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-rw-r--r--modules/gridmap/grid_map.cpp119
-rw-r--r--modules/gridmap/grid_map.h27
-rw-r--r--scene/resources/mesh_library.cpp26
-rw-r--r--scene/resources/mesh_library.h5
-rw-r--r--tools/editor/plugins/cube_grid_theme_editor_plugin.cpp17
5 files changed, 180 insertions, 14 deletions
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index e8b443a9e3..503e723de2 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -35,6 +35,7 @@
#include "io/marshalls.h"
#include "scene/scene_string_names.h"
#include "os/os.h"
+#include "scene/resources/mesh_library.h"
bool GridMap::_set(const StringName& p_name, const Variant& p_value) {
@@ -450,6 +451,7 @@ void GridMap::set_cell_item(int p_x,int p_y,int p_z, int p_item,int p_rot){
if (theme.is_valid() && theme->has_item(p_item)) {
ii.mesh=theme->get_item_mesh(p_item);
ii.shape=theme->get_item_shape(p_item);
+ ii.navmesh=theme->get_item_navmesh(p_item);
}
ii.multimesh = Ref<MultiMesh>( memnew( MultiMesh ) );
ii.multimesh->set_mesh(ii.mesh);
@@ -521,6 +523,52 @@ int GridMap::get_cell_item_orientation(int p_x,int p_y,int p_z) const{
}
+void GridMap::_octant_enter_tree(const OctantKey &p_key){
+ ERR_FAIL_COND(!octant_map.has(p_key));
+ if(navigation){
+ Octant&g = *octant_map[p_key];
+
+ Vector3 ofs(cell_size*0.5*int(center_x),cell_size*0.5*int(center_y),cell_size*0.5*int(center_z));
+ _octant_clear_navmesh(p_key);
+
+ for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
+ Octant::ItemInstances &ii=E->get();
+
+ for(Set<IndexKey>::Element *F=ii.cells.front();F;F=F->next()) {
+
+ IndexKey ik=F->get();
+ Map<IndexKey,Cell>::Element *C=cell_map.find(ik);
+ ERR_CONTINUE(!C);
+
+ Vector3 cellpos = Vector3(ik.x,ik.y,ik.z );
+
+ Transform xform;
+
+ if (clip && ( (clip_above && cellpos[clip_axis]>clip_floor) || (!clip_above && cellpos[clip_axis]<clip_floor))) {
+
+ xform.basis.set_zero();
+
+ } else {
+
+ xform.basis.set_orthogonal_index(C->get().rot);
+ }
+
+
+ xform.set_origin( cellpos*cell_size+ofs);
+ xform.basis.scale(Vector3(cell_scale,cell_scale,cell_scale));
+ // add the item's navmesh at given xform to GridMap's Navigation ancestor
+ if(ii.navmesh.is_valid()){
+ int nm_id = navigation->navmesh_create(ii.navmesh,xform,this);
+ Octant::NavMesh nm;
+ nm.id=nm_id;
+ nm.xform=xform;
+ g.navmesh_ids[ik]=nm;
+ }
+ }
+ }
+ }
+}
+
void GridMap::_octant_enter_world(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
@@ -560,7 +608,6 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
}
}
}
-
}
@@ -589,9 +636,20 @@ void GridMap::_octant_transform(const OctantKey &p_key) {
}
+void GridMap::_octant_clear_navmesh(const OctantKey &p_key){
+ Octant&g = *octant_map[p_key];
+ if (navigation) {
+ for(Map<IndexKey,Octant::NavMesh>::Element *E=g.navmesh_ids.front();E;E=E->next()) {
+ Octant::NavMesh *nvm = &E->get();
+ if(nvm && nvm->id){
+ navigation->navmesh_remove(E->get().id);
+ }
+ }
+ g.navmesh_ids.clear();
+ }
+}
void GridMap::_octant_update(const OctantKey &p_key) {
-
ERR_FAIL_COND(!octant_map.has(p_key));
Octant&g = *octant_map[p_key];
if (!g.dirty)
@@ -599,6 +657,7 @@ void GridMap::_octant_update(const OctantKey &p_key) {
Ref<Mesh> mesh;
+ _octant_clear_navmesh(p_key);
PhysicsServer::get_singleton()->body_clear_shapes(g.static_body);
if (g.collision_debug.is_valid()) {
@@ -608,11 +667,16 @@ void GridMap::_octant_update(const OctantKey &p_key) {
DVector<Vector3> col_debug;
+ /*
+ * foreach item in this octant,
+ * set item's multimesh's instance count to number of cells which have this item
+ * and set said multimesh bounding box to one containing all cells which have this item
+ */
for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
Octant::ItemInstances &ii=E->get();
- ii.multimesh->set_instance_count(ii.cells.size());
+ ii.multimesh->set_instance_count(ii.cells.size());
AABB aabb;
AABB mesh_aabb = ii.mesh.is_null()?AABB():ii.mesh->get_aabb();
@@ -622,6 +686,7 @@ void GridMap::_octant_update(const OctantKey &p_key) {
//print_line("OCTANT, CELLS: "+itos(ii.cells.size()));
int idx=0;
+ // foreach cell containing this item type
for(Set<IndexKey>::Element *F=ii.cells.front();F;F=F->next()) {
IndexKey ik=F->get();
Map<IndexKey,Cell>::Element *C=cell_map.find(ik);
@@ -658,8 +723,9 @@ void GridMap::_octant_update(const OctantKey &p_key) {
aabb.merge_with(xform.xform(mesh_aabb));
}
+ // add the item's shape at given xform to octant's static_body
if (ii.shape.is_valid()) {
-
+ // add the item's shape
PhysicsServer::get_singleton()->body_add_shape(g.static_body,ii.shape->get_rid(),xform);
if (g.collision_debug.is_valid()) {
ii.shape->add_vertices_to_array(col_debug,xform);
@@ -668,6 +734,17 @@ void GridMap::_octant_update(const OctantKey &p_key) {
// print_line("PHIS x: "+xform);
}
+ // add the item's navmesh at given xform to GridMap's Navigation ancestor
+ if(navigation){
+ if(ii.navmesh.is_valid()){
+ int nm_id = navigation->navmesh_create(ii.navmesh,xform,this);
+ Octant::NavMesh nm;
+ nm.id=nm_id;
+ nm.xform=xform;
+ g.navmesh_ids[ik]=nm;
+ }
+ }
+
idx++;
}
@@ -970,12 +1047,43 @@ void GridMap::_notification(int p_what) {
}
-
//_queue_dirty_map(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
//_update_dirty_map_callback();
//_update_area_instances();
} break;
+ case NOTIFICATION_ENTER_TREE: {
+
+ Spatial *c=this;
+ while(c) {
+ navigation=c->cast_to<Navigation>();
+ if (navigation) {
+ break;
+ }
+
+ c=c->get_parent()->cast_to<Spatial>();
+ }
+
+ if(navigation){
+ for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
+ if (navigation) {
+ _octant_enter_tree(E->key());
+ }
+ }
+ }
+
+ _queue_dirty_map();
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
+ if (navigation) {
+ _octant_clear_navmesh(E->key());
+ }
+ }
+
+ navigation=NULL;
+
+ } break;
}
}
@@ -1734,3 +1842,4 @@ GridMap::~GridMap() {
clear();
}
+
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index 66d3e6b44a..0116ea094f 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -32,6 +32,7 @@
#include "scene/resources/mesh_library.h"
#include "scene/3d/spatial.h"
+#include "scene/3d/navigation.h"
#include "scene/resources/multimesh.h"
//heh heh, godotsphir!! this shares no code and the design is completely different with previous projects i've done..
@@ -67,6 +68,9 @@ class GridMap : public Spatial {
IndexKey() { key=0; }
};
+ /**
+ * @brief A Cell is a single cell in the cube map space; it is defined by its coordinates and the populating Item, identified by int id.
+ */
union Cell {
struct {
@@ -79,16 +83,24 @@ class GridMap : public Spatial {
Cell() { item=0; rot=0; layer=0; }
};
+ /**
+ * @brief An Octant is a prism containing Cells, and possibly belonging to an Area.
+ * A GridMap can have multiple Octants.
+ */
struct Octant {
- struct ItemInstances {
+ struct NavMesh {
+ int id;
+ Transform xform;
+ };
+ struct ItemInstances {
Set<IndexKey> cells;
Ref<Mesh> mesh;
Ref<Shape> shape;
Ref<MultiMesh> multimesh;
RID multimesh_instance;
-
+ Ref<NavigationMesh> navmesh;
};
Ref<Mesh> baked;
@@ -98,9 +110,8 @@ class GridMap : public Spatial {
bool dirty;
RID static_body;
-
Map<int,ItemInstances> items;
-
+ Map<IndexKey,NavMesh> navmesh_ids;
};
union OctantKey {
@@ -131,7 +142,7 @@ class GridMap : public Spatial {
bool center_x,center_y,center_z;
bool bake;
float cell_scale;
-
+ Navigation *navigation;
bool clip;
bool clip_above;
@@ -140,7 +151,9 @@ class GridMap : public Spatial {
Vector3::Axis clip_axis;
-
+ /**
+ * @brief An Area is something like a room: it has doors, and Octants can choose to belong to it.
+ */
struct Area {
String name;
@@ -188,10 +201,12 @@ class GridMap : public Spatial {
}
void _octant_enter_world(const OctantKey &p_key);
+ void _octant_enter_tree(const OctantKey &p_key);
void _octant_exit_world(const OctantKey &p_key);
void _octant_update(const OctantKey &p_key);
void _octant_transform(const OctantKey &p_key);
void _octant_clear_baked(const OctantKey &p_key);
+ void _octant_clear_navmesh(const GridMap::OctantKey&);
void _octant_bake(const OctantKey &p_key,const Ref<TriangleMesh>& p_tmesh=RES(),const Vector<BakeLight> &p_lights=Vector<BakeLight>(),List<Vector3> *r_prebake=NULL);
bool awaiting_update;
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index 76bb1c585f..2b1d022299 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -48,6 +48,8 @@ bool MeshLibrary::_set(const StringName& p_name, const Variant& p_value) {
set_item_shape(idx,p_value);
else if(what=="preview")
set_item_preview(idx,p_value);
+ else if(what=="navmesh")
+ set_item_navmesh(idx,p_value);
else
return false;
@@ -70,6 +72,8 @@ bool MeshLibrary::_get(const StringName& p_name,Variant &r_ret) const {
r_ret= get_item_mesh(idx);
else if(what=="shape")
r_ret= get_item_shape(idx);
+ else if(what=="navmesh")
+ r_ret= get_item_navmesh(idx);
else if(what=="preview")
r_ret= get_item_preview(idx);
else
@@ -86,6 +90,7 @@ void MeshLibrary::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo(Variant::STRING,name+"name"));
p_list->push_back( PropertyInfo(Variant::OBJECT,name+"mesh",PROPERTY_HINT_RESOURCE_TYPE,"Mesh"));
p_list->push_back( PropertyInfo(Variant::OBJECT,name+"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape"));
+ p_list->push_back( PropertyInfo(Variant::OBJECT,name+"navmesh",PROPERTY_HINT_RESOURCE_TYPE,"NavigationMesh"));
p_list->push_back( PropertyInfo(Variant::OBJECT,name+"preview",PROPERTY_HINT_RESOURCE_TYPE,"Texture",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_EDITOR_HELPER));
}
}
@@ -130,6 +135,18 @@ void MeshLibrary::set_item_shape(int p_item,const Ref<Shape>& p_shape) {
}
+
+void MeshLibrary::set_item_navmesh(int p_item,const Ref<NavigationMesh>& p_navmesh) {
+
+ ERR_FAIL_COND(!item_map.has(p_item));
+ item_map[p_item].navmesh=p_navmesh;
+ _change_notify();
+ notify_change_to_owners();
+ emit_changed();
+ _change_notify();
+
+}
+
void MeshLibrary::set_item_preview(int p_item,const Ref<Texture>& p_preview) {
ERR_FAIL_COND(!item_map.has(p_item));
@@ -157,6 +174,13 @@ Ref<Shape> MeshLibrary::get_item_shape(int p_item) const {
return item_map[p_item].shape;
}
+Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const {
+
+ ERR_FAIL_COND_V(!item_map.has(p_item),Ref<NavigationMesh>());
+ return item_map[p_item].navmesh;
+}
+
+
Ref<Texture> MeshLibrary::get_item_preview(int p_item) const {
ERR_FAIL_COND_V(!item_map.has(p_item),Ref<Texture>());
@@ -223,9 +247,11 @@ void MeshLibrary::_bind_methods() {
ObjectTypeDB::bind_method(_MD("create_item","id"),&MeshLibrary::create_item);
ObjectTypeDB::bind_method(_MD("set_item_name","id","name"),&MeshLibrary::set_item_name);
ObjectTypeDB::bind_method(_MD("set_item_mesh","id","mesh:Mesh"),&MeshLibrary::set_item_mesh);
+ ObjectTypeDB::bind_method(_MD("set_item_navmesh","id","navmesh:NavigationMesh"),&MeshLibrary::set_item_navmesh);
ObjectTypeDB::bind_method(_MD("set_item_shape","id","shape:Shape"),&MeshLibrary::set_item_shape);
ObjectTypeDB::bind_method(_MD("get_item_name","id"),&MeshLibrary::get_item_name);
ObjectTypeDB::bind_method(_MD("get_item_mesh:Mesh","id"),&MeshLibrary::get_item_mesh);
+ ObjectTypeDB::bind_method(_MD("get_item_navmesh:NavigationMesh","id"),&MeshLibrary::get_item_navmesh);
ObjectTypeDB::bind_method(_MD("get_item_shape:Shape","id"),&MeshLibrary::get_item_shape);
ObjectTypeDB::bind_method(_MD("remove_item","id"),&MeshLibrary::remove_item);
ObjectTypeDB::bind_method(_MD("clear"),&MeshLibrary::clear);
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
index bf0107d7a9..e4dba193fc 100644
--- a/scene/resources/mesh_library.h
+++ b/scene/resources/mesh_library.h
@@ -33,6 +33,7 @@
#include "mesh.h"
#include "shape.h"
#include "map.h"
+#include "scene/3d/navigation_mesh.h"
class MeshLibrary : public Resource {
@@ -40,11 +41,11 @@ class MeshLibrary : public Resource {
RES_BASE_EXTENSION("gt");
struct Item {
-
String name;
Ref<Mesh> mesh;
Ref<Shape> shape;
Ref<Texture> preview;
+ Ref<NavigationMesh> navmesh;
};
Map<int,Item> item_map;
@@ -62,10 +63,12 @@ public:
void create_item(int p_item);
void set_item_name(int p_item,const String& p_name);
void set_item_mesh(int p_item,const Ref<Mesh>& p_mesh);
+ void set_item_navmesh(int p_item, const Ref<NavigationMesh>& p_navmesh);
void set_item_shape(int p_item,const Ref<Shape>& p_shape);
void set_item_preview(int p_item,const Ref<Texture>& p_preview);
String get_item_name(int p_item) const;
Ref<Mesh> get_item_mesh(int p_item) const;
+ Ref<NavigationMesh> get_item_navmesh(int p_item) const;
Ref<Shape> get_item_shape(int p_item) const;
Ref<Texture> get_item_preview(int p_item) const;
diff --git a/tools/editor/plugins/cube_grid_theme_editor_plugin.cpp b/tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
index ab4f14b806..4d6ea5dfb0 100644
--- a/tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+++ b/tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
@@ -35,6 +35,7 @@
#include "tools/editor/editor_node.h"
#include "main/main.h"
#include "tools/editor/editor_settings.h"
+#include "scene/3d/navigation_mesh.h"
void MeshLibraryEditor::edit(const Ref<MeshLibrary>& p_theme) {
@@ -107,6 +108,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
Ref<Shape> collision;
+
for(int j=0;j<mi->get_child_count();j++) {
#if 1
Node *child2 = mi->get_child(j);
@@ -125,10 +127,21 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
p_library->set_item_shape(id,collision);
}
-
+ Ref<NavigationMesh> navmesh;
+ for(int j=0;j<mi->get_child_count();j++) {
+ Node *child2 = mi->get_child(j);
+ if (!child2->cast_to<NavigationMeshInstance>())
+ continue;
+ NavigationMeshInstance *sb = child2->cast_to<NavigationMeshInstance>();
+ navmesh=sb->get_navigation_mesh();
+ if (!navmesh.is_null())
+ break;
+ }
+ if(!navmesh.is_null()){
+ p_library->set_item_navmesh(id, navmesh);
+ }
}
-
//generate previews!
if (1) {