diff options
-rw-r--r-- | doc/classes/TileMap.xml | 11 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 10 | ||||
-rw-r--r-- | scene/2d/tile_map.h | 3 |
3 files changed, 18 insertions, 6 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 656063771d..3486b721ca 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -153,6 +153,8 @@ Sets the tile index for the cell given by a Vector2. An index of [code]-1[/code] clears the cell. Optionally, the tile can also be flipped, transposed, or given autotile coordinates. + Note that data such as navigation polygons and collision shapes are not immediately updated for performance reasons. + If you need these to be immediately updated, you can call [method update_dirty_quadrants]. </description> </method> <method name="set_cellv"> @@ -172,6 +174,8 @@ Sets the tile index for the given cell. An index of [code]-1[/code] clears the cell. Optionally, the tile can also be flipped or transposed. + Note that data such as navigation polygons and collision shapes are not immediately updated for performance reasons. + If you need these to be immediately updated, you can call [method update_dirty_quadrants]. </description> </method> <method name="set_collision_layer_bit"> @@ -217,6 +221,13 @@ Calling with invalid (or missing) parameters applies autotiling rules for the entire tilemap. </description> </method> + <method name="update_dirty_quadrants"> + <return type="void"> + </return> + <description> + Updates the tile map's quadrants, allowing things such as navigation and collision shapes to be immediately used if modified. + </description> + </method> <method name="world_to_map" qualifiers="const"> <return type="Vector2"> </return> diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 9a343ca0f0..72c3ed7425 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -62,7 +62,7 @@ void TileMap::_notification(int p_what) { pending_update = true; _recreate_quadrants(); - _update_dirty_quadrants(); + update_dirty_quadrants(); RID space = get_world_2d()->get_space(); _update_quadrant_transform(); _update_quadrant_space(space); @@ -245,7 +245,7 @@ void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const xform.elements[2].y += offset.y; } -void TileMap::_update_dirty_quadrants() { +void TileMap::update_dirty_quadrants() { if (!pending_update) return; @@ -721,7 +721,7 @@ void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool updat return; if (update) { - _update_dirty_quadrants(); + call_deferred("update_dirty_quadrants"); } } @@ -1026,7 +1026,7 @@ void TileMap::_recreate_quadrants() { Q->get().cells.insert(E->key()); _make_quadrant_dirty(Q, false); } - _update_dirty_quadrants(); + update_dirty_quadrants(); } void TileMap::_clear_quadrants() { @@ -1630,7 +1630,7 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("_clear_quadrants"), &TileMap::_clear_quadrants); ClassDB::bind_method(D_METHOD("_recreate_quadrants"), &TileMap::_recreate_quadrants); - ClassDB::bind_method(D_METHOD("_update_dirty_quadrants"), &TileMap::_update_dirty_quadrants); + ClassDB::bind_method(D_METHOD("update_dirty_quadrants"), &TileMap::update_dirty_quadrants); ClassDB::bind_method(D_METHOD("update_bitmask_area", "position"), &TileMap::update_bitmask_area); ClassDB::bind_method(D_METHOD("update_bitmask_region", "start", "end"), &TileMap::update_bitmask_region, DEFVAL(Vector2()), DEFVAL(Vector2())); diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 79d79ca59f..c8aceac17d 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -191,7 +191,6 @@ private: void _make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update = true); void _recreate_quadrants(); void _clear_quadrants(); - void _update_dirty_quadrants(); void _update_quadrant_space(const RID &p_space); void _update_quadrant_transform(); void _recompute_rect_cache(); @@ -251,6 +250,8 @@ public: void update_cell_bitmask(int p_x, int p_y); void update_dirty_bitmask(); + void update_dirty_quadrants(); + void set_collision_layer(uint32_t p_layer); uint32_t get_collision_layer() const; |