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-rw-r--r--editor/scene_tree_dock.cpp2
-rw-r--r--scene/gui/color_picker.cpp16
-rw-r--r--scene/gui/color_picker.h1
3 files changed, 15 insertions, 4 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index e91a88ba7a..3f66f1f375 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -359,7 +359,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
break;
}
- if (reset_create_dialog) {
+ if (reset_create_dialog && !p_confirm_override) {
create_dialog->set_base_type("Node");
reset_create_dialog = false;
}
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 049de4c8c5..659d14ae70 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -40,6 +40,8 @@
#endif
#include "scene/main/window.h"
+List<Color> ColorPicker::preset_cache;
+
void ColorPicker::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
@@ -57,11 +59,17 @@ void ColorPicker::_notification(int p_what) {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
- PackedColorArray saved_presets = EditorSettings::get_singleton()->get_project_metadata("color_picker", "presets", PackedColorArray());
+ if (preset_cache.is_empty()) {
+ PackedColorArray saved_presets = EditorSettings::get_singleton()->get_project_metadata("color_picker", "presets", PackedColorArray());
+ for (int i = 0; i < saved_presets.size(); i++) {
+ preset_cache.push_back(saved_presets[i]);
+ }
+ }
- for (int i = 0; i < saved_presets.size(); i++) {
- add_preset(saved_presets[i]);
+ for (int i = 0; i < preset_cache.size(); i++) {
+ presets.push_back(preset_cache[i]);
}
+ preset->update();
}
#endif
} break;
@@ -413,6 +421,7 @@ void ColorPicker::add_preset(const Color &p_color) {
presets.move_to_back(presets.find(p_color));
} else {
presets.push_back(p_color);
+ preset_cache.push_back(p_color);
}
preset->update();
@@ -427,6 +436,7 @@ void ColorPicker::add_preset(const Color &p_color) {
void ColorPicker::erase_preset(const Color &p_color) {
if (presets.find(p_color)) {
presets.erase(presets.find(p_color));
+ preset_cache.erase(preset_cache.find(p_color));
preset->update();
#ifdef TOOLS_ENABLED
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index 3bd2ff9375..60da3957aa 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -58,6 +58,7 @@ public:
private:
static Ref<Shader> wheel_shader;
static Ref<Shader> circle_shader;
+ static List<Color> preset_cache;
Control *screen = nullptr;
Control *uv_edit = memnew(Control);