diff options
105 files changed, 1947 insertions, 1703 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index e99e69578c..b798d732d6 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -134,7 +134,7 @@ bool _ResourceLoader::exists(const String &p_path, const String &p_type_hint) { void _ResourceLoader::_bind_methods() { ClassDB::bind_method(D_METHOD("load_threaded_request", "path", "type_hint", "use_sub_threads"), &_ResourceLoader::load_threaded_request, DEFVAL(""), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("load_threaded_get_status", "path", "r_progress"), &_ResourceLoader::load_threaded_get_status, DEFVAL(Array())); + ClassDB::bind_method(D_METHOD("load_threaded_get_status", "path", "progress"), &_ResourceLoader::load_threaded_get_status, DEFVAL(Array())); ClassDB::bind_method(D_METHOD("load_threaded_get", "path"), &_ResourceLoader::load_threaded_get); ClassDB::bind_method(D_METHOD("load", "path", "type_hint", "no_cache"), &_ResourceLoader::load, DEFVAL(""), DEFVAL(false)); @@ -1134,15 +1134,17 @@ String _OS::get_system_dir(SystemDir p_dir) const { return OS::get_singleton()->get_system_dir(OS::SystemDir(p_dir)); } -String _OS::get_scancode_string(uint32_t p_code) const { +String _OS::get_keycode_string(uint32_t p_code) const { return keycode_get_string(p_code); } -bool _OS::is_scancode_unicode(uint32_t p_unicode) const { + +bool _OS::is_keycode_unicode(uint32_t p_unicode) const { return keycode_has_unicode(p_unicode); } -int _OS::find_scancode_from_string(const String &p_code) const { + +int _OS::find_keycode_from_string(const String &p_code) const { return find_keycode(p_code); } @@ -1333,9 +1335,9 @@ void _OS::_bind_methods() { ClassDB::bind_method(D_METHOD("native_video_pause"), &_OS::native_video_pause); ClassDB::bind_method(D_METHOD("native_video_unpause"), &_OS::native_video_unpause); - ClassDB::bind_method(D_METHOD("get_scancode_string", "code"), &_OS::get_scancode_string); - ClassDB::bind_method(D_METHOD("is_scancode_unicode", "code"), &_OS::is_scancode_unicode); - ClassDB::bind_method(D_METHOD("find_scancode_from_string", "string"), &_OS::find_scancode_from_string); + ClassDB::bind_method(D_METHOD("get_keycode_string", "code"), &_OS::get_keycode_string); + ClassDB::bind_method(D_METHOD("is_keycode_unicode", "code"), &_OS::is_keycode_unicode); + ClassDB::bind_method(D_METHOD("find_keycode_from_string", "string"), &_OS::find_keycode_from_string); ClassDB::bind_method(D_METHOD("set_use_file_access_save_and_swap", "enabled"), &_OS::set_use_file_access_save_and_swap); diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index d4a7c00629..ae7c3d02fd 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -266,9 +266,9 @@ public: String get_unique_id() const; - String get_scancode_string(uint32_t p_code) const; - bool is_scancode_unicode(uint32_t p_unicode) const; - int find_scancode_from_string(const String &p_code) const; + String get_keycode_string(uint32_t p_code) const; + bool is_keycode_unicode(uint32_t p_unicode) const; + int find_keycode_from_string(const String &p_code) const; void set_use_file_access_save_and_swap(bool p_enable); diff --git a/core/image.cpp b/core/image.cpp index a188447f90..2c39c9b882 100644 --- a/core/image.cpp +++ b/core/image.cpp @@ -1458,6 +1458,8 @@ Error Image::generate_mipmaps(bool p_renormalize) { ERR_FAIL_COND_V_MSG(!_can_modify(format), ERR_UNAVAILABLE, "Cannot generate mipmaps in compressed or custom image formats."); + ERR_FAIL_COND_V_MSG(format == FORMAT_RGBA4444, ERR_UNAVAILABLE, "Cannot generate mipmaps from RGBA4444 format."); + ERR_FAIL_COND_V_MSG(width == 0 || height == 0, ERR_UNCONFIGURED, "Cannot generate mipmaps with width or height equal to 0."); int mmcount; diff --git a/core/input_map.cpp b/core/input_map.cpp index 36a0e88ae0..b855e14e0d 100644 --- a/core/input_map.cpp +++ b/core/input_map.cpp @@ -256,76 +256,76 @@ void InputMap::load_default() { add_action("ui_accept"); key.instance(); - key->set_scancode(KEY_ENTER); + key->set_keycode(KEY_ENTER); action_add_event("ui_accept", key); key.instance(); - key->set_scancode(KEY_KP_ENTER); + key->set_keycode(KEY_KP_ENTER); action_add_event("ui_accept", key); key.instance(); - key->set_scancode(KEY_SPACE); + key->set_keycode(KEY_SPACE); action_add_event("ui_accept", key); add_action("ui_select"); key.instance(); - key->set_scancode(KEY_SPACE); + key->set_keycode(KEY_SPACE); action_add_event("ui_select", key); add_action("ui_cancel"); key.instance(); - key->set_scancode(KEY_ESCAPE); + key->set_keycode(KEY_ESCAPE); action_add_event("ui_cancel", key); add_action("ui_focus_next"); key.instance(); - key->set_scancode(KEY_TAB); + key->set_keycode(KEY_TAB); action_add_event("ui_focus_next", key); add_action("ui_focus_prev"); key.instance(); - key->set_scancode(KEY_TAB); + key->set_keycode(KEY_TAB); key->set_shift(true); action_add_event("ui_focus_prev", key); add_action("ui_left"); key.instance(); - key->set_scancode(KEY_LEFT); + key->set_keycode(KEY_LEFT); action_add_event("ui_left", key); add_action("ui_right"); key.instance(); - key->set_scancode(KEY_RIGHT); + key->set_keycode(KEY_RIGHT); action_add_event("ui_right", key); add_action("ui_up"); key.instance(); - key->set_scancode(KEY_UP); + key->set_keycode(KEY_UP); action_add_event("ui_up", key); add_action("ui_down"); key.instance(); - key->set_scancode(KEY_DOWN); + key->set_keycode(KEY_DOWN); action_add_event("ui_down", key); add_action("ui_page_up"); key.instance(); - key->set_scancode(KEY_PAGEUP); + key->set_keycode(KEY_PAGEUP); action_add_event("ui_page_up", key); add_action("ui_page_down"); key.instance(); - key->set_scancode(KEY_PAGEDOWN); + key->set_keycode(KEY_PAGEDOWN); action_add_event("ui_page_down", key); add_action("ui_home"); key.instance(); - key->set_scancode(KEY_HOME); + key->set_keycode(KEY_HOME); action_add_event("ui_home", key); add_action("ui_end"); key.instance(); - key->set_scancode(KEY_END); + key->set_keycode(KEY_END); action_add_event("ui_end", key); //set("display/window/handheld/orientation", "landscape"); diff --git a/core/os/input.cpp b/core/os/input.cpp index 6f0392fec9..1768b851df 100644 --- a/core/os/input.cpp +++ b/core/os/input.cpp @@ -57,7 +57,7 @@ Input::MouseMode Input::get_mouse_mode() const { void Input::_bind_methods() { - ClassDB::bind_method(D_METHOD("is_key_pressed", "scancode"), &Input::is_key_pressed); + ClassDB::bind_method(D_METHOD("is_key_pressed", "keycode"), &Input::is_key_pressed); ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &Input::is_mouse_button_pressed); ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &Input::is_joy_button_pressed); ClassDB::bind_method(D_METHOD("is_action_pressed", "action"), &Input::is_action_pressed); diff --git a/core/os/input.h b/core/os/input.h index 8df3b1c5a9..55e0511080 100644 --- a/core/os/input.h +++ b/core/os/input.h @@ -79,7 +79,7 @@ public: static Input *get_singleton(); - virtual bool is_key_pressed(int p_scancode) const = 0; + virtual bool is_key_pressed(int p_keycode) const = 0; virtual bool is_mouse_button_pressed(int p_button) const = 0; virtual bool is_joy_button_pressed(int p_device, int p_button) const = 0; virtual bool is_action_pressed(const StringName &p_action) const = 0; diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp index 3cb9c2c1c2..204a36bf56 100644 --- a/core/os/input_event.cpp +++ b/core/os/input_event.cpp @@ -237,19 +237,31 @@ bool InputEventKey::is_pressed() const { return pressed; } -void InputEventKey::set_scancode(uint32_t p_scancode) { +void InputEventKey::set_keycode(uint32_t p_keycode) { - scancode = p_scancode; + keycode = p_keycode; } -uint32_t InputEventKey::get_scancode() const { - return scancode; +uint32_t InputEventKey::get_keycode() const { + + return keycode; +} + +void InputEventKey::set_physical_keycode(uint32_t p_keycode) { + + physical_keycode = p_keycode; +} + +uint32_t InputEventKey::get_physical_keycode() const { + + return physical_keycode; } void InputEventKey::set_unicode(uint32_t p_unicode) { unicode = p_unicode; } + uint32_t InputEventKey::get_unicode() const { return unicode; @@ -259,14 +271,30 @@ void InputEventKey::set_echo(bool p_enable) { echo = p_enable; } + bool InputEventKey::is_echo() const { return echo; } -uint32_t InputEventKey::get_scancode_with_modifiers() const { +uint32_t InputEventKey::get_keycode_with_modifiers() const { - uint32_t sc = scancode; + uint32_t sc = keycode; + if (get_control()) + sc |= KEY_MASK_CTRL; + if (get_alt()) + sc |= KEY_MASK_ALT; + if (get_shift()) + sc |= KEY_MASK_SHIFT; + if (get_metakey()) + sc |= KEY_MASK_META; + + return sc; +} + +uint32_t InputEventKey::get_physical_keycode_with_modifiers() const { + + uint32_t sc = physical_keycode; if (get_control()) sc |= KEY_MASK_CTRL; if (get_alt()) @@ -281,7 +309,7 @@ uint32_t InputEventKey::get_scancode_with_modifiers() const { String InputEventKey::as_text() const { - String kc = keycode_get_string(scancode); + String kc = keycode_get_string(keycode); if (kc == String()) return kc; @@ -306,10 +334,18 @@ bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed if (key.is_null()) return false; - uint32_t code = get_scancode_with_modifiers(); - uint32_t event_code = key->get_scancode_with_modifiers(); + bool match = false; + if (get_keycode() == 0) { + uint32_t code = get_physical_keycode_with_modifiers(); + uint32_t event_code = key->get_physical_keycode_with_modifiers(); - bool match = get_scancode() == key->get_scancode() && (!key->is_pressed() || (code & event_code) == code); + match = get_physical_keycode() == key->get_physical_keycode() && (!key->is_pressed() || (code & event_code) == code); + } else { + uint32_t code = get_keycode_with_modifiers(); + uint32_t event_code = key->get_keycode_with_modifiers(); + + match = get_keycode() == key->get_keycode() && (!key->is_pressed() || (code & event_code) == code); + } if (match) { if (p_pressed != NULL) *p_pressed = key->is_pressed(); @@ -325,8 +361,8 @@ bool InputEventKey::shortcut_match(const Ref<InputEvent> &p_event) const { if (key.is_null()) return false; - uint32_t code = get_scancode_with_modifiers(); - uint32_t event_code = key->get_scancode_with_modifiers(); + uint32_t code = get_keycode_with_modifiers(); + uint32_t event_code = key->get_keycode_with_modifiers(); return code == event_code; } @@ -335,26 +371,32 @@ void InputEventKey::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventKey::set_pressed); - ClassDB::bind_method(D_METHOD("set_scancode", "scancode"), &InputEventKey::set_scancode); - ClassDB::bind_method(D_METHOD("get_scancode"), &InputEventKey::get_scancode); + ClassDB::bind_method(D_METHOD("set_keycode", "keycode"), &InputEventKey::set_keycode); + ClassDB::bind_method(D_METHOD("get_keycode"), &InputEventKey::get_keycode); + + ClassDB::bind_method(D_METHOD("set_physical_keycode", "physical_keycode"), &InputEventKey::set_physical_keycode); + ClassDB::bind_method(D_METHOD("get_physical_keycode"), &InputEventKey::get_physical_keycode); ClassDB::bind_method(D_METHOD("set_unicode", "unicode"), &InputEventKey::set_unicode); ClassDB::bind_method(D_METHOD("get_unicode"), &InputEventKey::get_unicode); ClassDB::bind_method(D_METHOD("set_echo", "echo"), &InputEventKey::set_echo); - ClassDB::bind_method(D_METHOD("get_scancode_with_modifiers"), &InputEventKey::get_scancode_with_modifiers); + ClassDB::bind_method(D_METHOD("get_keycode_with_modifiers"), &InputEventKey::get_keycode_with_modifiers); + ClassDB::bind_method(D_METHOD("get_physical_keycode_with_modifiers"), &InputEventKey::get_physical_keycode_with_modifiers); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "scancode"), "set_scancode", "get_scancode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "keycode"), "set_keycode", "get_keycode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "physical_keycode"), "set_physical_keycode", "get_physical_keycode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "unicode"), "set_unicode", "get_unicode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "echo"), "set_echo", "is_echo"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "echo"), "set_echo", "is_echo"); } InputEventKey::InputEventKey() { pressed = false; - scancode = 0; + keycode = 0; + physical_keycode = 0; unicode = 0; ///unicode echo = false; } diff --git a/core/os/input_event.h b/core/os/input_event.h index c6b04bcfa5..c105fcd1c1 100644 --- a/core/os/input_event.h +++ b/core/os/input_event.h @@ -256,7 +256,8 @@ class InputEventKey : public InputEventWithModifiers { bool pressed; /// otherwise release - uint32_t scancode; ///< check keyboard.h , KeyCode enum, without modifier masks + uint32_t keycode; ///< check keyboard.h , KeyCode enum, without modifier masks + uint32_t physical_keycode; uint32_t unicode; ///unicode bool echo; /// true if this is an echo key @@ -268,8 +269,11 @@ public: void set_pressed(bool p_pressed); virtual bool is_pressed() const; - void set_scancode(uint32_t p_scancode); - uint32_t get_scancode() const; + void set_keycode(uint32_t p_keycode); + uint32_t get_keycode() const; + + void set_physical_keycode(uint32_t p_keycode); + uint32_t get_physical_keycode() const; void set_unicode(uint32_t p_unicode); uint32_t get_unicode() const; @@ -277,7 +281,8 @@ public: void set_echo(bool p_enable); virtual bool is_echo() const; - uint32_t get_scancode_with_modifiers() const; + uint32_t get_keycode_with_modifiers() const; + uint32_t get_physical_keycode_with_modifiers() const; virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const; virtual bool shortcut_match(const Ref<InputEvent> &p_event) const; diff --git a/core/project_settings.cpp b/core/project_settings.cpp index 90487bda0d..cf6b0471ec 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -1039,13 +1039,13 @@ ProjectSettings::ProjectSettings() { action["deadzone"] = Variant(0.5f); events = Array(); key.instance(); - key->set_scancode(KEY_ENTER); + key->set_keycode(KEY_ENTER); events.push_back(key); key.instance(); - key->set_scancode(KEY_KP_ENTER); + key->set_keycode(KEY_KP_ENTER); events.push_back(key); key.instance(); - key->set_scancode(KEY_SPACE); + key->set_keycode(KEY_SPACE); events.push_back(key); joyb.instance(); joyb->set_button_index(JOY_BUTTON_0); @@ -1058,7 +1058,7 @@ ProjectSettings::ProjectSettings() { action["deadzone"] = Variant(0.5f); events = Array(); key.instance(); - key->set_scancode(KEY_SPACE); + key->set_keycode(KEY_SPACE); events.push_back(key); joyb.instance(); joyb->set_button_index(JOY_BUTTON_3); @@ -1071,7 +1071,7 @@ ProjectSettings::ProjectSettings() { action["deadzone"] = Variant(0.5f); events = Array(); key.instance(); - key->set_scancode(KEY_ESCAPE); + key->set_keycode(KEY_ESCAPE); events.push_back(key); joyb.instance(); joyb->set_button_index(JOY_BUTTON_1); @@ -1084,7 +1084,7 @@ ProjectSettings::ProjectSettings() { action["deadzone"] = Variant(0.5f); events = Array(); key.instance(); - key->set_scancode(KEY_TAB); + key->set_keycode(KEY_TAB); events.push_back(key); action["events"] = events; GLOBAL_DEF("input/ui_focus_next", action); @@ -1094,7 +1094,7 @@ ProjectSettings::ProjectSettings() { action["deadzone"] = Variant(0.5f); events = Array(); key.instance(); - key->set_scancode(KEY_TAB); + key->set_keycode(KEY_TAB); key->set_shift(true); events.push_back(key); action["events"] = events; @@ -1105,7 +1105,7 @@ ProjectSettings::ProjectSettings() { action["deadzone"] = Variant(0.5f); events = Array(); key.instance(); - key->set_scancode(KEY_LEFT); + key->set_keycode(KEY_LEFT); events.push_back(key); joyb.instance(); joyb->set_button_index(JOY_DPAD_LEFT); @@ -1118,7 +1118,7 @@ ProjectSettings::ProjectSettings() { action["deadzone"] = Variant(0.5f); events = Array(); key.instance(); - key->set_scancode(KEY_RIGHT); + key->set_keycode(KEY_RIGHT); events.push_back(key); joyb.instance(); joyb->set_button_index(JOY_DPAD_RIGHT); @@ -1131,7 +1131,7 @@ ProjectSettings::ProjectSettings() { action["deadzone"] = Variant(0.5f); events = Array(); key.instance(); - key->set_scancode(KEY_UP); + key->set_keycode(KEY_UP); events.push_back(key); joyb.instance(); joyb->set_button_index(JOY_DPAD_UP); @@ -1144,7 +1144,7 @@ ProjectSettings::ProjectSettings() { action["deadzone"] = Variant(0.5f); events = Array(); key.instance(); - key->set_scancode(KEY_DOWN); + key->set_keycode(KEY_DOWN); events.push_back(key); joyb.instance(); joyb->set_button_index(JOY_DPAD_DOWN); @@ -1157,7 +1157,7 @@ ProjectSettings::ProjectSettings() { action["deadzone"] = Variant(0.5f); events = Array(); key.instance(); - key->set_scancode(KEY_PAGEUP); + key->set_keycode(KEY_PAGEUP); events.push_back(key); action["events"] = events; GLOBAL_DEF("input/ui_page_up", action); @@ -1167,7 +1167,7 @@ ProjectSettings::ProjectSettings() { action["deadzone"] = Variant(0.5f); events = Array(); key.instance(); - key->set_scancode(KEY_PAGEDOWN); + key->set_keycode(KEY_PAGEDOWN); events.push_back(key); action["events"] = events; GLOBAL_DEF("input/ui_page_down", action); @@ -1177,7 +1177,7 @@ ProjectSettings::ProjectSettings() { action["deadzone"] = Variant(0.5f); events = Array(); key.instance(); - key->set_scancode(KEY_HOME); + key->set_keycode(KEY_HOME); events.push_back(key); action["events"] = events; GLOBAL_DEF("input/ui_home", action); @@ -1187,7 +1187,7 @@ ProjectSettings::ProjectSettings() { action["deadzone"] = Variant(0.5f); events = Array(); key.instance(); - key->set_scancode(KEY_END); + key->set_keycode(KEY_END); events.push_back(key); action["events"] = events; GLOBAL_DEF("input/ui_end", action); diff --git a/core/variant.cpp b/core/variant.cpp index 7bdaab8fa8..550974363b 100644 --- a/core/variant.cpp +++ b/core/variant.cpp @@ -2490,7 +2490,7 @@ Variant::operator Vector<Variant>() const { variants.resize(va_size); Variant *w = variants.ptrw(); for (int i = 0; i < va_size; i++) - w[i] = variants[i]; + w[i] = va[i]; return variants; } diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 3d22c5c6ed..74c364bad5 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -4,7 +4,7 @@ Global scope constants and variables. </brief_description> <description> - Global scope constants and variables. This is all that resides in the globals, constants regarding error codes, scancodes, property hints, etc. + Global scope constants and variables. This is all that resides in the globals, constants regarding error codes, keycodes, property hints, etc. Singletons are also documented here, since they can be accessed from anywhere. </description> <tutorials> @@ -146,7 +146,7 @@ Vertical bottom alignment, usually for text-derived classes. </constant> <constant name="SPKEY" value="16777216"> - Scancodes with this bit applied are non-printable. + Keycodes with this bit applied are non-printable. </constant> <constant name="KEY_ESCAPE" value="16777217" enum="KeyList"> Escape key. diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index c6de27a775..557a63b1cc 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -250,10 +250,10 @@ <method name="is_key_pressed" qualifiers="const"> <return type="bool"> </return> - <argument index="0" name="scancode" type="int"> + <argument index="0" name="keycode" type="int"> </argument> <description> - Returns [code]true[/code] if you are pressing the key. You can pass a [enum KeyList] constant. + Returns [code]true[/code] if you are pressing the key in the current keyboard layout. You can pass a [enum KeyList] constant. </description> </method> <method name="is_mouse_button_pressed" qualifiers="const"> diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml index 637f697f01..42ac7e58d9 100644 --- a/doc/classes/InputEventKey.xml +++ b/doc/classes/InputEventKey.xml @@ -10,12 +10,20 @@ <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> </tutorials> <methods> - <method name="get_scancode_with_modifiers" qualifiers="const"> + <method name="get_keycode_with_modifiers" qualifiers="const"> <return type="int"> </return> <description> - Returns the scancode combined with modifier keys such as [code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers]. - To get a human-readable representation of the [InputEventKey] with modifiers, use [code]OS.get_scancode_string(event.get_scancode_with_modifiers())[/code] where [code]event[/code] is the [InputEventKey]. + Returns the keycode combined with modifier keys such as [code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers]. + To get a human-readable representation of the [InputEventKey] with modifiers, use [code]OS.get_keycode_string(event.get_keycode_with_modifiers())[/code] where [code]event[/code] is the [InputEventKey]. + </description> + </method> + <method name="get_physical_keycode_with_modifiers" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the physical keycode combined with modifier keys such as [code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers]. + To get a human-readable representation of the [InputEventKey] with modifiers, use [code]OS.get_keycode_string(event.get_physical_keycode_with_modifiers())[/code] where [code]event[/code] is the [InputEventKey]. </description> </method> </methods> @@ -26,9 +34,13 @@ <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released. </member> - <member name="scancode" type="int" setter="set_scancode" getter="get_scancode" default="0"> - The key scancode, which corresponds to one of the [enum KeyList] constants. - To get a human-readable representation of the [InputEventKey], use [code]OS.get_scancode_string(event.scancode)[/code] where [code]event[/code] is the [InputEventKey]. + <member name="keycode" type="int" setter="set_keycode" getter="get_keycode" default="0"> + The key keycode, which corresponds to one of the [enum KeyList] constants. Represent key in the current keyboard layout. + To get a human-readable representation of the [InputEventKey], use [code]OS.get_keycode_string(event.keycode)[/code] where [code]event[/code] is the [InputEventKey]. + </member> + <member name="physical_keycode" type="int" setter="set_physical_keycode" getter="get_physical_keycode" default="0"> + Key physical keycode, which corresponds to one of the [enum KeyList] constants. Represent the physical location of a key on the 101/102-key US QWERTY keyboard. + To get a human-readable representation of the [InputEventKey], use [code]OS.get_keycode_string(event.keycode)[/code] where [code]event[/code] is the [InputEventKey]. </member> <member name="unicode" type="int" setter="set_unicode" getter="get_unicode" default="0"> The key Unicode identifier (when relevant). Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See [method OS.set_ime_active] for more information. diff --git a/doc/classes/MainLoop.xml b/doc/classes/MainLoop.xml index b12d4d9978..af71c30936 100644 --- a/doc/classes/MainLoop.xml +++ b/doc/classes/MainLoop.xml @@ -26,9 +26,9 @@ func _input_event(event): # Record keys. if event is InputEventKey and event.pressed and !event.echo: - keys_typed.append(OS.get_scancode_string(event.scancode)) + keys_typed.append(OS.get_keycode_string(event.keycode)) # Quit on Escape press. - if event.scancode == KEY_ESCAPE: + if event.keycode == KEY_ESCAPE: quit = true # Quit on any mouse click. if event is InputEventMouseButton: diff --git a/doc/classes/NavigationServer.xml b/doc/classes/NavigationServer.xml index 1f65a6004e..1b534b8458 100644 --- a/doc/classes/NavigationServer.xml +++ b/doc/classes/NavigationServer.xml @@ -298,6 +298,17 @@ Sets the map up direction. </description> </method> + <method name="process"> + <return type="void"> + </return> + <argument index="0" name="delta_time" type="float"> + </argument> + <description> + Process the collision avoidance agents. + The result of this process is needed by the physics server, so this must be called in the main thread. + Note: This function is not thread safe. + </description> + </method> <method name="region_bake_navmesh" qualifiers="const"> <return type="void"> </return> @@ -358,17 +369,6 @@ Control activation of this server. </description> </method> - <method name="process"> - <return type="void"> - </return> - <argument index="0" name="delta_time" type="float"> - </argument> - <description> - Process the collision avoidance agents. - The result of this process is needed by the physics server, so this must be called in the main thread. - Note: This function is not thread safe. - </description> - </method> </methods> <constants> </constants> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 6ce2d4bcbb..6d950a4175 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -124,13 +124,13 @@ [b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows. </description> </method> - <method name="find_scancode_from_string" qualifiers="const"> + <method name="find_keycode_from_string" qualifiers="const"> <return type="int"> </return> <argument index="0" name="string" type="String"> </argument> <description> - Returns the scancode of the given string (e.g. "Escape"). + Returns the keycode of the given string (e.g. "Escape"). </description> </method> <method name="get_audio_driver_count" qualifiers="const"> @@ -295,14 +295,14 @@ Returns the window size including decorations like window borders. </description> </method> - <method name="get_scancode_string" qualifiers="const"> + <method name="get_keycode_string" qualifiers="const"> <return type="String"> </return> <argument index="0" name="code" type="int"> </argument> <description> - Returns the given scancode as a string (e.g. Return values: [code]"Escape"[/code], [code]"Shift+Escape"[/code]). - See also [member InputEventKey.scancode] and [method InputEventKey.get_scancode_with_modifiers]. + Returns the given keycode as a string (e.g. Return values: [code]"Escape"[/code], [code]"Shift+Escape"[/code]). + See also [member InputEventKey.keycode] and [method InputEventKey.get_keycode_with_modifiers]. </description> </method> <method name="get_screen_count" qualifiers="const"> @@ -595,13 +595,13 @@ Returns [code]true[/code] if the [b]OK[/b] button should appear on the left and [b]Cancel[/b] on the right. </description> </method> - <method name="is_scancode_unicode" qualifiers="const"> + <method name="is_keycode_unicode" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="code" type="int"> </argument> <description> - Returns [code]true[/code] if the input scancode corresponds to a Unicode character. + Returns [code]true[/code] if the input keycode corresponds to a Unicode character. </description> </method> <method name="is_stdout_verbose" qualifiers="const"> diff --git a/doc/classes/ResourceInteractiveLoader.xml b/doc/classes/ResourceInteractiveLoader.xml deleted file mode 100644 index 64e94c4f2d..0000000000 --- a/doc/classes/ResourceInteractiveLoader.xml +++ /dev/null @@ -1,55 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceInteractiveLoader" inherits="Reference" version="4.0"> - <brief_description> - Interactive [Resource] loader. - </brief_description> - <description> - Interactive [Resource] loader. This object is returned by [ResourceLoader] when performing an interactive load. It allows loading resources with high granularity, which makes it mainly useful for displaying loading bars or percentages. - </description> - <tutorials> - </tutorials> - <methods> - <method name="get_resource"> - <return type="Resource"> - </return> - <description> - Returns the loaded resource if the load operation completed successfully, [code]null[/code] otherwise. - </description> - </method> - <method name="get_stage" qualifiers="const"> - <return type="int"> - </return> - <description> - Returns the load stage. The total amount of stages can be queried with [method get_stage_count]. - </description> - </method> - <method name="get_stage_count" qualifiers="const"> - <return type="int"> - </return> - <description> - Returns the total amount of stages (calls to [method poll]) needed to completely load this resource. - </description> - </method> - <method name="poll"> - <return type="int" enum="Error"> - </return> - <description> - Polls the loading operation, i.e. loads a data chunk up to the next stage. - Returns [constant OK] if the poll is successful but the load operation has not finished yet (intermediate stage). This means [method poll] will have to be called again until the last stage is completed. - Returns [constant ERR_FILE_EOF] if the load operation has completed successfully. The loaded resource can be obtained by calling [method get_resource]. - Returns another [enum Error] code if the poll has failed. - </description> - </method> - <method name="wait"> - <return type="int" enum="Error"> - </return> - <description> - Polls the loading operation successively until the resource is completely loaded or a [method poll] fails. - Returns [constant ERR_FILE_EOF] if the load operation has completed successfully. The loaded resource can be obtained by calling [method get_resource]. - Returns another [enum Error] code if a poll has failed, aborting the operation. - </description> - </method> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml index d2a0ac22d6..533bc9ec28 100644 --- a/doc/classes/ResourceLoader.xml +++ b/doc/classes/ResourceLoader.xml @@ -48,7 +48,7 @@ </argument> <description> Returns whether a cached resource is available for the given [code]path[/code]. - Once a resource has been loaded by the engine, it is cached in memory for faster access, and future calls to the [method load] or [method load_interactive] methods will use the cached version. The cached resource can be overridden by using [method Resource.take_over_path] on a new resource for that same path. + Once a resource has been loaded by the engine, it is cached in memory for faster access, and future calls to the [method load] method will use the cached version. The cached resource can be overridden by using [method Resource.take_over_path] on a new resource for that same path. </description> </method> <method name="load"> @@ -68,16 +68,34 @@ Returns an empty resource if no ResourceFormatLoader could handle the file. </description> </method> - <method name="load_interactive"> - <return type="ResourceInteractiveLoader"> + <method name="load_threaded_get"> + <return type="Resource"> + </return> + <argument index="0" name="path" type="String"> + </argument> + <description> + </description> + </method> + <method name="load_threaded_get_status"> + <return type="int" enum="ResourceLoader.ThreadLoadStatus"> + </return> + <argument index="0" name="path" type="String"> + </argument> + <argument index="1" name="progress" type="Array" default="[ ]"> + </argument> + <description> + </description> + </method> + <method name="load_threaded_request"> + <return type="int" enum="Error"> </return> <argument index="0" name="path" type="String"> </argument> <argument index="1" name="type_hint" type="String" default=""""> </argument> + <argument index="2" name="use_sub_threads" type="bool" default="false"> + </argument> <description> - Starts loading a resource interactively. The returned [ResourceInteractiveLoader] object allows to load with high granularity, calling its [method ResourceInteractiveLoader.poll] method successively to load chunks. - An optional [code]type_hint[/code] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader]. </description> </method> <method name="set_abort_on_missing_resources"> @@ -91,5 +109,13 @@ </method> </methods> <constants> + <constant name="THREAD_LOAD_INVALID_RESOURCE" value="0" enum="ThreadLoadStatus"> + </constant> + <constant name="THREAD_LOAD_IN_PROGRESS" value="1" enum="ThreadLoadStatus"> + </constant> + <constant name="THREAD_LOAD_FAILED" value="2" enum="ThreadLoadStatus"> + </constant> + <constant name="THREAD_LOAD_LOADED" value="3" enum="ThreadLoadStatus"> + </constant> </constants> </class> diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml index 27ba54cb68..0dd8ec0064 100644 --- a/doc/classes/VisualShader.xml +++ b/doc/classes/VisualShader.xml @@ -183,6 +183,8 @@ <member name="code" type="String" setter="set_code" getter="get_code" override="true" default=""shader_type spatial;void vertex() {// Output:0}void fragment() {// Output:0}void light() {// Output:0}"" /> <member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2( 0, 0 )"> </member> + <member name="version" type="String" setter="set_version" getter="get_version" default=""""> + </member> </members> <constants> <constant name="TYPE_VERTEX" value="0" enum="Type"> diff --git a/doc/classes/VisualShaderNodeCompare.xml b/doc/classes/VisualShaderNodeCompare.xml index 32f7be3ec3..9c2331edea 100644 --- a/doc/classes/VisualShaderNodeCompare.xml +++ b/doc/classes/VisualShaderNodeCompare.xml @@ -25,13 +25,16 @@ <constant name="CTYPE_SCALAR" value="0" enum="ComparisonType"> A floating-point scalar. </constant> - <constant name="CTYPE_VECTOR" value="1" enum="ComparisonType"> + <constant name="CTYPE_SCALAR_INT" value="1" enum="ComparisonType"> + An integer scalar. + </constant> + <constant name="CTYPE_VECTOR" value="2" enum="ComparisonType"> A 3D vector type. </constant> - <constant name="CTYPE_BOOLEAN" value="2" enum="ComparisonType"> + <constant name="CTYPE_BOOLEAN" value="3" enum="ComparisonType"> A boolean type. </constant> - <constant name="CTYPE_TRANSFORM" value="3" enum="ComparisonType"> + <constant name="CTYPE_TRANSFORM" value="4" enum="ComparisonType"> A transform ([code]mat4[/code]) type. </constant> <constant name="FUNC_EQUAL" value="0" enum="Function"> diff --git a/doc/classes/VisualShaderNodeIntFunc.xml b/doc/classes/VisualShaderNodeIntFunc.xml index 4b5d4ca8d2..5c68c0ec71 100644 --- a/doc/classes/VisualShaderNodeIntFunc.xml +++ b/doc/classes/VisualShaderNodeIntFunc.xml @@ -11,7 +11,7 @@ <methods> </methods> <members> - <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIntFunc.Function" default="0"> + <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIntFunc.Function" default="3"> A function to be applied to the scalar. See [enum Function] for options. </member> </members> diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index 7c691340ca..7068f707e6 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -63,7 +63,7 @@ VKAPI_ATTR VkBool32 VKAPI_CALL VulkanContext::_debug_messenger_callback(VkDebugU if (strstr(pCallbackData->pMessage, "wrong ELF class: ELFCLASS32") != NULL) { return VK_FALSE; } - if (strstr(pCallbackData->pMessageIdName, "UNASSIGNED-CoreValidation-DrawState-ClearCmdBeforeDraw") != NULL) { + if (pCallbackData->pMessageIdName && strstr(pCallbackData->pMessageIdName, "UNASSIGNED-CoreValidation-DrawState-ClearCmdBeforeDraw") != NULL) { return VK_FALSE; } diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index c8f7e88082..ddd702fc6c 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -122,7 +122,7 @@ void FindReplaceBar::_unhandled_input(const Ref<InputEvent> &p_event) { bool accepted = true; - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_ESCAPE: { @@ -1257,7 +1257,7 @@ void CodeTextEditor::clone_lines_down() { text_editor->cursor_set_line(cursor_new_line); text_editor->cursor_set_column(cursor_new_column); if (selection_active) { - text_editor->select(to_line, to_column, 2 * to_line - from_line, 2 * to_column - from_column); + text_editor->select(to_line, to_column, 2 * to_line - from_line, to_line == from_line ? 2 * to_column - from_column : to_column); } text_editor->end_complex_operation(); diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index bb59ddad46..3e09a9a760 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -127,10 +127,10 @@ void CreateDialog::_text_changed(const String &p_newtext) { void CreateDialog::_sbox_input(const Ref<InputEvent> &p_ie) { Ref<InputEventKey> k = p_ie; - if (k.is_valid() && (k->get_scancode() == KEY_UP || - k->get_scancode() == KEY_DOWN || - k->get_scancode() == KEY_PAGEUP || - k->get_scancode() == KEY_PAGEDOWN)) { + if (k.is_valid() && (k->get_keycode() == KEY_UP || + k->get_keycode() == KEY_DOWN || + k->get_keycode() == KEY_PAGEUP || + k->get_keycode() == KEY_PAGEDOWN)) { search_options->call("_gui_input", k); search_box->accept_event(); diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index 3a216c163f..d77216697e 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -549,7 +549,7 @@ void EditorAudioBus::_effect_add(int p_which) { void EditorAudioBus::_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventKey> k = p_event; - if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) { + if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && !k->is_echo()) { accept_event(); emit_signal("delete_request"); } diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index 26d132665c..192e7d286f 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -435,10 +435,14 @@ void EditorData::restore_editor_global_states() { void EditorData::paste_object_params(Object *p_object) { + ERR_FAIL_NULL(p_object); + undo_redo.create_action(TTR("Paste Params")); for (List<PropertyData>::Element *E = clipboard.front(); E; E = E->next()) { - - p_object->set(E->get().name, E->get().value); + String name = E->get().name; + undo_redo.add_do_property(p_object, name, E->get().value); + undo_redo.add_undo_property(p_object, name, p_object->get(name)); } + undo_redo.commit_action(); } bool EditorData::call_build() { diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 00c053e09f..b26fa77e16 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -66,7 +66,7 @@ void EditorHelp::_unhandled_key_input(const Ref<InputEvent> &p_ev) { Ref<InputEventKey> k = p_ev; - if (k.is_valid() && k->get_control() && k->get_scancode() == KEY_F) { + if (k.is_valid() && k->get_control() && k->get_keycode() == KEY_F) { search->grab_focus(); search->select_all(); @@ -1803,7 +1803,7 @@ void FindBar::_unhandled_input(const Ref<InputEvent> &p_event) { bool accepted = true; - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_ESCAPE: { diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp index 8ca308572b..f7ce2dd4fc 100644 --- a/editor/editor_help_search.cpp +++ b/editor/editor_help_search.cpp @@ -66,7 +66,7 @@ void EditorHelpSearch::_search_box_gui_input(const Ref<InputEvent> &p_event) { // Redirect up and down navigational key events to the results list. Ref<InputEventKey> key = p_event; if (key.is_valid()) { - switch (key->get_scancode()) { + switch (key->get_keycode()) { case KEY_UP: case KEY_DOWN: case KEY_PAGEUP: diff --git a/editor/editor_layouts_dialog.cpp b/editor/editor_layouts_dialog.cpp index 5d4a9e738e..776fbd9314 100644 --- a/editor/editor_layouts_dialog.cpp +++ b/editor/editor_layouts_dialog.cpp @@ -45,7 +45,7 @@ void EditorLayoutsDialog::_line_gui_input(const Ref<InputEvent> &p_event) { if (!k->is_pressed()) return; - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_KP_ENTER: case KEY_ENTER: { diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 3f3d79c83a..ae16a50279 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -1531,7 +1531,7 @@ Ref<ShortCut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p ie.instance(); ie->set_unicode(p_keycode & KEY_CODE_MASK); - ie->set_scancode(p_keycode & KEY_CODE_MASK); + ie->set_keycode(p_keycode & KEY_CODE_MASK); ie->set_shift(bool(p_keycode & KEY_MASK_SHIFT)); ie->set_alt(bool(p_keycode & KEY_MASK_ALT)); ie->set_control(bool(p_keycode & KEY_MASK_CTRL)); diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp index bbf741948b..12c756122e 100644 --- a/editor/export_template_manager.cpp +++ b/editor/export_template_manager.cpp @@ -547,9 +547,7 @@ void ExportTemplateManager::_notification(int p_what) { bool ExportTemplateManager::can_install_android_template() { const String templates_dir = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG); - return FileAccess::exists(templates_dir.plus_file("android_source.zip")) && - FileAccess::exists(templates_dir.plus_file("android_release.apk")) && - FileAccess::exists(templates_dir.plus_file("android_debug.apk")); + return FileAccess::exists(templates_dir.plus_file("android_source.zip")); } Error ExportTemplateManager::install_android_template() { diff --git a/editor/icons/Keyboard.svg b/editor/icons/Keyboard.svg index bd8736278d..c76e88e5e3 100644 --- a/editor/icons/Keyboard.svg +++ b/editor/icons/Keyboard.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill-opacity=".99608" transform="translate(0 -1036.4)"><path d="m4 2a1 1 0 0 0 -1 1v9.084a1 .91667 0 0 0 1 .91602h8a1 .91667 0 0 0 1-.91602v-9.084a1 1 0 0 0 -1-1zm-3 2v9a2 2 0 0 0 2 2h10a2 2 0 0 0 2-2v-9h-1v9a.99998.99998 0 0 1 -1 1h-10a1 1 0 0 1 -1-1v-9zm4 0h2v3l2-3h2l-2 3 2 4h-2l-2-4v4h-2z" fill="#e0e0e0" transform="translate(0 1036.4)"/><path d="m27 1038.4h7v14h-7z" fill="#fff"/></g></svg>
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\ No newline at end of file diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index 6b8cb49412..2729d9ecb5 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -76,7 +76,6 @@ void InspectorDock::_menu_option(int p_option) { editor_data->apply_changes_in_editors(); if (current) editor_data->paste_object_params(current); - editor_data->get_undo_redo().clear_history(); } break; case OBJECT_UNIQUE_RESOURCES: { diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp index 6e950e8c0b..8d5444db73 100644 --- a/editor/plugins/abstract_polygon_2d_editor.cpp +++ b/editor/plugins/abstract_polygon_2d_editor.cpp @@ -533,7 +533,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) if (k.is_valid() && k->is_pressed()) { - if (k->get_scancode() == KEY_DELETE || k->get_scancode() == KEY_BACKSPACE) { + if (k->get_keycode() == KEY_DELETE || k->get_keycode() == KEY_BACKSPACE) { if (wip_active && selected_point.polygon == -1) { @@ -555,10 +555,10 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) return true; } } - } else if (wip_active && k->get_scancode() == KEY_ENTER) { + } else if (wip_active && k->get_keycode() == KEY_ENTER) { _wip_close(); - } else if (wip_active && k->get_scancode() == KEY_ESCAPE) { + } else if (wip_active && k->get_keycode() == KEY_ESCAPE) { _wip_cancel(); } } diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp index d5d5727ad9..7916ac71ea 100644 --- a/editor/plugins/animation_blend_space_1d_editor.cpp +++ b/editor/plugins/animation_blend_space_1d_editor.cpp @@ -42,7 +42,7 @@ StringName AnimationNodeBlendSpace1DEditor::get_blend_position_path() const { void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventKey> k = p_event; - if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) { + if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && !k->is_echo()) { if (selected_point != -1) { _erase_selected(); accept_event(); diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp index 363c3a0e0a..663f2dde05 100644 --- a/editor/plugins/animation_blend_space_2d_editor.cpp +++ b/editor/plugins/animation_blend_space_2d_editor.cpp @@ -73,7 +73,7 @@ StringName AnimationNodeBlendSpace2DEditor::get_blend_position_path() const { void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventKey> k = p_event; - if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) { + if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && !k->is_echo()) { if (selected_point != -1 || selected_triangle != -1) { _erase_selected(); accept_event(); diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 0450f3c472..af12335a27 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -1268,7 +1268,7 @@ void AnimationPlayerEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) { Ref<InputEventKey> k = p_ev; if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo() && !k->get_alt() && !k->get_control() && !k->get_metakey()) { - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_A: { if (!k->get_shift()) diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index 77a8489f9e..cae959e1f4 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -69,7 +69,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv return; Ref<InputEventKey> k = p_event; - if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) { + if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && !k->is_echo()) { if (selected_node != StringName() || selected_transition_to != StringName() || selected_transition_from != StringName()) { _erase_selected(); accept_event(); diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index e598fc5d8b..ea5da1d9ac 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -617,7 +617,7 @@ void EditorAssetLibrary::_unhandled_input(const Ref<InputEvent> &p_event) { if (key.is_valid() && key->is_pressed()) { - if (key->get_scancode_with_modifiers() == (KEY_MASK_CMD | KEY_F) && is_visible_in_tree()) { + if (key->get_keycode_with_modifiers() == (KEY_MASK_CMD | KEY_F) && is_visible_in_tree()) { filter->grab_focus(); filter->select_all(); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 72396174ee..af7f8cf5d6 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -472,7 +472,7 @@ void CanvasItemEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) { if (!is_visible_in_tree() || get_viewport()->gui_has_modal_stack()) return; - if (k->get_scancode() == KEY_CONTROL || k->get_scancode() == KEY_ALT || k->get_scancode() == KEY_SHIFT) { + if (k->get_keycode() == KEY_CONTROL || k->get_keycode() == KEY_ALT || k->get_keycode() == KEY_SHIFT) { viewport->update(); } @@ -1315,7 +1315,7 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) { // Drag the pivot (in pivot mode / with V key) if (drag_type == DRAG_NONE) { if ((b.is_valid() && b->is_pressed() && b->get_button_index() == BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) || - (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_scancode() == KEY_V)) { + (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == KEY_V)) { List<CanvasItem *> selection = _get_edited_canvas_items(); // Filters the selection with nodes that allow setting the pivot @@ -1367,7 +1367,7 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) { // Confirm the pivot move if ((b.is_valid() && !b->is_pressed() && b->get_button_index() == BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) || - (k.is_valid() && !k->is_pressed() && k->get_scancode() == KEY_V)) { + (k.is_valid() && !k->is_pressed() && k->get_keycode() == KEY_V)) { _commit_canvas_item_state(drag_selection, TTR("Move pivot")); drag_type = DRAG_NONE; return true; @@ -2109,7 +2109,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { // Move the canvas items with the arrow keys if (k.is_valid() && k->is_pressed() && (tool == TOOL_SELECT || tool == TOOL_MOVE) && - (k->get_scancode() == KEY_UP || k->get_scancode() == KEY_DOWN || k->get_scancode() == KEY_LEFT || k->get_scancode() == KEY_RIGHT)) { + (k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_LEFT || k->get_keycode() == KEY_RIGHT)) { if (!k->is_echo()) { // Start moving the canvas items with the keyboard drag_selection = _get_edited_canvas_items(); @@ -2135,13 +2135,13 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { bool move_local_base_rotated = k->get_control() || k->get_metakey(); Vector2 dir; - if (k->get_scancode() == KEY_UP) + if (k->get_keycode() == KEY_UP) dir += Vector2(0, -1); - else if (k->get_scancode() == KEY_DOWN) + else if (k->get_keycode() == KEY_DOWN) dir += Vector2(0, 1); - else if (k->get_scancode() == KEY_LEFT) + else if (k->get_keycode() == KEY_LEFT) dir += Vector2(-1, 0); - else if (k->get_scancode() == KEY_RIGHT) + else if (k->get_keycode() == KEY_RIGHT) dir += Vector2(1, 0); if (k->get_shift()) dir *= grid_step * Math::pow(2.0, grid_step_multiplier); @@ -2197,7 +2197,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { } if (k.is_valid() && !k->is_pressed() && drag_type == DRAG_KEY_MOVE && tool == TOOL_SELECT && - (k->get_scancode() == KEY_UP || k->get_scancode() == KEY_DOWN || k->get_scancode() == KEY_LEFT || k->get_scancode() == KEY_RIGHT)) { + (k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_LEFT || k->get_keycode() == KEY_RIGHT)) { // Confirm canvas items move by arrow keys if ((!Input::get_singleton()->is_key_pressed(KEY_UP)) && (!Input::get_singleton()->is_key_pressed(KEY_DOWN)) && @@ -2210,7 +2210,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { return true; } - return (k.is_valid() && (k->get_scancode() == KEY_UP || k->get_scancode() == KEY_DOWN || k->get_scancode() == KEY_LEFT || k->get_scancode() == KEY_RIGHT)); // Accept the key event in any case + return (k.is_valid() && (k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_LEFT || k->get_keycode() == KEY_RIGHT)); // Accept the key event in any case } bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { @@ -2387,7 +2387,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { } } - if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_ESCAPE && drag_type == DRAG_NONE && tool == TOOL_SELECT) { + if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_ESCAPE && drag_type == DRAG_NONE && tool == TOOL_SELECT) { // Unselect everything editor_selection->clear(); viewport->update(); @@ -5393,8 +5393,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { editor_selection->connect("selection_changed", callable_mp((CanvasItem *)this, &CanvasItem::update)); editor_selection->connect("selection_changed", callable_mp(this, &CanvasItemEditor::_selection_changed)); - editor->call_deferred("connect", make_binds("play_pressed", Callable(this, "_update_override_camera_button"), true)); - editor->call_deferred("connect", make_binds("stop_pressed", Callable(this, "_update_override_camera_button"), false)); + editor->call_deferred("connect", "play_pressed", Callable(this, "_update_override_camera_button"), make_binds(true)); + editor->call_deferred("connect", "stop_pressed", Callable(this, "_update_override_camera_button"), make_binds(false)); hb = memnew(HBoxContainer); add_child(hb); diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp index adf859eb1e..878787231d 100644 --- a/editor/plugins/curve_editor_plugin.cpp +++ b/editor/plugins/curve_editor_plugin.cpp @@ -238,7 +238,7 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) { const InputEventKey &key = **key_ref; if (key.is_pressed() && _selected_point != -1) { - if (key.get_scancode() == KEY_DELETE) + if (key.get_keycode() == KEY_DELETE) remove_point(_selected_point); } } diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index fd9c8f6f39..60bed10351 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -166,10 +166,10 @@ void ScriptEditorQuickOpen::_sbox_input(const Ref<InputEvent> &p_ie) { Ref<InputEventKey> k = p_ie; - if (k.is_valid() && (k->get_scancode() == KEY_UP || - k->get_scancode() == KEY_DOWN || - k->get_scancode() == KEY_PAGEUP || - k->get_scancode() == KEY_PAGEDOWN)) { + if (k.is_valid() && (k->get_keycode() == KEY_UP || + k->get_keycode() == KEY_DOWN || + k->get_keycode() == KEY_PAGEUP || + k->get_keycode() == KEY_PAGEDOWN)) { search_options->call("_gui_input", k); search_box->accept_event(); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index d3d64f0dc5..02168a4c97 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -1600,7 +1600,7 @@ void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { if (mb.is_valid() && mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { local_pos = mb->get_global_position() - tx->get_global_position(); create_menu = true; - } else if (k.is_valid() && k->get_scancode() == KEY_MENU) { + } else if (k.is_valid() && k->get_keycode() == KEY_MENU) { local_pos = tx->_get_cursor_pixel_pos(); create_menu = true; } diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 31f126cc0a..01b1e21153 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -522,7 +522,7 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { } Ref<InputEventKey> k = ev; - if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_MENU) { + if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_MENU) { TextEdit *tx = shader_editor->get_text_edit(); _make_context_menu(tx->is_selection_active(), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->_get_cursor_pixel_pos())); context_menu->grab_focus(); diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index dd006316f7..0bbcbb0080 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -1873,11 +1873,11 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) { if (!orthogonal && ED_IS_SHORTCUT("spatial_editor/freelook_toggle", p_event)) { set_freelook_active(!is_freelook_active()); - } else if (k->get_scancode() == KEY_ESCAPE) { + } else if (k->get_keycode() == KEY_ESCAPE) { set_freelook_active(false); } - if (k->get_scancode() == KEY_SPACE) { + if (k->get_keycode() == KEY_SPACE) { if (!k->is_pressed()) emit_signal("toggle_maximize_view", this); } } @@ -2074,8 +2074,8 @@ static bool is_shortcut_pressed(const String &p_path) { return false; } const Input &input = *Input::get_singleton(); - int scancode = k->get_scancode(); - return input.is_key_pressed(scancode); + int keycode = k->get_keycode(); + return input.is_key_pressed(keycode); } void SpatialEditorViewport::_update_freelook(real_t delta) { diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index 8d3788dea7..35f23ccf1d 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -582,7 +582,7 @@ void TextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { } Ref<InputEventKey> k = ev; - if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_MENU) { + if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_MENU) { TextEdit *tx = code_editor->get_text_edit(); int line = tx->cursor_get_line(); _make_context_menu(tx->is_selection_active(), tx->can_fold(line), tx->is_folded(line), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->_get_cursor_pixel_pos())); diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index 82f04aaac4..017f986469 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -359,10 +359,10 @@ void TileMapEditor::_sbox_input(const Ref<InputEvent> &p_ie) { Ref<InputEventKey> k = p_ie; - if (k.is_valid() && (k->get_scancode() == KEY_UP || - k->get_scancode() == KEY_DOWN || - k->get_scancode() == KEY_PAGEUP || - k->get_scancode() == KEY_PAGEDOWN)) { + if (k.is_valid() && (k->get_keycode() == KEY_UP || + k->get_keycode() == KEY_DOWN || + k->get_keycode() == KEY_PAGEUP || + k->get_keycode() == KEY_PAGEDOWN)) { palette->call("_gui_input", k); search_box->accept_event(); @@ -1377,7 +1377,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { if (k.is_valid() && k->is_pressed()) { - if (last_tool == TOOL_NONE && tool == TOOL_PICKING && k->get_scancode() == KEY_SHIFT && k->get_command()) { + if (last_tool == TOOL_NONE && tool == TOOL_PICKING && k->get_keycode() == KEY_SHIFT && k->get_command()) { // trying to draw a rectangle with the painting tool, so change to the correct tool tool = last_tool; @@ -1385,7 +1385,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { _update_button_tool(); } - if (k->get_scancode() == KEY_ESCAPE) { + if (k->get_keycode() == KEY_ESCAPE) { if (tool == TOOL_PASTING) copydata.clear(); @@ -1506,7 +1506,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { if (tool == TOOL_NONE) { - if (k->get_scancode() == KEY_SHIFT && k->get_command()) { + if (k->get_keycode() == KEY_SHIFT && k->get_command()) { tool = TOOL_PICKING; _update_button_tool(); @@ -1514,9 +1514,9 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { } else if (tool == TOOL_PICKING) { #ifdef APPLE_STYLE_KEYS - if (k->get_scancode() == KEY_META) { + if (k->get_keycode() == KEY_META) { #else - if (k->get_scancode() == KEY_CONTROL) { + if (k->get_keycode() == KEY_CONTROL) { #endif // Go back to that last tool if KEY_CONTROL was released. tool = last_tool; diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index b3b9afb811..e7b7c05901 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -1663,10 +1663,10 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos) { void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) { Ref<InputEventKey> ie = p_ie; - if (ie.is_valid() && (ie->get_scancode() == KEY_UP || - ie->get_scancode() == KEY_DOWN || - ie->get_scancode() == KEY_ENTER || - ie->get_scancode() == KEY_KP_ENTER)) { + if (ie.is_valid() && (ie->get_keycode() == KEY_UP || + ie->get_keycode() == KEY_DOWN || + ie->get_keycode() == KEY_ENTER || + ie->get_keycode() == KEY_KP_ENTER)) { members->call("_gui_input", ie); node_filter->accept_event(); diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 79f3745d11..1320ec46b5 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -1899,7 +1899,7 @@ void ProjectManager::_unhandled_input(const Ref<InputEvent> &p_ev) { // This is handled by the platform implementation on macOS, // so only define the shortcut on other platforms #ifndef OSX_ENABLED - if (k->get_scancode_with_modifiers() == (KEY_MASK_CMD | KEY_Q)) { + if (k->get_keycode_with_modifiers() == (KEY_MASK_CMD | KEY_Q)) { _dim_window(); get_tree()->quit(); } @@ -1908,9 +1908,9 @@ void ProjectManager::_unhandled_input(const Ref<InputEvent> &p_ev) { if (tabs->get_current_tab() != 0) return; - bool scancode_handled = true; + bool keycode_handled = true; - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_ENTER: { @@ -1967,14 +1967,14 @@ void ProjectManager::_unhandled_input(const Ref<InputEvent> &p_ev) { if (k->get_command()) this->project_filter->search_box->grab_focus(); else - scancode_handled = false; + keycode_handled = false; } break; default: { - scancode_handled = false; + keycode_handled = false; } break; } - if (scancode_handled) { + if (keycode_handled) { accept_event(); } } diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index b4f101b47b..7d8a4a733d 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -82,7 +82,7 @@ void ProjectSettingsEditor::_unhandled_input(const Ref<InputEvent> &p_event) { if (k.is_valid() && is_window_modal_on_top() && k->is_pressed()) { - if (k->get_scancode_with_modifiers() == (KEY_MASK_CMD | KEY_F)) { + if (k->get_keycode_with_modifiers() == (KEY_MASK_CMD | KEY_F)) { if (search_button->is_pressed()) { search_box->grab_focus(); search_box->select_all(); @@ -110,7 +110,8 @@ void ProjectSettingsEditor::_notification(int p_what) { translation_list->connect("button_pressed", callable_mp(this, &ProjectSettingsEditor::_translation_delete)); _update_actions(); - popup_add->add_icon_item(get_icon("Keyboard", "EditorIcons"), TTR("Key "), INPUT_KEY); //"Key " - because the word 'key' has already been used as a key animation + popup_add->add_icon_item(get_icon("Keyboard", "EditorIcons"), TTR("Key"), INPUT_KEY); //"Key " - because the word 'key' has already been used as a key animation + popup_add->add_icon_item(get_icon("KeyboardPhysical", "EditorIcons"), TTR("Physical Key"), INPUT_KEY_PHYSICAL); popup_add->add_icon_item(get_icon("JoyButton", "EditorIcons"), TTR("Joy Button"), INPUT_JOY_BUTTON); popup_add->add_icon_item(get_icon("JoyAxis", "EditorIcons"), TTR("Joy Axis"), INPUT_JOY_MOTION); popup_add->add_icon_item(get_icon("Mouse", "EditorIcons"), TTR("Mouse Button"), INPUT_MOUSE_BUTTON); @@ -146,6 +147,7 @@ void ProjectSettingsEditor::_notification(int p_what) { search_box->set_clear_button_enabled(true); action_add_error->add_color_override("font_color", get_color("error_color", "Editor")); popup_add->set_item_icon(popup_add->get_item_index(INPUT_KEY), get_icon("Keyboard", "EditorIcons")); + popup_add->set_item_icon(popup_add->get_item_index(INPUT_KEY_PHYSICAL), get_icon("KeyboardPhysical", "EditorIcons")); popup_add->set_item_icon(popup_add->get_item_index(INPUT_JOY_BUTTON), get_icon("JoyButton", "EditorIcons")); popup_add->set_item_icon(popup_add->get_item_index(INPUT_JOY_MOTION), get_icon("JoyAxis", "EditorIcons")); popup_add->set_item_icon(popup_add->get_item_index(INPUT_MOUSE_BUTTON), get_icon("Mouse", "EditorIcons")); @@ -361,7 +363,13 @@ void ProjectSettingsEditor::_press_a_key_confirm() { Ref<InputEventKey> ie; ie.instance(); - ie->set_scancode(last_wait_for_key->get_scancode()); + if (press_a_key_physical) { + ie->set_physical_keycode(last_wait_for_key->get_physical_keycode()); + ie->set_keycode(0); + } else { + ie->set_physical_keycode(0); + ie->set_keycode(last_wait_for_key->get_keycode()); + } ie->set_shift(last_wait_for_key->get_shift()); ie->set_alt(last_wait_for_key->get_alt()); ie->set_control(last_wait_for_key->get_control()); @@ -379,8 +387,14 @@ void ProjectSettingsEditor::_press_a_key_confirm() { Ref<InputEventKey> aie = events[i]; if (aie.is_null()) continue; - if (aie->get_scancode_with_modifiers() == ie->get_scancode_with_modifiers()) { - return; + if (!press_a_key_physical) { + if (aie->get_keycode_with_modifiers() == ie->get_keycode_with_modifiers()) { + return; + } + } else { + if (aie->get_physical_keycode_with_modifiers() == ie->get_physical_keycode_with_modifiers()) { + return; + } } } @@ -441,10 +455,10 @@ void ProjectSettingsEditor::_wait_for_key(const Ref<InputEvent> &p_event) { Ref<InputEventKey> k = p_event; - if (k.is_valid() && k->is_pressed() && k->get_scancode() != 0) { + if (k.is_valid() && k->is_pressed() && k->get_keycode() != 0) { last_wait_for_key = p_event; - const String str = keycode_get_string(k->get_scancode_with_modifiers()); + const String str = (press_a_key_physical) ? keycode_get_string(k->get_physical_keycode_with_modifiers()) + TTR(" (Physical)") : keycode_get_string(k->get_keycode_with_modifiers()); press_a_key_label->set_text(str); press_a_key->get_ok()->set_disabled(false); @@ -460,6 +474,7 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even case INPUT_KEY: { + press_a_key_physical = false; press_a_key_label->set_text(TTR("Press a Key...")); press_a_key->get_ok()->set_disabled(true); last_wait_for_key = Ref<InputEvent>(); @@ -467,6 +482,16 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even press_a_key->grab_focus(); } break; + case INPUT_KEY_PHYSICAL: { + + press_a_key_physical = true; + press_a_key_label->set_text(TTR("Press a Key...")); + + last_wait_for_key = Ref<InputEvent>(); + press_a_key->popup_centered(Size2(250, 80) * EDSCALE); + press_a_key->grab_focus(); + + } break; case INPUT_MOUSE_BUTTON: { device_index_label->set_text(TTR("Mouse Button Index:")); @@ -547,7 +572,11 @@ void ProjectSettingsEditor::_edit_item(Ref<InputEvent> p_exiting_event) { InputType ie_type; if ((Ref<InputEventKey>(p_exiting_event)).is_valid()) { - ie_type = INPUT_KEY; + if ((Ref<InputEventKey>(p_exiting_event))->get_keycode() != 0) { + ie_type = INPUT_KEY; + } else { + ie_type = INPUT_KEY_PHYSICAL; + } } else if ((Ref<InputEventJoypadButton>(p_exiting_event)).is_valid()) { ie_type = INPUT_JOY_BUTTON; @@ -745,10 +774,14 @@ void ProjectSettingsEditor::_update_actions() { Ref<InputEventKey> k = event; if (k.is_valid()) { - const String str = keycode_get_string(k->get_scancode_with_modifiers()); + const String str = (k->get_keycode() == 0) ? keycode_get_string(k->get_physical_keycode_with_modifiers()) + TTR(" (Physical)") : keycode_get_string(k->get_keycode_with_modifiers()); action2->set_text(0, str); - action2->set_icon(0, get_icon("Keyboard", "EditorIcons")); + if ((k->get_keycode() != 0)) { + action2->set_icon(0, get_icon("Keyboard", "EditorIcons")); + } else { + action2->set_icon(0, get_icon("KeyboardPhysical", "EditorIcons")); + } } Ref<InputEventJoypadButton> jb = event; @@ -1924,6 +1957,8 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { add_child(popup_add); popup_add->connect("id_pressed", callable_mp(this, &ProjectSettingsEditor::_add_item), make_binds(Ref<InputEvent>())); + press_a_key_physical = false; + press_a_key = memnew(ConfirmationDialog); press_a_key->set_focus_mode(FOCUS_ALL); add_child(press_a_key); diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h index 5755b258c3..9054991dfd 100644 --- a/editor/project_settings_editor.h +++ b/editor/project_settings_editor.h @@ -45,6 +45,7 @@ class ProjectSettingsEditor : public AcceptDialog { enum InputType { INPUT_KEY, + INPUT_KEY_PHYSICAL, INPUT_JOY_BUTTON, INPUT_JOY_MOTION, INPUT_MOUSE_BUTTON @@ -77,6 +78,7 @@ class ProjectSettingsEditor : public AcceptDialog { OptionButton *type; PopupMenu *popup_add; ConfirmationDialog *press_a_key; + bool press_a_key_physical; Label *press_a_key_label; ConfirmationDialog *device_input; OptionButton *device_id; diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp index 9f49ffcd28..ede7b860d6 100644 --- a/editor/property_selector.cpp +++ b/editor/property_selector.cpp @@ -45,7 +45,7 @@ void PropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) { if (k.is_valid()) { - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_UP: case KEY_DOWN: case KEY_PAGEUP: diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp index 0214fc6bfc..8a5fad269f 100644 --- a/editor/quick_open.cpp +++ b/editor/quick_open.cpp @@ -83,7 +83,7 @@ void EditorQuickOpen::_sbox_input(const Ref<InputEvent> &p_ie) { Ref<InputEventKey> k = p_ie; if (k.is_valid()) { - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_UP: case KEY_DOWN: case KEY_PAGEUP: diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index ff708f9229..cf93fab9a8 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -163,7 +163,7 @@ void EditorSettingsDialog::_unhandled_input(const Ref<InputEvent> &p_event) { handled = true; } - if (k->get_scancode_with_modifiers() == (KEY_MASK_CMD | KEY_F)) { + if (k->get_keycode_with_modifiers() == (KEY_MASK_CMD | KEY_F)) { _focus_current_search_box(); handled = true; } @@ -317,10 +317,10 @@ void EditorSettingsDialog::_wait_for_key(const Ref<InputEvent> &p_event) { Ref<InputEventKey> k = p_event; - if (k.is_valid() && k->is_pressed() && k->get_scancode() != 0) { + if (k.is_valid() && k->is_pressed() && k->get_keycode() != 0) { last_wait_for_key = k; - const String str = keycode_get_string(k->get_scancode_with_modifiers()); + const String str = keycode_get_string(k->get_keycode_with_modifiers()); press_a_key_label->set_text(str); press_a_key->accept_event(); @@ -334,7 +334,7 @@ void EditorSettingsDialog::_press_a_key_confirm() { Ref<InputEventKey> ie; ie.instance(); - ie->set_scancode(last_wait_for_key->get_scancode()); + ie->set_keycode(last_wait_for_key->get_keycode()); ie->set_shift(last_wait_for_key->get_shift()); ie->set_control(last_wait_for_key->get_control()); ie->set_alt(last_wait_for_key->get_alt()); diff --git a/main/input_default.cpp b/main/input_default.cpp index a13ddeb2b6..aa9e772a38 100644 --- a/main/input_default.cpp +++ b/main/input_default.cpp @@ -73,10 +73,10 @@ InputDefault::SpeedTrack::SpeedTrack() { reset(); } -bool InputDefault::is_key_pressed(int p_scancode) const { +bool InputDefault::is_key_pressed(int p_keycode) const { _THREAD_SAFE_METHOD_ - return keys_pressed.has(p_scancode); + return keys_pressed.has(p_keycode); } bool InputDefault::is_mouse_button_pressed(int p_button) const { @@ -271,11 +271,11 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool _THREAD_SAFE_METHOD_ Ref<InputEventKey> k = p_event; - if (k.is_valid() && !k->is_echo() && k->get_scancode() != 0) { + if (k.is_valid() && !k->is_echo() && k->get_keycode() != 0) { if (k->is_pressed()) - keys_pressed.insert(k->get_scancode()); + keys_pressed.insert(k->get_keycode()); else - keys_pressed.erase(k->get_scancode()); + keys_pressed.erase(k->get_keycode()); } Ref<InputEventMouseButton> mb = p_event; diff --git a/main/input_default.h b/main/input_default.h index 02ce5c1e82..549093955d 100644 --- a/main/input_default.h +++ b/main/input_default.h @@ -187,7 +187,7 @@ private: bool use_accumulated_input; public: - virtual bool is_key_pressed(int p_scancode) const; + virtual bool is_key_pressed(int p_keycode) const; virtual bool is_mouse_button_pressed(int p_button) const; virtual bool is_joy_button_pressed(int p_device, int p_button) const; virtual bool is_action_pressed(const StringName &p_action) const; diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index 36055ce840..e9ca1d3e5b 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -29,19 +29,159 @@ /*************************************************************************/ #include "csg.h" -#include "core/math/face3.h" + #include "core/math/geometry.h" -#include "core/os/os.h" +#include "core/math/math_funcs.h" #include "core/sort_array.h" -#include "thirdparty/misc/triangulator.h" -void CSGBrush::clear() { - faces.clear(); +// Static helper functions. + +inline static bool is_snapable(const Vector3 &p_point1, const Vector3 &p_point2, real_t p_distance) { + + return (p_point1 - p_point2).length_squared() < p_distance * p_distance; +} + +inline static Vector2 interpolate_segment_uv(const Vector2 p_segement_points[2], const Vector2 p_uvs[2], const Vector2 &p_interpolation_point) { + + float segment_length = (p_segement_points[1] - p_segement_points[0]).length(); + if (segment_length < CMP_EPSILON) + return p_uvs[0]; + + float distance = (p_interpolation_point - p_segement_points[0]).length(); + float fraction = distance / segment_length; + + return p_uvs[0].linear_interpolate(p_uvs[1], fraction); +} + +inline static Vector2 interpolate_triangle_uv(const Vector2 p_vertices[3], const Vector2 p_uvs[3], const Vector2 &p_interpolation_point) { + + if (p_interpolation_point.distance_squared_to(p_vertices[0]) < CMP_EPSILON2) + return p_uvs[0]; + if (p_interpolation_point.distance_squared_to(p_vertices[1]) < CMP_EPSILON2) + return p_uvs[1]; + if (p_interpolation_point.distance_squared_to(p_vertices[2]) < CMP_EPSILON2) + return p_uvs[2]; + + Vector2 edge1 = p_vertices[1] - p_vertices[0]; + Vector2 edge2 = p_vertices[2] - p_vertices[0]; + Vector2 interpolation = p_interpolation_point - p_vertices[0]; + + float edge1_on_edge1 = edge1.dot(edge1); + float edge1_on_edge2 = edge1.dot(edge2); + float edge2_on_edge2 = edge2.dot(edge2); + float inter_on_edge1 = interpolation.dot(edge1); + float inter_on_edge2 = interpolation.dot(edge2); + float scale = (edge1_on_edge1 * edge2_on_edge2 - edge1_on_edge2 * edge1_on_edge2); + if (scale == 0) + return p_uvs[0]; + + float v = (edge2_on_edge2 * inter_on_edge1 - edge1_on_edge2 * inter_on_edge2) / scale; + float w = (edge1_on_edge1 * inter_on_edge2 - edge1_on_edge2 * inter_on_edge1) / scale; + float u = 1.0f - v - w; + + return p_uvs[0] * u + p_uvs[1] * v + p_uvs[2] * w; +} + +static inline bool ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 p_vertices[3], float p_tolerance, Vector3 &r_intersection_point) { + + Vector3 edge1 = p_vertices[1] - p_vertices[0]; + Vector3 edge2 = p_vertices[2] - p_vertices[0]; + Vector3 h = p_dir.cross(edge2); + real_t a = edge1.dot(h); + // Check if ray is parrallel to triangle. + if (Math::is_zero_approx(a)) + return false; + real_t f = 1.0 / a; + + Vector3 s = p_from - p_vertices[0]; + real_t u = f * s.dot(h); + if (u < 0.0 - p_tolerance || u > 1.0 + p_tolerance) + return false; + + Vector3 q = s.cross(edge1); + real_t v = f * p_dir.dot(q); + if (v < 0.0 - p_tolerance || u + v > 1.0 + p_tolerance) + return false; + + // Ray intersects triangle. + // Calculate distance. + real_t t = f * edge2.dot(q); + // Confirm triangle is in front of ray. + if (t >= p_tolerance) { + r_intersection_point = p_from + p_dir * t; + return true; + } else + return false; +} + +inline bool is_point_in_triangle(const Vector3 &p_point, const Vector3 p_vertices[3], int p_shifted = 0) { + + real_t det = p_vertices[0].dot(p_vertices[1].cross(p_vertices[2])); + + // If determinant is, zero try shift the triangle and the point. + if (Math::is_zero_approx(det)) { + if (p_shifted > 2) { + // Triangle appears degenerate, so ignore it. + return false; + } + Vector3 shift_by; + shift_by[p_shifted] = 1; + Vector3 shifted_point = p_point + shift_by; + Vector3 shifted_vertices[3] = { p_vertices[0] + shift_by, p_vertices[1] + shift_by, p_vertices[2] + shift_by }; + return is_point_in_triangle(shifted_point, shifted_vertices, p_shifted + 1); + } + + // Find the barycentric coordinates of the point with respect to the vertices. + real_t lambda[3]; + lambda[0] = p_vertices[1].cross(p_vertices[2]).dot(p_point) / det; + lambda[1] = p_vertices[2].cross(p_vertices[0]).dot(p_point) / det; + lambda[2] = p_vertices[0].cross(p_vertices[1]).dot(p_point) / det; + + // Point is in the plane if all lambdas sum to 1. + if (!Math::is_equal_approx(lambda[0] + lambda[1] + lambda[2], 1)) return false; + + // Point is inside the triangle if all lambdas are positive. + if (lambda[0] < 0 || lambda[1] < 0 || lambda[2] < 0) return false; + + return true; +} + +inline static bool are_segements_parallel(const Vector2 p_segment1_points[2], const Vector2 p_segment2_points[2], float p_vertex_snap2) { + + Vector2 segment1 = p_segment1_points[1] - p_segment1_points[0]; + Vector2 segment2 = p_segment2_points[1] - p_segment2_points[0]; + real_t segment1_length2 = segment1.dot(segment1); + real_t segment2_length2 = segment2.dot(segment2); + real_t segment_onto_segment = segment2.dot(segment1); + + if (segment1_length2 < p_vertex_snap2 || segment2_length2 < p_vertex_snap2) + return true; + + real_t max_separation2; + if (segment1_length2 > segment2_length2) { + max_separation2 = segment2_length2 - segment_onto_segment * segment_onto_segment / segment1_length2; + } else { + max_separation2 = segment1_length2 - segment_onto_segment * segment_onto_segment / segment2_length2; + } + + return max_separation2 < p_vertex_snap2; +} + +// CSGBrush + +void CSGBrush::_regen_face_aabbs() { + + for (int i = 0; i < faces.size(); i++) { + faces.write[i].aabb = AABB(); + faces.write[i].aabb.position = faces[i].vertices[0]; + faces.write[i].aabb.expand_to(faces[i].vertices[1]); + faces.write[i].aabb.expand_to(faces[i].vertices[2]); + } } void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<bool> &p_smooth, const Vector<Ref<Material> > &p_materials, const Vector<bool> &p_invert_faces) { - clear(); + faces.clear(); int vc = p_vertices.size(); @@ -62,37 +202,42 @@ void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector< faces.resize(p_vertices.size() / 3); for (int i = 0; i < faces.size(); i++) { + Face &f = faces.write[i]; f.vertices[0] = rv[i * 3 + 0]; f.vertices[1] = rv[i * 3 + 1]; f.vertices[2] = rv[i * 3 + 2]; + if (uvc == vc) { f.uvs[0] = ruv[i * 3 + 0]; f.uvs[1] = ruv[i * 3 + 1]; f.uvs[2] = ruv[i * 3 + 2]; } - if (sc == vc / 3) { + + if (sc == vc / 3) f.smooth = rs[i]; - } else { + else f.smooth = false; - } - if (ic == vc / 3) { + if (ic == vc / 3) f.invert = ri[i]; - } else { + else f.invert = false; - } if (mc == vc / 3) { + Ref<Material> mat = rm[i]; if (mat.is_valid()) { + const Map<Ref<Material>, int>::Element *E = material_map.find(mat); + if (E) { f.material = E->get(); } else { f.material = material_map.size(); material_map[mat] = f.material; } + } else { f.material = -1; } @@ -107,17 +252,6 @@ void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector< _regen_face_aabbs(); } -void CSGBrush::_regen_face_aabbs() { - - for (int i = 0; i < faces.size(); i++) { - - faces.write[i].aabb.position = faces[i].vertices[0]; - faces.write[i].aabb.expand_to(faces[i].vertices[1]); - faces.write[i].aabb.expand_to(faces[i].vertices[2]); - faces.write[i].aabb.grow_by(faces[i].aabb.get_longest_axis_size() * 0.001); //make it a tad bigger to avoid num precision errors - } -} - void CSGBrush::copy_from(const CSGBrush &p_brush, const Transform &p_xform) { faces = p_brush.faces; @@ -132,908 +266,218 @@ void CSGBrush::copy_from(const CSGBrush &p_brush, const Transform &p_xform) { _regen_face_aabbs(); } -//////////////////////// - -void CSGBrushOperation::BuildPoly::create(const CSGBrush *p_brush, int p_face, MeshMerge &mesh_merge, bool p_for_B) { - - //creates the initial face that will be used for clipping against the other faces - - Vector3 va[3] = { - p_brush->faces[p_face].vertices[0], - p_brush->faces[p_face].vertices[1], - p_brush->faces[p_face].vertices[2], - }; - - plane = Plane(va[0], va[1], va[2]); - - to_world.origin = va[0]; - - to_world.basis.set_axis(2, plane.normal); - to_world.basis.set_axis(0, (va[1] - va[2]).normalized()); - to_world.basis.set_axis(1, to_world.basis.get_axis(0).cross(to_world.basis.get_axis(2)).normalized()); - - to_poly = to_world.affine_inverse(); - - face_index = p_face; - - for (int i = 0; i < 3; i++) { - - Point p; - Vector3 localp = to_poly.xform(va[i]); - p.point.x = localp.x; - p.point.y = localp.y; - p.uv = p_brush->faces[p_face].uvs[i]; - - points.push_back(p); - - ///edge - - Edge e; - e.points[0] = i; - e.points[1] = (i + 1) % 3; - e.outer = true; - edges.push_back(e); - } - - smooth = p_brush->faces[p_face].smooth; - invert = p_brush->faces[p_face].invert; - - if (p_brush->faces[p_face].material != -1) { - material = p_brush->materials[p_brush->faces[p_face].material]; - } - - base_edges = 3; -} - -static Vector2 interpolate_uv(const Vector2 &p_vertex_a, const Vector2 &p_vertex_b, const Vector2 &p_vertex_c, const Vector2 &p_uv_a, const Vector2 &p_uv_c) { - - float len_a_c = (p_vertex_c - p_vertex_a).length(); - if (len_a_c < CMP_EPSILON) { - return p_uv_a; - } - - float len_a_b = (p_vertex_b - p_vertex_a).length(); - - float c = len_a_b / len_a_c; - - return p_uv_a.linear_interpolate(p_uv_c, c); -} - -static Vector2 interpolate_triangle_uv(const Vector2 &p_pos, const Vector2 *p_vtx, const Vector2 *p_uv) { - - if (p_pos.distance_squared_to(p_vtx[0]) < CMP_EPSILON2) { - return p_uv[0]; - } - if (p_pos.distance_squared_to(p_vtx[1]) < CMP_EPSILON2) { - return p_uv[1]; - } - if (p_pos.distance_squared_to(p_vtx[2]) < CMP_EPSILON2) { - return p_uv[2]; - } - - Vector2 v0 = p_vtx[1] - p_vtx[0]; - Vector2 v1 = p_vtx[2] - p_vtx[0]; - Vector2 v2 = p_pos - p_vtx[0]; - - float d00 = v0.dot(v0); - float d01 = v0.dot(v1); - float d11 = v1.dot(v1); - float d20 = v2.dot(v0); - float d21 = v2.dot(v1); - float denom = (d00 * d11 - d01 * d01); - if (denom == 0) { - return p_uv[0]; - } - float v = (d11 * d20 - d01 * d21) / denom; - float w = (d00 * d21 - d01 * d20) / denom; - float u = 1.0f - v - w; - - return p_uv[0] * u + p_uv[1] * v + p_uv[2] * w; -} - -void CSGBrushOperation::BuildPoly::_clip_segment(const CSGBrush *p_brush, int p_face, const Vector2 *segment, MeshMerge &mesh_merge, bool p_for_B) { +// CSGBrushOperation - //keep track of what was inserted - Vector<int> inserted_points; +void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_brush_a, const CSGBrush &p_brush_b, CSGBrush &r_merged_brush, float p_vertex_snap) { - //keep track of point indices for what was inserted, allowing reuse of points. - int segment_idx[2] = { -1, -1 }; - - //check if edge and poly share a vertex, of so, assign it to segment_idx - for (int i = 0; i < points.size(); i++) { - for (int j = 0; j < 2; j++) { - if (segment[j].is_equal_approx(points[i].point)) { - segment_idx[j] = i; - inserted_points.push_back(i); - break; + // Check for face collisions and add necessary faces. + Build2DFaceCollection build2DFaceCollection; + for (int i = 0; i < p_brush_a.faces.size(); i++) { + for (int j = 0; j < p_brush_b.faces.size(); j++) { + if (p_brush_a.faces[i].aabb.intersects_inclusive(p_brush_b.faces[j].aabb)) { + update_faces(p_brush_a, i, p_brush_b, j, build2DFaceCollection, p_vertex_snap); } } } - //check if both segment points are shared with other vertices - if (segment_idx[0] != -1 && segment_idx[1] != -1) { - - if (segment_idx[0] == segment_idx[1]) { - return; //segment was too tiny, both mapped to same point - } - - bool found = false; - - //check if the segment already exists - for (int i = 0; i < edges.size(); i++) { - - if ( - (edges[i].points[0] == segment_idx[0] && edges[i].points[1] == segment_idx[1]) || - (edges[i].points[0] == segment_idx[1] && edges[i].points[1] == segment_idx[0])) { - found = true; - break; - } - } - - if (found) { - //it does already exist, do nothing - return; - } - - //directly add the new segment - Edge new_edge; - new_edge.points[0] = segment_idx[0]; - new_edge.points[1] = segment_idx[1]; - edges.push_back(new_edge); - return; - } - - //check edge by edge against the segment points to see if intersects - - for (int i = 0; i < base_edges; i++) { - - //if a point is shared with one of the edge points, then this edge must not be tested, as it will result in a numerical precision error. - bool edge_valid = true; - for (int j = 0; j < 2; j++) { - - if (edges[i].points[0] == segment_idx[0] || edges[i].points[1] == segment_idx[1] || edges[i].points[0] == segment_idx[1] || edges[i].points[1] == segment_idx[0]) { - edge_valid = false; //segment has this point, can't check against this - break; - } - } - - if (!edge_valid) //already hit a point in this edge, so don't test it - continue; - - //see if either points are within the edge isntead of crossing it - Vector2 res; - bool found = false; - int assign_segment_id = -1; - - for (int j = 0; j < 2; j++) { + // Add faces to MeshMerge. + MeshMerge mesh_merge; + mesh_merge.vertex_snap = p_vertex_snap; - Vector2 edgeseg[2] = { points[edges[i].points[0]].point, points[edges[i].points[1]].point }; - Vector2 closest = Geometry::get_closest_point_to_segment_2d(segment[j], edgeseg); + for (int i = 0; i < p_brush_a.faces.size(); i++) { - if (closest.is_equal_approx(segment[j])) { - //point rest of this edge - res = closest; - found = true; - assign_segment_id = j; - } - } - - //test if the point crosses the edge - if (!found && Geometry::segment_intersects_segment_2d(segment[0], segment[1], points[edges[i].points[0]].point, points[edges[i].points[1]].point, &res)) { - //point does cross the edge - found = true; + Ref<Material> material; + if (p_brush_a.faces[i].material != -1) { + material = p_brush_a.materials[p_brush_a.faces[i].material]; } - //check whether an intersection against the segment happened - if (found) { - - //It did! so first, must slice the segment - Point new_point; - new_point.point = res; - //make sure to interpolate UV too - new_point.uv = interpolate_uv(points[edges[i].points[0]].point, new_point.point, points[edges[i].points[1]].point, points[edges[i].points[0]].uv, points[edges[i].points[1]].uv); - - int point_idx = points.size(); - points.push_back(new_point); - - //split the edge in 2 - Edge new_edge; - new_edge.points[0] = edges[i].points[0]; - new_edge.points[1] = point_idx; - new_edge.outer = edges[i].outer; - edges.write[i].points[0] = point_idx; - edges.insert(i, new_edge); - i++; //skip newly inserted edge - base_edges++; //will need an extra one in the base triangle - if (assign_segment_id >= 0) { - //point did split a segment, so make sure to remember this - segment_idx[assign_segment_id] = point_idx; + if (build2DFaceCollection.build2DFacesA.has(i)) { + build2DFaceCollection.build2DFacesA[i].addFacesToMesh(mesh_merge, p_brush_a.faces[i].smooth, p_brush_a.faces[i].invert, material, false); + } else { + Vector3 points[3]; + Vector2 uvs[3]; + for (int j = 0; j < 3; j++) { + points[j] = p_brush_a.faces[i].vertices[j]; + uvs[j] = p_brush_a.faces[i].uvs[j]; } - inserted_points.push_back(point_idx); + mesh_merge.add_face(points, uvs, p_brush_a.faces[i].smooth, p_brush_a.faces[i].invert, material, false); } } - //final step: after cutting the original triangle, try to see if we can still insert - //this segment - - //if already inserted two points, just use them for a segment - - if (inserted_points.size() >= 2) { //should never be >2 on non-manifold geometry, but cope with error - //two points were inserted, create the new edge - Edge new_edge; - new_edge.points[0] = inserted_points[0]; - new_edge.points[1] = inserted_points[1]; - edges.push_back(new_edge); - return; - } - - // One or no points were inserted (besides splitting), so try to see if extra points can be placed inside the triangle. - // This needs to be done here, after the previous tests were exhausted - for (int i = 0; i < 2; i++) { - - if (segment_idx[i] != -1) - continue; //already assigned to something, so skip - - //check whether one of the segment endpoints is inside the triangle. If it is, this points needs to be inserted - if (Geometry::is_point_in_triangle(segment[i], points[0].point, points[1].point, points[2].point)) { - - Point new_point; - new_point.point = segment[i]; + for (int i = 0; i < p_brush_b.faces.size(); i++) { - Vector2 point3[3] = { points[0].point, points[1].point, points[2].point }; - Vector2 uv3[3] = { points[0].uv, points[1].uv, points[2].uv }; - - new_point.uv = interpolate_triangle_uv(new_point.point, point3, uv3); - - int point_idx = points.size(); - points.push_back(new_point); - inserted_points.push_back(point_idx); + Ref<Material> material; + if (p_brush_b.faces[i].material != -1) { + material = p_brush_b.materials[p_brush_b.faces[i].material]; } - } - - //check again whether two points were inserted, if so then create the new edge - if (inserted_points.size() >= 2) { //should never be >2 on non-manifold geometry, but cope with error - Edge new_edge; - new_edge.points[0] = inserted_points[0]; - new_edge.points[1] = inserted_points[1]; - edges.push_back(new_edge); - } -} - -void CSGBrushOperation::BuildPoly::clip(const CSGBrush *p_brush, int p_face, MeshMerge &mesh_merge, bool p_for_B) { - - //Clip function.. find triangle points that will be mapped to the plane and form a segment - - Vector2 segment[3]; //2D - int src_points = 0; - - for (int i = 0; i < 3; i++) { - Vector3 p = p_brush->faces[p_face].vertices[i]; - if (plane.has_point(p)) { - Vector3 pp = plane.project(p); - pp = to_poly.xform(pp); - segment[src_points++] = Vector2(pp.x, pp.y); + if (build2DFaceCollection.build2DFacesB.has(i)) { + build2DFaceCollection.build2DFacesB[i].addFacesToMesh(mesh_merge, p_brush_b.faces[i].smooth, p_brush_b.faces[i].invert, material, true); } else { - Vector3 q = p_brush->faces[p_face].vertices[(i + 1) % 3]; - if (plane.has_point(q)) - continue; //next point is in plane, will be added eventually - if (plane.is_point_over(p) == plane.is_point_over(q)) - continue; // both on same side of the plane, don't add - - Vector3 res; - if (plane.intersects_segment(p, q, &res)) { - res = to_poly.xform(res); - segment[src_points++] = Vector2(res.x, res.y); - } - } - } - - //all above or all below, nothing to do. Should not happen though since a precheck was done before. - if (src_points == 0) - return; - - //just one point in plane is not worth doing anything - if (src_points == 1) - return; - - //transform A points to 2D - - if (segment[0].is_equal_approx(segment[1])) - return; //too small - - _clip_segment(p_brush, p_face, segment, mesh_merge, p_for_B); -} - -void CSGBrushOperation::_collision_callback(const CSGBrush *A, int p_face_a, Map<int, BuildPoly> &build_polys_a, const CSGBrush *B, int p_face_b, Map<int, BuildPoly> &build_polys_b, MeshMerge &mesh_merge) { - - //construct a frame of reference for both transforms, in order to do intersection test - Vector3 va[3] = { - A->faces[p_face_a].vertices[0], - A->faces[p_face_a].vertices[1], - A->faces[p_face_a].vertices[2], - }; - Vector3 vb[3] = { - B->faces[p_face_b].vertices[0], - B->faces[p_face_b].vertices[1], - B->faces[p_face_b].vertices[2], - }; - - { - //check if either is a degenerate - if (va[0].is_equal_approx(va[1]) || va[0].is_equal_approx(va[2]) || va[1].is_equal_approx(va[2])) - return; - - if (vb[0].is_equal_approx(vb[1]) || vb[0].is_equal_approx(vb[2]) || vb[1].is_equal_approx(vb[2])) - return; - } - - { - //check if points are the same - int equal_count = 0; - - for (int i = 0; i < 3; i++) { - + Vector3 points[3]; + Vector2 uvs[3]; for (int j = 0; j < 3; j++) { - if (va[i].distance_to(vb[j]) < mesh_merge.vertex_snap) { - equal_count++; - break; - } + points[j] = p_brush_b.faces[i].vertices[j]; + uvs[j] = p_brush_b.faces[i].uvs[j]; } - } - - //if 2 or 3 points are the same, there is no point in doing anything. They can't - //be clipped either, so add both. - if (equal_count == 2 || equal_count == 3) { - return; + mesh_merge.add_face(points, uvs, p_brush_b.faces[i].smooth, p_brush_b.faces[i].invert, material, true); } } - // do a quick pre-check for no-intersection using the SAT theorem - - { - - //b under or over a plane - int over_count = 0, in_plane_count = 0, under_count = 0; - Plane plane_a(va[0], va[1], va[2]); - if (plane_a.normal == Vector3()) { - return; //degenerate - } - - for (int i = 0; i < 3; i++) { - if (plane_a.has_point(vb[i])) - in_plane_count++; - else if (plane_a.is_point_over(vb[i])) - over_count++; - else - under_count++; - } - - if (over_count == 0 || under_count == 0) - return; //no intersection, something needs to be under AND over - - //a under or over b plane - over_count = 0; - under_count = 0; - in_plane_count = 0; - - Plane plane_b(vb[0], vb[1], vb[2]); - if (plane_b.normal == Vector3()) - return; //degenerate + // Mark faces that ended up inside the intersection. + mesh_merge.mark_inside_faces(); - for (int i = 0; i < 3; i++) { - if (plane_b.has_point(va[i])) - in_plane_count++; - else if (plane_b.is_point_over(va[i])) - over_count++; - else - under_count++; - } + // Create new brush and fill with new faces. + r_merged_brush.faces.clear(); - if (over_count == 0 || under_count == 0) - return; //no intersection, something needs to be under AND over + switch (p_operation) { - //edge pairs (cross product combinations), see SAT theorem + case OPERATION_UNION: { - for (int i = 0; i < 3; i++) { + int outside_count = 0; - Vector3 axis_a = (va[i] - va[(i + 1) % 3]).normalized(); + for (int i = 0; i < mesh_merge.faces.size(); i++) { + if (mesh_merge.faces[i].inside) + continue; + outside_count++; + } - for (int j = 0; j < 3; j++) { + r_merged_brush.faces.resize(outside_count); - Vector3 axis_b = (vb[j] - vb[(j + 1) % 3]).normalized(); + outside_count = 0; - Vector3 sep_axis = axis_a.cross(axis_b); - if (sep_axis == Vector3()) - continue; //colineal - sep_axis.normalize(); + for (int i = 0; i < mesh_merge.faces.size(); i++) { - real_t min_a = 1e20, max_a = -1e20; - real_t min_b = 1e20, max_b = -1e20; + if (mesh_merge.faces[i].inside) + continue; - for (int k = 0; k < 3; k++) { - real_t d = sep_axis.dot(va[k]); - min_a = MIN(min_a, d); - max_a = MAX(max_a, d); - d = sep_axis.dot(vb[k]); - min_b = MIN(min_b, d); - max_b = MAX(max_b, d); + for (int j = 0; j < 3; j++) { + r_merged_brush.faces.write[outside_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]]; + r_merged_brush.faces.write[outside_count].uvs[j] = mesh_merge.faces[i].uvs[j]; } - min_b -= (max_a - min_a) * 0.5; - max_b += (max_a - min_a) * 0.5; - - real_t dmin = min_b - (min_a + max_a) * 0.5; - real_t dmax = max_b - (min_a + max_a) * 0.5; - - if (dmin > CMP_EPSILON || dmax < -CMP_EPSILON) { - return; //does not contain zero, so they don't overlap - } + r_merged_brush.faces.write[outside_count].smooth = mesh_merge.faces[i].smooth; + r_merged_brush.faces.write[outside_count].invert = mesh_merge.faces[i].invert; + r_merged_brush.faces.write[outside_count].material = mesh_merge.faces[i].material_idx; + outside_count++; } - } - } - - //if we are still here, it means they most likely intersect, so create BuildPolys if they don't exist - - BuildPoly *poly_a = NULL; - - if (!build_polys_a.has(p_face_a)) { - BuildPoly bp; - bp.create(A, p_face_a, mesh_merge, false); - build_polys_a[p_face_a] = bp; - } - - poly_a = &build_polys_a[p_face_a]; - - BuildPoly *poly_b = NULL; + r_merged_brush._regen_face_aabbs(); - if (!build_polys_b.has(p_face_b)) { - - BuildPoly bp; - bp.create(B, p_face_b, mesh_merge, true); - build_polys_b[p_face_b] = bp; - } - - poly_b = &build_polys_b[p_face_b]; - - //clip each other, this could be improved by using vertex unique IDs (more vertices may be shared instead of using snap) - poly_a->clip(B, p_face_b, mesh_merge, false); - poly_b->clip(A, p_face_a, mesh_merge, true); -} - -void CSGBrushOperation::_add_poly_points(const BuildPoly &p_poly, int p_edge, int p_from_point, int p_to_point, const Vector<Vector<int> > &vertex_process, Vector<bool> &edge_process, Vector<PolyPoints> &r_poly) { - - //this function follows the polygon points counter clockwise and adds them. It creates lists of unique polygons - //every time an unused edge is found, it's pushed to a stack and continues from there. - - List<EdgeSort> edge_stack; - - { - EdgeSort es; - es.angle = 0; //won't be checked here - es.edge = p_edge; - es.prev_point = p_from_point; - es.edge_point = p_to_point; - - edge_stack.push_back(es); - } - - //attempt to empty the stack. - while (edge_stack.size()) { - - EdgeSort e = edge_stack.front()->get(); - edge_stack.pop_front(); - - if (edge_process[e.edge]) { - //nothing to do here - continue; - } - - Vector<int> points; - points.push_back(e.prev_point); - - int prev_point = e.prev_point; - int to_point = e.edge_point; - int current_edge = e.edge; - - edge_process.write[e.edge] = true; //mark as processed - - int limit = p_poly.points.size() * 4; //avoid infinite recursion - - while (to_point != e.prev_point && limit) { - - Vector2 segment[2] = { p_poly.points[prev_point].point, p_poly.points[to_point].point }; - - //construct a basis transform from the segment, which will be used to check the angle - Transform2D t2d; - t2d[0] = (segment[1] - segment[0]).normalized(); //use as Y - t2d[1] = Vector2(-t2d[0].y, t2d[0].x); // use as tangent - t2d[2] = segment[1]; //origin - - if (t2d.basis_determinant() == 0) - break; //abort poly - - t2d.affine_invert(); - - //push all edges found here, they will be sorted by minimum angle later. - Vector<EdgeSort> next_edges; - - for (int i = 0; i < vertex_process[to_point].size(); i++) { + } break; - int edge = vertex_process[to_point][i]; - int opposite_point = p_poly.edges[edge].points[0] == to_point ? p_poly.edges[edge].points[1] : p_poly.edges[edge].points[0]; - if (opposite_point == prev_point) - continue; //not going back + case OPERATION_INTERSECTION: { - EdgeSort e2; - Vector2 local_vec = t2d.xform(p_poly.points[opposite_point].point); - e2.angle = -local_vec.angle(); //negate so we can sort by minimum angle - e2.edge = edge; - e2.edge_point = opposite_point; - e2.prev_point = to_point; + int inside_count = 0; - next_edges.push_back(e2); + for (int i = 0; i < mesh_merge.faces.size(); i++) { + if (!mesh_merge.faces[i].inside) + continue; + inside_count++; } - //finally, sort by minimum angle - next_edges.sort(); + r_merged_brush.faces.resize(inside_count); - int next_point = -1; - int next_edge = -1; + inside_count = 0; - for (int i = 0; i < next_edges.size(); i++) { + for (int i = 0; i < mesh_merge.faces.size(); i++) { - if (i == 0) { - //minimum angle found is the next point - next_point = next_edges[i].edge_point; - next_edge = next_edges[i].edge; + if (!mesh_merge.faces[i].inside) + continue; - } else { - //the rest are pushed to the stack IF they were not processed yet. - if (!edge_process[next_edges[i].edge]) { - edge_stack.push_back(next_edges[i]); - } + for (int j = 0; j < 3; j++) { + r_merged_brush.faces.write[inside_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]]; + r_merged_brush.faces.write[inside_count].uvs[j] = mesh_merge.faces[i].uvs[j]; } - } - if (next_edge == -1) { - //did not find anything, may be a dead-end edge (this should normally not happen) - //just flip the direction and go back - next_point = prev_point; - next_edge = current_edge; + r_merged_brush.faces.write[inside_count].smooth = mesh_merge.faces[i].smooth; + r_merged_brush.faces.write[inside_count].invert = mesh_merge.faces[i].invert; + r_merged_brush.faces.write[inside_count].material = mesh_merge.faces[i].material_idx; + inside_count++; } - points.push_back(to_point); - - prev_point = to_point; - to_point = next_point; - edge_process.write[next_edge] = true; //mark this edge as processed - current_edge = next_edge; - - limit--; - } - - //if more than 2 points were added to the polygon, add it to the list of polygons. - if (points.size() > 2) { - PolyPoints pp; - pp.points = points; - r_poly.push_back(pp); - } - } -} - -void CSGBrushOperation::_add_poly_outline(const BuildPoly &p_poly, int p_from_point, int p_to_point, const Vector<Vector<int> > &vertex_process, Vector<int> &r_outline) { - - //this is the opposite of the function above. It adds polygon outlines instead. - //this is used for triangulating holes. - //no stack is used here because only the bigger outline is interesting. - - r_outline.push_back(p_from_point); + r_merged_brush._regen_face_aabbs(); - int prev_point = p_from_point; - int to_point = p_to_point; - - int limit = p_poly.points.size() * 4; //avoid infinite recursion - - while (to_point != p_from_point && limit) { - - Vector2 segment[2] = { p_poly.points[prev_point].point, p_poly.points[to_point].point }; - //again create a transform to compute the angle. - Transform2D t2d; - t2d[0] = (segment[1] - segment[0]).normalized(); //use as Y - t2d[1] = Vector2(-t2d[0].y, t2d[0].x); // use as tangent - t2d[2] = segment[1]; //origin - - if (t2d.basis_determinant() == 0) - break; //abort poly - - t2d.affine_invert(); - - float max_angle = 0; - int next_point_angle = -1; + } break; - for (int i = 0; i < vertex_process[to_point].size(); i++) { + case OPERATION_SUBSTRACTION: { - int edge = vertex_process[to_point][i]; - int opposite_point = p_poly.edges[edge].points[0] == to_point ? p_poly.edges[edge].points[1] : p_poly.edges[edge].points[0]; - if (opposite_point == prev_point) - continue; //not going back + int face_count = 0; - float angle = -t2d.xform(p_poly.points[opposite_point].point).angle(); - if (next_point_angle == -1 || angle > max_angle) { //same as before but use greater to check. - max_angle = angle; - next_point_angle = opposite_point; + for (int i = 0; i < mesh_merge.faces.size(); i++) { + if (mesh_merge.faces[i].from_b && !mesh_merge.faces[i].inside) + continue; + if (!mesh_merge.faces[i].from_b && mesh_merge.faces[i].inside) + continue; + face_count++; } - } - - if (next_point_angle == -1) { - //go back because no route found - next_point_angle = prev_point; - } - - r_outline.push_back(to_point); - prev_point = to_point; - to_point = next_point_angle; - - limit--; - } -} - -void CSGBrushOperation::_merge_poly(MeshMerge &mesh, int p_face_idx, const BuildPoly &p_poly, bool p_from_b) { - - //finally, merge the 2D polygon back to 3D - - Vector<Vector<int> > vertex_process; - Vector<bool> edge_process; - - vertex_process.resize(p_poly.points.size()); - edge_process.resize(p_poly.edges.size()); - - //none processed by default - for (int i = 0; i < edge_process.size(); i++) { - edge_process.write[i] = false; - } - - //put edges in points, so points can go through them - for (int i = 0; i < p_poly.edges.size(); i++) { - vertex_process.write[p_poly.edges[i].points[0]].push_back(i); - vertex_process.write[p_poly.edges[i].points[1]].push_back(i); - } - Vector<PolyPoints> polys; + r_merged_brush.faces.resize(face_count); - //process points that were not processed - for (int i = 0; i < edge_process.size(); i++) { - if (edge_process[i]) - continue; //already processed - - int intersect_poly = -1; - - if (i > 0) { - //this is disconnected, so it's clearly a hole. lets find where it belongs - Vector2 ref_point = p_poly.points[p_poly.edges[i].points[0]].point; - - for (int j = 0; j < polys.size(); j++) { - - //find a point outside poly - Vector2 out_point(-1e20, -1e20); - - const PolyPoints &pp = polys[j]; - - for (int k = 0; k < pp.points.size(); k++) { - Vector2 p = p_poly.points[pp.points[k]].point; - out_point.x = MAX(out_point.x, p.x); - out_point.y = MAX(out_point.y, p.y); - } - - out_point += Vector2(0.12341234, 0.4123412); // move to a random place to avoid direct edge-point chances + face_count = 0; - int intersections = 0; + for (int i = 0; i < mesh_merge.faces.size(); i++) { - for (int k = 0; k < pp.points.size(); k++) { - Vector2 p1 = p_poly.points[pp.points[k]].point; - Vector2 p2 = p_poly.points[pp.points[(k + 1) % pp.points.size()]].point; + if (mesh_merge.faces[i].from_b && !mesh_merge.faces[i].inside) + continue; + if (!mesh_merge.faces[i].from_b && mesh_merge.faces[i].inside) + continue; - if (Geometry::segment_intersects_segment_2d(ref_point, out_point, p1, p2, NULL)) { - intersections++; - } + for (int j = 0; j < 3; j++) { + r_merged_brush.faces.write[face_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]]; + r_merged_brush.faces.write[face_count].uvs[j] = mesh_merge.faces[i].uvs[j]; } - if (intersections % 2 == 1) { - //hole is inside this poly - intersect_poly = j; - break; + if (mesh_merge.faces[i].from_b) { + //invert facing of insides of B + SWAP(r_merged_brush.faces.write[face_count].vertices[1], r_merged_brush.faces.write[face_count].vertices[2]); + SWAP(r_merged_brush.faces.write[face_count].uvs[1], r_merged_brush.faces.write[face_count].uvs[2]); } - } - } - if (intersect_poly != -1) { - //must add this as a hole - Vector<int> outline; - _add_poly_outline(p_poly, p_poly.edges[i].points[0], p_poly.edges[i].points[1], vertex_process, outline); - - if (outline.size() > 1) { - polys.write[intersect_poly].holes.push_back(outline); + r_merged_brush.faces.write[face_count].smooth = mesh_merge.faces[i].smooth; + r_merged_brush.faces.write[face_count].invert = mesh_merge.faces[i].invert; + r_merged_brush.faces.write[face_count].material = mesh_merge.faces[i].material_idx; + face_count++; } - } - _add_poly_points(p_poly, i, p_poly.edges[i].points[0], p_poly.edges[i].points[1], vertex_process, edge_process, polys); - } - - //get rid of holes, not the most optiomal way, but also not a common case at all to be inoptimal - for (int i = 0; i < polys.size(); i++) { - - if (!polys[i].holes.size()) - continue; - - //repeat until no more holes are left to be merged - while (polys[i].holes.size()) { - - //try to merge a hole with the outline - bool added_hole = false; - - for (int j = 0; j < polys[i].holes.size(); j++) { - - //try hole vertices - int with_outline_vertex = -1; - int from_hole_vertex = -1; - - bool found = false; - - for (int k = 0; k < polys[i].holes[j].size(); k++) { - - int from_idx = polys[i].holes[j][k]; - Vector2 from = p_poly.points[from_idx].point; - - //try a segment from hole vertex to outline vertices - from_hole_vertex = k; - - bool valid = true; - - for (int l = 0; l < polys[i].points.size(); l++) { - - int to_idx = polys[i].points[l]; - Vector2 to = p_poly.points[to_idx].point; - with_outline_vertex = l; - - //try against outline (other points) first - - valid = true; - - for (int m = 0; m < polys[i].points.size(); m++) { - int m_next = (m + 1) % polys[i].points.size(); - if (m == with_outline_vertex || m_next == with_outline_vertex) //do not test with edges that share this point - continue; + r_merged_brush._regen_face_aabbs(); - if (Geometry::segment_intersects_segment_2d(from, to, p_poly.points[polys[i].points[m]].point, p_poly.points[polys[i].points[m_next]].point, NULL)) { - valid = false; - break; - } - } - - if (!valid) - continue; - - //try against all holes including self - - for (int m = 0; m < polys[i].holes.size(); m++) { - - for (int n = 0; n < polys[i].holes[m].size(); n++) { - - int n_next = (n + 1) % polys[i].holes[m].size(); - if (m == j && (n == from_hole_vertex || n_next == from_hole_vertex)) //contains vertex being tested from current hole, skip - continue; - - if (Geometry::segment_intersects_segment_2d(from, to, p_poly.points[polys[i].holes[m][n]].point, p_poly.points[polys[i].holes[m][n_next]].point, NULL)) { - valid = false; - break; - } - } - - if (!valid) - break; - } - - if (valid) //all passed! exit loop - break; - else - continue; //something went wrong, go on. - } - - if (valid) { - found = true; //if in the end this was valid, use it - break; - } - } - - if (found) { - - //hook this hole with outline, and remove from list of holes - - //duplicate point - int insert_at = with_outline_vertex; - int point = polys[i].points[insert_at]; - polys.write[i].points.insert(insert_at, point); - insert_at++; - //insert all others, outline should be backwards (must check) - int holesize = polys[i].holes[j].size(); - for (int k = 0; k <= holesize; k++) { - int idx = (from_hole_vertex + k) % holesize; - int point2 = polys[i].holes[j][idx]; - polys.write[i].points.insert(insert_at, point2); - insert_at++; - } - - added_hole = true; - polys.write[i].holes.remove(j); - break; //got rid of hole, break and continue - } - } - - ERR_BREAK(!added_hole); - } + } break; } - //triangulate polygons - - for (int i = 0; i < polys.size(); i++) { - - Vector<Vector2> vertices; - vertices.resize(polys[i].points.size()); - for (int j = 0; j < vertices.size(); j++) { - vertices.write[j] = p_poly.points[polys[i].points[j]].point; - } - - Vector<int> indices = Geometry::triangulate_polygon(vertices); - - for (int j = 0; j < indices.size(); j += 3) { - - //obtain the vertex - - Vector3 face[3]; - Vector2 uv[3]; - float cp = Geometry::vec2_cross(p_poly.points[polys[i].points[indices[j + 0]]].point, p_poly.points[polys[i].points[indices[j + 1]]].point, p_poly.points[polys[i].points[indices[j + 2]]].point); - if (Math::abs(cp) < CMP_EPSILON) - continue; - - for (int k = 0; k < 3; k++) { - - Vector2 p = p_poly.points[polys[i].points[indices[j + k]]].point; - face[k] = p_poly.to_world.xform(Vector3(p.x, p.y, 0)); - uv[k] = p_poly.points[polys[i].points[indices[j + k]]].uv; - } - - mesh.add_face(face[0], face[1], face[2], uv[0], uv[1], uv[2], p_poly.smooth, p_poly.invert, p_poly.material, p_from_b); - } + // Update the list of materials. + r_merged_brush.materials.resize(mesh_merge.materials.size()); + for (const Map<Ref<Material>, int>::Element *E = mesh_merge.materials.front(); E; E = E->next()) { + r_merged_brush.materials.write[E->get()] = E->key(); } } -//use a limit to speed up bvh and limit the depth +// CSGBrushOperation::MeshMerge + +// Use a limit to speed up bvh and limit the depth. #define BVH_LIMIT 8 -int CSGBrushOperation::MeshMerge::_create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, int p_depth, int &max_depth, int &max_alloc) { +int CSGBrushOperation::MeshMerge::_create_bvh(FaceBVH *facebvhptr, FaceBVH **facebvhptrptr, int p_from, int p_size, int p_depth, int &r_max_depth, int &r_max_alloc) { - if (p_depth > max_depth) { - max_depth = p_depth; + if (p_depth > r_max_depth) { + r_max_depth = p_depth; } if (p_size == 0) { - return -1; - } else if (p_size <= BVH_LIMIT) { + } + if (p_size <= BVH_LIMIT) { for (int i = 0; i < p_size - 1; i++) { - p_bb[p_from + i]->next = p_bb[p_from + i + 1] - p_bvh; + facebvhptrptr[p_from + i]->next = facebvhptrptr[p_from + i + 1] - facebvhptr; } - return p_bb[p_from] - p_bvh; + return facebvhptrptr[p_from] - facebvhptr; } AABB aabb; - aabb = p_bb[p_from]->aabb; + aabb = facebvhptrptr[p_from]->aabb; for (int i = 1; i < p_size; i++) { - - aabb.merge_with(p_bb[p_from + i]->aabb); + aabb.merge_with(facebvhptrptr[p_from + i]->aabb); } int li = aabb.get_longest_axis_index(); @@ -1041,28 +485,29 @@ int CSGBrushOperation::MeshMerge::_create_bvh(BVH *p_bvh, BVH **p_bb, int p_from switch (li) { case Vector3::AXIS_X: { - SortArray<BVH *, BVHCmpX> sort_x; - sort_x.nth_element(0, p_size, p_size / 2, &p_bb[p_from]); + SortArray<FaceBVH *, FaceBVHCmpX> sort_x; + sort_x.nth_element(0, p_size, p_size / 2, &facebvhptrptr[p_from]); //sort_x.sort(&p_bb[p_from],p_size); } break; + case Vector3::AXIS_Y: { - SortArray<BVH *, BVHCmpY> sort_y; - sort_y.nth_element(0, p_size, p_size / 2, &p_bb[p_from]); + SortArray<FaceBVH *, FaceBVHCmpY> sort_y; + sort_y.nth_element(0, p_size, p_size / 2, &facebvhptrptr[p_from]); //sort_y.sort(&p_bb[p_from],p_size); } break; + case Vector3::AXIS_Z: { - SortArray<BVH *, BVHCmpZ> sort_z; - sort_z.nth_element(0, p_size, p_size / 2, &p_bb[p_from]); + SortArray<FaceBVH *, FaceBVHCmpZ> sort_z; + sort_z.nth_element(0, p_size, p_size / 2, &facebvhptrptr[p_from]); //sort_z.sort(&p_bb[p_from],p_size); - } break; } - int left = _create_bvh(p_bvh, p_bb, p_from, p_size / 2, p_depth + 1, max_depth, max_alloc); - int right = _create_bvh(p_bvh, p_bb, p_from + p_size / 2, p_size - p_size / 2, p_depth + 1, max_depth, max_alloc); + int left = _create_bvh(facebvhptr, facebvhptrptr, p_from, p_size / 2, p_depth + 1, r_max_depth, r_max_alloc); + int right = _create_bvh(facebvhptr, facebvhptrptr, p_from + p_size / 2, p_size - p_size / 2, p_depth + 1, r_max_depth, r_max_alloc); - int index = max_alloc++; - BVH *_new = &p_bvh[index]; + int index = r_max_alloc++; + FaceBVH *_new = &facebvhptr[index]; _new->aabb = aabb; _new->center = aabb.position + aabb.size * 0.5; _new->face = -1; @@ -1073,7 +518,27 @@ int CSGBrushOperation::MeshMerge::_create_bvh(BVH *p_bvh, BVH **p_bb, int p_from return index; } -int CSGBrushOperation::MeshMerge::_bvh_count_intersections(BVH *bvhptr, int p_max_depth, int p_bvh_first, const Vector3 &p_begin, const Vector3 &p_end, int p_exclude) const { +void CSGBrushOperation::MeshMerge::_add_distance(List<real_t> &r_intersectionsA, List<real_t> &r_intersectionsB, bool p_from_B, real_t p_distance) const { + + List<real_t> &intersections = p_from_B ? r_intersectionsB : r_intersectionsA; + + // Check if distance exists. + for (const List<real_t>::Element *E = intersections.front(); E; E = E->next()) + if (Math::abs(**E - p_distance) < vertex_snap) return; + + intersections.push_back(p_distance); +} + +bool CSGBrushOperation::MeshMerge::_bvh_inside(FaceBVH *facebvhptr, int p_max_depth, int p_bvh_first, int p_face_idx) const { + + Face face = faces[p_face_idx]; + Vector3 face_points[3] = { + points[face.points[0]], + points[face.points[1]], + points[face.points[2]] + }; + Vector3 face_center = (face_points[0] + face_points[1] + face_points[2]) / 3.0; + Vector3 face_normal = Plane(face_points[0], face_points[1], face_points[2]).normal; uint32_t *stack = (uint32_t *)alloca(sizeof(int) * p_max_depth); @@ -1084,54 +549,58 @@ int CSGBrushOperation::MeshMerge::_bvh_count_intersections(BVH *bvhptr, int p_ma VISIT_DONE_BIT = 3, VISITED_BIT_SHIFT = 29, NODE_IDX_MASK = (1 << VISITED_BIT_SHIFT) - 1, - VISITED_BIT_MASK = ~NODE_IDX_MASK, - + VISITED_BIT_MASK = ~NODE_IDX_MASK }; - int intersections = 0; + List<real_t> intersectionsA; + List<real_t> intersectionsB; int level = 0; - - const Vector3 *vertexptr = points.ptr(); - const Face *facesptr = faces.ptr(); - AABB segment_aabb; - segment_aabb.position = p_begin; - segment_aabb.expand_to(p_end); - int pos = p_bvh_first; - stack[0] = pos; + while (true) { uint32_t node = stack[level] & NODE_IDX_MASK; - const BVH &b = bvhptr[node]; + const FaceBVH *current_facebvhptr = &(facebvhptr[node]); bool done = false; switch (stack[level] >> VISITED_BIT_SHIFT) { - case TEST_AABB_BIT: { - - if (b.face >= 0) { - - const BVH *bp = &b; - while (bp) { - - bool valid = segment_aabb.intersects(bp->aabb) && bp->aabb.intersects_segment(p_begin, p_end); - - if (valid && p_exclude != bp->face) { - const Face &s = facesptr[bp->face]; - Face3 f3(vertexptr[s.points[0]], vertexptr[s.points[1]], vertexptr[s.points[2]]); - - Vector3 res; + case TEST_AABB_BIT: { - if (f3.intersects_segment(p_begin, p_end, &res)) { - intersections++; + if (current_facebvhptr->face >= 0) { + + while (current_facebvhptr) { + + if (p_face_idx != current_facebvhptr->face && + current_facebvhptr->aabb.intersects_ray(face_center, face_normal)) { + + const Face ¤t_face = faces[current_facebvhptr->face]; + Vector3 current_points[3] = { + points[current_face.points[0]], + points[current_face.points[1]], + points[current_face.points[2]] + }; + Vector3 current_normal = Plane(current_points[0], current_points[1], current_points[2]).normal; + Vector3 intersection_point; + + // Check if faces are co-planar. + if ((current_normal - face_normal).length_squared() < CMP_EPSILON2 && + is_point_in_triangle(face_center, current_points)) { + // Only add an intersection if checking a B face. + if (face.from_b) + _add_distance(intersectionsA, intersectionsB, current_face.from_b, 0); + } else if (ray_intersects_triangle(face_center, face_normal, current_points, CMP_EPSILON, intersection_point)) { + real_t distance = (intersection_point - face_center).length(); + _add_distance(intersectionsA, intersectionsB, current_face.from_b, distance); } } - if (bp->next != -1) { - bp = &bvhptr[bp->next]; + + if (current_facebvhptr->next != -1) { + current_facebvhptr = &facebvhptr[current_facebvhptr->next]; } else { - bp = NULL; + current_facebvhptr = nullptr; } } @@ -1139,32 +608,33 @@ int CSGBrushOperation::MeshMerge::_bvh_count_intersections(BVH *bvhptr, int p_ma } else { - bool valid = segment_aabb.intersects(b.aabb) && b.aabb.intersects_segment(p_begin, p_end); + bool valid = current_facebvhptr->aabb.intersects_ray(face_center, face_normal); if (!valid) { - stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; - } else { stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node; } } continue; } + case VISIT_LEFT_BIT: { stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node; - stack[level + 1] = b.left | TEST_AABB_BIT; + stack[level + 1] = current_facebvhptr->left | TEST_AABB_BIT; level++; continue; } + case VISIT_RIGHT_BIT: { stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; - stack[level + 1] = b.right | TEST_AABB_BIT; + stack[level + 1] = current_facebvhptr->right | TEST_AABB_BIT; level++; continue; } + case VISIT_DONE_BIT: { if (level == 0) { @@ -1180,130 +650,112 @@ int CSGBrushOperation::MeshMerge::_bvh_count_intersections(BVH *bvhptr, int p_ma break; } - return intersections; + // Inside if face normal intersects other faces an odd number of times. + return (intersectionsA.size() + intersectionsB.size()) & 1; } void CSGBrushOperation::MeshMerge::mark_inside_faces() { - // mark faces that are inside. This helps later do the boolean ops when merging. - // this approach is very brute force (with a bunch of optimizatios, such as BVH and pre AABB intersection test) + // Mark faces that are inside. This helps later do the boolean ops when merging. + // This approach is very brute force with a bunch of optimizations, + // such as BVH and pre AABB intersection test. - AABB aabb; + Vector<FaceBVH> bvhvec; + bvhvec.resize(faces.size() * 3); // Will never be larger than this (TODO: Make better) + FaceBVH *facebvh = bvhvec.ptrw(); - for (int i = 0; i < points.size(); i++) { - if (i == 0) { - aabb.position = points[i]; - } else { - aabb.expand_to(points[i]); - } - } - - float max_distance = aabb.size.length() * 1.2; - - Vector<BVH> bvhvec; - bvhvec.resize(faces.size() * 3); //will never be larger than this (todo make better) - BVH *bvh = bvhvec.ptrw(); - - AABB faces_a; - AABB faces_b; + AABB aabb_a; + AABB aabb_b; bool first_a = true; bool first_b = true; for (int i = 0; i < faces.size(); i++) { - bvh[i].left = -1; - bvh[i].right = -1; - bvh[i].face = i; - bvh[i].aabb.position = points[faces[i].points[0]]; - bvh[i].aabb.expand_to(points[faces[i].points[1]]); - bvh[i].aabb.expand_to(points[faces[i].points[2]]); - bvh[i].center = bvh[i].aabb.position + bvh[i].aabb.size * 0.5; - bvh[i].next = -1; + facebvh[i].left = -1; + facebvh[i].right = -1; + facebvh[i].face = i; + facebvh[i].aabb.position = points[faces[i].points[0]]; + facebvh[i].aabb.expand_to(points[faces[i].points[1]]); + facebvh[i].aabb.expand_to(points[faces[i].points[2]]); + facebvh[i].center = facebvh[i].aabb.position + facebvh[i].aabb.size * 0.5; + facebvh[i].aabb.grow_by(vertex_snap); + facebvh[i].next = -1; + if (faces[i].from_b) { if (first_b) { - faces_b = bvh[i].aabb; + aabb_b = facebvh[i].aabb; first_b = false; } else { - faces_b.merge_with(bvh[i].aabb); + aabb_b.merge_with(facebvh[i].aabb); } } else { if (first_a) { - faces_a = bvh[i].aabb; + aabb_a = facebvh[i].aabb; first_a = false; } else { - faces_a.merge_with(bvh[i].aabb); + aabb_a.merge_with(facebvh[i].aabb); } } } - AABB intersection_aabb = faces_a.intersection(faces_b); - intersection_aabb.grow_by(intersection_aabb.get_longest_axis_size() * 0.01); //grow a little, avoid numerical error + AABB intersection_aabb = aabb_a.intersection(aabb_b); - if (intersection_aabb.size == Vector3()) //AABB do not intersect, so neither do shapes. + // Check if shape AABBs intersect. + if (intersection_aabb.size == Vector3()) return; - Vector<BVH *> bvhtrvec; + Vector<FaceBVH *> bvhtrvec; bvhtrvec.resize(faces.size()); - BVH **bvhptr = bvhtrvec.ptrw(); + FaceBVH **bvhptr = bvhtrvec.ptrw(); for (int i = 0; i < faces.size(); i++) { - - bvhptr[i] = &bvh[i]; + bvhptr[i] = &facebvh[i]; } int max_depth = 0; int max_alloc = faces.size(); - _create_bvh(bvh, bvhptr, 0, faces.size(), 1, max_depth, max_alloc); + _create_bvh(facebvh, bvhptr, 0, faces.size(), 1, max_depth, max_alloc); for (int i = 0; i < faces.size(); i++) { - if (!intersection_aabb.intersects(bvh[i].aabb)) - continue; //not in AABB intersection, so not in face intersection - Vector3 center = points[faces[i].points[0]]; - center += points[faces[i].points[1]]; - center += points[faces[i].points[2]]; - center /= 3.0; - - Plane plane(points[faces[i].points[0]], points[faces[i].points[1]], points[faces[i].points[2]]); - Vector3 target = center + plane.normal * max_distance + Vector3(0.0001234, 0.000512, 0.00013423); //reduce chance of edge hits by doing a small increment - - int intersections = _bvh_count_intersections(bvh, max_depth, max_alloc - 1, center, target, i); + // Check if face AABB intersects the intersection AABB. + if (!intersection_aabb.intersects_inclusive(facebvh[i].aabb)) + continue; - if (intersections & 1) { + if (_bvh_inside(facebvh, max_depth, max_alloc - 1, i)) faces.write[i].inside = true; - } } } -void CSGBrushOperation::MeshMerge::add_face(const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_c, const Vector2 &p_uv_a, const Vector2 &p_uv_b, const Vector2 &p_uv_c, bool p_smooth, bool p_invert, const Ref<Material> &p_material, bool p_from_b) { +void CSGBrushOperation::MeshMerge::add_face(const Vector3 p_points[], const Vector2 p_uvs[], bool p_smooth, bool p_invert, const Ref<Material> &p_material, bool p_from_b) { - Vector3 src_points[3] = { p_a, p_b, p_c }; - Vector2 src_uvs[3] = { p_uv_a, p_uv_b, p_uv_c }; int indices[3]; for (int i = 0; i < 3; i++) { VertexKey vk; - vk.x = int((double(src_points[i].x) + double(vertex_snap) * 0.31234) / double(vertex_snap)); - vk.y = int((double(src_points[i].y) + double(vertex_snap) * 0.31234) / double(vertex_snap)); - vk.z = int((double(src_points[i].z) + double(vertex_snap) * 0.31234) / double(vertex_snap)); + vk.x = int((double(p_points[i].x) + double(vertex_snap) * 0.31234) / double(vertex_snap)); + vk.y = int((double(p_points[i].y) + double(vertex_snap) * 0.31234) / double(vertex_snap)); + vk.z = int((double(p_points[i].z) + double(vertex_snap) * 0.31234) / double(vertex_snap)); int res; if (snap_cache.lookup(vk, res)) { indices[i] = res; } else { indices[i] = points.size(); - points.push_back(src_points[i]); + points.push_back(p_points[i]); snap_cache.set(vk, indices[i]); } } + // Don't add degenerate faces. if (indices[0] == indices[2] || indices[0] == indices[1] || indices[1] == indices[2]) - return; //not adding degenerate + return; MeshMerge::Face face; face.from_b = p_from_b; face.inside = false; face.smooth = p_smooth; face.invert = p_invert; + if (p_material.is_valid()) { if (!materials.has(p_material)) { face.material_idx = materials.size(); @@ -1316,205 +768,708 @@ void CSGBrushOperation::MeshMerge::add_face(const Vector3 &p_a, const Vector3 &p } for (int k = 0; k < 3; k++) { - face.points[k] = indices[k]; - face.uvs[k] = src_uvs[k]; - ; + face.uvs[k] = p_uvs[k]; } faces.push_back(face); } -void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_A, const CSGBrush &p_B, CSGBrush &result, float p_snap) { +// CSGBrushOperation::Build2DFaces - CallbackData cd; - cd.self = this; - cd.A = &p_A; - cd.B = &p_B; +int CSGBrushOperation::Build2DFaces::_get_point_idx(const Vector2 &p_point) { - MeshMerge mesh_merge; - mesh_merge.vertex_snap = p_snap; - - //check intersections between faces. Use AABB to speed up precheck - //this generates list of buildpolys and clips them. - //this was originally BVH optimized, but its not really worth it. - for (int i = 0; i < p_A.faces.size(); i++) { - cd.face_a = i; - for (int j = 0; j < p_B.faces.size(); j++) { - if (p_A.faces[i].aabb.intersects(p_B.faces[j].aabb)) { - _collision_callback(&p_A, i, cd.build_polys_A, &p_B, j, cd.build_polys_B, mesh_merge); - } - } + for (int vertex_idx = 0; vertex_idx < vertices.size(); ++vertex_idx) { + if ((p_point - vertices[vertex_idx].point).length_squared() < vertex_snap2) + return vertex_idx; } + return -1; +} - //merge the already cliped polys back to 3D - for (Map<int, BuildPoly>::Element *E = cd.build_polys_A.front(); E; E = E->next()) { - _merge_poly(mesh_merge, E->key(), E->get(), false); - } +int CSGBrushOperation::Build2DFaces::_add_vertex(const Vertex2D &p_vertex) { - for (Map<int, BuildPoly>::Element *E = cd.build_polys_B.front(); E; E = E->next()) { - _merge_poly(mesh_merge, E->key(), E->get(), true); - } + // Check if vertex exists. + int vertex_id = _get_point_idx(p_vertex.point); + if (vertex_id != -1) return vertex_id; - //merge the non clipped faces back + vertices.push_back(p_vertex); + return vertices.size() - 1; +} - for (int i = 0; i < p_A.faces.size(); i++) { +void CSGBrushOperation::Build2DFaces::_add_vertex_idx_sorted(Vector<int> &r_vertex_indices, int p_new_vertex_index) { - if (cd.build_polys_A.has(i)) - continue; //made from buildpoly, skipping + if (p_new_vertex_index >= 0 && r_vertex_indices.find(p_new_vertex_index) == -1) { + ERR_FAIL_COND_MSG(p_new_vertex_index >= vertices.size(), "Invalid vertex index."); - Vector3 points[3]; - Vector2 uvs[3]; - for (int j = 0; j < 3; j++) { - points[j] = p_A.faces[i].vertices[j]; - uvs[j] = p_A.faces[i].uvs[j]; - } - Ref<Material> material; - if (p_A.faces[i].material != -1) { - material = p_A.materials[p_A.faces[i].material]; + // The first vertex. + if (r_vertex_indices.size() == 0) { + // Simply add it. + r_vertex_indices.push_back(p_new_vertex_index); + return; } - mesh_merge.add_face(points[0], points[1], points[2], uvs[0], uvs[1], uvs[2], p_A.faces[i].smooth, p_A.faces[i].invert, material, false); - } - for (int i = 0; i < p_B.faces.size(); i++) { + // The second vertex. + if (r_vertex_indices.size() == 1) { - if (cd.build_polys_B.has(i)) - continue; //made from buildpoly, skipping + Vector2 first_point = vertices[r_vertex_indices[0]].point; + Vector2 new_point = vertices[p_new_vertex_index].point; - Vector3 points[3]; - Vector2 uvs[3]; - for (int j = 0; j < 3; j++) { - points[j] = p_B.faces[i].vertices[j]; - uvs[j] = p_B.faces[i].uvs[j]; + // Sort along the axis with the greatest difference. + int axis = 0; + if (Math::abs(new_point.x - first_point.x) < Math::abs(new_point.y - first_point.y)) axis = 1; + + // Add it to the beginnig or the end appropriately. + if (new_point[axis] < first_point[axis]) + r_vertex_indices.insert(0, p_new_vertex_index); + else + r_vertex_indices.push_back(p_new_vertex_index); + + return; } - Ref<Material> material; - if (p_B.faces[i].material != -1) { - material = p_B.materials[p_B.faces[i].material]; + + // Third or later vertices. + Vector2 first_point = vertices[r_vertex_indices[0]].point; + Vector2 last_point = vertices[r_vertex_indices[r_vertex_indices.size() - 1]].point; + Vector2 new_point = vertices[p_new_vertex_index].point; + + // Determine axis being sorted against i.e. the axis with the greatest difference. + int axis = 0; + if (Math::abs(last_point.x - first_point.x) < Math::abs(last_point.y - first_point.y)) axis = 1; + + // Insert the point at the appropriate index. + for (int insert_idx = 0; insert_idx < r_vertex_indices.size(); ++insert_idx) { + Vector2 insert_point = vertices[r_vertex_indices[insert_idx]].point; + if (new_point[axis] < insert_point[axis]) { + r_vertex_indices.insert(insert_idx, p_new_vertex_index); + return; + } } - mesh_merge.add_face(points[0], points[1], points[2], uvs[0], uvs[1], uvs[2], p_B.faces[i].smooth, p_B.faces[i].invert, material, true); + + // New largest, add it to the end. + r_vertex_indices.push_back(p_new_vertex_index); } +} - //mark faces that ended up inside the intersection - mesh_merge.mark_inside_faces(); +void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_indices) { - //regen new brush to start filling it again - result.clear(); + int segments = p_segment_indices.size() - 1; + if (segments < 2) return; - switch (p_operation) { + // Faces around an inner vertex are merged by moving the inner vertex to the first vertex. + for (int sorted_idx = 1; sorted_idx < segments; ++sorted_idx) { - case OPERATION_UNION: { + int closest_idx = 0; + int inner_idx = p_segment_indices[sorted_idx]; - int outside_count = 0; + if (sorted_idx > segments / 2) { + // Merge to other segment end. + closest_idx = segments; + // Reverse the merge order. + inner_idx = p_segment_indices[segments + segments / 2 - sorted_idx]; + } - for (int i = 0; i < mesh_merge.faces.size(); i++) { - if (mesh_merge.faces[i].inside) - continue; + // Find the mergable faces. + Vector<int> merge_faces_idx; + Vector<Face2D> merge_faces; + Vector<int> merge_faces_inner_vertex_idx; + for (int face_idx = 0; face_idx < faces.size(); ++face_idx) { + for (int face_vertex_idx = 0; face_vertex_idx < 3; ++face_vertex_idx) { + if (faces[face_idx].vertex_idx[face_vertex_idx] == inner_idx) { + merge_faces_idx.push_back(face_idx); + merge_faces.push_back(faces[face_idx]); + merge_faces_inner_vertex_idx.push_back(face_vertex_idx); + } + } + } - outside_count++; + Vector<int> degenerate_points; + + // Create the new faces. + for (int merge_idx = 0; merge_idx < merge_faces.size(); ++merge_idx) { + + int outer_edge_idx[2]; + outer_edge_idx[0] = merge_faces[merge_idx].vertex_idx[(merge_faces_inner_vertex_idx[merge_idx] + 1) % 3]; + outer_edge_idx[1] = merge_faces[merge_idx].vertex_idx[(merge_faces_inner_vertex_idx[merge_idx] + 2) % 3]; + + // Skip flattened faces. + if (outer_edge_idx[0] == p_segment_indices[closest_idx] || + outer_edge_idx[1] == p_segment_indices[closest_idx]) continue; + + //Don't create degenerate triangles. + Vector2 edge1[2] = { + vertices[outer_edge_idx[0]].point, + vertices[p_segment_indices[closest_idx]].point + }; + Vector2 edge2[2] = { + vertices[outer_edge_idx[1]].point, + vertices[p_segment_indices[closest_idx]].point + }; + if (are_segements_parallel(edge1, edge2, vertex_snap2)) { + degenerate_points.push_back(outer_edge_idx[0]); + degenerate_points.push_back(outer_edge_idx[1]); + continue; } - result.faces.resize(outside_count); + // Create new faces. + Face2D new_face; + new_face.vertex_idx[0] = p_segment_indices[closest_idx]; + new_face.vertex_idx[1] = outer_edge_idx[0]; + new_face.vertex_idx[2] = outer_edge_idx[1]; + faces.push_back(new_face); + } - outside_count = 0; + // Delete the old faces in reverse index order. + merge_faces_idx.sort(); + merge_faces_idx.invert(); + for (int i = 0; i < merge_faces_idx.size(); ++i) + faces.remove(merge_faces_idx[i]); + + if (degenerate_points.size() == 0) continue; + + // Split faces using degenerate points. + for (int face_idx = 0; face_idx < faces.size(); ++face_idx) { + + Face2D face = faces[face_idx]; + Vertex2D face_vertices[3] = { + vertices[face.vertex_idx[0]], + vertices[face.vertex_idx[1]], + vertices[face.vertex_idx[2]] + }; + Vector2 face_points[3] = { + face_vertices[0].point, + face_vertices[1].point, + face_vertices[2].point + }; + + for (int point_idx = 0; point_idx < degenerate_points.size(); ++point_idx) { + + int degenerate_idx = degenerate_points[point_idx]; + Vector2 point_2D = vertices[degenerate_idx].point; + + // Check if point is existing face vertex. + bool existing = false; + for (int i = 0; i < 3; ++i) { + if ((point_2D - face_vertices[i].point).length_squared() < vertex_snap2) { + existing = true; + break; + } + } + if (existing) continue; - for (int i = 0; i < mesh_merge.faces.size(); i++) { - if (mesh_merge.faces[i].inside) - continue; - for (int j = 0; j < 3; j++) { - result.faces.write[outside_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]]; - result.faces.write[outside_count].uvs[j] = mesh_merge.faces[i].uvs[j]; + // Check if point is on an each edge. + for (int face_edge_idx = 0; face_edge_idx < 3; ++face_edge_idx) { + + Vector2 edge_points[2] = { + face_points[face_edge_idx], + face_points[(face_edge_idx + 1) % 3] + }; + Vector2 closest_point = Geometry::get_closest_point_to_segment_2d(point_2D, edge_points); + + if ((closest_point - point_2D).length_squared() < vertex_snap2) { + + int opposite_vertex_idx = face.vertex_idx[(face_edge_idx + 2) % 3]; + + // If new vertex snaps to degenerate vertex, just delete this face. + if (degenerate_idx == opposite_vertex_idx) { + faces.remove(face_idx); + // Update index. + --face_idx; + break; + } + + // Create two new faces around the new edge and remove this face. + // The new edge is the last edge. + Face2D left_face; + left_face.vertex_idx[0] = degenerate_idx; + left_face.vertex_idx[1] = face.vertex_idx[(face_edge_idx + 1) % 3]; + left_face.vertex_idx[2] = opposite_vertex_idx; + Face2D right_face; + right_face.vertex_idx[0] = opposite_vertex_idx; + right_face.vertex_idx[1] = face.vertex_idx[face_edge_idx]; + right_face.vertex_idx[2] = degenerate_idx; + faces.remove(face_idx); + faces.insert(face_idx, right_face); + faces.insert(face_idx, left_face); + + // Don't check against the new faces. + ++face_idx; + + // No need to check other edges. + break; + } } + } + } + } +} - result.faces.write[outside_count].smooth = mesh_merge.faces[i].smooth; - result.faces.write[outside_count].invert = mesh_merge.faces[i].invert; - result.faces.write[outside_count].material = mesh_merge.faces[i].material_idx; - outside_count++; +void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_segment_points[2], Vector<int> &r_segment_indices) { + + // For each face. + for (int face_idx = 0; face_idx < faces.size(); ++face_idx) { + + Face2D face = faces[face_idx]; + Vertex2D face_vertices[3] = { + vertices[face.vertex_idx[0]], + vertices[face.vertex_idx[1]], + vertices[face.vertex_idx[2]] + }; + + // Check each edge. + for (int face_edge_idx = 0; face_edge_idx < 3; ++face_edge_idx) { + + Vector2 edge_points[2] = { + face_vertices[face_edge_idx].point, + face_vertices[(face_edge_idx + 1) % 3].point + }; + Vector2 edge_uvs[2] = { + face_vertices[face_edge_idx].uv, + face_vertices[(face_edge_idx + 1) % 3].uv + }; + Vector2 intersection_point; + + // First check if the ends of the segment are on the edge. + bool on_edge = false; + for (int edge_point_idx = 0; edge_point_idx < 2; ++edge_point_idx) { + intersection_point = Geometry::get_closest_point_to_segment_2d(p_segment_points[edge_point_idx], edge_points); + if ((intersection_point - p_segment_points[edge_point_idx]).length_squared() < vertex_snap2) { + on_edge = true; + break; + } } - result._regen_face_aabbs(); + // Else check if the segment intersects the edge. + if (on_edge || Geometry::segment_intersects_segment_2d(p_segment_points[0], p_segment_points[1], edge_points[0], edge_points[1], &intersection_point)) { + + // Check if intersection point is an edge point. + if ((intersection_point - edge_points[0]).length_squared() < vertex_snap2 || + (intersection_point - edge_points[1]).length_squared() < vertex_snap2) continue; + + // Check if edge exists, by checking if the intersecting segment is parallel to the edge. + if (are_segements_parallel(p_segment_points, edge_points, vertex_snap2)) continue; + + // Add the intersection point as a new vertex. + Vertex2D new_vertex; + new_vertex.point = intersection_point; + new_vertex.uv = interpolate_segment_uv(edge_points, edge_uvs, intersection_point); + int new_vertex_idx = _add_vertex(new_vertex); + int opposite_vertex_idx = face.vertex_idx[(face_edge_idx + 2) % 3]; + _add_vertex_idx_sorted(r_segment_indices, new_vertex_idx); + + // If new vertex snaps to opposite vertex, just delete this face. + if (new_vertex_idx == opposite_vertex_idx) { + faces.remove(face_idx); + // Update index. + --face_idx; + break; + } - } break; - case OPERATION_INTERSECTION: { + // Don't create degenerate triangles. + Vector2 split_edge1[2] = { vertices[new_vertex_idx].point, edge_points[0] }; + Vector2 split_edge2[2] = { vertices[new_vertex_idx].point, edge_points[1] }; + Vector2 new_edge[2] = { vertices[new_vertex_idx].point, vertices[opposite_vertex_idx].point }; + if (are_segements_parallel(split_edge1, new_edge, vertex_snap2) && + are_segements_parallel(split_edge2, new_edge, vertex_snap2)) { + break; + } - int inside_count = 0; + // If opposite point is on the segemnt, add its index to segment indices too. + Vector2 closest_point = Geometry::get_closest_point_to_segment_2d(vertices[opposite_vertex_idx].point, p_segment_points); + if ((closest_point - vertices[opposite_vertex_idx].point).length_squared() < vertex_snap2) + _add_vertex_idx_sorted(r_segment_indices, opposite_vertex_idx); + + // Create two new faces around the new edge and remove this face. + // The new edge is the last edge. + Face2D left_face; + left_face.vertex_idx[0] = new_vertex_idx; + left_face.vertex_idx[1] = face.vertex_idx[(face_edge_idx + 1) % 3]; + left_face.vertex_idx[2] = opposite_vertex_idx; + Face2D right_face; + right_face.vertex_idx[0] = opposite_vertex_idx; + right_face.vertex_idx[1] = face.vertex_idx[face_edge_idx]; + right_face.vertex_idx[2] = new_vertex_idx; + faces.remove(face_idx); + faces.insert(face_idx, right_face); + faces.insert(face_idx, left_face); + + // Check against the new faces. + --face_idx; + break; + } + } + } +} - for (int i = 0; i < mesh_merge.faces.size(); i++) { - if (!mesh_merge.faces[i].inside) - continue; +int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) { + + int new_vertex_idx = -1; + + for (int face_idx = 0; face_idx < faces.size(); ++face_idx) { + + Face2D face = faces[face_idx]; + Vertex2D face_vertices[3] = { + vertices[face.vertex_idx[0]], + vertices[face.vertex_idx[1]], + vertices[face.vertex_idx[2]] + }; + Vector2 points[3] = { + face_vertices[0].point, + face_vertices[1].point, + face_vertices[2].point + }; + Vector2 uvs[3] = { + face_vertices[0].uv, + face_vertices[1].uv, + face_vertices[2].uv + }; + + // Check if point is existing face vertex. + for (int i = 0; i < 3; ++i) { + if ((p_point - face_vertices[i].point).length_squared() < vertex_snap2) + return face.vertex_idx[i]; + } - inside_count++; - } + // Check if point is on an each edge. + bool on_edge = false; + for (int face_edge_idx = 0; face_edge_idx < 3; ++face_edge_idx) { + + Vector2 edge_points[2] = { + points[face_edge_idx], + points[(face_edge_idx + 1) % 3] + }; + Vector2 edge_uvs[2] = { + uvs[face_edge_idx], + uvs[(face_edge_idx + 1) % 3] + }; + + Vector2 closest_point = Geometry::get_closest_point_to_segment_2d(p_point, edge_points); + if ((closest_point - p_point).length_squared() < vertex_snap2) { + on_edge = true; + + // Add the point as a new vertex. + Vertex2D new_vertex; + new_vertex.point = p_point; + new_vertex.uv = interpolate_segment_uv(edge_points, edge_uvs, p_point); + new_vertex_idx = _add_vertex(new_vertex); + int opposite_vertex_idx = face.vertex_idx[(face_edge_idx + 2) % 3]; + + // If new vertex snaps to opposite vertex, just delete this face. + if (new_vertex_idx == opposite_vertex_idx) { + faces.remove(face_idx); + // Update index. + --face_idx; + break; + } - result.faces.resize(inside_count); + // Don't create degenerate triangles. + Vector2 split_edge1[2] = { vertices[new_vertex_idx].point, edge_points[0] }; + Vector2 split_edge2[2] = { vertices[new_vertex_idx].point, edge_points[1] }; + Vector2 new_edge[2] = { vertices[new_vertex_idx].point, vertices[opposite_vertex_idx].point }; + if (are_segements_parallel(split_edge1, new_edge, vertex_snap2) && + are_segements_parallel(split_edge2, new_edge, vertex_snap2)) { + break; + } - inside_count = 0; + // Create two new faces around the new edge and remove this face. + // The new edge is the last edge. + Face2D left_face; + left_face.vertex_idx[0] = new_vertex_idx; + left_face.vertex_idx[1] = face.vertex_idx[(face_edge_idx + 1) % 3]; + left_face.vertex_idx[2] = opposite_vertex_idx; + Face2D right_face; + right_face.vertex_idx[0] = opposite_vertex_idx; + right_face.vertex_idx[1] = face.vertex_idx[face_edge_idx]; + right_face.vertex_idx[2] = new_vertex_idx; + faces.remove(face_idx); + faces.insert(face_idx, right_face); + faces.insert(face_idx, left_face); + + // Don't check against the new faces. + ++face_idx; + + // No need to check other edges. + break; + } + } - for (int i = 0; i < mesh_merge.faces.size(); i++) { - if (!mesh_merge.faces[i].inside) + // If not on an edge, check if the point is inside the face. + if (!on_edge && Geometry::is_point_in_triangle(p_point, face_vertices[0].point, face_vertices[1].point, face_vertices[2].point)) { + + // Add the point as a new vertex. + Vertex2D new_vertex; + new_vertex.point = p_point; + new_vertex.uv = interpolate_triangle_uv(points, uvs, p_point); + new_vertex_idx = _add_vertex(new_vertex); + + // Create three new faces around this point and remove this face. + // The new vertex is the last vertex. + for (int i = 0; i < 3; ++i) { + + // Don't create degenerate triangles. + Vector2 edge[2] = { points[i], points[(i + 1) % 3] }; + Vector2 new_edge1[2] = { vertices[new_vertex_idx].point, points[i] }; + Vector2 new_edge2[2] = { vertices[new_vertex_idx].point, points[(i + 1) % 3] }; + if (are_segements_parallel(edge, new_edge1, vertex_snap2) && + are_segements_parallel(edge, new_edge2, vertex_snap2)) { continue; - for (int j = 0; j < 3; j++) { - result.faces.write[inside_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]]; - result.faces.write[inside_count].uvs[j] = mesh_merge.faces[i].uvs[j]; } - result.faces.write[inside_count].smooth = mesh_merge.faces[i].smooth; - result.faces.write[inside_count].invert = mesh_merge.faces[i].invert; - result.faces.write[inside_count].material = mesh_merge.faces[i].material_idx; - inside_count++; + Face2D new_face; + new_face.vertex_idx[0] = face.vertex_idx[i]; + new_face.vertex_idx[1] = face.vertex_idx[(i + 1) % 3]; + new_face.vertex_idx[2] = new_vertex_idx; + faces.push_back(new_face); } + faces.remove(face_idx); - result._regen_face_aabbs(); + // No need to check other faces. + break; + } + } - } break; - case OPERATION_SUBSTRACTION: { + return new_vertex_idx; +} - int face_count = 0; +void CSGBrushOperation::Build2DFaces::insert(const CSGBrush &p_brush, int p_face_idx) { - for (int i = 0; i < mesh_merge.faces.size(); i++) { - if (mesh_merge.faces[i].from_b && !mesh_merge.faces[i].inside) - continue; - if (!mesh_merge.faces[i].from_b && mesh_merge.faces[i].inside) - continue; + // Find edge points that cross the plane and face points that are in the plane. + // Map those points to 2D. + // Create new faces from those points. - face_count++; + Vector2 points_2D[3]; + int points_count = 0; + + for (int i = 0; i < 3; i++) { + + Vector3 point_3D = p_brush.faces[p_face_idx].vertices[i]; + + if (plane.has_point(point_3D)) { + // Point is in the plane, add it. + Vector3 point_2D = plane.project(point_3D); + point_2D = to_2D.xform(point_2D); + points_2D[points_count++] = Vector2(point_2D.x, point_2D.y); + + } else { + + Vector3 next_point_3D = p_brush.faces[p_face_idx].vertices[(i + 1) % 3]; + + if (plane.has_point(next_point_3D)) + continue; // Next point is in plane, it will be added separately. + if (plane.is_point_over(point_3D) == plane.is_point_over(next_point_3D)) + continue; // Both points on the same side of the plane, ignore. + + // Edge crosses the plane, find and add the intersection point. + Vector3 point_2D; + if (plane.intersects_segment(point_3D, next_point_3D, &point_2D)) { + point_2D = to_2D.xform(point_2D); + points_2D[points_count++] = Vector2(point_2D.x, point_2D.y); } + } + } - result.faces.resize(face_count); + Vector<int> segment_indices; + Vector2 segment[2]; + int inserted_index[3] = { -1, -1, -1 }; - face_count = 0; + // Insert points. + for (int i = 0; i < points_count; ++i) { + inserted_index[i] = _insert_point(points_2D[i]); + } - for (int i = 0; i < mesh_merge.faces.size(); i++) { + if (points_count == 2) { + // Insert a single segment. + segment[0] = points_2D[0]; + segment[1] = points_2D[1]; + _find_edge_intersections(segment, segment_indices); + for (int i = 0; i < 2; ++i) { + _add_vertex_idx_sorted(segment_indices, inserted_index[i]); + } + _merge_faces(segment_indices); + } - if (mesh_merge.faces[i].from_b && !mesh_merge.faces[i].inside) - continue; - if (!mesh_merge.faces[i].from_b && mesh_merge.faces[i].inside) - continue; + if (points_count == 3) { + // Insert three segments. + for (int edge_idx = 0; edge_idx < 3; ++edge_idx) { + segment[0] = points_2D[edge_idx]; + segment[1] = points_2D[(edge_idx + 1) % 3]; + _find_edge_intersections(segment, segment_indices); + for (int i = 0; i < 2; ++i) { + _add_vertex_idx_sorted(segment_indices, inserted_index[(edge_idx + i) % 3]); + } + _merge_faces(segment_indices); + segment_indices.clear(); + } + } +} - for (int j = 0; j < 3; j++) { - result.faces.write[face_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]]; - result.faces.write[face_count].uvs[j] = mesh_merge.faces[i].uvs[j]; - } +void CSGBrushOperation::Build2DFaces::addFacesToMesh(MeshMerge &r_mesh_merge, bool p_smooth, bool p_invert, const Ref<Material> &p_material, bool p_from_b) { - if (mesh_merge.faces[i].from_b) { - //invert facing of insides of B - SWAP(result.faces.write[face_count].vertices[1], result.faces.write[face_count].vertices[2]); - SWAP(result.faces.write[face_count].uvs[1], result.faces.write[face_count].uvs[2]); + for (int face_idx = 0; face_idx < faces.size(); ++face_idx) { + Face2D face = faces[face_idx]; + Vertex2D fv[3] = { + vertices[face.vertex_idx[0]], + vertices[face.vertex_idx[1]], + vertices[face.vertex_idx[2]] + }; + + // Convert 2D vertex points to 3D. + Vector3 points_3D[3]; + Vector2 uvs[3]; + for (int i = 0; i < 3; ++i) { + Vector3 point_2D(fv[i].point.x, fv[i].point.y, 0); + points_3D[i] = to_3D.xform(point_2D); + uvs[i] = fv[i].uv; + } + + r_mesh_merge.add_face(points_3D, uvs, p_smooth, p_invert, p_material, p_from_b); + } +} + +CSGBrushOperation::Build2DFaces::Build2DFaces(const CSGBrush &p_brush, int p_face_idx, float p_vertex_snap2) : + vertex_snap2(p_vertex_snap2 * p_vertex_snap2) { + + // Convert 3D vertex points to 2D. + Vector3 points_3D[3] = { + p_brush.faces[p_face_idx].vertices[0], + p_brush.faces[p_face_idx].vertices[1], + p_brush.faces[p_face_idx].vertices[2], + }; + + plane = Plane(points_3D[0], points_3D[1], points_3D[2]); + to_3D.origin = points_3D[0]; + to_3D.basis.set_axis(2, plane.normal); + to_3D.basis.set_axis(0, (points_3D[1] - points_3D[2]).normalized()); + to_3D.basis.set_axis(1, to_3D.basis.get_axis(0).cross(to_3D.basis.get_axis(2)).normalized()); + to_2D = to_3D.affine_inverse(); + + Face2D face; + for (int i = 0; i < 3; i++) { + Vertex2D vertex; + Vector3 point_2D = to_2D.xform(points_3D[i]); + vertex.point.x = point_2D.x; + vertex.point.y = point_2D.y; + vertex.uv = p_brush.faces[p_face_idx].uvs[i]; + vertices.push_back(vertex); + face.vertex_idx[i] = i; + } + faces.push_back(face); +} + +void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face_idx_a, const CSGBrush &p_brush_b, const int p_face_idx_b, Build2DFaceCollection &p_collection, float p_vertex_snap) { + + Vector3 vertices_a[3] = { + p_brush_a.faces[p_face_idx_a].vertices[0], + p_brush_a.faces[p_face_idx_a].vertices[1], + p_brush_a.faces[p_face_idx_a].vertices[2], + }; + + Vector3 vertices_b[3] = { + p_brush_b.faces[p_face_idx_b].vertices[0], + p_brush_b.faces[p_face_idx_b].vertices[1], + p_brush_b.faces[p_face_idx_b].vertices[2], + }; + + // Don't use degenerate faces. + bool has_degenerate = false; + if (is_snapable(vertices_a[0], vertices_a[1], p_vertex_snap) || + is_snapable(vertices_a[0], vertices_a[2], p_vertex_snap) || + is_snapable(vertices_a[1], vertices_a[2], p_vertex_snap)) { + p_collection.build2DFacesA[p_face_idx_a] = Build2DFaces(); + has_degenerate = true; + } + + if (is_snapable(vertices_b[0], vertices_b[1], p_vertex_snap) || + is_snapable(vertices_b[0], vertices_b[2], p_vertex_snap) || + is_snapable(vertices_b[1], vertices_b[2], p_vertex_snap)) { + p_collection.build2DFacesB[p_face_idx_b] = Build2DFaces(); + has_degenerate = true; + } + if (has_degenerate) return; + + // Ensure B has points either side of or in the plane of A. + int in_plane_count = 0, over_count = 0, under_count = 0; + Plane plane_a(vertices_a[0], vertices_a[1], vertices_a[2]); + ERR_FAIL_COND_MSG(plane_a.normal == Vector3(), "Couldn't form plane from Brush A face."); + + for (int i = 0; i < 3; i++) { + if (plane_a.has_point(vertices_b[i])) + in_plane_count++; + else if (plane_a.is_point_over(vertices_b[i])) + over_count++; + else + under_count++; + } + // If all points under or over the plane, there is no intesection. + if (over_count == 3 || under_count == 3) return; + + // Ensure A has points either side of or in the plane of B. + in_plane_count = 0; + over_count = 0; + under_count = 0; + Plane plane_b(vertices_b[0], vertices_b[1], vertices_b[2]); + ERR_FAIL_COND_MSG(plane_b.normal == Vector3(), "Couldn't form plane from Brush B face."); + + for (int i = 0; i < 3; i++) { + if (plane_b.has_point(vertices_a[i])) + in_plane_count++; + else if (plane_b.is_point_over(vertices_a[i])) + over_count++; + else + under_count++; + } + // If all points under or over the plane, there is no intesection. + if (over_count == 3 || under_count == 3) return; + + // Check for intersection using the SAT theorem. + { + + // Edge pair cross product combinations. + for (int i = 0; i < 3; i++) { + + Vector3 axis_a = (vertices_a[i] - vertices_a[(i + 1) % 3]).normalized(); + + for (int j = 0; j < 3; j++) { + + Vector3 axis_b = (vertices_b[j] - vertices_b[(j + 1) % 3]).normalized(); + + Vector3 sep_axis = axis_a.cross(axis_b); + if (sep_axis == Vector3()) + continue; //colineal + sep_axis.normalize(); + + real_t min_a = 1e20, max_a = -1e20; + real_t min_b = 1e20, max_b = -1e20; + + for (int k = 0; k < 3; k++) { + real_t d = sep_axis.dot(vertices_a[k]); + min_a = MIN(min_a, d); + max_a = MAX(max_a, d); + d = sep_axis.dot(vertices_b[k]); + min_b = MIN(min_b, d); + max_b = MAX(max_b, d); } - result.faces.write[face_count].smooth = mesh_merge.faces[i].smooth; - result.faces.write[face_count].invert = mesh_merge.faces[i].invert; - result.faces.write[face_count].material = mesh_merge.faces[i].material_idx; - face_count++; - } + min_b -= (max_a - min_a) * 0.5; + max_b += (max_a - min_a) * 0.5; - result._regen_face_aabbs(); + real_t dmin = min_b - (min_a + max_a) * 0.5; + real_t dmax = max_b - (min_a + max_a) * 0.5; - } break; + if (dmin > CMP_EPSILON || dmax < -CMP_EPSILON) { + return; // Does not contain zero, so they don't overlap. + } + } + } } - //updatelist of materials - result.materials.resize(mesh_merge.materials.size()); - for (const Map<Ref<Material>, int>::Element *E = mesh_merge.materials.front(); E; E = E->next()) { - result.materials.write[E->get()] = E->key(); + // If we're still here, the faces probably intersect, so add new faces. + if (!p_collection.build2DFacesA.has(p_face_idx_a)) { + p_collection.build2DFacesA[p_face_idx_a] = Build2DFaces(p_brush_a, p_face_idx_a, p_vertex_snap); + } + p_collection.build2DFacesA[p_face_idx_a].insert(p_brush_b, p_face_idx_b); + + if (!p_collection.build2DFacesB.has(p_face_idx_b)) { + p_collection.build2DFacesB[p_face_idx_b] = Build2DFaces(p_brush_b, p_face_idx_b, p_vertex_snap); } + p_collection.build2DFacesB[p_face_idx_b].insert(p_brush_a, p_face_idx_a); } diff --git a/modules/csg/csg.h b/modules/csg/csg.h index 472a96d5df..bb83c84cb5 100644 --- a/modules/csg/csg.h +++ b/modules/csg/csg.h @@ -31,20 +31,21 @@ #ifndef CSG_H #define CSG_H +#include "core/list.h" #include "core/map.h" #include "core/math/aabb.h" #include "core/math/plane.h" -#include "core/math/rect2.h" #include "core/math/transform.h" +#include "core/math/vector2.h" #include "core/math/vector3.h" #include "core/oa_hash_map.h" - +#include "core/reference.h" +#include "core/vector.h" #include "scene/resources/material.h" struct CSGBrush { struct Face { - Vector3 vertices[3]; Vector2 uvs[3]; AABB aabb; @@ -56,12 +57,11 @@ struct CSGBrush { Vector<Face> faces; Vector<Ref<Material> > materials; - void _regen_face_aabbs(); - //create a brush from faces + inline void _regen_face_aabbs(); + + // Create a brush from faces. void build_from_faces(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<bool> &p_smooth, const Vector<Ref<Material> > &p_materials, const Vector<bool> &p_invert_faces); void copy_from(const CSGBrush &p_brush, const Transform &p_xform); - - void clear(); }; struct CSGBrushOperation { @@ -70,12 +70,23 @@ struct CSGBrushOperation { OPERATION_UNION, OPERATION_INTERSECTION, OPERATION_SUBSTRACTION, - }; + void merge_brushes(Operation p_operation, const CSGBrush &p_brush_a, const CSGBrush &p_brush_b, CSGBrush &r_merged_brush, float p_vertex_snap); + struct MeshMerge { - struct BVH { + struct Face { + bool from_b; + bool inside; + int points[3]; + Vector2 uvs[3]; + bool smooth; + bool invert; + int material_idx; + }; + + struct FaceBVH { int face; int left; int right; @@ -84,32 +95,23 @@ struct CSGBrushOperation { AABB aabb; }; - struct BVHCmpX { - - bool operator()(const BVH *p_left, const BVH *p_right) const { - + struct FaceBVHCmpX { + _FORCE_INLINE_ bool operator()(const FaceBVH *p_left, const FaceBVH *p_right) const { return p_left->center.x < p_right->center.x; } }; - struct BVHCmpY { - - bool operator()(const BVH *p_left, const BVH *p_right) const { - + struct FaceBVHCmpY { + _FORCE_INLINE_ bool operator()(const FaceBVH *p_left, const FaceBVH *p_right) const { return p_left->center.y < p_right->center.y; } }; - struct BVHCmpZ { - - bool operator()(const BVH *p_left, const BVH *p_right) const { - + struct FaceBVHCmpZ { + _FORCE_INLINE_ bool operator()(const FaceBVH *p_left, const FaceBVH *p_right) const { return p_left->center.z < p_right->center.z; } }; - int _bvh_count_intersections(BVH *bvhptr, int p_max_depth, int p_bvh_first, const Vector3 &p_begin, const Vector3 &p_end, int p_exclude) const; - int _create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, int p_depth, int &max_depth, int &max_alloc); - struct VertexKey { int32_t x, y, z; _FORCE_INLINE_ bool operator<(const VertexKey &p_key) const { @@ -138,99 +140,59 @@ struct CSGBrushOperation { } }; - OAHashMap<VertexKey, int, VertexKeyHash> snap_cache; - Vector<Vector3> points; - - struct Face { - bool from_b; - bool inside; - int points[3]; - Vector2 uvs[3]; - bool smooth; - bool invert; - int material_idx; - }; - Vector<Face> faces; - Map<Ref<Material>, int> materials; - Map<Vector3, int> vertex_map; - void add_face(const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_c, const Vector2 &p_uv_a, const Vector2 &p_uv_b, const Vector2 &p_uv_c, bool p_smooth, bool p_invert, const Ref<Material> &p_material, bool p_from_b); - // void add_face(const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_c, bool p_from_b); - + OAHashMap<VertexKey, int, VertexKeyHash> snap_cache; float vertex_snap; + + inline void _add_distance(List<real_t> &r_intersectionsA, List<real_t> &r_intersectionsB, bool p_from_B, real_t p_distance) const; + inline bool _bvh_inside(FaceBVH *facebvhptr, int p_max_depth, int p_bvh_first, int p_face_idx) const; + inline int _create_bvh(FaceBVH *facebvhptr, FaceBVH **facebvhptrptr, int p_from, int p_size, int p_depth, int &r_max_depth, int &r_max_alloc); + + void add_face(const Vector3 p_points[3], const Vector2 p_uvs[3], bool p_smooth, bool p_invert, const Ref<Material> &p_material, bool p_from_b); void mark_inside_faces(); }; - struct BuildPoly { + struct Build2DFaces { - Plane plane; - Transform to_poly; - Transform to_world; - int face_index; - - struct Point { + struct Vertex2D { Vector2 point; Vector2 uv; }; - Vector<Point> points; - - struct Edge { - bool outer; - int points[2]; - Edge() { - outer = false; - } + struct Face2D { + int vertex_idx[3]; }; - Vector<Edge> edges; - Ref<Material> material; - bool smooth; - bool invert; - - int base_edges; //edges from original triangle, even if split - - void _clip_segment(const CSGBrush *p_brush, int p_face, const Vector2 *segment, MeshMerge &mesh_merge, bool p_for_B); - - void create(const CSGBrush *p_brush, int p_face, MeshMerge &mesh_merge, bool p_for_B); - void clip(const CSGBrush *p_brush, int p_face, MeshMerge &mesh_merge, bool p_for_B); - }; - - struct PolyPoints { - - Vector<int> points; - - Vector<Vector<int> > holes; - }; - - struct EdgeSort { - int edge; - int prev_point; - int edge_point; - float angle; - bool operator<(const EdgeSort &p_edge) const { return angle < p_edge.angle; } + Vector<Vertex2D> vertices; + Vector<Face2D> faces; + Plane plane; + Transform to_2D; + Transform to_3D; + float vertex_snap2; + + inline int _get_point_idx(const Vector2 &p_point); + inline int _add_vertex(const Vertex2D &p_vertex); + inline void _add_vertex_idx_sorted(Vector<int> &r_vertex_indices, int p_new_vertex_index); + inline void _merge_faces(const Vector<int> &p_segment_indices); + inline void _find_edge_intersections(const Vector2 p_segment_points[2], Vector<int> &r_segment_indices); + inline int _insert_point(const Vector2 &p_point); + + void insert(const CSGBrush &p_brush, int p_brush_face); + void addFacesToMesh(MeshMerge &r_mesh_merge, bool p_smooth, bool p_invert, const Ref<Material> &p_material, bool p_from_b); + + Build2DFaces() {} + Build2DFaces(const CSGBrush &p_brush, int p_brush_face, float p_vertex_snap2); }; - struct CallbackData { - const CSGBrush *A; - const CSGBrush *B; - int face_a; - CSGBrushOperation *self; - Map<int, BuildPoly> build_polys_A; - Map<int, BuildPoly> build_polys_B; + struct Build2DFaceCollection { + Map<int, Build2DFaces> build2DFacesA; + Map<int, Build2DFaces> build2DFacesB; }; - void _add_poly_points(const BuildPoly &p_poly, int p_edge, int p_from_point, int p_to_point, const Vector<Vector<int> > &vertex_process, Vector<bool> &edge_process, Vector<PolyPoints> &r_poly); - void _add_poly_outline(const BuildPoly &p_poly, int p_from_point, int p_to_point, const Vector<Vector<int> > &vertex_process, Vector<int> &r_outline); - void _merge_poly(MeshMerge &mesh, int p_face_idx, const BuildPoly &p_poly, bool p_from_b); - - void _collision_callback(const CSGBrush *A, int p_face_a, Map<int, BuildPoly> &build_polys_a, const CSGBrush *B, int p_face_b, Map<int, BuildPoly> &build_polys_b, MeshMerge &mesh_merge); - - static void _collision_callbacks(void *ud, int p_face_b); - void merge_brushes(Operation p_operation, const CSGBrush &p_A, const CSGBrush &p_B, CSGBrush &result, float p_snap = 0.001); + void update_faces(const CSGBrush &p_brush_a, const int p_face_idx_a, const CSGBrush &p_brush_b, const int p_face_idx_b, Build2DFaceCollection &p_collection, float p_vertex_snap); }; #endif // CSG_H diff --git a/modules/etc/image_etc.cpp b/modules/etc/image_etc.cpp index 0dbd5ca905..b3f7b1d94f 100644 --- a/modules/etc/image_etc.cpp +++ b/modules/etc/image_etc.cpp @@ -106,9 +106,15 @@ static void _compress_etc(Image *p_img, float p_lossy_quality, bool force_etc1_f // If VRAM compression is using ETC, but image has alpha, convert to RGBA4444 or LA8 // This saves space while maintaining the alpha channel if (detected_channels == Image::USED_CHANNELS_RGBA) { + + if (p_img->has_mipmaps()) { + // Image doesn't support mipmaps with RGBA4444 textures + p_img->clear_mipmaps(); + } p_img->convert(Image::FORMAT_RGBA4444); return; } else if (detected_channels == Image::USE_CHANNELS_LA) { + p_img->convert(Image::FORMAT_LA8); return; } diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 7f21a303e1..a656ee8b63 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -752,7 +752,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu if (k.is_valid()) { if (k->is_pressed()) { - if (k->get_scancode() == KEY_ESCAPE) { + if (k->get_keycode() == KEY_ESCAPE) { if (input_action == INPUT_PASTE) { _clear_clipboard_data(); @@ -773,12 +773,12 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu if (k->get_shift() && selection.active && input_action != INPUT_PASTE) { - if (k->get_scancode() == options->get_popup()->get_item_accelerator(options->get_popup()->get_item_index(MENU_OPTION_PREV_LEVEL))) { + if (k->get_keycode() == options->get_popup()->get_item_accelerator(options->get_popup()->get_item_index(MENU_OPTION_PREV_LEVEL))) { selection.click[edit_axis]--; _validate_selection(); return true; } - if (k->get_scancode() == options->get_popup()->get_item_accelerator(options->get_popup()->get_item_index(MENU_OPTION_NEXT_LEVEL))) { + if (k->get_keycode() == options->get_popup()->get_item_accelerator(options->get_popup()->get_item_index(MENU_OPTION_NEXT_LEVEL))) { selection.click[edit_axis]++; _validate_selection(); return true; @@ -842,7 +842,7 @@ void GridMapEditor::_sbox_input(const Ref<InputEvent> &p_ie) { const Ref<InputEventKey> k = p_ie; - if (k.is_valid() && (k->get_scancode() == KEY_UP || k->get_scancode() == KEY_DOWN || k->get_scancode() == KEY_PAGEUP || k->get_scancode() == KEY_PAGEDOWN)) { + if (k.is_valid() && (k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_PAGEUP || k->get_keycode() == KEY_PAGEDOWN)) { // Forward the key input to the ItemList so it can be scrolled mesh_library_palette->call("_gui_input", k); diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 8259e5eb9a..8840b9f7cf 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -1832,7 +1832,7 @@ void VisualScriptEditor::_fn_name_box_input(const Ref<InputEvent> &p_event) { return; Ref<InputEventKey> key = p_event; - if (key.is_valid() && key->is_pressed() && key->get_scancode() == KEY_ENTER) { + if (key.is_valid() && key->is_pressed() && key->get_keycode() == KEY_ENTER) { function_name_edit->hide(); _rename_function(selected, function_name_box->get_text()); function_name_box->clear(); diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp index a2baacb619..d799f19143 100644 --- a/modules/visual_script/visual_script_property_selector.cpp +++ b/modules/visual_script/visual_script_property_selector.cpp @@ -51,7 +51,7 @@ void VisualScriptPropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) { if (k.is_valid()) { - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_UP: case KEY_DOWN: case KEY_PAGEUP: diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java index 021214b627..ac1032dab6 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java @@ -990,8 +990,8 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo int keyCode; if ((keyCode = cc[i]) != 0) { // Simulate key down and up... - GodotLib.key(0, keyCode, true); - GodotLib.key(0, keyCode, false); + GodotLib.key(0, 0, keyCode, true); + GodotLib.key(0, 0, keyCode, false); } } } diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java index e0b46673ba..9ee29d439c 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java @@ -136,7 +136,7 @@ public class GodotLib { /** * Forward regular key events from the main thread to the GL thread. */ - public static native void key(int p_scancode, int p_unicode_char, boolean p_pressed); + public static native void key(int p_keycode, int p_scancode, int p_unicode_char, boolean p_pressed); /** * Forward game device's key events from the main thread to the GL thread. diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java index b2b88088e8..e00ca86c41 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java @@ -98,11 +98,12 @@ public class GodotInputHandler implements InputDeviceListener { }); } } else { + final int scanCode = event.getScanCode(); final int chr = event.getUnicodeChar(0); queueEvent(new Runnable() { @Override public void run() { - GodotLib.key(keyCode, chr, false); + GodotLib.key(keyCode, scanCode, chr, false); } }); }; @@ -143,11 +144,12 @@ public class GodotInputHandler implements InputDeviceListener { }); } } else { + final int scanCode = event.getScanCode(); final int chr = event.getUnicodeChar(0); queueEvent(new Runnable() { @Override public void run() { - GodotLib.key(keyCode, chr, true); + GodotLib.key(keyCode, scanCode, chr, true); } }); }; diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java index 3a154f1bf3..8d9b5461a1 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java @@ -91,8 +91,8 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene @Override public void run() { for (int i = 0; i < count; ++i) { - GodotLib.key(KeyEvent.KEYCODE_DEL, 0, true); - GodotLib.key(KeyEvent.KEYCODE_DEL, 0, false); + GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, true); + GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, false); } } }); @@ -110,8 +110,8 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene @Override public void run() { for (int i = 0; i < count; ++i) { - GodotLib.key(0, newChars[i], true); - GodotLib.key(0, newChars[i], false); + GodotLib.key(0, 0, newChars[i], true); + GodotLib.key(0, 0, newChars[i], false); } } }); @@ -127,8 +127,8 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene public void run() { for (int i = 0; i < characters.length(); i++) { final int ch = characters.codePointAt(i); - GodotLib.key(0, ch, true); - GodotLib.key(0, ch, false); + GodotLib.key(0, 0, ch, true); + GodotLib.key(0, 0, ch, false); } } }); diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp index 900a452024..022d9700d5 100644 --- a/platform/android/java_godot_lib_jni.cpp +++ b/platform/android/java_godot_lib_jni.cpp @@ -1167,28 +1167,29 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged( } } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jobject obj, jint p_scancode, jint p_unicode_char, jboolean p_pressed) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jobject obj, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed) { if (step == 0) return; Ref<InputEventKey> ievent; ievent.instance(); int val = p_unicode_char; - int scancode = android_get_keysym(p_scancode); - ievent->set_scancode(scancode); + int keycode = android_get_keysym(p_keycode); + int phy_keycode = android_get_keysym(p_scancode); + ievent->set_keycode(keycode); + ievent->set_physical_keycode(phy_keycode); ievent->set_unicode(val); ievent->set_pressed(p_pressed); if (val == '\n') { - ievent->set_scancode(KEY_ENTER); + ievent->set_keycode(KEY_ENTER); } else if (val == 61448) { - ievent->set_scancode(KEY_BACKSPACE); + ievent->set_keycode(KEY_BACKSPACE); ievent->set_unicode(KEY_BACKSPACE); } else if (val == 61453) { - ievent->set_scancode(KEY_ENTER); + ievent->set_keycode(KEY_ENTER); ievent->set_unicode(KEY_ENTER); - } else if (p_scancode == 4) { - + } else if (p_keycode == 4) { os_android->main_loop_request_go_back(); } diff --git a/platform/android/java_godot_lib_jni.h b/platform/android/java_godot_lib_jni.h index 71d4547f65..fdd84ab1ef 100644 --- a/platform/android/java_godot_lib_jni.h +++ b/platform/android/java_godot_lib_jni.h @@ -48,7 +48,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch(JNIEnv *env, jo JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jobject obj, jint p_type, jint p_x, jint p_y); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubletap(JNIEnv *env, jobject obj, jint p_x, jint p_y); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jobject obj, jint p_x, jint p_y); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jobject obj, jint p_scancode, jint p_unicode_char, jboolean p_pressed); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jobject obj, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jobject obj, jint p_device, jint p_button, jboolean p_pressed); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jobject obj, jint p_device, jint p_axis, jfloat p_value); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jobject obj, jint p_device, jint p_hat_x, jint p_hat_y); diff --git a/platform/haiku/haiku_direct_window.cpp b/platform/haiku/haiku_direct_window.cpp index 3c2b7f8d10..2d7efe6b61 100644 --- a/platform/haiku/haiku_direct_window.cpp +++ b/platform/haiku/haiku_direct_window.cpp @@ -273,7 +273,8 @@ void HaikuDirectWindow::HandleKeyboardEvent(BMessage *message) { event.instance(); GetKeyModifierState(event, modifiers); event->set_pressed(message->what == B_KEY_DOWN); - event->set_scancode(KeyMappingHaiku::get_keysym(raw_char, key)); + event->set_keycode(KeyMappingHaiku::get_keysym(raw_char, key)); + event->set_physical_keycode(KeyMappingHaiku::get_keysym(raw_char, key)); event->set_echo(message->HasInt32("be:key_repeat")); event->set_unicode(0); @@ -283,8 +284,9 @@ void HaikuDirectWindow::HandleKeyboardEvent(BMessage *message) { } //make it consistent across platforms. - if (event->get_scancode() == KEY_BACKTAB) { - event->set_scancode(KEY_TAB); + if (event->get_keycode() == KEY_BACKTAB) { + event->set_keycode(KEY_TAB); + event->set_physical_keycode(KEY_TAB); event->set_shift(true); } diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp index db203ff2b3..8a50f5a28b 100644 --- a/platform/iphone/os_iphone.cpp +++ b/platform/iphone/os_iphone.cpp @@ -135,7 +135,6 @@ Error OSIPhone::initialize(const VideoMode &p_desired, int p_video_driver, int p RasterizerRD::make_current(); #endif - visual_server = memnew(VisualServerRaster); // FIXME: Reimplement threaded rendering if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { @@ -212,7 +211,8 @@ void OSIPhone::key(uint32_t p_key, bool p_pressed) { ev.instance(); ev->set_echo(false); ev->set_pressed(p_pressed); - ev->set_scancode(p_key); + ev->set_keycode(p_key); + ev->set_physical_keycode(p_key); ev->set_unicode(p_key); queue_event(ev); }; diff --git a/platform/javascript/dom_keys.inc b/platform/javascript/dom_keys.inc index 25e88f99d1..fd9df765d2 100644 --- a/platform/javascript/dom_keys.inc +++ b/platform/javascript/dom_keys.inc @@ -218,7 +218,7 @@ #define DOM_VK_PA1 0xFD #define DOM_VK_WIN_OEM_CLEAR 0xFE -int dom2godot_scancode(int dom_keycode) { +int dom2godot_keycode(int dom_keycode) { if (DOM_VK_0 <= dom_keycode && dom_keycode <= DOM_VK_Z) { // ASCII intersection diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 5acdc5f602..299c469bf4 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -250,7 +250,8 @@ static Ref<InputEventKey> setup_key_event(const EmscriptenKeyboardEvent *emscrip ev.instance(); ev->set_echo(emscripten_event->repeat); dom2godot_mod(emscripten_event, ev); - ev->set_scancode(dom2godot_scancode(emscripten_event->keyCode)); + ev->set_keycode(dom2godot_keycode(emscripten_event->keyCode)); + ev->set_physical_keycode(dom2godot_keycode(emscripten_event->keyCode)); String unicode = String::utf8(emscripten_event->key); // Check if empty or multi-character (e.g. `CapsLock`). @@ -270,7 +271,7 @@ EM_BOOL OS_JavaScript::keydown_callback(int p_event_type, const EmscriptenKeyboa OS_JavaScript *os = get_singleton(); Ref<InputEventKey> ev = setup_key_event(p_event); ev->set_pressed(true); - if (ev->get_unicode() == 0 && keycode_has_unicode(ev->get_scancode())) { + if (ev->get_unicode() == 0 && keycode_has_unicode(ev->get_keycode())) { // Defer to keypress event for legacy unicode retrieval. os->deferred_key_event = ev; // Do not suppress keypress event. @@ -295,7 +296,7 @@ EM_BOOL OS_JavaScript::keyup_callback(int p_event_type, const EmscriptenKeyboard Ref<InputEventKey> ev = setup_key_event(p_event); ev->set_pressed(false); get_singleton()->input->parse_input_event(ev); - return ev->get_scancode() != KEY_UNKNOWN && ev->get_scancode() != 0; + return ev->get_keycode() != KEY_UNKNOWN && ev->get_keycode() != 0; } // Mouse diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index 75a56bd82c..3140d9bac4 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -69,7 +69,8 @@ public: bool pressed; bool echo; bool raw; - uint32_t scancode; + uint32_t keycode; + uint32_t physical_keycode; uint32_t unicode; }; diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index f2e5f9369c..952360c6aa 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -157,7 +157,8 @@ static NSCursor *cursorFromSelector(SEL selector, SEL fallback = nil) { get_key_modifier_state([event modifierFlags], k); k->set_pressed(true); - k->set_scancode(KEY_PERIOD); + k->set_keycode(KEY_PERIOD); + k->set_physical_keycode(KEY_PERIOD); k->set_echo([event isARepeat]); OS_OSX::singleton->push_input(k); @@ -635,7 +636,8 @@ static const NSRange kEmptyRange = { NSNotFound, 0 }; ke.pressed = true; ke.echo = false; ke.raw = false; // IME input event - ke.scancode = 0; + ke.keycode = 0; + ke.physical_keycode = 0; ke.unicode = codepoint; push_to_key_event_buffer(ke); @@ -1158,7 +1160,8 @@ static int remapKey(unsigned int key, unsigned int state) { ke.osx_state = [event modifierFlags]; ke.pressed = true; ke.echo = [event isARepeat]; - ke.scancode = remapKey([event keyCode], [event modifierFlags]); + ke.keycode = remapKey([event keyCode], [event modifierFlags]); + ke.physical_keycode = translateKey([event keyCode]); ke.raw = true; ke.unicode = [characters characterAtIndex:i]; @@ -1170,7 +1173,8 @@ static int remapKey(unsigned int key, unsigned int state) { ke.osx_state = [event modifierFlags]; ke.pressed = true; ke.echo = [event isARepeat]; - ke.scancode = remapKey([event keyCode], [event modifierFlags]); + ke.keycode = remapKey([event keyCode], [event modifierFlags]); + ke.physical_keycode = translateKey([event keyCode]); ke.raw = false; ke.unicode = 0; @@ -1228,7 +1232,8 @@ static int remapKey(unsigned int key, unsigned int state) { } ke.osx_state = mod; - ke.scancode = remapKey(key, mod); + ke.keycode = remapKey(key, mod); + ke.physical_keycode = translateKey(key); ke.unicode = 0; push_to_key_event_buffer(ke); @@ -1250,7 +1255,8 @@ static int remapKey(unsigned int key, unsigned int state) { ke.osx_state = [event modifierFlags]; ke.pressed = false; ke.echo = [event isARepeat]; - ke.scancode = remapKey([event keyCode], [event modifierFlags]); + ke.keycode = remapKey([event keyCode], [event modifierFlags]); + ke.physical_keycode = translateKey([event keyCode]); ke.raw = true; ke.unicode = [characters characterAtIndex:i]; @@ -1262,7 +1268,8 @@ static int remapKey(unsigned int key, unsigned int state) { ke.osx_state = [event modifierFlags]; ke.pressed = false; ke.echo = [event isARepeat]; - ke.scancode = remapKey([event keyCode], [event modifierFlags]); + ke.keycode = remapKey([event keyCode], [event modifierFlags]); + ke.physical_keycode = translateKey([event keyCode]); ke.raw = true; ke.unicode = 0; @@ -2845,32 +2852,35 @@ void OS_OSX::process_key_events() { get_key_modifier_state(ke.osx_state, k); k->set_pressed(ke.pressed); k->set_echo(ke.echo); - k->set_scancode(ke.scancode); + k->set_keycode(ke.keycode); + k->set_physical_keycode(ke.physical_keycode); k->set_unicode(ke.unicode); push_input(k); } else { // IME input - if ((i == 0 && ke.scancode == 0) || (i > 0 && key_event_buffer[i - 1].scancode == 0)) { + if ((i == 0 && ke.keycode == 0) || (i > 0 && key_event_buffer[i - 1].keycode == 0)) { k.instance(); get_key_modifier_state(ke.osx_state, k); k->set_pressed(ke.pressed); k->set_echo(ke.echo); - k->set_scancode(0); + k->set_keycode(0); + k->set_physical_keycode(0); k->set_unicode(ke.unicode); push_input(k); } - if (ke.scancode != 0) { + if (ke.keycode != 0) { k.instance(); get_key_modifier_state(ke.osx_state, k); k->set_pressed(ke.pressed); k->set_echo(ke.echo); - k->set_scancode(ke.scancode); + k->set_keycode(ke.keycode); + k->set_physical_keycode(ke.physical_keycode); - if (i + 1 < key_event_pos && key_event_buffer[i + 1].scancode == 0) { + if (i + 1 < key_event_pos && key_event_buffer[i + 1].keycode == 0) { k->set_unicode(key_event_buffer[i + 1].unicode); } diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp index a47fe96c1b..ccb4b43373 100644 --- a/platform/uwp/app.cpp +++ b/platform/uwp/app.cpp @@ -410,14 +410,16 @@ void App::key_event(Windows::UI::Core::CoreWindow ^ sender, bool p_pressed, Wind ke.type = OS_UWP::KeyEvent::MessageType::KEY_EVENT_MESSAGE; ke.unicode = 0; - ke.scancode = KeyMappingWindows::get_keysym((unsigned int)key_args->VirtualKey); + ke.keycode = KeyMappingWindows::get_keysym((unsigned int)key_args->VirtualKey); + ke.physical_keycode = KeyMappingWindows::get_scansym((unsigned int)key_args->KeyStatus.ScanCode); ke.echo = (!p_pressed && !key_args->KeyStatus.IsKeyReleased) || (p_pressed && key_args->KeyStatus.WasKeyDown); } else { ke.type = OS_UWP::KeyEvent::MessageType::CHAR_EVENT_MESSAGE; ke.unicode = char_args->KeyCode; - ke.scancode = 0; + ke.keycode = 0; + ke.physical_keycode = 0; ke.echo = (!p_pressed && !char_args->KeyStatus.IsKeyReleased) || (p_pressed && char_args->KeyStatus.WasKeyDown); } diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index 1e63d50263..97c8dafe65 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -605,7 +605,8 @@ void OS_UWP::process_key_events() { key_event->set_shift(kev.shift); key_event->set_control(kev.control); key_event->set_echo(kev.echo); - key_event->set_scancode(kev.scancode); + key_event->set_keycode(kev.keycode); + key_event->set_physical_keycode(kev.physical_keycode); key_event->set_unicode(kev.unicode); key_event->set_pressed(kev.pressed); diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h index 32b899c0da..ac6e0f3dd5 100644 --- a/platform/uwp/os_uwp.h +++ b/platform/uwp/os_uwp.h @@ -61,7 +61,8 @@ public: bool alt, shift, control; MessageType type; bool pressed; - unsigned int scancode; + unsigned int keycode; + unsigned int physical_keycode; unsigned int unicode; bool echo; CorePhysicalKeyStatus status; diff --git a/platform/windows/key_mapping_windows.cpp b/platform/windows/key_mapping_windows.cpp index c76b31ca9c..da63e92622 100644 --- a/platform/windows/key_mapping_windows.cpp +++ b/platform/windows/key_mapping_windows.cpp @@ -238,6 +238,104 @@ VK_PA1 (0xFD) VK_OEM_CLEAR (0xFE) */ +static _WinTranslatePair _scancode_to_keycode[] = { + + { KEY_ESCAPE, 0x01 }, + { KEY_1, 0x02 }, + { KEY_2, 0x03 }, + { KEY_3, 0x04 }, + { KEY_4, 0x05 }, + { KEY_5, 0x06 }, + { KEY_6, 0x07 }, + { KEY_7, 0x08 }, + { KEY_8, 0x09 }, + { KEY_9, 0x0A }, + { KEY_0, 0x0B }, + { KEY_MINUS, 0x0C }, + { KEY_EQUAL, 0x0D }, + { KEY_BACKSPACE, 0x0E }, + { KEY_TAB, 0x0F }, + { KEY_Q, 0x10 }, + { KEY_W, 0x11 }, + { KEY_E, 0x12 }, + { KEY_R, 0x13 }, + { KEY_T, 0x14 }, + { KEY_Y, 0x15 }, + { KEY_U, 0x16 }, + { KEY_I, 0x17 }, + { KEY_O, 0x18 }, + { KEY_P, 0x19 }, + { KEY_BRACELEFT, 0x1A }, + { KEY_BRACERIGHT, 0x1B }, + { KEY_ENTER, 0x1C }, + { KEY_CONTROL, 0x1D }, + { KEY_A, 0x1E }, + { KEY_S, 0x1F }, + { KEY_D, 0x20 }, + { KEY_F, 0x21 }, + { KEY_G, 0x22 }, + { KEY_H, 0x23 }, + { KEY_J, 0x24 }, + { KEY_K, 0x25 }, + { KEY_L, 0x26 }, + { KEY_SEMICOLON, 0x27 }, + { KEY_APOSTROPHE, 0x28 }, + { KEY_QUOTELEFT, 0x29 }, + { KEY_SHIFT, 0x2A }, + { KEY_BACKSLASH, 0x2B }, + { KEY_Z, 0x2C }, + { KEY_X, 0x2D }, + { KEY_C, 0x2E }, + { KEY_V, 0x2F }, + { KEY_B, 0x30 }, + { KEY_N, 0x31 }, + { KEY_M, 0x32 }, + { KEY_COMMA, 0x33 }, + { KEY_PERIOD, 0x34 }, + { KEY_SLASH, 0x35 }, + { KEY_SHIFT, 0x36 }, + { KEY_PRINT, 0x37 }, + { KEY_ALT, 0x38 }, + { KEY_SPACE, 0x39 }, + { KEY_CAPSLOCK, 0x3A }, + { KEY_F1, 0x3B }, + { KEY_F2, 0x3C }, + { KEY_F3, 0x3D }, + { KEY_F4, 0x3E }, + { KEY_F5, 0x3F }, + { KEY_F6, 0x40 }, + { KEY_F7, 0x41 }, + { KEY_F8, 0x42 }, + { KEY_F9, 0x43 }, + { KEY_F10, 0x44 }, + { KEY_NUMLOCK, 0x45 }, + { KEY_SCROLLLOCK, 0x46 }, + { KEY_HOME, 0x47 }, + { KEY_UP, 0x48 }, + { KEY_PAGEUP, 0x49 }, + { KEY_KP_SUBTRACT, 0x4A }, + { KEY_LEFT, 0x4B }, + { KEY_KP_5, 0x4C }, + { KEY_RIGHT, 0x4D }, + { KEY_KP_ADD, 0x4E }, + { KEY_END, 0x4F }, + { KEY_DOWN, 0x50 }, + { KEY_PAGEDOWN, 0x51 }, + { KEY_INSERT, 0x52 }, + { KEY_DELETE, 0x53 }, + //{ KEY_???, 0x56 }, //NON US BACKSLASH + { KEY_F11, 0x57 }, + { KEY_F12, 0x58 }, + { KEY_META, 0x5B }, + { KEY_META, 0x5C }, + { KEY_MENU, 0x5D }, + { KEY_F13, 0x64 }, + { KEY_F14, 0x65 }, + { KEY_F15, 0x66 }, + { KEY_F16, 0x67 }, + { KEY_UNKNOWN, 0 } +}; + unsigned int KeyMappingWindows::get_keysym(unsigned int p_code) { for (int i = 0; _vk_to_keycode[i].keysym != KEY_UNKNOWN; i++) { @@ -251,3 +349,69 @@ unsigned int KeyMappingWindows::get_keysym(unsigned int p_code) { return KEY_UNKNOWN; } + +unsigned int KeyMappingWindows::get_scansym(unsigned int p_code, bool p_extended) { + unsigned int keycode = KEY_UNKNOWN; + for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) { + + if (_scancode_to_keycode[i].keycode == p_code) { + keycode = _scancode_to_keycode[i].keysym; + break; + } + } + + if (p_extended) { + switch (keycode) { + case KEY_ENTER: { + keycode = KEY_KP_ENTER; + } break; + case KEY_SLASH: { + keycode = KEY_KP_DIVIDE; + } break; + case KEY_CAPSLOCK: { + keycode = KEY_KP_ADD; + } break; + } + } else { + switch (keycode) { + case KEY_NUMLOCK: { + keycode = KEY_PAUSE; + } break; + case KEY_HOME: { + keycode = KEY_KP_7; + } break; + case KEY_UP: { + keycode = KEY_KP_8; + } break; + case KEY_PAGEUP: { + keycode = KEY_KP_9; + } break; + case KEY_LEFT: { + keycode = KEY_KP_4; + } break; + case KEY_RIGHT: { + keycode = KEY_KP_6; + } break; + case KEY_END: { + keycode = KEY_KP_1; + } break; + case KEY_DOWN: { + keycode = KEY_KP_2; + } break; + case KEY_PAGEDOWN: { + keycode = KEY_KP_3; + } break; + case KEY_INSERT: { + keycode = KEY_KP_0; + } break; + case KEY_DELETE: { + keycode = KEY_KP_PERIOD; + } break; + case KEY_PRINT: { + keycode = KEY_KP_MULTIPLY; + } break; + } + } + + return keycode; +} diff --git a/platform/windows/key_mapping_windows.h b/platform/windows/key_mapping_windows.h index 0f9bdecde1..3361ad397f 100644 --- a/platform/windows/key_mapping_windows.h +++ b/platform/windows/key_mapping_windows.h @@ -43,6 +43,7 @@ class KeyMappingWindows { public: static unsigned int get_keysym(unsigned int p_code); + static unsigned int get_scansym(unsigned int p_code, bool p_extended); }; #endif // KEY_MAPPING_WINDOWS_H diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 2b414dd5bf..7f4392c624 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -1133,7 +1133,8 @@ void OS_Windows::process_key_events() { k->set_control(ke.control); k->set_metakey(ke.meta); k->set_pressed(true); - k->set_scancode(KeyMappingWindows::get_keysym(ke.wParam)); + k->set_keycode(KeyMappingWindows::get_keysym(ke.wParam)); + k->set_physical_keycode(KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24))); k->set_unicode(ke.wParam); if (k->get_unicode() && gr_mem) { k->set_alt(false); @@ -1163,11 +1164,13 @@ void OS_Windows::process_key_events() { if ((ke.lParam & (1 << 24)) && (ke.wParam == VK_RETURN)) { // Special case for Numpad Enter key - k->set_scancode(KEY_KP_ENTER); + k->set_keycode(KEY_KP_ENTER); } else { - k->set_scancode(KeyMappingWindows::get_keysym(ke.wParam)); + k->set_keycode(KeyMappingWindows::get_keysym(ke.wParam)); } + k->set_physical_keycode(KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24))); + if (i + 1 < key_event_pos && key_event_buffer[i + 1].uMsg == WM_CHAR) { k->set_unicode(key_event_buffer[i + 1].wParam); } diff --git a/platform/x11/key_mapping_x11.cpp b/platform/x11/key_mapping_x11.cpp index 54e1e1d357..78bd2b71a0 100644 --- a/platform/x11/key_mapping_x11.cpp +++ b/platform/x11/key_mapping_x11.cpp @@ -180,6 +180,140 @@ static _XTranslatePair _xkeysym_to_keycode[] = { { 0, 0 } }; +struct _TranslatePair { + + unsigned int keysym; + unsigned int keycode; +}; + +static _TranslatePair _scancode_to_keycode[] = { + + { KEY_ESCAPE, 0x09 }, + { KEY_1, 0x0A }, + { KEY_2, 0x0B }, + { KEY_3, 0x0C }, + { KEY_4, 0x0D }, + { KEY_5, 0x0E }, + { KEY_6, 0x0F }, + { KEY_7, 0x10 }, + { KEY_8, 0x11 }, + { KEY_9, 0x12 }, + { KEY_0, 0x13 }, + { KEY_MINUS, 0x14 }, + { KEY_EQUAL, 0x15 }, + { KEY_BACKSPACE, 0x16 }, + { KEY_TAB, 0x17 }, + { KEY_Q, 0x18 }, + { KEY_W, 0x19 }, + { KEY_E, 0x1A }, + { KEY_R, 0x1B }, + { KEY_T, 0x1C }, + { KEY_Y, 0x1D }, + { KEY_U, 0x1E }, + { KEY_I, 0x1F }, + { KEY_O, 0x20 }, + { KEY_P, 0x21 }, + { KEY_BRACELEFT, 0x22 }, + { KEY_BRACERIGHT, 0x23 }, + { KEY_ENTER, 0x24 }, + { KEY_CONTROL, 0x25 }, + { KEY_A, 0x26 }, + { KEY_S, 0x27 }, + { KEY_D, 0x28 }, + { KEY_F, 0x29 }, + { KEY_G, 0x2A }, + { KEY_H, 0x2B }, + { KEY_J, 0x2C }, + { KEY_K, 0x2D }, + { KEY_L, 0x2E }, + { KEY_SEMICOLON, 0x2F }, + { KEY_APOSTROPHE, 0x30 }, + { KEY_QUOTELEFT, 0x31 }, + { KEY_SHIFT, 0x32 }, + { KEY_BACKSLASH, 0x33 }, + { KEY_Z, 0x34 }, + { KEY_X, 0x35 }, + { KEY_C, 0x36 }, + { KEY_V, 0x37 }, + { KEY_B, 0x38 }, + { KEY_N, 0x39 }, + { KEY_M, 0x3A }, + { KEY_COMMA, 0x3B }, + { KEY_PERIOD, 0x3C }, + { KEY_SLASH, 0x3D }, + { KEY_SHIFT, 0x3E }, + { KEY_KP_MULTIPLY, 0x3F }, + { KEY_ALT, 0x40 }, + { KEY_SPACE, 0x41 }, + { KEY_CAPSLOCK, 0x42 }, + { KEY_F1, 0x43 }, + { KEY_F2, 0x44 }, + { KEY_F3, 0x45 }, + { KEY_F4, 0x46 }, + { KEY_F5, 0x47 }, + { KEY_F6, 0x48 }, + { KEY_F7, 0x49 }, + { KEY_F8, 0x4A }, + { KEY_F9, 0x4B }, + { KEY_F10, 0x4C }, + { KEY_NUMLOCK, 0x4D }, + { KEY_SCROLLLOCK, 0x4E }, + { KEY_KP_7, 0x4F }, + { KEY_KP_8, 0x50 }, + { KEY_KP_9, 0x51 }, + { KEY_KP_SUBTRACT, 0x52 }, + { KEY_KP_4, 0x53 }, + { KEY_KP_5, 0x54 }, + { KEY_KP_6, 0x55 }, + { KEY_KP_ADD, 0x56 }, + { KEY_KP_1, 0x57 }, + { KEY_KP_2, 0x58 }, + { KEY_KP_3, 0x59 }, + { KEY_KP_0, 0x5A }, + { KEY_KP_PERIOD, 0x5B }, + //{ KEY_???, 0x5E }, //NON US BACKSLASH + { KEY_F11, 0x5F }, + { KEY_F12, 0x60 }, + { KEY_KP_ENTER, 0x68 }, + { KEY_CONTROL, 0x69 }, + { KEY_KP_DIVIDE, 0x6A }, + { KEY_PRINT, 0x6B }, + { KEY_ALT, 0x6C }, + { KEY_ENTER, 0x6D }, + { KEY_HOME, 0x6E }, + { KEY_UP, 0x6F }, + { KEY_PAGEUP, 0x70 }, + { KEY_LEFT, 0x71 }, + { KEY_RIGHT, 0x72 }, + { KEY_END, 0x73 }, + { KEY_DOWN, 0x74 }, + { KEY_PAGEDOWN, 0x75 }, + { KEY_INSERT, 0x76 }, + { KEY_DELETE, 0x77 }, + { KEY_VOLUMEMUTE, 0x79 }, + { KEY_VOLUMEDOWN, 0x7A }, + { KEY_VOLUMEUP, 0x7B }, + { KEY_PAUSE, 0x7F }, + { KEY_SUPER_L, 0x85 }, + { KEY_SUPER_R, 0x86 }, + { KEY_MENU, 0x87 }, + { KEY_UNKNOWN, 0 } +}; + +unsigned int KeyMappingX11::get_scancode(unsigned int p_code) { + + unsigned int keycode = KEY_UNKNOWN; + for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) { + + if (_scancode_to_keycode[i].keycode == p_code) { + keycode = _scancode_to_keycode[i].keysym; + break; + } + } + + return keycode; +} + unsigned int KeyMappingX11::get_keycode(KeySym p_keysym) { // kinda bruteforce.. could optimize. diff --git a/platform/x11/key_mapping_x11.h b/platform/x11/key_mapping_x11.h index e99bf1694b..10db43bcc4 100644 --- a/platform/x11/key_mapping_x11.h +++ b/platform/x11/key_mapping_x11.h @@ -45,6 +45,7 @@ class KeyMappingX11 { public: static unsigned int get_keycode(KeySym p_keysym); + static unsigned int get_scancode(unsigned int p_code); static KeySym get_keysym(unsigned int p_code); static unsigned int get_unicode_from_keysym(KeySym p_keysym); static KeySym get_keysym_from_unicode(unsigned int p_unicode); diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index 36e9681f5f..c74981fd55 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -1888,6 +1888,8 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) { if (status == XLookupChars) { bool keypress = xkeyevent->type == KeyPress; unsigned int keycode = KeyMappingX11::get_keycode(keysym_keycode); + unsigned int physical_keycode = KeyMappingX11::get_scancode(xkeyevent->keycode); + if (keycode >= 'a' && keycode <= 'z') keycode -= 'a' - 'A'; @@ -1896,23 +1898,29 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) { for (int i = 0; i < tmp.length(); i++) { Ref<InputEventKey> k; k.instance(); - if (keycode == 0 && tmp[i] == 0) { + if (physical_keycode == 0 && keycode == 0 && tmp[i] == 0) { continue; } + if (keycode == 0) + keycode = physical_keycode; + get_key_modifier_state(xkeyevent->state, k); k->set_unicode(tmp[i]); k->set_pressed(keypress); - k->set_scancode(keycode); + k->set_keycode(keycode); + + k->set_physical_keycode(physical_keycode); k->set_echo(false); - if (k->get_scancode() == KEY_BACKTAB) { + if (k->get_keycode() == KEY_BACKTAB) { //make it consistent across platforms. - k->set_scancode(KEY_TAB); + k->set_keycode(KEY_TAB); + k->set_physical_keycode(KEY_TAB); k->set_shift(true); } @@ -1942,6 +1950,7 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) { // keysym, so it works in all platforms the same. unsigned int keycode = KeyMappingX11::get_keycode(keysym_keycode); + unsigned int physical_keycode = KeyMappingX11::get_scancode(xkeyevent->keycode); /* Phase 3, obtain a unicode character from the keysym */ @@ -1961,9 +1970,12 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) { bool keypress = xkeyevent->type == KeyPress; - if (keycode == 0 && unicode == 0) + if (physical_keycode == 0 && keycode == 0 && unicode == 0) return; + if (keycode == 0) + keycode = physical_keycode; + /* Phase 5, determine modifier mask */ // No problems here, except I had no way to @@ -2025,37 +2037,39 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) { if (keycode >= 'a' && keycode <= 'z') keycode -= 'a' - 'A'; - k->set_scancode(keycode); + k->set_keycode(keycode); + k->set_physical_keycode(physical_keycode); k->set_unicode(unicode); k->set_echo(p_echo); - if (k->get_scancode() == KEY_BACKTAB) { + if (k->get_keycode() == KEY_BACKTAB) { //make it consistent across platforms. - k->set_scancode(KEY_TAB); + k->set_keycode(KEY_TAB); + k->set_physical_keycode(KEY_TAB); k->set_shift(true); } //don't set mod state if modifier keys are released by themselves //else event.is_action() will not work correctly here if (!k->is_pressed()) { - if (k->get_scancode() == KEY_SHIFT) + if (k->get_keycode() == KEY_SHIFT) k->set_shift(false); - else if (k->get_scancode() == KEY_CONTROL) + else if (k->get_keycode() == KEY_CONTROL) k->set_control(false); - else if (k->get_scancode() == KEY_ALT) + else if (k->get_keycode() == KEY_ALT) k->set_alt(false); - else if (k->get_scancode() == KEY_META) + else if (k->get_keycode() == KEY_META) k->set_metakey(false); } - bool last_is_pressed = Input::get_singleton()->is_key_pressed(k->get_scancode()); + bool last_is_pressed = Input::get_singleton()->is_key_pressed(k->get_keycode()); if (k->is_pressed()) { if (last_is_pressed) { k->set_echo(true); } } - //printf("key: %x\n",k->get_scancode()); + //printf("key: %x\n",k->get_keycode()); input->accumulate_input_event(k); } diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index a7205cef66..1d813d8081 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -85,7 +85,7 @@ void FileDialog::_unhandled_input(const Ref<InputEvent> &p_event) { bool handled = true; - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_H: { @@ -829,6 +829,7 @@ void FileDialog::_bind_methods() { ClassDB::bind_method(D_METHOD("is_showing_hidden_files"), &FileDialog::is_showing_hidden_files); ClassDB::bind_method(D_METHOD("_update_file_name"), &FileDialog::update_file_name); ClassDB::bind_method(D_METHOD("_update_dir"), &FileDialog::update_dir); + ClassDB::bind_method(D_METHOD("_update_file_list"), &FileDialog::update_file_list); ClassDB::bind_method(D_METHOD("deselect_items"), &FileDialog::deselect_items); ClassDB::bind_method(D_METHOD("invalidate"), &FileDialog::invalidate); diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp index c49cf0fcea..6345bfe562 100644 --- a/scene/gui/gradient_edit.cpp +++ b/scene/gui/gradient_edit.cpp @@ -96,7 +96,7 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventKey> k = p_event; - if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && grabbed != -1) { + if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && grabbed != -1) { points.remove(grabbed); grabbed = -1; diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index bd29893bdf..4bc33b220e 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -1043,22 +1043,22 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { if (k.is_valid()) { - if (k->get_scancode() == KEY_D && k->is_pressed() && k->get_command()) { + if (k->get_keycode() == KEY_D && k->is_pressed() && k->get_command()) { emit_signal("duplicate_nodes_request"); accept_event(); } - if (k->get_scancode() == KEY_C && k->is_pressed() && k->get_command()) { + if (k->get_keycode() == KEY_C && k->is_pressed() && k->get_command()) { emit_signal("copy_nodes_request"); accept_event(); } - if (k->get_scancode() == KEY_V && k->is_pressed() && k->get_command()) { + if (k->get_keycode() == KEY_V && k->is_pressed() && k->get_command()) { emit_signal("paste_nodes_request"); accept_event(); } - if (k->get_scancode() == KEY_DELETE && k->is_pressed()) { + if (k->get_keycode() == KEY_DELETE && k->is_pressed()) { emit_signal("delete_nodes_request"); accept_event(); } diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 20b739d60f..fdddf0b5fa 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -165,7 +165,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { #ifdef APPLE_STYLE_KEYS if (k->get_control() && !k->get_shift() && !k->get_alt() && !k->get_command()) { uint32_t remap_key = KEY_UNKNOWN; - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_F: { remap_key = KEY_RIGHT; } break; @@ -193,13 +193,13 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } if (remap_key != KEY_UNKNOWN) { - k->set_scancode(remap_key); + k->set_keycode(remap_key); k->set_control(false); } } #endif - unsigned int code = k->get_scancode(); + unsigned int code = k->get_keycode(); if (k->get_command() && is_shortcut_keys_enabled()) { @@ -571,7 +571,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { if (handled) { accept_event(); } else if (!k->get_command()) { - if (k->get_unicode() >= 32 && k->get_scancode() != KEY_DELETE) { + if (k->get_unicode() >= 32 && k->get_keycode() != KEY_DELETE) { if (editable) { selection_delete(); diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index c80a8b5f03..e75dadd5e0 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -1075,7 +1075,7 @@ bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_fo Ref<InputEventKey> k = p_event; if (k.is_valid()) { - code = k->get_scancode(); + code = k->get_keycode(); if (code == 0) code = k->get_unicode(); if (k->get_control()) diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 7a906fe91d..bc1510d6f6 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -1209,7 +1209,7 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) { if (k.is_valid()) { if (k->is_pressed() && !k->get_alt() && !k->get_shift()) { bool handled = false; - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_PAGEUP: { if (vscroll->is_visible_in_tree()) { diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 86002ed2c4..5e925bf37f 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -2564,9 +2564,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { k = k->duplicate(); // It will be modified later on. #ifdef OSX_ENABLED - if (k->get_scancode() == KEY_META) { + if (k->get_keycode() == KEY_META) { #else - if (k->get_scancode() == KEY_CONTROL) { + if (k->get_keycode() == KEY_CONTROL) { #endif if (select_identifiers_enabled) { @@ -2597,7 +2597,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { if (valid) { if (!k->get_alt()) { - if (k->get_scancode() == KEY_UP) { + if (k->get_keycode() == KEY_UP) { if (completion_index > 0) { completion_index--; @@ -2611,7 +2611,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { return; } - if (k->get_scancode() == KEY_DOWN) { + if (k->get_keycode() == KEY_DOWN) { if (completion_index < completion_options.size() - 1) { completion_index++; @@ -2625,7 +2625,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { return; } - if (k->get_scancode() == KEY_PAGEUP) { + if (k->get_keycode() == KEY_PAGEUP) { completion_index -= get_constant("completion_lines"); if (completion_index < 0) @@ -2636,7 +2636,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { return; } - if (k->get_scancode() == KEY_PAGEDOWN) { + if (k->get_keycode() == KEY_PAGEDOWN) { completion_index += get_constant("completion_lines"); if (completion_index >= completion_options.size()) @@ -2647,7 +2647,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { return; } - if (k->get_scancode() == KEY_HOME && completion_index > 0) { + if (k->get_keycode() == KEY_HOME && completion_index > 0) { completion_index = 0; completion_current = completion_options[completion_index]; @@ -2656,7 +2656,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { return; } - if (k->get_scancode() == KEY_END && completion_index < completion_options.size() - 1) { + if (k->get_keycode() == KEY_END && completion_index < completion_options.size() - 1) { completion_index = completion_options.size() - 1; completion_current = completion_options[completion_index]; @@ -2665,14 +2665,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { return; } - if (k->get_scancode() == KEY_KP_ENTER || k->get_scancode() == KEY_ENTER || k->get_scancode() == KEY_TAB) { + if (k->get_keycode() == KEY_KP_ENTER || k->get_keycode() == KEY_ENTER || k->get_keycode() == KEY_TAB) { _confirm_completion(); accept_event(); return; } - if (k->get_scancode() == KEY_BACKSPACE) { + if (k->get_keycode() == KEY_BACKSPACE) { _reset_caret_blink_timer(); @@ -2682,7 +2682,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { return; } - if (k->get_scancode() == KEY_SHIFT) { + if (k->get_keycode() == KEY_SHIFT) { accept_event(); return; } @@ -2726,20 +2726,20 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { /* TEST CONTROL FIRST! */ // Some remaps for duplicate functions. - if (k->get_command() && !k->get_shift() && !k->get_alt() && !k->get_metakey() && k->get_scancode() == KEY_INSERT) { + if (k->get_command() && !k->get_shift() && !k->get_alt() && !k->get_metakey() && k->get_keycode() == KEY_INSERT) { - k->set_scancode(KEY_C); + k->set_keycode(KEY_C); } - if (!k->get_command() && k->get_shift() && !k->get_alt() && !k->get_metakey() && k->get_scancode() == KEY_INSERT) { + if (!k->get_command() && k->get_shift() && !k->get_alt() && !k->get_metakey() && k->get_keycode() == KEY_INSERT) { - k->set_scancode(KEY_V); + k->set_keycode(KEY_V); k->set_command(true); k->set_shift(false); } #ifdef APPLE_STYLE_KEYS if (k->get_control() && !k->get_shift() && !k->get_alt() && !k->get_command()) { uint32_t remap_key = KEY_UNKNOWN; - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_F: { remap_key = KEY_RIGHT; } break; @@ -2761,7 +2761,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } if (remap_key != KEY_UNKNOWN) { - k->set_scancode(remap_key); + k->set_keycode(remap_key); k->set_control(false); } } @@ -2779,7 +2779,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { bool unselect = false; bool dobreak = false; - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_TAB: { if (k->get_shift()) { @@ -2853,11 +2853,11 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { selection.selecting_text = false; - bool scancode_handled = true; + bool keycode_handled = true; - // Special scancode test. + // Special keycode test. - switch (k->get_scancode()) { + switch (k->get_keycode()) { case KEY_KP_ENTER: case KEY_ENTER: { @@ -2979,7 +2979,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { completion_hint = ""; update(); } else { - scancode_handled = false; + keycode_handled = false; } } break; case KEY_TAB: { @@ -3052,7 +3052,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { if (k->get_alt() && cursor.column > 1) { #else if (k->get_alt()) { - scancode_handled = false; + keycode_handled = false; break; } else if (k->get_command() && cursor.column > 1) { #endif @@ -3109,7 +3109,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } break; case KEY_KP_4: { if (k->get_unicode() != 0) { - scancode_handled = false; + keycode_handled = false; break; } [[fallthrough]]; @@ -3145,7 +3145,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } else if (k->get_alt()) { #else if (k->get_alt()) { - scancode_handled = false; + keycode_handled = false; break; } else if (k->get_command()) { #endif @@ -3185,7 +3185,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } break; case KEY_KP_6: { if (k->get_unicode() != 0) { - scancode_handled = false; + keycode_handled = false; break; } [[fallthrough]]; @@ -3207,7 +3207,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } else if (k->get_alt()) { #else if (k->get_alt()) { - scancode_handled = false; + keycode_handled = false; break; } else if (k->get_command()) { #endif @@ -3246,7 +3246,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } break; case KEY_KP_8: { if (k->get_unicode() != 0) { - scancode_handled = false; + keycode_handled = false; break; } [[fallthrough]]; @@ -3254,7 +3254,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { case KEY_UP: { if (k->get_alt()) { - scancode_handled = false; + keycode_handled = false; break; } #ifndef APPLE_STYLE_KEYS @@ -3299,7 +3299,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } break; case KEY_KP_2: { if (k->get_unicode() != 0) { - scancode_handled = false; + keycode_handled = false; break; } [[fallthrough]]; @@ -3307,7 +3307,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { case KEY_DOWN: { if (k->get_alt()) { - scancode_handled = false; + keycode_handled = false; break; } #ifndef APPLE_STYLE_KEYS @@ -3367,7 +3367,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { if (k->get_alt() && cursor.column < curline_len - 1) { #else if (k->get_alt()) { - scancode_handled = false; + keycode_handled = false; break; } else if (k->get_command() && cursor.column < curline_len - 1) { #endif @@ -3422,7 +3422,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } break; case KEY_KP_7: { if (k->get_unicode() != 0) { - scancode_handled = false; + keycode_handled = false; break; } [[fallthrough]]; @@ -3483,7 +3483,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } break; case KEY_KP_1: { if (k->get_unicode() != 0) { - scancode_handled = false; + keycode_handled = false; break; } [[fallthrough]]; @@ -3530,7 +3530,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } break; case KEY_KP_9: { if (k->get_unicode() != 0) { - scancode_handled = false; + keycode_handled = false; break; } [[fallthrough]]; @@ -3553,7 +3553,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } break; case KEY_KP_3: { if (k->get_unicode() != 0) { - scancode_handled = false; + keycode_handled = false; break; } [[fallthrough]]; @@ -3578,7 +3578,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { #ifndef APPLE_STYLE_KEYS if (!k->get_control() || k->get_shift() || k->get_alt()) { - scancode_handled = false; + keycode_handled = false; break; } if (is_shortcut_keys_enabled()) { @@ -3586,7 +3586,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } #else if ((!k->get_command() && !k->get_control())) { - scancode_handled = false; + keycode_handled = false; break; } if (!k->get_shift() && k->get_command() && is_shortcut_keys_enabled()) @@ -3617,7 +3617,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { case KEY_E: { if (!k->get_control() || k->get_command() || k->get_alt()) { - scancode_handled = false; + keycode_handled = false; break; } @@ -3642,7 +3642,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { break; } if (!k->get_command() || k->get_shift() || k->get_alt()) { - scancode_handled = false; + keycode_handled = false; break; } if (is_shortcut_keys_enabled()) { @@ -3653,7 +3653,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { case KEY_C: { if (!k->get_command() || k->get_shift() || k->get_alt()) { - scancode_handled = false; + keycode_handled = false; break; } @@ -3669,7 +3669,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } if (!k->get_command()) { - scancode_handled = false; + keycode_handled = false; break; } @@ -3687,7 +3687,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } if (!k->get_command()) { - scancode_handled = false; + keycode_handled = false; break; } @@ -3700,7 +3700,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { break; } if (!k->get_command() || k->get_shift() || k->get_alt()) { - scancode_handled = false; + keycode_handled = false; break; } @@ -3717,9 +3717,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { #endif query_code_comple(); - scancode_handled = true; + keycode_handled = true; } else { - scancode_handled = false; + keycode_handled = false; } } break; @@ -3736,20 +3736,20 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { default: { - scancode_handled = false; + keycode_handled = false; } break; } - if (scancode_handled) + if (keycode_handled) accept_event(); - if (k->get_scancode() == KEY_INSERT) { + if (k->get_keycode() == KEY_INSERT) { set_insert_mode(!insert_mode); accept_event(); return; } - if (!scancode_handled && !k->get_command()) { // For German keyboards. + if (!keycode_handled && !k->get_command()) { // For German keyboards. if (k->get_unicode() >= 32) { diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 3461eef327..12b3d56938 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -2439,7 +2439,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { return; } else { - if (k->get_scancode() != KEY_SHIFT) + if (k->get_keycode() != KEY_SHIFT) last_keypress = 0; } } diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 649f61c1e5..370cf6a2a4 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -435,7 +435,7 @@ void SceneTree::input_event(const Ref<InputEvent> &p_event) { if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_remote()) { //quit from game window using F8 Ref<InputEventKey> k = ev; - if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_scancode() == KEY_F8) { + if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == KEY_F8) { ScriptDebugger::get_singleton()->request_quit(); } } diff --git a/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp index 00f51d3e5d..85750df9d1 100644 --- a/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp +++ b/servers/visual/rasterizer_rd/rasterizer_effects_rd.cpp @@ -777,15 +777,26 @@ void RasterizerEffectsRD::cubemap_downsample(RID p_source_cubemap, bool p_source void RasterizerEffectsRD::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array) { + Vector<RD::Uniform> uniforms; + for (int i = 0; i < p_dest_cubemap.size(); i++) { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_IMAGE; + u.binding = i; + u.ids.push_back(p_dest_cubemap[i]); + uniforms.push_back(u); + } + if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) { + RD::get_singleton()->free(filter.image_uniform_set); + } + filter.image_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.shader.version_get_shader(filter.shader_version, 0), 2); + int pipeline = p_use_array ? FILTER_MODE_HIGH_QUALITY_ARRAY : FILTER_MODE_HIGH_QUALITY; pipeline = filter.use_high_quality ? pipeline : pipeline + 1; RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, filter.pipelines[pipeline]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cubemap, true), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.uniform_set, 1); - for (int i = 0; i < p_dest_cubemap.size(); i++) { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_cubemap[i]), i + 2); - } + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.image_uniform_set, 2); int x_groups = p_use_array ? 1792 : 342; // (128 * 128 * 7) / 64 : (128*128 + 64*64 + 32*32 + 16*16 + 8*8 + 4*4 + 2*2) / 64 @@ -1066,9 +1077,18 @@ RasterizerEffectsRD::RasterizerEffectsRD() { } RasterizerEffectsRD::~RasterizerEffectsRD() { + if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) { + RD::get_singleton()->free(filter.image_uniform_set); + } + + if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) { + RD::get_singleton()->free(filter.uniform_set); + } + RD::get_singleton()->free(default_sampler); RD::get_singleton()->free(default_mipmap_sampler); RD::get_singleton()->free(index_buffer); //array gets freed as dependency + RD::get_singleton()->free(filter.coefficient_buffer); blur.shader.version_free(blur.shader_version); roughness.shader.version_free(roughness.shader_version); sky.shader.version_free(sky.shader_version); @@ -1082,5 +1102,4 @@ RasterizerEffectsRD::~RasterizerEffectsRD() { roughness_limiter.shader.version_free(roughness_limiter.shader_version); cubemap_downsampler.shader.version_free(cubemap_downsampler.shader_version); filter.shader.version_free(filter.shader_version); - RD::get_singleton()->free(filter.coefficient_buffer); } diff --git a/servers/visual/rasterizer_rd/rasterizer_effects_rd.h b/servers/visual/rasterizer_rd/rasterizer_effects_rd.h index a371f1fe44..fbf6b39ecb 100644 --- a/servers/visual/rasterizer_rd/rasterizer_effects_rd.h +++ b/servers/visual/rasterizer_rd/rasterizer_effects_rd.h @@ -393,6 +393,7 @@ class RasterizerEffectsRD { RID shader_version; RID pipelines[FILTER_MODE_MAX]; RID uniform_set; + RID image_uniform_set; RID coefficient_buffer; bool use_high_quality; diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp index 4c339020e0..457f6970c8 100644 --- a/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp +++ b/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp @@ -645,8 +645,11 @@ void RasterizerSceneRD::reflection_atlas_set_size(RID p_ref_atlas, int p_reflect //clear and invalidate everything RD::get_singleton()->free(ra->reflection); ra->reflection = RID(); + RD::get_singleton()->free(ra->depth_buffer); + ra->depth_buffer = RID(); for (int i = 0; i < ra->reflections.size(); i++) { + _clear_reflection_data(ra->reflections.write[i].data); if (ra->reflections[i].owner.is_null()) { continue; } @@ -906,7 +909,6 @@ void RasterizerSceneRD::shadow_atlas_set_size(RID p_atlas, int p_size) { ERR_FAIL_COND(!shadow_atlas); ERR_FAIL_COND(p_size < 0); p_size = next_power_of_2(p_size); - p_size = MAX(p_size, 1 << roughness_layers); // TODO: use a number related to shadows rather than reflections if (p_size == shadow_atlas->size) return; diff --git a/servers/visual/rasterizer_rd/shaders/cubemap_filter.glsl b/servers/visual/rasterizer_rd/shaders/cubemap_filter.glsl index 58c5af9c41..a7e51c1489 100644 --- a/servers/visual/rasterizer_rd/shaders/cubemap_filter.glsl +++ b/servers/visual/rasterizer_rd/shaders/cubemap_filter.glsl @@ -32,12 +32,12 @@ layout(local_size_x = GROUP_SIZE, local_size_y = 1, local_size_z = 1) in; layout(set = 0, binding = 0) uniform samplerCube source_cubemap; layout(rgba16f, set = 2, binding = 0) uniform restrict writeonly imageCube dest_cubemap0; -layout(rgba16f, set = 3, binding = 0) uniform restrict writeonly imageCube dest_cubemap1; -layout(rgba16f, set = 4, binding = 0) uniform restrict writeonly imageCube dest_cubemap2; -layout(rgba16f, set = 5, binding = 0) uniform restrict writeonly imageCube dest_cubemap3; -layout(rgba16f, set = 6, binding = 0) uniform restrict writeonly imageCube dest_cubemap4; -layout(rgba16f, set = 7, binding = 0) uniform restrict writeonly imageCube dest_cubemap5; -layout(rgba16f, set = 8, binding = 0) uniform restrict writeonly imageCube dest_cubemap6; +layout(rgba16f, set = 2, binding = 1) uniform restrict writeonly imageCube dest_cubemap1; +layout(rgba16f, set = 2, binding = 2) uniform restrict writeonly imageCube dest_cubemap2; +layout(rgba16f, set = 2, binding = 3) uniform restrict writeonly imageCube dest_cubemap3; +layout(rgba16f, set = 2, binding = 4) uniform restrict writeonly imageCube dest_cubemap4; +layout(rgba16f, set = 2, binding = 5) uniform restrict writeonly imageCube dest_cubemap5; +layout(rgba16f, set = 2, binding = 6) uniform restrict writeonly imageCube dest_cubemap6; #ifdef USE_HIGH_QUALITY #define NUM_TAPS 32 diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 97a18e6d86..ed3feccb43 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -2646,7 +2646,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform pi.type = Variant::INT; if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) { pi.hint = PROPERTY_HINT_RANGE; - pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]); + pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]) + "," + rtos(p_uniform.hint_range[2]); } } break; |