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-rw-r--r--SConstruct28
-rw-r--r--doc/classes/VisualShaderNodeCompare.xml2
-rw-r--r--doc/classes/VisualShaderNodeFloatConstant.xml3
-rw-r--r--doc/classes/VisualShaderNodeFloatFunc.xml35
-rw-r--r--doc/classes/VisualShaderNodeFloatOp.xml13
-rw-r--r--doc/classes/VisualShaderNodeIf.xml2
-rw-r--r--doc/classes/VisualShaderNodeInput.xml4
-rw-r--r--doc/classes/VisualShaderNodeIntConstant.xml3
-rw-r--r--doc/classes/VisualShaderNodeIntFunc.xml7
-rw-r--r--doc/classes/VisualShaderNodeIntOp.xml10
-rw-r--r--editor/animation_track_editor.cpp3
-rw-r--r--editor/import/resource_importer_texture_atlas.cpp8
-rw-r--r--editor/plugins/mesh_instance_editor_plugin.cpp2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp92
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h17
-rw-r--r--methods.py13
-rw-r--r--modules/bullet/space_bullet.cpp3
-rw-r--r--modules/visual_script/visual_script_editor.cpp12
-rw-r--r--platform/x11/detect.py16
-rw-r--r--scene/gui/line_edit.cpp27
-rw-r--r--scene/resources/visual_shader.cpp2
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp10
22 files changed, 250 insertions, 62 deletions
diff --git a/SConstruct b/SConstruct
index a5a233fa11..f2c20ea91e 100644
--- a/SConstruct
+++ b/SConstruct
@@ -333,39 +333,39 @@ if selected_platform in platform_list:
env.Prepend(CCFLAGS=['/std:c++17', '/permissive-'])
# Enforce our minimal compiler version requirements
- version = methods.get_compiler_version(env)
- if version is not None and methods.using_gcc(env):
- major = int(version[0])
- minor = int(version[1])
+ cc_version = methods.get_compiler_version(env) or [-1, -1]
+ cc_version_major = cc_version[0]
+ cc_version_minor = cc_version[1]
+
+ if methods.using_gcc(env):
# GCC 8 before 8.4 has a regression in the support of guaranteed copy elision
# which causes a build failure: https://gcc.gnu.org/bugzilla/show_bug.cgi?id=86521
- if major == 8 and minor < 4:
+ if cc_version_major == 8 and cc_version_minor < 4:
print("Detected GCC 8 version < 8.4, which is not supported due to a "
"regression in its C++17 guaranteed copy elision support. Use a "
"newer GCC version, or Clang 6 or later by passing \"use_llvm=yes\" "
"to the SCons command line.")
sys.exit(255)
- elif major < 7:
+ elif cc_version_major < 7:
print("Detected GCC version older than 7, which does not fully support "
"C++17. Supported versions are GCC 7, 9 and later. Use a newer GCC "
"version, or Clang 6 or later by passing \"use_llvm=yes\" to the "
"SCons command line.")
sys.exit(255)
- elif version is not None and methods.using_clang(env):
- major = int(version[0])
+ elif methods.using_clang(env):
# Apple LLVM versions differ from upstream LLVM version \o/, compare
# in https://en.wikipedia.org/wiki/Xcode#Toolchain_versions
if env["platform"] == "osx" or env["platform"] == "iphone":
vanilla = methods.is_vanilla_clang(env)
- if vanilla and major < 6:
+ if vanilla and cc_version_major < 6:
print("Detected Clang version older than 6, which does not fully support "
"C++17. Supported versions are Clang 6 and later.")
sys.exit(255)
- elif not vanilla and major < 10:
+ elif not vanilla and cc_version_major < 10:
print("Detected Apple Clang version older than 10, which does not fully "
"support C++17. Supported versions are Apple Clang 10 and later.")
sys.exit(255)
- elif major < 6:
+ elif cc_version_major < 6:
print("Detected Clang version older than 6, which does not fully support "
"C++17. Supported versions are Clang 6 and later.")
sys.exit(255)
@@ -393,8 +393,7 @@ if selected_platform in platform_list:
all_plus_warnings = ['-Wwrite-strings']
if methods.using_gcc(env):
- version = methods.get_compiler_version(env)
- if version != None and version[0] >= '7':
+ if cc_version_major >= 7:
shadow_local_warning = ['-Wshadow-local']
if (env["warnings"] == 'extra'):
@@ -407,8 +406,7 @@ if selected_platform in platform_list:
'-Wstringop-overflow=4', '-Wlogical-op'])
# -Wnoexcept was removed temporarily due to GH-36325.
env.Append(CXXFLAGS=['-Wplacement-new=1'])
- version = methods.get_compiler_version(env)
- if version != None and version[0] >= '9':
+ if cc_version_major >= 9:
env.Append(CCFLAGS=['-Wattribute-alias=2'])
if methods.using_clang(env):
env.Append(CCFLAGS=['-Wimplicit-fallthrough'])
diff --git a/doc/classes/VisualShaderNodeCompare.xml b/doc/classes/VisualShaderNodeCompare.xml
index f207cba0a5..32f7be3ec3 100644
--- a/doc/classes/VisualShaderNodeCompare.xml
+++ b/doc/classes/VisualShaderNodeCompare.xml
@@ -50,7 +50,7 @@
Comparison for less than ([code]a &lt; b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM].
</constant>
<constant name="FUNC_LESS_THAN_EQUAL" value="5" enum="Function">
- Comparison for less than or equal ([code]a &lt; b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM].
+ Comparison for less than or equal ([code]a &lt;= b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM].
</constant>
<constant name="COND_ALL" value="0" enum="Condition">
The result will be true if all of component in vector satisfy the comparison condition.
diff --git a/doc/classes/VisualShaderNodeFloatConstant.xml b/doc/classes/VisualShaderNodeFloatConstant.xml
index 267570121d..3ba9ff07d3 100644
--- a/doc/classes/VisualShaderNodeFloatConstant.xml
+++ b/doc/classes/VisualShaderNodeFloatConstant.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeFloatConstant" inherits="VisualShaderNode" version="4.0">
<brief_description>
+ A scalar floating-point constant to be used within the visual shader graph.
</brief_description>
<description>
+ Translated to [code]float[/code] in the shader language.
</description>
<tutorials>
</tutorials>
@@ -10,6 +12,7 @@
</methods>
<members>
<member name="constant" type="float" setter="set_constant" getter="get_constant" default="0.0">
+ A floating-point constant which represents a state of this node.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualShaderNodeFloatFunc.xml b/doc/classes/VisualShaderNodeFloatFunc.xml
index de1f902f2c..bb7486e8cf 100644
--- a/doc/classes/VisualShaderNodeFloatFunc.xml
+++ b/doc/classes/VisualShaderNodeFloatFunc.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeFloatFunc" inherits="VisualShaderNode" version="4.0">
<brief_description>
+ A scalar floating-point function to be used within the visual shader graph.
</brief_description>
<description>
+ Accept a floating-point scalar ([code]x[/code]) to the input port and transform it according to [member function].
</description>
<tutorials>
</tutorials>
@@ -10,72 +12,105 @@
</methods>
<members>
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeFloatFunc.Function" default="13">
+ A function to be applied to the scalar. See [enum Function] for options.
</member>
</members>
<constants>
<constant name="FUNC_SIN" value="0" enum="Function">
+ Returns the sine of the parameter. Translates to [code]sin(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_COS" value="1" enum="Function">
+ Returns the cosine of the parameter. Translates to [code]cos(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_TAN" value="2" enum="Function">
+ Returns the tangent of the parameter. Translates to [code]tan(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_ASIN" value="3" enum="Function">
+ Returns the arc-sine of the parameter. Translates to [code]asin(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_ACOS" value="4" enum="Function">
+ Returns the arc-cosine of the parameter. Translates to [code]acos(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_ATAN" value="5" enum="Function">
+ Returns the arc-tangent of the parameter. Translates to [code]atan(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_SINH" value="6" enum="Function">
+ Returns the hyperbolic sine of the parameter. Translates to [code]sinh(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_COSH" value="7" enum="Function">
+ Returns the hyperbolic cosine of the parameter. Translates to [code]cosh(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_TANH" value="8" enum="Function">
+ Returns the hyperbolic tangent of the parameter. Translates to [code]tanh(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_LOG" value="9" enum="Function">
+ Returns the natural logarithm of the parameter. Translates to [code]log(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_EXP" value="10" enum="Function">
+ Returns the natural exponentiation of the parameter. Translates to [code]exp(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_SQRT" value="11" enum="Function">
+ Returns the square root of the parameter. Translates to [code]sqrt(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_ABS" value="12" enum="Function">
+ Returns the absolute value of the parameter. Translates to [code]abs(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_SIGN" value="13" enum="Function">
+ Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_FLOOR" value="14" enum="Function">
+ Finds the nearest integer less than or equal to the parameter. Translates to [code]floor(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_ROUND" value="15" enum="Function">
+ Finds the nearest integer to the parameter. Translates to [code]round(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_CEIL" value="16" enum="Function">
+ Finds the nearest integer that is greater than or equal to the parameter. Translates to [code]ceil(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_FRAC" value="17" enum="Function">
+ Computes the fractional part of the argument. Translates to [code]fract(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_SATURATE" value="18" enum="Function">
+ Clamps the value between [code]0.0[/code] and [code]1.0[/code] using [code]min(max(x, 0.0), 1.0)[/code].
</constant>
<constant name="FUNC_NEGATE" value="19" enum="Function">
+ Negates the [code]x[/code] using [code]-(x)[/code].
</constant>
<constant name="FUNC_ACOSH" value="20" enum="Function">
+ Returns the arc-hyperbolic-cosine of the parameter. Translates to [code]acosh(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_ASINH" value="21" enum="Function">
+ Returns the arc-hyperbolic-sine of the parameter. Translates to [code]asinh(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_ATANH" value="22" enum="Function">
+ Returns the arc-hyperbolic-tangent of the parameter. Translates to [code]atanh(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_DEGREES" value="23" enum="Function">
+ Convert a quantity in radians to degrees. Translates to [code]degrees(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_EXP2" value="24" enum="Function">
+ Returns 2 raised by the power of the parameter. Translates to [code]exp2(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_INVERSE_SQRT" value="25" enum="Function">
+ Returns the inverse of the square root of the parameter. Translates to [code]inversesqrt(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_LOG2" value="26" enum="Function">
+ Returns the base 2 logarithm of the parameter. Translates to [code]log2(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_RADIANS" value="27" enum="Function">
+ Convert a quantity in degrees to radians. Translates to [code]radians(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_RECIPROCAL" value="28" enum="Function">
+ Finds reciprocal value of dividing 1 by [code]x[/code] (i.e. [code]1 / x[/code]).
</constant>
<constant name="FUNC_ROUNDEVEN" value="29" enum="Function">
+ Finds the nearest even integer to the parameter. Translates to [code]roundEven(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_TRUNC" value="30" enum="Function">
+ Returns a value equal to the nearest integer to [code]x[/code] whose absolute value is not larger than the absolute value of [code]x[/code]. Translates to [code]trunc(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_ONEMINUS" value="31" enum="Function">
+ Subtracts scalar [code]x[/code] from 1 (i.e. [code]1 - x[/code]).
</constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeFloatOp.xml b/doc/classes/VisualShaderNodeFloatOp.xml
index 50ba08701c..2c9ebabb89 100644
--- a/doc/classes/VisualShaderNodeFloatOp.xml
+++ b/doc/classes/VisualShaderNodeFloatOp.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeFloatOp" inherits="VisualShaderNode" version="4.0">
<brief_description>
+ A floating-point scalar operator to be used within the visual shader graph.
</brief_description>
<description>
+ Applies [member operator] to two floating-point inputs: [code]a[/code] and [code]b[/code].
</description>
<tutorials>
</tutorials>
@@ -10,28 +12,39 @@
</methods>
<members>
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeFloatOp.Operator" default="0">
+ An operator to be applied to the inputs. See [enum Operator] for options.
</member>
</members>
<constants>
<constant name="OP_ADD" value="0" enum="Operator">
+ Sums two numbers using [code]a + b[/code].
</constant>
<constant name="OP_SUB" value="1" enum="Operator">
+ Subtracts two numbers using [code]a - b[/code].
</constant>
<constant name="OP_MUL" value="2" enum="Operator">
+ Multiplies two numbers using [code]a * b[/code].
</constant>
<constant name="OP_DIV" value="3" enum="Operator">
+ Divides two numbers using [code]a / b[/code].
</constant>
<constant name="OP_MOD" value="4" enum="Operator">
+ Calculates the remainder of two numbers. Translates to [code]mod(a, b)[/code] in the Godot Shader Language.
</constant>
<constant name="OP_POW" value="5" enum="Operator">
+ Raises the [code]a[/code] to the power of [code]b[/code]. Translates to [code]pow(a, b)[/code] in the Godot Shader Language.
</constant>
<constant name="OP_MAX" value="6" enum="Operator">
+ Returns the greater of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language.
</constant>
<constant name="OP_MIN" value="7" enum="Operator">
+ Returns the lesser of two numbers. Translates to [code]min(a, b)[/code] in the Godot Shader Language.
</constant>
<constant name="OP_ATAN2" value="8" enum="Operator">
+ Returns the arc-tangent of the parameters. Translates to [code]atan(a, b)[/code] in the Godot Shader Language.
</constant>
<constant name="OP_STEP" value="9" enum="Operator">
+ Generates a step function by comparing [code]b[/code](x) to [code]a[/code](edge). Returns 0.0 if [code]x[/code] is smaller than [code]edge[/code] and otherwise 1.0. Translates to [code]step(a, b)[/code] in the Godot Shader Language.
</constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeIf.xml b/doc/classes/VisualShaderNodeIf.xml
index 0a8fdcfd4d..1ebd945d42 100644
--- a/doc/classes/VisualShaderNodeIf.xml
+++ b/doc/classes/VisualShaderNodeIf.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeIf" inherits="VisualShaderNode" version="4.0">
<brief_description>
+ Compares two floating-point numbers in order to return a required vector within the visual shader graph.
</brief_description>
<description>
+ First two ports are scalar floatin-point numbers to compare, third is tolerance comparsion amount and last three ports represents a vectors returned if [code]a == b[/code], [code]a &gt; b[/code] and [code]a &lt; b[/code] respectivly.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeInput.xml b/doc/classes/VisualShaderNodeInput.xml
index 1c8d8d84c4..ed629508d0 100644
--- a/doc/classes/VisualShaderNodeInput.xml
+++ b/doc/classes/VisualShaderNodeInput.xml
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeInput" inherits="VisualShaderNode" version="4.0">
<brief_description>
+ Represents the input shader parameter within the visual shader graph.
</brief_description>
<description>
</description>
@@ -11,16 +12,19 @@
<return type="String">
</return>
<description>
+ Returns a translated name of the current constant in the Godot Shader Language. eg. [code]"ALBEDO"[/code] if the [member input_name] equal to [code]"albedo"[/code].
</description>
</method>
</methods>
<members>
<member name="input_name" type="String" setter="set_input_name" getter="get_input_name" default="&quot;[None]&quot;">
+ One of the several input constants in lower-case style like: "vertex"([/code]VERTEX[code]) or "point_size"([code]POINT_SIZE[/code]).
</member>
</members>
<signals>
<signal name="input_type_changed">
<description>
+ Emitted when input is changed via [member input_name].
</description>
</signal>
</signals>
diff --git a/doc/classes/VisualShaderNodeIntConstant.xml b/doc/classes/VisualShaderNodeIntConstant.xml
index cb05d589d2..1c407b21ca 100644
--- a/doc/classes/VisualShaderNodeIntConstant.xml
+++ b/doc/classes/VisualShaderNodeIntConstant.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeIntConstant" inherits="VisualShaderNode" version="4.0">
<brief_description>
+ A scalar integer constant to be used within the visual shader graph.
</brief_description>
<description>
+ Translated to [code]int[/code] in the shader language.
</description>
<tutorials>
</tutorials>
@@ -10,6 +12,7 @@
</methods>
<members>
<member name="constant" type="int" setter="set_constant" getter="get_constant" default="0">
+ An integer constant which represents a state of this node.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualShaderNodeIntFunc.xml b/doc/classes/VisualShaderNodeIntFunc.xml
index 9196250e38..4b5d4ca8d2 100644
--- a/doc/classes/VisualShaderNodeIntFunc.xml
+++ b/doc/classes/VisualShaderNodeIntFunc.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeIntFunc" inherits="VisualShaderNode" version="4.0">
<brief_description>
+ A scalar integer function to be used within the visual shader graph.
</brief_description>
<description>
+ Accept an integer scalar ([code]x[/code]) to the input port and transform it according to [member function].
</description>
<tutorials>
</tutorials>
@@ -10,16 +12,21 @@
</methods>
<members>
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIntFunc.Function" default="0">
+ A function to be applied to the scalar. See [enum Function] for options.
</member>
</members>
<constants>
<constant name="FUNC_ABS" value="0" enum="Function">
+ Returns the absolute value of the parameter. Translates to [code]abs(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_CLAMP" value="1" enum="Function">
+ Constrains a parameter between [code]min[/code] and [code]max[/code]. Translates to [code]clamp(x, min, max)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_NEGATE" value="2" enum="Function">
+ Negates the [code]x[/code] using [code]-(x)[/code].
</constant>
<constant name="FUNC_SIGN" value="3" enum="Function">
+ Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the Godot Shader Language.
</constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeIntOp.xml b/doc/classes/VisualShaderNodeIntOp.xml
index 5e7020c75c..fc9a0a9a0a 100644
--- a/doc/classes/VisualShaderNodeIntOp.xml
+++ b/doc/classes/VisualShaderNodeIntOp.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeIntOp" inherits="VisualShaderNode" version="4.0">
<brief_description>
+ An integer scalar operator to be used within the visual shader graph.
</brief_description>
<description>
+ Applies [member operator] to two integer inputs: [code]a[/code] and [code]b[/code].
</description>
<tutorials>
</tutorials>
@@ -10,22 +12,30 @@
</methods>
<members>
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeIntOp.Operator" default="0">
+ An operator to be applied to the inputs. See [enum Operator] for options.
</member>
</members>
<constants>
<constant name="OP_ADD" value="0" enum="Operator">
+ Sums two numbers using [code]a + b[/code].
</constant>
<constant name="OP_SUB" value="1" enum="Operator">
+ Subtracts two numbers using [code]a - b[/code].
</constant>
<constant name="OP_MUL" value="2" enum="Operator">
+ Multiplies two numbers using [code]a * b[/code].
</constant>
<constant name="OP_DIV" value="3" enum="Operator">
+ Divides two numbers using [code]a / b[/code].
</constant>
<constant name="OP_MOD" value="4" enum="Operator">
+ Calculates the remainder of two numbers using [code]a % b[/code].
</constant>
<constant name="OP_MAX" value="5" enum="Operator">
+ Returns the greater of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language.
</constant>
<constant name="OP_MIN" value="6" enum="Operator">
+ Returns the lesser of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language.
</constant>
</constants>
</class>
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 9742cadfd3..8758fbcfc9 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -2480,6 +2480,9 @@ void AnimationTrackEdit::_path_entered(const String &p_text) {
bool AnimationTrackEdit::_is_value_key_valid(const Variant &p_key_value, Variant::Type &r_valid_type) const {
+ if (root == nullptr)
+ return false;
+
RES res;
Vector<StringName> leftover_path;
Node *node = root->get_node_and_resource(animation->track_get_path(track), res, leftover_path);
diff --git a/editor/import/resource_importer_texture_atlas.cpp b/editor/import/resource_importer_texture_atlas.cpp
index 4291d6f2d7..3172cc7279 100644
--- a/editor/import/resource_importer_texture_atlas.cpp
+++ b/editor/import/resource_importer_texture_atlas.cpp
@@ -143,8 +143,8 @@ static void _plot_triangle(Vector2 *vertices, const Vector2 &p_offset, bool p_tr
int px = xi, py = yi;
int sx = px, sy = py;
- sx = CLAMP(sx, 0, src_width);
- sy = CLAMP(sy, 0, src_height);
+ sx = CLAMP(sx, 0, src_width - 1);
+ sy = CLAMP(sy, 0, src_height - 1);
Color color = p_src_image->get_pixel(sx, sy);
if (p_transposed) {
SWAP(px, py);
@@ -165,8 +165,8 @@ static void _plot_triangle(Vector2 *vertices, const Vector2 &p_offset, bool p_tr
for (int xi = (xf < width ? int(xf) : width - 1); xi >= (xt > 0 ? xt : 0); xi--) {
int px = xi, py = yi;
int sx = px, sy = py;
- sx = CLAMP(sx, 0, src_width);
- sy = CLAMP(sy, 0, src_height);
+ sx = CLAMP(sx, 0, src_width - 1);
+ sy = CLAMP(sy, 0, src_height - 1);
Color color = p_src_image->get_pixel(sx, sy);
if (p_transposed) {
SWAP(px, py);
diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp
index 182a8600e4..37cf16de58 100644
--- a/editor/plugins/mesh_instance_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_editor_plugin.cpp
@@ -455,7 +455,7 @@ MeshInstanceEditor::MeshInstanceEditor() {
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"), MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is the most accurate (but slowest) option for collision detection."));
- options->get_popup()->add_item(TTR("Create Single Convex Collision Siblings"), MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE);
+ options->get_popup()->add_item(TTR("Create Single Convex Collision Sibling"), MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE);
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a single convex collision shape.\nThis is the fastest (but least accurate) option for collision detection."));
options->get_popup()->add_item(TTR("Create Multiple Convex Collision Siblings"), MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES);
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is a performance middle-ground between the two above options."));
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 653ab153a1..2fb23f6a84 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -438,14 +438,22 @@ void VisualShaderEditor::_update_created_node(GraphNode *node) {
if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) {
Ref<StyleBoxFlat> sb = node->get_stylebox("frame", "GraphNode");
Color c = sb->get_border_color();
- Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0);
+ Color ic;
+ Color mono_color;
+ if (((c.r + c.g + c.b) / 3) < 0.7) {
+ mono_color = Color(1.0, 1.0, 1.0);
+ ic = Color(0.0, 0.0, 0.0, 0.7);
+ } else {
+ mono_color = Color(0.0, 0.0, 0.0);
+ ic = Color(1.0, 1.0, 1.0, 0.7);
+ }
mono_color.a = 0.85;
c = mono_color;
node->add_color_override("title_color", c);
c.a = 0.7;
node->add_color_override("close_color", c);
- node->add_color_override("resizer_color", c);
+ node->add_color_override("resizer_color", ic);
}
}
@@ -1601,8 +1609,29 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT)
- _show_members_dialog(true);
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
+ List<int> to_change;
+ for (int i = 0; i < graph->get_child_count(); i++) {
+ GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
+ if (gn) {
+ if (gn->is_selected() && gn->is_close_button_visible()) {
+ to_change.push_back(gn->get_name().operator String().to_int());
+ }
+ }
+ }
+ if (to_change.empty() && copy_nodes_buffer.empty()) {
+ _show_members_dialog(true);
+ } else {
+ popup_menu->set_item_disabled(NodeMenuOptions::COPY, to_change.empty());
+ popup_menu->set_item_disabled(NodeMenuOptions::PASTE, copy_nodes_buffer.empty());
+ popup_menu->set_item_disabled(NodeMenuOptions::DELETE, to_change.empty());
+ popup_menu->set_item_disabled(NodeMenuOptions::DUPLICATE, to_change.empty());
+ menu_point = graph->get_local_mouse_position();
+ Point2 gpos = Input::get_singleton()->get_mouse_position();
+ popup_menu->set_position(gpos);
+ popup_menu->popup();
+ }
+ }
}
void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos) {
@@ -1900,7 +1929,7 @@ void VisualShaderEditor::_copy_nodes() {
_dup_copy_nodes(copy_type, copy_nodes_buffer, copy_nodes_excluded_buffer);
}
-void VisualShaderEditor::_paste_nodes() {
+void VisualShaderEditor::_paste_nodes(bool p_use_custom_position, const Vector2 &p_custom_position) {
if (copy_nodes_buffer.empty())
return;
@@ -1911,12 +1940,19 @@ void VisualShaderEditor::_paste_nodes() {
float scale = graph->get_zoom();
- _dup_paste_nodes(type, copy_type, copy_nodes_buffer, copy_nodes_excluded_buffer, (graph->get_scroll_ofs() / scale + graph->get_local_mouse_position() / scale - selection_center), false);
+ Vector2 mpos;
+ if (p_use_custom_position) {
+ mpos = p_custom_position;
+ } else {
+ mpos = graph->get_local_mouse_position();
+ }
+
+ _dup_paste_nodes(type, copy_type, copy_nodes_buffer, copy_nodes_excluded_buffer, (graph->get_scroll_ofs() / scale + mpos / scale - selection_center), false);
_dup_update_excluded(type, copy_nodes_excluded_buffer); // to prevent selection of previous copies at new paste
}
-void VisualShaderEditor::_on_nodes_delete() {
+void VisualShaderEditor::_delete_nodes() {
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
List<int> to_erase;
@@ -2102,6 +2138,26 @@ void VisualShaderEditor::_tools_menu_option(int p_idx) {
}
}
+void VisualShaderEditor::_node_menu_id_pressed(int p_idx) {
+ switch (p_idx) {
+ case NodeMenuOptions::ADD:
+ _show_members_dialog(true);
+ break;
+ case NodeMenuOptions::COPY:
+ _copy_nodes();
+ break;
+ case NodeMenuOptions::PASTE:
+ _paste_nodes(true, menu_point);
+ break;
+ case NodeMenuOptions::DELETE:
+ _delete_nodes();
+ break;
+ case NodeMenuOptions::DUPLICATE:
+ _duplicate_nodes();
+ break;
+ }
+}
+
Variant VisualShaderEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
if (p_from == members) {
@@ -2240,7 +2296,7 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_node_selected", &VisualShaderEditor::_node_selected);
ClassDB::bind_method("_scroll_changed", &VisualShaderEditor::_scroll_changed);
ClassDB::bind_method("_delete_request", &VisualShaderEditor::_delete_request);
- ClassDB::bind_method("_on_nodes_delete", &VisualShaderEditor::_on_nodes_delete);
+ ClassDB::bind_method("_delete_nodes", &VisualShaderEditor::_delete_nodes);
ClassDB::bind_method("_node_changed", &VisualShaderEditor::_node_changed);
ClassDB::bind_method("_edit_port_default_input", &VisualShaderEditor::_edit_port_default_input);
ClassDB::bind_method("_port_edited", &VisualShaderEditor::_port_edited);
@@ -2283,6 +2339,8 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_member_unselected", &VisualShaderEditor::_member_unselected);
ClassDB::bind_method("_member_create", &VisualShaderEditor::_member_create);
ClassDB::bind_method("_member_cancel", &VisualShaderEditor::_member_cancel);
+
+ ClassDB::bind_method("_node_menu_id_pressed", &VisualShaderEditor::_node_menu_id_pressed);
}
VisualShaderEditor *VisualShaderEditor::singleton = NULL;
@@ -2330,7 +2388,7 @@ VisualShaderEditor::VisualShaderEditor() {
graph->connect_compat("duplicate_nodes_request", this, "_duplicate_nodes");
graph->connect_compat("copy_nodes_request", this, "_copy_nodes");
graph->connect_compat("paste_nodes_request", this, "_paste_nodes");
- graph->connect_compat("delete_nodes_request", this, "_on_nodes_delete");
+ graph->connect_compat("delete_nodes_request", this, "_delete_nodes");
graph->connect_compat("gui_input", this, "_graph_gui_input");
graph->connect_compat("connection_to_empty", this, "_connection_to_empty");
graph->connect_compat("connection_from_empty", this, "_connection_from_empty");
@@ -2399,6 +2457,20 @@ VisualShaderEditor::VisualShaderEditor() {
error_text->set_visible(false);
///////////////////////////////////////
+ // POPUP MENU
+ ///////////////////////////////////////
+
+ popup_menu = memnew(PopupMenu);
+ add_child(popup_menu);
+ popup_menu->add_item("Add Node", NodeMenuOptions::ADD);
+ popup_menu->add_separator();
+ popup_menu->add_item("Copy", NodeMenuOptions::COPY);
+ popup_menu->add_item("Paste", NodeMenuOptions::PASTE);
+ popup_menu->add_item("Delete", NodeMenuOptions::DELETE);
+ popup_menu->add_item("Duplicate", NodeMenuOptions::DUPLICATE);
+ popup_menu->connect_compat("id_pressed", this, "_node_menu_id_pressed");
+
+ ///////////////////////////////////////
// SHADER NODES TREE
///////////////////////////////////////
@@ -2636,7 +2708,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("CustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("Delta", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("EmissionTransform", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Index", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Index", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("LifeTime", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("Restart", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("Time", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 8919690ada..8756fe9fe9 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -81,6 +81,7 @@ class VisualShaderEditor : public VBoxContainer {
bool saved_node_pos_dirty;
ConfirmationDialog *members_dialog;
+ PopupMenu *popup_menu;
MenuButton *tools;
bool preview_showed;
@@ -90,6 +91,15 @@ class VisualShaderEditor : public VBoxContainer {
COLLAPSE_ALL
};
+ enum NodeMenuOptions {
+ ADD,
+ SEPARATOR, // ignore
+ COPY,
+ PASTE,
+ DELETE,
+ DUPLICATE,
+ };
+
Tree *members;
AcceptDialog *alert;
LineEdit *node_filter;
@@ -181,7 +191,7 @@ class VisualShaderEditor : public VBoxContainer {
void _node_selected(Object *p_node);
void _delete_request(int);
- void _on_nodes_delete();
+ void _delete_nodes();
void _removed_from_graph();
@@ -216,7 +226,7 @@ class VisualShaderEditor : public VBoxContainer {
void _clear_buffer();
void _copy_nodes();
- void _paste_nodes();
+ void _paste_nodes(bool p_use_custom_position = false, const Vector2 &p_custom_position = Vector2());
Vector<Ref<VisualShaderNodePlugin> > plugins;
@@ -250,6 +260,9 @@ class VisualShaderEditor : public VBoxContainer {
void _member_create();
void _member_cancel();
+ Vector2 menu_point;
+ void _node_menu_id_pressed(int p_idx);
+
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
diff --git a/methods.py b/methods.py
index 2e858e3865..3f03e6bbd2 100644
--- a/methods.py
+++ b/methods.py
@@ -558,19 +558,18 @@ def is_vanilla_clang(env):
def get_compiler_version(env):
"""
- Returns an array of version numbers as strings: [major, minor, patch].
+ Returns an array of version numbers as ints: [major, minor, patch].
The return array should have at least two values (major, minor).
"""
- if using_gcc(env):
- version = decode_utf8(subprocess.check_output([env['CXX'], '-dumpversion']).strip())
- elif using_clang(env):
- # Not using -dumpversion as it used to return 4.2.1: https://reviews.llvm.org/D56803
+ if not env.msvc:
+ # Not using -dumpversion as some GCC distros only return major, and
+ # Clang used to return hardcoded 4.2.1: # https://reviews.llvm.org/D56803
version = decode_utf8(subprocess.check_output([env['CXX'], '--version']).strip())
else: # TODO: Implement for MSVC
return None
- match = re.search('[0-9]+\.[0-9.]*', version)
+ match = re.search('[0-9]+\.[0-9.]+', version)
if match is not None:
- return match.group().split('.')
+ return list(map(int, match.group().split('.')))
else:
return None
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 0e4c4b4731..f6df97f11d 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -726,9 +726,6 @@ void SpaceBullet::check_ghost_overlaps() {
other_body_shape = static_cast<btCollisionShape *>(otherObject->get_bt_shape(z));
- if (other_body_shape->isConcave())
- continue;
-
btTransform other_shape_transform(otherObject->get_bt_shape_transform(z));
other_shape_transform.getOrigin() *= other_body_scale;
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 8d58cb9c4d..0bbef066a4 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -623,16 +623,24 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
sbf = EditorNode::get_singleton()->get_theme_base()->get_theme()->get_stylebox("comment", "GraphNode");
Color c = sbf->get_border_color();
+ Color ic = c;
c.a = 1;
if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) {
- Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0);
+ Color mono_color;
+ if (((c.r + c.g + c.b) / 3) < 0.7) {
+ mono_color = Color(1.0, 1.0, 1.0);
+ ic = Color(0.0, 0.0, 0.0, 0.7);
+ } else {
+ mono_color = Color(0.0, 0.0, 0.0);
+ ic = Color(1.0, 1.0, 1.0, 0.7);
+ }
mono_color.a = 0.85;
c = mono_color;
}
gnode->add_color_override("title_color", c);
c.a = 0.7;
gnode->add_color_override("close_color", c);
- gnode->add_color_override("resizer_color", c);
+ gnode->add_color_override("resizer_color", ic);
gnode->add_style_override("frame", sbf);
}
diff --git a/platform/x11/detect.py b/platform/x11/detect.py
index 9d5affcb3c..b5b7895da9 100644
--- a/platform/x11/detect.py
+++ b/platform/x11/detect.py
@@ -179,18 +179,10 @@ def configure(env):
env.Append(CCFLAGS=['-pipe'])
env.Append(LINKFLAGS=['-pipe'])
- # Check for gcc version >= 6 before adding -no-pie
- if using_gcc(env):
- version = get_compiler_version(env)
- if version != None and version[0] >= '6':
- env.Append(CCFLAGS=['-fpie'])
- env.Append(LINKFLAGS=['-no-pie'])
- # Do the same for clang should be fine with Clang 4 and higher
- if using_clang(env):
- version = get_compiler_version(env)
- if version != None and version[0] >= '4':
- env.Append(CCFLAGS=['-fpie'])
- env.Append(LINKFLAGS=['-no-pie'])
+ # -fpie and -no-pie is supported on GCC 6+ and Clang 4+, both below our
+ # minimal requirements.
+ env.Append(CCFLAGS=['-fpie'])
+ env.Append(LINKFLAGS=['-no-pie'])
## Dependencies
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 0d3ab36852..fb8396e4ff 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -358,11 +358,20 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
[[fallthrough]];
}
case KEY_LEFT: {
-
#ifndef APPLE_STYLE_KEYS
- if (!k->get_alt())
+ if (!k->get_alt()) {
#endif
+ if (selection.enabled && !k->get_shift()) {
+ set_cursor_position(selection.begin);
+ deselect();
+ handled = true;
+ break;
+ }
+
shift_selection_check_pre(k->get_shift());
+#ifndef APPLE_STYLE_KEYS
+ }
+#endif
#ifdef APPLE_STYLE_KEYS
if (k->get_command()) {
@@ -405,8 +414,20 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
[[fallthrough]];
}
case KEY_RIGHT: {
+#ifndef APPLE_STYLE_KEYS
+ if (!k->get_alt()) {
+#endif
+ if (selection.enabled && !k->get_shift()) {
+ set_cursor_position(selection.end);
+ deselect();
+ handled = true;
+ break;
+ }
- shift_selection_check_pre(k->get_shift());
+ shift_selection_check_pre(k->get_shift());
+#ifndef APPLE_STYLE_KEYS
+ }
+#endif
#ifdef APPLE_STYLE_KEYS
if (k->get_command()) {
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 86b2e78e8e..556d299198 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1642,7 +1642,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "index", "float(INDEX)" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
index a33c94fbcd..dd6bece11d 100644
--- a/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
+++ b/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
@@ -1894,8 +1894,16 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
if (draw_sky) {
RENDER_TIMESTAMP("Render Sky");
+
+ CameraMatrix projection = p_cam_projection;
+ if (p_reflection_probe.is_valid()) {
+ CameraMatrix correction;
+ correction.set_depth_correction(true);
+ projection = correction * p_cam_projection;
+ }
+
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, can_continue ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, can_continue ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
- _draw_sky(draw_list, RD::get_singleton()->framebuffer_get_format(opaque_framebuffer), p_environment, p_cam_projection, p_cam_transform, 1.0);
+ _draw_sky(draw_list, RD::get_singleton()->framebuffer_get_format(opaque_framebuffer), p_environment, projection, p_cam_transform, 1.0);
RD::get_singleton()->draw_list_end();
if (using_separate_specular && !can_continue) {