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-rw-r--r--doc/classes/AnimationPlayer.xml3
-rw-r--r--doc/classes/AnimationTree.xml10
-rw-r--r--scene/animation/animation_player.cpp3
-rw-r--r--scene/animation/animation_player.h1
-rw-r--r--scene/animation/animation_tree.cpp10
-rw-r--r--scene/animation/animation_tree.h3
6 files changed, 28 insertions, 2 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index f93590bb9d..6dc91a234a 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -283,5 +283,8 @@
<constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessMode">
Process animation during the idle process.
</constant>
+ <constant name="ANIMATION_PROCESS_MANUAL" value="2" enum="AnimationProcessMode">
+ Do not process animation. Use the 'advance' method to process the animation manually.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml
index a8e3a821b1..9b3679ae93 100644
--- a/doc/classes/AnimationTree.xml
+++ b/doc/classes/AnimationTree.xml
@@ -9,6 +9,14 @@
<demos>
</demos>
<methods>
+ <method name="advance">
+ <return type="void">
+ </return>
+ <argument index="0" name="delta" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="get_root_motion_transform" qualifiers="const">
<return type="Transform">
</return>
@@ -33,5 +41,7 @@
</constant>
<constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessMode">
</constant>
+ <constant name="ANIMATION_PROCESS_MANUAL" value="2" enum="AnimationProcessMode">
+ </constant>
</constants>
</class>
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 2782354432..a660665d3f 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -1644,7 +1644,7 @@ void AnimationPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "current_animation_position", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_position");
ADD_GROUP("Playback Options", "playback_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_animation_process_mode", "get_animation_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playback_active", PROPERTY_HINT_NONE, "", 0), "set_active", "is_active");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale");
@@ -1656,6 +1656,7 @@ void AnimationPlayer::_bind_methods() {
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
+ BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL);
}
AnimationPlayer::AnimationPlayer() {
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 49c73e54ad..f50b2454ec 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -65,6 +65,7 @@ public:
enum AnimationProcessMode {
ANIMATION_PROCESS_PHYSICS,
ANIMATION_PROCESS_IDLE,
+ ANIMATION_PROCESS_MANUAL,
};
private:
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index de9f82dadc..8bbc05eed3 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -1199,6 +1199,11 @@ void AnimationTree::_process_graph(float p_delta) {
}
}
+void AnimationTree::advance(float p_time) {
+
+ _process_graph(p_time);
+}
+
void AnimationTree::_notification(int p_what) {
if (active && p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS && process_mode == ANIMATION_PROCESS_PHYSICS) {
@@ -1310,17 +1315,20 @@ void AnimationTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_root_motion_transform"), &AnimationTree::get_root_motion_transform);
+ ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationTree::advance);
+
ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationTree::_node_removed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_tree_root", "get_tree_root");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_mode", "get_process_mode");
ADD_GROUP("Root Motion", "root_motion_");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_motion_track"), "set_root_motion_track", "get_root_motion_track");
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
+ BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL);
}
AnimationTree::AnimationTree() {
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 540c36437a..87092a4a0e 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -133,6 +133,7 @@ public:
enum AnimationProcessMode {
ANIMATION_PROCESS_PHYSICS,
ANIMATION_PROCESS_IDLE,
+ ANIMATION_PROCESS_MANUAL,
};
private:
@@ -271,6 +272,8 @@ public:
Transform get_root_motion_transform() const;
+ void advance(float p_time);
+
uint64_t get_last_process_pass() const;
AnimationTree();
~AnimationTree();