summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--SConstruct1
-rw-r--r--doc/classes/AnimatableBody2D.xml2
-rw-r--r--doc/classes/AnimatableBody3D.xml2
-rw-r--r--editor/editor_spin_slider.cpp55
-rw-r--r--editor/editor_spin_slider.h1
-rw-r--r--methods.py11
-rw-r--r--modules/raycast/SCsub1
-rw-r--r--scene/2d/physics_body_2d.h2
-rw-r--r--scene/3d/physics_body_3d.h2
-rw-r--r--scene/gui/tree.cpp2
-rw-r--r--scene/resources/texture.cpp8
-rw-r--r--scene/resources/texture.h2
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp7
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h1
14 files changed, 87 insertions, 10 deletions
diff --git a/SConstruct b/SConstruct
index b6c98eea77..b539dc59b7 100644
--- a/SConstruct
+++ b/SConstruct
@@ -91,6 +91,7 @@ env_base.__class__.add_program = methods.add_program
env_base.__class__.CommandNoCache = methods.CommandNoCache
env_base.__class__.Run = methods.Run
env_base.__class__.disable_warnings = methods.disable_warnings
+env_base.__class__.force_optimization_on_debug = methods.force_optimization_on_debug
env_base.__class__.module_check_dependencies = methods.module_check_dependencies
env_base["x86_libtheora_opt_gcc"] = False
diff --git a/doc/classes/AnimatableBody2D.xml b/doc/classes/AnimatableBody2D.xml
index e58f4bd692..bc169cf9c9 100644
--- a/doc/classes/AnimatableBody2D.xml
+++ b/doc/classes/AnimatableBody2D.xml
@@ -11,7 +11,7 @@
<tutorials>
</tutorials>
<members>
- <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false">
+ <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="true">
If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody2D.move_and_collide].
</member>
</members>
diff --git a/doc/classes/AnimatableBody3D.xml b/doc/classes/AnimatableBody3D.xml
index 71a48a5aa6..86cff38c51 100644
--- a/doc/classes/AnimatableBody3D.xml
+++ b/doc/classes/AnimatableBody3D.xml
@@ -14,7 +14,7 @@
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<members>
- <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false">
+ <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="true">
If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody3D.move_and_collide].
</member>
</members>
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index afeba4f6fb..1890814da9 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -191,6 +191,59 @@ void EditorSpinSlider::_grabber_gui_input(const Ref<InputEvent> &p_event) {
}
}
+void EditorSpinSlider::_value_input_gui_input(const Ref<InputEvent> &p_event) {
+ Ref<InputEventKey> k = p_event;
+ if (k.is_valid() && k->is_pressed()) {
+ double step = get_step();
+ double real_step = step;
+ if (step < 1) {
+ double divisor = 1.0 / get_step();
+
+ if (trunc(divisor) == divisor) {
+ step = 1.0;
+ }
+ }
+
+ if (k->is_ctrl_pressed()) {
+ step *= 100.0;
+ } else if (k->is_shift_pressed()) {
+ step *= 10.0;
+ } else if (k->is_alt_pressed()) {
+ step *= 0.1;
+ }
+
+ uint32_t code = k->get_keycode();
+ switch (code) {
+ case KEY_UP: {
+ _evaluate_input_text();
+
+ double last_value = get_value();
+ set_value(last_value + step);
+ double new_value = get_value();
+
+ if (new_value < CLAMP(last_value + step, get_min(), get_max())) {
+ set_value(last_value + real_step);
+ }
+
+ value_input->set_text(get_text_value());
+ } break;
+ case KEY_DOWN: {
+ _evaluate_input_text();
+
+ double last_value = get_value();
+ set_value(last_value - step);
+ double new_value = get_value();
+
+ if (new_value > CLAMP(last_value - step, get_min(), get_max())) {
+ set_value(last_value - real_step);
+ }
+
+ value_input->set_text(get_text_value());
+ } break;
+ }
+ }
+}
+
void EditorSpinSlider::_update_value_input_stylebox() {
if (!value_input) {
return;
@@ -585,11 +638,13 @@ void EditorSpinSlider::_ensure_input_popup() {
value_input_popup->connect("popup_hide", callable_mp(this, &EditorSpinSlider::_value_input_closed));
value_input->connect("text_submitted", callable_mp(this, &EditorSpinSlider::_value_input_submitted));
value_input->connect("focus_exited", callable_mp(this, &EditorSpinSlider::_value_focus_exited));
+ value_input->connect("gui_input", callable_mp(this, &EditorSpinSlider::_value_input_gui_input));
if (is_inside_tree()) {
_update_value_input_stylebox();
}
}
+
EditorSpinSlider::EditorSpinSlider() {
flat = false;
grabbing_spinner_attempt = false;
diff --git a/editor/editor_spin_slider.h b/editor/editor_spin_slider.h
index 1bf8e8eef9..7e10764491 100644
--- a/editor/editor_spin_slider.h
+++ b/editor/editor_spin_slider.h
@@ -71,6 +71,7 @@ class EditorSpinSlider : public Range {
void _value_input_closed();
void _value_input_submitted(const String &);
void _value_focus_exited();
+ void _value_input_gui_input(const Ref<InputEvent> &p_event);
bool hide_slider;
bool flat;
diff --git a/methods.py b/methods.py
index 50b413a0e6..0e71adb40d 100644
--- a/methods.py
+++ b/methods.py
@@ -56,6 +56,17 @@ def disable_warnings(self):
self.Append(CXXFLAGS=["-w"])
+def force_optimization_on_debug(self):
+ # 'self' is the environment
+ if self["target"] != "debug":
+ return
+
+ if self.msvc:
+ self.Append(CCFLAGS=["/O2"])
+ else:
+ self.Append(CCFLAGS=["-O3"])
+
+
def add_module_version_string(self, s):
self.module_version_string += "." + s
diff --git a/modules/raycast/SCsub b/modules/raycast/SCsub
index 1fdc8fe1b3..4820cf7608 100644
--- a/modules/raycast/SCsub
+++ b/modules/raycast/SCsub
@@ -79,6 +79,7 @@ if env["builtin_embree"]:
env.Append(LIBS=["psapi"])
env_thirdparty = env_raycast.Clone()
+ env_thirdparty.force_optimization_on_debug()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 3836fc4b62..ac1a1357f1 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -92,7 +92,7 @@ class AnimatableBody2D : public StaticBody2D {
GDCLASS(AnimatableBody2D, StaticBody2D);
private:
- bool sync_to_physics = false;
+ bool sync_to_physics = true;
Transform2D last_valid_transform;
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 96f3d7d747..942fcc44c5 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -105,7 +105,7 @@ private:
Vector3 linear_velocity;
Vector3 angular_velocity;
- bool sync_to_physics = false;
+ bool sync_to_physics = true;
Transform3D last_valid_transform;
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index c534ee7f95..7d7596635c 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -4043,7 +4043,7 @@ int Tree::get_column_minimum_width(int p_column) const {
// Check if the visible title of the column is wider.
if (show_column_titles) {
- min_width = MAX(cache.font->get_string_size(columns[p_column].title).width, min_width);
+ min_width = MAX(cache.font->get_string_size(columns[p_column].title).width + cache.bg->get_margin(SIDE_LEFT) + cache.bg->get_margin(SIDE_RIGHT), min_width);
}
if (!columns[p_column].clip_content) {
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 3dc32632cc..80cab99373 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1248,6 +1248,14 @@ bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const {
return atlas->is_pixel_opaque(x, y);
}
+Ref<Image> AtlasTexture::get_image() const {
+ if (!atlas.is_valid()) {
+ return Ref<Image>();
+ }
+
+ return atlas->get_image()->get_rect(region);
+}
+
AtlasTexture::AtlasTexture() {}
/////////////////////////////////////////
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 93f4e2de5a..862b9a47a6 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -250,6 +250,8 @@ public:
bool is_pixel_opaque(int p_x, int p_y) const override;
+ virtual Ref<Image> get_image() const override;
+
AtlasTexture();
};
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index ec0d25376f..ed87932762 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -4138,6 +4138,7 @@ void RendererStorageRD::particles_set_use_local_coordinates(RID p_particles, boo
ERR_FAIL_COND(!particles);
particles->use_local_coords = p_enable;
+ particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
}
void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) {
@@ -4352,10 +4353,8 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
total_amount *= particles->trail_bind_poses.size();
}
- Vector<ParticleData> data;
- data.resize(total_amount);
-
Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
+ ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB());
Transform3D inv = particles->emission_transform.affine_inverse();
@@ -4363,7 +4362,7 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
if (buffer.size()) {
bool first = true;
- const ParticleData *particle_data = (const ParticleData *)data.ptr();
+ const ParticleData *particle_data = reinterpret_cast<const ParticleData *>(buffer.ptr());
for (int i = 0; i < total_amount; i++) {
if (particle_data[i].active) {
Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]);
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index 02395a884f..4950b7d5e5 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -621,7 +621,6 @@ private:
float color[4];
float custom[3];
float lifetime;
- uint32_t pad[3];
};
struct ParticlesFrameParams {