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-rw-r--r--editor/editor_node.cpp30
-rw-r--r--editor/editor_node.h2
2 files changed, 25 insertions, 7 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index cf4f8c0b7d..9c7f80b2b0 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -524,6 +524,26 @@ void EditorNode::_update_from_settings() {
RS::get_singleton()->light_projectors_set_filter(RS::LightProjectorFilter(int(GLOBAL_GET("rendering/textures/light_projectors/filter"))));
}
+void EditorNode::_select_default_main_screen_plugin() {
+ if (EDITOR_3D < main_editor_buttons.size() && main_editor_buttons[EDITOR_3D]->is_visible()) {
+ // If the 3D editor is enabled, use this as the default.
+ _editor_select(EDITOR_3D);
+ return;
+ }
+
+ // Switch to the first main screen plugin that is enabled. Usually this is
+ // 2D, but may be subsequent ones if 2D is disabled in the feature profile.
+ for (int i = 0; i < main_editor_buttons.size(); i++) {
+ Button *editor_button = main_editor_buttons[i];
+ if (editor_button->is_visible()) {
+ _editor_select(i);
+ return;
+ }
+ }
+
+ _editor_select(-1);
+}
+
void EditorNode::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PROCESS: {
@@ -613,11 +633,7 @@ void EditorNode::_notification(int p_what) {
feature_profile_manager->notify_changed();
- if (!main_editor_buttons[EDITOR_3D]->is_visible()) { //may be hidden due to feature profile
- _editor_select(EDITOR_2D);
- } else {
- _editor_select(EDITOR_3D);
- }
+ _select_default_main_screen_plugin();
// Save the project after opening to mark it as last modified, except in headless mode.
if (DisplayServer::get_singleton()->window_can_draw()) {
@@ -3100,9 +3116,10 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed
tb->set_flat(true);
tb->set_toggle_mode(true);
tb->connect("pressed", callable_mp(singleton, &EditorNode::_editor_select), varray(singleton->main_editor_buttons.size()));
+ tb->set_name(p_editor->get_name());
tb->set_text(p_editor->get_name());
- Ref<Texture2D> icon = p_editor->get_icon();
+ Ref<Texture2D> icon = p_editor->get_icon();
if (icon.is_valid()) {
tb->set_icon(icon);
} else if (singleton->gui_base->has_theme_icon(p_editor->get_name(), "EditorIcons")) {
@@ -3112,7 +3129,6 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed
tb->add_theme_font_override("font", singleton->gui_base->get_theme_font(SNAME("main_button_font"), SNAME("EditorFonts")));
tb->add_theme_font_size_override("font_size", singleton->gui_base->get_theme_font_size(SNAME("main_button_font_size"), SNAME("EditorFonts")));
- tb->set_name(p_editor->get_name());
singleton->main_editor_buttons.push_back(tb);
singleton->main_editor_button_vb->add_child(tb);
singleton->editor_table.push_back(p_editor);
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 488957b1df..5a44d47d59 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -682,6 +682,8 @@ private:
bool immediate_dialog_confirmed = false;
void _immediate_dialog_confirmed();
+ void _select_default_main_screen_plugin();
+
protected:
void _notification(int p_what);