diff options
-rw-r--r-- | modules/multiplayer/multiplayer_spawner.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/modules/multiplayer/multiplayer_spawner.cpp b/modules/multiplayer/multiplayer_spawner.cpp index 9d0864e4d5..d46972ffb6 100644 --- a/modules/multiplayer/multiplayer_spawner.cpp +++ b/modules/multiplayer/multiplayer_spawner.cpp @@ -91,9 +91,6 @@ void MultiplayerSpawner::add_spawnable_scene(const String &p_path) { sc.path = p_path; if (Engine::get_singleton()->is_editor_hint()) { ERR_FAIL_COND(!FileAccess::exists(p_path)); - } else { - sc.cache = ResourceLoader::load(p_path); - ERR_FAIL_COND_MSG(sc.cache.is_null(), "Invalid spawnable scene: " + p_path); } spawnable_scenes.push_back(sc); } @@ -271,9 +268,12 @@ const Variant MultiplayerSpawner::get_spawn_argument(const ObjectID &p_id) const Node *MultiplayerSpawner::instantiate_scene(int p_id) { ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!"); ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_id, spawnable_scenes.size(), nullptr); - Ref<PackedScene> scene = spawnable_scenes[p_id].cache; - ERR_FAIL_COND_V(scene.is_null(), nullptr); - return scene->instantiate(); + SpawnableScene &sc = spawnable_scenes[p_id]; + if (sc.cache.is_null()) { + sc.cache = ResourceLoader::load(sc.path); + } + ERR_FAIL_COND_V_MSG(sc.cache.is_null(), nullptr, "Invalid spawnable scene: " + sc.path); + return sc.cache->instantiate(); } Node *MultiplayerSpawner::instantiate_custom(const Variant &p_data) { |