diff options
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 38acd0af0a..37f3f96337 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -302,7 +302,7 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const { Vector3 p = Vector3(x * radius * w, y, -z * radius * w); points.push_back(p + Vector3(0.0, 0.5 * height - radius, 0.0)); normals.push_back(p.normalized()); - ADD_TANGENT(z, 0.0, x, 1.0) + ADD_TANGENT(-z, 0.0, -x, 1.0) uvs.push_back(Vector2(u, v * onethird)); point++; @@ -341,7 +341,7 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const { Vector3 p = Vector3(x * radius, y, -z * radius); points.push_back(p); normals.push_back(Vector3(x, 0.0, -z)); - ADD_TANGENT(z, 0.0, x, 1.0) + ADD_TANGENT(-z, 0.0, -x, 1.0) uvs.push_back(Vector2(u, onethird + (v * onethird))); point++; @@ -381,7 +381,7 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const { Vector3 p = Vector3(x * radius * w, y, -z * radius * w); points.push_back(p + Vector3(0.0, -0.5 * height + radius, 0.0)); normals.push_back(p.normalized()); - ADD_TANGENT(z, 0.0, x, 1.0) + ADD_TANGENT(-z, 0.0, -x, 1.0) uvs.push_back(Vector2(u2, twothirds + ((v - 1.0) * onethird))); point++; |