanceReflectionProbeData::PairInfo>::Element *E = reflection_probe->geometries.push_back(pinfo);
+
+ geom->reflection_dirty=true;
+
+ return E; //this element should make freeing faster
}
+
+
#if 0
if (A->base_type==INSTANCE_PORTAL) {
@@ -189,6 +206,18 @@ void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance
geom->lighting_dirty=true;
+ } else if (B->base_type==VS::INSTANCE_REFLECTION_PROBE && (1<<A->base_type)&VS::INSTANCE_GEOMETRY_MASK) {
+
+ InstanceReflectionProbeData * reflection_probe = static_cast<InstanceReflectionProbeData*>(B->base_data);
+ InstanceGeometryData * geom = static_cast<InstanceGeometryData*>(A->base_data);
+
+ List<InstanceReflectionProbeData::PairInfo>::Element *E = reinterpret_cast<List<InstanceReflectionProbeData::PairInfo>::Element*>(udata);
+
+ geom->reflection_probes.erase(E->get().L);
+ reflection_probe->geometries.erase(E);
+
+ geom->reflection_dirty=true;
+
}
#if 0
if (A->base_type==INSTANCE_PORTAL) {
@@ -252,6 +281,13 @@ RID VisualServerScene::scenario_create() {
scenario->octree.set_pair_callback(_instance_pair,this);
scenario->octree.set_unpair_callback(_instance_unpair,this);
+ scenario->reflection_probe_shadow_atlas=VSG::scene_render->shadow_atlas_create();
+ VSG::scene_render->shadow_atlas_set_size(scenario->reflection_probe_shadow_atlas,1024); //make enough shadows for close distance, don't bother with rest
+ VSG::scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas,0,4);
+ VSG::scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas,1,4);
+ VSG::scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas,2,4);
+ VSG::scene_render->shadow_atlas_set_quadrant_subdivision(scenario->reflection_probe_shadow_atlas,3,8);
+ scenario->reflection_atlas=VSG::scene_render->reflection_atlas_create();
return scenario_rid;
}
@@ -281,6 +317,16 @@ void VisualServerScene::scenario_set_fallback_environment(RID p_scenario, RID p_
}
+void VisualServerScene::scenario_set_reflection_atlas_size(RID p_scenario, int p_size,int p_subdiv) {
+
+ Scenario *scenario = scenario_owner.get(p_scenario);
+ ERR_FAIL_COND(!scenario);
+ VSG::scene_render->reflection_atlas_set_size(scenario->reflection_atlas,p_size);
+ VSG::scene_render->reflection_atlas_set_subdivision(scenario->reflection_atlas,p_subdiv);
+
+
+}
+
/* INSTANCING API */
@@ -343,6 +389,14 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base){
}
VSG::scene_render->free(light->instance);
} break;
+ case VS::INSTANCE_REFLECTION_PROBE: {
+
+ InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData*>(instance->base_data);
+ VSG::scene_render->free(reflection_probe->instance);
+ if (reflection_probe->update_list.in_list()) {
+ reflection_probe_render_list.remove(&reflection_probe->update_list);
+ }
+ } break;
}
if (instance->base_data) {
@@ -508,6 +562,14 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base){
InstanceGeometryData *geom = memnew( InstanceGeometryData );
instance->base_data=geom;
} break;
+ case VS::INSTANCE_REFLECTION_PROBE: {
+
+ InstanceReflectionProbeData *reflection_probe = memnew( InstanceReflectionProbeData );
+ reflection_probe->owner=instance;
+ instance->base_data=reflection_probe;
+
+ reflection_probe->instance=VSG::scene_render->reflection_probe_instance_create(p_base);
+ } break;
}
@@ -607,6 +669,12 @@ void VisualServerScene::instance_set_scenario(RID p_instance, RID p_scenario){
light->D=NULL;
}
} break;
+ case VS::INSTANCE_REFLECTION_PROBE: {
+
+ InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData*>(instance->base_data);
+ VSG::scene_render->reflection_probe_release_atlas_index(reflection_probe->instance);
+ } break;
+
}
instance->scenario=NULL;
@@ -876,6 +944,15 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
}
+ if (p_instance->base_type == VS::INSTANCE_REFLECTION_PROBE) {
+
+ InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData*>(p_instance->base_data);
+
+ VSG::scene_render->reflection_probe_instance_set_transform( reflection_probe->instance, p_instance->transform );
+ reflection_probe->reflection_dirty=true;
+
+ }
+
if (p_instance->aabb.has_no_surface())
return;
@@ -970,7 +1047,7 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
uint32_t pairable_mask=0;
bool pairable=false;
- if (p_instance->base_type == VS::INSTANCE_LIGHT) {
+ if (p_instance->base_type == VS::INSTANCE_LIGHT || p_instance->base_type==VS::INSTANCE_REFLECTION_PROBE) {
pairable_mask=p_instance->visible?VS::INSTANCE_GEOMETRY_MASK:0;
pairable=true;
@@ -1072,6 +1149,12 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
new_aabb = VSG::storage->light_get_aabb(p_instance->base);
} break;
+ case VisualServer::INSTANCE_REFLECTION_PROBE: {
+
+ new_aabb = VSG::storage->reflection_probe_get_aabb(p_instance->base);
+
+ } break;
+
#if 0
case VisualServer::INSTANCE_ROOM: {
@@ -1129,7 +1212,7 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
-void VisualServerScene::_light_instance_update_shadow(Instance *p_instance,Camera* p_camera,RID p_shadow_atlas,Scenario* p_scenario,Size2 p_viewport_rect) {
+void VisualServerScene::_light_instance_update_shadow(Instance *p_instance,const Transform p_cam_transform,const CameraMatrix& p_cam_projection,bool p_cam_orthogonal,RID p_shadow_atlas,Scenario* p_scenario) {
InstanceLightData * light = static_cast<InstanceLightData*>(p_instance->base_data);
@@ -1138,14 +1221,14 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance,Camer
case VS::LIGHT_DIRECTIONAL: {
- float max_distance = p_camera->zfar;
+ float max_distance =p_cam_projection.get_z_far();
float shadow_max = VSG::storage->light_get_param(p_instance->base,VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE);
if (shadow_max>0) {
max_distance=MIN(shadow_max,max_distance);
}
- max_distance=MAX(max_distance,p_camera->znear+0.001);
+ max_distance=MAX(max_distance,p_cam_projection.get_z_near()+0.001);
- float range = max_distance-p_camera->znear;
+ float range = max_distance-p_cam_projection.get_z_near();
int splits=0;
switch(VSG::storage->light_directional_get_shadow_mode(p_instance->base)) {
@@ -1156,9 +1239,9 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance,Camer
float distances[5];
- distances[0]=p_camera->znear;
+ distances[0]=p_cam_projection.get_z_near();
for(int i=0;i<splits;i++) {
- distances[i+1]=p_camera->znear+VSG::storage->light_get_param(p_instance->base,VS::LightParam(VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET+i))*range;
+ distances[i+1]=p_cam_projection.get_z_near()+VSG::storage->light_get_param(p_instance->base,VS::LightParam(VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET+i))*range;
};
distances[splits]=max_distance;
@@ -1172,38 +1255,24 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance,Camer
// setup a camera matrix for that range!
CameraMatrix camera_matrix;
- switch(p_camera->type) {
-
- case Camera::ORTHOGONAL: {
-
- camera_matrix.set_orthogonal(
- p_camera->size,
- p_viewport_rect.width / p_viewport_rect.height,
- distances[(i==0 || !overlap )?i:i-1],
- distances[i+1],
- p_camera->vaspect
-
- );
- } break;
- case Camera::PERSPECTIVE: {
+ float aspect = p_cam_projection.get_aspect();
- camera_matrix.set_perspective(
- p_camera->fov,
- p_viewport_rect.width / (float)p_viewport_rect.height,
- distances[(i==0 || !overlap )?i:i-1],
- distances[i+1],
- p_camera->vaspect
+ if (p_cam_orthogonal) {
- );
+ float w,h;
+ p_cam_projection.get_viewport_size(w,h);
+ camera_matrix.set_orthogonal(w,aspect,distances[(i==0 || !overlap )?i:i-1],distances[i+1],false);
+ } else {
- } break;
+ float fov = p_cam_projection.get_fov();
+ camera_matrix.set_perspective(fov,aspect,distances[(i==0 || !overlap )?i:i-1],distances[i+1],false);
}
//obtain the frustum endpoints
Vector3 endpoints[8]; // frustum plane endpoints
- bool res = camera_matrix.get_endpoints(p_camera->transform,endpoints);
+ bool res = camera_matrix.get_endpoints(p_cam_transform,endpoints);
ERR_CONTINUE(!res);
// obtain the light frustm ranges (given endpoints)
@@ -1459,8 +1528,8 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance,Camer
float angle = VSG::storage->light_get_param( p_instance->base, VS::LIGHT_PARAM_SPOT_ANGLE);
CameraMatrix cm;
- cm.set_perspective( 90, 1.0, 0.01, radius );
- print_line("perspective: "+cm);
+ cm.set_perspective( angle, 1.0, 0.01, radius );
+
Vector<Plane> planes = cm.get_projection_planes(p_instance->transform);
int cull_count = p_scenario->octree.cull_convex(planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,VS::INSTANCE_GEOMETRY_MASK);
@@ -1477,7 +1546,6 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance,Camer
}
- print_line("MOMONGO");
VSG::scene_render->light_instance_set_shadow_transform(light->instance,cm,p_instance->transform,radius,0,0);
VSG::scene_render->render_shadow(light->instance,p_shadow_atlas,0,(RasterizerScene::InstanceBase**)instance_shadow_cull_result,cull_count);
@@ -1487,26 +1555,13 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance,Camer
}
-
-
-
void VisualServerScene::render_camera(RID p_camera, RID p_scenario,Size2 p_viewport_size,RID p_shadow_atlas) {
-
Camera *camera = camera_owner.getornull(p_camera);
ERR_FAIL_COND(!camera);
- Scenario *scenario = scenario_owner.getornull(p_scenario);
-
- render_pass++;
- uint32_t camera_layer_mask=camera->visible_layers;
-
- VSG::scene_render->set_scene_pass(render_pass);
-
-
/* STEP 1 - SETUP CAMERA */
CameraMatrix camera_matrix;
- Transform camera_inverse_xform = camera->transform.affine_inverse();
bool ortho=false;
@@ -1538,16 +1593,36 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario,Size2 p_viewp
} break;
}
+ _render_scene(camera->transform,camera_matrix,ortho,camera->env,camera->visible_layers,p_scenario,p_shadow_atlas,RID(),-1);
+
+}
+
+
+void VisualServerScene::_render_scene(const Transform p_cam_transform,const CameraMatrix& p_cam_projection,bool p_cam_orthogonal,RID p_force_environment,uint32_t p_visible_layers, RID p_scenario,RID p_shadow_atlas,RID p_reflection_probe,int p_reflection_probe_pass) {
+
+
+
+ Scenario *scenario = scenario_owner.getornull(p_scenario);
+
+ render_pass++;
+ uint32_t camera_layer_mask=p_visible_layers;
+
+ VSG::scene_render->set_scene_pass(render_pass);
+
// rasterizer->set_camera(camera->transform, camera_matrix,ortho);
- Vector<Plane> planes = camera_matrix.get_projection_planes(camera->transform);
+ Vector<Plane> planes = p_cam_projection.get_projection_planes(p_cam_transform);
- Plane near_plane(camera->transform.origin,-camera->transform.basis.get_axis(2).normalized());
+ Plane near_plane(p_cam_transform.origin,-p_cam_transform.basis.get_axis(2).normalized());
+ float z_far = p_cam_projection.get_z_far();
/* STEP 2 - CULL */
int cull_count = scenario->octree.cull_convex(planes,instance_cull_result,MAX_INSTANCE_CULL);
light_cull_count=0;
+
+ reflection_probe_cull_count=0;
+
// light_samplers_culled=0;
/* print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0));
@@ -1649,7 +1724,6 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario,Size2 p_viewp
bool keep=false;
-
if ((camera_layer_mask&ins->layer_mask)==0) {
//failure
@@ -1673,6 +1747,36 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario,Size2 p_viewp
}
+ } else if (ins->base_type==VS::INSTANCE_REFLECTION_PROBE && ins->visible) {
+
+
+ if (ins->visible && reflection_probe_cull_count<MAX_REFLECTION_PROBES_CULLED) {
+
+ InstanceReflectionProbeData * reflection_probe = static_cast<InstanceReflectionProbeData*>(ins->base_data);
+
+ if (p_reflection_probe!=reflection_probe->instance) {
+ //avoid entering The Matrix
+
+ if (!reflection_probe->geometries.empty()) {
+ //do not add this light if no geometry is affected by it..
+
+ if (reflection_probe->reflection_dirty || VSG::scene_render->reflection_probe_instance_needs_redraw(reflection_probe->instance)) {
+ if (!reflection_probe->update_list.in_list()) {
+ reflection_probe->render_step=0;
+ reflection_probe_render_list.add(&reflection_probe->update_list);
+ }
+
+ reflection_probe->reflection_dirty=false;
+ }
+
+ if (VSG::scene_render->reflection_probe_instance_has_reflection(reflection_probe->instance)) {
+ reflection_probe_instance_cull_result[reflection_probe_cull_count]=reflection_probe->instance;
+ reflection_probe_cull_count++;
+ }
+
+ }
+ }
+ }
} else if ((1<<ins->base_type)&VS::INSTANCE_GEOMETRY_MASK && ins->visible && ins->cast_shadows!=VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
@@ -1746,6 +1850,7 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario,Size2 p_viewp
InstanceGeometryData * geom = static_cast<InstanceGeometryData*>(ins->base_data);
+
if (geom->lighting_dirty) {
int l=0;
//only called when lights AABB enter/exit this geometry
@@ -1761,7 +1866,23 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario,Size2 p_viewp
geom->lighting_dirty=false;
}
+ if (geom->reflection_dirty) {
+ int l=0;
+ //only called when reflection probe AABB enter/exit this geometry
+ ins->reflection_probe_instances.resize(geom->reflection_probes.size());
+
+ for (List<Instance*>::Element *E=geom->reflection_probes.front();E;E=E->next()) {
+
+ InstanceReflectionProbeData * reflection_probe = static_cast<InstanceReflectionProbeData*>(E->get()->base_data);
+
+ ins->reflection_probe_instances[l++]=reflection_probe->instance;
+ }
+
+ geom->reflection_dirty=false;
+ }
+
ins->depth = near_plane.distance_to(ins->transform.origin);
+ ins->depth_layer=CLAMP(int(ins->depth*8/z_far),0,7);
}
@@ -1803,7 +1924,7 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario,Size2 p_viewp
//check shadow..
- if (light && VSG::storage->light_has_shadow(E->get()->base)) {
+ if (light && p_shadow_atlas.is_valid() && VSG::storage->light_has_shadow(E->get()->base)) {
lights_with_shadow[directional_shadow_count++]=E->get();
}
@@ -1817,7 +1938,7 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario,Size2 p_viewp
for(int i=0;i<directional_shadow_count;i++) {
- _light_instance_update_shadow(lights_with_shadow[i],camera,p_shadow_atlas,scenario,p_viewport_size);
+ _light_instance_update_shadow(lights_with_shadow[i],p_cam_transform,p_cam_projection,p_cam_orthogonal,p_shadow_atlas,scenario);
}
}
@@ -1841,12 +1962,12 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario,Size2 p_viewp
{ //compute coverage
- Transform cam_xf = camera->transform;
- float zn = camera_matrix.get_z_near();
+ Transform cam_xf = p_cam_transform;
+ float zn = p_cam_projection.get_z_near();
Plane p (cam_xf.origin + cam_xf.basis.get_axis(2) * -zn, -cam_xf.basis.get_axis(2) ); //camera near plane
float vp_w,vp_h; //near plane size in screen coordinates
- camera_matrix.get_viewport_size(vp_w,vp_h);
+ p_cam_projection.get_viewport_size(vp_w,vp_h);
switch(VSG::storage->light_get_type(ins->base)) {
@@ -1861,7 +1982,7 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario,Size2 p_viewp
ins->transform.origin+cam_xf.basis.get_axis(0)*radius
};
- if (!ortho) {
+ if (!p_cam_orthogonal) {
//if using perspetive, map them to near plane
for(int j=0;j<2;j++) {
if (p.distance_to(points[j]) < 0 ) {
@@ -1895,7 +2016,7 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario,Size2 p_viewp
base+cam_xf.basis.get_axis(0)*w
};
- if (!ortho) {
+ if (!p_cam_orthogonal) {
//if using perspetive, map them to near plane
for(int j=0;j<2;j++) {
if (p.distance_to(points[j]) < 0 ) {
@@ -1933,7 +2054,7 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario,Size2 p_viewp
if (redraw) {
//must redraw!
- _light_instance_update_shadow(ins,camera,p_shadow_atlas,scenario,p_viewport_size);
+ _light_instance_update_shadow(ins,p_cam_transform,p_cam_projection,p_cam_orthogonal,p_shadow_atlas,scenario);
}
}
@@ -1942,8 +2063,8 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario,Size2 p_viewp
/* ENVIRONMENT */
RID environment;
- if (camera->env.is_valid()) //camera has more environment priority
- environment=camera->env;
+ if (p_force_environment.is_valid()) //camera has more environment priority
+ environment=p_force_environment;
else if (scenario->environment.is_valid())
environment=scenario->environment;
else
@@ -1964,45 +2085,129 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario,Size2 p_viewp
#endif
/* STEP 7 - PROCESS GEOMETRY AND DRAW SCENE*/
-#if 0
- // add lights
+ VSG::scene_render->render_scene(p_cam_transform, p_cam_projection,p_cam_orthogonal,(RasterizerScene::InstanceBase**)instance_cull_result,cull_count,light_instance_cull_result,light_cull_count+directional_light_count,reflection_probe_instance_cull_result,reflection_probe_cull_count,environment,p_shadow_atlas,scenario->reflection_atlas,p_reflection_probe,p_reflection_probe_pass);
- {
- List<RID>::Element *E=p_scenario->directional_lights.front();
+}
- for(;E;E=E->next()) {
- Instance *light = E->get().is_valid()?instance_owner.get(E->get()):NULL;
+bool VisualServerScene::_render_probe_step(Instance* p_instance,int p_step) {
- ERR_CONTINUE(!light);
- if (!light->light_info->enabled)
- continue;
+ InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData*>(p_instance->base_data);
+ Scenario *scenario = p_instance->scenario;
+ ERR_FAIL_COND_V(!scenario,true);
- rasterizer->add_light(light->light_info->instance);
- light->light_info->last_add_pass=render_pass;
+ if (p_step==0) {
+
+ if (!VSG::scene_render->reflection_probe_instance_begin_render(reflection_probe->instance,scenario->reflection_atlas)) {
+ return true; //sorry, all full :(
}
+ }
- for (int i=0;i<light_cull_count;i++) {
+ if (p_step>=0 && p_step<6) {
- Instance *ins = light_cull_result[i];
- rasterizer->add_light(ins->light_info->instance);
- ins->light_info->last_add_pass=render_pass;
+ static const Vector3 view_normals[6]={
+ Vector3(-1, 0, 0),
+ Vector3(+1, 0, 0),
+ Vector3( 0,-1, 0),
+ Vector3( 0,+1, 0),
+ Vector3( 0, 0,-1),
+ Vector3( 0, 0,+1)
+ };
+
+ Vector3 extents = VSG::storage->reflection_probe_get_extents(p_instance->base);
+ Vector3 origin_offset = VSG::storage->reflection_probe_get_origin_offset(p_instance->base);
+ float max_distance = VSG::storage->reflection_probe_get_origin_max_distance(p_instance->base);
+
+
+ Vector3 edge = view_normals[p_step]*extents;
+ float distance = ABS(view_normals[p_step].dot(edge)-view_normals[p_step].dot(origin_offset)); //distance from origin offset to actual view distance limit
+
+ max_distance = MAX(max_distance,distance);
+
+
+ //render cubemap side
+ CameraMatrix cm;
+ cm.set_perspective(90,1,0.01,max_distance);
+
+
+ static const Vector3 view_up[6]={
+ Vector3( 0,-1, 0),
+ Vector3( 0,-1, 0),
+ Vector3( 0, 0,-1),
+ Vector3( 0, 0,+1),
+ Vector3( 0,-1, 0),
+ Vector3( 0,-1, 0)
+ };
+
+ Transform local_view;
+ local_view.set_look_at(origin_offset,origin_offset+view_normals[p_step],view_up[p_step]);
+
+ Transform xform = p_instance->transform * local_view;
+
+ RID shadow_atlas;
+
+ if (VSG::storage->reflection_probe_renders_shadows(p_instance->base)) {
+
+ shadow_atlas=scenario->reflection_probe_shadow_atlas;
}
+
+ _render_scene(xform,cm,false,RID(),VSG::storage->reflection_probe_get_cull_mask(p_instance->base),p_instance->scenario->self,shadow_atlas,reflection_probe->instance,p_step);
+
+ } else {
+ //do roughness postprocess step until it belives it's done
+ return VSG::scene_render->reflection_probe_instance_postprocess_step(reflection_probe->instance);
}
- // add geometry
-#endif
+ return false;
+}
- VSG::scene_render->render_scene(camera->transform, camera_matrix,ortho,(RasterizerScene::InstanceBase**)instance_cull_result,cull_count,light_instance_cull_result,light_cull_count+directional_light_count,environment,p_shadow_atlas);
+void VisualServerScene::render_probes() {
-}
+ SelfList<InstanceReflectionProbeData> *probe = reflection_probe_render_list.first();
+ bool busy=false;
+ while(probe) {
-void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
+ SelfList<InstanceReflectionProbeData> *next=probe->next();
+ RID base = probe->self()->owner->base;
+ switch(VSG::storage->reflection_probe_get_update_mode(base)) {
+
+ case VS::REFLECTION_PROBE_UPDATE_ONCE: {
+ if (busy) //already rendering something
+ break;
+
+ bool done = _render_probe_step(probe->self()->owner,probe->self()->render_step);
+ if (done) {
+ reflection_probe_render_list.remove(probe);
+ } else {
+ probe->self()->render_step++;
+ }
+
+ busy=true; //do not render another one of this kind
+ } break;
+ case VS::REFLECTION_PROBE_UPDATE_ALWAYS: {
+
+ int step=0;
+ bool done=false;
+ while(!done) {
+ done = _render_probe_step(probe->self()->owner,step);
+ step++;
+ }
+
+ reflection_probe_render_list.remove(probe);
+ } break;
+
+ }
+
+ probe=next;
+ }
+}
+
+void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
if (p_instance->update_aabb)
_update_instance_aabb(p_instance);
@@ -2114,7 +2319,8 @@ bool VisualServerScene::free(RID p_rid) {
while(scenario->instances.first()) {
instance_set_scenario(scenario->instances.first()->self()->self,RID());
}
-
+ VSG::scene_render->free(scenario->reflection_probe_shadow_atlas);
+ VSG::scene_render->free(scenario->reflection_atlas);
scenario_owner.free(p_rid);
memdelete(scenario);
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index e4f06fee64..0eaad45c97 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -16,8 +16,9 @@ public:
MAX_INSTANCE_CULL=65536,
MAX_LIGHTS_CULLED=4096,
+ MAX_REFLECTION_PROBES_CULLED=4096,
MAX_ROOM_CULL=32,
- MAX_EXTERIOR_PORTALS=128,
+ MAX_EXTERIOR_PORTALS=128,
};
uint64_t render_pass;
@@ -156,6 +157,9 @@ public:
List<Instance*> directional_lights;
RID environment;
RID fallback_environment;
+ RID reflection_probe_shadow_atlas;
+ RID reflection_atlas;
+
SelfList<Instance>::List instances;
@@ -172,6 +176,7 @@ public:
virtual void scenario_set_debug(RID p_scenario,VS::ScenarioDebugMode p_debug_mode);
virtual void scenario_set_environment(RID p_scenario, RID p_environment);
virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment);
+ virtual void scenario_set_reflection_atlas_size(RID p_scenario, int p_size,int p_subdiv);
/* INSTANCING API */
@@ -288,13 +293,43 @@ public:
bool lighting_dirty;
bool can_cast_shadows;
+ List<Instance*> reflection_probes;
+ bool reflection_dirty;
+
InstanceGeometryData() {
lighting_dirty=false;
+ reflection_dirty=true;
can_cast_shadows=true;
}
};
+ struct InstanceReflectionProbeData : public InstanceBaseData {
+
+
+ Instance *owner;
+
+ struct PairInfo {
+ List<Instance*>::Element *L; //light iterator in geometry
+ Instance *geometry;
+ };
+ List<PairInfo> geometries;
+
+
+ RID instance;
+ bool reflection_dirty;
+ SelfList<InstanceReflectionProbeData> update_list;
+
+ int render_step;
+
+ InstanceReflectionProbeData() : update_list(this) {
+
+ reflection_dirty=true;
+ render_step=-1;
+ }
+ };
+
+ SelfList<InstanceReflectionProbeData>::List reflection_probe_render_list;
struct InstanceLightData : public InstanceBaseData {
@@ -325,6 +360,8 @@ public:
Instance *light_cull_result[MAX_LIGHTS_CULLED];
RID light_instance_cull_result[MAX_LIGHTS_CULLED];
int light_cull_count;
+ RID reflection_probe_instance_cull_result[MAX_REFLECTION_PROBES_CULLED];
+ int reflection_probe_cull_count;
RID_Owner<Instance> instance_owner;
@@ -366,10 +403,15 @@ public:
_FORCE_INLINE_ void _update_instance_aabb(Instance *p_instance);
_FORCE_INLINE_ void _update_dirty_instance(Instance *p_instance);
- _FORCE_INLINE_ void _light_instance_update_shadow(Instance *p_instance,Camera* p_camera,RID p_shadow_atlas,Scenario* p_scenario,Size2 p_viewport_rect);
+ _FORCE_INLINE_ void _light_instance_update_shadow(Instance *p_instance,const Transform p_cam_transform,const CameraMatrix& p_cam_projection,bool p_cam_orthogonal,RID p_shadow_atlas,Scenario* p_scenario);
- void render_camera(RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas);
+ void _render_scene(const Transform p_cam_transform, const CameraMatrix& p_cam_projection, bool p_cam_orthogonal, RID p_force_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass);
+
+ void render_camera(RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas);
void update_dirty_instances();
+
+ bool _render_probe_step(Instance* p_instance,int p_step);
+ void render_probes();
bool free(RID p_rid);
VisualServerScene();
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index 18742aa21d..fa2c461f36 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -520,26 +520,29 @@ void VisualServerViewport::viewport_set_shadow_atlas_quadrant_subdivision(RID p_
bool VisualServerViewport::free(RID p_rid) {
- Viewport * viewport = viewport_owner.getornull(p_rid);
- if (!viewport)
- return false;
+ if (viewport_owner.owns(p_rid)) {
+ Viewport * viewport = viewport_owner.getornull(p_rid);
- VSG::storage->free( viewport->render_target );
- VSG::scene_render->free( viewport->shadow_atlas );
- while(viewport->canvas_map.front()) {
- viewport_remove_canvas(p_rid,viewport->canvas_map.front()->key());
- }
+ VSG::storage->free( viewport->render_target );
+ VSG::scene_render->free( viewport->shadow_atlas );
+
+ while(viewport->canvas_map.front()) {
+ viewport_remove_canvas(p_rid,viewport->canvas_map.front()->key());
+ }
- viewport_set_scenario(p_rid,RID());
- active_viewports.erase(viewport);
+ viewport_set_scenario(p_rid,RID());
+ active_viewports.erase(viewport);
+
+ viewport_owner.free(p_rid);
+ memdelete(viewport);
- viewport_owner.free(p_rid);
- memdelete(viewport);
+ return true;
+ }
- return true;
+ return false;
}
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 148d090a07..5e318a4fe8 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -127,8 +127,6 @@ public:
virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable)=0;
- virtual RID texture_create_radiance_cubemap(RID p_source,int p_resolution=-1) const=0;
-
struct TextureInfo {
RID texture;
Size2 size;
@@ -139,6 +137,10 @@ public:
virtual void texture_debug_usage(List<TextureInfo> *r_info)=0;
+ /* SKYBOX API */
+
+ virtual RID skybox_create()=0;
+ virtual void skybox_set_texture(RID p_skybox,RID p_cube_map,int p_radiance_size)=0;
/* SHADER API */
@@ -406,14 +408,23 @@ public:
virtual RID reflection_probe_create()=0;
+ enum ReflectionProbeUpdateMode {
+ REFLECTION_PROBE_UPDATE_ONCE,
+ REFLECTION_PROBE_UPDATE_ALWAYS,
+ };
+
+
+ virtual void reflection_probe_set_update_mode(RID p_probe, ReflectionProbeUpdateMode p_mode)=0;
virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity)=0;
- virtual void reflection_probe_set_clip(RID p_probe, float p_near, float p_far)=0;
- virtual void reflection_probe_set_min_blend_distance(RID p_probe, float p_distance)=0;
+ virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color& p_color)=0;
+ virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy)=0;
+ virtual void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib)=0;
+ virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance)=0;
virtual void reflection_probe_set_extents(RID p_probe, const Vector3& p_extents)=0;
virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3& p_offset)=0;
- virtual void reflection_probe_set_enable_parallax_correction(RID p_probe, bool p_enable)=0;
- virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution)=0;
- virtual void reflection_probe_set_hide_skybox(RID p_probe, bool p_hide)=0;
+ virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable)=0;
+ virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable)=0;
+ virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable)=0;
virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers)=0;
@@ -514,7 +525,7 @@ public:
};
virtual void environment_set_background(RID p_env,EnvironmentBG p_bg)=0;
- virtual void environment_set_skybox(RID p_env,RID p_skybox,int p_radiance_size)=0;
+ virtual void environment_set_skybox(RID p_env,RID p_skybox)=0;
virtual void environment_set_skybox_scale(RID p_env,float p_scale)=0;
virtual void environment_set_bg_color(RID p_env,const Color& p_color)=0;
virtual void environment_set_bg_energy(RID p_env,float p_energy)=0;
@@ -563,6 +574,7 @@ public:
virtual void scenario_set_debug(RID p_scenario,ScenarioDebugMode p_debug_mode)=0;
virtual void scenario_set_environment(RID p_scenario, RID p_environment)=0;
+ virtual void scenario_set_reflection_atlas_size(RID p_scenario, int p_size,int p_subdiv)=0;
virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment)=0;
diff --git a/tools/editor/spatial_editor_gizmos.cpp b/tools/editor/spatial_editor_gizmos.cpp
index cdd56bbac5..a4a1aaedf0 100644
--- a/tools/editor/spatial_editor_gizmos.cpp
+++ b/tools/editor/spatial_editor_gizmos.cpp
@@ -245,6 +245,7 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_bi
Array a;
a.resize(VS::ARRAY_MAX);
a[VS::ARRAY_VERTEX]=p_handles;
+ print_line("handles?: "+itos(p_handles.size()));
DVector<Color> colors;
{
colors.resize(p_handles.size());
@@ -2238,6 +2239,164 @@ VisibilityNotifierGizmo::VisibilityNotifierGizmo(VisibilityNotifier* p_notifier)
////////
+///
+
+
+String ReflectionProbeGizmo::get_handle_name(int p_idx) const {
+
+ switch(p_idx) {
+ case 0: return "Extents X";
+ case 1: return "Extents Y";
+ case 2: return "Extents Z";
+ case 3: return "Origin X";
+ case 4: return "Origin Y";
+ case 5: return "Origin Z";
+ }
+
+ return "";
+}
+Variant ReflectionProbeGizmo::get_handle_value(int p_idx) const{
+
+ return AABB(probe->get_extents(),probe->get_origin_offset());
+}
+void ReflectionProbeGizmo::set_handle(int p_idx,Camera *p_camera, const Point2& p_point){
+
+ Transform gt = probe->get_global_transform();
+ //gt.orthonormalize();
+ Transform gi = gt.affine_inverse();
+
+
+ if (p_idx<3) {
+ Vector3 extents = probe->get_extents();
+
+ Vector3 ray_from = p_camera->project_ray_origin(p_point);
+ Vector3 ray_dir = p_camera->project_ray_normal(p_point);
+
+ Vector3 sg[2]={gi.xform(ray_from),gi.xform(ray_from+ray_dir*16384)};
+
+ Vector3 axis;
+ axis[p_idx]=1.0;
+
+ Vector3 ra,rb;
+ Geometry::get_closest_points_between_segments(Vector3(),axis*16384,sg[0],sg[1],ra,rb);
+ float d = ra[p_idx];
+ if (d<0.001)
+ d=0.001;
+
+ extents[p_idx]=d;
+ probe->set_extents(extents);
+ } else {
+
+ p_idx-=3;
+
+ Vector3 origin = probe->get_origin_offset();
+ origin[p_idx]=0;
+
+ Vector3 ray_from = p_camera->project_ray_origin(p_point);
+ Vector3 ray_dir = p_camera->project_ray_normal(p_point);
+
+ Vector3 sg[2]={gi.xform(ray_from),gi.xform(ray_from+ray_dir*16384)};
+
+ Vector3 axis;
+ axis[p_idx]=1.0;
+
+ Vector3 ra,rb;
+ Geometry::get_closest_points_between_segments(origin-axis*16384,origin+axis*16384,sg[0],sg[1],ra,rb);
+ float d = ra[p_idx];
+ d+=0.25;
+
+ origin[p_idx]=d;
+ probe->set_origin_offset(origin);
+
+ }
+}
+
+void ReflectionProbeGizmo::commit_handle(int p_idx,const Variant& p_restore,bool p_cancel){
+
+ AABB restore = p_restore;
+
+ if (p_cancel) {
+ probe->set_extents(restore.pos);
+ probe->set_origin_offset(restore.size);
+ return;
+ }
+
+ UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Change Probe Extents"));
+ ur->add_do_method(probe,"set_extents",probe->get_extents());
+ ur->add_do_method(probe,"set_origin_offset",probe->get_origin_offset());
+ ur->add_undo_method(probe,"set_extents",restore.pos);
+ ur->add_undo_method(probe,"set_origin_offset",restore.size);
+ ur->commit_action();
+
+}
+
+void ReflectionProbeGizmo::redraw(){
+
+ clear();
+
+ Vector<Vector3> lines;
+ Vector<Vector3> internal_lines;
+ Vector3 extents = probe->get_extents();
+
+ AABB aabb;
+ aabb.pos=-extents;
+ aabb.size=extents*2;
+
+ for(int i=0;i<12;i++) {
+ Vector3 a,b;
+ aabb.get_edge(i,a,b);
+ lines.push_back(a);
+ lines.push_back(b);
+ }
+
+ for(int i=0;i<8;i++) {
+ Vector3 ep = aabb.get_endpoint(i);
+ internal_lines.push_back(probe->get_origin_offset());
+ internal_lines.push_back(ep);
+
+
+ }
+
+ Vector<Vector3> handles;
+
+
+ for(int i=0;i<3;i++) {
+
+ Vector3 ax;
+ ax[i]=aabb.pos[i]+aabb.size[i];
+ handles.push_back(ax);
+ }
+
+ for(int i=0;i<3;i++) {
+
+
+ Vector3 orig_handle=probe->get_origin_offset();
+ orig_handle[i]-=0.25;
+ lines.push_back(orig_handle);
+ handles.push_back(orig_handle);
+
+ orig_handle[i]+=0.5;
+ lines.push_back(orig_handle);
+ }
+
+ add_lines(lines,SpatialEditorGizmos::singleton->reflection_probe_material);
+ add_lines(internal_lines,SpatialEditorGizmos::singleton->reflection_probe_material_internal);
+ //add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05);
+ add_collision_segments(lines);
+ add_handles(handles);
+
+}
+ReflectionProbeGizmo::ReflectionProbeGizmo(ReflectionProbe* p_probe){
+
+ probe=p_probe;
+ set_spatial_node(p_probe);
+}
+
+////////
+
+
+
void NavigationMeshSpatialGizmo::redraw() {
@@ -2929,6 +3088,12 @@ Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) {
return misg;
}
+ if (p_spatial->cast_to<ReflectionProbe>()) {
+
+ Ref<ReflectionProbeGizmo> misg = memnew( ReflectionProbeGizmo(p_spatial->cast_to<ReflectionProbe>()) );
+ return misg;
+ }
+
if (p_spatial->cast_to<VehicleWheel>()) {
Ref<VehicleWheelSpatialGizmo> misg = memnew( VehicleWheelSpatialGizmo(p_spatial->cast_to<VehicleWheel>()) );
@@ -3132,6 +3297,8 @@ SpatialEditorGizmos::SpatialEditorGizmos() {
raycast_material = create_line_material(Color(1.0,0.8,0.6));
car_wheel_material = create_line_material(Color(0.6,0.8,1.0));
visibility_notifier_material = create_line_material(Color(1.0,0.5,1.0));
+ reflection_probe_material = create_line_material(Color(0.5,1.0,0.7));
+ reflection_probe_material_internal = create_line_material(Color(0.3,0.8,0.5,0.4));
joint_material = create_line_material(Color(0.6,0.8,1.0));
stream_player_icon = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ));
diff --git a/tools/editor/spatial_editor_gizmos.h b/tools/editor/spatial_editor_gizmos.h
index 2c0033cdca..2cc1a7eab8 100644
--- a/tools/editor/spatial_editor_gizmos.h
+++ b/tools/editor/spatial_editor_gizmos.h
@@ -45,6 +45,7 @@
#include "scene/3d/portal.h"
#include "scene/3d/ray_cast.h"
#include "scene/3d/navigation_mesh.h"
+#include "scene/3d/reflection_probe.h"
#include "scene/3d/vehicle_body.h"
#include "scene/3d/collision_polygon.h"
@@ -307,6 +308,25 @@ public:
};
+class ReflectionProbeGizmo : public EditorSpatialGizmo {
+
+ OBJ_TYPE(ReflectionProbeGizmo ,EditorSpatialGizmo);
+
+
+ ReflectionProbe* probe;
+
+public:
+
+ virtual String get_handle_name(int p_idx) const;
+ virtual Variant get_handle_value(int p_idx) const;
+ virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
+ virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
+
+ void redraw();
+ ReflectionProbeGizmo(ReflectionProbe* p_notifier=NULL);
+
+};
+
class CollisionShapeSpatialGizmo : public EditorSpatialGizmo {
@@ -339,6 +359,7 @@ public:
};
+
class RayCastSpatialGizmo : public EditorSpatialGizmo {
OBJ_TYPE(RayCastSpatialGizmo,EditorSpatialGizmo);
@@ -473,6 +494,8 @@ public:
Ref<FixedSpatialMaterial> light_material_directional_icon;
Ref<FixedSpatialMaterial> camera_material;
Ref<FixedSpatialMaterial> skeleton_material;
+ Ref<FixedSpatialMaterial> reflection_probe_material;
+ Ref<FixedSpatialMaterial> reflection_probe_material_internal;
Ref<FixedSpatialMaterial> room_material;
Ref<FixedSpatialMaterial> portal_material;
Ref<FixedSpatialMaterial> raycast_material;