diff options
-rw-r--r-- | doc/classes/Camera2D.xml | 7 | ||||
-rw-r--r-- | scene/2d/camera_2d.cpp | 62 | ||||
-rw-r--r-- | scene/2d/camera_2d.h | 13 |
3 files changed, 74 insertions, 8 deletions
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index a1d24f778d..671ecb6af1 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -150,6 +150,13 @@ <member name="process_callback" type="int" setter="set_process_callback" getter="get_process_callback" enum="Camera2D.Camera2DProcessCallback" default="1"> The camera's process callback. See [enum Camera2DProcessCallback]. </member> + <member name="rotation_smoothing_enabled" type="bool" setter="set_rotation_smoothing_enabled" getter="is_rotation_smoothing_enabled" default="false"> + If [code]true[/code], the camera's view smoothly rotates, via asymptotic smoothing, to align with its target rotation at [member rotation_smoothing_speed]. + [b]Note:[/b] This property has no effect if [member ignore_rotation] is [code]true[/code]. + </member> + <member name="rotation_smoothing_speed" type="float" setter="set_rotation_smoothing_speed" getter="get_rotation_smoothing_speed" default="5.0"> + The angular, asymptotic speed of the camera's rotation smoothing effect when [member rotation_smoothing_enabled] is [code]true[/code]. + </member> <member name="smoothing_enabled" type="bool" setter="set_enable_follow_smoothing" getter="is_follow_smoothing_enabled" default="false"> If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed]. </member> diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index e120aa871b..aeaaaf3aec 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -171,9 +171,14 @@ Transform2D Camera2D::get_camera_transform() { Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom_scale) : Point2()); - real_t angle = get_global_rotation(); if (!ignore_rotation) { - screen_offset = screen_offset.rotated(angle); + if (rotation_smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) { + real_t step = rotation_smoothing_speed * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time()); + camera_angle = Math::lerp_angle(camera_angle, get_global_rotation(), step); + } else { + camera_angle = get_global_rotation(); + } + screen_offset = screen_offset.rotated(camera_angle); } Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom_scale); @@ -205,7 +210,7 @@ Transform2D Camera2D::get_camera_transform() { Transform2D xform; xform.scale_basis(zoom_scale); if (!ignore_rotation) { - xform.set_rotation(angle); + xform.set_rotation(camera_angle); } xform.set_origin(screen_rect.position); @@ -366,6 +371,12 @@ Camera2D::AnchorMode Camera2D::get_anchor_mode() const { void Camera2D::set_ignore_rotation(bool p_ignore) { ignore_rotation = p_ignore; Point2 old_smoothed_camera_pos = smoothed_camera_pos; + + // Reset back to zero so it matches the camera rotation when ignore_rotation is enabled. + if (ignore_rotation) { + camera_angle = 0.0; + } + _update_scroll(); smoothed_camera_pos = old_smoothed_camera_pos; } @@ -415,6 +426,14 @@ void Camera2D::set_current(bool p_current) { } } +void Camera2D::_update_process_internal_for_smoothing() { + bool is_not_in_scene_or_editor = !(is_inside_tree() && Engine::get_singleton()->is_editor_hint()); + bool is_any_smoothing_valid = smoothing > 0 || rotation_smoothing_speed > 0; + + bool enabled = is_any_smoothing_valid && is_not_in_scene_or_editor; + set_process_internal(enabled); +} + bool Camera2D::is_current() const { return current; } @@ -508,17 +527,31 @@ void Camera2D::align() { void Camera2D::set_follow_smoothing(real_t p_speed) { smoothing = p_speed; - if (smoothing > 0 && !(is_inside_tree() && Engine::get_singleton()->is_editor_hint())) { - set_process_internal(true); - } else { - set_process_internal(false); - } + _update_process_internal_for_smoothing(); } real_t Camera2D::get_follow_smoothing() const { return smoothing; } +void Camera2D::set_rotation_smoothing_speed(real_t p_speed) { + rotation_smoothing_speed = p_speed; + _update_process_internal_for_smoothing(); +} + +real_t Camera2D::get_rotation_smoothing_speed() const { + return rotation_smoothing_speed; +} + +void Camera2D::set_rotation_smoothing_enabled(bool p_enabled) { + rotation_smoothing_enabled = p_enabled; + notify_property_list_changed(); +} + +bool Camera2D::is_rotation_smoothing_enabled() const { + return rotation_smoothing_enabled; +} + Point2 Camera2D::get_camera_screen_center() const { return camera_screen_center; } @@ -659,6 +692,9 @@ void Camera2D::_validate_property(PropertyInfo &p_property) const { if (!smoothing_enabled && p_property.name == "smoothing_speed") { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } + if (!rotation_smoothing_enabled && p_property.name == "rotation_smoothing_speed") { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } } void Camera2D::_bind_methods() { @@ -716,6 +752,12 @@ void Camera2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_enable_follow_smoothing", "follow_smoothing"), &Camera2D::set_enable_follow_smoothing); ClassDB::bind_method(D_METHOD("is_follow_smoothing_enabled"), &Camera2D::is_follow_smoothing_enabled); + ClassDB::bind_method(D_METHOD("set_rotation_smoothing_enabled", "enabled"), &Camera2D::set_rotation_smoothing_enabled); + ClassDB::bind_method(D_METHOD("is_rotation_smoothing_enabled"), &Camera2D::is_rotation_smoothing_enabled); + + ClassDB::bind_method(D_METHOD("set_rotation_smoothing_speed", "speed"), &Camera2D::set_rotation_smoothing_speed); + ClassDB::bind_method(D_METHOD("get_rotation_smoothing_speed"), &Camera2D::get_rotation_smoothing_speed); + ClassDB::bind_method(D_METHOD("force_update_scroll"), &Camera2D::force_update_scroll); ClassDB::bind_method(D_METHOD("reset_smoothing"), &Camera2D::reset_smoothing); ClassDB::bind_method(D_METHOD("align"), &Camera2D::align); @@ -750,6 +792,10 @@ void Camera2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smoothing_enabled"), "set_enable_follow_smoothing", "is_follow_smoothing_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "smoothing_speed", PROPERTY_HINT_NONE, "suffix:px/s"), "set_follow_smoothing", "get_follow_smoothing"); + ADD_GROUP("Rotation Smoothing", "rotation_smoothing_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotation_smoothing_enabled"), "set_rotation_smoothing_enabled", "is_rotation_smoothing_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation_smoothing_speed"), "set_rotation_smoothing_speed", "get_rotation_smoothing_speed"); + ADD_GROUP("Drag", "drag_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_horizontal_enabled"), "set_drag_horizontal_enabled", "is_drag_horizontal_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_vertical_enabled"), "set_drag_vertical_enabled", "is_drag_vertical_enabled"); diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 1ce622388c..1411175af2 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -67,6 +67,11 @@ protected: bool current = false; real_t smoothing = 5.0; bool smoothing_enabled = false; + + real_t camera_angle = 0.0; + real_t rotation_smoothing_speed = 5.0; + bool rotation_smoothing_enabled = false; + int limit[4]; bool limit_smoothing_enabled = false; @@ -87,6 +92,8 @@ protected: void _set_old_smoothing(real_t p_enable); + void _update_process_internal_for_smoothing(); + bool screen_drawing_enabled = true; bool limit_drawing_enabled = false; bool margin_drawing_enabled = false; @@ -139,6 +146,12 @@ public: void set_follow_smoothing(real_t p_speed); real_t get_follow_smoothing() const; + void set_rotation_smoothing_speed(real_t p_speed); + real_t get_rotation_smoothing_speed() const; + + void set_rotation_smoothing_enabled(bool p_enabled); + bool is_rotation_smoothing_enabled() const; + void set_process_callback(Camera2DProcessCallback p_mode); Camera2DProcessCallback get_process_callback() const; |