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-rw-r--r--core/image.cpp3
-rw-r--r--core/image.h6
-rw-r--r--core/io/resource_loader.cpp126
-rw-r--r--core/io/resource_loader.h12
-rw-r--r--core/register_core_types.cpp3
-rw-r--r--doc/classes/EditorSpatialGizmo.xml27
-rw-r--r--doc/classes/EditorSpatialGizmoPlugin.xml21
-rw-r--r--doc/classes/Expression.xml2
-rw-r--r--doc/classes/Image.xml8
-rw-r--r--drivers/dummy/rasterizer_dummy.h1
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp7
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp16
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp11
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.h1
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp36
-rw-r--r--drivers/gles2/shaders/scene.glsl6
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp8
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp20
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h3
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp6
-rw-r--r--editor/editor_inspector.cpp2
-rw-r--r--editor/editor_inspector.h2
-rw-r--r--editor/editor_node.cpp5
-rw-r--r--editor/editor_properties.cpp14
-rw-r--r--editor/editor_resource_preview.cpp1
-rw-r--r--editor/import/editor_import_collada.cpp2
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp1
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp24
-rw-r--r--editor/plugins/editor_preview_plugins.cpp10
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp13
-rw-r--r--editor/plugins/spatial_editor_plugin.h4
-rw-r--r--editor/spatial_editor_gizmos.cpp44
-rw-r--r--editor/spatial_editor_gizmos.h2
-rw-r--r--modules/bullet/rigid_body_bullet.cpp6
-rw-r--r--modules/csg/csg_shape.cpp14
-rw-r--r--modules/csg/csg_shape.h2
-rw-r--r--modules/hdr/image_loader_hdr.cpp2
-rw-r--r--modules/mono/utils/path_utils.cpp2
-rw-r--r--modules/pvr/texture_loader_pvr.cpp9
-rw-r--r--modules/svg/image_loader_svg.cpp5
-rw-r--r--modules/websocket/doc_classes/WebSocketClient.xml3
-rw-r--r--modules/websocket/doc_classes/WebSocketServer.xml3
-rw-r--r--modules/websocket/websocket_multiplayer.cpp7
-rw-r--r--platform/javascript/os_javascript.cpp5
-rw-r--r--platform/osx/detect.py2
-rw-r--r--platform/osx/os_osx.h9
-rw-r--r--platform/osx/os_osx.mm64
-rw-r--r--platform/windows/joypad.cpp7
-rw-r--r--platform/x11/SCsub1
-rw-r--r--platform/x11/detect_prime.cpp233
-rw-r--r--platform/x11/detect_prime.h37
-rw-r--r--platform/x11/os_x11.cpp31
-rw-r--r--scene/2d/animated_sprite.cpp2
-rw-r--r--scene/2d/light_2d.cpp2
-rw-r--r--scene/3d/camera.cpp1
-rw-r--r--scene/animation/animation_node_state_machine.cpp2
-rw-r--r--scene/gui/color_picker.cpp103
-rw-r--r--scene/resources/font.cpp1
-rw-r--r--scene/resources/texture.cpp5
-rw-r--r--scene/resources/visual_shader.cpp46
-rw-r--r--servers/register_server_types.cpp5
-rw-r--r--servers/visual/rasterizer.h1
-rw-r--r--servers/visual/visual_server_scene.cpp5
-rw-r--r--servers/visual/visual_server_viewport.cpp2
64 files changed, 860 insertions, 204 deletions
diff --git a/core/image.cpp b/core/image.cpp
index 4fc3b4becb..91c3d05a29 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -2632,6 +2632,9 @@ void Image::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "_set_data", "_get_data");
+ BIND_CONSTANT(MAX_WIDTH);
+ BIND_CONSTANT(MAX_HEIGHT);
+
BIND_ENUM_CONSTANT(FORMAT_L8); //luminance
BIND_ENUM_CONSTANT(FORMAT_LA8); //luminance-alpha
BIND_ENUM_CONSTANT(FORMAT_R8);
diff --git a/core/image.h b/core/image.h
index 3604580e98..b23f8cac46 100644
--- a/core/image.h
+++ b/core/image.h
@@ -52,14 +52,14 @@ typedef Ref<Image> (*ImageMemLoadFunc)(const uint8_t *p_png, int p_size);
class Image : public Resource {
GDCLASS(Image, Resource);
+public:
+ static SavePNGFunc save_png_func;
+
enum {
MAX_WIDTH = 16384, // force a limit somehow
MAX_HEIGHT = 16384 // force a limit somehow
};
-public:
- static SavePNGFunc save_png_func;
-
enum Format {
FORMAT_L8, //luminance
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp
index b8bc24c1de..02e4d8dc7a 100644
--- a/core/io/resource_loader.cpp
+++ b/core/io/resource_loader.cpp
@@ -53,6 +53,12 @@ Error ResourceInteractiveLoader::wait() {
return err;
}
+ResourceInteractiveLoader::~ResourceInteractiveLoader() {
+ if (path_loading != String()) {
+ ResourceLoader::_remove_from_loading_map(path_loading);
+ }
+}
+
bool ResourceFormatLoader::recognize_path(const String &p_path, const String &p_for_type) const {
String extension = p_path.get_extension();
@@ -280,6 +286,39 @@ RES ResourceLoader::_load(const String &p_path, const String &p_original_path, c
return RES();
}
+bool ResourceLoader::_add_to_loading_map(const String &p_path) {
+
+ bool success;
+ if (loading_map_mutex) {
+ loading_map_mutex->lock();
+ }
+
+ if (loading_map.has(p_path)) {
+ success = false;
+ } else {
+ loading_map[p_path] = true;
+ success = true;
+ }
+
+ if (loading_map_mutex) {
+ loading_map_mutex->unlock();
+ }
+
+ return success;
+}
+
+void ResourceLoader::_remove_from_loading_map(const String &p_path) {
+ if (loading_map_mutex) {
+ loading_map_mutex->lock();
+ }
+
+ loading_map.erase(p_path);
+
+ if (loading_map_mutex) {
+ loading_map_mutex->unlock();
+ }
+}
+
RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p_no_cache, Error *r_error) {
if (r_error)
@@ -292,6 +331,15 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p
local_path = ProjectSettings::get_singleton()->localize_path(p_path);
if (!p_no_cache) {
+
+ {
+ bool success = _add_to_loading_map(local_path);
+ if (!success) {
+ ERR_EXPLAIN("Resource: '" + local_path + "' is already being loaded. Cyclic reference?");
+ ERR_FAIL_V(RES());
+ }
+ }
+
//lock first if possible
if (ResourceCache::lock) {
ResourceCache::lock->read_lock();
@@ -310,7 +358,7 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p
if (ResourceCache::lock) {
ResourceCache::lock->read_unlock();
}
- print_verbose("Loading resource: " + local_path + " (cached)");
+ _remove_from_loading_map(local_path);
return res;
}
}
@@ -322,12 +370,21 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p
bool xl_remapped = false;
String path = _path_remap(local_path, &xl_remapped);
- ERR_FAIL_COND_V(path == "", RES());
+ if (path == "") {
+ if (!p_no_cache) {
+ _remove_from_loading_map(local_path);
+ }
+ ERR_EXPLAIN("Remapping '" + local_path + "'failed.");
+ ERR_FAIL_V(RES());
+ }
print_verbose("Loading resource: " + path);
RES res = _load(path, local_path, p_type_hint, p_no_cache, r_error);
if (res.is_null()) {
+ if (!p_no_cache) {
+ _remove_from_loading_map(local_path);
+ }
return RES();
}
if (!p_no_cache)
@@ -346,6 +403,10 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p
}
#endif
+ if (!p_no_cache) {
+ _remove_from_loading_map(local_path);
+ }
+
if (_loaded_callback) {
_loaded_callback(res, p_path);
}
@@ -394,19 +455,36 @@ Ref<ResourceInteractiveLoader> ResourceLoader::load_interactive(const String &p_
else
local_path = ProjectSettings::get_singleton()->localize_path(p_path);
- if (!p_no_cache && ResourceCache::has(local_path)) {
+ if (!p_no_cache) {
- print_verbose("Loading resource: " + local_path + " (cached)");
- Ref<Resource> res_cached = ResourceCache::get(local_path);
- Ref<ResourceInteractiveLoaderDefault> ril = Ref<ResourceInteractiveLoaderDefault>(memnew(ResourceInteractiveLoaderDefault));
+ bool success = _add_to_loading_map(local_path);
+ if (!success) {
+ ERR_EXPLAIN("Resource: '" + local_path + "' is already being loaded. Cyclic reference?");
+ ERR_FAIL_V(RES());
+ }
- ril->resource = res_cached;
- return ril;
+ if (ResourceCache::has(local_path)) {
+
+ print_verbose("Loading resource: " + local_path + " (cached)");
+ Ref<Resource> res_cached = ResourceCache::get(local_path);
+ Ref<ResourceInteractiveLoaderDefault> ril = Ref<ResourceInteractiveLoaderDefault>(memnew(ResourceInteractiveLoaderDefault));
+
+ ril->resource = res_cached;
+ ril->path_loading = local_path;
+ return ril;
+ }
}
bool xl_remapped = false;
String path = _path_remap(local_path, &xl_remapped);
- ERR_FAIL_COND_V(path == "", Ref<ResourceInteractiveLoader>());
+ if (path == "") {
+ if (!p_no_cache) {
+ _remove_from_loading_map(local_path);
+ }
+ ERR_EXPLAIN("Remapping '" + local_path + "'failed.");
+ ERR_FAIL_V(RES());
+ }
+
print_verbose("Loading resource: " + path);
bool found = false;
@@ -418,14 +496,21 @@ Ref<ResourceInteractiveLoader> ResourceLoader::load_interactive(const String &p_
Ref<ResourceInteractiveLoader> ril = loader[i]->load_interactive(path, local_path, r_error);
if (ril.is_null())
continue;
- if (!p_no_cache)
+ if (!p_no_cache) {
ril->set_local_path(local_path);
+ ril->path_loading = local_path;
+ }
+
if (xl_remapped)
ril->set_translation_remapped(true);
return ril;
}
+ if (!p_no_cache) {
+ _remove_from_loading_map(local_path);
+ }
+
if (found) {
ERR_EXPLAIN("Failed loading resource: " + path);
} else {
@@ -833,6 +918,27 @@ void ResourceLoader::remove_custom_loaders() {
}
}
+Mutex *ResourceLoader::loading_map_mutex = NULL;
+HashMap<String, int> ResourceLoader::loading_map;
+
+void ResourceLoader::initialize() {
+#ifndef NO_THREADS
+ loading_map_mutex = Mutex::create();
+#endif
+}
+
+void ResourceLoader::finalize() {
+#ifndef NO_THREADS
+ const String *K = NULL;
+ while ((K = loading_map.next(K))) {
+ ERR_PRINTS("Exited while resource is being loaded: " + *K);
+ }
+ loading_map.clear();
+ memdelete(loading_map_mutex);
+ loading_map_mutex = NULL;
+#endif
+}
+
ResourceLoadErrorNotify ResourceLoader::err_notify = NULL;
void *ResourceLoader::err_notify_ud = NULL;
diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h
index 6c0e9d5554..622b74a998 100644
--- a/core/io/resource_loader.h
+++ b/core/io/resource_loader.h
@@ -40,6 +40,8 @@
class ResourceInteractiveLoader : public Reference {
GDCLASS(ResourceInteractiveLoader, Reference);
+ friend class ResourceLoader;
+ String path_loading;
protected:
static void _bind_methods();
@@ -54,6 +56,7 @@ public:
virtual Error wait();
ResourceInteractiveLoader() {}
+ ~ResourceInteractiveLoader();
};
class ResourceFormatLoader : public Reference {
@@ -110,12 +113,18 @@ class ResourceLoader {
static SelfList<Resource>::List remapped_list;
friend class ResourceFormatImporter;
+ friend class ResourceInteractiveLoader;
//internal load function
static RES _load(const String &p_path, const String &p_original_path, const String &p_type_hint, bool p_no_cache, Error *r_error);
static ResourceLoadedCallback _loaded_callback;
static Ref<ResourceFormatLoader> _find_custom_resource_format_loader(String path);
+ static Mutex *loading_map_mutex;
+ static HashMap<String, int> loading_map;
+
+ static bool _add_to_loading_map(const String &p_path);
+ static void _remove_from_loading_map(const String &p_path);
public:
static Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, const String &p_type_hint = "", bool p_no_cache = false, Error *r_error = NULL);
@@ -170,6 +179,9 @@ public:
static void remove_custom_resource_format_loader(String script_path);
static void add_custom_loaders();
static void remove_custom_loaders();
+
+ static void initialize();
+ static void finalize();
};
#endif
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index a31aa9cb01..60c2778603 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -99,6 +99,7 @@ void register_core_types() {
_global_mutex = Mutex::create();
StringName::setup();
+ ResourceLoader::initialize();
register_global_constants();
register_variant_methods();
@@ -269,6 +270,8 @@ void unregister_core_types() {
if (ip)
memdelete(ip);
+ ResourceLoader::finalize();
+
ObjectDB::cleanup();
unregister_variant_methods();
diff --git a/doc/classes/EditorSpatialGizmo.xml b/doc/classes/EditorSpatialGizmo.xml
index c3ecd3c3b7..45b92276f1 100644
--- a/doc/classes/EditorSpatialGizmo.xml
+++ b/doc/classes/EditorSpatialGizmo.xml
@@ -4,7 +4,7 @@
Custom gizmo for editing Spatial objects.
</brief_description>
<description>
- Custom gizmo that is used for providing custom visualization and editing (handles) for 3D Spatial objects. These are created by [method EditorSpatialGizmoPlugin.create_gizmo].
+ Custom gizmo that is used for providing custom visualization and editing (handles) for 3D Spatial objects. See [EditorSpatialGizmoPlugin] for more information.
</description>
<tutorials>
</tutorials>
@@ -116,7 +116,30 @@
<argument index="0" name="index" type="int">
</argument>
<description>
- Get actual value of a handle. This value can be anything and used for eventually undoing the motion when calling [method commit_handle]
+ Get actual value of a handle. This value can be anything and used for eventually undoing the motion when calling [method commit_handle].
+ </description>
+ </method>
+ <method name="get_plugin" qualifiers="const">
+ <return type="EditorSpatialGizmoPlugin">
+ </return>
+ <description>
+ Return the [EditorSpatialGizmoPlugin] that owns this gizmo. It's useful to retrieve materials using [method EditorSpatialGizmoPlugin.get_material].
+ </description>
+ </method>
+ <method name="get_spatial_node" qualifiers="const">
+ <return type="Spatial">
+ </return>
+ <description>
+ Returns the Spatial node associated with this gizmo.
+ </description>
+ </method>
+ <method name="is_handle_highlighted" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ Get whether a handle is highlighted or not.
</description>
</method>
<method name="redraw" qualifiers="virtual">
diff --git a/doc/classes/EditorSpatialGizmoPlugin.xml b/doc/classes/EditorSpatialGizmoPlugin.xml
index 521ec748b3..a62b23ead8 100644
--- a/doc/classes/EditorSpatialGizmoPlugin.xml
+++ b/doc/classes/EditorSpatialGizmoPlugin.xml
@@ -1,10 +1,13 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSpatialGizmoPlugin" inherits="Resource" category="Core" version="3.1">
<brief_description>
+ Used by the editor to define Spatial gizmo types.
</brief_description>
<description>
+ EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the documentation for more info.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/plugins/editor/spatial_gizmos.html</link>
</tutorials>
<demos>
</demos>
@@ -17,12 +20,14 @@
<argument index="1" name="material" type="SpatialMaterial">
</argument>
<description>
+ Adds a new material to the internal material list for the plugin. It can then be accessed with [method get_material]. Should not be overridden.
</description>
</method>
<method name="can_be_hidden" qualifiers="virtual">
<return type="bool">
</return>
<description>
+ Override this method to define whether the gizmo can be hidden or not. Defaults to true.
</description>
</method>
<method name="commit_handle" qualifiers="virtual">
@@ -37,6 +42,7 @@
<argument index="3" name="cancel" type="bool" default="false">
</argument>
<description>
+ Override this method to commit gizmo handles. Called for this plugin's active gizmos.
</description>
</method>
<method name="create_gizmo" qualifiers="virtual">
@@ -45,6 +51,7 @@
<argument index="0" name="spatial" type="Spatial">
</argument>
<description>
+ Override this method to return a custom [EditorSpatialGizmo] for the spatial nodes of your choice, return [code]null[/code] for the rest of nodes. (See also [method has_gizmo])
</description>
</method>
<method name="create_handle_material">
@@ -55,6 +62,7 @@
<argument index="1" name="billboard" type="bool" default="false">
</argument>
<description>
+ Creates a handle material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorSpatialGizmo.add_handles]. Should not be overridden.
</description>
</method>
<method name="create_icon_material">
@@ -69,6 +77,7 @@
<argument index="3" name="color" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<description>
+ Creates an icon material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorSpatialGizmo.add_unscaled_billboard]. Should not be overridden.
</description>
</method>
<method name="create_material">
@@ -85,6 +94,7 @@
<argument index="4" name="use_vertex_color" type="bool" default="false">
</argument>
<description>
+ Creates an unshaded material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorSpatialGizmo.add_mesh] and [method EditorSpatialGizmo.add_lines]. Should not be overridden.
</description>
</method>
<method name="get_handle_name" qualifiers="virtual">
@@ -95,6 +105,7 @@
<argument index="1" name="index" type="int">
</argument>
<description>
+ Override this method to provide gizmo's handle names. Called for this plugin's active gizmos.
</description>
</method>
<method name="get_handle_value" qualifiers="virtual">
@@ -105,6 +116,7 @@
<argument index="1" name="index" type="int">
</argument>
<description>
+ Get actual value of a handle from gizmo. Called for this plugin's active gizmos.
</description>
</method>
<method name="get_material">
@@ -115,12 +127,14 @@
<argument index="1" name="gizmo" type="EditorSpatialGizmo">
</argument>
<description>
+ Get material from the internal list of materials. If an [EditorSpatialGizmo] is provided it will try to get the corresponding variant (selected and/or editable).
</description>
</method>
<method name="get_name" qualifiers="virtual">
<return type="String">
</return>
<description>
+ Override this method to provide the name that will appear in teh gizmo visibility menu.
</description>
</method>
<method name="has_gizmo" qualifiers="virtual">
@@ -129,9 +143,10 @@
<argument index="0" name="spatial" type="Spatial">
</argument>
<description>
+ Override this method to define which Spatial nodes have a gizmo from this plugin. Whenever a [Spatial] node is added to a scene this method is called, if it returns [code]true[/code] the node gets a generic [EditorSpatialGizmo] assigned and is added to this plugin's list of active gizmos.
</description>
</method>
- <method name="is_gizmo_handle_highlighted" qualifiers="virtual">
+ <method name="is_handle_highlighted" qualifiers="virtual">
<return type="bool">
</return>
<argument index="0" name="gizmo" type="EditorSpatialGizmo">
@@ -139,12 +154,14 @@
<argument index="1" name="index" type="int">
</argument>
<description>
+ Get whether a handle is highlighted or not. Called for this plugin's active gizmos.
</description>
</method>
<method name="is_selectable_when_hidden" qualifiers="virtual">
<return type="bool">
</return>
<description>
+ Override this method to define whether Spatial with this gizmo should be selecteble even when the gizmo is hidden.
</description>
</method>
<method name="redraw" qualifiers="virtual">
@@ -153,6 +170,7 @@
<argument index="0" name="gizmo" type="EditorSpatialGizmo">
</argument>
<description>
+ Callback to redraw the provided gizmo. Called for this plugin's active gizmos.
</description>
</method>
<method name="set_handle" qualifiers="virtual">
@@ -167,6 +185,7 @@
<argument index="3" name="point" type="Vector2">
</argument>
<description>
+ Update the value of a handle after it has been updated. Called for this plugin's active gizmos.
</description>
</method>
</methods>
diff --git a/doc/classes/Expression.xml b/doc/classes/Expression.xml
index c5f71fe55e..b0a21d7f82 100644
--- a/doc/classes/Expression.xml
+++ b/doc/classes/Expression.xml
@@ -16,7 +16,7 @@
func _on_text_entered(command):
var error = expression.parse(command, [])
if error != OK:
- print(get_error_text())
+ print(expression.get_error_text())
return
var result = expression.execute([], null, true)
if not expression.has_execute_failed():
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index 56accdcd9e..8868dd778d 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -4,7 +4,7 @@
Image datatype.
</brief_description>
<description>
- Native image datatype. Contains image data, which can be converted to a [Texture], and several functions to interact with it. The maximum width and height for an [code]Image[/code] is 16384 pixels.
+ Native image datatype. Contains image data, which can be converted to a [Texture], and several functions to interact with it. The maximum width and height for an [code]Image[/code] are [constant MAX_WIDTH] and [constant MAX_HEIGHT].
</description>
<tutorials>
</tutorials>
@@ -476,6 +476,12 @@
</member>
</members>
<constants>
+ <constant name="MAX_WIDTH" value="16384">
+ The maximal width allowed for [code]Image[/code] resources.
+ </constant>
+ <constant name="MAX_HEIGHT" value="16384">
+ The maximal height allowed for [code]Image[/code] resources.
+ </constant>
<constant name="FORMAT_L8" value="0" enum="Format">
</constant>
<constant name="FORMAT_LA8" value="1" enum="Format">
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index ddc0dd5fa9..214da82819 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -241,6 +241,7 @@ public:
void textures_keep_original(bool p_enable) {}
void texture_set_proxy(RID p_proxy, RID p_base) {}
+ virtual Size2 texture_size_with_proxy(RID p_texture) const { return Size2(); }
void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {}
/* SKY API */
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index 6f686690bf..64e4dbdab4 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -112,9 +112,11 @@ void RasterizerCanvasGLES2::_set_uniforms() {
void RasterizerCanvasGLES2::canvas_begin() {
state.canvas_shader.bind();
+ bool transparent = false;
if (storage->frame.current_rt) {
glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
glColorMask(1, 1, 1, 1);
+ transparent = storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT];
}
if (storage->frame.clear_request) {
@@ -122,11 +124,13 @@ void RasterizerCanvasGLES2::canvas_begin() {
glClearColor(storage->frame.clear_request_color.r,
storage->frame.clear_request_color.g,
storage->frame.clear_request_color.b,
- storage->frame.clear_request_color.a);
+ transparent ? storage->frame.clear_request_color.a : 1.0);
glClear(GL_COLOR_BUFFER_BIT);
storage->frame.clear_request = false;
}
+ glColorMask(1, 1, 1, transparent ? 1 : 0);
+
/*
if (storage->frame.current_rt) {
glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
@@ -182,6 +186,7 @@ void RasterizerCanvasGLES2::canvas_end() {
state.using_texture_rect = false;
state.using_skeleton = false;
state.using_ninepatch = false;
+ glColorMask(1, 1, 1, 1);
}
RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map) {
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index ae677b606d..2c52895bda 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -998,6 +998,7 @@ void RasterizerSceneGLES2::_add_geometry_with_material(RasterizerStorageGLES2::G
//add element to opaque
RenderList::Element *eo = render_list.add_element();
*eo = *e;
+ eo->use_accum_ptr = &eo->use_accum;
}
int rpsize = e->instance->reflection_probe_instances.size();
@@ -2066,6 +2067,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
bool prev_unshaded = false;
bool prev_instancing = false;
+ bool prev_depth_prepass = false;
state.scene_shader.set_conditional(SceneShaderGLES2::SHADELESS, false);
RasterizerStorageGLES2::Material *prev_material = NULL;
RasterizerStorageGLES2::Geometry *prev_geometry = NULL;
@@ -2141,6 +2143,19 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
prev_unshaded = unshaded;
}
+ bool depth_prepass = false;
+
+ if (!p_alpha_pass && material->shader && material->shader->spatial.depth_draw_mode == RasterizerStorageGLES2::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) {
+ depth_prepass = true;
+ }
+
+ if (depth_prepass != prev_depth_prepass) {
+
+ state.scene_shader.set_conditional(SceneShaderGLES2::USE_DEPTH_PREPASS, depth_prepass);
+ prev_depth_prepass = depth_prepass;
+ rebind = true;
+ }
+
bool base_pass = !accum_pass && !unshaded; //conditions for a base pass
if (base_pass != prev_base_pass) {
@@ -2432,6 +2447,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
state.scene_shader.set_conditional(SceneShaderGLES2::USE_LIGHTMAP_CAPTURE, false);
state.scene_shader.set_conditional(SceneShaderGLES2::FOG_DEPTH_ENABLED, false);
state.scene_shader.set_conditional(SceneShaderGLES2::FOG_HEIGHT_ENABLED, false);
+ state.scene_shader.set_conditional(SceneShaderGLES2::USE_RADIANCE_MAP, false);
}
void RasterizerSceneGLES2::_draw_sky(RasterizerStorageGLES2::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_custom_fov, float p_energy, const Basis &p_sky_orientation) {
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 0f52a02363..d00d572ccf 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -846,6 +846,17 @@ void RasterizerStorageGLES2::textures_keep_original(bool p_enable) {
config.keep_original_textures = p_enable;
}
+Size2 RasterizerStorageGLES2::texture_size_with_proxy(RID p_texture) const {
+
+ const Texture *texture = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND_V(!texture, Size2());
+ if (texture->proxy) {
+ return Size2(texture->proxy->width, texture->proxy->height);
+ } else {
+ return Size2(texture->width, texture->height);
+ }
+}
+
void RasterizerStorageGLES2::texture_set_proxy(RID p_texture, RID p_proxy) {
Texture *texture = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!texture);
diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h
index ed21238db6..ba48ddd185 100644
--- a/drivers/gles2/rasterizer_storage_gles2.h
+++ b/drivers/gles2/rasterizer_storage_gles2.h
@@ -342,6 +342,7 @@ public:
virtual void textures_keep_original(bool p_enable);
virtual void texture_set_proxy(RID p_texture, RID p_proxy);
+ virtual Size2 texture_size_with_proxy(RID p_texture) const;
virtual void texture_set_detect_3d_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata);
virtual void texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata);
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index bff031b93a..fa1242ceed 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -806,9 +806,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_PIXEL_SIZE"] = "@SCREEN_UV";
actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMAL"] = "#define NORMAL_USED\n";
actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n";
- actions[VS::SHADER_CANVAS_ITEM].usage_defines["SHADOW_COLOR"] = "#define SHADOW_COLOR_USED\n";
actions[VS::SHADER_CANVAS_ITEM].usage_defines["LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
-
actions[VS::SHADER_CANVAS_ITEM].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
/** SPATIAL SHADER **/
@@ -831,7 +829,6 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_SPATIAL].renames["POINT_SIZE"] = "gl_PointSize";
// gl_InstanceID is not available in OpenGL ES 2.0
actions[VS::SHADER_SPATIAL].renames["INSTANCE_ID"] = "0";
- actions[VS::SHADER_SPATIAL].renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
//builtins
@@ -863,12 +860,15 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"] = "screen_uv";
actions[VS::SHADER_SPATIAL].renames["SCREEN_TEXTURE"] = "screen_texture";
actions[VS::SHADER_SPATIAL].renames["DEPTH_TEXTURE"] = "depth_buffer";
- actions[VS::SHADER_SPATIAL].renames["SIDE"] = "side";
+ // Defined in GLES3, but not available in GLES2
+ //actions[VS::SHADER_SPATIAL].renames["DEPTH"] = "gl_FragDepth";
actions[VS::SHADER_SPATIAL].renames["ALPHA_SCISSOR"] = "alpha_scissor";
+ actions[VS::SHADER_SPATIAL].renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
//for light
actions[VS::SHADER_SPATIAL].renames["VIEW"] = "view";
actions[VS::SHADER_SPATIAL].renames["LIGHT_COLOR"] = "light_color";
+ actions[VS::SHADER_SPATIAL].renames["LIGHT"] = "light";
actions[VS::SHADER_SPATIAL].renames["ATTENUATION"] = "attenuation";
actions[VS::SHADER_SPATIAL].renames["DIFFUSE_LIGHT"] = "diffuse_light";
actions[VS::SHADER_SPATIAL].renames["SPECULAR_LIGHT"] = "specular_light";
@@ -903,6 +903,12 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_SPATIAL].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n";
+ // Defined in GLES3, could be implemented in GLES2 too if there's a need for it
+ //actions[VS::SHADER_SPATIAL].render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n";
+ // Defined in GLES3, might not be possible in GLES2 as gl_FrontFacing is not available
+ //actions[VS::SHADER_SPATIAL].render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n";
+ //actions[VS::SHADER_SPATIAL].render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n";
+
bool force_lambert = GLOBAL_GET("rendering/quality/shading/force_lambert_over_burley");
if (!force_lambert) {
@@ -928,27 +934,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_SPATIAL].render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["ambient_light_disabled"] = "#define AMBIENT_LIGHT_DISABLED\n";
- /* PARTICLES SHADER */
-
- actions[VS::SHADER_PARTICLES].renames["COLOR"] = "out_color";
- actions[VS::SHADER_PARTICLES].renames["VELOCITY"] = "out_velocity_active.xyz";
- actions[VS::SHADER_PARTICLES].renames["MASS"] = "mass";
- actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "shader_active";
- actions[VS::SHADER_PARTICLES].renames["RESTART"] = "restart";
- actions[VS::SHADER_PARTICLES].renames["CUSTOM"] = "out_custom";
- actions[VS::SHADER_PARTICLES].renames["TRANSFORM"] = "xform";
- actions[VS::SHADER_PARTICLES].renames["TIME"] = "time";
- actions[VS::SHADER_PARTICLES].renames["LIFETIME"] = "lifetime";
- actions[VS::SHADER_PARTICLES].renames["DELTA"] = "local_delta";
- actions[VS::SHADER_PARTICLES].renames["NUMBER"] = "particle_number";
- actions[VS::SHADER_PARTICLES].renames["INDEX"] = "index";
- actions[VS::SHADER_PARTICLES].renames["GRAVITY"] = "current_gravity";
- actions[VS::SHADER_PARTICLES].renames["EMISSION_TRANSFORM"] = "emission_transform";
- actions[VS::SHADER_PARTICLES].renames["RANDOM_SEED"] = "random_seed";
-
- actions[VS::SHADER_PARTICLES].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
- actions[VS::SHADER_PARTICLES].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
- actions[VS::SHADER_PARTICLES].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
+ // No defines for particle shaders in GLES2, there are no GPU particles
vertex_name = "vertex";
fragment_name = "fragment";
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index c7f5c97133..6c3d3baccd 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -1498,6 +1498,12 @@ FRAGMENT_SHADER_CODE
}
#endif
+#ifdef USE_DEPTH_PREPASS
+ if (alpha < 0.99) {
+ discard;
+ }
+#endif
+
#ifdef BASE_PASS
//none
#ifdef USE_RADIANCE_MAP
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 79fec63db0..b8f0965af8 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -146,10 +146,15 @@ void RasterizerCanvasGLES3::canvas_begin() {
if (storage->frame.current_rt && storage->frame.clear_request) {
// a clear request may be pending, so do it
+ bool transparent = storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT];
- glClearColor(storage->frame.clear_request_color.r, storage->frame.clear_request_color.g, storage->frame.clear_request_color.b, storage->frame.clear_request_color.a);
+ glClearColor(storage->frame.clear_request_color.r,
+ storage->frame.clear_request_color.g,
+ storage->frame.clear_request_color.b,
+ transparent ? storage->frame.clear_request_color.a : 1.0);
glClear(GL_COLOR_BUFFER_BIT);
storage->frame.clear_request = false;
+ glColorMask(1, 1, 1, transparent ? 1 : 0);
}
reset_canvas();
@@ -193,6 +198,7 @@ void RasterizerCanvasGLES3::canvas_end() {
glBindVertexArray(0);
glBindBufferBase(GL_UNIFORM_BUFFER, 0, 0);
+ glColorMask(1, 1, 1, 1);
state.using_texture_rect = false;
state.using_ninepatch = false;
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 70037dfc33..4ef7db8ea9 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -112,15 +112,6 @@ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid
}, target, offset, data, size);
/* clang-format on */
}
-
-void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {
-
- /* clang-format off */
- EM_ASM({
- GLctx.bufferSubData($0, $1, HEAPU8, $2, $3);
- }, target, offset, data, size);
- /* clang-format on */
-}
#endif
void glTexStorage2DCustom(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type) {
@@ -1687,6 +1678,17 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_
return texture_owner.make_rid(ctex);
}
+Size2 RasterizerStorageGLES3::texture_size_with_proxy(RID p_texture) const {
+
+ const Texture *texture = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND_V(!texture, Size2());
+ if (texture->proxy) {
+ return Size2(texture->proxy->width, texture->proxy->height);
+ } else {
+ return Size2(texture->width, texture->height);
+ }
+}
+
void RasterizerStorageGLES3::texture_set_proxy(RID p_texture, RID p_proxy) {
Texture *texture = texture_owner.get(p_texture);
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 811f9c8d80..88897e1e07 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -46,7 +46,6 @@
// WebGL 2.0 has no MapBufferRange/UnmapBuffer, but offers a non-ES style BufferSubData API instead.
#ifdef __EMSCRIPTEN__
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
-void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
#endif
class RasterizerCanvasGLES3;
@@ -375,6 +374,8 @@ public:
virtual void texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata);
virtual void texture_set_proxy(RID p_texture, RID p_proxy);
+ virtual Size2 texture_size_with_proxy(RID p_texture) const;
+
virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable);
/* SKY API */
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index cda6dac506..4d6f37e093 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -963,9 +963,9 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_PARTICLES].renames["EMISSION_TRANSFORM"] = "emission_transform";
actions[VS::SHADER_PARTICLES].renames["RANDOM_SEED"] = "random_seed";
- actions[VS::SHADER_SPATIAL].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
- actions[VS::SHADER_SPATIAL].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
- actions[VS::SHADER_SPATIAL].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
+ actions[VS::SHADER_PARTICLES].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
+ actions[VS::SHADER_PARTICLES].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
+ actions[VS::SHADER_PARTICLES].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
vertex_name = "vertex";
fragment_name = "fragment";
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index d7e0302478..1078fabc2e 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -2010,7 +2010,7 @@ void EditorInspector::_property_changed(const String &p_path, const Variant &p_v
}
}
-void EditorInspector::_property_changed_update_all(const String &p_path, const Variant &p_value) {
+void EditorInspector::_property_changed_update_all(const String &p_path, const Variant &p_value, const String &p_name, bool p_changing) {
update_tree();
}
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index 4fb3198e87..3d22cdb9a3 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -302,7 +302,7 @@ class EditorInspector : public ScrollContainer {
void _edit_set(const String &p_name, const Variant &p_value, bool p_refresh_all, const String &p_changed_field);
void _property_changed(const String &p_path, const Variant &p_value, const String &p_name = "", bool changing = false);
- void _property_changed_update_all(const String &p_path, const Variant &p_value);
+ void _property_changed_update_all(const String &p_path, const Variant &p_value, const String &p_name = "", bool p_changing = false);
void _multiple_properties_changed(Vector<String> p_paths, Array p_values);
void _property_keyed(const String &p_path, bool p_advance);
void _property_keyed_with_value(const String &p_path, const Variant &p_value, bool p_advance);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 0ff0bca7ee..c8e00b0586 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -952,6 +952,9 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
}
if (img.is_valid()) {
+
+ img = img->duplicate();
+
save.step(TTR("Creating Thumbnail"), 2);
save.step(TTR("Creating Thumbnail"), 3);
@@ -5635,7 +5638,7 @@ EditorNode::EditorNode() {
bottom_panel->add_child(bottom_panel_vb);
bottom_panel_hb = memnew(HBoxContainer);
- bottom_panel_hb->set_custom_minimum_size(Size2(0, 24)); // Adjust for the height of the "Expand Bottom Dock" icon.
+ bottom_panel_hb->set_custom_minimum_size(Size2(0, 24 * EDSCALE)); // Adjust for the height of the "Expand Bottom Dock" icon.
bottom_panel_vb->add_child(bottom_panel_hb);
bottom_panel_hb_editors = memnew(HBoxContainer);
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index f19eac6878..56bab440c9 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -2187,7 +2187,19 @@ void EditorPropertyResource::_menu_option(int p_which) {
return;
}
- Object *obj = ClassDB::instance(intype);
+ Object *obj = NULL;
+
+ if (ScriptServer::is_global_class(intype)) {
+ obj = ClassDB::instance(ScriptServer::get_global_class_base(intype));
+ if (obj) {
+ Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(intype));
+ if (script.is_valid()) {
+ obj->set_script(Variant(script));
+ }
+ }
+ } else {
+ obj = ClassDB::instance(intype);
+ }
if (!obj) {
obj = EditorNode::get_editor_data().instance_custom_type(intype, "Resource");
diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp
index 368efbc48f..f77f31db80 100644
--- a/editor/editor_resource_preview.cpp
+++ b/editor/editor_resource_preview.cpp
@@ -159,6 +159,7 @@ void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref<
small_thumbnail_size *= EDSCALE;
Ref<Image> small_image = r_texture->get_data();
+ small_image = small_image->duplicate();
small_image->resize(small_thumbnail_size, small_thumbnail_size, Image::INTERPOLATE_CUBIC);
r_small_texture.instance();
r_small_texture->create_from_image(small_image);
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index cd5df14f1b..dbf63102cf 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -44,8 +44,6 @@
#include "scene/resources/packed_scene.h"
#include "scene/resources/surface_tool.h"
-#include <iostream>
-
struct ColladaImport {
Collada collada;
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index a42765df6b..c68023ee9b 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -174,6 +174,7 @@ void EditorAssetLibraryItemDescription::set_image(int p_type, int p_index, const
if (preview_images[i].is_video) {
Ref<Image> overlay = get_icon("PlayOverlay", "EditorIcons")->get_data();
Ref<Image> thumbnail = p_image->get_data();
+ thumbnail = thumbnail->duplicate();
Point2 overlay_pos = Point2((thumbnail->get_width() - overlay->get_width()) / 2, (thumbnail->get_height() - overlay->get_height()) / 2);
thumbnail->lock();
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 2913c4ce56..b2d2704f07 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2741,10 +2741,11 @@ void CanvasItemEditor::_draw_selection() {
if (canvas_item->_edit_use_pivot()) {
// Draw the node's pivot
- Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * Transform2D(canvas_item->_edit_get_rotation(), canvas_item->_edit_get_position())).orthonormalized();
+ Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * Transform2D(canvas_item->_edit_get_rotation(), canvas_item->_edit_get_position() + canvas_item->_edit_get_pivot())).orthonormalized();
Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
+
viewport->draw_set_transform_matrix(simple_xform);
- viewport->draw_texture(pivot_icon, canvas_item->_edit_get_pivot() - (pivot_icon->get_size() / 2).floor());
+ viewport->draw_texture(pivot_icon, -(pivot_icon->get_size() / 2).floor());
viewport->draw_set_transform_matrix(viewport->get_transform());
}
@@ -3277,7 +3278,24 @@ void CanvasItemEditor::_notification(int p_what) {
pivot_button->set_disabled(nb_having_pivot == 0);
// Show / Hide the layout button
- presets_menu->set_visible(nb_control > 0 && nb_control == selection.size());
+ if (nb_control > 0 && nb_control == selection.size()) {
+ presets_menu->set_visible(true);
+ presets_menu->set_tooltip(TTR("Presets for the anchors and margins values of a Control node."));
+
+ // Disable if the selected node is child of a container
+ presets_menu->set_disabled(false);
+ for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) {
+ Control *control = Object::cast_to<Control>(E->get());
+ if (!control || Object::cast_to<Container>(control->get_parent())) {
+ presets_menu->set_disabled(true);
+ presets_menu->set_tooltip(TTR("A child of a container gets its anchors and margins values overriden by its parent."));
+ break;
+ }
+ }
+
+ } else {
+ presets_menu->set_visible(false);
+ }
// Update the viewport if bones changes
for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 8464dfd0aa..0c0cc9d635 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -99,12 +99,14 @@ Ref<Texture> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2
} else {
Ref<Texture> tex = p_from;
img = tex->get_data();
+ if (img.is_valid()) {
+ img = img->duplicate();
+ }
}
if (img.is_null() || img->empty())
return Ref<Texture>();
- img = img->duplicate();
img->clear_mipmaps();
if (img->is_compressed()) {
@@ -332,7 +334,7 @@ Ref<Texture> EditorMaterialPreviewPlugin::generate(const RES &p_from, const Size
OS::get_singleton()->delay_usec(10);
}
- Ref<Image> img = VS::get_singleton()->VS::get_singleton()->texture_get_data(viewport_texture);
+ Ref<Image> img = VS::get_singleton()->texture_get_data(viewport_texture);
VS::get_singleton()->mesh_surface_set_material(sphere, 0, RID());
ERR_FAIL_COND_V(!img.is_valid(), Ref<ImageTexture>());
@@ -732,7 +734,7 @@ Ref<Texture> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2 p_
OS::get_singleton()->delay_usec(10);
}
- Ref<Image> img = VS::get_singleton()->VS::get_singleton()->texture_get_data(viewport_texture);
+ Ref<Image> img = VS::get_singleton()->texture_get_data(viewport_texture);
ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
VS::get_singleton()->instance_set_base(mesh_instance, RID());
@@ -852,7 +854,7 @@ Ref<Texture> EditorFontPreviewPlugin::generate_from_path(const String &p_path, c
OS::get_singleton()->delay_usec(10);
}
- Ref<Image> img = VS::get_singleton()->VS::get_singleton()->texture_get_data(viewport_texture);
+ Ref<Image> img = VS::get_singleton()->texture_get_data(viewport_texture);
ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
img->convert(Image::FORMAT_RGBA8);
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 276ca2e451..78bc989c5f 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -5732,6 +5732,7 @@ void SpatialEditorPlugin::snap_cursor_to_plane(const Plane &p_plane) {
}
void SpatialEditor::add_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin) {
+ ERR_FAIL_NULL(p_plugin.ptr());
gizmo_plugins.push_back(p_plugin);
_update_gizmos_menu();
SpatialEditor::get_singleton()->update_all_gizmos();
@@ -5869,7 +5870,7 @@ Ref<SpatialMaterial> EditorSpatialGizmoPlugin::get_material(const String &p_name
ERR_FAIL_COND_V(!materials.has(p_name), Ref<SpatialMaterial>());
ERR_FAIL_COND_V(materials[p_name].size() == 0, Ref<SpatialMaterial>());
- if (p_gizmo.is_null()) return materials[p_name][0];
+ if (p_gizmo.is_null() || materials[p_name].size() == 1) return materials[p_name][0];
int index = (p_gizmo->is_selected() ? 1 : 0) + (p_gizmo->is_editable() ? 2 : 0);
@@ -5888,7 +5889,7 @@ String EditorSpatialGizmoPlugin::get_name() const {
if (get_script_instance() && get_script_instance()->has_method("get_name")) {
return get_script_instance()->call("get_name");
}
- return TTR("Name-less gizmo");
+ return TTR("Nameless gizmo");
}
Ref<EditorSpatialGizmo> EditorSpatialGizmoPlugin::get_gizmo(Spatial *p_spatial) {
@@ -5938,7 +5939,7 @@ void EditorSpatialGizmoPlugin::_bind_methods() {
cm.default_arguments.push_back(false);
BIND_VMETHOD(cm);
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_gizmo_handle_highlighted", GIZMO_REF, PropertyInfo(Variant::INT, "index")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_handle_highlighted", GIZMO_REF, PropertyInfo(Variant::INT, "index")));
#undef GIZMO_REF
}
@@ -6008,9 +6009,9 @@ void EditorSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int p_
}
}
-bool EditorSpatialGizmoPlugin::is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const {
- if (get_script_instance() && get_script_instance()->has_method("is_gizmo_handle_highlighted")) {
- return get_script_instance()->call("is_gizmo_handle_highlighted", p_gizmo, p_idx);
+bool EditorSpatialGizmoPlugin::is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const {
+ if (get_script_instance() && get_script_instance()->has_method("is_handle_highlighted")) {
+ return get_script_instance()->call("is_handle_highlighted", p_gizmo, p_idx);
}
return false;
}
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index 87cd089428..2dc627cb27 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -110,6 +110,7 @@ public:
void add_handles(const Vector<Vector3> &p_handles, const Ref<Material> &p_material, bool p_billboard = false, bool p_secondary = false);
void add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3());
+ virtual bool is_handle_highlighted(int p_idx) const;
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx);
virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
@@ -117,6 +118,7 @@ public:
void set_spatial_node(Spatial *p_node);
Spatial *get_spatial_node() const { return spatial_node; }
+ EditorSpatialGizmoPlugin *get_plugin() const { return gizmo_plugin; }
Vector3 get_handle_pos(int p_idx) const;
bool intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum);
bool intersect_ray(Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = NULL, bool p_sec_first = false);
@@ -786,7 +788,7 @@ public:
virtual Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const;
virtual void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point);
virtual void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
- virtual bool is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
+ virtual bool is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
Ref<EditorSpatialGizmo> get_gizmo(Spatial *p_spatial);
void set_state(int p_state);
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index 9f3a0e78f6..f62391e436 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -99,26 +99,63 @@ void EditorSpatialGizmo::clear() {
void EditorSpatialGizmo::redraw() {
+ if (get_script_instance() && get_script_instance()->has_method("redraw")) {
+ get_script_instance()->call("redraw");
+ return;
+ }
+
ERR_FAIL_COND(!gizmo_plugin);
gizmo_plugin->redraw(this);
}
String EditorSpatialGizmo::get_handle_name(int p_idx) const {
+
+ if (get_script_instance() && get_script_instance()->has_method("get_handle_name")) {
+ return get_script_instance()->call("get_handle_name", p_idx);
+ }
+
ERR_FAIL_COND_V(!gizmo_plugin, "");
return gizmo_plugin->get_handle_name(this, p_idx);
}
+bool EditorSpatialGizmo::is_handle_highlighted(int p_idx) const {
+
+ if (get_script_instance() && get_script_instance()->has_method("is_handle_highlighted")) {
+ return get_script_instance()->call("is_handle_highlighted", p_idx);
+ }
+
+ ERR_FAIL_COND_V(!gizmo_plugin, false);
+ return gizmo_plugin->is_handle_highlighted(this, p_idx);
+}
+
Variant EditorSpatialGizmo::get_handle_value(int p_idx) {
+
+ if (get_script_instance() && get_script_instance()->has_method("get_handle_value")) {
+ return get_script_instance()->call("get_handle_value", p_idx);
+ }
+
ERR_FAIL_COND_V(!gizmo_plugin, Variant());
return gizmo_plugin->get_handle_value(this, p_idx);
}
void EditorSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
+
+ if (get_script_instance() && get_script_instance()->has_method("set_handle")) {
+ get_script_instance()->call("set_handle", p_idx, p_camera, p_point);
+ return;
+ }
+
ERR_FAIL_COND(!gizmo_plugin);
return gizmo_plugin->set_handle(this, p_idx, p_camera, p_point);
}
void EditorSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
+
+ if (get_script_instance() && get_script_instance()->has_method("commit_handle")) {
+ get_script_instance()->call("commit_handle", p_idx, p_restore, p_cancel);
+ return;
+ }
+
ERR_FAIL_COND(!gizmo_plugin);
return gizmo_plugin->commit_handle(this, p_idx, p_restore, p_cancel);
}
@@ -298,7 +335,7 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, const Ref
for (int i = 0; i < p_handles.size(); i++) {
Color col(1, 1, 1, 1);
- if (gizmo_plugin->is_gizmo_handle_highlighted(this, i))
+ if (is_handle_highlighted(i))
col = Color(0, 0, 1, 0.9);
if (SpatialEditor::get_singleton()->get_over_gizmo_handle() != i)
@@ -690,11 +727,14 @@ void EditorSpatialGizmo::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_unscaled_billboard", "material", "default_scale"), &EditorSpatialGizmo::add_unscaled_billboard, DEFVAL(1));
ClassDB::bind_method(D_METHOD("add_handles", "handles", "material", "billboard", "secondary"), &EditorSpatialGizmo::add_handles, DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_spatial_node", "node"), &EditorSpatialGizmo::_set_spatial_node);
+ ClassDB::bind_method(D_METHOD("get_spatial_node"), &EditorSpatialGizmo::get_spatial_node);
+ ClassDB::bind_method(D_METHOD("get_plugin"), &EditorSpatialGizmo::get_plugin);
ClassDB::bind_method(D_METHOD("clear"), &EditorSpatialGizmo::clear);
ClassDB::bind_method(D_METHOD("set_hidden", "hidden"), &EditorSpatialGizmo::set_hidden);
BIND_VMETHOD(MethodInfo("redraw"));
BIND_VMETHOD(MethodInfo(Variant::STRING, "get_handle_name", PropertyInfo(Variant::INT, "index")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_handle_highlighted", PropertyInfo(Variant::INT, "index")));
MethodInfo hvget(Variant::NIL, "get_handle_value", PropertyInfo(Variant::INT, "index"));
hvget.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
@@ -2117,7 +2157,7 @@ void SoftBodySpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int
soft_body->pin_point_toggle(p_idx);
}
-bool SoftBodySpatialGizmoPlugin::is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx) const {
+bool SoftBodySpatialGizmoPlugin::is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx) const {
SoftBody *soft_body = Object::cast_to<SoftBody>(p_gizmo->get_spatial_node());
return soft_body->is_point_pinned(idx);
}
diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h
index 40e137cded..0d89fb0f03 100644
--- a/editor/spatial_editor_gizmos.h
+++ b/editor/spatial_editor_gizmos.h
@@ -214,7 +214,7 @@ public:
String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const;
void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel);
- bool is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx) const;
+ bool is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx) const;
SoftBodySpatialGizmoPlugin();
};
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 09177205b4..22f2214898 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -797,6 +797,9 @@ void RigidBodyBullet::set_transform__bullet(const btTransform &p_global_transfor
btBody->setLinearVelocity((p_global_transform.getOrigin() - btBody->getWorldTransform().getOrigin()) / space->get_delta_time());
// The kinematic use MotionState class
godotMotionState->moveBody(p_global_transform);
+ } else {
+ // Is necesasry to avoid wrong location on the rendering side on the next frame
+ godotMotionState->setWorldTransform(p_global_transform);
}
CollisionObjectBullet::set_transform__bullet(p_global_transform);
}
@@ -822,7 +825,8 @@ void RigidBodyBullet::reload_shapes() {
// shapes incorrectly do not set the vector in calculateLocalIntertia.
// Arbitrary zero is preferable to undefined behaviour.
btVector3 inertia(0, 0, 0);
- mainShape->calculateLocalInertia(mass, inertia);
+ if (EMPTY_SHAPE_PROXYTYPE != mainShape->getShapeType()) // Necessary to avoid assertion of the empty shape
+ mainShape->calculateLocalInertia(mass, inertia);
btBody->setMassProps(mass, inertia);
}
btBody->updateInertiaTensor();
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index a13f731c11..f62e6f5c40 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -575,6 +575,18 @@ void CSGShape::_validate_property(PropertyInfo &property) const {
}
}
+Array CSGShape::get_meshes() const {
+
+ if (root_mesh.is_valid()) {
+ Array arr;
+ arr.resize(2);
+ arr[0] = Transform();
+ arr[1] = root_mesh;
+ return arr;
+ }
+
+ return Array();
+}
void CSGShape::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_shape"), &CSGShape::_update_shape);
@@ -604,6 +616,8 @@ void CSGShape::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_calculate_tangents", "enabled"), &CSGShape::set_calculate_tangents);
ClassDB::bind_method(D_METHOD("is_calculating_tangents"), &CSGShape::is_calculating_tangents);
+ ClassDB::bind_method(D_METHOD("get_meshes"), &CSGShape::get_meshes);
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "operation", PROPERTY_HINT_ENUM, "Union,Intersection,Subtraction"), "set_operation", "get_operation");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "snap", PROPERTY_HINT_RANGE, "0.0001,1,0.001"), "set_snap", "get_snap");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "calculate_tangents"), "set_calculate_tangents", "is_calculating_tangents");
diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h
index df503faf2e..1622fb3a15 100644
--- a/modules/csg/csg_shape.h
+++ b/modules/csg/csg_shape.h
@@ -116,6 +116,8 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
+ Array get_meshes() const;
+
public:
void set_operation(Operation p_operation);
Operation get_operation() const;
diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp
index eb424d36f8..f75a4a926a 100644
--- a/modules/hdr/image_loader_hdr.cpp
+++ b/modules/hdr/image_loader_hdr.cpp
@@ -33,8 +33,6 @@
#include "core/os/os.h"
#include "core/print_string.h"
-#include "thirdparty/tinyexr/tinyexr.h"
-
Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) {
String header = f->get_token();
diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp
index 80f2324e15..6e431f51e7 100644
--- a/modules/mono/utils/path_utils.cpp
+++ b/modules/mono/utils/path_utils.cpp
@@ -59,7 +59,7 @@ String path_which(const String &p_name) {
#ifdef WINDOWS_ENABLED
for (int j = 0; j < exts.size(); j++) {
- String p2 = p + exts[j];
+ String p2 = p + exts[j].to_lower(); // lowercase to reduce risk of case mismatch warning
if (FileAccess::exists(p2))
return p2;
diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp
index d3f2f3c272..01e011e64c 100644
--- a/modules/pvr/texture_loader_pvr.cpp
+++ b/modules/pvr/texture_loader_pvr.cpp
@@ -33,6 +33,7 @@
#include "RgbaBitmap.h"
#include "core/os/file_access.h"
#include <string.h>
+#include <new>
static void _pvrtc_decompress(Image *p_img);
@@ -215,12 +216,10 @@ static void _compress_pvrtc4(Image *p_img) {
int ofs, size, w, h;
img->get_mipmap_offset_size_and_dimensions(i, ofs, size, w, h);
Javelin::RgbaBitmap bm(w, h);
- copymem(bm.GetData(), &r[ofs], size);
- {
+ for (unsigned j = 0; j < size / 4; j++) {
Javelin::ColorRgba<unsigned char> *dp = bm.GetData();
- for (int j = 0; j < size / 4; j++) {
- SWAP(dp[j].r, dp[j].b);
- }
+ /* red and Green colors are swapped. */
+ new (dp) Javelin::ColorRgba<unsigned char>(r[ofs + 4 * j + 2], r[ofs + 4 * j + 1], r[ofs + 4 * j], r[ofs + 4 * j + 3]);
}
new_img->get_mipmap_offset_size_and_dimensions(i, ofs, size, w, h);
diff --git a/modules/svg/image_loader_svg.cpp b/modules/svg/image_loader_svg.cpp
index 404ca24482..e36844a1bc 100644
--- a/modules/svg/image_loader_svg.cpp
+++ b/modules/svg/image_loader_svg.cpp
@@ -109,7 +109,12 @@ Error ImageLoaderSVG::_create_image(Ref<Image> p_image, const PoolVector<uint8_t
float upscale = upsample ? 2.0 : 1.0;
int w = (int)(svg_image->width * p_scale * upscale);
+ ERR_EXPLAIN(vformat("Can't create image from SVG with scale %s, the resulting image size exceeds max width.", rtos(p_scale)));
+ ERR_FAIL_COND_V(w > Image::MAX_WIDTH, ERR_PARAMETER_RANGE_ERROR);
+
int h = (int)(svg_image->height * p_scale * upscale);
+ ERR_EXPLAIN(vformat("Can't create image from SVG with scale %s, the resulting image size exceeds max height.", rtos(p_scale)));
+ ERR_FAIL_COND_V(h > Image::MAX_HEIGHT, ERR_PARAMETER_RANGE_ERROR);
PoolVector<uint8_t> dst_image;
dst_image.resize(w * h * 4);
diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml
index 6b73b80350..ffb6d40e30 100644
--- a/modules/websocket/doc_classes/WebSocketClient.xml
+++ b/modules/websocket/doc_classes/WebSocketClient.xml
@@ -25,7 +25,8 @@
</argument>
<description>
Connect to the given URL requesting one of the given [code]protocols[/code] as sub-protocol.
- If [code]true[/code], is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI]. Note: connections to non Godot servers will not work, and [signal data_received] will not be emitted when this option is true.
+ If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI], connections to non Godot servers will not work, and [signal data_received] will not be emitted.
+ If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.) on the [WebSocketPeer] returned via [code]get_peer(1)[/code] and not on this object directly (e.g. [code]get_peer(1).put_packet(data)[/code]).
</description>
</method>
<method name="disconnect_from_host">
diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml
index ba66fdd89b..2932bf782a 100644
--- a/modules/websocket/doc_classes/WebSocketServer.xml
+++ b/modules/websocket/doc_classes/WebSocketServer.xml
@@ -72,7 +72,8 @@
<description>
Start listening on the given port.
You can specify the desired subprotocols via the "protocols" array. If the list empty (default), "binary" will be used.
- You can use this server as a network peer for [MultiplayerAPI] by passing [code]true[/code] as [code]gd_mp_api[/code]. Note: [signal data_received] will not be fired and clients other than Godot will not work in this case.
+ If [code]true[/code] is passed as [code]gd_mp_api[/code], the server will behave like a network peer for the [MultiplayerAPI], connections from non Godot clients will not work, and [signal data_received] will not be emitted.
+ If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.), on the [WebSocketPeer] returned via [code]get_peer(ID)[/code] to communicate with the peer with given [code]ID[/code] (e.g. [code]get_peer(ID).get_available_packet_count[/code]).
</description>
</method>
<method name="stop">
diff --git a/modules/websocket/websocket_multiplayer.cpp b/modules/websocket/websocket_multiplayer.cpp
index 7c8cc36fad..11caac944b 100644
--- a/modules/websocket/websocket_multiplayer.cpp
+++ b/modules/websocket/websocket_multiplayer.cpp
@@ -96,6 +96,7 @@ void WebSocketMultiplayerPeer::_bind_methods() {
//
int WebSocketMultiplayerPeer::get_available_packet_count() const {
+ ERR_EXPLAIN("Please use get_peer(ID).get_available_packet_count to get available packet count from peers when not using the MultiplayerAPI.");
ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
return _incoming_packets.size();
@@ -103,9 +104,11 @@ int WebSocketMultiplayerPeer::get_available_packet_count() const {
Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
- r_buffer_size = 0;
+ ERR_EXPLAIN("Please use get_peer(ID).get_packet/var to communicate with peers when not using the MultiplayerAPI.");
ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
+ r_buffer_size = 0;
+
if (_current_packet.data != NULL) {
memfree(_current_packet.data);
_current_packet.data = NULL;
@@ -122,6 +125,7 @@ Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buff
Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+ ERR_EXPLAIN("Please use get_peer(ID).put_packet/var to communicate with peers when not using the MultiplayerAPI.");
ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
PoolVector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), _target_peer, p_buffer, p_buffer_size);
@@ -154,6 +158,7 @@ void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
int WebSocketMultiplayerPeer::get_packet_peer() const {
+ ERR_EXPLAIN("This function is not available when not using the MultiplayerAPI.");
ERR_FAIL_COND_V(!_is_multiplayer, 1);
ERR_FAIL_COND_V(_incoming_packets.size() == 0, 1);
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index d7ba454051..e820d07a2a 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -442,6 +442,9 @@ void OS_JavaScript::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_s
if (texture.is_valid()) {
image = texture->get_data();
+ if (image.is_valid()) {
+ image->duplicate();
+ }
}
if (!image.is_valid() && atlas_texture.is_valid()) {
@@ -468,6 +471,8 @@ void OS_JavaScript::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_s
ERR_FAIL_COND(!image.is_valid());
+ image = image->duplicate();
+
if (atlas_texture.is_valid())
image->crop_from_point(
atlas_rect.position.x,
diff --git a/platform/osx/detect.py b/platform/osx/detect.py
index 31fcbc0427..36a753e683 100644
--- a/platform/osx/detect.py
+++ b/platform/osx/detect.py
@@ -126,7 +126,7 @@ def configure(env):
env.Append(CPPPATH=['#platform/osx'])
env.Append(CPPFLAGS=['-DOSX_ENABLED', '-DUNIX_ENABLED', '-DGLES_ENABLED', '-DAPPLE_STYLE_KEYS', '-DCOREAUDIO_ENABLED', '-DCOREMIDI_ENABLED'])
- env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit', '-framework', 'CoreAudio', '-framework', 'CoreMIDI', '-lz', '-framework', 'IOKit', '-framework', 'ForceFeedback'])
+ env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit', '-framework', 'CoreAudio', '-framework', 'CoreMIDI', '-lz', '-framework', 'IOKit', '-framework', 'ForceFeedback', '-framework', 'CoreVideo'])
env.Append(LIBS=['pthread'])
env.Append(CPPFLAGS=['-mmacosx-version-min=10.9'])
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h
index 262079fa89..927c8c9b00 100644
--- a/platform/osx/os_osx.h
+++ b/platform/osx/os_osx.h
@@ -43,8 +43,10 @@
#include "servers/visual/rasterizer.h"
#include "servers/visual/visual_server_wrap_mt.h"
#include "servers/visual_server.h"
+#include <AppKit/AppKit.h>
#include <AppKit/NSCursor.h>
#include <ApplicationServices/ApplicationServices.h>
+#include <CoreVideo/CoreVideo.h>
#undef CursorShape
/**
@@ -102,10 +104,13 @@ public:
id window_view;
id autoreleasePool;
id cursor;
- id pixelFormat;
- id context;
+ NSOpenGLPixelFormat *pixelFormat;
+ NSOpenGLContext *context;
bool layered_window;
+ bool waiting_for_vsync;
+ NSCondition *vsync_condition;
+ CVDisplayLinkRef displayLink;
CursorShape cursor_shape;
NSCursor *cursors[CURSOR_MAX];
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 760858b2e5..3f80d19fa1 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -117,6 +117,21 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto
return Vector2(mouse_x, mouse_y);
}
+// DisplayLinkCallback is called from our DisplayLink OS thread informing us right before
+// a screen update is required. We can use it to work around the broken vsync.
+static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp *now, const CVTimeStamp *outputTime, CVOptionFlags flagsIn, CVOptionFlags *flagsOut, void *displayLinkContext) {
+ OS_OSX *os = (OS_OSX *)displayLinkContext;
+
+ // Set flag so we know we can output our next frame and signal our conditional lock
+ // if we're not doing vsync this will be ignored
+ [os->vsync_condition lock];
+ os->waiting_for_vsync = false;
+ [os->vsync_condition signal];
+ [os->vsync_condition unlock];
+
+ return kCVReturnSuccess;
+}
+
@interface GodotApplication : NSApplication
@end
@@ -1366,6 +1381,15 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
[context makeCurrentContext];
+ // setup our display link, this will inform us when a refresh is needed
+ CVDisplayLinkCreateWithActiveCGDisplays(&displayLink);
+ CVDisplayLinkSetOutputCallback(displayLink, &DisplayLinkCallback, this);
+ CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, context.CGLContextObj, pixelFormat.CGLPixelFormatObj);
+ CVDisplayLinkStart(displayLink);
+
+ // initialise a conditional lock object
+ vsync_condition = [[NSCondition alloc] init];
+
set_use_vsync(p_desired.use_vsync);
[NSApp activateIgnoringOtherApps:YES];
@@ -1453,6 +1477,11 @@ void OS_OSX::finalize() {
midi_driver.close();
#endif
+ if (displayLink) {
+ CVDisplayLinkRelease(displayLink);
+ }
+ [vsync_condition release];
+
CFNotificationCenterRemoveObserver(CFNotificationCenterGetDistributedCenter(), NULL, kTISNotifySelectedKeyboardInputSourceChanged, NULL);
CGDisplayRemoveReconfigurationCallback(displays_arrangement_changed, NULL);
@@ -1967,6 +1996,17 @@ String OS_OSX::get_locale() const {
}
void OS_OSX::swap_buffers() {
+ if (is_vsync_enabled()) {
+ // Wait until our DisplayLink callback unsets our flag...
+ [vsync_condition lock];
+ while (waiting_for_vsync)
+ [vsync_condition wait];
+
+ // Make sure we wait again next frame around
+ waiting_for_vsync = true;
+
+ [vsync_condition unlock];
+ }
[context flushBuffer];
}
@@ -2633,22 +2673,22 @@ Error OS_OSX::move_to_trash(const String &p_path) {
}
void OS_OSX::_set_use_vsync(bool p_enable) {
- CGLContextObj ctx = CGLGetCurrentContext();
+ // CGLCPSwapInterval broke in OSX 10.14 and it seems Apple is not interested in fixing
+ // it as OpenGL is now deprecated and Metal solves this differently.
+ // Following SDLs example we're working around this using DisplayLink
+ // When vsync is enabled we set a flag "waiting_for_vsync" to true.
+ // This flag is set to false when DisplayLink informs us our display is about to refresh.
+
+ /* CGLContextObj ctx = CGLGetCurrentContext();
if (ctx) {
GLint swapInterval = p_enable ? 1 : 0;
CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
- }
-}
-/*
-bool OS_OSX::is_vsync_enabled() const {
- GLint swapInterval = 0;
- CGLContextObj ctx = CGLGetCurrentContext();
- if (ctx) {
- CGLGetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
- }
- return swapInterval ? true : false;
+ }*/
+
+ ///TODO Maybe pause/unpause display link?
+ waiting_for_vsync = p_enable;
}
-*/
+
OS_OSX *OS_OSX::singleton = NULL;
OS_OSX::OS_OSX() {
diff --git a/platform/windows/joypad.cpp b/platform/windows/joypad.cpp
index ba05d2e495..5fafc7c8c0 100644
--- a/platform/windows/joypad.cpp
+++ b/platform/windows/joypad.cpp
@@ -29,9 +29,9 @@
/*************************************************************************/
#include "joypad.h"
+
#include <oleauto.h>
#include <wbemidl.h>
-#include <iostream>
#ifndef __GNUC__
#define __builtin_bswap32 _byteswap_ulong
@@ -149,15 +149,12 @@ bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
const DWORD devtype = (instance->dwDevType & 0xFF);
if ((devtype != DI8DEVTYPE_JOYSTICK) && (devtype != DI8DEVTYPE_GAMEPAD) && (devtype != DI8DEVTYPE_1STPERSON)) {
- //printf("ignore device %s, type %x\n", instance->tszProductName, devtype);
return false;
}
hr = dinput->CreateDevice(instance->guidInstance, &joy->di_joy, NULL);
if (FAILED(hr)) {
-
- //std::wcout << "failed to create device: " << instance->tszProductName << std::endl;
return false;
}
@@ -383,8 +380,6 @@ void JoypadWindows::process_joypads() {
hr = joy->di_joy->GetDeviceState(sizeof(DIJOYSTATE2), &js);
if (FAILED(hr)) {
-
- //printf("failed to read joy #%d\n", i);
continue;
}
diff --git a/platform/x11/SCsub b/platform/x11/SCsub
index 97d3d1b514..e302f09c88 100644
--- a/platform/x11/SCsub
+++ b/platform/x11/SCsub
@@ -13,6 +13,7 @@ common_x11 = [
"key_mapping_x11.cpp",
"joypad_linux.cpp",
"power_x11.cpp",
+ "detect_prime.cpp"
]
prog = env.add_program('#bin/godot', ['godot_x11.cpp'] + common_x11)
diff --git a/platform/x11/detect_prime.cpp b/platform/x11/detect_prime.cpp
new file mode 100644
index 0000000000..04a825fac9
--- /dev/null
+++ b/platform/x11/detect_prime.cpp
@@ -0,0 +1,233 @@
+/*************************************************************************/
+/* detect_prime.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef X11_ENABLED
+#if defined(OPENGL_ENABLED)
+
+#include "core/print_string.h"
+#include "core/ustring.h"
+
+#include <stdlib.h>
+
+#include <GL/gl.h>
+#include <GL/glx.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+
+#include <cstring>
+
+#include <sys/types.h>
+#include <sys/wait.h>
+#include <unistd.h>
+
+#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
+
+typedef GLXContext (*GLXCREATECONTEXTATTRIBSARBPROC)(Display *, GLXFBConfig, GLXContext, Bool, const int *);
+
+struct vendor {
+ const char *glxvendor;
+ int priority;
+};
+
+vendor vendormap[] = {
+ { "Advanced Micro Devices, Inc.", 30 },
+ { "NVIDIA Corporation", 30 },
+ { "X.Org", 30 },
+ { "Intel Open Source Technology Center", 20 },
+ { "nouveau", 10 },
+ { "Mesa Project", 0 },
+ { NULL, 0 }
+};
+
+// Runs inside a child. Exiting will not quit the engine.
+void create_context() {
+ Display *x11_display = XOpenDisplay(NULL);
+ Window x11_window;
+ GLXContext glx_context;
+
+ GLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (GLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte *)"glXCreateContextAttribsARB");
+
+ static int visual_attribs[] = {
+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
+ GLX_DOUBLEBUFFER, true,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DEPTH_SIZE, 24,
+ None
+ };
+
+ int fbcount;
+ GLXFBConfig fbconfig = 0;
+ XVisualInfo *vi = NULL;
+
+ XSetWindowAttributes swa;
+ swa.event_mask = StructureNotifyMask;
+ swa.border_pixel = 0;
+ unsigned long valuemask = CWBorderPixel | CWColormap | CWEventMask;
+
+ GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs, &fbcount);
+ if (!fbc)
+ exit(1);
+
+ vi = glXGetVisualFromFBConfig(x11_display, fbc[0]);
+
+ fbconfig = fbc[0];
+
+ static int context_attribs[] = {
+ GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
+ GLX_CONTEXT_MINOR_VERSION_ARB, 3,
+ GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
+ GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
+ None
+ };
+
+ glx_context = glXCreateContextAttribsARB(x11_display, fbconfig, NULL, true, context_attribs);
+
+ swa.colormap = XCreateColormap(x11_display, RootWindow(x11_display, vi->screen), vi->visual, AllocNone);
+ x11_window = XCreateWindow(x11_display, RootWindow(x11_display, vi->screen), 0, 0, 10, 10, 0, vi->depth, InputOutput, vi->visual, valuemask, &swa);
+
+ if (!x11_window)
+ exit(1);
+
+ glXMakeCurrent(x11_display, x11_window, glx_context);
+ XFree(vi);
+}
+
+int detect_prime() {
+ pid_t p;
+ int priorities[2];
+ String vendors[2];
+ String renderers[2];
+
+ vendors[0] = "Unknown";
+ vendors[1] = "Unknown";
+ renderers[0] = "Unknown";
+ renderers[1] = "Unknown";
+
+ for (int i = 0; i < 2; ++i) {
+ int fdset[2];
+
+ if (pipe(fdset) == -1) {
+ print_verbose("Failed to pipe(), using default GPU");
+ return 0;
+ }
+
+ // Fork so the driver initialization can crash without taking down the engine.
+ p = fork();
+
+ if (p > 0) {
+ // Main thread
+
+ int stat_loc = 0;
+ char string[201];
+ string[200] = '\0';
+
+ close(fdset[1]);
+
+ waitpid(p, &stat_loc, 0);
+
+ if (!stat_loc) {
+ // No need to do anything complicated here. Anything less than
+ // PIPE_BUF will be delivered in one read() call.
+ read(fdset[0], string, sizeof(string) - 1);
+
+ vendors[i] = string;
+ renderers[i] = string + strlen(string) + 1;
+ }
+
+ close(fdset[0]);
+
+ } else {
+ // In child, exit() here will not quit the engine.
+
+ char string[201];
+
+ close(fdset[0]);
+
+ if (i) setenv("DRI_PRIME", "1", 1);
+ create_context();
+
+ const char *vendor = (const char *)glGetString(GL_VENDOR);
+ const char *renderer = (const char *)glGetString(GL_RENDERER);
+
+ int vendor_len = strlen(vendor) + 1;
+ int renderer_len = strlen(renderer) + 1;
+
+ if (vendor_len + renderer_len >= sizeof(string)) {
+ renderer_len = 200 - vendor_len;
+ }
+
+ memcpy(&string, vendor, vendor_len);
+ memcpy(&string[vendor_len], renderer, renderer_len);
+
+ write(fdset[1], string, vendor_len + renderer_len);
+
+ close(fdset[1]);
+ exit(0);
+ }
+ }
+
+ int preferred = 0;
+ int priority = 0;
+
+ if (vendors[0] == vendors[1]) {
+ print_verbose("Only one GPU found, using default.");
+ return 0;
+ }
+
+ for (int i = 1; i >= 0; --i) {
+ vendor *v = vendormap;
+ while (v->glxvendor) {
+ if (v->glxvendor == vendors[i]) {
+ priorities[i] = v->priority;
+
+ if (v->priority >= priority) {
+ priority = v->priority;
+ preferred = i;
+ }
+ }
+ ++v;
+ }
+ }
+
+ print_verbose("Found renderers:");
+ for (int i = 0; i < 2; ++i) {
+ print_verbose("Renderer " + itos(i) + ": " + renderers[i] + " with priority: " + itos(priorities[i]));
+ }
+
+ print_verbose("Using renderer: " + renderers[preferred]);
+ return preferred;
+}
+
+#endif
+#endif
diff --git a/platform/x11/detect_prime.h b/platform/x11/detect_prime.h
new file mode 100644
index 0000000000..13bcf6fc38
--- /dev/null
+++ b/platform/x11/detect_prime.h
@@ -0,0 +1,37 @@
+/*************************************************************************/
+/* detect_prime.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef X11_ENABLED
+#if defined(OPENGL_ENABLED)
+
+int detect_prime();
+
+#endif
+#endif
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index 0db79fa3e9..e0924fc982 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -29,6 +29,8 @@
/*************************************************************************/
#include "os_x11.h"
+#include "detect_prime.h"
+
#include "core/os/dir_access.h"
#include "core/print_string.h"
#include "drivers/gles2/rasterizer_gles2.h"
@@ -240,28 +242,15 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
// maybe contextgl wants to be in charge of creating the window
#if defined(OPENGL_ENABLED)
- // Set DRI_PRIME if not set. This means that Godot should default to a higher-power GPU if it exists.
- // Note: Due to the final '0' parameter to setenv any existing DRI_PRIME environment variables will not
- // be overwritten.
- bool enable_dri_prime = true;
- // Check if Nouveau is loaded, we don't want to force dGPU usage with that driver.
- if (FileAccess *f = FileAccess::open("/proc/modules", FileAccess::READ)) {
- // Match driver name + space
- String nouveau_str = "nouveau ";
-
- while (!f->eof_reached()) {
- String line = f->get_line();
-
- if (line.begins_with(nouveau_str)) {
- enable_dri_prime = false;
- break;
- }
+ if (getenv("DRI_PRIME") == NULL) {
+ print_verbose("Detecting GPUs, set DRI_PRIME in the environment to override GPU detection logic.");
+ int use_prime = detect_prime();
+
+ if (use_prime) {
+ print_line("Found discrete GPU, setting DRI_PRIME=1 to use it.");
+ print_line("Note: Set DRI_PRIME=0 in the environment to disable Godot from using the discrete GPU.");
+ setenv("DRI_PRIME", "1", 1);
}
- f->close();
- memdelete(f);
- }
- if (enable_dri_prime) {
- setenv("DRI_PRIME", "1", 0);
}
ContextGL_X11::ContextType opengl_api_type = ContextGL_X11::GLES_3_0_COMPATIBLE;
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 707e95e271..28ddf6b5f8 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -395,8 +395,8 @@ void AnimatedSprite::_notification(int p_what) {
int fc = frames->get_frame_count(animation);
if (frame >= fc - 1) {
if (frames->get_animation_loop(animation)) {
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
frame = 0;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
} else {
frame = fc - 1;
if (!is_over) {
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index d7ed6f8f49..d1fce74085 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -431,7 +431,7 @@ void Light2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "StreamTexture,ImageTexture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_scale", PROPERTY_HINT_RANGE, "0.01,50,0.01"), "set_texture_scale", "get_texture_scale");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index fd28b876f3..ed9374e422 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -495,6 +495,7 @@ void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode);
ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera::set_doppler_tracking);
ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera::get_doppler_tracking);
+ ClassDB::bind_method(D_METHOD("get_frustum"), &Camera::get_frustum);
ClassDB::bind_method(D_METHOD("set_cull_mask_bit", "layer", "enable"), &Camera::set_cull_mask_bit);
ClassDB::bind_method(D_METHOD("get_cull_mask_bit", "layer"), &Camera::get_cull_mask_bit);
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 56faba27cf..08cc655cdd 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -373,7 +373,7 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
if (fading_from != StringName()) {
- sm->blend_node(current, sm->states[fading_from].node, p_time, p_seek, 1.0 - fade_blend, AnimationNode::FILTER_IGNORE, false);
+ sm->blend_node(fading_from, sm->states[fading_from].node, p_time, p_seek, 1.0 - fade_blend, AnimationNode::FILTER_IGNORE, false);
}
//guess playback position
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 6ed465562e..4b1c7b3db7 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -35,6 +35,7 @@
#include "core/os/os.h"
#ifdef TOOLS_ENABLED
+#include "editor_scale.h"
#include "editor_settings.h"
#endif
@@ -81,11 +82,8 @@ void ColorPicker::_notification(int p_what) {
} break;
case MainLoop::NOTIFICATION_WM_QUIT_REQUEST: {
- if (screen != NULL) {
- if (screen->is_visible()) {
- screen->hide();
- }
- }
+ if (screen != NULL && screen->is_visible())
+ screen->hide();
} break;
}
}
@@ -156,7 +154,7 @@ void ColorPicker::_value_changed(double) {
void ColorPicker::_html_entered(const String &p_html) {
- if (updating)
+ if (updating || text_is_constructor || !c_text->is_visible())
return;
float last_alpha = color.a;
@@ -211,15 +209,18 @@ void ColorPicker::_update_presets() {
}
void ColorPicker::_text_type_toggled() {
- if (!Engine::get_singleton()->is_editor_hint())
- return;
+
text_is_constructor = !text_is_constructor;
if (text_is_constructor) {
text_type->set_text("");
text_type->set_icon(get_icon("Script", "EditorIcons"));
+
+ c_text->set_editable(false);
} else {
text_type->set_text("#");
text_type->set_icon(NULL);
+
+ c_text->set_editable(true);
}
_update_color();
}
@@ -304,19 +305,21 @@ bool ColorPicker::is_deferred_mode() const {
void ColorPicker::_update_text_value() {
bool visible = true;
if (text_is_constructor) {
- String t = "Color(" + String::num(color.r) + "," + String::num(color.g) + "," + String::num(color.b);
+ String t = "Color(" + String::num(color.r) + ", " + String::num(color.g) + ", " + String::num(color.b);
if (edit_alpha && color.a < 1)
- t += ("," + String::num(color.a) + ")");
+ t += ", " + String::num(color.a) + ")";
else
t += ")";
c_text->set_text(t);
- } else {
- if (color.r > 1 || color.g > 1 || color.b > 1 || color.r < 0 || color.g < 0 || color.b < 0) {
- visible = false;
- } else {
- c_text->set_text(color.to_html(edit_alpha && color.a < 1));
- }
}
+
+ if (color.r > 1 || color.g > 1 || color.b > 1 || color.r < 0 || color.g < 0 || color.b < 0) {
+ visible = false;
+ } else if (!text_is_constructor) {
+ c_text->set_text(color.to_html(edit_alpha && color.a < 1));
+ }
+
+ text_type->set_visible(visible);
c_text->set_visible(visible);
}
@@ -494,21 +497,17 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) {
void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> bev = p_event;
-
- if (bev.is_valid()) {
-
- if (bev->get_button_index() == BUTTON_LEFT && !bev->is_pressed()) {
- emit_signal("color_changed", color);
- screen->hide();
- }
+ if (bev.is_valid() && bev->get_button_index() == BUTTON_LEFT && !bev->is_pressed()) {
+ emit_signal("color_changed", color);
+ screen->hide();
}
Ref<InputEventMouseMotion> mev = p_event;
-
if (mev.is_valid()) {
Viewport *r = get_tree()->get_root();
if (!r->get_visible_rect().has_point(Point2(mev->get_global_position().x, mev->get_global_position().y)))
return;
+
Ref<Image> img = r->get_texture()->get_data();
if (img.is_valid() && !img->empty()) {
img->lock();
@@ -534,6 +533,8 @@ void ColorPicker::_screen_pick_pressed() {
screen->set_anchors_and_margins_preset(Control::PRESET_WIDE);
screen->set_default_cursor_shape(CURSOR_POINTING_HAND);
screen->connect("gui_input", this, "_screen_input");
+ // It immediately toggles off in the first press otherwise.
+ screen->call_deferred("connect", "hide", btn_pick, "set_pressed", varray(false));
}
screen->raise();
screen->show_modal();
@@ -615,22 +616,25 @@ ColorPicker::ColorPicker() :
screen = NULL;
HBoxContainer *hb_smpl = memnew(HBoxContainer);
- btn_pick = memnew(ToolButton);
- btn_pick->connect("pressed", this, "_screen_pick_pressed");
+ add_child(hb_smpl);
sample = memnew(TextureRect);
+ hb_smpl->add_child(sample);
sample->set_h_size_flags(SIZE_EXPAND_FILL);
sample->connect("draw", this, "_sample_draw");
- hb_smpl->add_child(sample);
+ btn_pick = memnew(ToolButton);
hb_smpl->add_child(btn_pick);
- add_child(hb_smpl);
+ btn_pick->set_toggle_mode(true);
+ btn_pick->set_tooltip(TTR("Pick a color from the screen."));
+ btn_pick->connect("pressed", this, "_screen_pick_pressed");
HBoxContainer *hb_edit = memnew(HBoxContainer);
+ add_child(hb_edit);
hb_edit->set_v_size_flags(SIZE_EXPAND_FILL);
uv_edit = memnew(Control);
-
+ hb_edit->add_child(uv_edit);
uv_edit->connect("gui_input", this, "_uv_input");
uv_edit->set_mouse_filter(MOUSE_FILTER_PASS);
uv_edit->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -638,19 +642,14 @@ ColorPicker::ColorPicker() :
uv_edit->set_custom_minimum_size(Size2(get_constant("sv_width"), get_constant("sv_height")));
uv_edit->connect("draw", this, "_hsv_draw", make_binds(0, uv_edit));
- add_child(hb_edit);
-
w_edit = memnew(Control);
+ hb_edit->add_child(w_edit);
w_edit->set_custom_minimum_size(Size2(get_constant("h_width"), 0));
w_edit->set_h_size_flags(SIZE_FILL);
w_edit->set_v_size_flags(SIZE_EXPAND_FILL);
w_edit->connect("gui_input", this, "_w_input");
w_edit->connect("draw", this, "_hsv_draw", make_binds(1, w_edit));
- hb_edit->add_child(uv_edit);
- hb_edit->add_child(memnew(VSeparator));
- hb_edit->add_child(w_edit);
-
VBoxContainer *vbl = memnew(VBoxContainer);
add_child(vbl);
@@ -691,31 +690,43 @@ ColorPicker::ColorPicker() :
}
HBoxContainer *hhb = memnew(HBoxContainer);
+ vbr->add_child(hhb);
btn_mode = memnew(CheckButton);
+ hhb->add_child(btn_mode);
btn_mode->set_text(TTR("Raw Mode"));
btn_mode->connect("toggled", this, "set_raw_mode");
- hhb->add_child(btn_mode);
- vbr->add_child(hhb);
+
text_type = memnew(Button);
- text_type->set_flat(true);
- text_type->connect("pressed", this, "_text_type_toggled");
hhb->add_child(text_type);
+ text_type->set_text("#");
+ text_type->set_tooltip(TTR("Switch between hexadecimal and code values."));
+ if (Engine::get_singleton()->is_editor_hint()) {
+
+#ifdef TOOLS_ENABLED
+ text_type->set_custom_minimum_size(Size2(28 * EDSCALE, 0)); // Adjust for the width of the "Script" icon.
+#endif
+ text_type->connect("pressed", this, "_text_type_toggled");
+ } else {
+
+ text_type->set_flat(true);
+ text_type->set_mouse_filter(MOUSE_FILTER_IGNORE);
+ }
c_text = memnew(LineEdit);
hhb->add_child(c_text);
+ c_text->set_h_size_flags(SIZE_EXPAND_FILL);
c_text->connect("text_entered", this, "_html_entered");
c_text->connect("focus_entered", this, "_focus_enter");
c_text->connect("focus_exited", this, "_html_focus_exit");
- text_type->set_text("#");
- c_text->set_h_size_flags(SIZE_EXPAND_FILL);
-
_update_controls();
updating = false;
set_pick_color(Color(1, 1, 1));
+ add_child(memnew(HSeparator));
+
HBoxContainer *bbc = memnew(HBoxContainer);
add_child(bbc);
@@ -725,9 +736,9 @@ ColorPicker::ColorPicker() :
preset->connect("draw", this, "_update_presets");
bt_add_preset = memnew(Button);
+ bbc->add_child(bt_add_preset);
bt_add_preset->set_tooltip(TTR("Add current color as a preset"));
bt_add_preset->connect("pressed", this, "_add_preset_pressed");
- bbc->add_child(bt_add_preset);
}
/////////////////
@@ -838,9 +849,9 @@ void ColorPickerButton::_bind_methods() {
ColorPickerButton::ColorPickerButton() {
- //Initialization is now done deferred
- //this improves performance in the inspector as the color picker
- //can be expensive to initialize
+ // Initialization is now done deferred,
+ // this improves performance in the inspector as the color picker
+ // can be expensive to initialize.
picker = NULL;
popup = NULL;
edit_alpha = true;
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 7ecf9a2b16..c72ccc97db 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -497,6 +497,7 @@ Size2 Font::get_string_size(const String &p_string) const {
}
void BitmapFont::set_fallback(const Ref<BitmapFont> &p_fallback) {
+ ERR_FAIL_COND(p_fallback == this);
fallback = p_fallback;
}
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index dcad70451e..ff5900cd3e 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -943,6 +943,7 @@ uint32_t AtlasTexture::get_flags() const {
void AtlasTexture::set_atlas(const Ref<Texture> &p_atlas) {
+ ERR_FAIL_COND(p_atlas == this);
if (atlas == p_atlas)
return;
atlas = p_atlas;
@@ -1182,6 +1183,7 @@ void LargeTexture::set_piece_offset(int p_idx, const Point2 &p_offset) {
void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture> &p_texture) {
+ ERR_FAIL_COND(p_texture == this);
ERR_FAIL_INDEX(p_idx, pieces.size());
pieces.write[p_idx].texture = p_texture;
};
@@ -1747,6 +1749,7 @@ void ProxyTexture::_bind_methods() {
void ProxyTexture::set_base(const Ref<Texture> &p_texture) {
+ ERR_FAIL_COND(p_texture == this);
base = p_texture;
if (base.is_valid()) {
VS::get_singleton()->texture_set_proxy(proxy, base->get_rid());
@@ -1862,6 +1865,8 @@ int AnimatedTexture::get_frames() const {
}
void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture> &p_texture) {
+
+ ERR_FAIL_COND(p_texture == this);
ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
RWLockWrite w(rw_lock);
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 931ee98e47..d96b37938f 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1046,32 +1046,40 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "modelview", "MODELVIEW_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(VIEWPORT_SIZE, 0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0)" },
// Spatial, Fragment
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "BINORMAL" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2,0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec2(POINT_COORD,0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD,0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "side", "float(FRONT_FACING ? 1.0 : 0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(VIEWPORT_SIZE, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" },
// Spatial, Light
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT" },
@@ -1083,15 +1091,18 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(VIEWPORT_SIZE, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" },
// Canvas Item, Vertex
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" },
@@ -1099,14 +1110,18 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "light_pass", "float(AT_LIGHT_PASS ? 1.0 : 0.0)" },
// Canvas Item, Fragment
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec2(POINT_COORD,0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_pixel_size", "vec3(SCREEN_PIXEL_SIZE, 1.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light_pass", "float(AT_LIGHT_PASS ? 1.0 : 0.0)" },
// Canvas Item, Light
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
@@ -1117,10 +1132,11 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_alpha", "LIGHT_COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_uv", "vec3(LIGHT_UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_color", "SHADOW_COLOR.rgb" },
-
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec2(POINT_COORD,0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+
// Particles, Vertex
{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
@@ -1151,16 +1167,16 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(UV,0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "side", "1.0" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(1.0,1.0, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0,1.0, 0.0)" },
// Spatial, Light
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0,0.0,1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "vp_size", "vec3(1.0, 1.0, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" },
// Canvas Item, Vertex
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
@@ -1171,7 +1187,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(UV,0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Canvas Item, Light
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
@@ -1179,7 +1195,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(UV,0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Particles, Vertex
{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" },
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 0c43000186..4e167be300 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -81,7 +81,6 @@ static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsag
ShaderTypes *shader_types = NULL;
PhysicsServer *_createGodotPhysicsCallback() {
- WARN_PRINT("The GodotPhysics 3D physics engine is deprecated and will be removed in Godot 3.2. You should use the Bullet physics engine instead (configurable in your project settings).");
return memnew(PhysicsServerSW);
}
@@ -167,8 +166,8 @@ void register_server_types() {
GLOBAL_DEF(PhysicsServerManager::setting_property_name, "DEFAULT");
ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServerManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServerManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
- PhysicsServerManager::register_server("GodotPhysics - deprecated", &_createGodotPhysicsCallback);
- PhysicsServerManager::set_default_server("GodotPhysics - deprecated");
+ PhysicsServerManager::register_server("GodotPhysics", &_createGodotPhysicsCallback);
+ PhysicsServerManager::set_default_server("GodotPhysics");
}
void unregister_server_types() {
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 6f8a30070a..33081dcd0c 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -221,6 +221,7 @@ public:
virtual void textures_keep_original(bool p_enable) = 0;
virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0;
+ virtual Size2 texture_size_with_proxy(RID p_texture) const = 0;
virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;
/* SKY API */
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index d2046241f0..c8d64fca45 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -32,6 +32,7 @@
#include "core/os/os.h"
#include "visual_server_global.h"
#include "visual_server_raster.h"
+#include <new>
/* CAMERA API */
RID VisualServerScene::camera_create() {
@@ -1253,7 +1254,9 @@ void VisualServerScene::_update_instance_lightmap_captures(Instance *p_instance)
//print_line("update captures for pos: " + p_instance->transform.origin);
- zeromem(p_instance->lightmap_capture_data.ptrw(), 12 * sizeof(Color));
+ for (int i = 0; i < 12; i++)
+ new (&p_instance->lightmap_capture_data.ptrw()[i]) Color;
+
//this could use some sort of blending..
for (List<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) {
const PoolVector<RasterizerStorage::LightmapCaptureOctree> *octree = VSG::storage->lightmap_capture_get_octree_ptr(E->get()->base);
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index 92b17eae47..7a7ae3a823 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -97,7 +97,7 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
RasterizerCanvas::Light *cl = F->get();
if (cl->enabled && cl->texture.is_valid()) {
//not super efficient..
- Size2 tsize(VSG::storage->texture_get_width(cl->texture), VSG::storage->texture_get_height(cl->texture));
+ Size2 tsize = VSG::storage->texture_size_with_proxy(cl->texture);
tsize *= cl->scale;
Vector2 offset = tsize / 2.0;