diff options
125 files changed, 21738 insertions, 6581 deletions
diff --git a/core/error_macros.h b/core/error_macros.h index 3aa8ed4596..ca5ccd24cf 100644 --- a/core/error_macros.h +++ b/core/error_macros.h @@ -310,6 +310,16 @@ extern bool _err_error_exists; _err_error_exists = false; \ } +#define ERR_PRINT_ONCE(m_string) \ + { \ + static bool first_print = true; \ + if (first_print) { \ + _err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_string); \ + _err_error_exists = false; \ + first_print = false; \ + } \ + } + /** Print a warning string. */ @@ -325,6 +335,16 @@ extern bool _err_error_exists; _err_error_exists = false; \ } +#define WARN_PRINT_ONCE(m_string) \ + { \ + static bool first_print = true; \ + if (first_print) { \ + _err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_string, ERR_HANDLER_WARNING); \ + _err_error_exists = false; \ + first_print = false; \ + } \ + } + #define WARN_DEPRECATED \ { \ static volatile bool warning_shown = false; \ diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp index bc2b4e6fe0..fc2eb1454d 100644 --- a/core/math/quick_hull.cpp +++ b/core/math/quick_hull.cpp @@ -36,8 +36,6 @@ uint32_t QuickHull::debug_stop_after = 0xFFFFFFFF; Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_mesh) { - static const real_t over_tolerance = 0.0001; - /* CREATE AABB VOLUME */ AABB aabb; @@ -180,6 +178,8 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me faces.push_back(f); } + real_t over_tolerance = 3 * UNIT_EPSILON * (aabb.size.x + aabb.size.y + aabb.size.z); + /* COMPUTE AVAILABLE VERTICES */ for (int i = 0; i < p_points.size(); i++) { diff --git a/core/math/quick_hull.h b/core/math/quick_hull.h index 2e659cab6e..a445a47cbe 100644 --- a/core/math/quick_hull.h +++ b/core/math/quick_hull.h @@ -64,7 +64,7 @@ public: struct Face { Plane plane; - int vertices[3]; + uint32_t vertices[3]; Vector<int> points_over; bool operator<(const Face &p_face) const { diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml index c3af586b21..f5f50a75b1 100644 --- a/doc/classes/Tween.xml +++ b/doc/classes/Tween.xml @@ -13,7 +13,7 @@ Tween.TRANS_LINEAR, Tween.EASE_IN_OUT) tween.start() [/codeblock] - Many methods require a property name, such as "position" above. You can find the correct property name by hovering over the property in the Inspector. + Many methods require a property name, such as "position" above. You can find the correct property name by hovering over the property in the Inspector. You can also provide the components of a property directly by using "property:component" (eg. [code]position:x[/code]), where it would only apply to that particular component. Many of the methods accept [code]trans_type[/code] and [code]ease_type[/code]. The first accepts an [enum TransitionType] constant, and refers to the way the timing of the animation is handled (see [code]http://easings.net/[/code] for some examples). The second accepts an [enum EaseType] constant, and controls the where [code]trans_type[/code] is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different [enum TransitionType] constants with [code]EASE_IN_OUT[/code], and use the one that looks best. </description> <tutorials> diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp index 5d336d2a25..bf0da5feb1 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -2029,6 +2029,7 @@ void RasterizerCanvasGLES2::initialize() { state.using_light = NULL; state.using_transparent_rt = false; + state.using_skeleton = false; } void RasterizerCanvasGLES2::finalize() { diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index bdc77c2967..e0eec74700 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -83,7 +83,11 @@ void RasterizerSceneGLES2::shadow_atlas_set_size(RID p_atlas, int p_size) { // erase the old atlast if (shadow_atlas->fbo) { - glDeleteTextures(1, &shadow_atlas->depth); + if (storage->config.use_rgba_3d_shadows) { + glDeleteRenderbuffers(1, &shadow_atlas->depth); + } else { + glDeleteTextures(1, &shadow_atlas->depth); + } glDeleteFramebuffers(1, &shadow_atlas->fbo); if (shadow_atlas->color) { glDeleteTextures(1, &shadow_atlas->color); @@ -111,18 +115,15 @@ void RasterizerSceneGLES2::shadow_atlas_set_size(RID p_atlas, int p_size) { // create a depth texture glActiveTexture(GL_TEXTURE0); - glGenTextures(1, &shadow_atlas->depth); - glBindTexture(GL_TEXTURE_2D, shadow_atlas->depth); - glTexImage2D(GL_TEXTURE_2D, 0, storage->config.depth_internalformat, shadow_atlas->size, shadow_atlas->size, 0, GL_DEPTH_COMPONENT, storage->config.depth_type, NULL); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + if (storage->config.use_rgba_3d_shadows) { - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, shadow_atlas->depth, 0); + //maximum compatibility, renderbuffer and RGBA shadow + glGenRenderbuffers(1, &shadow_atlas->depth); + glBindRenderbuffer(GL_RENDERBUFFER, directional_shadow.depth); + glRenderbufferStorage(GL_RENDERBUFFER, storage->config.depth_internalformat, shadow_atlas->size, shadow_atlas->size); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, shadow_atlas->depth); - if (storage->config.use_rgba_3d_shadows) { glGenTextures(1, &shadow_atlas->color); glBindTexture(GL_TEXTURE_2D, shadow_atlas->color); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, shadow_atlas->size, shadow_atlas->size, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); @@ -131,6 +132,18 @@ void RasterizerSceneGLES2::shadow_atlas_set_size(RID p_atlas, int p_size) { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, shadow_atlas->color, 0); + } else { + //just depth texture + glGenTextures(1, &shadow_atlas->depth); + glBindTexture(GL_TEXTURE_2D, shadow_atlas->depth); + glTexImage2D(GL_TEXTURE_2D, 0, storage->config.depth_internalformat, shadow_atlas->size, shadow_atlas->size, 0, GL_DEPTH_COMPONENT, storage->config.depth_type, NULL); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, shadow_atlas->depth, 0); } glViewport(0, 0, shadow_atlas->size, shadow_atlas->size); @@ -475,7 +488,8 @@ RID RasterizerSceneGLES2::reflection_probe_instance_create(RID p_probe) { glGenTextures(1, &rpi->color[i]); } - glGenTextures(1, &rpi->depth); + glGenRenderbuffers(1, &rpi->depth); + rpi->cubemap = 0; //glGenTextures(1, &rpi->cubemap); @@ -524,8 +538,8 @@ bool RasterizerSceneGLES2::reflection_probe_instance_begin_render(RID p_instance glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, rpi->depth); - glTexImage2D(GL_TEXTURE_2D, 0, storage->config.depth_internalformat, size, size, 0, GL_DEPTH_COMPONENT, storage->config.depth_type, NULL); + glBindRenderbuffer(GL_RENDERBUFFER, rpi->depth); + glRenderbufferStorage(GL_RENDERBUFFER, storage->config.depth_internalformat, size, size); if (rpi->cubemap != 0) { glDeleteTextures(1, &rpi->cubemap); @@ -547,7 +561,7 @@ bool RasterizerSceneGLES2::reflection_probe_instance_begin_render(RID p_instance glBindTexture(GL_TEXTURE_2D, rpi->color[i]); glTexImage2D(GL_TEXTURE_2D, 0, internal_format, size, size, 0, format, type, NULL); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rpi->color[i], 0); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rpi->depth, 0); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rpi->depth); GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); ERR_CONTINUE(status != GL_FRAMEBUFFER_COMPLETE); } @@ -566,8 +580,6 @@ bool RasterizerSceneGLES2::reflection_probe_instance_begin_render(RID p_instance //adjust framebuffer glBindFramebuffer(GL_FRAMEBUFFER, rpi->fbo[i]); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, _cube_side_enum[i], rpi->cubemap, 0); - glBindRenderbuffer(GL_RENDERBUFFER, rpi->depth); - glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, size, size); // Note: used to be _DEPTH_COMPONENT24_OES. GL_DEPTH_COMPONENT untested. glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rpi->depth); #ifdef DEBUG_ENABLED @@ -1265,9 +1277,9 @@ bool RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m } int tc = p_material->textures.size(); - Pair<StringName, RID> *textures = p_material->textures.ptrw(); + const Pair<StringName, RID> *textures = p_material->textures.ptr(); - ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = p_material->shader->texture_hints.ptrw(); + const ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = p_material->shader->texture_hints.ptr(); state.scene_shader.set_uniform(SceneShaderGLES2::SKELETON_TEXTURE_SIZE, p_skeleton_tex_size); @@ -2511,6 +2523,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, state.scene_shader.set_conditional(SceneShaderGLES2::FOG_DEPTH_ENABLED, false); state.scene_shader.set_conditional(SceneShaderGLES2::FOG_HEIGHT_ENABLED, false); state.scene_shader.set_conditional(SceneShaderGLES2::USE_RADIANCE_MAP, false); + state.scene_shader.set_conditional(SceneShaderGLES2::USE_DEPTH_PREPASS, false); } void RasterizerSceneGLES2::_draw_sky(RasterizerStorageGLES2::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_custom_fov, float p_energy, const Basis &p_sky_orientation) { @@ -2977,7 +2990,7 @@ void RasterizerSceneGLES2::render_shadow(RID p_light, RID p_shadow_atlas, int p_ if (light->type == VS::LIGHT_OMNI) { // cubemap only - if (light->omni_shadow_mode == VS::LIGHT_OMNI_SHADOW_CUBE && storage->config.support_write_depth) { + if (light->omni_shadow_mode == VS::LIGHT_OMNI_SHADOW_CUBE && storage->config.support_shadow_cubemaps) { int cubemap_index = shadow_cubemaps.size() - 1; // find an appropriate cubemap to render to @@ -3075,7 +3088,7 @@ void RasterizerSceneGLES2::render_shadow(RID p_light, RID p_shadow_atlas, int p_ state.scene_shader.set_conditional(SceneShaderGLES2::RENDER_DEPTH_DUAL_PARABOLOID, false); // convert cubemap to dual paraboloid if needed - if (light->type == VS::LIGHT_OMNI && (light->omni_shadow_mode == VS::LIGHT_OMNI_SHADOW_CUBE && storage->config.support_write_depth) && p_pass == 5) { + if (light->type == VS::LIGHT_OMNI && (light->omni_shadow_mode == VS::LIGHT_OMNI_SHADOW_CUBE && storage->config.support_shadow_cubemaps) && p_pass == 5) { ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); glBindFramebuffer(GL_FRAMEBUFFER, shadow_atlas->fbo); @@ -3172,7 +3185,7 @@ bool RasterizerSceneGLES2::free(RID p_rid) { if (reflection_instance->cubemap != 0) { glDeleteTextures(1, &reflection_instance->cubemap); } - glDeleteTextures(1, &reflection_instance->depth); + glDeleteRenderbuffers(1, &reflection_instance->depth); reflection_probe_release_atlas_index(p_rid); reflection_probe_instance_owner.free(p_rid); @@ -3253,7 +3266,7 @@ void RasterizerSceneGLES2::initialize() { } // cubemaps for shadows - if (storage->config.support_write_depth) { //not going to be used + if (storage->config.support_shadow_cubemaps) { //not going to be used int max_shadow_cubemap_sampler_size = 512; int cube_size = max_shadow_cubemap_sampler_size; @@ -3302,19 +3315,13 @@ void RasterizerSceneGLES2::initialize() { glGenFramebuffers(1, &directional_shadow.fbo); glBindFramebuffer(GL_FRAMEBUFFER, directional_shadow.fbo); - glGenTextures(1, &directional_shadow.depth); - glBindTexture(GL_TEXTURE_2D, directional_shadow.depth); - - glTexImage2D(GL_TEXTURE_2D, 0, storage->config.depth_internalformat, directional_shadow.size, directional_shadow.size, 0, GL_DEPTH_COMPONENT, storage->config.depth_type, NULL); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, directional_shadow.depth, 0); - if (storage->config.use_rgba_3d_shadows) { + //maximum compatibility, renderbuffer and RGBA shadow + glGenRenderbuffers(1, &directional_shadow.depth); + glBindRenderbuffer(GL_RENDERBUFFER, directional_shadow.depth); + glRenderbufferStorage(GL_RENDERBUFFER, storage->config.depth_internalformat, directional_shadow.size, directional_shadow.size); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, directional_shadow.depth); + glGenTextures(1, &directional_shadow.color); glBindTexture(GL_TEXTURE_2D, directional_shadow.color); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, directional_shadow.size, directional_shadow.size, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); @@ -3323,6 +3330,19 @@ void RasterizerSceneGLES2::initialize() { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, directional_shadow.color, 0); + } else { + //just a depth buffer + glGenTextures(1, &directional_shadow.depth); + glBindTexture(GL_TEXTURE_2D, directional_shadow.depth); + + glTexImage2D(GL_TEXTURE_2D, 0, storage->config.depth_internalformat, directional_shadow.size, directional_shadow.size, 0, GL_DEPTH_COMPONENT, storage->config.depth_type, NULL); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, directional_shadow.depth, 0); } GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h index fbb8b7e9e5..f23e45b52f 100644 --- a/drivers/gles2/rasterizer_scene_gles2.h +++ b/drivers/gles2/rasterizer_scene_gles2.h @@ -475,7 +475,7 @@ public: virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform); virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0); virtual void light_instance_mark_visible(RID p_light_instance); - virtual bool light_instances_can_render_shadow_cube() const { return storage->config.support_write_depth; } + virtual bool light_instances_can_render_shadow_cube() const { return storage->config.support_shadow_cubemaps; } LightInstance **render_light_instances; int render_directional_lights; diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index c8650462aa..d5965bba4f 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -44,8 +44,31 @@ GLuint RasterizerStorageGLES2::system_fbo = 0; #define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#define _EXT_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define _EXT_COMPRESSED_RED_RGTC1 0x8DBB +#define _EXT_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define _EXT_COMPRESSED_RG_RGTC2 0x8DBD +#define _EXT_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define _EXT_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE #define _EXT_ETC1_RGB8_OES 0x8D64 +#define _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 + +#define _EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 +#define _EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 +#define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 +#define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 + +#define _EXT_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F + #ifdef GLES_OVER_GL #define _GL_HALF_FLOAT_OES 0x140B #else @@ -231,41 +254,130 @@ Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_ } break; case Image::FORMAT_RGTC_R: { - need_decompress = true; + if (config.rgtc_supported) { + + r_gl_internal_format = _EXT_COMPRESSED_RED_RGTC1_EXT; + r_gl_format = GL_RGBA; + r_gl_type = GL_UNSIGNED_BYTE; + r_compressed = true; + + } else { + + need_decompress = true; + } } break; case Image::FORMAT_RGTC_RG: { - need_decompress = true; + if (config.rgtc_supported) { + + r_gl_internal_format = _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT; + r_gl_format = GL_RGBA; + r_gl_type = GL_UNSIGNED_BYTE; + r_compressed = true; + } else { + + need_decompress = true; + } } break; case Image::FORMAT_BPTC_RGBA: { - need_decompress = true; + if (config.bptc_supported) { + + r_gl_internal_format = _EXT_COMPRESSED_RGBA_BPTC_UNORM; + r_gl_format = GL_RGBA; + r_gl_type = GL_UNSIGNED_BYTE; + r_compressed = true; + + } else { + + need_decompress = true; + } } break; case Image::FORMAT_BPTC_RGBF: { - need_decompress = true; + if (config.bptc_supported) { + + r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT; + r_gl_format = GL_RGB; + r_gl_type = GL_FLOAT; + r_compressed = true; + } else { + + need_decompress = true; + } } break; case Image::FORMAT_BPTC_RGBFU: { + if (config.bptc_supported) { - need_decompress = true; + r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT; + r_gl_format = GL_RGB; + r_gl_type = GL_FLOAT; + r_compressed = true; + } else { + + need_decompress = true; + } } break; case Image::FORMAT_PVRTC2: { - need_decompress = true; + if (config.pvrtc_supported) { + + r_gl_internal_format = _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG; + r_gl_format = GL_RGBA; + r_gl_type = GL_UNSIGNED_BYTE; + r_compressed = true; + + } else { + + need_decompress = true; + } } break; case Image::FORMAT_PVRTC2A: { - need_decompress = true; + if (config.pvrtc_supported) { + + r_gl_internal_format = _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; + r_gl_format = GL_RGBA; + r_gl_type = GL_UNSIGNED_BYTE; + r_compressed = true; + + } else { + + need_decompress = true; + } + } break; case Image::FORMAT_PVRTC4: { - need_decompress = true; + if (config.pvrtc_supported) { + + r_gl_internal_format = _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; + r_gl_format = GL_RGBA; + r_gl_type = GL_UNSIGNED_BYTE; + r_compressed = true; + + } else { + + need_decompress = true; + } + } break; case Image::FORMAT_PVRTC4A: { - need_decompress = true; + if (config.pvrtc_supported) { + + r_gl_internal_format = _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; + r_gl_format = GL_RGBA; + r_gl_type = GL_UNSIGNED_BYTE; + r_compressed = true; + + } else { + + need_decompress = true; + } + } break; case Image::FORMAT_ETC: { @@ -1223,8 +1335,6 @@ void RasterizerStorageGLES2::_update_shader(Shader *p_shader) const { switch (p_shader->mode) { - // TODO - case VS::SHADER_CANVAS_ITEM: { p_shader->canvas_item.light_mode = Shader::CanvasItem::LIGHT_MODE_NORMAL; @@ -1308,7 +1418,11 @@ void RasterizerStorageGLES2::_update_shader(Shader *p_shader) const { actions->uniforms = &p_shader->uniforms; if (p_shader->spatial.uses_screen_texture && p_shader->spatial.uses_depth_texture) { - WARN_PRINT("Using both SCREEN_TEXTURE and DEPTH_TEXTURE is not supported in GLES2"); + ERR_PRINT_ONCE("Using both SCREEN_TEXTURE and DEPTH_TEXTURE is not supported in GLES2"); + } + + if (p_shader->spatial.uses_depth_texture && !config.support_depth_texture) { + ERR_PRINT_ONCE("Using DEPTH_TEXTURE is not permitted on this hardware, operation will fail."); } } break; @@ -2254,9 +2368,14 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS: surface->aabb = p_aabb; surface->max_bone = p_bone_aabbs.size(); - +#ifdef TOOLS_ENABLED + surface->blend_shape_data = p_blend_shapes; + if (surface->blend_shape_data.size()) { + ERR_PRINT_ONCE("Blend shapes are not supported in OpenGL ES 2.0"); + } surface->data = array; surface->index_data = p_index_array; +#endif surface->total_data_size += surface->array_byte_size + surface->index_array_byte_size; @@ -2326,12 +2445,12 @@ void RasterizerStorageGLES2::mesh_set_blend_shape_count(RID p_mesh, int p_amount ERR_FAIL_COND(p_amount < 0); mesh->blend_shape_count = p_amount; + mesh->instance_change_notify(true, false); } int RasterizerStorageGLES2::mesh_get_blend_shape_count(RID p_mesh) const { const Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!mesh, 0); - return mesh->blend_shape_count; } @@ -2417,7 +2536,9 @@ PoolVector<uint8_t> RasterizerStorageGLES2::mesh_surface_get_array(RID p_mesh, i ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), PoolVector<uint8_t>()); Surface *surface = mesh->surfaces[p_surface]; - +#ifndef TOOLS_ENABLED + ERR_PRINT("OpenGL ES 2.0 does not allow retrieving mesh array data"); +#endif return surface->data; } @@ -2457,7 +2578,14 @@ AABB RasterizerStorageGLES2::mesh_surface_get_aabb(RID p_mesh, int p_surface) co } Vector<PoolVector<uint8_t> > RasterizerStorageGLES2::mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const { - return Vector<PoolVector<uint8_t> >(); + const Mesh *mesh = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!mesh, Vector<PoolVector<uint8_t> >()); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<PoolVector<uint8_t> >()); +#ifndef TOOLS_ENABLED + ERR_PRINT("OpenGL ES 2.0 does not allow retrieving mesh array data"); +#endif + + return mesh->surfaces[p_surface]->blend_shape_data; } Vector<AABB> RasterizerStorageGLES2::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const { const Mesh *mesh = mesh_owner.getornull(p_mesh); @@ -2476,7 +2604,7 @@ void RasterizerStorageGLES2::mesh_remove_surface(RID p_mesh, int p_surface) { Surface *surface = mesh->surfaces[p_surface]; if (surface->material.is_valid()) { - // TODO _material_remove_geometry(surface->material, mesh->surfaces[p_surface]); + _material_remove_geometry(surface->material, mesh->surfaces[p_surface]); } glDeleteBuffers(1, &surface->vertex_id); @@ -2524,16 +2652,110 @@ AABB RasterizerStorageGLES2::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { if (mesh->custom_aabb != AABB()) return mesh->custom_aabb; - // TODO handle skeletons + Skeleton *sk = NULL; + if (p_skeleton.is_valid()) { + sk = skeleton_owner.get(p_skeleton); + } AABB aabb; - if (mesh->surfaces.size() >= 1) { - aabb = mesh->surfaces[0]->aabb; - } + if (sk && sk->size != 0) { + + for (int i = 0; i < mesh->surfaces.size(); i++) { + + AABB laabb; + if ((mesh->surfaces[i]->format & VS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->skeleton_bone_aabb.size()) { + + int bs = mesh->surfaces[i]->skeleton_bone_aabb.size(); + const AABB *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr(); + const bool *skused = mesh->surfaces[i]->skeleton_bone_used.ptr(); - for (int i = 0; i < mesh->surfaces.size(); i++) { - aabb.merge_with(mesh->surfaces[i]->aabb); + int sbs = sk->size; + ERR_CONTINUE(bs > sbs); + const float *texture = sk->bone_data.ptr(); + + bool first = true; + if (sk->use_2d) { + for (int j = 0; j < bs; j++) { + + if (!skused[j]) + continue; + + int base_ofs = j * 2 * 4; + + Transform mtx; + + mtx.basis[0].x = texture[base_ofs + 0]; + mtx.basis[0].y = texture[base_ofs + 1]; + mtx.origin.x = texture[base_ofs + 3]; + base_ofs += 256 * 4; + mtx.basis[1].x = texture[base_ofs + 0]; + mtx.basis[1].y = texture[base_ofs + 1]; + mtx.origin.y = texture[base_ofs + 3]; + + AABB baabb = mtx.xform(skbones[j]); + + if (first) { + laabb = baabb; + first = false; + } else { + laabb.merge_with(baabb); + } + } + } else { + for (int j = 0; j < bs; j++) { + + if (!skused[j]) + continue; + + int base_ofs = j * 3 * 4; + + Transform mtx; + + mtx.basis[0].x = texture[base_ofs + 0]; + mtx.basis[0].y = texture[base_ofs + 1]; + mtx.basis[0].z = texture[base_ofs + 2]; + mtx.origin.x = texture[base_ofs + 3]; + base_ofs += 256 * 4; + mtx.basis[1].x = texture[base_ofs + 0]; + mtx.basis[1].y = texture[base_ofs + 1]; + mtx.basis[1].z = texture[base_ofs + 2]; + mtx.origin.y = texture[base_ofs + 3]; + base_ofs += 256 * 4; + mtx.basis[2].x = texture[base_ofs + 0]; + mtx.basis[2].y = texture[base_ofs + 1]; + mtx.basis[2].z = texture[base_ofs + 2]; + mtx.origin.z = texture[base_ofs + 3]; + + AABB baabb = mtx.xform(skbones[j]); + if (first) { + laabb = baabb; + first = false; + } else { + laabb.merge_with(baabb); + } + } + } + + } else { + + laabb = mesh->surfaces[i]->aabb; + } + + if (i == 0) + aabb = laabb; + else + aabb.merge_with(laabb); + } + } else { + + for (int i = 0; i < mesh->surfaces.size(); i++) { + + if (i == 0) + aabb = mesh->surfaces[i]->aabb; + else + aabb.merge_with(mesh->surfaces[i]->aabb); + } } return aabb; @@ -3227,7 +3449,6 @@ void RasterizerStorageGLES2::skeleton_allocate(RID p_skeleton, int p_bones, bool skeleton->size = p_bones; skeleton->use_2d = p_2d_skeleton; - // TODO use float texture for vertex shader if (config.float_texture_supported) { glGenTextures(1, &skeleton->tex_id); @@ -4306,24 +4527,36 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) { // depth - glGenTextures(1, &rt->depth); - glBindTexture(GL_TEXTURE_2D, rt->depth); + if (config.support_depth_texture) { + glGenTextures(1, &rt->depth); + glBindTexture(GL_TEXTURE_2D, rt->depth); + glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config.depth_type, NULL); - glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config.depth_type, NULL); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); + } else { + glGenRenderbuffers(1, &rt->depth); + glBindRenderbuffer(GL_RENDERBUFFER, rt->depth); + + glRenderbufferStorage(GL_RENDERBUFFER, config.depth_internalformat, rt->width, rt->height); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); + } GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) { glDeleteFramebuffers(1, &rt->fbo); - glDeleteTextures(1, &rt->depth); + if (config.support_depth_texture) { + glDeleteTextures(1, &rt->depth); + } else { + glDeleteRenderbuffers(1, &rt->depth); + } glDeleteTextures(1, &rt->color); rt->fbo = 0; rt->width = 0; @@ -4395,7 +4628,12 @@ void RasterizerStorageGLES2::_render_target_clear(RenderTarget *rt) { } if (rt->depth) { - glDeleteTextures(1, &rt->depth); + if (config.support_depth_texture) { + glDeleteTextures(1, &rt->depth); + } else { + glDeleteRenderbuffers(1, &rt->depth); + } + rt->depth = 0; } @@ -4533,17 +4771,10 @@ RID RasterizerStorageGLES2::canvas_light_shadow_buffer_create(int p_width) { glGenFramebuffers(1, &cls->fbo); glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo); - glGenTextures(1, &cls->depth); - glBindTexture(GL_TEXTURE_2D, cls->depth); - - glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, cls->size, cls->height, 0, GL_DEPTH_COMPONENT, config.depth_type, NULL); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, cls->depth, 0); + glGenRenderbuffers(1, &cls->depth); + glBindRenderbuffer(GL_RENDERBUFFER, cls->depth); + glRenderbufferStorage(GL_RENDERBUFFER, config.depth_internalformat, cls->size, cls->height); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, cls->depth); glGenTextures(1, &cls->distance); glBindTexture(GL_TEXTURE_2D, cls->distance); @@ -4908,7 +5139,7 @@ bool RasterizerStorageGLES2::free(RID p_rid) { CanvasLightShadow *cls = canvas_light_shadow_owner.get(p_rid); glDeleteFramebuffers(1, &cls->fbo); - glDeleteTextures(1, &cls->depth); + glDeleteRenderbuffers(1, &cls->depth); glDeleteTextures(1, &cls->distance); canvas_light_shadow_owner.free(p_rid); memdelete(cls); @@ -4986,21 +5217,17 @@ void RasterizerStorageGLES2::initialize() { config.pvrtc_supported = config.extensions.has("IMG_texture_compression_pvrtc"); config.support_npot_repeat_mipmap = config.extensions.has("GL_OES_texture_npot"); - if (config.extensions.has("GL_OES_depth24")) { - config.depth_internalformat = _DEPTH_COMPONENT24_OES; - config.depth_type = GL_UNSIGNED_INT; - } else { - config.depth_internalformat = GL_DEPTH_COMPONENT16; - config.depth_type = GL_UNSIGNED_SHORT; - } - #endif #ifdef GLES_OVER_GL config.use_rgba_2d_shadows = false; + config.support_depth_texture = true; config.use_rgba_3d_shadows = false; + config.support_depth_cubemaps = true; #else config.use_rgba_2d_shadows = !(config.float_texture_supported && config.extensions.has("GL_EXT_texture_rg")); - config.use_rgba_3d_shadows = config.extensions.has("GL_OES_depth_texture"); + config.support_depth_texture = config.extensions.has("GL_OES_depth_texture"); + config.use_rgba_3d_shadows = !config.support_depth_texture; + config.support_depth_cubemaps = config.extensions.has("GL_OES_depth_texture_cube_map"); #endif #ifdef GLES_OVER_GL @@ -5024,6 +5251,58 @@ void RasterizerStorageGLES2::initialize() { config.support_half_float_vertices = true; #endif + config.rgtc_supported = config.extensions.has("GL_EXT_texture_compression_rgtc") || config.extensions.has("GL_ARB_texture_compression_rgtc") || config.extensions.has("EXT_texture_compression_rgtc"); + config.bptc_supported = config.extensions.has("GL_ARB_texture_compression_bptc"); + + //determine formats for depth textures (or renderbuffers) + if (config.support_depth_texture) { + // Will use texture for depth + // have to manually see if we can create a valid framebuffer texture using UNSIGNED_INT, + // as there is no extension to test for this. + GLuint fbo; + glGenFramebuffers(1, &fbo); + glBindFramebuffer(GL_FRAMEBUFFER, fbo); + GLuint depth; + glGenTextures(1, &depth); + glBindTexture(GL_TEXTURE_2D, depth); + glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0); + + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + + if (status == GL_FRAMEBUFFER_COMPLETE) { + config.depth_internalformat = GL_DEPTH_COMPONENT; + config.depth_type = GL_UNSIGNED_INT; + } else { + config.depth_internalformat = GL_DEPTH_COMPONENT16; + config.depth_type = GL_UNSIGNED_SHORT; + } + + glBindFramebuffer(GL_FRAMEBUFFER, system_fbo); + glDeleteFramebuffers(1, &fbo); + glBindTexture(GL_TEXTURE_2D, 0); + glDeleteTextures(1, &depth); + + } else { + // Will use renderbuffer for depth + if (config.extensions.has("GL_OES_depth24")) { + config.depth_internalformat = _DEPTH_COMPONENT24_OES; + config.depth_type = GL_UNSIGNED_INT; + } else { + config.depth_internalformat = GL_DEPTH_COMPONENT16; + config.depth_type = GL_UNSIGNED_SHORT; + } + } + + //picky requirements for these + config.support_shadow_cubemaps = config.support_depth_texture && config.support_write_depth && config.support_depth_cubemaps; + frame.count = 0; frame.delta = 0; frame.current_rt = NULL; diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h index 89f4381bed..e6c23716a5 100644 --- a/drivers/gles2/rasterizer_storage_gles2.h +++ b/drivers/gles2/rasterizer_storage_gles2.h @@ -73,6 +73,8 @@ public: bool s3tc_supported; bool etc1_supported; bool pvrtc_supported; + bool rgtc_supported; + bool bptc_supported; bool keep_original_textures; @@ -85,6 +87,10 @@ public: bool support_write_depth; bool support_half_float_vertices; bool support_npot_repeat_mipmap; + bool support_depth_texture; + bool support_depth_cubemaps; + + bool support_shadow_cubemaps; GLuint depth_internalformat; GLuint depth_type; @@ -631,6 +637,7 @@ public: PoolVector<uint8_t> data; PoolVector<uint8_t> index_data; + Vector<PoolVector<uint8_t> > blend_shape_data; int total_data_size; diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp index 012d1538b6..df7b170bf4 100644 --- a/drivers/gles2/shader_gles2.cpp +++ b/drivers/gles2/shader_gles2.cpp @@ -69,51 +69,6 @@ ShaderGLES2 *ShaderGLES2::active = NULL; #endif -void ShaderGLES2::bind_uniforms() { - if (!uniforms_dirty) - return; - - // regular uniforms - - const Map<uint32_t, Variant>::Element *E = uniform_defaults.front(); - - while (E) { - int idx = E->key(); - int location = version->uniform_location[idx]; - - if (location < 0) { - E = E->next(); - continue; - } - - Variant v; - - v = E->value(); - - _set_uniform_variant(location, v); - E = E->next(); - } - - // camera uniforms - - const Map<uint32_t, CameraMatrix>::Element *C = uniform_cameras.front(); - - while (C) { - int idx = C->key(); - int location = version->uniform_location[idx]; - - if (location < 0) { - C = C->next(); - continue; - } - - glUniformMatrix4fv(location, 1, GL_FALSE, &(C->get().matrix[0][0])); - C = C->next(); - } - - uniforms_dirty = false; -} - GLint ShaderGLES2::get_uniform_location(int p_index) const { ERR_FAIL_COND_V(!version, -1); @@ -139,28 +94,6 @@ bool ShaderGLES2::bind() { glUseProgram(version->id); - // find out uniform names and locations - - int count; - glGetProgramiv(version->id, GL_ACTIVE_UNIFORMS, &count); - version->uniform_names.resize(count); - - for (int i = 0; i < count; i++) { - GLchar uniform_name[1024]; - int len = 0; - GLint size = 0; - GLenum type; - - glGetActiveUniform(version->id, i, 1024, &len, &size, &type, uniform_name); - - uniform_name[len] = '\0'; - String name = String((const char *)uniform_name); - - version->uniform_names.write[i] = name; - } - - bind_uniforms(); - DEBUG_TEST_ERROR("use program"); active = this; @@ -513,6 +446,7 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() { String native_uniform_name = _mkid(cc->texture_uniforms[i]); GLint location = glGetUniformLocation(v.id, (native_uniform_name).ascii().get_data()); v.custom_uniform_locations[cc->texture_uniforms[i]] = location; + glUniform1i(location, i); } } @@ -732,340 +666,434 @@ void ShaderGLES2::use_material(void *p_material) { if (E->get().texture_order >= 0) continue; // this is a texture, doesn't go here - Map<StringName, Variant>::Element *V = material->params.find(E->key()); + Map<StringName, GLint>::Element *L = v->custom_uniform_locations.find(E->key()); + if (!L || L->get() < 0) + continue; //uniform not valid - Pair<ShaderLanguage::DataType, Vector<ShaderLanguage::ConstantNode::Value> > value; + GLuint location = L->get(); - value.first = E->get().type; - value.second = E->get().default_value; + Map<StringName, Variant>::Element *V = material->params.find(E->key()); if (V) { - value.second = Vector<ShaderLanguage::ConstantNode::Value>(); - value.second.resize(E->get().default_value.size()); switch (E->get().type) { case ShaderLanguage::TYPE_BOOL: { - if (value.second.size() < 1) - value.second.resize(1); - value.second.write[0].boolean = V->get(); + + bool boolean = V->get(); + glUniform1i(location, boolean ? 1 : 0); } break; case ShaderLanguage::TYPE_BVEC2: { - if (value.second.size() < 2) - value.second.resize(2); int flags = V->get(); - value.second.write[0].boolean = flags & 1; - value.second.write[1].boolean = flags & 2; + glUniform2i(location, (flags & 1) ? 1 : 0, (flags & 2) ? 1 : 0); } break; case ShaderLanguage::TYPE_BVEC3: { - if (value.second.size() < 3) - value.second.resize(3); + int flags = V->get(); - value.second.write[0].boolean = flags & 1; - value.second.write[1].boolean = flags & 2; - value.second.write[2].boolean = flags & 4; + glUniform3i(location, (flags & 1) ? 1 : 0, (flags & 2) ? 1 : 0, (flags & 4) ? 1 : 0); } break; case ShaderLanguage::TYPE_BVEC4: { - if (value.second.size() < 4) - value.second.resize(4); int flags = V->get(); - value.second.write[0].boolean = flags & 1; - value.second.write[1].boolean = flags & 2; - value.second.write[2].boolean = flags & 4; - value.second.write[3].boolean = flags & 8; + glUniform4i(location, (flags & 1) ? 1 : 0, (flags & 2) ? 1 : 0, (flags & 4) ? 1 : 0, (flags & 8) ? 1 : 0); } break; - case ShaderLanguage::TYPE_INT: { - if (value.second.size() < 1) - value.second.resize(1); - int val = V->get(); - value.second.write[0].sint = val; + case ShaderLanguage::TYPE_INT: + case ShaderLanguage::TYPE_UINT: { + int value = V->get(); + glUniform1i(location, value); } break; - case ShaderLanguage::TYPE_IVEC2: { - if (value.second.size() < 2) - value.second.resize(2); - PoolIntArray val = V->get(); - for (int i = 0; i < val.size(); i++) { - value.second.write[i].sint = val[i]; + case ShaderLanguage::TYPE_IVEC2: + case ShaderLanguage::TYPE_UVEC2: { + + Array r = V->get(); + const int count = 2; + if (r.size() == count) { + int values[count]; + for (int i = 0; i < count; i++) { + values[i] = r[i]; + } + glUniform2i(location, values[0], values[1]); } + } break; - case ShaderLanguage::TYPE_IVEC3: { - if (value.second.size() < 3) - value.second.resize(3); - PoolIntArray val = V->get(); - for (int i = 0; i < val.size(); i++) { - value.second.write[i].sint = val[i]; + case ShaderLanguage::TYPE_IVEC3: + case ShaderLanguage::TYPE_UVEC3: { + Array r = V->get(); + const int count = 3; + if (r.size() == count) { + int values[count]; + for (int i = 0; i < count; i++) { + values[i] = r[i]; + } + glUniform3i(location, values[0], values[1], values[2]); } } break; - case ShaderLanguage::TYPE_IVEC4: { - if (value.second.size() < 4) - value.second.resize(4); - PoolIntArray val = V->get(); - for (int i = 0; i < val.size(); i++) { - value.second.write[i].sint = val[i]; + case ShaderLanguage::TYPE_IVEC4: + case ShaderLanguage::TYPE_UVEC4: { + Array r = V->get(); + const int count = 4; + if (r.size() == count) { + int values[count]; + for (int i = 0; i < count; i++) { + values[i] = r[i]; + } + glUniform4i(location, values[0], values[1], values[2], values[3]); } } break; - case ShaderLanguage::TYPE_UINT: { - if (value.second.size() < 1) - value.second.resize(1); - uint32_t val = V->get(); - value.second.write[0].uint = val; + case ShaderLanguage::TYPE_FLOAT: { + float value = V->get(); + glUniform1f(location, value); + } break; - case ShaderLanguage::TYPE_UVEC2: { - if (value.second.size() < 2) - value.second.resize(2); - PoolIntArray val = V->get(); - for (int i = 0; i < val.size(); i++) { - value.second.write[i].uint = val[i]; - } + case ShaderLanguage::TYPE_VEC2: { + Vector2 value = V->get(); + glUniform2f(location, value.x, value.y); + } break; + case ShaderLanguage::TYPE_VEC3: { + Vector3 value = V->get(); + glUniform3f(location, value.x, value.y, value.z); } break; - case ShaderLanguage::TYPE_UVEC3: { - if (value.second.size() < 3) - value.second.resize(3); - PoolIntArray val = V->get(); - for (int i = 0; i < val.size(); i++) { - value.second.write[i].uint = val[i]; + case ShaderLanguage::TYPE_VEC4: { + if (V->get().get_type() == Variant::COLOR) { + Color value = V->get(); + glUniform4f(location, value.r, value.g, value.b, value.a); + } else if (V->get().get_type() == Variant::QUAT) { + Quat value = V->get(); + glUniform4f(location, value.x, value.y, value.z, value.w); + } else { + Plane value = V->get(); + glUniform4f(location, value.normal.x, value.normal.y, value.normal.z, value.d); } } break; - case ShaderLanguage::TYPE_UVEC4: { - if (value.second.size() < 4) - value.second.resize(4); - PoolIntArray val = V->get(); - for (int i = 0; i < val.size(); i++) { - value.second.write[i].uint = val[i]; - } + case ShaderLanguage::TYPE_MAT2: { + + Transform2D tr = V->get(); + GLfloat matrix[4] = { + /* build a 16x16 matrix */ + tr.elements[0][0], + tr.elements[0][1], + tr.elements[1][0], + tr.elements[1][1], + }; + glUniformMatrix2fv(location, 1, GL_FALSE, matrix); } break; - case ShaderLanguage::TYPE_FLOAT: { - if (value.second.size() < 1) - value.second.resize(1); - value.second.write[0].real = V->get(); + case ShaderLanguage::TYPE_MAT3: { + Basis val = V->get(); + + GLfloat mat[9] = { + val.elements[0][0], + val.elements[1][0], + val.elements[2][0], + val.elements[0][1], + val.elements[1][1], + val.elements[2][1], + val.elements[0][2], + val.elements[1][2], + val.elements[2][2], + }; + + glUniformMatrix3fv(location, 1, GL_FALSE, mat); + + } break; + + case ShaderLanguage::TYPE_MAT4: { + + Transform2D tr = V->get(); + GLfloat matrix[16] = { /* build a 16x16 matrix */ + tr.elements[0][0], + tr.elements[0][1], + 0, + 0, + tr.elements[1][0], + tr.elements[1][1], + 0, + 0, + 0, + 0, + 1, + 0, + tr.elements[2][0], + tr.elements[2][1], + 0, + 1 + }; + + glUniformMatrix4fv(location, 1, GL_FALSE, matrix); + + } break; + + default: { + ERR_PRINT("ShaderNode type missing, bug?"); + } break; + } + } else if (E->get().default_value.size()) { + const Vector<ShaderLanguage::ConstantNode::Value> &values = E->get().default_value; + switch (E->get().type) { + case ShaderLanguage::TYPE_BOOL: { + glUniform1i(location, values[0].boolean); + } break; + + case ShaderLanguage::TYPE_BVEC2: { + glUniform2i(location, values[0].boolean, values[1].boolean); + } break; + case ShaderLanguage::TYPE_BVEC3: { + glUniform3i(location, values[0].boolean, values[1].boolean, values[2].boolean); + } break; + + case ShaderLanguage::TYPE_BVEC4: { + glUniform4i(location, values[0].boolean, values[1].boolean, values[2].boolean, values[3].boolean); + } break; + + case ShaderLanguage::TYPE_INT: { + glUniform1i(location, values[0].sint); + } break; + + case ShaderLanguage::TYPE_IVEC2: { + glUniform2i(location, values[0].sint, values[1].sint); + } break; + + case ShaderLanguage::TYPE_IVEC3: { + glUniform3i(location, values[0].sint, values[1].sint, values[2].sint); + } break; + + case ShaderLanguage::TYPE_IVEC4: { + glUniform4i(location, values[0].sint, values[1].sint, values[2].sint, values[3].sint); + } break; + + case ShaderLanguage::TYPE_UINT: { + glUniform1i(location, values[0].uint); + } break; + + case ShaderLanguage::TYPE_UVEC2: { + glUniform2i(location, values[0].uint, values[1].uint); + } break; + + case ShaderLanguage::TYPE_UVEC3: { + glUniform3i(location, values[0].uint, values[1].uint, values[2].uint); + } break; + + case ShaderLanguage::TYPE_UVEC4: { + glUniform4i(location, values[0].uint, values[1].uint, values[2].uint, values[3].uint); + } break; + + case ShaderLanguage::TYPE_FLOAT: { + glUniform1f(location, values[0].real); } break; case ShaderLanguage::TYPE_VEC2: { - if (value.second.size() < 2) - value.second.resize(2); - Vector2 val = V->get(); - value.second.write[0].real = val.x; - value.second.write[1].real = val.y; + glUniform2f(location, values[0].real, values[1].real); } break; case ShaderLanguage::TYPE_VEC3: { - if (value.second.size() < 3) - value.second.resize(3); - Vector3 val = V->get(); - value.second.write[0].real = val.x; - value.second.write[1].real = val.y; - value.second.write[2].real = val.z; + glUniform3f(location, values[0].real, values[1].real, values[2].real); } break; case ShaderLanguage::TYPE_VEC4: { - if (value.second.size() < 4) - value.second.resize(4); - if (V->get().get_type() == Variant::PLANE) { - Plane val = V->get(); - value.second.write[0].real = val.normal.x; - value.second.write[1].real = val.normal.y; - value.second.write[2].real = val.normal.z; - value.second.write[3].real = val.d; - } else { - Color val = V->get(); - value.second.write[0].real = val.r; - value.second.write[1].real = val.g; - value.second.write[2].real = val.b; - value.second.write[3].real = val.a; - } - + glUniform4f(location, values[0].real, values[1].real, values[2].real, values[3].real); } break; case ShaderLanguage::TYPE_MAT2: { - Transform2D val = V->get(); + GLfloat mat[4]; - if (value.second.size() < 4) { - value.second.resize(4); + for (int i = 0; i < 4; i++) { + mat[i] = values[i].real; } - value.second.write[0].real = val.elements[0][0]; - value.second.write[1].real = val.elements[0][1]; - value.second.write[2].real = val.elements[1][0]; - value.second.write[3].real = val.elements[1][1]; - + glUniformMatrix2fv(location, 1, GL_FALSE, mat); } break; case ShaderLanguage::TYPE_MAT3: { - Basis val = V->get(); + GLfloat mat[9]; - if (value.second.size() < 9) { - value.second.resize(9); + for (int i = 0; i < 9; i++) { + mat[i] = values[i].real; } - value.second.write[0].real = val.elements[0][0]; - value.second.write[1].real = val.elements[0][1]; - value.second.write[2].real = val.elements[0][2]; - value.second.write[3].real = val.elements[1][0]; - value.second.write[4].real = val.elements[1][1]; - value.second.write[5].real = val.elements[1][2]; - value.second.write[6].real = val.elements[2][0]; - value.second.write[7].real = val.elements[2][1]; - value.second.write[8].real = val.elements[2][2]; + glUniformMatrix3fv(location, 1, GL_FALSE, mat); + } break; case ShaderLanguage::TYPE_MAT4: { - Transform val = V->get(); + GLfloat mat[16]; - if (value.second.size() < 16) { - value.second.resize(16); + for (int i = 0; i < 16; i++) { + mat[i] = values[i].real; } - value.second.write[0].real = val.basis.elements[0][0]; - value.second.write[1].real = val.basis.elements[0][1]; - value.second.write[2].real = val.basis.elements[0][2]; - value.second.write[3].real = 0; - value.second.write[4].real = val.basis.elements[1][0]; - value.second.write[5].real = val.basis.elements[1][1]; - value.second.write[6].real = val.basis.elements[1][2]; - value.second.write[7].real = 0; - value.second.write[8].real = val.basis.elements[2][0]; - value.second.write[9].real = val.basis.elements[2][1]; - value.second.write[10].real = val.basis.elements[2][2]; - value.second.write[11].real = 0; - value.second.write[12].real = val.origin[0]; - value.second.write[13].real = val.origin[1]; - value.second.write[14].real = val.origin[2]; - value.second.write[15].real = 1; + glUniformMatrix4fv(location, 1, GL_FALSE, mat); + } break; - default: { + case ShaderLanguage::TYPE_SAMPLER2D: { } break; - } - } else { - if (value.second.size() == 0) { - // No default value set... weird, let's just use zero for everything - size_t default_arg_size = 1; - bool is_float = false; - switch (E->get().type) { - case ShaderLanguage::TYPE_BOOL: - case ShaderLanguage::TYPE_INT: - case ShaderLanguage::TYPE_UINT: { - default_arg_size = 1; - } break; - - case ShaderLanguage::TYPE_FLOAT: { - default_arg_size = 1; - is_float = true; - } break; - - case ShaderLanguage::TYPE_BVEC2: - case ShaderLanguage::TYPE_IVEC2: - case ShaderLanguage::TYPE_UVEC2: { - default_arg_size = 2; - } break; - - case ShaderLanguage::TYPE_VEC2: { - default_arg_size = 2; - is_float = true; - } break; - - case ShaderLanguage::TYPE_BVEC3: - case ShaderLanguage::TYPE_IVEC3: - case ShaderLanguage::TYPE_UVEC3: { - default_arg_size = 3; - } break; - - case ShaderLanguage::TYPE_VEC3: { - default_arg_size = 3; - is_float = true; - } break; - - case ShaderLanguage::TYPE_BVEC4: - case ShaderLanguage::TYPE_IVEC4: - case ShaderLanguage::TYPE_UVEC4: { - default_arg_size = 4; - } break; - - case ShaderLanguage::TYPE_VEC4: { - default_arg_size = 4; - is_float = true; - } break; - - default: { - // TODO matricies and all that stuff - default_arg_size = 1; - } break; - } - - value.second.resize(default_arg_size); - - for (size_t i = 0; i < default_arg_size; i++) { - if (is_float) { - value.second.write[i].real = 0.0; - } else { - value.second.write[i].uint = 0; - } - } - } - } - GLint location; - if (v->custom_uniform_locations.has(E->key())) { - location = v->custom_uniform_locations[E->key()]; - } else { - int idx = v->uniform_names.find(E->key()); // TODO maybe put those in a Map? - if (idx < 0) { - location = -1; - } else { - location = v->uniform_location[idx]; + case ShaderLanguage::TYPE_ISAMPLER2D: { + + } break; + + case ShaderLanguage::TYPE_USAMPLER2D: { + + } break; + + case ShaderLanguage::TYPE_SAMPLERCUBE: { + + } break; + + case ShaderLanguage::TYPE_SAMPLER2DARRAY: + case ShaderLanguage::TYPE_ISAMPLER2DARRAY: + case ShaderLanguage::TYPE_USAMPLER2DARRAY: + case ShaderLanguage::TYPE_SAMPLER3D: + case ShaderLanguage::TYPE_ISAMPLER3D: + case ShaderLanguage::TYPE_USAMPLER3D: { + // Not implemented in GLES2 + } break; + + case ShaderLanguage::TYPE_VOID: { + // Nothing to do? + } break; + default: { + ERR_PRINT("ShaderNode type missing, bug?"); + } break; } - } + } else { //zero - _set_uniform_value(location, value); - } + switch (E->get().type) { + case ShaderLanguage::TYPE_BOOL: { + glUniform1i(location, GL_FALSE); + } break; + + case ShaderLanguage::TYPE_BVEC2: { + glUniform2i(location, GL_FALSE, GL_FALSE); + } break; - // bind textures - int tc = material->textures.size(); - Pair<StringName, RID> *textures = material->textures.ptrw(); + case ShaderLanguage::TYPE_BVEC3: { + glUniform3i(location, GL_FALSE, GL_FALSE, GL_FALSE); + } break; + + case ShaderLanguage::TYPE_BVEC4: { + glUniform4i(location, GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); + } break; - for (int i = 0; i < tc; i++) { + case ShaderLanguage::TYPE_INT: { + glUniform1i(location, 0); + } break; - Pair<ShaderLanguage::DataType, Vector<ShaderLanguage::ConstantNode::Value> > value; - value.first = ShaderLanguage::TYPE_INT; - value.second.resize(1); - value.second.write[0].sint = i; + case ShaderLanguage::TYPE_IVEC2: { + glUniform2i(location, 0, 0); + } break; - // GLint location = get_uniform_location(textures[i].first); + case ShaderLanguage::TYPE_IVEC3: { + glUniform3i(location, 0, 0, 0); + } break; - // if (location < 0) { - // location = material->shader->uniform_locations[textures[i].first]; - // } - GLint location = -1; - if (v->custom_uniform_locations.has(textures[i].first)) { - location = v->custom_uniform_locations[textures[i].first]; - } else { - location = get_uniform_location(textures[i].first); - } + case ShaderLanguage::TYPE_IVEC4: { + glUniform4i(location, 0, 0, 0, 0); + } break; - _set_uniform_value(location, value); - } -} + case ShaderLanguage::TYPE_UINT: { + glUniform1i(location, 0); + } break; -void ShaderGLES2::set_base_material_tex_index(int p_idx) { + case ShaderLanguage::TYPE_UVEC2: { + glUniform2i(location, 0, 0); + } break; + + case ShaderLanguage::TYPE_UVEC3: { + glUniform3i(location, 0, 0, 0); + } break; + + case ShaderLanguage::TYPE_UVEC4: { + glUniform4i(location, 0, 0, 0, 0); + } break; + + case ShaderLanguage::TYPE_FLOAT: { + glUniform1f(location, 0); + } break; + + case ShaderLanguage::TYPE_VEC2: { + glUniform2f(location, 0, 0); + } break; + + case ShaderLanguage::TYPE_VEC3: { + glUniform3f(location, 0, 0, 0); + } break; + + case ShaderLanguage::TYPE_VEC4: { + glUniform4f(location, 0, 0, 0, 0); + } break; + + case ShaderLanguage::TYPE_MAT2: { + GLfloat mat[4] = { 0, 0, 0, 0 }; + + glUniformMatrix2fv(location, 1, GL_FALSE, mat); + } break; + + case ShaderLanguage::TYPE_MAT3: { + GLfloat mat[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 0 }; + + glUniformMatrix3fv(location, 1, GL_FALSE, mat); + + } break; + + case ShaderLanguage::TYPE_MAT4: { + GLfloat mat[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; + + glUniformMatrix4fv(location, 1, GL_FALSE, mat); + + } break; + + case ShaderLanguage::TYPE_SAMPLER2D: { + + } break; + + case ShaderLanguage::TYPE_ISAMPLER2D: { + + } break; + + case ShaderLanguage::TYPE_USAMPLER2D: { + + } break; + + case ShaderLanguage::TYPE_SAMPLERCUBE: { + + } break; + + case ShaderLanguage::TYPE_SAMPLER2DARRAY: + case ShaderLanguage::TYPE_ISAMPLER2DARRAY: + case ShaderLanguage::TYPE_USAMPLER2DARRAY: + case ShaderLanguage::TYPE_SAMPLER3D: + case ShaderLanguage::TYPE_ISAMPLER3D: + case ShaderLanguage::TYPE_USAMPLER3D: { + // Not implemented in GLES2 + } break; + + case ShaderLanguage::TYPE_VOID: { + // Nothing to do? + } break; + default: { + ERR_PRINT("ShaderNode type missing, bug?"); + } break; + } + } + } } ShaderGLES2::ShaderGLES2() { diff --git a/drivers/gles2/shader_gles2.h b/drivers/gles2/shader_gles2.h index d493880d0b..ebea40e10e 100644 --- a/drivers/gles2/shader_gles2.h +++ b/drivers/gles2/shader_gles2.h @@ -1,4 +1,4 @@ -/*************************************************************************/ +/*************************************************************************/ /* shader_gles2.h */ /*************************************************************************/ /* This file is part of: */ @@ -112,7 +112,6 @@ private: GLuint id; GLuint vert_id; GLuint frag_id; - Vector<StringName> uniform_names; GLint *uniform_location; Vector<GLint> texture_uniform_locations; Map<StringName, GLint> custom_uniform_locations; @@ -177,9 +176,6 @@ private: int max_image_units; - Map<uint32_t, Variant> uniform_defaults; - Map<uint32_t, CameraMatrix> uniform_cameras; - Map<StringName, Pair<ShaderLanguage::DataType, Vector<ShaderLanguage::ConstantNode::Value> > > uniform_values; protected: @@ -212,246 +208,11 @@ public: static _FORCE_INLINE_ ShaderGLES2 *get_active() { return active; } bool bind(); void unbind(); - void bind_uniforms(); inline GLuint get_program() const { return version ? version->id : 0; } void clear_caches(); - _FORCE_INLINE_ void _set_uniform_value(GLint p_uniform, const Pair<ShaderLanguage::DataType, Vector<ShaderLanguage::ConstantNode::Value> > &value) { - if (p_uniform < 0) - return; - - const Vector<ShaderLanguage::ConstantNode::Value> &values = value.second; - - switch (value.first) { - case ShaderLanguage::TYPE_BOOL: { - glUniform1i(p_uniform, values[0].boolean); - } break; - - case ShaderLanguage::TYPE_BVEC2: { - glUniform2i(p_uniform, values[0].boolean, values[1].boolean); - } break; - - case ShaderLanguage::TYPE_BVEC3: { - glUniform3i(p_uniform, values[0].boolean, values[1].boolean, values[2].boolean); - } break; - - case ShaderLanguage::TYPE_BVEC4: { - glUniform4i(p_uniform, values[0].boolean, values[1].boolean, values[2].boolean, values[3].boolean); - } break; - - case ShaderLanguage::TYPE_INT: { - glUniform1i(p_uniform, values[0].sint); - } break; - - case ShaderLanguage::TYPE_IVEC2: { - glUniform2i(p_uniform, values[0].sint, values[1].sint); - } break; - - case ShaderLanguage::TYPE_IVEC3: { - glUniform3i(p_uniform, values[0].sint, values[1].sint, values[2].sint); - } break; - - case ShaderLanguage::TYPE_IVEC4: { - glUniform4i(p_uniform, values[0].sint, values[1].sint, values[2].sint, values[3].sint); - } break; - - case ShaderLanguage::TYPE_UINT: { - glUniform1i(p_uniform, values[0].uint); - } break; - - case ShaderLanguage::TYPE_UVEC2: { - glUniform2i(p_uniform, values[0].uint, values[1].uint); - } break; - - case ShaderLanguage::TYPE_UVEC3: { - glUniform3i(p_uniform, values[0].uint, values[1].uint, values[2].uint); - } break; - - case ShaderLanguage::TYPE_UVEC4: { - glUniform4i(p_uniform, values[0].uint, values[1].uint, values[2].uint, values[3].uint); - } break; - - case ShaderLanguage::TYPE_FLOAT: { - glUniform1f(p_uniform, values[0].real); - } break; - - case ShaderLanguage::TYPE_VEC2: { - glUniform2f(p_uniform, values[0].real, values[1].real); - } break; - - case ShaderLanguage::TYPE_VEC3: { - glUniform3f(p_uniform, values[0].real, values[1].real, values[2].real); - } break; - - case ShaderLanguage::TYPE_VEC4: { - glUniform4f(p_uniform, values[0].real, values[1].real, values[2].real, values[3].real); - } break; - - case ShaderLanguage::TYPE_MAT2: { - GLfloat mat[4]; - - for (int i = 0; i < 4; i++) { - mat[i] = values[i].real; - } - - glUniformMatrix2fv(p_uniform, 1, GL_FALSE, mat); - } break; - - case ShaderLanguage::TYPE_MAT3: { - GLfloat mat[9]; - - for (int i = 0; i < 9; i++) { - mat[i] = values[i].real; - } - - glUniformMatrix3fv(p_uniform, 1, GL_FALSE, mat); - - } break; - - case ShaderLanguage::TYPE_MAT4: { - GLfloat mat[16]; - - for (int i = 0; i < 16; i++) { - mat[i] = values[i].real; - } - - glUniformMatrix4fv(p_uniform, 1, GL_FALSE, mat); - - } break; - - case ShaderLanguage::TYPE_SAMPLER2D: { - - } break; - - case ShaderLanguage::TYPE_ISAMPLER2D: { - - } break; - - case ShaderLanguage::TYPE_USAMPLER2D: { - - } break; - - case ShaderLanguage::TYPE_SAMPLERCUBE: { - - } break; - - case ShaderLanguage::TYPE_SAMPLER2DARRAY: - case ShaderLanguage::TYPE_ISAMPLER2DARRAY: - case ShaderLanguage::TYPE_USAMPLER2DARRAY: - case ShaderLanguage::TYPE_SAMPLER3D: - case ShaderLanguage::TYPE_ISAMPLER3D: - case ShaderLanguage::TYPE_USAMPLER3D: { - // Not implemented in GLES2 - } break; - - case ShaderLanguage::TYPE_VOID: { - // Nothing to do? - } break; - } - } - - _FORCE_INLINE_ void _set_uniform_variant(GLint p_uniform, const Variant &p_value) { - - if (p_uniform < 0) - return; // do none - switch (p_value.get_type()) { - - case Variant::BOOL: - case Variant::INT: { - - int val = p_value; - glUniform1i(p_uniform, val); - } break; - case Variant::REAL: { - - real_t val = p_value; - glUniform1f(p_uniform, val); - } break; - case Variant::COLOR: { - - Color val = p_value; - glUniform4f(p_uniform, val.r, val.g, val.b, val.a); - } break; - case Variant::VECTOR2: { - - Vector2 val = p_value; - glUniform2f(p_uniform, val.x, val.y); - } break; - case Variant::VECTOR3: { - - Vector3 val = p_value; - glUniform3f(p_uniform, val.x, val.y, val.z); - } break; - case Variant::PLANE: { - - Plane val = p_value; - glUniform4f(p_uniform, val.normal.x, val.normal.y, val.normal.z, val.d); - } break; - case Variant::QUAT: { - - Quat val = p_value; - glUniform4f(p_uniform, val.x, val.y, val.z, val.w); - } break; - - case Variant::TRANSFORM2D: { - - Transform2D tr = p_value; - GLfloat matrix[16] = { /* build a 16x16 matrix */ - tr.elements[0][0], - tr.elements[0][1], - 0, - 0, - tr.elements[1][0], - tr.elements[1][1], - 0, - 0, - 0, - 0, - 1, - 0, - tr.elements[2][0], - tr.elements[2][1], - 0, - 1 - }; - - glUniformMatrix4fv(p_uniform, 1, false, matrix); - - } break; - case Variant::BASIS: - case Variant::TRANSFORM: { - - Transform tr = p_value; - GLfloat matrix[16] = { /* build a 16x16 matrix */ - tr.basis.elements[0][0], - tr.basis.elements[1][0], - tr.basis.elements[2][0], - 0, - tr.basis.elements[0][1], - tr.basis.elements[1][1], - tr.basis.elements[2][1], - 0, - tr.basis.elements[0][2], - tr.basis.elements[1][2], - tr.basis.elements[2][2], - 0, - tr.origin.x, - tr.origin.y, - tr.origin.z, - 1 - }; - - glUniformMatrix4fv(p_uniform, 1, false, matrix); - } break; - case Variant::OBJECT: { - - } break; - default: { ERR_FAIL(); } // do nothing - } - } - uint32_t create_custom_shader(); void set_custom_shader_code(uint32_t p_code_id, const String &p_vertex, @@ -468,18 +229,6 @@ public: uint32_t get_version_key() const { return conditional_version.version; } - void set_uniform_default(int p_idx, const Variant &p_value) { - - if (p_value.get_type() == Variant::NIL) { - - uniform_defaults.erase(p_idx); - } else { - - uniform_defaults[p_idx] = p_value; - } - uniforms_dirty = true; - } - // this void* is actually a RasterizerStorageGLES2::Material, but C++ doesn't // like forward declared nested classes. void use_material(void *p_material); @@ -487,31 +236,9 @@ public: _FORCE_INLINE_ uint32_t get_version() const { return new_conditional_version.version; } _FORCE_INLINE_ bool is_version_valid() const { return version && version->ok; } - void set_uniform_camera(int p_idx, const CameraMatrix &p_mat) { - - uniform_cameras[p_idx] = p_mat; - uniforms_dirty = true; - } - - _FORCE_INLINE_ void set_texture_uniform(int p_idx, const Variant &p_value) { - - ERR_FAIL_COND(!version); - ERR_FAIL_INDEX(p_idx, version->texture_uniform_locations.size()); - _set_uniform_variant(version->texture_uniform_locations[p_idx], p_value); - } - - _FORCE_INLINE_ GLint get_texture_uniform_location(int p_idx) { - - ERR_FAIL_COND_V(!version, -1); - ERR_FAIL_INDEX_V(p_idx, version->texture_uniform_locations.size(), -1); - return version->texture_uniform_locations[p_idx]; - } - virtual void init() = 0; void finish(); - void set_base_material_tex_index(int p_idx); - void add_custom_define(const String &p_define) { custom_defines.push_back(p_define.utf8()); } diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index ccd5fff99f..fdfa4a72e4 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -3634,6 +3634,7 @@ void RasterizerStorageGLES3::mesh_set_blend_shape_count(RID p_mesh, int p_amount ERR_FAIL_COND(p_amount < 0); mesh->blend_shape_count = p_amount; + mesh->instance_change_notify(true, false); } int RasterizerStorageGLES3::mesh_get_blend_shape_count(RID p_mesh) const { diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index 2db0223edd..fa7cc00230 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -133,15 +133,6 @@ bool ShaderGLES3::bind() { active = this; uniforms_dirty = true; - /* - * why on earth is this code here? - for (int i=0;i<texunit_pair_count;i++) { - - glUniform1i(texunit_pairs[i].location, texunit_pairs[i].index); - DEBUG_TEST_ERROR("Uniform 1 i"); - } - -*/ return true; } diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp index 499bb4f34b..c5f078ccfb 100644 --- a/drivers/windows/dir_access_windows.cpp +++ b/drivers/windows/dir_access_windows.cpp @@ -348,11 +348,11 @@ size_t DirAccessWindows::get_space_left() { String DirAccessWindows::get_filesystem_type() const { String path = fix_path(const_cast<DirAccessWindows *>(this)->get_current_dir()); - print_line("fixed path: " + path); + int unit_end = path.find(":"); ERR_FAIL_COND_V(unit_end == -1, String()); String unit = path.substr(0, unit_end + 1) + "\\"; - print_line("unit: " + unit); + WCHAR szVolumeName[100]; WCHAR szFileSystemName[10]; diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index e9580ae0d1..7ee4d5b03b 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -1144,6 +1144,7 @@ void CodeTextEditor::_update_font() { text_editor->add_font_override("font", get_font("source", "EditorFonts")); Ref<Font> status_bar_font = get_font("status_source", "EditorFonts"); + error->add_font_override("font", status_bar_font); int count = status_bar->get_child_count(); for (int i = 0; i < count; i++) { Control *n = Object::cast_to<Control>(status_bar->get_child(i)); diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index 765a330aaf..cdc06503e9 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -75,7 +75,7 @@ void EditorFileDialog::_notification(int p_what) { preview_wheel_index++; if (preview_wheel_index >= 8) preview_wheel_index = 0; - Ref<Texture> frame = get_icon("WaitPreview" + itos(preview_wheel_index + 1), "EditorIcons"); + Ref<Texture> frame = get_icon("Progress" + itos(preview_wheel_index + 1), "EditorIcons"); preview->set_texture(frame); preview_wheel_timeout = 0.1; } @@ -323,11 +323,10 @@ void EditorFileDialog::_request_single_thumbnail(const String &p_path) { if (!FileAccess::exists(p_path)) return; - EditorResourcePreview::get_singleton()->queue_resource_preview(p_path, this, "_thumbnail_done", p_path); - set_process(true); preview_waiting = true; preview_wheel_timeout = 0; + EditorResourcePreview::get_singleton()->queue_resource_preview(p_path, this, "_thumbnail_done", p_path); } void EditorFileDialog::_action_pressed() { diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 86e6bd0195..b36afaef88 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -1052,6 +1052,41 @@ static bool _find_edited_resources(const Ref<Resource> &p_resource, Set<Ref<Reso return false; } +int EditorNode::_save_external_resources() { + //save external resources and its subresources if any was modified + + int flg = 0; + if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources")) + flg |= ResourceSaver::FLAG_COMPRESS; + flg |= ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS; + + Set<Ref<Resource> > edited_subresources; + int saved = 0; + List<Ref<Resource> > cached; + ResourceCache::get_cached_resources(&cached); + for (List<Ref<Resource> >::Element *E = cached.front(); E; E = E->next()) { + + Ref<Resource> res = E->get(); + if (!res->get_path().is_resource_file()) + continue; + //not only check if this resourec is edited, check contained subresources too + if (_find_edited_resources(res, edited_subresources)) { + ResourceSaver::save(res->get_path(), res, flg); + saved++; + } + } + + // clear later, because user may have put the same subresource in two different resources, + // which will be shared until the next reload + + for (Set<Ref<Resource> >::Element *E = edited_subresources.front(); E; E = E->next()) { + Ref<Resource> res = E->get(); + res->set_edited(false); + } + + return saved; +} + void EditorNode::_save_scene(String p_file, int idx) { Node *scene = editor_data.get_edited_scene_root(idx); @@ -1110,34 +1145,8 @@ void EditorNode::_save_scene(String p_file, int idx) { flg |= ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS; err = ResourceSaver::save(p_file, sdata, flg); - //Map<RES, bool> processed; - //this method is slow and not always works, deprecating - //_save_edited_subresources(scene, processed, flg); - { //instead, just find globally unsaved subresources and save them - - Set<Ref<Resource> > edited_subresources; - - List<Ref<Resource> > cached; - ResourceCache::get_cached_resources(&cached); - for (List<Ref<Resource> >::Element *E = cached.front(); E; E = E->next()) { - - Ref<Resource> res = E->get(); - if (!res->get_path().is_resource_file()) - continue; - //not only check if this resourec is edited, check contained subresources too - if (_find_edited_resources(res, edited_subresources)) { - ResourceSaver::save(res->get_path(), res, flg); - } - } - - // clear later, because user may have put the same subresource in two different resources, - // which will be shared until the next reload - for (Set<Ref<Resource> >::Element *E = edited_subresources.front(); E; E = E->next()) { - Ref<Resource> res = E->get(); - res->set_edited(false); - } - } + _save_external_resources(); editor_data.save_editor_external_data(); if (err == OK) { @@ -1890,7 +1899,15 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { if (!scene) { - show_accept(TTR("This operation can't be done without a tree root."), TTR("OK")); + int saved = _save_external_resources(); + String err_text; + if (saved > 0) { + err_text = vformat(TTR("Saved %s modified resource(s)."), itos(saved)); + } else { + err_text = TTR("A root node is required to save the scene."); + } + + show_accept(err_text, TTR("OK")); break; } @@ -2835,7 +2852,7 @@ bool EditorNode::is_changing_scene() const { void EditorNode::_clear_undo_history() { - get_undo_redo()->clear_history(); + get_undo_redo()->clear_history(false); } void EditorNode::set_current_scene(int p_idx) { diff --git a/editor/editor_node.h b/editor/editor_node.h index 433441c29e..192dc649e9 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -442,6 +442,8 @@ private: void _show_messages(); void _vp_resized(); + int _save_external_resources(); + bool _validate_scene_recursive(const String &p_filename, Node *p_node); void _save_scene(String p_file, int idx = -1); void _save_all_scenes(); diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp index e0c292dc87..9345ea6b6f 100644 --- a/editor/editor_resource_preview.cpp +++ b/editor/editor_resource_preview.cpp @@ -313,6 +313,8 @@ void EditorResourcePreview::_thread() { preview_mutex->unlock(); } } + + exited = true; } void EditorResourcePreview::queue_edited_resource_preview(const Ref<Resource> &p_res, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata) { @@ -420,11 +422,16 @@ void EditorResourcePreview::check_for_invalidation(const String &p_path) { void EditorResourcePreview::start() { ERR_FAIL_COND(thread); thread = Thread::create(_thread_func, this); + exited = false; } void EditorResourcePreview::stop() { if (thread) { exit = true; preview_sem->post(); + while (!exited) { + OS::get_singleton()->delay_usec(10000); + VisualServer::get_singleton()->sync(); //sync pending stuff, as thread may be blocked on visual server + } Thread::wait_to_finish(thread); memdelete(thread); thread = NULL; @@ -438,6 +445,7 @@ EditorResourcePreview::EditorResourcePreview() { preview_sem = Semaphore::create(); order = 0; exit = false; + exited = false; } EditorResourcePreview::~EditorResourcePreview() { diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h index c958bfbb74..703ba34e43 100644 --- a/editor/editor_resource_preview.h +++ b/editor/editor_resource_preview.h @@ -90,7 +90,8 @@ class EditorResourcePreview : public Node { Mutex *preview_mutex; Semaphore *preview_sem; Thread *thread; - bool exit; + volatile bool exit; + volatile bool exited; struct Item { Ref<Texture> preview; diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp index acc7637c0b..e7019e4ef6 100644 --- a/editor/editor_sectioned_inspector.cpp +++ b/editor/editor_sectioned_inspector.cpp @@ -80,7 +80,7 @@ class SectionedInspectorFilter : public Object { PropertyInfo pi = E->get(); int sp = pi.name.find("/"); - if (pi.name == "resource_path" || pi.name == "resource_name" || pi.name == "resource_local_to_scene" || pi.name.begins_with("script/")) //skip resource stuff + if (pi.name == "resource_path" || pi.name == "resource_name" || pi.name == "resource_local_to_scene" || pi.name.begins_with("script/") || pi.name.begins_with("_global_script")) //skip resource stuff continue; if (sp == -1) { @@ -233,7 +233,7 @@ void SectionedInspector::update_category_list() { else if (!(pi.usage & PROPERTY_USAGE_EDITOR)) continue; - if (pi.name.find(":") != -1 || pi.name == "script" || pi.name == "resource_name" || pi.name == "resource_path" || pi.name == "resource_local_to_scene") + if (pi.name.find(":") != -1 || pi.name == "script" || pi.name == "resource_name" || pi.name == "resource_path" || pi.name == "resource_local_to_scene" || pi.name.begins_with("_global_script")) continue; if (search_box && search_box->get_text() != String() && pi.name.findn(search_box->get_text()) == -1) diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp index ad3ce90afd..97ccfb0db1 100644 --- a/editor/export_template_manager.cpp +++ b/editor/export_template_manager.cpp @@ -270,7 +270,7 @@ bool ExportTemplateManager::_install_from_file(const String &p_file, bool p_use_ char fname[16384]; unzGetCurrentFileInfo(pkg, &info, fname, 16384, NULL, 0, NULL, 0); - String file_path(fname); + String file_path(String(fname).simplify_path()); String file = file_path.get_file(); @@ -287,10 +287,10 @@ bool ExportTemplateManager::_install_from_file(const String &p_file, bool p_use_ unzReadCurrentFile(pkg, data.ptrw(), data.size()); unzCloseCurrentFile(pkg); - String base_dir = file_path.get_base_dir().trim_suffix("/").trim_suffix("\\"); + String base_dir = file_path.get_base_dir().trim_suffix("/"); if (base_dir != contents_dir && base_dir.begins_with(contents_dir)) { - base_dir = base_dir.substr(contents_dir.length(), file_path.length()).trim_prefix("/").trim_prefix("\\"); + base_dir = base_dir.substr(contents_dir.length(), file_path.length()).trim_prefix("/"); file = base_dir.plus_file(file); DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp index ff2f68ffd3..3909d437e5 100644 --- a/editor/import/editor_scene_importer_gltf.cpp +++ b/editor/import/editor_scene_importer_gltf.cpp @@ -892,9 +892,11 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { primitive = primitives2[mode]; } + ERR_FAIL_COND_V(!a.has("POSITION"), ERR_PARSE_ERROR); if (a.has("POSITION")) { array[Mesh::ARRAY_VERTEX] = _decode_accessor_as_vec3(state, a["POSITION"], true); } + if (a.has("NORMAL")) { array[Mesh::ARRAY_NORMAL] = _decode_accessor_as_vec3(state, a["NORMAL"], true); } diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index 5b7fe4db12..75417d986c 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -207,6 +207,7 @@ void TileSetEditor::_bind_methods() { ClassDB::bind_method("add_texture", &TileSetEditor::add_texture); ClassDB::bind_method("remove_texture", &TileSetEditor::remove_texture); ClassDB::bind_method("update_texture_list_icon", &TileSetEditor::update_texture_list_icon); + ClassDB::bind_method("update_workspace_minsize", &TileSetEditor::update_workspace_minsize); } void TileSetEditor::_notification(int p_what) { @@ -618,16 +619,15 @@ void TileSetEditor::_on_texture_list_selected(int p_index) { if (get_current_texture().is_valid()) { current_item_index = p_index; preview->set_texture(get_current_texture()); - workspace->set_custom_minimum_size(get_current_texture()->get_size() + WORKSPACE_MARGIN * 2); - workspace_container->set_custom_minimum_size(get_current_texture()->get_size() + WORKSPACE_MARGIN * 2); - workspace_overlay->set_custom_minimum_size(get_current_texture()->get_size() + WORKSPACE_MARGIN * 2); update_workspace_tile_mode(); + update_workspace_minsize(); } else { current_item_index = -1; preview->set_texture(NULL); workspace->set_custom_minimum_size(Size2i()); update_workspace_tile_mode(); } + set_current_tile(-1); workspace->update(); } @@ -1111,7 +1111,23 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { undo_redo->create_action(TTR("Set Tile Region")); undo_redo->add_do_method(tileset.ptr(), "tile_set_region", get_current_tile(), edited_region); undo_redo->add_undo_method(tileset.ptr(), "tile_set_region", get_current_tile(), tileset->tile_get_region(get_current_tile())); + + Size2 tile_workspace_size = edited_region.position + edited_region.size + WORKSPACE_MARGIN * 2; + Size2 workspace_minsize = workspace->get_custom_minimum_size(); + if (tile_workspace_size.x > workspace_minsize.x && tile_workspace_size.y > workspace_minsize.y) { + undo_redo->add_do_method(workspace, "set_custom_minimum_size", tile_workspace_size); + undo_redo->add_undo_method(workspace, "set_custom_minimum_size", workspace_minsize); + undo_redo->add_do_method(workspace_container, "set_custom_minimum_size", tile_workspace_size); + undo_redo->add_undo_method(workspace_container, "set_custom_minimum_size", workspace_minsize); + undo_redo->add_do_method(workspace_overlay, "set_custom_minimum_size", tile_workspace_size); + undo_redo->add_undo_method(workspace_overlay, "set_custom_minimum_size", workspace_minsize); + } else if (workspace_minsize.x > get_current_texture()->get_size().x + WORKSPACE_MARGIN.x * 2 || workspace_minsize.y > get_current_texture()->get_size().y + WORKSPACE_MARGIN.y * 2) { + undo_redo->add_do_method(this, "update_workspace_minsize"); + undo_redo->add_undo_method(this, "update_workspace_minsize"); + } + edited_region = Rect2(); + undo_redo->add_do_method(workspace, "update"); undo_redo->add_undo_method(workspace, "update"); undo_redo->add_do_method(workspace_overlay, "update"); @@ -1135,6 +1151,19 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true); tool_editmode[EDITMODE_COLLISION]->set_pressed(true); edit_mode = EDITMODE_COLLISION; + + Size2 tile_workspace_size = edited_region.position + edited_region.size + WORKSPACE_MARGIN * 2; + Size2 workspace_minsize = workspace->get_custom_minimum_size(); + if (tile_workspace_size.x > workspace_minsize.x || tile_workspace_size.y > workspace_minsize.y) { + Size2 new_workspace_minsize = Size2(MAX(tile_workspace_size.x, workspace_minsize.x), MAX(tile_workspace_size.y, workspace_minsize.y)); + undo_redo->add_do_method(workspace, "set_custom_minimum_size", new_workspace_minsize); + undo_redo->add_undo_method(workspace, "set_custom_minimum_size", workspace_minsize); + undo_redo->add_do_method(workspace_container, "set_custom_minimum_size", new_workspace_minsize); + undo_redo->add_undo_method(workspace_container, "set_custom_minimum_size", workspace_minsize); + undo_redo->add_do_method(workspace_overlay, "set_custom_minimum_size", new_workspace_minsize); + undo_redo->add_undo_method(workspace_overlay, "set_custom_minimum_size", workspace_minsize); + } + edited_region = Rect2(); undo_redo->add_do_method(workspace, "update"); @@ -1575,6 +1604,14 @@ void TileSetEditor::_on_tool_clicked(int p_tool) { undo_redo->add_do_method(tileset.ptr(), "remove_tile", t_id); _undo_tile_removal(t_id); undo_redo->add_do_method(this, "_validate_current_tile_id"); + + Rect2 tile_region = tileset->tile_get_region(get_current_tile()); + Size2 tile_workspace_size = tile_region.position + tile_region.size; + if (tile_workspace_size.x > get_current_texture()->get_size().x || tile_workspace_size.y > get_current_texture()->get_size().y) { + undo_redo->add_do_method(this, "update_workspace_minsize"); + undo_redo->add_undo_method(this, "update_workspace_minsize"); + } + undo_redo->add_do_method(workspace, "update"); undo_redo->add_undo_method(workspace, "update"); undo_redo->add_do_method(workspace_overlay, "update"); @@ -2963,6 +3000,26 @@ void TileSetEditor::update_workspace_tile_mode() { _on_edit_mode_changed(edit_mode); } +void TileSetEditor::update_workspace_minsize() { + Size2 workspace_min_size = get_current_texture()->get_size(); + RID current_texture_rid = get_current_texture()->get_rid(); + List<int> *tiles = new List<int>(); + tileset->get_tile_list(tiles); + for (List<int>::Element *E = tiles->front(); E; E = E->next()) { + if (tileset->tile_get_texture(E->get())->get_rid() == current_texture_rid) { + Rect2i region = tileset->tile_get_region(E->get()); + if (region.position.x + region.size.x > workspace_min_size.x) + workspace_min_size.x = region.position.x + region.size.x; + if (region.position.y + region.size.y > workspace_min_size.y) + workspace_min_size.y = region.position.y + region.size.y; + } + } + + workspace->set_custom_minimum_size(workspace_min_size + WORKSPACE_MARGIN * 2); + workspace_container->set_custom_minimum_size(workspace_min_size + WORKSPACE_MARGIN * 2); + workspace_overlay->set_custom_minimum_size(workspace_min_size + WORKSPACE_MARGIN * 2); +} + void TileSetEditor::update_edited_region(const Vector2 &end_point) { edited_region = Rect2(region_from, Size2()); if (tools[TOOL_GRID_SNAP]->is_pressed()) { diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h index 01460189fb..2827964592 100644 --- a/editor/plugins/tile_set_editor_plugin.h +++ b/editor/plugins/tile_set_editor_plugin.h @@ -236,6 +236,7 @@ private: void select_coord(const Vector2 &coord); Vector2 snap_point(const Vector2 &point); void update_workspace_tile_mode(); + void update_workspace_minsize(); void update_edited_region(const Vector2 &end_point); int get_current_tile() const; diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index 303d10d768..6b7c4781dd 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -1084,19 +1084,19 @@ void ScriptEditorDebugger::_notification(int p_what) { if (error_count != last_error_count || warning_count != last_warning_count) { if (error_count == 0 && warning_count == 0) { - error_tree->set_name(TTR("Errors")); + errors_tab->set_name(TTR("Errors")); debugger_button->set_text(TTR("Debugger")); debugger_button->set_icon(Ref<Texture>()); - tabs->set_tab_icon(error_tree->get_index(), Ref<Texture>()); + tabs->set_tab_icon(errors_tab->get_index(), Ref<Texture>()); } else { - error_tree->set_name(TTR("Errors") + " (" + itos(error_count + warning_count) + ")"); + errors_tab->set_name(TTR("Errors") + " (" + itos(error_count + warning_count) + ")"); debugger_button->set_text(TTR("Debugger") + " (" + itos(error_count + warning_count) + ")"); if (error_count == 0) { debugger_button->set_icon(get_icon("Warning", "EditorIcons")); - tabs->set_tab_icon(error_tree->get_index(), get_icon("Warning", "EditorIcons")); + tabs->set_tab_icon(errors_tab->get_index(), get_icon("Warning", "EditorIcons")); } else { debugger_button->set_icon(get_icon("Error", "EditorIcons")); - tabs->set_tab_icon(error_tree->get_index(), get_icon("Error", "EditorIcons")); + tabs->set_tab_icon(errors_tab->get_index(), get_icon("Error", "EditorIcons")); } } last_error_count = error_count; @@ -2054,11 +2054,11 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { } { //errors - VBoxContainer *errvb = memnew(VBoxContainer); - errvb->set_name(TTR("Errors")); + errors_tab = memnew(VBoxContainer); + errors_tab->set_name(TTR("Errors")); HBoxContainer *errhb = memnew(HBoxContainer); - errvb->add_child(errhb); + errors_tab->add_child(errhb); Button *expand_all = memnew(Button); expand_all->set_text(TTR("Expand All")); @@ -2093,13 +2093,13 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { error_tree->set_v_size_flags(SIZE_EXPAND_FILL); error_tree->set_allow_rmb_select(true); error_tree->connect("item_rmb_selected", this, "_error_tree_item_rmb_selected"); - errvb->add_child(error_tree); + errors_tab->add_child(error_tree); item_menu = memnew(PopupMenu); item_menu->connect("id_pressed", this, "_item_menu_id_pressed"); error_tree->add_child(item_menu); - tabs->add_child(errvb); + tabs->add_child(errors_tab); } { // remote scene tree diff --git a/editor/script_editor_debugger.h b/editor/script_editor_debugger.h index 49651ad9c9..fb1545559c 100644 --- a/editor/script_editor_debugger.h +++ b/editor/script_editor_debugger.h @@ -87,7 +87,7 @@ class ScriptEditorDebugger : public Control { Map<ObjectID, ScriptEditorDebuggerInspectedObject *> remote_objects; Set<ObjectID> unfold_cache; - HSplitContainer *error_split; + VBoxContainer *errors_tab; Tree *error_tree; Tree *inspect_scene_tree; Button *clearbutton; diff --git a/editor/translations/af.po b/editor/translations/af.po index fa210f0894..249e68ff53 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -87,6 +87,15 @@ msgstr "Dupliseer Seleksie" msgid "Delete Selected Key(s)" msgstr "Skrap gekose lêers?" +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Skuif Gunsteling Op" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Anim Dupliseer Sleutels" @@ -118,6 +127,16 @@ msgid "Anim Change Call" msgstr "Anim Verander Roep" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "Verander Anim Lente" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -170,6 +189,11 @@ msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "Verander Skikking Waarde" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" @@ -196,6 +220,10 @@ msgid "Time (s): " msgstr "Tree (s):" #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Deurlopend" @@ -248,6 +276,21 @@ msgid "Delete Key(s)" msgstr "Anim Skrap Sleutels" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Verander Woordeboek Waarde" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Verander Woordeboek Waarde" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Verander Anim Herspeel" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Verwyder Anim Baan" @@ -289,6 +332,16 @@ msgid "Anim Insert Key" msgstr "Anim Voeg Sleutel by" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Verander Anim Lente" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "Herrangskik AutoLaaie" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -313,6 +366,11 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Anim Voeg Baan By" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -321,10 +379,25 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "Anim Voeg Baan & Sleutel By" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Anim Voeg Baan By" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Anim Voeg Baan & Sleutel By" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" @@ -337,6 +410,10 @@ msgid "Clipboard is empty" msgstr "" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Anim Skaal Sleutels" @@ -382,10 +459,6 @@ msgid "Copy Tracks" msgstr "" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Skaal Seleksie" @@ -488,6 +561,19 @@ msgstr "" msgid "Copy" msgstr "" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Anim Voeg Baan By" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Herskaleer Skikking" @@ -1310,6 +1396,12 @@ msgstr "" msgid "Packing" msgstr "Verpak" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1881,6 +1973,14 @@ msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "" @@ -3495,12 +3595,46 @@ msgstr "Laai" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "Skuif Gunsteling Op" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Skuif Gunsteling Op" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Animasie Zoem." + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3542,6 +3676,27 @@ msgid "Triangle already exists" msgstr "AutoLaai '%s' bestaan reeds!" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Anim Voeg Baan By" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3550,6 +3705,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "Wissel AutoLaai Globale" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3567,6 +3727,10 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "" @@ -3576,11 +3740,54 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Nodus Naam:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "Koppel" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "Ontkoppel" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Optimaliseer Animasie" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Skrap" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "Wissel Gunsteling" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "Verander Anim Lente" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3596,6 +3803,12 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Nodus Naam:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -3829,6 +4042,21 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "Skuif Byvoeg Sleutel" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Oorgang" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3858,6 +4086,20 @@ msgid "No playback resource set at path: %s." msgstr "Nie in hulpbron pad nie." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Verwyder" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Oorgang" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4668,6 +4910,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5835,6 +6081,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy msgid "Skeleton2D" msgstr "EnkelHouer" @@ -5946,10 +6200,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -5994,7 +6244,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6086,6 +6336,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -6094,6 +6350,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "" @@ -6372,10 +6632,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6711,6 +6967,11 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "Skep Nuwe" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Skep Intekening" @@ -6887,6 +7148,27 @@ msgid "TileSet" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Anim Dupliseer Sleutels" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -6902,6 +7184,14 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -6915,7 +7205,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -6927,6 +7226,10 @@ msgid "Exporting All" msgstr "" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -7915,6 +8218,10 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -7949,6 +8256,10 @@ msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Create Root Node:" msgstr "Skep Vouer" @@ -8365,6 +8676,18 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8571,6 +8894,10 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -8868,10 +9195,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -8954,6 +9277,10 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" @@ -9828,12 +10155,6 @@ msgstr "" #~ msgid "Out-In" #~ msgstr "Uit-In" -#~ msgid "Change Anim Len" -#~ msgstr "Verander Anim Lente" - -#~ msgid "Change Anim Loop" -#~ msgstr "Verander Anim Herspeel" - #~ msgid "Anim Create Typed Value Key" #~ msgstr "Anim Skep Soort-Waarde Sleutel" @@ -9892,8 +10213,5 @@ msgstr "" #~ msgid "Skip" #~ msgstr "Spring Oor" -#~ msgid "Move Add Key" -#~ msgstr "Skuif Byvoeg Sleutel" - #~ msgid "List:" #~ msgstr "Lys:" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 4870528b89..ce40d0bdfa 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -104,6 +104,16 @@ msgstr "تكرار Ø§Ù„Ù…ÙØ§ØªÙŠØ Ø§Ù„Ù…ØØ¯Ø¯(Ø©)" msgid "Delete Selected Key(s)" msgstr "Ø¥Ù…Ø³Ø Ø§Ù„Ù…ÙØ§ØªÙŠØ Ø§Ù„Ù…ØØ¯Ø¯(Ø©)" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Ø¥Ø¶Ø§ÙØ© نقطة" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø·Ø©" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "تكرار Ù…ÙØ§ØªÙŠØ Ø§Ù„ØªØØ±ÙŠÙƒ" @@ -133,6 +143,16 @@ msgid "Anim Change Call" msgstr "نداء تغيير Ø§Ù„ØªØØ±ÙŠÙƒ" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "تغيير إسم Ø§Ù„ØØ±ÙƒØ©:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "خط الخاصية" @@ -182,6 +202,11 @@ msgid "Anim Clips:" msgstr "مقاطع Ø§Ù„ØØ±ÙƒØ©:" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "تغيير قيمة ÙÙŠ المصÙÙˆÙØ©" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "تمكين/إيقا٠هذا المسار." @@ -209,6 +234,10 @@ msgid "Time (s): " msgstr "وقت التلاشي X (ثواني):" #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "متواصل" @@ -262,6 +291,21 @@ msgid "Delete Key(s)" msgstr "Ù…ÙØ§ØªÙŠØ ØØ°Ù Ø§Ù„ØªØØ±ÙŠÙƒ" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "تغيير إسم Ø§Ù„ØØ±ÙƒØ©:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "عقدة Ø§Ù„ØØ±ÙƒØ©" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "تغيير تكرير Ø§Ù„ØØ±ÙƒØ©" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "ØØ°Ù مسار Ø§Ù„ØªØØ±ÙŠÙƒ" @@ -303,6 +347,16 @@ msgid "Anim Insert Key" msgstr "Ø£Ø¶Ù Ù…ÙØªØ§Ø ØØ±ÙƒØ©" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "تغيير إسم Ø§Ù„ØØ±ÙƒØ©:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "اعادة ترتيب التØÙ…يلات التلقائية" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -327,6 +381,11 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Ø¥Ø¶Ø§ÙØ© مسار" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -335,10 +394,25 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "خط Ø§Ù„ØªØØ±ÙŠÙƒ ثلاثي الأبعاد" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Ø¥Ø¶Ø§ÙØ© مسار" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "استدعاء أسلوب المسار" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" @@ -351,6 +425,11 @@ msgid "Clipboard is empty" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Paste Tracks" +msgstr "لصق Ø§Ù„Ù…ÙØ¹Ø§Ù…Ù„" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Ù…ÙØªØ§Ø تكبير ØØ±ÙƒØ©" @@ -397,11 +476,6 @@ msgid "Copy Tracks" msgstr "إنسخ Ø§Ù„Ù…ÙØ¹Ø§Ù…Ù„" #: editor/animation_track_editor.cpp -#, fuzzy -msgid "Paste Tracks" -msgstr "لصق Ø§Ù„Ù…ÙØ¹Ø§Ù…Ù„" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "تكبير Ø§Ù„Ù…ØØ¯Ø¯" @@ -504,6 +578,19 @@ msgstr "" msgid "Copy" msgstr "" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "مقاطع الصوت:" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "تغيير ØØ¬Ù… المصÙÙˆÙØ©" @@ -1317,6 +1404,12 @@ msgstr "" msgid "Packing" msgstr "ÙŠÙŽØØ²Ù…\"ينتج المل٠المضغوط\"" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1906,6 +1999,15 @@ msgid "Save changes to '%s' before closing?" msgstr "هل تريد ØÙظ التغييرات إلي'%s' قبل الإغلاق؟" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "ÙØ´Ù„ تØÙ…يل المورد." + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "ØÙظ المشهد كـ..." @@ -3583,12 +3685,49 @@ msgstr "تØÙ…يل" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø·Ø©" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "تغيير وقت الدمج" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "تغيير وقت الدمج" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Ø¥Ø¶Ø§ÙØ© نقطة" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Ø£Ø¶Ù ØØ±ÙƒØ©" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "Ù…Ø³Ø Ø§Ù„Ø¨ÙˆÙ„ÙŠ والنقطة" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3630,6 +3769,30 @@ msgid "Triangle already exists" msgstr "خطأ: إسم Ø§Ù„ØØ±ÙƒØ© موجود Ø¨Ø§Ù„ÙØ¹Ù„!" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Ø¥Ø¶Ø§ÙØ© مسار" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "تغيير وقت الدمج" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "تغيير وقت الدمج" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "Ù…Ø³Ø Ø§Ù„Ø¨ÙˆÙ„ÙŠ والنقطة" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3638,6 +3801,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "تبديل التØÙ…يل التلقائي العام" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3655,6 +3823,11 @@ msgid "Blend:" msgstr "الدمج:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "ØªØØ¯ÙŠØ« التغييرات" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "تعديل المصاÙÙŠ" @@ -3664,11 +3837,54 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "وضع Ø§Ù„ØªØØ±ÙŠÙƒ" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "متصل" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "غير متصل" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "صورة Ù…ØªØØ±ÙƒØ©" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "إنشاء عقدة" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "تمكين/إيقا٠هذا المسار." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "تغيير خط Ø§Ù„ØØ±ÙƒØ©" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3684,6 +3900,12 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "إسم العقدة:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -3918,6 +4140,21 @@ msgid "Cross-Animation Blend Times" msgstr "وقت الدمج عبر Ø§Ù„ØØ±ÙƒØ©" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "وضع Ø§Ù„ØªØØ±ÙŠÙƒ" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "تØÙˆÙ„" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3947,6 +4184,20 @@ msgid "No playback resource set at path: %s." msgstr "ليس ÙÙŠ مسار الموارد." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Ù…ÙØ³ÙØ:" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "عقدة التنقل" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4779,6 +5030,10 @@ msgstr "إبقي ضاغطاً علي Shift لتعديل المماس ÙØ±Ø¯ÙŠØ§Ù msgid "Bake GI Probe" msgstr "طبخ مجس GI" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "العنصر %d" @@ -5967,6 +6222,15 @@ msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "أنشئ نقاط إنبعاث من الشبكة" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy msgid "Skeleton2D" msgstr "Ø§Ù„ÙØ±Ø¯ÙŠØ©" @@ -6079,10 +6343,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -6127,7 +6387,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6220,6 +6480,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -6228,6 +6494,11 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Snap Nodes To Floor" +msgstr "الكبس إلي الشبكة" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "ØªØØ¯ÙŠØ¯ الوضع (ض)" @@ -6509,10 +6780,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6861,6 +7128,11 @@ msgstr "زر Ø§Ù„ÙØ£Ø±Ø© الأيمن: Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø·Ø©." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "إنشاء %s جديد" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "أنشئ شكل جديد من لا شئ." @@ -7045,6 +7317,28 @@ msgid "TileSet" msgstr "مجموعة البلاط" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "ØØ¯Ø¯ ÙƒØ¥ÙØªØ±Ø§Ø¶ÙŠ Ù…Ù† أجل '%s'" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Ù…ÙØ§ØªÙŠØ نسخ Ø§Ù„ØªØØ±ÙŠÙƒ" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7061,6 +7355,15 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "تعديل المصاÙÙŠ" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -7074,7 +7377,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -7087,6 +7399,10 @@ msgid "Exporting All" msgstr "التصدير كـ %s" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -8080,6 +8396,11 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "ØÙظ المشهد" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -8116,6 +8437,11 @@ msgstr "أنشئ عظام" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "New Scene Root" +msgstr "ØÙظ المشهد" + +#: editor/scene_tree_dock.cpp +#, fuzzy msgid "Create Root Node:" msgstr "إنشاء عقدة" @@ -8538,6 +8864,20 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "تخÙي٠للخارج" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "تغيير المرتكزات" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8754,6 +9094,10 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -9050,10 +9394,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -9136,6 +9476,11 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "تعديل العنصر القماشي" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" @@ -10030,10 +10375,6 @@ msgstr "" #~ msgid "Search in files" #~ msgstr "Ø¥Ø¨ØØ« ÙÙŠ الأصناÙ" -#, fuzzy -#~ msgid "Snap To Floor" -#~ msgstr "الكبس إلي الشبكة" - #~ msgid "Bake!" #~ msgstr "طبخ!" @@ -10085,12 +10426,6 @@ msgstr "" #~ msgid "Out-In" #~ msgstr "خارج-داخل" -#~ msgid "Change Anim Len" -#~ msgstr "تغيير خط Ø§Ù„ØØ±ÙƒØ©" - -#~ msgid "Change Anim Loop" -#~ msgstr "تغيير تكرير Ø§Ù„ØØ±ÙƒØ©" - #~ msgid "Anim Create Typed Value Key" #~ msgstr "أنشي Ù…ÙØªØ§Ø ØØ±ÙƒØ© ذا قيمة مكتوبة" @@ -10244,9 +10579,6 @@ msgstr "" #~ msgid "Added:" #~ msgstr "تم Ø¥Ø¶Ø§ÙØªÙ‡:" -#~ msgid "Removed:" -#~ msgstr "Ù…ÙØ³ÙØ:" - #~ msgid "Could not save atlas subtexture:" #~ msgstr "لا يمكن ØÙظ النسيج Ø§Ù„ÙØ±Ø¹ÙŠ Ù„Ù„Ø£Ø·Ù„Ø³:" diff --git a/editor/translations/bg.po b/editor/translations/bg.po index cbab22b334..a629e78a9c 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -92,6 +92,15 @@ msgstr "" msgid "Delete Selected Key(s)" msgstr "" +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "LMB: ПремеÑти Точка." + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "" @@ -121,6 +130,16 @@ msgid "Anim Change Call" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "Промени Името на ÐнимациÑта:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -172,6 +191,10 @@ msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" @@ -198,6 +221,10 @@ msgid "Time (s): " msgstr "Стъпка (Ñек.):" #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "" @@ -250,6 +277,21 @@ msgid "Delete Key(s)" msgstr "Изтрий Key(s)" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Промени Името на ÐнимациÑта:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Промени Името на ÐнимациÑта:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Промени Името на ÐнимациÑта:" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "" @@ -291,6 +333,16 @@ msgid "Anim Insert Key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Промени Името на ÐнимациÑта:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "ПоÑтавÑне на възелите" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -315,6 +367,11 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "ДобавÑне на нови пътечки." + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -323,10 +380,24 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "ДобавÑне на нови пътечки." + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "ДобавÑне на нови пътечки." + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" @@ -339,6 +410,11 @@ msgid "Clipboard is empty" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Paste Tracks" +msgstr "ПоÑтавÑне на възелите" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "" @@ -383,11 +459,6 @@ msgid "Copy Tracks" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy -msgid "Paste Tracks" -msgstr "ПоÑтавÑне на възелите" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "" @@ -489,6 +560,19 @@ msgstr "" msgid "Copy" msgstr "Копиране" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "ДобавÑне на нови пътечки." + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "ПреоразмерÑване на маÑива" @@ -1287,6 +1371,12 @@ msgstr "" msgid "Packing" msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1848,6 +1938,15 @@ msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "ÐеуÑпешно зареждане на реÑурÑите." + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Запазване на Ñцената като..." @@ -3505,12 +3604,47 @@ msgstr "Зареди..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "LMB: ПремеÑти Точка." + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Добави Възел..." + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Добави ÐнимациÑ" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "ПремеÑтване на Полигон" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3553,6 +3687,28 @@ msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy +msgid "Add Triangle" +msgstr "ДобавÑне на нови пътечки." + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "ПремеÑтване на Полигон" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "BlendSpace2D не принадлежи на възел тип AnimationTree." @@ -3561,6 +3717,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "Покажи Любими" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3578,6 +3739,10 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy msgid "Edit Filters" @@ -3588,11 +3753,53 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Режим на ПремеÑтване" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "ИзрÑзване на възелите" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "Разкачи" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Ðово Име на ÐнимациÑ:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Избиране на вÑичко" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "Покажи Любими" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3608,6 +3815,12 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Възел" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add Node..." @@ -3841,6 +4054,21 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "Режим на ПремеÑтване" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "ДобавÑне на превод" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3870,6 +4098,20 @@ msgid "No playback resource set at path: %s." msgstr "Обектът не е базиран на реÑурÑен файл" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Премахни" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Преход" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4689,6 +4931,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5855,6 +6101,15 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "Възпроизвеждане на Ñцена по избор" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" @@ -5964,10 +6219,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Изглед Отгоре." @@ -6012,8 +6263,9 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" -msgstr "" +#, fuzzy +msgid "Align with View" +msgstr "Изглед ОтдÑÑно." #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." @@ -6105,6 +6357,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -6113,6 +6371,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "Режим на Селектиране (Q)" @@ -6393,10 +6655,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6738,6 +6996,11 @@ msgstr "Изтрий точки." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "Създай нови възли." + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Създай нов полигон от нулата." @@ -6922,6 +7185,28 @@ msgid "TileSet" msgstr "Файл:" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "Задай по Подразбиране за '%s'" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Ðаправи дупликат на Key(s)" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -6937,6 +7222,15 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Промени Филтрите" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -6950,7 +7244,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -6963,6 +7266,10 @@ msgid "Exporting All" msgstr "ИзнаÑÑне за %s" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -7971,6 +8278,11 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "Запазване на Ñцената" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -8006,6 +8318,11 @@ msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "New Scene Root" +msgstr "Запазване на Ñцената" + +#: editor/scene_tree_dock.cpp +#, fuzzy msgid "Create Root Node:" msgstr "Създаване на папка" @@ -8435,6 +8752,18 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8657,6 +8986,11 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "GridMap Paint" +msgstr "ÐаÑтройки" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -8960,10 +9294,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -9048,6 +9378,11 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "Вкарай Коментар" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" @@ -9873,9 +10208,6 @@ msgstr "" #~ msgid "Select a split to erase it." #~ msgstr "Избери разделение и го изтрий" -#~ msgid "Add Node.." -#~ msgstr "Добави Възел..." - #~ msgid "Zoom out" #~ msgstr "Отдалечи" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 5d24e2b222..845cceaf35 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -93,6 +93,16 @@ msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অনà§à¦²à¦¿à¦ªà¦¿ করৠmsgid "Delete Selected Key(s)" msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অপসারণ করà§à¦¨" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "ইনপà§à¦Ÿ যোগ করà§à¦¨" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "বিনà§à¦¦à§ সরান" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) কি ডà§à¦ªà§à¦²à¦¿à¦•েট করà§à¦¨" @@ -125,6 +135,16 @@ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) কল পরিবরà§à¦¤à¦¨ ঠ#: editor/animation_track_editor.cpp #, fuzzy +msgid "Change Animation Length" +msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° লà§à¦ª পরিবরà§à¦¤à¦¨ করà§à¦¨" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° লà§à¦ª পরিবরà§à¦¤à¦¨ করà§à¦¨" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Property Track" msgstr "পà§à¦°à¦ªà¦¾à¦°à§à¦Ÿà¦¿:" @@ -182,6 +202,11 @@ msgstr "কà§à¦²à¦¿à¦ªà¦¸à¦®à§‚হ" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Change Track Path" +msgstr "শà§à¦°à§‡à¦£à§€à¦¬à¦¿à¦¨à§à¦¯à¦¾à¦¸/সারির মান পরিবরà§à¦¤à¦¨ করà§à¦¨" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Toggle this track on/off." msgstr "বিকà§à¦·à§‡à¦ª-হীন মোড" @@ -209,6 +234,11 @@ msgid "Time (s): " msgstr "X-ফেড/বিলীন সময় (সেঃ):" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "সকà§à¦°à¦¿à¦¯à¦¼ করà§à¦¨" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "অবিচà§à¦›à¦¿à¦¨à§à¦¨/নিরবচà§à¦›à¦¿à¦¨à§à¦¨" @@ -262,6 +292,21 @@ msgid "Delete Key(s)" msgstr "নোড(সমূহ) অপসারণ করà§à¦¨" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নাম পরিবরà§à¦¤à¦¨ করà§à¦¨:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নোড" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° লà§à¦ª পরিবরà§à¦¤à¦¨ করà§à¦¨" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦• রিমà§à¦ করà§à¦¨" @@ -303,6 +348,16 @@ msgid "Anim Insert Key" msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡ (Anim) চাবি যোগ করà§à¦¨" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° FPS পরিবরà§à¦¤à¦¨ করà§à¦¨" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "Autoload সমূহ পà§à¦¨à¦°à§à¦¬à¦¿à¦¨à§à¦¯à¦¸à§à¦¤ করà§à¦¨" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -327,6 +382,11 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦• যোগ করà§à¦¨" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -335,11 +395,26 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "রà§à¦ªà¦¾à¦¨à§à¦¤à¦°à§‡à¦° ধরণ" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦• যোগ করà§à¦¨" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Add Method Track Key" +msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡ (Anim) টà§à¦°à§à¦¯à¦¾à¦•/পথ à¦à¦¬à¦‚ চাবি যোগ করà§à¦¨" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Method not found in object: " msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿà§‡ চলক-পà§à¦°à¦¾à¦ªà¦• (VariableGet) পাওয়া যায়নি: " @@ -353,6 +428,11 @@ msgid "Clipboard is empty" msgstr "রিসোরà§à¦¸à§‡à¦° কà§à¦²à§€à¦ªà¦¬à§‹à¦°à§à¦¡ খালি!" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Paste Tracks" +msgstr "মানসমূহ পà§à¦°à¦¤à¦¿à¦²à§‡à¦ªà¦¨/পেসà§à¦Ÿ করà§à¦¨" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° (Anim) চাবিসমূহের আকার পরিবরà§à¦¤à¦¨ করà§à¦¨" @@ -399,11 +479,6 @@ msgid "Copy Tracks" msgstr "মানসমূহ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿/কপি করà§à¦¨" #: editor/animation_track_editor.cpp -#, fuzzy -msgid "Paste Tracks" -msgstr "মানসমূহ পà§à¦°à¦¤à¦¿à¦²à§‡à¦ªà¦¨/পেসà§à¦Ÿ করà§à¦¨" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহের আকার পরিবরà§à¦¤à¦¨ করà§à¦¨" @@ -506,6 +581,19 @@ msgstr "" msgid "Copy" msgstr "পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿/কপি করà§à¦¨" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "অডিও শà§à¦°à§‹à¦¤à¦¾" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "শà§à¦°à§‡à¦£à§€à¦¬à¦¿à¦¨à§à¦¯à¦¾à¦¸/সারি পà§à¦¨à¦°à§à¦®à¦¾à¦ªà¦¨ করà§à¦¨" @@ -1338,6 +1426,12 @@ msgstr "" msgid "Packing" msgstr "পà§à¦¯à¦¾à¦•/গà§à¦šà§à¦›à¦¿à¦¤ করা" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1955,6 +2049,16 @@ msgid "Save changes to '%s' before closing?" msgstr "'%s' বনà§à¦§ করার পূরà§à¦¬à§‡ পরিবরà§à¦¤à¦¨à¦¸à¦®à§‚হ সংরকà§à¦·à¦£ করবেন?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "রিসোরà§à¦¸ লোড বà§à¦¯à¦°à§à¦¥ হয়েছে।" + +#: editor/editor_node.cpp +#, fuzzy +msgid "A root node is required to save the scene." +msgstr "বৃহৎ গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° জনà§à¦¯ শà§à¦§à§à¦®à¦¾à¦¤à§à¦° à¦à¦•টি ফাইল পà§à¦°à§Ÿà§‹à¦œà¦¨à¥¤" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "দৃশà§à¦¯ à¦à¦‡à¦°à§‚পে সংরকà§à¦·à¦£ করà§à¦¨..." @@ -3728,12 +3832,49 @@ msgstr "লোড" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "বিনà§à¦¦à§ সরান" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "বà§à¦²à§‡à¦¨à§à¦¡-à¦à¦° সময় পরিবরà§à¦¤à¦¨ করà§à¦¨" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "বà§à¦²à§‡à¦¨à§à¦¡-à¦à¦° সময় পরিবরà§à¦¤à¦¨ করà§à¦¨" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "নোড সংযোজন করà§à¦¨" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ যà§à¦•à§à¦¤ করà§à¦¨" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "পথের বিনà§à¦¦à§ অপসারণ করà§à¦¨" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3776,6 +3917,31 @@ msgid "Triangle already exists" msgstr "'%s' অà§à¦¯à¦¾à¦•শন ইতিমধà§à¦¯à§‡à¦‡ বিদà§à¦¯à¦®à¦¾à¦¨!" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "চলক/à¦à§‡à¦°à¦¿à§Ÿà§‡à¦¬à¦² সংযোজন করà§à¦¨" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "বà§à¦²à§‡à¦¨à§à¦¡-à¦à¦° সময় পরিবরà§à¦¤à¦¨ করà§à¦¨" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "বà§à¦²à§‡à¦¨à§à¦¡-à¦à¦° সময় পরিবরà§à¦¤à¦¨ করà§à¦¨" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "পথের বিনà§à¦¦à§ অপসারণ করà§à¦¨" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "চলক/à¦à§‡à¦°à¦¿à§Ÿà§‡à¦¬à¦² অপসারণ করà§à¦¨" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3784,6 +3950,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "AutoLoad à¦à¦° সারà§à¦¬à¦œà¦¨à§€à¦¨ মানসমূহ অদলবদল/টগল করà§à¦¨" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3802,6 +3973,11 @@ msgid "Blend:" msgstr "বà§à¦²à§‡à¦¨à§à¦¡/মিশà§à¦°à¦£:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "পরিবরà§à¦¤à¦¨à¦¸à¦®à§‚হ হাল-নাগাদ করà§à¦¨" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy msgid "Edit Filters" @@ -3812,11 +3988,55 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "শাখা (tree) হতে নোড (সমূহ) যà§à¦•à§à¦¤ করà§à¦¨" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "মোড (Mode) সরান" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "সংযোগ" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "সংযোগ বিচà§à¦›à¦¿à¦¨à§à¦¨ করà§à¦¨" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "নোড(সমূহ) অপসারণ করà§à¦¨" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "বিকà§à¦·à§‡à¦ª-হীন মোড" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "বà§à¦²à§‡à¦¨à§à¦¡-à¦à¦° সময় পরিবরà§à¦¤à¦¨ করà§à¦¨" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3832,6 +4052,12 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "নোডের নাম:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add Node..." @@ -4073,6 +4299,21 @@ msgstr "আনà§à¦¤-অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ বà§à¦²à§‡à¦¨à§à¦¡ সম #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Move Node" +msgstr "মোড (Mode) সরান" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "অনà§à¦¬à¦¾à¦¦ সংযোগ করà§à¦¨" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "নোড সংযোজন করà§à¦¨" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "End" msgstr "সমাপà§à¦¤à¦¿(সমূহ)" @@ -4102,6 +4343,20 @@ msgid "No playback resource set at path: %s." msgstr "রিসোরà§à¦¸à§‡à¦° পথে নয়।" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "অপসারিত:" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "টà§à¦°à§à¦¯à¦¾à¦¨à¦œà¦¿à¦¶à¦¨ নোড" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4967,6 +5222,10 @@ msgstr "টà§à¦¯à¦¾à¦¨à¦œà§‡à¦¨à§à¦Ÿà¦—à§à¦²à¦¿ আলাদা আলাদà msgid "Bake GI Probe" msgstr "জি আই পà§à¦°à§‹à¦¬ বেক করà§à¦¨" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "বসà§à¦¤à§ %d" @@ -6190,6 +6449,15 @@ msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "Mesh হতে Emitter তৈরি করà§à¦¨" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy msgid "Skeleton2D" msgstr "সà§à¦•েলেটন/কাঠাম..." @@ -6308,10 +6576,6 @@ msgid "Vertices" msgstr "à¦à¦¾à¦°à¦Ÿà§‡à¦•à§à¦¸" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "à¦à¦« পি à¦à¦¸" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "শীরà§à¦· দরà§à¦¶à¦¨à¥¤" @@ -6356,7 +6620,8 @@ msgid "Rear" msgstr "পশà§à¦šà¦¾à§Ž" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +#, fuzzy +msgid "Align with View" msgstr "দরà§à¦¶à¦¨à§‡à¦° সাথে সারিবদà§à¦§ করà§à¦¨" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6459,6 +6724,12 @@ msgid "Freelook Speed Modifier" msgstr "ফà§à¦°à¦¿ লà§à¦• সà§à¦ªà¦¿à¦¡ মডিফায়ার" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Rotation Locked" msgstr "তথà§à¦¯ দেখà§à¦¨" @@ -6469,6 +6740,11 @@ msgstr "XForm à¦à¦° সংলাপ" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy +msgid "Snap Nodes To Floor" +msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª মোড:" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "Select Mode (Q)" msgstr "মোড (Mode) বাছাই করà§à¦¨" @@ -6761,10 +7037,6 @@ msgid "Add Empty" msgstr "খালি বসà§à¦¤à§ যোগ করà§à¦¨" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° লà§à¦ª পরিবরà§à¦¤à¦¨ করà§à¦¨" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° FPS পরিবরà§à¦¤à¦¨ করà§à¦¨" @@ -7122,6 +7394,11 @@ msgstr "মাউসের ডান বোতাম: বিনà§à¦¦à§ মà§à #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "নতà§à¦¨ তৈরি করà§à¦¨" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "আরমà§à¦ হতে নতà§à¦¨ polygon তৈরি করà§à¦¨à¥¤" @@ -7307,6 +7584,29 @@ msgid "TileSet" msgstr "TileSet (টাইল-সেট)..." #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "'% s' à¦à¦° জনà§à¦¯ ডিফলà§à¦Ÿ হিসাবে সেট করà§à¦¨" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Add Node to Visual Shader" +msgstr "শেডার" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "নোড(সমূহ) পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿ করà§à¦¨" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vertex" msgstr "à¦à¦¾à¦°à¦Ÿà§‡à¦•à§à¦¸" @@ -7325,6 +7625,16 @@ msgstr "ডান" msgid "VisualShader" msgstr "শেডার" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "নোড ফিলà§à¦Ÿà¦¾à¦°à¦¸à¦®à§‚হ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "পরিবরà§à¦¤à¦¨à¦¸à¦®à§‚হ হাল-নাগাদ করà§à¦¨" + #: editor/project_export.cpp #, fuzzy msgid "Runnable" @@ -7341,10 +7651,17 @@ msgid "Delete preset '%s'?" msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ ফাইলসমূহ অপসারণ করবেন?" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" -"à¦à¦‡ পà§à¦²à§à¦¯à¦¾à¦Ÿà¦«à¦°à§à¦®à§‡à¦° জনà§à¦¯ দরকারি à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ টেমপà§à¦²à§‡à¦Ÿà¦—à§à¦²à¦¿ কà§à¦·à¦¤à¦¿à¦—à§à¦°à¦¸à§à¦¥ হয়েছে অথবা খà§à¦à¦œà§‡ পাওয়া " -"যাচà§à¦›à§‡ না:" #: editor/project_export.cpp #, fuzzy @@ -7357,6 +7674,12 @@ msgid "Exporting All" msgstr "%s à¦à¦° জনà§à¦¯ à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ (export) হচà§à¦›à§‡" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" +"à¦à¦‡ পà§à¦²à§à¦¯à¦¾à¦Ÿà¦«à¦°à§à¦®à§‡à¦° জনà§à¦¯ দরকারি à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ টেমপà§à¦²à§‡à¦Ÿà¦—à§à¦²à¦¿ কà§à¦·à¦¤à¦¿à¦—à§à¦°à¦¸à§à¦¥ হয়েছে অথবা খà§à¦à¦œà§‡ পাওয়া " +"যাচà§à¦›à§‡ না:" + +#: editor/project_export.cpp #, fuzzy msgid "Presets" msgstr "পà§à¦°à¦¿à¦¸à§‡à¦Ÿ..." @@ -8418,6 +8741,11 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "অরà§à¦¥à¦ªà§‚রà§à¦¨!" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "নোড(সমূহ) অপসারণ করবেন?" @@ -8453,6 +8781,11 @@ msgstr "সà§à¦¥à¦¾à¦¨à§€à§Ÿ করà§à¦¨" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "New Scene Root" +msgstr "অরà§à¦¥à¦ªà§‚রà§à¦¨!" + +#: editor/scene_tree_dock.cpp +#, fuzzy msgid "Create Root Node:" msgstr "নোড তৈরি করà§à¦¨" @@ -8913,6 +9246,21 @@ msgid "Set From Tree" msgstr "শাখা হতে সà§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "বহিঃ-সহজাগমন" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Restore Shortcut" +msgstr "শরà§à¦Ÿà¦•াটসমূহ" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "অà§à¦¯à¦¾à¦‚করসমূহ পরিবরà§à¦¤à¦¨ করà§à¦¨" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "শরà§à¦Ÿà¦•াটসমূহ" @@ -9138,6 +9486,11 @@ msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অনà§à¦²à¦¿à¦ªà¦¿ করৠ#: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy +msgid "GridMap Paint" +msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª সেটিংস" + +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy msgid "Grid Map" msgstr "গà§à¦°à¦¿à¦¡ সà§à¦¨à§à¦¯à¦¾à¦ª" @@ -9471,10 +9824,6 @@ msgid "Change Expression" msgstr "অà¦à¦¿à¦¬à§à¦¯à¦•à§à¦¤à¦¿ (Expression) পরিবরà§à¦¤à¦¨ করà§à¦¨" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "নোড সংযোজন করà§à¦¨" - -#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove VisualScript Nodes" msgstr "অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ চাবিসমূহ অপসারণ করà§à¦¨" @@ -9575,6 +9924,11 @@ msgstr "ইনপà§à¦Ÿ নাম পরিবরà§à¦¤à¦¨ করà§à¦¨" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Resize Comment" +msgstr "CanvasItem সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Can't copy the function node." msgstr "'..' তে পরিচালনা করা সমà§à¦à¦¬ নয়" @@ -10406,6 +10760,9 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "FPS" +#~ msgstr "à¦à¦« পি à¦à¦¸" + #, fuzzy #~ msgid "Warnings:" #~ msgstr "সতরà§à¦•তা" @@ -10582,10 +10939,6 @@ msgstr "" #~ msgid "Convert To Lowercase" #~ msgstr "à¦à¦¤à§‡ রূপানà§à¦¤à¦° করà§à¦¨..." -#, fuzzy -#~ msgid "Snap To Floor" -#~ msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª মোড:" - #~ msgid "Rotate 0 degrees" #~ msgstr "০ ডিগà§à¦°à¦¿ ঘোরানà§" @@ -11118,9 +11471,6 @@ msgstr "" #~ msgid "Added:" #~ msgstr "সংযোজিত:" -#~ msgid "Removed:" -#~ msgstr "অপসারিত:" - #~ msgid "Could not save atlas subtexture:" #~ msgstr "à¦à¦Ÿà¦²à¦¾à¦¸/মানচিতà§à¦°à¦¾à¦¬à¦²à§€à¦° উপ-গঠনবিনà§à¦¯à¦¾à¦¸ (subtexture) সংরকà§à¦·à¦£ অসমরà§à¦¥ হয়েছে:" @@ -11381,9 +11731,6 @@ msgstr "" #~ msgid "Error importing:" #~ msgstr "ইমà§à¦ªà§‹à¦°à§à¦Ÿà§‡ সমসà§à¦¯à¦¾ হয়েছে:" -#~ msgid "Only one file is required for large texture." -#~ msgstr "বৃহৎ গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° জনà§à¦¯ শà§à¦§à§à¦®à¦¾à¦¤à§à¦° à¦à¦•টি ফাইল পà§à¦°à§Ÿà§‹à¦œà¦¨à¥¤" - #~ msgid "Max Texture Size:" #~ msgstr "গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° সরà§à¦¬à§‡à¦¾à¦šà§à¦š আকার:" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index d43dae0f8e..e8642ec86f 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -85,6 +85,16 @@ msgstr "Duplica les Claus seleccionades" msgid "Delete Selected Key(s)" msgstr "Elimina les Claus seleccionades" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Afegeix un punt" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Mou el Punt" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Duplica les Claus" @@ -114,6 +124,16 @@ msgid "Anim Change Call" msgstr "Modifica la Crida" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "Modifica el bucle d'Animació" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "Modifica el bucle d'Animació" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "Pista de Propietats" @@ -163,6 +183,11 @@ msgid "Anim Clips:" msgstr "Talls d'Animació:" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "Modifica el Valor de la Taula" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "Activa/Desactiva la Pista." @@ -187,6 +212,11 @@ msgid "Time (s): " msgstr "Temps (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "Activa Doppler" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Continu" @@ -237,6 +267,21 @@ msgid "Delete Key(s)" msgstr "Elimina les Claus" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Modifica el Nom de l'Animació:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Mode d'Interpolació" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Modifica el bucle d'Animació" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Treu la Pista" @@ -279,6 +324,16 @@ msgid "Anim Insert Key" msgstr "Insereix una Clau" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Modifica els FPS de l'Animació" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "Reorganitza AutoCà rregues" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" "Les pistes de Transformació només s'apliquen a nodes del tipus Espacial." @@ -310,6 +365,11 @@ msgid "Not possible to add a new track without a root" msgstr "No es pot afegir una nova pista sense cap arrel" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Afegeix una Pista" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "El camà de la Pista no és và lid i per tant no s'hi poden afegir claus." @@ -318,11 +378,26 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "No s'hi pot inserir cap Clau. La pista no és del tipus \"Spatial\"" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "Pista de Transformació 3D" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Afegeix una Pista" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" "No s'hi pot afegit cap clau de mètode. El camà de la pista no és và lid." #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Pista de Crida de Mètodes" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "No s'ha trobat el mètode en l'objecte: " @@ -335,6 +410,10 @@ msgid "Clipboard is empty" msgstr "El porta-retalls és buit" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "Enganxa les Pistes" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Escala les Claus" @@ -378,10 +457,6 @@ msgid "Copy Tracks" msgstr "Còpia les Pistes" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "Enganxa les Pistes" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Escala la Selecció" @@ -483,6 +558,19 @@ msgstr "Tria les Pistes per copiar:" msgid "Copy" msgstr "Copia" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Talls d'Àudio:" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Redimensiona la Matriu" @@ -1301,6 +1389,12 @@ msgstr "" msgid "Packing" msgstr "Compressió" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1896,6 +1990,15 @@ msgid "Save changes to '%s' before closing?" msgstr "Desar els canvis a '%s' abans de tancar?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "No s'ha pogut carregar el recurs." + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Anomena i Desa l'Escena..." @@ -3548,6 +3651,22 @@ msgstr "Carrega..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "Mou el Punt" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "Modifica el Temps de Mescla" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "Modifica el Temps de Mescla" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" @@ -3556,6 +3675,27 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Afegeix un Node" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Afegeix una Animació" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "Elimina un Punt del CamÃ" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3597,6 +3737,31 @@ msgid "Triangle already exists" msgstr "El triangle ja existeix" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Afegeix una Variable" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "Modifica el Temps de Mescla" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "Modifica el Temps de Mescla" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "Elimina un Punt del CamÃ" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "Elimina la Variable" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "BlendSpace2D no pertany a cap node AnimationTree." @@ -3605,6 +3770,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "En no haver-hi cap triangle, no es pot mesclar res." #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "Commuta les Globals d'AutoCà rrega" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "Crea triangles connectant punts." @@ -3622,6 +3792,11 @@ msgid "Blend:" msgstr "Mescla:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "Canvis de Material" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Edita Filtres" @@ -3631,11 +3806,55 @@ msgid "Output node can't be added to the blend tree." msgstr "No es pot afegir el node de sortida a l'arbre de mescla." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "Afegeix Nodes des d'Arbre" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Mode de moviment" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "No es pot connectar. El port és en ús o la connexió no és và lida." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "Connectat" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "Desconnectat" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Animació" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Elimina els Nodes" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "Activa/Desactiva la Pista." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "S'ha Modificat el Filtre de Locale" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" "En no haver-se establert cap reproductor d'animacions, no es poden recuperar " @@ -3653,6 +3872,12 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Nom del node:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add Node..." @@ -3891,6 +4116,21 @@ msgstr "Temps de mescla entre Animacions" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Move Node" +msgstr "Mode de moviment" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Afegeix una Traducció" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Afegeix un Node" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "End" msgstr "Final/s" @@ -3920,6 +4160,20 @@ msgid "No playback resource set at path: %s." msgstr "Fora del camà dels recursos." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Eliminat:" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Node de Transició" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4756,6 +5010,10 @@ msgstr "Prem Maj. per editar les tangents individualment" msgid "Bake GI Probe" msgstr "Precalcula la Sonda d'IG" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Element %d" @@ -5947,6 +6205,15 @@ msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "Crea Punts d'Emissió des d'una Malla" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy msgid "Skeleton2D" msgstr "Singleton" @@ -6060,10 +6327,6 @@ msgid "Vertices" msgstr "Vèrtexs" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "FPS" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Vista superior." @@ -6108,7 +6371,8 @@ msgid "Rear" msgstr "Darrere" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +#, fuzzy +msgid "Align with View" msgstr "Alinea amb la Vista" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6202,6 +6466,12 @@ msgid "Freelook Speed Modifier" msgstr "Modificador de la Velocitat de la Vista Lliure" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Rotation Locked" msgstr "Mostra la Informació" @@ -6211,6 +6481,11 @@ msgid "XForm Dialog" msgstr "Dià leg XForm" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Snap Nodes To Floor" +msgstr "Alinea-ho amb la graella" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "Mode Selecció (Q)" @@ -6497,10 +6772,6 @@ msgid "Add Empty" msgstr "Afegeix un element Buit" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "Modifica el bucle d'Animació" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Modifica els FPS de l'Animació" @@ -6844,6 +7115,11 @@ msgstr "Elimina un Punt." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "Crea Nou %s" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Crea un nou PolÃgon del no-res." @@ -7035,6 +7311,29 @@ msgid "TileSet" msgstr "Tile Set" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "Establir com a valor Predeterminat per a '%s'" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Add Node to Visual Shader" +msgstr "Ombreig" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Duplica els Nodes" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vertex" msgstr "Vèrtexs" @@ -7054,6 +7353,16 @@ msgstr "Dreta" msgid "VisualShader" msgstr "Ombreig" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Edita Filtres" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "Canvis de Ombreig" + #: editor/project_export.cpp msgid "Runnable" msgstr "Executable" @@ -7067,8 +7376,17 @@ msgid "Delete preset '%s'?" msgstr "Esborrar la configuració '%s' ?" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" -msgstr "Manquen d'exportació per aquesta plataforma o s'han malmès:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" #: editor/project_export.cpp #, fuzzy @@ -7081,6 +7399,10 @@ msgid "Exporting All" msgstr "Exportació per a %s" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "Manquen d'exportació per aquesta plataforma o s'han malmès:" + +#: editor/project_export.cpp msgid "Presets" msgstr "Configuracions prestablertes" @@ -8110,6 +8432,11 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "Entesos!" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Elimina els Nodes?" @@ -8146,6 +8473,11 @@ msgstr "Local" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "New Scene Root" +msgstr "Entesos!" + +#: editor/scene_tree_dock.cpp +#, fuzzy msgid "Create Root Node:" msgstr "Crea un Node" @@ -8587,6 +8919,21 @@ msgid "Set From Tree" msgstr "Estableix des de l'Arbre" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "Sortida Lenta" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Restore Shortcut" +msgstr "Dreceres" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "Modifica Ancoratges" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Dreceres" @@ -8804,6 +9151,11 @@ msgid "GridMap Duplicate Selection" msgstr "Duplica la Selecció del GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "GridMap Paint" +msgstr "Configuració del GridMap" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "Mapa de Graella" @@ -9107,10 +9459,6 @@ msgid "Change Expression" msgstr "Modifica l'Expressió" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Afegeix un Node" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "Elimina els Nodes de VisualScript" @@ -9197,6 +9545,11 @@ msgid "Change Input Value" msgstr "Modifica el Valor de l'Entrada" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "Modifica el elementCanvas" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "No es pot copiar el node de funció." @@ -10062,6 +10415,9 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "FPS" +#~ msgstr "FPS" + #~ msgid "Warnings:" #~ msgstr "Avisos:" @@ -10239,10 +10595,6 @@ msgstr "" #~ msgid "Convert To Lowercase" #~ msgstr "Converteix en minúscules" -#, fuzzy -#~ msgid "Snap To Floor" -#~ msgstr "Alinea-ho amb la graella" - #~ msgid "Rotate 0 degrees" #~ msgstr "Gira-ho 0 graus" @@ -10754,9 +11106,6 @@ msgstr "" #~ msgid "Added:" #~ msgstr "Afegit:" -#~ msgid "Removed:" -#~ msgstr "Eliminat:" - #~ msgid "Could not save atlas subtexture:" #~ msgstr "No s'ha pogut desar la subtextura de l'atles:" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index b987e1d8ef..b8c1040589 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -9,13 +9,14 @@ # LudÄ›k Novotný <gladosicek@gmail.com>, 2016, 2018. # Martin Novák <maidx@seznam.cz>, 2017. # zxey <r.hozak@seznam.cz>, 2018. -# VojtÄ›ch Å amla <auzkok@seznam.cz>, 2018. +# VojtÄ›ch Å amla <auzkok@seznam.cz>, 2018, 2019. +# Peeter Angelo <contact@peeterangelo.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-02-10 12:01+0000\n" -"Last-Translator: Josef KuchaÅ™ <josef.kuchar267@gmail.com>\n" +"PO-Revision-Date: 2019-02-21 21:18+0000\n" +"Last-Translator: VojtÄ›ch Å amla <auzkok@seznam.cz>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" "Language: cs\n" @@ -67,9 +68,8 @@ msgstr "PÅ™i volánà '%s':" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Free" -msgstr "Uvolnit" +msgstr "Volný" #: editor/animation_bezier_editor.cpp msgid "Balanced" @@ -85,14 +85,22 @@ msgid "Insert Key Here" msgstr "Vložit klÃÄ zde" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Duplicate Selected Key(s)" -msgstr "Duplikovat výbÄ›r" +msgstr "Duplikovat klÃÄ(e)" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Delete Selected Key(s)" -msgstr "Smazat vybraný" +msgstr "Smazat klÃÄ(e)" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "PÅ™idat bod" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "PÅ™esunout body" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" @@ -123,6 +131,16 @@ msgid "Anim Change Call" msgstr "Animace: zmÄ›na volánÃ" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "ZmÄ›nit smyÄku animace" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "ZmÄ›nit smyÄku animace" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "Stopa vlastnosti" @@ -172,12 +190,17 @@ msgid "Anim Clips:" msgstr "AnimaÄnà klipy:" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "ZmÄ›nit hodnotu pole" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "Aktivovat/Deaktivovat tuto stopu." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "" +msgstr "Režim aktualizece (jak je tato vlastnost nastavena)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" @@ -196,6 +219,11 @@ msgid "Time (s): " msgstr "ÄŒas (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "Povolit" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Spojité" @@ -246,6 +274,21 @@ msgid "Delete Key(s)" msgstr "Odstranit klÃÄ(e)" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "ZmÄ›nit název animace:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "InterpolaÄnà režim" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "ZmÄ›nit smyÄku animace" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Odstranit stopu animace" @@ -287,6 +330,16 @@ msgid "Anim Insert Key" msgstr "Animace: vložit klÃÄ" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "ZmÄ›nit FPS animace" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "PÅ™eskupit Autoloady" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -315,6 +368,11 @@ msgid "Not possible to add a new track without a root" msgstr "Nenà možné pÅ™idat novou stopu bez koÅ™enového uzlu" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "PÅ™idat stopu" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -323,10 +381,25 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "Stopa nenà typu Spatial, nelze vložit klÃÄ" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "Stopa 3D transformace" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "PÅ™idat stopu" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Stopa volánà metody" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "Tato metoda nebyla v objektu nalezena: " @@ -339,6 +412,10 @@ msgid "Clipboard is empty" msgstr "Schránka je prázdná" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "Vložit stopy" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Animace: zmÄ›nit měřÃtko klÃÄů" @@ -381,10 +458,6 @@ msgid "Copy Tracks" msgstr "KopÃrovat stopy" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "Vložit stopy" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "ZmÄ›nit měřÃtko výbÄ›ru" @@ -405,14 +478,12 @@ msgid "Delete Selection" msgstr "Smazat vybÄ›r" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Next Step" -msgstr "JÃt k dalÅ¡Ãmu kroku" +msgstr "PÅ™ejÃt k dalÅ¡Ãmu kroku" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Previous Step" -msgstr "JÃt k pÅ™edchozÃmu kroku" +msgstr "PÅ™ejÃt k pÅ™edchozÃmu kroku" #: editor/animation_track_editor.cpp msgid "Optimize Animation" @@ -486,6 +557,19 @@ msgstr "Zvolte stopy ke zkopÃrovánÃ:" msgid "Copy" msgstr "KopÃrovat" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Audio klipy:" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "ZmÄ›nit velikost pole" @@ -653,9 +737,8 @@ msgid "Disconnect" msgstr "Odpojit" #: editor/connections_dialog.cpp -#, fuzzy msgid "Connect Signal: " -msgstr "PÅ™ipojuji signál:" +msgstr "PÅ™ipojit Signál: " #: editor/connections_dialog.cpp msgid "Edit Connection: " @@ -1290,29 +1373,30 @@ msgid "Storing File:" msgstr "Ukládám soubor:" #: editor/editor_export.cpp -#, fuzzy msgid "No export template found at the expected path:" -msgstr "" -"Nebyly nalezeny žádné exportnà šablony.\n" -"StáhnÄ›te a nainstalujte exportnà šablony." +msgstr "Na oÄekávané cestÄ› nebyly nalezeny žádné exportnà šablony:" #: editor/editor_export.cpp msgid "Packing" msgstr "BalÃm" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Custom debug template not found." -msgstr "Vlastnà ladÃcà balÃÄek nebyl nalezen." +msgstr "Vlastnà ladÃcà šablona nebyla nalezena." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Custom release template not found." -msgstr "Vlastnà balÃÄek k uveÅ™ejnÄ›nà nebyl nalezen." +msgstr "Vlastnà šablona k uveÅ™ejnÄ›nà nebyla nalezena." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" @@ -1866,6 +1950,15 @@ msgid "Save changes to '%s' before closing?" msgstr "Uložit zmÄ›ny '%s' pÅ™ed zavÅ™enÃm?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "Selhalo nahránà zdroje." + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Uložit scénu jako..." @@ -2385,9 +2478,8 @@ msgid "Save & Restart" msgstr "Uložit a restartovat" #: editor/editor_node.cpp -#, fuzzy msgid "Spins when the editor window redraws." -msgstr "ToÄà se, když se okno pÅ™ekresluje!" +msgstr "ToÄà se, když se okno editoru pÅ™ekresluje." #: editor/editor_node.cpp msgid "Update Always" @@ -2593,14 +2685,12 @@ msgid "[Empty]" msgstr "[Prázdné]" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp -#, fuzzy msgid "Assign..." -msgstr "PÅ™iÅ™adit.." +msgstr "PÅ™iÅ™adit..." #: editor/editor_properties.cpp -#, fuzzy msgid "Invalid RID" -msgstr "Neplatná cesta" +msgstr "Neplatné RID" #: editor/editor_properties.cpp msgid "" @@ -3071,11 +3161,11 @@ msgstr "PÅ™ejmenovat" #: editor/filesystem_dock.cpp msgid "Previous Directory" -msgstr "PÅ™edchozà adresář" +msgstr "PÅ™edchozà složka" #: editor/filesystem_dock.cpp msgid "Next Directory" -msgstr "NásledujÃcà adresář" +msgstr "NásledujÃcà složka" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" @@ -3172,7 +3262,6 @@ msgid "Group name already exists." msgstr "Název skupiny již existuje." #: editor/groups_editor.cpp -#, fuzzy msgid "Invalid group name." msgstr "Neplatný název skupiny." @@ -3467,21 +3556,18 @@ msgid "Erase points." msgstr "Vymazat body." #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "Edit Polygon" -msgstr "Editovat polygon" +msgstr "Upravit polygon" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" msgstr "Vložit polygon" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "Edit Polygon (Remove Point)" -msgstr "Upravit polygon (Odstranit bod)" +msgstr "Upravit polygon (odstranit bod)" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "Remove Polygon And Point" msgstr "Odstranit polygon a bod" @@ -3497,9 +3583,22 @@ msgstr "PÅ™idat animaci" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Load..." -msgstr "NaÄÃst.." +msgstr "NaÄÃst..." + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "PÅ™esunout body" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3509,6 +3608,27 @@ msgstr "Tento typ uzlu nelze použÃt. Jsou povoleny pouze koÅ™enové uzly." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "PÅ™idat uzel" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "PÅ™idat animaci" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "Odstranit bod cesty" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3548,6 +3668,29 @@ msgid "Triangle already exists" msgstr "TrojúhelnÃk již existuje" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "PÅ™idat promÄ›nnou" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "Odstranit bod cesty" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "Odstranit promÄ›nnou" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3556,6 +3699,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "Zobrazit oblÃbené" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3573,6 +3721,11 @@ msgid "Blend:" msgstr "ProlÃnánÃ:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "ZmÄ›ny materiálu" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Editovat filtry" @@ -3582,11 +3735,55 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "PÅ™idat uzel(y) ze stromu" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Režim pÅ™esouvánÃ" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "PÅ™ipojeno" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "Odpojeno" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Nová animace" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Odstranit uzel/uzly" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "Aktivovat/Deaktivovat tuto stopu." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "ZmÄ›nit typ hodnot pole" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3602,10 +3799,15 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Node Renamed" +msgstr "Název uzlu" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." -msgstr "PÅ™idat uzel.." +msgstr "PÅ™idat uzel..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp @@ -3614,7 +3816,7 @@ msgstr "Upravit filtrované stopy:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Enable filtering" -msgstr "" +msgstr "Povolit filtrovánÃ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" @@ -3675,9 +3877,8 @@ msgid "No animation to copy!" msgstr "Žádná animace pro kopÃrovánÃ!" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation resource on clipboard!" -msgstr "Nenà v cestÄ› ke zdroji." +msgstr "Ve schránce nenà žádný zdroj animace!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" @@ -3693,11 +3894,11 @@ msgstr "Žádná animace pro úpravu!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" -msgstr "" +msgstr "PÅ™ehrát zvolenou animaci pozpátku ze souÄasné pozice. (A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" -msgstr "" +msgstr "PÅ™ehrát zvolenou animaci pozpátku od konce. (A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" @@ -3742,7 +3943,7 @@ msgstr "OtevÅ™Ãt v inspektoru" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." -msgstr "" +msgstr "Zobrazit seznam animacà v pÅ™ehrávaÄi." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" @@ -3830,6 +4031,21 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "Režim pÅ™esouvánÃ" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "PÅ™idat pÅ™eklad" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "PÅ™idat uzel" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "Konec" @@ -3859,6 +4075,20 @@ msgid "No playback resource set at path: %s." msgstr "Nenà v cestÄ› ke zdroji." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Odebrat" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "PÅ™echod: " + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -3874,9 +4104,8 @@ msgid "Connect nodes." msgstr "PÅ™ipojit uzly." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Remove selected node or transition." -msgstr "Odstranit vybranou stopu." +msgstr "Odstranit vybraný uzel nebo pÅ™echod." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." @@ -3946,7 +4175,6 @@ msgid "Blend 0:" msgstr "ProlÃnánà 0:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#, fuzzy msgid "Blend 1:" msgstr "ProlÃnánà 1:" @@ -4265,9 +4493,8 @@ msgid "Resize CanvasItem" msgstr "ZmÄ›nit velikost CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem" -msgstr "Rotovat CanvasItem" +msgstr "Å kálovat CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem" @@ -4308,9 +4535,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -#, fuzzy msgid "Zoom Reset" -msgstr "Oddálit" +msgstr "Resetovat zoom" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" @@ -4342,9 +4568,8 @@ msgid "Rotate Mode" msgstr "Režim otáÄenÃ" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Mode" -msgstr "Režim zvÄ›tÅ¡ovánà (R)" +msgstr "Režim Å¡kálovánÃ" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -4441,9 +4666,8 @@ msgid "Restores the object's children's ability to be selected." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Skeleton Options" -msgstr "Kostra" +msgstr "Možnosti kostry" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" @@ -4469,7 +4693,7 @@ msgstr "Vymazat kosti" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" -msgstr "Zobrazit" +msgstr "ZobrazenÃ" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -4569,9 +4793,8 @@ msgid "" msgstr "" #: editor/plugins/collision_polygon_editor_plugin.cpp -#, fuzzy msgid "Create Polygon3D" -msgstr "VytvoÅ™it polygon" +msgstr "VytvoÅ™it Polygon3D" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" @@ -4669,6 +4892,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Položka %d" @@ -5056,9 +5283,8 @@ msgid "Add Point to Curve" msgstr "PÅ™idat bod do kÅ™ivky" #: editor/plugins/path_2d_editor_plugin.cpp -#, fuzzy msgid "Split Curve" -msgstr "UzavÅ™Ãt kÅ™ivku" +msgstr "RozdÄ›lit kÅ™ivku" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" @@ -5181,7 +5407,6 @@ msgid "" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Sync Bones" msgstr "Synchronizovat kosti" @@ -5202,42 +5427,36 @@ msgid "" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Polygon & UV" -msgstr "VytvoÅ™it Poly3D" +msgstr "VytvoÅ™it polygon a UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Internal Vertex" -msgstr "VytvoÅ™it nové vodorovné vodÃtko" +msgstr "VytvoÅ™it vnitÅ™nà vrchol" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Remove Internal Vertex" -msgstr "Odstranit položku" +msgstr "Odstranit vnitÅ™nà vrchol" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" -msgstr "" +msgstr "Neplatný polygon (jsou tÅ™eba 3 různé vrcholy)" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Add Custom Polygon" -msgstr "Editovat polygon" +msgstr "PÅ™idat vlastnà polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Remove Custom Polygon" -msgstr "Odstranit polygon a bod" +msgstr "Odstranit vlastnà polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "Transformovat UV mapu" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Transform Polygon" -msgstr "Typ transformace" +msgstr "Transformovat polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" @@ -5254,26 +5473,23 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV" -msgstr "" +msgstr "UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Points" -msgstr "Bod" +msgstr "Body" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Polygons" -msgstr "Polygon->UV" +msgstr "Polygony" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Bones" msgstr "Kosti" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Move Points" -msgstr "PÅ™esunout bod" +msgstr "PÅ™esunout body" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" @@ -5301,13 +5517,15 @@ msgstr "ZmÄ›nit měřÃtko mnohoúhelnÃku" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." -msgstr "" +msgstr "VytvoÅ™it vlastnà polygon. Aktivuje renderovánà vlastnÃch polygonů." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" +"Odstranit vlastnà polygon. Pokud žádný nezbývá, je renderovánà vlastnÃch " +"polygonů deaktivováno." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint weights with specified intensity." @@ -5319,7 +5537,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" -msgstr "" +msgstr "PolomÄ›r:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" @@ -5451,31 +5669,27 @@ msgstr "Chyba: nelze naÄÃst soubor." #: editor/plugins/script_editor_plugin.cpp msgid "Error could not load file." -msgstr "Chyba nelze naÄÃst soubor." +msgstr "Chyba: nelze naÄÃst soubor." #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" msgstr "Chyba pÅ™i ukládánà souboru!" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error while saving theme." -msgstr "Chyba pÅ™i ukládánà motivu" +msgstr "Chyba pÅ™i ukládánà motivu." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Saving" -msgstr "Chyba pÅ™i ukládánÃ" +msgstr "Chyba ukládánÃ" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error importing theme." -msgstr "Chyba pÅ™i importu motivu" +msgstr "Chyba pÅ™i importu motivu." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Importing" -msgstr "Chyba pÅ™i importu" +msgstr "Chyba importu" #: editor/plugins/script_editor_plugin.cpp msgid "New TextFile..." @@ -5511,7 +5725,7 @@ msgstr " Reference tÅ™Ãdy" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." -msgstr "" +msgstr "PÅ™epnout abecednà řazenà seznamu metod." #: editor/plugins/script_editor_plugin.cpp msgid "Sort" @@ -5542,9 +5756,8 @@ msgid "File" msgstr "Soubor" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open..." -msgstr "OtevÅ™Ãt" +msgstr "OtevÅ™Ãt..." #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -5573,9 +5786,8 @@ msgid "Theme" msgstr "Téma" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Import Theme..." -msgstr "Importovat motiv" +msgstr "Importovat motiv..." #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" @@ -5836,6 +6048,15 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "VytvoÅ™it ze scény" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "Skeleton2D" @@ -5896,9 +6117,8 @@ msgid "Scaling: " msgstr "Å kálovánÃ: " #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Translating: " -msgstr "PÅ™echod" +msgstr "Posun: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -5945,10 +6165,6 @@ msgid "Vertices" msgstr "Vrcholy" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "FPS" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Pohled shora." @@ -5993,7 +6209,8 @@ msgid "Rear" msgstr "ZadnÃ" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +#, fuzzy +msgid "Align with View" msgstr "Zarovnat s výhledem" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6087,6 +6304,12 @@ msgid "Freelook Speed Modifier" msgstr "Rychlost volného pohledu" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Rotation Locked" msgstr "Zobrazit informace" @@ -6096,6 +6319,11 @@ msgid "XForm Dialog" msgstr "XForm Dialog" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Snap Nodes To Floor" +msgstr "PÅ™ichytit k mřÞce" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "Režim výbÄ›ru (Q)" @@ -6376,10 +6604,6 @@ msgid "Add Empty" msgstr "PÅ™idat prázdný" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "ZmÄ›nit smyÄku animace" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "ZmÄ›nit FPS animace" @@ -6388,14 +6612,12 @@ msgid "(empty)" msgstr "(prázdný)" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animations:" -msgstr "Animace" +msgstr "Animace:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "New Animation" -msgstr "Animace" +msgstr "Nová animace" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6562,9 +6784,8 @@ msgid "Many" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Has,Many,Options" -msgstr "Možnosti" +msgstr "Má,mnoho,možnostÃ" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" @@ -6607,9 +6828,8 @@ msgid "Erase Selection" msgstr "Vymazat oznaÄené" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Fix Invalid Tiles" -msgstr "Neplatný název." +msgstr "Opravit neplatné dlaždice" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy @@ -6705,22 +6925,24 @@ msgstr "SlouÄit ze scény" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." -msgstr "" +msgstr "KopÃrovat bitovou masku." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Paste bitmask." -msgstr "Vložit animaci" +msgstr "Vložit bitovou masku." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Erase bitmask." -msgstr "Vymazat body." +msgstr "Vymazat bitovou masku." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "VytvoÅ™it nové uzly." + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." -msgstr "VytvoÅ™it polygon" +msgstr "VytvoÅ™it nový polygon." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." @@ -6735,13 +6957,14 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." -msgstr "Odstranit aktuálnà texturu z TileSetu" +msgstr "" +"Odstranit vybranou texturu? Toto odstranà vÅ¡echny dlaždice, které ji " +"použÃvajÃ." #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." -msgstr "" +msgstr "Nevybrali jste texturu k odstranÄ›nÃ." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." @@ -6752,9 +6975,8 @@ msgid "Merge from scene?" msgstr "SlouÄit ze scény?" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Texture" -msgstr "Odstranit Å¡ablonu" +msgstr "Odstranit texturu" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." @@ -6779,9 +7001,8 @@ msgid "" msgstr "VytvoÅ™it složku" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete polygon." -msgstr "Odstranit body" +msgstr "Smazat polygon." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -6817,18 +7038,16 @@ msgid "Set Tile Region" msgstr "Oblast textury" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Tile" -msgstr "VytvoÅ™it složku" +msgstr "VytvoÅ™it dlaždici" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Tile Bitmask" -msgstr "Editovat filtry" +msgstr "Upravit bitovou masku dlaždice" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -6846,18 +7065,16 @@ msgid "Edit Navigation Polygon" msgstr "VytvoÅ™it navigaÄnà polygon" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Paste Tile Bitmask" -msgstr "Vložit animaci" +msgstr "Vložit bitovou masku dlaždice" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Tile" -msgstr "Odstranit Å¡ablonu" +msgstr "Odstranit dlaždici" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -6898,9 +7115,30 @@ msgid "This property can't be changed." msgstr "Tato vlastnost nemůže být zmÄ›nÄ›na." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "TileSet" -msgstr "Soubor:" +msgstr "TileSet" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Add Node to Visual Shader" +msgstr "VisualShader" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Duplikovat uzel/uzly" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" @@ -6918,6 +7156,16 @@ msgstr "SvÄ›tlo" msgid "VisualShader" msgstr "VisualShader" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Editovat filtry" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "ZmÄ›ny shaderu" + #: editor/project_export.cpp msgid "Runnable" msgstr "Spustitelný" @@ -6932,8 +7180,17 @@ msgid "Delete preset '%s'?" msgstr "Odstranit pÅ™edvolbu '%s'?" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" -msgstr "Exportnà šablony pro tuto platformu chybà nebo jsou poÅ¡kozené:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" #: editor/project_export.cpp msgid "Release" @@ -6944,6 +7201,10 @@ msgid "Exporting All" msgstr "Exportovánà vÅ¡eho" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "Exportnà šablony pro tuto platformu chybà nebo jsou poÅ¡kozené:" + +#: editor/project_export.cpp msgid "Presets" msgstr "PÅ™edvolby" @@ -6952,9 +7213,8 @@ msgid "Add..." msgstr "PÅ™idat..." #: editor/project_export.cpp -#, fuzzy msgid "Export Path" -msgstr "Exportovat projekt" +msgstr "Exportovat cestu" #: editor/project_export.cpp msgid "Resources" @@ -7001,33 +7261,31 @@ msgstr "" #: editor/project_export.cpp msgid "Features" -msgstr "" +msgstr "Funkce" #: editor/project_export.cpp msgid "Custom (comma-separated):" -msgstr "" +msgstr "Vlastnà (oddÄ›lené Äárkou):" #: editor/project_export.cpp msgid "Feature List:" msgstr "Seznam funkcÃ:" #: editor/project_export.cpp -#, fuzzy msgid "Script" -msgstr "Nový skript" +msgstr "Skript" #: editor/project_export.cpp -#, fuzzy msgid "Script Export Mode:" -msgstr "Expertnà režim:" +msgstr "Režim exportu skriptů:" #: editor/project_export.cpp msgid "Text" -msgstr "" +msgstr "Text" #: editor/project_export.cpp msgid "Compiled" -msgstr "" +msgstr "Zkompilovaný" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" @@ -7035,7 +7293,7 @@ msgstr "" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" -msgstr "" +msgstr "Neplatný Å¡ifrovacà klÃÄ (musà být dlouhý 64 znaků)" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" @@ -7043,17 +7301,15 @@ msgstr "" #: editor/project_export.cpp msgid "Export PCK/Zip" -msgstr "" +msgstr "Exportovat PCK/Zip" #: editor/project_export.cpp -#, fuzzy msgid "Export mode?" -msgstr "Expertnà režim:" +msgstr "Režim exportu?" #: editor/project_export.cpp -#, fuzzy msgid "Export All" -msgstr "Exportovat" +msgstr "Exportovat vÅ¡e" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -7069,15 +7325,15 @@ msgstr "Cesta neexistuje." #: editor/project_manager.cpp msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." -msgstr "" +msgstr "Neplatný projektový '.zip' soubor; neobsahuje soubor 'project.godot'." #: editor/project_manager.cpp msgid "Please choose an empty folder." -msgstr "" +msgstr "Zvolte prosÃm prázdnou složku." #: editor/project_manager.cpp msgid "Please choose a 'project.godot' or '.zip' file." -msgstr "" +msgstr "Zvolte prosÃm soubor 'project.godot' nebo '.zip'." #: editor/project_manager.cpp msgid "Directory already contains a Godot project." @@ -7088,9 +7344,8 @@ msgid "Imported Project" msgstr "" #: editor/project_manager.cpp -#, fuzzy msgid "Invalid Project Name." -msgstr "Jméno projektu:" +msgstr "Neplatný název projektu." #: editor/project_manager.cpp msgid "Couldn't create folder." @@ -7216,9 +7471,8 @@ msgid "Unnamed Project" msgstr "Nepojmenovaný projekt" #: editor/project_manager.cpp -#, fuzzy msgid "Can't open project at '%s'." -msgstr "Nelze otevÅ™Ãt projekt" +msgstr "Nelze otevÅ™Ãt projekt v '%s'." #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" @@ -7349,7 +7603,6 @@ msgid "Mouse Button" msgstr "TlaÄÃtko myÅ¡i" #: editor/project_settings_editor.cpp -#, fuzzy msgid "" "Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" @@ -7375,9 +7628,8 @@ msgid "Add Input Action Event" msgstr "" #: editor/project_settings_editor.cpp -#, fuzzy msgid "All Devices" -msgstr "ZaÅ™ÃzenÃ" +msgstr "VÅ¡echna zaÅ™ÃzenÃ" #: editor/project_settings_editor.cpp msgid "Device" @@ -7513,13 +7765,12 @@ msgid "Delete Item" msgstr "Odstranit položku" #: editor/project_settings_editor.cpp -#, fuzzy msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" "Neplatné jméno akce. Nesmà být prázdné nebo obsahovat '/', ':', '=', '\\' " -"nebo '\"'" +"nebo '\"'." #: editor/project_settings_editor.cpp msgid "Already existing" @@ -7603,9 +7854,8 @@ msgid "Action:" msgstr "Akce:" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Action" -msgstr "Akce:" +msgstr "Akce" #: editor/project_settings_editor.cpp msgid "Deadzone" @@ -7740,9 +7990,8 @@ msgid "Can't load back converted image using PVRTC tool:" msgstr "" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp -#, fuzzy msgid "Batch Rename" -msgstr "RozliÅ¡ovat malá/velká" +msgstr "Dávkové pÅ™ejmenovánÃ" #: editor/rename_dialog.cpp msgid "Prefix" @@ -7753,9 +8002,8 @@ msgid "Suffix" msgstr "Sufix" #: editor/rename_dialog.cpp -#, fuzzy msgid "Advanced options" -msgstr "Možnosti pÅ™ichytávánÃ" +msgstr "PokroÄilé možnosti" #: editor/rename_dialog.cpp msgid "Substitute" @@ -7797,7 +8045,7 @@ msgstr "" #: editor/rename_dialog.cpp msgid "Initial value for the counter" -msgstr "" +msgstr "PoÄáteÄnà hodnota pro poÄÃtadlo" #: editor/rename_dialog.cpp msgid "Step" @@ -7816,6 +8064,8 @@ msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." msgstr "" +"Minimálnà poÄet ÄÃslic poÄÃtadla.\n" +"ChybÄ›jÃcà ÄÃslice budou nahrazeny nulami." #: editor/rename_dialog.cpp msgid "Regular Expressions" @@ -7850,9 +8100,8 @@ msgid "To Uppercase" msgstr "Na velká pÃsmena" #: editor/rename_dialog.cpp -#, fuzzy msgid "Reset" -msgstr "Obnovit původnà pÅ™iblÞenÃ" +msgstr "Resetovat" #: editor/rename_dialog.cpp msgid "Error" @@ -7949,6 +8198,11 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "Dává smysl!" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Odstranit uzel/uzly?" @@ -7985,27 +8239,28 @@ msgstr "MÃstnÃ" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "New Scene Root" +msgstr "Dává smysl!" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" -msgstr "VytvoÅ™it uzel" +msgstr "VytvoÅ™it koÅ™enový uzel:" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "2D Scene" -msgstr "Scéna" +msgstr "2D scéna" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "3D Scene" -msgstr "Scéna" +msgstr "3D scéna" #: editor/scene_tree_dock.cpp msgid "User Interface" -msgstr "" +msgstr "Uživatelské rozhranÃ" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Custom Node" -msgstr "Vyjmout uzly" +msgstr "Vlastnà uzel" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" @@ -8046,9 +8301,8 @@ msgid "Clear Inheritance" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Open documentation" -msgstr "OtevÅ™Ãt Godot online dokumentaci" +msgstr "OtevÅ™Ãt dokumentaci" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" @@ -8146,7 +8400,6 @@ msgid "" msgstr "" #: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp -#, fuzzy msgid "Open Script" msgstr "OtevÅ™Ãt skript" @@ -8218,9 +8471,8 @@ msgid "Path is empty" msgstr "Cesta je prázdná" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Filename is empty" -msgstr "Sprite je prázdný!" +msgstr "Název souboru je prázdný" #: editor/script_create_dialog.cpp msgid "Path is not local" @@ -8277,7 +8529,7 @@ msgstr "VytvoÅ™it nový soubor skriptu" #: editor/script_create_dialog.cpp msgid "Load existing script file" -msgstr "" +msgstr "NaÄÃst existujÃcà soubor skriptu" #: editor/script_create_dialog.cpp msgid "Language" @@ -8408,6 +8660,21 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "Zkratky" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Restore Shortcut" +msgstr "Zkratky" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "Upravit kotvy" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Zkratky" @@ -8622,6 +8889,11 @@ msgid "GridMap Duplicate Selection" msgstr "GridMap Duplikovat výbÄ›r" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "GridMap Paint" +msgstr "Nastavenà GridMap" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -8760,9 +9032,8 @@ msgid "Build Project" msgstr "Sestavit projekt" #: modules/mono/editor/mono_bottom_panel.cpp -#, fuzzy msgid "View log" -msgstr "Zobrazit soubory" +msgstr "Zobrazit logy" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" @@ -8926,10 +9197,6 @@ msgid "Change Expression" msgstr "ZmÄ›nit výraz" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "PÅ™idat uzel" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "Odstranit uzly VisualScriptu" @@ -9018,6 +9285,11 @@ msgid "Change Input Value" msgstr "ZmÄ›nit vstupnà hodnotu" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "ZmÄ›nit velikost CanvasItem" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" @@ -9853,6 +10125,9 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "FPS" +#~ msgstr "FPS" + #~ msgid "Warnings:" #~ msgstr "VarovánÃ:" @@ -9997,10 +10272,6 @@ msgstr "" #~ msgid "Convert To Lowercase" #~ msgstr "Konvertovat na malá pÃsmena" -#, fuzzy -#~ msgid "Snap To Floor" -#~ msgstr "PÅ™ichytit k mřÞce" - #~ msgid "Rotate 0 degrees" #~ msgstr "OtoÄit o 0 stupňů" diff --git a/editor/translations/da.po b/editor/translations/da.po index 41e00e3cbf..fe271a62a6 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -91,6 +91,16 @@ msgstr "Duplikér valgte nøgle(r)" msgid "Delete Selected Key(s)" msgstr "Slet valgte nøgle(r)" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Tilføj punkt" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Fjern punkt" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Anim Dublikér Nøgle" @@ -120,6 +130,16 @@ msgid "Anim Change Call" msgstr "Anim Skift Call" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "Ændre Animation Navn:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "Egenskabsbane" @@ -169,6 +189,11 @@ msgid "Anim Clips:" msgstr "Anim klip:" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "Ændre Array-Værdi" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "SlÃ¥ spor til/fra." @@ -193,6 +218,10 @@ msgid "Time (s): " msgstr "Tid (s): " #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Kontinuerlig" @@ -243,6 +272,21 @@ msgid "Delete Key(s)" msgstr "Slet nøgle(r)" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Ændre Animation Navn:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Interpolationsmetode" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Ændre Anim Løkke" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Fjern Anim Spor" @@ -284,6 +328,16 @@ msgid "Anim Insert Key" msgstr "Anim Indsæt Nøgle" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Ændre Animation Navn:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "Flytte om pÃ¥ Autoloads" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "Transformeringsspor kan kun anvendes pÃ¥ rumlige noder." @@ -313,6 +367,11 @@ msgid "Not possible to add a new track without a root" msgstr "Det er ikke muligt at tilføje et nyt spor uden en rod" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Tilføj Spor" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "Sporstien er ugyldig, sÃ¥ kan ikke tilføje en nøgle." @@ -321,10 +380,25 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "Spor er ikke af typen Spatial, kan ikke indsætte nøgle" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "3D-transformationsspor" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Tilføj Spor" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "Sporstien er ugyldig, sÃ¥ kan ikke tilføje en metode nøgle." #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Kald metode spor" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "Metode ikke fundet i objekt: " @@ -337,6 +411,10 @@ msgid "Clipboard is empty" msgstr "Udklipsholder er tom" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "Indsæt Spor" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Anim Skaler Nøgler" @@ -381,10 +459,6 @@ msgid "Copy Tracks" msgstr "Kopier Spor" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "Indsæt Spor" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Skalér Valgte" @@ -484,6 +558,19 @@ msgstr "Vælg spor til kopiering:" msgid "Copy" msgstr "Kopier" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Lydklip:" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Ændre størrelsen pÃ¥ Array" @@ -1295,6 +1382,12 @@ msgstr "" msgid "Packing" msgstr "Pakker" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1870,6 +1963,15 @@ msgid "Save changes to '%s' before closing?" msgstr "Gem ændringer til '%s' før lukning?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "Fejler med at indlæse ressource." + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Gem Scene Som..." @@ -3540,12 +3642,47 @@ msgstr "Indlæs" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "Fjern punkt" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Tilføj Node" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Tilføj animation" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "Fjern Poly og Punkt" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3587,6 +3724,29 @@ msgid "Triangle already exists" msgstr "FEJL: Animationsnavn eksisterer allerede!" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Tilføj variabel" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "Fjern Poly og Punkt" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "Fjern Variabel" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3595,6 +3755,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "Skift AutoIndlæs Globalt" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3612,6 +3777,11 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "Skift Shader" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Rediger filtre" @@ -3621,11 +3791,55 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "Tilføj Node(r) fra Tree" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Node Navn:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "Tilsluttet" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "Afbrudt" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Ny Animation Navn:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Vælg Node" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "SlÃ¥ spor til/fra." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "Ændret Lokalfilter" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3641,6 +3855,12 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Node Navn:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add Node..." @@ -3878,6 +4098,21 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "Flyt Node(s)" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Overgang" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Tilføj Node" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3907,6 +4142,20 @@ msgid "No playback resource set at path: %s." msgstr "Ikke i stien for ressource." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Fjern" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Overgang" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4723,6 +4972,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5909,6 +6162,15 @@ msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "Spil Brugerdefineret Scene" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy msgid "Skeleton2D" msgstr "Singleton" @@ -6020,10 +6282,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -6068,7 +6326,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6161,6 +6419,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -6169,6 +6433,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Select Mode (Q)" msgstr "Vælg Mode (Q)\n" @@ -6451,10 +6719,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6793,6 +7057,11 @@ msgstr "Slet points" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "Opret Ny %s" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Opret Poly" @@ -6977,6 +7246,28 @@ msgid "TileSet" msgstr "TileSet..." #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "Sæt som Standard for '%s'" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Dublikér nøgle(r)" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -6993,6 +7284,16 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Rediger filtre" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "Skift Shader" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -7006,7 +7307,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -7019,6 +7329,10 @@ msgid "Exporting All" msgstr "Eksporter" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -8024,6 +8338,11 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "Gem Scene" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -8059,6 +8378,11 @@ msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "New Scene Root" +msgstr "Gem Scene" + +#: editor/scene_tree_dock.cpp +#, fuzzy msgid "Create Root Node:" msgstr "Opret Mappe" @@ -8484,6 +8808,19 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "Slet valgte" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8694,6 +9031,10 @@ msgid "GridMap Duplicate Selection" msgstr "GridMap Duplikér Markerede" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -9002,10 +9343,6 @@ msgid "Change Expression" msgstr "Skift udtryk" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Tilføj Node" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "Fjern VisualScript Nodes" @@ -9088,6 +9425,10 @@ msgid "Change Input Value" msgstr "Ændre Input Værdi" #: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" @@ -10074,9 +10415,6 @@ msgstr "" #~ msgid "Change Anim Len" #~ msgstr "Ændre Anim Længde" -#~ msgid "Change Anim Loop" -#~ msgstr "Ændre Anim Løkke" - #~ msgid "Anim Create Typed Value Key" #~ msgstr "Anim Opret Indtastet Værdi Nøgle" diff --git a/editor/translations/de.po b/editor/translations/de.po index 5ee82b5d7a..9cf2dc4a85 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -37,12 +37,13 @@ # ssantos <ssantos@web.de>, 2018. # Rémi Verschelde <akien@godotengine.org>, 2019. # Martin <martinreininger@gmx.net>, 2019. +# Andreas During <anduring@web.de>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-02-13 23:10+0000\n" -"Last-Translator: Martin <martinreininger@gmx.net>\n" +"PO-Revision-Date: 2019-03-01 11:59+0000\n" +"Last-Translator: Andreas During <anduring@web.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" "Language: de\n" @@ -67,7 +68,7 @@ msgstr "" #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "Ungültige Eingabe %i (nicht bestanden) in Ausdruck" +msgstr "Ungültige Eingabe %i (nicht übergeben) im Ausdruck" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -118,6 +119,16 @@ msgstr "Ausgewählte Schlüssel duplizieren" msgid "Delete Selected Key(s)" msgstr "Ausgewählte Schlüssel löschen" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Punkt hinzufügen" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Punkte Verschieben" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Schlüsselbild duplizieren" @@ -147,6 +158,16 @@ msgid "Anim Change Call" msgstr "Aufruf ändern" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "Bearbeite Animationsschleife" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "Bearbeite Animationsschleife" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "Eigenschaftenspur" @@ -196,6 +217,11 @@ msgid "Anim Clips:" msgstr "Animationsschnipsel:" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "Array-Wert ändern" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "Diese Spur an-/abschalten." @@ -220,6 +246,11 @@ msgid "Time (s): " msgstr "Zeit (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "Dopplereffekt aktivieren" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Fortlaufend" @@ -270,6 +301,21 @@ msgid "Delete Key(s)" msgstr "Schlüsselbilder entfernen" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Animationsname ändern:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Interpolationsmodus" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Bearbeite Animationsschleife" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Spur entfernen" @@ -311,6 +357,16 @@ msgid "Anim Insert Key" msgstr "Schlüsselbild einfügen" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Ändere FPS-Wert der Animation" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "Autoloads neu anordnen" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "Transformationsspuren gelten nur für Nodes die auf Spatial basieren." @@ -340,6 +396,11 @@ msgid "Not possible to add a new track without a root" msgstr "Ohne eine Wurzel kann keine neue Spur hinzugefügt werden" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Spur hinzufügen" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "Spurpfad ist ungültig, Schlüssel kann nicht hinzugefügt werden." @@ -349,11 +410,26 @@ msgstr "" "Spur ist nicht vom Typ Spatial, Schlüssel kann nicht hinzugefügt werden" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "3D-Transformspur" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Spur hinzufügen" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" "Spurpfad ist ungültig, Methoden-Schlüssel kann nicht hinzugefügt werden." #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Methodenaufrufsspur" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "Methode nicht im Objekt gefunden: " @@ -366,6 +442,10 @@ msgid "Clipboard is empty" msgstr "Zwischenablage ist leer" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "Spuren einfügen" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Schlüsselbilder skalieren" @@ -410,10 +490,6 @@ msgid "Copy Tracks" msgstr "Spuren kopieren" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "Spuren einfügen" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Auswahl skalieren" @@ -513,6 +589,19 @@ msgstr "Zu kopierende Spuren auswählen:" msgid "Copy" msgstr "Kopieren" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Audioschnipsel:" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Größe des Arrays ändern" @@ -582,9 +671,8 @@ msgid "Warnings" msgstr "Warnungen" #: editor/code_editor.cpp -#, fuzzy msgid "Line and column numbers." -msgstr "Zeilen- und Spaltennummern" +msgstr "Zeilen- und Spaltennummern." #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -1147,9 +1235,8 @@ msgid "Add Bus" msgstr "Audiobus hinzufügen" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Add a new Audio Bus to this layout." -msgstr "Audiobus-Layout speichern als..." +msgstr "Neuen Audio-Bus diesem Layout hinzufügen." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1330,6 +1417,12 @@ msgstr "Keine Exportvorlagen am erwarteten Pfad gefunden:" msgid "Packing" msgstr "Packe" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1652,7 +1745,7 @@ msgstr "Setze" #: editor/editor_inspector.cpp msgid "Set Multiple:" -msgstr "Setze mehrere:" +msgstr "Mehrfach einstellen:" #: editor/editor_log.cpp msgid "Output:" @@ -1909,6 +2002,16 @@ msgid "Save changes to '%s' before closing?" msgstr "Änderungen in ‚%s‘ vor dem Schließen speichern?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "Laden der Ressource gescheitert." + +#: editor/editor_node.cpp +#, fuzzy +msgid "A root node is required to save the scene." +msgstr "Es ist nur eine Datei für eine große Textur erforderlich." + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Szene speichern als..." @@ -2188,7 +2291,7 @@ msgstr "Mesh-Bibliothek..." #: editor/editor_node.cpp msgid "TileSet..." -msgstr "Tile Set…" +msgstr "TileSet…" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp @@ -2439,9 +2542,8 @@ msgid "Save & Restart" msgstr "Speichern & Neu starten" #: editor/editor_node.cpp -#, fuzzy msgid "Spins when the editor window redraws." -msgstr "Dreht sich, wenn das Editorfenster neu gezeichnet wird!" +msgstr "Dreht sich, wenn das Editorfenster neu gezeichnet wird." #: editor/editor_node.cpp msgid "Update Always" @@ -3559,6 +3661,22 @@ msgstr "Lade..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "Punkte Verschieben" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "Überblendungszeit ändern" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "Überblendungszeit ändern" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" @@ -3566,6 +3684,27 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Node hinzufügen" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Animation hinzufügen" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "Pfadpunkt entfernen" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3608,6 +3747,31 @@ msgid "Triangle already exists" msgstr "Dreieck existiert bereits" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Variable hinzufügen" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "Überblendungszeit ändern" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "Überblendungszeit ändern" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "Pfadpunkt entfernen" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "Variable entfernen" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "BlendSpace2D gehört nicht zu einem AnimationTree-Node." @@ -3616,6 +3780,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "Es existieren keine Dreiecke, Vermischen nicht möglich." #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "Autoload-Globals umschalten" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "Dreiecke durch Punkteverbinden herstellen." @@ -3633,6 +3802,11 @@ msgid "Blend:" msgstr "Blende:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "Materialänderungen" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Filter bearbeiten" @@ -3642,6 +3816,17 @@ msgid "Output node can't be added to the blend tree." msgstr "Ausgabe-Node kann nicht zum Mischungsbaum hinzugefügt werden." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "Node(s) aus Szenenbaum hinzufügen" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Bewegungsmodus" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" @@ -3649,6 +3834,39 @@ msgstr "" "Verbindung ist ungültig." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "Verbunden" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "Getrennt" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Neue Animation" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Node(s) löschen" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "Diese Spur an-/abschalten." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "Sprachfilter geändert" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" "Kein Animationsspieler festgelegt, Spurnamen können nicht abgerufen werden." @@ -3668,6 +3886,12 @@ msgstr "" "nicht abgerufen werden." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Node-Name" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "Knoten hinzufügen....." @@ -3893,6 +4117,21 @@ msgid "Cross-Animation Blend Times" msgstr "Übergangszeiten kreuzender Animationen" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "Bewegungsmodus" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Übersetzung hinzufügen" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Node hinzufügen" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "Ende" @@ -3921,6 +4160,20 @@ msgid "No playback resource set at path: %s." msgstr "Keine Abspiel-Ressource festgelegt im Pfad: %s." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Entfernt:" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Übergangs-Node" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4744,6 +4997,10 @@ msgstr "Umsch halten um Tangenten einzeln zu bearbeiten" msgid "Bake GI Probe" msgstr "GI Sonde vorrendern" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Element %d" @@ -5273,6 +5530,8 @@ msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" +"Dieses Polygon2D enthält interne Vertices, es kann nicht mehr im Viewport " +"bearbeitet werden." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" @@ -5895,6 +6154,16 @@ msgstr "" "hinzugefügt werden." #: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "Ruhe-Pose erstellen (aus Knochen)" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Set Rest Pose to Bones" +msgstr "Ruhe-Pose erstellen (aus Knochen)" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "Skeleton2D" @@ -6003,10 +6272,6 @@ msgid "Vertices" msgstr "Vertices" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "FPS" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Sicht von oben." @@ -6051,7 +6316,8 @@ msgid "Rear" msgstr "Hinten" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +#, fuzzy +msgid "Align with View" msgstr "Auf Sicht ausrichten" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6143,6 +6409,12 @@ msgid "Freelook Speed Modifier" msgstr "Freisicht Geschwindigkeitsregler" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "Sichtrotation gesperrt" @@ -6151,6 +6423,11 @@ msgid "XForm Dialog" msgstr "Transformationsdialog" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Snap Nodes To Floor" +msgstr "Am Boden einrasten" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "Auswahlmodus (Q)" @@ -6432,10 +6709,6 @@ msgid "Add Empty" msgstr "Empty einfügen" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "Bearbeite Animationsschleife" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Ändere FPS-Wert der Animation" @@ -6761,6 +7034,11 @@ msgid "Erase bitmask." msgstr "Bitmaske löschen." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Create a new rectangle." +msgstr "Neue Nodes erstellen." + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Neues Polygon erstellen." @@ -6941,6 +7219,29 @@ msgid "TileSet" msgstr "TileSet" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "Als Standard für ‚%s‘ setzen" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Add Node to Visual Shader" +msgstr "VisualShader" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Dupliziere Node(s)" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "Vertex" @@ -6956,6 +7257,16 @@ msgstr "Licht" msgid "VisualShader" msgstr "VisualShader" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Kachelpriorität bearbeiten" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "Shader-Änderungen" + #: editor/project_export.cpp msgid "Runnable" msgstr "ausführbar" @@ -6969,8 +7280,17 @@ msgid "Delete preset '%s'?" msgstr "Vorlage ‚%s‘ löschen?" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" -msgstr "Export-Vorlagen für dieses Systeme fehlen / sind fehlerhaft:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" #: editor/project_export.cpp msgid "Release" @@ -6981,6 +7301,10 @@ msgid "Exporting All" msgstr "Exportiere alles" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "Export-Vorlagen für dieses Systeme fehlen / sind fehlerhaft:" + +#: editor/project_export.cpp msgid "Presets" msgstr "Vorlagen" @@ -7537,7 +7861,7 @@ msgstr "Ereignis hinzufügen" #: editor/project_settings_editor.cpp msgid "Button" -msgstr "Button" +msgstr "Taste" #: editor/project_settings_editor.cpp msgid "Left Button." @@ -8021,6 +8345,11 @@ msgid "Instantiated scenes can't become root" msgstr "Instantiierte Szenen können keine Wurzel werden" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "Szenen-Wurzel erstellen" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Node(s) wirklich löschen?" @@ -8057,6 +8386,11 @@ msgid "Make Local" msgstr "Lokal machen" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "New Scene Root" +msgstr "Szenen-Wurzel erstellen" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "Erzeuge Wurzel-Node:" @@ -8486,6 +8820,21 @@ msgid "Set From Tree" msgstr "Nach Szenenbaum einstellen" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "Ausspannen" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Restore Shortcut" +msgstr "Tastenkürzel" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "Ankerpunkte ändern" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Tastenkürzel" @@ -8692,6 +9041,10 @@ msgid "GridMap Duplicate Selection" msgstr "GridMap-Auswahl duplizieren" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "GridMap zeichnen" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "Gitterkarte" @@ -8994,10 +9347,6 @@ msgid "Change Expression" msgstr "Ausdruck ändern" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Node hinzufügen" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "VisualScript-Nodes entfernen" @@ -9082,6 +9431,11 @@ msgid "Change Input Value" msgstr "Eingabewert ändern" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "CanvasItem in Größe anpassen" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "Das Function-Node kann nicht kopiert werden." @@ -9878,9 +10232,8 @@ msgid "Switch between hexadecimal and code values." msgstr "Wechselt zwischen Hexadezimal- und Zahlenwerten." #: scene/gui/color_picker.cpp -#, fuzzy msgid "Add current color as a preset." -msgstr "Füge aktuelle Farbe als Vorlage hinzu" +msgstr "Aktuelle Farbe als Vorlage hinzufügen." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -9978,6 +10331,9 @@ msgstr "Zuweisung an Uniform." msgid "Varyings can only be assigned in vertex function." msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden." +#~ msgid "FPS" +#~ msgstr "FPS" + #~ msgid "Warnings:" #~ msgstr "Warnungen:" @@ -10151,9 +10507,6 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden." #~ msgid "Convert To Lowercase" #~ msgstr "In Kleinbuchstaben konvertieren" -#~ msgid "Snap To Floor" -#~ msgstr "Am Boden einrasten" - #~ msgid "Rotate 0 degrees" #~ msgstr "Drehe auf 0 Grad" @@ -10691,9 +11044,6 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden." #~ msgid "Added:" #~ msgstr "Hinzugefügt:" -#~ msgid "Removed:" -#~ msgstr "Entfernt:" - #~ msgid "Could not save atlas subtexture:" #~ msgstr "Atlas Untertextur konnte nicht gespeichert werden:" @@ -10962,9 +11312,6 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden." #~ msgid "Error importing:" #~ msgstr "Fehler beim importieren:" -#~ msgid "Only one file is required for large texture." -#~ msgstr "Es ist nur eine Datei für eine große Textur erforderlich." - #~ msgid "Max Texture Size:" #~ msgstr "Maximale Texturgröße:" @@ -11191,9 +11538,6 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden." #~ msgid "Resource Tools" #~ msgstr "Ressourcenwerkzeuge" -#~ msgid "GridMap Paint" -#~ msgstr "GridMap zeichnen" - #~ msgid "Tiles" #~ msgstr "Kacheln" diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po index e324a988d5..74fd313a4a 100644 --- a/editor/translations/de_CH.po +++ b/editor/translations/de_CH.po @@ -87,6 +87,16 @@ msgstr "Node(s) duplizieren" msgid "Delete Selected Key(s)" msgstr "Node(s) löschen" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Script hinzufügen" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Ungültige Bilder löschen" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Anim Bilder duplizieren" @@ -116,6 +126,16 @@ msgid "Anim Change Call" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "Typ ändern" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -168,6 +188,10 @@ msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" @@ -194,6 +218,10 @@ msgid "Time (s): " msgstr "" #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "" @@ -246,6 +274,21 @@ msgid "Delete Key(s)" msgstr "Node(s) löschen" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Typ ändern" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Animations-Node" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Animations-Node" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "" @@ -287,6 +330,16 @@ msgid "Anim Insert Key" msgstr "Anim Bild einfügen" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Bild einfügen" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "Node erstellen" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -311,6 +364,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Bezier Track" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -319,10 +376,25 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "Transformationstyp" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Anim Ebene und Bild einfügen" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Anim Ebene und Bild einfügen" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" @@ -335,6 +407,11 @@ msgid "Clipboard is empty" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Paste Tracks" +msgstr "Node erstellen" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Anim verlängern" @@ -380,11 +457,6 @@ msgid "Copy Tracks" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy -msgid "Paste Tracks" -msgstr "Node erstellen" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "" @@ -485,6 +557,18 @@ msgstr "" msgid "Copy" msgstr "" +#: editor/animation_track_editor_plugins.cpp +msgid "Add Audio Track Clip" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" @@ -1292,6 +1376,12 @@ msgstr "" msgid "Packing" msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1850,6 +1940,14 @@ msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "" @@ -3486,12 +3584,47 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "Ungültige Bilder löschen" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Node" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Animations-Node" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "Ungültige Bilder löschen" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3532,6 +3665,29 @@ msgid "Triangle already exists" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Script hinzufügen" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "Ungültige Bilder löschen" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "Ungültige Bilder löschen" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3540,6 +3696,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "Autoplay Umschalten" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3557,6 +3718,11 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "Typ ändern" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy msgid "Edit Filters" @@ -3567,11 +3733,53 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "Node von Szene" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Bild bewegen/einfügen" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "Verbindung zu Node:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Bild einfügen" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Node(s) löschen" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "Typ ändern" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3587,6 +3795,12 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Node" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add Node..." @@ -3825,6 +4039,22 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "Bild bewegen/einfügen" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Transition-Node" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Node" +msgstr "Node" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3853,6 +4083,20 @@ msgid "No playback resource set at path: %s." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Node" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Transition-Node" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4676,6 +4920,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5851,6 +6099,15 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "Spiele angepasste Szene" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" @@ -5963,10 +6220,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -6011,7 +6264,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6104,6 +6357,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -6112,6 +6371,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Select Mode (Q)" msgstr "Selektiere Node(s) zum Importieren aus" @@ -6394,10 +6657,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6739,6 +6998,11 @@ msgstr "Oberfläche %d" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "Node erstellen" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Node erstellen" @@ -6922,6 +7186,27 @@ msgid "TileSet" msgstr "Datei(en) öffnen" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Node(s) duplizieren" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -6937,6 +7222,16 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Node Filter editieren" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "Typ ändern" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -6950,7 +7245,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -6962,6 +7266,10 @@ msgid "Exporting All" msgstr "" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -7973,6 +8281,10 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Node(s) löschen?" @@ -8007,6 +8319,10 @@ msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Create Root Node:" msgstr "Node erstellen" @@ -8436,6 +8752,18 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8642,6 +8970,11 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "GridMap Paint" +msgstr "Projekteinstellungen" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -8948,11 +9281,6 @@ msgstr "Typ ändern" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Node" -msgstr "Node" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove VisualScript Nodes" msgstr "Ungültige Bilder löschen" @@ -9043,6 +9371,10 @@ msgid "Change Input Value" msgstr "Typ ändern" #: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 1565bb3f12..efb591227c 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -76,6 +76,14 @@ msgstr "" msgid "Delete Selected Key(s)" msgstr "" +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "" @@ -105,6 +113,15 @@ msgid "Anim Change Call" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -154,6 +171,10 @@ msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" @@ -178,6 +199,10 @@ msgid "Time (s): " msgstr "" #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "" @@ -228,6 +253,18 @@ msgid "Delete Key(s)" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "" @@ -269,6 +306,14 @@ msgid "Anim Insert Key" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Animation Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -293,6 +338,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Bezier Track" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -301,10 +350,22 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Method Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" @@ -317,6 +378,10 @@ msgid "Clipboard is empty" msgstr "" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "" @@ -359,10 +424,6 @@ msgid "Copy Tracks" msgstr "" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "" @@ -462,6 +523,18 @@ msgstr "" msgid "Copy" msgstr "" +#: editor/animation_track_editor_plugins.cpp +msgid "Add Audio Track Clip" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" @@ -1254,6 +1327,12 @@ msgstr "" msgid "Packing" msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1794,6 +1873,14 @@ msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "" @@ -3369,12 +3456,43 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Animation Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3414,6 +3532,26 @@ msgid "Triangle already exists" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3422,6 +3560,10 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3439,6 +3581,10 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "" @@ -3448,11 +3594,47 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Set Animation" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Node" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3468,6 +3650,11 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -3693,6 +3880,19 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Add Transition" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3721,6 +3921,18 @@ msgid "No playback resource set at path: %s." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4519,6 +4731,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5656,6 +5872,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" @@ -5764,10 +5988,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -5812,7 +6032,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -5904,6 +6124,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -5912,6 +6138,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "" @@ -6188,10 +6418,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6517,6 +6743,10 @@ msgid "Erase bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" @@ -6679,6 +6909,26 @@ msgid "TileSet" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Duplicate Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -6694,6 +6944,14 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -6707,7 +6965,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -6719,6 +6986,10 @@ msgid "Exporting All" msgstr "" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -7695,6 +7966,10 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -7729,6 +8004,10 @@ msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "" @@ -8141,6 +8420,18 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8345,6 +8636,10 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -8639,10 +8934,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -8723,6 +9014,10 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index 4895fc6b98..e5e0a8a5a3 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -85,6 +85,16 @@ msgstr "Διπλασιασμός επιλογής" msgid "Delete Selected Key(s)" msgstr "ΔιαγÏαφή επιλογής" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Î Ïοσθήκη σημείου" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Μετακίνηση σημείου" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Anim Διπλασιασμός κλειδιών" @@ -114,6 +124,16 @@ msgid "Anim Change Call" msgstr "Anim Αλλαγή κλήσης" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "Αλλαγή βÏόχου κίνησης" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "Αλλαγή βÏόχου κίνησης" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "Κομμάτι Ιδιότητας" @@ -163,6 +183,11 @@ msgid "Anim Clips:" msgstr "Αποσπάσματα κίνησης:" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "Αλλαγή τιμής πίνακα" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "Εναλλαγή ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï on/off." @@ -187,6 +212,11 @@ msgid "Time (s): " msgstr "ΧÏόνος (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "Φαινόμενο ÎτόπλεÏ" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Συνεχόμενη" @@ -237,6 +267,21 @@ msgid "Delete Key(s)" msgstr "ΔιαγÏαφή κλειδιών" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Αλλαγή ονόματος κίνησης:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "ΜÎθοδος παÏεμβολής" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Αλλαγή βÏόχου κίνησης" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Anim ΑφαίÏεση κομματιοÏ" @@ -278,6 +323,16 @@ msgid "Anim Insert Key" msgstr "Anim εισαγωγή κλειδιοÏ" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Αλλαγή FPS κίνησης" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "Αναδιάταξη των AutoLoad" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" "Τα κομμάτια Î¼ÎµÏ„Î±ÏƒÏ‡Î·Î¼Î±Ï„Î¹ÏƒÎ¼Î¿Ï ÎµÏ†Î±Ïμόζονται μόνο σε κόμβους βασισμÎνους σε " @@ -309,6 +364,11 @@ msgid "Not possible to add a new track without a root" msgstr "ΑδÏνατη η Ï€Ïοσθήκη ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï Ï‡Ï‰Ïίς Ïίζα" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Î Ïοσθήκη κομματιοÏ" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "ΑδÏνατη η Ï€Ïοσθήκη κλειδιοÏ, λόγω άκυÏης διαδÏομής κομματιοÏ." @@ -317,10 +377,25 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "ΑδÏνατη η Ï€Ïοσθήκη κλειδιοÏ, το κομμάτι δεν είναι Ï„Ïπου Spatial" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "Κομμάτι 3D μετασχηματισμοÏ" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Î Ïοσθήκη κομματιοÏ" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "ΑδÏνατη η Ï€Ïοσθήκη ÎºÎ»ÎµÎ¹Î´Î¹Î¿Ï Î¼ÎµÎ¸ÏŒÎ´Î¿Ï…, λόγω άκυÏης διαδÏομής κομματιοÏ." #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Κομμάτι κλήσης μεθόδου" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "Δεν βÏÎθηκε η μÎθοδος στο αντικείμενο: " @@ -333,6 +408,10 @@ msgid "Clipboard is empty" msgstr "Το Ï€ÏόχειÏο είναι άδειο" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "Επικόλληση κομματιών" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Anim ΜεγÎθυνση κλειδιών" @@ -377,10 +456,6 @@ msgid "Copy Tracks" msgstr "ΑντιγÏαφή κομματιών" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "Επικόλληση κομματιών" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "ΜεγÎθυνση επιλογής" @@ -482,6 +557,19 @@ msgstr "Επιλογή κομματιών για αντιγÏαφή:" msgid "Copy" msgstr "ΑντιγÏαφή" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Αποσπάσματα ήχου:" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Αλλαγή μεγÎθους πίνακα" @@ -1298,6 +1386,12 @@ msgstr "" msgid "Packing" msgstr "ΠακετάÏισμα" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1899,6 +1993,16 @@ msgid "Save changes to '%s' before closing?" msgstr "Αποθήκευση αλλαγών στο '%s' Ï€Ïιν το κλείσιμο;" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "ΑπÎτυχε η φόÏτωση πόÏου." + +#: editor/editor_node.cpp +#, fuzzy +msgid "A root node is required to save the scene." +msgstr "Μόνο Îνα αÏχείο είναι απαÏαίτητη για μεγάλη υφή." + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Αποθήκευση σκηνή ως..." @@ -3566,12 +3670,49 @@ msgstr "ΦόÏτωσε.." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "Μετακίνηση σημείου" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "Αλλαγή χÏόνου ανάμειξης" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "Αλλαγή χÏόνου ανάμειξης" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "ΆκυÏος Ï„Ïπος κόμβου. ΕπιτÏÎπονται μόνο Ïιζικοί κόμβοι." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Î Ïοσθήκη κόμβου" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Î Ïοσθήκη κίνησης" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "ΑφαίÏεση σημείου διαδÏομής" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3614,6 +3755,31 @@ msgid "Triangle already exists" msgstr "Το Ï„Ïίγωνο υπάÏχει ήδη" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Î Ïοσθήκη μεταβλητής" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "Αλλαγή χÏόνου ανάμειξης" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "Αλλαγή χÏόνου ανάμειξης" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "ΑφαίÏεση σημείου διαδÏομής" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "ΑφαίÏεση μεταβλητής" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "Το BlendSpace2D δεν ανήκει σε κόμβο AnimationTree." @@ -3622,6 +3788,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "Δεν υπάÏχουν Ï„Ïίγωνα, οπότε είναι αδÏνατη η μίξη." #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "Εναλλαγή καθολικών υπογÏαφών AutoLoad" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "ΔημιουÏγία Ï„Ïιγώνων με την Îνωση σημείων." @@ -3639,6 +3810,11 @@ msgid "Blend:" msgstr "Ανάμειξη:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "ΑλλαγÎÏ‚ υλικοÏ" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "ΕπεξεÏγασία φίλτÏων" @@ -3648,6 +3824,17 @@ msgid "Output node can't be added to the blend tree." msgstr "Ο κόμβος εξόδου δεν μποÏεί να Ï€Ïοστεθεί στο δÎντÏο μίξης." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "Î ÏοσθÎστε κόμβο/-ους από δÎντÏο" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "ΛειτουÏγία μετακίνησης" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" @@ -3655,6 +3842,39 @@ msgstr "" "άκυÏη." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "ΣυνδÎθηκε" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "ΑποσυνδÎθηκε" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Κίνηση" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "ΔιαγÏαφή Κόμβων" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "Εναλλαγή ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï on/off." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "Αλλαγή φίλτÏου τοπικών Ïυθμίσεων" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" "Δεν οÏίστηκε AnimationPlayer, άÏα αδÏνατη η ανάκτηση των ονομάτων των " @@ -3676,6 +3896,12 @@ msgstr "" "ανάκτηση των ονομάτων των κομματιών." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Όνομα κόμβου:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add Node..." @@ -3902,6 +4128,21 @@ msgid "Cross-Animation Blend Times" msgstr "ΧÏόνοι ανάμειξης κινήσεων" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "ΛειτουÏγία μετακίνησης" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Î Ïοσθήκη μετάφÏασης" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Î Ïοσθήκη κόμβου" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "ΤÎλος" @@ -3930,6 +4171,20 @@ msgid "No playback resource set at path: %s." msgstr "ΚανÎνας πόÏος αναπαÏαγωγής στη διαδÏομή: %s." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "ΑφαιÏÎθηκαν:" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Κόμβος μετάβασης" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4754,6 +5009,10 @@ msgstr "Πατήστε το Shift για να επεξεÏγαστείτε εφΠmsgid "Bake GI Probe" msgstr "Î Ïοετοιμασία διεÏεÏνησης GI" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Στοιχείο %d" @@ -5948,6 +6207,15 @@ msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "ΔημιουÏγία σημείων εκπομπής από πλÎγμα" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy msgid "Skeleton2D" msgstr "Σκελετός..." @@ -6061,10 +6329,6 @@ msgid "Vertices" msgstr "ΚοÏυφÎÏ‚" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "FPS" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Πάνω όψη." @@ -6109,7 +6373,8 @@ msgid "Rear" msgstr "Πίσω" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +#, fuzzy +msgid "Align with View" msgstr "Στοίχηση με την Ï€Ïοβολή" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6204,6 +6469,12 @@ msgid "Freelook Speed Modifier" msgstr "ΤαχÏτητα ελεÏθεÏου κοιτάγματος" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Rotation Locked" msgstr "Εμφάνιση πληÏοφοÏιών" @@ -6213,6 +6484,11 @@ msgid "XForm Dialog" msgstr "Διάλογος XForm" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Snap Nodes To Floor" +msgstr "κουμπώματος στο πλÎγμα" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "Επιλογή λειτουÏγίας (Q)" @@ -6500,10 +6776,6 @@ msgid "Add Empty" msgstr "Î Ïοσθήκη άδειου" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "Αλλαγή βÏόχου κίνησης" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Αλλαγή FPS κίνησης" @@ -6847,6 +7119,11 @@ msgstr "ΔιαγÏαφή σημείων." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "ΔημιουÏγία νÎων κόμβων." + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "ΔημιουÏγία νÎου πολυγώνου από την αÏχή." @@ -7038,6 +7315,29 @@ msgid "TileSet" msgstr "ΣÏνολο πλακιδίων" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "ΟÏισμός ως Ï€Ïοεπιλογής για '%s'" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Add Node to Visual Shader" +msgstr "Î ÏόγÏαμμα σκίασης" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Διπλασιασμός κόμβων" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vertex" msgstr "ΚοÏυφÎÏ‚" @@ -7057,6 +7357,16 @@ msgstr "Δεξιά" msgid "VisualShader" msgstr "Î ÏόγÏαμμα σκίασης" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "ΕπεξεÏγασία φίλτÏων" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "ΑλλαγÎÏ‚ Ï€ÏογÏάμματος σκίασης" + #: editor/project_export.cpp msgid "Runnable" msgstr "ΕκτελÎσιμο" @@ -7070,9 +7380,17 @@ msgid "Delete preset '%s'?" msgstr "ΔιαγÏαφή διαμόÏφωσης '%s';" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" -"Τα Ï€Ïότυπα εξαγωγής για αυτή την πλατφόÏτμα λείπουν ή είναι κατεστÏαμμÎνα:" #: editor/project_export.cpp #, fuzzy @@ -7085,6 +7403,11 @@ msgid "Exporting All" msgstr "Εξαγωγή για %s" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" +"Τα Ï€Ïότυπα εξαγωγής για αυτή την πλατφόÏτμα λείπουν ή είναι κατεστÏαμμÎνα:" + +#: editor/project_export.cpp msgid "Presets" msgstr "ΔιαμοÏφώσεις" @@ -8121,6 +8444,11 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "Βγάζει νόημα!" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "ΔιαγÏαφή κόμβων;" @@ -8158,6 +8486,11 @@ msgstr "Κάνε τοπικό" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "New Scene Root" +msgstr "Βγάζει νόημα!" + +#: editor/scene_tree_dock.cpp +#, fuzzy msgid "Create Root Node:" msgstr "ΔημιουÏγία κόμβου" @@ -8604,6 +8937,21 @@ msgid "Set From Tree" msgstr "ΟÏισμός από το δÎντÏο" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "Ομαλά Îξω" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Restore Shortcut" +msgstr "ΣυντομεÏσεις" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "Αλλαγή αγκυÏών" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "ΣυντομεÏσεις" @@ -8819,6 +9167,10 @@ msgid "GridMap Duplicate Selection" msgstr "GridMap Διπλασιασμός επιλογής" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "GridMap ΖωγÏαφική" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "ΧάÏτης δικτÏου" @@ -9122,10 +9474,6 @@ msgid "Change Expression" msgstr "Αλλαγή ÎκφÏασης" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Î Ïοσθήκη κόμβου" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "ΑφαίÏεση κόμβων VisualScript" @@ -9214,6 +9562,11 @@ msgid "Change Input Value" msgstr "Αλλαγή τιμής εισόδου" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "Αλλαγή μεγÎθους CanvasItem" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "ΑδÏνατη η αντιγÏαφή του κόμβου συνάÏτησης." @@ -10085,6 +10438,9 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "FPS" +#~ msgstr "FPS" + #~ msgid "Warnings:" #~ msgstr "Î Ïοειδοποιήσεις:" @@ -10259,10 +10615,6 @@ msgstr "" #~ msgid "Convert To Lowercase" #~ msgstr "ΜετατÏοπή σε πεζά" -#, fuzzy -#~ msgid "Snap To Floor" -#~ msgstr "κουμπώματος στο πλÎγμα" - #~ msgid "Rotate 0 degrees" #~ msgstr "ΠεÏιστÏοφή 0 μοίÏες" @@ -10792,9 +11144,6 @@ msgstr "" #~ msgid "Added:" #~ msgstr "Î ÏοστÎθηκαν:" -#~ msgid "Removed:" -#~ msgstr "ΑφαιÏÎθηκαν:" - #~ msgid "Could not save atlas subtexture:" #~ msgstr "ΑδÏνατη η αποθήκευση υπό-εικόνας άτλαντα:" @@ -11066,9 +11415,6 @@ msgstr "" #~ msgid "Error importing:" #~ msgstr "Σφάλμα κατά την εισαγωγή:" -#~ msgid "Only one file is required for large texture." -#~ msgstr "Μόνο Îνα αÏχείο είναι απαÏαίτητη για μεγάλη υφή." - #~ msgid "Max Texture Size:" #~ msgstr "ΜÎγιστο μÎγεθος υφής:" @@ -11291,9 +11637,6 @@ msgstr "" #~ msgid "Resource Tools" #~ msgstr "ΕÏγαλεία πόÏων" -#~ msgid "GridMap Paint" -#~ msgstr "GridMap ΖωγÏαφική" - #~ msgid "Tiles" #~ msgstr "Πλακίδια" diff --git a/editor/translations/es.po b/editor/translations/es.po index fd7e0c46e5..b6bed3ee52 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -42,7 +42,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-02-13 07:10+0000\n" +"PO-Revision-Date: 2019-02-21 21:18+0000\n" "Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" @@ -119,6 +119,16 @@ msgstr "Duplicar Clave(s) Seleccionada(s)" msgid "Delete Selected Key(s)" msgstr "Eliminar Clave(s) Seleccionada(s)" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Añadir punto" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Mover Puntos" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Duplicar claves de animación" @@ -148,6 +158,16 @@ msgid "Anim Change Call" msgstr "Cambiar llamada de animación" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "Cambiar repetición de animación" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "Cambiar repetición de animación" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "Pista de Propiedades" @@ -197,6 +217,11 @@ msgid "Anim Clips:" msgstr "Clips de Anim:" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "Cambiar valor del array" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "Act./Desact. esta pista." @@ -221,6 +246,11 @@ msgid "Time (s): " msgstr "Tiempo (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "Activar Doppler" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Continuo" @@ -271,6 +301,21 @@ msgid "Delete Key(s)" msgstr "Eliminar Clave(s)" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Cambiar nombre de animación:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Modo de Interpolación" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Cambiar repetición de animación" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Quitar pista de animación" @@ -312,6 +357,16 @@ msgid "Anim Insert Key" msgstr "Insertar clave de animación" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Cambiar FPS de animación" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "Reordenar Autoloads" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "Las pistas Transform solo aplican a nodos de tipo Spatial." @@ -342,6 +397,11 @@ msgid "Not possible to add a new track without a root" msgstr "No es posible agregar una nueva pista sin una raÃz" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Agregar Pista" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" "La ruta de la pista es inválida, por lo tanto no se pueden agregar claves." @@ -351,12 +411,27 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "La pista no es de tipo Spatial, no se puede insertar la clave" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "Pista de Transformación 3D" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Agregar Pista" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" "La ruta de la pista es inválida, por ende no se pueden agregar claves de " "métodos." #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Pista de Llamada a Métodos" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "Método no encontrado en el objeto: " @@ -369,6 +444,10 @@ msgid "Clipboard is empty" msgstr "El portapapeles está vacÃo" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "Pegar Pistas" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Escalar claves de animación" @@ -413,10 +492,6 @@ msgid "Copy Tracks" msgstr "Copiar Pistas" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "Pegar Pistas" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Escalar selección" @@ -516,6 +591,19 @@ msgstr "Elegir pistas a copiar:" msgid "Copy" msgstr "Copiar" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Clips de Audio:" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Redimensionar array" @@ -585,9 +673,8 @@ msgid "Warnings" msgstr "Advertencias" #: editor/code_editor.cpp -#, fuzzy msgid "Line and column numbers." -msgstr "Números de lÃnea y columna" +msgstr "Números de lÃnea y columna." #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -1124,7 +1211,7 @@ msgstr "Mover bus de audio" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." -msgstr "Guardar configuración de bus de audio como..." +msgstr "Guardar configuración de Bus de Audio como..." #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." @@ -1147,9 +1234,8 @@ msgid "Add Bus" msgstr "Añadir bus" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Add a new Audio Bus to this layout." -msgstr "Guardar configuración de bus de audio como..." +msgstr "Añade un nuevo Bus de Audio a esta configuración." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1331,6 +1417,12 @@ msgstr "" msgid "Packing" msgstr "Empaquetando" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1910,6 +2002,16 @@ msgid "Save changes to '%s' before closing?" msgstr "¿Guardar cambios de '%s' antes de cerrar?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "Error al cargar el recurso." + +#: editor/editor_node.cpp +#, fuzzy +msgid "A root node is required to save the scene." +msgstr "Solo se requiere un archivo para textura grande." + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Guardar escena como..." @@ -2438,9 +2540,8 @@ msgid "Save & Restart" msgstr "Guardar y Reiniciar" #: editor/editor_node.cpp -#, fuzzy msgid "Spins when the editor window redraws." -msgstr "¡Gira cuando la ventana del editor redibuja!" +msgstr "Gira cuando la ventana del editor se redibuja." #: editor/editor_node.cpp msgid "Update Always" @@ -3559,6 +3660,22 @@ msgstr "Cargar..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "Mover Puntos" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "Cambiar tiempo de mezcla" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "Cambiar tiempo de mezcla" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" @@ -3566,6 +3683,27 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Añadir nodo" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Añadir animación" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "Quitar punto de ruta" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3608,6 +3746,31 @@ msgid "Triangle already exists" msgstr "El triángulo ya existe" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Añadir variable" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "Cambiar tiempo de mezcla" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "Cambiar tiempo de mezcla" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "Quitar punto de ruta" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "Quitar variable" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "BlendSpace2D no pertenece a un nodo AnimationTree." @@ -3616,6 +3779,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "No hay ningún triángulo, asà que no se puede hacer blending." #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "Act/desact. globales de Autoload" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "Crear triángulos conectando puntos." @@ -3633,6 +3801,11 @@ msgid "Blend:" msgstr "Mezcla:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "Cambios del material" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Editar filtros" @@ -3642,6 +3815,17 @@ msgid "Output node can't be added to the blend tree." msgstr "El nodo de salida no puede ser agregado al blend tree." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "Añadir nodo(s) desde árbol" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Modo movimiento" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" @@ -3649,6 +3833,39 @@ msgstr "" "inválida." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "Conectado" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "Desconectado" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Nueva Animación" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Eliminar nodo(s)" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "Act./Desact. esta pista." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "Cambiar filtro de localización" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" "No se asigno ningún reproductor de animación, asà que no se pudieron obtener " @@ -3670,6 +3887,12 @@ msgstr "" "no se pudieron obtener los nombres de las pistas." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Nombre del nodo" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "Agregar Nodo..." @@ -3897,6 +4120,21 @@ msgid "Cross-Animation Blend Times" msgstr "Cross-Animation Blend Times" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "Modo movimiento" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Añadir traducción" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Añadir nodo" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "Fin" @@ -3925,6 +4163,20 @@ msgid "No playback resource set at path: %s." msgstr "Ningún recurso de reproducción asignado en la ruta: %s." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Eliminado:" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Nodo Transition" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4746,6 +4998,10 @@ msgstr "Mantén Mayús para editar las tangentes individualmente" msgid "Bake GI Probe" msgstr "Precalcular GI Probe" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Elemento %d" @@ -5277,6 +5533,8 @@ msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" +"El polÃgono 2D tiene vértices internos, por lo que ya no se puede editar en " +"el viewport." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" @@ -5898,6 +6156,16 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "Este esqueleto no tiene huesos, crea algunos nodos Bone2D hijos." #: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "Crear Pose de Descanso (De los Huesos)" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Set Rest Pose to Bones" +msgstr "Crear Pose de Descanso (De los Huesos)" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "Skeleton2D" @@ -6006,10 +6274,6 @@ msgid "Vertices" msgstr "Vértices" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "FPS" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Vista superior." @@ -6054,7 +6318,8 @@ msgid "Rear" msgstr "Detrás" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +#, fuzzy +msgid "Align with View" msgstr "Alinear con vista" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6146,6 +6411,12 @@ msgid "Freelook Speed Modifier" msgstr "Modificador de velocidad de vista libre" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "Bloquear Rotación de Vista" @@ -6154,6 +6425,11 @@ msgid "XForm Dialog" msgstr "Diálogo XForm" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Snap Nodes To Floor" +msgstr "Ajustar al suelo" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "Modo de selección (Q)" @@ -6433,10 +6709,6 @@ msgid "Add Empty" msgstr "Añadir elemento vacÃo" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "Cambiar repetición de animación" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Cambiar FPS de animación" @@ -6762,6 +7034,11 @@ msgid "Erase bitmask." msgstr "Borrar bitmask." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Create a new rectangle." +msgstr "Crear nuevos nodos." + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Crear un nuevo polÃgono." @@ -6940,6 +7217,29 @@ msgid "TileSet" msgstr "TileSet" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "Configurar por defecto para '%s'" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Add Node to Visual Shader" +msgstr "VisualShader" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Duplicar nodo(s)" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "Vértice" @@ -6955,6 +7255,16 @@ msgstr "Luz" msgid "VisualShader" msgstr "VisualShader" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Editar Prioridad del Tile" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "Cambios del shader" + #: editor/project_export.cpp msgid "Runnable" msgstr "Ejecutable" @@ -6968,9 +7278,17 @@ msgid "Delete preset '%s'?" msgstr "¿Eliminar preajuste '%s'?" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" -"Las plantillas de exportación para esta plataforma faltan/están corruptas:" #: editor/project_export.cpp msgid "Release" @@ -6981,6 +7299,11 @@ msgid "Exporting All" msgstr "Exportar Todo" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" +"Las plantillas de exportación para esta plataforma faltan/están corruptas:" + +#: editor/project_export.cpp msgid "Presets" msgstr "Ajustes preestablecidos" @@ -8021,6 +8344,11 @@ msgid "Instantiated scenes can't become root" msgstr "Las escenas instanciadas no pueden ser raÃz" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "Convertir en raÃz de escena" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "¿Eliminar nodo(s)?" @@ -8057,6 +8385,11 @@ msgid "Make Local" msgstr "Crear local" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "New Scene Root" +msgstr "Convertir en raÃz de escena" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "Crear Nodo RaÃz:" @@ -8486,6 +8819,21 @@ msgid "Set From Tree" msgstr "Establecer desde árbol" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "Transición de salida" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Restore Shortcut" +msgstr "Atajos" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "Cambiar anclas" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Atajos" @@ -8694,6 +9042,11 @@ msgid "GridMap Duplicate Selection" msgstr "GridMap Duplicar selección" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "GridMap Paint" +msgstr "Coloreado de GridMap" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "Mapa de cuadrÃcula" @@ -8996,10 +9349,6 @@ msgid "Change Expression" msgstr "Cambiar expresión" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Añadir nodo" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "Quitar nodos de VisualScript" @@ -9084,6 +9433,11 @@ msgid "Change Input Value" msgstr "Cambiar valor de entrada" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "Redimensionar CanvasItem" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "No se puede copiar el nodo de función." @@ -9880,9 +10234,8 @@ msgid "Switch between hexadecimal and code values." msgstr "Cambiar entre valores hexadecimales y de código." #: scene/gui/color_picker.cpp -#, fuzzy msgid "Add current color as a preset." -msgstr "Añadir el color actual como predeterminado" +msgstr "Añadir el color actual como preset." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -9976,6 +10329,9 @@ msgstr "Asignación a uniform." msgid "Varyings can only be assigned in vertex function." msgstr "Solo se pueden asignar variaciones en funciones de vértice." +#~ msgid "FPS" +#~ msgstr "FPS" + #~ msgid "Warnings:" #~ msgstr "Advertencias:" @@ -10149,9 +10505,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." #~ msgid "Convert To Lowercase" #~ msgstr "Convertir a minúsculas" -#~ msgid "Snap To Floor" -#~ msgstr "Ajustar al suelo" - #~ msgid "Rotate 0 degrees" #~ msgstr "Rotar 0 grados" @@ -10698,9 +11051,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." #~ msgid "Added:" #~ msgstr "Añadido:" -#~ msgid "Removed:" -#~ msgstr "Eliminado:" - #~ msgid "Could not save atlas subtexture:" #~ msgstr "No se pudo guardar la subtextura del altas:" @@ -10972,9 +11322,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." #~ msgid "Error importing:" #~ msgstr "Hubo un error al importar:" -#~ msgid "Only one file is required for large texture." -#~ msgstr "Solo se requiere un archivo para textura grande." - #~ msgid "Max Texture Size:" #~ msgstr "Tamaño máximo de textura:" @@ -11210,10 +11557,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." #~ msgstr "Editar grupos" #, fuzzy -#~ msgid "GridMap Paint" -#~ msgstr "Coloreado de GridMap" - -#, fuzzy #~ msgid "Tiles" #~ msgstr "Archivo" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index cd6f0166ac..94950398af 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -90,6 +90,16 @@ msgstr "Duplicar Clave(s) Seleccionada(s)" msgid "Delete Selected Key(s)" msgstr "Eliminar Clave(s) Seleccionada(s)" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Agregar punto" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Mover Puntos" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Duplicar Claves de Anim" @@ -119,6 +129,16 @@ msgid "Anim Change Call" msgstr "Cambiar Call de Anim" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "Cambiar Loop de Animación" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "Cambiar Loop de Animación" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "Pista de Propiedades" @@ -168,6 +188,11 @@ msgid "Anim Clips:" msgstr "Clips de Anim:" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "Cambiar Valor del Array" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "Act./Desact. esta pista." @@ -192,6 +217,11 @@ msgid "Time (s): " msgstr "Tiempo (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "Activar Doppler" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "ContÃnuo" @@ -242,6 +272,21 @@ msgid "Delete Key(s)" msgstr "Eliminar Clave(s)" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Cambiar Nombre de Animación:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Modo de Interpolación" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Cambiar Loop de Animación" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Quitar pista de animación" @@ -283,6 +328,16 @@ msgid "Anim Insert Key" msgstr "Insertar Clave de Animación" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Cambiar FPS de Animación" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "Reordenar Autoloads" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "Las pistas Transform solo aplican a nodos de tipo Spatial." @@ -313,6 +368,11 @@ msgid "Not possible to add a new track without a root" msgstr "No es posible agregar una nueva pista sin una raÃz" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Agregar Pista" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "La ruta de la pista es inválida, por ende no se pueden agregar claves." @@ -321,12 +381,27 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "La pista no es de tipo Spatial, no se puede insertar la clave" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "Pista de Transformación 3D" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Agregar Pista" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" "La ruta de la pista es inválida, por ende no se pueden agregar claves de " "métodos." #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Pista de Llamada a Métodos" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "Método no encontrado en el objeto: " @@ -339,6 +414,10 @@ msgid "Clipboard is empty" msgstr "El portapapeles está vacÃo" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "Pegar Pistas" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Escalar Keys de Anim" @@ -383,10 +462,6 @@ msgid "Copy Tracks" msgstr "Copiar Pistas" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "Pegar Pistas" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Escalar Selección" @@ -486,6 +561,19 @@ msgstr "Elegir pistas a copiar:" msgid "Copy" msgstr "Copiar" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Clips de Audio:" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Redimencionar Array" @@ -1298,6 +1386,12 @@ msgstr "No se encontraron plantillas de exportación en la ruta esperada:" msgid "Packing" msgstr "Empaquetando" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1878,6 +1972,16 @@ msgid "Save changes to '%s' before closing?" msgstr "Guardar cambios a '%s' antes de cerrar?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "Fallo al cargar recurso." + +#: editor/editor_node.cpp +#, fuzzy +msgid "A root node is required to save the scene." +msgstr "Solo se requiere un archivo para textura grande." + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Guardar Escena Como..." @@ -3525,6 +3629,22 @@ msgstr "Cargar..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "Mover Puntos" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "Cambiar Tiempo de Blend" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "Cambiar Tiempo de Blend" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" @@ -3532,6 +3652,27 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Agregar Nodo" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Agregar Animación" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "Quitar Punto del Path" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3574,6 +3715,31 @@ msgid "Triangle already exists" msgstr "El triángulo ya existe" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Agregar Variable" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "Cambiar Tiempo de Blend" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "Cambiar Tiempo de Blend" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "Quitar Punto del Path" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "Quitar Variable" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "BlendSpace2D no pertenece a un nodo AnimationTree." @@ -3582,6 +3748,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "No hay ningún triángulo, asà que no se puede hacer blending." #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "Act/Desact. AutoLoad Globals" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "Crear triángulos conectando puntos." @@ -3599,6 +3770,11 @@ msgid "Blend:" msgstr "Blend:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "Cambios de Material" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Editar Filtros" @@ -3608,6 +3784,17 @@ msgid "Output node can't be added to the blend tree." msgstr "El nodo de salida no puede ser agregado al blend tree." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "Agregar Nodo(s) Desde Arbol" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Modo Mover" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" @@ -3615,6 +3802,39 @@ msgstr "" "inválida." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "Conectado" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "Desconectado" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Nueva Animación" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Eliminar Nodo(s)" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "Act./Desact. esta pista." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "Cambiar Filtro de Locale" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" "No se asigno ningún reproductor de animación, asà que no se pudieron obtener " @@ -3636,6 +3856,12 @@ msgstr "" "no se pudieron obtener los nombres de las pistas." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Nombre del Nodo" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "Agregar Nodo..." @@ -3863,6 +4089,21 @@ msgid "Cross-Animation Blend Times" msgstr "Cross-Animation Blend Times" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "Modo Mover" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Agregar Traducción" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Agregar Nodo" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "Fin" @@ -3891,6 +4132,20 @@ msgid "No playback resource set at path: %s." msgstr "Ningún recurso de reproducción asignado en la ruta: %s." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Removido:" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Nodo Transición" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4711,6 +4966,10 @@ msgstr "Mantené Shift para editar tangentes individualmente" msgid "Bake GI Probe" msgstr "Hacer Bake de GI Probe" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Item %d" @@ -5858,6 +6117,16 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "Este esqueleto no tiene huesos, crea algunos nodos Bone2D hijos." #: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "Crear Pose de Descanso" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Set Rest Pose to Bones" +msgstr "Crear Pose de Descanso" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "Skeleton2D" @@ -5966,10 +6235,6 @@ msgid "Vertices" msgstr "Vértices" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "FPS" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Vista Superior." @@ -6014,7 +6279,8 @@ msgid "Rear" msgstr "Detrás" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +#, fuzzy +msgid "Align with View" msgstr "Alinear con vista" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6106,6 +6372,12 @@ msgid "Freelook Speed Modifier" msgstr "Modificador de Velocidad de Vista Libre" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "Rotación de Vista Trabada" @@ -6114,6 +6386,11 @@ msgid "XForm Dialog" msgstr "Dialogo XForm" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Snap Nodes To Floor" +msgstr "Ajustar al suelo" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "Modo Seleccionar (Q)" @@ -6393,10 +6670,6 @@ msgid "Add Empty" msgstr "Agregar VacÃo" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "Cambiar Loop de Animación" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Cambiar FPS de Animación" @@ -6722,6 +6995,11 @@ msgid "Erase bitmask." msgstr "Borrar bitmask." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Create a new rectangle." +msgstr "Crear nuevos nodos." + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Crear un nuevo polÃgono." @@ -6899,6 +7177,29 @@ msgid "TileSet" msgstr "TileSet" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "Asignar como Predeterminado para '%s'" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Add Node to Visual Shader" +msgstr "VisualShader" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Duplicar Nodo(s)" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "Vértice" @@ -6914,6 +7215,16 @@ msgstr "Luz" msgid "VisualShader" msgstr "VisualShader" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Editar Prioridad de Tile" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "Cambios de Shader" + #: editor/project_export.cpp msgid "Runnable" msgstr "Ejecutable" @@ -6927,10 +7238,17 @@ msgid "Delete preset '%s'?" msgstr "Eliminar preset '%s'?" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" -"Las plantillas de exportación para esta plataforma están faltando o " -"corruptas:" #: editor/project_export.cpp msgid "Release" @@ -6941,6 +7259,12 @@ msgid "Exporting All" msgstr "Exportar Todo" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" +"Las plantillas de exportación para esta plataforma están faltando o " +"corruptas:" + +#: editor/project_export.cpp msgid "Presets" msgstr "Presets" @@ -7981,6 +8305,11 @@ msgid "Instantiated scenes can't become root" msgstr "Las escenas instanciadas no pueden convertirse en raÃz" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "Convertir en RaÃz de Escena" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Eliminar Nodo(s)?" @@ -8017,6 +8346,11 @@ msgid "Make Local" msgstr "Crear Local" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "New Scene Root" +msgstr "Convertir en RaÃz de Escena" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "Crear Nodo RaÃz:" @@ -8447,6 +8781,21 @@ msgid "Set From Tree" msgstr "Setear Desde Arbol" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "Ease out" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Restore Shortcut" +msgstr "Atajos" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "Cambiar Anclas" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Atajos" @@ -8654,6 +9003,10 @@ msgid "GridMap Duplicate Selection" msgstr "Duplicar Selección en GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "Pintar GridMap" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "Mapa de Grilla" @@ -8955,10 +9308,6 @@ msgid "Change Expression" msgstr "Cambiar Expresión" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Agregar Nodo" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "Quitar Nodos VisualScript" @@ -9043,6 +9392,11 @@ msgid "Change Input Value" msgstr "Cambiar Valor de Entrada" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "Redimensionar CanvasItem" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "No se puede copiar el nodo de función." @@ -9928,6 +10282,9 @@ msgstr "Asignación a uniform." msgid "Varyings can only be assigned in vertex function." msgstr "Solo se pueden asignar variaciones en funciones de vértice." +#~ msgid "FPS" +#~ msgstr "FPS" + #~ msgid "Warnings:" #~ msgstr "Advertencias:" @@ -10101,9 +10458,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." #~ msgid "Convert To Lowercase" #~ msgstr "Convertir A Minúscula" -#~ msgid "Snap To Floor" -#~ msgstr "Ajustar al suelo" - #~ msgid "Rotate 0 degrees" #~ msgstr "Rotar 0 grados" @@ -10642,9 +10996,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." #~ msgid "Added:" #~ msgstr "Agregado:" -#~ msgid "Removed:" -#~ msgstr "Removido:" - #~ msgid "Could not save atlas subtexture:" #~ msgstr "No se pudo guardar la subtextura de altas:" @@ -10913,9 +11264,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." #~ msgid "Error importing:" #~ msgstr "Error al importar:" -#~ msgid "Only one file is required for large texture." -#~ msgstr "Solo se requiere un archivo para textura grande." - #~ msgid "Max Texture Size:" #~ msgstr "Tamaño Max. de Textura:" @@ -11147,9 +11495,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." #~ msgid "Edit Groups" #~ msgstr "Editar Grupos" -#~ msgid "GridMap Paint" -#~ msgstr "Pintar GridMap" - #~ msgid "Tiles" #~ msgstr "Tiles" diff --git a/editor/translations/et.po b/editor/translations/et.po index 0b1cef1a31..f5edac889e 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -76,6 +76,14 @@ msgstr "" msgid "Delete Selected Key(s)" msgstr "" +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "" @@ -105,6 +113,15 @@ msgid "Anim Change Call" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -154,6 +171,10 @@ msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" @@ -178,6 +199,10 @@ msgid "Time (s): " msgstr "" #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "" @@ -228,6 +253,18 @@ msgid "Delete Key(s)" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "" @@ -269,6 +306,14 @@ msgid "Anim Insert Key" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Animation Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -293,6 +338,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Bezier Track" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -301,10 +350,22 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Method Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" @@ -317,6 +378,10 @@ msgid "Clipboard is empty" msgstr "" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "" @@ -359,10 +424,6 @@ msgid "Copy Tracks" msgstr "" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "" @@ -462,6 +523,18 @@ msgstr "" msgid "Copy" msgstr "" +#: editor/animation_track_editor_plugins.cpp +msgid "Add Audio Track Clip" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" @@ -1254,6 +1327,12 @@ msgstr "" msgid "Packing" msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1794,6 +1873,14 @@ msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "" @@ -3369,12 +3456,43 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Animation Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3414,6 +3532,26 @@ msgid "Triangle already exists" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3422,6 +3560,10 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3439,6 +3581,10 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "" @@ -3448,11 +3594,47 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Set Animation" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Node" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3468,6 +3650,11 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -3693,6 +3880,19 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Add Transition" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3721,6 +3921,18 @@ msgid "No playback resource set at path: %s." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4519,6 +4731,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5656,6 +5872,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" @@ -5764,10 +5988,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -5812,7 +6032,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -5904,6 +6124,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -5912,6 +6138,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "" @@ -6188,10 +6418,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6517,6 +6743,10 @@ msgid "Erase bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" @@ -6679,6 +6909,26 @@ msgid "TileSet" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Duplicate Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -6694,6 +6944,14 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -6707,7 +6965,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -6719,6 +6986,10 @@ msgid "Exporting All" msgstr "" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -7695,6 +7966,10 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -7729,6 +8004,10 @@ msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "" @@ -8141,6 +8420,18 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8345,6 +8636,10 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -8639,10 +8934,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -8723,6 +9014,10 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" diff --git a/editor/translations/fa.po b/editor/translations/fa.po index a0a64fe6d8..3b5cce13db 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -96,6 +96,16 @@ msgstr "کلید تکراری درست Ú©Ù†" msgid "Delete Selected Key(s)" msgstr "کلید‌ها را پاک Ú©Ù†" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Ø§ÙØ²ÙˆØ¯Ù† نقطه" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "برداشتن نقطه" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "تکرار کلید‌های انیمیشن" @@ -126,6 +136,16 @@ msgstr "ÙØ±Ø§Ø®ÙˆØ§Ù†ÛŒ را در انیمیشن تغییر بده" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Change Animation Length" +msgstr "طول انیمیشن را تغییر بده" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Property Track" msgstr "ویژگی:" @@ -175,6 +195,11 @@ msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "مقدار آرایه را تغییر بده" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" @@ -201,6 +226,10 @@ msgid "Time (s): " msgstr "زمان:" #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "مستمر" @@ -253,6 +282,21 @@ msgid "Delete Key(s)" msgstr "ØØ°Ù گره(ها)" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "تغییر مقدار دیکشنری" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "گره انیمیشن" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "ØÙ„قه انیمیشن را تغییر بده" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "ØØ°Ù ترک انیمشین" @@ -294,6 +338,16 @@ msgid "Anim Insert Key" msgstr "کلید را در انیمیشن درج Ú©Ù†" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "طول انیمیشن را تغییر بده" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "مسیر به سمت گره:" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -318,6 +372,11 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "ترک را اضاÙÙ‡ Ú©Ù†" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -326,11 +385,26 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "درج ترک Ùˆ کلید در انیمیشن" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "ترک را اضاÙÙ‡ Ú©Ù†" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Add Method Track Key" +msgstr "درج ترک Ùˆ کلید در انیمیشن" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Method not found in object: " msgstr "VariableGet در اسکریپت پیدا نشد: " @@ -344,6 +418,11 @@ msgid "Clipboard is empty" msgstr "ØØ§Ùظه پنهان خالی است!" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Paste Tracks" +msgstr "مسیر به سمت گره:" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "کلیدها را در انیمیشن تغییر مقیاس بده" @@ -389,11 +468,6 @@ msgid "Copy Tracks" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy -msgid "Paste Tracks" -msgstr "مسیر به سمت گره:" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "انتخاب شده را تغییر مقیاس بده" @@ -496,6 +570,19 @@ msgstr "" msgid "Copy" msgstr "Ú©Ù¾ÛŒ کردن" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "ترک را اضاÙÙ‡ Ú©Ù†" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "آرایه را تغییر اندازه بده" @@ -1312,6 +1399,12 @@ msgstr "" msgid "Packing" msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1876,6 +1969,14 @@ msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "ذخیره صØÙ†Ù‡ در ..." @@ -3514,12 +3615,47 @@ msgstr "بارگیری" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "برداشتن نقطه" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Ø§ÙØ²ÙˆØ¯Ù† گره" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "تکرار انیمیشن" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "برداشتن نقش" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3561,6 +3697,29 @@ msgid "Triangle already exists" msgstr "بارگذاری خودکار 's%' هم اکنون موجود است!" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Ø§ÙØ²ÙˆØ¯Ù† متغیر" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "برداشتن نقش" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "ØØ°Ù متغیر" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3569,6 +3728,10 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3586,6 +3749,11 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "تغییر بده" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "ویرایش صاÙÛŒ ها" @@ -3595,11 +3763,54 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "گره(ها) را از درخت اضاÙÙ‡ Ú©Ù†" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "نام گره:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "وصل شده" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "اتصال قطع شده" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "تغییر نام انیمیشن" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "ØØ°Ù گره(ها)" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "صاÙÛŒ بومی‌سازی تغییر کرد" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3615,6 +3826,12 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "نام گره:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add Node..." @@ -3853,6 +4070,21 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "ØØ±Ú©Øª دادن گره(ها)" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Ø§ÙØ²ÙˆØ¯Ù† ترجمه" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Ø§ÙØ²ÙˆØ¯Ù† گره" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3882,6 +4114,20 @@ msgid "No playback resource set at path: %s." msgstr "در مسیر٠منبع نیست." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "برداشته شده:" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "گره جابجای" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4703,6 +4949,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5891,6 +6141,15 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "پخش Ø³ÙØ§Ø±Ø´ÛŒ صØÙ†Ù‡" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" @@ -6004,10 +6263,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -6052,7 +6307,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6149,6 +6404,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Rotation Locked" msgstr "بومی‌سازی" @@ -6158,6 +6419,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Select Mode (Q)" msgstr "انتخاب ØØ§Ù„ت" @@ -6442,10 +6707,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6790,6 +7051,11 @@ msgstr "Ú©Ùندی در آغاز" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "ساختن %s جدید" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "انتخاب شده را تغییر مقیاس بده" @@ -6973,6 +7239,27 @@ msgid "TileSet" msgstr "صدور مجموعه کاشی" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "تکرار کلید‌های انیمیشن" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -6989,6 +7276,16 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "ویرایش صاÙÛŒ ها" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "تغییر بده" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -7004,7 +7301,16 @@ msgid "Delete preset '%s'?" msgstr "آیا پرونده‌های انتخاب شده ØØ°Ù شود؟" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -7017,6 +7323,10 @@ msgid "Exporting All" msgstr "صدور" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -8030,6 +8340,10 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "ØØ°Ù گره(ها)ØŸ" @@ -8066,6 +8380,11 @@ msgstr "Ù…ØÙ„ÛŒ" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "New Scene Root" +msgstr "صØÙ†Ù‡ جدید" + +#: editor/scene_tree_dock.cpp +#, fuzzy msgid "Create Root Node:" msgstr "ساختن گره" @@ -8501,6 +8820,19 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "Ú©Ùندی در پایان" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8720,6 +9052,11 @@ msgid "GridMap Duplicate Selection" msgstr "انتخاب شده را به دو تا تکثیر Ú©Ù†" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "GridMap Paint" +msgstr "ØªØ±Ø¬ÛŒØØ§Øª" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -9036,10 +9373,6 @@ msgid "Change Expression" msgstr "انتقال را در انیمیشن تغییر بده" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Ø§ÙØ²ÙˆØ¯Ù† گره" - -#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove VisualScript Nodes" msgstr "کلیدهای نامعتبر را ØØ°Ù Ú©Ù†" @@ -9124,6 +9457,10 @@ msgid "Change Input Value" msgstr "تغییر مقدار ورودی" #: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" @@ -10093,12 +10430,6 @@ msgstr "" #~ msgid "Out-In" #~ msgstr "خارج-داخل" -#~ msgid "Change Anim Len" -#~ msgstr "طول انیمیشن را تغییر بده" - -#~ msgid "Change Anim Loop" -#~ msgstr "ØÙ„قه انیمیشن را تغییر بده" - #~ msgid "Anim Create Typed Value Key" #~ msgstr "کلید مقدار دارای نوع را در انیمیشن ایجاد Ú©Ù†" @@ -10248,9 +10579,6 @@ msgstr "" #~ msgid "Added:" #~ msgstr "Ø§ÙØ²ÙˆØ¯Ù‡ شده:" -#~ msgid "Removed:" -#~ msgstr "برداشته شده:" - #~ msgid "Re-Importing" #~ msgstr "در ØØ§Ù„ وارد کردن دوباره..." diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 392fd0e2ad..531b9fb95c 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -13,7 +13,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-02-13 07:10+0000\n" +"PO-Revision-Date: 2019-02-21 21:18+0000\n" "Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" @@ -89,6 +89,16 @@ msgstr "Kahdenna valitut avaimet" msgid "Delete Selected Key(s)" msgstr "Poista valitut avaimet" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Lisää piste" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Siirrä pisteitä" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Animaatio: Monista avaimet" @@ -118,6 +128,16 @@ msgid "Anim Change Call" msgstr "Animaatio: muuta kutsua" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "Vaihda animaation luuppia" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "Vaihda animaation luuppia" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "Ominaisuusraita" @@ -167,6 +187,11 @@ msgid "Anim Clips:" msgstr "Animaatioleikkeet:" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "Vaihda taulukon arvoa" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "Käytä tämä raita päälle/pois." @@ -191,6 +216,11 @@ msgid "Time (s): " msgstr "Aika (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "Doppler käytössä" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Jatkuva" @@ -241,6 +271,21 @@ msgid "Delete Key(s)" msgstr "Poista avainruudut" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Vaihda animaation nimi:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Interpolaatiotila" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Vaihda animaation luuppia" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Poista animaatioraita" @@ -282,6 +327,16 @@ msgid "Anim Insert Key" msgstr "Animaatio: Lisää avain" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Vaihda animaation nopeutta" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "Järjestele uudelleen automaattiset lataukset" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "Raitojen muunnos toimii vain Spatial-pohjaisille solmuille." @@ -310,6 +365,11 @@ msgid "Not possible to add a new track without a root" msgstr "Uutta raitaa ei voida lisätä ilman juurta" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Lisää raita" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "Raidan polku on virheellinen, joten ei voida lisätä avainruutua." @@ -318,10 +378,25 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "Raita ei ole Spatial-tyyppinen, joten ei voida lisätä avainruutua" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "3D-muunnosraita" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Lisää raita" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "Raidan polku on virheellinen, joten ei voida lisätä metodin avainta." #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Metodikutsuraita" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "Metodia ei löydy objektista: " @@ -334,6 +409,10 @@ msgid "Clipboard is empty" msgstr "Leikepöytä on tyhjä" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "Liitä raidat" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Animaatio: Skaalaa avaimia" @@ -376,10 +455,6 @@ msgid "Copy Tracks" msgstr "Kopioi raidat" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "Liitä raidat" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Skaalaa valintaa" @@ -479,6 +554,19 @@ msgstr "Valitse kopioitavat raidat:" msgid "Copy" msgstr "Kopioi" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Äänileikkeet:" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Muuta taulukon kokoa" @@ -548,9 +636,8 @@ msgid "Warnings" msgstr "Varoitukset" #: editor/code_editor.cpp -#, fuzzy msgid "Line and column numbers." -msgstr "Rivi- ja sarakenumerot" +msgstr "Rivi- ja sarakenumerot." #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -1109,9 +1196,8 @@ msgid "Add Bus" msgstr "Lisää väylä" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Add a new Audio Bus to this layout." -msgstr "Tallenna ääniväylän asettelu nimellä..." +msgstr "Lisää tähän asetteluun uusi ääniväylä." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1292,6 +1378,12 @@ msgstr "Vientimallia ei löytynyt odotetusta polusta:" msgid "Packing" msgstr "Pakataan" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1865,6 +1957,16 @@ msgid "Save changes to '%s' before closing?" msgstr "Tallennetaanko muutokset tiedostoon '%s' ennen sulkemista?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "Resurssin lataaminen epäonnistui." + +#: editor/editor_node.cpp +#, fuzzy +msgid "A root node is required to save the scene." +msgstr "Vain yksi tiedosto vaaditaan suurikokoiselle tekstuurille." + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Tallenna skene nimellä..." @@ -2381,9 +2483,8 @@ msgid "Save & Restart" msgstr "Tallenna & käynnistä uudelleen" #: editor/editor_node.cpp -#, fuzzy msgid "Spins when the editor window redraws." -msgstr "Pyörii kun editorin ikkuna päivittyy!" +msgstr "Pyörii kun editorin ikkuna päivittyy." #: editor/editor_node.cpp msgid "Update Always" @@ -3500,6 +3601,22 @@ msgstr "Lataa..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "Siirrä pisteitä" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "Muuta sulautusaikaa" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "Muuta sulautusaikaa" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" @@ -3507,6 +3624,27 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Lisää solmu" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Lisää animaatio" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "Poista polun piste" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3549,6 +3687,31 @@ msgid "Triangle already exists" msgstr "Kolmio on jo olemassa" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Lisää muuttuja" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "Muuta sulautusaikaa" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "Muuta sulautusaikaa" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "Poista polun piste" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "Poista muuttuja" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "BlendSpace2D ei kuulu AnimationTree solmuun." @@ -3557,6 +3720,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "Kolmioita ei ole olemassa, joten mitään sulautusta ei tapahdu." #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "Aseta globaalien automaattilataus" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "Luo kolmiot yhdistämällä pisteet." @@ -3574,6 +3742,11 @@ msgid "Blend:" msgstr "Sulautus:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "Materiaalimuutokset" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Muokkaa suodattimia" @@ -3583,12 +3756,56 @@ msgid "Output node can't be added to the blend tree." msgstr "Lähtösolmua ei voida lisätä sulautuspuuhun." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "Lisää solmut puusta" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Siirtotila" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" "Ei voida yhdistää, portti voi olla käytössä tai yhteys voi olla virheellinen." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "Yhdistetty" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "Yhteys katkaistu" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Uusi animaatio" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Poista solmu(t)" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "Käytä tämä raita päälle/pois." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "Vaihdettu kielisuodatin" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" "Animaatiotoistinta ei ole asetettu, joten raitojen nimien haku ei onnistu." @@ -3608,6 +3825,12 @@ msgstr "" "nimien haku ei onnistu." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Solmun nimi" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "Lisää solmu..." @@ -3833,6 +4056,21 @@ msgid "Cross-Animation Blend Times" msgstr "Lomittautuvien animaatioiden sulautusajat" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "Siirtotila" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Lisää käännös" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Lisää solmu" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "End" @@ -3861,6 +4099,20 @@ msgid "No playback resource set at path: %s." msgstr "Polulle ei ole asetettu toistoresurssia: %s." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Poistettu:" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Siirtymäsolmu" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4682,6 +4934,10 @@ msgstr "Pidä shift pohjassa muokataksesi tangentteja yksitellen" msgid "Bake GI Probe" msgstr "Kehitä GI Probe" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Kohde %d" @@ -5209,6 +5465,8 @@ msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" +"2D-polygonilla on sisäisiä kärkipisteitä, joten sitä ei voi enää muokata " +"näyttöruudussa." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" @@ -5829,6 +6087,16 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "Tällä luurangolla ei ole luita, luo joitakin Bone2D alisolmuja." #: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "Tee lepoasento (luista)" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Set Rest Pose to Bones" +msgstr "Tee lepoasento (luista)" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "Skeleton2D" @@ -5937,10 +6205,6 @@ msgid "Vertices" msgstr "Kärkipisteet" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "FPS" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Pintanäkymä." @@ -5985,7 +6249,8 @@ msgid "Rear" msgstr "Taka" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +#, fuzzy +msgid "Align with View" msgstr "Kohdista näkymään" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6077,6 +6342,12 @@ msgid "Freelook Speed Modifier" msgstr "Liikkumisen nopeussäädin" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "Näkymän kierto lukittu" @@ -6085,6 +6356,11 @@ msgid "XForm Dialog" msgstr "XForm-ikkuna" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Snap Nodes To Floor" +msgstr "Tartu lattiaan" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "Valintatila (Q)" @@ -6364,10 +6640,6 @@ msgid "Add Empty" msgstr "Lisää tyhjä" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "Vaihda animaation luuppia" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Vaihda animaation nopeutta" @@ -6693,6 +6965,11 @@ msgid "Erase bitmask." msgstr "Pyyhi bittimaski." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Create a new rectangle." +msgstr "Luo uusia solmuja." + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Luo uusi polygoni." @@ -6870,6 +7147,29 @@ msgid "TileSet" msgstr "Ruutuvalikoima" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "Aseta oletus valinnalle '%s'" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Add Node to Visual Shader" +msgstr "VisualShader" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Kahdenna solmu(t)" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "Vertex" @@ -6885,6 +7185,16 @@ msgstr "Valo" msgid "VisualShader" msgstr "VisualShader" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Muokkaa ruudun prioriteettia" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "Sävytinmuutokset" + #: editor/project_export.cpp msgid "Runnable" msgstr "Suoritettava" @@ -6898,8 +7208,17 @@ msgid "Delete preset '%s'?" msgstr "Poista esiasetus '%s'?" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" -msgstr "Vientimallit tälle alustalle puuttuvat tai ovat viallisia:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" #: editor/project_export.cpp msgid "Release" @@ -6910,6 +7229,10 @@ msgid "Exporting All" msgstr "Viedään kaikki" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "Vientimallit tälle alustalle puuttuvat tai ovat viallisia:" + +#: editor/project_export.cpp msgid "Presets" msgstr "Esiasetukset" @@ -7944,6 +8267,11 @@ msgid "Instantiated scenes can't become root" msgstr "Skenejen ilmentymiä ei voi asettaa juureksi" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "Tee skenen juuri" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Poista solmu(t)?" @@ -7980,6 +8308,11 @@ msgid "Make Local" msgstr "Tee paikallinen" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "New Scene Root" +msgstr "Tee skenen juuri" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "Luo juurisolmu:" @@ -8408,6 +8741,21 @@ msgid "Set From Tree" msgstr "Aseta puusta" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "Hidasta lopussa" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Restore Shortcut" +msgstr "Pikanäppäimet" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "Muuta ankkureita" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Pikanäppäimet" @@ -8616,6 +8964,11 @@ msgid "GridMap Duplicate Selection" msgstr "Kahdenna valinta" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "GridMap Paint" +msgstr "Ruudukon asetukset" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "Ruudukko" @@ -8916,10 +9269,6 @@ msgid "Change Expression" msgstr "Vaihda lauseketta" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Lisää solmu" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "Poista VisualScript solmut" @@ -9005,6 +9354,11 @@ msgid "Change Input Value" msgstr "Vaihda syötteen arvo" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "Muokkaa CanvasItemin kokoa" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "Ei voida kopioida funktiosolmua." @@ -9775,9 +10129,8 @@ msgid "Switch between hexadecimal and code values." msgstr "Vaihda heksadesimaali- ja koodiarvojen välillä." #: scene/gui/color_picker.cpp -#, fuzzy msgid "Add current color as a preset." -msgstr "Lisää nykyinen väri esiasetukseksi" +msgstr "Lisää nykyinen väri esiasetukseksi." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -9871,6 +10224,9 @@ msgstr "Sijoitus uniformille." msgid "Varyings can only be assigned in vertex function." msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa." +#~ msgid "FPS" +#~ msgstr "FPS" + #~ msgid "Warnings:" #~ msgstr "Varoitukset:" @@ -10041,9 +10397,6 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa." #~ msgid "Convert To Lowercase" #~ msgstr "Muunna pieniksi kirjaimiksi" -#~ msgid "Snap To Floor" -#~ msgstr "Tartu lattiaan" - #~ msgid "Rotate 0 degrees" #~ msgstr "Käännä 0 astetta" @@ -10536,9 +10889,6 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa." #~ msgid "Added:" #~ msgstr "Lisätty:" -#~ msgid "Removed:" -#~ msgstr "Poistettu:" - #~ msgid "Error loading scene." #~ msgstr "Virhe ladatessa Sceneä." @@ -10705,9 +11055,6 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa." #~ msgid "Error importing:" #~ msgstr "Virhe tuotaessa:" -#~ msgid "Only one file is required for large texture." -#~ msgstr "Vain yksi tiedosto vaaditaan suurikokoiselle tekstuurille." - #~ msgid "Max Texture Size:" #~ msgstr "Tekstuurin enimmäiskoko:" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 4fe762d13b..08837ca582 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -53,12 +53,13 @@ # Rémi Bintein <reminus5@hotmail.fr>, 2018, 2019. # Sylvain Corsini <sylvain.corsini@gmail.com>, 2018. # Caye Pierre <pierrecaye@laposte.net>, 2019. +# Peter Kent <0.peter.kent@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-02-18 08:54+0000\n" -"Last-Translator: Caye Pierre <pierrecaye@laposte.net>\n" +"PO-Revision-Date: 2019-02-21 21:18+0000\n" +"Last-Translator: Peter Kent <0.peter.kent@gmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -133,6 +134,16 @@ msgstr "Dupliquer les clé(s) sélectionnée(s)" msgid "Delete Selected Key(s)" msgstr "Supprimer les clé(s) sélectionnée(s)" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Ajouter un point" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Déplacer de points" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Dupliquer les clés d'animation" @@ -147,7 +158,7 @@ msgstr "Modifier le temps d'image-clé" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "Modifier la transition" +msgstr "Changement du transition de l'animation" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" @@ -162,6 +173,16 @@ msgid "Anim Change Call" msgstr "Anim: Change l'Appel" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "Modifier la boucle d'animation" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "Modifier la boucle d'animation" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "Piste de propriété" @@ -211,6 +232,11 @@ msgid "Anim Clips:" msgstr "Clips d'animation :" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "Modifier la valeur du tableau" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "Activer/désactiver cette piste." @@ -235,6 +261,11 @@ msgid "Time (s): " msgstr "Temps (s) : " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "Activer Doppler" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Continu" @@ -285,6 +316,21 @@ msgid "Delete Key(s)" msgstr "Supprimer clé(s)" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Modifier le nom de l'animation :" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Mode d'interpolation" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Modifier la boucle d'animation" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Supprimer la piste d'animation" @@ -327,6 +373,16 @@ msgid "Anim Insert Key" msgstr "Insérer une clé d'animation" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Modifier le taux d'IPS de l'animation" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "Ré-organiser les AutoLoads" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" "Les pistes de transformation ne s'appliquent qu'aux nÅ“uds basés sur Spatial." @@ -359,6 +415,11 @@ msgid "Not possible to add a new track without a root" msgstr "Impossible d'ajouter une nouvelle piste sans racine" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Ajouter une piste" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "Le chemin de la piste est invalide, impossible d'ajouter une clé." @@ -367,12 +428,27 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "La piste n'est pas de type Spatial, impossible d'insérer une clé" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "Piste de transformation 3D" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Ajouter une piste" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" "Le chemin de la piste est invalide, impossible d'ajouter une clé d'appel de " "méthode." #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Piste d'appel de méthode" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "Méthode introuvable dans l'objet : " @@ -385,6 +461,10 @@ msgid "Clipboard is empty" msgstr "Le presse-papiers est vide" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "Coller pistes" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Mettre à l'échelle les clés d'animation" @@ -431,10 +511,6 @@ msgid "Copy Tracks" msgstr "Copier pistes" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "Coller pistes" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Mettre à l'échelle la sélection" @@ -480,7 +556,7 @@ msgstr "Utiliser les courbes de Bézier" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" -msgstr "Optimiser l'animation" +msgstr "Optimiser de l'animation" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" @@ -534,6 +610,19 @@ msgstr "Sélectionner les pistes à copier :" msgid "Copy" msgstr "Copier" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Clips audio :" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Redimensionner le tableau" @@ -603,9 +692,8 @@ msgid "Warnings" msgstr "Avertissements" #: editor/code_editor.cpp -#, fuzzy msgid "Line and column numbers." -msgstr "Numéros de ligne et de colonne" +msgstr "Numéros de ligne et de colonne." #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -1165,9 +1253,8 @@ msgid "Add Bus" msgstr "Ajouter un bus" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Add a new Audio Bus to this layout." -msgstr "Enregistrer la disposition des bus audio sous…" +msgstr "Ajoutez un nouveau bus audio à cette disposition." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1348,6 +1435,12 @@ msgstr "Aucun modèle d'exportation n'a été trouvé au chemin prévu :" msgid "Packing" msgstr "Empaquetage" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1928,6 +2021,15 @@ msgid "Save changes to '%s' before closing?" msgstr "Sauvegarder modifications de '%s' avant de quitter ?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "Impossible de charger la ressource." + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Enregistrer la scène sous…" @@ -2461,9 +2563,8 @@ msgid "Save & Restart" msgstr "Enregistrer et Redémarrer" #: editor/editor_node.cpp -#, fuzzy msgid "Spins when the editor window redraws." -msgstr "Tourne lorsque la fenêtre de l'éditeur est repainte !" +msgstr "Tourne lorsque la fenêtre de l'éditeur est redessinée." #: editor/editor_node.cpp msgid "Update Always" @@ -3585,6 +3686,22 @@ msgstr "Charger..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "Déplacer de points" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "Changer le temps de mélange" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "Changer le temps de mélange" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" @@ -3593,6 +3710,27 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Ajouter un nÅ“ud" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Ajouter une animation" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "Supprimer le point du chemin" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3636,6 +3774,31 @@ msgid "Triangle already exists" msgstr "Le triangle existe déjà " #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Ajouter une variable" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "Changer le temps de mélange" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "Changer le temps de mélange" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "Supprimer le point du chemin" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "Supprimer la variable" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "BlendSpace2D n'appartient pas à un nÅ“ud AnimationTree." @@ -3644,6 +3807,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "Il n'existe pas de triangles, donc aucun mélange ne peut avoir lieu." #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "Activer les variables globales AutoLoad" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "Créer des triangles en reliant les points." @@ -3662,6 +3830,11 @@ msgid "Blend:" msgstr "Mélange :" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "Modifications de materiau" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Editer les filtres" @@ -3671,6 +3844,17 @@ msgid "Output node can't be added to the blend tree." msgstr "Un nÅ“ud de sortie ne peut être ajouté à l'arborescence du mélange." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "Ajouter un nÅ“ud à partir de l'arbre" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Mode déplacement" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" @@ -3678,6 +3862,39 @@ msgstr "" "connexion peut être invalide." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "Connecté" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "Déconnecté" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Nouvelle animation" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Supprimer nÅ“ud(s)" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "Activer/désactiver cette piste." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "Filtre de langue modifié" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" "Aucun lecteur d'animation défini, dès lors impossible de retrouver les noms " @@ -3699,6 +3916,12 @@ msgstr "" "impossible de récupérer les noms des pistes." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Nom de nÅ“ud" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "Ajouter un nÅ“ud..." @@ -3925,6 +4148,21 @@ msgid "Cross-Animation Blend Times" msgstr "Temps de mélange des entre animations" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "Mode déplacement" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Ajouter une traduction" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Ajouter un nÅ“ud" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "Fin" @@ -3954,6 +4192,20 @@ msgid "No playback resource set at path: %s." msgstr "Aucune ressource de lecture définie sur le chemin : %s." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Supprimer" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "NÅ“ud Transition" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4775,6 +5027,10 @@ msgstr "Maintenez l'appui sur Maj pour éditer les tangentes individuellement" msgid "Bake GI Probe" msgstr "Créer sonde IG (Illumination Globale)" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Objet %d" @@ -5307,6 +5563,8 @@ msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" +"Polygon 2D a des sommets internes, donc il ne peut plus être édité dans la " +"fenêtre d'affichage." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" @@ -5927,6 +6185,16 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "Ce squelette n'a pas d'os, créez des nÅ“uds Bone2D enfants." #: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "Créer la position de repos (d'après les os)" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Set Rest Pose to Bones" +msgstr "Créer la position de repos (d'après les os)" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "Squelette 2D" @@ -6035,10 +6303,6 @@ msgid "Vertices" msgstr "Vertex" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "IPS" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Vue de dessus." @@ -6083,7 +6347,8 @@ msgid "Rear" msgstr "Arrière" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +#, fuzzy +msgid "Align with View" msgstr "Aligner avec la vue" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6177,6 +6442,12 @@ msgid "Freelook Speed Modifier" msgstr "Modificateur de vitesse de la vue libre" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "Verrouiller la rotation de la vue" @@ -6185,6 +6456,11 @@ msgid "XForm Dialog" msgstr "Dialogue XForm" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Snap Nodes To Floor" +msgstr "Aligner l'objet sur le sol" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "Sélectionner le mode (Q)" @@ -6466,10 +6742,6 @@ msgid "Add Empty" msgstr "Ajouter vide" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "Modifier la boucle d'animation" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Modifier le taux d'IPS de l'animation" @@ -6795,6 +7067,11 @@ msgid "Erase bitmask." msgstr "Effacer le masque de bit." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Create a new rectangle." +msgstr "Créer de nouveaux nÅ“uds." + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Créer un nouveau polygone." @@ -6974,6 +7251,29 @@ msgid "TileSet" msgstr "TileSet" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "Définir comme défaut pour '%s'" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Add Node to Visual Shader" +msgstr "VisualShader" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Dupliquer le(s) nÅ“ud(s)" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "Vertex" @@ -6989,6 +7289,16 @@ msgstr "Lumière" msgid "VisualShader" msgstr "VisualShader" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Modifier la priorité de la tuile" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "Modification de shader" + #: editor/project_export.cpp msgid "Runnable" msgstr "Exécutable" @@ -7002,8 +7312,17 @@ msgid "Delete preset '%s'?" msgstr "Supprimer pré-réglage '%s' ?" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" -msgstr "Modèles d'exportation manquants ou corrompus pour cette plateforme :" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" #: editor/project_export.cpp msgid "Release" @@ -7014,6 +7333,10 @@ msgid "Exporting All" msgstr "Tout exporter" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "Modèles d'exportation manquants ou corrompus pour cette plateforme :" + +#: editor/project_export.cpp msgid "Presets" msgstr "Pré-réglages" @@ -7252,7 +7575,7 @@ msgstr "Parcourir" #: editor/project_manager.cpp msgid "Renderer:" -msgstr "Moteur de rendu :" +msgstr "Moteur de rendre :" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" @@ -8056,6 +8379,11 @@ msgid "Instantiated scenes can't become root" msgstr "Les scènes instanciées ne peuvent pas devenir la racine" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "Choisir comme racine de scène" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Supprimer le(s) nÅ“ud(s) ?" @@ -8092,6 +8420,11 @@ msgid "Make Local" msgstr "Rendre local" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "New Scene Root" +msgstr "Choisir comme racine de scène" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "Créer un nÅ“ud racine :" @@ -8522,6 +8855,21 @@ msgid "Set From Tree" msgstr "Définir depuis l'arbre" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "Lent sur la fin" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Restore Shortcut" +msgstr "Raccourcis" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "Modifier les ancres" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Raccourcis" @@ -8730,6 +9078,11 @@ msgid "GridMap Duplicate Selection" msgstr "Sélection de la duplication de GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "GridMap Paint" +msgstr "Paramètres GridMap" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "Grille" @@ -9032,10 +9385,6 @@ msgid "Change Expression" msgstr "Changer l'expression" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Ajouter un nÅ“ud" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "Supprimer nÅ“uds VisualScript" @@ -9120,6 +9469,11 @@ msgid "Change Input Value" msgstr "Changer nom de l'entrée" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "Redimensionner l'élément de canevas" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "Impossible de copier le nÅ“ud de fonction." @@ -9925,9 +10279,8 @@ msgid "Switch between hexadecimal and code values." msgstr "Alterner entre les valeurs hexadécimales ou brutes." #: scene/gui/color_picker.cpp -#, fuzzy msgid "Add current color as a preset." -msgstr "Ajouter la couleur courante comme pré-réglage" +msgstr "Ajouter la couleur courante comme pré-réglage." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -10023,6 +10376,9 @@ msgstr "Affectation à l'uniforme." msgid "Varyings can only be assigned in vertex function." msgstr "Les variations ne peuvent être affectées que dans la fonction vertex." +#~ msgid "FPS" +#~ msgstr "IPS" + #~ msgid "Warnings:" #~ msgstr "Avertissements :" diff --git a/editor/translations/he.po b/editor/translations/he.po index 7257d9c753..ce4aa15431 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -91,6 +91,15 @@ msgstr "למחוק ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™×?" msgid "Delete Selected Key(s)" msgstr "למחוק ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™×?" +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "הזזת × ×§×•×“×”" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "" @@ -120,6 +129,16 @@ msgid "Anim Change Call" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "החלפת ערך מילון" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -175,6 +194,11 @@ msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "החלפת ערך המערך" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" @@ -201,6 +225,10 @@ msgid "Time (s): " msgstr "זמן:" #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "מתמשך" @@ -253,6 +281,21 @@ msgid "Delete Key(s)" msgstr "מחיקת שורה" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "החלפת ערך מילון" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "החלפת ערך מילון" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "×©× ×”× ×¤×©×” חדשה:" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "" @@ -294,6 +337,16 @@ msgid "Anim Insert Key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "× ×™×§×•×™ ×”×”× ×¤×©×”" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "סידור ×˜×¢×™× ×•×ª ×וטומטית מחדש" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -318,6 +371,11 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "הוספת רצועות חדשות." + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -326,11 +384,26 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "התמרה" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "הוספת רצועות חדשות." + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Add Method Track Key" +msgstr "הוספת רצועות חדשות." + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Method not found in object: " msgstr "×œ× × ×ž×¦× VariableGet בסקריפט: " @@ -344,6 +417,11 @@ msgid "Clipboard is empty" msgstr "לוח גזירי המש××‘×™× ×¨×™×§!" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Paste Tracks" +msgstr "הדבקת ×ž×©×ª× ×™×" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "" @@ -390,11 +468,6 @@ msgid "Copy Tracks" msgstr "העתקת ×ž×©×ª× ×™×" #: editor/animation_track_editor.cpp -#, fuzzy -msgid "Paste Tracks" -msgstr "הדבקת ×ž×©×ª× ×™×" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "" @@ -497,6 +570,19 @@ msgstr "" msgid "Copy" msgstr "העתקה" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "מ×זין לשמע" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "×©×™× ×•×™ גודל המערך" @@ -1297,6 +1383,12 @@ msgstr "" msgid "Packing" msgstr "×ריזה" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1863,6 +1955,15 @@ msgid "Save changes to '%s' before closing?" msgstr "לשמור ×ת ×”×©×™× ×•×™×™× ×œÖ¾â€š%s’ ×œ×¤× ×™ הסגירה?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "×˜×¢×™× ×ª המש×ב × ×›×©×œ×”." + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "שמירת ×¡×¦× ×” בש×…" @@ -3499,12 +3600,47 @@ msgstr "×˜×¢×™× ×”" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "הזזת × ×§×•×“×”" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "הזזת × ×§×•×“×”" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "תקריב ×”× ×¤×©×”." + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "הסרת × ×§×•×“×” ×‘× ×ª×™×‘" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3547,6 +3683,28 @@ msgid "Triangle already exists" msgstr "הפעולה ‚%s’ כבר קיימת!" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "הוספת רצועות חדשות." + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "הסרת × ×§×•×“×” ×‘× ×ª×™×‘" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3555,6 +3713,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "החלפת מצב מועדפי×" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3572,6 +3735,11 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "×©×™× ×•×™×™ חומרי×" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "" @@ -3581,11 +3749,54 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "×©× ×”×ž×¤×¨×§:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "מחובר" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "×ž× ×•×ª×§" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "×©× ×”× ×¤×©×” חדשה:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "מחיקת שורה" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "החלפת מצב מועדפי×" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "×©×™× ×•×™" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3601,6 +3812,12 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "×©× ×”×ž×¤×¨×§:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -3834,6 +4051,21 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "מצב ×”×–×–×” (W)" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "מעברון" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3863,6 +4095,20 @@ msgid "No playback resource set at path: %s." msgstr "×œ× ×‘× ×ª×™×‘ המש×ב." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "הסרה" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "מעברון" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4678,6 +4924,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5858,6 +6108,15 @@ msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "× ×’×™× ×ª ×¡×¦× ×” בהת×מה ×ישית" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy msgid "Skeleton2D" msgstr "×™×—×™×“× ×™" @@ -5969,10 +6228,6 @@ msgid "Vertices" msgstr "קודקודי×" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "מבט על." @@ -6017,7 +6272,8 @@ msgid "Rear" msgstr "×חורי" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +#, fuzzy +msgid "Align with View" msgstr "יישור ×¢× ×”×ª×¦×•×’×”" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6110,6 +6366,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Rotation Locked" msgstr "הצגת מידע" @@ -6119,6 +6381,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "בחירת מצב (Q)" @@ -6402,10 +6668,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6745,6 +7007,11 @@ msgstr "מחיקת × ×§×•×“×•×ª" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "יצירת %s חדש" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "יצירת מצולע" @@ -6923,6 +7190,28 @@ msgid "TileSet" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "הגדרה כבררת מחדל עבור ‚%s’" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "שכפול" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vertex" msgstr "קודקודי×" @@ -6940,6 +7229,15 @@ msgstr "ימין" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "הוספת מ×פיין גלובלי" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -6953,7 +7251,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -6966,6 +7273,10 @@ msgid "Exporting All" msgstr "ייצו×" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -7967,6 +8278,11 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "שמירת ×¡×¦× ×”" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -8002,6 +8318,11 @@ msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "New Scene Root" +msgstr "שמירת ×¡×¦× ×”" + +#: editor/scene_tree_dock.cpp +#, fuzzy msgid "Create Root Node:" msgstr "יצירת תיקייה" @@ -8424,6 +8745,19 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "×©×™× ×•×™ הערה" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8629,6 +8963,10 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -8924,10 +9262,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -9010,6 +9344,11 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "החלפת מצב הערה" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" @@ -9897,9 +10236,6 @@ msgstr "" #~ msgid "Change Default Value" #~ msgstr "×©×™× ×•×™ ערך בררת המחדל" -#~ msgid "Change Comment" -#~ msgstr "×©×™× ×•×™ הערה" - #~ msgid "Change Input Name" #~ msgstr "×©×™× ×•×™ ×©× ×§×œ×˜" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 5aee390cc5..21993c701c 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -85,6 +85,14 @@ msgstr "चयनित चाबी (फ़ाइलें) डà¥à¤ªà¥à¤²à¤¿à msgid "Delete Selected Key(s)" msgstr "चयनित फ़ाइलें हटाà¤à¤‚?" +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Anim डà¥à¤ªà¥à¤²à¤¿à¤•ेट चाबी" @@ -118,6 +126,16 @@ msgid "Anim Change Call" msgstr "à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ परिवरà¥à¤¤à¤¨ बà¥à¤²à¤¾à¤µà¤¾" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "शबà¥à¤¦ बदलें मूलà¥à¤¯" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "गà¥à¤£(Property) टà¥à¤°à¥ˆà¤•" @@ -168,6 +186,10 @@ msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" @@ -192,6 +214,10 @@ msgid "Time (s): " msgstr "" #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "" @@ -244,6 +270,21 @@ msgid "Delete Key(s)" msgstr "à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ को हटाने के लिठकà¥à¤‚जी" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "शबà¥à¤¦ बदलें मूलà¥à¤¯" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "शबà¥à¤¦ बदलें मूलà¥à¤¯" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "à¤à¤¨à¤¿à¤®à¥‡à¤¶à¤¨ लूप" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "" @@ -285,6 +326,15 @@ msgid "Anim Insert Key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "शबà¥à¤¦à¤•ोश कà¥à¤‚जी बदलें" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -309,6 +359,11 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "टà¥à¤°à¥ˆà¤• जोड़ें" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -317,10 +372,25 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "3 डी टà¥à¤°à¥ˆà¤• रूपांतरण" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "टà¥à¤°à¥ˆà¤• जोड़ें" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "कॉल मेथड टà¥à¤°à¥ˆà¤•" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" @@ -333,6 +403,10 @@ msgid "Clipboard is empty" msgstr "" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "" @@ -375,10 +449,6 @@ msgid "Copy Tracks" msgstr "" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "" @@ -480,6 +550,19 @@ msgstr "" msgid "Copy" msgstr "" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "टà¥à¤°à¥ˆà¤• जोड़ें" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" @@ -1311,6 +1394,12 @@ msgstr "" msgid "Packing" msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1859,6 +1948,14 @@ msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "" @@ -3456,12 +3553,45 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "पसंदीदा:" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "à¤à¤¨à¤¿à¤®à¥‡à¤¶à¤¨ लूप" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3501,6 +3631,27 @@ msgid "Triangle already exists" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "टà¥à¤°à¥ˆà¤• जोड़ें" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3509,6 +3660,10 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3526,6 +3681,10 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "" @@ -3535,11 +3694,51 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "जà¥à¤¡à¤¿à¤¯à¥‡" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "डिसà¥à¤•नेकà¥à¤Ÿ" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "à¤à¤¨à¤¿à¤®à¥‡à¤¶à¤¨ लूप" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "को हटा दें" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3555,6 +3754,11 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -3782,6 +3986,20 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "अनà¥à¤µà¤¾à¤¦ में बदलाव करें:" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3810,6 +4028,20 @@ msgid "No playback resource set at path: %s." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "मिटाना" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "अनà¥à¤µà¤¾à¤¦ में बदलाव करें:" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4614,6 +4846,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5767,6 +6003,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" @@ -5876,10 +6120,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -5924,7 +6164,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6016,6 +6256,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -6024,6 +6270,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "" @@ -6301,10 +6551,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6637,6 +6883,11 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "à¤à¤• नया बनाà¤à¤‚" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚" @@ -6810,6 +7061,27 @@ msgid "TileSet" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "पà¥à¤°à¤¤à¤¿à¤²à¤¿à¤ªà¤¿" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -6825,6 +7097,14 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -6838,7 +7118,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -6850,6 +7139,10 @@ msgid "Exporting All" msgstr "" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -7832,6 +8125,10 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -7866,6 +8163,10 @@ msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Create Root Node:" msgstr "à¤à¤• नया बनाà¤à¤‚" @@ -8280,6 +8581,18 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8485,6 +8798,10 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -8781,10 +9098,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -8865,6 +9178,10 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index ba06a478bb..bb303f6e71 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -81,6 +81,14 @@ msgstr "" msgid "Delete Selected Key(s)" msgstr "" +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "" @@ -110,6 +118,15 @@ msgid "Anim Change Call" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -159,6 +176,10 @@ msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" @@ -183,6 +204,10 @@ msgid "Time (s): " msgstr "" #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "" @@ -233,6 +258,18 @@ msgid "Delete Key(s)" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "" @@ -274,6 +311,14 @@ msgid "Anim Insert Key" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Animation Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -298,6 +343,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Bezier Track" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -306,10 +355,22 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Method Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" @@ -322,6 +383,10 @@ msgid "Clipboard is empty" msgstr "" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "" @@ -364,10 +429,6 @@ msgid "Copy Tracks" msgstr "" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "" @@ -467,6 +528,18 @@ msgstr "" msgid "Copy" msgstr "" +#: editor/animation_track_editor_plugins.cpp +msgid "Add Audio Track Clip" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" @@ -1259,6 +1332,12 @@ msgstr "" msgid "Packing" msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1799,6 +1878,14 @@ msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "" @@ -3374,12 +3461,43 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Animation Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3419,6 +3537,26 @@ msgid "Triangle already exists" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3427,6 +3565,10 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3444,6 +3586,10 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "" @@ -3453,11 +3599,47 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Set Animation" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Node" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3473,6 +3655,11 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -3698,6 +3885,19 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Add Transition" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3726,6 +3926,18 @@ msgid "No playback resource set at path: %s." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4524,6 +4736,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5661,6 +5877,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" @@ -5769,10 +5993,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -5817,7 +6037,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -5909,6 +6129,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -5917,6 +6143,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "" @@ -6193,10 +6423,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6522,6 +6748,10 @@ msgid "Erase bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" @@ -6684,6 +6914,26 @@ msgid "TileSet" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Duplicate Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -6699,6 +6949,14 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -6712,7 +6970,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -6724,6 +6991,10 @@ msgid "Exporting All" msgstr "" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -7700,6 +7971,10 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -7734,6 +8009,10 @@ msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "" @@ -8146,6 +8425,18 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8350,6 +8641,10 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -8644,10 +8939,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -8728,6 +9019,10 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index def006f056..273ad21282 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -94,6 +94,16 @@ msgstr "Kiválasztás megkettÅ‘zés" msgid "Delete Selected Key(s)" msgstr "Törli a kiválasztott fájlokat?" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Pont hozzáadása" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Pont Mozgatása" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Animáció kulcsok megkettÅ‘zése" @@ -123,6 +133,16 @@ msgid "Anim Change Call" msgstr "Animáció hÃvás változtatás" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "Animáció Nevének Megváltoztatása:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -178,6 +198,11 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Change Track Path" +msgstr "Tömb Értékének Megváltoztatása" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Toggle this track on/off." msgstr "Zavarmentes mód váltása." @@ -205,6 +230,11 @@ msgid "Time (s): " msgstr "Ãttűnési IdÅ‘ (mp):" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "Doppler engedélyezése" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Folyamatos" @@ -258,6 +288,21 @@ msgid "Delete Key(s)" msgstr "Animáció kulcs törlés" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Animáció Nevének Megváltoztatása:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Animáció Node" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Animáció hurok változtatás" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Animáció nyomvonal eltávolÃtás" @@ -299,6 +344,16 @@ msgid "Anim Insert Key" msgstr "Animáció kulcs beillesztés" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Animáció Nevének Megváltoztatása:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "AutoLoad-ok Ãtrendezése" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -323,6 +378,11 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Animáció nyomvonal hozzáadás" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -331,10 +391,25 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "UV Térkép Transzformálása" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Animáció nyomvonal hozzáadás" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Animáció nyomvonal és kulcs beillesztés" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" @@ -348,6 +423,11 @@ msgid "Clipboard is empty" msgstr "Az erÅ‘forrás vágólap üres!" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Paste Tracks" +msgstr "Paraméterek Beillesztése" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Animáció kulcsok nyújtás" @@ -394,11 +474,6 @@ msgid "Copy Tracks" msgstr "Paraméterek Másolása" #: editor/animation_track_editor.cpp -#, fuzzy -msgid "Paste Tracks" -msgstr "Paraméterek Beillesztése" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Kiválasztás átméretezés" @@ -501,6 +576,19 @@ msgstr "" msgid "Copy" msgstr "Másolás" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Animáció nyomvonal hozzáadás" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Tömb Ãtméretezése" @@ -1315,6 +1403,12 @@ msgstr "" msgid "Packing" msgstr "Csomagolás" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1916,6 +2010,15 @@ msgid "Save changes to '%s' before closing?" msgstr "Bezárás elÅ‘tt menti a '%s'-n végzett módosÃtásokat?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "Nem sikerült betölteni az erÅ‘forrást." + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Scene mentés másként..." @@ -3606,12 +3709,49 @@ msgstr "Betöltés" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "Pont Mozgatása" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "Keverési IdÅ‘ MódosÃtása" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "Keverési IdÅ‘ MódosÃtása" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Pont hozzáadása" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Animáció Hozzáadása" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "Útvonal Pont EltávolÃtása" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3654,6 +3794,30 @@ msgid "Triangle already exists" msgstr "HIBA: Animáció név már létezik!" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Animáció nyomvonal hozzáadás" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "Keverési IdÅ‘ MódosÃtása" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "Keverési IdÅ‘ MódosÃtása" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "Útvonal Pont EltávolÃtása" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3662,6 +3826,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "AutoLoad Globálisok Kapcsolása" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3679,6 +3848,11 @@ msgid "Blend:" msgstr "Keverés:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "Változások FrissÃtése" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "SzűrÅ‘k Szerkesztése" @@ -3688,11 +3862,54 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Mozgás Mód" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "Csatlakozva" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "Kapcsolat bontva" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Animáció" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Node létrehozás" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "Zavarmentes mód váltása." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "Animáció hossz változtatás" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3708,6 +3925,12 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Node neve:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -3943,6 +4166,21 @@ msgid "Cross-Animation Blend Times" msgstr "Animációk Közötti Keverési IdÅ‘k" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "Mozgás Mód" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Ãtmenet" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3972,6 +4210,20 @@ msgid "No playback resource set at path: %s." msgstr "Nincs az erÅ‘forrás elérési útban." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "EltávolÃt" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Ãtmenet Node" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4811,6 +5063,10 @@ msgstr "Tartsa lenyomva a Shift gombot az érintÅ‘k egyenkénti szerkesztéséhe msgid "Bake GI Probe" msgstr "GI Szonda Besütése" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "%d elem" @@ -6004,6 +6260,15 @@ msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "Kibocsátási Pontok Létrehozása A Mesh Alapján" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy msgid "Skeleton2D" msgstr "Egyke" @@ -6115,10 +6380,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -6163,7 +6424,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6256,6 +6517,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -6264,6 +6531,11 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Snap Nodes To Floor" +msgstr "Rácshoz illesztés" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "" @@ -6545,10 +6817,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6889,6 +7157,11 @@ msgstr "Jobb Egérgomb: Pont Törlése." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "Új %s Létrehozása" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Új sokszög létrehozása a semmibÅ‘l." @@ -7070,6 +7343,29 @@ msgid "TileSet" msgstr "TileSet-re..." #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "BeállÃtás Alapértelmezettként '%s'-hez" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Add Node to Visual Shader" +msgstr "Ãrnyaló" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Animáció kulcsok megkettÅ‘zése" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7086,6 +7382,16 @@ msgstr "" msgid "VisualShader" msgstr "Ãrnyaló" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "SzűrÅ‘k Szerkesztése" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "Ãrnyaló" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -7099,7 +7405,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -7112,6 +7427,10 @@ msgid "Exporting All" msgstr "Exportálás" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -8106,6 +8425,11 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "Scene mentés" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -8142,6 +8466,11 @@ msgstr "Csontok Létrehozása" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "New Scene Root" +msgstr "Scene mentés" + +#: editor/scene_tree_dock.cpp +#, fuzzy msgid "Create Root Node:" msgstr "Node létrehozás" @@ -8564,6 +8893,20 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "Lassan Ki" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "Horgonyok MódosÃtása" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8772,6 +9115,10 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -9074,10 +9421,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -9160,6 +9503,11 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "CanvasItem Szerkesztése" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" @@ -10071,10 +10419,6 @@ msgstr "" #~ msgid "Convert To Lowercase" #~ msgstr "Konvertálás Kisbetűsre" -#, fuzzy -#~ msgid "Snap To Floor" -#~ msgstr "Rácshoz illesztés" - #~ msgid "Bake!" #~ msgstr "Besütés!" @@ -10171,12 +10515,6 @@ msgstr "" #~ msgid "Out-In" #~ msgstr "Ki-Be" -#~ msgid "Change Anim Len" -#~ msgstr "Animáció hossz változtatás" - -#~ msgid "Change Anim Loop" -#~ msgstr "Animáció hurok változtatás" - #~ msgid "Anim Create Typed Value Key" #~ msgstr "Animáció tÃpusos érték kulcs létrehozás" diff --git a/editor/translations/id.po b/editor/translations/id.po index b850071957..08c16c0a34 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -17,12 +17,13 @@ # yursan9 <rizal.sagi@gmail.com>, 2016. # Evan Hyacinth <muhammad.ivan669@gmail.com>, 2018, 2019. # Guntur Sarwohadi <gsarwohadi@gmail.com>, 2019. +# Alphin Albukhari <alphinalbukhari5@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-01-13 15:07+0000\n" -"Last-Translator: Guntur Sarwohadi <gsarwohadi@gmail.com>\n" +"PO-Revision-Date: 2019-03-01 11:59+0000\n" +"Last-Translator: Alphin Albukhari <alphinalbukhari5@gmail.com>\n" "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/" "godot/id/>\n" "Language: id\n" @@ -30,7 +31,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.4-dev\n" +"X-Generator: Weblate 3.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -98,6 +99,16 @@ msgstr "Duplikat Key Terpilih" msgid "Delete Selected Key(s)" msgstr "Hapus Key Terpilih" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Tambahkan Sinyal" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Hapus Sinyal" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Tombol Duplikat Anim" @@ -127,6 +138,16 @@ msgid "Anim Change Call" msgstr "Ubah Panggilan Anim" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "Ubah Nama Animasi:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "Track Properti" @@ -176,6 +197,11 @@ msgid "Anim Clips:" msgstr "Klip-klip Animasi:" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "Ubah Nilai Array" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "Alihkan track ini ke nyala/mati." @@ -200,6 +226,11 @@ msgid "Time (s): " msgstr "Waktu (d): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "Aktifkan" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Lanjut" @@ -250,6 +281,21 @@ msgid "Delete Key(s)" msgstr "Hapus Key" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Ubah Nama Animasi:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Mode Interpolasi" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Ubah Perulangan Animasi" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Hapus Trek Anim" @@ -292,6 +338,16 @@ msgid "Anim Insert Key" msgstr "Sisipkan Key Anim" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Ubah Nama Animasi:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "Mengatur kembali Autoload-autoload" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "Track transformasi hanya berlaku untuk node berbasis ruangan." @@ -321,6 +377,11 @@ msgid "Not possible to add a new track without a root" msgstr "Tidak memungkinkan untuk menambah track baru tanpa akar" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Tambah Track" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "Tidak bisa menambahkan key karena path pada track tidak sah." @@ -329,11 +390,26 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "Track bukan tipe Spatial, tidak bisa menambahkan key" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "Track Transformasi 3D" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Tambah Track" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" "Tidak bisa menambahkan key untuk metode karena path pada track tidak sah." #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Track Pemanggil Metode" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "Metode tidak ditemukan dalam objek: " @@ -346,6 +422,11 @@ msgid "Clipboard is empty" msgstr "Papan klip kosong" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Paste Tracks" +msgstr "Tempel Parameter" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Skala Kunci Anim" @@ -390,11 +471,6 @@ msgid "Copy Tracks" msgstr "Salin Parameter" #: editor/animation_track_editor.cpp -#, fuzzy -msgid "Paste Tracks" -msgstr "Tempel Parameter" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Seleksi Skala" @@ -443,15 +519,15 @@ msgstr "Gunakan Lengkungan Bezier" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" -msgstr "Anim. Optimisasi" +msgstr "Pengoptimal Animasi" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" -msgstr "Maks. Linier Error:" +msgstr "Error Linier Maksimum:" #: editor/animation_track_editor.cpp msgid "Max. Angular Error:" -msgstr "Maks. Angular Error:" +msgstr "Error Angular Maksimum:" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" @@ -459,7 +535,7 @@ msgstr "Maksimal Angle yang dapat Dioptimalkan:" #: editor/animation_track_editor.cpp msgid "Optimize" -msgstr "Optimasi" +msgstr "Optimalkan" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" @@ -483,7 +559,7 @@ msgstr "Bersihkan" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" -msgstr "Skala Rasio:" +msgstr "Rasio Skala:" #: editor/animation_track_editor.cpp msgid "Select tracks to copy:" @@ -497,6 +573,19 @@ msgstr "Pilih track untuk disalin:" msgid "Copy" msgstr "Kopy" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Klip-klip Suara:" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Ubah ukuran Array" @@ -523,7 +612,7 @@ msgstr "Tidak ada yang cocok" #: editor/code_editor.cpp msgid "Replaced %d occurrence(s)." -msgstr "%d kejadian diganti." +msgstr "kejadian %d diganti." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -563,11 +652,11 @@ msgstr "Kebalikan Semula Pandangan" #: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp msgid "Warnings" -msgstr "" +msgstr "Peringatan" #: editor/code_editor.cpp msgid "Line and column numbers." -msgstr "" +msgstr "Nomor Baris dan Kolom" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -651,18 +740,17 @@ msgid "Disconnect '%s' from '%s'" msgstr "Memutuskan '%s' dari '%s'" #: editor/connections_dialog.cpp -#, fuzzy msgid "Disconnect all from signal: '%s'" -msgstr "Memutuskan '%s' dari '%s'" +msgstr "Memutuskan semua dari sinyal '%s'" #: editor/connections_dialog.cpp msgid "Connect..." -msgstr "Menyambungkan..." +msgstr "Sambungkan..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" -msgstr "Tidak tersambung" +msgstr "Putuskan" #: editor/connections_dialog.cpp msgid "Connect Signal: " @@ -1310,6 +1398,12 @@ msgstr "" msgid "Packing" msgstr "Mengemas" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1904,6 +1998,15 @@ msgid "Save changes to '%s' before closing?" msgstr "Simpan perubahan '%s' sebelum tutup?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "Gagal memuat resource." + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Simpan Scene Sebagai..." @@ -3604,12 +3707,49 @@ msgstr "Muat" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "Hapus Sinyal" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "Ubah Waktu Blend" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "Ubah Waktu Blend" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "Node tipe ini tidak dapat digunakan. Hanya node utama yang diijinkan." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Tambahkan Node" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Tambah Animasi" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "Hapus Bidang dan Titik" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3654,6 +3794,31 @@ msgid "Triangle already exists" msgstr "KESALAHAN: Nama animasi sudah ada!" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Tambahkan Variabel" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "Ubah Waktu Blend" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "Ubah Waktu Blend" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "Hapus Bidang dan Titik" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "Hapus Variabel" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "BlendSpace2D tidak dimiliki oleh sebuah node AnimationTree." @@ -3662,6 +3827,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "Tidak ada segi tiga, pembauran tidak di terapkan." #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "Beralih AutoLoad Globals" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "Buat segi tiga dengan menghubungkan titik-titik." @@ -3679,6 +3849,11 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "Menyimpan perubahan-perubahan lokal..." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy msgid "Edit Filters" @@ -3689,12 +3864,56 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "Tambahkan Node (Node-node) dari Tree" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Nama Node:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" "Tidak dapat terhubung, port mungkin sedang digunakan atau hubungan tidak sah." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "Terhubung" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "Terputus" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Animasi" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Metode Publik:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "Alihkan track ini ke nyala/mati." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "Ganti Ukuran Kamera" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" "Tidak ada pemutar animasi disetel, jadi tidak bisa mendapatkan nama track." @@ -3714,6 +3933,12 @@ msgstr "" "nama track." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Nama Node:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add Node..." @@ -3958,6 +4183,21 @@ msgid "Cross-Animation Blend Times" msgstr "Waktu Berbaur Animasi-silang" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "Salin Resource" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Transisi" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Tambahkan Node" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "Akhir" @@ -3987,6 +4227,20 @@ msgid "No playback resource set at path: %s." msgstr "Tidak didalam path resource." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Dihapus:" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Node Transisi" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4830,6 +5084,10 @@ msgstr "Tahan Shift untuk menyunting tangen kurva satu-persatu" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -6027,6 +6285,15 @@ msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "Mainkan Custom Scene" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy msgid "Skeleton2D" msgstr "Singleton" @@ -6141,10 +6408,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Tampilan Atas." @@ -6189,8 +6452,9 @@ msgid "Rear" msgstr "Belakang" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" -msgstr "" +#, fuzzy +msgid "Align with View" +msgstr "Tampilan Kanan." #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." @@ -6288,6 +6552,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -6296,6 +6566,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Select Mode (Q)" msgstr "Metode Publik:" @@ -6580,10 +6854,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6930,6 +7200,11 @@ msgstr "Beri Skala Seleksi" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "Buat Baru %s" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Buat Bidang" @@ -7115,6 +7390,28 @@ msgid "TileSet" msgstr "TileSet..." #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "Jadikan Baku untuk '%s'" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Duplikat Key" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7132,6 +7429,16 @@ msgstr "Kanan" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Sunting Filter" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "Ubah" + #: editor/project_export.cpp #, fuzzy msgid "Runnable" @@ -7148,7 +7455,16 @@ msgid "Delete preset '%s'?" msgstr "Hapus file yang dipilih?" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -7161,6 +7477,10 @@ msgid "Exporting All" msgstr "Mengekspor untuk %s" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -8191,6 +8511,11 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "Simpan Scene" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -8226,6 +8551,11 @@ msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "New Scene Root" +msgstr "Simpan Scene" + +#: editor/scene_tree_dock.cpp +#, fuzzy msgid "Create Root Node:" msgstr "Buat Folder" @@ -8665,6 +8995,19 @@ msgid "Set From Tree" msgstr "Menyetel Dari Keturunan" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "Beri Skala Seleksi" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8888,6 +9231,10 @@ msgid "GridMap Duplicate Selection" msgstr "Duplikat Pilihan" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -9205,10 +9552,6 @@ msgid "Change Expression" msgstr "Ubah Pernyataan" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Tambahkan Node" - -#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove VisualScript Nodes" msgstr "Hapus Tombol-tombol yang tidak sah" @@ -9301,6 +9644,11 @@ msgid "Change Input Value" msgstr "Ubah Nilai Array" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "Sunting CanvasItem" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" @@ -10329,9 +10677,6 @@ msgstr "" #~ msgid "Change Anim Len" #~ msgstr "Ubah Panjang Animasi" -#~ msgid "Change Anim Loop" -#~ msgstr "Ubah Perulangan Animasi" - #~ msgid "Anim Create Typed Value Key" #~ msgstr "Buat Nilai Kunci Animasi Tertulis" @@ -10539,9 +10884,6 @@ msgstr "" #~ msgid "Added:" #~ msgstr "Ditambahkan:" -#~ msgid "Removed:" -#~ msgstr "Dihapus:" - #~ msgid "Could not save atlas subtexture:" #~ msgstr "Tidak dapat menyimpan sub tekstur atlas:" diff --git a/editor/translations/is.po b/editor/translations/is.po index 6b2588ca26..01875778cf 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -84,6 +84,14 @@ msgstr "Afrita val" msgid "Delete Selected Key(s)" msgstr "" +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Anim TvÃteknir lyklar" @@ -118,6 +126,15 @@ msgid "Anim Change Call" msgstr "Útkall breyting sÃmtal" #: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -168,6 +185,10 @@ msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" @@ -193,6 +214,10 @@ msgid "Time (s): " msgstr "" #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Continuous" msgstr "Samfellt" @@ -248,6 +273,19 @@ msgid "Delete Key(s)" msgstr "Anim DELETE-lyklar" #: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Breytingar á Anim track" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Remove Anim Track" msgstr "Fjarlægja Anim track" @@ -290,6 +328,15 @@ msgid "Anim Insert Key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Anim breyting umskipti" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -314,6 +361,11 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Anim bæta við lag" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -322,10 +374,24 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Anim bæta við lag" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Anim bæta við lag" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" @@ -339,6 +405,10 @@ msgid "Clipboard is empty" msgstr "" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "" @@ -381,10 +451,6 @@ msgid "Copy Tracks" msgstr "" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp #, fuzzy msgid "Scale Selection" msgstr "Val á kvarða" @@ -488,6 +554,19 @@ msgstr "" msgid "Copy" msgstr "" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Anim bæta við lag" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" @@ -1280,6 +1359,12 @@ msgstr "" msgid "Packing" msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1821,6 +1906,14 @@ msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "" @@ -3399,12 +3492,44 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Stillið breyting á:" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3444,6 +3569,27 @@ msgid "Triangle already exists" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Anim bæta við lag" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3452,6 +3598,10 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3469,6 +3619,10 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "" @@ -3478,11 +3632,49 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Stillið breyting á:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Anim DELETE-lyklar" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3498,6 +3690,11 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -3724,6 +3921,21 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "Hreyfa Viðbótar Lykil" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Stillið breyting á:" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3752,6 +3964,19 @@ msgid "No playback resource set at path: %s." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Stillið breyting á:" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4552,6 +4777,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5692,6 +5921,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" @@ -5800,10 +6037,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -5848,7 +6081,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -5940,6 +6173,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -5948,6 +6187,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "" @@ -6224,10 +6467,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6558,6 +6797,10 @@ msgid "Erase bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" @@ -6728,6 +6971,27 @@ msgid "TileSet" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "TvÃteknir lyklar" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -6743,6 +7007,14 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -6756,7 +7028,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -6768,6 +7049,10 @@ msgid "Exporting All" msgstr "" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -7748,6 +8033,10 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -7782,6 +8071,10 @@ msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "" @@ -8194,6 +8487,18 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8399,6 +8704,10 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -8694,10 +9003,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -8778,6 +9083,10 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" @@ -9551,10 +9860,6 @@ msgstr "" #~ msgstr "Færa Anim track niður" #, fuzzy -#~ msgid "Anim Track Change Interpolation" -#~ msgstr "Breytingar á Anim track" - -#, fuzzy #~ msgid "Anim Track Change Value Mode" #~ msgstr "Breyta gildisstilling à Anim track" @@ -9565,6 +9870,3 @@ msgstr "" #, fuzzy #~ msgid "Anim Add Key" #~ msgstr "Anim bæta við lykli" - -#~ msgid "Move Add Key" -#~ msgstr "Hreyfa Viðbótar Lykil" diff --git a/editor/translations/it.po b/editor/translations/it.po index 97f764a309..a859a8b3be 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -111,6 +111,16 @@ msgstr "Duplicare la(e) chiave selezionata(e)" msgid "Delete Selected Key(s)" msgstr "Eliminare la(e) Chiave(i) Selezionata(e)" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Aggiungi punto" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Sposta Punto" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Duplica Key Animazione" @@ -141,6 +151,16 @@ msgstr "Anim Cambia Chiamata" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Change Animation Length" +msgstr "Cambia Loop Animazione" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "Cambia Loop Animazione" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Property Track" msgstr "Proprietà :" @@ -195,6 +215,11 @@ msgid "Anim Clips:" msgstr "Clips" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "Cambia Valore Array" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "Attiva/Disattiva la traccia." @@ -221,6 +246,11 @@ msgid "Time (s): " msgstr "Tempo (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "Abilita Doppler" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Continuo" @@ -275,6 +305,21 @@ msgid "Delete Key(s)" msgstr "Elimina Nodo(i)" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Cambia Nome Animazione:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Nodo Animazione" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Cambia Loop Animazione" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Rimuovi Traccia Animazione" @@ -316,6 +361,16 @@ msgid "Anim Insert Key" msgstr "Anim Inserisci Key" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Cambia FPS ANimazione" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "Riordina gli Autoload" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -345,6 +400,11 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Add Bezier Track" +msgstr "Aggiungi Traccia" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Track path is invalid, so can't add a key." msgstr "Il tracciato non è valido, non è possibile aggiungere una chiave." @@ -354,11 +414,26 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "La traccia non è di tipo Spatial, impossibile aggiungere la chiave." #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "Trasformazione 3D" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Aggiungi Traccia" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Add Method Track Key" +msgstr "Anim Inserisci Traccia e Key" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Method not found in object: " msgstr "Metodo non trovato nell'oggetto: " @@ -372,6 +447,11 @@ msgid "Clipboard is empty" msgstr "Gli appunti sono vuoti" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Paste Tracks" +msgstr "Incolla Parametri" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Anim Scala Key" @@ -417,11 +497,6 @@ msgid "Copy Tracks" msgstr "Copia parametri" #: editor/animation_track_editor.cpp -#, fuzzy -msgid "Paste Tracks" -msgstr "Incolla Parametri" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Scala Selezione" @@ -521,6 +596,19 @@ msgstr "" msgid "Copy" msgstr "Copia" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Audio Listener" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Ridimensiona Array" @@ -1342,6 +1430,12 @@ msgstr "" msgid "Packing" msgstr "Impacchettando" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1924,6 +2018,16 @@ msgid "Save changes to '%s' before closing?" msgstr "Salvare le modifiche a '%s' prima di chiudere?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "Caricamento della risorsa fallito." + +#: editor/editor_node.cpp +#, fuzzy +msgid "A root node is required to save the scene." +msgstr "Solo un file è richiesto per una texture grande." + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Salva Scena Come..." @@ -3617,12 +3721,49 @@ msgstr "Carica" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "Sposta Punto" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "Cambia tempo di Blend" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "Cambia tempo di Blend" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Aggiungi Nodo" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Aggiungi Animazione" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "Rimuovi Punto Percorso" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3665,6 +3806,31 @@ msgid "Triangle already exists" msgstr "L'Azione '%s' esiste già !" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Aggiungi Variabile" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "Cambia tempo di Blend" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "Cambia tempo di Blend" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "Rimuovi Punto Percorso" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "Rimuovi Variabile" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3673,6 +3839,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "Abilita AutoLoad Globals" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3691,6 +3862,11 @@ msgid "Blend:" msgstr "Blend:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "Cambiamenti dei Materiali" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Modifica Filtri" @@ -3700,11 +3876,55 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "Aggiungi Nodo(i) Da Albero" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Modalità Movimento" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "Connesso" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "Disconnesso" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Animazione" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Elimina Nodo(i)" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "Attiva/Disattiva la traccia." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "Cambia tempo di Blend" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3720,6 +3940,12 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Nome Nodo:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add Node..." @@ -3958,6 +4184,21 @@ msgstr "Tempi di Blend Cross-Animation" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Move Node" +msgstr "Modalità Movimento" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Aggiungi Traduzione" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Aggiungi Nodo" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "End" msgstr "Fine(i)" @@ -3987,6 +4228,20 @@ msgid "No playback resource set at path: %s." msgstr "Non è nel percorso risorse." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Rimosso:" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Nodo Transizione" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4829,6 +5084,10 @@ msgstr "Tenere Premuto Shift per modificare le tangenti singolarmente" msgid "Bake GI Probe" msgstr "Cuoci GI Probe" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Elemento %d" @@ -6031,6 +6290,15 @@ msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "Crea Punti Emissione Da Mesh" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy msgid "Skeleton2D" msgstr "Scheletro..." @@ -6144,10 +6412,6 @@ msgid "Vertices" msgstr "Vertici" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "FPS" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Vista dall'Alto." @@ -6192,7 +6456,8 @@ msgid "Rear" msgstr "Retro" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +#, fuzzy +msgid "Align with View" msgstr "Allinea a vista" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6286,6 +6551,12 @@ msgid "Freelook Speed Modifier" msgstr "Modificatore Velocità Vista Libera" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Rotation Locked" msgstr "Visualizza Informazioni" @@ -6295,6 +6566,11 @@ msgid "XForm Dialog" msgstr "Finestra di XForm" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Snap Nodes To Floor" +msgstr "Allinea alla griglia" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "Modalità di Selezione (Q)" @@ -6582,10 +6858,6 @@ msgid "Add Empty" msgstr "Aggiungi vuoto" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "Cambia Loop Animazione" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Cambia FPS ANimazione" @@ -6932,6 +7204,11 @@ msgstr "RMB: Elimina Punto." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "Crea Nuovo %s" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Crea un nuovo poligono dal nulla." @@ -7117,6 +7394,29 @@ msgid "TileSet" msgstr "TileSet" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "Imposta come Default per '%s'" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Add Node to Visual Shader" +msgstr "Shader" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Duplica Nodo(i)" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vertex" msgstr "Vertici" @@ -7135,6 +7435,16 @@ msgstr "Destra" msgid "VisualShader" msgstr "Shader" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Modifica Filtri" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "Cambiamenti delle Shader" + #: editor/project_export.cpp msgid "Runnable" msgstr "Eseguibile" @@ -7149,9 +7459,17 @@ msgid "Delete preset '%s'?" msgstr "Eliminare preset '%s'?" #: editor/project_export.cpp -#, fuzzy -msgid "Export templates for this platform are missing/corrupted:" -msgstr "Le export templates per questa piattaforma sono mancanti:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" #: editor/project_export.cpp #, fuzzy @@ -7164,6 +7482,11 @@ msgid "Exporting All" msgstr "Esportando per %s" #: editor/project_export.cpp +#, fuzzy +msgid "Export templates for this platform are missing/corrupted:" +msgstr "Le export templates per questa piattaforma sono mancanti:" + +#: editor/project_export.cpp msgid "Presets" msgstr "Presets" @@ -8214,6 +8537,11 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "Nuova Scena di Root" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Elimina Nodo(i)?" @@ -8249,6 +8577,11 @@ msgstr "Rendi Locale" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "New Scene Root" +msgstr "Nuova Scena di Root" + +#: editor/scene_tree_dock.cpp +#, fuzzy msgid "Create Root Node:" msgstr "Crea Nodo" @@ -8699,6 +9032,21 @@ msgid "Set From Tree" msgstr "Imposta da Tree" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "Ease Out" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Restore Shortcut" +msgstr "Scorciatoie" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "Cambia Ancore" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Scorciatoie" @@ -8925,6 +9273,11 @@ msgstr "Duplica Selezione" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy +msgid "GridMap Paint" +msgstr "Impostazioni Snap" + +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy msgid "Grid Map" msgstr "Snap Griglia" @@ -9259,10 +9612,6 @@ msgid "Change Expression" msgstr "Cambia Espressione" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Aggiungi Nodo" - -#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove VisualScript Nodes" msgstr "Rimuovi key invalidi" @@ -9360,6 +9709,11 @@ msgstr "Cambia Nome Input" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Resize Comment" +msgstr "Modifica CanvasItem" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Can't copy the function node." msgstr "Non posso operare su '..'" @@ -10251,6 +10605,9 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "FPS" +#~ msgstr "FPS" + #, fuzzy #~ msgid "Warnings:" #~ msgstr "Avvertimento" @@ -10425,10 +10782,6 @@ msgstr "" #~ msgid "Convert To Lowercase" #~ msgstr "Converti In Minuscolo" -#, fuzzy -#~ msgid "Snap To Floor" -#~ msgstr "Allinea alla griglia" - #~ msgid "Rotate 0 degrees" #~ msgstr "Ruota a 0 gradi" @@ -10969,9 +11322,6 @@ msgstr "" #~ msgid "Added:" #~ msgstr "Agginto:" -#~ msgid "Removed:" -#~ msgstr "Rimosso:" - #~ msgid "Could not save atlas subtexture:" #~ msgstr "Impossibile salvare la substruttura dell'atlas:" @@ -11243,9 +11593,6 @@ msgstr "" #~ msgid "Error importing:" #~ msgstr "Errore di importazione:" -#~ msgid "Only one file is required for large texture." -#~ msgstr "Solo un file è richiesto per una texture grande." - #~ msgid "Max Texture Size:" #~ msgstr "Dimensione Texture Massima:" diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 863ed46ae1..93e7d244a4 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -25,7 +25,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-02-18 08:54+0000\n" +"PO-Revision-Date: 2019-03-01 11:59+0000\n" "Last-Translator: nitenook <admin@alterbaum.net>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" @@ -39,7 +39,7 @@ msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Convert()ã«å¯¾ã—ã¦ç„¡åйãªåž‹ã®å¼•æ•°ã§ã™ã€‚TYPE_ 定数を使ã£ã¦ãã ã•ã„。" +msgstr "convert() ã®å¼•æ•°ã®åž‹ãŒç„¡åйã§ã™ã€‚TYPE_* 定数を使ã£ã¦ãã ã•ã„。" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -100,6 +100,16 @@ msgstr "é¸æŠžä¸ã®ã‚ーを複製" msgid "Delete Selected Key(s)" msgstr "é¸æŠžä¸ã®ã‚ーを削除" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "ç‚¹ã‚’è¿½åŠ " + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "ãƒã‚¤ãƒ³ãƒˆã‚’移動" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "アニメーションã®ã‚ーを複製" @@ -129,6 +139,16 @@ msgid "Anim Change Call" msgstr "アニメーション呼出ã—ã®å¤‰æ›´" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "アニメーションã®ãƒ«ãƒ¼ãƒ—を変更" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "アニメーションã®ãƒ«ãƒ¼ãƒ—を変更" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "プãƒãƒ‘ティトラック" @@ -178,6 +198,11 @@ msgid "Anim Clips:" msgstr "アニメーションクリップ:" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "é…列ã®å€¤ã‚’変更" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "ã“ã®ãƒˆãƒ©ãƒƒã‚¯ã® オン/オフ を切り替ãˆã€‚" @@ -202,6 +227,11 @@ msgid "Time (s): " msgstr "時間 (ç§’): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "有効ã«ã™ã‚‹" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "継続的" @@ -252,6 +282,21 @@ msgid "Delete Key(s)" msgstr "ã‚ーを削除" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "アニメーションåを変更:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "補間モード" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "アニメーションã®ãƒ«ãƒ¼ãƒ—を変更" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "アニメーショントラックを除去" @@ -295,6 +340,16 @@ msgid "Anim Insert Key" msgstr "アニメーションã‚ーを挿入" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "アニメーションã®FPSを変更" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "自動èªè¾¼ã¿ã®ä¸¦ã¹æ›¿ãˆ" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "トランスフォームトラックã¯ç©ºé–“ベースã®ãƒŽãƒ¼ãƒ‰ã«ã®ã¿é©ç”¨ã•れã¾ã™ã€‚" @@ -326,6 +381,11 @@ msgid "Not possible to add a new track without a root" msgstr "root ãŒç„¡ã‘ã‚Œã°æ–°è¦ãƒˆãƒ©ãƒƒã‚¯ã¯è¿½åŠ ã§ãã¾ã›ã‚“" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "ãƒˆãƒ©ãƒƒã‚¯ã‚’è¿½åŠ " + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "トラックã®ãƒ‘スãŒç„¡åйãªãŸã‚ã€ã‚ãƒ¼ã‚’è¿½åŠ ã§ãã¾ã›ã‚“。" @@ -334,10 +394,25 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "トラック㌠spatial åž‹ã§ã¯ãªã„ãŸã‚ã€ã‚ーを挿入ã§ãã¾ã›ã‚“" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "3Dトランスフォームトラック" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "ãƒˆãƒ©ãƒƒã‚¯ã‚’è¿½åŠ " + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "トラックã®ãƒ‘スãŒç„¡åйãªãŸã‚ã€ãƒ¡ã‚½ãƒƒãƒ‰ã‚ãƒ¼ã‚’è¿½åŠ ã§ãã¾ã›ã‚“。" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "メソッド呼出ã—トラック" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "オブジェクトã«ãƒ¡ã‚½ãƒƒãƒ‰ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“: " @@ -350,6 +425,10 @@ msgid "Clipboard is empty" msgstr "クリップボードãŒç©ºã§ã™" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "トラックを貼り付ã‘" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "アニメーションã‚ãƒ¼ã®æ‹¡ç¸®" @@ -393,10 +472,6 @@ msgid "Copy Tracks" msgstr "トラックをコピー" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "トラックを貼り付ã‘" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "スケールã®é¸æŠž" @@ -496,6 +571,19 @@ msgstr "コピーã™ã‚‹ãƒˆãƒ©ãƒƒã‚¯ã‚’é¸æŠž:" msgid "Copy" msgstr "コピー" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "オーディオクリップ:" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "é…列ã®ã‚µã‚¤ã‚ºã‚’変更" @@ -565,9 +653,8 @@ msgid "Warnings" msgstr "è¦å‘Š" #: editor/code_editor.cpp -#, fuzzy msgid "Line and column numbers." -msgstr "行åŠã³åˆ—番å·" +msgstr "行番å·ã¨åˆ—番å·ã€‚" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -1124,9 +1211,8 @@ msgid "Add Bus" msgstr "ãƒã‚¹ã‚’è¿½åŠ " #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Add a new Audio Bus to this layout." -msgstr "オーディオãƒã‚¹ã®ãƒ¬ã‚¤ã‚¢ã‚¦ãƒˆã‚’別åã§ä¿å˜..." +msgstr "æ–°è¦ã‚ªãƒ¼ãƒ‡ã‚£ã‚ªãƒã‚¹ã‚’ã“ã®ãƒ¬ã‚¤ã‚¢ã‚¦ãƒˆã«è¿½åŠ ã™ã‚‹ã€‚" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1301,6 +1387,12 @@ msgstr "エクスãƒãƒ¼ãƒˆ テンプレートãŒäºˆæƒ³ã•れãŸãƒ‘スã«è¦‹ã¤ã msgid "Packing" msgstr "パックã™ã‚‹" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1536,7 +1628,7 @@ msgid "" "$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/" "url][/color]." msgstr "" -"ç¾åœ¨ã€ã“ã®ã‚¯ãƒ©ã‚¹ã®ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«ã¯ã‚りã¾ã›ã‚“ãŒã€[color=$color][url=$url]寄付" +"ç¾åœ¨ã€ã“ã®ã‚¯ãƒ©ã‚¹ã®ãƒãƒ¥ãƒ¼ãƒˆãƒªã‚¢ãƒ«ã¯ã‚りã¾ã›ã‚“ãŒã€[color=$color][url=$url]貢献" "[/url][/color]ã€ã¾ãŸã¯[color=$color][url=$url2]リクエスト[/url][/color]ã¯å¯èƒ½" "ã§ã™ã€‚" @@ -1553,8 +1645,8 @@ msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"ç¾åœ¨ã€ã“ã®ãƒ—ãƒãƒ‘ティã®èª¬æ˜Žã¯ã‚りã¾ã›ã‚“。[color=$color][url=$url]寄付[/url][/" -"color]ã—ã¦ç§ãŸã¡ã‚’助ã‘ã¦ãã ã•ã„ï¼" +"ç¾åœ¨ã€ã“ã®ãƒ—ãƒãƒ‘ティã®èª¬æ˜Žã¯ã‚りã¾ã›ã‚“。[color=$color][url=$url]貢献[/url][/" +"color]ã—ã¦ç§ãŸã¡ã‚’助ã‘ã¦ãã ã•ã„!" #: editor/editor_help.cpp msgid "Method Descriptions" @@ -1569,8 +1661,8 @@ msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" -"ç¾åœ¨ã€ã“ã®ãƒ¡ã‚½ãƒƒãƒ‰ã®èª¬æ˜Žã¯ã‚りã¾ã›ã‚“。[color=$color][url=$url]寄付[/url][/" -"color]ã—ã¦ç§ãŸã¡ã‚’助ã‘ã¦ãã ã•ã„ï¼" +"ç¾åœ¨ã€ã“ã®ãƒ¡ã‚½ãƒƒãƒ‰ã®èª¬æ˜Žã¯ã‚りã¾ã›ã‚“。[color=$color][url=$url]貢献[/url][/" +"color]ã—ã¦ç§ãŸã¡ã‚’助ã‘ã¦ãã ã•ã„!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp @@ -1873,6 +1965,16 @@ msgid "Save changes to '%s' before closing?" msgstr "é–‰ã˜ã‚‹å‰ã«ã€'%s' ã¸ã®å¤‰æ›´ã‚’ä¿å˜ã—ã¾ã™ã‹ï¼Ÿ" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "リソースã®èªè¾¼ã¿ã«å¤±æ•—ã—ã¾ã—ãŸã€‚" + +#: editor/editor_node.cpp +#, fuzzy +msgid "A root node is required to save the scene." +msgstr "大ããªãƒ†ã‚¯ã‚¹ãƒãƒ£ã®ãŸã‚ã«ä¸€ã¤ãƒ•ァイルãŒå¿…è¦ã§ã™" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "åå‰ã‚’付ã‘ã¦ã‚·ãƒ¼ãƒ³ã‚’ä¿å˜..." @@ -2394,9 +2496,8 @@ msgid "Save & Restart" msgstr "ä¿å˜ã—ã¦å†èµ·å‹•" #: editor/editor_node.cpp -#, fuzzy msgid "Spins when the editor window redraws." -msgstr "エディタウィンドウã®å†æç”»æ™‚ã«ã‚¹ãƒ”ンã—ã¾ã™ï¼" +msgstr "エディタ ウィンドウã®å†æç”»æ™‚ã«ã‚¹ãƒ”ンã—ã¾ã™ã€‚" #: editor/editor_node.cpp msgid "Update Always" @@ -3129,7 +3230,7 @@ msgstr "スクリプト作æˆ" #: editor/find_in_files.cpp msgid "Find in Files" -msgstr "ファイル内検索" +msgstr "複数ファイル内を検索" #: editor/find_in_files.cpp msgid "Find:" @@ -3314,8 +3415,9 @@ msgid "Reimport" msgstr "å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆ" #: editor/import_dock.cpp +#, fuzzy msgid "Save scenes, re-import and restart" -msgstr "" +msgstr "シーンをä¿å˜ã—ã€å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆã—ã¦å†èµ·å‹•" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." @@ -3502,12 +3604,49 @@ msgstr "èªã¿è¾¼ã‚€.." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "ãƒã‚¤ãƒ³ãƒˆã‚’移動" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "ブレンド時間ã®å¤‰æ›´" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "ブレンド時間ã®å¤‰æ›´" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "ã“ã®ã‚¿ã‚¤ãƒ—ã®ãƒŽãƒ¼ãƒ‰ã¯ä½¿ç”¨ã§ãã¾ã›ã‚“。ルートノードã®ã¿ãŒè¨±å¯ã•れã¾ã™ã€‚" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "ãƒŽãƒ¼ãƒ‰ã‚’è¿½åŠ " + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’è¿½åŠ " + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "パスã®ãƒã‚¤ãƒ³ãƒˆã‚’除去" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3550,6 +3689,31 @@ msgid "Triangle already exists" msgstr "ä¸‰è§’å½¢ãŒæ—¢ã«å˜åœ¨ã—ã¾ã™" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "å¤‰æ•°ã‚’è¿½åŠ " + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "ブレンド時間ã®å¤‰æ›´" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "ブレンド時間ã®å¤‰æ›´" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "パスã®ãƒã‚¤ãƒ³ãƒˆã‚’除去" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "無効ãªã‚ーを削除" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "ブレンドシェイプ2Dã¯ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ãƒ„リー ノードã«å±žã—ã¾ã›ã‚“。" @@ -3558,6 +3722,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "三角形ãŒå˜åœ¨ã—ãªã„ãŸã‚ã€ãƒ–レンドã§ãã¾ã›ã‚“。" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "ã‚°ãƒãƒ¼ãƒãƒ«ã®è‡ªå‹•èªè¾¼ã¿ã‚’切り替ãˆ" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "点を繋ã„ã§ä¸‰è§’形を作æˆã™ã‚‹ã€‚" @@ -3575,6 +3744,11 @@ msgid "Blend:" msgstr "ブレンド:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "マテリアルã®å¤‰æ›´" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "フィルタã®ç·¨é›†" @@ -3584,11 +3758,55 @@ msgid "Output node can't be added to the blend tree." msgstr "出力ノードをブレンドツリーã«è¿½åŠ ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "シーンã‹ã‚‰ã®ãƒŽãƒ¼ãƒ‰" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "è¿½åŠ ã—ãŸã‚ーを移動" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "接続ã§ãã¾ã›ã‚“。ãƒãƒ¼ãƒˆãŒä½¿ç”¨ä¸ã‹ã€æŽ¥ç¶šãŒç„¡åйã§ã‚ã‚‹å¯èƒ½æ€§ãŒã‚りã¾ã™ã€‚" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "接続ã—ã¾ã—ãŸ" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "切æ–ã•れã¾ã—ãŸ" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "æ–°è¦ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "ノードを削除" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "ã“ã®ãƒˆãƒ©ãƒƒã‚¯ã® オン/オフ を切り替ãˆã€‚" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "ブレンドã™ã‚‹æ™‚間を変更" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" "アニメーションプレイヤーãŒè¨å®šã•れã¦ã„ãªã„ãŸã‚ã€ãƒˆãƒ©ãƒƒã‚¯åã‚’å–å¾—ã§ãã¾ã›ã‚“。" @@ -3607,6 +3825,12 @@ msgstr "" "å¾—ã§ãã¾ã›ã‚“。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "ノードå" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "ãƒŽãƒ¼ãƒ‰ã‚’è¿½åŠ ..." @@ -3832,6 +4056,21 @@ msgid "Cross-Animation Blend Times" msgstr "アニメーション間ã®ãƒ–レンド時間" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "è¿½åŠ ã—ãŸã‚ーを移動" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "ç¿»è¨³ã‚’è¿½åŠ " + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "ãƒŽãƒ¼ãƒ‰ã‚’è¿½åŠ " + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "終り" @@ -3860,6 +4099,20 @@ msgid "No playback resource set at path: %s." msgstr "パス( %s )ã«å†ç”Ÿãƒªã‚½ãƒ¼ã‚¹ãŒè¨å®šã•れã¦ã„ã¾ã›ã‚“。" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "å–り除ã„ãŸã®ã¯:" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "トランジション ノード" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4194,6 +4447,8 @@ msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." msgstr "" +"ベイクã™ã‚‹ãƒ¡ãƒƒã‚·ãƒ¥ãŒã‚りã¾ã›ã‚“。メッシュ㫠UV2ãƒãƒ£ãƒ³ãƒãƒ«ãŒå«ã¾ã‚Œã¦ãŠ" +"りã€'Bake Light' フラグãŒã‚ªãƒ³ã«ãªã£ã¦ã„ã‚‹ã“ã¨ã‚’確èªã—ã¦ãã ã•ã„。" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." @@ -4355,7 +4610,7 @@ msgstr "回転モード" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Mode" -msgstr "スケール(拡大縮å°ï¼‰ãƒ¢ãƒ¼ãƒ‰" +msgstr "スケールモード" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -4691,6 +4946,10 @@ msgstr "接線を個別ã«ç·¨é›†ã™ã‚‹ã«ã¯ã‚·ãƒ•トを押ã™" msgid "Bake GI Probe" msgstr "ã‚°ãƒãƒ¼ãƒãƒ«ã‚¤ãƒ«ãƒŸãƒãƒ¼ã‚·ãƒ§ãƒ³ã®äº‹å‰è¨ˆç®—" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "アイテム%d" @@ -5309,19 +5568,16 @@ msgid "UV" msgstr "UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Points" msgstr "点" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Polygons" -msgstr "ãƒãƒªã‚´ãƒ³->UV" +msgstr "ãƒãƒªã‚´ãƒ³" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Bones" -msgstr "ボーンを生æˆ" +msgstr "ボーン" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -5337,9 +5593,8 @@ msgid "Shift: Move All" msgstr "Shift: ã™ã¹ã¦ç§»å‹•" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Shift+Ctrl: Scale" -msgstr "Shift+Ctrl: 縮尺(Scale)" +msgstr "Shift+Ctrl: スケール" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" @@ -5356,13 +5611,15 @@ msgstr "ãƒãƒªã‚´ãƒ³ã®ç¸®å°ºã‚’変更" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." -msgstr "" +msgstr "カスタムãƒãƒªã‚´ãƒ³ã‚’生æˆã—ã€ã‚«ã‚¹ã‚¿ãƒ ãƒãƒªã‚´ãƒ³ã®æç”»ã‚’有効ã«ã™ã‚‹ã€‚" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" +"カスタムãƒãƒªã‚´ãƒ³ã‚’削除ã™ã‚‹ã€‚ä»–ã«æ®‹ã£ã¦ã„ãªã„å ´åˆã€ã‚«ã‚¹ã‚¿ãƒ ãƒãƒªã‚´ãƒ³ã®æç”»ã¯ç„¡" +"効ã«ãªã‚Šã¾ã™ã€‚" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint weights with specified intensity." @@ -5494,9 +5751,8 @@ msgid "Path to AnimationPlayer is invalid" msgstr "AnimationPlayer ã¸ã®ãƒ‘スãŒç„¡åйã§ã™" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Files" -msgstr "最近開ã„ãŸãƒ•ァイルã®è¨˜éŒ²ã‚’クリア" +msgstr "最近開ã„ãŸãƒ•ァイルã®å±¥æ´ã‚’クリア" #: editor/plugins/script_editor_plugin.cpp msgid "Close and save changes?" @@ -5763,9 +6019,8 @@ msgid "Only resources from filesystem can be dropped." msgstr "ファイルシステムã®ãƒªã‚½ãƒ¼ã‚¹ã®ã¿ãƒ‰ãƒãƒƒãƒ—ã§ãã¾ã™." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Lookup Symbol" -msgstr "記å·ã™ã¹ã¦" +msgstr "シンボルを検索" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" @@ -5834,9 +6089,8 @@ msgid "Clone Down" msgstr "下ã«è¤‡å†™" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Complete Symbol" -msgstr "記å·ã™ã¹ã¦" +msgstr "シンボルを補完" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -5876,9 +6130,8 @@ msgid "Find Previous" msgstr "å‰ã‚’検索" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Find in Files..." -msgstr "ファイルを絞り込む..." +msgstr "複数ファイル内を検索..." #: editor/plugins/script_text_editor.cpp msgid "Go to Function..." @@ -5903,6 +6156,15 @@ msgstr "ã“ã®skeletonã«ã¯ãƒœãƒ¼ãƒ³ãŒã‚りã¾ã›ã‚“。åBone2Dノードをè #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "メッシュã‹ã‚‰æ”¾å‡ºç‚¹ã‚’生æˆ" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy msgid "Skeleton2D" msgstr "スケルトン..." @@ -6019,10 +6281,6 @@ msgid "Vertices" msgstr "é ‚ç‚¹" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "フレームレート" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "上é¢å›³." @@ -6067,7 +6325,8 @@ msgid "Rear" msgstr "後é¢" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +#, fuzzy +msgid "Align with View" msgstr "シーンビューã«ã‚«ãƒ¡ãƒ©ã‚’åˆã‚ã›ã‚‹ï¼ˆAlign With View)" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6118,7 +6377,6 @@ msgid "View FPS" msgstr "フレームレートを表示" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Half Resolution" msgstr "åŠè§£åƒåº¦" @@ -6166,6 +6424,12 @@ msgid "Freelook Speed Modifier" msgstr "フリールックã®é€Ÿåº¦ã‚’調整" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Rotation Locked" msgstr "æƒ…å ±ã‚’è¡¨ç¤º" @@ -6175,6 +6439,11 @@ msgid "XForm Dialog" msgstr "Xformダイアãƒã‚°" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Snap Nodes To Floor" +msgstr "Snapモード:" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "é¸æŠžãƒ¢ãƒ¼ãƒ‰ (Q)" @@ -6196,7 +6465,7 @@ msgstr "回転モード (E)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" -msgstr "スケール(拡大縮å°ï¼‰ãƒ¢ãƒ¼ãƒ‰(R)" +msgstr "スケールモード (R)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" @@ -6259,24 +6528,20 @@ msgid "Tool Select" msgstr "é¸æŠžãƒ„ãƒ¼ãƒ«" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Tool Move" msgstr "移動ツール" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Tool Rotate" msgstr "回転ツール" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Tool Scale" -msgstr "拡大縮å°ãƒ„ール" +msgstr "スケールツール" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Toggle Freelook" -msgstr "フルスクリーンã®åˆ‡ã‚Šæ›¿ãˆ" +msgstr "フリールックã®åˆ‡ã‚Šæ›¿ãˆ" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -6466,10 +6731,6 @@ msgid "Add Empty" msgstr "ç©ºã‚’è¿½åŠ " #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "アニメーションã®ãƒ«ãƒ¼ãƒ—を変更" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "アニメーションã®FPSを変更" @@ -6822,6 +7083,11 @@ msgid "Erase bitmask." msgstr "点を消ã™ã€‚" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Create a new rectangle." +msgstr "æ–°è¦ãƒŽãƒ¼ãƒ‰ã‚’作æˆã€‚" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "æ–°è¦ãƒãƒªã‚´ãƒ³ã‚’生æˆã€‚" @@ -6996,6 +7262,29 @@ msgid "TileSet" msgstr "タイルセット..." #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "'%s' ã®ãƒ‡ãƒ•ォルトã¨ã—ã¦è¨å®š" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Add Node to Visual Shader" +msgstr "シェーダー" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "ノードを複製" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "é ‚ç‚¹" @@ -7014,6 +7303,16 @@ msgstr "å³å´é¢" msgid "VisualShader" msgstr "シェーダー" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "タイル プãƒãƒ‘ティを編集" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "シェーダーã®å¤‰æ›´" + #: editor/project_export.cpp msgid "Runnable" msgstr "実行å¯èƒ½" @@ -7027,10 +7326,17 @@ msgid "Delete preset '%s'?" msgstr "プリセット '%s' を削除ã—ã¾ã™ã‹?" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" -"ã“ã®ãƒ—ラットフォームã«å¯¾ã™ã‚‹ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆ テンプレートãŒè¦‹ã¤ã‹ã‚‰ãªã„ã‹ã€ç ´æã—" -"ã¦ã„ã¾ã™:" #: editor/project_export.cpp #, fuzzy @@ -7043,6 +7349,12 @@ msgid "Exporting All" msgstr "%sã«ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆä¸" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" +"ã“ã®ãƒ—ラットフォームã«å¯¾ã™ã‚‹ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆ テンプレートãŒè¦‹ã¤ã‹ã‚‰ãªã„ã‹ã€ç ´æã—" +"ã¦ã„ã¾ã™:" + +#: editor/project_export.cpp msgid "Presets" msgstr "åˆæœŸè¨å®šå€¤" @@ -8098,6 +8410,11 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "シーンをルートã«ã™ã‚‹" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "ノードを削除ã—ã¾ã™ã‹?" @@ -8135,6 +8452,11 @@ msgid "Make Local" msgstr "ãƒã‚±ãƒ¼ãƒ«" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "New Scene Root" +msgstr "シーンをルートã«ã™ã‚‹" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "ルートノードを生æˆ:" @@ -8580,6 +8902,21 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "イージング(Ease Out)" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Restore Shortcut" +msgstr "ショートカット" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "アンカーを変更" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "ショートカット" @@ -8806,6 +9143,11 @@ msgid "GridMap Duplicate Selection" msgstr "é¸æŠžç¯„å›²ã‚’è¤‡è£½" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "GridMap Paint" +msgstr "グリッドマップã®è¨å®š" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "グリッドマップ" @@ -9130,10 +9472,6 @@ msgid "Change Expression" msgstr "å¼ã‚’変更" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "ãƒŽãƒ¼ãƒ‰ã‚’è¿½åŠ " - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "VisualScriptノードを除去" @@ -9231,6 +9569,11 @@ msgstr "入力ã®åå‰ã‚’変更" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Resize Comment" +msgstr "CanvasItemをリサイズ" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Can't copy the function node." msgstr "'..'を処ç†ã§ãã¾ã›ã‚“" @@ -9395,7 +9738,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Package name is missing." -msgstr "" +msgstr "パッケージåãŒã‚りã¾ã›ã‚“。" #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." @@ -9403,7 +9746,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." -msgstr "" +msgstr "æ–‡å— '%s' ã¯Androidアプリケーション パッケージåã«ä½¿ç”¨ã§ãã¾ã›ã‚“。" #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." @@ -9411,11 +9754,11 @@ msgstr "" #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." -msgstr "" +msgstr "æ–‡å— '%s' ã¯ãƒ‘ッケージ セグメントã®å…ˆé ã«ä½¿ç”¨ã§ãã¾ã›ã‚“。" #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." -msgstr "" +msgstr "パッケージã«ã¯ä¸€ã¤ä»¥ä¸Šã®åŒºåˆ‡ã‚Šæ–‡å— '.' ãŒå¿…è¦ã§ã™ã€‚" #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." @@ -9423,7 +9766,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "" +msgstr "OpenJDK jarsignerãŒã‚¨ãƒ‡ã‚£ã‚¿ãƒ¼è¨å®šã§è¨å®šã•れã¦ã„ã¾ã›ã‚“。" #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -9431,7 +9774,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." -msgstr "" +msgstr "APK expansion ã®å…¬é–‹éµãŒç„¡åйã§ã™ã€‚" #: platform/android/export/export.cpp msgid "Invalid package name:" @@ -9439,7 +9782,7 @@ msgstr "無効ãªãƒ‘ッケージå:" #: platform/iphone/export/export.cpp msgid "Identifier is missing." -msgstr "" +msgstr "è˜åˆ¥åãŒã‚りã¾ã›ã‚“。" #: platform/iphone/export/export.cpp msgid "Identifier segments must be of non-zero length." @@ -9456,15 +9799,15 @@ msgstr "" #: platform/iphone/export/export.cpp msgid "" "The character '%s' cannot be the first character in a Identifier segment." -msgstr "" +msgstr "æ–‡å— '%s' ã¯è˜åˆ¥å セグメントã®å…ˆé ã«ä½¿ç”¨ã§ãã¾ã›ã‚“。" #: platform/iphone/export/export.cpp msgid "The Identifier must have at least one '.' separator." -msgstr "" +msgstr "è˜åˆ¥åã«ã¯ä¸€ã¤ä»¥ä¸Šã®åŒºåˆ‡ã‚Šæ–‡å— '.' ãŒå¿…è¦ã§ã™ã€‚" #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." -msgstr "" +msgstr "App Store ãƒãƒ¼ãƒ ID ãŒæœªæŒ‡å®š - プãƒã‚¸ã‚§ã‚¯ãƒˆã‚’æ§‹æˆã§ãã¾ã›ã‚“。" #: platform/iphone/export/export.cpp msgid "Invalid Identifier:" @@ -9951,7 +10294,7 @@ msgstr "見ã¤ã‹ã‚‰ãªã„アニメーション: '%s'" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." -msgstr "" +msgstr "ノード '%s', 無効ãªã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³: '%s'。" #: scene/animation/animation_tree.cpp msgid "Invalid animation: '%s'." @@ -9987,7 +10330,7 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "Pick a color from the screen." -msgstr "" +msgstr "スクリーンã‹ã‚‰è‰²ã‚’é¸æŠžã—ã¦ãã ã•ã„。" #: scene/gui/color_picker.cpp #, fuzzy @@ -10090,11 +10433,15 @@ msgstr "" #: servers/visual/shader_language.cpp msgid "Assignment to uniform." -msgstr "" +msgstr "uniform ã¸ã®å‰²ã‚Šå½“ã¦ã€‚" #: servers/visual/shader_language.cpp +#, fuzzy msgid "Varyings can only be assigned in vertex function." -msgstr "" +msgstr "Varyingã¯é ‚点関数ã«ã®ã¿å‰²ã‚Šå½“ã¦ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚" + +#~ msgid "FPS" +#~ msgstr "フレームレート" #~ msgid "Warnings:" #~ msgstr "è¦å‘Š:" @@ -10267,10 +10614,6 @@ msgstr "" #~ msgid "Convert To Lowercase" #~ msgstr "å°æ–‡å—ã«å¤‰æ›" -#, fuzzy -#~ msgid "Snap To Floor" -#~ msgstr "Snapモード:" - #~ msgid "Rotate 0 degrees" #~ msgstr "0度回転" @@ -10842,9 +11185,6 @@ msgstr "" #~ msgid "Added:" #~ msgstr "åŠ ãˆãŸã®ã¯:" -#~ msgid "Removed:" -#~ msgstr "å–り除ã„ãŸã®ã¯:" - #, fuzzy #~ msgid "Could not save atlas subtexture:" #~ msgstr "アトラスã®è¦ç´ ã§ã‚るテクスãƒãƒ£ã®ä¿å˜ãŒã§ãã¾ã›ã‚“:" @@ -11174,10 +11514,6 @@ msgstr "" #~ msgstr "エラーをインãƒãƒ¼ãƒˆä¸:" #, fuzzy -#~ msgid "Only one file is required for large texture." -#~ msgstr "大ããªãƒ†ã‚¯ã‚¹ãƒãƒ£ã®ãŸã‚ã«ä¸€ã¤ãƒ•ァイルãŒå¿…è¦ã§ã™" - -#, fuzzy #~ msgid "Max Texture Size:" #~ msgstr "最大テクスãƒãƒ£ã‚µã‚¤ã‚º:" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 37f7f2f2e9..0ef5840a20 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -87,6 +87,14 @@ msgstr "მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ გáƒáƒ¡áƒáƒ¦áƒ”ბ(ებ)ის áƒáƒ¡áƒ msgid "Delete Selected Key(s)" msgstr "წáƒáƒ•შáƒáƒšáƒáƒ— მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ ფáƒáƒ˜áƒšáƒ”ბი?" +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბების áƒáƒ¡áƒšáƒ˜áƒ¡ შექმნáƒ" @@ -117,6 +125,16 @@ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ძáƒáƒ®áƒ˜áƒšáƒ˜áƒ¡ ცვლილებá #: editor/animation_track_editor.cpp #, fuzzy +msgid "Change Animation Length" +msgstr "áƒáƒœáƒ˜áƒ› სიგრძის შეცვლáƒ" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Property Track" msgstr "áƒáƒ‘იექტზე დáƒáƒ™áƒ•ირვებáƒ" @@ -171,6 +189,11 @@ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ მáƒáƒœáƒáƒ™áƒ•ეთები:" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Change Track Path" +msgstr "მáƒáƒ¡áƒ˜áƒ•ის მნიშვნელáƒáƒ‘ის ცვლილებáƒ" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Toggle this track on/off." msgstr "ჩáƒáƒœáƒáƒ¬áƒ”რის ჩáƒáƒ თვრ/ გáƒáƒ›áƒáƒ თვáƒ" @@ -199,6 +222,10 @@ msgid "Time (s): " msgstr "დრრ(წáƒáƒ›áƒ˜): " #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "უწყვეტი" @@ -251,6 +278,21 @@ msgid "Delete Key(s)" msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბების წáƒáƒ¨áƒšáƒ" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "ლექსიკáƒáƒœáƒ˜áƒ¡ მნიშვნელáƒáƒ‘ის შეცვლáƒ" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ რეჟიმი" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "áƒáƒœáƒ˜áƒ› ლუპის შეცვლáƒ" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის წáƒáƒ¨áƒšáƒ" @@ -296,6 +338,15 @@ msgid "Anim Insert Key" msgstr "áƒáƒœáƒ˜áƒ› გáƒáƒ¡áƒáƒ¦áƒ”ბის ჩáƒáƒ§áƒ”ნებáƒ" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "áƒáƒœáƒ˜áƒ› სიგრძის შეცვლáƒ" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -321,6 +372,11 @@ msgstr "შეუძლებელირდáƒáƒáƒ›áƒáƒ¢áƒ áƒáƒ®áƒáƒšáƒ˜ #: editor/animation_track_editor.cpp #, fuzzy +msgid "Add Bezier Track" +msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Track path is invalid, so can't add a key." msgstr "ჩáƒáƒœáƒáƒ¬áƒ”რის მისáƒáƒ›áƒáƒ თი áƒáƒ áƒáƒ¡áƒ¬áƒáƒ იáƒ, áƒáƒ¡áƒ” რáƒáƒ› შეუძლებელირგáƒáƒ¡áƒáƒ¦áƒ”ბის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ" @@ -329,12 +385,27 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "ჩáƒáƒœáƒáƒ¬áƒ”რი áƒáƒ áƒáƒ ის სივრცის სáƒáƒ®áƒ˜áƒ¡, ვერჩáƒáƒ¡áƒ•áƒáƒ›áƒ— გáƒáƒ¡áƒáƒ¦áƒ”ბს" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "3D გáƒáƒ დáƒáƒ¥áƒ›áƒœáƒ˜áƒ¡ დáƒáƒ™áƒ•ირვებáƒ" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" "ჩáƒáƒœáƒáƒ¬áƒ”რის მისáƒáƒ›áƒáƒ თი áƒáƒ áƒáƒ¡áƒ¬áƒáƒ იáƒ, áƒáƒ¡áƒ” რáƒáƒ› შეუძლებელირმეთáƒáƒ“ური გáƒáƒ¡áƒáƒ¦áƒ”ბის " "დáƒáƒ›áƒáƒ¢áƒ”ბáƒ." #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "მეთáƒáƒ“ის გáƒáƒ›áƒáƒ«áƒáƒ®áƒ”ბის დáƒáƒ™áƒ•ირვებáƒ" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "მეთáƒáƒ“ი ვერმáƒáƒ˜áƒ«áƒ”ბნრáƒáƒ‘იექტში: " @@ -348,6 +419,10 @@ msgid "Clipboard is empty" msgstr "ბუფერი ცáƒáƒ იელიáƒ" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "áƒáƒœáƒ˜áƒ› გáƒáƒ¡áƒáƒ¦áƒ”ბების ზáƒáƒ›áƒ˜áƒ¡ შეცვლáƒ" @@ -390,10 +465,6 @@ msgid "Copy Tracks" msgstr "" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის ცვლილებáƒ" @@ -496,6 +567,19 @@ msgstr "" msgid "Copy" msgstr "" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "ხმáƒáƒ•áƒáƒœáƒ˜ მáƒáƒœáƒáƒ™áƒ•ეთები:" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "მáƒáƒ¡áƒ˜áƒ•ის ზáƒáƒ›áƒ˜áƒ¡ ცვლილებáƒ" @@ -1306,6 +1390,12 @@ msgstr "" msgid "Packing" msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1857,6 +1947,14 @@ msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "" @@ -3448,12 +3546,45 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "სáƒáƒ§áƒ•áƒáƒ ლები:" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ბრუნვáƒ" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3494,6 +3625,27 @@ msgid "Triangle already exists" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3502,6 +3654,10 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3519,6 +3675,10 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "" @@ -3528,11 +3688,53 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "დáƒáƒ™áƒáƒ•შირებáƒ" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "კáƒáƒ•შირის გáƒáƒ¬áƒ§áƒ•ეტáƒ" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ áƒáƒžáƒ¢áƒ˜áƒ›áƒ˜áƒ–áƒáƒªáƒ˜áƒ" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "წáƒáƒ¨áƒšáƒ" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "ჩáƒáƒœáƒáƒ¬áƒ”რის ჩáƒáƒ თვრ/ გáƒáƒ›áƒáƒ თვáƒ" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "áƒáƒœáƒ˜áƒ› სიგრძის შეცვლáƒ" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3548,6 +3750,11 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -3775,6 +3982,20 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "გáƒáƒ დáƒáƒ¡áƒ•ლáƒ" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3803,6 +4024,20 @@ msgid "No playback resource set at path: %s." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "მáƒáƒ¨áƒáƒ ებáƒ" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "გáƒáƒ დáƒáƒ¡áƒ•ლáƒ" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4610,6 +4845,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5766,6 +6005,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" @@ -5874,10 +6121,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -5922,7 +6165,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6014,6 +6257,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -6022,6 +6271,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "" @@ -6299,10 +6552,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6636,6 +6885,11 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "áƒáƒ®áƒáƒšáƒ˜ %s შექმნáƒ" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "შექმნáƒ" @@ -6809,6 +7063,27 @@ msgid "TileSet" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბების áƒáƒ¡áƒšáƒ˜áƒ¡ შექმნáƒ" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -6824,6 +7099,14 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -6837,7 +7120,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -6849,6 +7141,10 @@ msgid "Exporting All" msgstr "" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -7830,6 +8126,10 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -7864,6 +8164,10 @@ msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Create Root Node:" msgstr "კვáƒáƒœáƒ«áƒ—áƒáƒœ დáƒáƒ™áƒáƒ•შირებáƒ:" @@ -8277,6 +8581,18 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8482,6 +8798,10 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -8777,10 +9097,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -8863,6 +9179,10 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" @@ -9698,12 +10018,6 @@ msgstr "" #~ msgid "Out-In" #~ msgstr "გáƒáƒ ედáƒáƒœ-შიგნით" -#~ msgid "Change Anim Len" -#~ msgstr "áƒáƒœáƒ˜áƒ› სიგრძის შეცვლáƒ" - -#~ msgid "Change Anim Loop" -#~ msgstr "áƒáƒœáƒ˜áƒ› ლუპის შეცვლáƒ" - #~ msgid "Anim Create Typed Value Key" #~ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ტიპირებული გáƒáƒ¡áƒáƒ¦áƒ”ბის შექმნáƒ" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index ebf31640fc..817407e30a 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -16,7 +16,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-02-18 08:54+0000\n" +"PO-Revision-Date: 2019-03-01 11:59+0000\n" "Last-Translator: ì†¡íƒœì„ <xotjq237@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" @@ -92,6 +92,16 @@ msgstr "ì„ íƒí•œ 키를 ë³µì œ" msgid "Delete Selected Key(s)" msgstr "ì„ íƒí•œ 키를 ì‚ì œ" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "í¬ì¸íЏ 추가" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "í¬ì¸íЏ ì´ë™" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 ë³µì œ" @@ -121,6 +131,16 @@ msgid "Anim Change Call" msgstr "ì• ë‹ˆë©”ì´ì…˜ 호출 변경" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 루프 변경" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 루프 변경" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "ì†ì„± 트랙" @@ -170,6 +190,11 @@ msgid "Anim Clips:" msgstr "ì• ë‹ˆë©”ì´ì…˜ í´ë¦½:" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "ë°°ì—´ ê°’ 변경" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "ì´ íŠ¸ëž™ì„ í‚¤ê±°ë‚˜ ë•니다." @@ -194,6 +219,11 @@ msgid "Time (s): " msgstr "시간 (ì´ˆ): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "ë„플러 활성화" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "ì—°ì†ì " @@ -244,6 +274,21 @@ msgid "Delete Key(s)" msgstr "키 ì‚ì œ" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ì´ë¦„ 변경:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "ë³´ê°„ 모드" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 루프 변경" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "ì• ë‹ˆë©”ì´ì…˜ 트랙 ì‚ì œ" @@ -286,6 +331,16 @@ msgid "Anim Insert Key" msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 삽입" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "ì• ë‹ˆë©”ì´ì…˜ FPS 변경" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "ì˜¤í† ë¡œë“œ ìž¬ì •ë ¬" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "변형 íŠ¸ëž™ì€ ì˜¤ì§ Spatial 기반 노드ì—ë§Œ ì ìš©ë©ë‹ˆë‹¤." @@ -315,6 +370,11 @@ msgid "Not possible to add a new track without a root" msgstr "루트 ì—†ì´ ìƒˆ íŠ¸ëž™ì„ ì¶”ê°€í• ìˆ˜ ì—†ìŒ" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "트랙 추가" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "트랙 경로가 ìœ íš¨í•˜ì§€ 않습니다, 키를 추가하실 수 없습니다." @@ -323,10 +383,25 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "íŠ¸ëž™ì´ Spatial íƒ€ìž…ì´ ì•„ë‹™ë‹ˆë‹¤, 키를 삽입하실 수 없습니다" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "3D 변형 트랙" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "트랙 추가" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "트랙 경로가 ìœ íš¨í•˜ì§€ 않습니다, 메서드 키를 추가하실 수 없습니다." #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "호출 메서드 트랙" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "ê°ì²´ì— 메서드가 없습니다: " @@ -339,6 +414,10 @@ msgid "Clipboard is empty" msgstr "í´ë¦½ë³´ë“œê°€ 비었습니다" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "트랙 붙여넣기" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "ì• ë‹ˆë©”ì´ì…˜ 키 í¬ê¸° ì¡°ì ˆ" @@ -381,10 +460,6 @@ msgid "Copy Tracks" msgstr "트랙 복사" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "트랙 붙여넣기" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "ì„ íƒ í¬ê¸° ì¡°ì ˆ" @@ -418,7 +493,7 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜ 최ì í™”" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" -msgstr "ì• ë‹ˆë©”ì´ì…˜ ì •ë¦¬" +msgstr "ì• ë‹ˆë©”ì´ì…˜ ì—†ì• ê¸°" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" @@ -484,6 +559,19 @@ msgstr "ë³µì‚¬í• íŠ¸ëž™ ì„ íƒ:" msgid "Copy" msgstr "복사하기" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "오디오 í´ë¦½:" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "ë°°ì—´ í¬ê¸° 변경" @@ -553,9 +641,8 @@ msgid "Warnings" msgstr "ê²½ê³ " #: editor/code_editor.cpp -#, fuzzy msgid "Line and column numbers." -msgstr "ë¼ì¸ ë° ì»¬ëŸ¼ 번호" +msgstr "ë¼ì¸ ë° ì»¬ëŸ¼ 번호." #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -1112,9 +1199,8 @@ msgid "Add Bus" msgstr "버스 추가" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Add a new Audio Bus to this layout." -msgstr "오디오 버스 ë ˆì´ì•„ì›ƒì„ ë‹¤ë¥¸ ì´ë¦„으로 ì €ìž¥..." +msgstr "ì´ ë ˆì´ì•„ì›ƒì— ìƒˆ 오디오 버스를 추가합니다." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1291,6 +1377,12 @@ msgstr "ì˜ˆìƒ ê²½ë¡œì—서 내보내기 í…œí”Œë¦¿ì„ ì°¾ì„ ìˆ˜ 없습니다:" msgid "Packing" msgstr "패킹 중" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1862,6 +1954,16 @@ msgid "Save changes to '%s' before closing?" msgstr "닫기 ì „ì— '%s'ì— ë³€ê²½ì‚¬í•ì„ ì €ìž¥í•˜ì‹œê² ìŠµë‹ˆê¹Œ?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "리소스 불러오기 실패." + +#: editor/editor_node.cpp +#, fuzzy +msgid "A root node is required to save the scene." +msgstr "í° í…스ì³ë¥¼ 위해서는 단 í•˜ë‚˜ì˜ íŒŒì¼ë§Œ 요구ë©ë‹ˆë‹¤." + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "ì”¬ì„ ë‹¤ë¥¸ ì´ë¦„으로 ì €ìž¥..." @@ -2225,14 +2327,14 @@ msgstr "" #: editor/editor_node.cpp msgid "Visible Navigation" -msgstr "네비게ì´ì…˜ ë³´ì´ê¸°" +msgstr "내비게ì´ì…˜ ë³´ì´ê¸°" #: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" -"ì´ ì˜µì…˜ì´ í™œì„±í™” ë˜ì–´ ìžˆì„ ê²½ìš°, ê²Œìž„ì´ ì‹¤í–‰ë˜ëŠ” ë™ì•ˆ 네비게ì´ì…˜ 메시가 표시" +"ì´ ì˜µì…˜ì´ í™œì„±í™” ë˜ì–´ ìžˆì„ ê²½ìš°, ê²Œìž„ì´ ì‹¤í–‰ë˜ëŠ” ë™ì•ˆ 내비게ì´ì…˜ 메시가 표시" "ë©ë‹ˆë‹¤." #: editor/editor_node.cpp @@ -2381,9 +2483,8 @@ msgid "Save & Restart" msgstr "ì €ìž¥ & 다시 시작" #: editor/editor_node.cpp -#, fuzzy msgid "Spins when the editor window redraws." -msgstr "ì—디터 윈ë„ìš°ê°€ 다시 ê·¸ë ¤ì§ˆ 때 íšŒì „!" +msgstr "ì—디터 윈ë„ìš°ê°€ 다시 ê·¸ë ¤ì§ˆ 때 íšŒì „í•©ë‹ˆë‹¤." #: editor/editor_node.cpp msgid "Update Always" @@ -3491,12 +3592,49 @@ msgstr "불러오기..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "í¬ì¸íЏ ì´ë™" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "ë¸”ë Œë“œ 시간 변경" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "ë¸”ë Œë“œ 시간 변경" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "ì´ íƒ€ìž…ì˜ ë…¸ë“œë¥¼ ì‚¬ìš©í• ìˆ˜ 없습니다. ì˜¤ì§ ë£¨íŠ¸ 노드만 사용 가능합니다." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "노드 추가" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "ì• ë‹ˆë©”ì´ì…˜ 추가하기" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "경로 í¬ì¸íЏ ì‚ì œ" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3539,6 +3677,31 @@ msgid "Triangle already exists" msgstr "삼ê°í˜•ì´ ì´ë¯¸ 존재함" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "변수 추가" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "ë¸”ë Œë“œ 시간 변경" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "ë¸”ë Œë“œ 시간 변경" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "경로 í¬ì¸íЏ ì‚ì œ" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "변수 ì‚ì œ" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "BlendSpace2Dê°€ AnimationTree ë…¸ë“œì— ì†í•´ìžˆì§€ 않습니다." @@ -3547,6 +3710,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "삼ê°í˜•ì´ ì¡´ìž¬í•˜ì§€ 않습니다, ë¸”ëžœë”©ì´ ì¼ì–´ë‚˜ì§€ 않습니다." #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "ì˜¤í† ë¡œë“œ 글로벌 í† ê¸€" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "í¬ì¸íŠ¸ë¥¼ 연결하여 삼ê°í˜• 만들기." @@ -3564,6 +3732,11 @@ msgid "Blend:" msgstr "ë¸”ë Œë“œ:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "머티리얼 변경" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "í•„í„° 편집" @@ -3573,11 +3746,55 @@ msgid "Output node can't be added to the blend tree." msgstr "ì¶œë ¥ 노드를 ë¸”ë Œë“œ íŠ¸ë¦¬ì— ì¶”ê°€í• ìˆ˜ 없습니다." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "트리ì—서 노드 추가" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "ì´ë™ 모드" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "ì—°ê²°í• ìˆ˜ 없습니다, í¬íŠ¸ê°€ 사용 중ì´ê±°ë‚˜ ìœ íš¨í•˜ì§€ 않는 연결입니다." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "ì—°ê²°ë¨" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "ì—°ê²° í•´ì œë¨" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "새로운 ì• ë‹ˆë©”ì´ì…˜" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "노드 ì‚ì œ" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "ì´ íŠ¸ëž™ì„ í‚¤ê±°ë‚˜ ë•니다." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "ë¡œì¼€ì¼ í•„í„° 변경ë¨" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "ì„¤ì •í•œ ì• ë‹ˆë©”ì´ì…˜ í”Œë ˆì´ì–´ê°€ 없습니다, 트랙 ì´ë¦„ì„ ê²€ìƒ‰í• ìˆ˜ 없습니다." @@ -3596,6 +3813,12 @@ msgstr "" "ì„ ê²€ìƒ‰í• ìˆ˜ 없습니다." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "노드 ì´ë¦„" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "노드 추가하기..." @@ -3718,7 +3941,7 @@ msgstr "ì• ë‹ˆë©”ì´ì…˜ ë„구" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" -msgstr "ì• ë‹ˆë©”ì´ì…˜(Animation)" +msgstr "ì• ë‹ˆë©”ì´ì…˜" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New" @@ -3821,6 +4044,21 @@ msgid "Cross-Animation Blend Times" msgstr "êµì°¨-ì• ë‹ˆë©”ì´ì…˜ ë¸”ë Œë“œ 시간" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "ì´ë™ 모드" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "ë²ˆì— ì¶”ê°€" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "노드 추가" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "End" @@ -3849,6 +4087,20 @@ msgid "No playback resource set at path: %s." msgstr "ë‹¤ìŒ ê²½ë¡œì— ì„¤ì •ëœ ìž¬ìƒ ë¦¬ì†ŒìŠ¤ê°€ 없습니다: %s." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "ì œê±°ë¨:" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "ì „í™˜ 노드" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4661,6 +4913,10 @@ msgstr "Shift키를 ëˆ„ë¥´ê³ ìžˆìœ¼ë©´ 탄ì 트를 개별ì 으로 편집 ê°€ë msgid "Bake GI Probe" msgstr "GI 프로브 굽기" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "í•목 %d" @@ -4703,7 +4959,7 @@ msgstr "Convex 모양 만들기" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" -msgstr "네비게ì´ì…˜ 메시 만들기" +msgstr "내비게ì´ì…˜ 메시 만들기" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." @@ -4910,7 +5166,7 @@ msgstr "만들기" #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Navigation Polygon" -msgstr "네비게ì´ì…˜ í´ë¦¬ê³¤ 만들기" +msgstr "내비게ì´ì…˜ í´ë¦¬ê³¤ 만들기" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generating Visibility Rect" @@ -5185,6 +5441,8 @@ msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" +"Polygon2Dê°€ ë‚´ë¶€ ê¼ì§“ì ì„ ê°–ê³ ìžˆìŠµë‹ˆë‹¤, ë” ì´ìƒ ë·°í¬íЏì—서 ê¼ì§“ì ì„ íŽ¸ì§‘í• " +"수 없습니다." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" @@ -5805,6 +6063,16 @@ msgstr "" "ì´ ìŠ¤ì¼ˆë ˆí†¤ì€ ë³¸ì„ ê°€ì§€ê³ ìžˆì§€ 않습니다, ìžì‹ìœ¼ë¡œ Bone2D 노드를 추가하세요." #: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "(본으로부터) íœ´ì‹ í¬ì¦ˆ 만들기" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Set Rest Pose to Bones" +msgstr "(본으로부터) íœ´ì‹ í¬ì¦ˆ 만들기" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "ìŠ¤ì¼ˆë ˆí†¤2D" @@ -5913,10 +6181,6 @@ msgid "Vertices" msgstr "버틱스" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "초당 í”„ë ˆìž„" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "윗면 보기." @@ -5961,7 +6225,8 @@ msgid "Rear" msgstr "ë’·ë©´" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +#, fuzzy +msgid "Align with View" msgstr "ë·°ì— ì •ë ¬" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6053,6 +6318,12 @@ msgid "Freelook Speed Modifier" msgstr "ìžìœ 시ì ì†ë„ 변화" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "ë·° íšŒì „ ìž ê¹€" @@ -6061,6 +6332,11 @@ msgid "XForm Dialog" msgstr "XForm 대화 ìƒìž" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Snap Nodes To Floor" +msgstr "ë°”ë‹¥ì— ìŠ¤ëƒ…" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "ì„ íƒ ëª¨ë“œ (Q)" @@ -6340,10 +6616,6 @@ msgid "Add Empty" msgstr "빈 í”„ë ˆìž„ 추가" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 루프 변경" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "ì• ë‹ˆë©”ì´ì…˜ FPS 변경" @@ -6669,6 +6941,11 @@ msgid "Erase bitmask." msgstr "비트 ë§ˆìŠ¤í¬ ì§€ìš°ê¸°." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Create a new rectangle." +msgstr "새 노드 만들기." + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "새로운 í´ë¦¬ê³¤ 만들기." @@ -6847,6 +7124,29 @@ msgid "TileSet" msgstr "TileSet(íƒ€ì¼ ì…‹)" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "'%s'ì„(를) 기본으로 ì§€ì •" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Add Node to Visual Shader" +msgstr "비주얼 ì…°ì´ë”" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "노드 ë³µì œ" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "버í…스" @@ -6862,6 +7162,16 @@ msgstr "ë¹›" msgid "VisualShader" msgstr "비주얼 ì…°ì´ë”" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "í•„í„° ìš°ì„ ìˆœìœ„ 편집" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "ì…°ì´ë” 변경" + #: editor/project_export.cpp msgid "Runnable" msgstr "실행가능" @@ -6875,8 +7185,17 @@ msgid "Delete preset '%s'?" msgstr "'%s' í”„ë¦¬ì…‹ì„ ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" -msgstr "ì´ í”Œëž«í¼ì— 대한 내보내기 í…œí”Œë¦¿ì´ ì—†ê±°ë‚˜ ì†ìƒë¨:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" #: editor/project_export.cpp msgid "Release" @@ -6887,6 +7206,10 @@ msgid "Exporting All" msgstr "ëª¨ë‘ ë‚´ë³´ë‚´ê¸°" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "ì´ í”Œëž«í¼ì— 대한 내보내기 í…œí”Œë¦¿ì´ ì—†ê±°ë‚˜ ì†ìƒë¨:" + +#: editor/project_export.cpp msgid "Presets" msgstr "프리셋" @@ -7626,7 +7949,7 @@ msgstr "로케ì¼:" #: editor/project_settings_editor.cpp msgid "AutoLoad" -msgstr "ì˜¤í† ë¡œë“œ(AutoLoad)" +msgstr "ì˜¤í† ë¡œë“œ" #: editor/property_editor.cpp msgid "Ease In" @@ -7910,6 +8233,11 @@ msgid "Instantiated scenes can't become root" msgstr "ì¸ìŠ¤í„´íŠ¸í™”ëœ ì”¬ì€ ë£¨íŠ¸ê°€ ë 수 없습니다" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "씬 루트 만들기" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "노드를 ì‚ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?" @@ -7946,6 +8274,11 @@ msgid "Make Local" msgstr "로컬로 만들기" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "New Scene Root" +msgstr "씬 루트 만들기" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "루트 노드 만들기:" @@ -8372,6 +8705,21 @@ msgid "Set From Tree" msgstr "트리로부터 ì„¤ì •" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "완화 out" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Restore Shortcut" +msgstr "단축키" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "앵커 변경" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "단축키" @@ -8578,6 +8926,11 @@ msgid "GridMap Duplicate Selection" msgstr "그리드맵 ì„ íƒ ë³µì œ" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "GridMap Paint" +msgstr "그리드맵 ì„¤ì •" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "그리드맵" @@ -8727,7 +9080,7 @@ msgstr "NavMesh ë² ì´í¬" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." -msgstr "네비게ì´ì…˜ 메시 지우기." +msgstr "내비게ì´ì…˜ 메시 지우기." #: modules/recast/navigation_mesh_generator.cpp msgid "Setting up Configuration..." @@ -8767,11 +9120,11 @@ msgstr "í´ë¦¬ 메시 ìƒì„± 중..." #: modules/recast/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." -msgstr "네ì´í‹°ë¸Œ 네비게ì´ì…˜ 메시로 변환 중..." +msgstr "네ì´í‹°ë¸Œ 내비게ì´ì…˜ 메시로 변환 중..." #: modules/recast/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" -msgstr "네비게ì´ì…˜ 메시 ìƒì„±ê¸° ì„¤ì •:" +msgstr "내비게ì´ì…˜ 메시 ìƒì„±ê¸° ì„¤ì •:" #: modules/recast/navigation_mesh_generator.cpp msgid "Parsing Geometry..." @@ -8879,10 +9232,6 @@ msgid "Change Expression" msgstr "í‘œí˜„ì‹ ë³€ê²½" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "노드 추가" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "비주얼 스í¬ë¦½íЏ 노드 ì‚ì œ" @@ -8967,6 +9316,11 @@ msgid "Change Input Value" msgstr "ìž…ë ¥ ê°’ 변경" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "CanvasItem í¬ê¸° ì¡°ì ˆ" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "함수 노드를 ë³µì‚¬í• ìˆ˜ 없습니다." @@ -9371,7 +9725,7 @@ msgid "" "node. It only provides navigation data." msgstr "" "NavigationPolygonInstanceì€ Navigation2D ë…¸ë“œì˜ í•˜ìœ„ì— ìžˆì–´ì•¼ 합니다. ì´ê²ƒì€ " -"네비게ì´ì…˜ ë°ì´íƒ€ë§Œì„ ì œê³µí•©ë‹ˆë‹¤." +"내비게ì´ì…˜ ë°ì´í„°ë§Œì„ ì œê³µí•©ë‹ˆë‹¤." #: scene/2d/parallax_layer.cpp msgid "" @@ -9568,8 +9922,8 @@ msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" -"NavigationMeshInstanceì€ Navigation ë…¸ë“œì˜ í•˜ìœ„ì— ìžˆì–´ì•¼ 합니다. ì´ê²ƒì€ 네비" -"게ì´ì…˜ ë°ì´íƒ€ë§Œì„ ì œê³µí•©ë‹ˆë‹¤." +"NavigationMeshInstanceì€ Navigation ë…¸ë“œì˜ í•˜ìœ„ì— ìžˆì–´ì•¼ 합니다. ì´ê²ƒì€ 내비" +"게ì´ì…˜ ë°ì´í„°ë§Œì„ ì œê³µí•©ë‹ˆë‹¤." #: scene/3d/particles.cpp msgid "" @@ -9723,9 +10077,8 @@ msgid "Switch between hexadecimal and code values." msgstr "16 진수나 코드 값으로 ì „í™˜í•©ë‹ˆë‹¤." #: scene/gui/color_picker.cpp -#, fuzzy msgid "Add current color as a preset." -msgstr "현재 색ìƒì„ 프리셋으로 추가" +msgstr "현재 색ìƒì„ 프리셋으로 추가합니다." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -9818,6 +10171,9 @@ msgstr "ê· ì¼í•˜ê²Œ 배치함." msgid "Varyings can only be assigned in vertex function." msgstr "Varyings는 ì˜¤ì§ ë²„í…스 함수ì—서만 ì§€ì •í• ìˆ˜ 있습니다." +#~ msgid "FPS" +#~ msgstr "초당 í”„ë ˆìž„" + #~ msgid "Warnings:" #~ msgstr "ê²½ê³ :" @@ -9987,9 +10343,6 @@ msgstr "Varyings는 ì˜¤ì§ ë²„í…스 함수ì—서만 ì§€ì •í• ìˆ˜ 있습니다. #~ msgid "Convert To Lowercase" #~ msgstr "소문ìžë¡œ 변환" -#~ msgid "Snap To Floor" -#~ msgstr "ë°”ë‹¥ì— ìŠ¤ëƒ…" - #~ msgid "Rotate 0 degrees" #~ msgstr "0ë„ íšŒì „" @@ -10514,9 +10867,6 @@ msgstr "Varyings는 ì˜¤ì§ ë²„í…스 함수ì—서만 ì§€ì •í• ìˆ˜ 있습니다. #~ msgid "Added:" #~ msgstr "추가ë¨:" -#~ msgid "Removed:" -#~ msgstr "ì œê±°ë¨:" - #~ msgid "Could not save atlas subtexture:" #~ msgstr "ì•„í‹€ë¼ìФ 서브 í…스ì³ë¥¼ ì €ìž¥í• ìˆ˜ 없습니다:" @@ -10775,9 +11125,6 @@ msgstr "Varyings는 ì˜¤ì§ ë²„í…스 함수ì—서만 ì§€ì •í• ìˆ˜ 있습니다. #~ msgid "Error importing:" #~ msgstr "ê°€ì ¸ì˜¤ê¸° ì—러:" -#~ msgid "Only one file is required for large texture." -#~ msgstr "í° í…스ì³ë¥¼ 위해서는 단 í•˜ë‚˜ì˜ íŒŒì¼ë§Œ 요구ë©ë‹ˆë‹¤." - #~ msgid "Max Texture Size:" #~ msgstr "최대 í…ìŠ¤ì³ ì‚¬ì´ì¦ˆ:" diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 4985518381..cf5799620e 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -84,6 +84,14 @@ msgstr "" msgid "Delete Selected Key(s)" msgstr "" +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "" @@ -115,6 +123,16 @@ msgid "Anim Change Call" msgstr "Animacija: Pakeisti IÅ¡kvietimÄ…" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "Animacijos Nodas" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -166,6 +184,10 @@ msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" @@ -193,6 +215,10 @@ msgid "Time (s): " msgstr "TrukmÄ—:" #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "" @@ -245,6 +271,21 @@ msgid "Delete Key(s)" msgstr "IÅ¡trinti EfektÄ…" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Animacijos Nodas" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Animacijos Nodas" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Animacijos Nodas" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Animacija: Panaikinti Takelį" @@ -286,6 +327,15 @@ msgid "Anim Insert Key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Animacijos Nodas" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -310,6 +360,11 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Animacija: PridÄ—ti Takelį" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -318,10 +373,24 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Animacija: PridÄ—ti Takelį" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Animacija: PridÄ—ti Takelį" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" @@ -334,6 +403,10 @@ msgid "Clipboard is empty" msgstr "" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "" @@ -379,10 +452,6 @@ msgid "Copy Tracks" msgstr "" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "" @@ -483,6 +552,19 @@ msgstr "" msgid "Copy" msgstr "" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Animacija: PridÄ—ti Takelį" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" @@ -1282,6 +1364,12 @@ msgstr "" msgid "Packing" msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1832,6 +1920,14 @@ msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "" @@ -3434,12 +3530,45 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "MÄ—gstamiausi:" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Animacijos Nodas" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3480,6 +3609,27 @@ msgid "Triangle already exists" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Animacija: PridÄ—ti Takelį" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3488,6 +3638,10 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3505,6 +3659,10 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Redaguoti Filtrus" @@ -3514,11 +3672,51 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Naujas pavadinimas:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "Atsijungti" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Animacija" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "IÅ¡trinti EfektÄ…" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3534,6 +3732,12 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Naujas pavadinimas:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -3764,6 +3968,21 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "Mix Nodas" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Transition Nodas" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3792,6 +4011,20 @@ msgid "No playback resource set at path: %s." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Panaikinti" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Transition Nodas" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4602,6 +4835,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5758,6 +5995,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" @@ -5866,10 +6111,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -5914,7 +6155,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6006,6 +6247,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -6014,6 +6261,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Select Mode (Q)" msgstr "Pasirinkite Nodus, kuriuos norite importuoti" @@ -6293,10 +6544,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6630,6 +6877,11 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "Sukurti NaujÄ…" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Keisti Poligono SkalÄ™" @@ -6805,6 +7057,27 @@ msgid "TileSet" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Duplikuoti" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -6820,6 +7093,15 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Redaguoti Filtrus" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -6833,7 +7115,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -6845,6 +7136,10 @@ msgid "Exporting All" msgstr "" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -7834,6 +8129,10 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -7868,6 +8167,10 @@ msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Create Root Node:" msgstr "Prijunkite prie Nodo:" @@ -8285,6 +8588,18 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8490,6 +8805,10 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -8785,10 +9104,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -8871,6 +9186,10 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 60475bea45..8cf29d32cb 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -86,6 +86,14 @@ msgstr "DublikÄta IzvÄ“le" msgid "Delete Selected Key(s)" msgstr "IzdzÄ“st izvÄ“lÄ“tos failus?" +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "" @@ -115,6 +123,16 @@ msgid "Anim Change Call" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "AnimÄciju Cilpa" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -164,6 +182,10 @@ msgid "Anim Clips:" msgstr "AnimÄcijas klipi:" #: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" @@ -188,6 +210,10 @@ msgid "Time (s): " msgstr "Laiks (s): " #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "NepÄrtraukti" @@ -238,6 +264,21 @@ msgid "Delete Key(s)" msgstr "IzdzÄ“st atslÄ“gvietnes" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "AnimÄcijas tÄlummaiņa." + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "InterpolÄcijas režīms" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "AnimÄcijas tÄlummaiņa." + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Noņemt animÄcijas celiņu" @@ -279,6 +320,16 @@ msgid "Anim Insert Key" msgstr "Anim ievietot atslÄ“gievietni" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "AnimÄcijas tÄlummaiņa." + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "IelÄ«mÄ“t celiņus" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -307,6 +358,11 @@ msgid "Not possible to add a new track without a root" msgstr "Nevar izveidot jaunu celiņu bez saknes" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Pievienot celiņu" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -315,10 +371,25 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "Anim ievietot celiņu un atslÄ“gvietni" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Pievienot celiņu" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Anim ievietot celiņu un atslÄ“gvietni" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "Metode netika atrasta objektÄ: " @@ -331,6 +402,10 @@ msgid "Clipboard is empty" msgstr "Starpliktuve ir tukÅ¡a" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "IelÄ«mÄ“t celiņus" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Anim pÄrvietot atslÄ“gievietnes" @@ -374,10 +449,6 @@ msgid "Copy Tracks" msgstr "KopÄ“t celiņus" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "IelÄ«mÄ“t celiņus" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "MÄ“roga IzvÄ“le" @@ -479,6 +550,19 @@ msgstr "" msgid "Copy" msgstr "" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Audio klipi:" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" @@ -1286,6 +1370,12 @@ msgstr "" msgid "Packing" msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1835,6 +1925,14 @@ msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "" @@ -3426,12 +3524,45 @@ msgstr "IelÄdÄ“t" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "FavorÄ«ti:" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "AnimÄciju Cilpa" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3472,6 +3603,27 @@ msgid "Triangle already exists" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Pievienot celiņu" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3480,6 +3632,10 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3497,6 +3653,10 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "" @@ -3506,11 +3666,51 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "Savienot" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "OptimizÄ“t animÄciju" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "IzdzÄ“st" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "NomainÄ«t" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3526,6 +3726,11 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -3753,6 +3958,20 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Pievienot celiņu" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3781,6 +4000,19 @@ msgid "No playback resource set at path: %s." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Noņemt" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4585,6 +4817,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5741,6 +5977,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" @@ -5849,10 +6093,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -5897,7 +6137,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -5989,6 +6229,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -5997,6 +6243,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "" @@ -6274,10 +6524,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6612,6 +6858,11 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "Izveidot Jaunu %s" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Izveidot" @@ -6786,6 +7037,27 @@ msgid "TileSet" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "DublicÄ“t atslÄ“gvietnes" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -6801,6 +7073,14 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -6814,7 +7094,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -6826,6 +7115,10 @@ msgid "Exporting All" msgstr "" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -7805,6 +8098,10 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -7839,6 +8136,10 @@ msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Create Root Node:" msgstr "Izveidot Jaunu %s" @@ -8253,6 +8554,18 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8458,6 +8771,10 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -8753,10 +9070,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -8837,6 +9150,10 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 346181c489..1521d0a841 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -82,6 +82,14 @@ msgstr "" msgid "Delete Selected Key(s)" msgstr "" +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "" @@ -111,6 +119,15 @@ msgid "Anim Change Call" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -160,6 +177,10 @@ msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" @@ -184,6 +205,10 @@ msgid "Time (s): " msgstr "" #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "" @@ -234,6 +259,18 @@ msgid "Delete Key(s)" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "" @@ -275,6 +312,14 @@ msgid "Anim Insert Key" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Animation Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -299,6 +344,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Bezier Track" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -307,10 +356,22 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Method Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" @@ -323,6 +384,10 @@ msgid "Clipboard is empty" msgstr "" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "" @@ -365,10 +430,6 @@ msgid "Copy Tracks" msgstr "" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "" @@ -468,6 +529,18 @@ msgstr "" msgid "Copy" msgstr "" +#: editor/animation_track_editor_plugins.cpp +msgid "Add Audio Track Clip" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" @@ -1260,6 +1333,12 @@ msgstr "" msgid "Packing" msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1800,6 +1879,14 @@ msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "" @@ -3375,12 +3462,43 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Animation Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3420,6 +3538,26 @@ msgid "Triangle already exists" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3428,6 +3566,10 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3445,6 +3587,10 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "" @@ -3454,11 +3600,47 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Set Animation" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Node" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3474,6 +3656,11 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -3699,6 +3886,19 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Add Transition" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3727,6 +3927,18 @@ msgid "No playback resource set at path: %s." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4525,6 +4737,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5662,6 +5878,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" @@ -5770,10 +5994,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -5818,7 +6038,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -5910,6 +6130,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -5918,6 +6144,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "" @@ -6194,10 +6424,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6523,6 +6749,10 @@ msgid "Erase bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" @@ -6685,6 +6915,26 @@ msgid "TileSet" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Duplicate Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -6700,6 +6950,14 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -6713,7 +6971,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -6725,6 +6992,10 @@ msgid "Exporting All" msgstr "" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -7701,6 +7972,10 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -7735,6 +8010,10 @@ msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "" @@ -8147,6 +8426,18 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8351,6 +8642,10 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -8645,10 +8940,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -8729,6 +9020,10 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index a336b59d6f..70640a39da 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -86,6 +86,14 @@ msgstr "Anim Menduakan Kunci" msgid "Delete Selected Key(s)" msgstr "" +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Anim Menduakan Kunci" @@ -116,6 +124,15 @@ msgid "Anim Change Call" msgstr "Anim Ubah Panggilan" #: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -166,6 +183,10 @@ msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" @@ -191,6 +212,10 @@ msgid "Time (s): " msgstr "" #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "" @@ -242,6 +267,18 @@ msgid "Delete Key(s)" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Buang Trek Anim" @@ -283,6 +320,15 @@ msgid "Anim Insert Key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Anim Ubah Peralihan" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -307,6 +353,11 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Anim Tambah Trek" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -315,10 +366,24 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Anim Tambah Trek" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Anim Tambah Trek" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" @@ -331,6 +396,10 @@ msgid "Clipboard is empty" msgstr "" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "" @@ -373,10 +442,6 @@ msgid "Copy Tracks" msgstr "" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "" @@ -477,6 +542,19 @@ msgstr "" msgid "Copy" msgstr "" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Anim Tambah Trek" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" @@ -1269,6 +1347,12 @@ msgstr "" msgid "Packing" msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1809,6 +1893,14 @@ msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "" @@ -3384,12 +3476,44 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Set Peralihan ke:" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3429,6 +3553,27 @@ msgid "Triangle already exists" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Anim Tambah Trek" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3437,6 +3582,10 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3454,6 +3603,10 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "" @@ -3463,11 +3616,49 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Set Peralihan ke:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Semua Pilihan" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3483,6 +3674,11 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -3709,6 +3905,20 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Set Peralihan ke:" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3737,6 +3947,19 @@ msgid "No playback resource set at path: %s." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Set Peralihan ke:" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4536,6 +4759,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5673,6 +5900,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" @@ -5781,10 +6016,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -5829,7 +6060,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -5921,6 +6152,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -5929,6 +6166,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "" @@ -6205,10 +6446,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6538,6 +6775,10 @@ msgid "Erase bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" @@ -6702,6 +6943,27 @@ msgid "TileSet" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Anim Menduakan Kunci" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -6717,6 +6979,14 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -6730,7 +7000,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -6742,6 +7021,10 @@ msgid "Exporting All" msgstr "" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -7720,6 +8003,10 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -7754,6 +8041,10 @@ msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "" @@ -8166,6 +8457,18 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8371,6 +8674,10 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -8666,10 +8973,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -8750,6 +9053,10 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index ada2ff1569..d5ed37e58c 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -97,6 +97,16 @@ msgstr "Dupliser valgte nøkler/taster" msgid "Delete Selected Key(s)" msgstr "Slett valgte nøkler/taster" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Legg til punkt" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Flytt Punkt" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Anim Dupliser Nøkler" @@ -127,6 +137,16 @@ msgstr "Anim Forandre Kall" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Change Animation Length" +msgstr "Endre Animasjonsnavn:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Property Track" msgstr "Egenskapsspor" @@ -186,6 +206,11 @@ msgstr "Anim-klipp:" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Change Track Path" +msgstr "Endre Array-verdi" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Toggle this track on/off." msgstr "Vis/skjul distraksjonsfri modus." @@ -213,6 +238,10 @@ msgid "Time (s): " msgstr "X-Fade Tid (s):" #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Kontinuerlig" @@ -266,6 +295,21 @@ msgid "Delete Key(s)" msgstr "Anim Fjern Nøkler" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Endre Animasjonsnavn:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Animasjonsnode" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Endre Anim-Løkke" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Fjern Anim-Spor" @@ -308,6 +352,16 @@ msgstr "Anim Sett Inn Nøkkel" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Change Animation Step" +msgstr "Endre Animasjonsnavn:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "Omorganiser Autoloads" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Transform tracks only apply to Spatial-based nodes." msgstr "Transformasjonsspor kan kun brukes pÃ¥ Spatial-baserte noder." @@ -340,6 +394,11 @@ msgstr "Ikke mulig Ã¥ legge til et nytt spor uten en rot" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Add Bezier Track" +msgstr "Anim Legg til Spor" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Track path is invalid, so can't add a key." msgstr "Sporsti er ugyldig, sÃ¥ kan ikke legge til en nøkkel." @@ -350,10 +409,25 @@ msgstr "Spor er ikke av type Spatial, kan ikke legge til nøkkel" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Add Transform Track Key" +msgstr "3D transformasjonsspor" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Anim Legg til Spor" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Track path is invalid, so can't add a method key." msgstr "Sporsti er ugyldig, sÃ¥ kan ikke legge til metodenøkkel." #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Kall metode-spor" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "Metode ikke funnet i objekt: " @@ -367,6 +441,11 @@ msgid "Clipboard is empty" msgstr "Ressurs-utklippstavle er tom!" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Paste Tracks" +msgstr "Lim inn Parametre" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Anim Skalér Nøkler" @@ -416,11 +495,6 @@ msgid "Copy Tracks" msgstr "Kopier Parametre" #: editor/animation_track_editor.cpp -#, fuzzy -msgid "Paste Tracks" -msgstr "Lim inn Parametre" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Skaler Utvalg" @@ -523,6 +597,19 @@ msgstr "Velg spor Ã¥ kopiere:" msgid "Copy" msgstr "Lim inn" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Lydklipp:" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Endre størrelsen pÃ¥ Array" @@ -1345,6 +1432,12 @@ msgstr "Ingen eksportmal funnet pÃ¥ forventet søkesti:" msgid "Packing" msgstr "Pakking" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1946,6 +2039,15 @@ msgid "Save changes to '%s' before closing?" msgstr "Lagre endringer til '%s' før lukking?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "Kunne ikke laste ressurs." + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Lagre Scene Som..." @@ -3672,12 +3774,49 @@ msgstr "Last" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "Flytt Punkt" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "Endre Blend-Tid" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "Endre Blend-Tid" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Legg til punkt" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Legg til Animasjon" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "Fjern Stipunkt" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3720,6 +3859,30 @@ msgid "Triangle already exists" msgstr "ERROR: Animasjonsnavnet finnes allerede!" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Anim Legg til Spor" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "Endre Blend-Tid" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "Endre Blend-Tid" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "Fjern Stipunkt" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3728,6 +3891,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "Veksle AutoLoad Globals" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3746,6 +3914,11 @@ msgid "Blend:" msgstr "Blend:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "Forandre" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Rediger Filtre" @@ -3755,11 +3928,55 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "Legg til node(r) fra tre" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Flytt Modus" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "Tilkoblet" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "Frakoblet" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Animasjon" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Kutt Noder" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "Vis/skjul distraksjonsfri modus." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "Endre Anim Lengde" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3775,6 +3992,12 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Nodenavn:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -4014,6 +4237,21 @@ msgid "Cross-Animation Blend Times" msgstr "Kryss-Animasjon Blend-Tid" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "Flytt Modus" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Overgang" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -4043,6 +4281,20 @@ msgid "No playback resource set at path: %s." msgstr "Ikke i resource path." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Fjern" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Overgang Node" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4890,6 +5142,10 @@ msgstr "Hold Shift for Ã¥ endre tangenter individuelt" msgid "Bake GI Probe" msgstr "Bak GI Probe" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Element %d" @@ -6089,6 +6345,15 @@ msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "Fjern Ben" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy msgid "Skeleton2D" msgstr "Singleton" @@ -6202,10 +6467,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -6250,8 +6511,9 @@ msgid "Rear" msgstr "Bak" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" -msgstr "" +#, fuzzy +msgid "Align with View" +msgstr "Høyrevisning" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." @@ -6344,6 +6606,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Rotation Locked" msgstr "Vis Informasjon" @@ -6354,6 +6622,11 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy +msgid "Snap Nodes To Floor" +msgstr "Snap til rutenett" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "Select Mode (Q)" msgstr "Velg Modus" @@ -6636,10 +6909,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6986,6 +7255,11 @@ msgstr "Høyreklikk: Slett Punkt." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "Lag ny %s" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Lag en ny polygon fra bunnen." @@ -7170,6 +7444,28 @@ msgid "TileSet" msgstr "TileSet..." #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "Sett som Standard for '%s'" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Anim Dupliser Nøkler" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7186,6 +7482,16 @@ msgstr "Høyre" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Rediger Filtre" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "Forandre" + #: editor/project_export.cpp msgid "Runnable" msgstr "Kjørbar" @@ -7199,7 +7505,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -7212,6 +7527,10 @@ msgid "Exporting All" msgstr "Eksporter" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -8221,6 +8540,11 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "Lagre Scene" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -8257,6 +8581,11 @@ msgstr "Lag Ben" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "New Scene Root" +msgstr "Lagre Scene" + +#: editor/scene_tree_dock.cpp +#, fuzzy msgid "Create Root Node:" msgstr "Lag Node" @@ -8685,6 +9014,20 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "Gli ut" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "Endre Anker" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8898,6 +9241,10 @@ msgid "GridMap Duplicate Selection" msgstr "Dupliser Utvalg" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -9208,10 +9555,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -9302,6 +9645,11 @@ msgid "Change Input Value" msgstr "Anim Forandre Verdi" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "Endre CanvasItem" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" @@ -10211,10 +10559,6 @@ msgstr "" #~ msgid "Convert To Lowercase" #~ msgstr "Konverter til smÃ¥ versaler" -#, fuzzy -#~ msgid "Snap To Floor" -#~ msgstr "Snap til rutenett" - #~ msgid "Rotate 0 degrees" #~ msgstr "Roter 0 grader" @@ -10282,12 +10626,6 @@ msgstr "" #~ msgid "Out-In" #~ msgstr "Ut-Inn" -#~ msgid "Change Anim Len" -#~ msgstr "Endre Anim Lengde" - -#~ msgid "Change Anim Loop" -#~ msgstr "Endre Anim-Løkke" - #~ msgid "Anim Create Typed Value Key" #~ msgstr "Anim Lag Typet Verdi Nøkkel" diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 7bb0a80b52..541763f376 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -110,6 +110,16 @@ msgstr "Kopieer Geselecteerde Key(s)" msgid "Delete Selected Key(s)" msgstr "Geselecteerde Key(s) Verwijderen" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Punt toevoegen" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Beweeg Punt" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Anim Dupliceer Keys" @@ -139,6 +149,16 @@ msgid "Anim Change Call" msgstr "Anim Wijzig Aanroep" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "Verander Animatie Lus" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "Verander Animatie Lus" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "Eigenschap Track" @@ -188,6 +208,11 @@ msgid "Anim Clips:" msgstr "Animatieclips:" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "Wijzig Array Waarde" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "Aan-uitschakelaar Track." @@ -213,6 +238,11 @@ msgid "Time (s): " msgstr "Tijd (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "Inschakelen Doppler" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Doorlopend" @@ -263,6 +293,21 @@ msgid "Delete Key(s)" msgstr "Verwijder Key(s)" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Verander Animatie Naam:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Interpolatiemodus" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Verander Animatie Lus" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Verwijder Anim Track" @@ -304,6 +349,16 @@ msgid "Anim Insert Key" msgstr "Anim Key Invoegen" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Verander Animatie FPS" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "Herschik Autoloads" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" "Transformatie tracks zijn alleen te gebruiken met nodes die een dimensionale " @@ -334,6 +389,11 @@ msgid "Not possible to add a new track without a root" msgstr "Niet mogelijk om een nieuwe track toe te voegen zonder een root" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Track Toevoegen" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "Track path is niet geldig, dus kan geen key toevoegen." @@ -342,10 +402,25 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "Track is niet van het type Spatial, kan geen key invoegen" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "3D Transformatie Track" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Track Toevoegen" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "Track path is niet geldig, dus kan geen methode key toevoegen." #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Methode Invocatie Track" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "Methode niet gevonden in object " @@ -358,6 +433,10 @@ msgid "Clipboard is empty" msgstr "Klembord is leeg" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "Plak sporen" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Anim Schaal Keys" @@ -403,10 +482,6 @@ msgid "Copy Tracks" msgstr "Kopieer sporen" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "Plak sporen" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Schaal selectie" @@ -508,6 +583,19 @@ msgstr "Selecteer sporen om te kopieren:" msgid "Copy" msgstr "Kopiëren" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Audioclips:" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Array Grootte Wijzigen" @@ -1324,6 +1412,12 @@ msgstr "Geen exporteersjabloon gevonden op het verwachte pad:" msgid "Packing" msgstr "Inpakken" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1909,6 +2003,15 @@ msgid "Save changes to '%s' before closing?" msgstr "Sla wijzigen aan '%s' op voor het afsluiten?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "Mislukt om resource te laden." + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Sla Scene Op Als..." @@ -3558,6 +3661,22 @@ msgstr "Laden..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "Beweeg Punt" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "Wijzig overlooptijd" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "Wijzig overlooptijd" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" @@ -3565,6 +3684,27 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Node Toevoegen" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Voeg Animatie Toe" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "Verwijder Pad Punt" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3607,6 +3747,31 @@ msgid "Triangle already exists" msgstr "Driehoek bestaat al" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Variabele Toevoegen" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "Wijzig overlooptijd" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "Wijzig overlooptijd" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "Verwijder Pad Punt" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "Verwijder Variabele" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "BlendSpace2D hoort niet bij een AnimationTree knoop." @@ -3615,6 +3780,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "AutoLoad-Globalen omschakelen" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "Maak driehoeken door punten te verbinden." @@ -3632,6 +3802,11 @@ msgid "Blend:" msgstr "Mengen:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "Materiaal Wijzigingen" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Filters Bewerken" @@ -3641,6 +3816,17 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "Voeg Node(s) Toe Uit Tree" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Verplaatsingsmodus" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" @@ -3648,6 +3834,39 @@ msgstr "" "ongeldig zijn." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "Verbonden" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "Verbinding Verbroken" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Animatie" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Alles Selecteren" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "Aan-uitschakelaar Track." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "Wijzig Anim Lengte" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "Geen animatiespeler ingesteld, spoornamen konden niet worden gevonden." @@ -3666,6 +3885,12 @@ msgstr "" "niet worden gevonden." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Node Naam:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "Voeg knoop toe..." @@ -3893,6 +4118,21 @@ msgid "Cross-Animation Blend Times" msgstr "Cross-animatie mixtijden" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "Verplaatsingsmodus" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Voeg vertaling toe" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Node Toevoegen" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "Einde" @@ -3923,6 +4163,20 @@ msgid "No playback resource set at path: %s." msgstr "Niet in resource pad." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Verwijderd:" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Overgangsknoop" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4753,6 +5007,10 @@ msgstr "Houd Shift ingedrukt om de raaklijnen individueel te bewerken" msgid "Bake GI Probe" msgstr "Bak GI Probe" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Item %d" @@ -5953,6 +6211,15 @@ msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "Creëer Emissie Punten Vanuit Mesh" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy msgid "Skeleton2D" msgstr "Singleton" @@ -6066,10 +6333,6 @@ msgid "Vertices" msgstr "Vertices" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "FPS" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Bovenaanzicht." @@ -6114,7 +6377,8 @@ msgid "Rear" msgstr "Achter" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +#, fuzzy +msgid "Align with View" msgstr "Uitlijnen met zicht" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6208,6 +6472,12 @@ msgid "Freelook Speed Modifier" msgstr "Vrijekijk Snelheid Modificator" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Rotation Locked" msgstr "Bekijk Informatie" @@ -6217,6 +6487,11 @@ msgid "XForm Dialog" msgstr "XForm Dialoog" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Snap Nodes To Floor" +msgstr "Uitlijnen op raster" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "Selectiestand (Q)" @@ -6505,10 +6780,6 @@ msgid "Add Empty" msgstr "Lege Toevoegen" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "Verander Animatie Lus" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Verander Animatie FPS" @@ -6845,6 +7116,11 @@ msgid "Erase bitmask." msgstr "Bitmasker wissen." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Create a new rectangle." +msgstr "Nieuwe knopen maken." + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Nieuwe veelhoek aanmaken." @@ -7035,6 +7311,29 @@ msgid "TileSet" msgstr "TileSet..." #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "Stel in als Standaard voor '%s'" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Add Node to Visual Shader" +msgstr "Shader" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Dupliceer Graaf Knooppunt(en)" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vertex" msgstr "Vertices" @@ -7054,6 +7353,16 @@ msgstr "Rechts" msgid "VisualShader" msgstr "Shader" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Filters Bewerken" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "Shader Wijzigingen" + #: editor/project_export.cpp msgid "Runnable" msgstr "Uitvoerbaar" @@ -7067,7 +7376,16 @@ msgid "Delete preset '%s'?" msgstr "Verwijder voorinstelling '%s'?" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -7081,6 +7399,10 @@ msgid "Exporting All" msgstr "Aan het exporteren voor %s" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "Voorinstelling" @@ -8100,6 +8422,11 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "Klinkt logisch!" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -8136,6 +8463,11 @@ msgstr "Maak Botten" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "New Scene Root" +msgstr "Klinkt logisch!" + +#: editor/scene_tree_dock.cpp +#, fuzzy msgid "Create Root Node:" msgstr "Creëer Node" @@ -8561,6 +8893,21 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "Rustig Afzetten" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Restore Shortcut" +msgstr "Snelkoppelingen" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "Wijzig Ankers" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Snelkoppelingen" @@ -8773,6 +9120,10 @@ msgid "GridMap Duplicate Selection" msgstr "Dupliceer Selectie" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -9090,10 +9441,6 @@ msgid "Change Expression" msgstr "Verander Expressie" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Node Toevoegen" - -#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove VisualScript Nodes" msgstr "Verwijder ongeldige keys" @@ -9191,6 +9538,11 @@ msgid "Change Input Value" msgstr "Wijzig Array Waarde" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "Formaat van CanvasItem wijzigen" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" @@ -10035,6 +10387,9 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "FPS" +#~ msgstr "FPS" + #~ msgid "Warnings:" #~ msgstr "Waarschuwingen:" @@ -10198,10 +10553,6 @@ msgstr "" #~ msgid "Convert To Lowercase" #~ msgstr "Converteer Naar Kleine Letters" -#, fuzzy -#~ msgid "Snap To Floor" -#~ msgstr "Uitlijnen op raster" - #~ msgid "Rotate 0 degrees" #~ msgstr "0 Graden Roteren" @@ -10305,9 +10656,6 @@ msgstr "" #~ msgid "Move Shader Graph Node" #~ msgstr "Verplaats Shader Graaf Knooppunten" -#~ msgid "Duplicate Graph Node(s)" -#~ msgstr "Dupliceer Graaf Knooppunt(en)" - #~ msgid "Delete Shader Graph Node(s)" #~ msgstr "Verwijder Shader Graaf Knooppunt(en)" @@ -10365,9 +10713,6 @@ msgstr "" #~ msgid "Out-In" #~ msgstr "Uit-In" -#~ msgid "Change Anim Len" -#~ msgstr "Wijzig Anim Lengte" - #~ msgid "Change Anim Loop" #~ msgstr "Wijzig Anim Lus" @@ -10611,9 +10956,6 @@ msgstr "" #~ msgid "Added:" #~ msgstr "Toegevoegd:" -#~ msgid "Removed:" -#~ msgstr "Verwijderd:" - #~ msgid "Could not save atlas subtexture:" #~ msgstr "Kon atlas subtexture niet opslaan:" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 5e3e330c84..a211de63b7 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -30,11 +30,12 @@ # Szymon Nowakowski <smnbdg13@gmail.com>, 2019. # Nie Powiem <blazek10@tlen.pl>, 2019. # Sebastian Hojka <sibibibi1@gmail.com>, 2019. +# Robert <vizz0@onet.pl>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-02-18 08:54+0000\n" +"PO-Revision-Date: 2019-03-01 11:59+0000\n" "Last-Translator: Tomek <kobewi4e@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" @@ -112,6 +113,16 @@ msgstr "Duplikuj klucz(e)" msgid "Delete Selected Key(s)" msgstr "UsuÅ„ klucz(e)" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Dodaj punkt" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "PrzesuÅ„ punkty" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Duplikuj klucze" @@ -141,6 +152,16 @@ msgid "Anim Change Call" msgstr "Animacja - wywoÅ‚anie funkcji" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "ZmieÅ„ pÄ™tle animacji" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "ZmieÅ„ pÄ™tle animacji" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "Åšcieżka wÅ‚aÅ›ciwoÅ›ci" @@ -190,6 +211,11 @@ msgid "Anim Clips:" msgstr "Klipy animacji:" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "ZmieÅ„ Wartość Tablicy" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "Włącz/wyłącz tÄ™ Å›cieżkÄ™." @@ -214,6 +240,11 @@ msgid "Time (s): " msgstr "Czas (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "Efekt Dopplera" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "CiÄ…gÅ‚e" @@ -264,6 +295,21 @@ msgid "Delete Key(s)" msgstr "UsuÅ„ klucz(e)" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "ZmieÅ„ nazwÄ™ animacji:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Sposób interpolacji" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "ZmieÅ„ pÄ™tle animacji" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "UsuÅ„ Å›cieżkÄ™ animacji" @@ -306,6 +352,16 @@ msgid "Anim Insert Key" msgstr "Wstaw klatkÄ™ kluczowÄ…" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "ZmieÅ„ FPS animacji" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "Przestaw Autoloady" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "Åšcieżki przeksztaÅ‚ceÅ„ dziaÅ‚ajÄ… tylko z wÄ™zÅ‚ami bazujÄ…cymi na Spatial." @@ -335,6 +391,11 @@ msgid "Not possible to add a new track without a root" msgstr "Nie da siÄ™ dodać nowej Å›cieżki bez korzenia" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Dodaj Å›cieżkÄ™" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "Åšcieżka jest nieprawidÅ‚owa, wiÄ™c nie można wstawić klucza." @@ -343,10 +404,25 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "Åšcieżka nie jest typu Spatial, nie można wstawić klucza" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "Åšcieżka przeksztaÅ‚cenia 3D" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Dodaj Å›cieżkÄ™" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "Åšcieżka jest nieprawidÅ‚owa, wiÄ™c nie można wstawić klucza metody." #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Åšcieżka wywoÅ‚ania metody" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "Metoda nie znaleziona w obiekcie: " @@ -359,6 +435,10 @@ msgid "Clipboard is empty" msgstr "Schowek jest pusty" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "Wklej Å›cieżki" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Przeskaluj klatki kluczowe" @@ -402,10 +482,6 @@ msgid "Copy Tracks" msgstr "Kopiuj Å›cieżki" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "Wklej Å›cieżki" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Skaluj zaznaczone" @@ -505,6 +581,19 @@ msgstr "Wybierz Å›cieżki do skopiowania:" msgid "Copy" msgstr "Kopiuj" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Klipy dźwiÄ™kowe:" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "ZmieÅ„ rozmiar Tablicy" @@ -1312,6 +1401,12 @@ msgstr "Nie znaleziono szablonu eksportu w przewidywanej lokalizacji:" msgid "Packing" msgstr "Pakowanie" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1887,6 +1982,16 @@ msgid "Save changes to '%s' before closing?" msgstr "Zapisać zmiany w '%s' przed zamkniÄ™ciem?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "Nie udaÅ‚o siÄ™ wczytać zasobu." + +#: editor/editor_node.cpp +#, fuzzy +msgid "A root node is required to save the scene." +msgstr "Tylko jeden plik jest wymagany dla dużych tekstur." + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Zapisz scenÄ™ jako..." @@ -3039,7 +3144,7 @@ msgstr "Duplikowanie Folderu:" #: editor/filesystem_dock.cpp msgid "Open Scene(s)" -msgstr "Otwórz ScenÄ™/y" +msgstr "Otwórz scenÄ™/y" #: editor/filesystem_dock.cpp msgid "Instance" @@ -3055,7 +3160,7 @@ msgstr "UsuÅ„ z ulubionych" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." -msgstr "Edytuj ZależnoÅ›ci..." +msgstr "Edytuj zależnoÅ›ci..." #: editor/filesystem_dock.cpp msgid "View Owners..." @@ -3523,6 +3628,22 @@ msgstr "Wczytaj..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "PrzesuÅ„ punkty" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "ZmieÅ„ czas mieszania" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "ZmieÅ„ czas mieszania" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" @@ -3530,6 +3651,27 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Dodaj wÄ™zeÅ‚" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Dodaj animacjÄ™" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "UsuÅ„ punkt Å›cieżki" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3572,6 +3714,31 @@ msgid "Triangle already exists" msgstr "TrójkÄ…t już istnieje" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Dodaj zmiennÄ…" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "ZmieÅ„ czas mieszania" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "ZmieÅ„ czas mieszania" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "UsuÅ„ punkt Å›cieżki" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "UsuÅ„ zmiennÄ…" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "BlendSpace2D nie należy do wÄ™zÅ‚a AnimationTree." @@ -3580,6 +3747,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "Nie ma żadnego trójkÄ…ta, wiÄ™c nie może zajść mieszanie." #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "Przełącz automatycznie Å‚adowane zmienne globalne" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "Utwórz trójkÄ…ty poprzez łączenie punktów." @@ -3597,6 +3769,11 @@ msgid "Blend:" msgstr "Mieszanie:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "Zmiany materiaÅ‚u" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Edytuj filtry" @@ -3606,6 +3783,17 @@ msgid "Output node can't be added to the blend tree." msgstr "WÄ™zeÅ‚ wyjÅ›ciowy nie może być dodany do drzewa mieszania." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "Dodaj wÄ™zeÅ‚(y) z drzewa" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Tryb przesuwania" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" @@ -3613,6 +3801,39 @@ msgstr "" "nieprawidÅ‚owe." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "Podłączony" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "Rozłączono" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Animacje" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "UsuÅ„ wÄ™zeÅ‚ (wÄ™zÅ‚y)" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "Włącz/wyłącz tÄ™ Å›cieżkÄ™." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "Zmień filtr ustawień lokalizacji" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" "Nie ustawiono odtwarzacza animacji, wiÄ™c nie można uzyskać nazw Å›cieżek." @@ -3632,6 +3853,12 @@ msgstr "" "uzyskać nazw Å›cieżek." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Nazwa wÄ™zÅ‚a" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "Dodaj wÄ™zeÅ‚..." @@ -3860,6 +4087,21 @@ msgid "Cross-Animation Blend Times" msgstr "Czasy przejÅ›cia pomiÄ™dzy animacjami" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "Tryb przesuwania" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Dodaj tÅ‚umaczenie" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Dodaj wÄ™zeÅ‚" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "Koniec" @@ -3888,6 +4130,20 @@ msgid "No playback resource set at path: %s." msgstr "Nie znaleziono zasobu do odtworzenia w Å›cieżce: %s." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "UsuniÄ™te:" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "WÄ™zeÅ‚ PrzejÅ›cia" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4315,6 +4571,7 @@ msgstr "PrzesuÅ„ CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." msgstr "" +"Ustawienia wstÄ™pne dla wartoÅ›ci zakotwiczeÅ„ i marginesów wÄ™zÅ‚a sterujÄ…cego." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -4347,9 +4604,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -#, fuzzy msgid "Zoom Reset" -msgstr "Wyzeruj powiÄ™kszenie" +msgstr "Zresetuj powiÄ™kszenie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" @@ -4708,6 +4964,10 @@ msgstr "Przytrzymaj Shift aby edytować styczne indywidualnie" msgid "Bake GI Probe" msgstr "Wypal sondÄ™ GI" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Element %d" @@ -5128,9 +5388,8 @@ msgid "Click: Add Point" msgstr "Klik: Dodaj Punkt" #: editor/plugins/path_2d_editor_plugin.cpp -#, fuzzy msgid "Left Click: Split Segment (in curve)" -msgstr "Podziel Segment (na krzywej)" +msgstr "LPM: Podziel Segment (na krzywej)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -5243,43 +5502,40 @@ msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" +"WielokÄ…t 2D ma wewnÄ™trzne wierzchoÅ‚ki, wiÄ™c nie można go już edytować w " +"oknie roboczym." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "Utwórz wielokÄ…t i UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Internal Vertex" -msgstr "Utwórz nowÄ… prowadnicÄ™ poziomÄ…" +msgstr "Utwórz wewnÄ™trzny wierzchoÅ‚ek" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Remove Internal Vertex" -msgstr "UsuÅ„ punkt Å›cieżki" +msgstr "UsuÅ„ wewnÄ™trzny wierzchoÅ‚ek" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" -msgstr "" +msgstr "NieprawidÅ‚owy wielokÄ…t (potrzebujesz 3 różnych wierzchoÅ‚ków)" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Add Custom Polygon" -msgstr "Edytuj wielokÄ…t" +msgstr "Dodaj niestandardowy wielokÄ…t" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Remove Custom Polygon" -msgstr "Usuń wielokÄ…t i punkt" +msgstr "UsuÅ„ niestandardowy wielokÄ…t" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "Przekształć MapÄ™ UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Transform Polygon" -msgstr "Typ przeksztaÅ‚cenia" +msgstr "Przekształć wielokÄ…t" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -5287,9 +5543,8 @@ msgid "Paint Bone Weights" msgstr "Maluj wagi koÅ›ci" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Open Polygon 2D UV editor." -msgstr "WielokÄ…t 2D UV Edytor" +msgstr "Otwórz Polygon 2D UV editor." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" @@ -5305,9 +5560,8 @@ msgid "Points" msgstr "Punkt" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Polygons" -msgstr "WielokÄ…t->UV" +msgstr "WielokÄ…t" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Bones" @@ -5462,7 +5716,7 @@ msgstr "Otwórz w edytorze" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" -msgstr "Wczytaj Zasób" +msgstr "Wczytaj zasób" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ResourcePreloader" @@ -5875,6 +6129,16 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "Ten szkielet nie ma koÅ›ci. Stwórz jakieÅ› wÄ™zÅ‚y potomne Bone2D." #: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "Utwórz pozÄ™ spoczynkowÄ… (z koÅ›ci)" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Set Rest Pose to Bones" +msgstr "Utwórz pozÄ™ spoczynkowÄ… (z koÅ›ci)" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "Szkielet 2D" @@ -5983,10 +6247,6 @@ msgid "Vertices" msgstr "WierzchoÅ‚ki" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "Klatki na sekundÄ™" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Widok z góry." @@ -6031,7 +6291,8 @@ msgid "Rear" msgstr "TyÅ‚" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +#, fuzzy +msgid "Align with View" msgstr "Wyrównaj z widokiem" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6124,6 +6385,12 @@ msgid "Freelook Speed Modifier" msgstr "Zmiennik prÄ™dkoÅ›ci \"Wolnego widoku\"" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "Obroty widoku zablokowane" @@ -6132,6 +6399,11 @@ msgid "XForm Dialog" msgstr "Okno dialogowe XForm" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Snap Nodes To Floor" +msgstr "PrzyciÄ…gaj do siatki" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "Tryb zaznaczenia (Q)" @@ -6414,10 +6686,6 @@ msgid "Add Empty" msgstr "Dodaj pusty" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "ZmieÅ„ pÄ™tle animacji" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "ZmieÅ„ FPS animacji" @@ -6748,6 +7016,11 @@ msgid "Erase bitmask." msgstr "Wyczyść maskÄ™ bitowÄ…." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Create a new rectangle." +msgstr "Utwórz nowe wÄ™zÅ‚y." + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Utwórz nowy wielokÄ…t." @@ -6943,6 +7216,29 @@ msgid "TileSet" msgstr "TileSet" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "Ustaw jako domyÅ›lne dla '%s'" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Add Node to Visual Shader" +msgstr "Shader wizualny" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Duplikuj wÄ™zeÅ‚(y)" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "WierzchoÅ‚ek" @@ -6958,6 +7254,16 @@ msgstr "ÅšwiatÅ‚o" msgid "VisualShader" msgstr "Shader wizualny" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Edytuj filtry" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "Zmiany Shadera" + #: editor/project_export.cpp msgid "Runnable" msgstr "Uruchamiany" @@ -6971,8 +7277,17 @@ msgid "Delete preset '%s'?" msgstr "Usunąć predefiniowane '%s'?" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" -msgstr "Brakuje szablonów eksportu dla tej platformy lub sÄ… uszkodzone:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" #: editor/project_export.cpp msgid "Release" @@ -6983,6 +7298,10 @@ msgid "Exporting All" msgstr "Eksportowanie wszystkiego" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "Brakuje szablonów eksportu dla tej platformy lub sÄ… uszkodzone:" + +#: editor/project_export.cpp msgid "Presets" msgstr "Profile eksportu" @@ -7988,6 +8307,11 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "ZmieÅ„ na korzeÅ„ sceny" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "UsuÅ„ wÄ™zeÅ‚(y)?" @@ -8024,6 +8348,11 @@ msgid "Make Local" msgstr "Zrób lokalne" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "New Scene Root" +msgstr "ZmieÅ„ na korzeÅ„ sceny" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "Utwórz korzeÅ„:" @@ -8452,6 +8781,21 @@ msgid "Set From Tree" msgstr "Ustaw z drzewa" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "Åagodne wyjÅ›cie" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Restore Shortcut" +msgstr "Skróty" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "ZmieÅ„ zakotwiczenie" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Skróty" @@ -8658,6 +9002,11 @@ msgid "GridMap Duplicate Selection" msgstr "GridMap duplikuj zaznaczenie" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "GridMap Paint" +msgstr "Ustawienia GridMap" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "Grid Map" @@ -8958,10 +9307,6 @@ msgid "Change Expression" msgstr "ZmieÅ„ wyrażenie" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Dodaj wÄ™zeÅ‚" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "Usuwanie wÄ™złów VisualScript" @@ -9045,6 +9390,11 @@ msgid "Change Input Value" msgstr "ZmieÅ„ wartość wejÅ›ciowÄ…" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "ZmieÅ„ rozmiar CanvasItem" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "Nie można skopiować wÄ™zÅ‚a funkcji." @@ -9926,6 +10276,9 @@ msgstr "Przypisanie do uniformu." msgid "Varyings can only be assigned in vertex function." msgstr "Varying może być przypisane tylko w funkcji wierzchoÅ‚ków." +#~ msgid "FPS" +#~ msgstr "Klatki na sekundÄ™" + #~ msgid "Warnings:" #~ msgstr "Ostrzeżenia:" @@ -10101,10 +10454,6 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchoÅ‚ków." #~ msgid "Convert To Lowercase" #~ msgstr "MaÅ‚e litery" -#, fuzzy -#~ msgid "Snap To Floor" -#~ msgstr "PrzyciÄ…gaj do siatki" - #~ msgid "Rotate 0 degrees" #~ msgstr "Obróć o 0 stopni" @@ -10600,9 +10949,6 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchoÅ‚ków." #~ msgid "Added:" #~ msgstr "Dodane:" -#~ msgid "Removed:" -#~ msgstr "UsuniÄ™te:" - #~ msgid "Could not save atlas subtexture:" #~ msgstr "Nie udaÅ‚o siÄ™ zapisać tekstury atlasu:" @@ -10866,9 +11212,6 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchoÅ‚ków." #~ msgid "Error importing:" #~ msgstr "Błąd importowania:" -#~ msgid "Only one file is required for large texture." -#~ msgstr "Tylko jeden plik jest wymagany dla dużych tekstur." - #~ msgid "Max Texture Size:" #~ msgstr "Maksymalny rozmiar tekstury:" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index c52676597c..a48c2fac95 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -91,6 +91,16 @@ msgstr "Yar, Blow th' Selected Down!" msgid "Delete Selected Key(s)" msgstr "Yar, Blow th' Selected Down!" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Add Signal" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Discharge ye' Signal" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "" @@ -125,6 +135,15 @@ msgid "Anim Change Call" msgstr "Change yer Anim Call" #: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -174,6 +193,10 @@ msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" @@ -199,6 +222,10 @@ msgid "Time (s): " msgstr "" #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "" @@ -251,6 +278,18 @@ msgid "Delete Key(s)" msgstr "Yar, Blow th' Selected Down!" #: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "" @@ -292,6 +331,16 @@ msgid "Anim Insert Key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Change yer Anim Transition" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "Paste yer Node" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -316,6 +365,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Bezier Track" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -324,10 +377,22 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Method Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Method not found in object: " msgstr "VariableGet be in davy jones locker! Not in th' script: " @@ -341,6 +406,11 @@ msgid "Clipboard is empty" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Paste Tracks" +msgstr "Paste yer Node" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "" @@ -383,11 +453,6 @@ msgid "Copy Tracks" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy -msgid "Paste Tracks" -msgstr "Paste yer Node" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "" @@ -488,6 +553,18 @@ msgstr "" msgid "Copy" msgstr "" +#: editor/animation_track_editor_plugins.cpp +msgid "Add Audio Track Clip" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" @@ -1291,6 +1368,12 @@ msgstr "" msgid "Packing" msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1845,6 +1928,14 @@ msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "" @@ -3453,12 +3544,47 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "Discharge ye' Signal" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Add Node" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Yer functions:" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "Discharge ye' Function" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3498,6 +3624,29 @@ msgid "Triangle already exists" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Add Variable" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "Discharge ye' Function" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "Discharge ye' Variable" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3506,6 +3655,10 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3523,6 +3676,11 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "Change" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy msgid "Edit Filters" @@ -3533,11 +3691,53 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "Add Node(s) From yer Tree" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Find ye Node Type" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "Slit th' Node" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Yer functions:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Slit th' Node" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "Change" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3553,6 +3753,11 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add Node..." @@ -3782,6 +3987,21 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "Forge yer Node!" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Add Function" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Add Node" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3810,6 +4030,18 @@ msgid "No playback resource set at path: %s." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4620,6 +4852,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5782,6 +6018,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" @@ -5892,10 +6136,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -5940,7 +6180,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6032,6 +6272,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -6040,6 +6286,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Select Mode (Q)" msgstr "Slit th' Node" @@ -6319,10 +6569,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6662,6 +6908,11 @@ msgstr "Yar, Blow th' Selected Down!" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "Yar, Blow th' Selected Down!" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Yar, Blow th' Selected Down!" @@ -6843,6 +7094,27 @@ msgid "TileSet" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Rename Variable" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -6858,6 +7130,16 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Edit yer Variable:" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "Change" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -6871,7 +7153,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -6884,6 +7175,10 @@ msgid "Exporting All" msgstr "" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -7871,6 +8166,10 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -7905,6 +8204,10 @@ msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "" @@ -8328,6 +8631,18 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8539,6 +8854,10 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -8846,10 +9165,6 @@ msgid "Change Expression" msgstr "Swap yer Expression" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Add Node" - -#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove VisualScript Nodes" msgstr "Discharge ye' Variable" @@ -8944,6 +9259,10 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 4282c467b8..9e9ead344e 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -38,7 +38,7 @@ # Pedro Pacheco <pedroxixipa@hotmail.com>, 2018, 2019. # Bruno Henrique <nimbusdroid@gmail.com>, 2018, 2019. # Luciano Scilletta <lucianoscilletta@gmail.com>, 2018. -# Julio Yagami <juliohenrique31501234@hotmail.com>, 2018. +# Julio Yagami <juliohenrique31501234@hotmail.com>, 2018, 2019. # Fernando Martinez <contact@fernandodev.com>, 2018. # Marcelo <mitissa@gmail.com>, 2018, 2019. # Walter Bolitto <wrcarval@live.com>, 2018, 2019. @@ -51,12 +51,14 @@ # Alan Valmorbida <alanvalmorbida@gmail.com>, 2019. # João Vitor Ferreira Cavalcante <jvfecav@gmail.com>, 2019. # Thiago Amendola <amendolathiago@gmail.com>, 2019. +# Raphael Nogueira Campos <raphaelncampos@gmail.com>, 2019. +# Dimenicius <vinicius.costa.92@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2019-02-14 02:10+0000\n" -"Last-Translator: Alan Valmorbida <alanvalmorbida@gmail.com>\n" +"PO-Revision-Date: 2019-02-21 21:18+0000\n" +"Last-Translator: Julio Yagami <juliohenrique31501234@hotmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -130,6 +132,16 @@ msgstr "Duplicar Chave(s) Selecionada(s)" msgid "Delete Selected Key(s)" msgstr "Excluir Chave(s) Selecionada(s)" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Adicionar ponto" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Mover pontos" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Duplicar Chave na Anim" @@ -159,6 +171,16 @@ msgid "Anim Change Call" msgstr "Alterar Chamada da Anim" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "Alterar Repetição da Animação" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "Alterar Repetição da Animação" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "Trilha de Propriedade" @@ -208,6 +230,11 @@ msgid "Anim Clips:" msgstr "Clipes de Animação:" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "Alterar Valor do Vetor" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "Ligar/desligar esta trilha." @@ -232,6 +259,11 @@ msgid "Time (s): " msgstr "Tempo (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "Habilitar Doppler" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "ContÃnuo" @@ -282,6 +314,21 @@ msgid "Delete Key(s)" msgstr "Deletar Chave(s)" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Alterar Nome da Animação:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Modo de Interpolação" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Alterar Repetição da Animação" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Remover Trilha da Anim" @@ -323,6 +370,16 @@ msgid "Anim Insert Key" msgstr "Inserir Chave na Anim" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Alterar FPS da Animação" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "Reordenar Autoloads" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" "As faixas de transformação aplicam-se apenas aos nós baseados no espaço." @@ -353,6 +410,11 @@ msgid "Not possible to add a new track without a root" msgstr "Não é possÃvel adicionar uma nova trilha sem uma raiz" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Adicionar Trilha" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "Caminho da trilha é inválido,então não pode adicionar uma chave." @@ -361,11 +423,26 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "Trilha não é do tipo Espacial,não pode inserir chave" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "Trilha de transformação 3D" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Adicionar Trilha" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" "Caminho da trilha é inválido,então não pode adicionar uma chave de método." #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Trilha de método de chamada" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "Método não encontrado no objeto: " @@ -378,6 +455,10 @@ msgid "Clipboard is empty" msgstr "Ãrea de transferência vazia" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "Colar Trilhas" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Alterar Escala das Chaves na Anim" @@ -421,10 +502,6 @@ msgid "Copy Tracks" msgstr "Copiar Trilhas" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "Colar Trilhas" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Selecionar Escala" @@ -524,6 +601,19 @@ msgstr "Selecionar trilhas para copiar:" msgid "Copy" msgstr "Copiar" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Clipes de Ãudio:" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Redimensionar Vetor" @@ -593,9 +683,8 @@ msgid "Warnings" msgstr "Avisos" #: editor/code_editor.cpp -#, fuzzy msgid "Line and column numbers." -msgstr "Números de linha e coluna" +msgstr "Números de linha e coluna." #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -1154,9 +1243,8 @@ msgid "Add Bus" msgstr "Adicionar Canal" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Add a new Audio Bus to this layout." -msgstr "Salvar Layout de Canais de Ãudio Como..." +msgstr "Adiciona um novo Canal de Ãudio a esse layout." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1334,6 +1422,12 @@ msgstr "Nenhum template para exportação foi encontrado no caminho esperado:" msgid "Packing" msgstr "Empacotando" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1910,6 +2004,16 @@ msgid "Save changes to '%s' before closing?" msgstr "Salvar alterações em '%s' antes de fechar?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "Falha ao carregar recurso." + +#: editor/editor_node.cpp +#, fuzzy +msgid "A root node is required to save the scene." +msgstr "Apenas um arquivo é requerido para textura grande." + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Salvar Cena Como..." @@ -2434,9 +2538,8 @@ msgid "Save & Restart" msgstr "Salvar e Reiniciar" #: editor/editor_node.cpp -#, fuzzy msgid "Spins when the editor window redraws." -msgstr "Gira quando a janela do editor atualiza!" +msgstr "Gira quando a janela do editor atualiza." #: editor/editor_node.cpp msgid "Update Always" @@ -3551,6 +3654,22 @@ msgstr "Carregar..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "Mover pontos" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "Alterar Tempo de Mistura" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "Alterar Tempo de Mistura" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" @@ -3558,6 +3677,27 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Adicionar Nó" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Adicionar Animação" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "Remover Ponto do Caminho" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3600,6 +3740,31 @@ msgid "Triangle already exists" msgstr "Triângulo já existe" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Adicionar Variável" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "Alterar Tempo de Mistura" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "Alterar Tempo de Mistura" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "Remover Ponto do Caminho" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "Remover Variável" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "BlendSpace2D não pertence ao nó AnimationTree." @@ -3608,6 +3773,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "Não existem triângulos, então nenhuma mistura pode acontecer." #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "Alternar Auto Carregamentos de Globais" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "Crie triângulos conectando pontos." @@ -3625,6 +3795,11 @@ msgid "Blend:" msgstr "Misturar:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "Alterações de Material" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Editar Filtros" @@ -3634,12 +3809,56 @@ msgid "Output node can't be added to the blend tree." msgstr "Nós de saÃda não pode ser adicionado à árvore de mistura." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "Adicionar Nó(s) a Partir da Ãrvore" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Modo Mover" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" "Incapaz de conectar, a porta pode estar em uso ou a conexão é inválida." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "Conectado" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "Desconectado" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Nova animação" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Excluir Nó(s)" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "Ligar/desligar esta trilha." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "FIltro de Idiomas Alterado" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" "Nenhum reprodutor de animação foi definido, então não é possÃvel obter os " @@ -3661,6 +3880,12 @@ msgstr "" "possÃvel obter os nomes das trilhas." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Nome do nó" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "Adicionar nó..." @@ -3889,6 +4114,21 @@ msgid "Cross-Animation Blend Times" msgstr "Tempos de Mistura de Animação Cruzada" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "Modo Mover" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Adicionar Tradução" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Adicionar Nó" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "Fim" @@ -3902,7 +4142,7 @@ msgstr "Sincronizar" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" -msgstr "No final" +msgstr "No Fim" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" @@ -3917,6 +4157,20 @@ msgid "No playback resource set at path: %s." msgstr "Sem recurso de playback definido no caminho: %s." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Removido:" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Nó Transition" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4342,15 +4596,14 @@ msgstr "Mover CanvaItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." msgstr "" +"Predefinições para os valores de âncoras e margens de um nó de controle." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "" -"Filhos de contêineres tem suas posições e tamanhos sobrescritos pelos seus " -"pais." +"Filhos de contêineres tem sua âncora e margens sobrescritos pelos seus pais." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -4738,6 +4991,10 @@ msgstr "Segure Shift para editar tangentes individualmente" msgid "Bake GI Probe" msgstr "Cozinhar Sonda GI" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Item %d" @@ -5265,6 +5522,8 @@ msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" +"Polygon2D tem vértices internos, portanto não pode mais ser editado no " +"Viewport." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" @@ -5886,6 +6145,16 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "Este esqueleto não tem ossos, crie alguns nós filhos Bone2D." #: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "Faça Resto Pose (De Ossos)" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Set Rest Pose to Bones" +msgstr "Faça Resto Pose (De Ossos)" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "Esqueleto2D" @@ -5994,10 +6263,6 @@ msgid "Vertices" msgstr "Vértices" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "FPS" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Visão Superior." @@ -6042,7 +6307,8 @@ msgid "Rear" msgstr "Traseira" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +#, fuzzy +msgid "Align with View" msgstr "Alinhar com Visão" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6134,6 +6400,12 @@ msgid "Freelook Speed Modifier" msgstr "Modificador de velocidade da Visão Livre" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "Ver Rotação Bloqueada" @@ -6142,6 +6414,11 @@ msgid "XForm Dialog" msgstr "Diálogo XForm" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Snap Nodes To Floor" +msgstr "Encaixar na grade" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "Modo de Seleção (Q)" @@ -6357,9 +6634,8 @@ msgid "Post" msgstr "Pós" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Nameless gizmo" -msgstr "Gaveta sem nome" +msgstr "Coisa sem nome" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" @@ -6423,10 +6699,6 @@ msgid "Add Empty" msgstr "Adicionar Vazio" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "Alterar Repetição da Animação" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Alterar FPS da Animação" @@ -6752,6 +7024,11 @@ msgid "Erase bitmask." msgstr "Apagar o bitmask." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Create a new rectangle." +msgstr "Criar novos nós." + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Criar um novo polÃgono." @@ -6928,6 +7205,29 @@ msgid "TileSet" msgstr "Conjunto de Telha" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "Definir como Padrão para '%s'" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Add Node to Visual Shader" +msgstr "VisualShader" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Duplicar Nó(s)" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "Vértice" @@ -6943,6 +7243,16 @@ msgstr "Luz" msgid "VisualShader" msgstr "VisualShader" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Editar prioridade da telha" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "Alterações de Shader" + #: editor/project_export.cpp msgid "Runnable" msgstr "Executável" @@ -6956,10 +7266,17 @@ msgid "Delete preset '%s'?" msgstr "Excluir definição '%s'?" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" -"Modelos de exportação para esta plataforma não foram encontrados/estão " -"corrompidos:" #: editor/project_export.cpp msgid "Release" @@ -6970,6 +7287,12 @@ msgid "Exporting All" msgstr "Exportando tudo" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" +"Modelos de exportação para esta plataforma não foram encontrados/estão " +"corrompidos:" + +#: editor/project_export.cpp msgid "Presets" msgstr "Predefinições" @@ -7259,7 +7582,6 @@ msgid "Are you sure to open more than one project?" msgstr "Tem certeza de que quer abrir mais de um projeto?" #: editor/project_manager.cpp -#, fuzzy msgid "" "The following project settings file does not specify the version of Godot " "through which it was created.\n" @@ -7272,13 +7594,12 @@ msgid "" "the engine anymore." msgstr "" "O seguinte arquivo de configurações do projeto foi gerado por uma versão " -"mais antiga do mecanismo e precisa ser convertido para esta versão:\n" +"mais antiga do Godot e precisa ser convertido para esta versão:\n" "\n" "%s\n" "\n" "Você deseja realizar a conversão?\n" -"Aviso: você não poderá mais abrir o projeto com versões anteriores do " -"mecanismo." +"Aviso: você não poderá mais abrir o projeto com versões anteriores do Godot." #: editor/project_manager.cpp msgid "" @@ -7992,7 +8313,6 @@ msgid "Duplicate Node(s)" msgstr "Duplicar Nó(s)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" "Não é possÃvel re-hierarquizar nós em cenas herdadas, a ordem dos nós não " @@ -8007,6 +8327,11 @@ msgid "Instantiated scenes can't become root" msgstr "Cenas instanciadas não podem se tornar raiz" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "Fazer Raiz de Cena" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Excluir Nó(s)?" @@ -8043,6 +8368,11 @@ msgid "Make Local" msgstr "Tornar Local" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "New Scene Root" +msgstr "Fazer Raiz de Cena" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "Criar nó raiz:" @@ -8471,6 +8801,21 @@ msgid "Set From Tree" msgstr "Definir a partir da árvore" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "Suavizar final" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Restore Shortcut" +msgstr "Atalhos" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "Alterar Âncoras" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Atalhos" @@ -8677,6 +9022,10 @@ msgid "GridMap Duplicate Selection" msgstr "Duplicar Seleção do GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "Pintura GridMap" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "Mapa de Grade" @@ -8977,10 +9326,6 @@ msgid "Change Expression" msgstr "Alterar Expressão" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Adicionar Nó" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "Remover Nodes VisualScript" @@ -9065,6 +9410,11 @@ msgid "Change Input Value" msgstr "Alterar Valor da Entrada" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "Redimensionar o CanvasItem" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "Não é possÃvel copiar o nó de função." @@ -9252,9 +9602,10 @@ msgstr "OpenJDK jarsigner não configurado nas opções do Editor." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" +"Porta-chaves de depuração não configurado nas Configurações do Editor e nem " +"na predefinição." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid public key for APK expansion." msgstr "Chave pública inválida para expansão de APK." @@ -9267,9 +9618,8 @@ msgid "Identifier is missing." msgstr "Identificador está ausente." #: platform/iphone/export/export.cpp -#, fuzzy msgid "Identifier segments must be of non-zero length." -msgstr "O identificador deve ter comprimento diferente de zero." +msgstr "Os segmentos de identificador devem ter comprimento diferente de zero." #: platform/iphone/export/export.cpp msgid "The character '%s' is not allowed in Identifier." @@ -9301,7 +9651,6 @@ msgid "Invalid Identifier:" msgstr "O nome não é um identificador válido:" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Required icon is not specified in the preset." msgstr "Ãcone necessário não especificado na predefinição." @@ -9346,7 +9695,6 @@ msgid "Invalid product GUID." msgstr "GUID de produto inválido." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid publisher GUID." msgstr "GUID do editor inválido." @@ -9355,37 +9703,32 @@ msgid "Invalid background color." msgstr "Cor de fundo inválida." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid Store Logo image dimensions (should be 50x50)." msgstr "Dimensões inválidas do logo da loja (deve ser 50x50)." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." msgstr "Dimensões inválidas do logo quadrado de 44x44 (deve ser 44x44)." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." msgstr "Dimensões inválidas do logo quadrado de 71x71 (deve ser 71x71)." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." msgstr "Dimensões inválidas do logo quadrado de 150x150 (deve ser 150x150)." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." msgstr "Dimensões inválidas do logo quadrado de 310x310 (deve ser 310x310)." #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" +msgstr "Dimensões inválidas de logo retangular de 310x150 (deve ser 310x150)." #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" +msgstr "Dimensões inválidas da tela de abertura (deve ser 620x300)." #: scene/2d/animated_sprite.cpp msgid "" @@ -9503,6 +9846,9 @@ msgid "" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles\" option for this purpose." msgstr "" +"PartÃculas baseadas em GPU não são suportadas pelo driver de vÃdeo GLES2.\n" +"Use o nó CPUParticles2D como substituto. Você pode usar a opção \"Converter " +"para CPUParticles\" para este propósito." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" @@ -9699,6 +10045,9 @@ msgid "" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" +"PartÃculas baseadas em GPU não são suportadas pelo driver de vÃdeo GLES2.\n" +"Use o nó CPUParticles como substituto. Você pode usar a opção \"Converter " +"para CPUParticles\" para este propósito." #: scene/3d/particles.cpp msgid "" @@ -9719,13 +10068,12 @@ msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow só funciona quando definido como filho de um nó Path." #: scene/3d/path.cpp -#, fuzzy msgid "" "PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent " "Path's Curve resource." msgstr "" -"OrientedPathFollow requer \"Up Vector\" habilitado no recurso Curva do " -"Caminho pai." +"PathFollow ROTATION_ORIENTED requer \"Up Vector\" habilitado no recurso " +"Curva do Caminho pai." #: scene/3d/physics_body.cpp msgid "" @@ -9835,7 +10183,7 @@ msgstr "Este nó foi reprovado. Use AnimationTree em vez disso." #: scene/gui/color_picker.cpp msgid "Pick a color from the screen." -msgstr "" +msgstr "Escolha uma cor da tela." #: scene/gui/color_picker.cpp msgid "Raw Mode" @@ -9843,12 +10191,11 @@ msgstr "Modo Bruto" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." -msgstr "" +msgstr "Alterne entre valores haxadecimais e de código." #: scene/gui/color_picker.cpp -#, fuzzy msgid "Add current color as a preset." -msgstr "Adicionar cor atual como uma predefinição" +msgstr "Adicionar cor atual como uma predefinição." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -9942,6 +10289,9 @@ msgstr "Atribuição à uniforme." msgid "Varyings can only be assigned in vertex function." msgstr "Variáveis só podem ser atribuÃdas na função de vértice." +#~ msgid "FPS" +#~ msgstr "FPS" + #~ msgid "Warnings:" #~ msgstr "Avisos:" @@ -10117,10 +10467,6 @@ msgstr "Variáveis só podem ser atribuÃdas na função de vértice." #~ msgid "Convert To Lowercase" #~ msgstr "Converter Para Minúsculo" -#, fuzzy -#~ msgid "Snap To Floor" -#~ msgstr "Encaixar na grade" - #~ msgid "Rotate 0 degrees" #~ msgstr "Rotacionar 0 degraus" @@ -10659,9 +11005,6 @@ msgstr "Variáveis só podem ser atribuÃdas na função de vértice." #~ msgid "Added:" #~ msgstr "Adicionado:" -#~ msgid "Removed:" -#~ msgstr "Removido:" - #~ msgid "Could not save atlas subtexture:" #~ msgstr "Não foi possÃvel salvar Subtextura do Atlas:" @@ -10929,9 +11272,6 @@ msgstr "Variáveis só podem ser atribuÃdas na função de vértice." #~ msgid "Error importing:" #~ msgstr "Erro ao importar:" -#~ msgid "Only one file is required for large texture." -#~ msgstr "Apenas um arquivo é requerido para textura grande." - #~ msgid "Max Texture Size:" #~ msgstr "Tamanho Máximo de Textura:" @@ -11163,9 +11503,6 @@ msgstr "Variáveis só podem ser atribuÃdas na função de vértice." #~ msgid "Edit Groups" #~ msgstr "Editar Grupos" -#~ msgid "GridMap Paint" -#~ msgstr "Pintura GridMap" - #, fuzzy #~ msgid "Tiles" #~ msgstr " Arquivos" diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index ef090612ca..4a80776647 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -94,6 +94,16 @@ msgstr "Duplicar Chave(s) Selecionada(s)" msgid "Delete Selected Key(s)" msgstr "Apagar Chave(s) Selecionada(s)" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Adicionar Ponto" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Mover Ponto" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Anim Duplicar Chaves" @@ -123,6 +133,16 @@ msgid "Anim Change Call" msgstr "Anim Mudar Chamada" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "Mudar Ciclo da Animação" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "Mudar Ciclo da Animação" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "Pista de Propriedades" @@ -172,6 +192,11 @@ msgid "Anim Clips:" msgstr "Clips Anim:" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "Mudar valor do Array" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "Alternar esta pista on/off." @@ -196,6 +221,11 @@ msgid "Time (s): " msgstr "Tempo (s): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "Doppler Ativo" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "ContÃnuo" @@ -246,6 +276,21 @@ msgid "Delete Key(s)" msgstr "Apagar Chave(s)" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Mudar o Nome da Animação:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Modo de Interpolação" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Mudar Ciclo da Animação" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Remover Pista de Animação" @@ -289,6 +334,16 @@ msgid "Anim Insert Key" msgstr "Anim Inserir Chave" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Mudar FPS da Animação" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "Reorganizar Carregamentos Automáticos" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "Pistas de Transformação só se aplicam a nós de base Espacial." @@ -319,6 +374,11 @@ msgid "Not possible to add a new track without a root" msgstr "Não é possÃvel adicionar nova pista sem uma raÃz" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Adicionar Pista" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "Caminho da pista é inválido, não se consegue adicionar uma chave." @@ -327,11 +387,26 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "Pista não do tipo Spatial, não se consegue inserir chave" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "Pista de Transformação 3D" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Adicionar Pista" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" "Caminho da pista é inválido, não se consegue adicionar uma chave método." #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Chamar Pista Método" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "Método não encontrado no objeto: " @@ -344,6 +419,10 @@ msgid "Clipboard is empty" msgstr "Ãrea de Transferência está vazia" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "Colar Pistas" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Anim Escalar Chaves" @@ -387,10 +466,6 @@ msgid "Copy Tracks" msgstr "Copiar Pistas" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "Colar Pistas" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Escalar Selecção" @@ -490,6 +565,19 @@ msgstr "Selecionar pistas a copiar:" msgid "Copy" msgstr "Copiar" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Clips Ãudio:" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Redimensionar Array" @@ -1302,6 +1390,12 @@ msgstr "Nenhum modelo de exportação encontrado no caminho previsto:" msgid "Packing" msgstr "Empacotamento" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1881,6 +1975,15 @@ msgid "Save changes to '%s' before closing?" msgstr "Guardar alterações a '%s' antes de fechar?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "Falha ao carregar recurso." + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Guardar Cena como..." @@ -3514,12 +3617,49 @@ msgstr "Carregar..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "Mover Ponto" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "Mudar tempo de Mistura" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "Mudar tempo de Mistura" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "Este tipo de nó não pode ser usado. Apenas nós raiz são permitidos." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Adicionar Nó" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Adicionar Animação" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "Remover Ponto de Caminho" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3562,6 +3702,31 @@ msgid "Triangle already exists" msgstr "Já existe triângulo" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Adicionar Variável" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "Mudar tempo de Mistura" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "Mudar tempo de Mistura" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "Remover Ponto de Caminho" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "Remover Variável" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "BlendSpace2D não pertence a um nó AnimationTree." @@ -3570,6 +3735,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "Não existem triângulos, nenhuma mistura pode ocorrer." #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "Alternar Globals de carregamento automático" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "Criar triângulos ligando pontos." @@ -3587,6 +3757,11 @@ msgid "Blend:" msgstr "Mistura:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "Mudanças de Material" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Editar filtros" @@ -3596,12 +3771,56 @@ msgid "Output node can't be added to the blend tree." msgstr "SaÃda do nó não pode ser adicionada à árvore de mistura." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "Adicionar Nó da Ãrvore" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Modo mover" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" "Incapaz de conectar, porta pode estar em uso ou conexão pode ser inválida." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "Ligado" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "Desconectado" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Animação" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Apagar Nó(s)" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "Alternar esta pista on/off." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "Filtro de localização alterado" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" "Reprodutor de animação não definido, sendo incapaz de recolher nome das " @@ -3622,6 +3841,12 @@ msgstr "" "de recolher nome das faixas." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Nome do Nó" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "Adicionar Nó.." @@ -3848,6 +4073,21 @@ msgid "Cross-Animation Blend Times" msgstr "Tempos de Mistura de Animação cruzada" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "Modo mover" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Adicionar tradução" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Adicionar Nó" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "Fim" @@ -3876,6 +4116,20 @@ msgid "No playback resource set at path: %s." msgstr "Nenhum recurso de playback definido no caminho: %s." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Remover" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Nó Transition" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4693,6 +4947,10 @@ msgstr "Pressione Shift para editar tangentes individualmente" msgid "Bake GI Probe" msgstr "Consolidar Sonda GI" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Item %d" @@ -5838,6 +6096,16 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "Este esqueleto não tem ossos, crie alguns nós Bone2D filhos." #: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "Criar Pose de Descanso (a partir de Ossos)" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Set Rest Pose to Bones" +msgstr "Criar Pose de Descanso (a partir de Ossos)" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "Esqueleto2D" @@ -5946,10 +6214,6 @@ msgid "Vertices" msgstr "Vértices" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "FPS" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Vista de topo." @@ -5994,7 +6258,8 @@ msgid "Rear" msgstr "Trás" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +#, fuzzy +msgid "Align with View" msgstr "Alinhar com a vista" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6086,6 +6351,12 @@ msgid "Freelook Speed Modifier" msgstr "Modificador de velocidade Freelook" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "Rotação da Vista Bloqueada" @@ -6094,6 +6365,11 @@ msgid "XForm Dialog" msgstr "Diálogo XForm" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Snap Nodes To Floor" +msgstr "Ajustar ao Fundo" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "Modo seleção (Q)" @@ -6374,10 +6650,6 @@ msgid "Add Empty" msgstr "Adicionar vazio" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "Mudar Ciclo da Animação" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Mudar FPS da Animação" @@ -6706,6 +6978,11 @@ msgid "Erase bitmask." msgstr "Apagar bitmask." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Create a new rectangle." +msgstr "Criar novos nós." + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Criar um novo polÃgono." @@ -6883,6 +7160,29 @@ msgid "TileSet" msgstr "TileSet" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "Definir como Padrão para '%s'" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Add Node to Visual Shader" +msgstr "VIsualShader" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Duplicar Nó(s)" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "Vértice" @@ -6898,6 +7198,16 @@ msgstr "Luz" msgid "VisualShader" msgstr "VIsualShader" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Editar Prioridade de Tile" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "Alterações do Shader" + #: editor/project_export.cpp msgid "Runnable" msgstr "Executável" @@ -6911,9 +7221,17 @@ msgid "Delete preset '%s'?" msgstr "Apagar predefinição '%s'?" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" -"Modelos de exportação para esta plataforma estão ausentes/corrompidos :" #: editor/project_export.cpp msgid "Release" @@ -6924,6 +7242,11 @@ msgid "Exporting All" msgstr "A Exportar Tudo" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" +"Modelos de exportação para esta plataforma estão ausentes/corrompidos :" + +#: editor/project_export.cpp msgid "Presets" msgstr "Predefinições" @@ -7957,6 +8280,11 @@ msgid "Instantiated scenes can't become root" msgstr "Cenas instantâneas não se podem tornar root" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "Tornar Nó Raiz" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Apagar Nó(s)?" @@ -7993,6 +8321,11 @@ msgid "Make Local" msgstr "Tornar Local" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "New Scene Root" +msgstr "Tornar Nó Raiz" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "Criar Nó Raiz:" @@ -8421,6 +8754,21 @@ msgid "Set From Tree" msgstr "Definir a partir da árvore" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "Ease out" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Restore Shortcut" +msgstr "Atalhos" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "Mudar âncoras" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Atalhos" @@ -8627,6 +8975,11 @@ msgid "GridMap Duplicate Selection" msgstr "Seleção duplicada de GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "GridMap Paint" +msgstr "Configurações do GridMap" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "Mapa de grelha" @@ -8927,10 +9280,6 @@ msgid "Change Expression" msgstr "Mudar Expressão" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Adicionar Nó" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "Remover Nós VisualScript" @@ -9015,6 +9364,11 @@ msgid "Change Input Value" msgstr "Mudar valor de entrada" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "Redimensionar CanvasItem" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "ImpossÃvel copiar o Nó Função." @@ -9886,6 +10240,9 @@ msgstr "Atribuição a uniforme." msgid "Varyings can only be assigned in vertex function." msgstr "Variações só podem ser atribuÃdas na função vértice." +#~ msgid "FPS" +#~ msgstr "FPS" + #~ msgid "Warnings:" #~ msgstr "Avisos:" @@ -10053,9 +10410,6 @@ msgstr "Variações só podem ser atribuÃdas na função vértice." #~ msgid "Convert To Lowercase" #~ msgstr "Converter em minúsculas" -#~ msgid "Snap To Floor" -#~ msgstr "Ajustar ao Fundo" - #~ msgid "Rotate 0 degrees" #~ msgstr "Rodar 0 graus" diff --git a/editor/translations/ro.po b/editor/translations/ro.po index c19c594ac6..7e471609e7 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -87,6 +87,16 @@ msgstr "DuplicaÈ›i Cheile Selectate" msgid "Delete Selected Key(s)" msgstr "ÅžtergeÈ›i Cheile Selectate" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Adaugă punct" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Deplasare punct" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Anim Clonare Chei" @@ -116,6 +126,16 @@ msgid "Anim Change Call" msgstr "Anim Schimbare apelare" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "Schimbă Numele AnimaÈ›iei:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -171,6 +191,11 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Change Track Path" +msgstr "SchimbaÈ›i Valoarea Array-ului" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Toggle this track on/off." msgstr "Comutează modul fără distrageri." @@ -198,6 +223,11 @@ msgid "Time (s): " msgstr "Timp X-Decolorare (s):" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "Activare mod Doppler" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Continuu" @@ -251,6 +281,21 @@ msgid "Delete Key(s)" msgstr "Anim ȘtergeÈ›i Cheile" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Schimbă Numele AnimaÈ›iei:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Nod de AnimaÈ›ie" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "SchimbaÈ›i Bucla Anim" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Elimină Pista Anim" @@ -292,6 +337,16 @@ msgid "Anim Insert Key" msgstr "Anim InseraÈ›i Cheie" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Schimbă Numele AnimaÈ›iei:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "RearanjaÈ›i Autoload-urile" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -316,6 +371,11 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Anim AdăugaÈ›i Pistă" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -324,10 +384,25 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "Transformare hartă UV" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Anim AdăugaÈ›i Pistă" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Anim InseraÈ›i Pistă È™i Cheie" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" @@ -341,6 +416,11 @@ msgid "Clipboard is empty" msgstr "Clip-board de resurse gol !" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Paste Tracks" +msgstr "LipiÅ£i Parametrii" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Anim ScalaÈ›i Cheile" @@ -387,11 +467,6 @@ msgid "Copy Tracks" msgstr "Copie Parametrii" #: editor/animation_track_editor.cpp -#, fuzzy -msgid "Paste Tracks" -msgstr "LipiÅ£i Parametrii" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "ScalaÈ›i SelecÈ›ia" @@ -494,6 +569,19 @@ msgstr "" msgid "Copy" msgstr "" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Anim AdăugaÈ›i Pistă" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "RedimensionaÈ›i Array-ul" @@ -1314,6 +1402,12 @@ msgstr "" msgid "Packing" msgstr "Ambalare" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1910,6 +2004,15 @@ msgid "Save changes to '%s' before closing?" msgstr "Salvează schimbările la ’%s’ înainte de ieÈ™ire?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "ÃŽncărcarea resursei a eÈ™uat." + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Salvează scena ca..." @@ -3600,12 +3703,49 @@ msgstr "ÃŽncărcaÈ›i" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "Deplasare punct" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "Schimbă Timpul Amestecului" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "Schimbă Timpul Amestecului" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Adaugă punct" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Adaugă AnimaÈ›ia" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "Ștergere punct cale" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3648,6 +3788,30 @@ msgid "Triangle already exists" msgstr "EROARE: Numele animaÈ›iei există deja!" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Anim AdăugaÈ›i Pistă" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "Schimbă Timpul Amestecului" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "Schimbă Timpul Amestecului" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "Ștergere punct cale" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3656,6 +3820,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "ComutaÈ›i Globale AutoLoad" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3673,6 +3842,11 @@ msgid "Blend:" msgstr "Amestec:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "Modificări ale Actualizării" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Editează Filtrele" @@ -3682,11 +3856,54 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Mod Mutare" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "Conectat" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "Deconectat" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "AnimaÈ›ie" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Creează Nod" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "Comutează modul fără distrageri." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "SchimbaÈ›i Lung Anim" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3702,6 +3919,12 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Nume Nod:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -3936,6 +4159,21 @@ msgid "Cross-Animation Blend Times" msgstr "Timpi de Amestecare Cross-AnimaÈ›ie" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "Mod Mutare" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "TranziÈ›ie" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3965,6 +4203,20 @@ msgid "No playback resource set at path: %s." msgstr "Nu în calea de resurse." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "ȘtergeÈ›i" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Nod TranziÈ›ie" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4801,6 +5053,10 @@ msgstr "Èšine apăsat Shift pentru a edita individual tangentele" msgid "Bake GI Probe" msgstr "Procesează Sonda GI" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Obiect %d" @@ -5988,6 +6244,15 @@ msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "Creează Puncte de Emisie Din Mesh" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy msgid "Skeleton2D" msgstr "Singleton (Unicat)" @@ -6099,10 +6364,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -6147,7 +6408,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6241,6 +6502,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Rotation Locked" msgstr "Curăță RotaÈ›ia Cursorului" @@ -6250,6 +6517,11 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Snap Nodes To Floor" +msgstr "Snap pe grilă" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "" @@ -6530,10 +6802,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6874,6 +7142,11 @@ msgstr "RMB: Șterge Punctul." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "CreaÈ›i %s Nou" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Creează un nou poligon de la zero." @@ -7055,6 +7328,28 @@ msgid "TileSet" msgstr "Set_de_Plăci..." #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "Setează ca Implicit pentru '%s'" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Anim Clonare Chei" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7070,6 +7365,15 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Editează Filtrele" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -7083,7 +7387,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -7096,6 +7409,10 @@ msgid "Exporting All" msgstr "Exportare" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -8096,6 +8413,11 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "Salvează Scena" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -8132,6 +8454,11 @@ msgstr "Creează Oase" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "New Scene Root" +msgstr "Salvează Scena" + +#: editor/scene_tree_dock.cpp +#, fuzzy msgid "Create Root Node:" msgstr "Creează Nod" @@ -8555,6 +8882,20 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "Facilitare din" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "Modifică Ancorele" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8763,6 +9104,10 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -9058,10 +9403,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -9144,6 +9485,11 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "Editează ObiectulPânză" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" @@ -10029,10 +10375,6 @@ msgstr "" #~ msgid "Search in files" #~ msgstr "Căutare Clase" -#, fuzzy -#~ msgid "Snap To Floor" -#~ msgstr "Snap pe grilă" - #~ msgid "Bake!" #~ msgstr "Coacere!" @@ -10087,12 +10429,6 @@ msgstr "" #~ msgid "Out-In" #~ msgstr "Afară-ÃŽnăuntru" -#~ msgid "Change Anim Len" -#~ msgstr "SchimbaÈ›i Lung Anim" - -#~ msgid "Change Anim Loop" -#~ msgstr "SchimbaÈ›i Bucla Anim" - #~ msgid "Anim Create Typed Value Key" #~ msgstr "Anim CreaÈ›i Cheie Valoare Typed" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 2bc51dcbfb..0964776b0f 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -36,12 +36,13 @@ # Alexander Danilov <modos189@protonmail.com>, 2019. # Sergey Nakhov <true.stalin.exe@gmail.com>, 2019. # Bumerang <it.bumerang@gmail.com>, 2019. +# Viorel <vrila.noroc@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-02-13 16:10+0000\n" -"Last-Translator: Bumerang <it.bumerang@gmail.com>\n" +"PO-Revision-Date: 2019-02-23 17:17+0000\n" +"Last-Translator: Viorel <vrila.noroc@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" "Language: ru\n" @@ -117,6 +118,16 @@ msgstr "Дублировать выделенные ключ(и)" msgid "Delete Selected Key(s)" msgstr "Удалить выделенные ключ(и)" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Добавить точку" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Передвинуть Точку" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Дублировать ключи" @@ -146,6 +157,16 @@ msgid "Anim Change Call" msgstr "Изменить вызов анимации" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "Изменить цикличноÑть анимации" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "Изменить цикличноÑть анимации" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "Трек Параметра" @@ -195,6 +216,11 @@ msgid "Anim Clips:" msgstr "Дорожки Ðнимации:" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "Изменить значение маÑÑива" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "Переключить Ñтот трек вкл/выкл." @@ -220,6 +246,11 @@ msgid "Time (s): " msgstr "Ð’Ñ€ÐµÐ¼Ñ (Ñек.): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "ДоплеровÑкий режим" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "ÐепрерывнаÑ" @@ -270,6 +301,21 @@ msgid "Delete Key(s)" msgstr "Удалить ключ(ключи)" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Изменить Ð¸Ð¼Ñ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ð¸:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Режим Перехода" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Изменить цикличноÑть анимации" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Удалить дорожку" @@ -311,6 +357,16 @@ msgid "Anim Insert Key" msgstr "Ð’Ñтавить ключ" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Изменить FPS анимации" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "ПереÑтановка автозагрузок" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "Трек транÑформации применÑетÑÑ Ñ‚Ð¾Ð»ÑŒÐºÐ¾ к оÑнованным на Spatial узлам." @@ -339,6 +395,11 @@ msgid "Not possible to add a new track without a root" msgstr "ÐÐµÐ»ÑŒÐ·Ñ Ð´Ð¾Ð±Ð°Ð²Ð¸Ñ‚ÑŒ новый трек без корневого узла" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Добавить новый Трек" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "Путь трека некорректен, потому Ð½ÐµÐ»ÑŒÐ·Ñ Ð´Ð¾Ð±Ð°Ð²Ð¸Ñ‚ÑŒ ключ." @@ -347,10 +408,25 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "Трек не имеет тип Spatial, Ð½ÐµÐ»ÑŒÐ·Ñ Ð´Ð¾Ð±Ð°Ð²Ð¸Ñ‚ÑŒ ключ" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "Трек 3D ПреобразованиÑ" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Добавить новый Трек" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "Путь трека некорректен, потому Ð½ÐµÐ»ÑŒÐ·Ñ Ð´Ð¾Ð±Ð°Ð²Ð¸Ñ‚ÑŒ ключ метода." #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Трек Вызова Метода" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "Ð’ объекте нет такого метода: " @@ -363,6 +439,10 @@ msgid "Clipboard is empty" msgstr "Буфер обмена пуÑÑ‚" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "Ð’Ñтавить Треки" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "МаÑштабировать ключи" @@ -407,10 +487,6 @@ msgid "Copy Tracks" msgstr "Копировать Треки" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "Ð’Ñтавить Треки" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "МаÑштабировать выбранное" @@ -510,6 +586,19 @@ msgstr "Выбрать треки Ð´Ð»Ñ ÐºÐ¾Ð¿Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ:" msgid "Copy" msgstr "Копировать" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Ðудио Дорожки:" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Изменить размер МаÑÑива" @@ -579,8 +668,9 @@ msgid "Warnings" msgstr "ПредупреждениÑ" #: editor/code_editor.cpp +#, fuzzy msgid "Line and column numbers." -msgstr "" +msgstr "Ðомер линии и Ñтолбца" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -1321,6 +1411,12 @@ msgstr "Шаблоны ÑкÑпорта не найдены по ожидаемРmsgid "Packing" msgstr "Упаковывание" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1898,6 +1994,16 @@ msgid "Save changes to '%s' before closing?" msgstr "Сохранить Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð² «%s» перед закрытием?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "Ðе удалоÑÑŒ загрузить реÑурÑ." + +#: editor/editor_node.cpp +#, fuzzy +msgid "A root node is required to save the scene." +msgstr "Только один файл необходим Ð´Ð»Ñ Ð±Ð¾Ð»ÑŒÑˆÐ¾Ð¹ текÑтуры." + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Сохранить Ñцену как..." @@ -3534,6 +3640,22 @@ msgstr "Загрузка..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "Передвинуть Точку" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "Изменить Ð²Ñ€ÐµÐ¼Ñ \"ÑмешиваниÑ\"" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "Изменить Ð²Ñ€ÐµÐ¼Ñ \"ÑмешиваниÑ\"" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" @@ -3541,6 +3663,27 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Добавить узел" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Добавить анимацию" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "Удалить точку пути" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3583,6 +3726,31 @@ msgid "Triangle already exists" msgstr "Треугольник уже ÑущеÑтвует" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Добавить переменную" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "Изменить Ð²Ñ€ÐµÐ¼Ñ \"ÑмешиваниÑ\"" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "Изменить Ð²Ñ€ÐµÐ¼Ñ \"ÑмешиваниÑ\"" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "Удалить точку пути" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "Удалить переменную" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "BlendSpace2D не принадлежит Узлу AnimationTree." @@ -3591,6 +3759,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "Ðевозможно Ñмешивать, поÑкольку отÑутÑтвуют треугольники." #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "Переключить автозагрузку глобальных Ñкриптов" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "Создать треугольник Ñоединением точек." @@ -3608,6 +3781,11 @@ msgid "Blend:" msgstr "Смешивание:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "Ð˜Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð¼Ð°Ñ‚ÐµÑ€Ð¸Ð°Ð»Ð°" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Редактировать фильтры" @@ -3617,12 +3795,56 @@ msgid "Output node can't be added to the blend tree." msgstr "Узел вывода не может быть добавлен в дерево ÑмешиваниÑ." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "Добавить узел(узлы) из дерева" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Режим перемещениÑ" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" "Ðевозможно подключитьÑÑ, возможно порт уже иÑпользуетÑÑ Ð¸Ð»Ð¸ недейÑтвительный." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "Подключен" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "Отключен" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "ÐнимациÑ" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Удалить узел(узлы)" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "Переключить Ñтот трек вкл/выкл." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "Изменен фильтр Ñзыков" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "ÐÐ½Ð¸Ð¼Ð°Ñ†Ð¸Ñ Ð¸Ð³Ñ€Ð¾ÐºÐ° не задана, Ð½ÐµÐ»ÑŒÐ·Ñ Ð½Ð°Ð¹Ñ‚Ð¸ отÑлеживаемые имена." @@ -3640,6 +3862,12 @@ msgstr "" "удаетÑÑ Ð¿Ð¾Ð»ÑƒÑ‡Ð¸Ñ‚ÑŒ отÑлеживаемые имена." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Ð˜Ð¼Ñ ÑƒÐ·Ð»Ð°" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "Добавить узел..." @@ -3868,6 +4096,21 @@ msgid "Cross-Animation Blend Times" msgstr "Межанимационный инÑтрумент ÑмешиваниÑ" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "Режим перемещениÑ" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Добавить перевод" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Добавить узел" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "Конец" @@ -3896,6 +4139,20 @@ msgid "No playback resource set at path: %s." msgstr "Ð’ пути нет реÑурÑов воÑпроизведениÑ: %s." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Удалено:" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Transition узел" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4716,6 +4973,10 @@ msgstr "Удерживайте Shift, чтобы изменить каÑател msgid "Bake GI Probe" msgstr "Запечь GI пробу" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Ðлемент %d" @@ -5860,6 +6121,16 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "У Ñтого Ñкелета нет коÑтей, Ñоздайте дочерние Bone2D узлы." #: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "Сделать позу Ð¿Ð¾ÐºÐ¾Ñ (из коÑтей)" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Set Rest Pose to Bones" +msgstr "Сделать позу Ð¿Ð¾ÐºÐ¾Ñ (из коÑтей)" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "2D Ñкелет" @@ -5968,10 +6239,6 @@ msgid "Vertices" msgstr "Вершины" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "FPS" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Вид Ñверху." @@ -6016,7 +6283,8 @@ msgid "Rear" msgstr "Зад" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +#, fuzzy +msgid "Align with View" msgstr "СовмеÑтить Ñ Ð²Ð¸Ð´Ð¾Ð¼" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6108,6 +6376,12 @@ msgid "Freelook Speed Modifier" msgstr "Обзор модификатор ÑкороÑти" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "Блокировать вращение камеры" @@ -6116,6 +6390,11 @@ msgid "XForm Dialog" msgstr "XForm диалоговое окно" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Snap Nodes To Floor" +msgstr "ПривÑзать к полу" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "Режим Ð²Ñ‹Ð´ÐµÐ»ÐµÐ½Ð¸Ñ (Q)" @@ -6397,10 +6676,6 @@ msgid "Add Empty" msgstr "Добавить пуÑтоту" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "Изменить цикличноÑть анимации" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Изменить FPS анимации" @@ -6729,6 +7004,11 @@ msgid "Erase bitmask." msgstr "Стереть битовую маÑку." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Create a new rectangle." +msgstr "Создать новый узел." + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Создать новый полигон." @@ -6906,6 +7186,29 @@ msgid "TileSet" msgstr "TileSet" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "УÑтановить по умолчанию Ð´Ð»Ñ '%s'" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Add Node to Visual Shader" +msgstr "VisualShader" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Дублировать узел(узлы)" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "Вершины" @@ -6921,6 +7224,16 @@ msgstr "Свет" msgid "VisualShader" msgstr "VisualShader" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Редактировать приоритет тайла" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "Ð˜Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ ÑˆÐµÐ¹Ð´ÐµÑ€Ð¾Ð²" + #: editor/project_export.cpp msgid "Runnable" msgstr "Ðктивный" @@ -6934,8 +7247,17 @@ msgid "Delete preset '%s'?" msgstr "Удалить '%s'?" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" -msgstr "Шаблоны ÑкÑпорта Ð´Ð»Ñ Ñтой платформы отÑутÑтвуют/повреждены:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" #: editor/project_export.cpp msgid "Release" @@ -6946,6 +7268,10 @@ msgid "Exporting All" msgstr "ÐкÑпорт вÑех" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "Шаблоны ÑкÑпорта Ð´Ð»Ñ Ñтой платформы отÑутÑтвуют/повреждены:" + +#: editor/project_export.cpp msgid "Presets" msgstr "ПредуÑтановки" @@ -7971,6 +8297,11 @@ msgid "Instantiated scenes can't become root" msgstr "Мгновенные Ñцены не могут быть корневыми" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "Создать корневой узел Ñцены" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Удалить узел(узлы)?" @@ -8007,6 +8338,11 @@ msgid "Make Local" msgstr "Сделать локальным" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "New Scene Root" +msgstr "Создать корневой узел Ñцены" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "Создать корневой узел:" @@ -8438,6 +8774,21 @@ msgid "Set From Tree" msgstr "УÑтановить из дерева" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "Переход ИЗ" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Restore Shortcut" +msgstr "ГорÑчие клавиши" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "Изменить привÑзку" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "ГорÑчие клавиши" @@ -8643,6 +8994,10 @@ msgid "GridMap Duplicate Selection" msgstr "Дублировать выделенную Ñетку" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "РиÑование Ñетки" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "Ð¡ÐµÑ‚Ð¾Ñ‡Ð½Ð°Ñ ÐºÐ°Ñ€Ñ‚Ð°" @@ -8943,10 +9298,6 @@ msgid "Change Expression" msgstr "Изменить выражение" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Добавить узел" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "Удалить узлы VisualScript" @@ -9031,6 +9382,11 @@ msgid "Change Input Value" msgstr "Изменить входное значение" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "Изменить размер CanvasItem" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "Ðе удаётÑÑ Ñкопировать узел функцию." @@ -9897,6 +10253,9 @@ msgstr "Ðазначить форму" msgid "Varyings can only be assigned in vertex function." msgstr "Переменные могут быть назначены только в функции вершин." +#~ msgid "FPS" +#~ msgstr "FPS" + #~ msgid "Warnings:" #~ msgstr "ПредупреждениÑ:" @@ -10068,9 +10427,6 @@ msgstr "Переменные могут быть назначены только #~ msgid "Convert To Lowercase" #~ msgstr "Конвертировать в нижний региÑтр" -#~ msgid "Snap To Floor" -#~ msgstr "ПривÑзать к полу" - #~ msgid "Rotate 0 degrees" #~ msgstr "Поворот на 0 градуÑов" @@ -10603,9 +10959,6 @@ msgstr "Переменные могут быть назначены только #~ msgid "Added:" #~ msgstr "Добавлено:" -#~ msgid "Removed:" -#~ msgstr "Удалено:" - #~ msgid "Could not save atlas subtexture:" #~ msgstr "Ðевозможно Ñохранить текÑтуру атлаÑа:" @@ -10874,9 +11227,6 @@ msgstr "Переменные могут быть назначены только #~ msgid "Error importing:" #~ msgstr "Ошибка импортированиÑ:" -#~ msgid "Only one file is required for large texture." -#~ msgstr "Только один файл необходим Ð´Ð»Ñ Ð±Ð¾Ð»ÑŒÑˆÐ¾Ð¹ текÑтуры." - #~ msgid "Max Texture Size:" #~ msgstr "МакÑимальный размер текÑтуры:" @@ -11106,9 +11456,6 @@ msgstr "Переменные могут быть назначены только #~ msgid "Edit Groups" #~ msgstr "Редактировать группы" -#~ msgid "GridMap Paint" -#~ msgstr "РиÑование Ñетки" - #~ msgid "Tiles" #~ msgstr "Тайлы" diff --git a/editor/translations/si.po b/editor/translations/si.po index edceca5c8b..d792087871 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -82,6 +82,14 @@ msgstr "à¶à·à¶»à·à¶œà¶à·Š යà¶à·”රු à¶´à·’à¶§à¶´à¶à·Š කරන්න msgid "Delete Selected Key(s)" msgstr "à¶à·à¶»à·à¶œà¶à·Š යà¶à·”රු මක෠දමන්න" +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Anim යà¶à·”රු à¶´à·’à¶§à¶´à¶à·Š කරන්න" @@ -111,6 +119,16 @@ msgid "Anim Change Call" msgstr "Anim à¶šà·à¶¯à·€à·“ම් වෙනස් කරන්න" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "සජීවීකරණ පුනරà·à·€à¶»à·Šà¶®à¶±à¶º" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "ලක්ෂණය ලුහුබදින්න" @@ -160,6 +178,10 @@ msgid "Anim Clips:" msgstr "Anim පසුරු:" #: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "ලුහුබදින්න෠සක්â€à¶»à·’ය/à¶…à¶šà·Šâ€à¶»à·’ය." @@ -184,6 +206,10 @@ msgid "Time (s): " msgstr "à¶šà·à¶½à¶º (à¶à¶à·Š): " #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "අඛණ්ඩව" @@ -234,6 +260,20 @@ msgid "Delete Key(s)" msgstr "යà¶à·”රු මක෠දමන්න" #: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "නිවේà·à¶± මà·à¶¯à·’ලිය" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "සජීවීකරණ පුනරà·à·€à¶»à·Šà¶®à¶±à¶º" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Anim ලුහුබදින්න෠ඉවà¶à·Š කරන්න" @@ -275,6 +315,15 @@ msgid "Anim Insert Key" msgstr "Anim යà¶à·”රක් ඇà¶à·”à¶½à¶à·Š කරන්න" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "සජීවීකරණ පුනරà·à·€à¶»à·Šà¶®à¶±à¶º" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "Spatial à¶´à·à¶¯à¶š පුරුක් සදහ෠පමණක් රූපà·à¶±à·Šà¶à¶» ලුහුබදින්නන් à¶‘à¶šà·Š à¶šà·… à·„à·à¶š." @@ -303,6 +352,11 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "ලුහුබදින්නෙක් à¶‘à¶šà·Š කරන්න" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -311,10 +365,25 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "3D රූපà·à¶±à·Šà¶à¶»à¶«à¶º ලුහුබදින්න" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "ලුහුබදින්නෙක් à¶‘à¶šà·Š කරන්න" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "ඇමà¶à·“ම් à¶šà·Šâ€à¶»à¶¸à¶º ලුහුබදින්න" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" @@ -327,6 +396,10 @@ msgid "Clipboard is empty" msgstr "" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "" @@ -369,10 +442,6 @@ msgid "Copy Tracks" msgstr "" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "" @@ -472,6 +541,19 @@ msgstr "" msgid "Copy" msgstr "" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "à·à·Šâ€à¶»à·€à·Šâ€à¶º පසුරු:" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" @@ -1264,6 +1346,12 @@ msgstr "" msgid "Packing" msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1804,6 +1892,14 @@ msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "" @@ -3379,12 +3475,44 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "සජීවීකරණ පුනරà·à·€à¶»à·Šà¶®à¶±à¶º" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3424,6 +3552,27 @@ msgid "Triangle already exists" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "ලුහුබදින්නෙක් à¶‘à¶šà·Š කරන්න" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3432,6 +3581,10 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3449,6 +3602,10 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "" @@ -3458,11 +3615,50 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "සජීවීකරණ පුනරà·à·€à¶»à·Šà¶®à¶±à¶º" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "යà¶à·”රු මක෠දමන්න" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "ලුහුබදින්න෠සක්â€à¶»à·’ය/à¶…à¶šà·Šâ€à¶»à·’ය." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3478,6 +3674,11 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -3703,6 +3904,20 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Anim සංක්රමණය වෙනස් කරන්න" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3731,6 +3946,18 @@ msgid "No playback resource set at path: %s." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4529,6 +4756,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5667,6 +5898,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" @@ -5775,10 +6014,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -5823,7 +6058,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -5915,6 +6150,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -5923,6 +6164,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "" @@ -6199,10 +6444,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6531,6 +6772,10 @@ msgid "Erase bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" @@ -6695,6 +6940,27 @@ msgid "TileSet" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "යà¶à·”රු à¶´à·’à¶§à¶´à¶à·Š කරන්න" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -6710,6 +6976,14 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -6723,7 +6997,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -6735,6 +7018,10 @@ msgid "Exporting All" msgstr "" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -7711,6 +7998,10 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -7745,6 +8036,10 @@ msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "" @@ -8157,6 +8452,18 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8361,6 +8668,10 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -8655,10 +8966,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -8739,6 +9046,10 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index afe61af6ce..af5966a37d 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -85,6 +85,16 @@ msgstr "DuplikovaÅ¥ kľúÄ(e)" msgid "Delete Selected Key(s)" msgstr "ZmazaÅ¥ kľúÄ(e)" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Signály:" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "VÅ¡etky vybrané" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "" @@ -115,6 +125,15 @@ msgid "Anim Change Call" msgstr "Animácia ZmeniÅ¥ Hovor" #: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -164,6 +183,10 @@ msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" @@ -189,6 +212,10 @@ msgid "Time (s): " msgstr "" #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Priebežný" @@ -241,6 +268,18 @@ msgid "Delete Key(s)" msgstr "VÅ¡etky vybrané" #: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "" @@ -282,6 +321,16 @@ msgid "Anim Insert Key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Animácia zmeniÅ¥ prechod" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "VložiÅ¥" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -306,6 +355,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Bezier Track" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -314,10 +367,22 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Method Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" @@ -330,6 +395,11 @@ msgid "Clipboard is empty" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Paste Tracks" +msgstr "VložiÅ¥" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "" @@ -372,11 +442,6 @@ msgid "Copy Tracks" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy -msgid "Paste Tracks" -msgstr "VložiÅ¥" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "ZmeniÅ¥ veľkosÅ¥ výberu" @@ -479,6 +544,18 @@ msgstr "" msgid "Copy" msgstr "KopÃrovaÅ¥" +#: editor/animation_track_editor_plugins.cpp +msgid "Add Audio Track Clip" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" @@ -1279,6 +1356,12 @@ msgstr "" msgid "Packing" msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1840,6 +1923,14 @@ msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "" @@ -3446,12 +3537,47 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "VÅ¡etky vybrané" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Signály:" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Popis:" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "VÅ¡etky vybrané" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3491,6 +3617,28 @@ msgid "Triangle already exists" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Signály:" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "VÅ¡etky vybrané" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3499,6 +3647,10 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3516,6 +3668,10 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy msgid "Edit Filters" @@ -3526,11 +3682,49 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Popis:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "VÅ¡etky vybrané" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3546,6 +3740,11 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -3776,6 +3975,21 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "VložiÅ¥" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Prechody" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3804,6 +4018,19 @@ msgid "No playback resource set at path: %s." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Prechody" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4617,6 +4844,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5779,6 +6010,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" @@ -5887,10 +6126,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -5935,8 +6170,9 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" -msgstr "" +#, fuzzy +msgid "Align with View" +msgstr "VÅ¡etky vybrané" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." @@ -6028,6 +6264,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -6036,6 +6278,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "" @@ -6316,10 +6562,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6657,6 +6899,11 @@ msgstr "VÅ¡etky vybrané" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "VytvoriÅ¥ adresár" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "VytvoriÅ¥ adresár" @@ -6839,6 +7086,27 @@ msgid "TileSet" msgstr "Súbor:" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "DuplikovaÅ¥ výber" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -6854,6 +7122,15 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Súbor:" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -6867,7 +7144,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -6879,6 +7165,10 @@ msgid "Exporting All" msgstr "" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -7869,6 +8159,10 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -7903,6 +8197,10 @@ msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Create Root Node:" msgstr "VytvoriÅ¥ adresár" @@ -8328,6 +8626,19 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "VÅ¡etky vybrané" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8536,6 +8847,10 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -8836,10 +9151,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -8921,6 +9232,10 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 1974908006..3af3c9d835 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -90,6 +90,16 @@ msgstr "Podvoji Izbran/e KljuÄ/e" msgid "Delete Selected Key(s)" msgstr "IzbriÅ¡i Izbran/e KljuÄ/e" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Dodaj toÄko" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Odstrani toÄko" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Animiraj Podvojene kljuÄe" @@ -119,6 +129,16 @@ msgid "Anim Change Call" msgstr "Animacija Spremeni klic" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "Spremeni Ime Animacije:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -174,6 +194,11 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Change Track Path" +msgstr "Spremeni Vrednost Niza" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Toggle this track on/off." msgstr "Preklop naÄin pisanja brez motenj." @@ -201,6 +226,10 @@ msgid "Time (s): " msgstr "ÄŒas X-Bledenja (s):" #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Neprekinjeno" @@ -254,6 +283,21 @@ msgid "Delete Key(s)" msgstr "Animacija IzbriÅ¡i kljuÄe" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Spremeni Ime Animacije:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Animacijski Gradnik" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Spremeni Zanko Animacije" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Odstrani animacijsko sled" @@ -295,6 +339,16 @@ msgid "Anim Insert Key" msgstr "V Animacijo Vstavi KljuÄ" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Spremeni Ime Animacije:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "Preuredi SamodejnoNalaganje" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -319,6 +373,11 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Animacija Dodaj sled" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -327,11 +386,26 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "Preoblikovanje" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Animacija Dodaj sled" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Add Method Track Key" +msgstr "V Animacijo Vstavi Sled & KljuÄ" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Method not found in object: " msgstr "VariableGet ni najden v skripti: " @@ -344,6 +418,11 @@ msgid "Clipboard is empty" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Paste Tracks" +msgstr "Prilepi Parametre" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Spremeni Obseg KljuÄev" @@ -390,11 +469,6 @@ msgid "Copy Tracks" msgstr "Kopiraj Parametre" #: editor/animation_track_editor.cpp -#, fuzzy -msgid "Paste Tracks" -msgstr "Prilepi Parametre" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "PoveÄaj izbiro" @@ -497,6 +571,19 @@ msgstr "" msgid "Copy" msgstr "" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Animacija Dodaj sled" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "PoveÄaj Niz" @@ -1312,6 +1399,12 @@ msgstr "" msgid "Packing" msgstr "Pakiranje" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1902,6 +1995,15 @@ msgid "Save changes to '%s' before closing?" msgstr "Shranim spremembe v '%s' pred zapiranjem?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "Napaka pri nalaganju vira." + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Shrani Sceno Kot..." @@ -3586,12 +3688,49 @@ msgstr "Naloži" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "Odstrani toÄko" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "Spremeni MeÅ¡alni ÄŒas" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "Spremeni MeÅ¡alni ÄŒas" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Dodaj vozliÅ¡Äe" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Dodaj Animacijo" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "Odstrani Poligon in ToÄko" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3633,6 +3772,31 @@ msgid "Triangle already exists" msgstr "NAPAKA: Animacija s tem imenom že obstaja!" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Dodaj Spremenljivko" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "Spremeni MeÅ¡alni ÄŒas" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "Spremeni MeÅ¡alni ÄŒas" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "Odstrani Poligon in ToÄko" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "Odstrani Spremenljivko" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3641,6 +3805,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "Preklopi na Globalno SamodejnoNalaganje" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3658,6 +3827,11 @@ msgid "Blend:" msgstr "ZmeÅ¡aj:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "Spremebe v Shader" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Uredi Filtre" @@ -3667,11 +3841,55 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "Dodaj Gradnik(e) iz Drevesa" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "NaÄin Premika" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "Povezano" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "Nepovezano" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Animacija" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Izberi Gradnik" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "Preklop naÄin pisanja brez motenj." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "Spremeni Dolžino Animacije" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3687,6 +3905,12 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Ime Gradnika:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add Node..." @@ -3922,6 +4146,21 @@ msgid "Cross-Animation Blend Times" msgstr "Navzkrižna Animacija ÄŒasa MeÅ¡anice" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "NaÄin Premika" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Prehod" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Dodaj vozliÅ¡Äe" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3951,6 +4190,20 @@ msgid "No playback resource set at path: %s." msgstr "Ni na poti virov." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Odstrani" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Gradnik Prehod" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4783,6 +5036,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5963,6 +6220,15 @@ msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "Zaženi Prizor po Meri" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy msgid "Skeleton2D" msgstr "Posameznik" @@ -6073,10 +6339,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -6121,7 +6383,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6214,6 +6476,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -6222,6 +6490,11 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Snap Nodes To Floor" +msgstr "Pripni na mrežo" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "Izberite NaÄin (Q)" @@ -6505,10 +6778,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6849,6 +7118,11 @@ msgstr "IzbriÅ¡i toÄke" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "Ustvari Nov %s" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Ustvarite Poligon" @@ -7033,6 +7307,28 @@ msgid "TileSet" msgstr "Izvozi PloÅ¡Äno Zbirko" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "Nastavi kot Privzeto za '%s'" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Animacija Podvoji kljuÄe" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7048,6 +7344,16 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Uredi Filtre" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "Spremebe v Shader" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -7061,7 +7367,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -7074,6 +7389,10 @@ msgid "Exporting All" msgstr "Izvozi" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -8070,6 +8389,11 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "Shrani Prizor" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -8105,6 +8429,11 @@ msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "New Scene Root" +msgstr "Shrani Prizor" + +#: editor/scene_tree_dock.cpp +#, fuzzy msgid "Create Root Node:" msgstr "Ustvarite Mapo" @@ -8527,6 +8856,19 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "Spremeni SidriÅ¡Äa" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8737,6 +9079,10 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -9040,10 +9386,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Dodaj vozliÅ¡Äe" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "Odstrani Gradnike VizualnaSkripta" @@ -9126,6 +9468,11 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "Uredi Platno Stvari" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" @@ -10013,10 +10360,6 @@ msgstr "" #~ msgid "Search in files" #~ msgstr "IÅ¡Äi Razrede" -#, fuzzy -#~ msgid "Snap To Floor" -#~ msgstr "Pripni na mrežo" - #~ msgid "Disabled" #~ msgstr "OnemogoÄen" @@ -10053,12 +10396,6 @@ msgstr "" #~ msgid "Out" #~ msgstr "Ven" -#~ msgid "Change Anim Len" -#~ msgstr "Spremeni Dolžino Animacije" - -#~ msgid "Change Anim Loop" -#~ msgstr "Spremeni Zanko Animacije" - #~ msgid "Anim Create Typed Value Key" #~ msgstr "V Animaciji Ustvari Vneseno Vrednost KljuÄa" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index de9644d780..23c2f02d7a 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -81,6 +81,14 @@ msgstr "Dyfisho Key(s) të Selektuar" msgid "Delete Selected Key(s)" msgstr "Fshi Key(s) të Selektuar" +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "" @@ -110,6 +118,16 @@ msgid "Anim Change Call" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "Përsëritje Animacioni" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -159,6 +177,10 @@ msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" @@ -183,6 +205,10 @@ msgid "Time (s): " msgstr "Koha (s): " #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "I vazhdueshëm:" @@ -233,6 +259,19 @@ msgid "Delete Key(s)" msgstr "Fshi Key(s)" #: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Përsëritje Animacioni" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "" @@ -274,6 +313,15 @@ msgid "Anim Insert Key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Pastro Animacionin" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -298,6 +346,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Bezier Track" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -306,10 +358,22 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Method Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "Metoda nuk u gjet në objekt: " @@ -322,6 +386,10 @@ msgid "Clipboard is empty" msgstr "Clipboard-i është bosh" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "" @@ -364,10 +432,6 @@ msgid "Copy Tracks" msgstr "" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "" @@ -467,6 +531,19 @@ msgstr "" msgid "Copy" msgstr "" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Klipe Audio:" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" @@ -1259,6 +1336,12 @@ msgstr "" msgid "Packing" msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1799,6 +1882,14 @@ msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "" @@ -3374,12 +3465,44 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Përsëritje Animacioni" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3419,6 +3542,26 @@ msgid "Triangle already exists" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3427,6 +3570,10 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3444,6 +3591,10 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "" @@ -3453,11 +3604,49 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Përmirëso Animacionin" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Fshi Key(s)" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3473,6 +3662,11 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -3698,6 +3892,19 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Add Transition" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3726,6 +3933,18 @@ msgid "No playback resource set at path: %s." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4524,6 +4743,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5661,6 +5884,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" @@ -5769,10 +6000,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -5817,7 +6044,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -5909,6 +6136,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -5917,6 +6150,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "" @@ -6193,10 +6430,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6525,6 +6758,10 @@ msgid "Erase bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" @@ -6689,6 +6926,27 @@ msgid "TileSet" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Dyfisho Key(s)" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -6704,6 +6962,14 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -6717,7 +6983,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -6729,6 +7004,10 @@ msgid "Exporting All" msgstr "" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -7705,6 +7984,10 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -7739,6 +8022,10 @@ msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "" @@ -8151,6 +8438,18 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8355,6 +8654,10 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -8649,10 +8952,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -8733,6 +9032,10 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index a4271de16b..fd45d7d072 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -87,6 +87,16 @@ msgstr "Дуплирај одабрано" msgid "Delete Selected Key(s)" msgstr "Обриши одабране датотеке?" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Додај тачку" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Помери тачку" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Дуплирај кључеве" @@ -118,6 +128,16 @@ msgid "Anim Change Call" msgstr "Промени позив анимације" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "Промени Ñ†Ð¸ÐºÐ»ÑƒÑ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ˜Ðµ" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "Промени Ñ†Ð¸ÐºÐ»ÑƒÑ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ˜Ðµ" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -174,6 +194,11 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Change Track Path" +msgstr "Промени вредноÑÑ‚ низа" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Toggle this track on/off." msgstr "Укљ./ИÑкљ. режим без Ñметње." @@ -201,6 +226,11 @@ msgid "Time (s): " msgstr "X-Fade време (Ñек.):" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "„Doppler“ режим" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Трајан" @@ -254,6 +284,21 @@ msgid "Delete Key(s)" msgstr "Уколни кључеве" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Измени име анимације:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Ðнимациони чвор" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Промени Ñ†Ð¸ÐºÐ»ÑƒÑ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ˜Ðµ" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Обриши траку анимације" @@ -295,6 +340,16 @@ msgid "Anim Insert Key" msgstr "Уметни кључ" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Промени број Ñлика у Ñекунди (FPS)" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "Преуреди аутоматÑка учитавања" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -319,6 +374,11 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Додај нову траку" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -327,10 +387,25 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "Тип транÑформације" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Додај нову траку" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Уметни траку и кључ" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" @@ -344,6 +419,11 @@ msgid "Clipboard is empty" msgstr "Ðема реÑурÑа за копирање!" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Paste Tracks" +msgstr "Ðалепи параметре" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Увећај кључеве" @@ -390,11 +470,6 @@ msgid "Copy Tracks" msgstr "Копирај параметре" #: editor/animation_track_editor.cpp -#, fuzzy -msgid "Paste Tracks" -msgstr "Ðалепи параметре" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Увећај одабрано" @@ -497,6 +572,19 @@ msgstr "" msgid "Copy" msgstr "Копирај" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Звучни Ñлушалац" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Промени величину низа" @@ -1317,6 +1405,12 @@ msgstr "" msgid "Packing" msgstr "Паковање" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1913,6 +2007,15 @@ msgid "Save changes to '%s' before closing?" msgstr "Сачувај промене '%s' пре излаÑка?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "Грешка при учитавању реÑурÑа." + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Сачувај Ñцену као..." @@ -3613,12 +3716,49 @@ msgstr "Учитај" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "Помери тачку" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "Промени време мешања" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "Промени време мешања" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Додај тачку" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Додај анимацију" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "Обриши тачку путање" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3661,6 +3801,30 @@ msgid "Triangle already exists" msgstr "Грешка: име анимације већ поÑтоји!" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Додај нову траку" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "Промени време мешања" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "Промени време мешања" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "Обриши тачку путање" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3669,6 +3833,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "Укљ./ИÑкљ. глобале аутоматÑког учитавања" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3686,6 +3855,11 @@ msgid "Blend:" msgstr "Мешавина:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "Промене материјала" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Уреди филтере" @@ -3695,11 +3869,54 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Режим померања" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "Повезан" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "Веза прекинута" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Ðнимација" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Ðаправи чвор" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "Укљ./ИÑкљ. режим без Ñметње." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "Измени дужину анимације" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3715,6 +3932,12 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Име чвора:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -3949,6 +4172,21 @@ msgid "Cross-Animation Blend Times" msgstr "Вишеанимационо време мешања" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "Режим померања" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Померај" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3978,6 +4216,20 @@ msgid "No playback resource set at path: %s." msgstr "Ðије на пут реÑурÑа." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Обриши" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Transition чвор" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4808,6 +5060,10 @@ msgstr "Држи Shift за уређивање појединачних танг msgid "Bake GI Probe" msgstr "ИÑпечи Ñонде глобалног оÑветљења (GI)" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Ствар %d" @@ -6008,6 +6264,15 @@ msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "Ðаправи тачке емиÑије од мреже" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy msgid "Skeleton2D" msgstr "Синглетон" @@ -6120,10 +6385,6 @@ msgid "Vertices" msgstr "Тачке" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "FPS" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Поглед одозго." @@ -6168,7 +6429,8 @@ msgid "Rear" msgstr "Бок" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +#, fuzzy +msgid "Align with View" msgstr "Поравнавање Ñа погледом" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6262,6 +6524,12 @@ msgid "Freelook Speed Modifier" msgstr "Брзина Ñлободног погледа" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Rotation Locked" msgstr "Прикажи информације" @@ -6272,6 +6540,11 @@ msgstr "XForm дијалог" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy +msgid "Snap Nodes To Floor" +msgstr "Залепи за мрежу" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "Select Mode (Q)" msgstr "Режим Ñелекције (Q)\n" @@ -6560,10 +6833,6 @@ msgid "Add Empty" msgstr "Додај празан" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "Промени Ñ†Ð¸ÐºÐ»ÑƒÑ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ˜Ðµ" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Промени број Ñлика у Ñекунди (FPS)" @@ -6917,6 +7186,11 @@ msgstr "ДеÑни таÑтер миша: обриши тачку." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "Ðаправи нов" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Ðаправи нови полигон од почетка." @@ -7103,6 +7377,29 @@ msgid "TileSet" msgstr "TileSet..." #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "ПоÑтави као уобичајено за „%s“" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Add Node to Visual Shader" +msgstr "Шејдер" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Дуплирај чвор/ове графа" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vertex" msgstr "Тачке" @@ -7121,6 +7418,16 @@ msgstr "деÑно" msgid "VisualShader" msgstr "Шејдер" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Уреди филтере" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "Промене шејдера" + #: editor/project_export.cpp msgid "Runnable" msgstr "Покретљива" @@ -7135,8 +7442,17 @@ msgid "Delete preset '%s'?" msgstr "Обриши поÑтавку „%s“?" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" -msgstr "Извозни шаблони за ову платформу или ниÑу пронађени или Ñу иÑкварене:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" #: editor/project_export.cpp msgid "Release" @@ -7148,6 +7464,10 @@ msgid "Exporting All" msgstr "Извоз" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "Извозни шаблони за ову платформу или ниÑу пронађени или Ñу иÑкварене:" + +#: editor/project_export.cpp #, fuzzy msgid "Presets" msgstr "ПоÑтавке" @@ -8154,6 +8474,11 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "Сачувај Ñцену" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -8190,6 +8515,11 @@ msgstr "Ðаправи коÑти" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "New Scene Root" +msgstr "Сачувај Ñцену" + +#: editor/scene_tree_dock.cpp +#, fuzzy msgid "Create Root Node:" msgstr "Ðаправи чвор" @@ -8614,6 +8944,20 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "Излазна транзиција" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "Промени Ñидра" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8825,6 +9169,11 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "GridMap Paint" +msgstr "Мапа мреже" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "Мапа мреже" @@ -9128,10 +9477,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -9214,6 +9559,11 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "Уреди CanvasItem" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" @@ -9991,6 +10341,9 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "FPS" +#~ msgstr "FPS" + #, fuzzy #~ msgid "Font Size:" #~ msgstr "Поглед иÑпред" @@ -10132,10 +10485,6 @@ msgstr "" #~ msgid "Convert To Lowercase" #~ msgstr "Претвори у мала Ñлова" -#, fuzzy -#~ msgid "Snap To Floor" -#~ msgstr "Залепи за мрежу" - #~ msgid "Rotate 0 degrees" #~ msgstr "Ротирај 0 Ñтепени" @@ -10236,9 +10585,6 @@ msgstr "" #~ msgid "Move Shader Graph Node" #~ msgstr "Помери чвор графа шејдера" -#~ msgid "Duplicate Graph Node(s)" -#~ msgstr "Дуплирај чвор/ове графа" - #~ msgid "Delete Shader Graph Node(s)" #~ msgstr "Обриши чвор/ове графа шејдера" @@ -10296,9 +10642,6 @@ msgstr "" #~ msgid "Out-In" #~ msgstr "Из-У" -#~ msgid "Change Anim Len" -#~ msgstr "Измени дужину анимације" - #~ msgid "Change Anim Loop" #~ msgstr "Измени лупинг анимације" diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 46073472f7..1a75fd637d 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -87,6 +87,14 @@ msgstr "Uduplaj Selekciju" msgid "Delete Selected Key(s)" msgstr "IzbriÅ¡i oznaÄeni kljuÄ(eve)" +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Animacija Uduplaj KljuÄeve" @@ -116,6 +124,16 @@ msgid "Anim Change Call" msgstr "Animacija Promjeni Poziv" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "Promijeni Dužinu Animacije" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -166,6 +184,10 @@ msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" @@ -191,6 +213,10 @@ msgid "Time (s): " msgstr "" #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Neprekidna" @@ -243,6 +269,21 @@ msgid "Delete Key(s)" msgstr "Animacija ObriÅ¡i KljuÄeve" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Promijeni Dužinu Animacije" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Promijeni Dužinu Animacije" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Optimizuj Animaciju" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Odstrani Kanal Animacije" @@ -284,6 +325,15 @@ msgid "Anim Insert Key" msgstr "Animacija dodaj kljuÄ" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "PoÄisti Animaciju" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -308,6 +358,11 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Animacija Dodaj Kanal" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -316,10 +371,25 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "Animacija Dodaj kanal i kljuÄ" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Animacija Dodaj Kanal" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Animacija Dodaj kanal i kljuÄ" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" @@ -332,6 +402,10 @@ msgid "Clipboard is empty" msgstr "" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Animacija Skaliraj KljuÄeve" @@ -374,10 +448,6 @@ msgid "Copy Tracks" msgstr "" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Skaliraj Selekciju" @@ -480,6 +550,19 @@ msgstr "" msgid "Copy" msgstr "" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Animacija Dodaj Kanal" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" @@ -1273,6 +1356,12 @@ msgstr "" msgid "Packing" msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1814,6 +1903,14 @@ msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "" @@ -3392,12 +3489,44 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Optimizuj Animaciju" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3438,6 +3567,27 @@ msgid "Triangle already exists" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Animacija Dodaj Kanal" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3446,6 +3596,10 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3463,6 +3617,10 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "" @@ -3472,11 +3630,49 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Optimizuj Animaciju" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Animacija ObriÅ¡i KljuÄeve" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3492,6 +3688,11 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -3718,6 +3919,20 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Tranzicije" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3746,6 +3961,19 @@ msgid "No playback resource set at path: %s." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Tranzicije" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4548,6 +4776,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5693,6 +5925,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" @@ -5801,10 +6041,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -5849,7 +6085,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -5941,6 +6177,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -5949,6 +6191,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "" @@ -6226,10 +6472,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6563,6 +6805,11 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "Napravi" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Napravi" @@ -6736,6 +6983,27 @@ msgid "TileSet" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Animacija Uduplaj KljuÄeve" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -6751,6 +7019,14 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -6764,7 +7040,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -6776,6 +7061,10 @@ msgid "Exporting All" msgstr "" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -7755,6 +8044,10 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -7789,6 +8082,10 @@ msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "" @@ -8201,6 +8498,18 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8406,6 +8715,10 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -8701,10 +9014,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -8785,6 +9094,10 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 98c2593d34..4de14cba75 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -92,6 +92,15 @@ msgstr "Duplicera urval" msgid "Delete Selected Key(s)" msgstr "Ta bort valda filer?" +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Flytta Ner" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Anim Duplicera Nycklar" @@ -121,6 +130,16 @@ msgid "Anim Change Call" msgstr "Anim Ändra Anrop" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "Ändra Animationsnamn:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -176,6 +195,11 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Change Track Path" +msgstr "Ändra Arrays Värde" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Toggle this track on/off." msgstr "Växla distraktionsfritt läge." @@ -203,6 +227,10 @@ msgid "Time (s): " msgstr "Tid:" #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Kontinuerlig" @@ -256,6 +284,21 @@ msgid "Delete Key(s)" msgstr "Ta bort Nod(er)" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Ändra Animationsnamn:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Animations-Node" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Ändra Anim Loop" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Ta bort Anim spÃ¥r" @@ -297,6 +340,16 @@ msgid "Anim Insert Key" msgstr "Anim Infoga Nyckel" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Ändra Animationsnamn:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "Ändra ordning pÃ¥ Autoloads" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -321,6 +374,11 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Anim Lägg till spÃ¥r" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -329,11 +387,26 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "Transformera" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Anim Lägg till spÃ¥r" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Add Method Track Key" +msgstr "Anim Infoga SpÃ¥r & Nyckel" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Method not found in object: " msgstr "VariableGet hittades inte i Skript: " @@ -347,6 +420,11 @@ msgid "Clipboard is empty" msgstr "Sökvägen är tom" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Paste Tracks" +msgstr "Klistra in Params" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Anim Skala Nycklar" @@ -393,11 +471,6 @@ msgid "Copy Tracks" msgstr "Kopiera Params" #: editor/animation_track_editor.cpp -#, fuzzy -msgid "Paste Tracks" -msgstr "Klistra in Params" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Skala urval" @@ -510,6 +583,19 @@ msgstr "" msgid "Copy" msgstr "Kopiera" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Ljud-Lyssnare" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp #, fuzzy msgid "Resize Array" @@ -1443,6 +1529,12 @@ msgstr "" msgid "Packing" msgstr "Packar" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -2094,6 +2186,15 @@ msgid "Save changes to '%s' before closing?" msgstr "Spara ändringar i '%s' innan stängning?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "Misslyckades att ladda resurs." + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Spara Scen Som..." @@ -3847,12 +3948,47 @@ msgstr "Ladda" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "Flytta Ner" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Lägg Till Node" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Lägg till Animation" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "Ta bort Polygon och Punkt" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3894,6 +4030,29 @@ msgid "Triangle already exists" msgstr "ERROR: Animationsnamn finns redan!" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Lägg till Variabel" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "Ta bort Polygon och Punkt" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "Ta bort Variabeln" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3902,6 +4061,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "Växla AutoLoad Globals" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3919,6 +4083,11 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "Uppdatera Ändringar" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy msgid "Edit Filters" @@ -3929,11 +4098,54 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Node Namn:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "Ansluten" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "FrÃ¥nkopplad" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Animation" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Ta bort Nod(er)" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "Växla distraktionsfritt läge." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "Ändra Typ" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3949,6 +4161,12 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Node Namn:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add Node..." @@ -4192,6 +4410,22 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "Flytta Nod(er)" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Lägg Till Översättning" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Node" +msgstr "Lägg Till Node" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -4221,6 +4455,20 @@ msgid "No playback resource set at path: %s." msgstr "Inte i resursens sökväg." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Ta bort" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "ÖvergÃ¥ng" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -5055,6 +5303,10 @@ msgstr "HÃ¥ll Skift för att redigera tangenter individuellt" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -6270,6 +6522,15 @@ msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "Skapa frÃ¥n Scen" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy msgid "Skeleton2D" msgstr "Singleton" @@ -6388,10 +6649,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "FPS" - -#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Top View." msgstr "Vy OvanifrÃ¥n." @@ -6447,8 +6704,9 @@ msgid "Rear" msgstr "Baksida" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" -msgstr "" +#, fuzzy +msgid "Align with View" +msgstr "Vy frÃ¥n höger" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp #, fuzzy @@ -6544,6 +6802,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Rotation Locked" msgstr "Visa Information" @@ -6553,6 +6817,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Select Mode (Q)" msgstr "Välj Node" @@ -6842,10 +7110,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -7198,6 +7462,11 @@ msgstr "Radera punkter" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "Skapa Ny" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Skapa Prenumeration" @@ -7381,6 +7650,27 @@ msgid "TileSet" msgstr "TileSet..." #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Duplicera Nod(er)" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7397,6 +7687,15 @@ msgstr "Höger" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Redigera Filter" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -7410,7 +7709,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -7423,6 +7731,10 @@ msgid "Exporting All" msgstr "Exportera" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -8472,6 +8784,11 @@ msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "Make node as Root" +msgstr "Vettigt!" + +#: editor/scene_tree_dock.cpp +#, fuzzy msgid "Delete Node(s)?" msgstr "Ta bort Nod(er)?" @@ -8510,6 +8827,11 @@ msgstr "Gör Patch" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "New Scene Root" +msgstr "Vettigt!" + +#: editor/scene_tree_dock.cpp +#, fuzzy msgid "Create Root Node:" msgstr "Skapa Node" @@ -8967,6 +9289,21 @@ msgstr "" #: editor/settings_config_dialog.cpp #, fuzzy +msgid "Erase Shortcut" +msgstr "Genvägar" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Restore Shortcut" +msgstr "Genvägar" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "Genvägar" + +#: editor/settings_config_dialog.cpp +#, fuzzy msgid "Shortcuts" msgstr "Genvägar" @@ -9182,6 +9519,10 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -9497,11 +9838,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Node" -msgstr "Lägg Till Node" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -9587,6 +9923,11 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "Ändra Kommentar" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" @@ -10409,6 +10750,9 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "FPS" +#~ msgstr "FPS" + #, fuzzy #~ msgid "Warnings:" #~ msgstr "Varning" @@ -10570,10 +10914,6 @@ msgstr "" #~ msgid "Errors:" #~ msgstr "Fel:" -#, fuzzy -#~ msgid "Change Comment" -#~ msgstr "Ändra Kommentar" - #~ msgid "Disabled" #~ msgstr "Avaktiverad" @@ -10620,9 +10960,6 @@ msgstr "" #~ msgid "Change Anim Len" #~ msgstr "Ändra Anim Längd" -#~ msgid "Change Anim Loop" -#~ msgstr "Ändra Anim Loop" - #~ msgid "Length (s):" #~ msgstr "Längd (s):" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index f1011a2a42..ef56649851 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -85,6 +85,14 @@ msgstr "அசைவூடà¯à®Ÿà¯ போலிபசà¯à®šà®¾à®µà®¿à®•ளà¯" msgid "Delete Selected Key(s)" msgstr "" +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "அசைவூடà¯à®Ÿà¯ போலிபசà¯à®šà®¾à®µà®¿à®•ளà¯" @@ -116,6 +124,15 @@ msgid "Anim Change Call" msgstr "மாறà¯à®± அழைபà¯à®ªà¯ அசைவூடà¯à®Ÿà¯" #: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -166,6 +183,10 @@ msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" @@ -191,6 +212,10 @@ msgid "Time (s): " msgstr "" #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "" @@ -242,6 +267,19 @@ msgid "Delete Key(s)" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "அசைவூடà¯à®Ÿà¯ பாதை [interpolation]யை மாறà¯à®±à¯" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "அசைவூடà¯à®Ÿà¯ பாதையை நீகà¯à®•à¯" @@ -283,6 +321,15 @@ msgid "Anim Insert Key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "மாறà¯à®±à®®à¯ அசைவூடà¯à®Ÿà¯" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -307,6 +354,11 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "அசைவூடà¯à®Ÿà¯ பாதை சேரà¯" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -315,10 +367,24 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "அசைவூடà¯à®Ÿà¯ பாதை சேரà¯" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "அசைவூடà¯à®Ÿà¯ பாதை சேரà¯" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" @@ -331,6 +397,10 @@ msgid "Clipboard is empty" msgstr "" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "" @@ -373,10 +443,6 @@ msgid "Copy Tracks" msgstr "" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "" @@ -477,6 +543,19 @@ msgstr "" msgid "Copy" msgstr "" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "அசைவூடà¯à®Ÿà¯ பாதை சேரà¯" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" @@ -1270,6 +1349,12 @@ msgstr "" msgid "Packing" msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1810,6 +1895,14 @@ msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "" @@ -3386,12 +3479,44 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3431,6 +3556,27 @@ msgid "Triangle already exists" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "அசைவூடà¯à®Ÿà¯ பாதை சேரà¯" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3439,6 +3585,10 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3456,6 +3606,10 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "" @@ -3465,11 +3619,49 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3485,6 +3677,11 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -3711,6 +3908,21 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "சேர௠மà¯à®•à¯à®•ியபà¯à®ªà¯à®³à¯à®³à®¿à®¯à¯ˆ நகரà¯à®¤à¯à®¤à¯" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3739,6 +3951,19 @@ msgid "No playback resource set at path: %s." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4538,6 +4763,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5676,6 +5905,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" @@ -5784,10 +6021,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -5832,7 +6065,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -5924,6 +6157,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -5932,6 +6171,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "" @@ -6208,10 +6451,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6541,6 +6780,10 @@ msgid "Erase bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" @@ -6705,6 +6948,27 @@ msgid "TileSet" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "அசைவூடà¯à®Ÿà¯ போலிபசà¯à®šà®¾à®µà®¿à®•ளà¯" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -6720,6 +6984,14 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -6733,7 +7005,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -6745,6 +7026,10 @@ msgid "Exporting All" msgstr "" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -7723,6 +8008,10 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -7757,6 +8046,10 @@ msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "" @@ -8169,6 +8462,18 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8374,6 +8679,10 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -8669,10 +8978,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -8753,6 +9058,10 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" @@ -9518,14 +9827,8 @@ msgstr "" #~ msgid "Move Anim Track Down" #~ msgstr "அசைவூடà¯à®Ÿà¯ பாதையை கீழே நகரà¯à®¤à¯à®¤à¯" -#~ msgid "Anim Track Change Interpolation" -#~ msgstr "அசைவூடà¯à®Ÿà¯ பாதை [interpolation]யை மாறà¯à®±à¯" - #~ msgid "Anim Track Change Value Mode" #~ msgstr "அசைவூடà¯à®Ÿà¯ பாதை மதிபà¯à®ªà¯[value] விதம௠மாறà¯à®±à¯" #~ msgid "Anim Track Change Wrap Mode" #~ msgstr "அசைவூடà¯à®Ÿà¯ பாதை மறை[wrap] விதம௠மாறà¯à®±à¯" - -#~ msgid "Move Add Key" -#~ msgstr "சேர௠மà¯à®•à¯à®•ியபà¯à®ªà¯à®³à¯à®³à®¿à®¯à¯ˆ நகரà¯à®¤à¯à®¤à¯" diff --git a/editor/translations/te.po b/editor/translations/te.po index ac7d358ee0..c0b3ef05a8 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -82,6 +82,14 @@ msgstr "" msgid "Delete Selected Key(s)" msgstr "" +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "" @@ -111,6 +119,15 @@ msgid "Anim Change Call" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -160,6 +177,10 @@ msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" @@ -184,6 +205,10 @@ msgid "Time (s): " msgstr "" #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "" @@ -234,6 +259,18 @@ msgid "Delete Key(s)" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "" @@ -275,6 +312,14 @@ msgid "Anim Insert Key" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Animation Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -299,6 +344,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Bezier Track" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -307,10 +356,22 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Method Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" @@ -323,6 +384,10 @@ msgid "Clipboard is empty" msgstr "" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "" @@ -365,10 +430,6 @@ msgid "Copy Tracks" msgstr "" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "" @@ -468,6 +529,18 @@ msgstr "" msgid "Copy" msgstr "" +#: editor/animation_track_editor_plugins.cpp +msgid "Add Audio Track Clip" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" @@ -1260,6 +1333,12 @@ msgstr "" msgid "Packing" msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1800,6 +1879,14 @@ msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "" @@ -3375,12 +3462,43 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Animation Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3420,6 +3538,26 @@ msgid "Triangle already exists" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3428,6 +3566,10 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3445,6 +3587,10 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "" @@ -3454,11 +3600,47 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Set Animation" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Node" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3474,6 +3656,11 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -3699,6 +3886,19 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Add Transition" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3727,6 +3927,18 @@ msgid "No playback resource set at path: %s." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4525,6 +4737,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5662,6 +5878,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" @@ -5770,10 +5994,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -5818,7 +6038,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -5910,6 +6130,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -5918,6 +6144,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "" @@ -6194,10 +6424,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6523,6 +6749,10 @@ msgid "Erase bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" @@ -6685,6 +6915,26 @@ msgid "TileSet" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Duplicate Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -6700,6 +6950,14 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -6713,7 +6971,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -6725,6 +6992,10 @@ msgid "Exporting All" msgstr "" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -7701,6 +7972,10 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -7735,6 +8010,10 @@ msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "" @@ -8147,6 +8426,18 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8351,6 +8642,10 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -8645,10 +8940,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -8729,6 +9020,10 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index 62bf2f8594..9637545869 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -92,6 +92,16 @@ msgstr "ทำซ้ำที่เลืà¸à¸" msgid "Delete Selected Key(s)" msgstr "ลบสิ่งที่เลืà¸à¸" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "เพิ่มจุด" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "ย้ายจุด" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "ทำซ้ำคีย์à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" @@ -122,6 +132,16 @@ msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¹€à¸£à¸µà¸¢à¸à¸Ÿà¸±à¸‡à¸à¹Œà¸Šà¸±à¸™à¹à¸à¸™ #: editor/animation_track_editor.cpp #, fuzzy +msgid "Change Animation Length" +msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Property Track" msgstr "คุณสมบัติ:" @@ -179,6 +199,11 @@ msgstr "คลิป" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Change Track Path" +msgstr "เปลี่ยนค่าในà¸à¸²à¸£à¹Œà¹€à¸£à¸¢à¹Œ" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Toggle this track on/off." msgstr "โหมดไร้สิ่งรบà¸à¸§à¸™" @@ -206,6 +231,11 @@ msgid "Time (s): " msgstr "ระยะเวลาเฟด (วิ):" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "เปิดดà¸à¸›à¹€à¸žà¸¥à¸à¸£à¹Œ" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "ต่à¸à¹€à¸™à¸·à¹ˆà¸à¸‡" @@ -259,6 +289,21 @@ msgid "Delete Key(s)" msgstr "ลบโหนด" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "เปลี่ยนชื่à¸à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "โหนดà¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "ลบà¹à¸—ร็à¸à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" @@ -300,6 +345,16 @@ msgid "Anim Insert Key" msgstr "à¹à¸—รà¸à¸„ีย์à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "à¹à¸à¹‰à¹„ขความเร็วà¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "จัดลำดับà¸à¸à¹‚ต้โหลด" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -324,6 +379,11 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "เพิ่มà¹à¸—ร็à¸à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -332,11 +392,26 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "ประเภทà¸à¸²à¸£à¹€à¸„ลื่à¸à¸™à¸¢à¹‰à¸²à¸¢" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "เพิ่มà¹à¸—ร็à¸à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Add Method Track Key" +msgstr "เพิ่มà¹à¸—ร็à¸à¹à¸¥à¸°à¸„ีย์à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Method not found in object: " msgstr "ไม่พบ VariableGet ในสคริปต์: " @@ -350,6 +425,11 @@ msgid "Clipboard is empty" msgstr "คลิปบà¸à¸£à¹Œà¸”ว่างเปล่า!" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Paste Tracks" +msgstr "วางตัวà¹à¸›à¸£" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "ปรับคีย์à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" @@ -396,11 +476,6 @@ msgid "Copy Tracks" msgstr "คัดลà¸à¸à¸•ัวà¹à¸›à¸£" #: editor/animation_track_editor.cpp -#, fuzzy -msgid "Paste Tracks" -msgstr "วางตัวà¹à¸›à¸£" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "ปรับà¸à¸±à¸•ราส่วนเวลาคีย์ที่เลืà¸à¸" @@ -503,6 +578,19 @@ msgstr "" msgid "Copy" msgstr "คัดลà¸à¸" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "ตัวรับเสียง" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "ปรับขนาดà¸à¸²à¸£à¹Œà¹€à¸£à¸¢à¹Œ" @@ -1317,6 +1405,12 @@ msgstr "" msgid "Packing" msgstr "à¸à¸³à¸¥à¸±à¸‡à¸£à¸§à¸šà¸£à¸§à¸¡" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1897,6 +1991,16 @@ msgid "Save changes to '%s' before closing?" msgstr "บันทึภ'%s' à¸à¹ˆà¸à¸™à¸›à¸´à¸”โปรà¹à¸à¸£à¸¡à¸«à¸£à¸·à¸à¹„ม่?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "โหลดรีซà¸à¸£à¹Œà¸ªà¹„ม่ได้" + +#: editor/editor_node.cpp +#, fuzzy +msgid "A root node is required to save the scene." +msgstr "Texture ขนาดใหà¸à¹ˆà¸•้à¸à¸‡à¸à¸²à¸£à¹à¸„่ไฟล์เดียว" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "บันทึà¸à¸‰à¸²à¸à¹€à¸›à¹‡à¸™..." @@ -3558,12 +3662,49 @@ msgstr "โหลด" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "ย้ายจุด" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "à¹à¸à¹‰à¹„ขระยะเวลาà¸à¸²à¸£à¸œà¸ªà¸²à¸™" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "à¹à¸à¹‰à¹„ขระยะเวลาà¸à¸²à¸£à¸œà¸ªà¸²à¸™" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "เพิ่มโหนด" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "เพิ่มà¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "ลบจุด" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3606,6 +3747,31 @@ msgid "Triangle already exists" msgstr "มีà¸à¸²à¸£à¸à¸£à¸°à¸—ำ '%s' à¸à¸¢à¸¹à¹ˆà¹à¸¥à¹‰à¸§!" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "เพิ่มตัวà¹à¸›à¸£" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "à¹à¸à¹‰à¹„ขระยะเวลาà¸à¸²à¸£à¸œà¸ªà¸²à¸™" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "à¹à¸à¹‰à¹„ขระยะเวลาà¸à¸²à¸£à¸œà¸ªà¸²à¸™" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "ลบจุด" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "ลบตัวà¹à¸›à¸£" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3614,6 +3780,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "เปิด/ปิดซิงเà¸à¸´à¸¥à¸•ัน" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3632,6 +3803,11 @@ msgid "Blend:" msgstr "ผสม:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "à¹à¸à¹‰à¹„ขตัวà¸à¸£à¸à¸‡" @@ -3641,11 +3817,55 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "เพิ่มโหนดจาà¸à¸œà¸±à¸‡" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "โหมดเคลื่à¸à¸™à¸¢à¹‰à¸²à¸¢" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "เชื่à¸à¸¡à¸•่à¸à¹à¸¥à¹‰à¸§" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "à¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸à¸¡à¸•่à¸à¸ªà¸´à¹‰à¸™à¸ªà¸¸à¸”" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "ลบโหนด" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "โหมดไร้สิ่งรบà¸à¸§à¸™" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "à¹à¸à¹‰à¹„ขตัวà¸à¸£à¸à¸‡à¸ ูมิภาค" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3661,6 +3881,12 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "ชื่à¸à¹‚หนด:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add Node..." @@ -3898,6 +4124,21 @@ msgstr "ระยะเวลาà¸à¸²à¸£à¸œà¸ªà¸²à¸™ Cross-Animation" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Move Node" +msgstr "โหมดเคลื่à¸à¸™à¸¢à¹‰à¸²à¸¢" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "เพิ่มà¸à¸²à¸£à¹à¸›à¸¥" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "เพิ่มโหนด" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "End" msgstr "จบ" @@ -3927,6 +4168,20 @@ msgid "No playback resource set at path: %s." msgstr "ไม่à¸à¸¢à¸¹à¹ˆà¹ƒà¸™à¹‚ฟลเดà¸à¸£à¹Œà¸£à¸µà¸‹à¸à¸£à¹Œà¸ª" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "ลบ:" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "โหนดทรานสิชัน" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4758,6 +5013,10 @@ msgstr "à¸à¸” Shift ค้างเพื่à¸à¸›à¸£à¸±à¸šà¹€à¸ªà¹‰à¸™à¸ªà¸±à¸ msgid "Bake GI Probe" msgstr "สร้าง GI Probe" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "ไà¸à¹€à¸—ม %d" @@ -5949,6 +6208,15 @@ msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "สร้างจุดปะทุจาภMesh" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy msgid "Skeleton2D" msgstr "โครงà¸à¸£à¸°à¸”ูà¸..." @@ -6061,10 +6329,6 @@ msgid "Vertices" msgstr "มุมรูปทรง" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "เฟรมต่à¸à¸§à¸´à¸™à¸²à¸—ี" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "มุมบน" @@ -6109,7 +6373,8 @@ msgid "Rear" msgstr "หลัง" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +#, fuzzy +msgid "Align with View" msgstr "ย้ายมาที่à¸à¸¥à¹‰à¸à¸‡" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6203,6 +6468,12 @@ msgid "Freelook Speed Modifier" msgstr "ปรับความเร็วมุมมà¸à¸‡à¸à¸´à¸ªà¸£à¸°" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Rotation Locked" msgstr "à¹à¸ªà¸”งข้à¸à¸¡à¸¹à¸¥" @@ -6212,6 +6483,11 @@ msgid "XForm Dialog" msgstr "เครื่à¸à¸‡à¸¡à¸·à¸à¹€à¸„ลื่à¸à¸™à¸¢à¹‰à¸²à¸¢" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Snap Nodes To Floor" +msgstr "จำà¸à¸±à¸”ด้วยเส้นตาราง" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "โหมดเลืà¸à¸ (Q)" @@ -6499,10 +6775,6 @@ msgid "Add Empty" msgstr "เพิ่มà¹à¸šà¸šà¸§à¹ˆà¸²à¸‡à¹€à¸›à¸¥à¹ˆà¸²" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³à¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "à¹à¸à¹‰à¹„ขความเร็วà¹à¸à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™" @@ -6849,6 +7121,11 @@ msgstr "คลิà¸à¸‚วา: ลบจุด" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "สร้าง %s ใหม่" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "สร้างรูปหลายเหลี่ยมจาà¸à¸„วามว่างเปล่า" @@ -7038,6 +7315,29 @@ msgid "TileSet" msgstr "Tile Set" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "à¸à¸³à¸«à¸™à¸”เป็นค่าเริ่มต้นขà¸à¸‡ '%s'" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Add Node to Visual Shader" +msgstr "Shader" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "ทำซ้ำโหนด" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vertex" msgstr "มุมรูปทรง" @@ -7057,6 +7357,16 @@ msgstr "ขวา" msgid "VisualShader" msgstr "Shader" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "à¹à¸à¹‰à¹„ขตัวà¸à¸£à¸à¸‡" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "จำนวนครั้งที่เปลี่ยน Shader" + #: editor/project_export.cpp msgid "Runnable" msgstr "รันได้" @@ -7070,8 +7380,17 @@ msgid "Delete preset '%s'?" msgstr "ลบ '%s'?" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" -msgstr "à¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¹ˆà¸‡à¸à¸à¸à¸ªà¸³à¸«à¸£à¸±à¸šà¹à¸žà¸¥à¸•ฟà¸à¸£à¹Œà¸¡à¸™à¸µà¹‰à¸ªà¸¹à¸à¸«à¸²à¸¢/เสียหาย:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" #: editor/project_export.cpp #, fuzzy @@ -7084,6 +7403,10 @@ msgid "Exporting All" msgstr "ส่งà¸à¸à¸à¸ªà¸³à¸«à¸£à¸±à¸š %s" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "à¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¹ˆà¸‡à¸à¸à¸à¸ªà¸³à¸«à¸£à¸±à¸šà¹à¸žà¸¥à¸•ฟà¸à¸£à¹Œà¸¡à¸™à¸µà¹‰à¸ªà¸¹à¸à¸«à¸²à¸¢/เสียหาย:" + +#: editor/project_export.cpp msgid "Presets" msgstr "à¸à¸²à¸£à¸ªà¹ˆà¸‡à¸à¸à¸" @@ -8097,6 +8420,11 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "เข้าใจ!" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "ลบโหนด?" @@ -8133,6 +8461,11 @@ msgstr "ระยะใà¸à¸¥à¹‰" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "New Scene Root" +msgstr "เข้าใจ!" + +#: editor/scene_tree_dock.cpp +#, fuzzy msgid "Create Root Node:" msgstr "สร้างโหนด" @@ -8570,6 +8903,21 @@ msgid "Set From Tree" msgstr "à¸à¸³à¸«à¸™à¸”จาà¸à¸œà¸±à¸‡" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "à¸à¸à¸à¸™à¸¸à¹ˆà¸¡à¸™à¸§à¸¥" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Restore Shortcut" +msgstr "ทางลัด" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¸•รึง" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "ทางลัด" @@ -8783,6 +9131,10 @@ msgid "GridMap Duplicate Selection" msgstr "ทำซ้ำใน GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "วาด GridMap" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "จำà¸à¸±à¸”ด้วยเส้นตาราง" @@ -9080,10 +9432,6 @@ msgid "Change Expression" msgstr "à¹à¸à¹‰à¹„ขสมà¸à¸²à¸£" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "เพิ่มโหนด" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "ลบโหนด" @@ -9166,6 +9514,11 @@ msgid "Change Input Value" msgstr "à¹à¸à¹‰à¹„ขค่าà¸à¸´à¸™à¸žà¸¸à¸•" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "à¹à¸à¹‰à¹„ข CanvasItem" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "คัดลà¸à¸à¹‚หนดฟังà¸à¹Œà¸Šà¸±à¸™à¹„ม่ได้" @@ -9978,6 +10331,9 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "FPS" +#~ msgstr "เฟรมต่à¸à¸§à¸´à¸™à¸²à¸—ี" + #, fuzzy #~ msgid "Warnings:" #~ msgstr "คำเตืà¸à¸™" @@ -10152,10 +10508,6 @@ msgstr "" #~ msgid "Convert To Lowercase" #~ msgstr "à¹à¸›à¸¥à¸‡à¹€à¸›à¹‡à¸™à¸•ัวพิมพ์เล็à¸" -#, fuzzy -#~ msgid "Snap To Floor" -#~ msgstr "จำà¸à¸±à¸”ด้วยเส้นตาราง" - #~ msgid "Rotate 0 degrees" #~ msgstr "หมุน 0 à¸à¸‡à¸¨à¸²" @@ -10675,9 +11027,6 @@ msgstr "" #~ msgid "Added:" #~ msgstr "เพิ่ม:" -#~ msgid "Removed:" -#~ msgstr "ลบ:" - #~ msgid "Could not save atlas subtexture:" #~ msgstr "บันทึภtexture ย่à¸à¸¢à¸‚à¸à¸‡ atlas ไม่ได้:" @@ -10938,9 +11287,6 @@ msgstr "" #~ msgid "Error importing:" #~ msgstr "ผิดพลาดขณะนำเข้า:" -#~ msgid "Only one file is required for large texture." -#~ msgstr "Texture ขนาดใหà¸à¹ˆà¸•้à¸à¸‡à¸à¸²à¸£à¹à¸„่ไฟล์เดียว" - #~ msgid "Max Texture Size:" #~ msgstr "ขนาด Texture ที่ใหà¸à¹ˆà¸—ี่สุด:" @@ -11159,9 +11505,6 @@ msgstr "" #~ msgid "Resource Tools" #~ msgstr "เครื่à¸à¸‡à¸¡à¸·à¸à¸£à¸µà¸‹à¸à¸£à¹Œà¸ª" -#~ msgid "GridMap Paint" -#~ msgstr "วาด GridMap" - #~ msgid "Areas" #~ msgstr "พื้นที่" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index ccb0acce73..8111bff345 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -108,6 +108,16 @@ msgstr "Seçimi ÇoÄŸalt" msgid "Delete Selected Key(s)" msgstr "Seçilenleri Sil" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Nokta Ekle" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Noktayı Taşı" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Animasyon Anahtarlarını ÇoÄŸalt" @@ -138,6 +148,16 @@ msgstr "Animasyon DeÄŸiÅŸikliÄŸi ÇaÄŸrısı" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Change Animation Length" +msgstr "Animasyon Döngüsünü DeÄŸiÅŸtir" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "Animasyon Döngüsünü DeÄŸiÅŸtir" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Property Track" msgstr "Özellik:" @@ -195,6 +215,11 @@ msgstr "Parçalar" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Change Track Path" +msgstr "Dizi DeÄŸerini DeÄŸiÅŸtir" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Toggle this track on/off." msgstr "Dikkat-Dağıtmayan Kipine geç." @@ -222,6 +247,11 @@ msgid "Time (s): " msgstr "X-Sönülme Süresi (sn):" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "ÇoÄŸaltıcı Aktif" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Kesintisiz" @@ -275,6 +305,21 @@ msgid "Delete Key(s)" msgstr "Düğümleri Sil" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Animasyonun Adını DeÄŸiÅŸtir:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Animasyon Düğümü" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Animasyon Döngüsünü DeÄŸiÅŸtir" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Animasyon İzini Kaldır" @@ -316,6 +361,16 @@ msgid "Anim Insert Key" msgstr "Animasyon Anahtar Gir" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Animasyon FPS'sini DeÄŸiÅŸtir" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "KendindenYüklenme'leri Yeniden Sırala" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -340,6 +395,11 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Animasyon İz Ekle" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -348,11 +408,26 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "Dönüştürme Türü" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Animasyon İz Ekle" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp #, fuzzy +msgid "Add Method Track Key" +msgstr "Animasyon İz & Anahtar Gir" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Method not found in object: " msgstr "VariableGet betikte bulunamadı: " @@ -366,6 +441,11 @@ msgid "Clipboard is empty" msgstr "Pano boÅŸ!" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Paste Tracks" +msgstr "Parametreleri Yapıştır" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "Animasyon Anahtarı Ölçekle" @@ -412,11 +492,6 @@ msgid "Copy Tracks" msgstr "DeÄŸiÅŸkenleri Tıpkıla" #: editor/animation_track_editor.cpp -#, fuzzy -msgid "Paste Tracks" -msgstr "Parametreleri Yapıştır" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Seçimi Ölçekle" @@ -519,6 +594,19 @@ msgstr "" msgid "Copy" msgstr "Tıpkıla" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Ses Dinleyici" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Diziyi Yeniden Boyutlandır" @@ -1336,6 +1424,12 @@ msgstr "" msgid "Packing" msgstr "Çıkınla" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1933,6 +2027,16 @@ msgid "Save changes to '%s' before closing?" msgstr "Kapatmadan önce deÄŸiÅŸklikler buraya '%s' kaydedilsin mi?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "Kaynak yükleme baÅŸarısız oldu." + +#: editor/editor_node.cpp +#, fuzzy +msgid "A root node is required to save the scene." +msgstr "Büyük doku için yalnızca bir dizeç gereklidir." + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Sahneyi Farklı Kaydet..." @@ -3620,12 +3724,49 @@ msgstr "Yükle" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "Noktayı Taşı" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "Karışım Süresini DeÄŸiÅŸtir" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "Karışım Süresini DeÄŸiÅŸtir" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Düğüm Ekle" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Animasyon Ekle" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "Yol Noktasını Kaldır" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3668,6 +3809,31 @@ msgid "Triangle already exists" msgstr "İşlem '%s' zaten var!" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "DeÄŸiÅŸken Ekle" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "Karışım Süresini DeÄŸiÅŸtir" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "Karışım Süresini DeÄŸiÅŸtir" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "Yol Noktasını Kaldır" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "DeÄŸiÅŸkeni Kaldır" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3676,6 +3842,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "KendindenYüklenme Bütünsellerini Aç / Kapat" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3694,6 +3865,11 @@ msgid "Blend:" msgstr "Karışma:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "Materyal DeÄŸiÅŸiklikleri" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Süzgeçleri Düzenle" @@ -3703,11 +3879,55 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "AÄŸaçtan Düğüm(ler) Ekle" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Biçimi Taşı" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "BaÄŸlı" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "BaÄŸlantı kesildi" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Animasyon" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Düğümleri Sil" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "Dikkat-Dağıtmayan Kipine geç." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "DeÄŸiÅŸtirilen Yerel Süzgeç" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3723,6 +3943,12 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Düğüm adı:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add Node..." @@ -3960,6 +4186,21 @@ msgstr "Çapraz-Animasyon Karışma Süreleri" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Move Node" +msgstr "Biçimi Taşı" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Çeviri Ekle" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Düğüm Ekle" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "End" msgstr "Son(lar)" @@ -3989,6 +4230,20 @@ msgid "No playback resource set at path: %s." msgstr "Kaynak yolunda deÄŸil." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Silinen:" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "GeçiÅŸ Düğümü" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4824,6 +5079,10 @@ msgstr "Tanjantları tek tek düzenlemek için Shift'e basılı tut" msgid "Bake GI Probe" msgstr "GI Prob PiÅŸir" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Öğe%d" @@ -6015,6 +6274,15 @@ msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "Örüntüden Emisyon Noktaları OluÅŸtur" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy msgid "Skeleton2D" msgstr "İskelet..." @@ -6127,10 +6395,6 @@ msgid "Vertices" msgstr "Köşenoktalar" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "FPS" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Üstten Görünüm." @@ -6175,7 +6439,8 @@ msgid "Rear" msgstr "Arka" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +#, fuzzy +msgid "Align with View" msgstr "Görünüme Ayarla" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6269,6 +6534,12 @@ msgid "Freelook Speed Modifier" msgstr "Serbestbakış Hız DeÄŸiÅŸtirici" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Rotation Locked" msgstr "Bilgi Göster" @@ -6278,6 +6549,11 @@ msgid "XForm Dialog" msgstr "XForm İletiÅŸim Kutusu" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Snap Nodes To Floor" +msgstr "Izgaraya yapış" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "Seçim Kipi (Q)" @@ -6565,10 +6841,6 @@ msgid "Add Empty" msgstr "BoÅŸ Ekle" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "Animasyon Döngüsünü DeÄŸiÅŸtir" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Animasyon FPS'sini DeÄŸiÅŸtir" @@ -6912,6 +7184,11 @@ msgstr "RMB: Noktayı Sil." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "Yeni %s oluÅŸtur" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Sıfırdan yeni bir çokgen oluÅŸturun." @@ -7103,6 +7380,29 @@ msgid "TileSet" msgstr "Karo Takımı" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "'%s' için Varsayılanı Ayarla" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Add Node to Visual Shader" +msgstr "Gölgelendirici" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Düğüm(leri) ÇoÄŸalt" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Vertex" msgstr "Köşenoktalar" @@ -7121,6 +7421,16 @@ msgstr "SaÄŸ" msgid "VisualShader" msgstr "Gölgelendirici" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Süzgeçleri Düzenle" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "Shader DeÄŸiÅŸiklikleri" + #: editor/project_export.cpp msgid "Runnable" msgstr "KoÅŸturulabilir" @@ -7134,8 +7444,17 @@ msgid "Delete preset '%s'?" msgstr "'%s' önayarı silinsin mi?" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" -msgstr "Bu platform için dışa aktarma ÅŸablonu eksik/bozuk:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" #: editor/project_export.cpp #, fuzzy @@ -7148,6 +7467,10 @@ msgid "Exporting All" msgstr "%s için Dışa Aktarım" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "Bu platform için dışa aktarma ÅŸablonu eksik/bozuk:" + +#: editor/project_export.cpp msgid "Presets" msgstr "Önayarlar" @@ -8172,6 +8495,11 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "Anlamlı!" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Düğüm(ler) Silinsin mi?" @@ -8207,6 +8535,11 @@ msgstr "YerelleÅŸtir" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "New Scene Root" +msgstr "Anlamlı!" + +#: editor/scene_tree_dock.cpp +#, fuzzy msgid "Create Root Node:" msgstr "Düğüm OluÅŸtur" @@ -8647,6 +8980,21 @@ msgid "Set From Tree" msgstr "AÄŸaçtan Ayarla" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "Kararma" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Restore Shortcut" +msgstr "Kısayollar" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "Çapaları DeÄŸiÅŸtir" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Kısayollar" @@ -8860,6 +9208,11 @@ msgid "GridMap Duplicate Selection" msgstr "IzgaraHaritası Seçimi ÇoÄŸalt" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "GridMap Paint" +msgstr "IzgaraHaritası Ayarları" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "Izgara Haritası" @@ -9162,10 +9515,6 @@ msgid "Change Expression" msgstr "İfadeyi DeÄŸiÅŸtir" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Düğüm Ekle" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "GörselBetik Düğümlerini Kaldır" @@ -9252,6 +9601,11 @@ msgid "Change Input Value" msgstr "Girdi DeÄŸerini DeÄŸiÅŸtir" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "CanvasItem Düzenle" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "Fonksiyon düğümü kopyalanamıyor." @@ -10116,6 +10470,9 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "FPS" +#~ msgstr "FPS" + #, fuzzy #~ msgid "Warnings:" #~ msgstr "Uyarılar" @@ -10295,10 +10652,6 @@ msgstr "" #~ msgid "Convert To Lowercase" #~ msgstr "Küçük Harfe Dönüştür" -#, fuzzy -#~ msgid "Snap To Floor" -#~ msgstr "Izgaraya yapış" - #~ msgid "Rotate 0 degrees" #~ msgstr "0 Düzeyde Döndür" @@ -10820,9 +11173,6 @@ msgstr "" #~ msgid "Added:" #~ msgstr "Eklenen:" -#~ msgid "Removed:" -#~ msgstr "Silinen:" - #~ msgid "Could not save atlas subtexture:" #~ msgstr "Atlas alt dokusu kaydedilemedi:" @@ -11082,9 +11432,6 @@ msgstr "" #~ msgid "Error importing:" #~ msgstr "İçe aktarırken sorun:" -#~ msgid "Only one file is required for large texture." -#~ msgstr "Büyük doku için yalnızca bir dizeç gereklidir." - #~ msgid "Max Texture Size:" #~ msgstr "En üst Doku Boyutu:" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index f617cf3fc4..944fa20e28 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -15,7 +15,7 @@ msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-02-13 07:10+0000\n" +"PO-Revision-Date: 2019-02-21 21:18+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -93,6 +93,16 @@ msgstr "Дублювати позначені ключі" msgid "Delete Selected Key(s)" msgstr "Вилучити позначені ключі" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "Додати точку" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "ПереміÑтити точки" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Дублювати ключі" @@ -122,6 +132,16 @@ msgid "Anim Change Call" msgstr "Змінити виклик анімації" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "Змінити цикл анімації" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "Змінити цикл анімації" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "Доріжка влаÑтивоÑтей" @@ -171,6 +191,11 @@ msgid "Anim Clips:" msgstr "Кліпи анімації:" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "Змінити Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð¼Ð°Ñиву" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "Увімкнути або вимкнути цю доріжку." @@ -195,6 +220,11 @@ msgid "Time (s): " msgstr "Ð§Ð°Ñ (Ñ): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "Ефект Доплера" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Ðеперервна" @@ -245,6 +275,21 @@ msgid "Delete Key(s)" msgstr "Вилучити ключі" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Змінити ім'Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Режим інтерполÑції" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Змінити цикл анімації" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Видалити доріжку" @@ -286,6 +331,16 @@ msgid "Anim Insert Key" msgstr "Ð’Ñтавити ключ анімації" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Змінити чаÑтоту кадрів анімації" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "Змінити порÑдок автозавантажень" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "Доріжки Ð¿ÐµÑ€ÐµÑ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð·Ð°ÑтоÑовуютьÑÑ Ð»Ð¸ÑˆÐµ до вузлів на оÑнові Spatial." @@ -316,6 +371,11 @@ msgid "Not possible to add a new track without a root" msgstr "Ðе можна додавати нові доріжки без кореневого запиÑу" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Додати доріжку" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "ШлÑÑ… доріжки Ñ” некоректним, отже не можна додавати ключ." @@ -324,10 +384,25 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "Доріжка не належить до типу Spatial, не можна вÑтавлÑти ключ" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "Доріжка проÑторового перетвореннÑ" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Додати доріжку" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "ШлÑÑ… доріжки Ñ” некоректним, отже не можна додавати ключ методу." #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Доріжка виклику методів" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "Ðе знайдено метод у об'єкті: " @@ -340,6 +415,10 @@ msgid "Clipboard is empty" msgstr "Буфер обміну порожній" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "Ð’Ñтавити доріжки" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "МаÑÑˆÑ‚Ð°Ð±ÑƒÐ²Ð°Ð½Ð½Ñ ÐºÐ»ÑŽÑ‡Ñ–Ð² анімації" @@ -385,10 +464,6 @@ msgid "Copy Tracks" msgstr "Копіювати доріжки" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "Ð’Ñтавити доріжки" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Вибір маÑштабу" @@ -488,6 +563,19 @@ msgstr "Виберіть доріжки Ð´Ð»Ñ ÐºÐ¾Ð¿Ñ–ÑŽÐ²Ð°Ð½Ð½Ñ:" msgid "Copy" msgstr "Копіювати" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Звукові кліпи:" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Змінити розмір маÑиву" @@ -557,9 +645,8 @@ msgid "Warnings" msgstr "ПопередженнÑ" #: editor/code_editor.cpp -#, fuzzy msgid "Line and column numbers." -msgstr "Ðомери Ñ€Ñдків Ñ– позицій" +msgstr "Ðомери Ñ€Ñдків Ñ– позицій." #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -1118,9 +1205,8 @@ msgid "Add Bus" msgstr "Додати шину" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Add a new Audio Bus to this layout." -msgstr "Зберегти ÐºÐ¾Ð¼Ð¿Ð¾Ð½ÑƒÐ²Ð°Ð½Ð½Ñ Ð°ÑƒÐ´Ñ–Ð¾ шини Ñк..." +msgstr "Додати нову аудіошину до цього компонуваннÑ." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1299,6 +1385,12 @@ msgstr "У очікуваному каталозі не знайдено шабРmsgid "Packing" msgstr "ПакуваннÑ" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1875,6 +1967,15 @@ msgid "Save changes to '%s' before closing?" msgstr "Зберегти зміни, внеÑені до '%s' перед закриттÑм?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "Ðе вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ реÑурÑ." + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Зберегти Ñцену Ñк..." @@ -2398,9 +2499,8 @@ msgid "Save & Restart" msgstr "Зберегти Ñ– перезапуÑтити" #: editor/editor_node.cpp -#, fuzzy msgid "Spins when the editor window redraws." -msgstr "ОбертаєтьÑÑ, коли перемальовуєтьÑÑ Ð²Ñ–ÐºÐ½Ð¾ редактора!" +msgstr "ОбертаєтьÑÑ, коли перемальовуєтьÑÑ Ð²Ñ–ÐºÐ½Ð¾ редактора." #: editor/editor_node.cpp msgid "Update Always" @@ -3514,6 +3614,22 @@ msgstr "Завантажити…" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "ПереміÑтити точки" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "Змінити Ñ‡Ð°Ñ Ð·Ð¼Ñ–ÑˆÑƒÐ²Ð°Ð½Ð½Ñ" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "Змінити Ñ‡Ð°Ñ Ð·Ð¼Ñ–ÑˆÑƒÐ²Ð°Ð½Ð½Ñ" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" @@ -3522,6 +3638,27 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Додати вузол" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Ð”Ð¾Ð´Ð°Ð²Ð°Ð½Ð½Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "Видалити точку шлÑху" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3566,6 +3703,31 @@ msgid "Triangle already exists" msgstr "Трикутник вже Ñ–Ñнує" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Додати змінну" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "Змінити Ñ‡Ð°Ñ Ð·Ð¼Ñ–ÑˆÑƒÐ²Ð°Ð½Ð½Ñ" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "Змінити Ñ‡Ð°Ñ Ð·Ð¼Ñ–ÑˆÑƒÐ²Ð°Ð½Ð½Ñ" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "Видалити точку шлÑху" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "Вилучити змінну" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "BlendSpace2D не належить до вузла AnimationTree." @@ -3574,6 +3736,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "Трикутників не Ñ–Ñнує, отже Ð·Ð»Ð¸Ñ‚Ñ‚Ñ Ð½Ðµ Ñ” можливим." #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "Увімкнути Ð°Ð²Ñ‚Ð¾Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ Ð³Ð»Ð¾Ð±Ð°Ð»ÑŒÐ½Ð¸Ñ… Ñкриптів" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "Створити трикутники з'єднаннÑм точок." @@ -3591,6 +3758,11 @@ msgid "Blend:" msgstr "Змішувати:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "Зміни матеріалу" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Редагувати фільтри" @@ -3600,6 +3772,17 @@ msgid "Output node can't be added to the blend tree." msgstr "Вузол Ð²Ð¸Ð²ÐµÐ´ÐµÐ½Ð½Ñ Ð½Ðµ можна додавати до дерева злиттÑ." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "Додати вузли з дерева" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Режим переміщеннÑ" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" @@ -3607,6 +3790,39 @@ msgstr "" "некоректним." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "З’єднано" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "Роз'єднано" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Ðова анімаціÑ" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Вилучити вузли" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "Увімкнути або вимкнути цю доріжку." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "Змінено фільтр локалі" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" "Ðе вÑтановлено відтворювача анімації, отже неможливо отримати назви доріжок." @@ -3627,6 +3843,12 @@ msgstr "" "неможливо отримати назви доріжок." #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Ðазва вузла" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "Додати вузол…" @@ -3853,6 +4075,21 @@ msgid "Cross-Animation Blend Times" msgstr "Ð§Ð°Ñ Ð¼Ñ–Ð¶ анімаціÑми" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "Режим переміщеннÑ" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Додати переклад" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Додати вузол" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "Кінець" @@ -3881,6 +4118,20 @@ msgid "No playback resource set at path: %s." msgstr "Ðе вÑтановлено реÑурÑу Ð²Ñ–Ð´Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ñƒ шлÑху: %s." #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Вилучити" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Вузол переходу" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4702,6 +4953,10 @@ msgstr "Утримуйте Shift, щоб змінити дотичні окреРmsgid "Bake GI Probe" msgstr "Запекти пробу GI" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Елемент %d" @@ -5227,6 +5482,8 @@ msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" +"ПлоÑкий багатокутник має внутрішні вершини, отже його Ñ€ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ð½Ð½Ñ Ñƒ полі " +"переглÑду надалі не Ñ” можливим." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" @@ -5847,6 +6104,16 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "У цього каркаÑа немає кіÑток, Ñтворіть хоч ÑкіÑÑŒ дочірні вузли Bone2D." #: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "Створити вільну позу (з кіÑток)" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Set Rest Pose to Bones" +msgstr "Створити вільну позу (з кіÑток)" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "ПлоÑкий каркаÑ" @@ -5955,10 +6222,6 @@ msgid "Vertices" msgstr "Вершини" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "Кадри за Ñекунду" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "ВиглÑд згори." @@ -6003,7 +6266,8 @@ msgid "Rear" msgstr "Ззаду" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +#, fuzzy +msgid "Align with View" msgstr "ВирівнÑти з переглÑдом" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6095,6 +6359,12 @@ msgid "Freelook Speed Modifier" msgstr "Коефіцієнт швидкоÑті оглÑду" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "ÐžÐ±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð¿ÐµÑ€ÐµÐ³Ð»Ñду заблоковано" @@ -6103,6 +6373,11 @@ msgid "XForm Dialog" msgstr "Вікно XForm" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Snap Nodes To Floor" +msgstr "Приліпити до підлоги" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "Режим Ð²Ð¸Ð´Ñ–Ð»ÐµÐ½Ð½Ñ (Q)" @@ -6384,10 +6659,6 @@ msgid "Add Empty" msgstr "Додати порожній" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "Змінити цикл анімації" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Змінити чаÑтоту кадрів анімації" @@ -6713,6 +6984,11 @@ msgid "Erase bitmask." msgstr "Витерти бітову маÑку." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Create a new rectangle." +msgstr "Створити вузли." + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Створити новий полігон." @@ -6894,6 +7170,29 @@ msgid "TileSet" msgstr "Ðабір плиток" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "Ð’Ñтановити Ñк типове Ð´Ð»Ñ '%s'" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Add Node to Visual Shader" +msgstr "VisualShader" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Дублювати вузли" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "Вершина" @@ -6909,6 +7208,16 @@ msgstr "Світло" msgid "VisualShader" msgstr "VisualShader" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "Редагувати пріоритетніÑть плитки" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "Зміни шейдерів" + #: editor/project_export.cpp msgid "Runnable" msgstr "Ðктивний" @@ -6922,9 +7231,17 @@ msgid "Delete preset '%s'?" msgstr "Вилучити набір «%s»?" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" -"Ðе виÑтачає шаблонів екÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð´Ð»Ñ Ð¿Ð»Ð°Ñ‚Ñ„Ð¾Ñ€Ð¼Ð¸ або шаблони пошкоджено:" #: editor/project_export.cpp msgid "Release" @@ -6935,6 +7252,11 @@ msgid "Exporting All" msgstr "ЕкÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ ÑƒÑього" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" +"Ðе виÑтачає шаблонів екÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð´Ð»Ñ Ð¿Ð»Ð°Ñ‚Ñ„Ð¾Ñ€Ð¼Ð¸ або шаблони пошкоджено:" + +#: editor/project_export.cpp msgid "Presets" msgstr "Ðабори" @@ -7973,6 +8295,11 @@ msgid "Instantiated scenes can't become root" msgstr "Сцени зі Ñтвореними екземплÑрами не можуть Ñтавати кореневими" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "Зробити кореневим Ð´Ð»Ñ Ñцени" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Вилучити вузли?" @@ -8009,6 +8336,11 @@ msgid "Make Local" msgstr "Зробити локальним" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "New Scene Root" +msgstr "Зробити кореневим Ð´Ð»Ñ Ñцени" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "Створити кореневий вузол:" @@ -8437,6 +8769,21 @@ msgid "Set From Tree" msgstr "Ð’Ñтановити з дерева" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "Перейти з" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Restore Shortcut" +msgstr "Клавіатурні ÑкороченнÑ" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "Змінити прив'Ñзки" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Клавіатурні ÑкороченнÑ" @@ -8643,6 +8990,11 @@ msgid "GridMap Duplicate Selection" msgstr "Ð”ÑƒÐ±Ð»ÑŽÐ²Ð°Ð½Ð½Ñ Ð¿Ð¾Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¾Ð³Ð¾ GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "GridMap Paint" +msgstr "Параметри GridMap" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "Карта Ñітки" @@ -8943,10 +9295,6 @@ msgid "Change Expression" msgstr "Змінити вираз" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Додати вузол" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "Вилучити вузли VisualScript" @@ -9031,6 +9379,11 @@ msgid "Change Input Value" msgstr "Зміна вхідного значеннÑ" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "Змінити розмір CanvasItem" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "Ðеможливо Ñкопіювати вузол функції." @@ -9819,9 +10172,8 @@ msgid "Switch between hexadecimal and code values." msgstr "ÐŸÐµÑ€ÐµÐ¼Ð¸ÐºÐ°Ð½Ð½Ñ Ð¼Ñ–Ð¶ шіÑтнадцÑтковими значеннÑми Ñ– кодами." #: scene/gui/color_picker.cpp -#, fuzzy msgid "Add current color as a preset." -msgstr "Додати поточний колір в ÑкоÑті преÑету" +msgstr "Додати поточний колір Ñк шаблон." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -9916,6 +10268,9 @@ msgstr "ÐŸÑ€Ð¸Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð¾Ð´Ð½Ð¾Ñ€Ñ–Ð´Ð½Ð¾Ð³Ð¾." msgid "Varyings can only be assigned in vertex function." msgstr "Змінні величини можна пов'Ñзувати лише із функцією вузлів." +#~ msgid "FPS" +#~ msgstr "Кадри за Ñекунду" + #~ msgid "Warnings:" #~ msgstr "ПопередженнÑ:" @@ -10081,9 +10436,6 @@ msgstr "Змінні величини можна пов'Ñзувати лише #~ msgid "Convert To Lowercase" #~ msgstr "Конвертувати в нижній регіÑтр" -#~ msgid "Snap To Floor" -#~ msgstr "Приліпити до підлоги" - #~ msgid "Rotate 0 degrees" #~ msgstr "ÐžÐ±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð½Ð° 0 градуÑів" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index d77307b020..f3367675ef 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -87,6 +87,15 @@ msgstr "" msgid "Delete Selected Key(s)" msgstr "" +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr ".تمام کا انتخاب" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "" @@ -116,6 +125,15 @@ msgid "Anim Change Call" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -165,6 +183,10 @@ msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" @@ -190,6 +212,10 @@ msgid "Time (s): " msgstr "" #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "" @@ -241,6 +267,18 @@ msgid "Delete Key(s)" msgstr ".اینیمیشن Ú©ÛŒ کیز Ú©Ùˆ ڈیلیٹ کرو" #: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "" @@ -282,6 +320,14 @@ msgid "Anim Insert Key" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Animation Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -306,6 +352,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Bezier Track" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -314,10 +364,22 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +msgid "Add Method Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" @@ -330,6 +392,10 @@ msgid "Clipboard is empty" msgstr "" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "" @@ -372,10 +438,6 @@ msgid "Copy Tracks" msgstr "" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "" @@ -476,6 +538,18 @@ msgstr "" msgid "Copy" msgstr "" +#: editor/animation_track_editor_plugins.cpp +msgid "Add Audio Track Clip" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" @@ -1275,6 +1349,12 @@ msgstr "" msgid "Packing" msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1826,6 +1906,14 @@ msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "" @@ -3417,12 +3505,46 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr ".تمام کا انتخاب" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr ".تمام کا انتخاب" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Animation Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr ".تمام کا انتخاب" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3462,6 +3584,27 @@ msgid "Triangle already exists" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr ".تمام کا انتخاب" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3470,6 +3613,10 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3487,6 +3634,10 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "" @@ -3496,11 +3647,50 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "ایکشن منتقل کریں" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Set Animation" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr ".اینیمیشن Ú©ÛŒ کیز Ú©Ùˆ ڈیلیٹ کرو" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3516,6 +3706,11 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -3743,6 +3938,20 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "ایکشن منتقل کریں" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Add Transition" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3772,6 +3981,18 @@ msgid "No playback resource set at path: %s." msgstr ".ÛŒÛ Ø±ÛŒØ³ÙˆØ±Ø³ ÙØ§Ø¦Ù„ پر مبنی Ù†ÛÛŒ ÛÛ’" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4584,6 +4805,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5738,6 +5963,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" @@ -5847,10 +6080,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -5895,8 +6124,9 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" -msgstr "" +#, fuzzy +msgid "Align with View" +msgstr ".تمام کا انتخاب" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." @@ -5987,6 +6217,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -5995,6 +6231,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "" @@ -6275,10 +6515,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6614,6 +6850,11 @@ msgstr ".تمام کا انتخاب" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "سب سکریپشن بنائیں" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "سب سکریپشن بنائیں" @@ -6790,6 +7031,26 @@ msgid "TileSet" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Duplicate Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -6805,6 +7066,14 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -6818,7 +7087,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -6830,6 +7108,10 @@ msgid "Exporting All" msgstr "" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -7814,6 +8096,10 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -7848,6 +8134,10 @@ msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Create Root Node:" msgstr "سب سکریپشن بنائیں" @@ -8270,6 +8560,19 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr ".تمام کا انتخاب" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8480,6 +8783,10 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -8778,10 +9085,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -8863,6 +9166,10 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index e7ae7be36f..f51007b85c 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -8,12 +8,13 @@ # Nguyá»…n Tuấn Anh <anhnt.fami@gmail.com>, 2017. # Tung Le <tungkradle@gmail.com>, 2017. # 38569459 <xxx38569459@gmail.com>, 2018. +# TyTYct Hihi <tytyct@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:44+0100\n" -"Last-Translator: 01lifeleft <01lifeleft@gmail.com>\n" +"PO-Revision-Date: 2019-03-01 11:59+0000\n" +"Last-Translator: TyTYct Hihi <tytyct@gmail.com>\n" "Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/" "godot/vi/>\n" "Language: vi\n" @@ -21,7 +22,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 3.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -89,6 +90,15 @@ msgstr "Nhân đôi lá»±a chá»n" msgid "Delete Selected Key(s)" msgstr "Xoá Key(s) được chá»n" +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "Di chuyển đến..." + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Nhân đôi Các Key cá»§a Animation" @@ -118,6 +128,16 @@ msgid "Anim Change Call" msgstr "Äổi Function Gá»i Animation" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "Äổi vòng lặp Anim" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -171,6 +191,11 @@ msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "Äổi giá trị Array" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" @@ -197,6 +222,10 @@ msgid "Time (s): " msgstr "Bước (s):" #: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Liên tục" @@ -250,6 +279,21 @@ msgid "Delete Key(s)" msgstr "Xóa phÃm Anim" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "Äổi độ dà i Anim" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "Äổi độ dà i Anim" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "Äổi vòng lặp Anim" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "Xóa Anim Track" @@ -291,6 +335,16 @@ msgid "Anim Insert Key" msgstr "Chèn Key Anim" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "Äổi vòng lặp Anim" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "Sắp xếp lại Autoloads" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -315,6 +369,11 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "Thêm Track Animation" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -323,10 +382,25 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "Chèn Track & Key Anim" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "Thêm Track Animation" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "Chèn Track & Key Anim" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" @@ -339,6 +413,10 @@ msgid "Clipboard is empty" msgstr "" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Anim Scale Keys" msgstr "Anim Scale Keys" @@ -385,10 +463,6 @@ msgid "Copy Tracks" msgstr "" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "Chá»n Scale" @@ -492,6 +566,19 @@ msgstr "" msgid "Copy" msgstr "Copy" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "Thêm Track Animation" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Äổi lại size Array" @@ -1296,6 +1383,12 @@ msgstr "" msgid "Packing" msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1856,6 +1949,15 @@ msgid "Save changes to '%s' before closing?" msgstr "Lưu thay đổi và o '%s' trước khi đóng?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "Lưu animation nà y" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Lưu Scene vá»›i tên..." @@ -2296,12 +2398,10 @@ msgid "Issue Tracker" msgstr "" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Community" msgstr "Cá»™ng đồng" #: editor/editor_node.cpp -#, fuzzy msgid "About" msgstr "Thông tin" @@ -3475,12 +3575,48 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "Di chuyển đến..." + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "Äổi Thá»i gian Chuyển Animation" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "Äổi Thá»i gian Chuyển Animation" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "Di chuyển đến..." + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "Thêm Animation" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3522,6 +3658,30 @@ msgid "Triangle already exists" msgstr "Lá»–I: Tên animation trùng lặp!" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "Thêm Biến" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "Äổi Thá»i gian Chuyển Animation" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "Äổi Thá»i gian Chuyển Animation" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "Xoá Variable" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3530,6 +3690,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "Báºt tắt Ưa thÃch" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3547,6 +3712,10 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "" @@ -3556,11 +3725,54 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "Äổi tên" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "Äứt kết nối" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "Äứt kết nối" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "Tạo Animation má»›i" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "Xóa Node(s)" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "Báºt tắt Ưa thÃch" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "Äổi" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3576,6 +3788,12 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "Äổi tên" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -3809,6 +4027,21 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "Di chuyển Node(s)" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "Chuyển tiếp: " + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3837,6 +4070,20 @@ msgid "No playback resource set at path: %s." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "Xóa" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "Chuyển tiếp: " + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4650,6 +4897,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5812,6 +6063,15 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "Tạo từ Scene" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" @@ -5921,10 +6181,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -5969,7 +6225,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6061,6 +6317,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -6069,6 +6331,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "" @@ -6346,10 +6612,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6686,6 +6948,11 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "Tạo nodes má»›i." + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Tạo" @@ -6863,6 +7130,27 @@ msgid "TileSet" msgstr "Xuất Tile Set" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "Nhân đôi Node(s)" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -6878,6 +7166,14 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -6891,7 +7187,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -6903,6 +7208,10 @@ msgid "Exporting All" msgstr "" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -7527,7 +7836,6 @@ msgid "Project Settings (project.godot)" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -#, fuzzy msgid "General" msgstr "Tổng quan" @@ -7896,6 +8204,10 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Xóa Node(s)?" @@ -7930,6 +8242,11 @@ msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "New Scene Root" +msgstr "Tạo Scene Má»›i" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "Tạo Root Node:" @@ -8344,6 +8661,18 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8552,6 +8881,10 @@ msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -8847,10 +9180,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -8933,6 +9262,10 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" @@ -9799,9 +10132,6 @@ msgstr "" #~ msgid "Out-In" #~ msgstr "Ngoà i-Trong" -#~ msgid "Change Anim Loop" -#~ msgstr "Äổi vòng lặp Anim" - #~ msgid "Anim Create Typed Value Key" #~ msgstr "Tạo Key để nháºp giá trị Anim" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 770b249d11..f4fa330de9 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -45,7 +45,7 @@ msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2019-02-18 08:54+0000\n" +"PO-Revision-Date: 2019-02-21 21:17+0000\n" "Last-Translator: yzt <834950797@qq.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -120,6 +120,16 @@ msgstr "å¤åˆ¶å·²é€‰å¸§" msgid "Delete Selected Key(s)" msgstr "åˆ é™¤å·²é€‰å¸§" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "æ·»åŠ é¡¶ç‚¹" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "移动点" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "å¤åˆ¶å…³é”®å¸§" @@ -149,6 +159,16 @@ msgid "Anim Change Call" msgstr "修改回调" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "修改循环" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "修改循环" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "属性轨é“" @@ -198,6 +218,11 @@ msgid "Anim Clips:" msgstr "动画剪辑:" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "修改数组值" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "切æ¢å½“å‰è½¨é“开关。" @@ -222,6 +247,11 @@ msgid "Time (s): " msgstr "时间(秒): " #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "å¯ç”¨å¤šæ™®å‹’效应" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "连ç»" @@ -272,6 +302,21 @@ msgid "Delete Key(s)" msgstr "åˆ é™¤å¸§" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "é‡å‘½å动画:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "æ’值模å¼" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "修改循环" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "移除轨é“" @@ -313,6 +358,16 @@ msgid "Anim Insert Key" msgstr "æ’入关键帧" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "修改FPS" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "釿ޒåºAutoload" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "å˜æ¢è½¨è¿¹ä»…适用于基于空间的节点。" @@ -341,6 +396,11 @@ msgid "Not possible to add a new track without a root" msgstr "æ— æ³•åœ¨æ²¡æœ‰rootçš„æƒ…å†µä¸‹æ·»åŠ æ–°è½¨é“" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "æ·»åŠ è½¨é“" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "轨é“è·¯å¾„æ— æ•ˆï¼Œå› æ¤æ— æ³•æ·»åŠ é”®ã€‚" @@ -349,10 +409,25 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "Track䏿˜¯Spatial类型,ä¸èƒ½ä½œä¸ºé”®å€¼æ’å…¥" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "3Då˜æ¢è½¨é“" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "æ·»åŠ è½¨é“" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "è·Ÿè¸ªè·¯å¾„æ— æ•ˆï¼Œæ‰€ä»¥ä¸èƒ½æ·»åŠ æ–¹æ³•å¸§ã€‚" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "调用方法轨é“" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "方法未找到: " @@ -365,6 +440,10 @@ msgid "Clipboard is empty" msgstr "å‰ªè´´æ¿æ˜¯ç©ºçš„" #: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "粘贴轨é“" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "缩放关键帧" @@ -407,10 +486,6 @@ msgid "Copy Tracks" msgstr "å¤åˆ¶è½¨é“" #: editor/animation_track_editor.cpp -msgid "Paste Tracks" -msgstr "粘贴轨é“" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "缩放选ä¸é¡¹" @@ -510,6 +585,19 @@ msgstr "选择è¦å¤åˆ¶çš„轨é“:" msgid "Copy" msgstr "å¤åˆ¶" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "音频剪辑:" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "修改数组大å°" @@ -579,9 +667,8 @@ msgid "Warnings" msgstr "è¦å‘Š" #: editor/code_editor.cpp -#, fuzzy msgid "Line and column numbers." -msgstr "行å·å’Œåˆ—å·" +msgstr "行å·å’Œåˆ—å·ã€‚" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -1129,9 +1216,8 @@ msgid "Add Bus" msgstr "æ·»åŠ Bus" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Add a new Audio Bus to this layout." -msgstr "将音频Bus布局ä¿å˜ä¸º..." +msgstr "å°†æ–°çš„éŸ³é¢‘æ€»çº¿æ·»åŠ åˆ°æ¤å¸ƒå±€ã€‚" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1306,6 +1392,12 @@ msgstr "ç›®æ ‡è·¯å¾„æ‰¾ä¸åˆ°å¯¼å‡ºæ¨¡ç‰ˆï¼š" msgid "Packing" msgstr "打包ä¸" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1870,6 +1962,16 @@ msgid "Save changes to '%s' before closing?" msgstr "在关é—å‰ä¿å˜æ›´æ”¹åˆ° %s å—?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "åŠ è½½èµ„æºå¤±è´¥ã€‚" + +#: editor/editor_node.cpp +#, fuzzy +msgid "A root node is required to save the scene." +msgstr "大图导入仅支æŒä¸€ä¸ªè¾“入文件。" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "场景å¦å˜ä¸º..." @@ -2369,9 +2471,8 @@ msgid "Save & Restart" msgstr "ä¿å˜å¹¶é‡å¯" #: editor/editor_node.cpp -#, fuzzy msgid "Spins when the editor window redraws." -msgstr "æ—‹è½¬æ—¶ï¼Œé‡æ–°ç»˜åˆ¶ç¼–辑器窗å£ï¼" +msgstr "编辑器窗å£é‡ç»˜æ—¶æ—‹è½¬ã€‚" #: editor/editor_node.cpp msgid "Update Always" @@ -3469,12 +3570,49 @@ msgstr "åŠ è½½..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "移动点" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Limits" +msgstr "æ›´æ”¹æ··åˆæ—¶é—´" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Change BlendSpace1D Labels" +msgstr "æ›´æ”¹æ··åˆæ—¶é—´" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "æ¤ç±»åž‹çš„节点ä¸èƒ½è¢«ä½¿ç”¨ã€‚ä»…å…è®¸ä½¿ç”¨æ ¹èŠ‚ç‚¹ã€‚" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "æ·»åŠ èŠ‚ç‚¹" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "æ·»åŠ åŠ¨ç”»" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "移除路径顶点" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3516,6 +3654,31 @@ msgid "Triangle already exists" msgstr "三角形已ç»å˜åœ¨" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "æ·»åŠ å˜é‡" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Limits" +msgstr "æ›´æ”¹æ··åˆæ—¶é—´" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Change BlendSpace2D Labels" +msgstr "æ›´æ”¹æ··åˆæ—¶é—´" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "移除路径顶点" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Triangle" +msgstr "åˆ é™¤å˜é‡" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "BlendSpace2D ä¸å±žäºŽä»»ä½• AnimationTree 节点。" @@ -3524,6 +3687,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "ä¸å˜åœ¨ä»»ä½•ä¸‰è§’å½¢ï¼Œå› æ¤ä¸ä¼šæœ‰ä»»ä½•混效果åˆäº§ç”Ÿã€‚" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "切æ¢å…¨å±€AutoLoad" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "通过连接点创建三角形。" @@ -3541,6 +3709,11 @@ msgid "Blend:" msgstr "æ··åˆ:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "æè´¨å˜æ›´" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "编辑ç›é€‰å™¨" @@ -3550,11 +3723,55 @@ msgid "Output node can't be added to the blend tree." msgstr "输出节点ä¸èƒ½è¢«æ·»åŠ åˆ°æ··åˆæ ‘。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "ä»Žæ ‘ä¸æ·»åŠ èŠ‚ç‚¹" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "移动模å¼" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "æ— æ³•è¿žæŽ¥ï¼Œç«¯å£å¯èƒ½è¢«å ç”¨æˆ–è€…è¿žæŽ¥æ— æ•ˆã€‚" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "已连接" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "å·²æ–å¼€" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "新建动画" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "åˆ é™¤èŠ‚ç‚¹" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "切æ¢å½“å‰è½¨é“开关。" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "修改区域设置ç›é€‰æ¨¡å¼" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "æ²¡æœ‰è®¾ç½®åŠ¨ç”»æ’æ”¾å™¨ï¼Œå› æ¤æ— 法获å–轨é“å称。" @@ -3570,6 +3787,12 @@ msgid "" msgstr "åŠ¨ç”»æ’æ”¾å™¨æ²¡æœ‰åˆæ³•çš„æ ¹èŠ‚ç‚¹è·¯å¾„ï¼Œå› æ¤æ— 法获å–轨é“å称。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "节点åç§°" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "æ·»åŠ èŠ‚ç‚¹.." @@ -3795,6 +4018,21 @@ msgid "Cross-Animation Blend Times" msgstr "跨动画时间混åˆ" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "移动模å¼" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "æ·»åŠ è¯è¨€" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "æ·»åŠ èŠ‚ç‚¹" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "终点" @@ -3823,6 +4061,20 @@ msgid "No playback resource set at path: %s." msgstr "在路径: %s ä¸‹æ²¡æœ‰ä»»ä½•æ’æ”¾èµ„æºã€‚" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "已移除:" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "过渡节点" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4629,6 +4881,10 @@ msgstr "æŒ‰ä½ Shift å¯å•独编辑切线" msgid "Bake GI Probe" msgstr "渲染GI Probe" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "第%d项" @@ -5150,7 +5406,7 @@ msgstr "创建UV贴图" msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." -msgstr "" +msgstr "多边形2d 具有内部顶点, å› æ¤ä¸èƒ½å†åœ¨è§†å£ä¸å¯¹å…¶è¿›è¡Œç¼–辑。" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" @@ -5768,6 +6024,16 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "该骨架没有骨骼绑定,请创建一些 Bone2D 骨骼å节点。" #: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "制作放æ¾å§¿åŠ¿ï¼ˆä»Žéª¨éª¼ï¼‰" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Set Rest Pose to Bones" +msgstr "制作放æ¾å§¿åŠ¿ï¼ˆä»Žéª¨éª¼ï¼‰" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "2D 骨骼节点" @@ -5876,10 +6142,6 @@ msgid "Vertices" msgstr "顶点" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "帧数" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "俯视图(Top View)。" @@ -5924,7 +6186,8 @@ msgid "Rear" msgstr "åŽæ–¹" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +#, fuzzy +msgid "Align with View" msgstr "与视图对é½" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6016,6 +6279,12 @@ msgid "Freelook Speed Modifier" msgstr "自由视图速度调整" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "é”定视角旋转" @@ -6024,6 +6293,11 @@ msgid "XForm Dialog" msgstr "XFormå¯¹è¯æ¡†" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Snap Nodes To Floor" +msgstr "å¸é™„到地é¢" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "é€‰æ‹©æ¨¡å¼ (Q)" @@ -6303,10 +6577,6 @@ msgid "Add Empty" msgstr "æ·»åŠ ç©ºç™½å¸§" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "修改循环" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "修改FPS" @@ -6632,6 +6902,11 @@ msgid "Erase bitmask." msgstr "æ“¦é™¤ä½æŽ©ç 。" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Create a new rectangle." +msgstr "创建新节点。" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "创建新多边形。" @@ -6809,6 +7084,29 @@ msgid "TileSet" msgstr "瓦片集" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Set Input Default Port" +msgstr "将默认设置为 '%s'" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Add Node to Visual Shader" +msgstr "å¯è§†ç€è‰²å™¨" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "å¤åˆ¶èŠ‚ç‚¹" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "顶点" @@ -6824,6 +7122,16 @@ msgstr "ç¯å…‰" msgid "VisualShader" msgstr "å¯è§†ç€è‰²å™¨" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "编辑ç£è´´ä¼˜å…ˆçº§" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "ç€è‰²å™¨å˜æ›´" + #: editor/project_export.cpp msgid "Runnable" msgstr "坿‰§è¡Œçš„" @@ -6837,8 +7145,17 @@ msgid "Delete preset '%s'?" msgstr "åˆ é™¤å½“å‰çš„ '%s' ?" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" -msgstr "没有æ¤å¹³å°çš„导出模æ¿:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" #: editor/project_export.cpp msgid "Release" @@ -6849,6 +7166,10 @@ msgid "Exporting All" msgstr "全部导出" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "没有æ¤å¹³å°çš„导出模æ¿:" + +#: editor/project_export.cpp msgid "Presets" msgstr "预设" @@ -7857,6 +8178,11 @@ msgid "Instantiated scenes can't become root" msgstr "实例化的场景ä¸èƒ½æˆä¸ºæ ¹èŠ‚ç‚¹" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "åˆ›å»ºåœºæ™¯æ ¹èŠ‚ç‚¹" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "确定è¦åˆ 除节点å—?" @@ -7891,6 +8217,11 @@ msgid "Make Local" msgstr "使用本地" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "New Scene Root" +msgstr "åˆ›å»ºåœºæ™¯æ ¹èŠ‚ç‚¹" + +#: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "åˆ›å»ºæ ¹èŠ‚ç‚¹ï¼š" @@ -8315,6 +8646,21 @@ msgid "Set From Tree" msgstr "ä»Žåœºæ™¯æ ‘è®¾ç½®" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "æ¸å‡º" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Restore Shortcut" +msgstr "å¿«æ·é”®" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "编辑锚点" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "å¿«æ·é”®" @@ -8519,6 +8865,10 @@ msgid "GridMap Duplicate Selection" msgstr "å¤åˆ¶é€‰ä¸é¡¹" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "ç»˜åˆ¶æ …æ ¼å›¾" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "ç½‘æ ¼æ˜ å°„" @@ -8814,10 +9164,6 @@ msgid "Change Expression" msgstr "更改表达å¼" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "æ·»åŠ èŠ‚ç‚¹" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "åˆ é™¤ VisualScript 节点" @@ -8898,6 +9244,11 @@ msgid "Change Input Value" msgstr "更改输入值" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Resize Comment" +msgstr "调整 CanvasItem 尺寸" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "æ— æ³•å¤åˆ¶å‡½æ•°èŠ‚ç‚¹ã€‚" @@ -9615,9 +9966,8 @@ msgid "Switch between hexadecimal and code values." msgstr "在åå…进制值和代ç 值之间切æ¢ã€‚" #: scene/gui/color_picker.cpp -#, fuzzy msgid "Add current color as a preset." -msgstr "将当å‰é¢œè‰²æ·»åŠ ä¸ºé¢„è®¾" +msgstr "将当å‰é¢œè‰²æ·»åŠ ä¸ºé¢„è®¾ã€‚" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -9706,6 +10056,9 @@ msgstr "对uniform的赋值。" msgid "Varyings can only be assigned in vertex function." msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸æŒ‡å®šã€‚" +#~ msgid "FPS" +#~ msgstr "帧数" + #~ msgid "Warnings:" #~ msgstr "è¦å‘Šï¼š" @@ -9876,9 +10229,6 @@ msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸æŒ‡å®šã€‚" #~ msgid "Convert To Lowercase" #~ msgstr "转æ¢ä¸ºå°å†™" -#~ msgid "Snap To Floor" -#~ msgstr "å¸é™„到地é¢" - #~ msgid "Rotate 0 degrees" #~ msgstr "旋转0度" @@ -10414,9 +10764,6 @@ msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸æŒ‡å®šã€‚" #~ msgid "Added:" #~ msgstr "å·²æ·»åŠ :" -#~ msgid "Removed:" -#~ msgstr "已移除:" - #~ msgid "Could not save atlas subtexture:" #~ msgstr "æ— æ³•ä¿å˜ç²¾çµé›†å贴图:" @@ -10681,9 +11028,6 @@ msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸æŒ‡å®šã€‚" #~ msgid "Error importing:" #~ msgstr "导入出错:" -#~ msgid "Only one file is required for large texture." -#~ msgstr "大图导入仅支æŒä¸€ä¸ªè¾“入文件。" - #~ msgid "Max Texture Size:" #~ msgstr "最大纹ç†å°ºå¯¸:" @@ -10912,9 +11256,6 @@ msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸æŒ‡å®šã€‚" #~ msgid "Edit Groups" #~ msgstr "编辑分组" -#~ msgid "GridMap Paint" -#~ msgstr "ç»˜åˆ¶æ …æ ¼å›¾" - #~ msgid "Tiles" #~ msgstr "ç –å—(Tiles)" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 6e72949b92..662dbaddf2 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -88,6 +88,16 @@ msgstr "複製 Selection" msgid "Delete Selected Key(s)" msgstr "刪除é¸ä¸æª”案" +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Add Bezier Point" +msgstr "新增訊號" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "下移" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "複製動畫幀" @@ -119,6 +129,16 @@ msgid "Anim Change Call" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "更改動畫å稱:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -172,6 +192,10 @@ msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" @@ -199,6 +223,11 @@ msgid "Time (s): " msgstr "時間:" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "啟用" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "連續" @@ -253,6 +282,21 @@ msgid "Delete Key(s)" msgstr "移除動畫幀" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "更改動畫å稱:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "無干擾模å¼" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "更改動畫循環" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "移除動畫軌跡" @@ -301,6 +345,16 @@ msgid "Anim Insert Key" msgstr "å‹•æ™æ’入關éµå¹€ï¼Ÿ" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "更改動畫å稱:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "釿–°æŽ’例Autoloads" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -325,6 +379,11 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "新增動畫軌跡" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -333,10 +392,25 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "æ’入軌跡和關éµå¹€" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "新增動畫軌跡" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "æ’入軌跡和關éµå¹€" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" @@ -350,6 +424,11 @@ msgid "Clipboard is empty" msgstr "路徑為空" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Paste Tracks" +msgstr "è²¼ä¸Šåƒæ•¸" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "" @@ -396,11 +475,6 @@ msgid "Copy Tracks" msgstr "è¤‡è£½åƒæ•¸" #: editor/animation_track_editor.cpp -#, fuzzy -msgid "Paste Tracks" -msgstr "è²¼ä¸Šåƒæ•¸" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "縮放selection" @@ -513,6 +587,19 @@ msgstr "" msgid "Copy" msgstr "複製" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "新增動畫軌跡" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" @@ -1357,6 +1444,12 @@ msgstr "" msgid "Packing" msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1952,6 +2045,15 @@ msgid "Save changes to '%s' before closing?" msgstr "關閉å‰è¦å…ˆå„²å˜å° '%s' 任何更改嗎?" #: editor/editor_node.cpp +#, fuzzy +msgid "Saved %s modified resource(s)." +msgstr "資æºåŠ è¼‰å¤±æ•—ã€‚" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "æŠŠå ´æ™¯å¦å˜ç‚º" @@ -3641,12 +3743,47 @@ msgstr "載入" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "下移" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "新增節點" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "新增動畫" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "åªé™é¸ä¸" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3688,6 +3825,28 @@ msgid "Triangle already exists" msgstr "錯誤:動畫å稱已å˜åœ¨ï¼" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "新增動畫軌跡" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "åªé™é¸ä¸" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3696,6 +3855,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "é–‹ï¼é—œè‡ªå‹•æ’æ”¾" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3713,6 +3877,11 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "當改變時更新" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy msgid "Edit Filters" @@ -3723,11 +3892,55 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Add Node to BlendTree" +msgstr "由主幹新增節點" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "移動模å¼" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "連到" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "䏿–·" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "新的動畫å稱:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "ä¸é¸" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "(ä¸ï¼‰é¡¯ç¤ºæœ€æ„›" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "更改動畫長度" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3743,6 +3956,12 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "有效å稱" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Add Node..." @@ -3982,6 +4201,21 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "移動模å¼" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "éŽæ¸¡" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "新增節點" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -4011,6 +4245,20 @@ msgid "No playback resource set at path: %s." msgstr "ä¸åœ¨è³‡æºè·¯å¾‘。" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "已移除:" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "éŽæ¸¡" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4839,6 +5087,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -6029,6 +6281,15 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +#, fuzzy +msgid "Create Rest Pose from Bones" +msgstr "é‹è¡Œå ´æ™¯" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" @@ -6143,10 +6404,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -6191,7 +6448,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6288,6 +6545,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Rotation Locked" msgstr "本地化" @@ -6297,6 +6560,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Select Mode (Q)" msgstr "鏿“‡æ¨¡å¼" @@ -6583,10 +6850,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6930,6 +7193,11 @@ msgstr "縮放selection" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "新增" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "縮放selection" @@ -7114,6 +7382,27 @@ msgid "TileSet" msgstr "TileSet..." #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "複製動畫幀" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -7129,6 +7418,16 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "檔案" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Visual Shader Mode Changed" +msgstr "當改變時更新" + #: editor/project_export.cpp #, fuzzy msgid "Runnable" @@ -7145,7 +7444,16 @@ msgid "Delete preset '%s'?" msgstr "è¦åˆªé™¤é¸ä¸æª”案?" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -7158,6 +7466,10 @@ msgid "Exporting All" msgstr "匯出" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -8176,6 +8488,11 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "儲å˜å ´æ™¯" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -8211,6 +8528,11 @@ msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "New Scene Root" +msgstr "儲å˜å ´æ™¯" + +#: editor/scene_tree_dock.cpp +#, fuzzy msgid "Create Root Node:" msgstr "新增資料夾" @@ -8649,6 +8971,19 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "縮放selection" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" @@ -8862,6 +9197,11 @@ msgid "GridMap Duplicate Selection" msgstr "複製 Selection" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "GridMap Paint" +msgstr "è¨å®š" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -9171,10 +9511,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "新增節點" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -9261,6 +9597,10 @@ msgid "Change Input Value" msgstr "動畫變化數值" #: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" @@ -10157,17 +10497,6 @@ msgstr "" #~ msgid "Anim Add Key" #~ msgstr "新增動畫幀" -#~ msgid "Transitions" -#~ msgstr "éŽæ¸¡" - -#, fuzzy -#~ msgid "Change Anim Len" -#~ msgstr "更改動畫長度" - -#, fuzzy -#~ msgid "Change Anim Loop" -#~ msgstr "更改動畫循環" - #~ msgid "Length (s):" #~ msgstr "時長(秒):" @@ -10302,9 +10631,6 @@ msgstr "" #~ msgid "Added:" #~ msgstr "å·²åŠ å…¥ï¼š" -#~ msgid "Removed:" -#~ msgstr "已移除:" - #, fuzzy #~ msgid "Tiles" #~ msgstr "檔案" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 4d9b3b578f..e267264d11 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -93,6 +93,15 @@ msgstr "複製所é¸ç•«æ ¼" msgid "Delete Selected Key(s)" msgstr "刪除所é¸ç•«æ ¼" +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Move Bezier Points" +msgstr "移除" + #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "複製關éµç•«æ ¼" @@ -122,6 +131,16 @@ msgid "Anim Change Call" msgstr "更改回調" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Length" +msgstr "變更動畫長度" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Property Track" msgstr "" @@ -173,6 +192,11 @@ msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Track Path" +msgstr "調整陣列資料" + +#: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" @@ -199,6 +223,11 @@ msgid "Time (s): " msgstr "æ¥é©Ÿ :" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Toggle Track Enabled" +msgstr "啟用" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "連續" @@ -251,6 +280,21 @@ msgid "Delete Key(s)" msgstr "刪除動畫關éµç•«æ ¼" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Update Mode" +msgstr "改變å—å…¸ value" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Interpolation Mode" +msgstr "改變å—å…¸ value" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Loop Mode" +msgstr "變更動畫迴圈" + +#: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "刪除動畫軌" @@ -293,6 +337,16 @@ msgid "Anim Insert Key" msgstr "新增關éµç•«æ ¼" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Change Animation Step" +msgstr "變更動畫長度" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rearrange Tracks" +msgstr "釿–°æŽ’列 Autoload" + +#: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" @@ -317,6 +371,11 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Bezier Track" +msgstr "æ·»åŠ å‹•ç•«è»Œ" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" @@ -325,10 +384,25 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Transform Track Key" +msgstr "動畫新增軌跡與按éµ" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Track Key" +msgstr "æ·»åŠ å‹•ç•«è»Œ" + +#: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Add Method Track Key" +msgstr "動畫新增軌跡與按éµ" + +#: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" @@ -341,6 +415,11 @@ msgid "Clipboard is empty" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy +msgid "Paste Tracks" +msgstr "è²¼ä¸Šåƒæ•¸" + +#: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "" @@ -387,11 +466,6 @@ msgid "Copy Tracks" msgstr "è¤‡è£½åƒæ•¸" #: editor/animation_track_editor.cpp -#, fuzzy -msgid "Paste Tracks" -msgstr "è²¼ä¸Šåƒæ•¸" - -#: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "縮放所é¸" @@ -495,6 +569,19 @@ msgstr "" msgid "Copy" msgstr "" +#: editor/animation_track_editor_plugins.cpp +#, fuzzy +msgid "Add Audio Track Clip" +msgstr "æ·»åŠ å‹•ç•«è»Œ" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "調整陣列大å°" @@ -1324,6 +1411,12 @@ msgstr "" msgid "Packing" msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable support " +"in Project Settings." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1896,6 +1989,14 @@ msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp msgid "Save Scene As..." msgstr "å¦å˜å ´æ™¯ç‚º..." @@ -3545,12 +3646,47 @@ msgstr "載入" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Move Node Point" +msgstr "移除" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Node Point" +msgstr "移除" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Animation Point" +msgstr "動畫空間。" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace1D Point" +msgstr "移除" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -3592,6 +3728,28 @@ msgid "Triangle already exists" msgstr "Autoload「%sã€å·²ç¶“å˜åœ¨!" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Add Triangle" +msgstr "æ·»åŠ å‹•ç•«è»Œ" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Remove BlendSpace2D Point" +msgstr "移除" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "" @@ -3600,6 +3758,11 @@ msgid "No triangles exist, so no blending can take place." msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Toggle Auto Triangles" +msgstr "åˆ‡æ›æœ€æ„›" + +#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "" @@ -3617,6 +3780,11 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Parameter Changed" +msgstr "æ£åœ¨å„²å˜è®Šæ›´..." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy msgid "Edit Filters" @@ -3627,11 +3795,54 @@ msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node Moved" +msgstr "節點å稱:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Connected" +msgstr "連接..." + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Nodes Disconnected" +msgstr "æ–·ç·š" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Set Animation" +msgstr "動畫最佳化" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Delete Node" +msgstr "刪除" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Toggle Filter On/Off" +msgstr "åˆ‡æ›æœ€æ„›" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Change Filter" +msgstr "變更é¡é 尺寸" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" @@ -3647,6 +3858,12 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Renamed" +msgstr "節點å稱:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "" @@ -3880,6 +4097,21 @@ msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Move Node" +msgstr "移動 Autoload" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Add Transition" +msgstr "è½‰å ´" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "" @@ -3909,6 +4141,20 @@ msgid "No playback resource set at path: %s." msgstr "在資æºè·¯å¾‘䏿‰¾ä¸åˆ°" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Node Removed" +msgstr "已刪除:" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition Removed" +msgstr "è½‰å ´" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" @@ -4728,6 +4974,10 @@ msgstr "" msgid "Bake GI Probe" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -5911,6 +6161,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp #, fuzzy msgid "Skeleton2D" msgstr "單例" @@ -6023,10 +6281,6 @@ msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "FPS" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" @@ -6071,7 +6325,7 @@ msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Align with view" +msgid "Align with View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -6166,6 +6420,12 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" @@ -6174,6 +6434,10 @@ msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Select Mode (Q)" msgstr "åƒ…é¸æ“‡å€åŸŸ" @@ -6456,10 +6720,6 @@ msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Change Animation Loop" -msgstr "" - -#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" @@ -6800,6 +7060,11 @@ msgstr "æ‰€æœ‰çš„é¸æ“‡" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Create a new rectangle." +msgstr "新增 %s" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "新增資料夾" @@ -6981,6 +7246,27 @@ msgid "TileSet" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Duplicate Nodes" +msgstr "複製動畫關éµç•«æ ¼" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -6997,6 +7283,15 @@ msgstr "" msgid "VisualShader" msgstr "" +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Edit Visual Property" +msgstr "éŽæ¿¾æª”案..." + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + #: editor/project_export.cpp msgid "Runnable" msgstr "" @@ -7010,7 +7305,16 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." msgstr "" #: editor/project_export.cpp @@ -7023,6 +7327,10 @@ msgid "Exporting All" msgstr "輸出" #: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp msgid "Presets" msgstr "" @@ -8029,6 +8337,11 @@ msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Make node as Root" +msgstr "儲å˜å ´æ™¯" + +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" @@ -8064,6 +8377,11 @@ msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "New Scene Root" +msgstr "儲å˜å ´æ™¯" + +#: editor/scene_tree_dock.cpp +#, fuzzy msgid "Create Root Node:" msgstr "新增資料夾" @@ -8495,6 +8813,21 @@ msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Erase Shortcut" +msgstr "æ·å¾‘" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Restore Shortcut" +msgstr "æ·å¾‘" + +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Change Shortcut" +msgstr "æ·å¾‘" + +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "æ·å¾‘" @@ -8719,6 +9052,11 @@ msgid "GridMap Duplicate Selection" msgstr "複製所é¸" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "GridMap Paint" +msgstr "專案è¨å®š" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -9024,10 +9362,6 @@ msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" @@ -9112,6 +9446,10 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" @@ -10011,12 +10349,6 @@ msgstr "" #~ msgid "Out-In" #~ msgstr "外-å…§" -#~ msgid "Change Anim Len" -#~ msgstr "變更動畫長度" - -#~ msgid "Change Anim Loop" -#~ msgstr "變更動畫迴圈" - #, fuzzy #~ msgid "Anim Create Typed Value Key" #~ msgstr "動畫新增具類別之éµå€¼" @@ -10096,9 +10428,6 @@ msgstr "" #~ msgid "Added:" #~ msgstr "已新增:" -#~ msgid "Removed:" -#~ msgstr "已刪除:" - #~ msgid "Ctrl+" #~ msgstr "Ctrl+" diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index fb7f829cf0..0eb539b182 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -953,13 +953,15 @@ void CSGBrushOperation::_merge_poly(MeshMerge &mesh, int p_face_idx, const Build //duplicate point int insert_at = with_outline_vertex; - polys.write[i].points.insert(insert_at, polys[i].points[insert_at]); + int point = polys[i].points[insert_at]; + polys.write[i].points.insert(insert_at, point); insert_at++; //insert all others, outline should be backwards (must check) int holesize = polys[i].holes[j].size(); for (int k = 0; k <= holesize; k++) { int idx = (from_hole_vertex + k) % holesize; - polys.write[i].points.insert(insert_at, polys[i].holes[j][idx]); + int point2 = polys[i].holes[j][idx]; + polys.write[i].points.insert(insert_at, point2); insert_at++; } diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index dd9b36fd8c..e07911fa44 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -152,12 +152,13 @@ Variant GDScript::_new(const Variant **p_args, int p_argcount, Variant::CallErro } ERR_FAIL_COND_V(_baseptr->native.is_null(), Variant()); - if (_baseptr->native.ptr()) { owner = _baseptr->native->instance(); } else { owner = memnew(Reference); //by default, no base means use reference } + ERR_EXPLAIN("Can't inherit from a virtual class"); + ERR_FAIL_COND_V(!owner, Variant()); Reference *r = Object::cast_to<Reference>(owner); if (r) { diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index a7ac7f46c5..47be3a9959 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -1528,6 +1528,15 @@ MonoObject *CSharpInstance::_internal_new_managed() { CRASH_COND(!gchandle.is_valid()); #endif + // Search the constructor first, to fail with an error if it's not found before allocating anything else. + GDMonoMethod *ctor = script->script_class->get_method(CACHED_STRING_NAME(dotctor), 0); + if (ctor == NULL) { + ERR_PRINTS("Cannot create script instance because the class does not define a default constructor: " + script->get_path()); + + ERR_EXPLAIN("Constructor not found"); + ERR_FAIL_V(NULL); + } + CSharpLanguage::get_singleton()->release_script_gchandle(gchandle); ERR_FAIL_NULL_V(owner, NULL); @@ -1557,7 +1566,6 @@ MonoObject *CSharpInstance::_internal_new_managed() { CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, owner); // Construct - GDMonoMethod *ctor = script->script_class->get_method(CACHED_STRING_NAME(dotctor), 0); ctor->invoke_raw(mono_object, NULL); return mono_object; @@ -1900,13 +1908,21 @@ bool CSharpScript::_update_exports() { MonoObject *tmp_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_mono_ptr()); if (!tmp_object) { - ERR_PRINT("Failed to create temporary MonoObject"); + ERR_PRINT("Failed to allocate temporary MonoObject"); return false; } uint32_t tmp_pinned_gchandle = MonoGCHandle::new_strong_handle_pinned(tmp_object); // pin it (not sure if needed) GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), 0); + + if (ctor == NULL) { + ERR_PRINTS("Cannot construct temporary MonoObject because the class does not define a default constructor: " + get_path()); + + ERR_EXPLAIN("Constructor not found"); + ERR_FAIL_V(NULL); + } + MonoException *ctor_exc = NULL; ctor->invoke(tmp_object, NULL, &ctor_exc); @@ -2387,6 +2403,18 @@ StringName CSharpScript::get_instance_base_type() const { CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error) { /* STEP 1, CREATE */ + + // Search the constructor first, to fail with an error if it's not found before allocating anything else. + GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), p_argcount); + if (ctor == NULL) { + if (p_argcount == 0) { + ERR_PRINTS("Cannot create script instance because the class does not define a default constructor: " + get_path()); + } + + ERR_EXPLAIN("Constructor not found"); + ERR_FAIL_V(NULL); + } + Ref<Reference> ref; if (p_isref) { // Hold it alive. Important if we have to dispose a script instance binding before creating the CSharpInstance. @@ -2453,7 +2481,6 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, instance->owner); // Construct - GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), p_argcount); ctor->invoke(mono_object, p_args); /* STEP 3, PARTY */ diff --git a/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj b/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj index 9a5dd24bb1..2871c041f5 100644 --- a/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj +++ b/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj @@ -41,6 +41,7 @@ <Compile Include="Build\BuildSystem.cs" /> <Compile Include="Editor\MonoDevelopInstance.cs" /> <Compile Include="Project\ProjectExtensions.cs" /> + <Compile Include="Project\IdentifierUtils.cs" /> <Compile Include="Project\ProjectGenerator.cs" /> <Compile Include="Project\ProjectUtils.cs" /> <Compile Include="Properties\AssemblyInfo.cs" /> diff --git a/modules/mono/editor/GodotSharpTools/Project/IdentifierUtils.cs b/modules/mono/editor/GodotSharpTools/Project/IdentifierUtils.cs new file mode 100644 index 0000000000..83e2d2cf8d --- /dev/null +++ b/modules/mono/editor/GodotSharpTools/Project/IdentifierUtils.cs @@ -0,0 +1,199 @@ +using System; +using System.Collections.Generic; +using System.Globalization; +using System.Text; + +namespace GodotSharpTools.Project +{ + public static class IdentifierUtils + { + public static string SanitizeQualifiedIdentifier(string qualifiedIdentifier, bool allowEmptyIdentifiers) + { + if (string.IsNullOrEmpty(qualifiedIdentifier)) + throw new ArgumentException($"{nameof(qualifiedIdentifier)} cannot be empty", nameof(qualifiedIdentifier)); + + string[] identifiers = qualifiedIdentifier.Split(new[] { '.' }); + + for (int i = 0; i < identifiers.Length; i++) + { + identifiers[i] = SanitizeIdentifier(identifiers[i], allowEmpty: allowEmptyIdentifiers); + } + + return string.Join(".", identifiers); + } + + public static string SanitizeIdentifier(string identifier, bool allowEmpty) + { + if (string.IsNullOrEmpty(identifier)) + { + if (allowEmpty) + return "Empty"; // Default value for empty identifiers + + throw new ArgumentException($"{nameof(identifier)} cannot be empty if {nameof(allowEmpty)} is false", nameof(identifier)); + } + + if (identifier.Length > 511) + identifier = identifier.Substring(0, 511); + + var identifierBuilder = new StringBuilder(); + int startIndex = 0; + + if (identifier[0] == '@') + { + identifierBuilder.Append('@'); + startIndex += 1; + } + + for (int i = startIndex; i < identifier.Length; i++) + { + char @char = identifier[i]; + + switch (Char.GetUnicodeCategory(@char)) + { + case UnicodeCategory.UppercaseLetter: + case UnicodeCategory.LowercaseLetter: + case UnicodeCategory.TitlecaseLetter: + case UnicodeCategory.ModifierLetter: + case UnicodeCategory.LetterNumber: + case UnicodeCategory.OtherLetter: + identifierBuilder.Append(@char); + break; + case UnicodeCategory.NonSpacingMark: + case UnicodeCategory.SpacingCombiningMark: + case UnicodeCategory.ConnectorPunctuation: + case UnicodeCategory.DecimalDigitNumber: + // Identifiers may start with underscore + if (identifierBuilder.Length > startIndex || @char == '_') + identifierBuilder.Append(@char); + break; + default: + break; + } + } + + if (identifierBuilder.Length == startIndex) + { + // All characters were invalid so now it's empty. Fill it with something. + identifierBuilder.Append("Empty"); + } + + identifier = identifierBuilder.ToString(); + + if (identifier[0] != '@' && IsKeyword(identifier, anyDoubleUnderscore: true)) + identifier = '@' + identifier; + + return identifier; + } + + static bool IsKeyword(string value, bool anyDoubleUnderscore) + { + // Identifiers that start with double underscore are meant to be used for reserved keywords. + // Only existing keywords are enforced, but it may be useful to forbid any identifier + // that begins with double underscore to prevent issues with future C# versions. + if (anyDoubleUnderscore) + { + if (value.Length > 2 && value[0] == '_' && value[1] == '_' && value[2] != '_') + return true; + } + else + { + if (_doubleUnderscoreKeywords.Contains(value)) + return true; + } + + return _keywords.Contains(value); + } + + static HashSet<string> _doubleUnderscoreKeywords = new HashSet<string> + { + "__arglist", + "__makeref", + "__reftype", + "__refvalue", + }; + + static HashSet<string> _keywords = new HashSet<string> + { + "as", + "do", + "if", + "in", + "is", + "for", + "int", + "new", + "out", + "ref", + "try", + "base", + "bool", + "byte", + "case", + "char", + "else", + "enum", + "goto", + "lock", + "long", + "null", + "this", + "true", + "uint", + "void", + "break", + "catch", + "class", + "const", + "event", + "false", + "fixed", + "float", + "sbyte", + "short", + "throw", + "ulong", + "using", + "where", + "while", + "yield", + "double", + "extern", + "object", + "params", + "public", + "return", + "sealed", + "sizeof", + "static", + "string", + "struct", + "switch", + "typeof", + "unsafe", + "ushort", + "checked", + "decimal", + "default", + "finally", + "foreach", + "partial", + "private", + "virtual", + "abstract", + "continue", + "delegate", + "explicit", + "implicit", + "internal", + "operator", + "override", + "readonly", + "volatile", + "interface", + "namespace", + "protected", + "unchecked", + "stackalloc", + }; + } +} diff --git a/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs b/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs index 9135006172..89279c69a6 100644 --- a/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs +++ b/modules/mono/editor/GodotSharpTools/Project/ProjectGenerator.cs @@ -140,6 +140,9 @@ namespace GodotSharpTools.Project public static ProjectRootElement CreateLibraryProject(string name, out ProjectPropertyGroupElement mainGroup) { + if (string.IsNullOrEmpty(name)) + throw new ArgumentException($"{nameof(name)} cannot be empty", nameof(name)); + var root = ProjectRootElement.Create(); root.DefaultTargets = "Build"; @@ -149,7 +152,7 @@ namespace GodotSharpTools.Project mainGroup.AddProperty("ProjectGuid", "{" + Guid.NewGuid().ToString().ToUpper() + "}"); mainGroup.AddProperty("OutputType", "Library"); mainGroup.AddProperty("OutputPath", Path.Combine("bin", "$(Configuration)")); - mainGroup.AddProperty("RootNamespace", name); + mainGroup.AddProperty("RootNamespace", IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true)); mainGroup.AddProperty("AssemblyName", name); mainGroup.AddProperty("TargetFrameworkVersion", "v4.5"); diff --git a/modules/mono/editor/script_class_parser.cpp b/modules/mono/editor/script_class_parser.cpp index fcc58c22e8..6b2ec5cc20 100644 --- a/modules/mono/editor/script_class_parser.cpp +++ b/modules/mono/editor/script_class_parser.cpp @@ -322,6 +322,15 @@ Error ScriptClassParser::_parse_type_full_name(String &r_full_name) { r_full_name += String(value); + if (code[idx] == '<') { + idx++; + + // We don't mind if the base is generic, but we skip it any ways since this information is not needed + Error err = _skip_generic_type_params(); + if (err) + return err; + } + if (code[idx] != '.') // We only want to take the next token if it's a period return OK; @@ -344,16 +353,6 @@ Error ScriptClassParser::_parse_class_base(Vector<String> &r_base) { Token tk = get_token(); - bool generic = false; - if (tk == TK_OP_LESS) { - err = _skip_generic_type_params(); - if (err) - return err; - // We don't add it to the base list if it's generic - generic = true; - tk = get_token(); - } - if (tk == TK_COMMA) { err = _parse_class_base(r_base); if (err) @@ -373,9 +372,7 @@ Error ScriptClassParser::_parse_class_base(Vector<String> &r_base) { return ERR_PARSE_ERROR; } - if (!generic) { - r_base.push_back(name); - } + r_base.push_back(name); return OK; } @@ -567,7 +564,7 @@ Error ScriptClassParser::parse(const String &p_code) { if (full_name.length()) full_name += "."; full_name += class_decl.name; - OS::get_singleton()->print("%s", String("Ignoring generic class declaration: " + class_decl.name).utf8().get_data()); + OS::get_singleton()->print("Ignoring generic class declaration: %s\n", class_decl.name.utf8().get_data()); } } } else if (tk == TK_IDENTIFIER && String(value) == "struct") { diff --git a/modules/mono/glue/Managed/Files/Array.cs b/modules/mono/glue/Managed/Files/Array.cs index 9c804eba64..1ee64f3b71 100644 --- a/modules/mono/glue/Managed/Files/Array.cs +++ b/modules/mono/glue/Managed/Files/Array.cs @@ -155,6 +155,11 @@ namespace Godot.Collections godot_icall_Array_RemoveAt(GetPtr(), index); } + public Error Resize(int newSize) + { + return godot_icall_Array_Resize(GetPtr(), newSize); + } + IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); @@ -203,6 +208,9 @@ namespace Godot.Collections internal extern static void godot_icall_Array_RemoveAt(IntPtr ptr, int index); [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static Error godot_icall_Array_Resize(IntPtr ptr, int newSize); + + [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Array_Generic_GetElementTypeInfo(Type elemType, out int elemTypeEncoding, out IntPtr elemTypeClass); } @@ -339,6 +347,11 @@ namespace Godot.Collections objectArray.RemoveAt(index); } + public Error Resize(int newSize) + { + return objectArray.Resize(newSize); + } + IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp index d905810d66..1065ff0868 100644 --- a/modules/mono/glue/collections_glue.cpp +++ b/modules/mono/glue/collections_glue.cpp @@ -130,6 +130,10 @@ void godot_icall_Array_RemoveAt(Array *ptr, int index) { ptr->remove(index); } +Error godot_icall_Array_Resize(Array *ptr, int new_size) { + return ptr->resize(new_size); +} + void godot_icall_Array_Generic_GetElementTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class) { MonoType *elem_type = mono_reflection_type_get_type(refltype); @@ -274,6 +278,7 @@ void godot_register_collections_icalls() { mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Insert", (void *)godot_icall_Array_Insert); mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Remove", (void *)godot_icall_Array_Remove); mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_RemoveAt", (void *)godot_icall_Array_RemoveAt); + mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Resize", (void *)godot_icall_Array_Resize); mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Generic_GetElementTypeInfo", (void *)godot_icall_Array_Generic_GetElementTypeInfo); mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Ctor", (void *)godot_icall_Dictionary_Ctor); diff --git a/modules/mono/glue/collections_glue.h b/modules/mono/glue/collections_glue.h index 52ca98b7f9..c0056d3bce 100644 --- a/modules/mono/glue/collections_glue.h +++ b/modules/mono/glue/collections_glue.h @@ -67,6 +67,8 @@ bool godot_icall_Array_Remove(Array *ptr, MonoObject *item); void godot_icall_Array_RemoveAt(Array *ptr, int index); +Error godot_icall_Array_Resize(Array *ptr, int new_size); + void godot_icall_Array_Generic_GetElementTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class); // Dictionary diff --git a/modules/opus/SCsub b/modules/opus/SCsub index 508aec7057..aa656c575a 100644 --- a/modules/opus/SCsub +++ b/modules/opus/SCsub @@ -12,187 +12,194 @@ if env['builtin_opus']: thirdparty_dir = "#thirdparty/opus/" thirdparty_sources = [ - "silk/tables_other.c", - "silk/sum_sqr_shift.c", - "silk/PLC.c", - "silk/dec_API.c", - "silk/decode_pulses.c", - "silk/inner_prod_aligned.c", - "silk/init_encoder.c", - "silk/interpolate.c", - "silk/stereo_encode_pred.c", - "silk/decode_frame.c", - "silk/NLSF_del_dec_quant.c", - "silk/VAD.c", - "silk/resampler_private_AR2.c", - "silk/NLSF_unpack.c", - "silk/resampler_down2.c", - "silk/sort.c", - "silk/resampler_private_IIR_FIR.c", - "silk/resampler_down2_3.c", - "silk/resampler_private_up2_HQ.c", - "silk/tables_gain.c", - "silk/stereo_find_predictor.c", - "silk/stereo_quant_pred.c", - "silk/NLSF_stabilize.c", - "silk/ana_filt_bank_1.c", - "silk/check_control_input.c", - "silk/bwexpander.c", - "silk/A2NLSF.c", - "silk/LPC_inv_pred_gain.c", - "silk/log2lin.c", - "silk/process_NLSFs.c", - "silk/sigm_Q15.c", - "silk/VQ_WMat_EC.c", - "silk/quant_LTP_gains.c", - "silk/resampler_private_down_FIR.c", - "silk/NLSF_decode.c", - "silk/control_codec.c", - "silk/NLSF_VQ_weights_laroia.c", - "silk/decode_pitch.c", - "silk/stereo_decode_pred.c", - "silk/tables_pulses_per_block.c", + + # Sync with opus_sources.mk + "opus.c", + "opus_decoder.c", + "opus_encoder.c", + "opus_multistream.c", + "opus_multistream_encoder.c", + "opus_multistream_decoder.c", + "repacketizer.c", + + "analysis.c", + "mlp.c", + "mlp_data.c", + + # Sync with libopusfile Makefile.am + "info.c", + "internal.c", + "opusfile.c", + "stream.c", + + # Sync with celt_sources.mk + "celt/bands.c", + "celt/celt.c", + "celt/celt_encoder.c", + "celt/celt_decoder.c", + "celt/cwrs.c", + "celt/entcode.c", + "celt/entdec.c", + "celt/entenc.c", + "celt/kiss_fft.c", + "celt/laplace.c", + "celt/mathops.c", + "celt/mdct.c", + "celt/modes.c", + "celt/pitch.c", + "celt/celt_lpc.c", + "celt/quant_bands.c", + "celt/rate.c", + "celt/vq.c", + #"celt/arm/arm_celt_map.c", + #"celt/arm/armcpu.c", + #"celt/arm/celt_ne10_fft.c", + #"celt/arm/celt_ne10_mdct.c", + #"celt/arm/celt_neon_intr.c", + + # Sync with silk_sources.mk + "silk/CNG.c", + "silk/code_signs.c", "silk/init_decoder.c", - "silk/table_LSF_cos.c", "silk/decode_core.c", - "silk/code_signs.c", - "silk/enc_API.c", - "silk/tables_LTP.c", - "silk/pitch_est_tables.c", - "silk/biquad_alt.c", - "silk/encode_indices.c", - "silk/tables_NLSF_CB_WB.c", - "silk/debug.c", + "silk/decode_frame.c", "silk/decode_parameters.c", - "silk/tables_pitch_lag.c", - "silk/NLSF2A.c", - "silk/resampler.c", "silk/decode_indices.c", - "silk/NLSF_VQ.c", - "silk/bwexpander_32.c", - "silk/tables_NLSF_CB_NB_MB.c", + "silk/decode_pulses.c", + "silk/decoder_set_fs.c", + "silk/dec_API.c", + "silk/enc_API.c", + "silk/encode_indices.c", "silk/encode_pulses.c", + "silk/gain_quant.c", + "silk/interpolate.c", + "silk/LP_variable_cutoff.c", + "silk/NLSF_decode.c", + "silk/NSQ.c", "silk/NSQ_del_dec.c", - "silk/control_SNR.c", + "silk/PLC.c", "silk/shell_coder.c", + "silk/tables_gain.c", + "silk/tables_LTP.c", + "silk/tables_NLSF_CB_NB_MB.c", + "silk/tables_NLSF_CB_WB.c", + "silk/tables_other.c", + "silk/tables_pitch_lag.c", + "silk/tables_pulses_per_block.c", + "silk/VAD.c", + "silk/control_audio_bandwidth.c", + "silk/quant_LTP_gains.c", + "silk/VQ_WMat_EC.c", + "silk/HP_variable_cutoff.c", "silk/NLSF_encode.c", - "silk/stereo_MS_to_LR.c", + "silk/NLSF_VQ.c", + "silk/NLSF_unpack.c", + "silk/NLSF_del_dec_quant.c", + "silk/process_NLSFs.c", "silk/stereo_LR_to_MS.c", - "silk/HP_variable_cutoff.c", + "silk/stereo_MS_to_LR.c", + "silk/check_control_input.c", + "silk/control_SNR.c", + "silk/init_encoder.c", + "silk/control_codec.c", + "silk/A2NLSF.c", + "silk/ana_filt_bank_1.c", + "silk/biquad_alt.c", + "silk/bwexpander_32.c", + "silk/bwexpander.c", + "silk/debug.c", + "silk/decode_pitch.c", + "silk/inner_prod_aligned.c", + "silk/lin2log.c", + "silk/log2lin.c", "silk/LPC_analysis_filter.c", - "silk/CNG.c", - "silk/decoder_set_fs.c", + "silk/LPC_inv_pred_gain.c", + "silk/table_LSF_cos.c", + "silk/NLSF2A.c", + "silk/NLSF_stabilize.c", + "silk/NLSF_VQ_weights_laroia.c", + "silk/pitch_est_tables.c", + "silk/resampler.c", + "silk/resampler_down2_3.c", + "silk/resampler_down2.c", + "silk/resampler_private_AR2.c", + "silk/resampler_private_down_FIR.c", + "silk/resampler_private_IIR_FIR.c", + "silk/resampler_private_up2_HQ.c", "silk/resampler_rom.c", - "silk/control_audio_bandwidth.c", - "silk/lin2log.c", - "silk/LP_variable_cutoff.c", - "silk/NSQ.c", - "silk/gain_quant.c", - "celt/laplace.c", - "celt/vq.c", - "celt/quant_bands.c", - "celt/kiss_fft.c", - "celt/entcode.c", - "celt/entenc.c", - "celt/celt_lpc.c", - "celt/pitch.c", - "celt/rate.c", - "celt/mathops.c", - #"celt/arm/armcpu.c", - #"celt/arm/celt_neon_intr.c", - #"celt/arm/celt_ne10_mdct.c", - #"celt/arm/celt_ne10_fft.c", - #"celt/arm/arm_celt_map.c", - "celt/celt_encoder.c", - "celt/celt.c", - "celt/bands.c", - "celt/cwrs.c", - "celt/entdec.c", - "celt/celt_decoder.c", - "celt/mdct.c", - "celt/modes.c", - "repacketizer.c", - "mlp_data.c", - "opus_multistream.c", - "opusfile.c", - "opus_encoder.c", - "analysis.c", - "mlp.c", - "info.c", - "stream.c", - "opus_decoder.c", - "internal.c", - "wincerts.c", - "opus.c", - "opus_multistream_encoder.c", - "http.c", - "opus_multistream_decoder.c" + "silk/sigm_Q15.c", + "silk/sort.c", + "silk/sum_sqr_shift.c", + "silk/stereo_decode_pred.c", + "silk/stereo_encode_pred.c", + "silk/stereo_find_predictor.c", + "silk/stereo_quant_pred.c", ] opus_sources_silk = [] - if("opus_fixed_point" in env and env.opus_fixed_point == "yes"): + if env["platform"] in ["android", "iphone", "javascript"]: env_opus.Append(CFLAGS=["-DFIXED_POINT"]) opus_sources_silk = [ - "silk/fixed/schur64_FIX.c", - "silk/fixed/residual_energy16_FIX.c", + "silk/fixed/LTP_analysis_filter_FIX.c", + "silk/fixed/LTP_scale_ctrl_FIX.c", + "silk/fixed/corrMatrix_FIX.c", "silk/fixed/encode_frame_FIX.c", - "silk/fixed/regularize_correlations_FIX.c", - "silk/fixed/apply_sine_window_FIX.c", - "silk/fixed/solve_LS_FIX.c", - "silk/fixed/schur_FIX.c", - "silk/fixed/pitch_analysis_core_FIX.c", - "silk/fixed/noise_shape_analysis_FIX.c", + "silk/fixed/find_LPC_FIX.c", "silk/fixed/find_LTP_FIX.c", - "silk/fixed/vector_ops_FIX.c", - "silk/fixed/autocorr_FIX.c", - "silk/fixed/warped_autocorrelation_FIX.c", "silk/fixed/find_pitch_lags_FIX.c", - "silk/fixed/k2a_Q16_FIX.c", - "silk/fixed/LTP_scale_ctrl_FIX.c", - "silk/fixed/corrMatrix_FIX.c", + "silk/fixed/find_pred_coefs_FIX.c", + "silk/fixed/noise_shape_analysis_FIX.c", "silk/fixed/prefilter_FIX.c", - "silk/fixed/find_LPC_FIX.c", - "silk/fixed/residual_energy_FIX.c", "silk/fixed/process_gains_FIX.c", - "silk/fixed/LTP_analysis_filter_FIX.c", - "silk/fixed/k2a_FIX.c", + "silk/fixed/regularize_correlations_FIX.c", + "silk/fixed/residual_energy16_FIX.c", + "silk/fixed/residual_energy_FIX.c", + "silk/fixed/solve_LS_FIX.c", + "silk/fixed/warped_autocorrelation_FIX.c", + "silk/fixed/apply_sine_window_FIX.c", + "silk/fixed/autocorr_FIX.c", "silk/fixed/burg_modified_FIX.c", - "silk/fixed/find_pred_coefs_FIX.c" + "silk/fixed/k2a_FIX.c", + "silk/fixed/k2a_Q16_FIX.c", + "silk/fixed/pitch_analysis_core_FIX.c", + "silk/fixed/vector_ops_FIX.c", + "silk/fixed/schur64_FIX.c", + "silk/fixed/schur_FIX.c", ] else: opus_sources_silk = [ - "silk/float/LTP_scale_ctrl_FLP.c", - "silk/float/regularize_correlations_FLP.c", + "silk/float/apply_sine_window_FLP.c", "silk/float/corrMatrix_FLP.c", + "silk/float/encode_frame_FLP.c", + "silk/float/find_LPC_FLP.c", + "silk/float/find_LTP_FLP.c", + "silk/float/find_pitch_lags_FLP.c", + "silk/float/find_pred_coefs_FLP.c", "silk/float/LPC_analysis_filter_FLP.c", - "silk/float/levinsondurbin_FLP.c", - "silk/float/schur_FLP.c", - "silk/float/scale_vector_FLP.c", - "silk/float/apply_sine_window_FLP.c", - "silk/float/pitch_analysis_core_FLP.c", - "silk/float/wrappers_FLP.c", - "silk/float/bwexpander_FLP.c", - "silk/float/warped_autocorrelation_FLP.c", + "silk/float/LTP_analysis_filter_FLP.c", + "silk/float/LTP_scale_ctrl_FLP.c", + "silk/float/noise_shape_analysis_FLP.c", + "silk/float/prefilter_FLP.c", + "silk/float/process_gains_FLP.c", + "silk/float/regularize_correlations_FLP.c", + "silk/float/residual_energy_FLP.c", "silk/float/solve_LS_FLP.c", - "silk/float/find_LPC_FLP.c", + "silk/float/warped_autocorrelation_FLP.c", + "silk/float/wrappers_FLP.c", "silk/float/autocorrelation_FLP.c", - "silk/float/find_pred_coefs_FLP.c", - "silk/float/find_pitch_lags_FLP.c", "silk/float/burg_modified_FLP.c", - "silk/float/find_LTP_FLP.c", + "silk/float/bwexpander_FLP.c", "silk/float/energy_FLP.c", - "silk/float/sort_FLP.c", - "silk/float/LPC_inv_pred_gain_FLP.c", - "silk/float/k2a_FLP.c", - "silk/float/noise_shape_analysis_FLP.c", "silk/float/inner_product_FLP.c", - "silk/float/process_gains_FLP.c", - "silk/float/encode_frame_FLP.c", + "silk/float/k2a_FLP.c", + "silk/float/levinsondurbin_FLP.c", + "silk/float/LPC_inv_pred_gain_FLP.c", + "silk/float/pitch_analysis_core_FLP.c", "silk/float/scale_copy_vector_FLP.c", - "silk/float/residual_energy_FLP.c", - "silk/float/LTP_analysis_filter_FLP.c", - "silk/float/prefilter_FLP.c" + "silk/float/scale_vector_FLP.c", + "silk/float/schur_FLP.c", + "silk/float/sort_FLP.c", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources + opus_sources_silk] @@ -213,6 +220,12 @@ if env['builtin_opus']: ] env_opus.Append(CPPPATH=[thirdparty_dir + "/" + dir for dir in thirdparty_include_paths]) + if env["platform"] == "android" or env["platform"] == "iphone": + if ("arch" in env and env["arch"] == "arm") or ("android_arch" in env and env["android_arch"] in ["armv6", "armv7"]): + env_opus.Append(CFLAGS=["-DOPUS_ARM_OPT"]) + elif ("arch" in env and env["arch"] == "arm64") or ("android_arch" in env and env["android_arch"] == "arm64v8"): + env_opus.Append(CFLAGS=["-DOPUS_ARM64_OPT"]) + env_thirdparty = env_opus.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) diff --git a/platform/android/audio_driver_opensl.cpp b/platform/android/audio_driver_opensl.cpp index e259380a63..0d62b242a8 100644 --- a/platform/android/audio_driver_opensl.cpp +++ b/platform/android/audio_driver_opensl.cpp @@ -211,6 +211,110 @@ void AudioDriverOpenSL::start() { active = true; } +void AudioDriverOpenSL::_record_buffer_callback(SLAndroidSimpleBufferQueueItf queueItf) { + + for (int i = 0; i < rec_buffer.size(); i++) { + int32_t sample = rec_buffer[i] << 16; + input_buffer_write(sample); + input_buffer_write(sample); // call twice to convert to Stereo + } + + SLresult res = (*recordBufferQueueItf)->Enqueue(recordBufferQueueItf, rec_buffer.ptrw(), rec_buffer.size() * sizeof(int16_t)); + ERR_FAIL_COND(res != SL_RESULT_SUCCESS); +} + +void AudioDriverOpenSL::_record_buffer_callbacks(SLAndroidSimpleBufferQueueItf queueItf, void *pContext) { + + AudioDriverOpenSL *ad = (AudioDriverOpenSL *)pContext; + + ad->_record_buffer_callback(queueItf); +} + +Error AudioDriverOpenSL::capture_start() { + + SLDataLocator_IODevice loc_dev = { + SL_DATALOCATOR_IODEVICE, + SL_IODEVICE_AUDIOINPUT, + SL_DEFAULTDEVICEID_AUDIOINPUT, + NULL + }; + SLDataSource recSource = { &loc_dev, NULL }; + + SLDataLocator_AndroidSimpleBufferQueue loc_bq = { + SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, + 2 + }; + SLDataFormat_PCM format_pcm = { + SL_DATAFORMAT_PCM, + 1, + SL_SAMPLINGRATE_44_1, + SL_PCMSAMPLEFORMAT_FIXED_16, + SL_PCMSAMPLEFORMAT_FIXED_16, + SL_SPEAKER_FRONT_CENTER, + SL_BYTEORDER_LITTLEENDIAN + }; + SLDataSink recSnk = { &loc_bq, &format_pcm }; + + const SLInterfaceID ids[2] = { SL_IID_ANDROIDSIMPLEBUFFERQUEUE, SL_IID_ANDROIDCONFIGURATION }; + const SLboolean req[2] = { SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE }; + + SLresult res = (*EngineItf)->CreateAudioRecorder(EngineItf, &recorder, &recSource, &recSnk, 2, ids, req); + ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN); + + res = (*recorder)->Realize(recorder, SL_BOOLEAN_FALSE); + ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN); + + res = (*recorder)->GetInterface(recorder, SL_IID_RECORD, (void *)&recordItf); + ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN); + + res = (*recorder)->GetInterface(recorder, SL_IID_ANDROIDSIMPLEBUFFERQUEUE, (void *)&recordBufferQueueItf); + ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN); + + res = (*recordBufferQueueItf)->RegisterCallback(recordBufferQueueItf, _record_buffer_callbacks, this); + ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN); + + SLuint32 state; + res = (*recordItf)->GetRecordState(recordItf, &state); + ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN); + + if (state != SL_RECORDSTATE_STOPPED) { + res = (*recordItf)->SetRecordState(recordItf, SL_RECORDSTATE_STOPPED); + ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN); + + res = (*recordBufferQueueItf)->Clear(recordBufferQueueItf); + ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN); + } + + const int rec_buffer_frames = 2048; + rec_buffer.resize(rec_buffer_frames); + input_buffer_init(rec_buffer_frames); + + res = (*recordBufferQueueItf)->Enqueue(recordBufferQueueItf, rec_buffer.ptrw(), rec_buffer.size() * sizeof(int16_t)); + ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN); + + res = (*recordItf)->SetRecordState(recordItf, SL_RECORDSTATE_RECORDING); + ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN); + + return OK; +} + +Error AudioDriverOpenSL::capture_stop() { + + SLuint32 state; + SLresult res = (*recordItf)->GetRecordState(recordItf, &state); + ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN); + + if (state != SL_RECORDSTATE_STOPPED) { + res = (*recordItf)->SetRecordState(recordItf, SL_RECORDSTATE_STOPPED); + ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN); + + res = (*recordBufferQueueItf)->Clear(recordBufferQueueItf); + ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN); + } + + return OK; +} + int AudioDriverOpenSL::get_mix_rate() const { return 44100; diff --git a/platform/android/audio_driver_opensl.h b/platform/android/audio_driver_opensl.h index 77e16e507a..9bd0d5e999 100644 --- a/platform/android/audio_driver_opensl.h +++ b/platform/android/audio_driver_opensl.h @@ -54,13 +54,18 @@ class AudioDriverOpenSL : public AudioDriver { int32_t *mixdown_buffer; int last_free; + Vector<int16_t> rec_buffer; + SLPlayItf playItf; + SLRecordItf recordItf; SLObjectItf sl; SLEngineItf EngineItf; SLObjectItf OutputMix; SLVolumeItf volumeItf; SLObjectItf player; + SLObjectItf recorder; SLAndroidSimpleBufferQueueItf bufferQueueItf; + SLAndroidSimpleBufferQueueItf recordBufferQueueItf; SLDataSource audioSource; SLDataFormat_PCM pcm; SLDataSink audioSink; @@ -76,6 +81,13 @@ class AudioDriverOpenSL : public AudioDriver { SLAndroidSimpleBufferQueueItf queueItf, void *pContext); + void _record_buffer_callback( + SLAndroidSimpleBufferQueueItf queueItf); + + static void _record_buffer_callbacks( + SLAndroidSimpleBufferQueueItf queueItf, + void *pContext); + public: void set_singleton(); @@ -91,6 +103,9 @@ public: virtual void set_pause(bool p_pause); + virtual Error capture_start(); + virtual Error capture_stop(); + AudioDriverOpenSL(); }; diff --git a/platform/android/detect.py b/platform/android/detect.py index aa48252435..80cda68a9e 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -298,12 +298,6 @@ def configure(env): env.Append(CPPFLAGS=['-DANDROID_ENABLED', '-DUNIX_ENABLED', '-DNO_FCNTL']) env.Append(LIBS=['OpenSLES', 'EGL', 'GLESv3', 'android', 'log', 'z', 'dl']) - # TODO: Move that to opus module's config - if 'module_opus_enabled' in env and env['module_opus_enabled']: - if (env["android_arch"] == "armv6" or env["android_arch"] == "armv7"): - env.Append(CFLAGS=["-DOPUS_ARM_OPT"]) - env.opus_fixed_point = "yes" - # Return NDK version string in source.properties (adapted from the Chromium project). def get_ndk_version(path): if path is None: diff --git a/platform/android/java/src/org/godotengine/godot/GodotIO.java b/platform/android/java/src/org/godotengine/godot/GodotIO.java index 8cee20e435..85bba8bb4c 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotIO.java +++ b/platform/android/java/src/org/godotengine/godot/GodotIO.java @@ -516,14 +516,6 @@ public class GodotIO { public void hideKeyboard() { if (edit != null) edit.hideKeyboard(); - - InputMethodManager inputMgr = (InputMethodManager)activity.getSystemService(Context.INPUT_METHOD_SERVICE); - View v = activity.getCurrentFocus(); - if (v != null) { - inputMgr.hideSoftInputFromWindow(v.getWindowToken(), InputMethodManager.HIDE_NOT_ALWAYS); - } else { - inputMgr.hideSoftInputFromWindow(new View(activity).getWindowToken(), InputMethodManager.HIDE_NOT_ALWAYS); - } }; public void setScreenOrientation(int p_orientation) { diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py index d0e6a4cefe..172572bcb4 100644 --- a/platform/iphone/detect.py +++ b/platform/iphone/detect.py @@ -174,11 +174,3 @@ def configure(env): env.Append(CPPPATH=['#platform/iphone']) env.Append(CPPFLAGS=['-DIPHONE_ENABLED', '-DUNIX_ENABLED', '-DGLES_ENABLED', '-DCOREAUDIO_ENABLED']) - - # TODO: Move that to opus module's config - if 'module_opus_enabled' in env and env['module_opus_enabled']: - env.opus_fixed_point = "yes" - if (env["arch"] == "arm"): - env.Append(CFLAGS=["-DOPUS_ARM_OPT"]) - elif (env["arch"] == "arm64"): - env.Append(CFLAGS=["-DOPUS_ARM64_OPT"]) diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py index 3cc79097f8..47da8de5df 100644 --- a/platform/javascript/detect.py +++ b/platform/javascript/detect.py @@ -136,7 +136,3 @@ def configure(env): # TODO: Reevaluate usage of this setting now that engine.js manages engine runtime. env.Append(LINKFLAGS=['-s', 'NO_EXIT_RUNTIME=1']) - - # TODO: Move that to opus module's config. - if 'module_opus_enabled' in env and env['module_opus_enabled']: - env.opus_fixed_point = 'yes' diff --git a/platform/x11/detect.py b/platform/x11/detect.py index 1355ae542d..b5ad59e60a 100644 --- a/platform/x11/detect.py +++ b/platform/x11/detect.py @@ -20,12 +20,10 @@ def can_build(): # Check the minimal dependencies x11_error = os.system("pkg-config --version > /dev/null") if (x11_error): - print("pkg-config not found.. x11 disabled.") return False x11_error = os.system("pkg-config x11 --modversion > /dev/null ") if (x11_error): - print("X11 not found.. x11 disabled.") return False x11_error = os.system("pkg-config xcursor --modversion > /dev/null ") diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index 6a09c507c6..b7fbb89edf 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -2355,7 +2355,7 @@ void OS_X11::process_xevents() { Vector<String> files = String((char *)p.data).split("\n", false); for (int i = 0; i < files.size(); i++) { - files.write[i] = files[i].replace("file://", "").replace("%20", " ").strip_escapes(); + files.write[i] = files[i].replace("file://", "").http_unescape().strip_escapes(); } main_loop->drop_files(files); diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index 9e8bf62fc5..2a225e5797 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -428,8 +428,8 @@ void Area2D::set_monitorable(bool p_enable) { if (locked || (is_inside_tree() && Physics2DServer::get_singleton()->is_flushing_queries())) { ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)"); + ERR_FAIL(); } - ERR_FAIL_COND(locked || Physics2DServer::get_singleton()->is_flushing_queries()); if (p_enable == monitorable) return; diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index 1c58073f1d..f6f1bad581 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -307,7 +307,9 @@ void Polygon2D::_notification(int p_what) { if (invert || polygons.size() == 0) { Vector<int> indices = Geometry::triangulate_polygon(points); - VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID()); + if (indices.size()) { + VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID()); + } } else { //draw individual polygons Vector<int> total_indices; diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp index 9e15a416b2..e58e26d2d1 100644 --- a/scene/3d/area.cpp +++ b/scene/3d/area.cpp @@ -441,8 +441,8 @@ void Area::set_monitorable(bool p_enable) { if (locked || (is_inside_tree() && PhysicsServer::get_singleton()->is_flushing_queries())) { ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)"); + ERR_FAIL(); } - ERR_FAIL_COND(locked || PhysicsServer::get_singleton()->is_flushing_queries()); if (p_enable == monitorable) return; diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 43ec8cebb0..016db15b73 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -287,7 +287,6 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) { // broken track (nonexistent bone) p_anim->node_cache[i]->skeleton = NULL; p_anim->node_cache[i]->spatial = NULL; - printf("bone is %ls\n", String(bone_name).c_str()); ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0); } } else { @@ -1133,8 +1132,6 @@ void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_bl void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float p_custom_scale, bool p_from_end) { - //printf("animation is %ls\n", String(p_name).c_str()); - //ERR_FAIL_COND(!is_inside_scene()); StringName name = p_name; if (String(name) == "") diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 998e91cfc2..86894ce070 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -2721,7 +2721,7 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("get_scale"), &Control::get_scale); ClassDB::bind_method(D_METHOD("get_pivot_offset"), &Control::get_pivot_offset); ClassDB::bind_method(D_METHOD("get_custom_minimum_size"), &Control::get_custom_minimum_size); - ClassDB::bind_method(D_METHOD("get_parent_area_size"), &Control::get_size); + ClassDB::bind_method(D_METHOD("get_parent_area_size"), &Control::get_parent_area_size); ClassDB::bind_method(D_METHOD("get_global_position"), &Control::get_global_position); ClassDB::bind_method(D_METHOD("get_rect"), &Control::get_rect); ClassDB::bind_method(D_METHOD("get_global_rect"), &Control::get_global_rect); diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index f3f2e586a6..68e734502b 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -261,8 +261,9 @@ void GraphEdit::add_child_notify(Node *p_child) { void GraphEdit::remove_child_notify(Node *p_child) { Control::remove_child_notify(p_child); - - top_layer->call_deferred("raise"); //top layer always on top! + if (is_inside_tree()) { + top_layer->call_deferred("raise"); //top layer always on top! + } GraphNode *gn = Object::cast_to<GraphNode>(p_child); if (gn) { gn->disconnect("offset_changed", this, "_graph_node_moved"); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index d4b008e277..9bcf10d5e7 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -1133,12 +1133,13 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) { } Variant meta; - if (item && !outside && _find_meta(item, &meta)) { - if (meta_hovering != item) { + ItemMeta *item_meta; + if (item && !outside && _find_meta(item, &meta, &item_meta)) { + if (meta_hovering != item_meta) { if (meta_hovering) { emit_signal("meta_hover_ended", current_meta); } - meta_hovering = static_cast<ItemMeta *>(item); + meta_hovering = item_meta; current_meta = meta; emit_signal("meta_hover_started", meta); } @@ -1269,7 +1270,7 @@ bool RichTextLabel::_find_strikethrough(Item *p_item) { return false; } -bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta) { +bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item) { Item *item = p_item; @@ -1280,6 +1281,8 @@ bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta) { ItemMeta *meta = static_cast<ItemMeta *>(item); if (r_meta) *r_meta = meta->meta; + if (r_item) + *r_item = meta; return true; } diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index bec2c5ac02..114c6103e2 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -285,7 +285,7 @@ private: Color _find_color(Item *p_item, const Color &p_default_color); bool _find_underline(Item *p_item); bool _find_strikethrough(Item *p_item); - bool _find_meta(Item *p_item, Variant *r_meta); + bool _find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item = NULL); void _update_scroll(); void _scroll_changed(double); diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 2af92a788e..047790cbde 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -1836,9 +1836,14 @@ Variant Animation::value_track_interpolate(int p_track, float p_time) const { void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, float from_time, float to_time, List<int> *p_indices) const { if (from_time != length && to_time == length) - to_time = length * 1.01; //include a little more if at the end + to_time = length * 1.001; //include a little more if at the end int to = _find(vt->values, to_time); + if (to>=0 && from_time == to_time && vt->values[to].time==from_time) { + //find exact (0 delta), return if found + p_indices->push_back(to); + return; + } // can't really send the events == time, will be sent in the next frame. // if event>=len then it will probably never be requested by the anim player. @@ -1884,7 +1889,7 @@ void Animation::value_track_get_key_indices(int p_track, float p_time, float p_d if (from_time > to_time) { // handle loop by splitting - _value_track_get_key_indices_in_range(vt, length - from_time, length, p_indices); + _value_track_get_key_indices_in_range(vt, from_time, length, p_indices); _value_track_get_key_indices_in_range(vt, 0, to_time, p_indices); return; } diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 98402dbeaf..85018f38d7 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -1028,34 +1028,6 @@ AABB ArrayMesh::get_custom_aabb() const { return custom_aabb; } -void ArrayMesh::center_geometry() { - - /* - Vector3 ofs = aabb.pos+aabb.size*0.5; - - for(int i=0;i<get_surface_count();i++) { - - PoolVector<Vector3> geom = surface_get_array(i,ARRAY_VERTEX); - int gc =geom.size(); - PoolVector<Vector3>::Write w = geom.write(); - surfaces[i].aabb.pos-=ofs; - - for(int i=0;i<gc;i++) { - - w[i]-=ofs; - } - - w = PoolVector<Vector3>::Write(); - - surface_set_array(i,ARRAY_VERTEX,geom); - - } - - aabb.pos-=ofs; - -*/ -} - void ArrayMesh::regen_normalmaps() { Vector<Ref<SurfaceTool> > surfs; @@ -1295,8 +1267,6 @@ void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape); ClassDB::bind_method(D_METHOD("create_convex_shape"), &ArrayMesh::create_convex_shape); ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline); - ClassDB::bind_method(D_METHOD("center_geometry"), &ArrayMesh::center_geometry); - ClassDB::set_method_flags(get_class_static(), _scs_create("center_geometry"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ClassDB::bind_method(D_METHOD("regen_normalmaps"), &ArrayMesh::regen_normalmaps); ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normalmaps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ClassDB::bind_method(D_METHOD("lightmap_unwrap", "transform", "texel_size"), &ArrayMesh::lightmap_unwrap); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 2d0aef8ab0..dabfc6ea60 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -223,7 +223,6 @@ public: AABB get_aabb() const; virtual RID get_rid() const; - void center_geometry(); void regen_normalmaps(); Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05); diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 0d12d388ef..99440ff202 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -92,6 +92,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const { if (i > 0) { + ERR_EXPLAIN(vformat("Invalid scene: node %s does not specify its parent node.", snames[n.name])) + ERR_FAIL_COND_V(n.parent == -1, NULL) NODE_FROM_ID(nparent, n.parent); #ifdef DEBUG_ENABLED if (!nparent && (n.parent & FLAG_ID_IS_PATH)) { diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 692c28ed99..4e5909eb2e 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1087,6 +1087,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "attenuation", "ATTENUATION" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "transmission", "TRANSMISSION" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" }, diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp index 12ee98595d..1a6430c499 100644 --- a/servers/audio/audio_stream.cpp +++ b/servers/audio/audio_stream.cpp @@ -150,7 +150,7 @@ void AudioStreamPlaybackMicrophone::_mix_internal(AudioFrame *p_buffer, int p_fr input_ofs = 0; } else { for (int i = 0; i < p_frames; i++) { - if (input_size > input_ofs) { + if (input_size > input_ofs && (int)input_ofs < buf.size()) { float l = (buf[input_ofs++] >> 16) / 32768.f; if ((int)input_ofs >= buf.size()) { input_ofs = 0; @@ -186,6 +186,10 @@ float AudioStreamPlaybackMicrophone::get_stream_sampling_rate() { void AudioStreamPlaybackMicrophone::start(float p_from_pos) { + if (active) { + return; + } + if (!GLOBAL_GET("audio/enable_audio_input")) { WARN_PRINTS("Need to enable Project settings > Audio > Enable Audio Input option to use capturing."); return; @@ -193,15 +197,17 @@ void AudioStreamPlaybackMicrophone::start(float p_from_pos) { input_ofs = 0; - AudioDriver::get_singleton()->capture_start(); - - active = true; - _begin_resample(); + if (AudioDriver::get_singleton()->capture_start() == OK) { + active = true; + _begin_resample(); + } } void AudioStreamPlaybackMicrophone::stop() { - AudioDriver::get_singleton()->capture_stop(); - active = false; + if (active) { + AudioDriver::get_singleton()->capture_stop(); + active = false; + } } bool AudioStreamPlaybackMicrophone::is_playing() const { diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index df6218ac79..14c555ab5b 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -90,12 +90,16 @@ void AudioDriver::input_buffer_init(int driver_buffer_frames) { void AudioDriver::input_buffer_write(int32_t sample) { - input_buffer.write[input_position++] = sample; - if ((int)input_position >= input_buffer.size()) { - input_position = 0; - } - if ((int)input_size < input_buffer.size()) { - input_size++; + if ((int)input_position < input_buffer.size()) { + input_buffer.write[input_position++] = sample; + if ((int)input_position >= input_buffer.size()) { + input_position = 0; + } + if ((int)input_size < input_buffer.size()) { + input_size++; + } + } else { + WARN_PRINTS("input_buffer_write: Invalid input_position=" + itos(input_position) + " input_buffer.size()=" + itos(input_buffer.size())); } } @@ -145,6 +149,8 @@ AudioDriver::AudioDriver() { _last_mix_time = 0; _mix_amount = 0; + input_position = 0; + input_size = 0; #ifdef DEBUG_ENABLED prof_time = 0; diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp index 2975ae9453..36d18e8901 100644 --- a/servers/physics/physics_server_sw.cpp +++ b/servers/physics/physics_server_sw.cpp @@ -40,10 +40,10 @@ #include "joints/pin_joint_sw.h" #include "joints/slider_joint_sw.h" -#define FLUSH_QUERY_CHECK \ - if (flushing_queries) { \ - ERR_EXPLAIN("Can't change this state while flushing queries. Use call_deferred()/set_deferred() to change monitoring state instead"); \ - ERR_FAIL(); \ +#define FLUSH_QUERY_CHECK(m_object) \ + if (m_object->get_space() && flushing_queries) { \ + ERR_EXPLAIN("Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead"); \ + ERR_FAIL(); \ } RID PhysicsServerSW::shape_create(ShapeType p_shape) { @@ -358,11 +358,10 @@ void PhysicsServerSW::area_clear_shapes(RID p_area) { void PhysicsServerSW::area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) { - FLUSH_QUERY_CHECK - AreaSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); ERR_FAIL_INDEX(p_shape_idx, area->get_shape_count()); + FLUSH_QUERY_CHECK(area); area->set_shape_as_disabled(p_shape_idx, p_disabled); } @@ -443,10 +442,9 @@ void PhysicsServerSW::area_set_collision_mask(RID p_area, uint32_t p_mask) { void PhysicsServerSW::area_set_monitorable(RID p_area, bool p_monitorable) { - FLUSH_QUERY_CHECK - AreaSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); + FLUSH_QUERY_CHECK(area); area->set_monitorable(p_monitorable); } @@ -592,11 +590,11 @@ RID PhysicsServerSW::body_get_shape(RID p_body, int p_shape_idx) const { void PhysicsServerSW::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) { - FLUSH_QUERY_CHECK - BodySW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count()); + FLUSH_QUERY_CHECK(body); + body->set_shape_as_disabled(p_shape_idx, p_disabled); } diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp index 4d1c56b843..283d20876d 100644 --- a/servers/physics_2d/physics_2d_server_sw.cpp +++ b/servers/physics_2d/physics_2d_server_sw.cpp @@ -36,8 +36,8 @@ #include "core/project_settings.h" #include "core/script_language.h" -#define FLUSH_QUERY_CHECK \ - if (flushing_queries) { \ +#define FLUSH_QUERY_CHECK(m_object) \ + if (m_object->get_space() && flushing_queries) { \ ERR_EXPLAIN("Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead"); \ ERR_FAIL(); \ } @@ -410,12 +410,11 @@ void Physics2DServerSW::area_set_shape_transform(RID p_area, int p_shape_idx, co void Physics2DServerSW::area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled) { - FLUSH_QUERY_CHECK - Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); - ERR_FAIL_INDEX(p_shape, area->get_shape_count()); + FLUSH_QUERY_CHECK(area); + area->set_shape_as_disabled(p_shape, p_disabled); } @@ -550,10 +549,9 @@ void Physics2DServerSW::area_set_pickable(RID p_area, bool p_pickable) { void Physics2DServerSW::area_set_monitorable(RID p_area, bool p_monitorable) { - FLUSH_QUERY_CHECK - Area2DSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); + FLUSH_QUERY_CHECK(area); area->set_monitorable(p_monitorable); } @@ -630,10 +628,9 @@ RID Physics2DServerSW::body_get_space(RID p_body) const { void Physics2DServerSW::body_set_mode(RID p_body, BodyMode p_mode) { - FLUSH_QUERY_CHECK - Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); + FLUSH_QUERY_CHECK(body); body->set_mode(p_mode); }; @@ -734,12 +731,10 @@ void Physics2DServerSW::body_clear_shapes(RID p_body) { void Physics2DServerSW::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) { - FLUSH_QUERY_CHECK - Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); - ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count()); + FLUSH_QUERY_CHECK(body); body->set_shape_as_disabled(p_shape_idx, p_disabled); } @@ -747,8 +742,8 @@ void Physics2DServerSW::body_set_shape_as_one_way_collision(RID p_body, int p_sh Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); - ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count()); + FLUSH_QUERY_CHECK(body); body->set_shape_as_one_way_collision(p_shape_idx, p_enable, p_margin); } diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp index fb57de5a7b..2b5afb9cdd 100644 --- a/servers/visual/visual_server_canvas.cpp +++ b/servers/visual/visual_server_canvas.cpp @@ -758,11 +758,12 @@ void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); - int ps = p_points.size(); - ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != ps && p_colors.size() != 1); - ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != ps); - ERR_FAIL_COND(!p_bones.empty() && p_bones.size() != ps * 4); - ERR_FAIL_COND(!p_weights.empty() && p_weights.size() != ps * 4); + int vertex_count = p_points.size(); + ERR_FAIL_COND(vertex_count==0); + ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != vertex_count && p_colors.size() != 1); + ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != vertex_count); + ERR_FAIL_COND(!p_bones.empty() && p_bones.size() != vertex_count * 4); + ERR_FAIL_COND(!p_weights.empty() && p_weights.size() != vertex_count * 4); Vector<int> indices = p_indices; @@ -770,9 +771,9 @@ void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector if (indices.empty()) { - ERR_FAIL_COND(ps % 3 != 0); + ERR_FAIL_COND(vertex_count % 3 != 0); if (p_count == -1) - count = ps; + count = vertex_count; } else { ERR_FAIL_COND(indices.size() % 3 != 0); diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 42be56cfdd..2590e29aef 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -445,6 +445,9 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) { InstanceGeometryData *geom = memnew(InstanceGeometryData); instance->base_data = geom; + if (instance->base_type == VS::INSTANCE_MESH) { + instance->blend_values.resize(VSG::storage->mesh_get_blend_shape_count(p_base)); + } } break; case VS::INSTANCE_REFLECTION_PROBE: { diff --git a/thirdparty/README.md b/thirdparty/README.md index 4fd8b14f77..994a320122 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -423,9 +423,11 @@ Files extracted from the upstream source: Files extracted from upstream source: -- all .c and .h files in src/ (both opus and opusfile), - except `opus_demo.c` +- all .c and .h files in src/ (both opus and opusfile) - all .h files in include/ (both opus and opusfile) as opus/ +- remove unused `opus_demo.c`, +- remove `http.c`, `wincerts.c` and `winerrno.h` (part of + unused libopusurl) - celt/ and silk/ subfolders - COPYING diff --git a/thirdparty/opus/http.c b/thirdparty/opus/http.c deleted file mode 100644 index 99fa8c08e0..0000000000 --- a/thirdparty/opus/http.c +++ /dev/null @@ -1,3465 +0,0 @@ -/******************************************************************** - * * - * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * - * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * - * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * - * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * - * * - * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 2012 * - * by the Xiph.Org Foundation and contributors http://www.xiph.org/ * - * * - ********************************************************************/ -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "internal.h" -#include <ctype.h> -#include <errno.h> -#include <limits.h> -#include <string.h> - -/*RFCs referenced in this file: - RFC 761: DOD Standard Transmission Control Protocol - RFC 1535: A Security Problem and Proposed Correction With Widely Deployed DNS - Software - RFC 1738: Uniform Resource Locators (URL) - RFC 1945: Hypertext Transfer Protocol -- HTTP/1.0 - RFC 2068: Hypertext Transfer Protocol -- HTTP/1.1 - RFC 2145: Use and Interpretation of HTTP Version Numbers - RFC 2246: The TLS Protocol Version 1.0 - RFC 2459: Internet X.509 Public Key Infrastructure Certificate and - Certificate Revocation List (CRL) Profile - RFC 2616: Hypertext Transfer Protocol -- HTTP/1.1 - RFC 2617: HTTP Authentication: Basic and Digest Access Authentication - RFC 2817: Upgrading to TLS Within HTTP/1.1 - RFC 2818: HTTP Over TLS - RFC 3492: Punycode: A Bootstring encoding of Unicode for Internationalized - Domain Names in Applications (IDNA) - RFC 3986: Uniform Resource Identifier (URI): Generic Syntax - RFC 3987: Internationalized Resource Identifiers (IRIs) - RFC 4343: Domain Name System (DNS) Case Insensitivity Clarification - RFC 5894: Internationalized Domain Names for Applications (IDNA): - Background, Explanation, and Rationale - RFC 6066: Transport Layer Security (TLS) Extensions: Extension Definitions - RFC 6125: Representation and Verification of Domain-Based Application Service - Identity within Internet Public Key Infrastructure Using X.509 (PKIX) - Certificates in the Context of Transport Layer Security (TLS) - RFC 6555: Happy Eyeballs: Success with Dual-Stack Hosts*/ - -typedef struct OpusParsedURL OpusParsedURL; -typedef struct OpusStringBuf OpusStringBuf; -typedef struct OpusHTTPConn OpusHTTPConn; -typedef struct OpusHTTPStream OpusHTTPStream; - -static char *op_string_range_dup(const char *_start,const char *_end){ - size_t len; - char *ret; - OP_ASSERT(_start<=_end); - len=_end-_start; - /*This is to help avoid overflow elsewhere, later.*/ - if(OP_UNLIKELY(len>=INT_MAX))return NULL; - ret=(char *)_ogg_malloc(sizeof(*ret)*(len+1)); - if(OP_LIKELY(ret!=NULL)){ - ret=(char *)memcpy(ret,_start,sizeof(*ret)*(len)); - ret[len]='\0'; - } - return ret; -} - -static char *op_string_dup(const char *_s){ - return op_string_range_dup(_s,_s+strlen(_s)); -} - -static char *op_string_tolower(char *_s){ - int i; - for(i=0;_s[i]!='\0';i++){ - int c; - c=_s[i]; - if(c>='A'&&c<='Z')c+='a'-'A'; - _s[i]=(char)c; - } - return _s; -} - -/*URI character classes (from RFC 3986).*/ -#define OP_URL_ALPHA \ - "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz" -#define OP_URL_DIGIT "0123456789" -#define OP_URL_HEXDIGIT "0123456789ABCDEFabcdef" -/*Not a character class, but the characters allowed in <scheme>.*/ -#define OP_URL_SCHEME OP_URL_ALPHA OP_URL_DIGIT "+-." -#define OP_URL_GEN_DELIMS "#/:?@[]" -#define OP_URL_SUB_DELIMS "!$&'()*+,;=" -#define OP_URL_RESERVED OP_URL_GEN_DELIMS OP_URL_SUB_DELIMS -#define OP_URL_UNRESERVED OP_URL_ALPHA OP_URL_DIGIT "-._~" -/*Not a character class, but the characters allowed in <pct-encoded>.*/ -#define OP_URL_PCT_ENCODED "%" -/*Not a character class or production rule, but for convenience.*/ -#define OP_URL_PCHAR_BASE \ - OP_URL_UNRESERVED OP_URL_PCT_ENCODED OP_URL_SUB_DELIMS -#define OP_URL_PCHAR OP_URL_PCHAR_BASE ":@" -/*Not a character class, but the characters allowed in <userinfo> and - <IP-literal>.*/ -#define OP_URL_PCHAR_NA OP_URL_PCHAR_BASE ":" -/*Not a character class, but the characters allowed in <segment-nz-nc>.*/ -#define OP_URL_PCHAR_NC OP_URL_PCHAR_BASE "@" -/*Not a character clsss, but the characters allowed in <path>.*/ -#define OP_URL_PATH OP_URL_PCHAR "/" -/*Not a character class, but the characters allowed in <query> / <fragment>.*/ -#define OP_URL_QUERY_FRAG OP_URL_PCHAR "/?" - -/*Check the <% HEXDIG HEXDIG> escapes of a URL for validity. - Return: 0 if valid, or a negative value on failure.*/ -static int op_validate_url_escapes(const char *_s){ - int i; - for(i=0;_s[i];i++){ - if(_s[i]=='%'){ - if(OP_UNLIKELY(!isxdigit(_s[i+1])) - ||OP_UNLIKELY(!isxdigit(_s[i+2])) - /*RFC 3986 says %00 "should be rejected if the application is not - expecting to receive raw data within a component."*/ - ||OP_UNLIKELY(_s[i+1]=='0'&&_s[i+2]=='0')){ - return OP_FALSE; - } - i+=2; - } - } - return 0; -} - -/*Convert a hex digit to its actual value. - _c: The hex digit to convert. - Presumed to be valid ('0'...'9', 'A'...'F', or 'a'...'f'). - Return: The value of the digit, in the range [0,15].*/ -static int op_hex_value(int _c){ - return _c>='a'?_c-'a'+10:_c>='A'?_c-'A'+10:_c-'0'; -} - -/*Unescape all the <% HEXDIG HEXDIG> sequences in a string in-place. - This does no validity checking.*/ -static char *op_unescape_url_component(char *_s){ - int i; - int j; - for(i=j=0;_s[i];i++,j++){ - if(_s[i]=='%'){ - _s[i]=(char)(op_hex_value(_s[i+1])<<4|op_hex_value(_s[i+2])); - i+=2; - } - } - return _s; -} - -/*Parse a file: URL. - This code is not meant to be fast: strspn() with large sets is likely to be - slow, but it is very convenient. - It is meant to be RFC 1738-compliant (as updated by RFC 3986).*/ -static const char *op_parse_file_url(const char *_src){ - const char *scheme_end; - const char *path; - const char *path_end; - scheme_end=_src+strspn(_src,OP_URL_SCHEME); - if(OP_UNLIKELY(*scheme_end!=':') - ||scheme_end-_src!=4||op_strncasecmp(_src,"file",4)!=0){ - /*Unsupported protocol.*/ - return NULL; - } - /*Make sure all escape sequences are valid to simplify unescaping later.*/ - if(OP_UNLIKELY(op_validate_url_escapes(scheme_end+1)<0))return NULL; - if(scheme_end[1]=='/'&&scheme_end[2]=='/'){ - const char *host; - /*file: URLs can have a host! - Yeah, I was surprised, too, but that's what RFC 1738 says. - It also says, "The file URL scheme is unusual in that it does not specify - an Internet protocol or access method for such files; as such, its - utility in network protocols between hosts is limited," which is a mild - understatement.*/ - host=scheme_end+3; - /*The empty host is what we expect.*/ - if(OP_LIKELY(*host=='/'))path=host; - else{ - const char *host_end; - char host_buf[28]; - /*RFC 1738 says localhost "is interpreted as `the machine from which the - URL is being interpreted,'" so let's check for it.*/ - host_end=host+strspn(host,OP_URL_PCHAR_BASE); - /*No <port> allowed. - This also rejects IP-Literals.*/ - if(*host_end!='/')return NULL; - /*An escaped "localhost" can take at most 27 characters.*/ - if(OP_UNLIKELY(host_end-host>27))return NULL; - memcpy(host_buf,host,sizeof(*host_buf)*(host_end-host)); - host_buf[host_end-host]='\0'; - op_unescape_url_component(host_buf); - op_string_tolower(host_buf); - /*Some other host: give up.*/ - if(OP_UNLIKELY(strcmp(host_buf,"localhost")!=0))return NULL; - path=host_end; - } - } - else path=scheme_end+1; - path_end=path+strspn(path,OP_URL_PATH); - /*This will reject a <query> or <fragment> component, too. - I don't know what to do with queries, but a temporal fragment would at - least make sense. - RFC 1738 pretty clearly defines a <searchpart> that's equivalent to the - RFC 3986 <query> component for other schemes, but not the file: scheme, - so I'm going to just reject it.*/ - if(*path_end!='\0')return NULL; - return path; -} - -#if defined(OP_ENABLE_HTTP) -# if defined(_WIN32) -# include <winsock2.h> -# include <ws2tcpip.h> -# include <openssl/ssl.h> -# include "winerrno.h" - -typedef SOCKET op_sock; - -# define OP_INVALID_SOCKET (INVALID_SOCKET) - -/*Vista and later support WSAPoll(), but we don't want to rely on that. - Instead we re-implement it badly using select(). - Unfortunately, they define a conflicting struct pollfd, so we only define our - own if it looks like that one has not already been defined.*/ -# if !defined(POLLIN) -/*Equivalent to POLLIN.*/ -# define POLLRDNORM (0x0100) -/*Priority band data can be read.*/ -# define POLLRDBAND (0x0200) -/*There is data to read.*/ -# define POLLIN (POLLRDNORM|POLLRDBAND) -/*There is urgent data to read.*/ -# define POLLPRI (0x0400) -/*Equivalent to POLLOUT.*/ -# define POLLWRNORM (0x0010) -/*Writing now will not block.*/ -# define POLLOUT (POLLWRNORM) -/*Priority data may be written.*/ -# define POLLWRBAND (0x0020) -/*Error condition (output only).*/ -# define POLLERR (0x0001) -/*Hang up (output only).*/ -# define POLLHUP (0x0002) -/*Invalid request: fd not open (output only).*/ -# define POLLNVAL (0x0004) - -struct pollfd{ - /*File descriptor.*/ - op_sock fd; - /*Requested events.*/ - short events; - /*Returned events.*/ - short revents; -}; -# endif - -/*But Winsock never defines nfds_t (it's simply hard-coded to ULONG).*/ -typedef unsigned long nfds_t; - -/*The usage of FD_SET() below is O(N^2). - This is okay because select() is limited to 64 sockets in Winsock, anyway. - In practice, we only ever call it with one or two sockets.*/ -static int op_poll_win32(struct pollfd *_fds,nfds_t _nfds,int _timeout){ - struct timeval tv; - fd_set ifds; - fd_set ofds; - fd_set efds; - nfds_t i; - int ret; - FD_ZERO(&ifds); - FD_ZERO(&ofds); - FD_ZERO(&efds); - for(i=0;i<_nfds;i++){ - _fds[i].revents=0; - if(_fds[i].events&POLLIN)FD_SET(_fds[i].fd,&ifds); - if(_fds[i].events&POLLOUT)FD_SET(_fds[i].fd,&ofds); - FD_SET(_fds[i].fd,&efds); - } - if(_timeout>=0){ - tv.tv_sec=_timeout/1000; - tv.tv_usec=(_timeout%1000)*1000; - } - ret=select(-1,&ifds,&ofds,&efds,_timeout<0?NULL:&tv); - if(ret>0){ - for(i=0;i<_nfds;i++){ - if(FD_ISSET(_fds[i].fd,&ifds))_fds[i].revents|=POLLIN; - if(FD_ISSET(_fds[i].fd,&ofds))_fds[i].revents|=POLLOUT; - /*This isn't correct: there are several different things that might have - happened to a fd in efds, but I don't know a good way to distinguish - them without more context from the caller. - It's okay, because we don't actually check any of these bits, we just - need _some_ bit set.*/ - if(FD_ISSET(_fds[i].fd,&efds))_fds[i].revents|=POLLHUP; - } - } - return ret; -} - -/*We define op_errno() to make it clear that it's not an l-value like normal - errno is.*/ -# define op_errno() (WSAGetLastError()?WSAGetLastError()-WSABASEERR:0) -# define op_reset_errno() (WSASetLastError(0)) - -/*The remaining functions don't get an op_ prefix even though they only - operate on sockets, because we don't use non-socket I/O here, and this - minimizes the changes needed to deal with Winsock.*/ -# define close(_fd) closesocket(_fd) -/*This relies on sizeof(u_long)==sizeof(int), which is always true on both - Win32 and Win64.*/ -# define ioctl(_fd,_req,_arg) ioctlsocket(_fd,_req,(u_long *)(_arg)) -# define getsockopt(_fd,_level,_name,_val,_len) \ - getsockopt(_fd,_level,_name,(char *)(_val),_len) -# define setsockopt(_fd,_level,_name,_val,_len) \ - setsockopt(_fd,_level,_name,(const char *)(_val),_len) -# define poll(_fds,_nfds,_timeout) op_poll_win32(_fds,_nfds,_timeout) - -# if defined(_MSC_VER) -typedef ptrdiff_t ssize_t; -# endif - -/*Load certificates from the built-in certificate store.*/ -int SSL_CTX_set_default_verify_paths_win32(SSL_CTX *_ssl_ctx); -# define SSL_CTX_set_default_verify_paths \ - SSL_CTX_set_default_verify_paths_win32 - -# else -/*Normal Berkeley sockets.*/ -# include <sys/ioctl.h> -# include <sys/types.h> -# include <sys/socket.h> -# include <arpa/inet.h> -# include <netinet/in.h> -# include <netinet/tcp.h> -# include <fcntl.h> -# include <netdb.h> -# include <poll.h> -# include <unistd.h> -# include <openssl/ssl.h> - -typedef int op_sock; - -# define OP_INVALID_SOCKET (-1) - -# define op_errno() (errno) -# define op_reset_errno() (errno=0) - -# endif -# include <sys/timeb.h> -# include <openssl/x509v3.h> - -/*The maximum number of simultaneous connections. - RFC 2616 says this SHOULD NOT be more than 2, but everyone on the modern web - ignores that (e.g., IE 8 bumped theirs up from 2 to 6, Firefox uses 15). - If it makes you feel better, we'll only ever actively read from one of these - at a time. - The others are kept around mainly to avoid slow-starting a new connection - when seeking, and time out rapidly.*/ -# define OP_NCONNS_MAX (4) - -/*The amount of time before we attempt to re-resolve the host. - This is 10 minutes, as recommended in RFC 6555 for expiring cached connection - results for dual-stack hosts.*/ -# define OP_RESOLVE_CACHE_TIMEOUT_MS (10*60*(opus_int32)1000) - -/*The number of redirections at which we give up. - The value here is the current default in Firefox. - RFC 2068 mandated a maximum of 5, but RFC 2616 relaxed that to "a client - SHOULD detect infinite redirection loops." - Fortunately, 20 is less than infinity.*/ -# define OP_REDIRECT_LIMIT (20) - -/*The initial size of the buffer used to read a response message (before the - body).*/ -# define OP_RESPONSE_SIZE_MIN (510) -/*The maximum size of a response message (before the body). - Responses larger than this will be discarded. - I've seen a real server return 20 kB of data for a 302 Found response. - Increasing this beyond 32kB will cause problems on platforms with a 16-bit - int.*/ -# define OP_RESPONSE_SIZE_MAX (32766) - -/*The number of milliseconds we will allow a connection to sit idle before we - refuse to resurrect it. - Apache as of 2.2 has reduced its default timeout to 5 seconds (from 15), so - that's what we'll use here.*/ -# define OP_CONNECTION_IDLE_TIMEOUT_MS (5*1000) - -/*The number of milliseconds we will wait to send or receive data before giving - up.*/ -# define OP_POLL_TIMEOUT_MS (30*1000) - -/*We will always attempt to read ahead at least this much in preference to - opening a new connection.*/ -# define OP_READAHEAD_THRESH_MIN (32*(opus_int32)1024) - -/*The amount of data to request after a seek. - This is a trade-off between read throughput after a seek vs. the the ability - to quickly perform another seek with the same connection.*/ -# define OP_PIPELINE_CHUNK_SIZE (32*(opus_int32)1024) -/*Subsequent chunks are requested with larger and larger sizes until they pass - this threshold, after which we just ask for the rest of the resource.*/ -# define OP_PIPELINE_CHUNK_SIZE_MAX (1024*(opus_int32)1024) -/*This is the maximum number of requests we'll make with a single connection. - Many servers will simply disconnect after we attempt some number of requests, - possibly without sending a Connection: close header, meaning we won't - discover it until we try to read beyond the end of the current chunk. - We can reconnect when that happens, but this is slow. - Instead, we impose a limit ourselves (set to the default for Apache - installations and thus likely the most common value in use).*/ -# define OP_PIPELINE_MAX_REQUESTS (100) -/*This should be the number of requests, starting from a chunk size of - OP_PIPELINE_CHUNK_SIZE and doubling each time, until we exceed - OP_PIPELINE_CHUNK_SIZE_MAX and just request the rest of the file. - We won't reuse a connection when seeking unless it has at least this many - requests left, to reduce the chances we'll have to open a new connection - while reading forward afterwards.*/ -# define OP_PIPELINE_MIN_REQUESTS (7) - -/*Is this an https URL? - For now we can simply check the last letter of the scheme.*/ -# define OP_URL_IS_SSL(_url) ((_url)->scheme[4]=='s') - -/*Does this URL use the default port for its scheme?*/ -# define OP_URL_IS_DEFAULT_PORT(_url) \ - (!OP_URL_IS_SSL(_url)&&(_url)->port==80 \ - ||OP_URL_IS_SSL(_url)&&(_url)->port==443) - -struct OpusParsedURL{ - /*Either "http" or "https".*/ - char *scheme; - /*The user name from the <userinfo> component, or NULL.*/ - char *user; - /*The password from the <userinfo> component, or NULL.*/ - char *pass; - /*The <host> component. - This may not be NULL.*/ - char *host; - /*The <path> and <query> components. - This may not be NULL.*/ - char *path; - /*The <port> component. - This is set to the default port if the URL did not contain one.*/ - unsigned port; -}; - -/*Parse a URL. - This code is not meant to be fast: strspn() with large sets is likely to be - slow, but it is very convenient. - It is meant to be RFC 3986-compliant. - We currently do not support IRIs (Internationalized Resource Identifiers, - RFC 3987). - Callers should translate them to URIs first.*/ -static int op_parse_url_impl(OpusParsedURL *_dst,const char *_src){ - const char *scheme_end; - const char *authority; - const char *userinfo_end; - const char *user; - const char *user_end; - const char *pass; - const char *hostport; - const char *hostport_end; - const char *host_end; - const char *port; - opus_int32 port_num; - const char *port_end; - const char *path; - const char *path_end; - const char *uri_end; - scheme_end=_src+strspn(_src,OP_URL_SCHEME); - if(OP_UNLIKELY(*scheme_end!=':') - ||OP_UNLIKELY(scheme_end-_src<4)||OP_UNLIKELY(scheme_end-_src>5) - ||OP_UNLIKELY(op_strncasecmp(_src,"https",scheme_end-_src)!=0)){ - /*Unsupported protocol.*/ - return OP_EIMPL; - } - if(OP_UNLIKELY(scheme_end[1]!='/')||OP_UNLIKELY(scheme_end[2]!='/')){ - /*We require an <authority> component.*/ - return OP_EINVAL; - } - authority=scheme_end+3; - /*Make sure all escape sequences are valid to simplify unescaping later.*/ - if(OP_UNLIKELY(op_validate_url_escapes(authority)<0))return OP_EINVAL; - /*Look for a <userinfo> component.*/ - userinfo_end=authority+strspn(authority,OP_URL_PCHAR_NA); - if(*userinfo_end=='@'){ - /*Found one.*/ - user=authority; - /*Look for a password (yes, clear-text passwords are deprecated, I know, - but what else are people supposed to use? use SSL if you care).*/ - user_end=authority+strspn(authority,OP_URL_PCHAR_BASE); - if(*user_end==':')pass=user_end+1; - else pass=NULL; - hostport=userinfo_end+1; - } - else{ - /*We shouldn't have to initialize user_end, but gcc is too dumb to figure - out that user!=NULL below means we didn't take this else branch.*/ - user=user_end=NULL; - pass=NULL; - hostport=authority; - } - /*Try to figure out where the <host> component ends.*/ - if(hostport[0]=='['){ - hostport++; - /*We have an <IP-literal>, which can contain colons.*/ - hostport_end=host_end=hostport+strspn(hostport,OP_URL_PCHAR_NA); - if(OP_UNLIKELY(*hostport_end++!=']'))return OP_EINVAL; - } - /*Currently we don't support IDNA (RFC 5894), because I don't want to deal - with the policy about which domains should not be internationalized to - avoid confusing similarities. - Give this API Punycode (RFC 3492) domain names instead.*/ - else hostport_end=host_end=hostport+strspn(hostport,OP_URL_PCHAR_BASE); - /*TODO: Validate host.*/ - /*Is there a port number?*/ - port_num=-1; - if(*hostport_end==':'){ - int i; - port=hostport_end+1; - port_end=port+strspn(port,OP_URL_DIGIT); - path=port_end; - /*Not part of RFC 3986, but require port numbers in the range 0...65535.*/ - if(OP_LIKELY(port_end-port>0)){ - while(*port=='0')port++; - if(OP_UNLIKELY(port_end-port>5))return OP_EINVAL; - port_num=0; - for(i=0;i<port_end-port;i++)port_num=port_num*10+port[i]-'0'; - if(OP_UNLIKELY(port_num>65535))return OP_EINVAL; - } - } - else path=hostport_end; - path_end=path+strspn(path,OP_URL_PATH); - /*If the path is not empty, it must begin with a '/'.*/ - if(OP_LIKELY(path_end>path)&&OP_UNLIKELY(path[0]!='/'))return OP_EINVAL; - /*Consume the <query> component, if any (right now we don't split this out - from the <path> component).*/ - if(*path_end=='?')path_end=path_end+strspn(path_end,OP_URL_QUERY_FRAG); - /*Discard the <fragment> component, if any. - This doesn't get sent to the server. - Some day we should add support for Media Fragment URIs - <http://www.w3.org/TR/media-frags/>.*/ - if(*path_end=='#')uri_end=path_end+1+strspn(path_end+1,OP_URL_QUERY_FRAG); - else uri_end=path_end; - /*If there's anything left, this was not a valid URL.*/ - if(OP_UNLIKELY(*uri_end!='\0'))return OP_EINVAL; - _dst->scheme=op_string_range_dup(_src,scheme_end); - if(OP_UNLIKELY(_dst->scheme==NULL))return OP_EFAULT; - op_string_tolower(_dst->scheme); - if(user!=NULL){ - _dst->user=op_string_range_dup(user,user_end); - if(OP_UNLIKELY(_dst->user==NULL))return OP_EFAULT; - op_unescape_url_component(_dst->user); - /*Unescaping might have created a ':' in the username. - That's not allowed by RFC 2617's Basic Authentication Scheme.*/ - if(OP_UNLIKELY(strchr(_dst->user,':')!=NULL))return OP_EINVAL; - } - else _dst->user=NULL; - if(pass!=NULL){ - _dst->pass=op_string_range_dup(pass,userinfo_end); - if(OP_UNLIKELY(_dst->pass==NULL))return OP_EFAULT; - op_unescape_url_component(_dst->pass); - } - else _dst->pass=NULL; - _dst->host=op_string_range_dup(hostport,host_end); - if(OP_UNLIKELY(_dst->host==NULL))return OP_EFAULT; - if(port_num<0){ - if(_src[4]=='s')port_num=443; - else port_num=80; - } - _dst->port=(unsigned)port_num; - /*RFC 2616 says an empty <abs-path> component is equivalent to "/", and we - MUST use the latter in the Request-URI. - Reserve space for the slash here.*/ - if(path==path_end||path[0]=='?')path--; - _dst->path=op_string_range_dup(path,path_end); - if(OP_UNLIKELY(_dst->path==NULL))return OP_EFAULT; - /*And force-set it here.*/ - _dst->path[0]='/'; - return 0; -} - -static void op_parsed_url_init(OpusParsedURL *_url){ - memset(_url,0,sizeof(*_url)); -} - -static void op_parsed_url_clear(OpusParsedURL *_url){ - _ogg_free(_url->scheme); - _ogg_free(_url->user); - _ogg_free(_url->pass); - _ogg_free(_url->host); - _ogg_free(_url->path); -} - -static int op_parse_url(OpusParsedURL *_dst,const char *_src){ - OpusParsedURL url; - int ret; - op_parsed_url_init(&url); - ret=op_parse_url_impl(&url,_src); - if(OP_UNLIKELY(ret<0))op_parsed_url_clear(&url); - else *_dst=*&url; - return ret; -} - -/*A buffer to hold growing strings. - The main purpose of this is to consolidate allocation checks and simplify - cleanup on a failed allocation.*/ -struct OpusStringBuf{ - char *buf; - int nbuf; - int cbuf; -}; - -static void op_sb_init(OpusStringBuf *_sb){ - _sb->buf=NULL; - _sb->nbuf=0; - _sb->cbuf=0; -} - -static void op_sb_clear(OpusStringBuf *_sb){ - _ogg_free(_sb->buf); -} - -/*Make sure we have room for at least _capacity characters (plus 1 more for the - terminating NUL).*/ -static int op_sb_ensure_capacity(OpusStringBuf *_sb,int _capacity){ - char *buf; - int cbuf; - buf=_sb->buf; - cbuf=_sb->cbuf; - if(_capacity>=cbuf-1){ - if(OP_UNLIKELY(cbuf>INT_MAX-1>>1))return OP_EFAULT; - if(OP_UNLIKELY(_capacity>=INT_MAX-1))return OP_EFAULT; - cbuf=OP_MAX(2*cbuf+1,_capacity+1); - buf=_ogg_realloc(buf,sizeof(*buf)*cbuf); - if(OP_UNLIKELY(buf==NULL))return OP_EFAULT; - _sb->buf=buf; - _sb->cbuf=cbuf; - } - return 0; -} - -/*Increase the capacity of the buffer, but not to more than _max_size - characters (plus 1 more for the terminating NUL).*/ -static int op_sb_grow(OpusStringBuf *_sb,int _max_size){ - char *buf; - int cbuf; - buf=_sb->buf; - cbuf=_sb->cbuf; - OP_ASSERT(_max_size<=INT_MAX-1); - cbuf=cbuf<=_max_size-1>>1?2*cbuf+1:_max_size+1; - buf=_ogg_realloc(buf,sizeof(*buf)*cbuf); - if(OP_UNLIKELY(buf==NULL))return OP_EFAULT; - _sb->buf=buf; - _sb->cbuf=cbuf; - return 0; -} - -static int op_sb_append(OpusStringBuf *_sb,const char *_s,int _len){ - char *buf; - int nbuf; - int ret; - nbuf=_sb->nbuf; - if(OP_UNLIKELY(nbuf>INT_MAX-_len))return OP_EFAULT; - ret=op_sb_ensure_capacity(_sb,nbuf+_len); - if(OP_UNLIKELY(ret<0))return ret; - buf=_sb->buf; - memcpy(buf+nbuf,_s,sizeof(*buf)*_len); - nbuf+=_len; - buf[nbuf]='\0'; - _sb->nbuf=nbuf; - return 0; -} - -static int op_sb_append_string(OpusStringBuf *_sb,const char *_s){ - return op_sb_append(_sb,_s,strlen(_s)); -} - -static int op_sb_append_port(OpusStringBuf *_sb,unsigned _port){ - char port_buf[7]; - OP_ASSERT(_port<=65535U); - sprintf(port_buf,":%u",_port); - return op_sb_append_string(_sb,port_buf); -} - -static int op_sb_append_nonnegative_int64(OpusStringBuf *_sb,opus_int64 _i){ - char digit; - int nbuf_start; - int ret; - OP_ASSERT(_i>=0); - nbuf_start=_sb->nbuf; - ret=0; - do{ - digit='0'+_i%10; - ret|=op_sb_append(_sb,&digit,1); - _i/=10; - } - while(_i>0); - if(OP_LIKELY(ret>=0)){ - char *buf; - int nbuf_end; - buf=_sb->buf; - nbuf_end=_sb->nbuf-1; - /*We've added the digits backwards. - Reverse them.*/ - while(nbuf_start<nbuf_end){ - digit=buf[nbuf_start]; - buf[nbuf_start]=buf[nbuf_end]; - buf[nbuf_end]=digit; - nbuf_start++; - nbuf_end--; - } - } - return ret; -} - -static struct addrinfo *op_resolve(const char *_host,unsigned _port){ - struct addrinfo *addrs; - struct addrinfo hints; - char service[6]; - memset(&hints,0,sizeof(hints)); - hints.ai_socktype=SOCK_STREAM; -#if defined(AI_NUMERICSERV) - hints.ai_flags=AI_NUMERICSERV; -#endif - OP_ASSERT(_port<=65535U); - sprintf(service,"%u",_port); - if(OP_LIKELY(!getaddrinfo(_host,service,&hints,&addrs)))return addrs; - return NULL; -} - -static int op_sock_set_nonblocking(op_sock _fd,int _nonblocking){ -#if !defined(_WIN32) - int flags; - flags=fcntl(_fd,F_GETFL); - if(OP_UNLIKELY(flags<0))return flags; - if(_nonblocking)flags|=O_NONBLOCK; - else flags&=~O_NONBLOCK; - return fcntl(_fd,F_SETFL,flags); -#else - return ioctl(_fd,FIONBIO,&_nonblocking); -#endif -} - -/*Disable/enable write coalescing if we can. - We always send whole requests at once and always parse the response headers - before sending another one, so normally write coalescing just causes added - delay.*/ -static void op_sock_set_tcp_nodelay(op_sock _fd,int _nodelay){ -# if defined(TCP_NODELAY)&&(defined(IPPROTO_TCP)||defined(SOL_TCP)) -# if defined(IPPROTO_TCP) -# define OP_SO_LEVEL IPPROTO_TCP -# else -# define OP_SO_LEVEL SOL_TCP -# endif - /*It doesn't really matter if this call fails, but it would be interesting - to hit a case where it does.*/ - OP_ALWAYS_TRUE(!setsockopt(_fd,OP_SO_LEVEL,TCP_NODELAY, - &_nodelay,sizeof(_nodelay))); -# endif -} - -#if defined(_WIN32) -static void op_init_winsock(){ - static LONG count; - static WSADATA wsadata; - if(InterlockedIncrement(&count)==1)WSAStartup(0x0202,&wsadata); -} -#endif - -/*A single physical connection to an HTTP server. - We may have several of these open at once.*/ -struct OpusHTTPConn{ - /*The current position indicator for this connection.*/ - opus_int64 pos; - /*The position where the current request will end, or -1 if we're reading - until EOF (an unseekable stream or the initial HTTP/1.0 request).*/ - opus_int64 end_pos; - /*The position where next request we've sent will start, or -1 if we haven't - sent the next request yet.*/ - opus_int64 next_pos; - /*The end of the next request or -1 if we requested the rest of the resource. - This is only set to a meaningful value if next_pos is not -1.*/ - opus_int64 next_end; - /*The SSL connection, if this is https.*/ - SSL *ssl_conn; - /*The next connection in either the LRU or free list.*/ - OpusHTTPConn *next; - /*The last time we blocked for reading from this connection.*/ - struct timeb read_time; - /*The number of bytes we've read since the last time we blocked.*/ - opus_int64 read_bytes; - /*The estimated throughput of this connection, in bytes/s.*/ - opus_int64 read_rate; - /*The socket we're reading from.*/ - op_sock fd; - /*The number of remaining requests we are allowed on this connection.*/ - int nrequests_left; - /*The chunk size to use for pipelining requests.*/ - opus_int32 chunk_size; -}; - -static void op_http_conn_init(OpusHTTPConn *_conn){ - _conn->next_pos=-1; - _conn->ssl_conn=NULL; - _conn->next=NULL; - _conn->fd=OP_INVALID_SOCKET; -} - -static void op_http_conn_clear(OpusHTTPConn *_conn){ - if(_conn->ssl_conn!=NULL)SSL_free(_conn->ssl_conn); - /*SSL frees the BIO for us.*/ - if(_conn->fd!=OP_INVALID_SOCKET)close(_conn->fd); -} - -/*The global stream state.*/ -struct OpusHTTPStream{ - /*The list of connections.*/ - OpusHTTPConn conns[OP_NCONNS_MAX]; - /*The context object used as a framework for TLS/SSL functions.*/ - SSL_CTX *ssl_ctx; - /*The cached session to reuse for future connections.*/ - SSL_SESSION *ssl_session; - /*The LRU list (ordered from MRU to LRU) of currently connected - connections.*/ - OpusHTTPConn *lru_head; - /*The free list.*/ - OpusHTTPConn *free_head; - /*The URL to connect to.*/ - OpusParsedURL url; - /*Information about the address we connected to.*/ - struct addrinfo addr_info; - /*The address we connected to.*/ - union{ - struct sockaddr s; - struct sockaddr_in v4; - struct sockaddr_in6 v6; - } addr; - /*The last time we re-resolved the host.*/ - struct timeb resolve_time; - /*A buffer used to build HTTP requests.*/ - OpusStringBuf request; - /*A buffer used to build proxy CONNECT requests.*/ - OpusStringBuf proxy_connect; - /*A buffer used to receive the response headers.*/ - OpusStringBuf response; - /*The Content-Length, if specified, or -1 otherwise. - This will always be specified for seekable streams.*/ - opus_int64 content_length; - /*The position indicator used when no connection is active.*/ - opus_int64 pos; - /*The host we actually connected to.*/ - char *connect_host; - /*The port we actually connected to.*/ - unsigned connect_port; - /*The connection we're currently reading from. - This can be -1 if no connection is active.*/ - int cur_conni; - /*Whether or not the server supports range requests.*/ - int seekable; - /*Whether or not the server supports HTTP/1.1 with persistent connections.*/ - int pipeline; - /*Whether or not we should skip certificate checks.*/ - int skip_certificate_check; - /*The offset of the tail of the request. - Only the offset in the Range: header appears after this, allowing us to - quickly edit the request to ask for a new range.*/ - int request_tail; - /*The estimated time required to open a new connection, in milliseconds.*/ - opus_int32 connect_rate; -}; - -static void op_http_stream_init(OpusHTTPStream *_stream){ - OpusHTTPConn **pnext; - int ci; - pnext=&_stream->free_head; - for(ci=0;ci<OP_NCONNS_MAX;ci++){ - op_http_conn_init(_stream->conns+ci); - *pnext=_stream->conns+ci; - pnext=&_stream->conns[ci].next; - } - _stream->ssl_ctx=NULL; - _stream->ssl_session=NULL; - _stream->lru_head=NULL; - op_parsed_url_init(&_stream->url); - op_sb_init(&_stream->request); - op_sb_init(&_stream->proxy_connect); - op_sb_init(&_stream->response); - _stream->connect_host=NULL; - _stream->seekable=0; -} - -/*Close the connection and move it to the free list. - _stream: The stream containing the free list. - _conn: The connection to close. - _pnext: The linked-list pointer currently pointing to this connection. - _gracefully: Whether or not to shut down cleanly.*/ -static void op_http_conn_close(OpusHTTPStream *_stream,OpusHTTPConn *_conn, - OpusHTTPConn **_pnext,int _gracefully){ - /*If we don't shut down gracefully, the server MUST NOT re-use our session - according to RFC 2246, because it can't tell the difference between an - abrupt close and a truncation attack. - So we shut down gracefully if we can. - However, we will not wait if this would block (it's not worth the savings - from session resumption to do so). - Clients (that's us) MAY resume a TLS session that ended with an incomplete - close, according to RFC 2818, so there's no reason to make sure the server - shut things down gracefully.*/ - if(_gracefully&&_conn->ssl_conn!=NULL)SSL_shutdown(_conn->ssl_conn); - op_http_conn_clear(_conn); - _conn->next_pos=-1; - _conn->ssl_conn=NULL; - _conn->fd=OP_INVALID_SOCKET; - OP_ASSERT(*_pnext==_conn); - *_pnext=_conn->next; - _conn->next=_stream->free_head; - _stream->free_head=_conn; -} - -static void op_http_stream_clear(OpusHTTPStream *_stream){ - while(_stream->lru_head!=NULL){ - op_http_conn_close(_stream,_stream->lru_head,&_stream->lru_head,0); - } - if(_stream->ssl_session!=NULL)SSL_SESSION_free(_stream->ssl_session); - if(_stream->ssl_ctx!=NULL)SSL_CTX_free(_stream->ssl_ctx); - op_sb_clear(&_stream->response); - op_sb_clear(&_stream->proxy_connect); - op_sb_clear(&_stream->request); - if(_stream->connect_host!=_stream->url.host)_ogg_free(_stream->connect_host); - op_parsed_url_clear(&_stream->url); -} - -static int op_http_conn_write_fully(OpusHTTPConn *_conn, - const char *_buf,int _buf_size){ - struct pollfd fd; - SSL *ssl_conn; - fd.fd=_conn->fd; - ssl_conn=_conn->ssl_conn; - while(_buf_size>0){ - int err; - if(ssl_conn!=NULL){ - int ret; - ret=SSL_write(ssl_conn,_buf,_buf_size); - if(ret>0){ - /*Wrote some data.*/ - _buf+=ret; - _buf_size-=ret; - continue; - } - /*Connection closed.*/ - else if(ret==0)return OP_FALSE; - err=SSL_get_error(ssl_conn,ret); - /*Yes, renegotiations can cause SSL_write() to block for reading.*/ - if(err==SSL_ERROR_WANT_READ)fd.events=POLLIN; - else if(err==SSL_ERROR_WANT_WRITE)fd.events=POLLOUT; - else return OP_FALSE; - } - else{ - ssize_t ret; - op_reset_errno(); - ret=send(fd.fd,_buf,_buf_size,0); - if(ret>0){ - _buf+=ret; - _buf_size-=ret; - continue; - } - err=op_errno(); - if(err!=EAGAIN&&err!=EWOULDBLOCK)return OP_FALSE; - fd.events=POLLOUT; - } - if(poll(&fd,1,OP_POLL_TIMEOUT_MS)<=0)return OP_FALSE; - } - return 0; -} - -static int op_http_conn_estimate_available(OpusHTTPConn *_conn){ - int available; - int ret; - ret=ioctl(_conn->fd,FIONREAD,&available); - if(ret<0)available=0; - /*This requires the SSL read_ahead flag to be unset to work. - We ignore partial records as well as the protocol overhead for any pending - bytes. - This means we might return somewhat less than can truly be read without - blocking (if there's a partial record). - This is okay, because we're using this value to estimate network transfer - time, and we _have_ already received those bytes. - We also might return slightly more (due to protocol overhead), but that's - small enough that it probably doesn't matter.*/ - if(_conn->ssl_conn!=NULL)available+=SSL_pending(_conn->ssl_conn); - return available; -} - -static opus_int32 op_time_diff_ms(const struct timeb *_end, - const struct timeb *_start){ - opus_int64 dtime; - dtime=_end->time-(opus_int64)_start->time; - OP_ASSERT(_end->millitm<1000); - OP_ASSERT(_start->millitm<1000); - if(OP_UNLIKELY(dtime>(OP_INT32_MAX-1000)/1000))return OP_INT32_MAX; - if(OP_UNLIKELY(dtime<(OP_INT32_MIN+1000)/1000))return OP_INT32_MIN; - return (opus_int32)dtime*1000+_end->millitm-_start->millitm; -} - -/*Update the read rate estimate for this connection.*/ -static void op_http_conn_read_rate_update(OpusHTTPConn *_conn){ - struct timeb read_time; - opus_int32 read_delta_ms; - opus_int64 read_delta_bytes; - opus_int64 read_rate; - read_delta_bytes=_conn->read_bytes; - if(read_delta_bytes<=0)return; - ftime(&read_time); - read_delta_ms=op_time_diff_ms(&read_time,&_conn->read_time); - read_rate=_conn->read_rate; - read_delta_ms=OP_MAX(read_delta_ms,1); - read_rate+=read_delta_bytes*1000/read_delta_ms-read_rate+4>>3; - *&_conn->read_time=*&read_time; - _conn->read_bytes=0; - _conn->read_rate=read_rate; -} - -/*Tries to read from the given connection. - [out] _buf: Returns the data read. - _buf_size: The size of the buffer. - _blocking: Whether or not to block until some data is retrieved. - Return: A positive number of bytes read on success. - 0: The read would block, or the connection was closed. - OP_EREAD: There was a fatal read error.*/ -static int op_http_conn_read(OpusHTTPConn *_conn, - char *_buf,int _buf_size,int _blocking){ - struct pollfd fd; - SSL *ssl_conn; - int nread; - int nread_unblocked; - fd.fd=_conn->fd; - ssl_conn=_conn->ssl_conn; - nread=nread_unblocked=0; - /*RFC 2818 says "client implementations MUST treat any premature closes as - errors and the data received as potentially truncated," so we make very - sure to report read errors upwards.*/ - do{ - int err; - if(ssl_conn!=NULL){ - int ret; - ret=SSL_read(ssl_conn,_buf+nread,_buf_size-nread); - OP_ASSERT(ret<=_buf_size-nread); - if(ret>0){ - /*Read some data. - Keep going to see if there's more.*/ - nread+=ret; - nread_unblocked+=ret; - continue; - } - /*If we already read some data, return it right now.*/ - if(nread>0)break; - err=SSL_get_error(ssl_conn,ret); - if(ret==0){ - /*Connection close. - Check for a clean shutdown to prevent truncation attacks. - This check always succeeds for SSLv2, as it has no "close notify" - message and thus can't verify an orderly shutdown.*/ - return err==SSL_ERROR_ZERO_RETURN?0:OP_EREAD; - } - if(err==SSL_ERROR_WANT_READ)fd.events=POLLIN; - /*Yes, renegotiations can cause SSL_read() to block for writing.*/ - else if(err==SSL_ERROR_WANT_WRITE)fd.events=POLLOUT; - /*Some other error.*/ - else return OP_EREAD; - } - else{ - ssize_t ret; - op_reset_errno(); - ret=recv(fd.fd,_buf+nread,_buf_size-nread,0); - OP_ASSERT(ret<=_buf_size-nread); - if(ret>0){ - /*Read some data. - Keep going to see if there's more.*/ - nread+=ret; - nread_unblocked+=ret; - continue; - } - /*If we already read some data or the connection was closed, return - right now.*/ - if(ret==0||nread>0)break; - err=op_errno(); - if(err!=EAGAIN&&err!=EWOULDBLOCK)return OP_EREAD; - fd.events=POLLIN; - } - _conn->read_bytes+=nread_unblocked; - op_http_conn_read_rate_update(_conn); - nread_unblocked=0; - if(!_blocking)break; - /*Need to wait to get any data at all.*/ - if(poll(&fd,1,OP_POLL_TIMEOUT_MS)<=0)return OP_EREAD; - } - while(nread<_buf_size); - _conn->read_bytes+=nread_unblocked; - return nread; -} - -/*Tries to look at the pending data for a connection without consuming it. - [out] _buf: Returns the data at which we're peeking. - _buf_size: The size of the buffer.*/ -static int op_http_conn_peek(OpusHTTPConn *_conn,char *_buf,int _buf_size){ - struct pollfd fd; - SSL *ssl_conn; - int ret; - fd.fd=_conn->fd; - ssl_conn=_conn->ssl_conn; - for(;;){ - int err; - if(ssl_conn!=NULL){ - ret=SSL_peek(ssl_conn,_buf,_buf_size); - /*Either saw some data or the connection was closed.*/ - if(ret>=0)return ret; - err=SSL_get_error(ssl_conn,ret); - if(err==SSL_ERROR_WANT_READ)fd.events=POLLIN; - /*Yes, renegotiations can cause SSL_peek() to block for writing.*/ - else if(err==SSL_ERROR_WANT_WRITE)fd.events=POLLOUT; - else return 0; - } - else{ - op_reset_errno(); - ret=(int)recv(fd.fd,_buf,_buf_size,MSG_PEEK); - /*Either saw some data or the connection was closed.*/ - if(ret>=0)return ret; - err=op_errno(); - if(err!=EAGAIN&&err!=EWOULDBLOCK)return 0; - fd.events=POLLIN; - } - /*Need to wait to get any data at all.*/ - if(poll(&fd,1,OP_POLL_TIMEOUT_MS)<=0)return 0; - } -} - -/*When parsing response headers, RFC 2616 mandates that all lines end in CR LF. - However, even in the year 2012, I have seen broken servers use just a LF. - This is the evil that Postel's advice from RFC 761 breeds.*/ - -/*Reads the entirety of a response to an HTTP request into the response buffer. - Actual parsing and validation is done later. - Return: The number of bytes in the response on success, OP_EREAD if the - connection was closed before reading any data, or another negative - value on any other error.*/ -static int op_http_conn_read_response(OpusHTTPConn *_conn, - OpusStringBuf *_response){ - int ret; - _response->nbuf=0; - ret=op_sb_ensure_capacity(_response,OP_RESPONSE_SIZE_MIN); - if(OP_UNLIKELY(ret<0))return ret; - for(;;){ - char *buf; - int size; - int capacity; - int read_limit; - int terminated; - size=_response->nbuf; - capacity=_response->cbuf-1; - if(OP_UNLIKELY(size>=capacity)){ - ret=op_sb_grow(_response,OP_RESPONSE_SIZE_MAX); - if(OP_UNLIKELY(ret<0))return ret; - capacity=_response->cbuf-1; - /*The response was too large. - This prevents a bad server from running us out of memory.*/ - if(OP_UNLIKELY(size>=capacity))return OP_EIMPL; - } - buf=_response->buf; - ret=op_http_conn_peek(_conn,buf+size,capacity-size); - if(OP_UNLIKELY(ret<=0))return size<=0?OP_EREAD:OP_FALSE; - /*We read some data.*/ - /*Make sure the starting characters are "HTTP". - Otherwise we could wind up waiting forever for a response from - something that is not an HTTP server.*/ - if(size<4&&op_strncasecmp(buf,"HTTP",OP_MIN(size+ret,4))!=0){ - return OP_FALSE; - } - /*How far can we read without passing the "\r\n\r\n" terminator?*/ - buf[size+ret]='\0'; - terminated=0; - for(read_limit=OP_MAX(size-3,0);read_limit<size+ret;read_limit++){ - /*We don't look for the leading '\r' thanks to broken servers.*/ - if(buf[read_limit]=='\n'){ - if(buf[read_limit+1]=='\r'&&OP_LIKELY(buf[read_limit+2]=='\n')){ - terminated=3; - break; - } - /*This case is for broken servers.*/ - else if(OP_UNLIKELY(buf[read_limit+1]=='\n')){ - terminated=2; - break; - } - } - } - read_limit+=terminated; - OP_ASSERT(size<=read_limit); - OP_ASSERT(read_limit<=size+ret); - /*Actually consume that data.*/ - ret=op_http_conn_read(_conn,buf+size,read_limit-size,1); - if(OP_UNLIKELY(ret<=0))return OP_FALSE; - size+=ret; - buf[size]='\0'; - _response->nbuf=size; - /*We found the terminator and read all the data up to and including it.*/ - if(terminated&&OP_LIKELY(size>=read_limit))return size; - } - return OP_EIMPL; -} - -# define OP_HTTP_DIGIT "0123456789" - -/*The Reason-Phrase is not allowed to contain control characters, except - horizontal tab (HT: \011).*/ -# define OP_HTTP_CREASON_PHRASE \ - "\001\002\003\004\005\006\007\010\012\013\014\015\016\017\020\021" \ - "\022\023\024\025\026\027\030\031\032\033\034\035\036\037\177" - -# define OP_HTTP_CTLS \ - "\001\002\003\004\005\006\007\010\011\012\013\014\015\016\017\020" \ - "\021\022\023\024\025\026\027\030\031\032\033\034\035\036\037\177" - -/*This also includes '\t', but we get that from OP_HTTP_CTLS.*/ -# define OP_HTTP_SEPARATORS " \"(),/:;<=>?@[\\]{}" - -/*TEXT can also include LWS, but that has structure, so we parse it - separately.*/ -# define OP_HTTP_CTOKEN OP_HTTP_CTLS OP_HTTP_SEPARATORS - -/*Return: The amount of linear white space (LWS) at the start of _s.*/ -static int op_http_lwsspn(const char *_s){ - int i; - for(i=0;;){ - if(_s[0]=='\r'&&_s[1]=='\n'&&(_s[2]=='\t'||_s[2]==' '))i+=3; - /*This case is for broken servers.*/ - else if(_s[0]=='\n'&&(_s[1]=='\t'||_s[1]==' '))i+=2; - else if(_s[i]=='\t'||_s[i]==' ')i++; - else return i; - } -} - -static char *op_http_parse_status_line(int *_v1_1_compat, - char **_status_code,char *_response){ - char *next; - char *status_code; - int v1_1_compat; - size_t d; - /*RFC 2616 Section 6.1 does not say that the tokens in the Status-Line cannot - be separated by optional LWS, but since it specifically calls out where - spaces are to be placed and that CR and LF are not allowed except at the - end, I am assuming this to be true.*/ - /*We already validated that this starts with "HTTP"*/ - OP_ASSERT(op_strncasecmp(_response,"HTTP",4)==0); - next=_response+4; - if(OP_UNLIKELY(*next++!='/'))return NULL; - d=strspn(next,OP_HTTP_DIGIT); - /*"Leading zeros MUST be ignored by recipients."*/ - while(*next=='0'){ - next++; - OP_ASSERT(d>0); - d--; - } - /*We only support version 1.x*/ - if(OP_UNLIKELY(d!=1)||OP_UNLIKELY(*next++!='1'))return NULL; - if(OP_UNLIKELY(*next++!='.'))return NULL; - d=strspn(next,OP_HTTP_DIGIT); - if(OP_UNLIKELY(d<=0))return NULL; - /*"Leading zeros MUST be ignored by recipients."*/ - while(*next=='0'){ - next++; - OP_ASSERT(d>0); - d--; - } - /*We don't need to parse the version number. - Any non-zero digit means it's greater than 1.*/ - v1_1_compat=d>0; - next+=d; - if(OP_UNLIKELY(*next++!=' '))return NULL; - status_code=next; - d=strspn(next,OP_HTTP_DIGIT); - if(OP_UNLIKELY(d!=3))return NULL; - next+=d; - /*The Reason-Phrase can be empty, but the space must be here.*/ - if(OP_UNLIKELY(*next++!=' '))return NULL; - next+=strcspn(next,OP_HTTP_CREASON_PHRASE); - /*We are not mandating this be present thanks to broken servers.*/ - if(OP_LIKELY(*next=='\r'))next++; - if(OP_UNLIKELY(*next++!='\n'))return NULL; - if(_v1_1_compat!=NULL)*_v1_1_compat=v1_1_compat; - *_status_code=status_code; - return next; -} - -/*Get the next response header. - [out] _header: The header token, NUL-terminated, with leading and trailing - whitespace stripped, and converted to lower case (to simplify - case-insensitive comparisons), or NULL if there are no more - response headers. - [out] _cdr: The remaining contents of the header, excluding the initial - colon (':') and the terminating CRLF ("\r\n"), - NUL-terminated, and with leading and trailing whitespace - stripped, or NULL if there are no more response headers. - [inout] _s: On input, this points to the start of the current line of the - response headers. - On output, it points to the start of the first line following - this header, or NULL if there are no more response headers. - Return: 0 on success, or a negative value on failure.*/ -static int op_http_get_next_header(char **_header,char **_cdr,char **_s){ - char *header; - char *header_end; - char *cdr; - char *cdr_end; - char *next; - size_t d; - next=*_s; - /*The second case is for broken servers.*/ - if(next[0]=='\r'&&next[1]=='\n'||OP_UNLIKELY(next[0]=='\n')){ - /*No more headers.*/ - *_header=NULL; - *_cdr=NULL; - *_s=NULL; - return 0; - } - header=next+op_http_lwsspn(next); - d=strcspn(header,OP_HTTP_CTOKEN); - if(OP_UNLIKELY(d<=0))return OP_FALSE; - header_end=header+d; - next=header_end+op_http_lwsspn(header_end); - if(OP_UNLIKELY(*next++!=':'))return OP_FALSE; - next+=op_http_lwsspn(next); - cdr=next; - do{ - cdr_end=next+strcspn(next,OP_HTTP_CTLS); - next=cdr_end+op_http_lwsspn(cdr_end); - } - while(next>cdr_end); - /*We are not mandating this be present thanks to broken servers.*/ - if(OP_LIKELY(*next=='\r'))next++; - if(OP_UNLIKELY(*next++!='\n'))return OP_FALSE; - *header_end='\0'; - *cdr_end='\0'; - /*Field names are case-insensitive.*/ - op_string_tolower(header); - *_header=header; - *_cdr=cdr; - *_s=next; - return 0; -} - -static opus_int64 op_http_parse_nonnegative_int64(const char **_next, - const char *_cdr){ - const char *next; - opus_int64 ret; - int i; - next=_cdr+strspn(_cdr,OP_HTTP_DIGIT); - *_next=next; - if(OP_UNLIKELY(next<=_cdr))return OP_FALSE; - while(*_cdr=='0')_cdr++; - if(OP_UNLIKELY(next-_cdr>19))return OP_EIMPL; - ret=0; - for(i=0;i<next-_cdr;i++){ - int digit; - digit=_cdr[i]-'0'; - /*Check for overflow.*/ - if(OP_UNLIKELY(ret>(OP_INT64_MAX-9)/10+(digit<=7)))return OP_EIMPL; - ret=ret*10+digit; - } - return ret; -} - -static opus_int64 op_http_parse_content_length(const char *_cdr){ - const char *next; - opus_int64 content_length; - content_length=op_http_parse_nonnegative_int64(&next,_cdr); - if(OP_UNLIKELY(*next!='\0'))return OP_FALSE; - return content_length; -} - -static int op_http_parse_content_range(opus_int64 *_first,opus_int64 *_last, - opus_int64 *_length,const char *_cdr){ - opus_int64 first; - opus_int64 last; - opus_int64 length; - size_t d; - if(OP_UNLIKELY(op_strncasecmp(_cdr,"bytes",5)!=0))return OP_FALSE; - _cdr+=5; - d=op_http_lwsspn(_cdr); - if(OP_UNLIKELY(d<=0))return OP_FALSE; - _cdr+=d; - if(*_cdr!='*'){ - first=op_http_parse_nonnegative_int64(&_cdr,_cdr); - if(OP_UNLIKELY(first<0))return (int)first; - _cdr+=op_http_lwsspn(_cdr); - if(*_cdr++!='-')return OP_FALSE; - _cdr+=op_http_lwsspn(_cdr); - last=op_http_parse_nonnegative_int64(&_cdr,_cdr); - if(OP_UNLIKELY(last<0))return (int)last; - _cdr+=op_http_lwsspn(_cdr); - } - else{ - /*This is for a 416 response (Requested range not satisfiable).*/ - first=last=-1; - _cdr++; - } - if(OP_UNLIKELY(*_cdr++!='/'))return OP_FALSE; - if(*_cdr!='*'){ - length=op_http_parse_nonnegative_int64(&_cdr,_cdr); - if(OP_UNLIKELY(length<0))return (int)length; - } - else{ - /*The total length is unspecified.*/ - _cdr++; - length=-1; - } - if(OP_UNLIKELY(*_cdr!='\0'))return OP_FALSE; - if(OP_UNLIKELY(last<first))return OP_FALSE; - if(length>=0&&OP_UNLIKELY(last>=length))return OP_FALSE; - *_first=first; - *_last=last; - *_length=length; - return 0; -} - -/*Parse the Connection response header and look for a "close" token. - Return: 1 if a "close" token is found, 0 if it's not found, and a negative - value on error.*/ -static int op_http_parse_connection(char *_cdr){ - size_t d; - int ret; - ret=0; - for(;;){ - d=strcspn(_cdr,OP_HTTP_CTOKEN); - if(OP_UNLIKELY(d<=0))return OP_FALSE; - if(op_strncasecmp(_cdr,"close",(int)d)==0)ret=1; - /*We're supposed to strip and ignore any headers mentioned in the - Connection header if this response is from an HTTP/1.0 server (to - work around forwarding of hop-by-hop headers by old proxies), but the - only hop-by-hop header we look at is Connection itself. - Everything else is a well-defined end-to-end header, and going back and - undoing the things we did based on already-examined headers would be - hard (since we only scan them once, in a destructive manner). - Therefore we just ignore all the other tokens.*/ - _cdr+=d; - d=op_http_lwsspn(_cdr); - if(d<=0)break; - _cdr+=d; - } - return OP_UNLIKELY(*_cdr!='\0')?OP_FALSE:ret; -} - -typedef int (*op_ssl_step_func)(SSL *_ssl_conn); - -/*Try to run an SSL function to completion (blocking if necessary).*/ -static int op_do_ssl_step(SSL *_ssl_conn,op_sock _fd,op_ssl_step_func _step){ - struct pollfd fd; - fd.fd=_fd; - for(;;){ - int ret; - int err; - ret=(*_step)(_ssl_conn); - if(ret>=0)return ret; - err=SSL_get_error(_ssl_conn,ret); - if(err==SSL_ERROR_WANT_READ)fd.events=POLLIN; - else if(err==SSL_ERROR_WANT_WRITE)fd.events=POLLOUT; - else return OP_FALSE; - if(poll(&fd,1,OP_POLL_TIMEOUT_MS)<=0)return OP_FALSE; - } -} - -/*Implement a BIO type that just indicates every operation should be retried. - We use this when initializing an SSL connection via a proxy to allow the - initial handshake to proceed all the way up to the first read attempt, and - then return. - This allows the TLS client hello message to be pipelined with the HTTP - CONNECT request.*/ - -static int op_bio_retry_write(BIO *_b,const char *_buf,int _num){ - (void)_buf; - (void)_num; - BIO_clear_retry_flags(_b); - BIO_set_retry_write(_b); - return -1; -} - -static int op_bio_retry_read(BIO *_b,char *_buf,int _num){ - (void)_buf; - (void)_num; - BIO_clear_retry_flags(_b); - BIO_set_retry_read(_b); - return -1; -} - -static int op_bio_retry_puts(BIO *_b,const char *_str){ - return op_bio_retry_write(_b,_str,0); -} - -static long op_bio_retry_ctrl(BIO *_b,int _cmd,long _num,void *_ptr){ - long ret; - (void)_b; - (void)_num; - (void)_ptr; - ret=0; - switch(_cmd){ - case BIO_CTRL_RESET: - case BIO_C_RESET_READ_REQUEST:{ - BIO_clear_retry_flags(_b); - /*Fall through.*/ - } - case BIO_CTRL_EOF: - case BIO_CTRL_SET: - case BIO_CTRL_SET_CLOSE: - case BIO_CTRL_FLUSH: - case BIO_CTRL_DUP:{ - ret=1; - }break; - } - return ret; -} - -# if OPENSSL_VERSION_NUMBER<0x10100000L -# define BIO_set_data(_b,_ptr) ((_b)->ptr=(_ptr)) -# define BIO_set_init(_b,_init) ((_b)->init=(_init)) -# endif - -static int op_bio_retry_new(BIO *_b){ - BIO_set_init(_b,1); -# if OPENSSL_VERSION_NUMBER<0x10100000L - _b->num=0; -# endif - BIO_set_data(_b,NULL); - return 1; -} - -static int op_bio_retry_free(BIO *_b){ - return _b!=NULL; -} - -# if OPENSSL_VERSION_NUMBER<0x10100000L -/*This is not const because OpenSSL doesn't allow it, even though it won't - write to it.*/ -static BIO_METHOD op_bio_retry_method={ - BIO_TYPE_NULL, - "retry", - op_bio_retry_write, - op_bio_retry_read, - op_bio_retry_puts, - NULL, - op_bio_retry_ctrl, - op_bio_retry_new, - op_bio_retry_free, - NULL -}; -# endif - -/*Establish a CONNECT tunnel and pipeline the start of the TLS handshake for - proxying https URL requests.*/ -static int op_http_conn_establish_tunnel(OpusHTTPStream *_stream, - OpusHTTPConn *_conn,op_sock _fd,SSL *_ssl_conn,BIO *_ssl_bio){ -# if OPENSSL_VERSION_NUMBER>=0x10100000L - BIO_METHOD *bio_retry_method; -# endif - BIO *retry_bio; - char *status_code; - char *next; - int ret; - _conn->ssl_conn=NULL; - _conn->fd=_fd; - OP_ASSERT(_stream->proxy_connect.nbuf>0); - ret=op_http_conn_write_fully(_conn, - _stream->proxy_connect.buf,_stream->proxy_connect.nbuf); - if(OP_UNLIKELY(ret<0))return ret; -# if OPENSSL_VERSION_NUMBER>=0x10100000L - bio_retry_method=BIO_meth_new(BIO_TYPE_NULL,"retry"); - if(bio_retry_method==NULL)return OP_EFAULT; - BIO_meth_set_write(bio_retry_method,op_bio_retry_write); - BIO_meth_set_read(bio_retry_method,op_bio_retry_read); - BIO_meth_set_puts(bio_retry_method,op_bio_retry_puts); - BIO_meth_set_ctrl(bio_retry_method,op_bio_retry_ctrl); - BIO_meth_set_create(bio_retry_method,op_bio_retry_new); - BIO_meth_set_destroy(bio_retry_method,op_bio_retry_free); - retry_bio=BIO_new(bio_retry_method); - if(OP_UNLIKELY(retry_bio==NULL)){ - BIO_meth_free(bio_retry_method); - return OP_EFAULT; - } -# else - retry_bio=BIO_new(&op_bio_retry_method); - if(OP_UNLIKELY(retry_bio==NULL))return OP_EFAULT; -# endif - SSL_set_bio(_ssl_conn,retry_bio,_ssl_bio); - SSL_set_connect_state(_ssl_conn); - /*This shouldn't succeed, since we can't read yet.*/ - OP_ALWAYS_TRUE(SSL_connect(_ssl_conn)<0); - SSL_set_bio(_ssl_conn,_ssl_bio,_ssl_bio); -# if OPENSSL_VERSION_NUMBER>=0x10100000L - BIO_meth_free(bio_retry_method); -# endif - /*Only now do we disable write coalescing, to allow the CONNECT - request and the start of the TLS handshake to be combined.*/ - op_sock_set_tcp_nodelay(_fd,1); - ret=op_http_conn_read_response(_conn,&_stream->response); - if(OP_UNLIKELY(ret<0))return ret; - next=op_http_parse_status_line(NULL,&status_code,_stream->response.buf); - /*According to RFC 2817, "Any successful (2xx) response to a - CONNECT request indicates that the proxy has established a - connection to the requested host and port.*/ - if(OP_UNLIKELY(next==NULL)||OP_UNLIKELY(status_code[0]!='2'))return OP_FALSE; - return 0; -} - -/*Match a host name against a host with a possible wildcard pattern according - to the rules of RFC 6125 Section 6.4.3. - Return: 0 if the pattern doesn't match, and a non-zero value if it does.*/ -static int op_http_hostname_match(const char *_host,size_t _host_len, - ASN1_STRING *_pattern){ - const char *pattern; - size_t host_label_len; - size_t host_suffix_len; - size_t pattern_len; - size_t pattern_label_len; - size_t pattern_prefix_len; - size_t pattern_suffix_len; - pattern=(const char *)ASN1_STRING_data(_pattern); - pattern_len=strlen(pattern); - /*Check the pattern for embedded NULs.*/ - if(OP_UNLIKELY(pattern_len!=(size_t)ASN1_STRING_length(_pattern)))return 0; - pattern_label_len=strcspn(pattern,"."); - OP_ASSERT(pattern_label_len<=pattern_len); - pattern_prefix_len=strcspn(pattern,"*"); - if(pattern_prefix_len>=pattern_label_len){ - /*"The client SHOULD NOT attempt to match a presented identifier in which - the wildcard character comprises a label other than the left-most label - (e.g., do not match bar.*.example.net)." [RFC 6125 Section 6.4.3]*/ - if(pattern_prefix_len<pattern_len)return 0; - /*If the pattern does not contain a wildcard in the first element, do an - exact match. - Don't use the system strcasecmp here, as that uses the locale and - RFC 4343 makes clear that DNS's case-insensitivity only applies to - the ASCII range.*/ - return _host_len==pattern_len&&op_strncasecmp(_host,pattern,_host_len)==0; - } - /*"However, the client SHOULD NOT attempt to match a presented identifier - where the wildcard character is embedded within an A-label or U-label of - an internationalized domain name." [RFC 6125 Section 6.4.3]*/ - if(op_strncasecmp(pattern,"xn--",4)==0)return 0; - host_label_len=strcspn(_host,"."); - /*Make sure the host has at least two dots, to prevent the wildcard match - from being ridiculously wide. - We should have already checked to ensure it had at least one.*/ - if(OP_UNLIKELY(_host[host_label_len]!='.') - ||strchr(_host+host_label_len+1,'.')==NULL){ - return 0; - } - OP_ASSERT(host_label_len<_host_len); - /*"If the wildcard character is the only character of the left-most label in - the presented identifier, the client SHOULD NOT compare against anything - but the left-most label of the reference identifier (e.g., *.example.com - would match foo.example.com but not bar.foo.example.com)." [RFC 6125 - Section 6.4.3] - This is really confusingly worded, as we check this by actually comparing - the rest of the pattern for an exact match. - We also use the fact that the wildcard must match at least one character, - so the left-most label of the hostname must be at least as large as the - left-most label of the pattern.*/ - if(host_label_len<pattern_label_len)return 0; - OP_ASSERT(pattern[pattern_prefix_len]=='*'); - /*"The client MAY match a presented identifier in which the wildcard - character is not the only character of the label (e.g., baz*.example.net - and *baz.example.net and b*z.example.net would be taken to match - baz1.example.net and foobaz.example.net and buzz.example.net, - respectively)." [RFC 6125 Section 6.4.3]*/ - pattern_suffix_len=pattern_len-pattern_prefix_len-1; - host_suffix_len=_host_len-host_label_len - +pattern_label_len-pattern_prefix_len-1; - return pattern_suffix_len==host_suffix_len - &&op_strncasecmp(_host,pattern,pattern_prefix_len)==0 - &&op_strncasecmp(_host+_host_len-host_suffix_len, - pattern+pattern_prefix_len+1,host_suffix_len)==0; -} - -/*Convert a host to a numeric address, if possible. - Return: A struct addrinfo containing the address, if it was numeric, and NULL - otherise.*/ -static struct addrinfo *op_inet_pton(const char *_host){ - struct addrinfo *addrs; - struct addrinfo hints; - memset(&hints,0,sizeof(hints)); - hints.ai_socktype=SOCK_STREAM; - hints.ai_flags=AI_NUMERICHOST; - if(!getaddrinfo(_host,NULL,&hints,&addrs))return addrs; - return NULL; -} - -/*Verify the server's hostname matches the certificate they presented using - the procedure from Section 6 of RFC 6125. - Return: 0 if the certificate doesn't match, and a non-zero value if it does.*/ -static int op_http_verify_hostname(OpusHTTPStream *_stream,SSL *_ssl_conn){ - X509 *peer_cert; - STACK_OF(GENERAL_NAME) *san_names; - char *host; - size_t host_len; - int ret; - host=_stream->url.host; - host_len=strlen(host); - peer_cert=SSL_get_peer_certificate(_ssl_conn); - /*We set VERIFY_PEER, so we shouldn't get here without a certificate.*/ - if(OP_UNLIKELY(peer_cert==NULL))return 0; - ret=0; - OP_ASSERT(host_len<INT_MAX); - /*RFC 2818 says (after correcting for Eratta 1077): "If a subjectAltName - extension of type dNSName is present, that MUST be used as the identity. - Otherwise, the (most specific) Common Name field in the Subject field of - the certificate MUST be used. - Although the use of the Common Name is existing practice, it is deprecated - and Certification Authorities are encouraged to use the dNSName - instead." - "Matching is performed using the matching rules specified by RFC 2459. - If more than one identity of a given type is present in the certificate - (e.g., more than one dNSName name), a match in any one of the set is - considered acceptable. - Names may contain the wildcard character * which is condered to match any - single domain name component or component fragment. - E.g., *.a.com matches foo.a.com but not bar.foo.a.com. - f*.com matches foo.com but not bar.com." - "In some cases, the URI is specified as an IP address rather than a - hostname. - In this case, the iPAddress subjectAltName must be present in the - certificate and must exactly match the IP in the URI."*/ - san_names=X509_get_ext_d2i(peer_cert,NID_subject_alt_name,NULL,NULL); - if(san_names!=NULL){ - struct addrinfo *addr; - unsigned char *ip; - int ip_len; - int nsan_names; - int sni; - /*Check to see if the host was specified as a simple IP address.*/ - addr=op_inet_pton(host); - ip=NULL; - ip_len=0; - if(addr!=NULL){ - switch(addr->ai_family){ - case AF_INET:{ - struct sockaddr_in *s; - s=(struct sockaddr_in *)addr->ai_addr; - OP_ASSERT(addr->ai_addrlen>=sizeof(*s)); - ip=(unsigned char *)&s->sin_addr; - ip_len=sizeof(s->sin_addr); - }break; - case AF_INET6:{ - struct sockaddr_in6 *s; - s=(struct sockaddr_in6 *)addr->ai_addr; - OP_ASSERT(addr->ai_addrlen>=sizeof(*s)); - ip=(unsigned char *)&s->sin6_addr; - ip_len=sizeof(s->sin6_addr); - }break; - } - } - /*We can only verify fully-qualified domain names. - To quote RFC 6125: "The extracted data MUST include only information that - can be securely parsed out of the inputs (e.g., parsing the fully - qualified DNS domain name out of the "host" component (or its - equivalent) of a URI or deriving the application service type from the - scheme of a URI) ..." - We don't have a way to check (without relying on DNS records, which might - be subverted) if this address is fully-qualified. - This is particularly problematic when using a CONNECT tunnel, as it is - the server that does DNS lookup, not us. - However, we are certain that if the hostname has no '.', it is definitely - not a fully-qualified domain name (with the exception of crazy TLDs that - actually resolve, like "uz", but I am willing to ignore those). - RFC 1535 says "...in any event where a '.' exists in a specified name it - should be assumed to be a fully qualified domain name (FQDN) and SHOULD - be tried as a rooted name first." - That doesn't give us any security guarantees, of course (a subverted DNS - could fail the original query and our resolver might still retry with a - local domain appended). - If we don't have a FQDN, just set the number of names to 0, so we'll fail - and clean up any resources we allocated.*/ - if(ip==NULL&&strchr(host,'.')==NULL)nsan_names=0; - /*RFC 2459 says there MUST be at least one, but we don't depend on it.*/ - else nsan_names=sk_GENERAL_NAME_num(san_names); - for(sni=0;sni<nsan_names;sni++){ - const GENERAL_NAME *name; - name=sk_GENERAL_NAME_value(san_names,sni); - if(ip==NULL){ - if(name->type==GEN_DNS - &&op_http_hostname_match(host,host_len,name->d.dNSName)){ - ret=1; - break; - } - } - else if(name->type==GEN_IPADD){ - unsigned char *cert_ip; - /*If we do have an IP address, compare it directly. - RFC 6125: "When the reference identity is an IP address, the identity - MUST be converted to the 'network byte order' octet string - representation. - For IP Version 4, as specified in RFC 791, the octet string will - contain exactly four octets. - For IP Version 6, as specified in RFC 2460, the octet string will - contain exactly sixteen octets. - This octet string is then compared against subjectAltName values of - type iPAddress. - A match occurs if the reference identity octet string and the value - octet strings are identical."*/ - cert_ip=ASN1_STRING_data(name->d.iPAddress); - if(ip_len==ASN1_STRING_length(name->d.iPAddress) - &&memcmp(ip,cert_ip,ip_len)==0){ - ret=1; - break; - } - } - } - sk_GENERAL_NAME_pop_free(san_names,GENERAL_NAME_free); - if(addr!=NULL)freeaddrinfo(addr); - } - /*Do the same FQDN check we did above. - We don't do this once in advance for both cases, because in the - subjectAltName case we might have an IPv6 address without a dot.*/ - else if(strchr(host,'.')!=NULL){ - int last_cn_loc; - int cn_loc; - /*If there is no subjectAltName, match against commonName. - RFC 6125 says that at least one significant CA is known to issue certs - with multiple CNs, although it SHOULD NOT. - It also says: "The server's identity may also be verified by comparing - the reference identity to the Common Name (CN) value in the last - Relative Distinguished Name (RDN) of the subject field of the server's - certificate (where "last" refers to the DER-encoded order...)." - So find the last one and check it.*/ - cn_loc=-1; - do{ - last_cn_loc=cn_loc; - cn_loc=X509_NAME_get_index_by_NID(X509_get_subject_name(peer_cert), - NID_commonName,last_cn_loc); - } - while(cn_loc>=0); - ret=last_cn_loc>=0 - &&op_http_hostname_match(host,host_len, - X509_NAME_ENTRY_get_data( - X509_NAME_get_entry(X509_get_subject_name(peer_cert),last_cn_loc))); - } - X509_free(peer_cert); - return ret; -} - -/*Perform the TLS handshake on a new connection.*/ -static int op_http_conn_start_tls(OpusHTTPStream *_stream,OpusHTTPConn *_conn, - op_sock _fd,SSL *_ssl_conn){ - SSL_SESSION *ssl_session; - BIO *ssl_bio; - int skip_certificate_check; - int ret; - ssl_bio=BIO_new_socket(_fd,BIO_NOCLOSE); - if(OP_LIKELY(ssl_bio==NULL))return OP_FALSE; -# if !defined(OPENSSL_NO_TLSEXT) - /*Support for RFC 6066 Server Name Indication.*/ - SSL_set_tlsext_host_name(_ssl_conn,_stream->url.host); -# endif - /*Resume a previous session if available.*/ - if(_stream->ssl_session!=NULL){ - SSL_set_session(_ssl_conn,_stream->ssl_session); - } - /*If we're proxying, establish the CONNECT tunnel.*/ - if(_stream->proxy_connect.nbuf>0){ - ret=op_http_conn_establish_tunnel(_stream,_conn, - _fd,_ssl_conn,ssl_bio); - if(OP_UNLIKELY(ret<0))return ret; - } - else{ - /*Otherwise, just use this socket directly.*/ - op_sock_set_tcp_nodelay(_fd,1); - SSL_set_bio(_ssl_conn,ssl_bio,ssl_bio); - SSL_set_connect_state(_ssl_conn); - } - ret=op_do_ssl_step(_ssl_conn,_fd,SSL_connect); - if(OP_UNLIKELY(ret<=0))return OP_FALSE; - ssl_session=_stream->ssl_session; - skip_certificate_check=_stream->skip_certificate_check; - if(ssl_session==NULL||!skip_certificate_check){ - ret=op_do_ssl_step(_ssl_conn,_fd,SSL_do_handshake); - if(OP_UNLIKELY(ret<=0))return OP_FALSE; - /*OpenSSL does not do hostname verification, despite the fact that we just - passed it the hostname above in the call to SSL_set_tlsext_host_name(), - because they are morons. - Do it for them.*/ - if(!skip_certificate_check&&!op_http_verify_hostname(_stream,_ssl_conn)){ - return OP_FALSE; - } - if(ssl_session==NULL){ - /*Save the session for later resumption.*/ - _stream->ssl_session=SSL_get1_session(_ssl_conn); - } - } - _conn->ssl_conn=_ssl_conn; - _conn->fd=_fd; - _conn->nrequests_left=OP_PIPELINE_MAX_REQUESTS; - return 0; -} - -/*Try to start a connection to the next address in the given list of a given - type. - _fd: The socket to connect with. - [inout] _addr: A pointer to the list of addresses. - This will be advanced to the first one that matches the given - address family (possibly the current one). - _ai_family: The address family to connect to. - Return: 1 If the connection was successful. - 0 If the connection is in progress. - OP_FALSE If the connection failed and there were no more addresses - left to try. - *_addr will be set to NULL in this case.*/ -static int op_sock_connect_next(op_sock _fd, - const struct addrinfo **_addr,int _ai_family){ - const struct addrinfo *addr; - int err; - addr=*_addr; - for(;;){ - /*Move to the next address of the requested type.*/ - for(;addr!=NULL&&addr->ai_family!=_ai_family;addr=addr->ai_next); - *_addr=addr; - /*No more: failure.*/ - if(addr==NULL)return OP_FALSE; - if(connect(_fd,addr->ai_addr,addr->ai_addrlen)>=0)return 1; - err=op_errno(); - /*Winsock will set WSAEWOULDBLOCK.*/ - if(OP_LIKELY(err==EINPROGRESS||err==EWOULDBLOCK))return 0; - addr=addr->ai_next; - } -} - -/*The number of address families to try connecting to simultaneously.*/ -# define OP_NPROTOS (2) - -static int op_http_connect_impl(OpusHTTPStream *_stream,OpusHTTPConn *_conn, - const struct addrinfo *_addrs,struct timeb *_start_time){ - const struct addrinfo *addr; - const struct addrinfo *addrs[OP_NPROTOS]; - struct pollfd fds[OP_NPROTOS]; - int ai_family; - int nprotos; - int ret; - int pi; - int pj; - for(pi=0;pi<OP_NPROTOS;pi++)addrs[pi]=NULL; - /*Try connecting via both IPv4 and IPv6 simultaneously, and keep the first - one that succeeds. - Start by finding the first address from each family. - We order the first connection attempts in the same order the address - families were returned in the DNS records in accordance with RFC 6555.*/ - for(addr=_addrs,nprotos=0;addr!=NULL&&nprotos<OP_NPROTOS;addr=addr->ai_next){ - if(addr->ai_family==AF_INET6||addr->ai_family==AF_INET){ - OP_ASSERT(addr->ai_addrlen<=sizeof(struct sockaddr_in6)); - OP_ASSERT(addr->ai_addrlen<=sizeof(struct sockaddr_in)); - /*If we've seen this address family before, skip this address for now.*/ - for(pi=0;pi<nprotos;pi++)if(addrs[pi]->ai_family==addr->ai_family)break; - if(pi<nprotos)continue; - addrs[nprotos++]=addr; - } - } - /*Pop the connection off the free list and put it on the LRU list.*/ - OP_ASSERT(_stream->free_head==_conn); - _stream->free_head=_conn->next; - _conn->next=_stream->lru_head; - _stream->lru_head=_conn; - ftime(_start_time); - *&_conn->read_time=*_start_time; - _conn->read_bytes=0; - _conn->read_rate=0; - /*Try to start a connection to each protocol. - RFC 6555 says it is RECOMMENDED that connection attempts be paced - 150...250 ms apart "to balance human factors against network load", but - that "stateful algorithms" (that's us) "are expected to be more - aggressive". - We are definitely more aggressive: we don't pace at all.*/ - for(pi=0;pi<nprotos;pi++){ - ai_family=addrs[pi]->ai_family; - fds[pi].fd=socket(ai_family,SOCK_STREAM,addrs[pi]->ai_protocol); - fds[pi].events=POLLOUT; - if(OP_LIKELY(fds[pi].fd!=OP_INVALID_SOCKET)){ - if(OP_LIKELY(op_sock_set_nonblocking(fds[pi].fd,1)>=0)){ - ret=op_sock_connect_next(fds[pi].fd,addrs+pi,ai_family); - if(OP_UNLIKELY(ret>0)){ - /*It succeeded right away (technically possible), so stop.*/ - nprotos=pi+1; - break; - } - /*Otherwise go on to the next protocol, and skip the clean-up below.*/ - else if(ret==0)continue; - /*Tried all the addresses for this protocol.*/ - } - /*Clean up the socket.*/ - close(fds[pi].fd); - } - /*Remove this protocol from the list.*/ - memmove(addrs+pi,addrs+pi+1,sizeof(*addrs)*(nprotos-pi-1)); - nprotos--; - pi--; - } - /*Wait for one of the connections to finish.*/ - while(pi>=nprotos&&nprotos>0&&poll(fds,nprotos,OP_POLL_TIMEOUT_MS)>0){ - for(pi=0;pi<nprotos;pi++){ - socklen_t errlen; - int err; - /*Still waiting...*/ - if(!fds[pi].revents)continue; - errlen=sizeof(err); - /*Some platforms will return the pending error in &err and return 0. - Others will put it in errno and return -1.*/ - ret=getsockopt(fds[pi].fd,SOL_SOCKET,SO_ERROR,&err,&errlen); - if(ret<0)err=op_errno(); - /*Success!*/ - if(err==0||err==EISCONN)break; - /*Move on to the next address for this protocol.*/ - ai_family=addrs[pi]->ai_family; - addrs[pi]=addrs[pi]->ai_next; - ret=op_sock_connect_next(fds[pi].fd,addrs+pi,ai_family); - /*It succeeded right away, so stop.*/ - if(ret>0)break; - /*Otherwise go on to the next protocol, and skip the clean-up below.*/ - else if(ret==0)continue; - /*Tried all the addresses for this protocol. - Remove it from the list.*/ - close(fds[pi].fd); - memmove(fds+pi,fds+pi+1,sizeof(*fds)*(nprotos-pi-1)); - memmove(addrs+pi,addrs+pi+1,sizeof(*addrs)*(nprotos-pi-1)); - nprotos--; - pi--; - } - } - /*Close all the other sockets.*/ - for(pj=0;pj<nprotos;pj++)if(pi!=pj)close(fds[pj].fd); - /*If none of them succeeded, we're done.*/ - if(pi>=nprotos)return OP_FALSE; - /*Save this address for future connection attempts.*/ - if(addrs[pi]!=&_stream->addr_info){ - memcpy(&_stream->addr_info,addrs[pi],sizeof(_stream->addr_info)); - _stream->addr_info.ai_addr=&_stream->addr.s; - _stream->addr_info.ai_next=NULL; - memcpy(&_stream->addr,addrs[pi]->ai_addr,addrs[pi]->ai_addrlen); - } - if(OP_URL_IS_SSL(&_stream->url)){ - SSL *ssl_conn; - /*Start the SSL connection.*/ - OP_ASSERT(_stream->ssl_ctx!=NULL); - ssl_conn=SSL_new(_stream->ssl_ctx); - if(OP_LIKELY(ssl_conn!=NULL)){ - ret=op_http_conn_start_tls(_stream,_conn,fds[pi].fd,ssl_conn); - if(OP_LIKELY(ret>=0))return ret; - SSL_free(ssl_conn); - } - close(fds[pi].fd); - _conn->fd=OP_INVALID_SOCKET; - return OP_FALSE; - } - /*Just a normal non-SSL connection.*/ - _conn->ssl_conn=NULL; - _conn->fd=fds[pi].fd; - _conn->nrequests_left=OP_PIPELINE_MAX_REQUESTS; - /*Disable write coalescing. - We always send whole requests at once and always parse the response headers - before sending another one.*/ - op_sock_set_tcp_nodelay(fds[pi].fd,1); - return 0; -} - -static int op_http_connect(OpusHTTPStream *_stream,OpusHTTPConn *_conn, - const struct addrinfo *_addrs,struct timeb *_start_time){ - struct timeb resolve_time; - struct addrinfo *new_addrs; - int ret; - /*Re-resolve the host if we need to (RFC 6555 says we MUST do so - occasionally).*/ - new_addrs=NULL; - ftime(&resolve_time); - if(_addrs!=&_stream->addr_info||op_time_diff_ms(&resolve_time, - &_stream->resolve_time)>=OP_RESOLVE_CACHE_TIMEOUT_MS){ - new_addrs=op_resolve(_stream->connect_host,_stream->connect_port); - if(OP_LIKELY(new_addrs!=NULL)){ - _addrs=new_addrs; - *&_stream->resolve_time=*&resolve_time; - } - else if(OP_LIKELY(_addrs==NULL))return OP_FALSE; - } - ret=op_http_connect_impl(_stream,_conn,_addrs,_start_time); - if(new_addrs!=NULL)freeaddrinfo(new_addrs); - return ret; -} - -# define OP_BASE64_LENGTH(_len) (((_len)+2)/3*4) - -static const char BASE64_TABLE[64]={ - 'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P', - 'Q','R','S','T','U','V','W','X','Y','Z','a','b','c','d','e','f', - 'g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v', - 'w','x','y','z','0','1','2','3','4','5','6','7','8','9','+','/' -}; - -static char *op_base64_encode(char *_dst,const char *_src,int _len){ - unsigned s0; - unsigned s1; - unsigned s2; - int ngroups; - int i; - ngroups=_len/3; - for(i=0;i<ngroups;i++){ - s0=_src[3*i+0]; - s1=_src[3*i+1]; - s2=_src[3*i+2]; - _dst[4*i+0]=BASE64_TABLE[s0>>2]; - _dst[4*i+1]=BASE64_TABLE[(s0&3)<<4|s1>>4]; - _dst[4*i+2]=BASE64_TABLE[(s1&15)<<2|s2>>6]; - _dst[4*i+3]=BASE64_TABLE[s2&63]; - } - _len-=3*i; - if(_len==1){ - s0=_src[3*i+0]; - _dst[4*i+0]=BASE64_TABLE[s0>>2]; - _dst[4*i+1]=BASE64_TABLE[(s0&3)<<4]; - _dst[4*i+2]='='; - _dst[4*i+3]='='; - i++; - } - else if(_len==2){ - s0=_src[3*i+0]; - s1=_src[3*i+1]; - _dst[4*i+0]=BASE64_TABLE[s0>>2]; - _dst[4*i+1]=BASE64_TABLE[(s0&3)<<4|s1>>4]; - _dst[4*i+2]=BASE64_TABLE[(s1&15)<<2]; - _dst[4*i+3]='='; - i++; - } - _dst[4*i]='\0'; - return _dst+4*i; -} - -/*Construct an HTTP authorization header using RFC 2617's Basic Authentication - Scheme and append it to the given string buffer.*/ -static int op_sb_append_basic_auth_header(OpusStringBuf *_sb, - const char *_header,const char *_user,const char *_pass){ - int user_len; - int pass_len; - int user_pass_len; - int base64_len; - int nbuf_total; - int ret; - ret=op_sb_append_string(_sb,_header); - ret|=op_sb_append(_sb,": Basic ",8); - user_len=strlen(_user); - pass_len=strlen(_pass); - if(OP_UNLIKELY(pass_len>INT_MAX-user_len))return OP_EFAULT; - if(OP_UNLIKELY(user_len+pass_len>(INT_MAX>>2)*3-3))return OP_EFAULT; - user_pass_len=user_len+1+pass_len; - base64_len=OP_BASE64_LENGTH(user_pass_len); - /*Stick "user:pass" at the end of the buffer so we can Base64 encode it - in-place.*/ - nbuf_total=_sb->nbuf; - if(OP_UNLIKELY(base64_len>INT_MAX-nbuf_total))return OP_EFAULT; - nbuf_total+=base64_len; - ret|=op_sb_ensure_capacity(_sb,nbuf_total); - if(OP_UNLIKELY(ret<0))return ret; - _sb->nbuf=nbuf_total-user_pass_len; - OP_ALWAYS_TRUE(!op_sb_append(_sb,_user,user_len)); - OP_ALWAYS_TRUE(!op_sb_append(_sb,":",1)); - OP_ALWAYS_TRUE(!op_sb_append(_sb,_pass,pass_len)); - op_base64_encode(_sb->buf+nbuf_total-base64_len, - _sb->buf+nbuf_total-user_pass_len,user_pass_len); - return op_sb_append(_sb,"\r\n",2); -} - -static int op_http_allow_pipelining(const char *_server){ - /*Servers known to do bad things with pipelined requests. - This list is taken from Gecko's nsHttpConnection::SupportsPipelining() (in - netwerk/protocol/http/nsHttpConnection.cpp).*/ - static const char *BAD_SERVERS[]={ - "EFAServer/", - "Microsoft-IIS/4.", - "Microsoft-IIS/5.", - "Netscape-Enterprise/3.", - "Netscape-Enterprise/4.", - "Netscape-Enterprise/5.", - "Netscape-Enterprise/6.", - "WebLogic 3.", - "WebLogic 4.", - "WebLogic 5.", - "WebLogic 6.", - "Winstone Servlet Engine v0." - }; -# define NBAD_SERVERS ((int)(sizeof(BAD_SERVERS)/sizeof(*BAD_SERVERS))) - if(*_server>='E'&&*_server<='W'){ - int si; - for(si=0;si<NBAD_SERVERS;si++){ - if(strncmp(_server,BAD_SERVERS[si],strlen(BAD_SERVERS[si]))==0){ - return 0; - } - } - } - return 1; -# undef NBAD_SERVERS -} - -static int op_http_stream_open(OpusHTTPStream *_stream,const char *_url, - int _skip_certificate_check,const char *_proxy_host,unsigned _proxy_port, - const char *_proxy_user,const char *_proxy_pass,OpusServerInfo *_info){ - struct addrinfo *addrs; - int nredirs; - int ret; -#if defined(_WIN32) - op_init_winsock(); -#endif - ret=op_parse_url(&_stream->url,_url); - if(OP_UNLIKELY(ret<0))return ret; - if(_proxy_host!=NULL){ - if(OP_UNLIKELY(_proxy_port>65535U))return OP_EINVAL; - _stream->connect_host=op_string_dup(_proxy_host); - _stream->connect_port=_proxy_port; - } - else{ - _stream->connect_host=_stream->url.host; - _stream->connect_port=_stream->url.port; - } - addrs=NULL; - for(nredirs=0;nredirs<OP_REDIRECT_LIMIT;nredirs++){ - OpusParsedURL next_url; - struct timeb start_time; - struct timeb end_time; - char *next; - char *status_code; - int minor_version_pos; - int v1_1_compat; - /*Initialize the SSL library if necessary.*/ - if(OP_URL_IS_SSL(&_stream->url)&&_stream->ssl_ctx==NULL){ - SSL_CTX *ssl_ctx; -# if OPENSSL_VERSION_NUMBER<0x10100000L -# if !defined(OPENSSL_NO_LOCKING) - /*The documentation says SSL_library_init() is not reentrant. - We don't want to add our own depenencies on a threading library, and it - appears that it's safe to call OpenSSL's locking functions before the - library is initialized, so that's what we'll do (really OpenSSL should - do this for us). - This doesn't guarantee that _other_ threads in the application aren't - calling SSL_library_init() at the same time, but there's not much we - can do about that.*/ - CRYPTO_w_lock(CRYPTO_LOCK_SSL); -# endif - SSL_library_init(); - /*Needed to get SHA2 algorithms with old OpenSSL versions.*/ - OpenSSL_add_ssl_algorithms(); -# if !defined(OPENSSL_NO_LOCKING) - CRYPTO_w_unlock(CRYPTO_LOCK_SSL); -# endif -# else - /*Finally, OpenSSL does this for us, but as penance, it can now fail.*/ - if(!OPENSSL_init_ssl(0,NULL))return OP_EFAULT; -# endif - ssl_ctx=SSL_CTX_new(SSLv23_client_method()); - if(ssl_ctx==NULL)return OP_EFAULT; - if(!_skip_certificate_check){ - /*We don't do anything if this fails, since it just means we won't load - any certificates (and thus all checks will fail). - However, as that is probably the result of a system - mis-configuration, assert here to make it easier to identify.*/ - OP_ALWAYS_TRUE(SSL_CTX_set_default_verify_paths(ssl_ctx)); - SSL_CTX_set_verify(ssl_ctx,SSL_VERIFY_PEER,NULL); - } - _stream->ssl_ctx=ssl_ctx; - _stream->skip_certificate_check=_skip_certificate_check; - if(_proxy_host!=NULL){ - /*We need to establish a CONNECT tunnel to handle https proxying. - Build the request we'll send to do so.*/ - _stream->proxy_connect.nbuf=0; - ret=op_sb_append(&_stream->proxy_connect,"CONNECT ",8); - ret|=op_sb_append_string(&_stream->proxy_connect,_stream->url.host); - ret|=op_sb_append_port(&_stream->proxy_connect,_stream->url.port); - /*CONNECT requires at least HTTP 1.1.*/ - ret|=op_sb_append(&_stream->proxy_connect," HTTP/1.1\r\n",11); - ret|=op_sb_append(&_stream->proxy_connect,"Host: ",6); - ret|=op_sb_append_string(&_stream->proxy_connect,_stream->url.host); - /*The example in RFC 2817 Section 5.2 specifies an explicit port even - when connecting to the default port. - Given that the proxy doesn't know whether we're trying to connect to - an http or an https URL except by the port number, this seems like a - good idea.*/ - ret|=op_sb_append_port(&_stream->proxy_connect,_stream->url.port); - ret|=op_sb_append(&_stream->proxy_connect,"\r\n",2); - ret|=op_sb_append(&_stream->proxy_connect,"User-Agent: .\r\n",15); - if(_proxy_user!=NULL&&_proxy_pass!=NULL){ - ret|=op_sb_append_basic_auth_header(&_stream->proxy_connect, - "Proxy-Authorization",_proxy_user,_proxy_pass); - } - /*For backwards compatibility.*/ - ret|=op_sb_append(&_stream->proxy_connect, - "Proxy-Connection: keep-alive\r\n",30); - ret|=op_sb_append(&_stream->proxy_connect,"\r\n",2); - if(OP_UNLIKELY(ret<0))return ret; - } - } - /*Actually make the connection.*/ - ret=op_http_connect(_stream,_stream->conns+0,addrs,&start_time); - if(OP_UNLIKELY(ret<0))return ret; - /*Build the request to send.*/ - _stream->request.nbuf=0; - ret=op_sb_append(&_stream->request,"GET ",4); - ret|=op_sb_append_string(&_stream->request, - _proxy_host!=NULL?_url:_stream->url.path); - /*Send HTTP/1.0 by default for maximum compatibility (so we don't have to - re-try if HTTP/1.1 fails, though it shouldn't, even for a 1.0 server). - This means we aren't conditionally compliant with RFC 2145, because we - violate the requirement that "An HTTP client SHOULD send a request - version equal to the highest version for which the client is at least - conditionally compliant...". - According to RFC 2145, that means we can't claim any compliance with any - IETF HTTP specification.*/ - ret|=op_sb_append(&_stream->request," HTTP/1.0\r\n",11); - /*Remember where this is so we can upgrade to HTTP/1.1 if the server - supports it.*/ - minor_version_pos=_stream->request.nbuf-3; - ret|=op_sb_append(&_stream->request,"Host: ",6); - ret|=op_sb_append_string(&_stream->request,_stream->url.host); - if(!OP_URL_IS_DEFAULT_PORT(&_stream->url)){ - ret|=op_sb_append_port(&_stream->request,_stream->url.port); - } - ret|=op_sb_append(&_stream->request,"\r\n",2); - /*User-Agents have been a bad idea, so send as little as possible. - RFC 2616 requires at least one token in the User-Agent, which must have - at least one character.*/ - ret|=op_sb_append(&_stream->request,"User-Agent: .\r\n",15); - if(_proxy_host!=NULL&&!OP_URL_IS_SSL(&_stream->url) - &&_proxy_user!=NULL&&_proxy_pass!=NULL){ - ret|=op_sb_append_basic_auth_header(&_stream->request, - "Proxy-Authorization",_proxy_user,_proxy_pass); - } - if(_stream->url.user!=NULL&&_stream->url.pass!=NULL){ - ret|=op_sb_append_basic_auth_header(&_stream->request, - "Authorization",_stream->url.user,_stream->url.pass); - } - /*Always send a Referer [sic] header. - It's common to refuse to serve a resource unless one is present. - We just use the relative "/" URI to suggest we came from the same domain, - as this is the most common check. - This might violate RFC 2616's mandate that the field "MUST NOT be sent if - the Request-URI was obtained from a source that does not have its own - URI, such as input from the user keyboard," but we don't really have any - way to know.*/ - /*TODO: Should we update this on redirects?*/ - ret|=op_sb_append(&_stream->request,"Referer: /\r\n",12); - /*Always send a Range request header to find out if we're seekable. - This requires an HTTP/1.1 server to succeed, but we'll still get what we - want with an HTTP/1.0 server that ignores this request header.*/ - ret|=op_sb_append(&_stream->request,"Range: bytes=0-\r\n",17); - /*Remember where this is so we can append offsets to it later.*/ - _stream->request_tail=_stream->request.nbuf-4; - ret|=op_sb_append(&_stream->request,"\r\n",2); - if(OP_UNLIKELY(ret<0))return ret; - ret=op_http_conn_write_fully(_stream->conns+0, - _stream->request.buf,_stream->request.nbuf); - if(OP_UNLIKELY(ret<0))return ret; - ret=op_http_conn_read_response(_stream->conns+0,&_stream->response); - if(OP_UNLIKELY(ret<0))return ret; - ftime(&end_time); - next=op_http_parse_status_line(&v1_1_compat,&status_code, - _stream->response.buf); - if(OP_UNLIKELY(next==NULL))return OP_FALSE; - if(status_code[0]=='2'){ - opus_int64 content_length; - opus_int64 range_length; - int pipeline_supported; - int pipeline_disabled; - /*We only understand 20x codes.*/ - if(status_code[1]!='0')return OP_FALSE; - content_length=-1; - range_length=-1; - /*Pipelining must be explicitly enabled.*/ - pipeline_supported=0; - pipeline_disabled=0; - for(;;){ - char *header; - char *cdr; - ret=op_http_get_next_header(&header,&cdr,&next); - if(OP_UNLIKELY(ret<0))return ret; - if(header==NULL)break; - if(strcmp(header,"content-length")==0){ - /*Two Content-Length headers?*/ - if(OP_UNLIKELY(content_length>=0))return OP_FALSE; - content_length=op_http_parse_content_length(cdr); - if(OP_UNLIKELY(content_length<0))return (int)content_length; - /*Make sure the Content-Length and Content-Range headers match.*/ - if(range_length>=0&&OP_UNLIKELY(content_length!=range_length)){ - return OP_FALSE; - } - } - else if(strcmp(header,"content-range")==0){ - opus_int64 range_first; - opus_int64 range_last; - /*Two Content-Range headers?*/ - if(OP_UNLIKELY(range_length>=0))return OP_FALSE; - ret=op_http_parse_content_range(&range_first,&range_last, - &range_length,cdr); - if(OP_UNLIKELY(ret<0))return ret; - /*"A response with satus code 206 (Partial Content) MUST NOT - include a Content-Range field with a byte-range-resp-spec of - '*'."*/ - if(status_code[2]=='6' - &&(OP_UNLIKELY(range_first<0)||OP_UNLIKELY(range_last<0))){ - return OP_FALSE; - } - /*We asked for the entire resource.*/ - if(range_length>=0){ - /*Quit if we didn't get it.*/ - if(range_last>=0&&OP_UNLIKELY(range_last!=range_length-1)){ - return OP_FALSE; - } - } - /*If there was no length, use the end of the range.*/ - else if(range_last>=0)range_length=range_last+1; - /*Make sure the Content-Length and Content-Range headers match.*/ - if(content_length>=0&&OP_UNLIKELY(content_length!=range_length)){ - return OP_FALSE; - } - } - else if(strcmp(header,"connection")==0){ - /*According to RFC 2616, if an HTTP/1.1 application does not support - pipelining, it "MUST include the 'close' connection option in - every message." - Therefore, if we receive one in the initial response, disable - pipelining entirely. - The server still might support it (e.g., we might just have hit the - request limit for a temporary child process), but if it doesn't - and we assume it does, every time we cross a chunk boundary we'll - error out and reconnect, adding lots of latency.*/ - ret=op_http_parse_connection(cdr); - if(OP_UNLIKELY(ret<0))return ret; - pipeline_disabled|=ret; - } - else if(strcmp(header,"server")==0){ - /*If we got a Server response header, and it wasn't from a known-bad - server, enable pipelining, as long as it's at least HTTP/1.1. - According to RFC 2145, the server is supposed to respond with the - highest minor version number it supports unless it is known or - suspected that we incorrectly implement the HTTP specification. - So it should send back at least HTTP/1.1, despite our HTTP/1.0 - request.*/ - pipeline_supported=v1_1_compat; - if(v1_1_compat)pipeline_disabled|=!op_http_allow_pipelining(cdr); - if(_info!=NULL&&_info->server==NULL)_info->server=op_string_dup(cdr); - } - /*Collect station information headers if the caller requested it. - If there's more than one copy of a header, the first one wins.*/ - else if(_info!=NULL){ - if(strcmp(header,"content-type")==0){ - if(_info->content_type==NULL){ - _info->content_type=op_string_dup(cdr); - } - } - else if(header[0]=='i'&&header[1]=='c' - &&(header[2]=='e'||header[2]=='y')&&header[3]=='-'){ - if(strcmp(header+4,"name")==0){ - if(_info->name==NULL)_info->name=op_string_dup(cdr); - } - else if(strcmp(header+4,"description")==0){ - if(_info->description==NULL)_info->description=op_string_dup(cdr); - } - else if(strcmp(header+4,"genre")==0){ - if(_info->genre==NULL)_info->genre=op_string_dup(cdr); - } - else if(strcmp(header+4,"url")==0){ - if(_info->url==NULL)_info->url=op_string_dup(cdr); - } - else if(strcmp(header,"icy-br")==0 - ||strcmp(header,"ice-bitrate")==0){ - if(_info->bitrate_kbps<0){ - opus_int64 bitrate_kbps; - /*Just re-using this function to parse a random unsigned - integer field.*/ - bitrate_kbps=op_http_parse_content_length(cdr); - if(bitrate_kbps>=0&&bitrate_kbps<=OP_INT32_MAX){ - _info->bitrate_kbps=(opus_int32)bitrate_kbps; - } - } - } - else if(strcmp(header,"icy-pub")==0 - ||strcmp(header,"ice-public")==0){ - if(_info->is_public<0&&(cdr[0]=='0'||cdr[0]=='1')&&cdr[1]=='\0'){ - _info->is_public=cdr[0]-'0'; - } - } - } - } - } - switch(status_code[2]){ - /*200 OK*/ - case '0':break; - /*203 Non-Authoritative Information*/ - case '3':break; - /*204 No Content*/ - case '4':{ - if(content_length>=0&&OP_UNLIKELY(content_length!=0)){ - return OP_FALSE; - } - }break; - /*206 Partial Content*/ - case '6':{ - /*No Content-Range header.*/ - if(OP_UNLIKELY(range_length<0))return OP_FALSE; - content_length=range_length; - /*The server supports range requests for this resource. - We can seek.*/ - _stream->seekable=1; - }break; - /*201 Created: the response "SHOULD include an entity containing a list - of resource characteristics and location(s)," but not an Opus file. - 202 Accepted: the response "SHOULD include an indication of request's - current status and either a pointer to a status monitor or some - estimate of when the user can expect the request to be fulfilled," - but not an Opus file. - 205 Reset Content: this "MUST NOT include an entity," meaning no Opus - file. - 207...209 are not yet defined, so we don't know how to handle them.*/ - default:return OP_FALSE; - } - _stream->content_length=content_length; - _stream->pipeline=pipeline_supported&&!pipeline_disabled; - /*Pipelining requires HTTP/1.1 persistent connections.*/ - if(_stream->pipeline)_stream->request.buf[minor_version_pos]='1'; - _stream->conns[0].pos=0; - _stream->conns[0].end_pos=_stream->seekable?content_length:-1; - _stream->conns[0].chunk_size=-1; - _stream->cur_conni=0; - _stream->connect_rate=op_time_diff_ms(&end_time,&start_time); - _stream->connect_rate=OP_MAX(_stream->connect_rate,1); - if(_info!=NULL)_info->is_ssl=OP_URL_IS_SSL(&_stream->url); - /*The URL has been successfully opened.*/ - return 0; - } - /*Shouldn't get 1xx; 4xx and 5xx are both failures (and we don't retry). - Everything else is undefined.*/ - else if(status_code[0]!='3')return OP_FALSE; - /*We have some form of redirect request.*/ - /*We only understand 30x codes.*/ - if(status_code[1]!='0')return OP_FALSE; - switch(status_code[2]){ - /*300 Multiple Choices: "If the server has a preferred choice of - representation, it SHOULD include the specific URI for that - representation in the Location field," otherwise we'll fail.*/ - case '0': - /*301 Moved Permanently*/ - case '1': - /*302 Found*/ - case '2': - /*307 Temporary Redirect*/ - case '7': - /*308 Permanent Redirect (defined by draft-reschke-http-status-308-07).*/ - case '8':break; - /*305 Use Proxy: "The Location field gives the URI of the proxy." - TODO: This shouldn't actually be that hard to do.*/ - case '5':return OP_EIMPL; - /*303 See Other: "The new URI is not a substitute reference for the - originally requested resource." - 304 Not Modified: "The 304 response MUST NOT contain a message-body." - 306 (Unused) - 309 is not yet defined, so we don't know how to handle it.*/ - default:return OP_FALSE; - } - _url=NULL; - for(;;){ - char *header; - char *cdr; - ret=op_http_get_next_header(&header,&cdr,&next); - if(OP_UNLIKELY(ret<0))return ret; - if(header==NULL)break; - if(strcmp(header,"location")==0&&OP_LIKELY(_url==NULL))_url=cdr; - } - if(OP_UNLIKELY(_url==NULL))return OP_FALSE; - ret=op_parse_url(&next_url,_url); - if(OP_UNLIKELY(ret<0))return ret; - if(_proxy_host==NULL||_stream->ssl_session!=NULL){ - if(strcmp(_stream->url.host,next_url.host)==0 - &&_stream->url.port==next_url.port){ - /*Try to skip re-resolve when connecting to the same host.*/ - addrs=&_stream->addr_info; - } - else{ - if(_stream->ssl_session!=NULL){ - /*Forget any cached SSL session from the last host.*/ - SSL_SESSION_free(_stream->ssl_session); - _stream->ssl_session=NULL; - } - } - } - if(_proxy_host==NULL){ - OP_ASSERT(_stream->connect_host==_stream->url.host); - _stream->connect_host=next_url.host; - _stream->connect_port=next_url.port; - } - /*Always try to skip re-resolve for proxy connections.*/ - else addrs=&_stream->addr_info; - op_parsed_url_clear(&_stream->url); - *&_stream->url=*&next_url; - /*TODO: On servers/proxies that support pipelining, we might be able to - re-use this connection.*/ - op_http_conn_close(_stream,_stream->conns+0,&_stream->lru_head,1); - } - /*Redirection limit reached.*/ - return OP_FALSE; -} - -static int op_http_conn_send_request(OpusHTTPStream *_stream, - OpusHTTPConn *_conn,opus_int64 _pos,opus_int32 _chunk_size, - int _try_not_to_block){ - opus_int64 next_end; - int ret; - /*We shouldn't have another request outstanding.*/ - OP_ASSERT(_conn->next_pos<0); - /*Build the request to send.*/ - OP_ASSERT(_stream->request.nbuf>=_stream->request_tail); - _stream->request.nbuf=_stream->request_tail; - ret=op_sb_append_nonnegative_int64(&_stream->request,_pos); - ret|=op_sb_append(&_stream->request,"-",1); - if(_chunk_size>0&&OP_ADV_OFFSET(_pos,2*_chunk_size)<_stream->content_length){ - /*We shouldn't be pipelining requests with non-HTTP/1.1 servers.*/ - OP_ASSERT(_stream->pipeline); - next_end=_pos+_chunk_size; - ret|=op_sb_append_nonnegative_int64(&_stream->request,next_end-1); - /*Use a larger chunk size for our next request.*/ - _chunk_size<<=1; - /*But after a while, just request the rest of the resource.*/ - if(_chunk_size>OP_PIPELINE_CHUNK_SIZE_MAX)_chunk_size=-1; - } - else{ - /*Either this was a non-pipelined request or we were close enough to the - end to just ask for the rest.*/ - next_end=-1; - _chunk_size=-1; - } - ret|=op_sb_append(&_stream->request,"\r\n\r\n",4); - if(OP_UNLIKELY(ret<0))return ret; - /*If we don't want to block, check to see if there's enough space in the send - queue. - There's still a chance we might block, even if there is enough space, but - it's a much slimmer one. - Blocking at all is pretty unlikely, as we won't have any requests queued - when _try_not_to_block is set, so if FIONSPACE isn't available (e.g., on - Linux), just skip the test.*/ - if(_try_not_to_block){ -# if defined(FIONSPACE) - int available; - ret=ioctl(_conn->fd,FIONSPACE,&available); - if(ret<0||available<_stream->request.nbuf)return 1; -# endif - } - ret=op_http_conn_write_fully(_conn, - _stream->request.buf,_stream->request.nbuf); - if(OP_UNLIKELY(ret<0))return ret; - _conn->next_pos=_pos; - _conn->next_end=next_end; - /*Save the chunk size to use for the next request.*/ - _conn->chunk_size=_chunk_size; - _conn->nrequests_left--; - return ret; -} - -/*Handles the response to all requests after the first one. - Return: 1 if the connection was closed or timed out, 0 on success, or a - negative value on any other error.*/ -static int op_http_conn_handle_response(OpusHTTPStream *_stream, - OpusHTTPConn *_conn){ - char *next; - char *status_code; - opus_int64 range_length; - opus_int64 next_pos; - opus_int64 next_end; - int ret; - ret=op_http_conn_read_response(_conn,&_stream->response); - /*If the server just closed the connection on us, we may have just hit a - connection re-use limit, so we might want to retry.*/ - if(OP_UNLIKELY(ret<0))return ret==OP_EREAD?1:ret; - next=op_http_parse_status_line(NULL,&status_code,_stream->response.buf); - if(OP_UNLIKELY(next==NULL))return OP_FALSE; - /*We _need_ a 206 Partial Content response. - Nothing else will do.*/ - if(strncmp(status_code,"206",3)!=0){ - /*But on a 408 Request Timeout, we might want to re-try.*/ - return strncmp(status_code,"408",3)==0?1:OP_FALSE; - } - next_pos=_conn->next_pos; - next_end=_conn->next_end; - range_length=-1; - for(;;){ - char *header; - char *cdr; - ret=op_http_get_next_header(&header,&cdr,&next); - if(OP_UNLIKELY(ret<0))return ret; - if(header==NULL)break; - if(strcmp(header,"content-range")==0){ - opus_int64 range_first; - opus_int64 range_last; - /*Two Content-Range headers?*/ - if(OP_UNLIKELY(range_length>=0))return OP_FALSE; - ret=op_http_parse_content_range(&range_first,&range_last, - &range_length,cdr); - if(OP_UNLIKELY(ret<0))return ret; - /*"A response with satus code 206 (Partial Content) MUST NOT - include a Content-Range field with a byte-range-resp-spec of - '*'."*/ - if(OP_UNLIKELY(range_first<0)||OP_UNLIKELY(range_last<0))return OP_FALSE; - /*We also don't want range_last to overflow.*/ - if(OP_UNLIKELY(range_last>=OP_INT64_MAX))return OP_FALSE; - range_last++; - /*Quit if we didn't get the offset we asked for.*/ - if(range_first!=next_pos)return OP_FALSE; - if(next_end<0){ - /*We asked for the rest of the resource.*/ - if(range_length>=0){ - /*Quit if we didn't get it.*/ - if(OP_UNLIKELY(range_last!=range_length))return OP_FALSE; - } - /*If there was no length, use the end of the range.*/ - else range_length=range_last; - next_end=range_last; - } - else{ - if(range_last!=next_end)return OP_FALSE; - /*If there was no length, use the larger of the content length or the - end of this chunk.*/ - if(range_length<0){ - range_length=OP_MAX(range_last,_stream->content_length); - } - } - } - else if(strcmp(header,"content-length")==0){ - opus_int64 content_length; - /*Validate the Content-Length header, if present, against the request we - made.*/ - content_length=op_http_parse_content_length(cdr); - if(OP_UNLIKELY(content_length<0))return (int)content_length; - if(next_end<0){ - /*If we haven't seen the Content-Range header yet and we asked for the - rest of the resource, set next_end, so we can make sure they match - when we do find the Content-Range header.*/ - if(OP_UNLIKELY(next_pos>OP_INT64_MAX-content_length))return OP_FALSE; - next_end=next_pos+content_length; - } - /*Otherwise, make sure they match now.*/ - else if(OP_UNLIKELY(next_end-next_pos!=content_length))return OP_FALSE; - } - else if(strcmp(header,"connection")==0){ - ret=op_http_parse_connection(cdr); - if(OP_UNLIKELY(ret<0))return ret; - /*If the server told us it was going to close the connection, don't make - any more requests.*/ - if(OP_UNLIKELY(ret>0))_conn->nrequests_left=0; - } - } - /*No Content-Range header.*/ - if(OP_UNLIKELY(range_length<0))return OP_FALSE; - /*Update the content_length if necessary.*/ - _stream->content_length=range_length; - _conn->pos=next_pos; - _conn->end_pos=next_end; - _conn->next_pos=-1; - return 0; -} - -/*Open a new connection that will start reading at byte offset _pos. - _pos: The byte offset to start reading from. - _chunk_size: The number of bytes to ask for in the initial request, or -1 to - request the rest of the resource. - This may be more bytes than remain, in which case it will be - converted into a request for the rest.*/ -static int op_http_conn_open_pos(OpusHTTPStream *_stream, - OpusHTTPConn *_conn,opus_int64 _pos,opus_int32 _chunk_size){ - struct timeb start_time; - struct timeb end_time; - opus_int32 connect_rate; - opus_int32 connect_time; - int ret; - ret=op_http_connect(_stream,_conn,&_stream->addr_info,&start_time); - if(OP_UNLIKELY(ret<0))return ret; - ret=op_http_conn_send_request(_stream,_conn,_pos,_chunk_size,0); - if(OP_UNLIKELY(ret<0))return ret; - ret=op_http_conn_handle_response(_stream,_conn); - if(OP_UNLIKELY(ret!=0))return OP_FALSE; - ftime(&end_time); - _stream->cur_conni=_conn-_stream->conns; - OP_ASSERT(_stream->cur_conni>=0&&_stream->cur_conni<OP_NCONNS_MAX); - /*The connection has been successfully opened. - Update the connection time estimate.*/ - connect_time=op_time_diff_ms(&end_time,&start_time); - connect_rate=_stream->connect_rate; - connect_rate+=OP_MAX(connect_time,1)-connect_rate+8>>4; - _stream->connect_rate=connect_rate; - return 0; -} - -/*Read data from the current response body. - If we're pipelining and we get close to the end of this response, queue - another request. - If we've reached the end of this response body, parse the next response and - keep going. - [out] _buf: Returns the data read. - _buf_size: The size of the buffer. - Return: A positive number of bytes read on success. - 0: The connection was closed. - OP_EREAD: There was a fatal read error.*/ -static int op_http_conn_read_body(OpusHTTPStream *_stream, - OpusHTTPConn *_conn,unsigned char *_buf,int _buf_size){ - opus_int64 pos; - opus_int64 end_pos; - opus_int64 next_pos; - opus_int64 content_length; - int nread; - int pipeline; - int ret; - /*Currently this function can only be called on the LRU head. - Otherwise, we'd need a _pnext pointer if we needed to close the connection, - and re-opening it would re-organize the lists.*/ - OP_ASSERT(_stream->lru_head==_conn); - /*We should have filtered out empty reads by this point.*/ - OP_ASSERT(_buf_size>0); - pos=_conn->pos; - end_pos=_conn->end_pos; - next_pos=_conn->next_pos; - pipeline=_stream->pipeline; - content_length=_stream->content_length; - if(end_pos>=0){ - /*Have we reached the end of the current response body?*/ - if(pos>=end_pos){ - OP_ASSERT(content_length>=0); - /*If this was the end of the stream, we're done. - Also return early if a non-blocking read was requested (regardless of - whether we might be able to parse the next response without - blocking).*/ - if(content_length<=end_pos)return 0; - /*Otherwise, start on the next response.*/ - if(next_pos<0){ - /*We haven't issued another request yet.*/ - if(!pipeline||_conn->nrequests_left<=0){ - /*There are two ways to get here: either the server told us it was - going to close the connection after the last request, or we - thought we were reading the whole resource, but it grew while we - were reading it. - The only way the latter could have happened is if content_length - changed while seeking. - Open a new request to read the rest.*/ - OP_ASSERT(_stream->seekable); - /*Try to open a new connection to read another chunk.*/ - op_http_conn_close(_stream,_conn,&_stream->lru_head,1); - /*If we're not pipelining, we should be requesting the rest.*/ - OP_ASSERT(pipeline||_conn->chunk_size==-1); - ret=op_http_conn_open_pos(_stream,_conn,end_pos,_conn->chunk_size); - if(OP_UNLIKELY(ret<0))return OP_EREAD; - } - else{ - /*Issue the request now (better late than never).*/ - ret=op_http_conn_send_request(_stream,_conn,pos,_conn->chunk_size,0); - if(OP_UNLIKELY(ret<0))return OP_EREAD; - next_pos=_conn->next_pos; - OP_ASSERT(next_pos>=0); - } - } - if(next_pos>=0){ - /*We shouldn't be trying to read past the current request body if we're - seeking somewhere else.*/ - OP_ASSERT(next_pos==end_pos); - ret=op_http_conn_handle_response(_stream,_conn); - if(OP_UNLIKELY(ret<0))return OP_EREAD; - if(OP_UNLIKELY(ret>0)&&pipeline){ - opus_int64 next_end; - next_end=_conn->next_end; - /*Our request timed out or the server closed the connection. - Try re-connecting.*/ - op_http_conn_close(_stream,_conn,&_stream->lru_head,1); - /*Unless there's a bug, we should be able to convert - (next_pos,next_end) into valid (_pos,_chunk_size) parameters.*/ - OP_ASSERT(next_end<0 - ||next_end-next_pos>=0&&next_end-next_pos<=OP_INT32_MAX); - ret=op_http_conn_open_pos(_stream,_conn,next_pos, - next_end<0?-1:(opus_int32)(next_end-next_pos)); - if(OP_UNLIKELY(ret<0))return OP_EREAD; - } - else if(OP_UNLIKELY(ret!=0))return OP_EREAD; - } - pos=_conn->pos; - end_pos=_conn->end_pos; - content_length=_stream->content_length; - } - OP_ASSERT(end_pos>pos); - _buf_size=OP_MIN(_buf_size,end_pos-pos); - } - nread=op_http_conn_read(_conn,(char *)_buf,_buf_size,1); - if(OP_UNLIKELY(nread<0))return nread; - pos+=nread; - _conn->pos=pos; - OP_ASSERT(end_pos<0||content_length>=0); - /*TODO: If nrequests_left<=0, we can't make a new request, and there will be - a big pause after we hit the end of the chunk while we open a new - connection. - It would be nice to be able to start that process now, but we have no way - to do it in the background without blocking (even if we could start it, we - have no guarantee the application will return control to us in a - sufficiently timely manner to allow us to complete it, and this is - uncommon enough that it's not worth using threads just for this).*/ - if(end_pos>=0&&end_pos<content_length&&next_pos<0 - &&pipeline&&OP_LIKELY(_conn->nrequests_left>0)){ - opus_int64 request_thresh; - opus_int32 chunk_size; - /*Are we getting close to the end of the current response body? - If so, we should request more data.*/ - request_thresh=_stream->connect_rate*_conn->read_rate>>12; - /*But don't commit ourselves too quickly.*/ - chunk_size=_conn->chunk_size; - if(chunk_size>=0)request_thresh=OP_MIN(chunk_size>>2,request_thresh); - if(end_pos-pos<request_thresh){ - ret=op_http_conn_send_request(_stream,_conn,end_pos,_conn->chunk_size,1); - if(OP_UNLIKELY(ret<0))return OP_EREAD; - } - } - return nread; -} - -static int op_http_stream_read(void *_stream, - unsigned char *_ptr,int _buf_size){ - OpusHTTPStream *stream; - ptrdiff_t nread; - opus_int64 size; - opus_int64 pos; - int ci; - stream=(OpusHTTPStream *)_stream; - /*Check for an empty read.*/ - if(_buf_size<=0)return 0; - ci=stream->cur_conni; - /*No current connection => EOF.*/ - if(ci<0)return 0; - pos=stream->conns[ci].pos; - size=stream->content_length; - /*Check for EOF.*/ - if(size>=0){ - if(pos>=size)return 0; - /*Check for a short read.*/ - if(_buf_size>size-pos)_buf_size=(int)(size-pos); - } - nread=op_http_conn_read_body(stream,stream->conns+ci,_ptr,_buf_size); - if(OP_UNLIKELY(nread<=0)){ - /*We hit an error or EOF. - Either way, we're done with this connection.*/ - op_http_conn_close(stream,stream->conns+ci,&stream->lru_head,1); - stream->cur_conni=-1; - stream->pos=pos; - } - return nread; -} - -/*Discard data until we reach the _target position. - This destroys the contents of _stream->response.buf, as we need somewhere to - read this data, and that is a convenient place. - _just_read_ahead: Whether or not this is a plain fast-forward. - If 0, we need to issue a new request for a chunk at _target - and discard all the data from our current request(s). - Otherwise, we should be able to reach _target without - issuing any new requests. - _target: The stream position to which to read ahead.*/ -static int op_http_conn_read_ahead(OpusHTTPStream *_stream, - OpusHTTPConn *_conn,int _just_read_ahead,opus_int64 _target){ - opus_int64 pos; - opus_int64 end_pos; - opus_int64 next_pos; - opus_int64 next_end; - ptrdiff_t nread; - int ret; - pos=_conn->pos; - end_pos=_conn->end_pos; - next_pos=_conn->next_pos; - next_end=_conn->next_end; - if(!_just_read_ahead){ - /*We need to issue a new pipelined request. - This is the only case where we allow more than one outstanding request - at a time, so we need to reset next_pos (we'll restore it below if we - did have an outstanding request).*/ - OP_ASSERT(_stream->pipeline); - _conn->next_pos=-1; - ret=op_http_conn_send_request(_stream,_conn,_target, - OP_PIPELINE_CHUNK_SIZE,0); - if(OP_UNLIKELY(ret<0))return ret; - } - /*We can reach the target position by reading forward in the current chunk.*/ - if(_just_read_ahead&&(end_pos<0||_target<end_pos))end_pos=_target; - else if(next_pos>=0){ - opus_int64 next_next_pos; - opus_int64 next_next_end; - /*We already have a request outstanding. - Finish off the current chunk.*/ - while(pos<end_pos){ - nread=op_http_conn_read(_conn,_stream->response.buf, - (int)OP_MIN(end_pos-pos,_stream->response.cbuf),1); - /*We failed to read ahead.*/ - if(nread<=0)return OP_FALSE; - pos+=nread; - } - OP_ASSERT(pos==end_pos); - if(_just_read_ahead){ - next_next_pos=next_next_end=-1; - end_pos=_target; - } - else{ - OP_ASSERT(_conn->next_pos==_target); - next_next_pos=_target; - next_next_end=_conn->next_end; - _conn->next_pos=next_pos; - _conn->next_end=next_end; - end_pos=next_end; - } - ret=op_http_conn_handle_response(_stream,_conn); - if(OP_UNLIKELY(ret!=0))return OP_FALSE; - _conn->next_pos=next_next_pos; - _conn->next_end=next_next_end; - } - while(pos<end_pos){ - nread=op_http_conn_read(_conn,_stream->response.buf, - (int)OP_MIN(end_pos-pos,_stream->response.cbuf),1); - /*We failed to read ahead.*/ - if(nread<=0)return OP_FALSE; - pos+=nread; - } - OP_ASSERT(pos==end_pos); - if(!_just_read_ahead){ - ret=op_http_conn_handle_response(_stream,_conn); - if(OP_UNLIKELY(ret!=0))return OP_FALSE; - } - else _conn->pos=end_pos; - OP_ASSERT(_conn->pos==_target); - return 0; -} - -static int op_http_stream_seek(void *_stream,opus_int64 _offset,int _whence){ - struct timeb seek_time; - OpusHTTPStream *stream; - OpusHTTPConn *conn; - OpusHTTPConn **pnext; - OpusHTTPConn *close_conn; - OpusHTTPConn **close_pnext; - opus_int64 content_length; - opus_int64 pos; - int pipeline; - int ci; - int ret; - stream=(OpusHTTPStream *)_stream; - if(!stream->seekable)return -1; - content_length=stream->content_length; - /*If we're seekable, we should have gotten a Content-Length.*/ - OP_ASSERT(content_length>=0); - ci=stream->cur_conni; - pos=ci<0?content_length:stream->conns[ci].pos; - switch(_whence){ - case SEEK_SET:{ - /*Check for overflow:*/ - if(_offset<0)return -1; - pos=_offset; - }break; - case SEEK_CUR:{ - /*Check for overflow:*/ - if(_offset<-pos||_offset>OP_INT64_MAX-pos)return -1; - pos+=_offset; - }break; - case SEEK_END:{ - /*Check for overflow:*/ - if(_offset>content_length||_offset<content_length-OP_INT64_MAX)return -1; - pos=content_length-_offset; - }break; - default:return -1; - } - /*Mark when we deactivated the active connection.*/ - if(ci>=0){ - op_http_conn_read_rate_update(stream->conns+ci); - *&seek_time=*&stream->conns[ci].read_time; - } - else ftime(&seek_time); - /*If we seeked past the end of the stream, just disable the active - connection.*/ - if(pos>=content_length){ - stream->cur_conni=-1; - stream->pos=pos; - return 0; - } - /*First try to find a connection we can use without waiting.*/ - pnext=&stream->lru_head; - conn=stream->lru_head; - while(conn!=NULL){ - opus_int64 conn_pos; - opus_int64 end_pos; - int available; - /*If this connection has been dormant too long or has made too many - requests, close it. - This is to prevent us from hitting server limits/firewall timeouts.*/ - if(op_time_diff_ms(&seek_time,&conn->read_time)> - OP_CONNECTION_IDLE_TIMEOUT_MS - ||conn->nrequests_left<OP_PIPELINE_MIN_REQUESTS){ - op_http_conn_close(stream,conn,pnext,1); - conn=*pnext; - continue; - } - available=op_http_conn_estimate_available(conn); - conn_pos=conn->pos; - end_pos=conn->end_pos; - if(conn->next_pos>=0){ - OP_ASSERT(end_pos>=0); - OP_ASSERT(conn->next_pos==end_pos); - end_pos=conn->next_end; - } - OP_ASSERT(end_pos<0||conn_pos<=end_pos); - /*Can we quickly read ahead without issuing a new request or waiting for - any more data? - If we have an oustanding request, we'll over-estimate the amount of data - it has available (because we'll count the response headers, too), but - that probably doesn't matter.*/ - if(conn_pos<=pos&&pos-conn_pos<=available&&(end_pos<0||pos<end_pos)){ - /*Found a suitable connection to re-use.*/ - ret=op_http_conn_read_ahead(stream,conn,1,pos); - if(OP_UNLIKELY(ret<0)){ - /*The connection might have become stale, so close it and keep going.*/ - op_http_conn_close(stream,conn,pnext,1); - conn=*pnext; - continue; - } - /*Sucessfully resurrected this connection.*/ - *pnext=conn->next; - conn->next=stream->lru_head; - stream->lru_head=conn; - stream->cur_conni=conn-stream->conns; - return 0; - } - pnext=&conn->next; - conn=conn->next; - } - /*Chances are that didn't work, so now try to find one we can use by reading - ahead a reasonable amount and/or by issuing a new request.*/ - close_pnext=NULL; - close_conn=NULL; - pnext=&stream->lru_head; - conn=stream->lru_head; - pipeline=stream->pipeline; - while(conn!=NULL){ - opus_int64 conn_pos; - opus_int64 end_pos; - opus_int64 read_ahead_thresh; - int available; - int just_read_ahead; - /*Dividing by 2048 instead of 1000 scales this by nearly 1/2, biasing away - from connection re-use (and roughly compensating for the lag required to - reopen the TCP window of a connection that's been idle). - There's no overflow checking here, because it's vanishingly unlikely, and - all it would do is cause us to make poor decisions.*/ - read_ahead_thresh=OP_MAX(OP_READAHEAD_THRESH_MIN, - stream->connect_rate*conn->read_rate>>11); - available=op_http_conn_estimate_available(conn); - conn_pos=conn->pos; - end_pos=conn->end_pos; - if(conn->next_pos>=0){ - OP_ASSERT(end_pos>=0); - OP_ASSERT(conn->next_pos==end_pos); - end_pos=conn->next_end; - } - OP_ASSERT(end_pos<0||conn_pos<=end_pos); - /*Can we quickly read ahead without issuing a new request?*/ - just_read_ahead=conn_pos<=pos&&pos-conn_pos-available<=read_ahead_thresh - &&(end_pos<0||pos<end_pos); - if(just_read_ahead||pipeline&&end_pos>=0 - &&end_pos-conn_pos-available<=read_ahead_thresh){ - /*Found a suitable connection to re-use.*/ - ret=op_http_conn_read_ahead(stream,conn,just_read_ahead,pos); - if(OP_UNLIKELY(ret<0)){ - /*The connection might have become stale, so close it and keep going.*/ - op_http_conn_close(stream,conn,pnext,1); - conn=*pnext; - continue; - } - /*Sucessfully resurrected this connection.*/ - *pnext=conn->next; - conn->next=stream->lru_head; - stream->lru_head=conn; - stream->cur_conni=conn-stream->conns; - return 0; - } - close_pnext=pnext; - close_conn=conn; - pnext=&conn->next; - conn=conn->next; - } - /*No suitable connections. - Open a new one.*/ - if(stream->free_head==NULL){ - /*All connections in use. - Expire one of them (we should have already picked which one when scanning - the list).*/ - OP_ASSERT(close_conn!=NULL); - OP_ASSERT(close_pnext!=NULL); - op_http_conn_close(stream,close_conn,close_pnext,1); - } - OP_ASSERT(stream->free_head!=NULL); - conn=stream->free_head; - /*If we can pipeline, only request a chunk of data. - If we're seeking now, there's a good chance we will want to seek again - soon, and this avoids committing this connection to reading the rest of - the stream. - Particularly with SSL or proxies, issuing a new request on the same - connection can be substantially faster than opening a new one. - This also limits the amount of data the server will blast at us on this - connection if we later seek elsewhere and start reading from a different - connection.*/ - ret=op_http_conn_open_pos(stream,conn,pos, - pipeline?OP_PIPELINE_CHUNK_SIZE:-1); - if(OP_UNLIKELY(ret<0)){ - op_http_conn_close(stream,conn,&stream->lru_head,1); - return -1; - } - return 0; -} - -static opus_int64 op_http_stream_tell(void *_stream){ - OpusHTTPStream *stream; - int ci; - stream=(OpusHTTPStream *)_stream; - ci=stream->cur_conni; - return ci<0?stream->pos:stream->conns[ci].pos; -} - -static int op_http_stream_close(void *_stream){ - OpusHTTPStream *stream; - stream=(OpusHTTPStream *)_stream; - if(OP_LIKELY(stream!=NULL)){ - op_http_stream_clear(stream); - _ogg_free(stream); - } - return 0; -} - -static const OpusFileCallbacks OP_HTTP_CALLBACKS={ - op_http_stream_read, - op_http_stream_seek, - op_http_stream_tell, - op_http_stream_close -}; -#endif - -void opus_server_info_init(OpusServerInfo *_info){ - _info->name=NULL; - _info->description=NULL; - _info->genre=NULL; - _info->url=NULL; - _info->server=NULL; - _info->content_type=NULL; - _info->bitrate_kbps=-1; - _info->is_public=-1; - _info->is_ssl=0; -} - -void opus_server_info_clear(OpusServerInfo *_info){ - _ogg_free(_info->content_type); - _ogg_free(_info->server); - _ogg_free(_info->url); - _ogg_free(_info->genre); - _ogg_free(_info->description); - _ogg_free(_info->name); -} - -/*The actual URL stream creation function. - This one isn't extensible like the application-level interface, but because - it isn't public, we're free to change it in the future.*/ -static void *op_url_stream_create_impl(OpusFileCallbacks *_cb,const char *_url, - int _skip_certificate_check,const char *_proxy_host,unsigned _proxy_port, - const char *_proxy_user,const char *_proxy_pass,OpusServerInfo *_info){ - const char *path; - /*Check to see if this is a valid file: URL.*/ - path=op_parse_file_url(_url); - if(path!=NULL){ - char *unescaped_path; - void *ret; - unescaped_path=op_string_dup(path); - if(OP_UNLIKELY(unescaped_path==NULL))return NULL; - ret=op_fopen(_cb,op_unescape_url_component(unescaped_path),"rb"); - _ogg_free(unescaped_path); - return ret; - } -#if defined(OP_ENABLE_HTTP) - /*If not, try http/https.*/ - else{ - OpusHTTPStream *stream; - int ret; - stream=(OpusHTTPStream *)_ogg_malloc(sizeof(*stream)); - if(OP_UNLIKELY(stream==NULL))return NULL; - op_http_stream_init(stream); - ret=op_http_stream_open(stream,_url,_skip_certificate_check, - _proxy_host,_proxy_port,_proxy_user,_proxy_pass,_info); - if(OP_UNLIKELY(ret<0)){ - op_http_stream_clear(stream); - _ogg_free(stream); - return NULL; - } - *_cb=*&OP_HTTP_CALLBACKS; - return stream; - } -#else - (void)_skip_certificate_check; - (void)_proxy_host; - (void)_proxy_port; - (void)_proxy_user; - (void)_proxy_pass; - (void)_info; - return NULL; -#endif -} - -/*The actual implementation of op_url_stream_vcreate(). - We have to do a careful dance here to avoid potential memory leaks if - OpusServerInfo is requested, since this function is also used by - op_vopen_url() and op_vtest_url(). - Even if this function succeeds, those functions might ultimately fail. - If they do, they should return without having touched the OpusServerInfo - passed by the application. - Therefore, if this function succeeds and OpusServerInfo is requested, the - actual info will be stored in *_info and a pointer to the application's - storage will be placed in *_pinfo. - If this function fails or if the application did not request OpusServerInfo, - *_pinfo will be NULL. - Our caller is responsible for copying *_info to **_pinfo if it ultimately - succeeds, or for clearing *_info if it ultimately fails.*/ -void *op_url_stream_vcreate_impl(OpusFileCallbacks *_cb, - const char *_url,OpusServerInfo *_info,OpusServerInfo **_pinfo,va_list _ap){ - int skip_certificate_check; - const char *proxy_host; - opus_int32 proxy_port; - const char *proxy_user; - const char *proxy_pass; - OpusServerInfo *pinfo; - skip_certificate_check=0; - proxy_host=NULL; - proxy_port=8080; - proxy_user=NULL; - proxy_pass=NULL; - pinfo=NULL; - for(;;){ - ptrdiff_t request; - request=va_arg(_ap,char *)-(char *)NULL; - /*If we hit NULL, we're done processing options.*/ - if(!request)break; - switch(request){ - case OP_SSL_SKIP_CERTIFICATE_CHECK_REQUEST:{ - skip_certificate_check=!!va_arg(_ap,opus_int32); - }break; - case OP_HTTP_PROXY_HOST_REQUEST:{ - proxy_host=va_arg(_ap,const char *); - }break; - case OP_HTTP_PROXY_PORT_REQUEST:{ - proxy_port=va_arg(_ap,opus_int32); - if(proxy_port<0||proxy_port>(opus_int32)65535)return NULL; - }break; - case OP_HTTP_PROXY_USER_REQUEST:{ - proxy_user=va_arg(_ap,const char *); - }break; - case OP_HTTP_PROXY_PASS_REQUEST:{ - proxy_pass=va_arg(_ap,const char *); - }break; - case OP_GET_SERVER_INFO_REQUEST:{ - pinfo=va_arg(_ap,OpusServerInfo *); - }break; - /*Some unknown option.*/ - default:return NULL; - } - } - /*If the caller has requested server information, proxy it to a local copy to - simplify error handling.*/ - *_pinfo=NULL; - if(pinfo!=NULL){ - void *ret; - opus_server_info_init(_info); - ret=op_url_stream_create_impl(_cb,_url,skip_certificate_check, - proxy_host,proxy_port,proxy_user,proxy_pass,_info); - if(ret!=NULL)*_pinfo=pinfo; - else opus_server_info_clear(_info); - return ret; - } - return op_url_stream_create_impl(_cb,_url,skip_certificate_check, - proxy_host,proxy_port,proxy_user,proxy_pass,NULL); -} - -void *op_url_stream_vcreate(OpusFileCallbacks *_cb, - const char *_url,va_list _ap){ - OpusServerInfo info; - OpusServerInfo *pinfo; - void *ret; - ret=op_url_stream_vcreate_impl(_cb,_url,&info,&pinfo,_ap); - if(pinfo!=NULL)*pinfo=*&info; - return ret; -} - -void *op_url_stream_create(OpusFileCallbacks *_cb, - const char *_url,...){ - va_list ap; - void *ret; - va_start(ap,_url); - ret=op_url_stream_vcreate(_cb,_url,ap); - va_end(ap); - return ret; -} - -/*Convenience routines to open/test URLs in a single step.*/ - -OggOpusFile *op_vopen_url(const char *_url,int *_error,va_list _ap){ - OpusFileCallbacks cb; - OggOpusFile *of; - OpusServerInfo info; - OpusServerInfo *pinfo; - void *source; - source=op_url_stream_vcreate_impl(&cb,_url,&info,&pinfo,_ap); - if(OP_UNLIKELY(source==NULL)){ - OP_ASSERT(pinfo==NULL); - if(_error!=NULL)*_error=OP_EFAULT; - return NULL; - } - of=op_open_callbacks(source,&cb,NULL,0,_error); - if(OP_UNLIKELY(of==NULL)){ - if(pinfo!=NULL)opus_server_info_clear(&info); - (*cb.close)(source); - } - else if(pinfo!=NULL)*pinfo=*&info; - return of; -} - -OggOpusFile *op_open_url(const char *_url,int *_error,...){ - OggOpusFile *ret; - va_list ap; - va_start(ap,_error); - ret=op_vopen_url(_url,_error,ap); - va_end(ap); - return ret; -} - -OggOpusFile *op_vtest_url(const char *_url,int *_error,va_list _ap){ - OpusFileCallbacks cb; - OggOpusFile *of; - OpusServerInfo info; - OpusServerInfo *pinfo; - void *source; - source=op_url_stream_vcreate_impl(&cb,_url,&info,&pinfo,_ap); - if(OP_UNLIKELY(source==NULL)){ - OP_ASSERT(pinfo==NULL); - if(_error!=NULL)*_error=OP_EFAULT; - return NULL; - } - of=op_test_callbacks(source,&cb,NULL,0,_error); - if(OP_UNLIKELY(of==NULL)){ - if(pinfo!=NULL)opus_server_info_clear(&info); - (*cb.close)(source); - } - else if(pinfo!=NULL)*pinfo=*&info; - return of; -} - -OggOpusFile *op_test_url(const char *_url,int *_error,...){ - OggOpusFile *ret; - va_list ap; - va_start(ap,_error); - ret=op_vtest_url(_url,_error,ap); - va_end(ap); - return ret; -} diff --git a/thirdparty/opus/wincerts.c b/thirdparty/opus/wincerts.c deleted file mode 100644 index b0e35aa352..0000000000 --- a/thirdparty/opus/wincerts.c +++ /dev/null @@ -1,171 +0,0 @@ -/******************************************************************** - * * - * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * - * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * - * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * - * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * - * * - * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 2013 * - * by the Xiph.Org Foundation and contributors http://www.xiph.org/ * - * * - ********************************************************************/ - -/*This should really be part of OpenSSL, but there's been a patch [1] sitting - in their bugtracker for over two years that implements this, without any - action, so I'm giving up and re-implementing it locally. - - [1] <http://rt.openssl.org/Ticket/Display.html?id=2158>*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "internal.h" -#if defined(OP_ENABLE_HTTP)&&defined(_WIN32) -/*You must include windows.h before wincrypt.h and x509.h.*/ -# define WIN32_LEAN_AND_MEAN -# define WIN32_EXTRA_LEAN -# include <windows.h> -/*You must include wincrypt.h before x509.h, too, or X509_NAME doesn't get - defined properly.*/ -# include <wincrypt.h> -# include <openssl/ssl.h> -# include <openssl/err.h> -# include <openssl/x509.h> - -static int op_capi_new(X509_LOOKUP *_lu){ - HCERTSTORE h_store; - h_store=CertOpenStore(CERT_STORE_PROV_SYSTEM_A,0,0, - CERT_STORE_OPEN_EXISTING_FLAG|CERT_STORE_READONLY_FLAG| - CERT_SYSTEM_STORE_CURRENT_USER|CERT_STORE_SHARE_CONTEXT_FLAG,"ROOT"); - if(h_store!=NULL){ - _lu->method_data=(char *)h_store; - return 1; - } - return 0; -} - -static void op_capi_free(X509_LOOKUP *_lu){ - HCERTSTORE h_store; - h_store=(HCERTSTORE)_lu->method_data; -# if defined(OP_ENABLE_ASSERTIONS) - OP_ALWAYS_TRUE(CertCloseStore(h_store,CERT_CLOSE_STORE_CHECK_FLAG)); -# else - CertCloseStore(h_store,0); -# endif -} - -static int op_capi_retrieve_by_subject(X509_LOOKUP *_lu,int _type, - X509_NAME *_name,X509_OBJECT *_ret){ - X509_OBJECT *obj; - CRYPTO_w_lock(CRYPTO_LOCK_X509_STORE); - obj=X509_OBJECT_retrieve_by_subject(_lu->store_ctx->objs,_type,_name); - CRYPTO_w_unlock(CRYPTO_LOCK_X509_STORE); - if(obj!=NULL){ - _ret->type=obj->type; - memcpy(&_ret->data,&obj->data,sizeof(_ret->data)); - return 1; - } - return 0; -} - -static int op_capi_get_by_subject(X509_LOOKUP *_lu,int _type,X509_NAME *_name, - X509_OBJECT *_ret){ - HCERTSTORE h_store; - if(_name==NULL)return 0; - if(_name->bytes==NULL||_name->bytes->length<=0||_name->modified){ - if(i2d_X509_NAME(_name,NULL)<0)return 0; - OP_ASSERT(_name->bytes->length>0); - } - h_store=(HCERTSTORE)_lu->method_data; - switch(_type){ - case X509_LU_X509:{ - CERT_NAME_BLOB find_para; - PCCERT_CONTEXT cert; - X509 *x; - int ret; - /*Although X509_NAME contains a canon_enc field, that "canonical" [1] - encoding was just made up by OpenSSL. - It doesn't correspond to any actual standard, and since it drops the - initial sequence header, won't be recognized by the Crypto API. - The assumption here is that CertFindCertificateInStore() will allow any - appropriate variations in the encoding when it does its comparison. - This is, however, emphatically not true under Wine, which just compares - the encodings with memcmp(). - Most of the time things work anyway, though, and there isn't really - anything we can do to make the situation better. - - [1] A "canonical form" is defined as the one where, if you locked 10 - mathematicians in a room and asked them to come up with a - representation for something, it's the answer that 9 of them would - give you back. - I don't think OpenSSL's encoding qualifies.*/ - find_para.cbData=_name->bytes->length; - find_para.pbData=(unsigned char *)_name->bytes->data; - cert=CertFindCertificateInStore(h_store,X509_ASN_ENCODING,0, - CERT_FIND_SUBJECT_NAME,&find_para,NULL); - if(cert==NULL)return 0; - x=d2i_X509(NULL,(const unsigned char **)&cert->pbCertEncoded, - cert->cbCertEncoded); - CertFreeCertificateContext(cert); - if(x==NULL)return 0; - ret=X509_STORE_add_cert(_lu->store_ctx,x); - X509_free(x); - if(ret)return op_capi_retrieve_by_subject(_lu,_type,_name,_ret); - }break; - case X509_LU_CRL:{ - CERT_INFO cert_info; - CERT_CONTEXT find_para; - PCCRL_CONTEXT crl; - X509_CRL *x; - int ret; - ret=op_capi_retrieve_by_subject(_lu,_type,_name,_ret); - if(ret>0)return ret; - memset(&cert_info,0,sizeof(cert_info)); - cert_info.Issuer.cbData=_name->bytes->length; - cert_info.Issuer.pbData=(unsigned char *)_name->bytes->data; - memset(&find_para,0,sizeof(find_para)); - find_para.pCertInfo=&cert_info; - crl=CertFindCRLInStore(h_store,0,0,CRL_FIND_ISSUED_BY,&find_para,NULL); - if(crl==NULL)return 0; - x=d2i_X509_CRL(NULL,(const unsigned char **)&crl->pbCrlEncoded, - crl->cbCrlEncoded); - CertFreeCRLContext(crl); - if(x==NULL)return 0; - ret=X509_STORE_add_crl(_lu->store_ctx,x); - X509_CRL_free(x); - if(ret)return op_capi_retrieve_by_subject(_lu,_type,_name,_ret); - }break; - } - return 0; -} - -/*This is not const because OpenSSL doesn't allow it, even though it won't - write to it.*/ -static X509_LOOKUP_METHOD X509_LOOKUP_CAPI={ - "Load Crypto API store into cache", - op_capi_new, - op_capi_free, - NULL, - NULL, - NULL, - op_capi_get_by_subject, - NULL, - NULL, - NULL -}; - -int SSL_CTX_set_default_verify_paths_win32(SSL_CTX *_ssl_ctx){ - X509_STORE *store; - X509_LOOKUP *lu; - /*We intentionally do not add the normal default paths, as they are usually - wrong, and are just asking to be used as an exploit vector.*/ - store=SSL_CTX_get_cert_store(_ssl_ctx); - OP_ASSERT(store!=NULL); - lu=X509_STORE_add_lookup(store,&X509_LOOKUP_CAPI); - if(lu==NULL)return 0; - ERR_clear_error(); - return 1; -} - -#endif diff --git a/thirdparty/opus/winerrno.h b/thirdparty/opus/winerrno.h deleted file mode 100644 index 32a90b4ee1..0000000000 --- a/thirdparty/opus/winerrno.h +++ /dev/null @@ -1,90 +0,0 @@ -/******************************************************************** - * * - * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * - * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * - * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * - * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * - * * - * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 2012 * - * by the Xiph.Org Foundation and contributors http://www.xiph.org/ * - * * - ********************************************************************/ -#if !defined(_opusfile_winerrno_h) -# define _opusfile_winerrno_h (1) - -# include <errno.h> -# include <winerror.h> - -/*These conflict with the MSVC errno.h definitions, but we don't need to use - the original ones in any file that deals with sockets. - We could map the WSA errors to the errno.h ones (most of which are only - available on sufficiently new versions of MSVC), but they aren't ordered the - same, and given how rarely we actually look at the values, I don't think - it's worth a lookup table.*/ -# undef EWOULDBLOCK -# undef EINPROGRESS -# undef EALREADY -# undef ENOTSOCK -# undef EDESTADDRREQ -# undef EMSGSIZE -# undef EPROTOTYPE -# undef ENOPROTOOPT -# undef EPROTONOSUPPORT -# undef EOPNOTSUPP -# undef EAFNOSUPPORT -# undef EADDRINUSE -# undef EADDRNOTAVAIL -# undef ENETDOWN -# undef ENETUNREACH -# undef ENETRESET -# undef ECONNABORTED -# undef ECONNRESET -# undef ENOBUFS -# undef EISCONN -# undef ENOTCONN -# undef ETIMEDOUT -# undef ECONNREFUSED -# undef ELOOP -# undef ENAMETOOLONG -# undef EHOSTUNREACH -# undef ENOTEMPTY - -# define EWOULDBLOCK (WSAEWOULDBLOCK-WSABASEERR) -# define EINPROGRESS (WSAEINPROGRESS-WSABASEERR) -# define EALREADY (WSAEALREADY-WSABASEERR) -# define ENOTSOCK (WSAENOTSOCK-WSABASEERR) -# define EDESTADDRREQ (WSAEDESTADDRREQ-WSABASEERR) -# define EMSGSIZE (WSAEMSGSIZE-WSABASEERR) -# define EPROTOTYPE (WSAEPROTOTYPE-WSABASEERR) -# define ENOPROTOOPT (WSAENOPROTOOPT-WSABASEERR) -# define EPROTONOSUPPORT (WSAEPROTONOSUPPORT-WSABASEERR) -# define ESOCKTNOSUPPORT (WSAESOCKTNOSUPPORT-WSABASEERR) -# define EOPNOTSUPP (WSAEOPNOTSUPP-WSABASEERR) -# define EPFNOSUPPORT (WSAEPFNOSUPPORT-WSABASEERR) -# define EAFNOSUPPORT (WSAEAFNOSUPPORT-WSABASEERR) -# define EADDRINUSE (WSAEADDRINUSE-WSABASEERR) -# define EADDRNOTAVAIL (WSAEADDRNOTAVAIL-WSABASEERR) -# define ENETDOWN (WSAENETDOWN-WSABASEERR) -# define ENETUNREACH (WSAENETUNREACH-WSABASEERR) -# define ENETRESET (WSAENETRESET-WSABASEERR) -# define ECONNABORTED (WSAECONNABORTED-WSABASEERR) -# define ECONNRESET (WSAECONNRESET-WSABASEERR) -# define ENOBUFS (WSAENOBUFS-WSABASEERR) -# define EISCONN (WSAEISCONN-WSABASEERR) -# define ENOTCONN (WSAENOTCONN-WSABASEERR) -# define ESHUTDOWN (WSAESHUTDOWN-WSABASEERR) -# define ETOOMANYREFS (WSAETOOMANYREFS-WSABASEERR) -# define ETIMEDOUT (WSAETIMEDOUT-WSABASEERR) -# define ECONNREFUSED (WSAECONNREFUSED-WSABASEERR) -# define ELOOP (WSAELOOP-WSABASEERR) -# define ENAMETOOLONG (WSAENAMETOOLONG-WSABASEERR) -# define EHOSTDOWN (WSAEHOSTDOWN-WSABASEERR) -# define EHOSTUNREACH (WSAEHOSTUNREACH-WSABASEERR) -# define ENOTEMPTY (WSAENOTEMPTY-WSABASEERR) -# define EPROCLIM (WSAEPROCLIM-WSABASEERR) -# define EUSERS (WSAEUSERS-WSABASEERR) -# define EDQUOT (WSAEDQUOT-WSABASEERR) -# define ESTALE (WSAESTALE-WSABASEERR) -# define EREMOTE (WSAEREMOTE-WSABASEERR) - -#endif |