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-rw-r--r--editor/editor_node.cpp4
-rw-r--r--main/main.cpp22
-rw-r--r--scene/main/scene_tree.cpp6
-rw-r--r--scene/resources/world_2d.cpp4
-rw-r--r--scene/resources/world_3d.cpp4
5 files changed, 20 insertions, 20 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 61f8ab1936..e0a5cab167 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -4863,7 +4863,7 @@ bool EditorNode::has_scenes_in_session() {
bool EditorNode::ensure_main_scene(bool p_from_native) {
pick_main_scene->set_meta("from_native", p_from_native); // Whether from play button or native run.
- String main_scene = GLOBAL_DEF("application/run/main_scene", "");
+ String main_scene = GLOBAL_DEF_BASIC("application/run/main_scene", "");
if (main_scene.is_empty()) {
current_menu_option = -1;
@@ -4929,7 +4929,7 @@ bool EditorNode::is_run_playing() const {
String EditorNode::get_run_playing_scene() const {
String run_filename = editor_run.get_running_scene();
if (run_filename.is_empty() && is_run_playing()) {
- run_filename = GLOBAL_DEF("application/run/main_scene", ""); // Must be the main scene then.
+ run_filename = GLOBAL_DEF_BASIC("application/run/main_scene", ""); // Must be the main scene then.
}
return run_filename;
diff --git a/main/main.cpp b/main/main.cpp
index 20270190b3..15166ce152 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1765,14 +1765,14 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
MAIN_PRINT("Main: Load Boot Image");
- Color clear = GLOBAL_DEF("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3));
+ Color clear = GLOBAL_DEF_BASIC("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3));
RenderingServer::get_singleton()->set_default_clear_color(clear);
if (show_logo) { //boot logo!
- const bool boot_logo_image = GLOBAL_DEF("application/boot_splash/show_image", true);
- const String boot_logo_path = String(GLOBAL_DEF("application/boot_splash/image", String())).strip_edges();
- const bool boot_logo_scale = GLOBAL_DEF("application/boot_splash/fullsize", true);
- const bool boot_logo_filter = GLOBAL_DEF("application/boot_splash/use_filter", true);
+ const bool boot_logo_image = GLOBAL_DEF_BASIC("application/boot_splash/show_image", true);
+ const String boot_logo_path = String(GLOBAL_DEF_BASIC("application/boot_splash/image", String())).strip_edges();
+ const bool boot_logo_scale = GLOBAL_DEF_BASIC("application/boot_splash/fullsize", true);
+ const bool boot_logo_filter = GLOBAL_DEF_BASIC("application/boot_splash/use_filter", true);
ProjectSettings::get_singleton()->set_custom_property_info("application/boot_splash/image",
PropertyInfo(Variant::STRING,
"application/boot_splash/image",
@@ -1797,10 +1797,10 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
const Color boot_bg_color =
- GLOBAL_DEF("application/boot_splash/bg_color",
+ GLOBAL_DEF_BASIC("application/boot_splash/bg_color",
(editor || project_manager) ? boot_splash_editor_bg_color : boot_splash_bg_color);
#else
- const Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", boot_splash_bg_color);
+ const Color boot_bg_color = GLOBAL_DEF_BASIC("application/boot_splash/bg_color", boot_splash_bg_color);
#endif
if (boot_logo.is_valid()) {
RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale,
@@ -1832,7 +1832,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
MAIN_PRINT("Main: DCC");
RenderingServer::get_singleton()->set_default_clear_color(
- GLOBAL_DEF("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3)));
+ GLOBAL_DEF_BASIC("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3)));
GLOBAL_DEF("application/config/icon", String());
ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon",
@@ -1958,9 +1958,9 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
// Theme needs modules to be initialized so that sub-resources can be loaded.
initialize_theme();
- GLOBAL_DEF("display/mouse_cursor/custom_image", String());
- GLOBAL_DEF("display/mouse_cursor/custom_image_hotspot", Vector2());
- GLOBAL_DEF("display/mouse_cursor/tooltip_position_offset", Point2(10, 10));
+ GLOBAL_DEF_BASIC("display/mouse_cursor/custom_image", String());
+ GLOBAL_DEF_BASIC("display/mouse_cursor/custom_image_hotspot", Vector2());
+ GLOBAL_DEF_BASIC("display/mouse_cursor/tooltip_position_offset", Point2(10, 10));
ProjectSettings::get_singleton()->set_custom_property_info("display/mouse_cursor/custom_image",
PropertyInfo(Variant::STRING,
"display/mouse_cursor/custom_image",
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 14daf2c108..f8abda35d2 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1373,15 +1373,15 @@ SceneTree::SceneTree() {
root->set_as_audio_listener_2d(true);
current_scene = nullptr;
- const int msaa_mode = GLOBAL_DEF("rendering/anti_aliasing/quality/msaa", 0);
+ const int msaa_mode = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/msaa", 0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")));
root->set_msaa(Viewport::MSAA(msaa_mode));
- const int ssaa_mode = GLOBAL_DEF("rendering/anti_aliasing/quality/screen_space_aa", 0);
+ const int ssaa_mode = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/screen_space_aa", 0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/screen_space_aa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"));
root->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
- const bool use_taa = GLOBAL_DEF("rendering/anti_aliasing/quality/use_taa", false);
+ const bool use_taa = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/use_taa", false);
root->set_use_taa(use_taa);
const bool use_debanding = GLOBAL_DEF("rendering/anti_aliasing/quality/use_debanding", false);
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 9d8e0f7547..4dfbe5f079 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -73,8 +73,8 @@ World2D::World2D() {
// Create and configure space2D to be more friendly with pixels than meters
space = PhysicsServer2D::get_singleton()->space_create();
PhysicsServer2D::get_singleton()->space_set_active(space, true);
- PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/2d/default_gravity", 980.0));
- PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/2d/default_gravity_vector", Vector2(0, 1)));
+ PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_DEF_BASIC("physics/2d/default_gravity", 980.0));
+ PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF_BASIC("physics/2d/default_gravity_vector", Vector2(0, 1)));
PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF("physics/2d/default_linear_damp", 0.1));
ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_linear_damp", PropertyInfo(Variant::FLOAT, "physics/2d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/2d/default_angular_damp", 1.0));
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp
index eb0af63975..a84ee773b4 100644
--- a/scene/resources/world_3d.cpp
+++ b/scene/resources/world_3d.cpp
@@ -141,8 +141,8 @@ World3D::World3D() {
scenario = RenderingServer::get_singleton()->scenario_create();
PhysicsServer3D::get_singleton()->space_set_active(space, true);
- PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/3d/default_gravity", 9.8));
- PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/3d/default_gravity_vector", Vector3(0, -1, 0)));
+ PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY, GLOBAL_DEF_BASIC("physics/3d/default_gravity", 9.8));
+ PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF_BASIC("physics/3d/default_gravity_vector", Vector3(0, -1, 0)));
PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF("physics/3d/default_linear_damp", 0.1));
ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_linear_damp", PropertyInfo(Variant::FLOAT, "physics/3d/default_linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"));
PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/3d/default_angular_damp", 0.1));