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-rw-r--r--SConstruct1
-rw-r--r--core/SCsub8
-rw-r--r--core/bind/core_bind.cpp6
-rw-r--r--core/bind/core_bind.h1
-rw-r--r--core/class_db.cpp6
-rw-r--r--core/class_db.h14
-rw-r--r--core/color.cpp26
-rw-r--r--core/command_queue_mt.h24
-rw-r--r--core/hashfuncs.h7
-rw-r--r--core/math/a_star.cpp24
-rw-r--r--core/math/a_star.h2
-rw-r--r--core/math/delaunay.cpp1
-rw-r--r--core/math/delaunay.h145
-rw-r--r--core/math/matrix3.cpp24
-rw-r--r--core/math/matrix3.h4
-rw-r--r--core/math/quat.cpp16
-rw-r--r--core/math/quat.h4
-rw-r--r--core/math/transform.cpp4
-rw-r--r--core/method_ptrcall.h45
-rw-r--r--core/node_path.cpp37
-rw-r--r--core/node_path.h15
-rw-r--r--core/object.h4
-rw-r--r--core/project_settings.cpp2
-rw-r--r--core/resource.cpp20
-rw-r--r--core/script_language.cpp14
-rw-r--r--core/script_language.h4
-rw-r--r--core/string_db.h6
-rw-r--r--core/type_info.h1
-rw-r--r--core/variant.cpp24
-rw-r--r--core/variant.h2
-rw-r--r--core/variant_op.cpp13
-rw-r--r--doc/classes/@GDScript.xml5
-rw-r--r--doc/classes/ConfigFile.xml2
-rw-r--r--doc/classes/OS.xml7
-rw-r--r--doc/classes/PrismMesh.xml2
-rw-r--r--doc/classes/Rect2.xml1
-rw-r--r--doc/classes/SpriteFrames.xml2
-rw-r--r--doc/classes/Vector2.xml1
-rw-r--r--doc/classes/Vector3.xml1
-rw-r--r--doc/classes/ViewportTexture.xml2
-rw-r--r--drivers/dummy/rasterizer_dummy.h2
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp2
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.h2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp4
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h6
-rw-r--r--drivers/gles3/shaders/scene.glsl10
-rw-r--r--editor/SCsub8
-rw-r--r--editor/animation_track_editor.cpp2
-rw-r--r--editor/animation_track_editor_plugins.cpp40
-rw-r--r--editor/editor_autoload_settings.cpp18
-rw-r--r--editor/editor_data.cpp23
-rw-r--r--editor/editor_data.h6
-rw-r--r--editor/editor_inspector.cpp16
-rw-r--r--editor/editor_inspector.h1
-rw-r--r--editor/editor_node.cpp144
-rw-r--r--editor/editor_node.h4
-rw-r--r--editor/editor_profiler.cpp23
-rw-r--r--editor/editor_profiler.h2
-rw-r--r--editor/editor_properties.cpp49
-rw-r--r--editor/editor_properties.h6
-rw-r--r--editor/editor_settings.cpp4
-rw-r--r--editor/editor_themes.cpp95
-rw-r--r--editor/filesystem_dock.cpp18
-rw-r--r--editor/icons/README.md4
-rw-r--r--editor/icons/icon_animation_tree.svg5
-rw-r--r--editor/icons/icon_auto_end.svg68
-rw-r--r--editor/icons/icon_auto_triangle.svg64
-rw-r--r--editor/icons/icon_play_travel.svg85
-rw-r--r--editor/icons/icon_tool_add_node.svg80
-rw-r--r--editor/icons/icon_tool_connect.svg72
-rw-r--r--editor/icons/icon_tool_triangle.svg82
-rw-r--r--editor/icons/icon_transition_end.svg72
-rw-r--r--editor/icons/icon_transition_end_auto.svg74
-rw-r--r--editor/icons/icon_transition_end_auto_big.svg74
-rw-r--r--editor/icons/icon_transition_end_big.svg74
-rw-r--r--editor/icons/icon_transition_immediate.svg64
-rw-r--r--editor/icons/icon_transition_immediate_auto.svg64
-rw-r--r--editor/icons/icon_transition_immediate_auto_big.svg66
-rw-r--r--editor/icons/icon_transition_immediate_big.svg66
-rw-r--r--editor/icons/icon_transition_sync.svg72
-rw-r--r--editor/icons/icon_transition_sync_auto.svg74
-rw-r--r--editor/icons/icon_transition_sync_auto_big.svg74
-rw-r--r--editor/icons/icon_transition_sync_big.svg74
-rw-r--r--editor/import/editor_import_collada.cpp6
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp10
-rw-r--r--editor/import/resource_importer_obj.cpp11
-rw-r--r--editor/import/resource_importer_scene.cpp50
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp741
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.h117
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp1023
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.h130
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp848
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.h117
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp2
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp1313
-rw-r--r--editor/plugins/animation_state_machine_editor.h167
-rw-r--r--editor/plugins/root_motion_editor_plugin.cpp293
-rw-r--r--editor/plugins/root_motion_editor_plugin.h42
-rw-r--r--editor/plugins/script_editor_plugin.cpp80
-rw-r--r--editor/plugins/script_editor_plugin.h14
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp94
-rw-r--r--editor/plugins/tile_map_editor_plugin.h6
-rw-r--r--editor/scene_tree_editor.cpp25
-rw-r--r--editor/scene_tree_editor.h3
-rw-r--r--editor/settings_config_dialog.cpp2
-rw-r--r--editor/translations/ar.po6
-rw-r--r--editor/translations/bn.po10
-rw-r--r--editor/translations/ca.po29
-rw-r--r--editor/translations/cs.po10
-rw-r--r--editor/translations/da.po10
-rw-r--r--editor/translations/de.po37
-rw-r--r--editor/translations/el.po10
-rw-r--r--editor/translations/es.po82
-rw-r--r--editor/translations/es_AR.po25
-rw-r--r--editor/translations/fa.po10
-rw-r--r--editor/translations/fi.po918
-rw-r--r--editor/translations/fr.po35
-rw-r--r--editor/translations/he.po8
-rw-r--r--editor/translations/hu.po87
-rw-r--r--editor/translations/id.po21
-rw-r--r--editor/translations/it.po10
-rw-r--r--editor/translations/ja.po105
-rw-r--r--editor/translations/ko.po30
-rw-r--r--editor/translations/lt.po12
-rw-r--r--editor/translations/nb.po98
-rw-r--r--editor/translations/nl.po10
-rw-r--r--editor/translations/pl.po18
-rw-r--r--editor/translations/pt_BR.po32
-rw-r--r--editor/translations/pt_PT.po27
-rw-r--r--editor/translations/ro.po1305
-rw-r--r--editor/translations/ru.po33
-rw-r--r--editor/translations/sk.po53
-rw-r--r--editor/translations/sl.po232
-rw-r--r--editor/translations/sr_Cyrl.po10
-rw-r--r--editor/translations/sv.po11
-rw-r--r--editor/translations/th.po10
-rw-r--r--editor/translations/tr.po35
-rw-r--r--editor/translations/uk.po27
-rw-r--r--editor/translations/vi.po4
-rw-r--r--editor/translations/zh_CN.po43
-rw-r--r--editor/translations/zh_HK.po10
-rw-r--r--editor/translations/zh_TW.po11
-rw-r--r--icon.pngbin11155 -> 7569 bytes
-rw-r--r--logo.pngbin19339 -> 13142 bytes
-rw-r--r--main/SCsub8
-rw-r--r--main/app_icon.pngbin5569 -> 3770 bytes
-rw-r--r--main/main.cpp2
-rw-r--r--main/splash.pngbin21504 -> 15311 bytes
-rw-r--r--main/splash_editor.pngbin39571 -> 32577 bytes
-rw-r--r--methods.py5
-rwxr-xr-xmisc/dist/appimage/AppRun3
-rw-r--r--misc/dist/appimage/godot.desktop9
-rw-r--r--misc/dist/appimage/godot.pngbin12525 -> 0 bytes
-rw-r--r--misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-480h@2x.pngbin13558 -> 1641 bytes
-rw-r--r--misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-568h@2x.pngbin17911 -> 1919 bytes
-rw-r--r--misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-667h@2x.pngbin23513 -> 2392 bytes
-rw-r--r--misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape-736h@3x.pngbin53789 -> 4360 bytes
-rw-r--r--misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape-X.pngbin51462 -> 4192 bytes
-rw-r--r--misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape.pngbin18386 -> 1722 bytes
-rw-r--r--misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape@2x.pngbin61558 -> 5097 bytes
-rw-r--r--misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait-736h@3x.pngbin56053 -> 5274 bytes
-rw-r--r--misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait-X.pngbin53983 -> 5513 bytes
-rw-r--r--misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait.pngbin18753 -> 1881 bytes
-rw-r--r--misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait@2x.pngbin62336 -> 5491 bytes
-rw-r--r--misc/dist/uwp_template/Assets/SplashScreen.scale-100.pngbin14919 -> 10818 bytes
-rw-r--r--misc/dist/uwp_template/Assets/Square150x150Logo.scale-100.pngbin5645 -> 3124 bytes
-rw-r--r--misc/dist/uwp_template/Assets/Square310x310Logo.scale-100.pngbin16169 -> 8939 bytes
-rw-r--r--misc/dist/uwp_template/Assets/Square44x44Logo.scale-100.pngbin1619 -> 848 bytes
-rw-r--r--misc/dist/uwp_template/Assets/Square71x71Logo.scale-100.pngbin2483 -> 1168 bytes
-rw-r--r--misc/dist/uwp_template/Assets/StoreLogo.scale-100.pngbin1792 -> 883 bytes
-rw-r--r--misc/dist/uwp_template/Assets/Wide310x150Logo.scale-100.pngbin6772 -> 3471 bytes
-rw-r--r--modules/csg/csg_shape.cpp2
-rw-r--r--modules/gdnative/SCsub7
-rw-r--r--modules/gdnative/android/android_gdn.cpp73
-rw-r--r--modules/gdnative/config.py1
-rw-r--r--modules/gdnative/gdnative_api.json23
-rw-r--r--modules/gdnative/include/android/godot_android.h54
-rw-r--r--modules/gdnative/include/net/godot_net.h118
-rw-r--r--modules/gdnative/net/SCsub12
-rw-r--r--modules/gdnative/net/multiplayer_peer_gdnative.cpp124
-rw-r--r--modules/gdnative/net/multiplayer_peer_gdnative.h77
-rw-r--r--modules/gdnative/net/packet_peer_gdnative.cpp73
-rw-r--r--modules/gdnative/net/packet_peer_gdnative.h59
-rw-r--r--modules/gdnative/net/register_types.cpp43
-rw-r--r--modules/gdnative/net/register_types.h32
-rw-r--r--modules/gdnative/net/stream_peer_gdnative.cpp77
-rw-r--r--modules/gdnative/net/stream_peer_gdnative.h61
-rw-r--r--modules/gdnative/register_types.cpp3
-rw-r--r--modules/mono/SCsub42
-rw-r--r--modules/mono/config.py34
-rw-r--r--modules/mono/mono_reg_utils.py4
-rw-r--r--modules/visual_script/visual_script_editor.h2
-rw-r--r--modules/websocket/lws_helper.h10
-rw-r--r--platform/android/java/res/drawable-hdpi/notify_panel_notification_icon_bg.pngbin715 -> 462 bytes
-rw-r--r--platform/android/java/res/drawable-mdpi/notify_panel_notification_icon_bg.pngbin361 -> 127 bytes
-rw-r--r--platform/android/java/res/drawable/icon.pngbin11155 -> 7569 bytes
-rw-r--r--platform/android/java/src/org/godotengine/godot/Godot.java15
-rw-r--r--platform/android/java_glue.cpp16
-rw-r--r--platform/android/logo.pngbin1742 -> 1461 bytes
-rw-r--r--platform/android/os_android.cpp17
-rw-r--r--platform/android/os_android.h4
-rw-r--r--platform/android/run_icon.pngbin636 -> 324 bytes
-rw-r--r--platform/haiku/logo.pngbin1551 -> 1265 bytes
-rw-r--r--platform/iphone/logo.pngbin1905 -> 1489 bytes
-rw-r--r--platform/javascript/logo.pngbin2316 -> 1236 bytes
-rw-r--r--platform/javascript/run_icon.pngbin471 -> 290 bytes
-rw-r--r--platform/osx/logo.pngbin2065 -> 1752 bytes
-rw-r--r--platform/server/logo.pngbin2331 -> 2016 bytes
-rw-r--r--platform/windows/logo.pngbin1882 -> 1536 bytes
-rw-r--r--platform/windows/os_windows.cpp24
-rw-r--r--platform/x11/logo.pngbin2061 -> 1679 bytes
-rw-r--r--platform/x11/os_x11.cpp12
-rw-r--r--scene/2d/joints_2d.cpp4
-rw-r--r--scene/2d/polygon_2d.cpp2
-rw-r--r--scene/2d/remote_transform_2d.cpp2
-rw-r--r--scene/2d/tile_map.cpp16
-rw-r--r--scene/2d/tile_map.h3
-rw-r--r--scene/3d/arvr_nodes.cpp20
-rw-r--r--scene/3d/mesh_instance.cpp2
-rw-r--r--scene/3d/physics_body.cpp4
-rw-r--r--scene/3d/physics_body.h2
-rw-r--r--scene/3d/physics_joint.cpp4
-rw-r--r--scene/3d/remote_transform.cpp2
-rw-r--r--scene/3d/skeleton.cpp8
-rw-r--r--scene/3d/skeleton.h9
-rw-r--r--scene/animation/animation_blend_space_1d.cpp294
-rw-r--r--scene/animation/animation_blend_space_1d.h71
-rw-r--r--scene/animation/animation_blend_space_2d.cpp567
-rw-r--r--scene/animation/animation_blend_space_2d.h97
-rw-r--r--scene/animation/animation_blend_tree.cpp1170
-rw-r--r--scene/animation/animation_blend_tree.h352
-rw-r--r--scene/animation/animation_node_state_machine.cpp790
-rw-r--r--scene/animation/animation_node_state_machine.h142
-rw-r--r--scene/animation/animation_player.cpp37
-rw-r--r--scene/animation/animation_tree.cpp1338
-rw-r--r--scene/animation/animation_tree.h281
-rw-r--r--scene/animation/animation_tree_player.cpp2
-rw-r--r--scene/animation/root_motion_view.cpp178
-rw-r--r--scene/animation/root_motion_view.h47
-rw-r--r--scene/gui/control.cpp21
-rw-r--r--scene/gui/control.h12
-rw-r--r--scene/gui/graph_edit.cpp33
-rw-r--r--scene/gui/graph_edit.h8
-rw-r--r--scene/gui/item_list.cpp1
-rw-r--r--scene/gui/line_edit.cpp10
-rw-r--r--scene/gui/progress_bar.cpp6
-rw-r--r--scene/gui/rich_text_label.cpp2
-rw-r--r--scene/main/node.cpp7
-rw-r--r--scene/main/viewport.cpp2
-rw-r--r--scene/register_scene_types.cpp28
-rw-r--r--scene/resources/animation.cpp4
-rw-r--r--scene/resources/default_theme/arrow_down.pngbin184 -> 109 bytes
-rw-r--r--scene/resources/default_theme/arrow_right.pngbin183 -> 103 bytes
-rw-r--r--scene/resources/default_theme/background.pngbin1235 -> 854 bytes
-rw-r--r--scene/resources/default_theme/base_green.pngbin335 -> 86 bytes
-rw-r--r--scene/resources/default_theme/button_disabled.pngbin486 -> 256 bytes
-rw-r--r--scene/resources/default_theme/button_focus.pngbin418 -> 203 bytes
-rw-r--r--scene/resources/default_theme/button_hover.pngbin606 -> 344 bytes
-rw-r--r--scene/resources/default_theme/button_normal.pngbin598 -> 338 bytes
-rw-r--r--scene/resources/default_theme/checked.pngbin627 -> 363 bytes
-rw-r--r--scene/resources/default_theme/checker_bg.pngbin295 -> 77 bytes
-rw-r--r--scene/resources/default_theme/close.pngbin230 -> 155 bytes
-rw-r--r--scene/resources/default_theme/close_hl.pngbin230 -> 155 bytes
-rw-r--r--scene/resources/default_theme/color_picker_sample.pngbin194 -> 117 bytes
-rw-r--r--scene/resources/default_theme/default_theme.cpp1
-rw-r--r--scene/resources/default_theme/dosfont.pngbin963 -> 683 bytes
-rw-r--r--scene/resources/default_theme/dropdown.pngbin369 -> 133 bytes
-rw-r--r--scene/resources/default_theme/error_icon.pngbin362 -> 111 bytes
-rw-r--r--scene/resources/default_theme/focus.pngbin411 -> 200 bytes
-rw-r--r--scene/resources/default_theme/frame_focus.pngbin448 -> 200 bytes
-rw-r--r--scene/resources/default_theme/full_panel_bg.pngbin430 -> 207 bytes
-rw-r--r--scene/resources/default_theme/graph_node_breakpoint.pngbin277 -> 140 bytes
-rw-r--r--scene/resources/default_theme/graph_node_close.pngbin222 -> 152 bytes
-rw-r--r--scene/resources/default_theme/graph_node_comment.pngbin506 -> 382 bytes
-rw-r--r--scene/resources/default_theme/graph_node_comment_focus.pngbin482 -> 373 bytes
-rw-r--r--scene/resources/default_theme/graph_node_default.pngbin420 -> 205 bytes
-rw-r--r--scene/resources/default_theme/graph_node_default_focus.pngbin452 -> 195 bytes
-rw-r--r--scene/resources/default_theme/graph_node_position.pngbin278 -> 140 bytes
-rw-r--r--scene/resources/default_theme/graph_node_selected.pngbin933 -> 836 bytes
-rw-r--r--scene/resources/default_theme/graph_port.pngbin273 -> 171 bytes
-rw-r--r--scene/resources/default_theme/hseparator.pngbin323 -> 112 bytes
-rw-r--r--scene/resources/default_theme/hslider_bg.pngbin526 -> 263 bytes
-rw-r--r--scene/resources/default_theme/hslider_grabber.pngbin591 -> 300 bytes
-rw-r--r--scene/resources/default_theme/hslider_grabber_disabled.pngbin386 -> 288 bytes
-rw-r--r--scene/resources/default_theme/hslider_grabber_hl.pngbin734 -> 450 bytes
-rw-r--r--scene/resources/default_theme/hslider_tick.pngbin364 -> 149 bytes
-rw-r--r--scene/resources/default_theme/hsplit_bg.pngbin334 -> 85 bytes
-rw-r--r--scene/resources/default_theme/hsplitter.pngbin359 -> 97 bytes
-rw-r--r--scene/resources/default_theme/icon_add.pngbin129 -> 86 bytes
-rw-r--r--scene/resources/default_theme/icon_close.pngbin230 -> 155 bytes
-rw-r--r--scene/resources/default_theme/icon_color_pick.pngbin416 -> 227 bytes
-rw-r--r--scene/resources/default_theme/icon_folder.pngbin170 -> 103 bytes
-rw-r--r--scene/resources/default_theme/icon_parent_folder.pngbin329 -> 161 bytes
-rw-r--r--scene/resources/default_theme/icon_play.pngbin237 -> 122 bytes
-rw-r--r--scene/resources/default_theme/icon_reload.pngbin420 -> 234 bytes
-rw-r--r--scene/resources/default_theme/icon_snap_grid.pngbin325 -> 226 bytes
-rw-r--r--scene/resources/default_theme/icon_stop.pngbin312 -> 87 bytes
-rw-r--r--scene/resources/default_theme/icon_zoom_less.pngbin112 -> 76 bytes
-rw-r--r--scene/resources/default_theme/icon_zoom_more.pngbin129 -> 85 bytes
-rw-r--r--scene/resources/default_theme/icon_zoom_reset.pngbin186 -> 108 bytes
-rw-r--r--scene/resources/default_theme/line_edit.pngbin424 -> 176 bytes
-rw-r--r--scene/resources/default_theme/line_edit_disabled.pngbin406 -> 135 bytes
-rw-r--r--scene/resources/default_theme/line_edit_focus.pngbin660 -> 365 bytes
-rw-r--r--scene/resources/default_theme/logo.pngbin8809 -> 6676 bytes
-rw-r--r--scene/resources/default_theme/mini_checkerboard.pngbin166 -> 80 bytes
-rw-r--r--scene/resources/default_theme/option_arrow.pngbin227 -> 119 bytes
-rw-r--r--scene/resources/default_theme/option_button_disabled.pngbin901 -> 656 bytes
-rw-r--r--scene/resources/default_theme/option_button_focus.pngbin679 -> 416 bytes
-rw-r--r--scene/resources/default_theme/option_button_hover.pngbin924 -> 667 bytes
-rw-r--r--scene/resources/default_theme/option_button_normal.pngbin922 -> 669 bytes
-rw-r--r--scene/resources/default_theme/option_button_pressed.pngbin931 -> 677 bytes
-rw-r--r--scene/resources/default_theme/panel_bg.pngbin334 -> 85 bytes
-rw-r--r--scene/resources/default_theme/popup_bg.pngbin672 -> 410 bytes
-rw-r--r--scene/resources/default_theme/popup_bg_disabled.pngbin582 -> 362 bytes
-rw-r--r--scene/resources/default_theme/popup_checked.pngbin238 -> 143 bytes
-rw-r--r--scene/resources/default_theme/popup_hover.pngbin404 -> 145 bytes
-rw-r--r--scene/resources/default_theme/popup_unchecked.pngbin310 -> 98 bytes
-rw-r--r--scene/resources/default_theme/popup_window.pngbin1234 -> 903 bytes
-rw-r--r--scene/resources/default_theme/progress_bar.pngbin460 -> 194 bytes
-rw-r--r--scene/resources/default_theme/progress_fill.pngbin402 -> 112 bytes
-rw-r--r--scene/resources/default_theme/radio_checked.pngbin477 -> 257 bytes
-rw-r--r--scene/resources/default_theme/radio_unchecked.pngbin422 -> 207 bytes
-rw-r--r--scene/resources/default_theme/reference_border.pngbin348 -> 132 bytes
-rw-r--r--scene/resources/default_theme/scroll_bg.pngbin510 -> 252 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_down.pngbin418 -> 170 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_down_hl.pngbin418 -> 170 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_left.pngbin444 -> 196 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_left_hl.pngbin461 -> 200 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_right.pngbin446 -> 198 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_right_hl.pngbin464 -> 210 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_up.pngbin421 -> 173 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_up_hl.pngbin421 -> 173 bytes
-rw-r--r--scene/resources/default_theme/scroll_grabber.pngbin523 -> 264 bytes
-rw-r--r--scene/resources/default_theme/scroll_grabber_hl.pngbin536 -> 278 bytes
-rw-r--r--scene/resources/default_theme/scroll_grabber_pressed.pngbin233 -> 104 bytes
-rw-r--r--scene/resources/default_theme/selection.pngbin406 -> 195 bytes
-rw-r--r--scene/resources/default_theme/selection_oof.pngbin411 -> 196 bytes
-rw-r--r--scene/resources/default_theme/spinbox_updown.pngbin280 -> 146 bytes
-rw-r--r--scene/resources/default_theme/submenu.pngbin175 -> 103 bytes
-rw-r--r--scene/resources/default_theme/tab.pngbin300 -> 82 bytes
-rw-r--r--scene/resources/default_theme/tab_behind.pngbin553 -> 282 bytes
-rw-r--r--scene/resources/default_theme/tab_close.pngbin325 -> 158 bytes
-rw-r--r--scene/resources/default_theme/tab_container_bg.pngbin598 -> 338 bytes
-rw-r--r--scene/resources/default_theme/tab_current.pngbin627 -> 347 bytes
-rw-r--r--scene/resources/default_theme/tab_menu.pngbin186 -> 111 bytes
-rw-r--r--scene/resources/default_theme/tab_menu_hl.pngbin186 -> 111 bytes
-rw-r--r--scene/resources/default_theme/toggle_off.pngbin1355 -> 1077 bytes
-rw-r--r--scene/resources/default_theme/toggle_on.pngbin1318 -> 1034 bytes
-rw-r--r--scene/resources/default_theme/tool_button_pressed.pngbin1230 -> 864 bytes
-rw-r--r--scene/resources/default_theme/tooltip_bg.pngbin424 -> 198 bytes
-rw-r--r--scene/resources/default_theme/tree_bg.pngbin424 -> 176 bytes
-rw-r--r--scene/resources/default_theme/tree_bg_disabled.pngbin406 -> 135 bytes
-rw-r--r--scene/resources/default_theme/tree_bg_focus.pngbin1039 -> 696 bytes
-rw-r--r--scene/resources/default_theme/tree_cursor.pngbin743 -> 434 bytes
-rw-r--r--scene/resources/default_theme/tree_cursor_unfocus.pngbin655 -> 369 bytes
-rw-r--r--scene/resources/default_theme/tree_title.pngbin335 -> 86 bytes
-rw-r--r--scene/resources/default_theme/tree_title_pressed.pngbin335 -> 86 bytes
-rw-r--r--scene/resources/default_theme/unchecked.pngbin477 -> 222 bytes
-rw-r--r--scene/resources/default_theme/updown.pngbin241 -> 144 bytes
-rw-r--r--scene/resources/default_theme/vseparator.pngbin323 -> 108 bytes
-rw-r--r--scene/resources/default_theme/vslider_bg.pngbin532 -> 276 bytes
-rw-r--r--scene/resources/default_theme/vslider_grabber.pngbin394 -> 245 bytes
-rw-r--r--scene/resources/default_theme/vslider_grabber_disabled.pngbin335 -> 237 bytes
-rw-r--r--scene/resources/default_theme/vslider_grabber_hl.pngbin439 -> 261 bytes
-rw-r--r--scene/resources/default_theme/vslider_tick.pngbin360 -> 145 bytes
-rw-r--r--scene/resources/default_theme/vsplit_bg.pngbin334 -> 85 bytes
-rw-r--r--scene/resources/default_theme/vsplitter.pngbin351 -> 95 bytes
-rw-r--r--scene/resources/default_theme/window_resizer.pngbin181 -> 87 bytes
-rw-r--r--scene/resources/dynamic_font.cpp2
-rw-r--r--scene/resources/environment.cpp37
-rw-r--r--scene/resources/environment.h4
-rw-r--r--scene/resources/theme.h12
-rw-r--r--scene/scene_string_names.cpp2
-rw-r--r--scene/scene_string_names.h2
-rw-r--r--servers/audio_server.cpp23
-rw-r--r--servers/server_wrap_mt_common.h9
-rw-r--r--servers/visual/rasterizer.h2
-rw-r--r--servers/visual/visual_server_raster.h4
-rw-r--r--servers/visual/visual_server_scene.cpp41
-rw-r--r--servers/visual/visual_server_wrap_mt.h2
-rw-r--r--servers/visual_server.h2
381 files changed, 15415 insertions, 2190 deletions
diff --git a/SConstruct b/SConstruct
index df0e40381f..7ef4d646a7 100644
--- a/SConstruct
+++ b/SConstruct
@@ -118,6 +118,7 @@ env_base.__class__.split_lib = methods.split_lib
env_base.__class__.add_shared_library = methods.add_shared_library
env_base.__class__.add_library = methods.add_library
env_base.__class__.add_program = methods.add_program
+env_base.__class__.CommandNoCache = methods.CommandNoCache
env_base["x86_libtheora_opt_gcc"] = False
env_base["x86_libtheora_opt_vc"] = False
diff --git a/core/SCsub b/core/SCsub
index c4f1cdbe97..c508ecc37e 100644
--- a/core/SCsub
+++ b/core/SCsub
@@ -93,19 +93,19 @@ env.add_source_files(env.core_sources, "*.cpp")
# Make binders
import make_binders
-env.Command(['method_bind.gen.inc', 'method_bind_ext.gen.inc'], 'make_binders.py', make_binders.run)
+env.CommandNoCache(['method_bind.gen.inc', 'method_bind_ext.gen.inc'], 'make_binders.py', make_binders.run)
# Authors
env.Depends('#core/authors.gen.h', "../AUTHORS.md")
-env.Command('#core/authors.gen.h', "../AUTHORS.md", methods.make_authors_header)
+env.CommandNoCache('#core/authors.gen.h', "../AUTHORS.md", methods.make_authors_header)
# Donors
env.Depends('#core/donors.gen.h', "../DONORS.md")
-env.Command('#core/donors.gen.h', "../DONORS.md", methods.make_donors_header)
+env.CommandNoCache('#core/donors.gen.h', "../DONORS.md", methods.make_donors_header)
# License
env.Depends('#core/license.gen.h', ["../COPYRIGHT.txt", "../LICENSE.txt"])
-env.Command('#core/license.gen.h', ["../COPYRIGHT.txt", "../LICENSE.txt"], methods.make_license_header)
+env.CommandNoCache('#core/license.gen.h', ["../COPYRIGHT.txt", "../LICENSE.txt"], methods.make_license_header)
# Chain load SCsubs
SConscript('os/SCsub')
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index 372cff4412..7a14e85f20 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -799,6 +799,11 @@ uint32_t _OS::get_ticks_msec() const {
return OS::get_singleton()->get_ticks_msec();
}
+uint64_t _OS::get_ticks_usec() const {
+
+ return OS::get_singleton()->get_ticks_usec();
+}
+
uint32_t _OS::get_splash_tick_msec() const {
return OS::get_singleton()->get_splash_tick_msec();
@@ -1131,6 +1136,7 @@ void _OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("delay_usec", "usec"), &_OS::delay_usec);
ClassDB::bind_method(D_METHOD("delay_msec", "msec"), &_OS::delay_msec);
ClassDB::bind_method(D_METHOD("get_ticks_msec"), &_OS::get_ticks_msec);
+ ClassDB::bind_method(D_METHOD("get_ticks_usec"), &_OS::get_ticks_usec);
ClassDB::bind_method(D_METHOD("get_splash_tick_msec"), &_OS::get_splash_tick_msec);
ClassDB::bind_method(D_METHOD("get_locale"), &_OS::get_locale);
ClassDB::bind_method(D_METHOD("get_latin_keyboard_variant"), &_OS::get_latin_keyboard_variant);
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index 560d9e9873..48b7b74005 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -277,6 +277,7 @@ public:
void delay_usec(uint32_t p_usec) const;
void delay_msec(uint32_t p_msec) const;
uint32_t get_ticks_msec() const;
+ uint64_t get_ticks_usec() const;
uint32_t get_splash_tick_msec() const;
bool can_use_threads() const;
diff --git a/core/class_db.cpp b/core/class_db.cpp
index 59b100e282..f97eaf6099 100644
--- a/core/class_db.cpp
+++ b/core/class_db.cpp
@@ -248,9 +248,9 @@ void ClassDB::set_current_api(APIType p_api) {
current_api = p_api;
}
-HashMap<StringName, ClassDB::ClassInfo, StringNameHasher> ClassDB::classes;
-HashMap<StringName, StringName, StringNameHasher> ClassDB::resource_base_extensions;
-HashMap<StringName, StringName, StringNameHasher> ClassDB::compat_classes;
+HashMap<StringName, ClassDB::ClassInfo> ClassDB::classes;
+HashMap<StringName, StringName> ClassDB::resource_base_extensions;
+HashMap<StringName, StringName> ClassDB::compat_classes;
ClassDB::ClassInfo::ClassInfo() {
diff --git a/core/class_db.h b/core/class_db.h
index 2c77ffe65f..f1d1879236 100644
--- a/core/class_db.h
+++ b/core/class_db.h
@@ -114,10 +114,10 @@ public:
APIType api;
ClassInfo *inherits_ptr;
- HashMap<StringName, MethodBind *, StringNameHasher> method_map;
- HashMap<StringName, int, StringNameHasher> constant_map;
+ HashMap<StringName, MethodBind *> method_map;
+ HashMap<StringName, int> constant_map;
HashMap<StringName, List<StringName> > enum_map;
- HashMap<StringName, MethodInfo, StringNameHasher> signal_map;
+ HashMap<StringName, MethodInfo> signal_map;
List<PropertyInfo> property_list;
#ifdef DEBUG_METHODS_ENABLED
List<StringName> constant_order;
@@ -126,7 +126,7 @@ public:
List<MethodInfo> virtual_methods;
StringName category;
#endif
- HashMap<StringName, PropertySetGet, StringNameHasher> property_setget;
+ HashMap<StringName, PropertySetGet> property_setget;
StringName inherits;
StringName name;
@@ -143,9 +143,9 @@ public:
}
static RWLock *lock;
- static HashMap<StringName, ClassInfo, StringNameHasher> classes;
- static HashMap<StringName, StringName, StringNameHasher> resource_base_extensions;
- static HashMap<StringName, StringName, StringNameHasher> compat_classes;
+ static HashMap<StringName, ClassInfo> classes;
+ static HashMap<StringName, StringName> resource_base_extensions;
+ static HashMap<StringName, StringName> compat_classes;
#ifdef DEBUG_METHODS_ENABLED
static MethodBind *bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const MethodDefinition &method_name, const Variant **p_defs, int p_defcount);
diff --git a/core/color.cpp b/core/color.cpp
index b2f5889166..88e57ec6e2 100644
--- a/core/color.cpp
+++ b/core/color.cpp
@@ -37,38 +37,38 @@
uint32_t Color::to_argb32() const {
- uint32_t c = (uint8_t)(a * 255);
+ uint32_t c = (uint8_t)Math::round(a * 255);
c <<= 8;
- c |= (uint8_t)(r * 255);
+ c |= (uint8_t)Math::round(r * 255);
c <<= 8;
- c |= (uint8_t)(g * 255);
+ c |= (uint8_t)Math::round(g * 255);
c <<= 8;
- c |= (uint8_t)(b * 255);
+ c |= (uint8_t)Math::round(b * 255);
return c;
}
uint32_t Color::to_abgr32() const {
- uint32_t c = (uint8_t)(a * 255);
+ uint32_t c = (uint8_t)Math::round(a * 255);
c <<= 8;
- c |= (uint8_t)(b * 255);
+ c |= (uint8_t)Math::round(b * 255);
c <<= 8;
- c |= (uint8_t)(g * 255);
+ c |= (uint8_t)Math::round(g * 255);
c <<= 8;
- c |= (uint8_t)(r * 255);
+ c |= (uint8_t)Math::round(r * 255);
return c;
}
uint32_t Color::to_rgba32() const {
- uint32_t c = (uint8_t)(r * 255);
+ uint32_t c = (uint8_t)Math::round(r * 255);
c <<= 8;
- c |= (uint8_t)(g * 255);
+ c |= (uint8_t)Math::round(g * 255);
c <<= 8;
- c |= (uint8_t)(b * 255);
+ c |= (uint8_t)Math::round(b * 255);
c <<= 8;
- c |= (uint8_t)(a * 255);
+ c |= (uint8_t)Math::round(a * 255);
return c;
}
@@ -368,7 +368,7 @@ Color Color::named(const String &p_name) {
String _to_hex(float p_val) {
- int v = p_val * 255;
+ int v = Math::round(p_val * 255);
v = CLAMP(v, 0, 255);
String ret;
diff --git a/core/command_queue_mt.h b/core/command_queue_mt.h
index 3942b961d3..7978eaa7bf 100644
--- a/core/command_queue_mt.h
+++ b/core/command_queue_mt.h
@@ -54,9 +54,13 @@
#define _COMMA_10 ,
#define _COMMA_11 ,
#define _COMMA_12 ,
+#define _COMMA_13 ,
// 1-based comma separated list of ITEMs
#define COMMA_SEP_LIST(ITEM, LENGTH) _COMMA_SEP_LIST_##LENGTH(ITEM)
+#define _COMMA_SEP_LIST_13(ITEM) \
+ _COMMA_SEP_LIST_12(ITEM) \
+ , ITEM(13)
#define _COMMA_SEP_LIST_12(ITEM) \
_COMMA_SEP_LIST_11(ITEM) \
, ITEM(12)
@@ -97,6 +101,9 @@
// 1-based semicolon separated list of ITEMs
#define SEMIC_SEP_LIST(ITEM, LENGTH) _SEMIC_SEP_LIST_##LENGTH(ITEM)
+#define _SEMIC_SEP_LIST_13(ITEM) \
+ _SEMIC_SEP_LIST_12(ITEM); \
+ ITEM(13)
#define _SEMIC_SEP_LIST_12(ITEM) \
_SEMIC_SEP_LIST_11(ITEM); \
ITEM(12)
@@ -137,6 +144,9 @@
// 1-based space separated list of ITEMs
#define SPACE_SEP_LIST(ITEM, LENGTH) _SPACE_SEP_LIST_##LENGTH(ITEM)
+#define _SPACE_SEP_LIST_13(ITEM) \
+ _SPACE_SEP_LIST_12(ITEM) \
+ ITEM(13)
#define _SPACE_SEP_LIST_12(ITEM) \
_SPACE_SEP_LIST_11(ITEM) \
ITEM(12)
@@ -262,7 +272,7 @@
ss->sem->wait(); \
}
-#define MAX_CMD_PARAMS 12
+#define MAX_CMD_PARAMS 13
class CommandQueueMT {
@@ -290,15 +300,15 @@ class CommandQueueMT {
};
DECL_CMD(0)
- SPACE_SEP_LIST(DECL_CMD, 12)
+ SPACE_SEP_LIST(DECL_CMD, 13)
/* comands that return */
DECL_CMD_RET(0)
- SPACE_SEP_LIST(DECL_CMD_RET, 12)
+ SPACE_SEP_LIST(DECL_CMD_RET, 13)
/* commands that don't return but sync */
DECL_CMD_SYNC(0)
- SPACE_SEP_LIST(DECL_CMD_SYNC, 12)
+ SPACE_SEP_LIST(DECL_CMD_SYNC, 13)
/***** BASE *******/
@@ -432,15 +442,15 @@ class CommandQueueMT {
public:
/* NORMAL PUSH COMMANDS */
DECL_PUSH(0)
- SPACE_SEP_LIST(DECL_PUSH, 12)
+ SPACE_SEP_LIST(DECL_PUSH, 13)
/* PUSH AND RET COMMANDS */
DECL_PUSH_AND_RET(0)
- SPACE_SEP_LIST(DECL_PUSH_AND_RET, 12)
+ SPACE_SEP_LIST(DECL_PUSH_AND_RET, 13)
/* PUSH AND RET SYNC COMMANDS*/
DECL_PUSH_AND_SYNC(0)
- SPACE_SEP_LIST(DECL_PUSH_AND_SYNC, 12)
+ SPACE_SEP_LIST(DECL_PUSH_AND_SYNC, 13)
void wait_and_flush_one() {
ERR_FAIL_COND(!sync);
diff --git a/core/hashfuncs.h b/core/hashfuncs.h
index ae99fa39c8..735e679d1e 100644
--- a/core/hashfuncs.h
+++ b/core/hashfuncs.h
@@ -33,6 +33,8 @@
#include "math_defs.h"
#include "math_funcs.h"
+#include "node_path.h"
+#include "string_db.h"
#include "typedefs.h"
#include "ustring.h"
@@ -131,6 +133,7 @@ static inline uint64_t make_uint64_t(T p_in) {
}
struct HashMapHasherDefault {
+
static _FORCE_INLINE_ uint32_t hash(const String &p_string) { return p_string.hash(); }
static _FORCE_INLINE_ uint32_t hash(const char *p_cstr) { return hash_djb2(p_cstr); }
static _FORCE_INLINE_ uint32_t hash(const uint64_t p_int) { return hash_one_uint64(p_int); }
@@ -145,6 +148,10 @@ struct HashMapHasherDefault {
static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return p_int; }
static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return (uint32_t)p_int; }
static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return (uint32_t)p_wchar; }
+
+ static _FORCE_INLINE_ uint32_t hash(const StringName &p_string_name) { return p_string_name.hash(); }
+ static _FORCE_INLINE_ uint32_t hash(const NodePath &p_path) { return p_path.hash(); }
+
//static _FORCE_INLINE_ uint32_t hash(const void* p_ptr) { return uint32_t(uint64_t(p_ptr))*(0x9e3779b1L); }
};
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index 6908d7831d..021391da83 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -96,11 +96,11 @@ void AStar::remove_point(int p_id) {
Point *p = points[p_id];
- for (int i = 0; i < p->neighbours.size(); i++) {
+ for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) {
- Segment s(p_id, p->neighbours[i]->id);
+ Segment s(p_id, E->get()->id);
segments.erase(s);
- p->neighbours[i]->neighbours.erase(p);
+ E->get()->neighbours.erase(p);
}
memdelete(p);
@@ -115,10 +115,10 @@ void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) {
Point *a = points[p_id];
Point *b = points[p_with_id];
- a->neighbours.push_back(b);
+ a->neighbours.insert(b);
if (bidirectional)
- b->neighbours.push_back(a);
+ b->neighbours.insert(a);
Segment s(p_id, p_with_id);
if (s.from == p_id) {
@@ -168,8 +168,8 @@ PoolVector<int> AStar::get_point_connections(int p_id) {
Point *p = points[p_id];
- for (int i = 0; i < p->neighbours.size(); i++) {
- point_list.push_back(p->neighbours[i]->id);
+ for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) {
+ point_list.push_back(E->get()->id);
}
return point_list;
@@ -242,9 +242,9 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
bool found_route = false;
- for (int i = 0; i < begin_point->neighbours.size(); i++) {
+ for (Set<Point *>::Element *E = begin_point->neighbours.front(); E; E = E->next()) {
- Point *n = begin_point->neighbours[i];
+ Point *n = E->get();
n->prev_point = begin_point;
n->distance = _compute_cost(begin_point->id, n->id) * n->weight_scale;
n->last_pass = pass;
@@ -283,12 +283,10 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
}
Point *p = least_cost_point->self();
- // Open the neighbours for search
- int es = p->neighbours.size();
- for (int i = 0; i < es; i++) {
+ for (Set<Point *>::Element *E = p->neighbours.front(); E; E = E->next()) {
- Point *e = p->neighbours[i];
+ Point *e = E->get();
real_t distance = _compute_cost(p->id, e->id) * e->weight_scale + p->distance;
diff --git a/core/math/a_star.h b/core/math/a_star.h
index f89e17c7bb..8c1b5f64cb 100644
--- a/core/math/a_star.h
+++ b/core/math/a_star.h
@@ -54,7 +54,7 @@ class AStar : public Reference {
real_t weight_scale;
uint64_t last_pass;
- Vector<Point *> neighbours;
+ Set<Point *> neighbours;
// Used for pathfinding
Point *prev_point;
diff --git a/core/math/delaunay.cpp b/core/math/delaunay.cpp
new file mode 100644
index 0000000000..8cae92b7c0
--- /dev/null
+++ b/core/math/delaunay.cpp
@@ -0,0 +1 @@
+#include "delaunay.h"
diff --git a/core/math/delaunay.h b/core/math/delaunay.h
new file mode 100644
index 0000000000..09aebc773f
--- /dev/null
+++ b/core/math/delaunay.h
@@ -0,0 +1,145 @@
+#ifndef DELAUNAY_H
+#define DELAUNAY_H
+
+#include "math_2d.h"
+
+class Delaunay2D {
+public:
+ struct Triangle {
+
+ int points[3];
+ bool bad;
+ Triangle() { bad = false; }
+ Triangle(int p_a, int p_b, int p_c) {
+ points[0] = p_a;
+ points[1] = p_b;
+ points[2] = p_c;
+ bad = false;
+ }
+ };
+
+ struct Edge {
+ int edge[2];
+ bool bad;
+ Edge() { bad = false; }
+ Edge(int p_a, int p_b) {
+ bad = false;
+ edge[0] = p_a;
+ edge[1] = p_b;
+ }
+ };
+
+ static bool circum_circle_contains(const Vector<Vector2> &p_vertices, const Triangle &p_triangle, int p_vertex) {
+
+ Vector2 p1 = p_vertices[p_triangle.points[0]];
+ Vector2 p2 = p_vertices[p_triangle.points[1]];
+ Vector2 p3 = p_vertices[p_triangle.points[2]];
+
+ real_t ab = p1.x * p1.x + p1.y * p1.y;
+ real_t cd = p2.x * p2.x + p2.y * p2.y;
+ real_t ef = p3.x * p3.x + p3.y * p3.y;
+
+ Vector2 circum(
+ (ab * (p3.y - p2.y) + cd * (p1.y - p3.y) + ef * (p2.y - p1.y)) / (p1.x * (p3.y - p2.y) + p2.x * (p1.y - p3.y) + p3.x * (p2.y - p1.y)),
+ (ab * (p3.x - p2.x) + cd * (p1.x - p3.x) + ef * (p2.x - p1.x)) / (p1.y * (p3.x - p2.x) + p2.y * (p1.x - p3.x) + p3.y * (p2.x - p1.x)));
+
+ circum *= 0.5;
+ float r = p1.distance_squared_to(circum);
+ float d = p_vertices[p_vertex].distance_squared_to(circum);
+ return d <= r;
+ }
+
+ static bool edge_compare(const Vector<Vector2> &p_vertices, const Edge &p_a, const Edge &p_b) {
+ if (p_vertices[p_a.edge[0]].distance_to(p_vertices[p_b.edge[0]]) < CMP_EPSILON && p_vertices[p_a.edge[1]].distance_to(p_vertices[p_b.edge[1]]) < CMP_EPSILON) {
+ return true;
+ }
+
+ if (p_vertices[p_a.edge[0]].distance_to(p_vertices[p_b.edge[1]]) < CMP_EPSILON && p_vertices[p_a.edge[1]].distance_to(p_vertices[p_b.edge[0]]) < CMP_EPSILON) {
+ return true;
+ }
+
+ return false;
+ }
+
+ static Vector<Triangle> triangulate(const Vector<Vector2> &p_points) {
+
+ Vector<Vector2> points = p_points;
+ Vector<Triangle> triangles;
+
+ Rect2 rect;
+ for (int i = 0; i < p_points.size(); i++) {
+ if (i == 0) {
+ rect.position = p_points[i];
+ } else {
+ rect.expand_to(p_points[i]);
+ }
+ }
+
+ float delta_max = MAX(rect.size.width, rect.size.height);
+ Vector2 center = rect.position + rect.size * 0.5;
+
+ points.push_back(Vector2(center.x - 20 * delta_max, center.y - delta_max));
+ points.push_back(Vector2(center.x, center.y + 20 * delta_max));
+ points.push_back(Vector2(center.x + 20 * delta_max, center.y - delta_max));
+
+ triangles.push_back(Triangle(p_points.size() + 0, p_points.size() + 1, p_points.size() + 2));
+
+ for (int i = 0; i < p_points.size(); i++) {
+ //std::cout << "Traitement du point " << *p << std::endl;
+ //std::cout << "_triangles contains " << _triangles.size() << " elements" << std::endl;
+
+ Vector<Edge> polygon;
+
+ for (int j = 0; j < triangles.size(); j++) {
+ if (circum_circle_contains(points, triangles[j], i)) {
+ triangles[j].bad = true;
+ polygon.push_back(Edge(triangles[j].points[0], triangles[j].points[1]));
+ polygon.push_back(Edge(triangles[j].points[1], triangles[j].points[2]));
+ polygon.push_back(Edge(triangles[j].points[2], triangles[j].points[0]));
+ }
+ }
+
+ for (int j = 0; j < triangles.size(); j++) {
+ if (triangles[j].bad) {
+ triangles.remove(j);
+ j--;
+ }
+ }
+
+ for (int j = 0; j < polygon.size(); j++) {
+ for (int k = j + 1; k < polygon.size(); k++) {
+ if (edge_compare(points, polygon[j], polygon[k])) {
+ polygon[j].bad = true;
+ polygon[k].bad = true;
+ }
+ }
+ }
+
+ for (int j = 0; j < polygon.size(); j++) {
+
+ if (polygon[j].bad) {
+ continue;
+ }
+ triangles.push_back(Triangle(polygon[j].edge[0], polygon[j].edge[1], i));
+ }
+ }
+
+ for (int i = 0; i < triangles.size(); i++) {
+ bool invalid = false;
+ for (int j = 0; j < 3; j++) {
+ if (triangles[i].points[j] >= p_points.size()) {
+ invalid = true;
+ break;
+ }
+ }
+ if (invalid) {
+ triangles.remove(i);
+ i--;
+ }
+ }
+
+ return triangles;
+ }
+};
+
+#endif // DELAUNAY_H
diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp
index 202115e2ca..2371f49561 100644
--- a/core/math/matrix3.cpp
+++ b/core/math/matrix3.cpp
@@ -356,8 +356,7 @@ void Basis::rotate(const Quat &p_quat) {
*this = rotated(p_quat);
}
-// TODO: rename this to get_rotation_euler
-Vector3 Basis::get_rotation() const {
+Vector3 Basis::get_rotation_euler() const {
// Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S,
// and returns the Euler angles corresponding to the rotation part, complementing get_scale().
// See the comment in get_scale() for further information.
@@ -371,6 +370,20 @@ Vector3 Basis::get_rotation() const {
return m.get_euler();
}
+Quat Basis::get_rotation_quat() const {
+ // Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S,
+ // and returns the Euler angles corresponding to the rotation part, complementing get_scale().
+ // See the comment in get_scale() for further information.
+ Basis m = orthonormalized();
+ real_t det = m.determinant();
+ if (det < 0) {
+ // Ensure that the determinant is 1, such that result is a proper rotation matrix which can be represented by Euler angles.
+ m.scale(Vector3(-1, -1, -1));
+ }
+
+ return m.get_quat();
+}
+
void Basis::get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const {
// Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S,
// and returns the Euler angles corresponding to the rotation part, complementing get_scale().
@@ -591,10 +604,9 @@ Basis::operator String() const {
}
Quat Basis::get_quat() const {
- //commenting this check because precision issues cause it to fail when it shouldn't
- //#ifdef MATH_CHECKS
- //ERR_FAIL_COND_V(is_rotation() == false, Quat());
- //#endif
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_rotation() == false, Quat());
+#endif
real_t trace = elements[0][0] + elements[1][1] + elements[2][2];
real_t temp[4];
diff --git a/core/math/matrix3.h b/core/math/matrix3.h
index 63d4f5d79d..cd1b51baa6 100644
--- a/core/math/matrix3.h
+++ b/core/math/matrix3.h
@@ -84,9 +84,11 @@ public:
void rotate(const Quat &p_quat);
Basis rotated(const Quat &p_quat) const;
- Vector3 get_rotation() const;
+ Vector3 get_rotation_euler() const;
void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const;
void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const;
+ Quat get_rotation_quat() const;
+ Vector3 get_rotation() const { return get_rotation_euler(); };
Vector3 rotref_posscale_decomposition(Basis &rotref) const;
diff --git a/core/math/quat.cpp b/core/math/quat.cpp
index b938fc3cfd..67c9048a41 100644
--- a/core/math/quat.cpp
+++ b/core/math/quat.cpp
@@ -139,15 +139,15 @@ bool Quat::is_normalized() const {
Quat Quat::inverse() const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Quat(0, 0, 0, 0));
+ ERR_FAIL_COND_V(is_normalized() == false, Quat());
#endif
return Quat(-x, -y, -z, w);
}
Quat Quat::slerp(const Quat &q, const real_t &t) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Quat(0, 0, 0, 0));
- ERR_FAIL_COND_V(q.is_normalized() == false, Quat(0, 0, 0, 0));
+ ERR_FAIL_COND_V(is_normalized() == false, Quat());
+ ERR_FAIL_COND_V(q.is_normalized() == false, Quat());
#endif
Quat to1;
real_t omega, cosom, sinom, scale0, scale1;
@@ -192,7 +192,10 @@ Quat Quat::slerp(const Quat &q, const real_t &t) const {
}
Quat Quat::slerpni(const Quat &q, const real_t &t) const {
-
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_normalized() == false, Quat());
+ ERR_FAIL_COND_V(q.is_normalized() == false, Quat());
+#endif
const Quat &from = *this;
real_t dot = from.dot(q);
@@ -211,7 +214,10 @@ Quat Quat::slerpni(const Quat &q, const real_t &t) const {
}
Quat Quat::cubic_slerp(const Quat &q, const Quat &prep, const Quat &postq, const real_t &t) const {
-
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_normalized() == false, Quat());
+ ERR_FAIL_COND_V(q.is_normalized() == false, Quat());
+#endif
//the only way to do slerp :|
real_t t2 = (1.0 - t) * t * 2;
Quat sp = this->slerp(q, t);
diff --git a/core/math/quat.h b/core/math/quat.h
index 3e1344a913..6dc8d66f60 100644
--- a/core/math/quat.h
+++ b/core/math/quat.h
@@ -84,7 +84,9 @@ public:
}
_FORCE_INLINE_ Vector3 xform(const Vector3 &v) const {
-
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_normalized() == false, v);
+#endif
Vector3 u(x, y, z);
Vector3 uv = u.cross(v);
return v + ((uv * w) + u.cross(uv)) * ((real_t)2);
diff --git a/core/math/transform.cpp b/core/math/transform.cpp
index 7cd186ca60..d1e190f4b9 100644
--- a/core/math/transform.cpp
+++ b/core/math/transform.cpp
@@ -120,11 +120,11 @@ Transform Transform::interpolate_with(const Transform &p_transform, real_t p_c)
/* not sure if very "efficient" but good enough? */
Vector3 src_scale = basis.get_scale();
- Quat src_rot = basis.orthonormalized();
+ Quat src_rot = basis.get_rotation_quat();
Vector3 src_loc = origin;
Vector3 dst_scale = p_transform.basis.get_scale();
- Quat dst_rot = p_transform.basis;
+ Quat dst_rot = p_transform.basis.get_rotation_quat();
Vector3 dst_loc = p_transform.origin;
Transform dst; //this could be made faster by using a single function in Basis..
diff --git a/core/method_ptrcall.h b/core/method_ptrcall.h
index 2007c3def5..677e8e1fb2 100644
--- a/core/method_ptrcall.h
+++ b/core/method_ptrcall.h
@@ -214,6 +214,50 @@ struct PtrToArg<const T *> {
} \
}
+#define MAKE_VECARG_ALT(m_type, m_type_alt) \
+ template <> \
+ struct PtrToArg<Vector<m_type_alt> > { \
+ _FORCE_INLINE_ static Vector<m_type_alt> convert(const void *p_ptr) { \
+ const PoolVector<m_type> *dvs = reinterpret_cast<const PoolVector<m_type> *>(p_ptr); \
+ Vector<m_type_alt> ret; \
+ int len = dvs->size(); \
+ ret.resize(len); \
+ { \
+ PoolVector<m_type>::Read r = dvs->read(); \
+ for (int i = 0; i < len; i++) { \
+ ret[i] = r[i]; \
+ } \
+ } \
+ return ret; \
+ } \
+ _FORCE_INLINE_ static void encode(Vector<m_type_alt> p_vec, void *p_ptr) { \
+ PoolVector<m_type> *dv = reinterpret_cast<PoolVector<m_type> *>(p_ptr); \
+ int len = p_vec.size(); \
+ dv->resize(len); \
+ { \
+ PoolVector<m_type>::Write w = dv->write(); \
+ for (int i = 0; i < len; i++) { \
+ w[i] = p_vec[i]; \
+ } \
+ } \
+ } \
+ }; \
+ template <> \
+ struct PtrToArg<const Vector<m_type_alt> &> { \
+ _FORCE_INLINE_ static Vector<m_type_alt> convert(const void *p_ptr) { \
+ const PoolVector<m_type> *dvs = reinterpret_cast<const PoolVector<m_type> *>(p_ptr); \
+ Vector<m_type_alt> ret; \
+ int len = dvs->size(); \
+ ret.resize(len); \
+ { \
+ PoolVector<m_type>::Read r = dvs->read(); \
+ for (int i = 0; i < len; i++) { \
+ ret[i] = r[i]; \
+ } \
+ } \
+ return ret; \
+ } \
+ }
MAKE_VECARG(String);
MAKE_VECARG(uint8_t);
MAKE_VECARG(int);
@@ -221,6 +265,7 @@ MAKE_VECARG(float);
MAKE_VECARG(Vector2);
MAKE_VECARG(Vector3);
MAKE_VECARG(Color);
+MAKE_VECARG_ALT(String, StringName);
//for stuff that gets converted to Array vectors
#define MAKE_VECARR(m_type) \
diff --git a/core/node_path.cpp b/core/node_path.cpp
index 64983fc091..487d5ee8c6 100644
--- a/core/node_path.cpp
+++ b/core/node_path.cpp
@@ -32,10 +32,7 @@
#include "print_string.h"
-uint32_t NodePath::hash() const {
-
- if (!data)
- return 0;
+void NodePath::_update_hash_cache() const {
uint32_t h = data->absolute ? 1 : 0;
int pc = data->path.size();
@@ -49,13 +46,15 @@ uint32_t NodePath::hash() const {
h = h ^ ssn[i].hash();
}
- return h;
+ data->hash_cache_valid = true;
+ data->hash_cache = h;
}
void NodePath::prepend_period() {
if (data->path.size() && data->path[0].operator String() != ".") {
data->path.insert(0, ".");
+ data->hash_cache_valid = false;
}
}
@@ -114,21 +113,33 @@ bool NodePath::operator==(const NodePath &p_path) const {
if (data->absolute != p_path.data->absolute)
return false;
- if (data->path.size() != p_path.data->path.size())
+ int path_size = data->path.size();
+
+ if (path_size != p_path.data->path.size()) {
return false;
+ }
+
+ int subpath_size = data->subpath.size();
- if (data->subpath.size() != p_path.data->subpath.size())
+ if (subpath_size != p_path.data->subpath.size()) {
return false;
+ }
- for (int i = 0; i < data->path.size(); i++) {
+ const StringName *l_path_ptr = data->path.ptr();
+ const StringName *r_path_ptr = p_path.data->path.ptr();
+
+ for (int i = 0; i < path_size; i++) {
- if (data->path[i] != p_path.data->path[i])
+ if (l_path_ptr[i] != r_path_ptr[i])
return false;
}
- for (int i = 0; i < data->subpath.size(); i++) {
+ const StringName *l_subpath_ptr = data->subpath.ptr();
+ const StringName *r_subpath_ptr = p_path.data->subpath.ptr();
+
+ for (int i = 0; i < subpath_size; i++) {
- if (data->subpath[i] != p_path.data->subpath[i])
+ if (l_subpath_ptr[i] != r_subpath_ptr[i])
return false;
}
@@ -286,6 +297,7 @@ NodePath::NodePath(const Vector<StringName> &p_path, bool p_absolute) {
data->absolute = p_absolute;
data->path = p_path;
data->has_slashes = true;
+ data->hash_cache_valid = false;
}
NodePath::NodePath(const Vector<StringName> &p_path, const Vector<StringName> &p_subpath, bool p_absolute) {
@@ -301,6 +313,7 @@ NodePath::NodePath(const Vector<StringName> &p_path, const Vector<StringName> &p
data->path = p_path;
data->subpath = p_subpath;
data->has_slashes = true;
+ data->hash_cache_valid = false;
}
void NodePath::simplify() {
@@ -324,6 +337,7 @@ void NodePath::simplify() {
}
}
}
+ data->hash_cache_valid = false;
}
NodePath NodePath::simplified() const {
@@ -396,6 +410,7 @@ NodePath::NodePath(const String &p_path) {
data->absolute = absolute ? true : false;
data->has_slashes = has_slashes;
data->subpath = subpath;
+ data->hash_cache_valid = false;
if (slices == 0)
return;
diff --git a/core/node_path.h b/core/node_path.h
index 288f39721f..71235029af 100644
--- a/core/node_path.h
+++ b/core/node_path.h
@@ -47,11 +47,15 @@ class NodePath {
StringName concatenated_subpath;
bool absolute;
bool has_slashes;
+ mutable bool hash_cache_valid;
+ mutable uint32_t hash_cache;
};
- Data *data;
+ mutable Data *data;
void unref();
+ void _update_hash_cache() const;
+
public:
_FORCE_INLINE_ StringName get_sname() const {
@@ -78,7 +82,14 @@ public:
NodePath get_parent() const;
- uint32_t hash() const;
+ _FORCE_INLINE_ uint32_t hash() const {
+ if (!data)
+ return 0;
+ if (!data->hash_cache_valid) {
+ _update_hash_cache();
+ }
+ return data->hash_cache;
+ }
operator String() const;
bool is_empty() const;
diff --git a/core/object.h b/core/object.h
index 7963a43fd6..8dc3426d1d 100644
--- a/core/object.h
+++ b/core/object.h
@@ -31,6 +31,7 @@
#ifndef OBJECT_H
#define OBJECT_H
+#include "hash_map.h"
#include "list.h"
#include "map.h"
#include "os/rw_lock.h"
@@ -85,6 +86,7 @@ enum PropertyHint {
PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
PROPERTY_HINT_OBJECT_TOO_BIG, ///< object is too big to send
+ PROPERTY_HINT_NODE_PATH_VALID_TYPES,
PROPERTY_HINT_MAX,
// When updating PropertyHint, also sync the hardcoded list in VisualScriptEditorVariableEdit
};
@@ -450,7 +452,7 @@ private:
Signal() { lock = 0; }
};
- HashMap<StringName, Signal, StringNameHasher> signal_map;
+ HashMap<StringName, Signal> signal_map;
List<Connection> connections;
#ifdef DEBUG_ENABLED
SafeRefCount _lock_index;
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index ac4a4b7d15..a7bfc8895b 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -137,7 +137,7 @@ bool ProjectSettings::_set(const StringName &p_name, const Variant &p_value) {
else {
if (p_name == CoreStringNames::get_singleton()->_custom_features) {
- Vector<String> custom_feature_array = p_value;
+ Vector<String> custom_feature_array = String(p_value).split(",");
for (int i = 0; i < custom_feature_array.size(); i++) {
custom_features.insert(custom_feature_array[i]);
diff --git a/core/resource.cpp b/core/resource.cpp
index 179333aa14..87ff4d3c2a 100644
--- a/core/resource.cpp
+++ b/core/resource.cpp
@@ -187,7 +187,6 @@ Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Res
void Resource::configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource> > &remap_cache) {
- print_line("configure for local: " + get_class());
List<PropertyInfo> plist;
get_property_list(&plist);
@@ -226,15 +225,20 @@ Ref<Resource> Resource::duplicate(bool p_subresources) const {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
continue;
- Variant p = get(E->get().name).duplicate(true);
- if (p.get_type() == Variant::OBJECT && p_subresources) {
+ Variant p = get(E->get().name);
+
+ if ((p.get_type() == Variant::DICTIONARY || p.get_type() == Variant::ARRAY)) {
+ p = p.duplicate(p_subresources); //does not make a long of sense but should work?
+ } else if (p.get_type() == Variant::OBJECT && (p_subresources || (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE))) {
RES sr = p;
- if (sr.is_valid())
- p = sr->duplicate(true);
- }
+ if (sr.is_valid()) {
+ r->set(E->get().name, sr->duplicate(p_subresources));
+ }
+ } else {
- r->set(E->get().name, p);
+ r->set(E->get().name, p);
+ }
}
return Ref<Resource>(r);
@@ -288,7 +292,7 @@ uint32_t Resource::hash_edited_version() const {
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
- if (E->get().type == Variant::OBJECT && E->get().hint == PROPERTY_HINT_RESOURCE_TYPE) {
+ if (E->get().usage & PROPERTY_USAGE_STORAGE && E->get().type == Variant::OBJECT && E->get().hint == PROPERTY_HINT_RESOURCE_TYPE) {
RES res = get(E->get().name);
if (res.is_valid()) {
hash = hash_djb2_one_32(res->hash_edited_version(), hash);
diff --git a/core/script_language.cpp b/core/script_language.cpp
index 1dab58e29e..acbe3b34db 100644
--- a/core/script_language.cpp
+++ b/core/script_language.cpp
@@ -347,6 +347,20 @@ Variant::Type PlaceHolderScriptInstance::get_property_type(const StringName &p_n
return Variant::NIL;
}
+void PlaceHolderScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
+
+ if (script.is_valid()) {
+ script->get_script_method_list(p_list);
+ }
+}
+bool PlaceHolderScriptInstance::has_method(const StringName &p_method) const {
+
+ if (script.is_valid()) {
+ return script->has_method(p_method);
+ }
+ return false;
+}
+
void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values) {
Set<StringName> new_values;
diff --git a/core/script_language.h b/core/script_language.h
index ad66fc5528..e7748f93e2 100644
--- a/core/script_language.h
+++ b/core/script_language.h
@@ -304,8 +304,8 @@ public:
virtual void get_property_list(List<PropertyInfo> *p_properties) const;
virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
- virtual void get_method_list(List<MethodInfo> *p_list) const {}
- virtual bool has_method(const StringName &p_method) const { return false; }
+ virtual void get_method_list(List<MethodInfo> *p_list) const;
+ virtual bool has_method(const StringName &p_method) const;
virtual Variant call(const StringName &p_method, VARIANT_ARG_LIST) { return Variant(); }
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
diff --git a/core/string_db.h b/core/string_db.h
index 01d1ca4033..965385b136 100644
--- a/core/string_db.h
+++ b/core/string_db.h
@@ -31,7 +31,6 @@
#ifndef STRING_DB_H
#define STRING_DB_H
-#include "hash_map.h"
#include "os/mutex.h"
#include "safe_refcount.h"
#include "ustring.h"
@@ -168,11 +167,6 @@ public:
~StringName();
};
-struct StringNameHasher {
-
- static _FORCE_INLINE_ uint32_t hash(const StringName &p_string) { return p_string.hash(); }
-};
-
StringName _scs_create(const char *p_chr);
#endif
diff --git a/core/type_info.h b/core/type_info.h
index c1af4fac69..bf497f1e5f 100644
--- a/core/type_info.h
+++ b/core/type_info.h
@@ -194,6 +194,7 @@ MAKE_TEMPLATE_TYPE_INFO(Vector, Color, Variant::POOL_COLOR_ARRAY)
MAKE_TEMPLATE_TYPE_INFO(Vector, Variant, Variant::ARRAY)
MAKE_TEMPLATE_TYPE_INFO(Vector, RID, Variant::ARRAY)
MAKE_TEMPLATE_TYPE_INFO(Vector, Plane, Variant::ARRAY)
+MAKE_TEMPLATE_TYPE_INFO(Vector, StringName, Variant::POOL_STRING_ARRAY)
MAKE_TEMPLATE_TYPE_INFO(PoolVector, Plane, Variant::ARRAY)
MAKE_TEMPLATE_TYPE_INFO(PoolVector, Face3, Variant::POOL_VECTOR3_ARRAY)
diff --git a/core/variant.cpp b/core/variant.cpp
index a6df95e310..c48aa57652 100644
--- a/core/variant.cpp
+++ b/core/variant.cpp
@@ -2012,6 +2012,19 @@ Variant::operator Vector<String>() const {
}
return to;
}
+Variant::operator Vector<StringName>() const {
+
+ PoolVector<String> from = operator PoolVector<String>();
+ Vector<StringName> to;
+ int len = from.size();
+ to.resize(len);
+ for (int i = 0; i < len; i++) {
+
+ to[i] = from[i];
+ }
+ return to;
+}
+
Variant::operator Vector<Vector3>() const {
PoolVector<Vector3> from = operator PoolVector<Vector3>();
@@ -2444,6 +2457,17 @@ Variant::Variant(const Vector<String> &p_array) {
*this = v;
}
+Variant::Variant(const Vector<StringName> &p_array) {
+
+ type = NIL;
+ PoolVector<String> v;
+ int len = p_array.size();
+ v.resize(len);
+ for (int i = 0; i < len; i++)
+ v.set(i, p_array[i]);
+ *this = v;
+}
+
Variant::Variant(const Vector<Vector3> &p_array) {
type = NIL;
diff --git a/core/variant.h b/core/variant.h
index f227e4bfdb..4b245d25e6 100644
--- a/core/variant.h
+++ b/core/variant.h
@@ -216,6 +216,7 @@ public:
operator Vector<int>() const;
operator Vector<real_t>() const;
operator Vector<String>() const;
+ operator Vector<StringName>() const;
operator Vector<Vector3>() const;
operator Vector<Color>() const;
operator Vector<RID>() const;
@@ -280,6 +281,7 @@ public:
Variant(const Vector<int> &p_int_array);
Variant(const Vector<real_t> &p_real_array);
Variant(const Vector<String> &p_string_array);
+ Variant(const Vector<StringName> &p_string_array);
Variant(const Vector<Vector3> &p_vector3_array);
Variant(const Vector<Color> &p_color_array);
Variant(const Vector<Plane> &p_array); // helper
diff --git a/core/variant_op.cpp b/core/variant_op.cpp
index 621af2dfb7..bfa69b1fde 100644
--- a/core/variant_op.cpp
+++ b/core/variant_op.cpp
@@ -3417,8 +3417,17 @@ Variant Variant::iter_get(const Variant &r_iter, bool &r_valid) const {
Variant Variant::duplicate(bool deep) const {
switch (type) {
- // case OBJECT:
- // return operator Object *()->duplicate();
+ case OBJECT: {
+ /* breaks stuff :(
+ if (deep && !_get_obj().ref.is_null()) {
+ Ref<Resource> resource = _get_obj().ref;
+ if (resource.is_valid()) {
+ return resource->duplicate(true);
+ }
+ }
+ */
+ return *this;
+ } break;
case DICTIONARY:
return operator Dictionary().duplicate(deep);
case ARRAY:
diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml
index a4ca830d4d..b5f5fed3f9 100644
--- a/doc/classes/@GDScript.xml
+++ b/doc/classes/@GDScript.xml
@@ -1145,8 +1145,9 @@
<argument index="1" name="signal" type="String" default="&quot;&quot;">
</argument>
<description>
- Stops the function execution and returns the current state. Call [method GDScriptFunctionState.resume] on the state to resume execution. This invalidates the state.
- Returns anything that was passed to the resume function call. If passed an object and a signal, the execution is resumed when the object's signal is emitted.
+ Stops the function execution and returns the current suspended state to the calling function.
+ From the caller, call [method GDScriptFunctionState.resume] on the state to resume execution. This invalidates the state. Within the resumed function, [code]yield()[/code] returns whatever was passed to the [code]resume()[/code] function call.
+ If passed an object and a signal, the execution is resumed when the object emits the given signal. In this case, [code]yield()[/code] returns the argument passed to [code]emit_signal()[/code] if the signal takes only one argument, or an array containing all the arguments passed to [code]emit_signal()[/code] if the signal takes multiple arguments.
</description>
</method>
</methods>
diff --git a/doc/classes/ConfigFile.xml b/doc/classes/ConfigFile.xml
index a42d0f196e..ec0381bda5 100644
--- a/doc/classes/ConfigFile.xml
+++ b/doc/classes/ConfigFile.xml
@@ -117,7 +117,7 @@
<argument index="2" name="value" type="Variant">
</argument>
<description>
- Assigns a value to the specified key of the the specified section. If the section and/or the key do not exist, they are created. Passing a [code]null[/code] value deletes the specified key if it exists, and deletes the section if it ends up empty once the key has been removed.
+ Assigns a value to the specified key of the specified section. If the section and/or the key do not exist, they are created. Passing a [code]null[/code] value deletes the specified key if it exists, and deletes the section if it ends up empty once the key has been removed.
</description>
</method>
</methods>
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index b53d1e2345..1526b1be8c 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -362,6 +362,13 @@
Returns the amount of time passed in milliseconds since the engine started.
</description>
</method>
+ <method name="get_ticks_usec" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the amount of time passed in microseconds since the engine started.
+ </description>
+ </method>
<method name="get_time" qualifiers="const">
<return type="Dictionary">
</return>
diff --git a/doc/classes/PrismMesh.xml b/doc/classes/PrismMesh.xml
index 268395c37a..11815d299b 100644
--- a/doc/classes/PrismMesh.xml
+++ b/doc/classes/PrismMesh.xml
@@ -14,7 +14,7 @@
</methods>
<members>
<member name="left_to_right" type="float" setter="set_left_to_right" getter="get_left_to_right">
- Displacement of of the upper edge along the x-axis. 0.0 positions edge straight above the bottome left edge. Defaults to 0.5 (positioned on the midpoint).
+ Displacement of the upper edge along the x-axis. 0.0 positions edge straight above the bottome left edge. Defaults to 0.5 (positioned on the midpoint).
</member>
<member name="size" type="Vector3" setter="set_size" getter="get_size">
Size of the prism. Defaults to (2.0, 2.0, 2.0).
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml
index c21106074b..1eea940da9 100644
--- a/doc/classes/Rect2.xml
+++ b/doc/classes/Rect2.xml
@@ -42,6 +42,7 @@
<return type="Rect2">
</return>
<description>
+ Returns a [code]Rect2[/code] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive.
</description>
</method>
<method name="clip">
diff --git a/doc/classes/SpriteFrames.xml b/doc/classes/SpriteFrames.xml
index e806547b7d..91129b5850 100644
--- a/doc/classes/SpriteFrames.xml
+++ b/doc/classes/SpriteFrames.xml
@@ -17,7 +17,7 @@
<argument index="0" name="anim" type="String">
</argument>
<description>
- Adds a new animation to the the library.
+ Adds a new animation to the library.
</description>
</method>
<method name="add_frame">
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index ba62a385af..6ffeddf5c1 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -207,6 +207,7 @@
<return type="Vector2">
</return>
<description>
+ Returns the vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
</description>
</method>
<method name="slerp">
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index c754b27f1e..62a480166a 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -208,6 +208,7 @@
<return type="Vector3">
</return>
<description>
+ Returns the vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
</description>
</method>
<method name="slerp">
diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml
index 6281fbcc0b..67f1e09c75 100644
--- a/doc/classes/ViewportTexture.xml
+++ b/doc/classes/ViewportTexture.xml
@@ -4,6 +4,8 @@
Texture which displays the content of a [Viewport].
</brief_description>
<description>
+ Displays the content of a [Viewport] node as a dynamic [Texture]. This can be used to mix controls, 2D, and 3D elements in the same scene.
+ To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport.
</description>
<tutorials>
</tutorials>
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index 312d5aa378..98f60b875c 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -67,7 +67,7 @@ public:
void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {}
void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) {}
- void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {}
+ void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {}
void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {}
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index bb39cbcbd5..f7712be5d0 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -144,7 +144,7 @@ void RasterizerSceneGLES2::environment_set_fog(RID p_env, bool p_enable, float p
void RasterizerSceneGLES2::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness) {
}
-void RasterizerSceneGLES2::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {
+void RasterizerSceneGLES2::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {
}
void RasterizerSceneGLES2::environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {
diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h
index 99f034afed..110222f709 100644
--- a/drivers/gles2/rasterizer_scene_gles2.h
+++ b/drivers/gles2/rasterizer_scene_gles2.h
@@ -212,7 +212,7 @@ public:
virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture);
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness);
- virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness);
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness);
virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 03ff84c093..caa3921dc4 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -896,7 +896,7 @@ void RasterizerSceneGLES3::environment_set_ssr(RID p_env, bool p_enable, int p_m
env->ssr_roughness = p_roughness;
}
-void RasterizerSceneGLES3::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {
+void RasterizerSceneGLES3::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {
Environment *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
@@ -908,6 +908,7 @@ void RasterizerSceneGLES3::environment_set_ssao(RID p_env, bool p_enable, float
env->ssao_intensity2 = p_intensity2;
env->ssao_bias = p_bias;
env->ssao_light_affect = p_light_affect;
+ env->ssao_ao_channel_affect = p_ao_channel_affect;
env->ssao_color = p_color;
env->ssao_filter = p_blur;
env->ssao_quality = p_quality;
@@ -2507,6 +2508,7 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr
state.env_radiance_data.ambient_contribution = env->ambient_sky_contribution;
state.ubo_data.ambient_occlusion_affect_light = env->ssao_light_affect;
+ state.ubo_data.ambient_occlusion_affect_ssao = env->ssao_ao_channel_affect;
//fog
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index a6faeef473..524212b9c1 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -140,6 +140,7 @@ public:
float reflection_multiplier;
float subsurface_scatter_width;
float ambient_occlusion_affect_light;
+ float ambient_occlusion_affect_ssao;
uint32_t fog_depth_enabled;
float fog_depth_begin;
@@ -151,6 +152,7 @@ public:
float fog_height_max;
float fog_height_curve;
// make sure this struct is padded to be a multiple of 16 bytes for webgl
+ float pad[3];
} ubo_data;
@@ -385,6 +387,7 @@ public:
float ssao_radius2;
float ssao_bias;
float ssao_light_affect;
+ float ssao_ao_channel_affect;
Color ssao_color;
VS::EnvironmentSSAOQuality ssao_quality;
float ssao_bilateral_sharpness;
@@ -465,6 +468,7 @@ public:
ssao_radius2 = 0.0;
ssao_bias = 0.01;
ssao_light_affect = 0;
+ ssao_ao_channel_affect = 0;
ssao_filter = VS::ENV_SSAO_BLUR_3x3;
ssao_quality = VS::ENV_SSAO_QUALITY_LOW;
ssao_bilateral_sharpness = 4;
@@ -543,7 +547,7 @@ public:
virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture);
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness);
- virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness);
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness);
virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index f5481c597c..0e111e59a9 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -90,6 +90,7 @@ layout(std140) uniform SceneData { //ubo:0
mediump float reflection_multiplier;
mediump float subsurface_scatter_width;
mediump float ambient_occlusion_affect_light;
+ mediump float ambient_occlusion_affect_ao_channel;
bool fog_depth_enabled;
highp float fog_depth_begin;
@@ -670,6 +671,7 @@ layout(std140) uniform SceneData {
mediump float reflection_multiplier;
mediump float subsurface_scatter_width;
mediump float ambient_occlusion_affect_light;
+ mediump float ambient_occlusion_affect_ao_channel;
bool fog_depth_enabled;
highp float fog_depth_begin;
@@ -2128,18 +2130,16 @@ FRAGMENT_SHADER_CODE
#else
-#if defined(ENABLE_AO)
-
- float ambient_scale=0.0; // AO is supplied by material
-#else
//approximate ambient scale for SSAO, since we will lack full ambient
float max_emission=max(emission.r,max(emission.g,emission.b));
float max_ambient=max(ambient_light.r,max(ambient_light.g,ambient_light.b));
float max_diffuse=max(diffuse_light.r,max(diffuse_light.g,diffuse_light.b));
float total_ambient = max_ambient+max_diffuse+max_emission;
float ambient_scale = (total_ambient>0.0) ? (max_ambient+ambient_occlusion_affect_light*max_diffuse)/total_ambient : 0.0;
-#endif //ENABLE_AO
+#if defined(ENABLE_AO)
+ ambient_scale=mix(0.0,ambient_scale,ambient_occlusion_affect_ao_channel);
+#endif
diffuse_buffer=vec4(emission+diffuse_light+ambient_light,ambient_scale);
specular_buffer=vec4(specular_light,metallic);
diff --git a/editor/SCsub b/editor/SCsub
index c29da8dd8a..a9343f7f36 100644
--- a/editor/SCsub
+++ b/editor/SCsub
@@ -192,10 +192,10 @@ if env['tools']:
docs = sorted(docs)
env.Depends("#editor/doc_data_compressed.gen.h", docs)
- env.Command("#editor/doc_data_compressed.gen.h", docs, make_doc_header)
+ env.CommandNoCache("#editor/doc_data_compressed.gen.h", docs, make_doc_header)
# Certificates
env.Depends("#editor/certs_compressed.gen.h", "#thirdparty/certs/ca-certificates.crt")
- env.Command("#editor/certs_compressed.gen.h", "#thirdparty/certs/ca-certificates.crt", make_certs_header)
+ env.CommandNoCache("#editor/certs_compressed.gen.h", "#thirdparty/certs/ca-certificates.crt", make_certs_header)
import glob
path = env.Dir('.').abspath
@@ -203,13 +203,13 @@ if env['tools']:
# Translations
tlist = glob.glob(path + "/translations/*.po")
env.Depends('#editor/translations.gen.h', tlist)
- env.Command('#editor/translations.gen.h', tlist, make_translations_header)
+ env.CommandNoCache('#editor/translations.gen.h', tlist, make_translations_header)
# Fonts
flist = glob.glob(path + "/../thirdparty/fonts/*.ttf")
flist.append(glob.glob(path + "/../thirdparty/fonts/*.otf"))
env.Depends('#editor/builtin_fonts.gen.h', flist)
- env.Command('#editor/builtin_fonts.gen.h', flist, make_fonts_header)
+ env.CommandNoCache('#editor/builtin_fonts.gen.h', flist, make_fonts_header)
env.add_source_files(env.editor_sources, "*.cpp")
env.add_source_files(env.editor_sources, ["#thirdparty/misc/clipper.cpp"])
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 6b5dfde0b9..02d667031a 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -4116,7 +4116,7 @@ void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) {
track_edits[i]->append_to_selection(local_rect);
}
- if (_get_track_selected() == -1) { //minimal hack to make shortcuts work
+ if (_get_track_selected() == -1 && track_edits.size() > 0) { //minimal hack to make shortcuts work
track_edits[track_edits.size() - 1]->grab_focus();
}
} else {
diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp
index 660c69f4a4..d0c91f10d9 100644
--- a/editor/animation_track_editor_plugins.cpp
+++ b/editor/animation_track_editor_plugins.cpp
@@ -357,14 +357,28 @@ Rect2 AnimationTrackEditSpriteFrame::get_key_rect(int p_index, float p_pixels_se
}
} else if (Object::cast_to<AnimatedSprite>(object) || Object::cast_to<AnimatedSprite3D>(object)) {
- int frame = get_animation()->track_get_key_value(get_track(), p_index);
- String animation = "default"; //may be smart and go through other tracks to find if animation is set
-
Ref<SpriteFrames> sf = object->call("get_sprite_frames");
if (sf.is_null()) {
return AnimationTrackEdit::get_key_rect(p_index, p_pixels_sec);
}
+ List<StringName> animations;
+ sf->get_animation_list(&animations);
+
+ int frame = get_animation()->track_get_key_value(get_track(), p_index);
+ String animation;
+ if (animations.size() == 1) {
+ animation = animations.front()->get();
+ } else {
+ // Go through other track to find if animation is set
+ String animation_path = get_animation()->track_get_path(get_track());
+ animation_path = animation_path.replace(":frame", ":animation");
+ int animation_track = get_animation()->find_track(animation_path);
+ float track_time = get_animation()->track_get_key_time(get_track(), p_index);
+ int animaiton_index = get_animation()->track_find_key(animation_track, track_time);
+ animation = get_animation()->track_get_key_value(animation_track, animaiton_index);
+ }
+
Ref<Texture> texture = sf->get_frame(animation, frame);
if (!texture.is_valid()) {
return AnimationTrackEdit::get_key_rect(p_index, p_pixels_sec);
@@ -430,15 +444,29 @@ void AnimationTrackEditSpriteFrame::draw_key(int p_index, float p_pixels_sec, in
} else if (Object::cast_to<AnimatedSprite>(object) || Object::cast_to<AnimatedSprite3D>(object)) {
- int frame = get_animation()->track_get_key_value(get_track(), p_index);
- String animation = "default"; //may be smart and go through other tracks to find if animation is set
-
Ref<SpriteFrames> sf = object->call("get_sprite_frames");
if (sf.is_null()) {
AnimationTrackEdit::draw_key(p_index, p_pixels_sec, p_x, p_selected, p_clip_left, p_clip_right);
return;
}
+ List<StringName> animations;
+ sf->get_animation_list(&animations);
+
+ int frame = get_animation()->track_get_key_value(get_track(), p_index);
+ String animation;
+ if (animations.size() == 1) {
+ animation = animations.front()->get();
+ } else {
+ // Go through other track to find if animation is set
+ String animation_path = get_animation()->track_get_path(get_track());
+ animation_path = animation_path.replace(":frame", ":animation");
+ int animation_track = get_animation()->find_track(animation_path);
+ float track_time = get_animation()->track_get_key_time(get_track(), p_index);
+ int animaiton_index = get_animation()->track_find_key(animation_track, track_time);
+ animation = get_animation()->track_get_key_value(animation_track, animaiton_index);
+ }
+
texture = sf->get_frame(animation, frame);
if (!texture.is_valid()) {
AnimationTrackEdit::draw_key(p_index, p_pixels_sec, p_x, p_selected, p_clip_left, p_clip_right);
diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp
index 5b6594d233..2f0982e5d9 100644
--- a/editor/editor_autoload_settings.cpp
+++ b/editor/editor_autoload_settings.cpp
@@ -742,7 +742,21 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
info.name = name;
info.path = path;
info.order = ProjectSettings::get_singleton()->get_order(pi.name);
- info.node = _create_autoload(path);
+
+ if (info.is_singleton) {
+ // Make sure name references work before parsing scripts
+ for (int i = 0; i < ScriptServer::get_language_count(); i++) {
+ ScriptServer::get_language(i)->add_named_global_constant(info.name, Variant());
+ }
+ }
+
+ autoload_cache.push_back(info);
+ }
+
+ for (List<AutoLoadInfo>::Element *E = autoload_cache.front(); E; E = E->next()) {
+ AutoLoadInfo &info = E->get();
+
+ info.node = _create_autoload(info.path);
if (info.node) {
Ref<Script> scr = info.node->get_script();
@@ -760,8 +774,6 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
memdelete(info.node);
info.node = NULL;
}
-
- autoload_cache.push_back(info);
}
autoload_changed = "autoload_changed";
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
index d41d5c929a..4dde893c6d 100644
--- a/editor/editor_data.cpp
+++ b/editor/editor_data.cpp
@@ -78,7 +78,7 @@ void EditorHistory::cleanup_history() {
current = history.size() - 1;
}
-void EditorHistory::_add_object(ObjectID p_object, const String &p_property, int p_level_change) {
+void EditorHistory::_add_object(ObjectID p_object, const String &p_property, int p_level_change, bool p_inspector_only) {
Object *obj = ObjectDB::get_instance(p_object);
ERR_FAIL_COND(!obj);
@@ -88,6 +88,7 @@ void EditorHistory::_add_object(ObjectID p_object, const String &p_property, int
o.ref = REF(r);
o.object = p_object;
o.property = p_property;
+ o.inspector_only = p_inspector_only;
History h;
@@ -120,6 +121,11 @@ void EditorHistory::_add_object(ObjectID p_object, const String &p_property, int
current++;
}
+void EditorHistory::add_object_inspector_only(ObjectID p_object) {
+
+ _add_object(p_object, "", -1, true);
+}
+
void EditorHistory::add_object(ObjectID p_object) {
_add_object(p_object, "", -1);
@@ -142,6 +148,13 @@ int EditorHistory::get_history_pos() {
return current;
}
+bool EditorHistory::is_history_obj_inspector_only(int p_obj) const {
+
+ ERR_FAIL_INDEX_V(p_obj, history.size(), false);
+ ERR_FAIL_INDEX_V(history[p_obj].level, history[p_obj].path.size(), false);
+ return history[p_obj].path[history[p_obj].level].inspector_only;
+}
+
ObjectID EditorHistory::get_history_obj(int p_obj) const {
ERR_FAIL_INDEX_V(p_obj, history.size(), 0);
ERR_FAIL_INDEX_V(history[p_obj].level, history[p_obj].path.size(), 0);
@@ -180,6 +193,14 @@ bool EditorHistory::previous() {
return true;
}
+bool EditorHistory::is_current_inspector_only() const {
+
+ if (current < 0 || current >= history.size())
+ return false;
+
+ const History &h = history[current];
+ return h.path[h.level].inspector_only;
+}
ObjectID EditorHistory::get_current() {
if (current < 0 || current >= history.size())
diff --git a/editor/editor_data.h b/editor/editor_data.h
index 0452867bf4..0ecef8ae31 100644
--- a/editor/editor_data.h
+++ b/editor/editor_data.h
@@ -50,6 +50,7 @@ class EditorHistory {
REF ref;
ObjectID object;
String property;
+ bool inspector_only;
};
struct History {
@@ -70,7 +71,7 @@ class EditorHistory {
Variant value;
};
- void _add_object(ObjectID p_object, const String &p_property, int p_level_change);
+ void _add_object(ObjectID p_object, const String &p_property, int p_level_change, bool p_inspector_only = false);
public:
void cleanup_history();
@@ -78,6 +79,7 @@ public:
bool is_at_beginning() const;
bool is_at_end() const;
+ void add_object_inspector_only(ObjectID p_object);
void add_object(ObjectID p_object);
void add_object(ObjectID p_object, const String &p_subprop);
void add_object(ObjectID p_object, int p_relevel);
@@ -85,10 +87,12 @@ public:
int get_history_len();
int get_history_pos();
ObjectID get_history_obj(int p_obj) const;
+ bool is_history_obj_inspector_only(int p_obj) const;
bool next();
bool previous();
ObjectID get_current();
+ bool is_current_inspector_only() const;
int get_path_size() const;
ObjectID get_path_object(int p_index) const;
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 848e0b30da..79746dcb5a 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -1464,7 +1464,8 @@ void EditorInspector::update_tree() {
#endif
for (List<Ref<EditorInspectorPlugin> >::Element *E = valid_plugins.front(); E; E = E->next()) {
Ref<EditorInspectorPlugin> ped = E->get();
- ped->parse_property(object, p.type, p.name, p.hint, p.hint_string, p.usage);
+ bool exclusive = ped->parse_property(object, p.type, p.name, p.hint, p.hint_string, p.usage);
+
List<EditorInspectorPlugin::AddedEditor> editors = ped->added_editors; //make a copy, since plugins may be used again in a sub-inspector
ped->added_editors.clear();
@@ -1477,6 +1478,9 @@ void EditorInspector::update_tree() {
ep->object = object;
ep->connect("property_changed", this, "_property_changed");
+ if (p.usage & PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED) {
+ ep->connect("property_changed", this, "_property_changed_update_all", varray(), CONNECT_DEFERRED);
+ }
ep->connect("property_keyed", this, "_property_keyed");
ep->connect("property_keyed_with_value", this, "_property_keyed_with_value");
ep->connect("property_checked", this, "_property_checked");
@@ -1529,6 +1533,10 @@ void EditorInspector::update_tree() {
}
}
}
+
+ if (exclusive) {
+ break;
+ }
}
}
@@ -1782,6 +1790,10 @@ void EditorInspector::_property_changed(const String &p_path, const Variant &p_v
_edit_set(p_path, p_value, false, "");
}
+void EditorInspector::_property_changed_update_all(const String &p_path, const Variant &p_value) {
+ update_tree();
+}
+
void EditorInspector::_multiple_properties_changed(Vector<String> p_paths, Array p_values) {
ERR_FAIL_COND(p_paths.size() == 0 || p_values.size() == 0);
@@ -1951,6 +1963,8 @@ void EditorInspector::_bind_methods() {
ClassDB::bind_method("_multiple_properties_changed", &EditorInspector::_multiple_properties_changed);
ClassDB::bind_method("_property_changed", &EditorInspector::_property_changed);
+ ClassDB::bind_method("_property_changed_update_all", &EditorInspector::_property_changed_update_all);
+
ClassDB::bind_method("_edit_request_change", &EditorInspector::_edit_request_change);
ClassDB::bind_method("_node_removed", &EditorInspector::_node_removed);
ClassDB::bind_method("_filter_changed", &EditorInspector::_filter_changed);
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index 06426a30e6..2a88be656a 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -257,6 +257,7 @@ class EditorInspector : public ScrollContainer {
void _edit_set(const String &p_name, const Variant &p_value, bool p_refresh_all, const String &p_changed_field);
void _property_changed(const String &p_path, const Variant &p_value);
+ void _property_changed_update_all(const String &p_path, const Variant &p_value);
void _multiple_properties_changed(Vector<String> p_paths, Array p_values);
void _property_keyed(const String &p_path);
void _property_keyed_with_value(const String &p_path, const Variant &p_value);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 72a7ce3534..6256856b40 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -66,7 +66,11 @@
#include "editor/import/resource_importer_scene.h"
#include "editor/import/resource_importer_texture.h"
#include "editor/import/resource_importer_wav.h"
+#include "editor/plugins/animation_blend_space_1d_editor.h"
+#include "editor/plugins/animation_blend_space_2d_editor.h"
+#include "editor/plugins/animation_blend_tree_editor_plugin.h"
#include "editor/plugins/animation_player_editor_plugin.h"
+#include "editor/plugins/animation_state_machine_editor.h"
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "editor/plugins/asset_library_editor_plugin.h"
#include "editor/plugins/baked_lightmap_editor_plugin.h"
@@ -95,6 +99,7 @@
#include "editor/plugins/physical_bone_plugin.h"
#include "editor/plugins/polygon_2d_editor_plugin.h"
#include "editor/plugins/resource_preloader_editor_plugin.h"
+#include "editor/plugins/root_motion_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/plugins/script_text_editor.h"
#include "editor/plugins/shader_editor_plugin.h"
@@ -582,7 +587,6 @@ void EditorNode::edit_node(Node *p_node) {
void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path) {
editor_data.apply_changes_in_editors();
-
int flg = 0;
if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources"))
flg |= ResourceSaver::FLAG_COMPRESS;
@@ -1050,8 +1054,23 @@ void EditorNode::_save_scene(String p_file, int idx) {
flg |= ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS;
err = ResourceSaver::save(p_file, sdata, flg);
- Map<RES, bool> processed;
- _save_edited_subresources(scene, processed, flg);
+ //Map<RES, bool> processed;
+ //this method is slow and not always works, deprecating
+ //_save_edited_subresources(scene, processed, flg);
+ { //instead, just find globally unsaved subresources and save them
+
+ List<Ref<Resource> > cached;
+ ResourceCache::get_cached_resources(&cached);
+ for (List<Ref<Resource> >::Element *E = cached.front(); E; E = E->next()) {
+
+ Ref<Resource> res = E->get();
+ if (res->is_edited() && res->get_path().is_resource_file()) {
+ ResourceSaver::save(res->get_path(), res, flg);
+ res->set_edited(false);
+ }
+ }
+ }
+
editor_data.save_editor_external_data();
if (err == OK) {
scene->set_filename(ProjectSettings::get_singleton()->localize_path(p_file));
@@ -1069,8 +1088,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
void EditorNode::_save_all_scenes() {
- int i = _next_unsaved_scene(true, 0);
- while (i != -1) {
+ for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
Node *scene = editor_data.get_edited_scene_root(i);
if (scene && scene->get_filename() != "") {
if (i != editor_data.get_edited_scene())
@@ -1078,7 +1096,6 @@ void EditorNode::_save_all_scenes() {
else
_save_scene_with_preview(scene->get_filename());
} // else: ignore new scenes
- i = _next_unsaved_scene(true, ++i);
}
_save_default_environment();
@@ -1300,7 +1317,31 @@ void EditorNode::_dialog_action(String p_file) {
}
}
-void EditorNode::push_item(Object *p_object, const String &p_property) {
+bool EditorNode::item_has_editor(Object *p_object) {
+
+ return editor_data.get_subeditors(p_object).size() > 0;
+}
+
+void EditorNode::edit_item(Object *p_object) {
+
+ Vector<EditorPlugin *> sub_plugins;
+
+ if (p_object) {
+ sub_plugins = editor_data.get_subeditors(p_object);
+ }
+
+ if (!sub_plugins.empty()) {
+ _display_top_editors(false);
+
+ _set_top_editors(sub_plugins);
+ _set_editing_top_editors(p_object);
+ _display_top_editors(true);
+ } else {
+ _hide_top_editors();
+ }
+}
+
+void EditorNode::push_item(Object *p_object, const String &p_property, bool p_inspector_only) {
if (!p_object) {
get_inspector()->edit(NULL);
@@ -1312,7 +1353,9 @@ void EditorNode::push_item(Object *p_object, const String &p_property) {
uint32_t id = p_object->get_instance_id();
if (id != editor_history.get_current()) {
- if (p_property == "")
+ if (p_inspector_only) {
+ editor_history.add_object_inspector_only(id);
+ } else if (p_property == "")
editor_history.add_object(id);
else
editor_history.add_object(id, p_property);
@@ -1328,8 +1371,7 @@ void EditorNode::_save_default_environment() {
if (fallback.is_valid() && fallback->get_path().is_resource_file()) {
Map<RES, bool> processed;
_find_and_save_edited_subresources(fallback.ptr(), processed, 0);
- if (fallback->get_last_modified_time() != fallback->get_import_last_modified_time())
- save_resource_in_path(fallback, fallback->get_path());
+ save_resource_in_path(fallback, fallback->get_path());
}
}
@@ -1366,6 +1408,7 @@ void EditorNode::_edit_current() {
uint32_t current = editor_history.get_current();
Object *current_obj = current > 0 ? ObjectDB::get_instance(current) : NULL;
+ bool inspector_only = editor_history.is_current_inspector_only();
this->current = current_obj;
@@ -1457,57 +1500,60 @@ void EditorNode::_edit_current() {
/* Take care of PLUGIN EDITOR */
- EditorPlugin *main_plugin = editor_data.get_editor(current_obj);
+ if (!inspector_only) {
- if (main_plugin) {
+ EditorPlugin *main_plugin = editor_data.get_editor(current_obj);
- // special case if use of external editor is true
- if (main_plugin->get_name() == "Script" && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) {
- if (!changing_scene)
- main_plugin->edit(current_obj);
- }
+ if (main_plugin) {
+
+ // special case if use of external editor is true
+ if (main_plugin->get_name() == "Script" && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) {
+ if (!changing_scene)
+ main_plugin->edit(current_obj);
+ }
- else if (main_plugin != editor_plugin_screen && (!ScriptEditor::get_singleton() || !ScriptEditor::get_singleton()->is_visible_in_tree() || ScriptEditor::get_singleton()->can_take_away_focus())) {
- // update screen main_plugin
+ else if (main_plugin != editor_plugin_screen && (!ScriptEditor::get_singleton() || !ScriptEditor::get_singleton()->is_visible_in_tree() || ScriptEditor::get_singleton()->can_take_away_focus())) {
+ // update screen main_plugin
- if (!changing_scene) {
+ if (!changing_scene) {
- if (editor_plugin_screen)
- editor_plugin_screen->make_visible(false);
- editor_plugin_screen = main_plugin;
- editor_plugin_screen->edit(current_obj);
+ if (editor_plugin_screen)
+ editor_plugin_screen->make_visible(false);
+ editor_plugin_screen = main_plugin;
+ editor_plugin_screen->edit(current_obj);
- editor_plugin_screen->make_visible(true);
+ editor_plugin_screen->make_visible(true);
- int plugin_count = editor_data.get_editor_plugin_count();
- for (int i = 0; i < plugin_count; i++) {
- editor_data.get_editor_plugin(i)->notify_main_screen_changed(editor_plugin_screen->get_name());
- }
+ int plugin_count = editor_data.get_editor_plugin_count();
+ for (int i = 0; i < plugin_count; i++) {
+ editor_data.get_editor_plugin(i)->notify_main_screen_changed(editor_plugin_screen->get_name());
+ }
- for (int i = 0; i < editor_table.size(); i++) {
+ for (int i = 0; i < editor_table.size(); i++) {
- main_editor_buttons[i]->set_pressed(editor_table[i] == main_plugin);
+ main_editor_buttons[i]->set_pressed(editor_table[i] == main_plugin);
+ }
}
- }
- } else {
+ } else {
- editor_plugin_screen->edit(current_obj);
+ editor_plugin_screen->edit(current_obj);
+ }
}
- }
- Vector<EditorPlugin *> sub_plugins = editor_data.get_subeditors(current_obj);
+ Vector<EditorPlugin *> sub_plugins = editor_data.get_subeditors(current_obj);
- if (!sub_plugins.empty()) {
- _display_top_editors(false);
+ if (!sub_plugins.empty()) {
+ _display_top_editors(false);
- _set_top_editors(sub_plugins);
- _set_editing_top_editors(current_obj);
- _display_top_editors(true);
+ _set_top_editors(sub_plugins);
+ _set_editing_top_editors(current_obj);
+ _display_top_editors(true);
- } else if (!editor_plugins_over->get_plugins_list().empty()) {
+ } else if (!editor_plugins_over->get_plugins_list().empty()) {
- _hide_top_editors();
+ _hide_top_editors();
+ }
}
inspector_dock->update(current_obj);
@@ -4601,6 +4647,10 @@ EditorNode::EditorNode() {
Ref<EditorInspectorDefaultPlugin> eidp;
eidp.instance();
EditorInspector::add_inspector_plugin(eidp);
+
+ Ref<EditorInspectorRootMotionPlugin> rmp;
+ rmp.instance();
+ EditorInspector::add_inspector_plugin(rmp);
}
_pvrtc_register_compressors();
@@ -4626,9 +4676,7 @@ EditorNode::EditorNode() {
GLOBAL_DEF("editor/main_run_args", "");
- ClassDB::set_class_enabled("CollisionShape", true);
- ClassDB::set_class_enabled("CollisionShape2D", true);
- ClassDB::set_class_enabled("CollisionPolygon2D", true);
+ ClassDB::set_class_enabled("RootMotionView", true);
//defs here, use EDITOR_GET in logic
EDITOR_DEF("interface/scene_tabs/always_show_close_button", false);
@@ -5367,6 +5415,10 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(ShaderEditorPlugin(this)));
// FIXME: Disabled for Godot 3.0 as made incompatible, it needs to be ported to the new API.
//add_editor_plugin(memnew(ShaderGraphEditorPlugin(this)));
+ add_editor_plugin(memnew(AnimationNodeBlendTreeEditorPlugin(this)));
+ add_editor_plugin(memnew(AnimationNodeBlendSpace1DEditorPlugin(this)));
+ add_editor_plugin(memnew(AnimationNodeBlendSpace2DEditorPlugin(this)));
+ add_editor_plugin(memnew(AnimationNodeStateMachineEditorPlugin(this)));
add_editor_plugin(memnew(CameraEditorPlugin(this)));
add_editor_plugin(memnew(ThemeEditorPlugin(this)));
diff --git a/editor/editor_node.h b/editor/editor_node.h
index a441440dcc..dedd947633 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -634,7 +634,9 @@ public:
static HBoxContainer *get_menu_hb() { return singleton->menu_hb; }
- void push_item(Object *p_object, const String &p_property = "");
+ void push_item(Object *p_object, const String &p_property = "", bool p_inspector_only = false);
+ void edit_item(Object *p_object);
+ bool item_has_editor(Object *p_object);
void open_request(const String &p_path);
diff --git a/editor/editor_profiler.cpp b/editor/editor_profiler.cpp
index 34c9ca6630..d4a97b7095 100644
--- a/editor/editor_profiler.cpp
+++ b/editor/editor_profiler.cpp
@@ -68,13 +68,13 @@ void EditorProfiler::add_frame_metric(const Metric &p_metric, bool p_final) {
}
updating_frame = false;
- if (!frame_delay->is_processing()) {
+ if (frame_delay->is_stopped()) {
frame_delay->set_wait_time(p_final ? 0.1 : 1);
frame_delay->start();
}
- if (!plot_delay->is_processing()) {
+ if (plot_delay->is_stopped()) {
plot_delay->set_wait_time(0.1);
plot_delay->start();
}
@@ -424,20 +424,25 @@ void EditorProfiler::_update_frame() {
void EditorProfiler::_activate_pressed() {
if (activate->is_pressed()) {
- clear();
activate->set_icon(get_icon("Stop", "EditorIcons"));
- activate->set_text(TTR("Stop Profiling"));
+ activate->set_text(TTR("Stop"));
} else {
activate->set_icon(get_icon("Play", "EditorIcons"));
- activate->set_text(TTR("Start Profiling"));
+ activate->set_text(TTR("Start"));
}
emit_signal("enable_profiling", activate->is_pressed());
}
+void EditorProfiler::_clear_pressed() {
+
+ clear();
+}
+
void EditorProfiler::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
activate->set_icon(get_icon("Play", "EditorIcons"));
+ clear_button->set_icon(get_icon("Clear", "EditorIcons"));
}
}
@@ -599,6 +604,7 @@ void EditorProfiler::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_frame"), &EditorProfiler::_update_frame);
ClassDB::bind_method(D_METHOD("_update_plot"), &EditorProfiler::_update_plot);
ClassDB::bind_method(D_METHOD("_activate_pressed"), &EditorProfiler::_activate_pressed);
+ ClassDB::bind_method(D_METHOD("_clear_pressed"), &EditorProfiler::_clear_pressed);
ClassDB::bind_method(D_METHOD("_graph_tex_draw"), &EditorProfiler::_graph_tex_draw);
ClassDB::bind_method(D_METHOD("_graph_tex_input"), &EditorProfiler::_graph_tex_input);
ClassDB::bind_method(D_METHOD("_graph_tex_mouse_exit"), &EditorProfiler::_graph_tex_mouse_exit);
@@ -625,10 +631,15 @@ EditorProfiler::EditorProfiler() {
add_child(hb);
activate = memnew(Button);
activate->set_toggle_mode(true);
- activate->set_text(TTR("Start Profiling"));
+ activate->set_text(TTR("Start"));
activate->connect("pressed", this, "_activate_pressed");
hb->add_child(activate);
+ clear_button = memnew(Button);
+ clear_button->set_text(TTR("Clear"));
+ clear_button->connect("pressed", this, "_clear_pressed");
+ hb->add_child(clear_button);
+
hb->add_child(memnew(Label(TTR("Measure:"))));
display_mode = memnew(OptionButton);
diff --git a/editor/editor_profiler.h b/editor/editor_profiler.h
index d902a97c5d..cb451475e7 100644
--- a/editor/editor_profiler.h
+++ b/editor/editor_profiler.h
@@ -100,6 +100,7 @@ public:
private:
Button *activate;
+ Button *clear_button;
TextureRect *graph;
Ref<ImageTexture> graph_texture;
PoolVector<uint8_t> graph_image;
@@ -133,6 +134,7 @@ private:
void _update_frame();
void _activate_pressed();
+ void _clear_pressed();
String _get_time_as_text(Metric &m, float p_time, int p_calls);
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 08b279b8a6..9902d8d3e7 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -1530,6 +1530,8 @@ void EditorPropertyNodePath::_node_selected(const NodePath &p_path) {
void EditorPropertyNodePath::_node_assign() {
if (!scene_tree) {
scene_tree = memnew(SceneTreeDialog);
+ scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
+ scene_tree->get_scene_tree()->set_valid_types(valid_types);
add_child(scene_tree);
scene_tree->connect("selected", this, "_node_selected");
}
@@ -1584,9 +1586,10 @@ void EditorPropertyNodePath::update_property() {
assign->set_icon(icon);
}
-void EditorPropertyNodePath::setup(const NodePath &p_base_hint) {
+void EditorPropertyNodePath::setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types) {
base_hint = p_base_hint;
+ valid_types = p_valid_types;
}
void EditorPropertyNodePath::_notification(int p_what) {
@@ -1779,6 +1782,7 @@ void EditorPropertyResource::_menu_option(int p_which) {
if (!scene_tree) {
scene_tree = memnew(SceneTreeDialog);
+ scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
add_child(scene_tree);
scene_tree->connect("selected", this, "_viewport_selected");
scene_tree->set_title(TTR("Pick a Viewport"));
@@ -1986,6 +1990,13 @@ void EditorPropertyResource::_sub_inspector_object_id_selected(int p_id) {
emit_signal("object_id_selected", get_edited_property(), p_id);
}
+void EditorPropertyResource::_open_editor_pressed() {
+ RES res = get_edited_object()->get(get_edited_property());
+ if (res.is_valid()) {
+ EditorNode::get_singleton()->edit_item(res.ptr());
+ }
+}
+
void EditorPropertyResource::update_property() {
RES res = get_edited_object()->get(get_edited_property());
@@ -2009,9 +2020,29 @@ void EditorPropertyResource::update_property() {
sub_inspector->set_read_only(is_read_only());
sub_inspector->set_use_folding(is_using_folding());
- add_child(sub_inspector);
- set_bottom_editor(sub_inspector);
+ sub_inspector_vbox = memnew(VBoxContainer);
+ add_child(sub_inspector_vbox);
+ set_bottom_editor(sub_inspector_vbox);
+
+ sub_inspector_vbox->add_child(sub_inspector);
assign->set_pressed(true);
+
+ bool use_editor = false;
+ for (int i = 0; i < EditorNode::get_singleton()->get_editor_data().get_editor_plugin_count(); i++) {
+ EditorPlugin *ep = EditorNode::get_singleton()->get_editor_data().get_editor_plugin(i);
+ if (ep->handles(res.ptr())) {
+ use_editor = true;
+ }
+ }
+
+ if (use_editor) {
+ Button *open_in_editor = memnew(Button);
+ open_in_editor->set_text(TTR("Open Editor"));
+ open_in_editor->set_icon(get_icon("Edit", "EditorIcons"));
+ sub_inspector_vbox->add_child(open_in_editor);
+ open_in_editor->connect("pressed", this, "_open_editor_pressed");
+ open_in_editor->set_h_size_flags(SIZE_SHRINK_CENTER);
+ }
}
if (res.ptr() != sub_inspector->get_edited_object()) {
@@ -2021,8 +2052,9 @@ void EditorPropertyResource::update_property() {
} else {
if (sub_inspector) {
set_bottom_editor(NULL);
- memdelete(sub_inspector);
+ memdelete(sub_inspector_vbox);
sub_inspector = NULL;
+ sub_inspector_vbox = NULL;
}
}
#endif
@@ -2242,11 +2274,13 @@ void EditorPropertyResource::_bind_methods() {
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &EditorPropertyResource::can_drop_data_fw);
ClassDB::bind_method(D_METHOD("drop_data_fw"), &EditorPropertyResource::drop_data_fw);
ClassDB::bind_method(D_METHOD("_button_draw"), &EditorPropertyResource::_button_draw);
+ ClassDB::bind_method(D_METHOD("_open_editor_pressed"), &EditorPropertyResource::_open_editor_pressed);
}
EditorPropertyResource::EditorPropertyResource() {
sub_inspector = NULL;
+ sub_inspector_vbox = NULL;
use_sub_inspector = !bool(EDITOR_GET("interface/inspector/open_resources_in_new_inspector"));
HBoxContainer *hbc = memnew(HBoxContainer);
add_child(hbc);
@@ -2635,7 +2669,12 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
EditorPropertyNodePath *editor = memnew(EditorPropertyNodePath);
if (p_hint == PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE && p_hint_text != String()) {
- editor->setup(p_hint_text);
+ editor->setup(p_hint_text, Vector<StringName>());
+ }
+ if (p_hint == PROPERTY_HINT_NODE_PATH_VALID_TYPES && p_hint_text != String()) {
+ Vector<String> types = p_hint_text.split(",", false);
+ Vector<StringName> sn = Variant(types); //convert via variant
+ editor->setup(NodePath(), sn);
}
add_property_editor(p_path, editor);
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index 03e72b4ec2..c67eccb60e 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -453,6 +453,7 @@ class EditorPropertyNodePath : public EditorProperty {
SceneTreeDialog *scene_tree;
NodePath base_hint;
+ Vector<StringName> valid_types;
void _node_selected(const NodePath &p_path);
void _node_assign();
void _node_clear();
@@ -463,7 +464,7 @@ protected:
public:
virtual void update_property();
- void setup(const NodePath &p_base_hint);
+ void setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types);
EditorPropertyNodePath();
};
@@ -491,6 +492,7 @@ class EditorPropertyResource : public EditorProperty {
EditorFileDialog *file;
Vector<String> inheritors_array;
EditorInspector *sub_inspector;
+ VBoxContainer *sub_inspector_vbox;
bool use_sub_inspector;
bool dropping;
@@ -516,6 +518,8 @@ class EditorPropertyResource : public EditorProperty {
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
+ void _open_editor_pressed();
+
protected:
static void _bind_methods();
void _notification(int p_what);
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index ff644ad126..4045d6c3d3 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -313,8 +313,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("interface/editor/save_each_scene_on_quit", true); // Regression
_initial_set("interface/editor/quit_confirmation", true);
- _initial_set("interface/theme/preset", 0);
- hints["interface/theme/preset"] = PropertyInfo(Variant::INT, "interface/theme/preset", PROPERTY_HINT_ENUM, "Default,Custom,Grey,Godot 2,Arc,Light,Alien,Solarized (Dark),Solarized (Light)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+ _initial_set("interface/theme/preset", "Default");
+ hints["interface/theme/preset"] = PropertyInfo(Variant::STRING, "interface/theme/preset", PROPERTY_HINT_ENUM, "Default,Alien,Arc,Godot 2,Grey,Light,Solarized (Dark),Solarized (Light),Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/theme/icon_and_font_color", 0);
hints["interface/theme/icon_and_font_color"] = PropertyInfo(Variant::INT, "interface/theme/icon_and_font_color", PROPERTY_HINT_ENUM, "Auto,Dark,Light", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/theme/base_color", Color::html("#323b4f"));
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 30d439b1c1..98402d8df5 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -254,7 +254,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
Color base_color = EDITOR_DEF("interface/theme/base_color", Color::html("#323b4f"));
float contrast = EDITOR_DEF("interface/theme/contrast", default_contrast);
- int preset = EDITOR_DEF("interface/theme/preset", 0);
+ String preset = EDITOR_DEF("interface/theme/preset", "Default");
+
int icon_font_color_setting = EDITOR_DEF("interface/theme/icon_and_font_color", 0);
bool highlight_tabs = EDITOR_DEF("interface/theme/highlight_tabs", false);
int border_size = EDITOR_DEF("interface/theme/border_size", 1);
@@ -266,55 +267,52 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
Color preset_accent_color;
Color preset_base_color;
float preset_contrast;
- switch (preset) {
- case 0: { // Default
- preset_accent_color = Color::html("#699ce8");
- preset_base_color = Color::html("#323b4f");
- preset_contrast = default_contrast;
- } break;
- case 1: { // Custom
- accent_color = EDITOR_DEF("interface/theme/accent_color", Color::html("#699ce8"));
- base_color = EDITOR_DEF("interface/theme/base_color", Color::html("#323b4f"));
- contrast = EDITOR_DEF("interface/theme/contrast", default_contrast);
- } break;
- case 2: { // Grey
- preset_accent_color = Color::html("#b8e4ff");
- preset_base_color = Color::html("#3d3d3d");
- preset_contrast = 0.2;
- } break;
- case 3: { // Godot 2
- preset_accent_color = Color::html("#86ace2");
- preset_base_color = Color::html("#3C3A44");
- preset_contrast = 0.25;
- } break;
- case 4: { // Arc
- preset_accent_color = Color::html("#5294e2");
- preset_base_color = Color::html("#383c4a");
- preset_contrast = 0.25;
- } break;
- case 5: { // Light
- preset_accent_color = Color::html("#2070ff");
- preset_base_color = Color::html("#ffffff");
- preset_contrast = 0.08;
- } break;
- case 6: { // Alien
- preset_accent_color = Color::html("#1bfe99");
- preset_base_color = Color::html("#2f373f");
- preset_contrast = 0.25;
- } break;
- case 7: { // Solarized (Dark)
- preset_accent_color = Color::html("#268bd2");
- preset_base_color = Color::html("#073642");
- preset_contrast = 0.15;
- } break;
- case 8: { // Solarized (Light)
- preset_accent_color = Color::html("#268bd2");
- preset_base_color = Color::html("#fdf6e3");
- preset_contrast = 0.06;
- } break;
+
+ // Please, use alphabet order if you've added new theme here(After "Default" and "Custom")
+
+ if (preset == "Default") {
+ preset_accent_color = Color::html("#699ce8");
+ preset_base_color = Color::html("#323b4f");
+ preset_contrast = default_contrast;
+ } else if (preset == "Custom") {
+ accent_color = EDITOR_DEF("interface/theme/accent_color", Color::html("#699ce8"));
+ base_color = EDITOR_DEF("interface/theme/base_color", Color::html("#323b4f"));
+ contrast = EDITOR_DEF("interface/theme/contrast", default_contrast);
+ } else if (preset == "Alien") {
+ preset_accent_color = Color::html("#1bfe99");
+ preset_base_color = Color::html("#2f373f");
+ preset_contrast = 0.25;
+ } else if (preset == "Arc") {
+ preset_accent_color = Color::html("#5294e2");
+ preset_base_color = Color::html("#383c4a");
+ preset_contrast = 0.25;
+ } else if (preset == "Godot 2") {
+ preset_accent_color = Color::html("#86ace2");
+ preset_base_color = Color::html("#3C3A44");
+ preset_contrast = 0.25;
+ } else if (preset == "Grey") {
+ preset_accent_color = Color::html("#b8e4ff");
+ preset_base_color = Color::html("#3d3d3d");
+ preset_contrast = 0.2;
+ } else if (preset == "Light") {
+ preset_accent_color = Color::html("#2070ff");
+ preset_base_color = Color::html("#ffffff");
+ preset_contrast = 0.08;
+ } else if (preset == "Solarized (Dark)") {
+ preset_accent_color = Color::html("#268bd2");
+ preset_base_color = Color::html("#073642");
+ preset_contrast = 0.15;
+ } else if (preset == "Solarized (Light)") {
+ preset_accent_color = Color::html("#268bd2");
+ preset_base_color = Color::html("#fdf6e3");
+ preset_contrast = 0.06;
+ } else { // Default
+ preset_accent_color = Color::html("#699ce8");
+ preset_base_color = Color::html("#323b4f");
+ preset_contrast = default_contrast;
}
- if (preset != 1) {
+ if (preset != "Custom") {
accent_color = preset_accent_color;
base_color = preset_base_color;
contrast = preset_contrast;
@@ -948,6 +946,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("bg", "GraphEdit", style_tree_bg);
theme->set_color("grid_major", "GraphEdit", grid_major_color);
theme->set_color("grid_minor", "GraphEdit", grid_minor_color);
+ theme->set_color("activity", "GraphEdit", accent_color);
theme->set_icon("minus", "GraphEdit", theme->get_icon("ZoomLess", "EditorIcons"));
theme->set_icon("more", "GraphEdit", theme->get_icon("ZoomMore", "EditorIcons"));
theme->set_icon("reset", "GraphEdit", theme->get_icon("ZoomReset", "EditorIcons"));
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 297373d299..e15c876893 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -1048,18 +1048,24 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path) {
Map<String, String> file_renames;
Map<String, String> folder_renames;
+ bool is_moved = false;
for (int i = 0; i < to_move.size(); i++) {
String old_path = to_move[i].path.ends_with("/") ? to_move[i].path.substr(0, to_move[i].path.length() - 1) : to_move[i].path;
String new_path = p_to_path.plus_file(old_path.get_file());
- _try_move_item(to_move[i], new_path, file_renames, folder_renames);
+ if (old_path != new_path) {
+ _try_move_item(to_move[i], new_path, file_renames, folder_renames);
+ is_moved = true;
+ }
}
- _update_dependencies_after_move(file_renames);
- _update_resource_paths_after_move(file_renames);
- _update_favorite_dirs_list_after_move(folder_renames);
+ if (is_moved) {
+ _update_dependencies_after_move(file_renames);
+ _update_resource_paths_after_move(file_renames);
+ _update_favorite_dirs_list_after_move(folder_renames);
- print_line("call rescan!");
- _rescan();
+ print_line("call rescan!");
+ _rescan();
+ }
}
void FileSystemDock::_file_option(int p_option) {
diff --git a/editor/icons/README.md b/editor/icons/README.md
index f3aaa23666..3a2aba5b07 100644
--- a/editor/icons/README.md
+++ b/editor/icons/README.md
@@ -2,11 +2,11 @@ The icons here are optimized SVGs, because the editor renders the svgs at runtim
to be small in size, so they can be efficiently parsed.
The original icons can be found at:
-https://github.com/djrm/godot-design/tree/master/assets/icons
+https://github.com/godotengine/godot-design/tree/master/engine/icons
There you can find the optimizer script.
If you add a new icon, please make a pull request to this repo:
-https://github.com/djrm/godot-design/
+https://github.com/godotengine/godot-design/
and store the the optimized SVG version here.
diff --git a/editor/icons/icon_animation_tree.svg b/editor/icons/icon_animation_tree.svg
new file mode 100644
index 0000000000..046506fa37
--- /dev/null
+++ b/editor/icons/icon_animation_tree.svg
@@ -0,0 +1,5 @@
+<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
+<g transform="translate(0 -1036.4)">
+<path transform="translate(0 1036.4)" d="m1 1v14h1.166v-2h1.834v2h8v-2h2v2h1v-14h-1v2h-2v-2h-8v2h-1.834v-2h-1.166zm4 3h2v1 1h1 3v2h-2v1 1h1 1v2h-1-2a1.0001 1.0001 0 0 1 -1 -1v-1-2h-1a1.0001 1.0001 0 0 1 -1 -1v-1-1-1zm-2.834 1h1.834v2h-1.834v-2zm9.834 0h2v2h-2v-2zm-9.834 4h1.834v2h-1.834v-2zm9.834 0h2v2h-2v-2z" fill="#cea4f1"/>
+</g>
+</svg>
diff --git a/editor/icons/icon_auto_end.svg b/editor/icons/icon_auto_end.svg
new file mode 100644
index 0000000000..9e779c69f4
--- /dev/null
+++ b/editor/icons/icon_auto_end.svg
@@ -0,0 +1,68 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="16"
+ height="16"
+ version="1.1"
+ viewBox="0 0 16 16"
+ id="svg6"
+ sodipodi:docname="icon_auto_end.svg"
+ inkscape:version="0.92.3 (2405546, 2018-03-11)">
+ <metadata
+ id="metadata12">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title></dc:title>
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <defs
+ id="defs10" />
+ <sodipodi:namedview
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1"
+ objecttolerance="10"
+ gridtolerance="10"
+ guidetolerance="10"
+ inkscape:pageopacity="0"
+ inkscape:pageshadow="2"
+ inkscape:window-width="1273"
+ inkscape:window-height="766"
+ id="namedview8"
+ showgrid="false"
+ inkscape:zoom="41.7193"
+ inkscape:cx="12.08616"
+ inkscape:cy="6.9898672"
+ inkscape:window-x="539"
+ inkscape:window-y="208"
+ inkscape:window-maximized="0"
+ inkscape:current-layer="svg6" />
+ <path
+ inkscape:connector-curvature="0"
+ id="path2"
+ style="color:#000000;text-indent:0;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;text-transform:none;white-space:normal;isolation:auto;mix-blend-mode:normal;solid-color:#000000;fill:#e0e0e0;fill-rule:evenodd;color-rendering:auto;image-rendering:auto;shape-rendering:auto"
+ d="m 13.999798,14 c 0.552262,-5.5e-5 0.999945,-0.447738 1,-1 V 3 c -5.5e-5,-0.5522619 -0.447738,-0.9999448 -1,-1 H 5.9997976 C 5.6959349,1.9998247 5.4084731,2.1378063 5.2185476,2.375 l -4,5 c -0.29139692,0.3649711 -0.29139692,0.8830289 0,1.248 l 4,5 c 0.189538,0.237924 0.4770584,0.376652 0.78125,0.37695 h 8.0000004 z m -1,-2 H 6.4802976 l -3.1992,-4 3.1992,-4 H 12.999798 Z M 6.9997976,10 V 6 l -2,2 z"
+ sodipodi:nodetypes="cccccccccccccccccccccc" />
+ <g
+ aria-label="E"
+ style="font-style:normal;font-variant:normal;font-weight:bold;font-stretch:normal;font-size:40px;line-height:1.25;font-family:sans-serif;-inkscape-font-specification:'sans-serif Bold';letter-spacing:0px;word-spacing:0px;fill:#e0e0e0;fill-opacity:1;stroke:none"
+ id="text829"
+ transform="matrix(0.20475474,0,0,0.20475474,4.7903856,12.365563)">
+ <path
+ d="M 15.129502,-36.414393 H 35.422471 V -30.7308 H 22.649034 v 5.429688 h 12.011718 v 5.683594 H 22.649034 v 6.679687 h 13.203125 v 5.6835938 H 15.129502 Z"
+ style="fill:#e0e0e0;fill-opacity:1"
+ id="path831"
+ inkscape:connector-curvature="0" />
+ </g>
+</svg>
diff --git a/editor/icons/icon_auto_triangle.svg b/editor/icons/icon_auto_triangle.svg
new file mode 100644
index 0000000000..631f259452
--- /dev/null
+++ b/editor/icons/icon_auto_triangle.svg
@@ -0,0 +1,64 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="16"
+ height="16"
+ version="1.1"
+ viewBox="0 0 16 16"
+ id="svg8"
+ sodipodi:docname="icon_auto_triangle.svg"
+ inkscape:version="0.92.3 (2405546, 2018-03-11)">
+ <metadata
+ id="metadata14">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title></dc:title>
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <defs
+ id="defs12" />
+ <sodipodi:namedview
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1"
+ objecttolerance="10"
+ gridtolerance="10"
+ guidetolerance="10"
+ inkscape:pageopacity="0"
+ inkscape:pageshadow="2"
+ inkscape:window-width="1853"
+ inkscape:window-height="1016"
+ id="namedview10"
+ showgrid="false"
+ inkscape:zoom="29.5"
+ inkscape:cx="17.168167"
+ inkscape:cy="5.5708575"
+ inkscape:window-x="67"
+ inkscape:window-y="27"
+ inkscape:window-maximized="1"
+ inkscape:current-layer="g4" />
+ <g
+ transform="translate(0 -1036.4)"
+ id="g6">
+ <g
+ transform="translate(-26.001 -9.8683)"
+ id="g4">
+ <path
+ style="fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:1.87616086;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
+ d="M 8.2324219 0.67773438 L 0.64453125 15.289062 L 15.355469 15.289062 L 8.2324219 0.67773438 z M 6.9414062 5.4433594 L 9.2109375 5.4433594 C 9.5561128 6.0670927 9.8954447 6.7088542 10.230469 7.3671875 C 10.565492 8.0167875 10.901304 8.703974 11.236328 9.4316406 C 11.581503 10.159241 11.931781 10.934946 12.287109 11.757812 C 12.642437 12.580746 13.018126 13.477066 13.414062 14.447266 L 10.871094 14.447266 C 10.75942 14.135399 10.632366 13.815528 10.490234 13.486328 C 10.358255 13.157195 10.225729 12.827247 10.09375 12.498047 L 5.9824219 12.498047 C 5.8504432 12.827247 5.7143976 13.157195 5.5722656 13.486328 C 5.440287 13.815528 5.3167521 14.135399 5.2050781 14.447266 L 2.7382812 14.447266 C 3.1342186 13.477066 3.5099064 12.580746 3.8652344 11.757812 C 4.2205624 10.934946 4.5673204 10.159241 4.9023438 9.4316406 C 5.2475197 8.703974 5.5813793 8.0167875 5.90625 7.3671875 C 6.2412733 6.7088542 6.5860782 6.0670927 6.9414062 5.4433594 z M 8.0234375 7.4824219 C 7.9726708 7.6123552 7.8964385 7.790425 7.7949219 8.015625 C 7.6933999 8.240825 7.5772912 8.5003885 7.4453125 8.7949219 C 7.3133332 9.0894552 7.1643891 9.4143979 7.0019531 9.7695312 C 6.8496698 10.124665 6.6936847 10.496919 6.53125 10.886719 L 9.53125 10.886719 C 9.368814 10.496919 9.2108764 10.124665 9.0585938 9.7695312 C 8.9063104 9.4143979 8.7593188 9.0894552 8.6171875 8.7949219 C 8.4852082 8.5003885 8.3691001 8.240825 8.2675781 8.015625 C 8.1660555 7.790425 8.0843508 7.6123552 8.0234375 7.4824219 z "
+ transform="translate(26.001,1046.2683)"
+ id="path821" />
+ </g>
+ </g>
+</svg>
diff --git a/editor/icons/icon_play_travel.svg b/editor/icons/icon_play_travel.svg
new file mode 100644
index 0000000000..5cd3e07e20
--- /dev/null
+++ b/editor/icons/icon_play_travel.svg
@@ -0,0 +1,85 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="16"
+ height="16"
+ version="1.1"
+ viewBox="0 0 16 16"
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new file mode 100644
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new file mode 100644
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new file mode 100644
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new file mode 100644
index 0000000000..80d35a36f3
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new file mode 100644
index 0000000000..108dcdd500
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new file mode 100644
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+ style="color:#000000;font-variant-ligatures:normal;font-variant-position:normal;font-variant-caps:normal;font-variant-numeric:normal;font-variant-alternates:normal;font-feature-settings:normal;text-indent:0;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;text-transform:none;text-orientation:mixed;dominant-baseline:auto;white-space:normal;shape-padding:0;isolation:auto;mix-blend-mode:normal;solid-color:#000000;fill:#e0e0e0;fill-rule:evenodd;color-rendering:auto;image-rendering:auto;shape-rendering:auto"
+ id="path2"
+ inkscape:connector-curvature="0" />
+ </g>
+ </g>
+ <rect
+ style="fill:#e0e0e0;fill-opacity:1"
+ id="rect862"
+ width="3.0681243"
+ height="10.067283"
+ x="1.9655174"
+ y="3.0084109"
+ ry="0.76286" />
+</svg>
diff --git a/editor/icons/icon_transition_sync_auto.svg b/editor/icons/icon_transition_sync_auto.svg
new file mode 100644
index 0000000000..5ce61e3a6a
--- /dev/null
+++ b/editor/icons/icon_transition_sync_auto.svg
@@ -0,0 +1,74 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="16"
+ height="16"
+ version="1.1"
+ viewBox="0 0 16 16"
+ id="svg8"
+ sodipodi:docname="icon_transition_sync_auto.svg"
+ inkscape:version="0.92.3 (2405546, 2018-03-11)">
+ <metadata
+ id="metadata14">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title></dc:title>
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <defs
+ id="defs12" />
+ <sodipodi:namedview
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1"
+ objecttolerance="10"
+ gridtolerance="10"
+ guidetolerance="10"
+ inkscape:pageopacity="0"
+ inkscape:pageshadow="2"
+ inkscape:window-width="1403"
+ inkscape:window-height="782"
+ id="namedview10"
+ showgrid="false"
+ inkscape:zoom="20.85965"
+ inkscape:cx="0.56831798"
+ inkscape:cy="5.1473818"
+ inkscape:window-x="67"
+ inkscape:window-y="27"
+ inkscape:window-maximized="0"
+ inkscape:current-layer="svg8" />
+ <g
+ transform="translate(3.0815809,-1036.4)"
+ id="g6"
+ style="fill:#77ce57;fill-opacity:1">
+ <g
+ id="g4"
+ style="fill:#77ce57;fill-opacity:1">
+ <path
+ d="m 4.9883,1039.4 c -0.5469,0.01 -0.98717,0.4511 -0.98828,0.998 v 8 c 1.163e-4,0.7986 0.89011,1.275 1.5547,0.8321 l 6,-4 c 0.59362,-0.3959 0.59362,-1.2682 0,-1.6641 l -6,-4 c -0.1678,-0.1111 -0.3652,-0.1689 -0.56641,-0.166 z"
+ dominant-baseline="auto"
+ style="color:#000000;font-variant-ligatures:normal;font-variant-position:normal;font-variant-caps:normal;font-variant-numeric:normal;font-variant-alternates:normal;font-feature-settings:normal;text-indent:0;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;text-transform:none;text-orientation:mixed;dominant-baseline:auto;white-space:normal;shape-padding:0;isolation:auto;mix-blend-mode:normal;solid-color:#000000;fill:#77ce57;fill-opacity:1;fill-rule:evenodd;color-rendering:auto;image-rendering:auto;shape-rendering:auto"
+ id="path2"
+ inkscape:connector-curvature="0" />
+ </g>
+ </g>
+ <rect
+ style="fill:#77ce57;fill-opacity:1"
+ id="rect862"
+ width="3.0681243"
+ height="10.067283"
+ x="1.9655174"
+ y="3.0084109"
+ ry="0.76286" />
+</svg>
diff --git a/editor/icons/icon_transition_sync_auto_big.svg b/editor/icons/icon_transition_sync_auto_big.svg
new file mode 100644
index 0000000000..3e84d76398
--- /dev/null
+++ b/editor/icons/icon_transition_sync_auto_big.svg
@@ -0,0 +1,74 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="20"
+ height="20"
+ version="1.1"
+ viewBox="0 0 20 20"
+ id="svg8"
+ sodipodi:docname="icon_transition_sync_auto_big.svg"
+ inkscape:version="0.92.3 (2405546, 2018-03-11)">
+ <metadata
+ id="metadata14">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title></dc:title>
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <defs
+ id="defs12" />
+ <sodipodi:namedview
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1"
+ objecttolerance="10"
+ gridtolerance="10"
+ guidetolerance="10"
+ inkscape:pageopacity="0"
+ inkscape:pageshadow="2"
+ inkscape:window-width="1403"
+ inkscape:window-height="782"
+ id="namedview10"
+ showgrid="false"
+ inkscape:zoom="14.75"
+ inkscape:cx="0.3064671"
+ inkscape:cy="14.348448"
+ inkscape:window-x="67"
+ inkscape:window-y="27"
+ inkscape:window-maximized="0"
+ inkscape:current-layer="svg8" />
+ <g
+ transform="matrix(1.4099529,0,0,1.4099529,2.1752927,-1462.5094)"
+ id="g6"
+ style="fill:#77ce57;fill-opacity:1;stroke:#41562e;stroke-opacity:1">
+ <g
+ id="g4"
+ style="fill:#77ce57;fill-opacity:1;stroke:#41562e;stroke-opacity:1">
+ <path
+ d="m 4.9883,1039.4 c -0.5469,0.01 -0.98717,0.4511 -0.98828,0.998 v 8 c 1.163e-4,0.7986 0.89011,1.275 1.5547,0.8321 l 6,-4 c 0.59362,-0.3959 0.59362,-1.2682 0,-1.6641 l -6,-4 c -0.1678,-0.1111 -0.3652,-0.1689 -0.56641,-0.166 z"
+ dominant-baseline="auto"
+ style="color:#000000;font-variant-ligatures:normal;font-variant-position:normal;font-variant-caps:normal;font-variant-numeric:normal;font-variant-alternates:normal;font-feature-settings:normal;text-indent:0;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;text-transform:none;text-orientation:mixed;dominant-baseline:auto;white-space:normal;shape-padding:0;isolation:auto;mix-blend-mode:normal;solid-color:#000000;fill:#77ce57;fill-opacity:1;fill-rule:evenodd;stroke:#41562e;stroke-opacity:1;color-rendering:auto;image-rendering:auto;shape-rendering:auto"
+ id="path2"
+ inkscape:connector-curvature="0" />
+ </g>
+ </g>
+ <rect
+ style="fill:#77ce57;fill-opacity:1;stroke:#41562e;stroke-width:1.409953;stroke-opacity:1"
+ id="rect862"
+ width="4.3259106"
+ height="14.194397"
+ x="1.6255733"
+ y="3.0076122"
+ ry="1.0755967" />
+</svg>
diff --git a/editor/icons/icon_transition_sync_big.svg b/editor/icons/icon_transition_sync_big.svg
new file mode 100644
index 0000000000..e7cf63e0b3
--- /dev/null
+++ b/editor/icons/icon_transition_sync_big.svg
@@ -0,0 +1,74 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="20"
+ height="20"
+ version="1.1"
+ viewBox="0 0 20 20"
+ id="svg8"
+ sodipodi:docname="icon_transition_sync_big.svg"
+ inkscape:version="0.92.3 (2405546, 2018-03-11)">
+ <metadata
+ id="metadata14">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title></dc:title>
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <defs
+ id="defs12" />
+ <sodipodi:namedview
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1"
+ objecttolerance="10"
+ gridtolerance="10"
+ guidetolerance="10"
+ inkscape:pageopacity="0"
+ inkscape:pageshadow="2"
+ inkscape:window-width="1403"
+ inkscape:window-height="782"
+ id="namedview10"
+ showgrid="false"
+ inkscape:zoom="14.75"
+ inkscape:cx="19.226781"
+ inkscape:cy="9.27981"
+ inkscape:window-x="302"
+ inkscape:window-y="226"
+ inkscape:window-maximized="0"
+ inkscape:current-layer="svg8" />
+ <g
+ transform="matrix(1.4203458,0,0,1.4203458,1.8747015,-1473.1325)"
+ id="g6"
+ style="stroke:#424242;stroke-width:0.99994373;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1">
+ <g
+ id="g4"
+ style="stroke:#424242;stroke-width:0.99994373;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1">
+ <path
+ d="m 4.9883,1039.4 c -0.5469,0.01 -0.98717,0.4511 -0.98828,0.998 v 8 c 1.163e-4,0.7986 0.89011,1.275 1.5547,0.8321 l 6,-4 c 0.59362,-0.3959 0.59362,-1.2682 0,-1.6641 l -6,-4 c -0.1678,-0.1111 -0.3652,-0.1689 -0.56641,-0.166 z"
+ dominant-baseline="auto"
+ style="color:#000000;font-variant-ligatures:normal;font-variant-position:normal;font-variant-caps:normal;font-variant-numeric:normal;font-variant-alternates:normal;font-feature-settings:normal;text-indent:0;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;text-transform:none;text-orientation:mixed;dominant-baseline:auto;white-space:normal;shape-padding:0;isolation:auto;mix-blend-mode:normal;solid-color:#000000;fill:#e0e0e0;fill-rule:evenodd;stroke:#424242;stroke-width:0.99994373;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1;color-rendering:auto;image-rendering:auto;shape-rendering:auto"
+ id="path2"
+ inkscape:connector-curvature="0" />
+ </g>
+ </g>
+ <rect
+ style="fill:#e0e0e0;fill-opacity:1;stroke:#424242;stroke-width:1.42026603;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
+ id="rect862"
+ width="4.3577976"
+ height="14.299023"
+ x="1.4618562"
+ y="3.1868868"
+ ry="1.0835251" />
+</svg>
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 2fb3bf7b1e..a13f741ee7 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -1785,8 +1785,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
}
}
- Quat q = xform.basis;
- q.normalize();
+ Quat q = xform.basis.get_rotation_quat();
Vector3 s = xform.basis.get_scale();
Vector3 l = xform.origin;
@@ -1838,8 +1837,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform;
- Quat q = xform.basis;
- q.normalize();
+ Quat q = xform.basis.get_rotation_quat();
Vector3 s = xform.basis.get_scale();
Vector3 l = xform.origin;
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index 07a4cf5884..eb0bc0f782 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -1256,12 +1256,15 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
}
if (mr.has("metallicFactor")) {
-
material->set_metallic(mr["metallicFactor"]);
+ } else {
+ material->set_metallic(1.0);
}
- if (mr.has("roughnessFactor")) {
+ if (mr.has("roughnessFactor")) {
material->set_roughness(mr["roughnessFactor"]);
+ } else {
+ material->set_roughness(1.0);
}
if (mr.has("metallicRoughnessTexture")) {
@@ -1986,8 +1989,7 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
int bone = node->joints[i].godot_bone_index;
xform = skeleton->get_bone_rest(bone).affine_inverse() * xform;
- rot = xform.basis;
- rot.normalize();
+ rot = xform.basis.get_rotation_quat();
scale = xform.basis.get_scale();
pos = xform.origin;
}
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 21803a2184..b8dd4a87b7 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -188,7 +188,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
return OK;
}
-static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, Vector3 p_scale_mesh, List<String> *r_missing_deps) {
+static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, bool p_optimize, Vector3 p_scale_mesh, List<String> *r_missing_deps) {
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
@@ -200,6 +200,8 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
bool generate_tangents = p_generate_tangents;
Vector3 scale_mesh = p_scale_mesh;
bool flip_faces = false;
+ int mesh_flags = p_optimize ? Mesh::ARRAY_COMPRESS_DEFAULT : 0;
+
//bool flip_faces = p_options["force/flip_faces"];
//bool force_smooth = p_options["force/smooth_shading"];
//bool weld_vertices = p_options["force/weld_vertices"];
@@ -331,7 +333,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
surf_tool->set_material(material_map[current_material_library][current_material]);
}
- mesh = surf_tool->commit(mesh);
+ mesh = surf_tool->commit(mesh, mesh_flags);
if (current_material != String()) {
mesh->surface_set_name(mesh->get_surface_count() - 1, current_material.get_basename());
@@ -402,7 +404,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
List<Ref<Mesh> > meshes;
- Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, Vector3(1, 1, 1), r_missing_deps);
+ Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, p_flags & IMPORT_USE_COMPRESSION, Vector3(1, 1, 1), r_missing_deps);
if (err != OK) {
if (r_err) {
@@ -470,6 +472,7 @@ void ResourceImporterOBJ::get_import_options(List<ImportOption> *r_options, int
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "scale_mesh"), Vector3(1, 1, 1)));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimize_mesh"), true));
}
bool ResourceImporterOBJ::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
@@ -480,7 +483,7 @@ Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_s
List<Ref<Mesh> > meshes;
- Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], p_options["scale_mesh"], NULL);
+ Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], p_options["optimize_mesh"], p_options["scale_mesh"], NULL);
ERR_FAIL_COND_V(err != OK, err);
ERR_FAIL_COND_V(meshes.size() != 1, ERR_BUG);
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index fdbf66f656..91644492c3 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -224,24 +224,42 @@ String ResourceImporterScene::get_preset_name(int p_idx) const {
static bool _teststr(const String &p_what, const String &p_str) {
- if (p_what.findn("$" + p_str) != -1) //blender and other stuff
+ String what = p_what;
+
+ //remove trailing spaces and numbers, some apps like blender add ".number" to duplicates so also compensate for this
+ while (what.length() && ((what[what.length() - 1] >= '0' && what[what.length() - 1] <= '9') || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) {
+
+ what = what.substr(0, what.length() - 1);
+ }
+
+ if (what.findn("$" + p_str) != -1) //blender and other stuff
return true;
- if (p_what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters
+ if (what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters
return true;
- if (p_what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters
+ if (what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters
return true;
return false;
}
static String _fixstr(const String &p_what, const String &p_str) {
- if (p_what.findn("$" + p_str) != -1) //blender and other stuff
- return p_what.replace("$" + p_str, "");
- if (p_what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters
- return p_what.substr(0, p_what.length() - (p_str.length() + 1));
- if (p_what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters
- return p_what.substr(0, p_what.length() - (p_str.length() + 1));
- return p_what;
+ String what = p_what;
+
+ //remove trailing spaces and numbers, some apps like blender add ".number" to duplicates so also compensate for this
+ while (what.length() && ((what[what.length() - 1] >= '0' && what[what.length() - 1] <= '9') || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) {
+
+ what = what.substr(0, what.length() - 1);
+ }
+
+ String end = p_what.substr(what.length(), p_what.length() - what.length());
+
+ if (what.findn("$" + p_str) != -1) //blender and other stuff
+ return what.replace("$" + p_str, "") + end;
+ if (what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters
+ return what.substr(0, what.length() - (p_str.length() + 1)) + end;
+ if (what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters
+ return what.substr(0, what.length() - (p_str.length() + 1)) + end;
+ return what;
}
Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map, LightBakeMode p_light_bake_mode) {
@@ -437,13 +455,19 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array
Node *col;
if (_teststr(name, "col")) {
- mi->set_name(_fixstr(name, "col"));
+ String new_name = _fixstr(name, "col");
+ if (mi->get_parent() && !mi->get_parent()->has_node(new_name)) {
+ mi->set_name(new_name);
+ }
col = mi->create_trimesh_collision_node();
ERR_FAIL_COND_V(!col, NULL);
col->set_name("col");
} else {
- mi->set_name(_fixstr(name, "convcol"));
+ String new_name = _fixstr(name, "convcol");
+ if (mi->get_parent() && !mi->get_parent()->has_node(new_name)) {
+ mi->set_name(new_name);
+ }
col = mi->create_convex_collision_node();
ERR_FAIL_COND_V(!col, NULL);
@@ -893,7 +917,6 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
}
String ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".anim");
-
if (FileAccess::exists(ext_name) && p_keep_animations) {
//try to keep custom animation tracks
Ref<Animation> old_anim = ResourceLoader::load(ext_name, "Animation", true);
@@ -907,6 +930,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
}
}
+ anim->set_path(ext_name, true); //if not set, then its never saved externally
ResourceSaver::save(ext_name, anim, ResourceSaver::FLAG_CHANGE_PATH);
p_animations[anim] = anim;
}
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
new file mode 100644
index 0000000000..2e128db883
--- /dev/null
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -0,0 +1,741 @@
+#include "animation_blend_space_1d_editor.h"
+
+#include "os/keyboard.h"
+#include "scene/animation/animation_blend_tree.h"
+
+void AnimationNodeBlendSpace1DEditorPlugin::edit(Object *p_object) {
+ anim_tree_editor->edit(Object::cast_to<AnimationNodeBlendSpace1D>(p_object));
+}
+
+bool AnimationNodeBlendSpace1DEditorPlugin::handles(Object *p_object) const {
+ return p_object->is_class("AnimationNodeBlendSpace1D");
+}
+
+void AnimationNodeBlendSpace1DEditorPlugin::make_visible(bool p_visible) {
+
+ if (p_visible) {
+ button->show();
+ editor->make_bottom_panel_item_visible(anim_tree_editor);
+ anim_tree_editor->set_process(true);
+ } else {
+ if (anim_tree_editor->is_visible_in_tree()) {
+ editor->hide_bottom_panel();
+ }
+
+ button->hide();
+ anim_tree_editor->set_process(false);
+ }
+}
+
+AnimationNodeBlendSpace1DEditorPlugin::AnimationNodeBlendSpace1DEditorPlugin(EditorNode *p_node) {
+ editor = p_node;
+ anim_tree_editor = memnew(AnimationNodeBlendSpace1DEditor);
+ anim_tree_editor->set_custom_minimum_size(Size2(0, 150 * EDSCALE));
+
+ button = editor->add_bottom_panel_item(TTR("BlendSpace1D"), anim_tree_editor);
+ button->hide();
+}
+
+AnimationNodeBlendSpace1DEditorPlugin::~AnimationNodeBlendSpace1DEditorPlugin() {
+}
+
+void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) {
+ Ref<InputEventKey> k = p_event;
+
+ if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) {
+ if (selected_point != -1) {
+ _erase_selected();
+ accept_event();
+ }
+ }
+
+ Ref<InputEventMouseButton> mb = p_event;
+
+ if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (mb->get_button_index() == BUTTON_LEFT && tool_create->is_pressed()))) {
+ menu->clear();
+ animations_menu->clear();
+ animations_to_add.clear();
+
+ List<StringName> classes;
+ ClassDB::get_inheriters_from_class("AnimationRootNode", &classes);
+ classes.sort_custom<StringName::AlphCompare>();
+
+ menu->add_submenu_item(TTR("Add Animation"), "animations");
+
+ AnimationTree *gp = blend_space->get_tree();
+ ERR_FAIL_COND(!gp);
+
+ if (gp->has_node(gp->get_animation_player())) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
+
+ if (ap) {
+ List<StringName> names;
+ ap->get_animation_list(&names);
+
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ animations_menu->add_icon_item(get_icon("Animation", "Editoricons"), E->get());
+ animations_to_add.push_back(E->get());
+ }
+ }
+ }
+
+ for (List<StringName>::Element *E = classes.front(); E; E = E->next()) {
+ String name = String(E->get()).replace_first("AnimationNode", "");
+ if (name == "Animation")
+ continue;
+
+ int idx = menu->get_item_count();
+ menu->add_item(vformat("Add %s", name));
+ menu->set_item_metadata(idx, E->get());
+ }
+
+ menu->set_global_position(blend_space_draw->get_global_transform().xform(mb->get_position()));
+ menu->popup();
+
+ add_point_pos = (mb->get_position() / blend_space_draw->get_size()).x;
+ add_point_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
+ add_point_pos += blend_space->get_min_space();
+
+ if (snap->is_pressed()) {
+ add_point_pos = Math::stepify(add_point_pos, blend_space->get_snap());
+ }
+ }
+
+ if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ blend_space_draw->update(); // why not
+
+ // try to see if a point can be selected
+ selected_point = -1;
+ _update_tool_erase();
+
+ for (int i = 0; i < points.size(); i++) {
+
+ if (Math::abs(float(points[i] - mb->get_position().x)) < 10 * EDSCALE) {
+ selected_point = i;
+
+ Ref<AnimationNode> node = blend_space->get_blend_point_node(i);
+ EditorNode::get_singleton()->push_item(node.ptr(), "", true);
+ dragging_selected_attempt = true;
+ drag_from = mb->get_position();
+ _update_tool_erase();
+ _update_edited_point_pos();
+ return;
+ }
+ }
+ }
+
+ if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == BUTTON_LEFT) {
+ if (dragging_selected) {
+ // move
+ float point = blend_space->get_blend_point_position(selected_point);
+ point += drag_ofs.x;
+
+ if (snap->is_pressed()) {
+ point = Math::stepify(point, blend_space->get_snap());
+ }
+
+ updating = true;
+ undo_redo->create_action("Move Node Point");
+ undo_redo->add_do_method(blend_space.ptr(), "set_blend_point_position", selected_point, point);
+ undo_redo->add_undo_method(blend_space.ptr(), "set_blend_point_position", selected_point, blend_space->get_blend_point_position(selected_point));
+ undo_redo->add_do_method(this, "_update_space");
+ undo_redo->add_undo_method(this, "_update_space");
+ undo_redo->add_do_method(this, "_update_edited_point_pos");
+ undo_redo->add_undo_method(this, "_update_edited_point_pos");
+ undo_redo->commit_action();
+ updating = false;
+ _update_edited_point_pos();
+ }
+
+ dragging_selected_attempt = false;
+ dragging_selected = false;
+ blend_space_draw->update();
+ }
+
+ // *set* the blend
+ if (mb.is_valid() && !mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ float blend_pos = mb->get_position().x / blend_space_draw->get_size().x;
+ blend_pos *= blend_space->get_max_space() - blend_space->get_min_space();
+ blend_pos += blend_space->get_min_space();
+
+ blend_space->set_blend_pos(blend_pos);
+ blend_space_draw->update();
+ }
+
+ Ref<InputEventMouseMotion> mm = p_event;
+
+ if (mm.is_valid() && !blend_space_draw->has_focus()) {
+ blend_space_draw->grab_focus();
+ blend_space_draw->update();
+ }
+
+ if (mm.is_valid() && dragging_selected_attempt) {
+ dragging_selected = true;
+ drag_ofs = ((mm->get_position() - drag_from) / blend_space_draw->get_size()) * ((blend_space->get_max_space() - blend_space->get_min_space()) * Vector2(1, 0));
+ blend_space_draw->update();
+ _update_edited_point_pos();
+ }
+
+ if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ float blend_pos = mm->get_position().x / blend_space_draw->get_size().x;
+ blend_pos *= blend_space->get_max_space() - blend_space->get_min_space();
+ blend_pos += blend_space->get_min_space();
+
+ blend_space->set_blend_pos(blend_pos);
+ blend_space_draw->update();
+ }
+}
+
+void AnimationNodeBlendSpace1DEditor::_blend_space_draw() {
+
+ Color linecolor = get_color("font_color", "Label");
+ Color linecolor_soft = linecolor;
+ linecolor_soft.a *= 0.5;
+
+ Ref<Font> font = get_font("font", "Label");
+ Ref<Texture> icon = get_icon("KeyValue", "EditorIcons");
+ Ref<Texture> icon_selected = get_icon("KeySelected", "EditorIcons");
+
+ Size2 s = blend_space_draw->get_size();
+
+ if (blend_space_draw->has_focus()) {
+ Color color = get_color("accent_color", "Editor");
+ blend_space_draw->draw_rect(Rect2(Point2(), s), color, false);
+ }
+
+ blend_space_draw->draw_line(Point2(1, s.height - 1), Point2(s.width - 1, s.height - 1), linecolor);
+
+ if (blend_space->get_min_space() < 0) {
+ float point = 0.0;
+ point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
+ point *= s.width;
+
+ float x = point;
+
+ blend_space_draw->draw_line(Point2(x, s.height - 1), Point2(x, s.height - 5 * EDSCALE), linecolor);
+ blend_space_draw->draw_string(font, Point2(x + 2 * EDSCALE, s.height - 2 * EDSCALE - font->get_height() + font->get_ascent()), "0", linecolor);
+ blend_space_draw->draw_line(Point2(x, s.height - 5 * EDSCALE), Point2(x, 0), linecolor_soft);
+ }
+
+ if (snap->is_pressed()) {
+
+ linecolor_soft.a = linecolor.a * 0.1;
+
+ if (blend_space->get_snap() > 0) {
+ int prev_idx = -1;
+
+ for (int i = 0; i < s.x; i++) {
+ float v = blend_space->get_min_space() + i * (blend_space->get_max_space() - blend_space->get_min_space()) / s.x;
+ int idx = int(v / blend_space->get_snap());
+
+ if (i > 0 && prev_idx != idx) {
+ blend_space_draw->draw_line(Point2(i, 0), Point2(i, s.height), linecolor_soft);
+ }
+
+ prev_idx = idx;
+ }
+ }
+ }
+
+ points.clear();
+
+ for (int i = 0; i < blend_space->get_blend_point_count(); i++) {
+ float point = blend_space->get_blend_point_position(i);
+
+ if (dragging_selected && selected_point == i) {
+ point += drag_ofs.x;
+ if (snap->is_pressed()) {
+ point = Math::stepify(point, blend_space->get_snap());
+ }
+ }
+
+ point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
+ point *= s.width;
+
+ points.push_back(point);
+
+ Vector2 gui_point = Vector2(point, s.height / 2.0);
+
+ gui_point -= (icon->get_size() / 2.0);
+
+ gui_point = gui_point.floor();
+
+ if (i == selected_point) {
+ blend_space_draw->draw_texture(icon_selected, gui_point);
+ } else {
+ blend_space_draw->draw_texture(icon, gui_point);
+ }
+ }
+
+ // blend position
+ {
+ Color color;
+ if (tool_blend->is_pressed()) {
+ color = get_color("accent_color", "Editor");
+ } else {
+ color = linecolor;
+ color.a *= 0.5;
+ }
+
+ float point = blend_space->get_blend_pos();
+ point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
+ point *= s.width;
+
+ Vector2 gui_point = Vector2(point, s.height / 2.0);
+
+ float mind = 5 * EDSCALE;
+ float maxd = 15 * EDSCALE;
+ blend_space_draw->draw_line(gui_point + Vector2(mind, 0), gui_point + Vector2(maxd, 0), color, 2);
+ blend_space_draw->draw_line(gui_point + Vector2(-mind, 0), gui_point + Vector2(-maxd, 0), color, 2);
+ blend_space_draw->draw_line(gui_point + Vector2(0, mind), gui_point + Vector2(0, maxd), color, 2);
+ blend_space_draw->draw_line(gui_point + Vector2(0, -mind), gui_point + Vector2(0, -maxd), color, 2);
+ }
+}
+
+void AnimationNodeBlendSpace1DEditor::_update_space() {
+
+ if (updating)
+ return;
+
+ updating = true;
+
+ if (blend_space->get_parent().is_valid()) {
+ goto_parent_hb->show();
+ } else {
+ goto_parent_hb->hide();
+ }
+
+ max_value->set_value(blend_space->get_max_space());
+ min_value->set_value(blend_space->get_min_space());
+
+ label_value->set_text(blend_space->get_value_label());
+
+ snap_value->set_value(blend_space->get_snap());
+
+ blend_space_draw->update();
+
+ updating = false;
+}
+
+void AnimationNodeBlendSpace1DEditor::_config_changed(double) {
+ if (updating)
+ return;
+
+ updating = true;
+ undo_redo->create_action("Change BlendSpace1D Limits");
+ undo_redo->add_do_method(blend_space.ptr(), "set_max_space", max_value->get_value());
+ undo_redo->add_undo_method(blend_space.ptr(), "set_max_space", blend_space->get_max_space());
+ undo_redo->add_do_method(blend_space.ptr(), "set_min_space", min_value->get_value());
+ undo_redo->add_undo_method(blend_space.ptr(), "set_min_space", blend_space->get_min_space());
+ undo_redo->add_do_method(blend_space.ptr(), "set_snap", snap_value->get_value());
+ undo_redo->add_undo_method(blend_space.ptr(), "set_snap", blend_space->get_snap());
+ undo_redo->add_do_method(this, "_update_space");
+ undo_redo->add_undo_method(this, "_update_space");
+ undo_redo->commit_action();
+ updating = false;
+
+ blend_space_draw->update();
+}
+
+void AnimationNodeBlendSpace1DEditor::_labels_changed(String) {
+ if (updating)
+ return;
+
+ updating = true;
+ undo_redo->create_action("Change BlendSpace1D Labels", UndoRedo::MERGE_ENDS);
+ undo_redo->add_do_method(blend_space.ptr(), "set_value_label", label_value->get_text());
+ undo_redo->add_undo_method(blend_space.ptr(), "set_value_label", blend_space->get_value_label());
+ undo_redo->add_do_method(this, "_update_space");
+ undo_redo->add_undo_method(this, "_update_space");
+ undo_redo->commit_action();
+ updating = false;
+}
+
+void AnimationNodeBlendSpace1DEditor::_snap_toggled() {
+ blend_space_draw->update();
+}
+
+void AnimationNodeBlendSpace1DEditor::_add_menu_type(int p_index) {
+ String type = menu->get_item_metadata(p_index);
+
+ Object *obj = ClassDB::instance(type);
+ ERR_FAIL_COND(!obj);
+ AnimationNode *an = Object::cast_to<AnimationNode>(obj);
+ ERR_FAIL_COND(!an);
+
+ Ref<AnimationNode> node(an);
+
+ updating = true;
+ undo_redo->create_action("Add Node Point");
+ undo_redo->add_do_method(blend_space.ptr(), "add_blend_point", node, add_point_pos);
+ undo_redo->add_undo_method(blend_space.ptr(), "remove_blend_point", blend_space->get_blend_point_count());
+ undo_redo->add_do_method(this, "_update_space");
+ undo_redo->add_undo_method(this, "_update_space");
+ undo_redo->commit_action();
+ updating = false;
+
+ blend_space_draw->update();
+}
+
+void AnimationNodeBlendSpace1DEditor::_add_animation_type(int p_index) {
+ Ref<AnimationNodeAnimation> anim;
+ anim.instance();
+
+ anim->set_animation(animations_to_add[p_index]);
+
+ updating = true;
+ undo_redo->create_action("Add Animation Point");
+ undo_redo->add_do_method(blend_space.ptr(), "add_blend_point", anim, add_point_pos);
+ undo_redo->add_undo_method(blend_space.ptr(), "remove_blend_point", blend_space->get_blend_point_count());
+ undo_redo->add_do_method(this, "_update_space");
+ undo_redo->add_undo_method(this, "_update_space");
+ undo_redo->commit_action();
+ updating = false;
+
+ blend_space_draw->update();
+}
+
+void AnimationNodeBlendSpace1DEditor::_tool_switch(int p_tool) {
+
+ if (p_tool == 0) {
+ tool_erase->show();
+ tool_erase_sep->show();
+ } else {
+ tool_erase->hide();
+ tool_erase_sep->hide();
+ }
+
+ _update_tool_erase();
+ blend_space_draw->update();
+}
+
+void AnimationNodeBlendSpace1DEditor::_update_edited_point_pos() {
+ if (updating)
+ return;
+
+ if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
+ float pos = blend_space->get_blend_point_position(selected_point);
+
+ if (dragging_selected) {
+ pos += drag_ofs.x;
+
+ if (snap->is_pressed()) {
+ pos = Math::stepify(pos, blend_space->get_snap());
+ }
+ }
+
+ updating = true;
+ edit_value->set_value(pos);
+ updating = false;
+ }
+}
+
+void AnimationNodeBlendSpace1DEditor::_update_tool_erase() {
+
+ bool point_valid = selected_point >= 0 && selected_point < blend_space->get_blend_point_count();
+ tool_erase->set_disabled(!point_valid);
+
+ if (point_valid) {
+ Ref<AnimationNode> an = blend_space->get_blend_point_node(selected_point);
+
+ if (EditorNode::get_singleton()->item_has_editor(an.ptr())) {
+ open_editor->show();
+ } else {
+ open_editor->hide();
+ }
+
+ edit_hb->show();
+ } else {
+ edit_hb->hide();
+ }
+}
+
+void AnimationNodeBlendSpace1DEditor::_erase_selected() {
+ if (selected_point != -1) {
+ updating = true;
+
+ undo_redo->create_action("Remove BlendSpace1D Point");
+ undo_redo->add_do_method(blend_space.ptr(), "remove_blend_point", selected_point);
+ undo_redo->add_undo_method(blend_space.ptr(), "add_blend_point", blend_space->get_blend_point_node(selected_point), blend_space->get_blend_point_position(selected_point), selected_point);
+ undo_redo->add_do_method(this, "_update_space");
+ undo_redo->add_undo_method(this, "_update_space");
+ undo_redo->commit_action();
+
+ updating = false;
+
+ blend_space_draw->update();
+ }
+}
+
+void AnimationNodeBlendSpace1DEditor::_edit_point_pos(double) {
+ if (updating)
+ return;
+
+ updating = true;
+ undo_redo->create_action("Move BlendSpace1D Node Point");
+ undo_redo->add_do_method(blend_space.ptr(), "set_blend_point_position", selected_point, edit_value->get_value());
+ undo_redo->add_undo_method(blend_space.ptr(), "set_blend_point_position", selected_point, blend_space->get_blend_point_position(selected_point));
+ undo_redo->add_do_method(this, "_update_space");
+ undo_redo->add_undo_method(this, "_update_space");
+ undo_redo->add_do_method(this, "_update_edited_point_pos");
+ undo_redo->add_undo_method(this, "_update_edited_point_pos");
+ undo_redo->commit_action();
+ updating = false;
+
+ blend_space_draw->update();
+}
+
+void AnimationNodeBlendSpace1DEditor::_open_editor() {
+
+ if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
+ Ref<AnimationNode> an = blend_space->get_blend_point_node(selected_point);
+ ERR_FAIL_COND(an.is_null());
+ EditorNode::get_singleton()->edit_item(an.ptr());
+ }
+}
+
+void AnimationNodeBlendSpace1DEditor::_goto_parent() {
+ EditorNode::get_singleton()->edit_item(blend_space->get_parent().ptr());
+}
+
+void AnimationNodeBlendSpace1DEditor::_removed_from_graph() {
+ EditorNode::get_singleton()->edit_item(NULL);
+}
+
+void AnimationNodeBlendSpace1DEditor::_notification(int p_what) {
+ if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
+ error_panel->add_style_override("panel", get_stylebox("bg", "Tree"));
+ error_label->add_color_override("font_color", get_color("error_color", "Editor"));
+ panel->add_style_override("panel", get_stylebox("bg", "Tree"));
+ tool_blend->set_icon(get_icon("EditPivot", "EditorIcons"));
+ tool_select->set_icon(get_icon("ToolSelect", "EditorIcons"));
+ tool_create->set_icon(get_icon("EditKey", "EditorIcons"));
+ tool_erase->set_icon(get_icon("Remove", "EditorIcons"));
+ snap->set_icon(get_icon("SnapGrid", "EditorIcons"));
+ open_editor->set_icon(get_icon("Edit", "EditorIcons"));
+ goto_parent->set_icon(get_icon("MoveUp", "EditorIcons"));
+ }
+
+ if (p_what == NOTIFICATION_PROCESS) {
+ String error;
+
+ if (!blend_space->get_tree()) {
+ error = TTR("BlendSpace1D does not belong to an AnimationTree node.");
+ } else if (!blend_space->get_tree()->is_active()) {
+ error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
+ } else if (blend_space->get_tree()->is_state_invalid()) {
+ error = blend_space->get_tree()->get_invalid_state_reason();
+ }
+
+ if (error != error_label->get_text()) {
+ error_label->set_text(error);
+ if (error != String()) {
+ error_panel->show();
+ } else {
+ error_panel->hide();
+ }
+ }
+ }
+}
+
+void AnimationNodeBlendSpace1DEditor::_bind_methods() {
+ ClassDB::bind_method("_blend_space_gui_input", &AnimationNodeBlendSpace1DEditor::_blend_space_gui_input);
+ ClassDB::bind_method("_blend_space_draw", &AnimationNodeBlendSpace1DEditor::_blend_space_draw);
+ ClassDB::bind_method("_config_changed", &AnimationNodeBlendSpace1DEditor::_config_changed);
+ ClassDB::bind_method("_labels_changed", &AnimationNodeBlendSpace1DEditor::_labels_changed);
+ ClassDB::bind_method("_update_space", &AnimationNodeBlendSpace1DEditor::_update_space);
+ ClassDB::bind_method("_snap_toggled", &AnimationNodeBlendSpace1DEditor::_snap_toggled);
+ ClassDB::bind_method("_tool_switch", &AnimationNodeBlendSpace1DEditor::_tool_switch);
+ ClassDB::bind_method("_erase_selected", &AnimationNodeBlendSpace1DEditor::_erase_selected);
+ ClassDB::bind_method("_update_tool_erase", &AnimationNodeBlendSpace1DEditor::_update_tool_erase);
+ ClassDB::bind_method("_edit_point_pos", &AnimationNodeBlendSpace1DEditor::_edit_point_pos);
+
+ ClassDB::bind_method("_add_menu_type", &AnimationNodeBlendSpace1DEditor::_add_menu_type);
+ ClassDB::bind_method("_add_animation_type", &AnimationNodeBlendSpace1DEditor::_add_animation_type);
+
+ ClassDB::bind_method("_update_edited_point_pos", &AnimationNodeBlendSpace1DEditor::_update_edited_point_pos);
+
+ ClassDB::bind_method("_open_editor", &AnimationNodeBlendSpace1DEditor::_open_editor);
+ ClassDB::bind_method("_goto_parent", &AnimationNodeBlendSpace1DEditor::_goto_parent);
+
+ ClassDB::bind_method("_removed_from_graph", &AnimationNodeBlendSpace1DEditor::_removed_from_graph);
+}
+
+void AnimationNodeBlendSpace1DEditor::edit(AnimationNodeBlendSpace1D *p_blend_space) {
+
+ if (blend_space.is_valid()) {
+ blend_space->disconnect("removed_from_graph", this, "_removed_from_graph");
+ }
+
+ if (p_blend_space) {
+ blend_space = Ref<AnimationNodeBlendSpace1D>(p_blend_space);
+ } else {
+ blend_space.unref();
+ }
+
+ if (blend_space.is_null()) {
+ hide();
+ } else {
+ blend_space->connect("removed_from_graph", this, "_removed_from_graph");
+
+ _update_space();
+ }
+}
+
+AnimationNodeBlendSpace1DEditor *AnimationNodeBlendSpace1DEditor::singleton = NULL;
+
+AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
+ singleton = this;
+ updating = false;
+
+ HBoxContainer *top_hb = memnew(HBoxContainer);
+ add_child(top_hb);
+
+ Ref<ButtonGroup> bg;
+ bg.instance();
+
+ goto_parent_hb = memnew(HBoxContainer);
+ top_hb->add_child(goto_parent_hb);
+
+ goto_parent = memnew(ToolButton);
+ goto_parent->connect("pressed", this, "_goto_parent", varray(), CONNECT_DEFERRED);
+ goto_parent_hb->add_child(goto_parent);
+ goto_parent_hb->add_child(memnew(VSeparator));
+ goto_parent_hb->hide();
+
+ tool_blend = memnew(ToolButton);
+ tool_blend->set_toggle_mode(true);
+ tool_blend->set_button_group(bg);
+ top_hb->add_child(tool_blend);
+ tool_blend->set_pressed(true);
+ tool_blend->set_tooltip(TTR("Set the blending position within the space"));
+ tool_blend->connect("pressed", this, "_tool_switch", varray(3));
+
+ tool_select = memnew(ToolButton);
+ tool_select->set_toggle_mode(true);
+ tool_select->set_button_group(bg);
+ top_hb->add_child(tool_select);
+ tool_select->set_tooltip(TTR("Select and move points, create points with RMB."));
+ tool_select->connect("pressed", this, "_tool_switch", varray(0));
+
+ tool_create = memnew(ToolButton);
+ tool_create->set_toggle_mode(true);
+ tool_create->set_button_group(bg);
+ top_hb->add_child(tool_create);
+ tool_create->set_tooltip(TTR("Create points."));
+ tool_create->connect("pressed", this, "_tool_switch", varray(1));
+
+ tool_erase_sep = memnew(VSeparator);
+ top_hb->add_child(tool_erase_sep);
+ tool_erase = memnew(ToolButton);
+ top_hb->add_child(tool_erase);
+ tool_erase->set_tooltip(TTR("Erase points."));
+ tool_erase->connect("pressed", this, "_erase_selected");
+
+ top_hb->add_child(memnew(VSeparator));
+
+ snap = memnew(ToolButton);
+ snap->set_toggle_mode(true);
+ top_hb->add_child(snap);
+ snap->set_pressed(true);
+ snap->connect("pressed", this, "_snap_toggled");
+
+ snap_value = memnew(SpinBox);
+ top_hb->add_child(snap_value);
+ snap_value->set_min(0.01);
+ snap_value->set_step(0.01);
+ snap_value->set_max(1000);
+
+ edit_hb = memnew(HBoxContainer);
+ top_hb->add_child(edit_hb);
+ edit_hb->add_child(memnew(VSeparator));
+ edit_hb->add_child(memnew(Label(TTR("Point"))));
+
+ edit_value = memnew(SpinBox);
+ edit_hb->add_child(edit_value);
+ edit_value->set_min(-1000);
+ edit_value->set_max(1000);
+ edit_value->set_step(0.01);
+ edit_value->connect("value_changed", this, "_edit_point_pos");
+
+ open_editor = memnew(Button);
+ edit_hb->add_child(open_editor);
+ open_editor->set_text(TTR("Open Editor"));
+ open_editor->connect("pressed", this, "_open_editor", varray(), CONNECT_DEFERRED);
+
+ edit_hb->hide();
+ open_editor->hide();
+
+ VBoxContainer *main_vb = memnew(VBoxContainer);
+ add_child(main_vb);
+ main_vb->set_v_size_flags(SIZE_EXPAND_FILL);
+
+ panel = memnew(PanelContainer);
+ panel->set_clip_contents(true);
+ main_vb->add_child(panel);
+ panel->set_h_size_flags(SIZE_EXPAND_FILL);
+ panel->set_v_size_flags(SIZE_EXPAND_FILL);
+
+ blend_space_draw = memnew(Control);
+ blend_space_draw->connect("gui_input", this, "_blend_space_gui_input");
+ blend_space_draw->connect("draw", this, "_blend_space_draw");
+ blend_space_draw->set_focus_mode(FOCUS_ALL);
+
+ panel->add_child(blend_space_draw);
+
+ {
+ HBoxContainer *bottom_hb = memnew(HBoxContainer);
+ main_vb->add_child(bottom_hb);
+ bottom_hb->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ min_value = memnew(SpinBox);
+ min_value->set_max(0);
+ min_value->set_min(-10000);
+ min_value->set_step(0.01);
+
+ max_value = memnew(SpinBox);
+ max_value->set_max(10000);
+ max_value->set_min(0.01);
+ max_value->set_step(0.01);
+
+ label_value = memnew(LineEdit);
+ label_value->set_expand_to_text_length(true);
+
+ // now add
+
+ bottom_hb->add_child(min_value);
+ bottom_hb->add_spacer();
+ bottom_hb->add_child(label_value);
+ bottom_hb->add_spacer();
+ bottom_hb->add_child(max_value);
+ }
+
+ snap_value->connect("value_changed", this, "_config_changed");
+ min_value->connect("value_changed", this, "_config_changed");
+ max_value->connect("value_changed", this, "_config_changed");
+ label_value->connect("text_changed", this, "_labels_changed");
+
+ error_panel = memnew(PanelContainer);
+ add_child(error_panel);
+
+ error_label = memnew(Label);
+ error_panel->add_child(error_label);
+ error_label->set_text("hmmm");
+
+ undo_redo = EditorNode::get_singleton()->get_undo_redo();
+
+ menu = memnew(PopupMenu);
+ add_child(menu);
+ menu->connect("index_pressed", this, "_add_menu_type");
+
+ animations_menu = memnew(PopupMenu);
+ menu->add_child(animations_menu);
+ animations_menu->set_name("animations");
+ animations_menu->connect("index_pressed", this, "_add_animation_type");
+
+ selected_point = -1;
+ dragging_selected = false;
+ dragging_selected_attempt = false;
+
+ set_custom_minimum_size(Size2(0, 150 * EDSCALE));
+}
diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h
new file mode 100644
index 0000000000..52139626e6
--- /dev/null
+++ b/editor/plugins/animation_blend_space_1d_editor.h
@@ -0,0 +1,117 @@
+#ifndef ANIMATION_BLEND_SPACE_1D_EDITOR_H
+#define ANIMATION_BLEND_SPACE_1D_EDITOR_H
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "editor/property_editor.h"
+#include "scene/animation/animation_blend_space_1d.h"
+#include "scene/gui/button.h"
+#include "scene/gui/graph_edit.h"
+#include "scene/gui/popup.h"
+#include "scene/gui/tree.h"
+
+class AnimationNodeBlendSpace1DEditor : public VBoxContainer {
+
+ GDCLASS(AnimationNodeBlendSpace1DEditor, VBoxContainer)
+
+ Ref<AnimationNodeBlendSpace1D> blend_space;
+
+ HBoxContainer *goto_parent_hb;
+ ToolButton *goto_parent;
+
+ PanelContainer *panel;
+ ToolButton *tool_blend;
+ ToolButton *tool_select;
+ ToolButton *tool_create;
+ VSeparator *tool_erase_sep;
+ ToolButton *tool_erase;
+ ToolButton *snap;
+ SpinBox *snap_value;
+
+ LineEdit *label_value;
+ SpinBox *max_value;
+ SpinBox *min_value;
+
+ HBoxContainer *edit_hb;
+ SpinBox *edit_value;
+ Button *open_editor;
+
+ int selected_point;
+
+ Control *blend_space_draw;
+
+ PanelContainer *error_panel;
+ Label *error_label;
+
+ bool updating;
+
+ UndoRedo *undo_redo;
+
+ static AnimationNodeBlendSpace1DEditor *singleton;
+
+ void _blend_space_gui_input(const Ref<InputEvent> &p_event);
+ void _blend_space_draw();
+
+ void _update_space();
+
+ void _config_changed(double);
+ void _labels_changed(String);
+ void _snap_toggled();
+
+ PopupMenu *menu;
+ PopupMenu *animations_menu;
+ Vector<String> animations_to_add;
+ float add_point_pos;
+ Vector<float> points;
+
+ bool dragging_selected_attempt;
+ bool dragging_selected;
+ Vector2 drag_from;
+ Vector2 drag_ofs;
+
+ void _add_menu_type(int p_index);
+ void _add_animation_type(int p_index);
+
+ void _tool_switch(int p_tool);
+ void _update_edited_point_pos();
+ void _update_tool_erase();
+ void _erase_selected();
+ void _edit_point_pos(double);
+ void _open_editor();
+
+ void _goto_parent();
+
+ void _removed_from_graph();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ static AnimationNodeBlendSpace1DEditor *get_singleton() { return singleton; }
+ void edit(AnimationNodeBlendSpace1D *p_blend_space);
+ AnimationNodeBlendSpace1DEditor();
+};
+
+class AnimationNodeBlendSpace1DEditorPlugin : public EditorPlugin {
+
+ GDCLASS(AnimationNodeBlendSpace1DEditorPlugin, EditorPlugin)
+
+ AnimationNodeBlendSpace1DEditor *anim_tree_editor;
+ EditorNode *editor;
+ Button *button;
+
+public:
+ virtual String get_name() const { return "BlendSpace1D"; }
+
+ bool has_main_screen() const { return false; }
+
+ virtual void edit(Object *p_object);
+ virtual bool handles(Object *p_object) const;
+ virtual void make_visible(bool p_visible);
+
+ AnimationNodeBlendSpace1DEditorPlugin(EditorNode *p_node);
+ ~AnimationNodeBlendSpace1DEditorPlugin();
+};
+
+#endif // ANIMATION_BLEND_SPACE_1D_EDITOR_H
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
new file mode 100644
index 0000000000..8d17062248
--- /dev/null
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -0,0 +1,1023 @@
+#include "animation_blend_space_2d_editor.h"
+
+#include "core/io/resource_loader.h"
+#include "core/project_settings.h"
+#include "math/delaunay.h"
+#include "os/input.h"
+#include "os/keyboard.h"
+#include "scene/animation/animation_blend_tree.h"
+#include "scene/animation/animation_player.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/panel.h"
+#include "scene/main/viewport.h"
+
+void AnimationNodeBlendSpace2DEditor::edit(AnimationNodeBlendSpace2D *p_blend_space) {
+
+ if (blend_space.is_valid()) {
+ blend_space->disconnect("removed_from_graph", this, "_removed_from_graph");
+ }
+
+ if (p_blend_space) {
+ blend_space = Ref<AnimationNodeBlendSpace2D>(p_blend_space);
+ } else {
+ blend_space.unref();
+ }
+
+ if (blend_space.is_null()) {
+ hide();
+ } else {
+ blend_space->connect("removed_from_graph", this, "_removed_from_graph");
+
+ _update_space();
+ }
+}
+
+void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) {
+
+ Ref<InputEventKey> k = p_event;
+ if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) {
+ if (selected_point != -1 || selected_triangle != -1) {
+ _erase_selected();
+ accept_event();
+ }
+ }
+
+ Ref<InputEventMouseButton> mb = p_event;
+
+ if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (mb->get_button_index() == BUTTON_LEFT && tool_create->is_pressed()))) {
+ menu->clear();
+ animations_menu->clear();
+ animations_to_add.clear();
+ List<StringName> classes;
+ classes.sort_custom<StringName::AlphCompare>();
+
+ ClassDB::get_inheriters_from_class("AnimationRootNode", &classes);
+ menu->add_submenu_item(TTR("Add Animation"), "animations");
+
+ AnimationTree *gp = blend_space->get_tree();
+ ERR_FAIL_COND(!gp);
+ if (gp && gp->has_node(gp->get_animation_player())) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
+ if (ap) {
+ List<StringName> names;
+ ap->get_animation_list(&names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ animations_menu->add_icon_item(get_icon("Animation", "EditorIcons"), E->get());
+ animations_to_add.push_back(E->get());
+ }
+ }
+ }
+
+ for (List<StringName>::Element *E = classes.front(); E; E = E->next()) {
+
+ String name = String(E->get()).replace_first("AnimationNode", "");
+ if (name == "Animation")
+ continue; // nope
+ int idx = menu->get_item_count();
+ menu->add_item(vformat("Add %s", name));
+ menu->set_item_metadata(idx, E->get());
+ }
+
+ menu->set_global_position(blend_space_draw->get_global_transform().xform(mb->get_position()));
+ menu->popup();
+ add_point_pos = (mb->get_position() / blend_space_draw->get_size());
+ add_point_pos.y = 1.0 - add_point_pos.y;
+ add_point_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
+ add_point_pos += blend_space->get_min_space();
+
+ if (snap->is_pressed()) {
+ add_point_pos.x = Math::stepify(add_point_pos.x, blend_space->get_snap().x);
+ add_point_pos.y = Math::stepify(add_point_pos.y, blend_space->get_snap().y);
+ }
+ }
+
+ if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+
+ blend_space_draw->update(); //update anyway
+ //try to see if a point can be selected
+ selected_point = -1;
+ selected_triangle = -1;
+ _update_tool_erase();
+
+ for (int i = 0; i < points.size(); i++) {
+
+ if (points[i].distance_to(mb->get_position()) < 10 * EDSCALE) {
+ selected_point = i;
+ Ref<AnimationNode> node = blend_space->get_blend_point_node(i);
+ EditorNode::get_singleton()->push_item(node.ptr(), "", true);
+ dragging_selected_attempt = true;
+ drag_from = mb->get_position();
+ _update_tool_erase();
+ _update_edited_point_pos();
+ return;
+ }
+ }
+
+ //then try to see if a triangle can be selected
+ if (!blend_space->get_auto_triangles()) { //if autotriangles use, disable this
+ for (int i = 0; i < blend_space->get_triangle_count(); i++) {
+ Vector<Vector2> triangle;
+
+ for (int j = 0; j < 3; j++) {
+ int idx = blend_space->get_triangle_point(i, j);
+ ERR_FAIL_INDEX(idx, points.size());
+ triangle.push_back(points[idx]);
+ }
+
+ if (Geometry::is_point_in_triangle(mb->get_position(), triangle[0], triangle[1], triangle[2])) {
+ selected_triangle = i;
+ _update_tool_erase();
+ return;
+ }
+ }
+ }
+ }
+
+ if (mb.is_valid() && mb->is_pressed() && tool_triangle->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+
+ blend_space_draw->update(); //update anyway
+ //try to see if a point can be selected
+ selected_point = -1;
+
+ for (int i = 0; i < points.size(); i++) {
+
+ if (making_triangle.find(i) != -1)
+ continue;
+
+ if (points[i].distance_to(mb->get_position()) < 10 * EDSCALE) {
+ making_triangle.push_back(i);
+ if (making_triangle.size() == 3) {
+ //add triangle!
+ if (blend_space->has_triangle(making_triangle[0], making_triangle[1], making_triangle[2])) {
+ making_triangle.clear();
+ EditorNode::get_singleton()->show_warning(TTR("Triangle already exists"));
+ return;
+ }
+
+ updating = true;
+ undo_redo->create_action("Add Triangle");
+ undo_redo->add_do_method(blend_space.ptr(), "add_triangle", making_triangle[0], making_triangle[1], making_triangle[2]);
+ undo_redo->add_undo_method(blend_space.ptr(), "remove_triangle", blend_space->get_triangle_count());
+ undo_redo->add_do_method(this, "_update_space");
+ undo_redo->add_undo_method(this, "_update_space");
+ undo_redo->commit_action();
+ updating = false;
+ making_triangle.clear();
+ }
+ return;
+ }
+ }
+ }
+
+ if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == BUTTON_LEFT) {
+ if (dragging_selected) {
+ //move
+ Vector2 point = blend_space->get_blend_point_position(selected_point);
+ point += drag_ofs;
+ if (snap->is_pressed()) {
+ point.x = Math::stepify(point.x, blend_space->get_snap().x);
+ point.y = Math::stepify(point.y, blend_space->get_snap().y);
+ }
+
+ updating = true;
+ undo_redo->create_action("Move Node Point");
+ undo_redo->add_do_method(blend_space.ptr(), "set_blend_point_position", selected_point, point);
+ undo_redo->add_undo_method(blend_space.ptr(), "set_blend_point_position", selected_point, blend_space->get_blend_point_position(selected_point));
+ undo_redo->add_do_method(this, "_update_space");
+ undo_redo->add_undo_method(this, "_update_space");
+ undo_redo->add_do_method(this, "_update_edited_point_pos");
+ undo_redo->add_undo_method(this, "_update_edited_point_pos");
+ undo_redo->commit_action();
+ updating = false;
+ _update_edited_point_pos();
+ }
+ dragging_selected_attempt = false;
+ dragging_selected = false;
+ blend_space_draw->update();
+ }
+
+ if (mb.is_valid() && mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+
+ Vector2 blend_pos = (mb->get_position() / blend_space_draw->get_size());
+ blend_pos.y = 1.0 - blend_pos.y;
+ blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
+ blend_pos += blend_space->get_min_space();
+
+ blend_space->set_blend_position(blend_pos);
+ blend_space_draw->update();
+ }
+
+ Ref<InputEventMouseMotion> mm = p_event;
+
+ if (mm.is_valid() && !blend_space_draw->has_focus()) {
+ blend_space_draw->grab_focus();
+ blend_space_draw->update();
+ }
+
+ if (mm.is_valid() && dragging_selected_attempt) {
+ dragging_selected = true;
+ drag_ofs = ((mm->get_position() - drag_from) / blend_space_draw->get_size()) * (blend_space->get_max_space() - blend_space->get_min_space()) * Vector2(1, -1);
+ blend_space_draw->update();
+ _update_edited_point_pos();
+ }
+
+ if (mm.is_valid() && tool_triangle->is_pressed() && making_triangle.size()) {
+ blend_space_draw->update();
+ }
+
+ if (mm.is_valid() && !tool_triangle->is_pressed() && making_triangle.size()) {
+ making_triangle.clear();
+ blend_space_draw->update();
+ }
+
+ if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
+
+ Vector2 blend_pos = (mm->get_position() / blend_space_draw->get_size());
+ blend_pos.y = 1.0 - blend_pos.y;
+ blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
+ blend_pos += blend_space->get_min_space();
+
+ blend_space->set_blend_position(blend_pos);
+ blend_space_draw->update();
+ }
+}
+
+void AnimationNodeBlendSpace2DEditor::_add_menu_type(int p_index) {
+
+ String type = menu->get_item_metadata(p_index);
+
+ Object *obj = ClassDB::instance(type);
+ ERR_FAIL_COND(!obj);
+ AnimationNode *an = Object::cast_to<AnimationNode>(obj);
+ ERR_FAIL_COND(!an);
+
+ Ref<AnimationNode> node(an);
+
+ updating = true;
+ undo_redo->create_action("Add Node Point");
+ undo_redo->add_do_method(blend_space.ptr(), "add_blend_point", node, add_point_pos);
+ undo_redo->add_undo_method(blend_space.ptr(), "remove_blend_point", blend_space->get_blend_point_count());
+ undo_redo->add_do_method(this, "_update_space");
+ undo_redo->add_undo_method(this, "_update_space");
+ undo_redo->commit_action();
+ updating = false;
+
+ blend_space_draw->update();
+}
+
+void AnimationNodeBlendSpace2DEditor::_add_animation_type(int p_index) {
+
+ Ref<AnimationNodeAnimation> anim;
+ anim.instance();
+
+ anim->set_animation(animations_to_add[p_index]);
+
+ updating = true;
+ undo_redo->create_action("Add Animation Point");
+ undo_redo->add_do_method(blend_space.ptr(), "add_blend_point", anim, add_point_pos);
+ undo_redo->add_undo_method(blend_space.ptr(), "remove_blend_point", blend_space->get_blend_point_count());
+ undo_redo->add_do_method(this, "_update_space");
+ undo_redo->add_undo_method(this, "_update_space");
+ undo_redo->commit_action();
+ updating = false;
+
+ blend_space_draw->update();
+}
+
+void AnimationNodeBlendSpace2DEditor::_update_tool_erase() {
+ tool_erase->set_disabled(!(selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) && !(selected_triangle >= 0 && selected_triangle < blend_space->get_triangle_count()));
+ if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
+ Ref<AnimationNode> an = blend_space->get_blend_point_node(selected_point);
+ if (EditorNode::get_singleton()->item_has_editor(an.ptr())) {
+ open_editor->show();
+ } else {
+ open_editor->hide();
+ }
+ edit_hb->show();
+ } else {
+ edit_hb->hide();
+ }
+}
+
+void AnimationNodeBlendSpace2DEditor::_tool_switch(int p_tool) {
+ making_triangle.clear();
+
+ if (p_tool == 2) {
+ Vector<Vector2> points;
+ for (int i = 0; i < blend_space->get_blend_point_count(); i++) {
+ points.push_back(blend_space->get_blend_point_position(i));
+ }
+ Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(points);
+ print_line("triangleS: " + itos(tr.size()));
+ for (int i = 0; i < tr.size(); i++) {
+ blend_space->add_triangle(tr[i].points[0], tr[i].points[1], tr[i].points[2]);
+ }
+ }
+
+ if (p_tool == 0) {
+ tool_erase->show();
+ tool_erase_sep->show();
+ } else {
+ tool_erase->hide();
+ tool_erase_sep->hide();
+ }
+ _update_tool_erase();
+ blend_space_draw->update();
+}
+
+void AnimationNodeBlendSpace2DEditor::_blend_space_draw() {
+
+ Color linecolor = get_color("font_color", "Label");
+ Color linecolor_soft = linecolor;
+ linecolor_soft.a *= 0.5;
+ Ref<Font> font = get_font("font", "Label");
+ Ref<Texture> icon = get_icon("KeyValue", "EditorIcons");
+ Ref<Texture> icon_selected = get_icon("KeySelected", "EditorIcons");
+
+ Size2 s = blend_space_draw->get_size();
+
+ if (blend_space_draw->has_focus()) {
+ Color color = get_color("accent_color", "Editor");
+ blend_space_draw->draw_rect(Rect2(Point2(), s), color, false);
+ }
+ blend_space_draw->draw_line(Point2(1, 0), Point2(1, s.height - 1), linecolor);
+ blend_space_draw->draw_line(Point2(1, s.height - 1), Point2(s.width - 1, s.height - 1), linecolor);
+
+ blend_space_draw->draw_line(Point2(0, 0), Point2(5 * EDSCALE, 0), linecolor);
+ if (blend_space->get_min_space().y < 0) {
+ int y = (blend_space->get_max_space().y / (blend_space->get_max_space().y - blend_space->get_min_space().y)) * s.height;
+ blend_space_draw->draw_line(Point2(0, y), Point2(5 * EDSCALE, y), linecolor);
+ blend_space_draw->draw_string(font, Point2(2 * EDSCALE, y - font->get_height() + font->get_ascent()), "0", linecolor);
+ blend_space_draw->draw_line(Point2(5 * EDSCALE, y), Point2(s.width, y), linecolor_soft);
+ }
+
+ if (blend_space->get_min_space().x < 0) {
+ int x = (-blend_space->get_min_space().x / (blend_space->get_max_space().x - blend_space->get_min_space().x)) * s.width;
+ blend_space_draw->draw_line(Point2(x, s.height - 1), Point2(x, s.height - 5 * EDSCALE), linecolor);
+ blend_space_draw->draw_string(font, Point2(x + 2 * EDSCALE, s.height - 2 * EDSCALE - font->get_height() + font->get_ascent()), "0", linecolor);
+ blend_space_draw->draw_line(Point2(x, s.height - 5 * EDSCALE), Point2(x, 0), linecolor_soft);
+ }
+
+ if (snap->is_pressed()) {
+
+ linecolor_soft.a = linecolor.a * 0.1;
+
+ if (blend_space->get_snap().x > 0) {
+
+ int prev_idx;
+ for (int i = 0; i < s.x; i++) {
+
+ float v = blend_space->get_min_space().x + i * (blend_space->get_max_space().x - blend_space->get_min_space().x) / s.x;
+ int idx = int(v / blend_space->get_snap().x);
+
+ if (i > 0 && prev_idx != idx) {
+ blend_space_draw->draw_line(Point2(i, 0), Point2(i, s.height), linecolor_soft);
+ }
+
+ prev_idx = idx;
+ }
+ }
+
+ if (blend_space->get_snap().y > 0) {
+
+ int prev_idx;
+ for (int i = 0; i < s.y; i++) {
+
+ float v = blend_space->get_max_space().y - i * (blend_space->get_max_space().y - blend_space->get_min_space().y) / s.y;
+ int idx = int(v / blend_space->get_snap().y);
+
+ if (i > 0 && prev_idx != idx) {
+ blend_space_draw->draw_line(Point2(0, i), Point2(s.width, i), linecolor_soft);
+ }
+
+ prev_idx = idx;
+ }
+ }
+ }
+
+ //triangles first
+ for (int i = 0; i < blend_space->get_triangle_count(); i++) {
+
+ Vector<Vector2> points;
+ points.resize(3);
+
+ for (int j = 0; j < 3; j++) {
+ int point_idx = blend_space->get_triangle_point(i, j);
+ Vector2 point = blend_space->get_blend_point_position(point_idx);
+ if (dragging_selected && selected_point == point_idx) {
+ point += drag_ofs;
+ if (snap->is_pressed()) {
+ point.x = Math::stepify(point.x, blend_space->get_snap().x);
+ point.y = Math::stepify(point.y, blend_space->get_snap().y);
+ }
+ }
+ point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
+ point *= s;
+ point.y = s.height - point.y;
+ points[j] = point;
+ }
+
+ for (int j = 0; j < 3; j++) {
+ blend_space_draw->draw_line(points[j], points[(j + 1) % 3], linecolor, 1, true);
+ }
+
+ Color color;
+ if (i == selected_triangle) {
+ color = get_color("accent_color", "Editor");
+ color.a *= 0.5;
+ } else {
+ color = linecolor;
+ color.a *= 0.2;
+ }
+
+ Vector<Color> colors;
+ colors.push_back(color);
+ colors.push_back(color);
+ colors.push_back(color);
+ blend_space_draw->draw_primitive(points, colors, Vector<Vector2>());
+ }
+
+ points.clear();
+ for (int i = 0; i < blend_space->get_blend_point_count(); i++) {
+
+ Vector2 point = blend_space->get_blend_point_position(i);
+ if (dragging_selected && selected_point == i) {
+ point += drag_ofs;
+ if (snap->is_pressed()) {
+ point.x = Math::stepify(point.x, blend_space->get_snap().x);
+ point.y = Math::stepify(point.y, blend_space->get_snap().y);
+ }
+ }
+ point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
+ point *= s;
+ point.y = s.height - point.y;
+
+ points.push_back(point);
+ point -= (icon->get_size() / 2);
+ point = point.floor();
+
+ if (i == selected_point) {
+ blend_space_draw->draw_texture(icon_selected, point);
+ } else {
+ blend_space_draw->draw_texture(icon, point);
+ }
+ }
+
+ if (making_triangle.size()) {
+ Vector<Vector2> points;
+ for (int i = 0; i < making_triangle.size(); i++) {
+ Vector2 point = blend_space->get_blend_point_position(making_triangle[i]);
+ point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
+ point *= s;
+ point.y = s.height - point.y;
+ points.push_back(point);
+ }
+
+ for (int i = 0; i < points.size() - 1; i++) {
+ blend_space_draw->draw_line(points[i], points[i + 1], linecolor, 2, true);
+ }
+ blend_space_draw->draw_line(points[points.size() - 1], blend_space_draw->get_local_mouse_position(), linecolor, 2, true);
+ }
+
+ ///draw cursor position
+
+ {
+ Color color;
+ if (tool_blend->is_pressed()) {
+ color = get_color("accent_color", "Editor");
+ } else {
+ color = linecolor;
+ color.a *= 0.5;
+ }
+
+ Vector2 point = blend_space->get_blend_position();
+ point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
+ point *= s;
+ point.y = s.height - point.y;
+
+ if (blend_space->get_triangle_count()) {
+ Vector2 closest = blend_space->get_closest_point(blend_space->get_blend_position());
+ closest = (closest - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
+ closest *= s;
+ closest.y = s.height - closest.y;
+
+ Color lcol = color;
+ lcol.a *= 0.4;
+ blend_space_draw->draw_line(point, closest, lcol, 2);
+ }
+
+ float mind = 5 * EDSCALE;
+ float maxd = 15 * EDSCALE;
+ blend_space_draw->draw_line(point + Vector2(mind, 0), point + Vector2(maxd, 0), color, 2);
+ blend_space_draw->draw_line(point + Vector2(-mind, 0), point + Vector2(-maxd, 0), color, 2);
+ blend_space_draw->draw_line(point + Vector2(0, mind), point + Vector2(0, maxd), color, 2);
+ blend_space_draw->draw_line(point + Vector2(0, -mind), point + Vector2(0, -maxd), color, 2);
+ }
+}
+
+void AnimationNodeBlendSpace2DEditor::_snap_toggled() {
+
+ blend_space_draw->update();
+}
+
+void AnimationNodeBlendSpace2DEditor::_update_space() {
+
+ if (updating)
+ return;
+
+ updating = true;
+
+ if (blend_space->get_parent().is_valid()) {
+ goto_parent_hb->show();
+ } else {
+ goto_parent_hb->hide();
+ }
+
+ if (blend_space->get_auto_triangles()) {
+ tool_triangle->hide();
+ } else {
+ tool_triangle->show();
+ }
+
+ auto_triangles->set_pressed(blend_space->get_auto_triangles());
+
+ max_x_value->set_value(blend_space->get_max_space().x);
+ max_y_value->set_value(blend_space->get_max_space().y);
+
+ min_x_value->set_value(blend_space->get_min_space().x);
+ min_y_value->set_value(blend_space->get_min_space().y);
+
+ label_x->set_text(blend_space->get_x_label());
+ label_y->set_text(blend_space->get_y_label());
+
+ snap_x->set_value(blend_space->get_snap().x);
+ snap_y->set_value(blend_space->get_snap().y);
+
+ blend_space_draw->update();
+
+ updating = false;
+}
+
+void AnimationNodeBlendSpace2DEditor::_config_changed(double) {
+ if (updating)
+ return;
+
+ updating = true;
+ undo_redo->create_action("Change BlendSpace2D Limits");
+ undo_redo->add_do_method(blend_space.ptr(), "set_max_space", Vector2(max_x_value->get_value(), max_y_value->get_value()));
+ undo_redo->add_undo_method(blend_space.ptr(), "set_max_space", blend_space->get_max_space());
+ undo_redo->add_do_method(blend_space.ptr(), "set_min_space", Vector2(min_x_value->get_value(), min_y_value->get_value()));
+ undo_redo->add_undo_method(blend_space.ptr(), "set_min_space", blend_space->get_min_space());
+ undo_redo->add_do_method(blend_space.ptr(), "set_snap", Vector2(snap_x->get_value(), snap_y->get_value()));
+ undo_redo->add_undo_method(blend_space.ptr(), "set_snap", blend_space->get_snap());
+ undo_redo->add_do_method(this, "_update_space");
+ undo_redo->add_undo_method(this, "_update_space");
+ undo_redo->commit_action();
+ updating = false;
+
+ blend_space_draw->update();
+}
+
+void AnimationNodeBlendSpace2DEditor::_labels_changed(String) {
+ if (updating)
+ return;
+
+ updating = true;
+ undo_redo->create_action("Change BlendSpace2D Labels", UndoRedo::MERGE_ENDS);
+ undo_redo->add_do_method(blend_space.ptr(), "set_x_label", label_x->get_text());
+ undo_redo->add_undo_method(blend_space.ptr(), "set_x_label", blend_space->get_x_label());
+ undo_redo->add_do_method(blend_space.ptr(), "set_y_label", label_y->get_text());
+ undo_redo->add_undo_method(blend_space.ptr(), "set_y_label", blend_space->get_y_label());
+ undo_redo->add_do_method(this, "_update_space");
+ undo_redo->add_undo_method(this, "_update_space");
+ undo_redo->commit_action();
+ updating = false;
+}
+
+void AnimationNodeBlendSpace2DEditor::_erase_selected() {
+
+ if (selected_point != -1) {
+
+ updating = true;
+ undo_redo->create_action("Remove BlendSpace2D Point");
+ undo_redo->add_do_method(blend_space.ptr(), "remove_blend_point", selected_point);
+ undo_redo->add_undo_method(blend_space.ptr(), "add_blend_point", blend_space->get_blend_point_node(selected_point), blend_space->get_blend_point_position(selected_point), selected_point);
+
+ //restore triangles using this point
+ for (int i = 0; i < blend_space->get_triangle_count(); i++) {
+ for (int j = 0; j < 3; j++) {
+ if (blend_space->get_triangle_point(i, j) == selected_point) {
+ undo_redo->add_undo_method(blend_space.ptr(), "add_triangle", blend_space->get_triangle_point(i, 0), blend_space->get_triangle_point(i, 1), blend_space->get_triangle_point(i, 2), i);
+ break;
+ }
+ }
+ }
+
+ undo_redo->add_do_method(this, "_update_space");
+ undo_redo->add_undo_method(this, "_update_space");
+ undo_redo->commit_action();
+ updating = false;
+
+ blend_space_draw->update();
+ } else if (selected_triangle != -1) {
+
+ updating = true;
+ undo_redo->create_action("Remove BlendSpace2D Triangle");
+ undo_redo->add_do_method(blend_space.ptr(), "remove_triangle", selected_triangle);
+ undo_redo->add_undo_method(blend_space.ptr(), "add_triangle", blend_space->get_triangle_point(selected_triangle, 0), blend_space->get_triangle_point(selected_triangle, 1), blend_space->get_triangle_point(selected_triangle, 2), selected_triangle);
+
+ undo_redo->add_do_method(this, "_update_space");
+ undo_redo->add_undo_method(this, "_update_space");
+ undo_redo->commit_action();
+ updating = false;
+
+ blend_space_draw->update();
+ }
+}
+
+void AnimationNodeBlendSpace2DEditor::_update_edited_point_pos() {
+ if (updating)
+ return;
+
+ if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
+ Vector2 pos = blend_space->get_blend_point_position(selected_point);
+ if (dragging_selected) {
+ pos += drag_ofs;
+ if (snap->is_pressed()) {
+ pos.x = Math::stepify(pos.x, blend_space->get_snap().x);
+ pos.y = Math::stepify(pos.y, blend_space->get_snap().y);
+ }
+ }
+ updating = true;
+ edit_x->set_value(pos.x);
+ edit_y->set_value(pos.y);
+ updating = false;
+ }
+}
+
+void AnimationNodeBlendSpace2DEditor::_edit_point_pos(double) {
+ if (updating)
+ return;
+ updating = true;
+ undo_redo->create_action("Move Node Point");
+ undo_redo->add_do_method(blend_space.ptr(), "set_blend_point_position", selected_point, Vector2(edit_x->get_value(), edit_y->get_value()));
+ undo_redo->add_undo_method(blend_space.ptr(), "set_blend_point_position", selected_point, blend_space->get_blend_point_position(selected_point));
+ undo_redo->add_do_method(this, "_update_space");
+ undo_redo->add_undo_method(this, "_update_space");
+ undo_redo->add_do_method(this, "_update_edited_point_pos");
+ undo_redo->add_undo_method(this, "_update_edited_point_pos");
+ undo_redo->commit_action();
+ updating = false;
+
+ blend_space_draw->update();
+}
+
+void AnimationNodeBlendSpace2DEditor::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
+ error_panel->add_style_override("panel", get_stylebox("bg", "Tree"));
+ error_label->add_color_override("font_color", get_color("error_color", "Editor"));
+ panel->add_style_override("panel", get_stylebox("bg", "Tree"));
+ tool_blend->set_icon(get_icon("EditPivot", "EditorIcons"));
+ tool_select->set_icon(get_icon("ToolSelect", "EditorIcons"));
+ tool_create->set_icon(get_icon("EditKey", "EditorIcons"));
+ tool_triangle->set_icon(get_icon("ToolTriangle", "EditorIcons"));
+ tool_erase->set_icon(get_icon("Remove", "EditorIcons"));
+ snap->set_icon(get_icon("SnapGrid", "EditorIcons"));
+ open_editor->set_icon(get_icon("Edit", "EditorIcons"));
+ goto_parent->set_icon(get_icon("MoveUp", "EditorIcons"));
+ auto_triangles->set_icon(get_icon("AutoTriangle", "EditorIcons"));
+ }
+
+ if (p_what == NOTIFICATION_PROCESS) {
+
+ String error;
+
+ if (!blend_space->get_tree()) {
+ error = TTR("BlendSpace2D does not belong to an AnimationTree node.");
+ } else if (!blend_space->get_tree()->is_active()) {
+ error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
+ } else if (blend_space->get_tree()->is_state_invalid()) {
+ error = blend_space->get_tree()->get_invalid_state_reason();
+ } else if (blend_space->get_triangle_count() == 0) {
+ error = TTR("No triangles exist, so no blending can take place.");
+ }
+
+ if (error != error_label->get_text()) {
+ error_label->set_text(error);
+ if (error != String()) {
+ error_panel->show();
+ } else {
+ error_panel->hide();
+ }
+ }
+ }
+}
+
+void AnimationNodeBlendSpace2DEditor::_open_editor() {
+
+ if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
+ Ref<AnimationNode> an = blend_space->get_blend_point_node(selected_point);
+ ERR_FAIL_COND(!an.is_valid());
+ EditorNode::get_singleton()->edit_item(an.ptr());
+ }
+}
+
+void AnimationNodeBlendSpace2DEditor::_goto_parent() {
+
+ EditorNode::get_singleton()->edit_item(blend_space->get_parent().ptr());
+}
+
+void AnimationNodeBlendSpace2DEditor::_removed_from_graph() {
+ EditorNode::get_singleton()->edit_item(NULL);
+}
+
+void AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled() {
+
+ undo_redo->create_action("Toggle Auto Triangles");
+ undo_redo->add_do_method(blend_space.ptr(), "set_auto_triangles", auto_triangles->is_pressed());
+ undo_redo->add_undo_method(blend_space.ptr(), "set_auto_triangles", blend_space->get_auto_triangles());
+ undo_redo->add_do_method(this, "_update_space");
+ undo_redo->add_undo_method(this, "_update_space");
+ undo_redo->commit_action();
+}
+
+void AnimationNodeBlendSpace2DEditor::_bind_methods() {
+
+ ClassDB::bind_method("_blend_space_gui_input", &AnimationNodeBlendSpace2DEditor::_blend_space_gui_input);
+ ClassDB::bind_method("_blend_space_draw", &AnimationNodeBlendSpace2DEditor::_blend_space_draw);
+ ClassDB::bind_method("_config_changed", &AnimationNodeBlendSpace2DEditor::_config_changed);
+ ClassDB::bind_method("_labels_changed", &AnimationNodeBlendSpace2DEditor::_labels_changed);
+ ClassDB::bind_method("_update_space", &AnimationNodeBlendSpace2DEditor::_update_space);
+ ClassDB::bind_method("_snap_toggled", &AnimationNodeBlendSpace2DEditor::_snap_toggled);
+ ClassDB::bind_method("_tool_switch", &AnimationNodeBlendSpace2DEditor::_tool_switch);
+ ClassDB::bind_method("_erase_selected", &AnimationNodeBlendSpace2DEditor::_erase_selected);
+ ClassDB::bind_method("_update_tool_erase", &AnimationNodeBlendSpace2DEditor::_update_tool_erase);
+ ClassDB::bind_method("_edit_point_pos", &AnimationNodeBlendSpace2DEditor::_edit_point_pos);
+
+ ClassDB::bind_method("_add_menu_type", &AnimationNodeBlendSpace2DEditor::_add_menu_type);
+ ClassDB::bind_method("_add_animation_type", &AnimationNodeBlendSpace2DEditor::_add_animation_type);
+
+ ClassDB::bind_method("_update_edited_point_pos", &AnimationNodeBlendSpace2DEditor::_update_edited_point_pos);
+
+ ClassDB::bind_method("_open_editor", &AnimationNodeBlendSpace2DEditor::_open_editor);
+ ClassDB::bind_method("_goto_parent", &AnimationNodeBlendSpace2DEditor::_goto_parent);
+
+ ClassDB::bind_method("_removed_from_graph", &AnimationNodeBlendSpace2DEditor::_removed_from_graph);
+
+ ClassDB::bind_method("_auto_triangles_toggled", &AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled);
+}
+
+AnimationNodeBlendSpace2DEditor *AnimationNodeBlendSpace2DEditor::singleton = NULL;
+
+AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
+
+ singleton = this;
+ updating = false;
+
+ HBoxContainer *top_hb = memnew(HBoxContainer);
+ add_child(top_hb);
+
+ Ref<ButtonGroup> bg;
+ bg.instance();
+
+ goto_parent_hb = memnew(HBoxContainer);
+ top_hb->add_child(goto_parent_hb);
+ goto_parent = memnew(ToolButton);
+ goto_parent->connect("pressed", this, "_goto_parent", varray(), CONNECT_DEFERRED);
+ goto_parent_hb->add_child(goto_parent);
+ goto_parent_hb->add_child(memnew(VSeparator));
+ goto_parent_hb->hide();
+
+ tool_blend = memnew(ToolButton);
+ tool_blend->set_toggle_mode(true);
+ tool_blend->set_button_group(bg);
+ top_hb->add_child(tool_blend);
+ tool_blend->set_pressed(true);
+ tool_blend->set_tooltip(TTR("Set the blending position within the space"));
+ tool_blend->connect("pressed", this, "_tool_switch", varray(3));
+
+ tool_select = memnew(ToolButton);
+ tool_select->set_toggle_mode(true);
+ tool_select->set_button_group(bg);
+ top_hb->add_child(tool_select);
+ tool_select->set_tooltip(TTR("Select and move points, create points with RMB."));
+ tool_select->connect("pressed", this, "_tool_switch", varray(0));
+
+ tool_create = memnew(ToolButton);
+ tool_create->set_toggle_mode(true);
+ tool_create->set_button_group(bg);
+ top_hb->add_child(tool_create);
+ tool_create->set_tooltip(TTR("Create points."));
+ tool_create->connect("pressed", this, "_tool_switch", varray(1));
+
+ tool_triangle = memnew(ToolButton);
+ tool_triangle->set_toggle_mode(true);
+ tool_triangle->set_button_group(bg);
+ top_hb->add_child(tool_triangle);
+ tool_triangle->set_tooltip(TTR("Create triangles by connecting points."));
+ tool_triangle->connect("pressed", this, "_tool_switch", varray(2));
+
+ tool_erase_sep = memnew(VSeparator);
+ top_hb->add_child(tool_erase_sep);
+ tool_erase = memnew(ToolButton);
+ top_hb->add_child(tool_erase);
+ tool_erase->set_tooltip(TTR("Erase points and triangles."));
+ tool_erase->connect("pressed", this, "_erase_selected");
+ tool_erase->set_disabled(true);
+
+ top_hb->add_child(memnew(VSeparator));
+
+ auto_triangles = memnew(ToolButton);
+ top_hb->add_child(auto_triangles);
+ auto_triangles->connect("pressed", this, "_auto_triangles_toggled");
+ auto_triangles->set_toggle_mode(true);
+ auto_triangles->set_tooltip(TTR("Generate blend triangles automatically (instead of manually)"));
+
+ top_hb->add_child(memnew(VSeparator));
+
+ snap = memnew(ToolButton);
+ snap->set_toggle_mode(true);
+ top_hb->add_child(snap);
+ //snap->set_text(TTR("Snap"));
+ snap->set_pressed(true);
+ snap->connect("pressed", this, "_snap_toggled");
+
+ snap_x = memnew(SpinBox);
+ top_hb->add_child(snap_x);
+ snap_x->set_prefix("x:");
+ snap_x->set_min(0.01);
+ snap_x->set_step(0.01);
+ snap_x->set_max(1000);
+
+ snap_y = memnew(SpinBox);
+ top_hb->add_child(snap_y);
+ snap_y->set_prefix("y:");
+ snap_y->set_min(0.01);
+ snap_y->set_step(0.01);
+ snap_y->set_max(1000);
+
+ edit_hb = memnew(HBoxContainer);
+ top_hb->add_child(edit_hb);
+ edit_hb->add_child(memnew(VSeparator));
+ edit_hb->add_child(memnew(Label(TTR("Point"))));
+ edit_x = memnew(SpinBox);
+ edit_hb->add_child(edit_x);
+ edit_x->set_min(-1000);
+ edit_x->set_step(0.01);
+ edit_x->set_max(1000);
+ edit_x->connect("value_changed", this, "_edit_point_pos");
+ edit_y = memnew(SpinBox);
+ edit_hb->add_child(edit_y);
+ edit_y->set_min(-1000);
+ edit_y->set_step(0.01);
+ edit_y->set_max(1000);
+ edit_y->connect("value_changed", this, "_edit_point_pos");
+ open_editor = memnew(Button);
+ edit_hb->add_child(open_editor);
+ open_editor->set_text(TTR("Open Editor"));
+ open_editor->connect("pressed", this, "_open_editor", varray(), CONNECT_DEFERRED);
+ edit_hb->hide();
+ open_editor->hide();
+
+ HBoxContainer *main_hb = memnew(HBoxContainer);
+ add_child(main_hb);
+ main_hb->set_v_size_flags(SIZE_EXPAND_FILL);
+
+ GridContainer *main_grid = memnew(GridContainer);
+ main_grid->set_columns(2);
+ main_hb->add_child(main_grid);
+ main_grid->set_h_size_flags(SIZE_EXPAND_FILL);
+ {
+ VBoxContainer *left_vbox = memnew(VBoxContainer);
+ main_grid->add_child(left_vbox);
+ left_vbox->set_v_size_flags(SIZE_EXPAND_FILL);
+ max_y_value = memnew(SpinBox);
+ left_vbox->add_child(max_y_value);
+ left_vbox->add_spacer();
+ label_y = memnew(LineEdit);
+ left_vbox->add_child(label_y);
+ label_y->set_expand_to_text_length(true);
+ left_vbox->add_spacer();
+ min_y_value = memnew(SpinBox);
+ left_vbox->add_child(min_y_value);
+
+ max_y_value->set_max(10000);
+ max_y_value->set_min(0.01);
+ max_y_value->set_step(0.01);
+
+ min_y_value->set_min(-10000);
+ min_y_value->set_max(0);
+ min_y_value->set_step(0.01);
+ }
+
+ panel = memnew(PanelContainer);
+ panel->set_clip_contents(true);
+ main_grid->add_child(panel);
+ panel->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ blend_space_draw = memnew(Control);
+ blend_space_draw->connect("gui_input", this, "_blend_space_gui_input");
+ blend_space_draw->connect("draw", this, "_blend_space_draw");
+ blend_space_draw->set_focus_mode(FOCUS_ALL);
+
+ panel->add_child(blend_space_draw);
+ main_grid->add_child(memnew(Control)); //empty bottom left
+
+ {
+ HBoxContainer *bottom_vbox = memnew(HBoxContainer);
+ main_grid->add_child(bottom_vbox);
+ bottom_vbox->set_h_size_flags(SIZE_EXPAND_FILL);
+ min_x_value = memnew(SpinBox);
+ bottom_vbox->add_child(min_x_value);
+ bottom_vbox->add_spacer();
+ label_x = memnew(LineEdit);
+ bottom_vbox->add_child(label_x);
+ label_x->set_expand_to_text_length(true);
+ bottom_vbox->add_spacer();
+ max_x_value = memnew(SpinBox);
+ bottom_vbox->add_child(max_x_value);
+
+ max_x_value->set_max(10000);
+ max_x_value->set_min(0.01);
+ max_x_value->set_step(0.01);
+
+ min_x_value->set_min(-10000);
+ min_x_value->set_max(0);
+ min_x_value->set_step(0.01);
+ }
+
+ snap_x->connect("value_changed", this, "_config_changed");
+ snap_y->connect("value_changed", this, "_config_changed");
+ max_x_value->connect("value_changed", this, "_config_changed");
+ min_x_value->connect("value_changed", this, "_config_changed");
+ max_y_value->connect("value_changed", this, "_config_changed");
+ min_y_value->connect("value_changed", this, "_config_changed");
+ label_x->connect("text_changed", this, "_labels_changed");
+ label_y->connect("text_changed", this, "_labels_changed");
+
+ error_panel = memnew(PanelContainer);
+ add_child(error_panel);
+ error_label = memnew(Label);
+ error_panel->add_child(error_label);
+ error_label->set_text("eh");
+
+ undo_redo = EditorNode::get_singleton()->get_undo_redo();
+
+ set_custom_minimum_size(Size2(0, 300 * EDSCALE));
+
+ menu = memnew(PopupMenu);
+ add_child(menu);
+ menu->connect("index_pressed", this, "_add_menu_type");
+
+ animations_menu = memnew(PopupMenu);
+ menu->add_child(animations_menu);
+ animations_menu->set_name("animations");
+ animations_menu->connect("index_pressed", this, "_add_animation_type");
+
+ selected_point = -1;
+ selected_triangle = -1;
+
+ dragging_selected = false;
+ dragging_selected_attempt = false;
+}
+
+void AnimationNodeBlendSpace2DEditorPlugin::edit(Object *p_object) {
+
+ anim_tree_editor->edit(Object::cast_to<AnimationNodeBlendSpace2D>(p_object));
+}
+
+bool AnimationNodeBlendSpace2DEditorPlugin::handles(Object *p_object) const {
+
+ return p_object->is_class("AnimationNodeBlendSpace2D");
+}
+
+void AnimationNodeBlendSpace2DEditorPlugin::make_visible(bool p_visible) {
+
+ if (p_visible) {
+ //editor->hide_animation_player_editors();
+ //editor->animation_panel_make_visible(true);
+ button->show();
+ editor->make_bottom_panel_item_visible(anim_tree_editor);
+ anim_tree_editor->set_process(true);
+ } else {
+
+ if (anim_tree_editor->is_visible_in_tree())
+ editor->hide_bottom_panel();
+ button->hide();
+ anim_tree_editor->set_process(false);
+ }
+}
+
+AnimationNodeBlendSpace2DEditorPlugin::AnimationNodeBlendSpace2DEditorPlugin(EditorNode *p_node) {
+
+ editor = p_node;
+ anim_tree_editor = memnew(AnimationNodeBlendSpace2DEditor);
+ anim_tree_editor->set_custom_minimum_size(Size2(0, 300));
+
+ button = editor->add_bottom_panel_item(TTR("BlendSpace2D"), anim_tree_editor);
+ button->hide();
+}
+
+AnimationNodeBlendSpace2DEditorPlugin::~AnimationNodeBlendSpace2DEditorPlugin() {
+}
diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h
new file mode 100644
index 0000000000..a0e497804e
--- /dev/null
+++ b/editor/plugins/animation_blend_space_2d_editor.h
@@ -0,0 +1,130 @@
+#ifndef ANIMATION_BLEND_SPACE_2D_EDITOR_H
+#define ANIMATION_BLEND_SPACE_2D_EDITOR_H
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "editor/property_editor.h"
+#include "scene/animation/animation_blend_space_2d.h"
+#include "scene/gui/button.h"
+#include "scene/gui/graph_edit.h"
+#include "scene/gui/popup.h"
+#include "scene/gui/tree.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+class AnimationNodeBlendSpace2DEditor : public VBoxContainer {
+
+ GDCLASS(AnimationNodeBlendSpace2DEditor, VBoxContainer);
+
+ Ref<AnimationNodeBlendSpace2D> blend_space;
+
+ HBoxContainer *goto_parent_hb;
+ ToolButton *goto_parent;
+
+ PanelContainer *panel;
+ ToolButton *tool_blend;
+ ToolButton *tool_select;
+ ToolButton *tool_create;
+ ToolButton *tool_triangle;
+ VSeparator *tool_erase_sep;
+ ToolButton *tool_erase;
+ ToolButton *snap;
+ SpinBox *snap_x;
+ SpinBox *snap_y;
+
+ ToolButton *auto_triangles;
+
+ LineEdit *label_x;
+ LineEdit *label_y;
+ SpinBox *max_x_value;
+ SpinBox *min_x_value;
+ SpinBox *max_y_value;
+ SpinBox *min_y_value;
+
+ HBoxContainer *edit_hb;
+ SpinBox *edit_x;
+ SpinBox *edit_y;
+ Button *open_editor;
+
+ int selected_point;
+ int selected_triangle;
+
+ Control *blend_space_draw;
+
+ PanelContainer *error_panel;
+ Label *error_label;
+
+ bool updating;
+
+ UndoRedo *undo_redo;
+
+ static AnimationNodeBlendSpace2DEditor *singleton;
+
+ void _blend_space_gui_input(const Ref<InputEvent> &p_event);
+ void _blend_space_draw();
+
+ void _update_space();
+
+ void _config_changed(double);
+ void _labels_changed(String);
+ void _snap_toggled();
+
+ PopupMenu *menu;
+ PopupMenu *animations_menu;
+ Vector<String> animations_to_add;
+ Vector2 add_point_pos;
+ Vector<Vector2> points;
+
+ bool dragging_selected_attempt;
+ bool dragging_selected;
+ Vector2 drag_from;
+ Vector2 drag_ofs;
+
+ Vector<int> making_triangle;
+
+ void _add_menu_type(int p_index);
+ void _add_animation_type(int p_index);
+
+ void _tool_switch(int p_tool);
+ void _update_edited_point_pos();
+ void _update_tool_erase();
+ void _erase_selected();
+ void _edit_point_pos(double);
+ void _open_editor();
+
+ void _goto_parent();
+
+ void _removed_from_graph();
+
+ void _auto_triangles_toggled();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ static AnimationNodeBlendSpace2DEditor *get_singleton() { return singleton; }
+ void edit(AnimationNodeBlendSpace2D *p_blend_space);
+ AnimationNodeBlendSpace2DEditor();
+};
+
+class AnimationNodeBlendSpace2DEditorPlugin : public EditorPlugin {
+
+ GDCLASS(AnimationNodeBlendSpace2DEditorPlugin, EditorPlugin);
+
+ AnimationNodeBlendSpace2DEditor *anim_tree_editor;
+ EditorNode *editor;
+ Button *button;
+
+public:
+ virtual String get_name() const { return "BlendSpace2D"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_object);
+ virtual bool handles(Object *p_object) const;
+ virtual void make_visible(bool p_visible);
+
+ AnimationNodeBlendSpace2DEditorPlugin(EditorNode *p_node);
+ ~AnimationNodeBlendSpace2DEditorPlugin();
+};
+#endif // ANIMATION_BLEND_SPACE_2D_EDITOR_H
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
new file mode 100644
index 0000000000..3efb2736b5
--- /dev/null
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -0,0 +1,848 @@
+#include "animation_blend_tree_editor_plugin.h"
+
+#include "core/io/resource_loader.h"
+#include "core/project_settings.h"
+#include "os/input.h"
+#include "os/keyboard.h"
+#include "scene/animation/animation_player.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/panel.h"
+#include "scene/main/viewport.h"
+
+void AnimationNodeBlendTreeEditor::edit(AnimationNodeBlendTree *p_blend_tree) {
+
+ if (blend_tree.is_valid()) {
+ blend_tree->disconnect("removed_from_graph", this, "_removed_from_graph");
+ }
+
+ if (p_blend_tree) {
+ blend_tree = Ref<AnimationNodeBlendTree>(p_blend_tree);
+ } else {
+ blend_tree.unref();
+ }
+
+ if (blend_tree.is_null()) {
+ hide();
+ } else {
+ blend_tree->connect("removed_from_graph", this, "_removed_from_graph");
+
+ _update_graph();
+ }
+}
+
+void AnimationNodeBlendTreeEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script) {
+
+ for (int i = 0; i < add_options.size(); i++) {
+ ERR_FAIL_COND(add_options[i].script == p_script);
+ }
+
+ AddOption ao;
+ ao.name = p_name;
+ ao.script = p_script;
+ add_options.push_back(ao);
+
+ _update_options_menu();
+}
+
+void AnimationNodeBlendTreeEditor::remove_custom_type(const Ref<Script> &p_script) {
+
+ for (int i = 0; i < add_options.size(); i++) {
+ if (add_options[i].script == p_script) {
+ add_options.remove(i);
+ return;
+ }
+ }
+
+ _update_options_menu();
+}
+
+void AnimationNodeBlendTreeEditor::_update_options_menu() {
+
+ add_node->get_popup()->clear();
+ for (int i = 0; i < add_options.size(); i++) {
+ add_node->get_popup()->add_item(add_options[i].name);
+ }
+}
+
+Size2 AnimationNodeBlendTreeEditor::get_minimum_size() const {
+
+ return Size2(10, 200);
+}
+
+void AnimationNodeBlendTreeEditor::_update_graph() {
+
+ if (updating)
+ return;
+
+ graph->set_scroll_ofs(blend_tree->get_graph_offset() * EDSCALE);
+
+ if (blend_tree->get_parent().is_valid()) {
+ goto_parent->show();
+ } else {
+ goto_parent->hide();
+ }
+ graph->clear_connections();
+ //erase all nodes
+ for (int i = 0; i < graph->get_child_count(); i++) {
+
+ if (Object::cast_to<GraphNode>(graph->get_child(i))) {
+ memdelete(graph->get_child(i));
+ i--;
+ }
+ }
+
+ animations.clear();
+
+ List<StringName> nodes;
+ blend_tree->get_node_list(&nodes);
+
+ for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) {
+
+ GraphNode *node = memnew(GraphNode);
+ graph->add_child(node);
+
+ Ref<AnimationNode> agnode = blend_tree->get_node(E->get());
+
+ if (!agnode->is_connected("changed", this, "_node_changed")) {
+ agnode->connect("changed", this, "_node_changed", varray(agnode->get_instance_id()), CONNECT_DEFERRED);
+ }
+
+ node->set_offset(agnode->get_position() * EDSCALE);
+
+ node->set_title(agnode->get_caption());
+ node->set_name(E->get());
+
+ int base = 0;
+ if (String(E->get()) != "output") {
+ LineEdit *name = memnew(LineEdit);
+ name->set_text(E->get());
+ name->set_expand_to_text_length(true);
+ node->add_child(name);
+ node->set_slot(0, false, 0, Color(), true, 0, get_color("font_color", "Label"));
+ name->connect("text_entered", this, "_node_renamed", varray(agnode));
+ name->connect("focus_exited", this, "_node_renamed_focus_out", varray(name, agnode));
+ base = 1;
+ node->set_show_close_button(true);
+ node->connect("close_request", this, "_delete_request", varray(E->get()), CONNECT_DEFERRED);
+ }
+
+ for (int i = 0; i < agnode->get_input_count(); i++) {
+ Label *in_name = memnew(Label);
+ node->add_child(in_name);
+ in_name->set_text(agnode->get_input_name(i));
+ node->set_slot(base + i, true, 0, get_color("font_color", "Label"), false, 0, Color());
+ }
+
+ node->connect("dragged", this, "_node_dragged", varray(agnode));
+
+ if (EditorNode::get_singleton()->item_has_editor(agnode.ptr())) {
+ node->add_child(memnew(HSeparator));
+ Button *open_in_editor = memnew(Button);
+ open_in_editor->set_text(TTR("Open Editor"));
+ open_in_editor->set_icon(get_icon("Edit", "EditorIcons"));
+ node->add_child(open_in_editor);
+ open_in_editor->connect("pressed", this, "_open_in_editor", varray(E->get()), CONNECT_DEFERRED);
+ open_in_editor->set_h_size_flags(SIZE_SHRINK_CENTER);
+ }
+
+ if (agnode->has_filter()) {
+
+ node->add_child(memnew(HSeparator));
+ Button *edit_filters = memnew(Button);
+ edit_filters->set_text(TTR("Edit Filters"));
+ edit_filters->set_icon(get_icon("AnimationFilter", "EditorIcons"));
+ node->add_child(edit_filters);
+ edit_filters->connect("pressed", this, "_edit_filters", varray(E->get()), CONNECT_DEFERRED);
+ edit_filters->set_h_size_flags(SIZE_SHRINK_CENTER);
+ }
+
+ Ref<AnimationNodeAnimation> anim = agnode;
+ if (anim.is_valid()) {
+
+ MenuButton *mb = memnew(MenuButton);
+ mb->set_text(anim->get_animation());
+ mb->set_icon(get_icon("Animation", "EditorIcons"));
+ Array options;
+
+ node->add_child(memnew(HSeparator));
+ node->add_child(mb);
+
+ ProgressBar *pb = memnew(ProgressBar);
+
+ AnimationTree *player = anim->get_tree();
+ if (player->has_node(player->get_animation_player())) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(player->get_node(player->get_animation_player()));
+ if (ap) {
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+
+ for (List<StringName>::Element *F = anims.front(); F; F = F->next()) {
+ mb->get_popup()->add_item(F->get());
+ options.push_back(F->get());
+ }
+
+ if (ap->has_animation(anim->get_animation())) {
+ pb->set_max(ap->get_animation(anim->get_animation())->get_length());
+ }
+ }
+ }
+
+ pb->set_percent_visible(false);
+ animations[E->get()] = pb;
+ node->add_child(pb);
+
+ mb->get_popup()->connect("index_pressed", this, "_anim_selected", varray(options, E->get()), CONNECT_DEFERRED);
+ }
+
+ Ref<AnimationNodeOneShot> oneshot = agnode;
+ if (oneshot.is_valid()) {
+
+ HBoxContainer *play_stop = memnew(HBoxContainer);
+ play_stop->add_spacer();
+ Button *play = memnew(Button);
+ play->set_icon(get_icon("Play", "EditorIcons"));
+ play->connect("pressed", this, "_oneshot_start", varray(E->get()), CONNECT_DEFERRED);
+ play_stop->add_child(play);
+ Button *stop = memnew(Button);
+ stop->set_icon(get_icon("Stop", "EditorIcons"));
+ stop->connect("pressed", this, "_oneshot_stop", varray(E->get()), CONNECT_DEFERRED);
+ play_stop->add_child(stop);
+ play_stop->add_spacer();
+ node->add_child(play_stop);
+ }
+ }
+
+ List<AnimationNodeBlendTree::NodeConnection> connections;
+ blend_tree->get_node_connections(&connections);
+
+ for (List<AnimationNodeBlendTree::NodeConnection>::Element *E = connections.front(); E; E = E->next()) {
+
+ StringName from = E->get().output_node;
+ StringName to = E->get().input_node;
+ int to_idx = E->get().input_index;
+
+ graph->connect_node(from, 0, to, to_idx);
+ }
+}
+
+void AnimationNodeBlendTreeEditor::_add_node(int p_idx) {
+
+ ERR_FAIL_INDEX(p_idx, add_options.size());
+
+ Ref<AnimationNode> anode;
+
+ if (add_options[p_idx].type != String()) {
+ AnimationNode *an = Object::cast_to<AnimationNode>(ClassDB::instance(add_options[p_idx].type));
+ ERR_FAIL_COND(!an);
+ anode = Ref<AnimationNode>(an);
+ } else {
+ ERR_FAIL_COND(add_options[p_idx].script.is_null());
+ String base_type = add_options[p_idx].script->get_instance_base_type();
+ AnimationNode *an = Object::cast_to<AnimationNode>(ClassDB::instance(base_type));
+ ERR_FAIL_COND(!an);
+ anode = Ref<AnimationNode>(an);
+ anode->set_script(add_options[p_idx].script.get_ref_ptr());
+ }
+
+ Point2 instance_pos = graph->get_scroll_ofs() + graph->get_size() * 0.5;
+
+ anode->set_position(instance_pos);
+
+ String base_name = add_options[p_idx].name;
+ int base = 1;
+ String name = base_name;
+ while (blend_tree->has_node(name)) {
+ base++;
+ name = base_name + " " + itos(base);
+ }
+
+ undo_redo->create_action("Add Node to BlendTree");
+ undo_redo->add_do_method(blend_tree.ptr(), "add_node", name, anode);
+ undo_redo->add_undo_method(blend_tree.ptr(), "remove_node", name);
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->commit_action();
+}
+
+void AnimationNodeBlendTreeEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_to, Ref<AnimationNode> p_node) {
+
+ updating = true;
+ undo_redo->create_action("Node Moved");
+ undo_redo->add_do_method(p_node.ptr(), "set_position", p_to / EDSCALE);
+ undo_redo->add_undo_method(p_node.ptr(), "set_position", p_from / EDSCALE);
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->commit_action();
+ updating = false;
+}
+
+void AnimationNodeBlendTreeEditor::_connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index) {
+
+ AnimationNodeBlendTree::ConnectionError err = blend_tree->can_connect_node(p_to, p_to_index, p_from);
+
+ if (err != AnimationNodeBlendTree::CONNECTION_OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Unable to connect, port may be in use or connection may be invalid."));
+ return;
+ }
+
+ undo_redo->create_action("Nodes Connected");
+ undo_redo->add_do_method(blend_tree.ptr(), "connect_node", p_to, p_to_index, p_from);
+ undo_redo->add_undo_method(blend_tree.ptr(), "disconnect_node", p_to, p_to_index, p_from);
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->commit_action();
+}
+
+void AnimationNodeBlendTreeEditor::_disconnection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index) {
+
+ graph->disconnect_node(p_from, p_from_index, p_to, p_to_index);
+
+ updating = true;
+ undo_redo->create_action("Nodes Disconnected");
+ undo_redo->add_do_method(blend_tree.ptr(), "disconnect_node", p_to, p_to_index);
+ undo_redo->add_undo_method(blend_tree.ptr(), "connect_node", p_to, p_to_index, p_from);
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->commit_action();
+ updating = false;
+}
+
+void AnimationNodeBlendTreeEditor::_anim_selected(int p_index, Array p_options, const String &p_node) {
+
+ String option = p_options[p_index];
+
+ Ref<AnimationNodeAnimation> anim = blend_tree->get_node(p_node);
+ ERR_FAIL_COND(!anim.is_valid());
+
+ undo_redo->create_action("Set Animation");
+ undo_redo->add_do_method(anim.ptr(), "set_animation", option);
+ undo_redo->add_undo_method(anim.ptr(), "set_animation", anim->get_animation());
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->commit_action();
+}
+
+void AnimationNodeBlendTreeEditor::_delete_request(const String &p_which) {
+
+ undo_redo->create_action("Delete Node");
+ undo_redo->add_do_method(blend_tree.ptr(), "remove_node", p_which);
+ undo_redo->add_undo_method(blend_tree.ptr(), "add_node", p_which, blend_tree->get_node(p_which));
+
+ List<AnimationNodeBlendTree::NodeConnection> conns;
+ blend_tree->get_node_connections(&conns);
+
+ for (List<AnimationNodeBlendTree::NodeConnection>::Element *E = conns.front(); E; E = E->next()) {
+ if (E->get().output_node == p_which || E->get().input_node == p_which) {
+ undo_redo->add_undo_method(blend_tree.ptr(), "connect_node", E->get().input_node, E->get().input_index, E->get().output_node);
+ }
+ }
+
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->commit_action();
+}
+
+void AnimationNodeBlendTreeEditor::_oneshot_start(const StringName &p_name) {
+
+ Ref<AnimationNodeOneShot> os = blend_tree->get_node(p_name);
+ ERR_FAIL_COND(!os.is_valid());
+ os->start();
+}
+
+void AnimationNodeBlendTreeEditor::_oneshot_stop(const StringName &p_name) {
+
+ Ref<AnimationNodeOneShot> os = blend_tree->get_node(p_name);
+ ERR_FAIL_COND(!os.is_valid());
+ os->stop();
+}
+
+void AnimationNodeBlendTreeEditor::_node_selected(Object *p_node) {
+
+ GraphNode *gn = Object::cast_to<GraphNode>(p_node);
+ ERR_FAIL_COND(!gn);
+
+ String name = gn->get_name();
+
+ Ref<AnimationNode> anode = blend_tree->get_node(name);
+ ERR_FAIL_COND(!anode.is_valid());
+
+ EditorNode::get_singleton()->push_item(anode.ptr(), "", true);
+}
+
+void AnimationNodeBlendTreeEditor::_open_in_editor(const String &p_which) {
+
+ Ref<AnimationNode> an = blend_tree->get_node(p_which);
+ ERR_FAIL_COND(!an.is_valid())
+ EditorNode::get_singleton()->edit_item(an.ptr());
+}
+
+void AnimationNodeBlendTreeEditor::_open_parent() {
+ if (blend_tree->get_parent().is_valid()) {
+ EditorNode::get_singleton()->edit_item(blend_tree->get_parent().ptr());
+ }
+}
+
+void AnimationNodeBlendTreeEditor::_filter_toggled() {
+
+ updating = true;
+ undo_redo->create_action("Toggle filter on/off");
+ undo_redo->add_do_method(_filter_edit.ptr(), "set_filter_enabled", filter_enabled->is_pressed());
+ undo_redo->add_undo_method(_filter_edit.ptr(), "set_filter_enabled", _filter_edit->is_filter_enabled());
+ undo_redo->add_do_method(this, "_update_filters", _filter_edit);
+ undo_redo->add_undo_method(this, "_update_filters", _filter_edit);
+ undo_redo->commit_action();
+ updating = false;
+}
+
+void AnimationNodeBlendTreeEditor::_filter_edited() {
+
+ TreeItem *edited = filters->get_edited();
+ ERR_FAIL_COND(!edited);
+
+ NodePath edited_path = edited->get_metadata(0);
+ bool filtered = edited->is_checked(0);
+
+ updating = true;
+ undo_redo->create_action("Change filter");
+ undo_redo->add_do_method(_filter_edit.ptr(), "set_filter_path", edited_path, filtered);
+ undo_redo->add_undo_method(_filter_edit.ptr(), "set_filter_path", edited_path, _filter_edit->is_path_filtered(edited_path));
+ undo_redo->add_do_method(this, "_update_filters", _filter_edit);
+ undo_redo->add_undo_method(this, "_update_filters", _filter_edit);
+ undo_redo->commit_action();
+ updating = false;
+}
+
+bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &anode) {
+
+ if (updating || _filter_edit != anode)
+ return false;
+
+ NodePath player_path = anode->get_tree()->get_animation_player();
+
+ if (!anode->get_tree()->has_node(player_path)) {
+ EditorNode::get_singleton()->show_warning(TTR("No animation player set, so unable to retrieve track names."));
+ return false;
+ }
+
+ AnimationPlayer *player = Object::cast_to<AnimationPlayer>(anode->get_tree()->get_node(player_path));
+ if (!player) {
+ EditorNode::get_singleton()->show_warning(TTR("Player path set is invalid, so unable to retrieve track names."));
+ return false;
+ }
+
+ Node *base = player->get_node(player->get_root());
+
+ if (!base) {
+ EditorNode::get_singleton()->show_warning(TTR("Animation player has no valid root node path, so unable to retrieve track names."));
+ return false;
+ }
+
+ updating = true;
+
+ Set<String> paths;
+ {
+ List<StringName> animations;
+ player->get_animation_list(&animations);
+
+ for (List<StringName>::Element *E = animations.front(); E; E = E->next()) {
+
+ Ref<Animation> anim = player->get_animation(E->get());
+ for (int i = 0; i < anim->get_track_count(); i++) {
+ paths.insert(anim->track_get_path(i));
+ }
+ }
+ }
+
+ filter_enabled->set_pressed(anode->is_filter_enabled());
+ filters->clear();
+ TreeItem *root = filters->create_item();
+
+ Map<String, TreeItem *> parenthood;
+
+ for (Set<String>::Element *E = paths.front(); E; E = E->next()) {
+
+ NodePath path = E->get();
+ TreeItem *ti = NULL;
+ String accum;
+ for (int i = 0; i < path.get_name_count(); i++) {
+ String name = path.get_name(i);
+ if (accum != String()) {
+ accum += "/";
+ }
+ accum += name;
+ if (!parenthood.has(accum)) {
+ if (ti) {
+ ti = filters->create_item(ti);
+ } else {
+ ti = filters->create_item(root);
+ }
+ parenthood[accum] = ti;
+ ti->set_text(0, name);
+ ti->set_selectable(0, false);
+ ti->set_editable(0, false);
+
+ if (base->has_node(accum)) {
+ Node *node = base->get_node(accum);
+ if (has_icon(node->get_class(), "EditorIcons")) {
+ ti->set_icon(0, get_icon(node->get_class(), "EditorIcons"));
+ } else {
+ ti->set_icon(0, get_icon("Node", "EditorIcons"));
+ }
+ }
+
+ } else {
+ ti = parenthood[accum];
+ }
+ }
+
+ Node *node = NULL;
+ if (base->has_node(accum)) {
+ node = base->get_node(accum);
+ }
+ if (!node)
+ continue; //no node, cant edit
+
+ if (path.get_subname_count()) {
+
+ String concat = path.get_concatenated_subnames();
+
+ Skeleton *skeleton = Object::cast_to<Skeleton>(node);
+ if (skeleton && skeleton->find_bone(concat) != -1) {
+ //path in skeleton
+ String bone = concat;
+ int idx = skeleton->find_bone(bone);
+ List<String> bone_path;
+ while (idx != -1) {
+ bone_path.push_front(skeleton->get_bone_name(idx));
+ idx = skeleton->get_bone_parent(idx);
+ }
+
+ accum += ":";
+ for (List<String>::Element *F = bone_path.front(); F; F = F->next()) {
+ if (F != bone_path.front()) {
+ accum += "/";
+ }
+
+ accum += F->get();
+ if (!parenthood.has(accum)) {
+ ti = filters->create_item(ti);
+ parenthood[accum] = ti;
+ ti->set_text(0, F->get());
+ ti->set_selectable(0, false);
+ ti->set_editable(0, false);
+ ti->set_icon(0, get_icon("BoneAttachment", "EditorIcons"));
+ } else {
+ ti = parenthood[accum];
+ }
+ }
+
+ ti->set_editable(0, true);
+ ti->set_selectable(0, true);
+ ti->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ ti->set_text(0, concat);
+ ti->set_checked(0, anode->is_path_filtered(path));
+ ti->set_icon(0, get_icon("BoneAttachment", "EditorIcons"));
+ ti->set_metadata(0, path);
+
+ } else {
+ //just a property
+ ti = filters->create_item(ti);
+ ti->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ ti->set_text(0, concat);
+ ti->set_editable(0, true);
+ ti->set_selectable(0, true);
+ ti->set_checked(0, anode->is_path_filtered(path));
+ ti->set_metadata(0, path);
+ }
+ } else {
+ if (ti) {
+ //just a node, likely call or animation track
+ ti->set_editable(0, true);
+ ti->set_selectable(0, true);
+ ti->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ ti->set_checked(0, anode->is_path_filtered(path));
+ ti->set_metadata(0, path);
+ }
+ }
+ }
+
+ updating = false;
+
+ return true;
+}
+
+void AnimationNodeBlendTreeEditor::_edit_filters(const String &p_which) {
+
+ Ref<AnimationNode> anode = blend_tree->get_node(p_which);
+ ERR_FAIL_COND(!anode.is_valid());
+
+ _filter_edit = anode;
+ if (!_update_filters(anode))
+ return;
+
+ filter_dialog->popup_centered_minsize(Size2(500, 500) * EDSCALE);
+}
+
+void AnimationNodeBlendTreeEditor::_removed_from_graph() {
+ if (is_visible()) {
+ EditorNode::get_singleton()->edit_item(NULL);
+ }
+}
+
+void AnimationNodeBlendTreeEditor::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
+
+ goto_parent->set_icon(get_icon("MoveUp", "EditorIcons"));
+
+ error_panel->add_style_override("panel", get_stylebox("bg", "Tree"));
+ error_label->add_color_override("font_color", get_color("error_color", "Editor"));
+ }
+
+ if (p_what == NOTIFICATION_PROCESS) {
+
+ String error;
+
+ if (!blend_tree->get_tree()) {
+ error = TTR("BlendTree does not belong to an AnimationTree node.");
+ } else if (!blend_tree->get_tree()->is_active()) {
+ error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
+ } else if (blend_tree->get_tree()->is_state_invalid()) {
+ error = blend_tree->get_tree()->get_invalid_state_reason();
+ }
+
+ if (error != error_label->get_text()) {
+ error_label->set_text(error);
+ if (error != String()) {
+ error_panel->show();
+ } else {
+ error_panel->hide();
+ }
+ }
+
+ List<AnimationNodeBlendTree::NodeConnection> conns;
+ blend_tree->get_node_connections(&conns);
+ for (List<AnimationNodeBlendTree::NodeConnection>::Element *E = conns.front(); E; E = E->next()) {
+ float activity = 0;
+ if (blend_tree->get_tree() && !blend_tree->get_tree()->is_state_invalid()) {
+ activity = blend_tree->get_connection_activity(E->get().input_node, E->get().input_index);
+ }
+ graph->set_connection_activity(E->get().output_node, 0, E->get().input_node, E->get().input_index, activity);
+ }
+
+ AnimationTree *graph_player = blend_tree->get_tree();
+ AnimationPlayer *player = NULL;
+ if (graph_player->has_node(graph_player->get_animation_player())) {
+ player = Object::cast_to<AnimationPlayer>(graph_player->get_node(graph_player->get_animation_player()));
+ }
+
+ if (player) {
+ for (Map<StringName, ProgressBar *>::Element *E = animations.front(); E; E = E->next()) {
+ Ref<AnimationNodeAnimation> an = blend_tree->get_node(E->key());
+ if (an.is_valid()) {
+ if (player->has_animation(an->get_animation())) {
+ Ref<Animation> anim = player->get_animation(an->get_animation());
+ if (anim.is_valid()) {
+ E->get()->set_max(anim->get_length());
+ E->get()->set_value(an->get_playback_time());
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+void AnimationNodeBlendTreeEditor::_scroll_changed(const Vector2 &p_scroll) {
+ if (updating)
+ return;
+ updating = true;
+ blend_tree->set_graph_offset(p_scroll / EDSCALE);
+ updating = false;
+}
+
+void AnimationNodeBlendTreeEditor::_node_changed(ObjectID p_node) {
+
+ AnimationNode *an = Object::cast_to<AnimationNode>(ObjectDB::get_instance(p_node));
+ if (an && an->get_parent() == blend_tree) {
+ _update_graph();
+ }
+}
+
+void AnimationNodeBlendTreeEditor::_bind_methods() {
+
+ ClassDB::bind_method("_update_graph", &AnimationNodeBlendTreeEditor::_update_graph);
+ ClassDB::bind_method("_add_node", &AnimationNodeBlendTreeEditor::_add_node);
+ ClassDB::bind_method("_node_dragged", &AnimationNodeBlendTreeEditor::_node_dragged);
+ ClassDB::bind_method("_node_renamed", &AnimationNodeBlendTreeEditor::_node_renamed);
+ ClassDB::bind_method("_node_renamed_focus_out", &AnimationNodeBlendTreeEditor::_node_renamed_focus_out);
+ ClassDB::bind_method("_connection_request", &AnimationNodeBlendTreeEditor::_connection_request);
+ ClassDB::bind_method("_disconnection_request", &AnimationNodeBlendTreeEditor::_disconnection_request);
+ ClassDB::bind_method("_node_selected", &AnimationNodeBlendTreeEditor::_node_selected);
+ ClassDB::bind_method("_open_in_editor", &AnimationNodeBlendTreeEditor::_open_in_editor);
+ ClassDB::bind_method("_open_parent", &AnimationNodeBlendTreeEditor::_open_parent);
+ ClassDB::bind_method("_scroll_changed", &AnimationNodeBlendTreeEditor::_scroll_changed);
+ ClassDB::bind_method("_delete_request", &AnimationNodeBlendTreeEditor::_delete_request);
+ ClassDB::bind_method("_edit_filters", &AnimationNodeBlendTreeEditor::_edit_filters);
+ ClassDB::bind_method("_update_filters", &AnimationNodeBlendTreeEditor::_update_filters);
+ ClassDB::bind_method("_filter_edited", &AnimationNodeBlendTreeEditor::_filter_edited);
+ ClassDB::bind_method("_filter_toggled", &AnimationNodeBlendTreeEditor::_filter_toggled);
+ ClassDB::bind_method("_oneshot_start", &AnimationNodeBlendTreeEditor::_oneshot_start);
+ ClassDB::bind_method("_oneshot_stop", &AnimationNodeBlendTreeEditor::_oneshot_stop);
+ ClassDB::bind_method("_node_changed", &AnimationNodeBlendTreeEditor::_node_changed);
+ ClassDB::bind_method("_removed_from_graph", &AnimationNodeBlendTreeEditor::_removed_from_graph);
+
+ ClassDB::bind_method("_anim_selected", &AnimationNodeBlendTreeEditor::_anim_selected);
+}
+
+AnimationNodeBlendTreeEditor *AnimationNodeBlendTreeEditor::singleton = NULL;
+
+void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<AnimationNode> p_node) {
+
+ String prev_name = blend_tree->get_node_name(p_node);
+ ERR_FAIL_COND(prev_name == String());
+ GraphNode *gn = Object::cast_to<GraphNode>(graph->get_node(prev_name));
+ ERR_FAIL_COND(!gn);
+
+ String new_name = p_text;
+
+ ERR_FAIL_COND(new_name == "" || new_name.find(".") != -1 || new_name.find("/") != -1)
+
+ ERR_FAIL_COND(new_name == prev_name);
+
+ String base_name = new_name;
+ int base = 1;
+ String name = base_name;
+ while (blend_tree->has_node(name)) {
+ base++;
+ name = base_name + " " + itos(base);
+ }
+
+ updating = true;
+ undo_redo->create_action("Node Renamed");
+ undo_redo->add_do_method(blend_tree.ptr(), "rename_node", prev_name, name);
+ undo_redo->add_undo_method(blend_tree.ptr(), "rename_node", name, prev_name);
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->commit_action();
+ updating = false;
+ gn->set_name(new_name);
+ gn->set_size(gn->get_minimum_size());
+}
+
+void AnimationNodeBlendTreeEditor::_node_renamed_focus_out(Node *le, Ref<AnimationNode> p_node) {
+ _node_renamed(le->call("get_text"), p_node);
+}
+
+AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
+
+ singleton = this;
+ updating = false;
+
+ graph = memnew(GraphEdit);
+ add_child(graph);
+ graph->add_valid_right_disconnect_type(0);
+ graph->add_valid_left_disconnect_type(0);
+ graph->set_v_size_flags(SIZE_EXPAND_FILL);
+ graph->connect("connection_request", this, "_connection_request", varray(), CONNECT_DEFERRED);
+ graph->connect("disconnection_request", this, "_disconnection_request", varray(), CONNECT_DEFERRED);
+ graph->connect("node_selected", this, "_node_selected");
+ graph->connect("scroll_offset_changed", this, "_scroll_changed");
+
+ VSeparator *vs = memnew(VSeparator);
+ graph->get_zoom_hbox()->add_child(vs);
+ graph->get_zoom_hbox()->move_child(vs, 0);
+
+ add_node = memnew(MenuButton);
+ graph->get_zoom_hbox()->add_child(add_node);
+ add_node->set_text(TTR("Add Node.."));
+ graph->get_zoom_hbox()->move_child(add_node, 0);
+ add_node->get_popup()->connect("index_pressed", this, "_add_node");
+
+ goto_parent = memnew(Button);
+ graph->get_zoom_hbox()->add_child(goto_parent);
+ graph->get_zoom_hbox()->move_child(goto_parent, 0);
+ goto_parent->hide();
+ goto_parent->connect("pressed", this, "_open_parent");
+
+ add_options.push_back(AddOption("Animation", "AnimationNodeAnimation"));
+ add_options.push_back(AddOption("OneShot", "AnimationNodeOneShot"));
+ add_options.push_back(AddOption("Add2", "AnimationNodeAdd2"));
+ add_options.push_back(AddOption("Add3", "AnimationNodeAdd3"));
+ add_options.push_back(AddOption("Blend2", "AnimationNodeBlend2"));
+ add_options.push_back(AddOption("Blend3", "AnimationNodeBlend3"));
+ add_options.push_back(AddOption("Seek", "AnimationNodeTimeSeek"));
+ add_options.push_back(AddOption("TimeScale", "AnimationNodeTimeScale"));
+ add_options.push_back(AddOption("Transition", "AnimationNodeTransition"));
+ add_options.push_back(AddOption("BlendTree", "AnimationNodeBlendTree"));
+ add_options.push_back(AddOption("BlendSpace1D", "AnimationNodeBlendSpace1D"));
+ add_options.push_back(AddOption("BlendSpace2D", "AnimationNodeBlendSpace2D"));
+ add_options.push_back(AddOption("StateMachine", "AnimationNodeStateMachine"));
+ _update_options_menu();
+
+ error_panel = memnew(PanelContainer);
+ add_child(error_panel);
+ error_label = memnew(Label);
+ error_panel->add_child(error_label);
+ error_label->set_text("eh");
+
+ filter_dialog = memnew(AcceptDialog);
+ add_child(filter_dialog);
+ filter_dialog->set_title(TTR("Edit Filtered Tracks:"));
+
+ VBoxContainer *filter_vbox = memnew(VBoxContainer);
+ filter_dialog->add_child(filter_vbox);
+
+ filter_enabled = memnew(CheckBox);
+ filter_enabled->set_text(TTR("Enable filtering"));
+ filter_enabled->connect("pressed", this, "_filter_toggled");
+ filter_vbox->add_child(filter_enabled);
+
+ filters = memnew(Tree);
+ filter_vbox->add_child(filters);
+ filters->set_v_size_flags(SIZE_EXPAND_FILL);
+ filters->set_hide_root(true);
+ filters->connect("item_edited", this, "_filter_edited");
+
+ undo_redo = EditorNode::get_singleton()->get_undo_redo();
+}
+
+void AnimationNodeBlendTreeEditorPlugin::edit(Object *p_object) {
+
+ anim_tree_editor->edit(Object::cast_to<AnimationNodeBlendTree>(p_object));
+}
+
+bool AnimationNodeBlendTreeEditorPlugin::handles(Object *p_object) const {
+
+ return p_object->is_class("AnimationNodeBlendTree");
+}
+
+void AnimationNodeBlendTreeEditorPlugin::make_visible(bool p_visible) {
+
+ if (p_visible) {
+ //editor->hide_animation_player_editors();
+ //editor->animation_panel_make_visible(true);
+ button->show();
+ editor->make_bottom_panel_item_visible(anim_tree_editor);
+ anim_tree_editor->set_process(true);
+ } else {
+
+ if (anim_tree_editor->is_visible_in_tree())
+ editor->hide_bottom_panel();
+ button->hide();
+ anim_tree_editor->set_process(false);
+ }
+}
+
+AnimationNodeBlendTreeEditorPlugin::AnimationNodeBlendTreeEditorPlugin(EditorNode *p_node) {
+
+ editor = p_node;
+ anim_tree_editor = memnew(AnimationNodeBlendTreeEditor);
+ anim_tree_editor->set_custom_minimum_size(Size2(0, 300));
+
+ button = editor->add_bottom_panel_item(TTR("BlendTree"), anim_tree_editor);
+ button->hide();
+}
+
+AnimationNodeBlendTreeEditorPlugin::~AnimationNodeBlendTreeEditorPlugin() {
+}
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h
new file mode 100644
index 0000000000..deba3b2b0e
--- /dev/null
+++ b/editor/plugins/animation_blend_tree_editor_plugin.h
@@ -0,0 +1,117 @@
+#ifndef ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
+#define ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "editor/property_editor.h"
+#include "scene/animation/animation_blend_tree.h"
+#include "scene/gui/button.h"
+#include "scene/gui/graph_edit.h"
+#include "scene/gui/popup.h"
+#include "scene/gui/tree.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+class AnimationNodeBlendTreeEditor : public VBoxContainer {
+
+ GDCLASS(AnimationNodeBlendTreeEditor, VBoxContainer);
+
+ Ref<AnimationNodeBlendTree> blend_tree;
+ GraphEdit *graph;
+ MenuButton *add_node;
+ Button *goto_parent;
+
+ PanelContainer *error_panel;
+ Label *error_label;
+
+ UndoRedo *undo_redo;
+
+ AcceptDialog *filter_dialog;
+ Tree *filters;
+ CheckBox *filter_enabled;
+
+ Map<StringName, ProgressBar *> animations;
+
+ void _update_graph();
+
+ struct AddOption {
+ String name;
+ String type;
+ Ref<Script> script;
+ AddOption(const String &p_name = String(), const String &p_type = String()) {
+ name = p_name;
+ type = p_type;
+ }
+ };
+
+ Vector<AddOption> add_options;
+
+ void _add_node(int p_idx);
+ void _update_options_menu();
+
+ static AnimationNodeBlendTreeEditor *singleton;
+
+ void _node_dragged(const Vector2 &p_from, const Vector2 &p_to, Ref<AnimationNode> p_node);
+ void _node_renamed(const String &p_text, Ref<AnimationNode> p_node);
+ void _node_renamed_focus_out(Node *le, Ref<AnimationNode> p_node);
+
+ bool updating;
+
+ void _connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);
+ void _disconnection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);
+
+ void _scroll_changed(const Vector2 &p_scroll);
+ void _node_selected(Object *p_node);
+ void _open_in_editor(const String &p_which);
+ void _open_parent();
+ void _anim_selected(int p_index, Array p_options, const String &p_node);
+ void _delete_request(const String &p_which);
+ void _oneshot_start(const StringName &p_name);
+ void _oneshot_stop(const StringName &p_name);
+
+ bool _update_filters(const Ref<AnimationNode> &anode);
+ void _edit_filters(const String &p_which);
+ void _filter_edited();
+ void _filter_toggled();
+ Ref<AnimationNode> _filter_edit;
+
+ void _node_changed(ObjectID p_node);
+
+ void _removed_from_graph();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ static AnimationNodeBlendTreeEditor *get_singleton() { return singleton; }
+
+ void add_custom_type(const String &p_name, const Ref<Script> &p_script);
+ void remove_custom_type(const Ref<Script> &p_script);
+
+ virtual Size2 get_minimum_size() const;
+ void edit(AnimationNodeBlendTree *p_blend_tree);
+ AnimationNodeBlendTreeEditor();
+};
+
+class AnimationNodeBlendTreeEditorPlugin : public EditorPlugin {
+
+ GDCLASS(AnimationNodeBlendTreeEditorPlugin, EditorPlugin);
+
+ AnimationNodeBlendTreeEditor *anim_tree_editor;
+ EditorNode *editor;
+ Button *button;
+
+public:
+ virtual String get_name() const { return "BlendTree"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_object);
+ virtual bool handles(Object *p_object) const;
+ virtual void make_visible(bool p_visible);
+
+ AnimationNodeBlendTreeEditorPlugin(EditorNode *p_node);
+ ~AnimationNodeBlendTreeEditorPlugin();
+};
+
+#endif // ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 3477a6ec30..248e386bf1 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -144,6 +144,7 @@ void AnimationPlayerEditor::_notification(int p_what) {
ITEM_ICON(TOOL_DUPLICATE_ANIM, "Duplicate");
ITEM_ICON(TOOL_RENAME_ANIM, "Rename");
ITEM_ICON(TOOL_EDIT_TRANSITIONS, "Blend");
+ ITEM_ICON(TOOL_EDIT_RESOURCE, "Edit");
ITEM_ICON(TOOL_REMOVE_ANIM, "Remove");
//ITEM_ICON(TOOL_COPY_ANIM, "Copy");
//ITEM_ICON(TOOL_PASTE_ANIM, "Paste");
@@ -1667,6 +1668,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
tool_anim->get_popup()->add_separator();
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/rename_animation", TTR("Rename...")), TOOL_RENAME_ANIM);
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/edit_transitions", TTR("Edit Transitions...")), TOOL_EDIT_TRANSITIONS);
+ tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/open_animation_in_inspector", TTR("Open in Inspector")), TOOL_EDIT_RESOURCE);
tool_anim->get_popup()->add_separator();
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/remove_animation", TTR("Remove")), TOOL_REMOVE_ANIM);
hb->add_child(tool_anim);
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
new file mode 100644
index 0000000000..04bd5f0cec
--- /dev/null
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -0,0 +1,1313 @@
+#include "animation_state_machine_editor.h"
+
+#include "core/io/resource_loader.h"
+#include "core/project_settings.h"
+#include "math/delaunay.h"
+#include "os/input.h"
+#include "os/keyboard.h"
+#include "scene/animation/animation_blend_tree.h"
+#include "scene/animation/animation_player.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/panel.h"
+#include "scene/main/viewport.h"
+
+void AnimationNodeStateMachineEditor::edit(AnimationNodeStateMachine *p_state_machine) {
+
+ if (state_machine.is_valid()) {
+ state_machine->disconnect("removed_from_graph", this, "_removed_from_graph");
+ }
+
+ if (p_state_machine) {
+ state_machine = Ref<AnimationNodeStateMachine>(p_state_machine);
+ } else {
+ state_machine.unref();
+ }
+
+ if (state_machine.is_null()) {
+ hide();
+ } else {
+ state_machine->connect("removed_from_graph", this, "_removed_from_graph");
+
+ selected_transition_from = StringName();
+ selected_transition_to = StringName();
+ selected_node = StringName();
+ _update_mode();
+ _update_graph();
+ }
+}
+
+void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEvent> &p_event) {
+
+ Ref<InputEventKey> k = p_event;
+ if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) {
+ if (selected_node != StringName() || selected_transition_to != StringName() || selected_transition_from != StringName()) {
+ _erase_selected();
+ accept_event();
+ }
+ }
+
+ Ref<InputEventMouseButton> mb = p_event;
+
+ //Add new node
+ if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == BUTTON_LEFT))) {
+ menu->clear();
+ animations_menu->clear();
+ animations_to_add.clear();
+ List<StringName> classes;
+ classes.sort_custom<StringName::AlphCompare>();
+
+ ClassDB::get_inheriters_from_class("AnimationRootNode", &classes);
+ menu->add_submenu_item(TTR("Add Animation"), "animations");
+
+ AnimationTree *gp = state_machine->get_tree();
+ ERR_FAIL_COND(!gp);
+ if (gp && gp->has_node(gp->get_animation_player())) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
+ if (ap) {
+ List<StringName> names;
+ ap->get_animation_list(&names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ animations_menu->add_icon_item(get_icon("Animation", "EditorIcons"), E->get());
+ animations_to_add.push_back(E->get());
+ }
+ }
+ }
+
+ for (List<StringName>::Element *E = classes.front(); E; E = E->next()) {
+
+ String name = String(E->get()).replace_first("AnimationNode", "");
+ if (name == "Animation")
+ continue; // nope
+ int idx = menu->get_item_count();
+ menu->add_item(vformat("Add %s", name));
+ menu->set_item_metadata(idx, E->get());
+ }
+
+ menu->set_global_position(state_machine_draw->get_global_transform().xform(mb->get_position()));
+ menu->popup();
+ add_node_pos = mb->get_position() / EDSCALE + state_machine->get_graph_offset();
+ }
+
+ // select node or push a field inside
+ if (mb.is_valid() && !mb->get_shift() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+
+ selected_transition_from = StringName();
+ selected_transition_to = StringName();
+ selected_node = StringName();
+
+ for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
+
+ if (node_rects[i].play.has_point(mb->get_position())) { //edit name
+ if (play_mode->get_selected() == 1 || !state_machine->is_playing()) {
+ //start
+ state_machine->start(node_rects[i].node_name);
+ } else {
+ //travel
+ if (!state_machine->travel(node_rects[i].node_name)) {
+
+ state_machine->start(node_rects[i].node_name);
+ //removing this due to usability..
+ //error_time = 5;
+ //error_text = vformat(TTR("No path found from '%s' to '%s'."), state_machine->get_current_node(), node_rects[i].node_name);
+ }
+ }
+ state_machine_draw->update();
+ return;
+ }
+
+ if (node_rects[i].name.has_point(mb->get_position())) { //edit name
+
+ Ref<StyleBox> line_sb = get_stylebox("normal", "LineEdit");
+
+ Rect2 edit_rect = node_rects[i].name;
+ edit_rect.position -= line_sb->get_offset();
+ edit_rect.size += line_sb->get_minimum_size();
+
+ name_edit->set_global_position(state_machine_draw->get_global_transform().xform(edit_rect.position));
+ name_edit->set_size(edit_rect.size);
+ name_edit->set_text(node_rects[i].node_name);
+ name_edit->show_modal();
+ name_edit->grab_focus();
+ name_edit->select_all();
+
+ prev_name = node_rects[i].node_name;
+ return;
+ }
+
+ if (node_rects[i].edit.has_point(mb->get_position())) { //edit name
+ call_deferred("_open_editor", node_rects[i].node_name);
+ return;
+ }
+
+ if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
+ selected_node = node_rects[i].node_name;
+
+ Ref<AnimationNode> anode = state_machine->get_node(selected_node);
+ EditorNode::get_singleton()->push_item(anode.ptr(), "", true);
+ state_machine_draw->update();
+ dragging_selected_attempt = true;
+ dragging_selected = false;
+ drag_from = mb->get_position();
+ snap_x = StringName();
+ snap_y = StringName();
+ _update_mode();
+ return;
+ }
+ }
+
+ //test the lines now
+ int closest = -1;
+ float closest_d = 1e20;
+ for (int i = 0; i < transition_lines.size(); i++) {
+
+ Vector2 s[2] = {
+ transition_lines[i].from,
+ transition_lines[i].to
+ };
+ Vector2 cpoint = Geometry::get_closest_point_to_segment_2d(mb->get_position(), s);
+ float d = cpoint.distance_to(mb->get_position());
+ if (d > transition_lines[i].width) {
+ continue;
+ }
+
+ if (d < closest_d) {
+ closest = i;
+ closest_d = d;
+ }
+ }
+
+ if (closest >= 0) {
+ selected_transition_from = transition_lines[closest].from_node;
+ selected_transition_to = transition_lines[closest].to_node;
+
+ Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(closest);
+ EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
+ }
+
+ state_machine_draw->update();
+ _update_mode();
+ }
+
+ //end moving node
+ if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
+
+ if (dragging_selected) {
+
+ Ref<AnimationNode> an = state_machine->get_node(selected_node);
+ updating = true;
+ undo_redo->create_action("Move Node");
+ undo_redo->add_do_method(an.ptr(), "set_position", an->get_position() + drag_ofs / EDSCALE);
+ undo_redo->add_undo_method(an.ptr(), "set_position", an->get_position());
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->commit_action();
+ updating = false;
+ }
+ snap_x = StringName();
+ snap_y = StringName();
+
+ dragging_selected_attempt = false;
+ dragging_selected = false;
+ state_machine_draw->update();
+ }
+
+ //connect nodes
+ if (mb.is_valid() && ((tool_select->is_pressed() && mb->get_shift()) || tool_connect->is_pressed()) && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
+
+ for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
+ if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
+ connecting = true;
+ connecting_from = node_rects[i].node_name;
+ connecting_to = mb->get_position();
+ connecting_to_node = StringName();
+ return;
+ }
+ }
+ }
+
+ //end connecting nodes
+ if (mb.is_valid() && connecting && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
+
+ if (connecting_to_node != StringName()) {
+
+ if (state_machine->has_transition(connecting_from, connecting_to_node)) {
+ EditorNode::get_singleton()->show_warning("Transition exists!");
+
+ } else {
+
+ Ref<AnimationNodeStateMachineTransition> tr;
+ tr.instance();
+ tr->set_switch_mode(AnimationNodeStateMachineTransition::SwitchMode(transition_mode->get_selected()));
+
+ updating = true;
+ undo_redo->create_action("Add Transition");
+ undo_redo->add_do_method(state_machine.ptr(), "add_transition", connecting_from, connecting_to_node, tr);
+ undo_redo->add_undo_method(state_machine.ptr(), "remove_transition", connecting_from, connecting_to_node);
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->commit_action();
+ updating = false;
+
+ selected_transition_from = connecting_from;
+ selected_transition_to = connecting_to_node;
+
+ EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
+ _update_mode();
+ }
+ }
+ connecting_to_node = StringName();
+ connecting = false;
+ state_machine_draw->update();
+ }
+
+ Ref<InputEventMouseMotion> mm = p_event;
+
+ //pan window
+ if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_MIDDLE) {
+
+ h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
+ v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
+ }
+
+ //move mouse while connecting
+ if (mm.is_valid() && connecting) {
+
+ connecting_to = mm->get_position();
+ connecting_to_node = StringName();
+ state_machine_draw->update();
+
+ for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
+ if (node_rects[i].node_name != connecting_from && node_rects[i].node.has_point(connecting_to)) { //select node since nothing else was selected
+ connecting_to_node = node_rects[i].node_name;
+ return;
+ }
+ }
+ }
+
+ //move mouse while moving a node
+ if (mm.is_valid() && dragging_selected_attempt) {
+
+ dragging_selected = true;
+ drag_ofs = mm->get_position() - drag_from;
+ snap_x = StringName();
+ snap_y = StringName();
+ {
+ //snap
+ Vector2 cpos = state_machine->get_node(selected_node)->get_position() + drag_ofs / EDSCALE;
+ List<StringName> nodes;
+ state_machine->get_node_list(&nodes);
+
+ float best_d_x = 1e20;
+ float best_d_y = 1e20;
+
+ for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) {
+ if (E->get() == selected_node)
+ continue;
+ Vector2 npos = state_machine->get_node(E->get())->get_position();
+
+ float d_x = ABS(npos.x - cpos.x);
+ if (d_x < MIN(5, best_d_x)) {
+ drag_ofs.x -= cpos.x - npos.x;
+ best_d_x = d_x;
+ snap_x = E->get();
+ }
+
+ float d_y = ABS(npos.y - cpos.y);
+ if (d_y < MIN(5, best_d_y)) {
+ drag_ofs.y -= cpos.y - npos.y;
+ best_d_y = d_y;
+ snap_y = E->get();
+ }
+ }
+ }
+
+ state_machine_draw->update();
+ }
+
+ //put ibeam (text cursor) over names to make it clearer that they are editable
+ if (mm.is_valid()) {
+
+ state_machine_draw->grab_focus();
+
+ bool over_text_now = false;
+ String new_over_node = StringName();
+ int new_over_node_what = -1;
+ if (tool_select->is_pressed()) {
+
+ for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
+
+ if (node_rects[i].name.has_point(mm->get_position())) {
+ over_text_now = true;
+ break;
+ }
+
+ if (node_rects[i].node.has_point(mm->get_position())) {
+ new_over_node = node_rects[i].node_name;
+ if (node_rects[i].play.has_point(mm->get_position())) {
+ new_over_node_what = 0;
+ }
+ if (node_rects[i].edit.has_point(mm->get_position())) {
+ new_over_node_what = 1;
+ }
+ }
+ }
+ }
+
+ if (new_over_node != over_node || new_over_node_what != over_node_what) {
+ over_node = new_over_node;
+ over_node_what = new_over_node_what;
+ state_machine_draw->update();
+ }
+
+ if (over_text != over_text_now) {
+
+ if (over_text_now) {
+ state_machine_draw->set_default_cursor_shape(CURSOR_IBEAM);
+ } else {
+ state_machine_draw->set_default_cursor_shape(CURSOR_ARROW);
+ }
+
+ over_text = over_text_now;
+ }
+ }
+}
+
+void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) {
+
+ String type = menu->get_item_metadata(p_index);
+
+ Object *obj = ClassDB::instance(type);
+ ERR_FAIL_COND(!obj);
+ AnimationNode *an = Object::cast_to<AnimationNode>(obj);
+ ERR_FAIL_COND(!an);
+
+ Ref<AnimationNode> node(an);
+ node->set_position(add_node_pos);
+
+ String base_name = type.replace_first("AnimationNode", "");
+ int base = 1;
+ String name = base_name;
+ while (state_machine->has_node(name)) {
+ base++;
+ name = base_name + " " + itos(base);
+ }
+
+ updating = true;
+ undo_redo->create_action("Add Node");
+ undo_redo->add_do_method(state_machine.ptr(), "add_node", name, node);
+ undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->commit_action();
+ updating = false;
+
+ state_machine_draw->update();
+}
+
+void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) {
+
+ Ref<AnimationNodeAnimation> anim;
+ anim.instance();
+
+ anim->set_animation(animations_to_add[p_index]);
+
+ String base_name = animations_to_add[p_index];
+ int base = 1;
+ String name = base_name;
+ while (state_machine->has_node(name)) {
+ base++;
+ name = base_name + " " + itos(base);
+ }
+
+ anim->set_position(add_node_pos);
+
+ updating = true;
+ undo_redo->create_action("Add Node");
+ undo_redo->add_do_method(state_machine.ptr(), "add_node", name, anim);
+ undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->commit_action();
+ updating = false;
+
+ state_machine_draw->update();
+}
+
+void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, bool p_auto_advance) {
+
+ Color linecolor = get_color("font_color", "Label");
+ Color icon_color(1, 1, 1);
+ Color accent = get_color("accent_color", "Editor");
+
+ if (!p_enabled) {
+ linecolor.a *= 0.2;
+ icon_color.a *= 0.2;
+ accent.a *= 0.6;
+ }
+
+ Ref<Texture> icons[6] = {
+ get_icon("TransitionImmediateBig", "EditorIcons"),
+ get_icon("TransitionSyncBig", "EditorIcons"),
+ get_icon("TransitionEndBig", "EditorIcons"),
+ get_icon("TransitionImmediateAutoBig", "EditorIcons"),
+ get_icon("TransitionSyncAutoBig", "EditorIcons"),
+ get_icon("TransitionEndAutoBig", "EditorIcons")
+ };
+
+ if (p_selected) {
+ state_machine_draw->draw_line(p_from, p_to, accent, 6, true);
+ }
+
+ if (p_travel) {
+ linecolor = accent;
+ linecolor.set_hsv(1.0, linecolor.get_s(), linecolor.get_v());
+ }
+ state_machine_draw->draw_line(p_from, p_to, linecolor, 2, true);
+
+ Ref<Texture> icon = icons[p_mode + (p_auto_advance ? 3 : 0)];
+
+ Transform2D xf;
+ xf.elements[0] = (p_to - p_from).normalized();
+ xf.elements[1] = xf.elements[0].tangent();
+ xf.elements[2] = (p_from + p_to) * 0.5 - xf.elements[1] * icon->get_height() * 0.5 - xf.elements[0] * icon->get_height() * 0.5;
+
+ state_machine_draw->draw_set_transform_matrix(xf);
+ state_machine_draw->draw_texture(icon, Vector2(), icon_color);
+ state_machine_draw->draw_set_transform_matrix(Transform2D());
+}
+
+void AnimationNodeStateMachineEditor::_clip_src_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect) {
+
+ if (r_to == r_from)
+ return;
+
+ //this could be optimized...
+ Vector2 n = (r_to - r_from).normalized();
+ while (p_rect.has_point(r_from)) {
+ r_from += n;
+ }
+}
+
+void AnimationNodeStateMachineEditor::_clip_dst_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect) {
+
+ if (r_to == r_from)
+ return;
+
+ //this could be optimized...
+ Vector2 n = (r_to - r_from).normalized();
+ while (p_rect.has_point(r_to)) {
+ r_to -= n;
+ }
+}
+
+void AnimationNodeStateMachineEditor::_state_machine_draw() {
+
+ Ref<StyleBox> style = get_stylebox("frame", "GraphNode");
+ Ref<StyleBox> style_selected = get_stylebox("selectedframe", "GraphNode");
+
+ Ref<Font> font = get_font("title_font", "GraphNode");
+ Color font_color = get_color("title_color", "GraphNode");
+ Ref<Texture> play = get_icon("Play", "EditorIcons");
+ Ref<Texture> auto_play = get_icon("AutoPlay", "EditorIcons");
+ Ref<Texture> edit = get_icon("Edit", "EditorIcons");
+ Color accent = get_color("accent_color", "Editor");
+ Color linecolor = get_color("font_color", "Label");
+ linecolor.a *= 0.3;
+ Ref<StyleBox> playing_overlay = get_stylebox("position", "GraphNode");
+
+ bool playing = state_machine->is_playing();
+ StringName current = state_machine->get_current_node();
+ StringName blend_from = state_machine->get_blend_from_node();
+ Vector<StringName> travel_path = state_machine->get_travel_path();
+
+ if (state_machine_draw->has_focus()) {
+ state_machine_draw->draw_rect(Rect2(Point2(), state_machine_draw->get_size()), accent, false);
+ }
+ int sep = 3 * EDSCALE;
+
+ List<StringName> nodes;
+ state_machine->get_node_list(&nodes);
+
+ node_rects.clear();
+ Rect2 scroll_range(Point2(), state_machine_draw->get_size());
+
+ //snap lines
+ if (dragging_selected) {
+
+ Vector2 from = (state_machine->get_node(selected_node)->get_position() * EDSCALE) + drag_ofs - state_machine->get_graph_offset() * EDSCALE;
+ if (snap_x != StringName()) {
+ Vector2 to = (state_machine->get_node(snap_x)->get_position() * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
+ state_machine_draw->draw_line(from, to, linecolor, 2);
+ }
+ if (snap_y != StringName()) {
+ Vector2 to = (state_machine->get_node(snap_y)->get_position() * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
+ state_machine_draw->draw_line(from, to, linecolor, 2);
+ }
+ }
+
+ //pre pass nodes so we know the rectangles
+ for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) {
+
+ Ref<AnimationNode> anode = state_machine->get_node(E->get());
+ String name = E->get();
+ bool needs_editor = EditorNode::get_singleton()->item_has_editor(anode.ptr());
+ Ref<StyleBox> sb = E->get() == selected_node ? style_selected : style;
+
+ Size2 s = sb->get_minimum_size();
+ int strsize = font->get_string_size(name).width;
+ s.width += strsize;
+ s.height += MAX(font->get_height(), play->get_height());
+ s.width += sep + play->get_width();
+ if (needs_editor) {
+ s.width += sep + edit->get_width();
+ }
+
+ Vector2 offset;
+ offset += anode->get_position() * EDSCALE;
+ if (selected_node == E->get() && dragging_selected) {
+ offset += drag_ofs;
+ }
+ offset -= s / 2;
+ offset = offset.floor();
+
+ //prepre rect
+
+ NodeRect nr;
+ nr.node = Rect2(offset, s);
+ nr.node_name = E->get();
+
+ scroll_range = scroll_range.merge(nr.node); //merge with range
+
+ //now scroll it to draw
+ nr.node.position -= state_machine->get_graph_offset() * EDSCALE;
+
+ node_rects.push_back(nr);
+ }
+
+ transition_lines.clear();
+
+ //draw conecting line for potential new transition
+ if (connecting) {
+ Vector2 from = (state_machine->get_node(connecting_from)->get_position() * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
+ Vector2 to;
+ if (connecting_to_node != StringName()) {
+ to = (state_machine->get_node(connecting_to_node)->get_position() * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
+ } else {
+ to = connecting_to;
+ }
+
+ for (int i = 0; i < node_rects.size(); i++) {
+ if (node_rects[i].node_name == connecting_from) {
+ _clip_src_line_to_rect(from, to, node_rects[i].node);
+ }
+ if (node_rects[i].node_name == connecting_to_node) {
+ _clip_dst_line_to_rect(from, to, node_rects[i].node);
+ }
+ }
+
+ _connection_draw(from, to, AnimationNodeStateMachineTransition::SwitchMode(transition_mode->get_selected()), true, false, false, false);
+ }
+
+ Ref<Texture> tr_reference_icon = get_icon("TransitionImmediateBig", "EditorIcons");
+ float tr_bidi_offset = int(tr_reference_icon->get_height() * 0.8);
+
+ //draw transition lines
+ for (int i = 0; i < state_machine->get_transition_count(); i++) {
+
+ TransitionLine tl;
+ tl.from_node = state_machine->get_transition_from(i);
+ Vector2 ofs_from = (dragging_selected && tl.from_node == selected_node) ? drag_ofs : Vector2();
+ tl.from = (state_machine->get_node(tl.from_node)->get_position() * EDSCALE) + ofs_from - state_machine->get_graph_offset() * EDSCALE;
+
+ tl.to_node = state_machine->get_transition_to(i);
+ Vector2 ofs_to = (dragging_selected && tl.to_node == selected_node) ? drag_ofs : Vector2();
+ tl.to = (state_machine->get_node(tl.to_node)->get_position() * EDSCALE) + ofs_to - state_machine->get_graph_offset() * EDSCALE;
+
+ Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(i);
+ tl.disabled = tr->is_disabled();
+ tl.auto_advance = tr->has_auto_advance();
+ tl.mode = tr->get_switch_mode();
+ tl.width = tr_bidi_offset;
+
+ if (state_machine->has_transition(tl.to_node, tl.from_node)) { //offset if same exists
+ Vector2 offset = -(tl.from - tl.to).normalized().tangent() * tr_bidi_offset;
+ tl.from += offset;
+ tl.to += offset;
+ }
+
+ for (int i = 0; i < node_rects.size(); i++) {
+ if (node_rects[i].node_name == tl.from_node) {
+ _clip_src_line_to_rect(tl.from, tl.to, node_rects[i].node);
+ }
+ if (node_rects[i].node_name == tl.to_node) {
+ _clip_dst_line_to_rect(tl.from, tl.to, node_rects[i].node);
+ }
+ }
+
+ bool selected = selected_transition_from == tl.from_node && selected_transition_to == tl.to_node;
+
+ bool travel = false;
+
+ if (blend_from == tl.from_node && current == tl.to_node) {
+ travel = true;
+ }
+
+ if (travel_path.size()) {
+
+ if (current == tl.from_node && travel_path[0] == tl.to_node) {
+ travel = true;
+ } else {
+ for (int j = 0; j < travel_path.size() - 1; j++) {
+ if (travel_path[j] == tl.from_node && travel_path[j + 1] == tl.to_node) {
+ travel = true;
+ break;
+ }
+ }
+ }
+ }
+ _connection_draw(tl.from, tl.to, tl.mode, !tl.disabled, selected, travel, tl.auto_advance);
+
+ transition_lines.push_back(tl);
+ }
+
+ //draw actual nodes
+ for (int i = 0; i < node_rects.size(); i++) {
+
+ String name = node_rects[i].node_name;
+ Ref<AnimationNode> anode = state_machine->get_node(name);
+ bool needs_editor = EditorNode::get_singleton()->item_has_editor(anode.ptr());
+ Ref<StyleBox> sb = name == selected_node ? style_selected : style;
+ int strsize = font->get_string_size(name).width;
+
+ NodeRect &nr = node_rects[i];
+
+ Vector2 offset = nr.node.position;
+ int h = nr.node.size.height;
+
+ //prepre rect
+
+ //now scroll it to draw
+ state_machine_draw->draw_style_box(sb, nr.node);
+
+ if (playing && (blend_from == name || current == name || travel_path.find(name) != -1)) {
+ state_machine_draw->draw_style_box(playing_overlay, nr.node);
+ }
+
+ bool onstart = state_machine->get_start_node() == name;
+ if (onstart) {
+ state_machine_draw->draw_string(font, offset + Vector2(0, -font->get_height() - 3 * EDSCALE + font->get_ascent()), TTR("Start"), font_color);
+ }
+
+ if (state_machine->get_end_node() == name) {
+
+ int endofs = nr.node.size.x - font->get_string_size(TTR("End")).x;
+ state_machine_draw->draw_string(font, offset + Vector2(endofs, -font->get_height() - 3 * EDSCALE + font->get_ascent()), TTR("End"), font_color);
+ }
+
+ offset.x += sb->get_offset().x;
+
+ nr.play.position = offset + Vector2(0, (h - play->get_height()) / 2).floor();
+ nr.play.size = play->get_size();
+
+ Ref<Texture> play_tex = onstart ? auto_play : play;
+
+ if (over_node == name && over_node_what == 0) {
+ state_machine_draw->draw_texture(play_tex, nr.play.position, accent);
+ } else {
+ state_machine_draw->draw_texture(play_tex, nr.play.position);
+ }
+ offset.x += sep + play->get_width();
+
+ nr.name.position = offset + Vector2(0, (h - font->get_height()) / 2).floor();
+ nr.name.size = Vector2(strsize, font->get_height());
+
+ state_machine_draw->draw_string(font, nr.name.position + Vector2(0, font->get_ascent()), name, font_color);
+ offset.x += strsize + sep;
+
+ if (needs_editor) {
+ nr.edit.position = offset + Vector2(0, (h - edit->get_height()) / 2).floor();
+ nr.edit.size = edit->get_size();
+
+ if (over_node == name && over_node_what == 1) {
+ state_machine_draw->draw_texture(edit, nr.edit.position, accent);
+ } else {
+ state_machine_draw->draw_texture(edit, nr.edit.position);
+ }
+ offset.x += sep + edit->get_width();
+ }
+ }
+
+ scroll_range = scroll_range.grow(200 * EDSCALE);
+
+ //adjust scrollbars
+ updating = true;
+ h_scroll->set_min(scroll_range.position.x);
+ h_scroll->set_max(scroll_range.position.x + scroll_range.size.x);
+ h_scroll->set_page(state_machine_draw->get_size().x);
+ h_scroll->set_value(state_machine->get_graph_offset().x);
+
+ v_scroll->set_min(scroll_range.position.y);
+ v_scroll->set_max(scroll_range.position.y + scroll_range.size.y);
+ v_scroll->set_page(state_machine_draw->get_size().y);
+ v_scroll->set_value(state_machine->get_graph_offset().y);
+ updating = false;
+
+ state_machine_play_pos->update();
+}
+
+void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
+
+ if (!state_machine->is_playing())
+ return;
+
+ int idx = -1;
+ for (int i = 0; node_rects.size(); i++) {
+ if (node_rects[i].node_name == state_machine->get_current_node()) {
+ idx = i;
+ break;
+ }
+ }
+
+ if (idx == -1)
+ return;
+
+ NodeRect &nr = node_rects[idx];
+
+ Vector2 from;
+ from.x = nr.play.position.x;
+ from.y = (nr.play.position.y + nr.play.size.y + nr.node.position.y + nr.node.size.y) * 0.5;
+
+ Vector2 to;
+ if (nr.edit.size.x) {
+ to.x = nr.edit.position.x + nr.edit.size.x;
+ } else {
+ to.x = nr.name.position.x + nr.name.size.x;
+ }
+ to.y = from.y;
+
+ float len = MAX(0.0001, state_machine->get_current_length());
+
+ float pos = CLAMP(state_machine->get_current_play_pos(), 0, len);
+ float c = pos / len;
+ Color fg = get_color("font_color", "Label");
+ Color bg = fg;
+ bg.a *= 0.3;
+
+ state_machine_play_pos->draw_line(from, to, bg, 2);
+
+ to = from.linear_interpolate(to, c);
+
+ state_machine_play_pos->draw_line(from, to, fg, 2);
+}
+
+void AnimationNodeStateMachineEditor::_update_graph() {
+
+ if (updating)
+ return;
+
+ updating = true;
+
+ if (state_machine->get_parent().is_valid()) {
+ goto_parent_hbox->show();
+ } else {
+ goto_parent_hbox->hide();
+ }
+
+ state_machine_draw->update();
+
+ updating = false;
+}
+
+void AnimationNodeStateMachineEditor::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
+ error_panel->add_style_override("panel", get_stylebox("bg", "Tree"));
+ error_label->add_color_override("font_color", get_color("error_color", "Editor"));
+ panel->add_style_override("panel", get_stylebox("bg", "Tree"));
+ goto_parent->set_icon(get_icon("MoveUp", "EditorIcons"));
+
+ tool_select->set_icon(get_icon("ToolSelect", "EditorIcons"));
+ tool_create->set_icon(get_icon("ToolAddNode", "EditorIcons"));
+ tool_connect->set_icon(get_icon("ToolConnect", "EditorIcons"));
+
+ transition_mode->clear();
+ transition_mode->add_icon_item(get_icon("TransitionImmediate", "EditorIcons"), TTR("Immediate"));
+ transition_mode->add_icon_item(get_icon("TransitionSync", "EditorIcons"), TTR("Sync"));
+ transition_mode->add_icon_item(get_icon("TransitionEnd", "EditorIcons"), TTR("At End"));
+
+ //force filter on those, so they deform better
+ get_icon("TransitionImmediateBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER);
+ get_icon("TransitionEndBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER);
+ get_icon("TransitionSyncBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER);
+ get_icon("TransitionImmediateAutoBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER);
+ get_icon("TransitionEndAutoBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER);
+ get_icon("TransitionSyncAutoBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER);
+
+ tool_erase->set_icon(get_icon("Remove", "EditorIcons"));
+ tool_autoplay->set_icon(get_icon("AutoPlay", "EditorIcons"));
+ tool_end->set_icon(get_icon("AutoEnd", "EditorIcons"));
+
+ play_mode->clear();
+ play_mode->add_icon_item(get_icon("PlayTravel", "EditorIcons"), TTR("Travel"));
+ play_mode->add_icon_item(get_icon("Play", "EditorIcons"), TTR("Immediate"));
+ }
+
+ if (p_what == NOTIFICATION_PROCESS) {
+
+ String error;
+
+ if (error_time > 0) {
+ error = error_text;
+ error_time -= get_process_delta_time();
+ } else if (!state_machine->get_tree()) {
+ error = TTR("StateMachine does not belong to an AnimationTree node.");
+ } else if (!state_machine->get_tree()->is_active()) {
+ error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
+ } else if (state_machine->get_tree()->is_state_invalid()) {
+ error = state_machine->get_tree()->get_invalid_state_reason();
+ } else if (state_machine->get_parent().is_valid() && state_machine->get_parent()->is_class("AnimationNodeStateMachine")) {
+ if (state_machine->get_start_node() == StringName() || state_machine->get_end_node() == StringName()) {
+ error = TTR("Start and end nodes are needed for a sub-transition.");
+ }
+ }
+
+ if (error != error_label->get_text()) {
+ error_label->set_text(error);
+ if (error != String()) {
+ error_panel->show();
+ } else {
+ error_panel->hide();
+ }
+ }
+
+ for (int i = 0; i < transition_lines.size(); i++) {
+ int tidx = -1;
+ for (int j = 0; j < state_machine->get_transition_count(); j++) {
+ if (transition_lines[i].from_node == state_machine->get_transition_from(j) && transition_lines[i].to_node == state_machine->get_transition_to(j)) {
+ tidx = j;
+ break;
+ }
+ }
+
+ if (tidx == -1) { //missing transition, should redraw
+ state_machine_draw->update();
+ break;
+ }
+
+ if (transition_lines[i].disabled != state_machine->get_transition(tidx)->is_disabled()) {
+ state_machine_draw->update();
+ break;
+ }
+
+ if (transition_lines[i].auto_advance != state_machine->get_transition(tidx)->has_auto_advance()) {
+ state_machine_draw->update();
+ break;
+ }
+
+ if (transition_lines[i].mode != state_machine->get_transition(tidx)->get_switch_mode()) {
+ state_machine_draw->update();
+ break;
+ }
+ }
+
+ bool same_travel_path = true;
+ Vector<StringName> tp = state_machine->get_travel_path();
+
+ {
+
+ if (last_travel_path.size() != tp.size()) {
+ same_travel_path = false;
+ } else {
+ for (int i = 0; i < last_travel_path.size(); i++) {
+ if (last_travel_path[i] != tp[i]) {
+ same_travel_path = false;
+ break;
+ }
+ }
+ }
+ }
+
+ //update if travel state changed
+ if (!same_travel_path || last_active != state_machine->is_playing() || last_current_node != state_machine->get_current_node() || last_blend_from_node != state_machine->get_blend_from_node()) {
+
+ state_machine_draw->update();
+ last_travel_path = tp;
+ last_current_node = state_machine->get_current_node();
+ last_active = state_machine->is_playing();
+ last_blend_from_node = state_machine->get_blend_from_node();
+ state_machine_play_pos->update();
+ }
+
+ if (last_play_pos != state_machine->get_current_play_pos()) {
+
+ last_play_pos = state_machine->get_current_play_pos();
+ state_machine_play_pos->update();
+ }
+ }
+
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+ over_node = StringName();
+ }
+}
+
+void AnimationNodeStateMachineEditor::_open_editor(const String &p_name) {
+ Ref<AnimationNode> an = state_machine->get_node(p_name);
+ ERR_FAIL_COND(!an.is_valid());
+ EditorNode::get_singleton()->edit_item(an.ptr());
+}
+
+void AnimationNodeStateMachineEditor::_goto_parent() {
+
+ EditorNode::get_singleton()->edit_item(state_machine->get_parent().ptr());
+}
+
+void AnimationNodeStateMachineEditor::_removed_from_graph() {
+ EditorNode::get_singleton()->edit_item(NULL);
+}
+
+void AnimationNodeStateMachineEditor::_name_edited(const String &p_text) {
+
+ String new_name = p_text;
+
+ ERR_FAIL_COND(new_name == "" || new_name.find(".") != -1 || new_name.find("/") != -1)
+
+ ERR_FAIL_COND(new_name == prev_name);
+
+ String base_name = new_name;
+ int base = 1;
+ String name = base_name;
+ while (state_machine->has_node(name)) {
+ base++;
+ name = base_name + " " + itos(base);
+ }
+
+ updating = true;
+ undo_redo->create_action("Node Renamed");
+ undo_redo->add_do_method(state_machine.ptr(), "rename_node", prev_name, name);
+ undo_redo->add_undo_method(state_machine.ptr(), "rename_node", name, prev_name);
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->commit_action();
+ updating = false;
+
+ state_machine_draw->update();
+
+ name_edit->hide();
+}
+
+void AnimationNodeStateMachineEditor::_scroll_changed(double) {
+ if (updating)
+ return;
+
+ state_machine->set_graph_offset(Vector2(h_scroll->get_value(), v_scroll->get_value()));
+ state_machine_draw->update();
+}
+
+void AnimationNodeStateMachineEditor::_erase_selected() {
+
+ if (selected_node != StringName() && state_machine->has_node(selected_node)) {
+ updating = true;
+ undo_redo->create_action("Node Removed");
+ undo_redo->add_do_method(state_machine.ptr(), "remove_node", selected_node);
+ undo_redo->add_undo_method(state_machine.ptr(), "add_node", selected_node, state_machine->get_node(selected_node));
+ for (int i = 0; i < state_machine->get_transition_count(); i++) {
+ String from = state_machine->get_transition_from(i);
+ String to = state_machine->get_transition_to(i);
+ if (from == selected_node || to == selected_node) {
+ undo_redo->add_undo_method(state_machine.ptr(), "add_transition", from, to, state_machine->get_transition(i));
+ }
+ }
+ if (String(state_machine->get_start_node()) == selected_node) {
+ undo_redo->add_undo_method(state_machine.ptr(), "set_start_node", selected_node);
+ }
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->commit_action();
+ updating = false;
+ selected_node = StringName();
+ }
+
+ if (selected_transition_to != StringName() && selected_transition_from != StringName() && state_machine->has_transition(selected_transition_from, selected_transition_to)) {
+
+ Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(state_machine->find_transition(selected_transition_from, selected_transition_to));
+ updating = true;
+ undo_redo->create_action("Transition Removed");
+ undo_redo->add_do_method(state_machine.ptr(), "remove_transition", selected_transition_from, selected_transition_to);
+ undo_redo->add_undo_method(state_machine.ptr(), "add_transition", selected_transition_from, selected_transition_to, tr);
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->commit_action();
+ updating = false;
+ selected_transition_from = StringName();
+ selected_transition_to = StringName();
+ }
+
+ state_machine_draw->update();
+}
+
+void AnimationNodeStateMachineEditor::_autoplay_selected() {
+
+ if (selected_node != StringName() && state_machine->has_node(selected_node)) {
+
+ StringName new_start_node;
+ if (state_machine->get_start_node() == selected_node) { //toggle it
+ new_start_node = StringName();
+ } else {
+ new_start_node = selected_node;
+ }
+
+ updating = true;
+ undo_redo->create_action("Set Start Node (Autoplay)");
+ undo_redo->add_do_method(state_machine.ptr(), "set_start_node", new_start_node);
+ undo_redo->add_undo_method(state_machine.ptr(), "set_start_node", state_machine->get_start_node());
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->commit_action();
+ updating = false;
+ state_machine_draw->update();
+ }
+}
+
+void AnimationNodeStateMachineEditor::_end_selected() {
+
+ if (selected_node != StringName() && state_machine->has_node(selected_node)) {
+
+ StringName new_end_node;
+ if (state_machine->get_end_node() == selected_node) { //toggle it
+ new_end_node = StringName();
+ } else {
+ new_end_node = selected_node;
+ }
+
+ updating = true;
+ undo_redo->create_action("Set Start Node (Autoplay)");
+ undo_redo->add_do_method(state_machine.ptr(), "set_end_node", new_end_node);
+ undo_redo->add_undo_method(state_machine.ptr(), "set_end_node", state_machine->get_end_node());
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->commit_action();
+ updating = false;
+ state_machine_draw->update();
+ }
+}
+void AnimationNodeStateMachineEditor::_update_mode() {
+
+ if (tool_select->is_pressed()) {
+ tool_erase_hb->show();
+ tool_erase->set_disabled(selected_node == StringName() && selected_transition_from == StringName() && selected_transition_to == StringName());
+ tool_autoplay->set_disabled(selected_node == StringName());
+ tool_end->set_disabled(selected_node == StringName());
+ } else {
+ tool_erase_hb->hide();
+ }
+}
+
+void AnimationNodeStateMachineEditor::_bind_methods() {
+
+ ClassDB::bind_method("_state_machine_gui_input", &AnimationNodeStateMachineEditor::_state_machine_gui_input);
+ ClassDB::bind_method("_state_machine_draw", &AnimationNodeStateMachineEditor::_state_machine_draw);
+ ClassDB::bind_method("_state_machine_pos_draw", &AnimationNodeStateMachineEditor::_state_machine_pos_draw);
+ ClassDB::bind_method("_update_graph", &AnimationNodeStateMachineEditor::_update_graph);
+
+ ClassDB::bind_method("_add_menu_type", &AnimationNodeStateMachineEditor::_add_menu_type);
+ ClassDB::bind_method("_add_animation_type", &AnimationNodeStateMachineEditor::_add_animation_type);
+
+ ClassDB::bind_method("_name_edited", &AnimationNodeStateMachineEditor::_name_edited);
+
+ ClassDB::bind_method("_goto_parent", &AnimationNodeStateMachineEditor::_goto_parent);
+ ClassDB::bind_method("_removed_from_graph", &AnimationNodeStateMachineEditor::_removed_from_graph);
+
+ ClassDB::bind_method("_open_editor", &AnimationNodeStateMachineEditor::_open_editor);
+ ClassDB::bind_method("_scroll_changed", &AnimationNodeStateMachineEditor::_scroll_changed);
+
+ ClassDB::bind_method("_erase_selected", &AnimationNodeStateMachineEditor::_erase_selected);
+ ClassDB::bind_method("_autoplay_selected", &AnimationNodeStateMachineEditor::_autoplay_selected);
+ ClassDB::bind_method("_end_selected", &AnimationNodeStateMachineEditor::_end_selected);
+ ClassDB::bind_method("_update_mode", &AnimationNodeStateMachineEditor::_update_mode);
+}
+
+AnimationNodeStateMachineEditor *AnimationNodeStateMachineEditor::singleton = NULL;
+
+AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
+
+ singleton = this;
+ updating = false;
+
+ HBoxContainer *top_hb = memnew(HBoxContainer);
+ add_child(top_hb);
+
+ goto_parent_hbox = memnew(HBoxContainer);
+ goto_parent = memnew(ToolButton);
+ goto_parent->connect("pressed", this, "_goto_parent", varray(), CONNECT_DEFERRED);
+ goto_parent_hbox->add_child(goto_parent);
+ goto_parent_hbox->add_child(memnew(VSeparator));
+ top_hb->add_child(goto_parent_hbox);
+
+ Ref<ButtonGroup> bg;
+ bg.instance();
+
+ tool_select = memnew(ToolButton);
+ top_hb->add_child(tool_select);
+ tool_select->set_toggle_mode(true);
+ tool_select->set_button_group(bg);
+ tool_select->set_pressed(true);
+ tool_select->set_tooltip(TTR("Select and move nodes.\nRMB to add new nodes.\nShift+LMB to create connections."));
+ tool_select->connect("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED);
+
+ tool_create = memnew(ToolButton);
+ top_hb->add_child(tool_create);
+ tool_create->set_toggle_mode(true);
+ tool_create->set_button_group(bg);
+ tool_create->set_tooltip(TTR("Create new nodes."));
+ tool_create->connect("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED);
+
+ tool_connect = memnew(ToolButton);
+ top_hb->add_child(tool_connect);
+ tool_connect->set_toggle_mode(true);
+ tool_connect->set_button_group(bg);
+ tool_connect->set_tooltip(TTR("Connect nodes."));
+ tool_connect->connect("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED);
+
+ tool_erase_hb = memnew(HBoxContainer);
+ top_hb->add_child(tool_erase_hb);
+ tool_erase_hb->add_child(memnew(VSeparator));
+ tool_erase = memnew(ToolButton);
+ tool_erase->set_tooltip(TTR("Remove selected node or transition"));
+ tool_erase_hb->add_child(tool_erase);
+ tool_erase->connect("pressed", this, "_erase_selected");
+ tool_erase->set_disabled(true);
+
+ tool_erase_hb->add_child(memnew(VSeparator));
+
+ tool_autoplay = memnew(ToolButton);
+ tool_autoplay->set_tooltip(TTR("Toggle autoplay this animation on start, restart or seek to zero."));
+ tool_erase_hb->add_child(tool_autoplay);
+ tool_autoplay->connect("pressed", this, "_autoplay_selected");
+ tool_autoplay->set_disabled(true);
+
+ tool_end = memnew(ToolButton);
+ tool_end->set_tooltip(TTR("Set the end animation. This is useful for sub-transitions."));
+ tool_erase_hb->add_child(tool_end);
+ tool_end->connect("pressed", this, "_end_selected");
+ tool_end->set_disabled(true);
+
+ top_hb->add_child(memnew(VSeparator));
+ top_hb->add_child(memnew(Label(TTR("Transition: "))));
+ transition_mode = memnew(OptionButton);
+ top_hb->add_child(transition_mode);
+
+ top_hb->add_spacer();
+
+ top_hb->add_child(memnew(Label("Play Mode:")));
+ play_mode = memnew(OptionButton);
+ top_hb->add_child(play_mode);
+
+ GridContainer *main_grid = memnew(GridContainer);
+ main_grid->set_columns(2);
+ add_child(main_grid);
+ main_grid->set_v_size_flags(SIZE_EXPAND_FILL);
+
+ panel = memnew(PanelContainer);
+ panel->set_clip_contents(true);
+ main_grid->add_child(panel);
+ panel->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ state_machine_draw = memnew(Control);
+ state_machine_draw->connect("gui_input", this, "_state_machine_gui_input");
+ state_machine_draw->connect("draw", this, "_state_machine_draw");
+ state_machine_draw->set_focus_mode(FOCUS_ALL);
+
+ state_machine_play_pos = memnew(Control);
+ state_machine_draw->add_child(state_machine_play_pos);
+ state_machine_play_pos->set_mouse_filter(MOUSE_FILTER_PASS); //pass all to parent
+ state_machine_play_pos->set_anchors_and_margins_preset(PRESET_WIDE);
+ state_machine_play_pos->connect("draw", this, "_state_machine_pos_draw");
+
+ panel->add_child(state_machine_draw);
+ panel->set_v_size_flags(SIZE_EXPAND_FILL);
+
+ v_scroll = memnew(VScrollBar);
+ main_grid->add_child(v_scroll);
+ v_scroll->connect("value_changed", this, "_scroll_changed");
+
+ h_scroll = memnew(HScrollBar);
+ main_grid->add_child(h_scroll);
+ h_scroll->connect("value_changed", this, "_scroll_changed");
+
+ main_grid->add_child(memnew(Control)); //empty bottom right
+
+ error_panel = memnew(PanelContainer);
+ add_child(error_panel);
+ error_label = memnew(Label);
+ error_panel->add_child(error_label);
+ error_label->set_text("eh");
+
+ undo_redo = EditorNode::get_singleton()->get_undo_redo();
+
+ set_custom_minimum_size(Size2(0, 300 * EDSCALE));
+
+ menu = memnew(PopupMenu);
+ add_child(menu);
+ menu->connect("index_pressed", this, "_add_menu_type");
+
+ animations_menu = memnew(PopupMenu);
+ menu->add_child(animations_menu);
+ animations_menu->set_name("animations");
+ animations_menu->connect("index_pressed", this, "_add_animation_type");
+
+ name_edit = memnew(LineEdit);
+ state_machine_draw->add_child(name_edit);
+ name_edit->hide();
+ name_edit->connect("text_entered", this, "_name_edited");
+ name_edit->set_as_toplevel(true);
+
+ over_text = false;
+
+ over_node_what = -1;
+ dragging_selected_attempt = false;
+ connecting = false;
+
+ last_active = false;
+
+ error_time = 0;
+}
+
+void AnimationNodeStateMachineEditorPlugin::edit(Object *p_object) {
+
+ anim_tree_editor->edit(Object::cast_to<AnimationNodeStateMachine>(p_object));
+}
+
+bool AnimationNodeStateMachineEditorPlugin::handles(Object *p_object) const {
+
+ return p_object->is_class("AnimationNodeStateMachine");
+}
+
+void AnimationNodeStateMachineEditorPlugin::make_visible(bool p_visible) {
+
+ if (p_visible) {
+ //editor->hide_animation_player_editors();
+ //editor->animation_panel_make_visible(true);
+ button->show();
+ editor->make_bottom_panel_item_visible(anim_tree_editor);
+ anim_tree_editor->set_process(true);
+ } else {
+
+ if (anim_tree_editor->is_visible_in_tree())
+ editor->hide_bottom_panel();
+ button->hide();
+ anim_tree_editor->set_process(false);
+ }
+}
+
+AnimationNodeStateMachineEditorPlugin::AnimationNodeStateMachineEditorPlugin(EditorNode *p_node) {
+
+ editor = p_node;
+ anim_tree_editor = memnew(AnimationNodeStateMachineEditor);
+ anim_tree_editor->set_custom_minimum_size(Size2(0, 300));
+
+ button = editor->add_bottom_panel_item(TTR("StateMachine"), anim_tree_editor);
+ button->hide();
+}
+
+AnimationNodeStateMachineEditorPlugin::~AnimationNodeStateMachineEditorPlugin() {
+}
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
new file mode 100644
index 0000000000..efd3de7415
--- /dev/null
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -0,0 +1,167 @@
+#ifndef ANIMATION_STATE_MACHINE_EDITOR_H
+#define ANIMATION_STATE_MACHINE_EDITOR_H
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "editor/property_editor.h"
+#include "scene/animation/animation_node_state_machine.h"
+#include "scene/gui/button.h"
+#include "scene/gui/graph_edit.h"
+#include "scene/gui/popup.h"
+#include "scene/gui/tree.h"
+
+class AnimationNodeStateMachineEditor : public VBoxContainer {
+
+ GDCLASS(AnimationNodeStateMachineEditor, VBoxContainer);
+
+ Ref<AnimationNodeStateMachine> state_machine;
+
+ ToolButton *tool_select;
+ ToolButton *tool_create;
+ ToolButton *tool_connect;
+ LineEdit *name_edit;
+
+ HBoxContainer *tool_erase_hb;
+ ToolButton *tool_erase;
+ ToolButton *tool_autoplay;
+ ToolButton *tool_end;
+
+ OptionButton *transition_mode;
+ OptionButton *play_mode;
+
+ HBoxContainer *goto_parent_hbox;
+ ToolButton *goto_parent;
+
+ PanelContainer *panel;
+
+ StringName selected_node;
+
+ HScrollBar *h_scroll;
+ VScrollBar *v_scroll;
+
+ Control *state_machine_draw;
+ Control *state_machine_play_pos;
+
+ PanelContainer *error_panel;
+ Label *error_label;
+
+ bool updating;
+
+ UndoRedo *undo_redo;
+
+ static AnimationNodeStateMachineEditor *singleton;
+
+ void _state_machine_gui_input(const Ref<InputEvent> &p_event);
+ void _connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, bool p_auto_advance);
+ void _state_machine_draw();
+ void _state_machine_pos_draw();
+
+ void _update_graph();
+
+ PopupMenu *menu;
+ PopupMenu *animations_menu;
+ Vector<String> animations_to_add;
+
+ Vector2 add_node_pos;
+
+ bool dragging_selected_attempt;
+ bool dragging_selected;
+ Vector2 drag_from;
+ Vector2 drag_ofs;
+ StringName snap_x;
+ StringName snap_y;
+
+ bool connecting;
+ StringName connecting_from;
+ Vector2 connecting_to;
+ StringName connecting_to_node;
+
+ void _add_menu_type(int p_index);
+ void _add_animation_type(int p_index);
+
+ void _goto_parent();
+
+ void _removed_from_graph();
+
+ struct NodeRect {
+ StringName node_name;
+ Rect2 node;
+ Rect2 play;
+ Rect2 name;
+ Rect2 edit;
+ };
+
+ Vector<NodeRect> node_rects;
+
+ struct TransitionLine {
+ StringName from_node;
+ StringName to_node;
+ Vector2 from;
+ Vector2 to;
+ AnimationNodeStateMachineTransition::SwitchMode mode;
+ bool disabled;
+ bool auto_advance;
+ float width;
+ };
+
+ Vector<TransitionLine> transition_lines;
+
+ StringName selected_transition_from;
+ StringName selected_transition_to;
+
+ bool over_text;
+ StringName over_node;
+ int over_node_what;
+
+ String prev_name;
+ void _name_edited(const String &p_text);
+ void _open_editor(const String &p_name);
+ void _scroll_changed(double);
+
+ void _clip_src_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect);
+ void _clip_dst_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect);
+
+ void _erase_selected();
+ void _update_mode();
+ void _autoplay_selected();
+ void _end_selected();
+
+ bool last_active;
+ StringName last_blend_from_node;
+ StringName last_current_node;
+ Vector<StringName> last_travel_path;
+ float last_play_pos;
+
+ float error_time;
+ String error_text;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ static AnimationNodeStateMachineEditor *get_singleton() { return singleton; }
+ void edit(AnimationNodeStateMachine *p_state_machine);
+ AnimationNodeStateMachineEditor();
+};
+
+class AnimationNodeStateMachineEditorPlugin : public EditorPlugin {
+
+ GDCLASS(AnimationNodeStateMachineEditorPlugin, EditorPlugin);
+
+ AnimationNodeStateMachineEditor *anim_tree_editor;
+ EditorNode *editor;
+ Button *button;
+
+public:
+ virtual String get_name() const { return "StateMachine"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_object);
+ virtual bool handles(Object *p_object) const;
+ virtual void make_visible(bool p_visible);
+
+ AnimationNodeStateMachineEditorPlugin(EditorNode *p_node);
+ ~AnimationNodeStateMachineEditorPlugin();
+};
+
+#endif // ANIMATION_STATE_MACHINE_EDITOR_H
diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp
new file mode 100644
index 0000000000..89c1b3a978
--- /dev/null
+++ b/editor/plugins/root_motion_editor_plugin.cpp
@@ -0,0 +1,293 @@
+#include "root_motion_editor_plugin.h"
+#include "editor/editor_node.h"
+#include "scene/main/viewport.h"
+
+void EditorPropertyRootMotion::_confirmed() {
+
+ TreeItem *ti = filters->get_selected();
+ if (!ti)
+ return;
+
+ NodePath path = ti->get_metadata(0);
+ emit_signal("property_changed", get_edited_property(), path);
+ update_property();
+ filter_dialog->hide(); //may come from activated
+}
+
+void EditorPropertyRootMotion::_node_assign() {
+
+ NodePath current = get_edited_object()->get(get_edited_property());
+
+ AnimationTree *atree = Object::cast_to<AnimationTree>(get_edited_object());
+ if (!atree->has_node(atree->get_animation_player())) {
+ EditorNode::get_singleton()->show_warning(TTR("AnimationTree has no path set to an AnimationPlayer"));
+ return;
+ }
+ AnimationPlayer *player = Object::cast_to<AnimationPlayer>(atree->get_node(atree->get_animation_player()));
+ if (!player) {
+ EditorNode::get_singleton()->show_warning(TTR("Path to AnimationPlayer is invalid"));
+ return;
+ }
+
+ Node *base = player->get_node(player->get_root());
+
+ if (!base) {
+ EditorNode::get_singleton()->show_warning(TTR("Animation player has no valid root node path, so unable to retrieve track names."));
+ return;
+ }
+
+ Set<String> paths;
+ {
+ List<StringName> animations;
+ player->get_animation_list(&animations);
+
+ for (List<StringName>::Element *E = animations.front(); E; E = E->next()) {
+
+ Ref<Animation> anim = player->get_animation(E->get());
+ for (int i = 0; i < anim->get_track_count(); i++) {
+ paths.insert(anim->track_get_path(i));
+ }
+ }
+ }
+
+ filters->clear();
+ TreeItem *root = filters->create_item();
+
+ Map<String, TreeItem *> parenthood;
+
+ for (Set<String>::Element *E = paths.front(); E; E = E->next()) {
+
+ NodePath path = E->get();
+ TreeItem *ti = NULL;
+ String accum;
+ for (int i = 0; i < path.get_name_count(); i++) {
+ String name = path.get_name(i);
+ if (accum != String()) {
+ accum += "/";
+ }
+ accum += name;
+ if (!parenthood.has(accum)) {
+ if (ti) {
+ ti = filters->create_item(ti);
+ } else {
+ ti = filters->create_item(root);
+ }
+ parenthood[accum] = ti;
+ ti->set_text(0, name);
+ ti->set_selectable(0, false);
+ ti->set_editable(0, false);
+
+ if (base->has_node(accum)) {
+ Node *node = base->get_node(accum);
+ if (has_icon(node->get_class(), "EditorIcons")) {
+ ti->set_icon(0, get_icon(node->get_class(), "EditorIcons"));
+ } else {
+ ti->set_icon(0, get_icon("Node", "EditorIcons"));
+ }
+ }
+
+ } else {
+ ti = parenthood[accum];
+ }
+ }
+
+ Node *node = NULL;
+ if (base->has_node(accum)) {
+ node = base->get_node(accum);
+ }
+ if (!node)
+ continue; //no node, cant edit
+
+ if (path.get_subname_count()) {
+
+ String concat = path.get_concatenated_subnames();
+
+ Skeleton *skeleton = Object::cast_to<Skeleton>(node);
+ if (skeleton && skeleton->find_bone(concat) != -1) {
+ //path in skeleton
+ String bone = concat;
+ int idx = skeleton->find_bone(bone);
+ List<String> bone_path;
+ while (idx != -1) {
+ bone_path.push_front(skeleton->get_bone_name(idx));
+ idx = skeleton->get_bone_parent(idx);
+ }
+
+ accum += ":";
+ for (List<String>::Element *F = bone_path.front(); F; F = F->next()) {
+ if (F != bone_path.front()) {
+ accum += "/";
+ }
+
+ accum += F->get();
+ if (!parenthood.has(accum)) {
+ ti = filters->create_item(ti);
+ parenthood[accum] = ti;
+ ti->set_text(0, F->get());
+ ti->set_selectable(0, true);
+ ti->set_editable(0, false);
+ ti->set_icon(0, get_icon("BoneAttachment", "EditorIcons"));
+ ti->set_metadata(0, accum);
+ } else {
+ ti = parenthood[accum];
+ }
+ }
+
+ ti->set_selectable(0, true);
+ ti->set_text(0, concat);
+ ti->set_icon(0, get_icon("BoneAttachment", "EditorIcons"));
+ ti->set_metadata(0, path);
+ if (path == current) {
+ ti->select(0);
+ }
+
+ } else {
+ //just a property
+ ti = filters->create_item(ti);
+ ti->set_text(0, concat);
+ ti->set_selectable(0, true);
+ ti->set_metadata(0, path);
+ if (path == current) {
+ ti->select(0);
+ }
+ }
+ } else {
+ if (ti) {
+ //just a node, likely call or animation track
+ ti->set_selectable(0, true);
+ ti->set_metadata(0, path);
+ if (path == current) {
+ ti->select(0);
+ }
+ }
+ }
+ }
+
+ filters->ensure_cursor_is_visible();
+ filter_dialog->popup_centered_ratio();
+}
+
+void EditorPropertyRootMotion::_node_clear() {
+
+ emit_signal("property_changed", get_edited_property(), NodePath());
+ update_property();
+}
+
+void EditorPropertyRootMotion::update_property() {
+
+ NodePath p = get_edited_object()->get(get_edited_property());
+
+ assign->set_tooltip(p);
+ if (p == NodePath()) {
+ assign->set_icon(Ref<Texture>());
+ assign->set_text(TTR("Assign.."));
+ assign->set_flat(false);
+ return;
+ }
+ assign->set_flat(true);
+
+ Node *base_node = NULL;
+ if (base_hint != NodePath()) {
+ if (get_tree()->get_root()->has_node(base_hint)) {
+ base_node = get_tree()->get_root()->get_node(base_hint);
+ }
+ } else {
+ base_node = Object::cast_to<Node>(get_edited_object());
+ }
+
+ if (!base_node || !base_node->has_node(p)) {
+ assign->set_icon(Ref<Texture>());
+ assign->set_text(p);
+ return;
+ }
+
+ Node *target_node = base_node->get_node(p);
+ ERR_FAIL_COND(!target_node);
+
+ assign->set_text(target_node->get_name());
+
+ Ref<Texture> icon;
+ if (has_icon(target_node->get_class(), "EditorIcons"))
+ icon = get_icon(target_node->get_class(), "EditorIcons");
+ else
+ icon = get_icon("Node", "EditorIcons");
+
+ assign->set_icon(icon);
+}
+
+void EditorPropertyRootMotion::setup(const NodePath &p_base_hint) {
+
+ base_hint = p_base_hint;
+}
+
+void EditorPropertyRootMotion::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
+ Ref<Texture> t = get_icon("Clear", "EditorIcons");
+ clear->set_icon(t);
+ }
+}
+
+void EditorPropertyRootMotion::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("_confirmed"), &EditorPropertyRootMotion::_confirmed);
+ ClassDB::bind_method(D_METHOD("_node_assign"), &EditorPropertyRootMotion::_node_assign);
+ ClassDB::bind_method(D_METHOD("_node_clear"), &EditorPropertyRootMotion::_node_clear);
+}
+
+EditorPropertyRootMotion::EditorPropertyRootMotion() {
+
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ add_child(hbc);
+ assign = memnew(Button);
+ assign->set_flat(true);
+ assign->set_h_size_flags(SIZE_EXPAND_FILL);
+ assign->set_clip_text(true);
+ assign->connect("pressed", this, "_node_assign");
+ hbc->add_child(assign);
+
+ clear = memnew(Button);
+ clear->set_flat(true);
+ clear->connect("pressed", this, "_node_clear");
+ hbc->add_child(clear);
+
+ filter_dialog = memnew(ConfirmationDialog);
+ add_child(filter_dialog);
+ filter_dialog->set_title(TTR("Edit Filtered Tracks:"));
+ filter_dialog->connect("confirmed", this, "_confirmed");
+
+ filters = memnew(Tree);
+ filter_dialog->add_child(filters);
+ filters->set_v_size_flags(SIZE_EXPAND_FILL);
+ filters->set_hide_root(true);
+ filters->connect("item_activated", this, "_confirmed");
+ //filters->connect("item_edited", this, "_filter_edited");
+}
+//////////////////////////
+
+bool EditorInspectorRootMotionPlugin::can_handle(Object *p_object) {
+ return true; //can handle everything
+}
+
+void EditorInspectorRootMotionPlugin::parse_begin(Object *p_object) {
+ //do none
+}
+
+bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage) {
+
+ if (p_path == "root_motion_track" && p_object->is_class("AnimationTree") && p_type == Variant::NODE_PATH) {
+ print_line("use custom!");
+ EditorPropertyRootMotion *editor = memnew(EditorPropertyRootMotion);
+ if (p_hint == PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE && p_hint_text != String()) {
+ editor->setup(p_hint_text);
+ }
+ add_property_editor(p_path, editor);
+ return true;
+ }
+
+ return false; //can be overriden, although it will most likely be last anyway
+}
+
+void EditorInspectorRootMotionPlugin::parse_end() {
+ //do none
+}
diff --git a/editor/plugins/root_motion_editor_plugin.h b/editor/plugins/root_motion_editor_plugin.h
new file mode 100644
index 0000000000..84af47872f
--- /dev/null
+++ b/editor/plugins/root_motion_editor_plugin.h
@@ -0,0 +1,42 @@
+#ifndef ROOT_MOTION_EDITOR_PLUGIN_H
+#define ROOT_MOTION_EDITOR_PLUGIN_H
+
+#include "editor/editor_inspector.h"
+#include "editor/editor_spin_slider.h"
+#include "editor/property_selector.h"
+#include "scene/animation/animation_tree.h"
+
+class EditorPropertyRootMotion : public EditorProperty {
+ GDCLASS(EditorPropertyRootMotion, EditorProperty)
+ Button *assign;
+ Button *clear;
+ NodePath base_hint;
+
+ ConfirmationDialog *filter_dialog;
+ Tree *filters;
+
+ void _confirmed();
+ void _node_assign();
+ void _node_clear();
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+ virtual void update_property();
+ void setup(const NodePath &p_base_hint);
+ EditorPropertyRootMotion();
+};
+
+class EditorInspectorRootMotionPlugin : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorRootMotionPlugin, EditorInspectorPlugin)
+
+public:
+ virtual bool can_handle(Object *p_object);
+ virtual void parse_begin(Object *p_object);
+ virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
+ virtual void parse_end();
+};
+
+#endif // ROOT_MOTION_EDITOR_PLUGIN_H
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 83072534b8..9724017787 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -804,12 +804,12 @@ bool ScriptEditor::_test_script_times_on_disk(Ref<Script> p_for_script) {
void ScriptEditor::_file_dialog_action(String p_file) {
switch (file_dialog_option) {
- case FILE_SAVE_THEME_AS: {
+ case THEME_SAVE_AS: {
if (!EditorSettings::get_singleton()->save_text_editor_theme_as(p_file)) {
editor->show_warning(TTR("Error while saving theme"), TTR("Error saving"));
}
} break;
- case FILE_IMPORT_THEME: {
+ case THEME_IMPORT: {
if (!EditorSettings::get_singleton()->import_text_editor_theme(p_file)) {
editor->show_warning(TTR("Error importing theme"), TTR("Error importing"));
}
@@ -859,33 +859,6 @@ void ScriptEditor::_menu_option(int p_option) {
save_all_scripts();
} break;
- case FILE_IMPORT_THEME: {
- file_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE);
- file_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
- file_dialog_option = FILE_IMPORT_THEME;
- file_dialog->clear_filters();
- file_dialog->add_filter("*.tet");
- file_dialog->popup_centered_ratio();
- file_dialog->set_title(TTR("Import Theme"));
- } break;
- case FILE_RELOAD_THEME: {
- EditorSettings::get_singleton()->load_text_editor_theme();
- } break;
- case FILE_SAVE_THEME: {
- if (!EditorSettings::get_singleton()->save_text_editor_theme()) {
- editor->show_warning(TTR("Error while saving theme"), TTR("Error saving"));
- }
- } break;
- case FILE_SAVE_THEME_AS: {
- file_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE);
- file_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
- file_dialog_option = FILE_SAVE_THEME_AS;
- file_dialog->clear_filters();
- file_dialog->add_filter("*.tet");
- file_dialog->set_current_path(EditorSettings::get_singleton()->get_text_editor_themes_dir().plus_file(EditorSettings::get_singleton()->get("text_editor/theme/color_theme")));
- file_dialog->popup_centered_ratio();
- file_dialog->set_title(TTR("Save Theme As..."));
- } break;
case SEARCH_HELP: {
help_search_dialog->popup();
@@ -1143,6 +1116,38 @@ void ScriptEditor::_menu_option(int p_option) {
}
}
+void ScriptEditor::_theme_option(int p_option) {
+ switch (p_option) {
+ case THEME_IMPORT: {
+ file_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE);
+ file_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
+ file_dialog_option = THEME_IMPORT;
+ file_dialog->clear_filters();
+ file_dialog->add_filter("*.tet");
+ file_dialog->popup_centered_ratio();
+ file_dialog->set_title(TTR("Import Theme"));
+ } break;
+ case THEME_RELOAD: {
+ EditorSettings::get_singleton()->load_text_editor_theme();
+ } break;
+ case THEME_SAVE: {
+ if (!EditorSettings::get_singleton()->save_text_editor_theme()) {
+ editor->show_warning(TTR("Error while saving theme"), TTR("Error saving"));
+ }
+ } break;
+ case THEME_SAVE_AS: {
+ file_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE);
+ file_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
+ file_dialog_option = THEME_SAVE_AS;
+ file_dialog->clear_filters();
+ file_dialog->add_filter("*.tet");
+ file_dialog->set_current_path(EditorSettings::get_singleton()->get_text_editor_themes_dir().plus_file(EditorSettings::get_singleton()->get("text_editor/theme/color_theme")));
+ file_dialog->popup_centered_ratio();
+ file_dialog->set_title(TTR("Save Theme As..."));
+ } break;
+ }
+}
+
void ScriptEditor::_tab_changed(int p_which) {
ensure_select_current();
@@ -2591,6 +2596,7 @@ void ScriptEditor::_bind_methods() {
ClassDB::bind_method("_close_all_tabs", &ScriptEditor::_close_all_tabs);
ClassDB::bind_method("_close_other_tabs", &ScriptEditor::_close_other_tabs);
ClassDB::bind_method("_open_recent_script", &ScriptEditor::_open_recent_script);
+ ClassDB::bind_method("_theme_option", &ScriptEditor::_theme_option);
ClassDB::bind_method("_editor_play", &ScriptEditor::_editor_play);
ClassDB::bind_method("_editor_pause", &ScriptEditor::_editor_pause);
ClassDB::bind_method("_editor_stop", &ScriptEditor::_editor_stop);
@@ -2763,10 +2769,18 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/history_previous", TTR("History Prev"), KEY_MASK_ALT | KEY_LEFT), WINDOW_PREV);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/history_next", TTR("History Next"), KEY_MASK_ALT | KEY_RIGHT), WINDOW_NEXT);
file_menu->get_popup()->add_separator();
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/import_theme", TTR("Import Theme")), FILE_IMPORT_THEME);
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/reload_theme", TTR("Reload Theme")), FILE_RELOAD_THEME);
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save_theme", TTR("Save Theme")), FILE_SAVE_THEME);
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save_theme_as", TTR("Save Theme As")), FILE_SAVE_THEME_AS);
+
+ file_menu->get_popup()->add_submenu_item(TTR("Theme"), "Theme", FILE_THEME);
+
+ theme_submenu = memnew(PopupMenu);
+ theme_submenu->set_name("Theme");
+ file_menu->get_popup()->add_child(theme_submenu);
+ theme_submenu->connect("id_pressed", this, "_theme_option");
+ theme_submenu->add_shortcut(ED_SHORTCUT("script_editor/import_theme", TTR("Import Theme")), THEME_IMPORT);
+ theme_submenu->add_shortcut(ED_SHORTCUT("script_editor/reload_theme", TTR("Reload Theme")), THEME_RELOAD);
+ theme_submenu->add_shortcut(ED_SHORTCUT("script_editor/save_theme", TTR("Save Theme")), THEME_SAVE);
+ theme_submenu->add_shortcut(ED_SHORTCUT("script_editor/save_theme_as", TTR("Save Theme As")), THEME_SAVE_AS);
+
file_menu->get_popup()->add_separator();
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/close_docs", TTR("Close Docs")), CLOSE_DOCS);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/close_file", TTR("Close"), KEY_MASK_CMD | KEY_W), FILE_CLOSE);
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 769612bdb6..67f506fdda 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -134,10 +134,7 @@ class ScriptEditor : public PanelContainer {
FILE_SAVE,
FILE_SAVE_AS,
FILE_SAVE_ALL,
- FILE_IMPORT_THEME,
- FILE_RELOAD_THEME,
- FILE_SAVE_THEME,
- FILE_SAVE_THEME_AS,
+ FILE_THEME,
FILE_RUN,
FILE_CLOSE,
CLOSE_DOCS,
@@ -168,6 +165,13 @@ class ScriptEditor : public PanelContainer {
WINDOW_SELECT_BASE = 100
};
+ enum {
+ THEME_IMPORT,
+ THEME_RELOAD,
+ THEME_SAVE,
+ THEME_SAVE_AS
+ };
+
enum ScriptSortBy {
SORT_BY_NAME,
SORT_BY_PATH,
@@ -190,6 +194,7 @@ class ScriptEditor : public PanelContainer {
uint64_t idle;
PopupMenu *recent_scripts;
+ PopupMenu *theme_submenu;
Button *help_search;
Button *site_search;
@@ -251,6 +256,7 @@ class ScriptEditor : public PanelContainer {
void _tab_changed(int p_which);
void _menu_option(int p_option);
+ void _theme_option(int p_option);
Tree *disk_changed_list;
ConfirmationDialog *disk_changed;
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index ea133cd749..7264af3488 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -133,16 +133,14 @@ void TileMapEditor::_menu_option(int p_option) {
if (!selection_active)
return;
- undo_redo->create_action(TTR("Erase Selection"));
- undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
+ _start_undo(TTR("Erase Selection"));
for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
_set_cell(Point2i(j, i), TileMap::INVALID_CELL, false, false, false);
}
}
- undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
- undo_redo->commit_action();
+ _finish_undo();
selection_active = false;
copydata.clear();
@@ -208,6 +206,46 @@ void TileMapEditor::set_selected_tile(int p_tile) {
}
}
+void TileMapEditor::_create_set_cell_undo(const Vector2 &p_vec, const CellOp &p_cell_old, const CellOp &p_cell_new) {
+
+ Dictionary cell_old;
+ Dictionary cell_new;
+
+ cell_old["id"] = p_cell_old.idx;
+ cell_old["flip_h"] = p_cell_old.xf;
+ cell_old["flip_y"] = p_cell_old.yf;
+ cell_old["transpose"] = p_cell_old.tr;
+ cell_old["auto_coord"] = p_cell_old.ac;
+
+ cell_new["id"] = p_cell_new.idx;
+ cell_new["flip_h"] = p_cell_new.xf;
+ cell_new["flip_y"] = p_cell_new.yf;
+ cell_new["transpose"] = p_cell_new.tr;
+ cell_new["auto_coord"] = p_cell_new.ac;
+
+ undo_redo->add_undo_method(node, "set_celld", p_vec, cell_old);
+ undo_redo->add_do_method(node, "set_celld", p_vec, cell_new);
+}
+
+void TileMapEditor::_start_undo(const String &p_action) {
+
+ undo_data.clear();
+ undo_redo->create_action(p_action);
+}
+
+void TileMapEditor::_finish_undo() {
+
+ if (undo_data.size()) {
+ for (Map<Point2i, CellOp>::Element *E = undo_data.front(); E; E = E->next()) {
+ _create_set_cell_undo(E->key(), E->get(), _get_op_from_cell(E->key()));
+ }
+
+ undo_data.clear();
+ }
+
+ undo_redo->commit_action();
+}
+
void TileMapEditor::_set_cell(const Point2i &p_pos, int p_value, bool p_flip_h, bool p_flip_v, bool p_transpose) {
ERR_FAIL_COND(!node);
@@ -234,6 +272,15 @@ void TileMapEditor::_set_cell(const Point2i &p_pos, int p_value, bool p_flip_h,
if (p_value == prev_val && p_flip_h == prev_flip_h && p_flip_v == prev_flip_v && p_transpose == prev_transpose && prev_position == position)
return; //check that it's actually different
+ for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) {
+ for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) {
+ Point2i p = Point2i(x, y);
+ if (!undo_data.has(p)) {
+ undo_data[p] = _get_op_from_cell(p);
+ }
+ }
+ }
+
node->set_cell(p_pos.x, p_pos.y, p_value, p_flip_h, p_flip_v, p_transpose);
if (manual_autotile) {
if (current != -1) {
@@ -844,8 +891,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
tool = TOOL_PAINTING;
- undo_redo->create_action(TTR("Paint TileMap"));
- undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
+ _start_undo(TTR("Paint TileMap"));
}
} else if (tool == TOOL_PICKING) {
@@ -869,8 +915,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (id != TileMap::INVALID_CELL) {
_set_cell(over_tile, id, flip_h, flip_v, transpose);
- undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
- undo_redo->commit_action();
+ _finish_undo();
paint_undo.clear();
}
@@ -880,14 +925,12 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (id != TileMap::INVALID_CELL) {
- undo_redo->create_action(TTR("Line Draw"));
- undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
+ _start_undo(TTR("Line Draw"));
for (Map<Point2i, CellOp>::Element *E = paint_undo.front(); E; E = E->next()) {
_set_cell(E->key(), id, flip_h, flip_v, transpose);
}
- undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
- undo_redo->commit_action();
+ _finish_undo();
paint_undo.clear();
@@ -899,16 +942,14 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (id != TileMap::INVALID_CELL) {
- undo_redo->create_action(TTR("Rectangle Paint"));
- undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
+ _start_undo(TTR("Rectangle Paint"));
for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
_set_cell(Point2i(j, i), id, flip_h, flip_v, transpose);
}
}
- undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
- undo_redo->commit_action();
+ _finish_undo();
canvas_item_editor->update();
}
@@ -916,14 +957,12 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
Point2 ofs = over_tile - rectangle.position;
- undo_redo->create_action(TTR("Duplicate"));
- undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
+ _start_undo(TTR("Duplicate"));
for (List<TileData>::Element *E = copydata.front(); E; E = E->next()) {
_set_cell(E->get().pos + ofs, E->get().cell, E->get().flip_h, E->get().flip_v, E->get().transpose);
}
- undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
- undo_redo->commit_action();
+ _finish_undo();
copydata.clear();
@@ -932,8 +971,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
Point2 ofs = over_tile - rectangle.position;
- undo_redo->create_action(TTR("Move"));
- undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
+ _start_undo(TTR("Move"));
for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
@@ -944,8 +982,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
_set_cell(E->get().pos + ofs, E->get().cell, E->get().flip_h, E->get().flip_v, E->get().transpose);
}
- undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
- undo_redo->commit_action();
+ _finish_undo();
copydata.clear();
selection_active = false;
@@ -964,7 +1001,6 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
return false;
undo_redo->create_action(TTR("Bucket Fill"));
- undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
Dictionary op;
op["id"] = get_selected_tile();
@@ -974,7 +1010,6 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
_fill_points(points, op);
- undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
undo_redo->commit_action();
// We want to keep the bucket-tool active
@@ -1026,8 +1061,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
Point2 local = node->world_to_map(xform_inv.xform(mb->get_position()));
- undo_redo->create_action(TTR("Erase TileMap"));
- undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
+ _start_undo(TTR("Erase TileMap"));
if (mb->get_shift()) {
#ifdef APPLE_STYLE_KEYS
@@ -1054,8 +1088,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
} else {
if (tool == TOOL_ERASING || tool == TOOL_RECTANGLE_ERASE || tool == TOOL_LINE_ERASE) {
- undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
- undo_redo->commit_action();
+ _finish_undo();
if (tool == TOOL_RECTANGLE_ERASE || tool == TOOL_LINE_ERASE) {
canvas_item_editor->update();
@@ -1621,6 +1654,7 @@ TileMapEditor::CellOp TileMapEditor::_get_op_from_cell(const Point2i &p_pos) {
op.yf = true;
if (node->is_cell_transposed(p_pos.x, p_pos.y))
op.tr = true;
+ op.ac = node->get_cell_autotile_coord(p_pos.x, p_pos.y);
}
return op;
}
diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h
index a1f5d93a8d..77e9a33892 100644
--- a/editor/plugins/tile_map_editor_plugin.h
+++ b/editor/plugins/tile_map_editor_plugin.h
@@ -129,6 +129,7 @@ class TileMapEditor : public VBoxContainer {
bool xf;
bool yf;
bool tr;
+ Vector2 ac;
CellOp() :
idx(TileMap::INVALID_CELL),
@@ -155,6 +156,8 @@ class TileMapEditor : public VBoxContainer {
List<TileData> copydata;
+ Map<Point2i, CellOp> undo_data;
+
void _pick_tile(const Point2 &p_pos);
PoolVector<Vector2> _bucket_fill(const Point2i &p_start, bool erase = false, bool preview = false);
@@ -181,6 +184,9 @@ class TileMapEditor : public VBoxContainer {
void _menu_option(int p_option);
void _palette_selected(int index);
+ void _start_undo(const String &p_action);
+ void _finish_undo();
+ void _create_set_cell_undo(const Vector2 &p_vec, const CellOp &p_cell_old, const CellOp &p_cell_new);
void _set_cell(const Point2i &p_pos, int p_value, bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false);
void _canvas_mouse_enter();
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 7d2127d4f8..88d614ab89 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -166,6 +166,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
}
TreeItem *item = tree->create_item(p_parent);
+
item->set_text(0, p_node->get_name());
if (can_rename && !part_of_subscene /*(p_node->get_owner() == get_scene_node() || p_node==get_scene_node())*/)
item->set_editable(0, true);
@@ -196,7 +197,9 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
if (part_of_subscene) {
//item->set_selectable(0,marked_selectable);
- item->set_custom_color(0, get_color("disabled_font_color", "Editor"));
+ if (valid_types.size() == 0) {
+ item->set_custom_color(0, get_color("disabled_font_color", "Editor"));
+ }
} else if (marked.has(p_node)) {
@@ -323,6 +326,22 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
keep = keep || child_keep;
}
+ if (valid_types.size()) {
+ bool valid = false;
+ for (int i = 0; i < valid_types.size(); i++) {
+ if (p_node->is_class(valid_types[i])) {
+ valid = true;
+ break;
+ }
+ }
+
+ if (!valid) {
+ //item->set_selectable(0,marked_selectable);
+ item->set_custom_color(0, get_color("disabled_font_color", "Editor"));
+ item->set_selectable(0, false);
+ }
+ }
+
if (!keep) {
memdelete(item);
return false;
@@ -716,6 +735,10 @@ bool SceneTreeEditor::get_display_foreign_nodes() const {
return display_foreign;
}
+void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
+ valid_types = p_valid;
+}
+
void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
editor_selection = p_selection;
diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h
index b173d7d215..c4f63f5736 100644
--- a/editor/scene_tree_editor.h
+++ b/editor/scene_tree_editor.h
@@ -131,6 +131,8 @@ class SceneTreeEditor : public Control {
List<StringName> *script_types;
bool _is_script_type(const StringName &p_type) const;
+ Vector<StringName> valid_types;
+
public:
void set_filter(const String &p_filter);
String get_filter() const;
@@ -147,6 +149,7 @@ public:
void set_editor_selection(EditorSelection *p_selection);
void set_show_enabled_subscene(bool p_show) { show_enabled_subscene = p_show; }
+ void set_valid_types(const Vector<StringName> &p_valid);
void update_tree() { _update_tree(); }
diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp
index eb9ab93228..ae88b3a035 100644
--- a/editor/settings_config_dialog.cpp
+++ b/editor/settings_config_dialog.cpp
@@ -61,7 +61,7 @@ void EditorSettingsDialog::_settings_property_edited(const String &p_name) {
if (full_name == "text_editor/theme/color_theme") {
property_editor->get_property_editor()->update_tree();
} else if (full_name == "interface/theme/accent_color" || full_name == "interface/theme/base_color" || full_name == "interface/theme/contrast") {
- EditorSettings::get_singleton()->set_manually("interface/theme/preset", 1); // set preset to Custom
+ EditorSettings::get_singleton()->set_manually("interface/theme/preset", "Custom"); // set preset to Custom
} else if (full_name.begins_with("text_editor/highlighting")) {
EditorSettings::get_singleton()->set_manually("text_editor/theme/color_theme", "Custom");
}
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index cd193c4fc4..ccf2b97d9a 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -8078,6 +8078,9 @@ msgstr ""
msgid "Invalid font size."
msgstr ""
+#~ msgid "Next"
+#~ msgstr "التالي"
+
#~ msgid "Can't contain '/' or ':'"
#~ msgstr "لا يمكن أن يحتوي علي '/' أو ':'"
@@ -8090,9 +8093,6 @@ msgstr ""
#~ msgid "Can't write file."
#~ msgstr "لا يمكن كتابة الملÙ."
-#~ msgid "Next"
-#~ msgstr "التالي"
-
#~ msgid "Not found!"
#~ msgstr "لم يوجد!"
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 2704d509eb..3d00e3450c 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -8547,6 +8547,13 @@ msgstr "ফনà§à¦Ÿ তà§à¦²à¦¤à§‡/লোডে সমসà§à¦¯à¦¾ হয়েà¦
msgid "Invalid font size."
msgstr "ফনà§à¦Ÿà§‡à¦° আকার অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "পূরà§à¦¬à§‡à¦° টà§à¦¯à¦¾à¦¬"
+
+#~ msgid "Next"
+#~ msgstr "পরবরà§à¦¤à§€"
+
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "অকারà§à¦¯à¦•à¦° অà§à¦¯à¦¾à¦•à¦¶à¦¨ ('/' বা ':' ছাড়া কিছà§à¦‡ যাবে না)।"
@@ -8576,9 +8583,6 @@ msgstr "ফনà§à¦Ÿà§‡à¦° আকার অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr "পà§à¦°à¦•à¦²à§à¦ªà§‡à¦° পথে engine.cfg তৈরি করা সমà§à¦­à¦¬ হয়নি।"
-#~ msgid "Next"
-#~ msgstr "পরবরà§à¦¤à§€"
-
#~ msgid "Not found!"
#~ msgstr "খà§à¦à¦œà§‡ পাওয়া যায়নি!"
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index 08d842a3c3..d2bffb0f84 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -2,23 +2,21 @@
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
-#
# BennyBeat <bennybeat@gmail.com>, 2017.
# Javier Ocampos <xavier.ocampos@gmail.com>, 2018.
# Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018.
-#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-05-17 23:48+0000\n"
-"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
+"PO-Revision-Date: 2018-06-08 03:41+0000\n"
+"Last-Translator: Roger Blanco Ribera <roger.blancoribera@gmail.com>\n"
"Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/"
"godot/ca/>\n"
"Language: ca\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.0-dev\n"
+"X-Generator: Weblate 3.0\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -5693,9 +5691,8 @@ msgid "Options"
msgstr "Opcions"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Has,Many,Options"
-msgstr "Tens,Moltes,Diverses,Opcions!"
+msgstr "Té,Moltes,Opcions"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -5981,9 +5978,8 @@ msgid "Imported Project"
msgstr "Project importat"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid Project Name."
-msgstr "Nom del Projecte:"
+msgstr "El nom del Projecte no és vàlid."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
@@ -6184,13 +6180,12 @@ msgid "Mouse Button"
msgstr "Botó del ratolí"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
-"Nom d'acció no vàlid. no pot estar buit ni contenir '/', ':', '=', '\\' o "
-"'\"'"
+"Nom d'acció no vàlid. No pot estar buit ni contenir '/', ':', '=', '\\' o "
+"'\"'."
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -8218,6 +8213,13 @@ msgstr "Error carregant lletra."
msgid "Invalid font size."
msgstr "La mida de la lletra no és vàlida."
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "Pestanya Anterior"
+
+#~ msgid "Next"
+#~ msgstr "Següent"
+
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "L'Acció no és vàlida (no es pot utilitzar ' / ' o ':')."
@@ -8245,9 +8247,6 @@ msgstr "La mida de la lletra no és vàlida."
#~ msgstr ""
#~ "No es pot trobat el el fitxer 'project.godot' en el camí del projecte."
-#~ msgid "Next"
-#~ msgstr "Següent"
-
#~ msgid "Not found!"
#~ msgstr "No s'ha trobat!"
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index 6f46ba7535..1066bbad94 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -8124,6 +8124,13 @@ msgstr "Chyba nahrávání fontu."
msgid "Invalid font size."
msgstr "Neplatná velikost fontu."
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "Předchozí záložka"
+
+#~ msgid "Next"
+#~ msgstr "Další"
+
#~ msgid "Can't contain '/' or ':'"
#~ msgstr "Nesmí obsaovat '/' nebo ':'"
@@ -8137,9 +8144,6 @@ msgstr "Neplatná velikost fontu."
#~ msgid "Can't write file."
#~ msgstr "Nelze zapsat soubor."
-#~ msgid "Next"
-#~ msgstr "Další"
-
#~ msgid "Not found!"
#~ msgstr "Nenalezeno!"
diff --git a/editor/translations/da.po b/editor/translations/da.po
index 3b3f4b3e54..3b5854334a 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -8192,6 +8192,13 @@ msgstr "Error loading skrifttype."
msgid "Invalid font size."
msgstr "Ugyldig skriftstørrelse."
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "Forrige fane"
+
+#~ msgid "Next"
+#~ msgstr "Næste"
+
#~ msgid "Can't contain '/' or ':'"
#~ msgstr "Kan ikke indeholde '/' eller ':'"
@@ -8205,9 +8212,6 @@ msgstr "Ugyldig skriftstørrelse."
#~ msgid "Can't write file."
#~ msgstr "Kan ikke skrive til fil."
-#~ msgid "Next"
-#~ msgstr "Næste"
-
#~ msgid "Not found!"
#~ msgstr "Ikke fundet!"
diff --git a/editor/translations/de.po b/editor/translations/de.po
index c09b11bda1..d5d63f654b 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -2,7 +2,6 @@
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
-#
# Alexander Mahr <alex.mahr@gmail.com>, 2016.
# Andreas Esau <andreasesau@gmail.com>, 2016.
# Andreas Haas <liu.gam3@gmail.com>, 2016.
@@ -18,6 +17,7 @@
# Kim <github@aggsol.de>, 2017.
# Metin Celik <metincelik88@gmail.com>, 2018.
# Neicul <neicul@gmx.de>, 2018.
+# nimradium <nimra242001@gmail.com>, 2018.
# Oliver Ruehl <oliver@ruehldesign.co>, 2016-2017.
# Paul-Vincent Roll <paviro@me.com>, 2016.
# Peter Friedland <peter_friedland@gmx.de>, 2016.
@@ -27,13 +27,12 @@
# Tim Schellenberg <smwleod@gmail.com>, 2017.
# Timo Schwarzer <account@timoschwarzer.com>, 2016-2018.
# viernullvier <hannes.breul+github@gmail.com>, 2016.
-#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-05-24 15:37+0000\n"
-"Last-Translator: Metin Celik <metincelik88@gmail.com>\n"
+"PO-Revision-Date: 2018-06-19 19:38+0000\n"
+"Last-Translator: nimradium <nimra242001@gmail.com>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -41,7 +40,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.0-dev\n"
+"X-Generator: Weblate 3.0.1\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -332,7 +331,8 @@ msgstr "Optimieren"
#: editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
msgstr ""
-"AnimationPlayer aus dem Szenenbaum auswählen um Animationen zu bearbeiten."
+"Wählen Sie einen AnimationPlayer aus dem Szenenbaum aus, um Animationen zu "
+"bearbeiten."
#: editor/animation_editor.cpp
msgid "Key"
@@ -2483,7 +2483,7 @@ msgstr "Mirrors werden geladen, bitte warten..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
-msgstr "Template-Version ‚%s‘ entfernen?"
+msgstr "Template-Version '%s' entfernen?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
@@ -4047,7 +4047,7 @@ msgstr "Mesh hat keine Oberfläche von der Umrisse erzeugt werden könnten!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
-msgstr "Mesh primitive type ist nicht PRIMITIVE_TRIANGLES!"
+msgstr "Der Mesh-Grundtyp ist nicht ist nicht PRIMITIVE_TRIANGLES!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
@@ -5737,9 +5737,8 @@ msgid "Options"
msgstr "Optionen"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Has,Many,Options"
-msgstr "Enthalten,Viele,Einige,Optionen!"
+msgstr "Einstellungen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -6024,9 +6023,8 @@ msgid "Imported Project"
msgstr "Importiertes Projekt"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid Project Name."
-msgstr "Projektname:"
+msgstr "Ungültiger Projektname."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
@@ -6230,13 +6228,12 @@ msgid "Mouse Button"
msgstr "Maustaste"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
-"Ungültiger Aktionsname. Er kann weder leer sein, noch kann er '/', ':', '=', "
-"'\\' oder '\"' enthalten"
+"Ungültiger Aktionsname. Er kann weder leer sein noch ‚/‘, ‚:‘, ‚=‘, ‘\\‘ "
+"oder ‚\"‘ enthalten."
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -8287,6 +8284,13 @@ msgstr "Fehler beim Laden der Schriftart."
msgid "Invalid font size."
msgstr "Ungültige Schriftgröße."
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "Vorheriger Tab"
+
+#~ msgid "Next"
+#~ msgstr "Nächste"
+
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr ""
#~ "Ungültiger Name für Aktion (alle Zeichen außer ‚/‘ und ‚:‘ möglich)."
@@ -8313,9 +8317,6 @@ msgstr "Ungültige Schriftgröße."
#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr "project.godot konnte nicht im Projektpfad gefunden werden."
-#~ msgid "Next"
-#~ msgstr "Nächste"
-
#~ msgid "Not found!"
#~ msgstr "Nicht gefunden!"
diff --git a/editor/translations/el.po b/editor/translations/el.po
index ad2eb41c4d..b3275b4647 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -8260,6 +8260,13 @@ msgstr "Σφάλμα κατά την φόÏτωση της γÏαμματοσεÎ
msgid "Invalid font size."
msgstr "Μη έγκυÏο μέγεθος γÏαμματοσειÏάς."
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "ΠÏοηγοÏμενη καÏτέλα"
+
+#~ msgid "Next"
+#~ msgstr "Επόμενο"
+
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "Μη έγκυÏη ενέÏγεια (Όλα επιτÏέποντα εκτός από το '/' και το ':')."
@@ -8287,9 +8294,6 @@ msgstr "Μη έγκυÏο μέγεθος γÏαμματοσειÏάς."
#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr "Δεν βÏέθηκε το project.godot στη διαδÏομή του έÏγου."
-#~ msgid "Next"
-#~ msgstr "Επόμενο"
-
#~ msgid "Not found!"
#~ msgstr "Δεν βÏέθηκε!"
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 405130c465..89118d2501 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -2,7 +2,6 @@
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
-#
# Addiel Lucena Perez <addiell2017@gmail.com>, 2017.
# Aleix Sanchis <aleixsanchis@hotmail.com>, 2017, 2018.
# Alejandro Alvarez <eliluminado00@gmail.com>, 2017.
@@ -23,19 +22,19 @@
# Lonsfor <lotharw@protonmail.com>, 2017-2018.
# Mario Nachbaur <manachbaur@gmail.com>, 2018.
# Oscar Carballal <oscar.carballal@protonmail.com>, 2017-2018.
+# R. Joshua Seville <rjoshua@protonmail.com>, 2018.
# Rabid Orange <theorangerabid@gmail.com>, 2017, 2018.
# Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018.
# Sebastian Silva <sebastian@fuentelibre.org>, 2016.
# Swyter <swyterzone@gmail.com>, 2016-2017.
# Vazquinhos <vazquinhos@gmail.com>, 2018.
# Yovani Damián <blackblex@gmail.com>, 2018.
-#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-06-01 00:44+0000\n"
-"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
+"PO-Revision-Date: 2018-06-22 08:31+0000\n"
+"Last-Translator: R. Joshua Seville <rjoshua@protonmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@@ -43,7 +42,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.0-dev\n"
+"X-Generator: Weblate 3.1-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -269,7 +268,7 @@ msgstr "Zoom de Animación."
#: editor/animation_editor.cpp
msgid "Length (s):"
-msgstr "Duración (seg):"
+msgstr "Duración (segs.):"
#: editor/animation_editor.cpp
msgid "Animation length (in seconds)."
@@ -548,7 +547,7 @@ msgstr "Cambiar"
#: editor/create_dialog.cpp
msgid "Create New %s"
-msgstr "Crear nuevo %s"
+msgstr "Crear Nuevo %s"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
@@ -738,7 +737,7 @@ msgstr "Contribuidores de Godot"
#: editor/editor_about.cpp
msgid "Project Founders"
-msgstr "Fundadores del proyecto"
+msgstr "Fundadores del Proyecto"
#: editor/editor_about.cpp
msgid "Lead Developer"
@@ -1978,7 +1977,7 @@ msgstr "Proyecto"
#: editor/editor_node.cpp
msgid "Project Settings"
-msgstr "Ajustes del proyecto"
+msgstr "Ajustes del Proyecto"
#: editor/editor_node.cpp
msgid "Run Script"
@@ -2089,7 +2088,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Editor"
-msgstr "El editor"
+msgstr "Editor"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
@@ -2144,7 +2143,7 @@ msgstr "Acerca de"
#: editor/editor_node.cpp
msgid "Play the project."
-msgstr "Inicia el proyecto para poder jugarlo."
+msgstr "Reproducir el proyecto."
#: editor/editor_node.cpp
msgid "Play"
@@ -3496,7 +3495,7 @@ msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
-msgstr "Calculando «lightmaps»"
+msgstr "Calculando Lightmaps"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -3519,7 +3518,7 @@ msgstr "Paso de Cuadrícula:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
-msgstr "Desplazamiento de rotación:"
+msgstr "Desplazamiento de Rotación:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
@@ -4593,7 +4592,7 @@ msgstr "¡El portapapeles de recursos está vacío!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
-msgstr "Abrir en el editor"
+msgstr "Abrir en el Editor"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
@@ -5341,7 +5340,7 @@ msgstr "Modo escalado (R)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
-msgstr "Coordenadas Locales"
+msgstr "Local Coords (Coordenadas Locales)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Space Mode (%s)"
@@ -5741,9 +5740,8 @@ msgid "Options"
msgstr "Opciones"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Has,Many,Options"
-msgstr "¡Tienes,Muchas,Y,Variadas,Opciones!"
+msgstr "Tienes, Muchas, Opciones"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -6027,12 +6025,11 @@ msgstr "Por favor elija una carpeta vacía."
#: editor/project_manager.cpp
msgid "Imported Project"
-msgstr "Proyecto importado"
+msgstr "Proyecto Importado"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid Project Name."
-msgstr "Nombre del proyecto:"
+msgstr "Nombre de Proyecto Inválido."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
@@ -6076,11 +6073,11 @@ msgstr "Renombrar proyecto"
#: editor/project_manager.cpp
msgid "New Game Project"
-msgstr "Nuevo proyecto de juego"
+msgstr "Nuevo Proyecto de Juego"
#: editor/project_manager.cpp
msgid "Import Existing Project"
-msgstr "Importar proyecto existente"
+msgstr "Importar Proyecto Existente"
#: editor/project_manager.cpp
msgid "Import & Edit"
@@ -6088,7 +6085,7 @@ msgstr "Importar y editar"
#: editor/project_manager.cpp
msgid "Create New Project"
-msgstr "Crear proyecto nuevo"
+msgstr "Crear Nuevo Proyecto"
#: editor/project_manager.cpp
msgid "Create & Edit"
@@ -6096,7 +6093,7 @@ msgstr "Crear y editar"
#: editor/project_manager.cpp
msgid "Install Project:"
-msgstr "Instalar proyecto:"
+msgstr "Instalar Proyecto:"
#: editor/project_manager.cpp
msgid "Install & Edit"
@@ -6104,7 +6101,7 @@ msgstr "Instalar y editar"
#: editor/project_manager.cpp
msgid "Project Name:"
-msgstr "Nombre del proyecto:"
+msgstr "Nombre del Proyecto:"
#: editor/project_manager.cpp
msgid "Create folder"
@@ -6112,7 +6109,7 @@ msgstr "Crear carpeta"
#: editor/project_manager.cpp
msgid "Project Path:"
-msgstr "Ruta del proyecto:"
+msgstr "Ruta del Proyecto:"
#: editor/project_manager.cpp
msgid "Browse"
@@ -6120,7 +6117,7 @@ msgstr "Examinar"
#: editor/project_manager.cpp
msgid "Unnamed Project"
-msgstr "Proyecto sin nombre"
+msgstr "Proyecto sin Nombre"
#: editor/project_manager.cpp
msgid "Can't open project"
@@ -6137,8 +6134,8 @@ msgid ""
"the \"Application\" category."
msgstr ""
"No hay una escena principal definida para ejecutar el proyecto.\n"
-"Por favor elija la escena principal en \"Ajustes del proyecto\" en la "
-"categoría \"Aplicación\"."
+"Por favor elija la escena principal en \"Ajustes del Proyecto\" en la "
+"categoría \"Application\"."
#: editor/project_manager.cpp
msgid ""
@@ -6155,8 +6152,8 @@ msgstr "¿Seguro que quieres ejecutar más de un proyecto?"
#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
-"¿Quieres quitar proyecto de la lista? (El contenido de la carpeta no se "
-"modificarán)"
+"¿Quieres quitar el proyecto de la lista? (El contenido de la carpeta no se "
+"modificará)"
#: editor/project_manager.cpp
msgid ""
@@ -6193,7 +6190,7 @@ msgstr "Selecciona la carpeta a analizar"
#: editor/project_manager.cpp
msgid "New Project"
-msgstr "Proyecto nuevo"
+msgstr "Nuevo Proyecto"
#: editor/project_manager.cpp
msgid "Templates"
@@ -6237,13 +6234,12 @@ msgid "Mouse Button"
msgstr "Botón del ratón"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
-"Nombre de acción inválido. No puede estar vacío o contener '/', ':', '=', "
-"'\\' or '\"'"
+"Nombre de acción inválido. No puede estar vacío ni contener '/', ':', '=', "
+"'\\' o '\"'."
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -6832,7 +6828,7 @@ msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
-"Instanciar un archivo de escena como Nodo. Crear una escena heredada si no "
+"Instanciar un archivo de escena como Nodo. Crea una escena heredada si no "
"existe ningún nodo raíz."
#: editor/scene_tree_dock.cpp
@@ -8253,8 +8249,8 @@ msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
-"El entorno especificado por defecto en los Ajustes del Proyecto (Renderizado "
-"-> Ventana -> Entorno por Defecto) no se ha podido cargar."
+"El Entorno por Defecto como se especifica en los Ajustes del Proyecto "
+"(Rendering -> Environment -> Default Environment) no se ha podido cargar."
#: scene/main/viewport.cpp
msgid ""
@@ -8284,6 +8280,13 @@ msgstr "Error al cargar la tipografía."
msgid "Invalid font size."
msgstr "Tamaño de tipografía incorrecto."
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "Pestaña anterior"
+
+#~ msgid "Next"
+#~ msgstr "Siguiente"
+
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "La acción no es correcta (no puedes utilizar «/» o «:»)."
@@ -8310,9 +8313,6 @@ msgstr "Tamaño de tipografía incorrecto."
#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr "No se encontró project.godot en la ruta del proyecto."
-#~ msgid "Next"
-#~ msgstr "Siguiente"
-
#~ msgid "Not found!"
#~ msgstr "¡No se ha encontrado!"
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index 3514b6b2d9..64ee2404f1 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -2,17 +2,15 @@
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
-#
# Diego López <diegodario21@gmail.com>, 2017.
# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018.
# Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018.
# Sebastian Silva <sebastian@sugarlabs.org>, 2016.
-#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-05-03 14:00+0000\n"
+"PO-Revision-Date: 2018-06-06 13:28+0000\n"
"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
@@ -21,7 +19,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.0-dev\n"
+"X-Generator: Weblate 3.0\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -5709,9 +5707,8 @@ msgid "Options"
msgstr "Opciones"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Has,Many,Options"
-msgstr "Tienes, Muchas, Variadas, Opciones!"
+msgstr "Tiene,Muchas,Opciones"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -6000,9 +5997,8 @@ msgid "Imported Project"
msgstr "Proyecto Importado"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid Project Name."
-msgstr "Nombre del Proyecto:"
+msgstr "Nombre de Proyecto Inválido."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
@@ -6207,13 +6203,12 @@ msgid "Mouse Button"
msgstr "Botón de Mouse"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
"Nombre de acción inválido. No puede estar vacío o contener '/', ':', '=', "
-"'\\' or '\"'"
+"'\\' o '\"'."
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -8244,6 +8239,13 @@ msgstr "Error cargando tipografía."
msgid "Invalid font size."
msgstr "Tamaño de tipografía inválido."
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "Pestaña anterior"
+
+#~ msgid "Next"
+#~ msgstr "Siguiente"
+
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "Acción Invalida (cualquier cosa va menos '/' o ':')."
@@ -8270,9 +8272,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr "No se pudo obtener project.godot en la ruta de proyecto."
-#~ msgid "Next"
-#~ msgstr "Siguiente"
-
#~ msgid "Not found!"
#~ msgstr "No se encontró!"
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index be57fa2fca..f674ef99cc 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -8185,15 +8185,19 @@ msgstr "خطای بارگذاری قلم."
msgid "Invalid font size."
msgstr "اندازهٔ قلم نامعتبر."
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "زبانه قبلی"
+
+#~ msgid "Next"
+#~ msgstr "بعدی"
+
#~ msgid "Can't contain '/' or ':'"
#~ msgstr "نمی‌تواند شامل '/' یا ':' باشد"
#~ msgid "Can't write file."
#~ msgstr "ناتوان در نوشتن پرونده."
-#~ msgid "Next"
-#~ msgstr "بعدی"
-
#~ msgid "Not found!"
#~ msgstr "چیزی یاÙت نشد!"
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index 091effca5d..f80efffd42 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -2,19 +2,17 @@
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
-#
# basse <basse@roiske.org>, 2017.
-# Bastian Salmela <bastian.salmela@gmail.com>, 2017.
+# Bastian Salmela <bastian.salmela@gmail.com>, 2017, 2018.
# ekeimaja <ekeimaja@gmail.com>, 2017-2018.
# Jarmo Riikonen <amatrelan@gmail.com>, 2017.
# Nuutti Varvikko <nvarvikko@gmail.com>, 2018.
# Sami Lehtilä <sami.lehtila@gmail.com>, 2018.
# Tapani Niemi <tapani.niemi@kapsi.fi>, 2018.
-#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-06-05 19:27+0000\n"
+"PO-Revision-Date: 2018-06-14 20:37+0000\n"
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
@@ -22,7 +20,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.0\n"
+"X-Generator: Weblate 3.0.1\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -38,11 +36,11 @@ msgstr "Animaatio: muuta avainruudun aikaa"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
-msgstr "Vaihda animaation siirtymää"
+msgstr "Animaatio: muuta siirtymää"
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
-msgstr "Animaatio: muuta siirtymää"
+msgstr "Animaatio: muuta muunnosta"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Value"
@@ -50,7 +48,7 @@ msgstr "Animaatio: muuta avainruudun arvoa"
#: editor/animation_editor.cpp
msgid "Anim Change Call"
-msgstr "Animaatio: Muuta kutsua"
+msgstr "Animaatio: muuta kutsua"
#: editor/animation_editor.cpp
msgid "Anim Add Track"
@@ -70,7 +68,7 @@ msgstr "Siirrä animaatioraita alas"
#: editor/animation_editor.cpp
msgid "Remove Anim Track"
-msgstr "Poista animaation raita"
+msgstr "Poista animaatioraita"
#: editor/animation_editor.cpp
msgid "Set Transitions to:"
@@ -78,24 +76,23 @@ msgstr "Aseta siirtymät:"
#: editor/animation_editor.cpp
msgid "Anim Track Rename"
-msgstr "Nimeä animaatioraita uudelleen"
+msgstr "Animaatioraita: nimeä uudelleen"
#: editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
-msgstr "Animaatio: Vaihda raidan interpolaatiota"
+msgstr "Animaatioraita: muuta interpolaatiota"
#: editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
-msgstr "Animaatio: Muuta avainta tila"
+msgstr "Animaatioraita: muuta arvon tilaa"
#: editor/animation_editor.cpp
-#, fuzzy
msgid "Anim Track Change Wrap Mode"
-msgstr "Animaatio: Muuta toisto tila"
+msgstr "Animaatioraita: muuta kierron tilaa"
#: editor/animation_editor.cpp
msgid "Edit Node Curve"
-msgstr "Muokkaa noden käyrää"
+msgstr "Muokkaa solmun käyrää"
#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
@@ -103,16 +100,16 @@ msgstr "Muokkaa valinnan käyrää"
#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
-msgstr "Poista avaimet"
+msgstr "Animaatio: poista avaimet"
#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
-msgstr "Monista valinta"
+msgstr "Kahdenna valinta"
#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
-msgstr "Monista käänteisesti"
+msgstr "Kahdenna käänteisesti"
#: editor/animation_editor.cpp
msgid "Remove Selection"
@@ -132,11 +129,11 @@ msgstr "Liipaisin"
#: editor/animation_editor.cpp
msgid "Anim Add Key"
-msgstr "Lisää avain"
+msgstr "Animaatio: lisää avain"
#: editor/animation_editor.cpp
msgid "Anim Move Keys"
-msgstr "SIirrä avaimia"
+msgstr "Animaatio: siirrä avaimia"
#: editor/animation_editor.cpp
msgid "Scale Selection"
@@ -193,7 +190,7 @@ msgstr "Siivoa animaatio"
#: editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr "Luo UUSI raita %lle ja lisää avain?"
+msgstr "Luo kohteelle %s UUSI raita ja lisää avain?"
#: editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
@@ -209,7 +206,7 @@ msgstr "Luo"
#: editor/animation_editor.cpp
msgid "Anim Create & Insert"
-msgstr "Animaatio: Luo ja lisää"
+msgstr "Animaatio: luo ja lisää"
#: editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
@@ -221,7 +218,7 @@ msgstr "Animaatio: Lisää avain"
#: editor/animation_editor.cpp
msgid "Change Anim Len"
-msgstr "Vaihda animaation pituutta"
+msgstr "Muuta animaation pituutta"
#: editor/animation_editor.cpp
msgid "Change Anim Loop"
@@ -233,7 +230,7 @@ msgstr "Animaatio: Luo tyypitetty arvoavain"
#: editor/animation_editor.cpp
msgid "Anim Insert"
-msgstr "Animaatio: Lisää"
+msgstr "Animaatio: lisää"
#: editor/animation_editor.cpp
msgid "Anim Scale Keys"
@@ -257,7 +254,7 @@ msgstr "Animaation pituus (sekunteina)."
#: editor/animation_editor.cpp
msgid "Step (s):"
-msgstr "Askellus:"
+msgstr "Askellus (s):"
#: editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
@@ -265,7 +262,7 @@ msgstr "Kohdistimen askelrajoitin (sekunneissa)."
#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
-msgstr "Ota käyttöön/poista käytöstä animaation toisto."
+msgstr "Ota käyttöön tai poista käytöstä animaation toisto."
#: editor/animation_editor.cpp
msgid "Add new tracks."
@@ -289,7 +286,7 @@ msgstr "Raidan työkalut"
#: editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
-msgstr "Mahdollistaa avainten muokkaamisen klikkaamalla."
+msgstr "Mahdollistaa avainten muokkaamisen napsauttamalla niitä."
#: editor/animation_editor.cpp
msgid "Anim. Optimizer"
@@ -301,11 +298,11 @@ msgstr "Max. lineaarinen virhe:"
#: editor/animation_editor.cpp
msgid "Max. Angular Error:"
-msgstr "Max. Kulmavirhe:"
+msgstr "Max. kulmavirhe:"
#: editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
-msgstr "Max. Optimoitava kulma:"
+msgstr "Max. optimoitava kulma:"
#: editor/animation_editor.cpp
msgid "Optimize"
@@ -313,7 +310,7 @@ msgstr "Optimoi"
#: editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr "Valitse AnimationPlayer Scenepuusta muokataksesi animaatioita."
+msgstr "Valitse AnimationPlayer skenen puusta muokataksesi animaatioita."
#: editor/animation_editor.cpp
msgid "Key"
@@ -329,7 +326,7 @@ msgstr "Skaalaussuhde:"
#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
-msgstr "Mistä nodesta kutsutaan funktiota?"
+msgstr "Mistä solmusta kutsutaan funktiota?"
#: editor/animation_editor.cpp
msgid "Remove invalid keys"
@@ -345,7 +342,7 @@ msgstr "Siivoa kaikki animaatiot"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr "Siivoa animaatio(t) (EI VOI KUMOTA)"
+msgstr "Siivoa animaatio(t) (EI VOI KUMOTA!)"
#: editor/animation_editor.cpp
msgid "Clean-Up"
@@ -369,7 +366,7 @@ msgstr "Mene riville"
#: editor/code_editor.cpp
msgid "Line Number:"
-msgstr "RIvinumero:"
+msgstr "Rivinumero:"
#: editor/code_editor.cpp
msgid "No Matches"
@@ -417,23 +414,23 @@ msgstr "Rivi:"
#: editor/code_editor.cpp
msgid "Col:"
-msgstr "Kolumni:"
+msgstr "Sarake:"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
-msgstr "Kohdenoden metodi täytyy määrittää!"
+msgstr "Kohdesolmun metodi täytyy määrittää!"
#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
-"Kohde metodia ei löytynyt! Määrittele voimassa oleva metodi tai kiinnitä "
-"skripti nodeen."
+"Kohdemetodia ei löytynyt! Määrittele voimassa oleva metodi tai kiinnitä "
+"skripti solmuun."
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
-msgstr "Yhdistä Nodeen:"
+msgstr "Yhdistä solmuun:"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
@@ -458,7 +455,7 @@ msgstr "Ylimääräiset argumentit:"
#: editor/connections_dialog.cpp
msgid "Path to Node:"
-msgstr "Polku Nodeen:"
+msgstr "Polku solmuun:"
#: editor/connections_dialog.cpp
msgid "Make Function"
@@ -492,7 +489,7 @@ msgstr "Yhdistä"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
-msgstr "Yhdistä '%s' '%s':n"
+msgstr "Yhdistä solmu '%s' solmuun '%s'"
#: editor/connections_dialog.cpp
msgid "Connecting Signal:"
@@ -500,7 +497,7 @@ msgstr "Yhdistävä signaali:"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
-msgstr "Katkaise yhteys '%s' '%s':n"
+msgstr "Katkaise yhteys solmusta '%s' solmuun '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
@@ -569,7 +566,7 @@ msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
-"Sceneä '%s' muokataan parhaillaan.\n"
+"Skeneä '%s' muokataan parhaillaan.\n"
"Muutokset tulevat voimaan vasta päivityksen jälkeen."
#: editor/dependency_editor.cpp
@@ -646,7 +643,7 @@ msgstr "Virhe ladatessa:"
#: editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
-msgstr "Scenen lataaminen epäonnistui puuttuvan riippuvuuden takia:"
+msgstr "Skenen lataaminen epäonnistui puuttuvan riippuvuuden takia:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
@@ -665,9 +662,8 @@ msgid "Errors loading!"
msgstr "Virheitä ladatessa!"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr "Poista pysyvästi %d ? (Ei voi kumota!)"
+msgstr "Poista pysyvästi %d kohdetta? (Ei voi kumota!)"
#: editor/dependency_editor.cpp
msgid "Owns"
@@ -678,9 +674,8 @@ msgid "Resources Without Explicit Ownership:"
msgstr "Resurssit, joilla ei ole selvää omistajaa:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
-#, fuzzy
msgid "Orphan Resource Explorer"
-msgstr "Orpojen resurssien selain"
+msgstr "Irrallisten resurssien hallinta"
#: editor/dependency_editor.cpp
msgid "Delete selected files?"
@@ -736,27 +731,27 @@ msgstr "Tekijät"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
-msgstr "Platinum sponsorit"
+msgstr "Platinasponsorit"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
-msgstr "Kulta sponsorit"
+msgstr "Kultasponsorit"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
-msgstr "Mini sponsorit"
+msgstr "Minisponsorit"
#: editor/editor_about.cpp
msgid "Gold Donors"
-msgstr "Kulta lahjoittajat"
+msgstr "Kultalahjoittajat"
#: editor/editor_about.cpp
msgid "Silver Donors"
-msgstr "Hopea lahjoittajat"
+msgstr "Hopealahjoittajat"
#: editor/editor_about.cpp
msgid "Bronze Donors"
-msgstr "Pronssi lahjoittajat"
+msgstr "Pronssilahjoittajat"
#: editor/editor_about.cpp
msgid "Donors"
@@ -779,8 +774,8 @@ msgid ""
msgstr ""
"Godot moottori käyttää useita kolmannen osapuolen ilmaisia ja avoimia "
"kirjastoja, jotka kaikki ovat yhteensopivia sen MIT lisenssin kanssa. "
-"Seuraava tyhjentävä listaus sisältää kaikki tälläiset kolmannen osapuolen "
-"komponentit ja niiden vastaavat copyright ja lisenssi määritelmät."
+"Seuraava tyhjentävä listaus sisältää kaikki tällaiset kolmannen osapuolen "
+"komponentit ja niiden vastaavat tekijänoikeustiedot ja käyttöoikeusehdot."
#: editor/editor_about.cpp
msgid "All Components"
@@ -796,7 +791,7 @@ msgstr "Lisenssit"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
-msgstr "Virhe avattaessa pakettia, ei zip muotoinen."
+msgstr "Virhe avattaessa pakettitiedostoa, ei zip-muodossa."
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
@@ -830,7 +825,7 @@ msgstr "Lisää efekti"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
-msgstr "Nimeä väylä uudelleen"
+msgstr "Nimeä ääniväylä uudelleen"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
@@ -919,7 +914,7 @@ msgstr "Monista ääniväylä"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
-msgstr "Palauta äänenvoimakkuus"
+msgstr "Palauta väylän äänenvoimakkuus"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
@@ -1014,18 +1009,16 @@ msgid "File does not exist."
msgstr "Tiedostoa ei ole olemassa."
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Not in resource path."
msgstr "Ei löytynyt resurssipolusta."
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Add AutoLoad"
msgstr "Lisää automaattisesti ladattava"
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
-msgstr "Automaattisesti ladattava '%s' löytyi jo!"
+msgstr "Automaattisesti ladattava '%s' on jo olemassa!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
@@ -1033,10 +1026,9 @@ msgstr "Nimeä automaattisesti ladattava uudelleen"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr ""
+msgstr "Aseta globaalien automaattilataus"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Move Autoload"
msgstr "Siirrä automaattisesti ladattavaa"
@@ -1059,7 +1051,7 @@ msgstr "Polku:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
-msgstr "Noden nimi:"
+msgstr "Solmun nimi:"
#: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
@@ -1067,9 +1059,8 @@ msgid "Name"
msgstr "Nimi"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Singleton"
-msgstr "Ainokainen"
+msgstr "Singleton"
#: editor/editor_data.cpp
msgid "Updating Scene"
@@ -1150,7 +1141,7 @@ msgstr "Näytä tiedostonhallinnassa"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
-msgstr "Luo kansio..."
+msgstr "Uusi kansio..."
#: editor/editor_file_dialog.cpp
msgid "Refresh"
@@ -1207,19 +1198,16 @@ msgid "Toggle Hidden Files"
msgstr "Näytä piilotiedostot"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Toggle Favorite"
-msgstr "Näytä suosikit"
+msgstr "Aseta suosikiksi"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Toggle Mode"
-msgstr "Näytä/piilota"
+msgstr "Aseta tila"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Focus Path"
-msgstr "Kohdista polku"
+msgstr "Kohdista polkuun"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
@@ -1235,7 +1223,7 @@ msgstr "Siirry yläkansioon"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
-msgstr "Hakemistot & tiedostot:"
+msgstr "Hakemistot ja tiedostot:"
#: editor/editor_file_dialog.cpp
msgid "Preview:"
@@ -1252,11 +1240,11 @@ msgstr "Käytä sopivaa tiedostopäätettä."
#: editor/editor_file_system.cpp
msgid "ScanSources"
-msgstr ""
+msgstr "Selaa lähdetiedostoja"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
-msgstr "Tuodaan (uudelleen) Assetteja"
+msgstr "Tuodaan (uudelleen) assetteja"
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -1273,7 +1261,7 @@ msgstr "Etsi luokkia"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
-msgstr "Pinta"
+msgstr "Yläpuoli"
#: editor/editor_help.cpp editor/property_editor.cpp
msgid "Class:"
@@ -1284,9 +1272,8 @@ msgid "Inherits:"
msgstr "Perii:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Inherited by:"
-msgstr "Peritty:"
+msgstr "Perivät:"
#: editor/editor_help.cpp
msgid "Brief Description:"
@@ -1371,8 +1358,8 @@ msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Tälle ei vielä löydy kuvailua. Voit auttaa meitä [color=$color][url="
-"$url]kirjoittamalla sellaisen[/url][/color]!"
+"Tälle ominaisuudelle ei vielä löydy kuvausta. Voit auttaa meitä [color="
+"$color][url=$url]kirjoittamalla sellaisen[/url][/color]!"
#: editor/editor_help.cpp
msgid "Methods"
@@ -1387,7 +1374,7 @@ msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Tälle metodille ei vielä löydy kuvailua. Voit auttaa meitä [color=$color]"
+"Tälle metodille ei vielä löydy kuvausta. Voit auttaa meitä [color=$color]"
"[url=$url]kirjoittamalla sellaisen[/url][/color]!"
#: editor/editor_help.cpp
@@ -1464,7 +1451,7 @@ msgstr "Virhe ladattaessa tiedostoa '%s'."
#: editor/editor_node.cpp
msgid "Saving Scene"
-msgstr "Tallennetaan sceneä"
+msgstr "Tallennetaan skeneä"
#: editor/editor_node.cpp
msgid "Analyzing"
@@ -1492,19 +1479,19 @@ msgstr "Resurssin lataaminen epäonnistui."
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr "MalliKirjastojen yhdistäminen ei onnistunut!"
+msgstr "Ei voitu ladata MeshLibrary resurssia yhdistämistä varten!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
-msgstr "Virhe tallennettaessa MeshLibrarya!"
+msgstr "Virhe tallennettaessa MeshLibrary resurssia!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr "Ei voida ladata tilesetiä tuontia varten!"
+msgstr "Ei voida ladata ruutuvalikoimaa yhdistämistä varten!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
-msgstr "Virhe tallennettaessa tilesetiä!"
+msgstr "Virhe tallennettaessa ruutuvalikoimaa!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
@@ -1512,16 +1499,15 @@ msgstr "Virhe tallennettaessa asettelua!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
-msgstr "Editorin oletusulkoasu ylikirjoitettu."
+msgstr "Editorin oletusasettelu ylikirjoitettu."
#: editor/editor_node.cpp
msgid "Layout name not found!"
-msgstr "Layoutin nimeä ei löytynyt!"
+msgstr "Asettelun nimeä ei löytynyt!"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Restored default layout to base settings."
-msgstr "Palautettiin oletusasettelu alkuperäiseen muotoonsa."
+msgstr "Palautettiin oletusasettelu alkuperäisiin asetuksiinsa."
#: editor/editor_node.cpp
msgid ""
@@ -1530,7 +1516,7 @@ msgid ""
"understand this workflow."
msgstr ""
"Tämä resurssi kuuluu tuotuun skeneen, joten sitä ei voi suoraan muokata.\n"
-"Lue ohjeet skenejen tuomisesta, jotta ymmärrät paremmin tämän työkulun."
+"Lue ohjeet skenejen tuomisesta, jotta ymmärrät paremmin tämän työnkulun."
#: editor/editor_node.cpp
msgid ""
@@ -1596,7 +1582,6 @@ msgid "Copy Resource"
msgstr "Kopioi resurssi"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Make Built-In"
msgstr "Tee sisäänrakennettu"
@@ -1610,7 +1595,7 @@ msgstr "Avaa ohjeessa"
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
-msgstr "Suoritettavaa sceneä ei ole määritetty."
+msgstr "Suoritettavaa skeneä ei ole määritetty."
#: editor/editor_node.cpp
msgid ""
@@ -1627,8 +1612,8 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"Valittua sceneä '%s' ei ole olemassa, valitse kelvollinen?\n"
-"Voit muuttaa sitä myöhemmin projektin asetuksista."
+"Valittua skeneä '%s' ei ole olemassa, valitse kelvollinen?\n"
+"Voit muuttaa sitä myöhemmin projektin asetuksista, kohdasta 'Application'."
#: editor/editor_node.cpp
msgid ""
@@ -1636,13 +1621,13 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"Valittu scene '%s' ei ole scene-tiedosto, valitse kelvollinen?\n"
-"Voit muuttaa sitä myöhemmin projektin asetuksista."
+"Valittu skene '%s' ei ole scene-tiedosto, valitse kelvollinen?\n"
+"Voit muuttaa sitä myöhemmin projektin asetuksista, kohdasta 'Application'."
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
-"Nykyistä sceneä ei ole vielä tallennettu. Tallenna se ennen suorittamista."
+"Nykyistä skeneä ei ole vielä tallennettu. Tallenna se ennen suorittamista."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -1650,19 +1635,19 @@ msgstr "Aliprosessia ei voitu käynnistää!"
#: editor/editor_node.cpp
msgid "Open Scene"
-msgstr "Avaa scene"
+msgstr "Avaa skene"
#: editor/editor_node.cpp
msgid "Open Base Scene"
-msgstr "Avaa kantascene"
+msgstr "Avaa kantaskene"
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
-msgstr "Nopea skenen avaus..."
+msgstr "Skenen pika-avaus..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
-msgstr "Nopea skriptin avaus..."
+msgstr "Skriptin pika-avaus..."
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -1674,7 +1659,7 @@ msgstr "Tallennetaanko muutokset tiedostoon '%s' ennen sulkemista?"
#: editor/editor_node.cpp
msgid "Save Scene As..."
-msgstr "Tallenna scene nimellä..."
+msgstr "Tallenna skene nimellä..."
#: editor/editor_node.cpp
msgid "No"
@@ -1686,35 +1671,35 @@ msgstr "Kyllä"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
-msgstr "Tätä sceneä ei ole koskaan tallennettu. Tallenna ennen suorittamista?"
+msgstr "Tätä skeneä ei ole koskaan tallennettu. Tallenna ennen suorittamista?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
-msgstr "Tätä toimintoa ei voi tehdä ilman sceneä."
+msgstr "Tätä toimintoa ei voi tehdä ilman skeneä."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
-msgstr "Vie malli kirjasto"
+msgstr "Vie mesh-kirjasto"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
-msgstr "Tätä toimintoa ei voida suorittaa ilman päänodea."
+msgstr "Tätä toimintoa ei voida suorittaa ilman juurisolmua."
#: editor/editor_node.cpp
msgid "Export Tile Set"
-msgstr "Vie tileset"
+msgstr "Vie ruutuvalikoima"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
-msgstr "Tätä toimintoa ei voi tehdä ilman valittua nodea."
+msgstr "Tätä toimintoa ei voi tehdä ilman valittua solmua."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
-msgstr "Nykyistä sceneä ei ole tallennettu. Avaa joka tapauksessa?"
+msgstr "Nykyistä skeneä ei ole tallennettu. Avaa joka tapauksessa?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
-msgstr "Ei voida uudelleen ladata skeneä jota ei ole vielä tallennettu."
+msgstr "Ei voida ladata uudelleen skeneä, jota ei ole koskaan tallennettu."
#: editor/editor_node.cpp
msgid "Revert"
@@ -1726,7 +1711,7 @@ msgstr "Tätä toimintoa ei voida peruttaa. Palauta joka tapauksessa?"
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
-msgstr "Nopea skenen käynnistys..."
+msgstr "Skenen pikakäynnistys..."
#: editor/editor_node.cpp
msgid "Quit"
@@ -1764,7 +1749,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
-msgstr "Valitse pääscene"
+msgstr "Valitse pääskene"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
@@ -1793,8 +1778,8 @@ msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
-"Scene '%s' tuotiin automaattisesti, joten sitä ei voida muokata.\n"
-"Muokataksesi sitä voit luoda uuden perityn Scenen."
+"Skene '%s' tuotiin automaattisesti, joten sitä ei voida muokata.\n"
+"Muokataksesi sitä voit luoda uuden perityn skenen."
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -1806,20 +1791,20 @@ msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
-"Virhe Scenen latauksessa, sen täytyy sijaita projektin polussa. Käytä 'Tuo' -"
-"toimintoa avataksesi Scenen ja tallenna se projektin polkuun."
+"Virhe skenen latauksessa, sen täytyy sijaita projektin polussa. Käytä 'Tuo'-"
+"toimintoa avataksesi skenen ja tallenna se projektin polkuun."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
-msgstr "Scenellä '%s' on rikkinäisiä riippuvuuksia:"
+msgstr "Skenellä '%s' on rikkinäisiä riippuvuuksia:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
-msgstr "Tyhjennä viimeiset scenet"
+msgstr "Tyhjennä viimeisimmät skenet"
#: editor/editor_node.cpp
msgid "Save Layout"
-msgstr "Tallenna asettelut"
+msgstr "Tallenna asettelu"
#: editor/editor_node.cpp
msgid "Delete Layout"
@@ -1832,7 +1817,7 @@ msgstr "Oletus"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
-msgstr "Vaihda Scenen välilehteä"
+msgstr "Vaihda skenen välilehteä"
#: editor/editor_node.cpp
msgid "%d more files or folders"
@@ -1884,7 +1869,7 @@ msgstr "Suodata tiedostot..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
-msgstr "Toiminnot skene tiedostoille."
+msgstr "Toiminnot skenetiedostoille."
#: editor/editor_node.cpp
msgid "New Scene"
@@ -1920,11 +1905,11 @@ msgstr "Muunna..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
-msgstr "MalliKirjasto..."
+msgstr "Mesh-kirjastoksi..."
#: editor/editor_node.cpp
msgid "TileSet..."
-msgstr ""
+msgstr "Ruutuvalikoimaksi..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
@@ -1970,7 +1955,7 @@ msgstr "Lopeta ja palaa projektiluetteloon"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Debug"
-msgstr "Testaa"
+msgstr "Virheenkorjaus"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
@@ -1981,8 +1966,8 @@ msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
-"Vietäessä tai julkaistaessa, käynnistystiedosto yrittää ottaa yhteyden tämän "
-"tietokoneen IP osoitteeseen testaamista varten."
+"Vietäessä tai julkaistaessa, käynnistettävä ohjelma yrittää ottaa yhteyden "
+"tämän tietokoneen IP-osoitteeseen testaamista varten."
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
@@ -2013,7 +1998,7 @@ msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
-"Osuma-alueet ja raycast nodet (2D ja 3D) ovat näkyvillä peliä ajettaessa "
+"Törmäysmuodot ja raycast-solmut (2D ja 3D) ovat näkyvillä peliä ajettaessa "
"tämän ollessa valittuna."
#: editor/editor_node.cpp
@@ -2041,8 +2026,7 @@ msgid ""
msgstr ""
"Tämän ollessa valittuna, kaikki skeneen tehdyt muutokset toteutetaan myös "
"käynnissä olevassa pelissä.\n"
-"Tämä on tehokkainta verkkotiedostojärjestelmän kanssa mikäli käytössä on "
-"etälaite."
+"Mikäli peliä ajetaan etälaitteella, on tehokkaampaa käyttää verkkolevyä."
#: editor/editor_node.cpp
msgid "Sync Script Changes"
@@ -2057,7 +2041,7 @@ msgid ""
msgstr ""
"Jos tämä on valittu, kaikki tallennetut skriptit ladataan uudelleen pelin "
"käynnistyessä.\n"
-"Mikäli peli ajetaan etälaitteella, on tehokkaampaa käyttää verkkolevyä."
+"Mikäli peliä ajetaan etälaitteella, on tehokkaampaa käyttää verkkolevyä."
#: editor/editor_node.cpp
msgid "Editor"
@@ -2124,15 +2108,15 @@ msgstr "Pelaa"
#: editor/editor_node.cpp
msgid "Pause the scene"
-msgstr "Pysäytä Scene"
+msgstr "Keskeytä skenen suorittaminen hetkellisesti"
#: editor/editor_node.cpp
msgid "Pause Scene"
-msgstr "Pysäytä Scene"
+msgstr "Keskeytä skene"
#: editor/editor_node.cpp
msgid "Stop the scene."
-msgstr "Lopeta Scene."
+msgstr "Lopeta skenen suorittaminen."
#: editor/editor_node.cpp
msgid "Stop"
@@ -2140,11 +2124,11 @@ msgstr "Pysäytä"
#: editor/editor_node.cpp
msgid "Play the edited scene."
-msgstr "Käynnistä muokattu skene."
+msgstr "Käynnistä muokattavana oleva skene."
#: editor/editor_node.cpp
msgid "Play Scene"
-msgstr "Toista Scene"
+msgstr "Toista skene"
#: editor/editor_node.cpp
msgid "Play custom scene"
@@ -2172,7 +2156,7 @@ msgstr "Poista päivitysanimaatio"
#: editor/editor_node.cpp
msgid "Inspector"
-msgstr "Tarkastaja"
+msgstr "Tarkastelu"
#: editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
@@ -2217,7 +2201,7 @@ msgstr "Tuo"
#: editor/editor_node.cpp
msgid "Node"
-msgstr "Node"
+msgstr "Solmu"
#: editor/editor_node.cpp
msgid "FileSystem"
@@ -2253,16 +2237,15 @@ msgstr "Salasana:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
-msgstr "Avaa & suorita skripti"
+msgstr "Avaa ja suorita skripti"
#: editor/editor_node.cpp
-#, fuzzy
msgid "New Inherited"
-msgstr "Uusi peritty Scene..."
+msgstr "Uusi peritty skene"
#: editor/editor_node.cpp
msgid "Load Errors"
-msgstr "Lataa virheet"
+msgstr "Latausvirheet"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
@@ -2282,7 +2265,7 @@ msgstr "Avaa skriptieditori"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
-msgstr "Avaa Asset-kirjasto"
+msgstr "Avaa asset-kirjasto"
#: editor/editor_node.cpp
msgid "Open the next Editor"
@@ -2294,7 +2277,7 @@ msgstr "Avaa edellinen editori"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
-msgstr "Luodaan mallien esikatseluita"
+msgstr "Luodaan meshien esikatseluita"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
@@ -2383,15 +2366,15 @@ msgid ""
"Please add a runnable preset in the export menu."
msgstr ""
"Käynnistettävää vientipohjaa ei löytynyt tälle alustalle.\n"
-"Lisää sellainen vienti-valikosta."
+"Lisää sellainen vientivalikosta."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
-msgstr "Kirjoita logiikka _run() -metodiin."
+msgstr "Kirjoita logiikka _run() metodiin."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
-msgstr "Muokattu Scene on jo olemassa."
+msgstr "Muokattu skene on jo olemassa."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
@@ -2399,7 +2382,7 @@ msgstr "Ei voitu luoda instanssia skriptistä:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
-msgstr "Unohditko 'tool' hakusanan?"
+msgstr "Unohditko 'tool' avainsanan?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
@@ -2407,7 +2390,7 @@ msgstr "Skriptiä ei voitu suorittaa:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
-msgstr "Unohditko '_run' -metodin?"
+msgstr "Unohditko '_run' metodin?"
#: editor/editor_settings.cpp
msgid "Default (Same as Editor)"
@@ -2415,15 +2398,15 @@ msgstr "Oletus (sama kuin editori)"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
-msgstr "Valitse tuotava(t) node(t)"
+msgstr "Valitse tuotavat solmut"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
-msgstr "Scenen polku:"
+msgstr "Skenen polku:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
-msgstr "Tuo Nodesta:"
+msgstr "Tuo solmusta:"
#: editor/export_template_manager.cpp
msgid "Re-Download"
@@ -2459,15 +2442,15 @@ msgstr "Poista mallin versio '%s'?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
-msgstr "Vientipohjien zip-tiedostoa ei voitu avata."
+msgstr "Vientimallien zip-tiedostoa ei voitu avata."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates."
-msgstr "Paketti sisältää viallisen version.txt tiedoston."
+msgstr "Vientimalli sisältää virheellisen version.txt tiedoston."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
-msgstr "version.txt -tiedostoa ei löytynyt."
+msgstr "Vientimalleista ei löytynyt version.txt tiedostoa."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
@@ -2740,16 +2723,15 @@ msgstr "Merkitse kansio suosikkeihin"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
-msgstr "Luo valituista skeneistä ilmentymä valitun noden alle."
+msgstr "Luo valituista skeneistä ilmentymä valitun solmun alle."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"Selataan tiedostoja,\n"
-"Hetkinen..."
+"Hetkinen…"
#: editor/filesystem_dock.cpp
msgid "Move"
@@ -2811,21 +2793,19 @@ msgstr "Tuo useina skeneinä ja materiaaleina"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
-msgstr "Tuo Scene"
+msgstr "Tuo skene"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
-msgstr "Tuodaan Scene..."
+msgstr "Tuodaan skene..."
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Generating Lightmaps"
-msgstr "Muunna Lightmapiksi:"
+msgstr "Luodaan Lightmappeja"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Generating for Mesh: "
-msgstr "Luo AABB"
+msgstr "Luodaan meshille: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
@@ -2874,7 +2854,7 @@ msgstr "Tuo uudelleen"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
-msgstr ""
+msgstr "Aseta usealle solmulle"
#: editor/node_dock.cpp
msgid "Groups"
@@ -2882,7 +2862,7 @@ msgstr "Ryhmät"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
-msgstr "Valitse node jonka signaaleja ja ryhmiä haluat muokata."
+msgstr "Valitse solmu, jonka signaaleja ja ryhmiä haluat muokata."
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -3030,11 +3010,11 @@ msgstr "Toista valittu animaatio nykyisestä kohdasta. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
-msgstr "Animaation sijainti (sekunneissa)."
+msgstr "Animaation kohta (sekunneissa)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
-msgstr "Skaalaa animaation toistoa globaalisti nodelle."
+msgstr "Skaalaa animaation toistoa globaalisti solmulle."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
@@ -3058,7 +3038,7 @@ msgstr "Näytä lista animaatioista soittimessa."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
-msgstr "Toista automaattisesti"
+msgstr "Toista automaattisesti ladattaessa"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
@@ -3078,7 +3058,7 @@ msgstr "Onion skinning"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
-msgstr "Käytä Onion skinningiä"
+msgstr "Käytä onion skinningiä"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
@@ -3179,7 +3159,7 @@ msgstr "Sulauta"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
-msgstr "Sekoitus"
+msgstr "Sekoita"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
@@ -3228,11 +3208,11 @@ msgstr "Lisää syöte"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
-msgstr ""
+msgstr "Poista automaattinen eteneminen"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
-msgstr ""
+msgstr "Aseta automaattinen eteneminen"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
@@ -3248,39 +3228,39 @@ msgstr "Animaatiopuu ei ole kelvollinen."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
-msgstr "Animaationode"
+msgstr "Animaatiosolmu"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
-msgstr "OneShot node"
+msgstr "Vaiheistussolmu"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
-msgstr "Mix Node"
+msgstr "Sekoitussolmu"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
-msgstr "Sulautus2 node"
+msgstr "2-sulautussolmu"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
-msgstr "Sulautus3 node"
+msgstr "3-sulautussolmu"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
-msgstr "Sulautus4 node"
+msgstr "4-sulautussolmu"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
-msgstr ""
+msgstr "Ajanskaalaussolmu"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
-msgstr ""
+msgstr "Ajanhakusolmu"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
-msgstr "Siirtymänode"
+msgstr "Siirtymäsolmu"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations..."
@@ -3288,16 +3268,15 @@ msgstr "Tuo animaatiot..."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
-msgstr "Muokkaa noden suodattimia"
+msgstr "Muokkaa solmun suodattimia"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters..."
msgstr "Suodattimet..."
#: editor/plugins/animation_tree_editor_plugin.cpp
-#, fuzzy
msgid "AnimationTree"
-msgstr "Animaatio"
+msgstr "Animaatiopuu"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
@@ -3435,7 +3414,6 @@ msgid "Official"
msgstr "Virallinen"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Testing"
msgstr "Testaus"
@@ -3449,21 +3427,27 @@ msgid ""
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
+"Lightmap-kuvien tallennuspolun määrittäminen ei onnistu.\n"
+"Tallenna skenesi (jotta kuvat tallentuisivat samaan hakemistoon), tai "
+"valitse tallennuspolku BakedLightmapin asetuksista."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
+"Ei meshejä kehitettävänä. Varmista, että ne sisältävät UV2-kanavan, ja että "
+"'Bake Light' asetus on päällä."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
+"Lightmap-kuvien luonti epäonnistui, varmista, että polku on "
+"kirjoituskelpoinen."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid "Bake Lightmaps"
-msgstr "Muunna Lightmapiksi:"
+msgstr "Kehitä Lightmapit"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -3572,7 +3556,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
-msgstr ""
+msgstr "Alt + Hiiren oikea painike: Syvyyslistan valinta"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
@@ -3588,6 +3572,8 @@ msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
+"Näytä lista kaikista napsautetussa kohdassa olevista objekteista\n"
+"(sama kuin Alt + Hiiren oikea painike valintatilassa)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
@@ -3640,15 +3626,15 @@ msgstr "Tartu isäntään"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node anchor"
-msgstr "Tartu noden ankkuriin"
+msgstr "Tartu solmun ankkuriin"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node sides"
-msgstr "Tartu noden reunoihin"
+msgstr "Tartu solmun reunoihin"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
-msgstr "Tartu muihin nodeihin"
+msgstr "Tartu muihin solmuihin"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to guides"
@@ -3736,7 +3722,7 @@ msgstr "Asettelu"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys"
-msgstr "Lisää keyframeja"
+msgstr "Lisää avainruutuja"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
@@ -3744,7 +3730,7 @@ msgstr "Lisää keyframe"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
-msgstr "Lisää keyframe (olemassaolevalle raidalle)"
+msgstr "Lisää avainruutu (olemassa olevat raidat)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
@@ -3755,9 +3741,8 @@ msgid "Clear Pose"
msgstr "Tyhjennä asento"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Drag pivot from mouse position"
-msgstr "Rahaa pistettä hiiren sijainnista"
+msgstr "Vedä keskipistettä hiiren sijainnista"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set pivot at mouse position"
@@ -3785,12 +3770,12 @@ msgstr "Ok"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
-msgstr "Ei voida luoda ilmentymiä useasta nodesta ilman juurta."
+msgstr "Ei voida luoda ilmentymiä useasta solmusta ilman juurta."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
-msgstr "Luo Node"
+msgstr "Luo solmu"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -3806,8 +3791,8 @@ msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
-"Vedä & pudota + Shift: Lisää Node sisarena\n"
-"Vedä & pudota + Alt: Muuta Noden tyyppiä"
+"Vedä & pudota + Shift: Lisää solmu sisarena\n"
+"Vedä & pudota + Alt: Muuta solmun tyyppiä"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
@@ -3833,19 +3818,19 @@ msgstr "Poista valitut kohteet"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
-msgstr "Tuo Scenestä"
+msgstr "Tuo skenestä"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
-msgstr "Päivitä Scenestä"
+msgstr "Päivitä skenestä"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
-msgstr ""
+msgstr "Tasainen0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat1"
-msgstr ""
+msgstr "Tasainen1"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease in"
@@ -3905,7 +3890,7 @@ msgstr "Pidä shift pohjassa muokataksesi tangentteja yksitellen"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
-msgstr ""
+msgstr "Kehitä GI Probe"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
@@ -3933,12 +3918,12 @@ msgid ""
"No OccluderPolygon2D resource on this node.\n"
"Create and assign one?"
msgstr ""
-"Tälle nodelle ei ole OccluderPolygon2D resurssia.\n"
-"Luodaanko sellainen?"
+"Tälle solmulle ei ole OccluderPolygon2D resurssia.\n"
+"Luodaanko ja asetetaanko sellainen?"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
-msgstr "Luo Occluder polygooni"
+msgstr "Luo peittävä polygoni"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create a new polygon from scratch."
@@ -3990,15 +3975,15 @@ msgstr "Luo navigointiverkko"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
-msgstr ""
+msgstr "Sisällytetty Mesh ei ole tyyppiä ArrayMesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
-msgstr ""
+msgstr "UV-aukaisu epäonnistui, mesh ei ehkä ole jaettavissa osiin?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
-msgstr ""
+msgstr "Ei meshiä debugattavaksi."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Model has no UV in this layer"
@@ -4006,7 +3991,7 @@ msgstr "Mallilla ei ole UV-kanavaa tällä kerroksella"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
-msgstr "MeshInstance nodelta puuttuu Mesh!"
+msgstr "MeshInstance solmulta puuttuu Mesh!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
@@ -4026,7 +4011,7 @@ msgstr "Luo ääriviivat"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
-msgstr ""
+msgstr "Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
@@ -4046,7 +4031,7 @@ msgstr "Luo konveksi törmäysmuoto sisareksi"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
-msgstr ""
+msgstr "Luo reunoista Mesh..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
@@ -4058,36 +4043,37 @@ msgstr "Näytä UV2"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
-msgstr ""
+msgstr "Aukaise UV2 Lightmapille tai AO:lle"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
-msgstr ""
+msgstr "Luo reunoista Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "Ääriviivojen koko:"
#: editor/plugins/multimesh_editor_plugin.cpp
-#, fuzzy
msgid "No mesh source specified (and no MultiMesh set in node)."
-msgstr "Mesh:in lähdettä ei määritetty"
+msgstr ""
+"Meshin lähdettä ei ole määritetty (ja MultiMesh ei ole asetettu solmulle)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
+"Meshin lähdettä ei ole määritetty (ja MultiMesh ei sisällä Mesh solmua)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
-msgstr "Virheellinen Mesh:in lähde (virheellinen polku)."
+msgstr "Meshin lähde on virheellinen (virheellinen polku)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr ""
+msgstr "Meshin lähde on virheellinen (ei MeshInstance)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr ""
+msgstr "Meshin lähde on virheellinen (ei sisällä Mesh resurssia)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
@@ -4107,7 +4093,7 @@ msgstr "Pinnan lähde on virheellinen (tahkot puuttuvat)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
-msgstr ""
+msgstr "Lähteellä ei ole kiinteitä tahkoja täytettäväksi."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
@@ -4115,7 +4101,7 @@ msgstr "Aluetta ei voitu kartoittaa."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
-msgstr ""
+msgstr "Valitse lähdemesh:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
@@ -4127,7 +4113,7 @@ msgstr "Täytä pinta"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
-msgstr ""
+msgstr "Täytä MultiMesh"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
@@ -4135,7 +4121,7 @@ msgstr "Kohdepinta:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
-msgstr ""
+msgstr "Lähde Mesh:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
@@ -4151,7 +4137,7 @@ msgstr "Z-akseli"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
-msgstr ""
+msgstr "Meshin ylös-akseli:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
@@ -4167,7 +4153,7 @@ msgstr "Satunnainen skaalaus:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
-msgstr ""
+msgstr "Täytä"
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Bake!"
@@ -4245,6 +4231,7 @@ msgstr "Luodaan AABB"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
+"Piste voidaan asettaa ainoastaan ParticlesMaterial käsittelyn materiaaliin"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
@@ -4252,7 +4239,7 @@ msgstr "Virhe ladattaessa kuvaa:"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image..."
-msgstr "Kuvassa ei ole pikseleitä, joiden läpinäkyvyys on enemmän kuin 128."
+msgstr "Kuvassa ei ole pikseleitä, joiden läpinäkyvyys on enemmän kuin 128…"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
@@ -4294,11 +4281,11 @@ msgstr "Emission väri"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
-msgstr "Node ei sisällä geometriaa."
+msgstr "Solmu ei sisällä geometriaa."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
-msgstr "Nodelta puuttuu geometria (tahkot)."
+msgstr "Solmulta puuttuu geometria (tahkot)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -4322,10 +4309,9 @@ msgstr "Luo säteilypisteet meshistä"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
-msgstr "Luo säteilypisteet nodesta"
+msgstr "Luo säteilypisteet solmusta"
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Create Emitter"
msgstr "Luo säteilijä/lähetin"
@@ -4468,16 +4454,15 @@ msgstr "Muunna UV kartta"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
-msgstr ""
+msgstr "Polygon 2D UV-editori"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Siirrä pistettä"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Ctrl: Rotate"
-msgstr "Ctrl: Pyöritä/kierrä"
+msgstr "Ctrl: Kierrä"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
@@ -4493,7 +4478,7 @@ msgstr "Siirrä polygonia"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
-msgstr "Käännä polygonia"
+msgstr "Kierrä polygonia"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
@@ -4509,11 +4494,11 @@ msgstr "Muokkaa"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
-msgstr "Polygooni->UV"
+msgstr "Polygoni->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
-msgstr "UV->Polygooni"
+msgstr "UV->Polygoni"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@@ -4720,13 +4705,12 @@ msgid "Find Next"
msgstr "Etsi seuraava"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Step Over"
-msgstr "Ohita"
+msgstr "Siirry seuraavaan"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
-msgstr "Siirry"
+msgstr "Siirry sisään"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
@@ -4751,7 +4735,7 @@ msgstr "Avaa Godotin online-dokumentaatio"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
-msgstr "Etsi luokkahierarkia."
+msgstr "Etsi luokkahierarkiasta."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
@@ -4797,7 +4781,7 @@ msgstr "Debuggeri"
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
-"Sisäänrakennettuja skriptejä voi muokata ainoastaan kun Scene, johon ne "
+"Sisäänrakennettuja skriptejä voi muokata ainoastaan, kun skene, johon ne "
"kuuluvat, on ladattu"
#: editor/plugins/script_text_editor.cpp
@@ -5019,11 +5003,11 @@ msgstr "Lisää tai poista väriluiskalta"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
-msgstr ""
+msgstr "Lisää tai poista käyräkartalta"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
-msgstr ""
+msgstr "Muokkaa käyräkarttaa"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
@@ -5031,27 +5015,27 @@ msgstr "Vaihda syötteen nimi"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
-msgstr "Yhdistä graafin nodet"
+msgstr "Yhdistä graafin solmut"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
-msgstr "Erota graafin nodet"
+msgstr "Erota graafin solmut"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
-msgstr ""
+msgstr "Poista sävytingraafin solmu"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
-msgstr ""
+msgstr "Siirrä sävytingraafin solmua"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
-msgstr "Kahdenna graafin node(t)"
+msgstr "Kahdenna graafin solmut(t)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
-msgstr ""
+msgstr "Poista sävytingraafin solmuja"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
@@ -5063,7 +5047,7 @@ msgstr "Virhe: syöteliitännät puuttuvat"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
-msgstr ""
+msgstr "Lisää sävytingraafin solmu"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5107,7 +5091,7 @@ msgstr "Kierto %s astetta."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
-msgstr ""
+msgstr "Animaation avainnus on pois päältä (avainta ei lisätty)."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
@@ -5115,7 +5099,7 @@ msgstr "Animaatioavain lisätty."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
-msgstr "Kappaleita piirretty"
+msgstr "Objekteja piirretty"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
@@ -5199,7 +5183,7 @@ msgstr "Isäntää, jonka alle ilmentymä luodaan, ei ole valittu."
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
-msgstr "Tämä toiminto vaatii yhden valitun noden."
+msgstr "Tämä toiminto vaatii yhden valitun solmun."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
@@ -5275,12 +5259,11 @@ msgstr "Liikkumisen nopeussäädin"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
-msgstr ""
+msgstr "XForm-ikkuna"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Select Mode (Q)"
-msgstr "Valitse tila"
+msgstr "Valintatila (Q)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -5288,6 +5271,9 @@ msgid ""
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
+"Vedä: Kierrä\n"
+"Alt + Vedä: Siirrä\n"
+"Alt + Hiiren oikea painike: Syvyyslistan valinta"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
@@ -5306,9 +5292,8 @@ msgid "Local Coords"
msgstr "Paikalliset koordinaatit"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Local Space Mode (%s)"
-msgstr "Skaalaustila (R)"
+msgstr "Paikallisavaruuden tila (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Mode (%s)"
@@ -5552,23 +5537,20 @@ msgid "Move (After)"
msgstr "Siirrä (jälkeen)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "SpriteFrames"
-msgstr "Pinoa Framet"
+msgstr "SpriteFrames"
#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
-msgstr "StyleBox:in esikatselu:"
+msgstr "StyleBoxin esikatselu:"
#: editor/plugins/style_box_editor_plugin.cpp
-#, fuzzy
msgid "StyleBox"
-msgstr "Tyyli"
+msgstr "StyleBox"
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Set Region Rect"
-msgstr "Tekstuurialue"
+msgstr "Aseta alueen suorakulmio"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
@@ -5618,7 +5600,6 @@ msgid "Can't save theme to file:"
msgstr "Teemaa ei voi tallentaa tiedostoon:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add All Items"
msgstr "Lisää kaikki"
@@ -5632,9 +5613,8 @@ msgid "Remove Item"
msgstr "Poista"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove All Items"
-msgstr "Poista valitut"
+msgstr "Poista kaikki"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All"
@@ -5646,7 +5626,7 @@ msgstr "Muokkaa teemaa..."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
-msgstr "Teeman muokkaus."
+msgstr "Teeman muokkausvalikko."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
@@ -5670,15 +5650,15 @@ msgstr "Luo nykyisestä editorin teemasta"
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
-msgstr ""
+msgstr "Valintaruudun valinta 1"
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
-msgstr ""
+msgstr "Valintaruudun valinta 2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
-msgstr ""
+msgstr "Osanen"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
@@ -5689,32 +5669,28 @@ msgid "Checked Item"
msgstr "Valittu"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Radio Item"
-msgstr "Lisää"
+msgstr "Valintapainike"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Checked Radio Item"
-msgstr "Valittu"
+msgstr "Valittu valintapainike"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "On"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Many"
-msgstr "Moni(a)/Monta"
+msgstr "Useita"
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
-msgstr "Asetukset"
+msgstr "Asetuksia"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Has,Many,Options"
-msgstr "On,Monia,Useita,Asetuksia"
+msgstr "On,Useita,Asetuksia"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -5753,9 +5729,8 @@ msgid "Theme"
msgstr "Teema"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Erase Selection"
-msgstr "Framen valinta"
+msgstr "Tyhjennä valittu alue"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
@@ -5783,7 +5758,7 @@ msgstr "Tyhjennä valinta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find tile"
-msgstr "Etsi tile"
+msgstr "Etsi ruutu"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -5798,13 +5773,12 @@ msgid "Mirror Y"
msgstr "Peilaa Y"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Paint Tile"
-msgstr "Poimi tile"
+msgstr "Maalaa ruutu"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
-msgstr "Poimi tile"
+msgstr "Poimi ruutu"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
@@ -5824,7 +5798,7 @@ msgstr "Käännä 270 astetta"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
-msgstr "Tileä ei löytynyt:"
+msgstr "Ruutua ei löytynyt:"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
@@ -5839,9 +5813,8 @@ msgid "Merge from scene?"
msgstr "Yhdistä skenestä?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tile Set"
-msgstr "Vie tileset"
+msgstr "Ruutuvalikoima"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -5856,15 +5829,16 @@ msgid "Error"
msgstr "Virhe"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Autotiles"
-msgstr "Jaa automaattisesti"
+msgstr "Automaattiruudutus"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings."
msgstr ""
+"Valitse aliruutu, jota käytetään ikonina ja myös virheellisten "
+"automaattiruudutusten ilmaisemiseen."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -5875,13 +5849,12 @@ msgstr ""
"Hiiren oikea: aseta bitti pois päältä."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Select current edited sub-tile."
-msgstr "Tallenna tällä hetkellä muokattu resurssi."
+msgstr "Valitse muokattavana oleva aliruutu."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select sub-tile to change its priority."
-msgstr ""
+msgstr "Valitse aliruutu muuttaaksesi sen tärkeyttä."
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
@@ -5921,7 +5894,7 @@ msgstr "Vie kaikki projektin resurssit"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
-msgstr "Vie valitut Scenet (ja riippuvuudet)"
+msgstr "Vie valitut skenet (ja riippuvuudet)"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
@@ -6002,9 +5975,8 @@ msgid "Imported Project"
msgstr "Tuotu projekti"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid Project Name."
-msgstr "Projektin nimi:"
+msgstr "Virheellinen projektin nimi."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
@@ -6023,21 +5995,20 @@ msgid "Invalid project path (changed anything?)."
msgstr "Virheellinen projektin polku (muuttuiko mikään?)."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
-msgstr "Ei voitu luoda godot.cfg -tiedostoa projektin polkuun."
+msgstr ""
+"Tiedoston project.godot lataus projektin polusta epäonnistui (virhe %d). Se "
+"saattaa puuttua tai olla vioittunut."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Couldn't edit project.godot in project path."
-msgstr "Ei voitu luoda godot.cfg -tiedostoa projektin polkuun."
+msgstr "Ei voitu muokata project.godot tiedostoa projektin polussa."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Couldn't create project.godot in project path."
-msgstr "Ei voitu luoda godot.cfg -tiedostoa projektin polkuun."
+msgstr "Tiedoston project.godot luonti projektin polkuun epäonnistui."
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
@@ -6109,9 +6080,9 @@ msgid ""
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
msgstr ""
-"Projektia ei voida suorittaa: pääsceneä ei ole määritetty.\n"
-"Ole hyvä ja muokkaa projektia ja aseta pääscene projektin asetuksista "
-"\"Application\" -kategoriasta."
+"Projektia ei voida suorittaa: pääskeneä ei ole määritetty.\n"
+"Ole hyvä ja muokkaa projektia ja aseta pääskene projektin asetuksista "
+"\"Application\"-kategoriasta."
#: editor/project_manager.cpp
msgid ""
@@ -6205,13 +6176,12 @@ msgid "Mouse Button"
msgstr "Hiiren painike"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
"Virheellinen toiminnon nimi. Se ei voi olla tyhjä eikä voi sisältää merkkejä "
-"'/', ':', '=', '\\' tai '\"'"
+"'/', ':', '=', '\\' tai '\"'."
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -6219,11 +6189,11 @@ msgstr "Tapahtuma '%s' on jo olemassa!"
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
-msgstr "Nimeä syöttötapahtuma uudelleen"
+msgstr "Nimeä syötetoiminto uudelleen"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
-msgstr "Lisää syöttötapahtuma"
+msgstr "Lisää syötetoiminnon tapahtuma"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
@@ -6294,13 +6264,12 @@ msgid "Joypad Button Index:"
msgstr "Ohjaimen painikkeen indeksi:"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Erase Input Action"
-msgstr "Tyhjennä syöttötapahtuma"
+msgstr "Tyhjennä syötetoiminto"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
-msgstr "Tyhjennä syöttötapahtuma"
+msgstr "Tyhjennä syötetoiminnon tapahtuma"
#: editor/project_settings_editor.cpp
msgid "Add Event"
@@ -6360,7 +6329,7 @@ msgstr "On jo olemassa"
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
-msgstr "Lisää syöttötapahtuma"
+msgstr "Lisää syötetapahtuma"
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
@@ -6416,7 +6385,7 @@ msgstr "Projektin asetukset (project.godot)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
-msgstr "Yleinen"
+msgstr "Yleistä"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
msgid "Property:"
@@ -6468,7 +6437,7 @@ msgstr "Korvaavuudet kielikohtaisesti:"
#: editor/project_settings_editor.cpp
msgid "Locale"
-msgstr "Kieli"
+msgstr "Kielialue"
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
@@ -6492,7 +6461,7 @@ msgstr "Kielet:"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
-msgstr "Lataa automaattisesti"
+msgstr "Automaattilataus"
#: editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -6512,11 +6481,11 @@ msgstr "Nolla"
#: editor/property_editor.cpp
msgid "Easing In-Out"
-msgstr ""
+msgstr "Helpotus sisään-ulos"
#: editor/property_editor.cpp
msgid "Easing Out-In"
-msgstr ""
+msgstr "Helpotus ulos-sisään"
#: editor/property_editor.cpp
msgid "File..."
@@ -6532,7 +6501,7 @@ msgstr "Aseta"
#: editor/property_editor.cpp
msgid "Select Node"
-msgstr "Valitse node"
+msgstr "Valitse solmu"
#: editor/property_editor.cpp
msgid "New Script"
@@ -6544,7 +6513,7 @@ msgstr "Uusi %s"
#: editor/property_editor.cpp
msgid "Make Unique"
-msgstr "Tee ainutkertaiseksi"
+msgstr "Tee yksilölliseksi"
#: editor/property_editor.cpp
msgid "Show in File System"
@@ -6559,13 +6528,12 @@ msgid "Error loading file: Not a resource!"
msgstr "Virhe ladattaessa tiedostoa: Ei ole resurssi!"
#: editor/property_editor.cpp
-#, fuzzy
msgid "Selected node is not a Viewport!"
-msgstr "Valitse tuotava(t) node(t)"
+msgstr "Valittu solmu ei ole Viewport!"
#: editor/property_editor.cpp
msgid "Pick a Node"
-msgstr "Poimi node"
+msgstr "Poimi solmu"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
@@ -6609,7 +6577,7 @@ msgstr "Muunnettua kuva ei voitu ladata takaisin PVRTC-työkalulla:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
-msgstr "Vaihda noden isäntää"
+msgstr "Vaihda solmun isäntää"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
@@ -6641,7 +6609,7 @@ msgstr "Pääskenen argumentit:"
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
-msgstr "Scenen suorittamisasetukset"
+msgstr "Skenen suorittamisasetukset"
#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
#: scene/gui/dialogs.cpp
@@ -6650,7 +6618,7 @@ msgstr "OK"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
-msgstr "Nodea, jonka alle skenen ilmentymä luodaan, ei ole valittu."
+msgstr "Solmua, jonka alle skenen ilmentymä luodaan, ei ole valittu."
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
@@ -6662,7 +6630,7 @@ msgid ""
"of its nodes."
msgstr ""
"Skenestä '%s' ei voida luoda ilmentymää, koska nykyinen skene on olemassa "
-"jossakin sen nodeista."
+"jossakin sen solmuista."
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
@@ -6674,23 +6642,23 @@ msgstr "Tätä toimenpidettä ei voi tehdä puun juurelle."
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
-msgstr "Siirrä node isännän alle"
+msgstr "Siirrä solmu isännän alle"
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
-msgstr "Siirrä nodet isännän alle"
+msgstr "Siirrä solmut isännän alle"
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
-msgstr "Monista node(t)"
+msgstr "Kahdenna solmu(t)"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
-msgstr "Poista Node(t)?"
+msgstr "Poista solmu(t)?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
-msgstr "Ei voi tehdä juurinodelle."
+msgstr "Ei voi tehdä juurisolmulle."
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
@@ -6698,11 +6666,11 @@ msgstr "Tätä toimintoa ei voi tehdä skenejen ilmentymille."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
-msgstr "Tallenna uusi scene nimellä..."
+msgstr "Tallenna uusi skene nimellä..."
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
-msgstr "Muokattavat alinodet"
+msgstr "Muokattavat alisolmut"
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
@@ -6718,15 +6686,15 @@ msgstr "Käy järkeen!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
-msgstr "Ei voida käyttää ulkopuolisen scenen nodeja!"
+msgstr "Ei voida käyttää ulkopuolisen skenen solmuja!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
-msgstr "Ei voida käyttää nodeja, jotka periytyvät nykyisestä scenestä!"
+msgstr "Ei voida käyttää solmuja, joista nykyinen skene periytyy!"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
-msgstr "Poista Node(t)"
+msgstr "Poista solmu(t)"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -6738,7 +6706,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
-msgstr "Virhe tallennettaessa sceneä."
+msgstr "Virhe tallennettaessa skeneä."
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
@@ -6754,11 +6722,11 @@ msgstr "Poista perintä"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
-msgstr "Poista Node(t)"
+msgstr "Poista solmu(t)"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
-msgstr "Lisää lapsinode"
+msgstr "Lisää alisolmu"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
@@ -6778,7 +6746,7 @@ msgstr "Tyhjennä skripti"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
-msgstr "Yhdistä scenestä"
+msgstr "Yhdistä skenestä"
#: editor/scene_tree_dock.cpp
msgid "Save Branch as Scene"
@@ -6786,7 +6754,7 @@ msgstr "Tallenna haara skenenä"
#: editor/scene_tree_dock.cpp
msgid "Copy Node Path"
-msgstr "Kopioi Noden polku"
+msgstr "Kopioi solmun polku"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
@@ -6794,32 +6762,31 @@ msgstr "Poista (ei varmistusta)"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
-msgstr "Lisää/Luo uusi Node"
+msgstr "Lisää/Luo uusi solmu"
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
-"Luo skenetiedostosta ilmentymän nodeksi. Luo periytetyn skenen jos "
-"juurinodea ei ole olemassa."
+"Luo skenetiedostosta ilmentymän solmuksi. Luo periytetyn skenen jos "
+"juurisolmua ei ole olemassa."
#: editor/scene_tree_dock.cpp
msgid "Filter nodes"
-msgstr "Suodata nodeja"
+msgstr "Suodata solmuja"
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
-msgstr "Liitä uusi tai olemassa oleva skripti valitulle nodelle."
+msgstr "Liitä uusi tai olemassa oleva skripti valitulle solmulle."
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
-msgstr "Poista skripti valitulta nodelta."
+msgstr "Poista skripti valitulta solmulta."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Remote"
-msgstr "Poista"
+msgstr "Etäinen"
#: editor/scene_tree_dock.cpp
msgid "Local"
@@ -6835,22 +6802,22 @@ msgstr "Tyhjennä!"
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
-msgstr ""
+msgstr "Aseta Spatial näkyvyys päälle/pois"
#: editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
-msgstr ""
+msgstr "Aseta CanvasItem näkyvyys päälle/pois"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
-msgstr "Noden konfiguroinnin varoitus:"
+msgstr "Solmun konfiguroinnin varoitus:"
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connection(s) and group(s)\n"
"Click to show signals dock."
msgstr ""
-"Nodella on liitäntöjä ja ryhmiä\n"
+"Solmulla on liitäntöjä ja ryhmiä\n"
"Napsauta näyttääksesi signaalitelakan."
#: editor/scene_tree_editor.cpp
@@ -6858,7 +6825,7 @@ msgid ""
"Node has connections.\n"
"Click to show signals dock."
msgstr ""
-"Nodella on liitäntöjä.\n"
+"Solmulla on liitäntöjä.\n"
"Napsauta näyttääksesi signaalitelakan."
#: editor/scene_tree_editor.cpp
@@ -6866,7 +6833,7 @@ msgid ""
"Node is in group(s).\n"
"Click to show groups dock."
msgstr ""
-"Node kuuluu ryhmään.\n"
+"Solmu kuuluu ryhmään.\n"
"Napsauta näyttääksesi ryhmätelakan."
#: editor/scene_tree_editor.cpp
@@ -6878,7 +6845,7 @@ msgid ""
"Node is locked.\n"
"Click to unlock"
msgstr ""
-"Node on lukittu.\n"
+"Solmu on lukittu.\n"
"Napsauta lukituksen avaamiseksi"
#: editor/scene_tree_editor.cpp
@@ -6886,7 +6853,7 @@ msgid ""
"Children are not selectable.\n"
"Click to make selectable"
msgstr ""
-"Alinodet eivät ole valittavissa.\n"
+"Alisolmut eivät ole valittavissa.\n"
"Napsauta niiden tekemiseksi valittavaksi"
#: editor/scene_tree_editor.cpp
@@ -6895,23 +6862,23 @@ msgstr "Aseta näkyvyys"
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
-msgstr "Virheellinen noden nimi, seuraavat merkit eivät ole sallittuja:"
+msgstr "Virheellinen solmun nimi, seuraavat merkit eivät ole sallittuja:"
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
-msgstr "Nimeä Node uudelleen"
+msgstr "Nimeä solmu uudelleen"
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
-msgstr "Skenepuu (nodet):"
+msgstr "Skenepuu (solmut):"
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
-msgstr "Noden konfigurointivaroitus!"
+msgstr "Solmun konfigurointivaroitus!"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
-msgstr "Valitse Node"
+msgstr "Valitse solmu"
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
@@ -7011,7 +6978,7 @@ msgstr "Sisäänrakennettu skripti"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
-msgstr "Liitä Noden skripti"
+msgstr "Liitä solmun skripti"
#: editor/script_editor_debugger.cpp
msgid "Remote "
@@ -7155,7 +7122,7 @@ msgstr "Muuta valon sädettä"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
-msgstr "Muuta AudioStreamPlayer3D noden suuntausta"
+msgstr "Muuta AudioStreamPlayer3D solmun suuntausta"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
@@ -7195,7 +7162,7 @@ msgstr "Muuta partikkelien AABB"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
-msgstr ""
+msgstr "Muuta Proben ulottuvuuksia"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -7230,7 +7197,6 @@ msgid "Add an architecture entry"
msgstr "Lisää arkkitehtuurikohde"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "GDNativeLibrary"
msgstr "GDNativeLibrary"
@@ -7247,7 +7213,6 @@ msgid "Libraries: "
msgstr "Kirjastot: "
#: modules/gdnative/register_types.cpp
-#, fuzzy
msgid "GDNative"
msgstr "GDNative"
@@ -7335,18 +7300,16 @@ msgid "GridMap Duplicate Selection"
msgstr "Kahdenna valinta"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Grid Map"
msgstr "Ruudukko"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Snap View"
-msgstr "Huippunäkymä"
+msgstr "Tartu näkymään"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
-msgstr "Leikkaus poistettu käytöstä"
+msgstr "Leikkaus pois käytöstä"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
@@ -7369,35 +7332,32 @@ msgid "Edit Z Axis"
msgstr "Muokkaa Z-akselia"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Cursor Rotate X"
-msgstr "Ctrl: Pyöritä/kierrä"
+msgstr "Kierrä kohdistinta X-akselilla"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Cursor Rotate Y"
-msgstr "Ctrl: Pyöritä/kierrä"
+msgstr "Kierrä kohdistinta Y-akselilla"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Cursor Rotate Z"
-msgstr "Ctrl: Pyöritä/kierrä"
+msgstr "Kierrä kohdistinta Z-akselilla"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
-msgstr ""
+msgstr "Kierrä kohdistinta X-akselilla takaperin"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
-msgstr ""
+msgstr "Kierrä kohdistinta Y-akselilla takaperin"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
-msgstr ""
+msgstr "Kierrä kohdistinta Z-akselilla takaperin"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
-msgstr ""
+msgstr "Poista kohdistimen kierto"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Create Area"
@@ -7416,13 +7376,12 @@ msgid "Clear Selection"
msgstr "Tyhjennä valinta"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Settings"
-msgstr "Näyttöruudun asetukset"
+msgstr "Ruudukon asetukset"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
-msgstr "Poimi etäisyys:"
+msgstr "Poimintaetäisyys:"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
@@ -7485,12 +7444,16 @@ msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
+"Solmu väisti ilman työmuistia, ole hyvä ja lue dokumentaatiosta kuinka "
+"väistö (yield) on tehtävä!"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
+"Solmu väisti (yield), mutta ei palauttanut funktion tilaa ensimmäiselle "
+"työmuistille."
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -7498,15 +7461,15 @@ msgid ""
"your node please."
msgstr ""
"Paluuarvo täytyy sijoittaa työmuistin ensimmäiselle elementille! Ole hyvä ja "
-"korjaa nodesi."
+"korjaa solmusi."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
-msgstr ""
+msgstr "Solmu palautti virheellisen jakson tulosteen: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr ""
+msgstr "Jaksobitti löytyi, mutta solmua ei löydy pinosta, raportoi bugi!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
@@ -7578,47 +7541,52 @@ msgstr "Vaihda lauseketta"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
-msgstr "Lisää Node"
+msgstr "Lisää solmu"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
-msgstr "Poista VisualScript nodet"
+msgstr "Poista VisualScript solmut"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
-msgstr "Kahdenna VisualScript nodet"
+msgstr "Kahdenna VisualScript solmut"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
+"Pidä %s pohjassa pudottaaksesi Getterin. Pidä Shift pohjassa pudottaaksesi "
+"yleisen tunnisteen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
+"Pidä Ctrl pohjassa pudottaaksesi Getterin. Pidä Shift pohjassa pudottaaksesi "
+"yleisen tunnisteen."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
-msgstr ""
+msgstr "Pidä %s pohjassa pudottaaksesi yksinkertaisen viittauksen solmuun."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
+msgstr "Pidä Ctrl pohjassa pudottaaksesi yksinkertaisen viittauksen solmuun."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
-msgstr ""
+msgstr "Pidä %s pohjassa pudottaaksesi muuttujan asettajan (Variable Setter)."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr ""
+"Pidä Ctrl pohjassa pudottaaksesi muuttujan asettajan (Variable Setter)."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
-msgstr "Lisää esiladattu node"
+msgstr "Lisää esiladattu solmu"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
-msgstr "Lisää Nodet puusta"
+msgstr "Lisää solmut puusta"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
@@ -7634,15 +7602,15 @@ msgstr "Muuta kantatyyppiä"
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
-msgstr "Siirrä node(t)"
+msgstr "Siirrä solmu(t)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
-msgstr "Poista VisualScript node"
+msgstr "Poista VisualScript solmu"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
-msgstr "Kytke nodet"
+msgstr "Kytke solmut"
#: modules/visual_script/visual_script_editor.cpp
msgid "Condition"
@@ -7654,15 +7622,15 @@ msgstr "Sarja"
#: modules/visual_script/visual_script_editor.cpp
msgid "Switch"
-msgstr ""
+msgstr "Valinta (Switch)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Iterator"
-msgstr ""
+msgstr "Iteraattori"
#: modules/visual_script/visual_script_editor.cpp
msgid "While"
-msgstr ""
+msgstr "Kun (While)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Return"
@@ -7674,7 +7642,7 @@ msgstr "Kutsu"
#: modules/visual_script/visual_script_editor.cpp
msgid "Get"
-msgstr ""
+msgstr "Get"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7686,7 +7654,7 @@ msgstr "Vaihda syötteen arvo"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
-msgstr "Ei voida kopioida funktionodea."
+msgstr "Ei voida kopioida funktiosolmua."
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -7694,7 +7662,7 @@ msgstr "Leikepöytä on tyhjä!"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
-msgstr "Liitä VisualScript nodet"
+msgstr "Liitä VisualScript solmut"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
@@ -7730,7 +7698,7 @@ msgstr "Kantatyyppi:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
-msgstr "Saatavilla olevat Nodet:"
+msgstr "Saatavilla olevat solmut:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit graph"
@@ -7750,19 +7718,19 @@ msgstr "Poista valitut"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
-msgstr "Etsi Noden tyyppi"
+msgstr "Etsi solmun tyyppi"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
-msgstr "Kopioi Nodet"
+msgstr "Kopioi solmut"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
-msgstr "Leikkaa Nodet"
+msgstr "Leikkaa solmut"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
-msgstr "Liitä Nodet"
+msgstr "Liitä solmut"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -7782,15 +7750,15 @@ msgstr "Virheellinen osoitinominaisuuden nimi."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
-msgstr "Kantaobjekti ei ole Node!"
+msgstr "Kantaobjekti ei ole solmu!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
-msgstr "Polku ei vie Nodeen!"
+msgstr "Polku ei johda solmuun!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
-msgstr "Virheellinen osoitinominaisuuden nimi '%s' nodessa %s."
+msgstr "Virheellinen osoitinominaisuuden nimi '%s' solmussa %s."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -7811,7 +7779,7 @@ msgstr "VariableSet ei löytynyt skriptistä: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
-"Mukautetulla nodella ei ole _step() metodia, graafia ei voida käsitellä."
+"Mukautetulla solmulla ei ole _step() metodia, graafia ei voida käsitellä."
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
@@ -7875,10 +7843,10 @@ msgid ""
"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
"define its shape."
msgstr ""
-"Tämän noden alaisuudessa ei ole muotoja, joten se ei voi olla "
+"Tämän solmun alaisuudessa ei ole muotoja, joten se ei voi olla "
"vuorovaikutuksessa avaruuden kanssa.\n"
-"Harkitse CollisionShape2D tai CollisionPolygon2D noden lisäämistä alinodeksi "
-"muodon määrittämiseksi."
+"Harkitse CollisionShape2D tai CollisionPolygon2D solmun lisäämistä "
+"alisolmuksi muodon määrittämiseksi."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
@@ -7887,12 +7855,12 @@ msgid ""
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D toimii törmäysmuotona ainoastaan CollisionObject2D "
-"nodesta perityille nodeille. Käytä sitä ainoastaan Area2D, StaticBody2D, "
+"solmusta perityille solmuille. Käytä sitä ainoastaan Area2D, StaticBody2D, "
"RigidBody2D, KinematicBody2D, jne. alla antaaksesi niille muodon."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr "Tyhjällä CollisionPolygon2D:llä ei ole vaikutusta törmäyksessä."
+msgstr "Tyhjällä CollisionPolygon2D solmulla ei ole vaikutusta törmäyksessä."
#: scene/2d/collision_shape_2d.cpp
msgid ""
@@ -7900,8 +7868,8 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionShape2D toimii törmäysmuotona ainoastaan CollisionObject2D nodesta "
-"perityille nodeille. Käytä sitä ainoastaan Area2D, StaticBody2D, "
+"CollisionShape2D toimii törmäysmuotona ainoastaan CollisionObject2D solmusta "
+"perityille solmuille. Käytä sitä ainoastaan Area2D, StaticBody2D, "
"RigidBody2D, KinematicBody2D, jne. alla antaaksesi niille muodon."
#: scene/2d/collision_shape_2d.cpp
@@ -7909,7 +7877,7 @@ msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
-"CollisionShape2D nodella täytyy olla muoto, jotta se toimisi. Ole hyvä ja "
+"CollisionShape2D solmulla täytyy olla muoto, jotta se toimisi. Ole hyvä ja "
"luo sille muotoresurssi!"
#: scene/2d/light_2d.cpp
@@ -7937,22 +7905,22 @@ msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
-"Tälle nodelle on asetettava tai luotava NavigationPolygon resurssi, jotta se "
-"toimisi. Ole hyvä ja aseta ominaisuus tai piirrä monikulmio."
+"Tälle solmulle on asetettava tai luotava NavigationPolygon resurssi, jotta "
+"se toimisi. Ole hyvä ja aseta ominaisuus tai piirrä monikulmio."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
-"NavigationPolygonInstance noden täytyy olla Navigation2D noden alaisuudessa. "
-"Se tarjoaa vain navigointidataa."
+"NavigationPolygonInstance solmun täytyy olla Navigation2D solmun "
+"alaisuudessa. Se tarjoaa vain navigointidataa."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-"ParallaxLayer node toimii ainoastaan, jos se on ParallaxBackground noden "
+"ParallaxLayer solmu toimii ainoastaan, jos se on ParallaxBackground solmun "
"alla."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
@@ -7966,8 +7934,7 @@ msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
-"PathFollow2D toimii ainoastaan ollessaan asetettuna Path2D Node:n "
-"lapsiolioksi."
+"PathFollow2D toimii ainoastaan ollessaan asetettuna Path2D solmun alle."
#: scene/2d/physics_body_2d.cpp
msgid ""
@@ -7975,10 +7942,14 @@ msgid ""
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
+"Fysiikkamoottori ylikirjoittaa RigidBody2D kokomuutokset (hahmo- tai "
+"jäykkätila) ajon aikana.\n"
+"Muuta sen sijaan solmun alla olevia törmäysmuotoja."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
-msgstr "Polku täytyy olla määritetty toimivaan Node2D solmuun toimiakseen."
+msgstr ""
+"Polkuominaisuuden täytyy osoittaa kelvolliseen Node2D solmuun toimiakseen."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
@@ -7990,11 +7961,11 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent"
-msgstr "ARVRCamera noden isännän täytyy olla ARVROrigin"
+msgstr "ARVRCamera solmun isännän täytyy olla ARVROrigin solmu"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent"
-msgstr "ARVRController noden isännän täytyy olla ARVROrigin node"
+msgstr "ARVRController solmun isännän täytyy olla ARVROrigin solmu"
#: scene/3d/arvr_nodes.cpp
msgid ""
@@ -8006,7 +7977,7 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent"
-msgstr "ARVRAnchor noden isännän täytyy olla ARVROrigin node"
+msgstr "ARVRAnchor solmun isännän täytyy olla ARVROrigin solmu"
#: scene/3d/arvr_nodes.cpp
msgid ""
@@ -8018,11 +7989,11 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node"
-msgstr "ARVROrigin tarvitsee ARVRCamera noden alinodeksi"
+msgstr "ARVROrigin solmu tarvitsee ARVRCamera alisolmun"
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
-msgstr ""
+msgstr "%d%%"
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
@@ -8030,11 +8001,11 @@ msgstr "(Aikaa jäljellä: %d:%02d s)"
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
-msgstr ""
+msgstr "Piirretään meshejä: "
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Lights:"
-msgstr ""
+msgstr "Piirretään valoja:"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
@@ -8042,7 +8013,7 @@ msgstr "Viimeistellään piirto"
#: scene/3d/baked_lightmap.cpp
msgid "Lighting Meshes: "
-msgstr ""
+msgstr "Valaistaan meshejä: "
#: scene/3d/collision_object.cpp
msgid ""
@@ -8050,10 +8021,10 @@ msgid ""
"Consider adding CollisionShape or CollisionPolygon children nodes to define "
"its shape."
msgstr ""
-"Tällä nodella ei ole alimuotoja, joten se ei voi olla vuorovaikutuksessa "
+"Tällä solmulla ei ole alimuotoja, joten se ei voi olla vuorovaikutuksessa "
"avaruuden kanssa.\n"
-"Harkitse CollisionShape tai CollisionPolygon noden lisäämistä sen alinodeksi "
-"määritelläksesi sen muodon."
+"Harkitse CollisionShape tai CollisionPolygon solmun lisäämistä sen "
+"alisolmuksi määritelläksesi sen muodon."
#: scene/3d/collision_polygon.cpp
msgid ""
@@ -8061,13 +8032,13 @@ msgid ""
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
-"CollisionPolygon node antaa ainoastaan törmäysmuodon CollisionObject nodesta "
-"periytyville nodeille. Käytä sitä Area, StaticBody, RigidBody, "
-"KinematicBody, jne. nodejen alla antaaksesi niille muodon."
+"CollisionPolygon solmu antaa ainoastaan törmäysmuodon CollisionObject "
+"solmusta periytyville solmuille. Käytä sitä Area, StaticBody, RigidBody, "
+"KinematicBody, jne. solmujen alla antaaksesi niille muodon."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
-msgstr "Tyhjällä CollisionPolygon:illa ei ole vaikutusta törmäyksessä."
+msgstr "Tyhjällä CollisionPolygon solmulla ei ole vaikutusta törmäyksessä."
#: scene/3d/collision_shape.cpp
msgid ""
@@ -8075,26 +8046,26 @@ msgid ""
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
-"CollisionShape node antaa ainoastaan törmäysmuodon CollisionObject nodesta "
-"periytyville nodeille. Käytä sitä Area, StaticBody, RigidBody, "
-"KinematicBody, jne. nodejen alla antaaksesi niille muodon."
+"CollisionShape solmu antaa ainoastaan törmäysmuodon CollisionObject solmusta "
+"periytyville solmuille. Käytä sitä Area, StaticBody, RigidBody, "
+"KinematicBody, jne. solmujen alla antaaksesi niille muodon."
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
-"CollisionShape nodelle täytyy antaa muoto, jotta se toimisi. Ole hyvä ja luo "
-"sille muotoresurssi!"
+"CollisionShape solmulle täytyy antaa muoto, jotta se toimisi. Ole hyvä ja "
+"luo sille muotoresurssi!"
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
-msgstr ""
+msgstr "Piirretään meshejä"
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
-"Tälle nodelle täytyy asettaa tai luoda NavigationMesh resurssi, jotta se "
+"Tälle solmulle täytyy asettaa tai luoda NavigationMesh resurssi, jotta se "
"toimisi."
#: scene/3d/navigation_mesh.cpp
@@ -8102,7 +8073,7 @@ msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
-"NavigationMeshInstance noden täytyy olla Navigation noden alaisuudessa. Se "
+"NavigationMeshInstance solmun täytyy olla Navigation solmun alaisuudessa. Se "
"tarjoaa vain navigointidataa."
#: scene/3d/particles.cpp
@@ -8118,10 +8089,13 @@ msgid ""
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
+"Fysiikkamoottori ylikirjoittaa RigidBody kokomuutokset (hahmo- tai "
+"jäykkätilassa) ajon aikana.\n"
+"Muuta sen sijaan solmun alla olevia törmäysmuotoja."
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
-msgstr "Polkuominaisuuden täytyy osoittaa Spatial nodeen toimiakseen."
+msgstr "Polkuominaisuuden täytyy osoittaa Spatial solmuun toimiakseen."
#: scene/3d/scenario_fx.cpp
msgid "WorldEnvironment needs an Environment resource."
@@ -8148,7 +8122,7 @@ msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
-"AnimatedSprite3D nodelle täytyy luoda tai asettaa 'Frames' ominaisuudeksi "
+"AnimatedSprite3D solmulle täytyy luoda tai asettaa 'Frames' ominaisuudeksi "
"SpriteFrames resurssi ruutujen näyttämiseksi."
#: scene/3d/vehicle_body.cpp
@@ -8156,8 +8130,8 @@ msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
-"VehicleWheel node tarjoaa rengasjärjestelmän VehicleBody nodelle. Ole hyvä "
-"ja käytä sitä VehicleBody noden alla."
+"VehicleWheel solmu tarjoaa rengasjärjestelmän VehicleBody solmulle. Ole hyvä "
+"ja käytä sitä VehicleBody solmun alla."
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
@@ -8218,14 +8192,14 @@ msgid ""
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
-"Tätä näyttöruutua ei ole asetettu renderöitäväksi. Jos haluat sen näyttävän "
-"sisältöä suoraan näytölle, tee sitä Control:in lapsi, jotta se voi saada "
-"koon. Muutoin tee siitä RenderTarget ja aseta sen sisäinen tekstuuri "
-"johonkin Nodeen näkyväksi."
+"Tätä näyttöikkunaa ei ole asetettu renderöitäväksi. Jos haluat sen näyttävän "
+"sisältöä suoraan näytölle, tee sitä Control solmun alisolmu, jotta se voi "
+"saada koon. Muutoin tee siitä RenderTarget ja aseta sen sisäinen tekstuuri "
+"johonkin solmuun näkyväksi."
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
-msgstr "Virhe FreetType:n alustamisessa."
+msgstr "Virhe FreeType:n alustamisessa."
#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
@@ -8239,6 +8213,13 @@ msgstr "Virhe fontin latauksessa."
msgid "Invalid font size."
msgstr "Virheellinen fonttikoko."
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "Edellinen välilehti"
+
+#~ msgid "Next"
+#~ msgstr "Seuraava"
+
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "Virheellinen tapahtuma (muut käy, paitsi '/' tai ':')."
@@ -8269,9 +8250,6 @@ msgstr "Virheellinen fonttikoko."
#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr "Ei voitu luoda godot.cfg -tiedostoa projektin polkuun."
-#~ msgid "Next"
-#~ msgstr "Seuraava"
-
#~ msgid "Not found!"
#~ msgstr "Ei löytynyt!"
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 4c380d0b18..ee1d7b2cad 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -2,7 +2,6 @@
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
-#
# Antoine Carrier <ac.g392@gmail.com>, 2017-2018.
# ARocherVj <a.rocher.vj@gmail.com>, 2017.
# Arthur Templé <tuturtemple@gmail.com>, 2018.
@@ -20,6 +19,7 @@
# LL <lu.lecocq@free.fr>, 2018.
# Luc Stepniewski <lior@gradstein.info>, 2017.
# Marc <marc.gilleron@gmail.com>, 2016-2017.
+# Marc-Andre Belisle <belisle.ma@gmail.com>, 2018.
# Nathan Lovato <nathan.lovato.art@gmail.com>, 2017.
# Nathan Vallet <nathanvalletmarseille@gmail.com>, 2018.
# Nicolas <flaithotw@gmail.com>, 2017.
@@ -28,6 +28,7 @@
# Nocta Senestra <nocta@net-c.com>, 2018.
# Omicron <omicron666.dev@gmail.com>, 2016, 2018.
# Onyx Steinheim <thevoxelmanonyx@gmail.com>, 2016.
+# Philippe Gervaise <blah@malvese.org>, 2018.
# Przemyslaw Gasinski <gasinski.przemek@protonmail.ch>, 2017.
# rafeu <duchainer@gmail.com>, 2016-2017.
# rawida <rawida@tempinbox.com>, 2018.
@@ -39,13 +40,12 @@
# Tommy Melançon-Roy <tommel1234@hotmail.com>, 2017-2018.
# Willow <theotimefd@aol.com>, 2018.
# Xananax <xananax@yelostudio.com>, 2017-2018.
-#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-06-05 19:27+0000\n"
-"Last-Translator: Rémi Verschelde <akien@godotengine.org>\n"
+"PO-Revision-Date: 2018-06-12 16:38+0000\n"
+"Last-Translator: Philippe Gervaise <blah@malvese.org>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -53,7 +53,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 3.0\n"
+"X-Generator: Weblate 3.0.1\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -1727,7 +1727,7 @@ msgstr "Exporter une bibliothèque de maillages"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
-msgstr "Cette opération ne peut être réalisée sans noeud parent."
+msgstr "Cette opération ne peut être réalisée sans nœud racine."
#: editor/editor_node.cpp
msgid "Export Tile Set"
@@ -2572,7 +2572,7 @@ msgstr "Erreur lors de la requête de l’URL : "
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
-msgstr "Connexion au miroir"
+msgstr "Connexion au Miroir..."
#: editor/export_template_manager.cpp
msgid "Disconnected"
@@ -3763,7 +3763,7 @@ msgstr "Afficher les règles"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
-msgstr "Montrer les guides"
+msgstr "Afficher les guides"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
@@ -5759,9 +5759,8 @@ msgid "Options"
msgstr "Options"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Has,Many,Options"
-msgstr "Ont,Plusieurs,Possibilités,D'options !"
+msgstr "Possède,Plusieurs,Options"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -6046,9 +6045,8 @@ msgid "Imported Project"
msgstr "Projet importé"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid Project Name."
-msgstr "Nom du projet :"
+msgstr "Nom du Projet Invalide."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
@@ -6253,13 +6251,12 @@ msgid "Mouse Button"
msgstr "Bouton de souris"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
"Nom d'action invalide. Il ne peux être vide ou contenir '/', ':', '=', '\\' "
-"ou '\"'"
+"ou '\"'."
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -8298,6 +8295,13 @@ msgstr "Erreur lors du chargement de la police."
msgid "Invalid font size."
msgstr "Taille de police invalide."
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "Onglet precedent"
+
+#~ msgid "Next"
+#~ msgstr "Suivant"
+
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "Action invalide (tout passe, sauf « / » ou « : »)."
@@ -8327,9 +8331,6 @@ msgstr "Taille de police invalide."
#~ msgstr ""
#~ "Impossible de trouver le fichier project.godot dans le chemin du projet."
-#~ msgid "Next"
-#~ msgstr "Suivant"
-
#~ msgid "Not found!"
#~ msgstr "Non trouvé !"
diff --git a/editor/translations/he.po b/editor/translations/he.po
index 3a86197ef5..0f1881211f 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -7977,12 +7977,16 @@ msgstr "שגי××” בטעינת הגופן."
msgid "Invalid font size."
msgstr "גודל הגופן שגוי."
-#~ msgid "Can't write file."
-#~ msgstr "×œ× × ×™×ª×Ÿ לכתוב קובץ."
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "הלשונית הקודמת"
#~ msgid "Next"
#~ msgstr "הב×"
+#~ msgid "Can't write file."
+#~ msgstr "×œ× × ×™×ª×Ÿ לכתוב קובץ."
+
#~ msgid "Not found!"
#~ msgstr "×œ× × ×ž×¦×!"
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index 28cc68be24..b04dd073df 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -2,23 +2,22 @@
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
-#
+# Ãrpád Horváth <horvatha4@googlemail.com>, 2018.
# Nagy Lajos <neutron9707@gmail.com>, 2017.
# Sandor Domokos <sandor.domokos@gmail.com>, 2017-2018.
# Varga Dániel <danikah.danikah@gmail.com>, 2016-2018.
-#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-04-03 06:36+0000\n"
-"Last-Translator: Sandor Domokos <sandor.domokos@gmail.com>\n"
+"PO-Revision-Date: 2018-06-17 07:39+0000\n"
+"Last-Translator: Ãrpád Horváth <horvatha4@googlemail.com>\n"
"Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/hu/>\n"
"Language: hu\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.20-dev\n"
+"X-Generator: Weblate 3.0.1\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -34,7 +33,7 @@ msgstr "Animáció kulcsképkocka idő változtatás"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
-msgstr "Animáció átmenet változtatás"
+msgstr "Animáció átmenet változtatása"
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
@@ -236,7 +235,7 @@ msgstr "Animáció kulcsok nyújtás"
#: editor/animation_editor.cpp
msgid "Anim Add Call Track"
-msgstr "Animáció hívási nyomvonal hozzáadás"
+msgstr "Animációhoz hívási nyomvonal hozzáadása"
#: editor/animation_editor.cpp
msgid "Animation zoom."
@@ -1396,7 +1395,7 @@ msgstr "Kimenet Törlése"
#: editor/editor_node.cpp
msgid "Project export failed with error code %d."
-msgstr ""
+msgstr "Projekt export nem sikerült, hibakód %d."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
@@ -1646,11 +1645,11 @@ msgstr "Alap Scene megnyitás"
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
-msgstr "Scene gyors megnyitás"
+msgstr "Jelenet gyors megnyitása..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
-msgstr "Szkript gyors megnyitás"
+msgstr "Szkript gyors megnyitás..."
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -1662,7 +1661,7 @@ msgstr "Bezárás előtt menti a '%s'-n végzett módosításokat?"
#: editor/editor_node.cpp
msgid "Save Scene As..."
-msgstr "Scene mentés másként"
+msgstr "Scene mentés másként..."
#: editor/editor_node.cpp
msgid "No"
@@ -1714,7 +1713,7 @@ msgstr "Ez a művelet nem vonható vissza. Visszaállítja mindenképp?"
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
-msgstr "Scene gyors futtatás"
+msgstr "Scene gyors futtatás..."
#: editor/editor_node.cpp
msgid "Quit"
@@ -1860,7 +1859,7 @@ msgstr "Hozzáad egy új jelenetet."
#: editor/editor_node.cpp
msgid "Scene"
-msgstr "Scene"
+msgstr "Jelenet"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
@@ -1888,11 +1887,11 @@ msgstr "Új Scene"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
-msgstr "Új örökölt Scene"
+msgstr "Új örökölt Jelenet..."
#: editor/editor_node.cpp
msgid "Open Scene..."
-msgstr "Scene megnyitása"
+msgstr "Jelenet megnyitása..."
#: editor/editor_node.cpp
msgid "Save Scene"
@@ -1982,7 +1981,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
-msgstr "Kis Telepítés Hálózati FR-rel"
+msgstr "Kis Telepítés Hálózati FS-sel"
#: editor/editor_node.cpp
msgid ""
@@ -2026,7 +2025,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
-msgstr "Scene változtatások szinkronizálás"
+msgstr "Jelenet változtatások szinkronizálása"
#: editor/editor_node.cpp
msgid ""
@@ -2809,7 +2808,7 @@ msgstr "Scene importálás"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
-msgstr "Scene importálás"
+msgstr "Jelenet importálása..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
@@ -3430,7 +3429,7 @@ msgstr "Hivatalos"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
-msgstr "Tesztelés Alatt"
+msgstr "Tesztelés"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -3718,14 +3717,12 @@ msgid "Show Guides"
msgstr "Vezetővonalak Megjelenítése"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show Origin"
-msgstr "Rács Megjelenítése"
+msgstr "Origó Megjelenítése"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show Viewport"
-msgstr "Segítők Megjelenítése"
+msgstr "Nézet Megjelenítése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -4019,7 +4016,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
-msgstr ""
+msgstr "A Háló-primitív típusa nem háromszög (PRIMITIVE_TRIANGLES)!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
@@ -4965,7 +4962,7 @@ msgstr "Vec kezelő változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
-msgstr ""
+msgstr "Vektor skalár kezelő változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
@@ -4973,31 +4970,31 @@ msgstr "RGB kezelő változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
-msgstr ""
+msgstr "Csak vörös kapcsolása"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
-msgstr ""
+msgstr "Skalár-függvény változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
-msgstr ""
+msgstr "Vektor-függvény változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
-msgstr ""
+msgstr "Egységes-skalár változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
-msgstr ""
+msgstr "Egységes-vektor változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
-msgstr ""
+msgstr "Egységes-RGB változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
-msgstr ""
+msgstr "Alapérték változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
@@ -5093,7 +5090,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
-msgstr ""
+msgstr "Megnéz a Síklap transzformációját."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
@@ -5245,7 +5242,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Doppler Enable"
-msgstr ""
+msgstr "Doppler engedélyezése"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -5684,9 +5681,8 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Radio Item"
-msgstr "Elem Hozzáadása"
+msgstr "Rádió Elem"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Radio Item"
@@ -5983,9 +5979,8 @@ msgid "Imported Project"
msgstr ""
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid Project Name."
-msgstr "Érvénytelen név."
+msgstr "Érvénytelen projektnév."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
@@ -6380,7 +6375,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
-msgstr ""
+msgstr "Ãltalános"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
msgid "Property:"
@@ -7244,7 +7239,7 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
-msgstr "Következő Sík"
+msgstr "Következő Síklap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Plane"
@@ -7724,7 +7719,7 @@ msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
-msgstr ""
+msgstr "Az út nem vezeti a csomópontot!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
@@ -8102,6 +8097,13 @@ msgstr "Hiba a betűtípus betöltésekor."
msgid "Invalid font size."
msgstr "Érvénytelen betűtípus méret."
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "Előző fül"
+
+#~ msgid "Next"
+#~ msgstr "Következő"
+
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
@@ -8112,9 +8114,6 @@ msgstr "Érvénytelen betűtípus méret."
#~ msgid "Can't write file."
#~ msgstr "Nem lehet fájlt írni."
-#~ msgid "Next"
-#~ msgstr "Következő"
-
#~ msgid "Not found!"
#~ msgstr "Nincs Találat!"
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 26a9739169..3956378ce7 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -2,12 +2,12 @@
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
-#
# Abdul Aziz Muslim Alqudsy <abdul.aziz.muslim.alqudsy@gmail.com>, 2016.
# Andevid Dynmyn <doyan4forum@gmail.com>, 2016.
# Andinawan Asa <asaandinawan@gmail.com>, 2016.
# Damar Inderajati <damarind@gmail.com>, 2017.
# Damar S. M <the.last.walla@gmail.com>, 2017.
+# Fajar Ru <kzofajar@gmail.com>, 2018.
# Khairul Hidayat <khairulcyber4rt@gmail.com>, 2016.
# Reza Hidayat Bayu Prabowo <rh.bayu.prabowo@gmail.com>, 2018.
# Romi Kusuma Bakti <romikusumab@gmail.com>, 2017.
@@ -15,19 +15,18 @@
# Tito <ijavadroid@gmail.com>, 2018.
# Tom My <tom.asadinawan@gmail.com>, 2017.
# yursan9 <rizal.sagi@gmail.com>, 2016.
-#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-05-31 16:39+0000\n"
-"Last-Translator: Sofyan Sugianto <sofyanartem@gmail.com>\n"
+"PO-Revision-Date: 2018-06-22 08:30+0000\n"
+"Last-Translator: Fajar Ru <kzofajar@gmail.com>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
"godot/id/>\n"
"Language: id\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.0-dev\n"
+"X-Generator: Weblate 3.1-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -6483,7 +6482,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
-msgstr ""
+msgstr "Umum"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
msgid "Property:"
@@ -8350,6 +8349,13 @@ msgid "Invalid font size."
msgstr "Ukuran font tidak sah."
#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "Tab sebelumnya"
+
+#~ msgid "Next"
+#~ msgstr "Berikutnya"
+
+#, fuzzy
#~ msgid "Can't contain '/' or ':'"
#~ msgstr "Sambungkan Ke Node:"
@@ -8364,9 +8370,6 @@ msgstr "Ukuran font tidak sah."
#~ msgid "Can't write file."
#~ msgstr "Tidak dapat membuat folder."
-#~ msgid "Next"
-#~ msgstr "Berikutnya"
-
#~ msgid "Not found!"
#~ msgstr "Tidak ditemukan!"
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 9e6833e576..2d566fe163 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -8449,6 +8449,13 @@ msgstr "Errore caricamento font."
msgid "Invalid font size."
msgstr "Dimensione font Invalida."
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "Scheda precedente"
+
+#~ msgid "Next"
+#~ msgstr "Successivo"
+
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "Azione invalida (va bene tutto a parte '/' o ':')."
@@ -8479,9 +8486,6 @@ msgstr "Dimensione font Invalida."
#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr "Impossibile creare project.godot nel percorso di progetto."
-#~ msgid "Next"
-#~ msgstr "Successivo"
-
#~ msgid "Not found!"
#~ msgstr "Non trovato!"
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 71b68636f6..5ce73d0442 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -2,7 +2,6 @@
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
-#
# akirakido <achts.y@gmail.com>, 2016-2017.
# D_first <dntk.daisei@gmail.com>, 2017, 2018.
# Daisuke Saito <d.saito@coriginate.com>, 2017, 2018.
@@ -14,20 +13,20 @@
# Shinsuke Masuda <shinsuke.masuda@gmail.com>, 2018.
# Tetsuji Ochiai <ochiaixp@gmail.com>, 2017.
# Tohru Ike (rokujyouhitoma) <rokujyouhitomajp@gmail.com>, 2017-2018.
+# yu tang <0011solo@gmail.com>, 2018.
# zukkun <zukkun@gmail.com>, 2018.
-#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-05-30 15:39+0000\n"
-"Last-Translator: Shinsuke Masuda <shinsuke.masuda@gmail.com>\n"
+"PO-Revision-Date: 2018-06-15 22:40+0000\n"
+"Last-Translator: yu tang <0011solo@gmail.com>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
"Language: ja\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.0-dev\n"
+"X-Generator: Weblate 3.0.1\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -579,7 +578,6 @@ msgstr "最近ã®:"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
-#, fuzzy
msgid "Search:"
msgstr "検索:"
@@ -638,7 +636,6 @@ msgstr "リソース"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Path"
msgstr "パス"
@@ -1144,7 +1141,7 @@ msgstr "自動読ã¿è¾¼ã¿ã‚’組ã¿æ›¿ãˆã‚‹"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
-msgstr "Path:"
+msgstr "パス:"
#: editor/editor_autoload_settings.cpp
#, fuzzy
@@ -1153,7 +1150,6 @@ msgstr "ノードã®åå‰:"
#: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Name"
msgstr "åå‰"
@@ -1197,7 +1193,7 @@ msgstr "ディレクトリをé¸ã¶"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Create Folder"
-msgstr "フォルダを作æˆã™ã‚‹"
+msgstr "フォルダーを作æˆ"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
@@ -1236,9 +1232,8 @@ msgid "File Exists, Overwrite?"
msgstr "ファイルãŒæ—¢ã«å­˜åœ¨ã—ã¾ã™ã€‚上書ãã—ã¾ã™ã‹ï¼Ÿ"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select Current Folder"
-msgstr "フォルダを作æˆã™ã‚‹"
+msgstr "ç¾åœ¨ã®ãƒ•ã‚©ãƒ«ãƒ€ãƒ¼ã‚’é¸æŠž"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
@@ -1371,7 +1366,6 @@ msgstr "アセットを(å†ï¼‰ã‚¤ãƒ³ãƒãƒ¼ãƒˆ"
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Search Help"
msgstr "ヘルプを検索"
@@ -1550,7 +1544,7 @@ msgstr "出力"
#: editor/editor_node.cpp
msgid "Project export failed with error code %d."
-msgstr ""
+msgstr "エラーコード %d ã«ã‚ˆã‚Šã€ãƒ—ロジェクトã®ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆã«å¤±æ•—ã—ã¾ã—ãŸã€‚"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
@@ -1579,9 +1573,8 @@ msgid "Requested file format unknown:"
msgstr "ãã®ãƒ•ã‚¡ã‚¤ãƒ«ã¯æœªçŸ¥ã®ãƒ•ã‚©ãƒ¼ãƒžãƒƒãƒˆã§ã™:"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Error while saving."
-msgstr "ä¿å­˜ä¸­ã«ã‚¨ãƒ©ãƒ¼ãŒèµ·ãã¾ã—ãŸ."
+msgstr "ä¿å­˜ä¸­ã«ã‚¨ãƒ©ãƒ¼ãŒç™ºç”Ÿã—ã¾ã—ãŸã€‚"
#: editor/editor_node.cpp
#, fuzzy
@@ -1589,9 +1582,8 @@ msgid "Can't open '%s'."
msgstr "'..'を処ç†ã§ãã¾ã›ã‚“"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Error while parsing '%s'."
-msgstr "ä¿å­˜ä¸­ã«ã‚¨ãƒ©ãƒ¼ãŒèµ·ãã¾ã—ãŸ."
+msgstr "「%sã€ã®è§£æžä¸­ã«ã‚¨ãƒ©ãƒ¼ãŒç™ºç”Ÿã—ã¾ã—ãŸã€‚"
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
@@ -1603,9 +1595,8 @@ msgid "Missing '%s' or its dependencies."
msgstr "シーン'%s' ã¯ä¾å­˜é–¢ä¿‚ãŒå£Šã‚Œã¦ã„ã¾ã™:"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Error while loading '%s'."
-msgstr "ä¿å­˜ä¸­ã«ã‚¨ãƒ©ãƒ¼ãŒèµ·ãã¾ã—ãŸ."
+msgstr "「%sã€ã®èª­è¾¼ä¸­ã«ã‚¨ãƒ©ãƒ¼ãŒç™ºç”Ÿã—ã¾ã—ãŸã€‚"
#: editor/editor_node.cpp
msgid "Saving Scene"
@@ -1924,14 +1915,12 @@ msgid "Exit the editor?"
msgstr "エディターを終了ã—ã¾ã™ã‹ï¼Ÿ"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Project Manager?"
-msgstr "プロジェクトマãƒãƒ¼ã‚¸ãƒ£ãƒ¼"
+msgstr "プロジェクトマãƒãƒ¼ã‚¸ãƒ£ãƒ¼ã‚’é–‹ãã¾ã™ã‹ï¼Ÿ"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save & Quit"
-msgstr "ファイルをä¿å­˜"
+msgstr "ファイルをä¿å­˜ã—ã¦çµ‚了"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
@@ -2194,7 +2183,7 @@ msgstr "ツール"
#: editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr "終了ã—ã¦ãƒ—ロジェクトリストを開ã"
+msgstr "終了ã—ã¦ãƒ—ロジェクト一覧を開ã"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -2334,7 +2323,6 @@ msgstr "クラス"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
-#, fuzzy
msgid "Search"
msgstr "検索"
@@ -2480,7 +2468,7 @@ msgstr "ベクトル定数を変更"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr "インãƒãƒ¼ãƒˆï¼ˆå–ã‚Šè¾¼ã¿ï¼‰"
+msgstr "インãƒãƒ¼ãƒˆ"
#: editor/editor_node.cpp
#, fuzzy
@@ -3058,7 +3046,7 @@ msgstr "移動"
#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Rename"
-msgstr "åå‰ã‚’変更ã™ã‚‹"
+msgstr "åå‰ã®å¤‰æ›´"
#: editor/groups_editor.cpp
#, fuzzy
@@ -3705,12 +3693,10 @@ msgid "Connection error, please try again."
msgstr "接続失敗 å†è©¦è¡Œã‚’"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Can't connect to host:"
msgstr "ホストã«æŽ¥ç¶šã§ãã¾ã›ã‚“:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "No response from host:"
msgstr "ホストã‹ã‚‰å¿œç­”ãŒã‚ã‚Šã¾ã›ã‚“:"
@@ -6655,9 +6641,8 @@ msgid "Please choose a 'project.godot' file."
msgstr "'project.godot' ファイルをé¸æŠžã—ã¦ãã ã•ã„."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Please choose an empty folder."
-msgstr "'project.godot' ファイルをé¸æŠžã—ã¦ãã ã•ã„."
+msgstr "空ã®ãƒ•ã‚©ãƒ«ãƒ€ãƒ¼ã‚’é¸æŠžã—ã¦ãã ã•ã„。"
#: editor/project_manager.cpp
msgid "Imported Project"
@@ -6675,7 +6660,7 @@ msgstr "フォルダを作æˆã§ãã¾ã›ã‚“ã§ã—ãŸã€‚"
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
-msgstr ""
+msgstr "ã“ã®ãƒ‘スã«ã¯ã€æŒ‡å®šã•ã‚ŒãŸåå‰ã®ãƒ•ã‚©ãƒ«ãƒ€ãƒ¼ãŒæ—¢ã«å­˜åœ¨ã—ã¾ã™ã€‚"
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
@@ -6709,9 +6694,8 @@ msgid "The following files failed extraction from package:"
msgstr "以下ã®ãƒ•ã‚¡ã‚¤ãƒ«ã‚’パッケージã‹ã‚‰æŠ½å‡ºã§ãã¾ã›ã‚“ã§ã—ãŸ:"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Rename Project"
-msgstr "åç„¡ã—ã®ãƒ—ロジェクト"
+msgstr "プロジェクトåã®å¤‰æ›´"
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -6728,12 +6712,11 @@ msgstr "インãƒãƒ¼ãƒˆã—ã¦é–‹ã"
#: editor/project_manager.cpp
msgid "Create New Project"
-msgstr "æ–°ã—ã„プロジェクトを作る"
+msgstr "æ–°è¦ãƒ—ロジェクトを作æˆ"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Create & Edit"
-msgstr "発光物を生æˆ"
+msgstr "作æˆã—ã¦ç·¨é›†"
#: editor/project_manager.cpp
msgid "Install Project:"
@@ -6745,14 +6728,12 @@ msgid "Install & Edit"
msgstr "インストール"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Project Name:"
msgstr "プロジェクトå:"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Create folder"
-msgstr "フォルダを作æˆã™ã‚‹"
+msgstr "フォルダを作æˆ"
#: editor/project_manager.cpp
msgid "Project Path:"
@@ -6760,16 +6741,15 @@ msgstr "プロジェクトパス:"
#: editor/project_manager.cpp
msgid "Browse"
-msgstr "ブラウズ"
+msgstr "å‚照…"
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "åç„¡ã—ã®ãƒ—ロジェクト"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Can't open project"
-msgstr "接続失敗."
+msgstr "プロジェクトを開ã‘ã¾ã›ã‚“"
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
@@ -6797,19 +6777,17 @@ msgid "Are you sure to run more than one project?"
msgstr "複数ã®ãƒ—ロジェクトを本当ã«å®Ÿè¡Œã—ã¾ã™ã‹ï¼Ÿ"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
-"リストã‹ã‚‰ãƒ—ロジェクトを除去ã—ã¾ã™ã‹ï¼Ÿï¼ˆãƒ•ã‚©ãƒ«ãƒ€ãƒ¼ã®ã‚³ãƒ³ãƒ†ãƒ³ãƒ„ã¯å½±éŸ¿ã‚’å—ã‘ã¾"
-"ã›ã‚“)"
+"一覧ã‹ã‚‰ãƒ—ロジェクトを削除ã—ã¾ã™ã‹ï¼Ÿï¼ˆãƒ•ã‚©ãƒ«ãƒ€ãƒ¼ã®å†…容ã¯å¤‰æ›´ã•ã‚Œã¾ã›ã‚“)"
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The UI will update next time the editor or project manager starts."
msgstr ""
-"言語ãŒå¤‰æ›´ã•ã‚Œã¾ã—ãŸ.\n"
-"エディタã¾ãŸã¯ãƒ—ロジェクトマãƒã‚¸ãƒ£ãƒ¼å†é–‹æ™‚ã«UIãŒæ›´æ–°ã•ã‚Œã¾ã™."
+"言語ãŒå¤‰æ›´ã•ã‚Œã¾ã—ãŸã€‚\n"
+"エディターã¾ãŸã¯ãƒ—ロジェクトマãƒãƒ¼ã‚¸ãƒ£ãƒ¼å†èµ·å‹•å¾Œã«UIãŒæ›´æ–°ã•ã‚Œã¾ã™ã€‚"
#: editor/project_manager.cpp
msgid ""
@@ -6823,7 +6801,7 @@ msgstr "プロジェクトマãƒãƒ¼ã‚¸ãƒ£ãƒ¼"
#: editor/project_manager.cpp
msgid "Project List"
-msgstr "プロジェクトã®ãƒªã‚¹ãƒˆ"
+msgstr "プロジェクト一覧"
#: editor/project_manager.cpp
msgid "Scan"
@@ -6835,34 +6813,31 @@ msgstr "スキャンã™ã‚‹ãƒ•ã‚©ãƒ«ãƒ€ãƒ¼ã‚’é¸æŠž"
#: editor/project_manager.cpp
msgid "New Project"
-msgstr "æ–°ã—ã„プロジェクト"
+msgstr "æ–°è¦ãƒ—ロジェクト"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Templates"
-msgstr "é¸æŠžã—ã¦ã„ã‚‹ã‚‚ã®ã‚’削除"
+msgstr "テンプレート"
#: editor/project_manager.cpp
msgid "Exit"
msgstr "終了"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Restart Now"
-msgstr "アニメーションを最åˆã‹ã‚‰å†ç”Ÿã™ã‚‹ :"
+msgstr "今ã™ãå†èµ·å‹•"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Can't run project"
-msgstr "接続失敗."
+msgstr "プロジェクトを実行ã§ãã¾ã›ã‚“"
#: editor/project_manager.cpp
msgid ""
"You don't currently have any projects.\n"
"Would you like to explore the official example projects in the Asset Library?"
msgstr ""
-"ã‚ãªãŸã¯ç¾åœ¨ã©ã®ãƒ—ロジェクトもæŒã£ã¦ã„ã¾ã›ã‚“。\n"
-"アセットライブラリã§å…¬å¼ã®ã‚µãƒ³ãƒ—ルプロジェクトを探ã—ã¾ã—ょã†ã‹ï¼Ÿ"
+"プロジェクトãŒä½•ã‚‚登録ã•ã‚Œã¦ã„ã¾ã›ã‚“。\n"
+"アセットライブラリã§å…¬å¼ã®ã‚µãƒ³ãƒ—ルプロジェクトをãƒã‚§ãƒƒã‚¯ã—ã¾ã™ã‹ï¼Ÿ"
#: editor/project_settings_editor.cpp
#, fuzzy
@@ -9050,7 +9025,7 @@ msgstr "警告!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
-msgstr "確èªã—ã¦ãã ã•ã„。"
+msgstr "確èª"
#: scene/gui/file_dialog.cpp
#, fuzzy
@@ -9119,6 +9094,13 @@ msgstr "フォント読ã¿è¾¼ã¿ã‚¨ãƒ©ãƒ¼ã€‚"
msgid "Invalid font size."
msgstr "無効ãªãƒ•ã‚©ãƒ³ãƒˆ サイズã§ã™ã€‚"
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "以å‰ã®ã‚¿ãƒ–"
+
+#~ msgid "Next"
+#~ msgstr "次"
+
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "ä¸æ­£ãªã‚¢ã‚¯ã‚·ãƒ§ãƒ³ï¼ˆ '/' ã¨':'ã¯ä¸å¯ã§ã™ï¼‰."
@@ -9147,9 +9129,6 @@ msgstr "無効ãªãƒ•ã‚©ãƒ³ãƒˆ サイズã§ã™ã€‚"
#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr "project.godotをプロジェクトパスã«ç”Ÿæˆã§ãã¾ã›ã‚“ã§ã—ãŸ"
-#~ msgid "Next"
-#~ msgstr "次"
-
#~ msgid "Not found!"
#~ msgstr "見ã¤ã‹ã‚Šã¾ã›ã‚“!"
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 575c14c97c..be6b540a9a 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -2,21 +2,20 @@
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
-#
# Ch <ccwpc@hanmail.net>, 2017.
# paijai 송 (fivejobi) <xotjq237@gmail.com>, 2018.
+# pgyage3263 <pgyage3263@naver.com>, 2018.
# Sun Kim <perplexingsun@gmail.com>, 2018.
# TheRedPlanet <junmo.moon8@gmail.com>, 2018.
# Xavier Cho <mysticfallband@gmail.com>, 2018.
# 박한얼 (volzhs) <volzhs@gmail.com>, 2016-2018.
# 송태섭 <xotjq237@gmail.com>, 2018.
-#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-05-27 04:39+0000\n"
-"Last-Translator: 송태섭 <xotjq237@gmail.com>\n"
+"PO-Revision-Date: 2018-06-07 16:40+0000\n"
+"Last-Translator: pgyage3263 <pgyage3263@naver.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
"Language: ko\n"
@@ -24,7 +23,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.0-dev\n"
+"X-Generator: Weblate 3.0\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -5677,9 +5676,8 @@ msgid "Options"
msgstr "옵션"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Has,Many,Options"
-msgstr "가진다,많ì€,여러,옵션들!"
+msgstr "가진다,많ì€,옵션들"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -5960,9 +5958,8 @@ msgid "Imported Project"
msgstr "가져온 프로ì íŠ¸"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid Project Name."
-msgstr "프로ì íŠ¸ 명:"
+msgstr "ì¸ì‹í• ìˆ˜ 없는 프로ì íŠ¸ 명입니다."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
@@ -6162,13 +6159,12 @@ msgid "Mouse Button"
msgstr "마우스 버튼"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
-"올바르지 ì•Šì€ ì•¡ì…˜ ì´ë¦„. 공백ì´ê±°ë‚˜ '/' ì´ë‚˜ ':', '=', '\\', '\"' ê°€ í¬í•¨ë˜"
-"ë©´ 안 ë©ë‹ˆë‹¤"
+"ì¸ì‹í• ìˆ˜ 없는 ì•¡ì…˜ ì´ë¦„입니다. 공백ì´ê±°ë‚˜, '/' , ':', '=', '\\', '\"' ê°€ í¬í•¨"
+"ë˜ë©´ 안 ë©ë‹ˆë‹¤."
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -8177,6 +8173,13 @@ msgstr "í°íŠ¸ 로딩 ì—러."
msgid "Invalid font size."
msgstr "유효하지 ì•Šì€ í°íŠ¸ í¬ê¸°."
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "ì´ì „ 탭"
+
+#~ msgid "Next"
+#~ msgstr "다ìŒ"
+
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "유효하지 ì•Šì€ ì•¡ì…˜ ('/' ë˜ëŠ” ':' ë¬¸ìž ì‚¬ìš© 불가)."
@@ -8202,9 +8205,6 @@ msgstr "유효하지 ì•Šì€ í°íŠ¸ í¬ê¸°."
#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr "프로ì íŠ¸ ê²½ë¡œì— project.godot 파ì¼ì„ ì°¾ì„ ìˆ˜ 없습니다."
-#~ msgid "Next"
-#~ msgstr "다ìŒ"
-
#~ msgid "Not found!"
#~ msgstr "ì°¾ì„ ìˆ˜ ì—†ìŒ!"
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index aaf6fc4499..bf4443627a 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -2,14 +2,12 @@
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
-#
# Ignas Kiela <ignaskiela@super.lt>, 2017.
-# Kornelijus <kornelijus.github@gmail.com>, 2017.
-#
+# Kornelijus <kornelijus.github@gmail.com>, 2017, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2017-11-27 00:48+0000\n"
+"PO-Revision-Date: 2018-06-12 09:40+0000\n"
"Last-Translator: Kornelijus <kornelijus.github@gmail.com>\n"
"Language-Team: Lithuanian <https://hosted.weblate.org/projects/godot-engine/"
"godot/lt/>\n"
@@ -18,7 +16,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=4; plural=n==1 ? 0 : n%10>=2 && (n%100<10 || n"
"%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3;\n"
-"X-Generator: Weblate 2.18-dev\n"
+"X-Generator: Weblate 3.0.1\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -2022,11 +2020,11 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
-msgstr ""
+msgstr "BendruomenÄ—"
#: editor/editor_node.cpp
msgid "About"
-msgstr ""
+msgstr "Apie"
#: editor/editor_node.cpp
msgid "Play the project."
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index 1637ef9725..e76053150c 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -2,27 +2,27 @@
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
-#
# Allan Nordhøy <epost@anotheragency.no>, 2017-2018.
# Anonymous <GentleSaucepan@protonmail.com>, 2017.
+# Elias <eliasnykrem@gmail.com>, 2018.
# flesk <eivindkn@gmail.com>, 2017.
+# Frank T. Rambol <frank@d-fect.com>, 2018.
# Jørgen Aarmo Lund <jorgen.aarmo@gmail.com>, 2016.
# NicolaiF <nico-fre@hotmail.com>, 2017-2018.
# Norwegian Disaster <stian.furu.overbye@gmail.com>, 2017.
# passeride <lukas@passeride.com>, 2017.
-#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-03-22 03:38+0000\n"
-"Last-Translator: Allan Nordhøy <epost@anotheragency.no>\n"
+"PO-Revision-Date: 2018-06-22 08:31+0000\n"
+"Last-Translator: Frank T. Rambol <frank@d-fect.com>\n"
"Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-"
"engine/godot/nb/>\n"
"Language: nb\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.20-dev\n"
+"X-Generator: Weblate 3.1-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -33,9 +33,8 @@ msgid "All Selection"
msgstr "Alle valg"
#: editor/animation_editor.cpp
-#, fuzzy
msgid "Anim Change Keyframe Time"
-msgstr "Anim Forandre Verdi"
+msgstr "Anim Endre Nøkkelbildetid"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
@@ -46,9 +45,8 @@ msgid "Anim Change Transform"
msgstr "Anim Forandre Omforming"
#: editor/animation_editor.cpp
-#, fuzzy
msgid "Anim Change Keyframe Value"
-msgstr "Anim Forandre Verdi"
+msgstr "Anim Endre Nøkkelbildeverdi"
#: editor/animation_editor.cpp
msgid "Anim Change Call"
@@ -99,9 +97,8 @@ msgid "Edit Node Curve"
msgstr "Forandre Nodekurve"
#: editor/animation_editor.cpp
-#, fuzzy
msgid "Edit Selection Curve"
-msgstr "Forandre utvalgskurve"
+msgstr "Rediger utvalgskurve"
#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
@@ -501,9 +498,8 @@ msgid "Connecting Signal:"
msgstr "Kobler Til Signal:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect '%s' from '%s'"
-msgstr "Koble '%s' til '%s'"
+msgstr "Koble '%s' fra '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
@@ -519,9 +515,8 @@ msgid "Signals"
msgstr "Signaler"
#: editor/create_dialog.cpp
-#, fuzzy
msgid "Change %s Type"
-msgstr "Endre standard type"
+msgstr "Endre %s type"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -529,9 +524,8 @@ msgid "Change"
msgstr "Forandre"
#: editor/create_dialog.cpp
-#, fuzzy
msgid "Create New %s"
-msgstr "Lag Ny"
+msgstr "Lag ny %s"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
@@ -598,7 +592,7 @@ msgstr "Ressurs"
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Path"
-msgstr "Sti"
+msgstr "Søkesti"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
@@ -642,9 +636,8 @@ msgstr ""
"Fjern dem likevel? (kan ikke angres)"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Cannot remove:"
-msgstr "Kan ikke fjerne:\n"
+msgstr "Kan ikke fjerne:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
@@ -729,9 +722,8 @@ msgid "Lead Developer"
msgstr "Utviklingsleder"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Project Manager "
-msgstr "Prosjektleder"
+msgstr "Prosjektleder "
#: editor/editor_about.cpp
msgid "Developers"
@@ -840,9 +832,8 @@ msgid "Rename Audio Bus"
msgstr "Gi nytt navn til Audio Bus"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Change Audio Bus Volume"
-msgstr "Veksle Audio Bus Solo"
+msgstr "Endre Lydbuss Volum"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
@@ -885,7 +876,6 @@ msgid "Mute"
msgstr "Demp"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Bypass"
msgstr "Omgå"
@@ -1131,9 +1121,8 @@ msgid "Packing"
msgstr "Pakking"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-#, fuzzy
msgid "Template file not found:"
-msgstr "Malfil ble ikke funnet:\n"
+msgstr "Malfil ble ikke funnet:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
@@ -1344,19 +1333,18 @@ msgid "Description"
msgstr "Beskrivelse"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Online Tutorials:"
-msgstr "Online Dokumentasjon"
+msgstr "Online dokumentasjon:"
#: editor/editor_help.cpp
-#, fuzzy
msgid ""
"There are currently no tutorials for this class, you can [color=$color][url="
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
-"Det finnes i øyeblikket ingen beskrivelse av denne metoden. Hjelp til ved å "
-"[colour=$color][url=$url]bidra med en[/url][/color]!"
+"Det finnes i øyeblikket ingen beskrivelse av denne metoden, men du kan "
+"[colour=$color][url=$url]bidra med en[/url][/color] eller [color=$color][url="
+"$url2]be om en[/url][/color]."
#: editor/editor_help.cpp
msgid "Properties"
@@ -1410,13 +1398,12 @@ msgid "Clear"
msgstr "Tøm"
#: editor/editor_log.cpp
-#, fuzzy
msgid "Clear Output"
-msgstr "Output"
+msgstr "Nullstill resultat"
#: editor/editor_node.cpp
msgid "Project export failed with error code %d."
-msgstr ""
+msgstr "Eksport av prosjektet mislyktes med feilkode %d."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
@@ -1428,9 +1415,8 @@ msgstr "Lagre Ressurs Som..."
#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "I see..."
-msgstr "Jeg ser..."
+msgstr "Jeg forstår..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
@@ -1453,9 +1439,8 @@ msgid "Error while parsing '%s'."
msgstr "Error ved parsing av '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unexpected end of file '%s'."
-msgstr "Uventet ende av fil '%s'."
+msgstr "Uventet slutt på fil '%s'."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
@@ -1482,13 +1467,12 @@ msgid "This operation can't be done without a tree root."
msgstr "Denne operasjonen kan ikke gjennomføres uten en trerot."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
-"Kunne ikke lagre scene. Sannsynligvis avhengigheter (instanser) ikke kunne "
-"oppfylles."
+"Kunne ikke lagre scene. Sannsynligvis kunne ikke avhengigheter (instanser "
+"eller arvinger) oppfylles."
#: editor/editor_node.cpp
msgid "Failed to load resource."
@@ -1600,14 +1584,12 @@ msgid "Copy Resource"
msgstr "Kopier Ressurs"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Make Built-In"
-msgstr "Lag Innebygd"
+msgstr "Lag innebygget"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Make Sub-Resources Unique"
-msgstr "Gjør Underressurs Unik"
+msgstr "Lag underressurser unike"
#: editor/editor_node.cpp
msgid "Open in Help"
@@ -1628,14 +1610,13 @@ msgstr ""
"'applikasjon'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"Valgte scene '%s' finnes ikke, velg en gyldig en?\n"
-"Du kan endre dette senere under \"Prosjekt Innstillinger\" under kategorien "
+"Den valgte scenen '%s' finnes ikke. Vil du velge en gyldig scene?\n"
+"Du kan endre dette senere i \"Prosjektinnstillinger\" under kategorien "
"'applikasjon'."
#: editor/editor_node.cpp
@@ -1933,7 +1914,7 @@ msgstr "MeshBibliotek..."
#: editor/editor_node.cpp
#, fuzzy
msgid "TileSet..."
-msgstr "TileSet..."
+msgstr "TileSet…"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
@@ -1983,9 +1964,8 @@ msgid "Debug"
msgstr "Debug"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Deploy with Remote Debug"
-msgstr "Deploy med Ekstern Debug"
+msgstr "Distribuer med ekstern feilsøking"
#: editor/editor_node.cpp
#, fuzzy
@@ -2145,7 +2125,7 @@ msgstr "Pause scenen"
#: editor/editor_node.cpp
msgid "Pause Scene"
-msgstr "Pause Scene"
+msgstr "Sett scenen på pause"
#: editor/editor_node.cpp
msgid "Stop the scene."
@@ -8214,12 +8194,19 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
-msgstr ""
+msgstr "Feil ved innlasting av font."
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "Ugyldig fontstørrelse."
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "Forrige fane"
+
+#~ msgid "Next"
+#~ msgstr "Neste"
+
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
@@ -8230,9 +8217,6 @@ msgstr "Ugyldig fontstørrelse."
#~ msgid "Can't write file."
#~ msgstr "Kan ikke skrive fil."
-#~ msgid "Next"
-#~ msgstr "Neste"
-
#~ msgid "Not found!"
#~ msgstr "Ikke funnet!"
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index 3bf8ab3a32..bfedf322b3 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -8272,6 +8272,13 @@ msgid "Invalid font size."
msgstr "Ongeldige lettertype grootte."
#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "Vorig tabblad"
+
+#~ msgid "Next"
+#~ msgstr "Volgende"
+
+#, fuzzy
#~ msgid "Can't contain '/' or ':'"
#~ msgstr "Kan niet verbinden met host:"
@@ -8285,9 +8292,6 @@ msgstr "Ongeldige lettertype grootte."
#~ msgid "Can't write file."
#~ msgstr "Kan niet naar bestand schrijven."
-#~ msgid "Next"
-#~ msgstr "Volgende"
-
#~ msgid "Not found!"
#~ msgstr "Niet gevonden!"
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 1a597cee5a..5ca2760249 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -2,7 +2,6 @@
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
-#
# 8-bit Pixel <dawdejw@gmail.com>, 2016.
# Adam Wolanski <adam.wolanski94@gmail.com>, 2017.
# Adrian Węcławski <weclawskiadrian@gmail.com>, 2016.
@@ -25,11 +24,10 @@
# Sebastian Pasich <sebastian.pasich@gmail.com>, 2017.
# siatek papieros <sbigneu@gmail.com>, 2016.
# Zatherz <zatherz@linux.pl>, 2017.
-#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-06-05 13:41+0000\n"
+"PO-Revision-Date: 2018-06-22 08:31+0000\n"
"Last-Translator: RM <synaptykq@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
@@ -38,7 +36,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.0\n"
+"X-Generator: Weblate 3.1-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -5354,7 +5352,7 @@ msgstr "Tryb skalowania (R)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
-msgstr "Koordynaty lokalne"
+msgstr "Local Coords"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Space Mode (%s)"
@@ -8294,6 +8292,13 @@ msgstr "BÅ‚Ä…d Å‚adowania fonta."
msgid "Invalid font size."
msgstr "Niepoprawny rozmiar fonta."
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "Poprzednia zakładka"
+
+#~ msgid "Next"
+#~ msgstr "Następny"
+
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "Nieprawidłowa akcja (wszystko oprócz '/' lub ':')."
@@ -8319,9 +8324,6 @@ msgstr "Niepoprawny rozmiar fonta."
#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr "Nie znaleziono project.godot w ścieżce projektu."
-#~ msgid "Next"
-#~ msgstr "Następny"
-
#~ msgid "Not found!"
#~ msgstr "Nie znaleziono!"
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 9880271a0d..6d26cbc500 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -2,7 +2,6 @@
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
-#
# Allyson Souza <allyson_as@outlook.com>, 2017.
# Anderson Araujo <anderson.araujoprog@gmail.com>, 2018.
# António Sarmento <antonio.luis.sarmento@gmail.com>, 2016.
@@ -24,14 +23,12 @@
# Renato Rotenberg <renato.rotenberg@gmail.com>, 2017.
# Rodolfo R Gomes <rodolforg@gmail.com>, 2017-2018.
# Tiago Almeida <thyagoeap@gmail.com>, 2017.
-#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2018-05-20 21:41+0000\n"
-"Last-Translator: Michael Alexsander Silva Dias <michaelalexsander@protonmail."
-"com>\n"
+"PO-Revision-Date: 2018-06-16 18:43+0000\n"
+"Last-Translator: Rodolfo R Gomes <rodolforg@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -39,7 +36,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 3.0-dev\n"
+"X-Generator: Weblate 3.0.1\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -525,7 +522,7 @@ msgstr "Conectar..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Disconnect"
-msgstr "Disconectar"
+msgstr "Desconectar"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -3308,7 +3305,7 @@ msgstr "AnimationTree"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
-msgstr "Livrar"
+msgstr "Livre"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
@@ -5717,9 +5714,8 @@ msgid "Options"
msgstr "Opções"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Has,Many,Options"
-msgstr "Tem,Muitas,Várias,Opções!"
+msgstr "Tem,Muitas,Opções"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -6008,9 +6004,8 @@ msgid "Imported Project"
msgstr "Projeto Importado"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid Project Name."
-msgstr "Nome do Projeto:"
+msgstr "Nome do Projeto Inválido."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
@@ -6212,13 +6207,12 @@ msgid "Mouse Button"
msgstr "Botão do Mous"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
"Nome de ação inválido. Ele não pode estar vazio ou conter '/', ':', '=', "
-"'\\' ou '\"'"
+"'\\' ou '\"'."
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -8246,6 +8240,13 @@ msgstr "Erro ao carregar fonte."
msgid "Invalid font size."
msgstr "Tamanho de fonte inválido."
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "Guia anterior"
+
+#~ msgid "Next"
+#~ msgstr "Próximo"
+
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "Ação Inválida (qualquer coisa serve, exceto '/' ou ':')."
@@ -8272,9 +8273,6 @@ msgstr "Tamanho de fonte inválido."
#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr "Não foi possível encontrar project.godot no caminho do projeto."
-#~ msgid "Next"
-#~ msgstr "Próximo"
-
#~ msgid "Not found!"
#~ msgstr "Não encontrado!"
diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po
index 0d6a1c27a5..71275cd19a 100644
--- a/editor/translations/pt_PT.po
+++ b/editor/translations/pt_PT.po
@@ -2,7 +2,6 @@
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
-#
# António Sarmento <antonio.luis.sarmento@gmail.com>, 2016.
# Carlos Vieira <carlos.vieira@gmail.com>, 2017.
# João <joao@nogordio.com>, 2018.
@@ -14,19 +13,18 @@
# Rueben Stevens <supercell03@gmail.com>, 2017.
# SARDON <fabio3_Santos@hotmail.com>, 2017.
# Vinicius Gonçalves <viniciusgoncalves21@gmail.com>, 2017.
-#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-05-26 14:42+0000\n"
-"Last-Translator: João <joao@nogordio.com>\n"
+"PO-Revision-Date: 2018-06-10 01:02+0000\n"
+"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
"Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_PT/>\n"
"Language: pt_PT\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.0-dev\n"
+"X-Generator: Weblate 3.0\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -5697,9 +5695,8 @@ msgid "Options"
msgstr "Opções"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Has,Many,Options"
-msgstr "Tem,Muitos,Vários,Opções!"
+msgstr "Tem,Muitas,Opções"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -5986,9 +5983,8 @@ msgid "Imported Project"
msgstr "Projeto importado"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid Project Name."
-msgstr "Nome do Projeto:"
+msgstr "Nome do Projeto Inválido."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
@@ -6189,13 +6185,12 @@ msgid "Mouse Button"
msgstr "Botão do rato"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
"Nome de ação inválido. Não pode ser vazio nem conter '/', ':', '=', '\\' ou "
-"'\"'"
+"'\"'."
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -8224,6 +8219,13 @@ msgstr "Erro ao carregar letra."
msgid "Invalid font size."
msgstr "Tamanho de letra inválido."
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "Guia anterior"
+
+#~ msgid "Next"
+#~ msgstr "Proximo"
+
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "Ação inválida (tudo menos '/' ou ':')."
@@ -8249,9 +8251,6 @@ msgstr "Tamanho de letra inválido."
#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr "Impossível encontrar project.godot no Caminho do Projeto."
-#~ msgid "Next"
-#~ msgstr "Proximo"
-
#~ msgid "Not found!"
#~ msgstr "Não encontrado!"
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index 9358c958a0..eaf931092a 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -2,16 +2,15 @@
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
-#
+# Calin Sopterean <csopterean@gmail.com>, 2018.
# Filip <filipanton@tutanota.com>, 2018.
# Nitroretro <nitroretro@protonmail.com>, 2018.
# TigerxWood <TigerxWood@gmail.com>, 2018.
-#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-05-10 20:02+0000\n"
-"Last-Translator: Nitroretro <nitroretro@protonmail.com>\n"
+"PO-Revision-Date: 2018-06-20 20:43+0000\n"
+"Last-Translator: Calin Sopterean <csopterean@gmail.com>\n"
"Language-Team: Romanian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ro/>\n"
"Language: ro\n"
@@ -19,7 +18,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : (n==0 || (n%100 > 0 && n%100 < "
"20)) ? 1 : 2;\n"
-"X-Generator: Weblate 3.0-dev\n"
+"X-Generator: Weblate 3.1-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -257,7 +256,7 @@ msgstr "Pas (s):"
#: editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
-msgstr "Pas Bruscare Cursor (în secunde)."
+msgstr "Pas de Cursor Snap (în secunde)."
#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
@@ -550,7 +549,7 @@ msgstr "Potriviri:"
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
msgid "Description:"
-msgstr "Descripție:"
+msgstr "Descriere:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
@@ -794,7 +793,7 @@ msgstr "Eroare la deschiderea fişierului pachet, nu este în format zip."
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
-msgstr "Decompresez Active"
+msgstr "Decomprimare Asset-uri"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package Installed Successfully!"
@@ -893,7 +892,7 @@ msgstr "Ștergeți Efectul"
#: editor/editor_audio_buses.cpp
msgid "Audio"
-msgstr "Audio"
+msgstr "Sunet"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
@@ -921,15 +920,15 @@ msgstr "Mutați Pista Audio"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
-msgstr "Salvați Pista Audio Șablon Ca..."
+msgstr "Salvați Schema Pistei Audio Ca..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
-msgstr "Locație pentru Noul Șablon..."
+msgstr "Locație pentru Noua Schemă..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
-msgstr "Deschideți Șablon Pistă Audio"
+msgstr "Deschide Schema Pistei Audio"
#: editor/editor_audio_buses.cpp
msgid "There is no 'res://default_bus_layout.tres' file."
@@ -937,7 +936,7 @@ msgstr "Nu există nici un fişier 'res://default_bus_layout.tres'."
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
-msgstr "Fişier nevalid, nu un șablon de pistă audio."
+msgstr "Fişier nevalid, nu este o schemă de pistă audio."
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
@@ -945,7 +944,7 @@ msgstr "Adaugați Pistă Audio"
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
-msgstr "Creaţi un Șablon nou Pistă Audio."
+msgstr "Creaţi o Schemă nouă de Pistă Audio."
#: editor/editor_audio_buses.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
@@ -954,7 +953,7 @@ msgstr "Încărcați"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
-msgstr "Încărcaţi un Șablon de Pistă Audio existent."
+msgstr "Încărcaţi o Schemă de Pistă Audio existentă."
#: editor/editor_audio_buses.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -963,7 +962,7 @@ msgstr "Salvați Ca"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
-msgstr "Salvaţi acest Șablon Pistă Audio într-un fişier."
+msgstr "Salvaţi acestă Schemă de Pistă Audio într-un fişier."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
@@ -971,7 +970,7 @@ msgstr "Încărcați Implicit"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
-msgstr "Încărcat Șablonul Pistă Audio implicit."
+msgstr "Încarcă Schema de Pistă Audio implicită."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
@@ -1242,7 +1241,7 @@ msgstr "SurseScan"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
-msgstr "(Re)Importând Bunuri"
+msgstr "(Re)Importând Asset-uri"
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -1393,11 +1392,11 @@ msgstr "Afișare:"
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
-msgstr "Goliți"
+msgstr "Curăță"
#: editor/editor_log.cpp
msgid "Clear Output"
-msgstr "Goliți Afișarea"
+msgstr "Curăță Afișarea"
#: editor/editor_node.cpp
msgid "Project export failed with error code %d."
@@ -1498,15 +1497,15 @@ msgstr "Eroare la încercarea de a salva schema!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
-msgstr "Șablon Editor implicit suprascris."
+msgstr "Schemă implicită de editor suprascrisă."
#: editor/editor_node.cpp
msgid "Layout name not found!"
-msgstr "Numele șablonului nu a fost găsit!"
+msgstr "Numele schemei nu a fost găsit!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
-msgstr "Restaurat șablonul implicit la setările de bază."
+msgstr "S-a restaurat schema implictă la setările de bază."
#: editor/editor_node.cpp
msgid ""
@@ -1597,7 +1596,7 @@ msgstr "Deschideți în Ajutor"
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
-msgstr "Nu există nici o scenă definită pentru a rula."
+msgstr "Nu există nici o scenă definită pentru a execuție."
#: editor/editor_node.cpp
msgid ""
@@ -1681,288 +1680,306 @@ msgstr "Această operație nu se poate face fără o scenă."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
-msgstr ""
+msgstr "Exportă Librăria de Mesh-uri"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
-msgstr ""
+msgstr "Această operațiune nu poate fi făcută fără un nod de bază."
#: editor/editor_node.cpp
msgid "Export Tile Set"
-msgstr ""
+msgstr "Exportă Setul de Plăci"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
-msgstr ""
+msgstr "Această operațiune nu poate fi făcută fără un nod selectat."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
-msgstr ""
+msgstr "Scena curentă nu este salvată. Deschizi oricum?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
-msgstr ""
+msgstr "Nu se poate reîncărca o scenă care nu a fost salvată niciodată."
#: editor/editor_node.cpp
msgid "Revert"
-msgstr ""
+msgstr "ÃŽntoarcere"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
-msgstr ""
+msgstr "Această acțiune nu poate fi recuperată. Te reîntorci oricum?"
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
-msgstr ""
+msgstr "Execută Rapid Scena..."
#: editor/editor_node.cpp
msgid "Quit"
-msgstr ""
+msgstr "ÃŽnchidere"
#: editor/editor_node.cpp
msgid "Exit the editor?"
-msgstr ""
+msgstr "Ieși din editor?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
-msgstr ""
+msgstr "Deschizi Managerul de Proiect?"
#: editor/editor_node.cpp
msgid "Save & Quit"
-msgstr ""
+msgstr "Salvează și Închide"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
+"Salvezi modificările făcute în urmatoarea(le) scenă(e) înainte să închizi?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
+"Salvezi modificările făcute în urmatoarea(le) scenă(e) înainte să deschizi "
+"Managerul de Proiect?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
+"Această opțiune este depreciată. Situațiile în care reînprospătarea trebuie "
+"forțată sunt acum considerate buguri. Te rugăm să raportezi."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
-msgstr ""
+msgstr "Alege o Scenă Principală"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
+"Nu se poate inițializa plugin-ul la: '%s' analizarea configurației a eșuat."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr ""
+"Nu a putut fi găsit câmpul scriptului pentru plugin la: 'res://addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
-msgstr ""
+msgstr "Nu a putut fi încărcat scriptul add-on din calea: '%s'."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
+"Nu a putut fi încărcat scriptul add-on din calea: '%s' tipul de Bază nu este "
+"EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
+"Nu a putut fi încărcat scriptul add-on din calea: '%s' Scriptul nu este în "
+"modul unealtă."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
+"Scena '%s' nu a fost importată automat, deci ea nu poate fi modificată.\n"
+"Ca să poți face modificări, o nouă scenă derivată poate fi creată."
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Ugh"
-msgstr ""
+msgstr "Uh"
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
+"Eroare la încărcarea scenei, aceasta trebuie să fie în calea spre proiect. "
+"Folosește 'Importă' ca să deschizi scena, apoi salveaz-o în calea spre "
+"proiect."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
-msgstr ""
+msgstr "Scena '%s' are dependințe nefuncționale:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
-msgstr ""
+msgstr "Curăță Scenele Recente"
#: editor/editor_node.cpp
msgid "Save Layout"
-msgstr ""
+msgstr "Salvează Schema"
#: editor/editor_node.cpp
msgid "Delete Layout"
-msgstr ""
+msgstr "Șterge Schema"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
-msgstr ""
+msgstr "Implicit"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
-msgstr ""
+msgstr "Comutați între Scene"
#: editor/editor_node.cpp
msgid "%d more files or folders"
-msgstr ""
+msgstr "%d mai multe fișiere sau foldere"
#: editor/editor_node.cpp
msgid "%d more folders"
-msgstr ""
+msgstr "%d mai multe foldere"
#: editor/editor_node.cpp
msgid "%d more files"
-msgstr ""
+msgstr "%d mai multe fișiere"
#: editor/editor_node.cpp
msgid "Dock Position"
-msgstr ""
+msgstr "Poziția Dock-ului"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
-msgstr ""
+msgstr "Modul Fără Distrageri"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
-msgstr ""
+msgstr "Comutează modul fără distrageri."
#: editor/editor_node.cpp
msgid "Add a new scene."
-msgstr ""
+msgstr "Adaugă o nouă scenă."
#: editor/editor_node.cpp
msgid "Scene"
-msgstr ""
+msgstr "Scenă"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
-msgstr ""
+msgstr "Mergi la o scenă deschisă anterior."
#: editor/editor_node.cpp
msgid "Next tab"
-msgstr ""
+msgstr "Fila următoare"
#: editor/editor_node.cpp
msgid "Previous tab"
-msgstr ""
+msgstr "Fila anterioară"
#: editor/editor_node.cpp
msgid "Filter Files..."
-msgstr ""
+msgstr "Filtrează fișierele..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
-msgstr ""
+msgstr "Operațiuni cu fișiere tip scenă."
#: editor/editor_node.cpp
msgid "New Scene"
-msgstr ""
+msgstr "Scenă Nouă"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
-msgstr ""
+msgstr "Scenă Derivată Nouă..."
#: editor/editor_node.cpp
msgid "Open Scene..."
-msgstr ""
+msgstr "Deschide Scena..."
#: editor/editor_node.cpp
msgid "Save Scene"
-msgstr ""
+msgstr "Salvează Scena"
#: editor/editor_node.cpp
msgid "Save all Scenes"
-msgstr ""
+msgstr "Salvează toate Scenele"
#: editor/editor_node.cpp
msgid "Close Scene"
-msgstr ""
+msgstr "ÃŽnchide Scena"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
-msgstr ""
+msgstr "Deschide Recente"
#: editor/editor_node.cpp
msgid "Convert To..."
-msgstr ""
+msgstr "Convertește În..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
-msgstr ""
+msgstr "Librărie_de_Structuri..."
#: editor/editor_node.cpp
msgid "TileSet..."
-msgstr ""
+msgstr "Set_de_Plăci..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
-msgstr ""
+msgstr "Revenire"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp
msgid "Redo"
-msgstr ""
+msgstr "Reîntoarcere"
#: editor/editor_node.cpp
msgid "Revert Scene"
-msgstr ""
+msgstr "Restabilește Scena"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
-msgstr ""
+msgstr "Proiect Divers sau unelte pentru scenă."
#: editor/editor_node.cpp
msgid "Project"
-msgstr ""
+msgstr "Proiect"
#: editor/editor_node.cpp
msgid "Project Settings"
-msgstr ""
+msgstr "Setări ale Proiectului"
#: editor/editor_node.cpp
msgid "Run Script"
-msgstr ""
+msgstr "Execută Scriptul"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
-msgstr ""
+msgstr "Exportare"
#: editor/editor_node.cpp
msgid "Tools"
-msgstr ""
+msgstr "Unelte"
#: editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr ""
+msgstr "ÃŽnchide spre Lista Proiectului"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Debug"
-msgstr ""
+msgstr "Depanare"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
-msgstr ""
+msgstr "Lansează cu Depanare la Distanță"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
+"Când exporți sau lansezi, executabilul rezultat va încerca să se conecteze "
+"la IP-ul acestui computer pentru a putea fi depanat."
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
-msgstr ""
+msgstr "Mini Lansare cu Rețea FS"
#: editor/editor_node.cpp
msgid ""
@@ -1973,30 +1990,39 @@ msgid ""
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
+"Când această opțiune este activată, exportarea sau lansarea va produce un "
+"executabil minimal.\n"
+"Sistemul de fișiere va fi furnizat de la proiect la editor prin rețea.\n"
+"Pe Android, lansarea va folosi cablul USB pentru performanță mai rapidă. "
+"Această opțiune accelerează testarea jocurilor cu o marime substanțială."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
-msgstr ""
+msgstr "Forme de Coliziune Vizibile"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
+"Formele de coliziune si nodurile raycast (pentru 2D și 3D) vor fi vizibile "
+"când jocul rulează dacă această opțiune este activată."
#: editor/editor_node.cpp
msgid "Visible Navigation"
-msgstr ""
+msgstr "Navigare Vizibilă"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
+"Structurile de navigare și poligoanele vor fi vizibile când jocul rulează "
+"dacă această opțiune este activată."
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
-msgstr ""
+msgstr "Sincronizează Modificările Scenei"
#: editor/editor_node.cpp
msgid ""
@@ -2005,10 +2031,14 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
+"Când această opțiune este activată, orice modificare facută în scenă din "
+"editor va fi replicată în jocul care rulează.\n"
+"Când această opțiune este folosită de la distanță pe un dispozitiv, este "
+"mult mai eficient dacă este folosit un sistem de fișiere în rețea."
#: editor/editor_node.cpp
msgid "Sync Script Changes"
-msgstr ""
+msgstr "Sincronizează Modificările Scriptului"
#: editor/editor_node.cpp
msgid ""
@@ -2017,844 +2047,861 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
+"Când această opțiune este activată, orice script salvat ulterior va fi "
+"reîncărcat în jocul care rulează.\n"
+"Când această opțiune este folosită de la distanță pe un dispozitiv, este "
+"mult mai eficient dacă este folosit un sistem de fișiere în rețea."
#: editor/editor_node.cpp
msgid "Editor"
-msgstr ""
+msgstr "Editor"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
-msgstr ""
+msgstr "Setări ale Editorului"
#: editor/editor_node.cpp
msgid "Editor Layout"
-msgstr ""
+msgstr "Schema Editorului"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr ""
+msgstr "Comută în Ecran Complet"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
-msgstr ""
+msgstr "Administrează Șabloanele de Export"
#: editor/editor_node.cpp
msgid "Help"
-msgstr ""
+msgstr "Ajutor"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Classes"
-msgstr ""
+msgstr "Clase"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Search"
-msgstr ""
+msgstr "Căutare"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Online Docs"
-msgstr ""
+msgstr "Documentație Online"
#: editor/editor_node.cpp
msgid "Q&A"
-msgstr ""
+msgstr "Întrebări și Răspunsuri"
#: editor/editor_node.cpp
msgid "Issue Tracker"
-msgstr ""
+msgstr "Agent de Monitorizare al Problemelor"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
-msgstr ""
+msgstr "Comunitate"
#: editor/editor_node.cpp
msgid "About"
-msgstr ""
+msgstr "Despre"
#: editor/editor_node.cpp
msgid "Play the project."
-msgstr ""
+msgstr "Rulează proiectul."
#: editor/editor_node.cpp
msgid "Play"
-msgstr ""
+msgstr "Rulează"
#: editor/editor_node.cpp
msgid "Pause the scene"
-msgstr ""
+msgstr "ÃŽntrerupe scena"
#: editor/editor_node.cpp
msgid "Pause Scene"
-msgstr ""
+msgstr "Întrerupere Scenă"
#: editor/editor_node.cpp
msgid "Stop the scene."
-msgstr ""
+msgstr "Oprește scena."
#: editor/editor_node.cpp
msgid "Stop"
-msgstr ""
+msgstr "Oprește"
#: editor/editor_node.cpp
msgid "Play the edited scene."
-msgstr ""
+msgstr "Rulează scena editată."
#: editor/editor_node.cpp
msgid "Play Scene"
-msgstr ""
+msgstr "Rulează Scena"
#: editor/editor_node.cpp
msgid "Play custom scene"
-msgstr ""
+msgstr "Rulează scena personalizată"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
-msgstr ""
+msgstr "Rulează Scena Personalizată"
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
-msgstr ""
+msgstr "Se rotește când ferestra editorului se recolorează!"
#: editor/editor_node.cpp
msgid "Update Always"
-msgstr ""
+msgstr "Actualizează Întotdeauna"
#: editor/editor_node.cpp
msgid "Update Changes"
-msgstr ""
+msgstr "Modificări ale Actualizării"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
-msgstr ""
+msgstr "Dezactivează Cercul de Actualizare"
#: editor/editor_node.cpp
msgid "Inspector"
-msgstr ""
+msgstr "Inspector"
#: editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
-msgstr ""
+msgstr "Creează o nouă resursă în memorie și editeaz-o."
#: editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
-msgstr ""
+msgstr "Încarcă o resursă existentă de pe disc si editeaz-o."
#: editor/editor_node.cpp
msgid "Save the currently edited resource."
-msgstr ""
+msgstr "Salvează resursa editată curentă."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Save As..."
-msgstr ""
+msgstr "Salvează Ca..."
#: editor/editor_node.cpp
msgid "Go to the previous edited object in history."
-msgstr ""
+msgstr "Mergi la un obiect din istoric editat anterior."
#: editor/editor_node.cpp
msgid "Go to the next edited object in history."
-msgstr ""
+msgstr "Mergi la următorul obiect editat din istoric."
#: editor/editor_node.cpp
msgid "History of recently edited objects."
-msgstr ""
+msgstr "Istoricul obiectelor editate recent."
#: editor/editor_node.cpp
msgid "Object properties."
-msgstr ""
+msgstr "Proprietățile obiectului."
#: editor/editor_node.cpp
msgid "Changes may be lost!"
-msgstr ""
+msgstr "Modificările pot fi pierdute!"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr ""
+msgstr "Importă"
#: editor/editor_node.cpp
msgid "Node"
-msgstr ""
+msgstr "Nod"
#: editor/editor_node.cpp
msgid "FileSystem"
-msgstr ""
+msgstr "Sistemul De Fișiere"
#: editor/editor_node.cpp
msgid "Output"
-msgstr ""
+msgstr "Ieșire"
#: editor/editor_node.cpp
msgid "Don't Save"
-msgstr ""
+msgstr "Nu Salva"
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
-msgstr ""
+msgstr "Importă Șabloane Dintr-o Arhivă ZIP"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
-msgstr ""
+msgstr "Exportă Proiectul"
#: editor/editor_node.cpp
msgid "Export Library"
-msgstr ""
+msgstr "Exportă Librăria"
#: editor/editor_node.cpp
msgid "Merge With Existing"
-msgstr ""
+msgstr "Contopește Cu Existentul"
#: editor/editor_node.cpp
msgid "Password:"
-msgstr ""
+msgstr "Parola:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
-msgstr ""
+msgstr "Deschide și Execută un Script"
#: editor/editor_node.cpp
msgid "New Inherited"
-msgstr ""
+msgstr "Derivare Nouă"
#: editor/editor_node.cpp
msgid "Load Errors"
-msgstr ""
+msgstr "Încarcă Erorile"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
-msgstr ""
+msgstr "Selectează"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
-msgstr ""
+msgstr "Deschide Editorul 2D"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
-msgstr ""
+msgstr "Deschide Editorul 3D"
#: editor/editor_node.cpp
msgid "Open Script Editor"
-msgstr ""
+msgstr "Deschide Editorul de Scripturi"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
-msgstr ""
+msgstr "Deschide Librăria de Asseturi"
#: editor/editor_node.cpp
msgid "Open the next Editor"
-msgstr ""
+msgstr "Deschide Editorul următor"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
-msgstr ""
+msgstr "Deschide Editorul anterior"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
-msgstr ""
+msgstr "Se creează Previzualizările Mesh-ului"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
-msgstr ""
+msgstr "Miniatură..."
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
-msgstr ""
+msgstr "Pluginuri instalate:"
#: editor/editor_plugin_settings.cpp
msgid "Update"
-msgstr ""
+msgstr "Actualizare"
#: editor/editor_plugin_settings.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
-msgstr ""
+msgstr "Versiune:"
#: editor/editor_plugin_settings.cpp
msgid "Author:"
-msgstr ""
+msgstr "Autor:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
-msgstr ""
+msgstr "Stare:"
#: editor/editor_profiler.cpp
msgid "Stop Profiling"
-msgstr ""
+msgstr "Oprește Profilarea"
#: editor/editor_profiler.cpp
msgid "Start Profiling"
-msgstr ""
+msgstr "Pornește Profilarea"
#: editor/editor_profiler.cpp
msgid "Measure:"
-msgstr ""
+msgstr "Măsura:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
-msgstr ""
+msgstr "Timpul Cadrului (sec)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
-msgstr ""
+msgstr "Media Timpului (sec)"
#: editor/editor_profiler.cpp
msgid "Frame %"
-msgstr ""
+msgstr "Cadru %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
-msgstr ""
+msgstr "Cadru Fizic %"
#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
msgid "Time:"
-msgstr ""
+msgstr "Timp:"
#: editor/editor_profiler.cpp
msgid "Inclusive"
-msgstr ""
+msgstr "Inclusiv"
#: editor/editor_profiler.cpp
msgid "Self"
-msgstr ""
+msgstr "Propriu"
#: editor/editor_profiler.cpp
msgid "Frame #:"
-msgstr ""
+msgstr "Cadru #:"
#: editor/editor_profiler.cpp
msgid "Time"
-msgstr ""
+msgstr "Timp"
#: editor/editor_profiler.cpp
msgid "Calls"
-msgstr ""
+msgstr "Apeluri"
#: editor/editor_run_native.cpp
msgid "Select device from the list"
-msgstr ""
+msgstr "Selectează un dispozitiv din listă"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
+"Nu a fost găsită nicio presetare de export care să poată rula pentru această "
+"platformă.\n"
+"Te rog adaugă o presetare de rulare în meniul pentru export."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
-msgstr ""
+msgstr "Scrie logica programului în metoda _run()."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
-msgstr ""
+msgstr "Acolo este o scenă deja editată."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
-msgstr ""
+msgstr "Nu s-a putut inițializa scriptul:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
-msgstr ""
+msgstr "Ai uitat cumva cuvântul 'unealtă'?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
-msgstr ""
+msgstr "Nu a putut fi executat scriptul:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
-msgstr ""
+msgstr "Ai uitat cumva metoda '_run' ?"
#: editor/editor_settings.cpp
msgid "Default (Same as Editor)"
-msgstr ""
+msgstr "Implicit (Asemănător ca Editor)"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
-msgstr ""
+msgstr "Selectează Nodul(rile) pentru Importare"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
-msgstr ""
+msgstr "Calea Scenei:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
-msgstr ""
+msgstr "Importă Din Nod:"
#: editor/export_template_manager.cpp
msgid "Re-Download"
-msgstr ""
+msgstr "Descarcă din nou"
#: editor/export_template_manager.cpp
msgid "Uninstall"
-msgstr ""
+msgstr "Dezinstalează"
#: editor/export_template_manager.cpp
msgid "(Installed)"
-msgstr ""
+msgstr "(Instalat)"
#: editor/export_template_manager.cpp
msgid "Download"
-msgstr ""
+msgstr "Descarcă"
#: editor/export_template_manager.cpp
msgid "(Missing)"
-msgstr ""
+msgstr "(Lipsește)"
#: editor/export_template_manager.cpp
msgid "(Current)"
-msgstr ""
+msgstr "(Curent)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
-msgstr ""
+msgstr "Se recuperează oglinzile, te rog așteaptă..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
-msgstr ""
+msgstr "Elimini șablonul versiunea '%s'?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
-msgstr ""
+msgstr "Nu se pot deschide șabloanele de export zip."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates."
-msgstr ""
+msgstr "Format nevalid versiune.txt în șabloane."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
-msgstr ""
+msgstr "Nu s-a găsit versiune.txt în șabloane."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
-msgstr ""
+msgstr "Eroare la crearea căii pentru șabloane:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
-msgstr ""
+msgstr "Se extrag Șabloanele de Export"
#: editor/export_template_manager.cpp
msgid "Importing:"
-msgstr ""
+msgstr "Se importă:"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
+"Niciun link pentru descărcare nu a fost găsit pentru această versiune. "
+"Descărcarea directă este disponibilă numai pentru lansări oficiale."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
-msgstr ""
+msgstr "Nu se poate rezolva."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
-msgstr ""
+msgstr "Nu se poate face conexiunea."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
-msgstr ""
+msgstr "Niciun răspuns."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request Failed."
-msgstr ""
+msgstr "Cerere Eșuată."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
-msgstr ""
+msgstr "Buclă de Redirecționare."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
-msgstr ""
+msgstr "A Eșuat:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
-msgstr ""
+msgstr "Descărcare Completă."
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
-msgstr ""
+msgstr "Eroare la solicitarea URL: "
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
-msgstr ""
+msgstr "Se conectează la Oglinda..."
#: editor/export_template_manager.cpp
msgid "Disconnected"
-msgstr ""
+msgstr "Deconectat"
#: editor/export_template_manager.cpp
msgid "Resolving"
-msgstr ""
+msgstr "Se Soluționează"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
-msgstr ""
+msgstr "Nu se poate Soluționa"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
-msgstr ""
+msgstr "Conectare..."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
-msgstr ""
+msgstr "Nu se poate Conecta"
#: editor/export_template_manager.cpp
msgid "Connected"
-msgstr ""
+msgstr "Conectat"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
-msgstr ""
+msgstr "Se Solicită..."
#: editor/export_template_manager.cpp
msgid "Downloading"
-msgstr ""
+msgstr "Se Descarcă"
#: editor/export_template_manager.cpp
msgid "Connection Error"
-msgstr ""
+msgstr "Eroare de Conexiune"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
-msgstr ""
+msgstr "Eroare SSL Handshake"
#: editor/export_template_manager.cpp
msgid "Current Version:"
-msgstr ""
+msgstr "Versiune Curentă:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
-msgstr ""
+msgstr "Versiuni Instalate:"
#: editor/export_template_manager.cpp
msgid "Install From File"
-msgstr ""
+msgstr "Instalează Din Fișier"
#: editor/export_template_manager.cpp
msgid "Remove Template"
-msgstr ""
+msgstr "Elimină Șablon"
#: editor/export_template_manager.cpp
msgid "Select template file"
-msgstr ""
+msgstr "Selectează fișierul șablon"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
-msgstr ""
+msgstr "Exportă Managerul de Șabloane"
#: editor/export_template_manager.cpp
msgid "Download Templates"
-msgstr ""
+msgstr "Descarcă Șabloane"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: "
-msgstr ""
+msgstr "Selectează oglinda din listă: "
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
+"Nu se poate deschide file_type_cache.cch pentru scriere, nu se salvează "
+"fișierul tip cache!"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
+"Nu se poate naviga către '%s' pentru că nu a fost găsit în sistemul de "
+"fișiere!"
#: editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails"
-msgstr ""
+msgstr "Vizualizează articolele ca și o grilă de miniaturi"
#: editor/filesystem_dock.cpp
msgid "View items as a list"
-msgstr ""
+msgstr "Vizualizează articolele ca și o listă"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
+"Stare: Importarea fișierului eșuată. Te rog repară fișierul și reimportă "
+"manual."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
-msgstr ""
+msgstr "Nu se poate muta/redenumi rădăcina resurselor."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
-msgstr ""
+msgstr "Nu se poate muta un director în el însuși."
#: editor/filesystem_dock.cpp
msgid "Error moving:"
-msgstr ""
+msgstr "Eroare mutând:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
-msgstr ""
+msgstr "Eroare duplicând:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
-msgstr ""
+msgstr "Imposibil de actualizat dependințele:"
#: editor/filesystem_dock.cpp
msgid "No name provided"
-msgstr ""
+msgstr "Niciun nume furnizat"
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
-msgstr ""
+msgstr "Numele furnizat conține caractere nevalide"
#: editor/filesystem_dock.cpp
msgid "No name provided."
-msgstr ""
+msgstr "Niciun nume furnizat."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
-msgstr ""
+msgstr "Numele furnizat conține caractere nevalide."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
-msgstr ""
+msgstr "Un fișier sau un director cu acest nume există deja."
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
-msgstr ""
+msgstr "Redenumind fișierul:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
-msgstr ""
+msgstr "Redenumind directorul:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
-msgstr ""
+msgstr "Duplicând fișierul:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
-msgstr ""
+msgstr "Duplicând directorul:"
#: editor/filesystem_dock.cpp
msgid "Expand all"
-msgstr ""
+msgstr "Extinde toate"
#: editor/filesystem_dock.cpp
msgid "Collapse all"
-msgstr ""
+msgstr "Restrânge toate"
#: editor/filesystem_dock.cpp
msgid "Rename..."
-msgstr ""
+msgstr "Redenumește..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
-msgstr ""
+msgstr "Mută În..."
#: editor/filesystem_dock.cpp
msgid "Open Scene(s)"
-msgstr ""
+msgstr "Deschide Scena(ele)"
#: editor/filesystem_dock.cpp
msgid "Instance"
-msgstr ""
+msgstr "Instanță"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
-msgstr ""
+msgstr "Editează Dependințele..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
-msgstr ""
+msgstr "Vizualizează Proprietarii..."
#: editor/filesystem_dock.cpp
msgid "Duplicate..."
-msgstr ""
+msgstr "Duplicați..."
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
-msgstr ""
+msgstr "Directorul Anterior"
#: editor/filesystem_dock.cpp
msgid "Next Directory"
-msgstr ""
+msgstr "Directorul Urmator"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
-msgstr ""
+msgstr "Rescanează Sistemul de Fișiere"
#: editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
-msgstr ""
+msgstr "Marchează statutul directorului ca Favorit"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
-msgstr ""
+msgstr "Instanțiază scena(ele) selectată ca un copil al nodului selectat."
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
+"Se Scanează Fișierele,\n"
+"Te Rog Așteaptă..."
#: editor/filesystem_dock.cpp
msgid "Move"
-msgstr ""
+msgstr "Mută"
#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Rename"
-msgstr ""
+msgstr "Redenumește"
#: editor/groups_editor.cpp
msgid "Add to Group"
-msgstr ""
+msgstr "Adaugă în Grup"
#: editor/groups_editor.cpp
msgid "Remove from Group"
-msgstr ""
+msgstr "Elimină din Grup"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
-msgstr ""
+msgstr "Importă ca Scenă Simplă"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
-msgstr ""
+msgstr "Importă cu Animații Separate"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
-msgstr ""
+msgstr "Importă cu Materiale Separate"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
-msgstr ""
+msgstr "Importă cu Obiecte Separate"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
-msgstr ""
+msgstr "Importă cu Obiecte+Materiale Separate"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
-msgstr ""
+msgstr "Importă cu Obiecte+Animații Separate"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
-msgstr ""
+msgstr "Importă cu Materiale+Animații Separate"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
-msgstr ""
+msgstr "Importă cu Obiecte+Materiale+Animații Separate"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
-msgstr ""
+msgstr "Importă ca Scene Multiple"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
-msgstr ""
+msgstr "Importă ca Scene+Materiale Multiple"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
-msgstr ""
+msgstr "Importă Scena"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
-msgstr ""
+msgstr "Se Importa Scena..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
-msgstr ""
+msgstr "Se Genereaza Lightmaps"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
-msgstr ""
+msgstr "Se Generează pentru Mesh: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
-msgstr ""
+msgstr "Se Execută un Script Personalizat..."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
-msgstr ""
+msgstr "Nu s-a putut încărca scriptul post-importare:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
-msgstr ""
+msgstr "Script nevalid/nefuncțional pentru post-importare (vezi consola):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
-msgstr ""
+msgstr "Eroare la executarea scripyului post-importare:"
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
-msgstr ""
+msgstr "Se Salvează..."
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
-msgstr ""
+msgstr "Setează ca Implicit pentru '%s'"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
-msgstr ""
+msgstr "Curăță setarea Implicită pentru '%s'"
#: editor/import_dock.cpp
msgid " Files"
-msgstr ""
+msgstr " Fișiere"
#: editor/import_dock.cpp
msgid "Import As:"
-msgstr ""
+msgstr "Importă Ca:"
#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset..."
-msgstr ""
+msgstr "Presetare..."
#: editor/import_dock.cpp
msgid "Reimport"
-msgstr ""
+msgstr "Reimportă"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
-msgstr ""
+msgstr "Set MultiNod"
#: editor/node_dock.cpp
msgid "Groups"
-msgstr ""
+msgstr "Grupuri"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
-msgstr ""
+msgstr "Selectează un Nod pentru a edita Semnalele și Grupurile."
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
-msgstr ""
+msgstr "Crează Poligon"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly"
-msgstr ""
+msgstr "Editează Poligon"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
-msgstr ""
+msgstr "Inserează Punct"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
-msgstr ""
+msgstr "Editează Poligon (Elimină Punct)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Poly And Point"
-msgstr ""
+msgstr "Elimină Poligon Și Punct"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Create a new polygon from scratch"
-msgstr ""
+msgstr "Crează un nou poligon de la zero"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
@@ -2863,522 +2910,526 @@ msgid ""
"Ctrl+LMB: Split Segment.\n"
"RMB: Erase Point."
msgstr ""
+"Editează poligon existent:\n"
+"LMB: Mută Punct.\n"
+"Ctrl+LMB: Despică Segment.\n"
+"RMB: Șterge Punct."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Delete points"
-msgstr ""
+msgstr "Șterge puncte"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
-msgstr ""
+msgstr "Comutează Auto-Execuție"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
-msgstr ""
+msgstr "Nume Nou Animație:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
-msgstr ""
+msgstr "Anim Nouă"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
-msgstr ""
+msgstr "Schimbă Numele Animației:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
-msgstr ""
+msgstr "Ștergi Animația?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
-msgstr ""
+msgstr "Elimină Animația"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
-msgstr ""
+msgstr "EROARE: Nume animație nevalid!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
-msgstr ""
+msgstr "EROARE: Numele animației există deja!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
-msgstr ""
+msgstr "Redenumește Animația"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
-msgstr ""
+msgstr "Adaugă Animația"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
-msgstr ""
+msgstr "Amestecă Următoarea Schimbare"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
-msgstr ""
+msgstr "Schimbă Timpul Amestecului"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
-msgstr ""
+msgstr "Încarcă Animație"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
-msgstr ""
+msgstr "Duplicare Animație"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
-msgstr ""
+msgstr "EROARE: Nicio copie a animației!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
-msgstr ""
+msgstr "EROARE: Nicio resursă de animație în clipboard!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
-msgstr ""
+msgstr "Animație Lipită"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
-msgstr ""
+msgstr "Lipește Animație"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
-msgstr ""
+msgstr "EROARE: Nicio animație pentru editare!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
-msgstr ""
+msgstr "Rulează animația selectată în sens invers de la poziția curentă. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr ""
+msgstr "Rulează animația selectată în sens invers de la sfârșit. (Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
-msgstr ""
+msgstr "Oprește rularea animației. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
-msgstr ""
+msgstr "Rulează animația selectată de la început. (Shift+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
-msgstr ""
+msgstr "Rulează animația selectată de la poziția curentă. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
-msgstr ""
+msgstr "Poziția animației (în secunde)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
-msgstr ""
+msgstr "Redimensionează rularea animației pentru nod."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
-msgstr ""
+msgstr "Creează o nouă animație în player."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load animation from disk."
-msgstr ""
+msgstr "Încarcă animație de pe disc."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
-msgstr ""
+msgstr "Încarcă o animație de pe disc."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
-msgstr ""
+msgstr "Salvează actuala animație"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
-msgstr ""
+msgstr "Afișează o listă a animațiilor în player."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
-msgstr ""
+msgstr "Auto-Execută la Încărcare"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
-msgstr ""
+msgstr "Editează Timpul de Amestecare al Țintei"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
-msgstr ""
+msgstr "Unelte Animație"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
-msgstr ""
+msgstr "Copiză Animație"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
-msgstr ""
+msgstr "Onion Skinning"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
-msgstr ""
+msgstr "Activează Onion Skinning"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
-msgstr ""
+msgstr "Direcții"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
-msgstr ""
+msgstr "Trecut"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
-msgstr ""
+msgstr "Viitor"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
-msgstr ""
+msgstr "Adâncime"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
-msgstr ""
+msgstr "1 pas"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
-msgstr ""
+msgstr "2 pași"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
-msgstr ""
+msgstr "3 pași"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
-msgstr ""
+msgstr "Doar Diferențe"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
-msgstr ""
+msgstr "Forțează Modulare Albă"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
-msgstr ""
+msgstr "Include Gizmos (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
-msgstr ""
+msgstr "Creează Animație Nouă"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
-msgstr ""
+msgstr "Nume Animație:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
-msgstr ""
+msgstr "Eroare!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
-msgstr ""
+msgstr "Timpi de Amestecare:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
-msgstr ""
+msgstr "Următorul (Rând Automat):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
-msgstr ""
+msgstr "Timpi de Amestecare Cross-Animație"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
-msgstr ""
+msgstr "Animație"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
-msgstr ""
+msgstr "Nume nou:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Filters"
-msgstr ""
+msgstr "Editează Filtrele"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
-msgstr ""
+msgstr "Dimensiune:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
-msgstr ""
+msgstr "Estompează (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
-msgstr ""
+msgstr "Reliefează (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
-msgstr ""
+msgstr "Amestec"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
-msgstr ""
+msgstr "Mix"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
-msgstr ""
+msgstr "Restartare Automată:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
-msgstr ""
+msgstr "Restartare (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
-msgstr ""
+msgstr "Restartare Aleatorie (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
-msgstr ""
+msgstr "Start!"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
-msgstr ""
+msgstr "Cantitate:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
-msgstr ""
+msgstr "Amestec:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
-msgstr ""
+msgstr "Amestec 0:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
-msgstr ""
+msgstr "Amestec 1:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
-msgstr ""
+msgstr "Timp X-Decolorare (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
-msgstr ""
+msgstr "Curent:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
-msgstr ""
+msgstr "Adaugă Intrare(Input)"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
-msgstr ""
+msgstr "Curăță Auto-Avansarea"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
-msgstr ""
+msgstr "Setează Auto-Avansare"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
-msgstr ""
+msgstr "Șterge Intrare(Input)"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
-msgstr ""
+msgstr "Arborele Animației este valid."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
-msgstr ""
+msgstr "Arborele Animației este nevalid."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
-msgstr ""
+msgstr "Nod de Animație"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
-msgstr ""
+msgstr "Nod OneShot"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
-msgstr ""
+msgstr "Nod de Amestecare"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
-msgstr ""
+msgstr "Nod Amestec2"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
-msgstr ""
+msgstr "Nod Amestec3"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
-msgstr ""
+msgstr "Nod Amestec4"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
-msgstr ""
+msgstr "Nod DimensiuneTimp"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
-msgstr ""
+msgstr "Nod CăutareTimp"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
-msgstr ""
+msgstr "Nod Tranziție"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations..."
-msgstr ""
+msgstr "Importă Animații..."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
-msgstr ""
+msgstr "Editează Filtrele Nodurilor"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters..."
-msgstr ""
+msgstr "Filtre..."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "AnimationTree"
-msgstr ""
+msgstr "ArboreAnimație"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
-msgstr ""
+msgstr "Gratuit"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
-msgstr ""
+msgstr "Conținut:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
-msgstr ""
+msgstr "Vizualizează Fișierele"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
-msgstr ""
+msgstr "Nu se poate rezolva numele gazdei:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
-msgstr ""
+msgstr "Eroare la conectare, te rog încearcă din nou."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
-msgstr ""
+msgstr "Nu se poate conecta la gazda:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
-msgstr ""
+msgstr "Nciun răspuns de la gazda:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
-msgstr ""
+msgstr "Cerere eșuată, cod returnat:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
-msgstr ""
+msgstr "Cerere eșuată, prea multe redirecționări"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
-msgstr ""
+msgstr "Hash eronat de descărcare, se presupune că fișierul este falsificat."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
-msgstr ""
+msgstr "Așteptat:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
-msgstr ""
+msgstr "Primit:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
-msgstr ""
+msgstr "Verificare hash sha256 eșuată"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
-msgstr ""
+msgstr "Eroare la Descărcarea Asset-ului:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Fetching:"
-msgstr ""
+msgstr "Se Preia(u):"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
-msgstr ""
+msgstr "Se Rezolvă..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
-msgstr ""
+msgstr "Eroare la solicitare"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
-msgstr ""
+msgstr "Inactiv"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
-msgstr ""
+msgstr "Reîncearcă"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
-msgstr ""
+msgstr "Eroare Descărcare"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
-msgstr ""
+msgstr "Descărcarea acestui asset rulează deja!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "first"
-msgstr ""
+msgstr "primul"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "prev"
-msgstr ""
+msgstr "anterior"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "next"
-msgstr ""
+msgstr "următorul"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "last"
-msgstr ""
+msgstr "ultimul"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
-msgstr ""
+msgstr "Toate"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Plugins"
-msgstr ""
+msgstr "Plugin-uri"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Sort:"
-msgstr ""
+msgstr "Sorare:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Reverse"
-msgstr ""
+msgstr "Revers"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
-msgstr ""
+msgstr "Categorie:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
-msgstr ""
+msgstr "Site:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support..."
-msgstr ""
+msgstr "Suport..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
-msgstr ""
+msgstr "Oficial"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
-msgstr ""
+msgstr "Se Testează"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
-msgstr ""
+msgstr "Fișier ZIP cu Asset-uri"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -3386,135 +3437,144 @@ msgid ""
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
+"Nu se poate determina p cale de salvare pentru imaginile lightmap.\n"
+"Salvează scena (imaginile vor fi salvate în acelasi director), sau alege o "
+"cale de salvare din proprietățile BakedLightmap."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
+"Nicio structură pentru procesare. Asigură-te că acestea conțin un canal UV2 "
+"și că opțiunea 'Procesează Lumina' este pornită."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
+"Crearea imaginilor lightmap eșuată, asigură-te că poate fi scrisă calea spre "
+"ele."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
-msgstr ""
+msgstr "Procesează Lightmaps"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
-msgstr ""
+msgstr "Previzualizare"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
-msgstr ""
+msgstr "Configurare Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
-msgstr ""
+msgstr "Compensare Grilă:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
-msgstr ""
+msgstr "Pas Grilă:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
-msgstr ""
+msgstr "Compensare Rotație:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
-msgstr ""
+msgstr "Pas Rotație:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
-msgstr ""
+msgstr "Mută Pivot"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
-msgstr ""
+msgstr "Acțiune de Mutare"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
-msgstr ""
+msgstr "Mută ghidul vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new vertical guide"
-msgstr ""
+msgstr "Creează un nou ghid vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove vertical guide"
-msgstr ""
+msgstr "Elimină ghidul vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move horizontal guide"
-msgstr ""
+msgstr "Mută ghidul orizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal guide"
-msgstr ""
+msgstr "Creează un nou ghid orizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove horizontal guide"
-msgstr ""
+msgstr "Elimină ghidul orizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal and vertical guides"
-msgstr ""
+msgstr "Creează ghizi noi orizontal și vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
-msgstr ""
+msgstr "Editează Lanț IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit CanvasItem"
-msgstr ""
+msgstr "Editează ObiectulPânză"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
-msgstr ""
+msgstr "Doar ancore"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
-msgstr ""
+msgstr "Modifică Ancorele și Limitele"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
-msgstr ""
+msgstr "Modifică Ancorele"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
-msgstr ""
+msgstr "Lipește Postura"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
-msgstr ""
+msgstr "Mod Selectare"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
-msgstr ""
+msgstr "Trage: Rotire"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
-msgstr ""
+msgstr "Alt+Trage: Mutare"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
+"Apasă 'v' pentru a Schimba Pivotul, 'Shift+v' pentru a Trage Pivotul (în "
+"timpul mișcării)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
-msgstr ""
+msgstr "Alt+RMB: Selecție adâncime listă"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
-msgstr ""
+msgstr "Mod Mutare"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
-msgstr ""
+msgstr "Mod Rotație"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -3522,560 +3582,566 @@ msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
+"Arată o listă a tuturor obiectelor la poziția clickului\n"
+"(similar cu Alt+RMB în modul selectare)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
-msgstr ""
+msgstr "Click pentru a modifica pivotul de rotație al obiectului."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
-msgstr ""
+msgstr "Mod ÃŽn Jur"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggles snapping"
-msgstr ""
+msgstr "Comutare snapping"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
-msgstr ""
+msgstr "Utilizează Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping options"
-msgstr ""
+msgstr "Opțiuni Snapping"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to grid"
-msgstr ""
+msgstr "Snap pe grilă"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
-msgstr ""
+msgstr "Folosește Rotația Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
-msgstr ""
+msgstr "Configurare Snap..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
-msgstr ""
+msgstr "Snap Relativ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
-msgstr ""
+msgstr "Utilizează Pixel Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart snapping"
-msgstr ""
+msgstr "Snapping inteligent"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to parent"
-msgstr ""
+msgstr "Snap către părinte"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node anchor"
-msgstr ""
+msgstr "Snap către ancora nodului"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node sides"
-msgstr ""
+msgstr "Snap pe fețele nodului"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
-msgstr ""
+msgstr "Snap către alte noduri"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to guides"
-msgstr ""
+msgstr "Snap pe ghizi"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
-msgstr ""
+msgstr "Imobilizează obiectul selectat (nu poate fi mișcat)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
-msgstr ""
+msgstr "Remobilizează obiectul selectat (poate fi mișcat)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
-msgstr ""
+msgstr "Asigură-te că nu pot fi selectați copiii obiectului."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
-msgstr ""
+msgstr "Restaurează abilitatea copiilor obiectului de a fi selectați."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
-msgstr ""
+msgstr "Creează Oase"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
-msgstr ""
+msgstr "Curăță Oasele"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
-msgstr ""
+msgstr "Arată Oasele"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
-msgstr ""
+msgstr "Creează Lanț IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
-msgstr ""
+msgstr "Curăță Lanțul IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
-msgstr ""
+msgstr "Perspectivă"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
-msgstr ""
+msgstr "Arată Grila"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
-msgstr ""
+msgstr "Arată Asistenții"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
-msgstr ""
+msgstr "Arată Riglele"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
-msgstr ""
+msgstr "Arată Ghizii"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
-msgstr ""
+msgstr "Arată Originea"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
-msgstr ""
+msgstr "Arată Fereastra de Lucru"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
-msgstr ""
+msgstr "Centrează Selecția"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
-msgstr ""
+msgstr "Încadrează în Ecran Selecția"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
-msgstr ""
+msgstr "Schemă"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys"
-msgstr ""
+msgstr "Inserează Note"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr ""
+msgstr "Inserează Notă"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
-msgstr ""
+msgstr "Inserează Notă (Melodii existente)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
-msgstr ""
+msgstr "Copiază Postura"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
-msgstr ""
+msgstr "Curăță Postura"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag pivot from mouse position"
-msgstr ""
+msgstr "Trage pivotul de la poziția mouse-ului"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set pivot at mouse position"
-msgstr ""
+msgstr "Setează pivotul la poziția mouse-ului"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
-msgstr ""
+msgstr "Multiplică pasul pe grilă cu 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
-msgstr ""
+msgstr "Împarte pasul pe grilă cu 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
-msgstr ""
+msgstr "Adaugă %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
-msgstr ""
+msgstr "Se adaugă %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Ok"
-msgstr ""
+msgstr "Bine"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
-msgstr ""
+msgstr "Nu se pot instanția noduri multiple fără o rădacină."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
-msgstr ""
+msgstr "Creează Nod"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
-msgstr ""
+msgstr "Eroare la instanțierea scenei din %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change default type"
-msgstr ""
+msgstr "Schimbă tipul implicit"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
+"Trage & lasă + Shift: Adaugă nod ca și frate\n"
+"Trage & lasă + Shift: Schimbă tipul nodului"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
-msgstr ""
+msgstr "Creează Poligon3D"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
-msgstr ""
+msgstr "Setează Mâner"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
-msgstr ""
+msgstr "Elimini obiectul %d?"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Item"
-msgstr ""
+msgstr "Adaugă Obiect"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
-msgstr ""
+msgstr "Elimină Obiectul Selectat"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
-msgstr ""
+msgstr "Importă din Scenă"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
-msgstr ""
+msgstr "Actualizează din Scenă"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
-msgstr ""
+msgstr "Plat0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat1"
-msgstr ""
+msgstr "Plat1"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease in"
-msgstr ""
+msgstr "Facilitare în"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease out"
-msgstr ""
+msgstr "Facilitare din"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
-msgstr ""
+msgstr "PasOmogen"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
-msgstr ""
+msgstr "Modifică Punctul Curbei"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
-msgstr ""
+msgstr "Modifică Tangenta Curbei"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
-msgstr ""
+msgstr "Încarcă Presetare a Curbei"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add point"
-msgstr ""
+msgstr "Adaugă punct"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove point"
-msgstr ""
+msgstr "Elimină punct"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Left linear"
-msgstr ""
+msgstr "Stânga liniară"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right linear"
-msgstr ""
+msgstr "Dreapta liniară"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load preset"
-msgstr ""
+msgstr "Încarcă presetare"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
-msgstr ""
+msgstr "Elimină Punctul Curbei"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
-msgstr ""
+msgstr "Comută Tangenta Liniară a Curbei"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
-msgstr ""
+msgstr "Ține apăsat Shift pentru a edita individual tangentele"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
-msgstr ""
+msgstr "Procesează Sonda GI"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
-msgstr ""
+msgstr "Adaugă/Elimină Punctul Rampei de Culori"
#: editor/plugins/gradient_editor_plugin.cpp
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
-msgstr ""
+msgstr "Modifică Rampa de Culori"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
-msgstr ""
+msgstr "Obiect %d"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
-msgstr ""
+msgstr "Obiecte"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
-msgstr ""
+msgstr "Editor Lista de Obiect"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid ""
"No OccluderPolygon2D resource on this node.\n"
"Create and assign one?"
msgstr ""
+"Nicio resursă OccluderPolygon2D în acest nod.\n"
+"Vrei să creezi și să atribui una?"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
-msgstr ""
+msgstr "Creează Poligon de Ocluziune"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create a new polygon from scratch."
-msgstr ""
+msgstr "Creează un nou poligon de la zero."
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit existing polygon:"
-msgstr ""
+msgstr "Editează poligonul existent:"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "LMB: Move Point."
-msgstr ""
+msgstr "LMB: Mișcă Punctul."
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
-msgstr ""
+msgstr "Ctrl+LMB: Despică Segmentul."
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "RMB: Erase Point."
-msgstr ""
+msgstr "RMB: Șterge Punctul."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
-msgstr ""
+msgstr "Mesh-ul este gol!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
-msgstr ""
+msgstr "Creează un Corp Static Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
-msgstr ""
+msgstr "Creează un Corp Static Convex"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
-msgstr ""
+msgstr "Asta nu funcționează în rădăcina scenei!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
-msgstr ""
+msgstr "Creează o Formă Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
-msgstr ""
+msgstr "Creează o Formă Convexă"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
-msgstr ""
+msgstr "Creează un Mesh de Navigare"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
-msgstr ""
+msgstr "Mesh-ul conținut nu este de tipul ArrayMesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
-msgstr ""
+msgstr "Despachetarea UV a eșuat, se poate ca mesh-ul să nu fie multiplu?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
-msgstr ""
+msgstr "Niciun mesh de depanat."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Model has no UV in this layer"
-msgstr ""
+msgstr "Modelul nu are UV în acest strat"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
-msgstr ""
+msgstr "MeshInstance nu are un Mesh!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
-msgstr ""
+msgstr "Mesh-ul nu are o suprafață din care să se poată creea contururi!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
-msgstr ""
+msgstr "Mesh-ul primitiv nu este de tipul PRIMITIVE_TRIANGLES!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
-msgstr ""
+msgstr "Nu s-a putut creea un contur!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
-msgstr ""
+msgstr "Creează Contur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
-msgstr ""
+msgstr "Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
-msgstr ""
+msgstr "Creează un Corp Static Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
-msgstr ""
+msgstr "Creează un Corp Static Convex"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
-msgstr ""
+msgstr "Creează un Frate de Coliziune Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
-msgstr ""
+msgstr "Creează un Frate de Coliziune Convex"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
-msgstr ""
+msgstr "Se Creează un Mesh de Contur..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
-msgstr ""
+msgstr "Vizionare UV1"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
-msgstr ""
+msgstr "Vizionare UV2"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
-msgstr ""
+msgstr "Despachetează UV2 pentru Lightmap/AO"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
-msgstr ""
+msgstr "Creează Mesh de Contur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
-msgstr ""
+msgstr "Dimensiunea Conturului:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
-msgstr ""
+msgstr "Niciun mesh sursă specificată (și niciun MultiMesh setat în nod)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
-msgstr ""
+msgstr "Niciun mesh sursă specificată (și MultiMesh nu conține un Mesh)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
-msgstr ""
+msgstr "Sursa mesh-ului nevalidă (cale nevalidă)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr ""
+msgstr "Sursa mesh-ului nevalidă (nu este un MeshInstance)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr ""
+msgstr "Sursa mesh-ului nevalidă (nu conține nicio resursă Mesh)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
-msgstr ""
+msgstr "Nicio sursă de suprafață specificată."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
-msgstr ""
+msgstr "Sursa suprafeței nevalidă (cale nevalidă)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
-msgstr ""
+msgstr "Sursa suprafeței nevalidă (nu există geometrie)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
-msgstr ""
+msgstr "Sursa suprafeței nevalidă (nu există fețe)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
-msgstr ""
+msgstr "Părintele nu are fețe solide pentru a fi populate."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
-msgstr ""
+msgstr "Nu s-a putut mapa zona."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
-msgstr ""
+msgstr "Selectează un Mesh Sursă:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
-msgstr ""
+msgstr "Selectează o Suprafață Țintă:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
-msgstr ""
+msgstr "Populează Suprafața"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
-msgstr ""
+msgstr "Populează MultiMesh"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
-msgstr ""
+msgstr "Suprafață Țintă:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
-msgstr ""
+msgstr "Mesh Sursă:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
-msgstr ""
+msgstr "Axa-X"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
-msgstr ""
+msgstr "Axa-Y"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
-msgstr ""
+msgstr "Axa-Z"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
@@ -4091,7 +4157,7 @@ msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
-msgstr ""
+msgstr "Dimensiune Aleatorie:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
@@ -4103,11 +4169,11 @@ msgstr ""
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Bake the navigation mesh."
-msgstr ""
+msgstr "Procesează mesh-ul de navigare."
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
-msgstr ""
+msgstr "Curăță mesh-ul de navigare."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
@@ -4147,11 +4213,11 @@ msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
-msgstr ""
+msgstr "Se convertește în mesh nativ de navigare..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
-msgstr ""
+msgstr "Setup Generare Mesh de Navigare:"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
@@ -4192,7 +4258,7 @@ msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
-msgstr ""
+msgstr "Curăță Masca de Emisie"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -4246,7 +4312,7 @@ msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
-msgstr ""
+msgstr "Creează Puncte de Emisie Din Mesh"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
@@ -4411,7 +4477,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
-msgstr ""
+msgstr "Shift+Ctrl: Dimensiune"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
@@ -4423,7 +4489,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
-msgstr ""
+msgstr "Redimensionează Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -4443,16 +4509,16 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
-msgstr ""
+msgstr "Curăță UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
-msgstr ""
+msgstr "Snap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
-msgstr ""
+msgstr "Activează Snap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
@@ -4513,7 +4579,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
-msgstr ""
+msgstr "Curăță Fișierele Recente"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
@@ -4629,7 +4695,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
-msgstr ""
+msgstr "Execută"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
@@ -5219,7 +5285,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
-msgstr ""
+msgstr "Mod Redimensionare (R)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
@@ -5231,7 +5297,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Mode (%s)"
-msgstr ""
+msgstr "Mod Snap (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
@@ -5291,7 +5357,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Scale"
-msgstr ""
+msgstr "Unealtă Dimensiune"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
@@ -5348,19 +5414,19 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
-msgstr ""
+msgstr "Setări Snap"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
-msgstr ""
+msgstr "Tradu Snap:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
-msgstr ""
+msgstr "Rotație Snap (grade):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
-msgstr ""
+msgstr "Dimensionare Snap (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
@@ -5392,7 +5458,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
-msgstr ""
+msgstr "Dimensiune (raport):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
@@ -5488,7 +5554,7 @@ msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
-msgstr ""
+msgstr "Mod Snap:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
@@ -5496,11 +5562,11 @@ msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
-msgstr ""
+msgstr "Pixel Snap"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
-msgstr ""
+msgstr "Snap Grilă"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
@@ -5901,9 +5967,8 @@ msgid "Imported Project"
msgstr ""
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid Project Name."
-msgstr "Nume nevalid."
+msgstr "Nume de Proiect Nevalid."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
@@ -6005,16 +6070,21 @@ msgid ""
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
msgstr ""
+"Proiectul nu poate fi executat: nicio scenă principală nu a fost definită.\n"
+"Te rog editează proiectul și setează o scenă principală în \"Setările "
+"Proiectului\" din categoria \"Aplicații\"."
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
+"Nu se poate executa priectul: există Asset-uri care trebuie importate.\n"
+"Te rog editează proiectul pentru a declanșa importul inițial."
#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
-msgstr ""
+msgstr "Ești sigur că vrei să execuți acel proiect?"
#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
@@ -6066,13 +6136,16 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Can't run project"
-msgstr ""
+msgstr "Proiectul nu poate fi executat"
#: editor/project_manager.cpp
msgid ""
"You don't currently have any projects.\n"
"Would you like to explore the official example projects in the Asset Library?"
msgstr ""
+"Deocamdată nu ai niciun proiect.\n"
+"Dorești să explorezi exemplele de proiecte oficiale din Librăria de Asset-"
+"uri?"
#: editor/project_settings_editor.cpp
msgid "Key "
@@ -6298,7 +6371,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
-msgstr ""
+msgstr "General"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
msgid "Property:"
@@ -6506,7 +6579,7 @@ msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
-msgstr ""
+msgstr "Modul de Execuție:"
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
@@ -6522,7 +6595,7 @@ msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
-msgstr ""
+msgstr "Setările de Execuție ale Scenei"
#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
#: scene/gui/dialogs.cpp
@@ -6627,7 +6700,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
-msgstr ""
+msgstr "Curăță Derivarea"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
@@ -6651,7 +6724,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
-msgstr ""
+msgstr "Curăță Scriptul"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -6689,7 +6762,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
-msgstr ""
+msgstr "Curăță un script pentru nodul selectat."
#: editor/scene_tree_dock.cpp
msgid "Remote"
@@ -6701,11 +6774,11 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
-msgstr ""
+msgstr "Curăță Derivarea? (Fără Întoarcere)"
#: editor/scene_tree_dock.cpp
msgid "Clear!"
-msgstr ""
+msgstr "Curăță!"
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
@@ -7197,7 +7270,7 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
-msgstr ""
+msgstr "Perspectivă Snap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
@@ -7249,7 +7322,7 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
-msgstr ""
+msgstr "Curăță Rotația Cursorului"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Create Area"
@@ -7265,7 +7338,7 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
-msgstr ""
+msgstr "Curăță Selecția"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
@@ -7669,11 +7742,11 @@ msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
-msgstr ""
+msgstr "Execută în Browser"
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
-msgstr ""
+msgstr "Execută HTML-ul exportat în browserul prestabilit al sistemului."
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
@@ -8008,3 +8081,11 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr ""
+
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "Fila anterioară"
+
+#, fuzzy
+#~ msgid "Next"
+#~ msgstr "Fila următoare"
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 3a939ae94e..97c7284404 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -2,7 +2,7 @@
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
-#
+# Ðркадий ÐÐ²Ð°Ñ <savvot@gmail.com>, 2018.
# Artem Varaksa <aymfst@gmail.com>, 2018.
# B10nicMachine <shumik1337@gmail.com>, 2017.
# Chaosus89 <chaosus89@gmail.com>, 2018.
@@ -14,14 +14,14 @@
# Maxim toby3d Lebedev <mail@toby3d.ru>, 2016.
# outbools <drag4e@yandex.ru>, 2017.
# pitchblack <pitchblack@mail.ru>, 2017.
+# Sergey <maligin.serega2010@yandex.ru>, 2018.
# Sergey Agarkov <zorgsoft@gmail.com>, 2017.
-# Ðркадий ÐÐ²Ð°Ñ <savvot@gmail.com>, 2018.
-#
+# teriva <spirin.cos@yandex.ru>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-05-22 17:41+0000\n"
+"PO-Revision-Date: 2018-06-18 19:42+0000\n"
"Last-Translator: ijet <my-ijet@mail.ru>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
@@ -31,7 +31,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.0-dev\n"
+"X-Generator: Weblate 3.0.1\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -2109,7 +2109,7 @@ msgstr "СиÑтема отÑÐ»ÐµÐ¶Ð¸Ð²Ð°Ð½Ð¸Ñ Ð¾ÑˆÐ¸Ð±Ð¾Ðº"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
-msgstr "ОбщеÑтвенные"
+msgstr "СообщеÑтво"
#: editor/editor_node.cpp
msgid "About"
@@ -3728,7 +3728,7 @@ msgstr "Показать окно проÑмотра"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
-msgstr "Центрировать на выбранном"
+msgstr "Центрировать выбранное"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
@@ -5706,9 +5706,8 @@ msgid "Options"
msgstr "Параметры"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Has,Many,Options"
-msgstr "Имеет,Много,Разных,Опций!"
+msgstr "ЕÑÑ‚ÑŒ,Много,Вариантов"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -5991,9 +5990,8 @@ msgid "Imported Project"
msgstr "Импортированный проект"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid Project Name."
-msgstr "Ðазвание проекта:"
+msgstr "ÐедопуÑтимое Ð¸Ð¼Ñ Ð¿Ñ€Ð¾ÐµÐºÑ‚Ð°."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
@@ -6194,13 +6192,12 @@ msgid "Mouse Button"
msgstr "Кнопка мыши"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
"ÐедопуÑтимое Ð¸Ð¼Ñ Ð´ÐµÐ¹ÑтвиÑ. Оно не может быть пуÑтым или Ñодержать '/', ':', "
-"'=', '\\' или '\"'"
+"'=', '\\' или '\"'."
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -8231,6 +8228,13 @@ msgstr "Ошибка загрузки шрифта."
msgid "Invalid font size."
msgstr "ÐедопуÑтимый размер шрифта."
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "ÐŸÑ€ÐµÐ´Ñ‹Ð´ÑƒÑ‰Ð°Ñ Ð²ÐºÐ»Ð°Ð´ÐºÐ°"
+
+#~ msgid "Next"
+#~ msgstr "Следующий"
+
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "ÐедопуÑтимое название дейÑÑ‚Ð²Ð¸Ñ (подойдёт вÑÑ‘ кроме '/' или ':')."
@@ -8257,9 +8261,6 @@ msgstr "ÐедопуÑтимый размер шрифта."
#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr "ОтÑутÑтвует project.godot в папке проекта."
-#~ msgid "Next"
-#~ msgstr "Следующий"
-
#~ msgid "Not found!"
#~ msgstr "Ðе найдено!"
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index 9a95848f70..9716dee696 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -2,25 +2,24 @@
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
-#
# J08nY <johnenter@gmail.com>, 2016.
-#
+# MineGame 159 <minegame459@gmail.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2016-06-25 14:16+0000\n"
-"Last-Translator: J08nY <johnenter@gmail.com>\n"
+"PO-Revision-Date: 2018-06-18 08:43+0000\n"
+"Last-Translator: MineGame 159 <minegame459@gmail.com>\n"
"Language-Team: Slovak <https://hosted.weblate.org/projects/godot-engine/"
"godot/sk/>\n"
"Language: sk\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Weblate 2.7-dev\n"
+"X-Generator: Weblate 3.0.1\n"
#: editor/animation_editor.cpp
msgid "Disabled"
-msgstr ""
+msgstr "Vypnuté"
#: editor/animation_editor.cpp
msgid "All Selection"
@@ -28,11 +27,11 @@ msgstr "Všetky vybrané"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr ""
+msgstr "Animácia Zmeniť Keyframe Čas"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
-msgstr ""
+msgstr "Animácia zmeniť prechod"
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
@@ -40,11 +39,12 @@ msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Value"
-msgstr ""
+msgstr "Animácia Zmeniť Keyframe Hodnotu"
#: editor/animation_editor.cpp
+#, fuzzy
msgid "Anim Change Call"
-msgstr ""
+msgstr "Animácia Zmeniť Hovor"
#: editor/animation_editor.cpp
msgid "Anim Add Track"
@@ -68,7 +68,7 @@ msgstr ""
#: editor/animation_editor.cpp
msgid "Set Transitions to:"
-msgstr ""
+msgstr "Nastaviť prechody na:"
#: editor/animation_editor.cpp
msgid "Anim Track Rename"
@@ -92,7 +92,7 @@ msgstr ""
#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
-msgstr ""
+msgstr "Upraviť výber krivky"
#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
@@ -101,20 +101,19 @@ msgstr ""
#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
-msgstr ""
+msgstr "Duplikovať výber"
#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
msgstr ""
#: editor/animation_editor.cpp
-#, fuzzy
msgid "Remove Selection"
-msgstr "Všetky vybrané"
+msgstr "Odstrániť výber"
#: editor/animation_editor.cpp
msgid "Continuous"
-msgstr ""
+msgstr "Priebežný"
#: editor/animation_editor.cpp
msgid "Discrete"
@@ -134,19 +133,19 @@ msgstr ""
#: editor/animation_editor.cpp
msgid "Scale Selection"
-msgstr ""
+msgstr "Zmeniť veľkosť výberu"
#: editor/animation_editor.cpp
msgid "Scale From Cursor"
-msgstr ""
+msgstr "Zmeniť veľkosť od kurzora"
#: editor/animation_editor.cpp
msgid "Goto Next Step"
-msgstr ""
+msgstr "PrejsÅ¥ na Äalší krok"
#: editor/animation_editor.cpp
msgid "Goto Prev Step"
-msgstr ""
+msgstr "Prejsť na predchádzajúci krok"
#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
@@ -159,23 +158,25 @@ msgstr ""
#: editor/animation_editor.cpp
msgid "In"
-msgstr ""
+msgstr "V"
#: editor/animation_editor.cpp
msgid "Out"
-msgstr ""
+msgstr "Von"
#: editor/animation_editor.cpp
+#, fuzzy
msgid "In-Out"
-msgstr ""
+msgstr "V-Von"
#: editor/animation_editor.cpp
+#, fuzzy
msgid "Out-In"
-msgstr ""
+msgstr "Von-V"
#: editor/animation_editor.cpp
msgid "Transitions"
-msgstr ""
+msgstr "Prechody"
#: editor/animation_editor.cpp
msgid "Optimize Animation"
@@ -8050,7 +8051,7 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
-msgstr ""
+msgstr "Nesprávna veľkosť písma."
#, fuzzy
#~ msgid "Can't write file."
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index a762d6f69b..0fe619654f 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -2,17 +2,15 @@
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
-#
# matevž lapajne <sivar.lapajne@gmail.com>, 2016-2018.
# Matjaž Vitas <matjaz.vitas@gmail.com>, 2017-2018.
# Miha Komatar <miha.komatar@gmail.com>, 2018.
# Simon Å ander <simon.sand3r@gmail.com>, 2017.
# Yahara Octanis <yaharao55@gmail.com>, 2018.
-#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-06-05 19:27+0000\n"
+"PO-Revision-Date: 2018-06-10 08:44+0000\n"
"Last-Translator: matevž lapajne <sivar.lapajne@gmail.com>\n"
"Language-Team: Slovenian <https://hosted.weblate.org/projects/godot-engine/"
"godot/sl/>\n"
@@ -21,7 +19,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=4; plural=n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n"
"%100==4 ? 2 : 3;\n"
-"X-Generator: Weblate 3.0\n"
+"X-Generator: Weblate 3.0.1-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -2860,36 +2858,36 @@ msgstr "Skupine"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
-msgstr ""
+msgstr "Za urejanje Signalov in Skupin izberi Gradnik."
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
-msgstr ""
+msgstr "Ustvarite Poligon"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly"
-msgstr ""
+msgstr "Uredi Poligon"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
-msgstr ""
+msgstr "Ustavi ToÄko"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
-msgstr ""
+msgstr "Uredi Poligon (Odstrani ToÄko)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Poly And Point"
-msgstr ""
+msgstr "Odstrani Poligon in ToÄko"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Create a new polygon from scratch"
-msgstr ""
+msgstr "Ustvari nov poligon od zaÄetka"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
@@ -2898,6 +2896,10 @@ msgid ""
"Ctrl+LMB: Split Segment.\n"
"RMB: Erase Point."
msgstr ""
+"Uredi obstojeÄi poligon:\n"
+"LMG: Premakni ToÄko.\n"
+"Ctrl+LMG: Razdeli Älen.\n"
+"DMG: ZbriÅ¡i ToÄko."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Delete points"
@@ -2905,154 +2907,154 @@ msgstr "IzbriÅ¡i toÄke"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
-msgstr ""
+msgstr "Preklop funkcije Samodejno Predvajanje"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
-msgstr ""
+msgstr "Novo Ime Animacije:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
-msgstr ""
+msgstr "Nova Animacija"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
-msgstr ""
+msgstr "Spremeni Ime Animacije:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
-msgstr ""
+msgstr "Izbrišem animacijo?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
-msgstr ""
+msgstr "Odstrani Animacijo"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
-msgstr ""
+msgstr "Napaka: Neveljavno ime animacije!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
-msgstr ""
+msgstr "NAPAKA: Animacija s tem imenom že obstaja!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
-msgstr ""
+msgstr "Preimenuj Animacijo"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
-msgstr ""
+msgstr "Dodaj Animacijo"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
-msgstr ""
+msgstr "Naslednjo Mešanje se je Spremenilo"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
-msgstr ""
+msgstr "Spremeni Mešalni Čas"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
-msgstr ""
+msgstr "Naloži Animacijo"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
-msgstr ""
+msgstr "Podvoji Animacijo"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
-msgstr ""
+msgstr "NAPAKA: Ni animacije za kopiranje!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
-msgstr ""
+msgstr "NAPAKA: Ni animacije virov na odložiÅ¡Äu!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
-msgstr ""
+msgstr "Prilepljena Animacija"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
-msgstr ""
+msgstr "Prilepi animacijo"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
-msgstr ""
+msgstr "NAPAKA: Ni animacije za urejanje!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
-msgstr ""
+msgstr "Predvajaj izbrano animacijo nazaj od trenutnega položaja. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr ""
+msgstr "Predvajaj izbrano animacijo nazaj od konca. (Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
-msgstr ""
+msgstr "Ustavi predvajanje animacije. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
-msgstr ""
+msgstr "Predvajaj izbrano animacijo od zaÄetka. (Shift+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
-msgstr ""
+msgstr "Predvajaj izbrano animacijo iz trenutne pozicije. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
-msgstr ""
+msgstr "Mesto animacije (v sekundah)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
-msgstr ""
+msgstr "Spremeni velikost predvajanja za gradnike globalno."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
-msgstr ""
+msgstr "Ustvari novo animacijo v predvajalniku."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load animation from disk."
-msgstr ""
+msgstr "Naloži animacijo z diska."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
-msgstr ""
+msgstr "Naloži animacijo z diska."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
-msgstr ""
+msgstr "Shrani trenutno animacijo"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
-msgstr ""
+msgstr "Prikaži seznam animacij v predvajalniku."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
-msgstr ""
+msgstr "Samodejno predvajaj ob nalaganju"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
-msgstr ""
+msgstr "Uredi Äas meÅ¡anice cilja"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
-msgstr ""
+msgstr "Animacijska Orodja"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
-msgstr ""
+msgstr "Kopiraj Animacijo"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
-msgstr ""
+msgstr "Lupljenje ÄŒebule"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
-msgstr ""
+msgstr "OmogoÄi Lupljenje ÄŒebule"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
@@ -3060,35 +3062,35 @@ msgstr "Smeri"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
-msgstr ""
+msgstr "Preteklost"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
-msgstr ""
+msgstr "Prihodnost"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
-msgstr ""
+msgstr "Globina"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
-msgstr ""
+msgstr "1 korak"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
-msgstr ""
+msgstr "2 koraka"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
-msgstr ""
+msgstr "3 koraki"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
-msgstr ""
+msgstr "Samo Razlike"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
-msgstr ""
+msgstr "Sile Bele Modulacije"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
@@ -3096,30 +3098,30 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
-msgstr ""
+msgstr "Ustvari Novo Animacijo"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
-msgstr ""
+msgstr "Ime Animacije:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
-msgstr ""
+msgstr "Napaka!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
-msgstr ""
+msgstr "Čas Mešanja:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
-msgstr ""
+msgstr "Naprej (Samodejna Razvrstitev):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
-msgstr ""
+msgstr "Navzkrižna Animacija Časa Mešanice"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3128,7 +3130,7 @@ msgstr "Animacija"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
-msgstr ""
+msgstr "Novo ime:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Filters"
@@ -3137,68 +3139,68 @@ msgstr "Uredi Filtre"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
-msgstr ""
+msgstr "Prilagodi Velikost:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
-msgstr ""
+msgstr "Postopno Prikazovanje (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
-msgstr ""
+msgstr "Postopno Izginevanje (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
-msgstr ""
+msgstr "Zmešaj"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
-msgstr ""
+msgstr "Mešaj"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
-msgstr ""
+msgstr "Samodejni Ponovni Zagon:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
-msgstr ""
+msgstr "Znova Zaženi (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
-msgstr ""
+msgstr "NakljuÄno Zaženi (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
-msgstr ""
+msgstr "Zaženi!"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
-msgstr ""
+msgstr "KoliÄina:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
-msgstr ""
+msgstr "Zmešaj:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
-msgstr ""
+msgstr "Zmešaj 0:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
-msgstr ""
+msgstr "Zmešaj 1:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
-msgstr ""
+msgstr "ÄŒas X-Bledenja (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
-msgstr ""
+msgstr "Trenutno:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
-msgstr ""
+msgstr "Dodaj Vnos"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
@@ -3206,67 +3208,67 @@ msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
-msgstr ""
+msgstr "Nastavi Samodejno-Napredovanje"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
-msgstr ""
+msgstr "Izbriši Vnos"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
-msgstr ""
+msgstr "Drevo animacije je veljavno."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
-msgstr ""
+msgstr "Drevo animacije ni veljavno."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
-msgstr ""
+msgstr "Animacijski Gradnik"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
-msgstr ""
+msgstr "Gradnik EnPoizkus"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
-msgstr ""
+msgstr "Gradnik Mešanica"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
-msgstr ""
+msgstr "Gradnik Zmešaj2"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
-msgstr ""
+msgstr "Gradnik Zmešaj3"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
-msgstr ""
+msgstr "Gradnik Zmešaj4"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
-msgstr ""
+msgstr "Gradnik ÄŒasovnoMerilo"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
-msgstr ""
+msgstr "Gradnik ÄŒasovniIskalnik"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
-msgstr ""
+msgstr "Gradnik Prehod"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations..."
-msgstr ""
+msgstr "Uvozi Animacije..."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
-msgstr ""
+msgstr "Uredi Gradnike Filtri"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters..."
-msgstr ""
+msgstr "Filtri..."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "AnimationTree"
@@ -3274,67 +3276,67 @@ msgstr "AnimacijskoDrevo"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
-msgstr ""
+msgstr "Prosto"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
-msgstr ""
+msgstr "Vsebina:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
-msgstr ""
+msgstr "Ogled datotek"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
-msgstr ""
+msgstr "Ne morem razrešiti imena gostitelja:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
-msgstr ""
+msgstr "Napaka pri povezavi, poskusi znova."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
-msgstr ""
+msgstr "NemogoÄe se je povezati z gostiteljem:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
-msgstr ""
+msgstr "Gostitelj se ne odziva:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
-msgstr ""
+msgstr "Zahteva ni uspela, povratna koda:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
-msgstr ""
+msgstr "Zahteva ni uspela, preveÄ preusmeritev"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
-msgstr ""
+msgstr "Slab prenos hash kode, predvidevamo, da je bila datoteka spremenjena."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
-msgstr ""
+msgstr "PriÄakovano:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
-msgstr ""
+msgstr "Dobil:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
-msgstr ""
+msgstr "Neuspešno preverjanje preizkusa sha256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
-msgstr ""
+msgstr "Napaka pri prenosu sredstev:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Fetching:"
-msgstr ""
+msgstr "Pridobivanje:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
-msgstr ""
+msgstr "Razreševanje..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
@@ -8078,6 +8080,14 @@ msgstr "Napaka nalaganja pisave."
msgid "Invalid font size."
msgstr "Neveljavna velikost pisave."
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "Prejšnji zavihek"
+
+#, fuzzy
+#~ msgid "Next"
+#~ msgstr "Naslednji zavihek"
+
#~ msgid "Not found!"
#~ msgstr "Ni Zadetka!"
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index fbfc998111..c838174131 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -8149,6 +8149,13 @@ msgstr ""
msgid "Invalid font size."
msgstr "Ðеважећа величина фонта."
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "Претходни таб"
+
+#~ msgid "Next"
+#~ msgstr "Следеће"
+
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
@@ -8159,9 +8166,6 @@ msgstr "Ðеважећа величина фонта."
#~ msgid "Can't write file."
#~ msgstr "ÐеуÑпех при запиÑивању датотеке."
-#~ msgid "Next"
-#~ msgstr "Следеће"
-
#~ msgid "Not found!"
#~ msgstr "Ðије пронађено!"
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 1f1b6f1397..9ec654128a 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -3668,8 +3668,9 @@ msgid "first"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgid "prev"
-msgstr ""
+msgstr "förhandsgranska"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "next"
@@ -8650,6 +8651,10 @@ msgstr "Fel vid laddning av font."
msgid "Invalid font size."
msgstr "Ogiltig teckenstorlek."
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "Föregående flik"
+
#~ msgid "Next"
#~ msgstr "Nästa"
@@ -8685,10 +8690,6 @@ msgstr "Ogiltig teckenstorlek."
#~ msgid "That's a BINGO!"
#~ msgstr "Det är en BINGO!"
-#, fuzzy
-#~ msgid "preview"
-#~ msgstr "förhandsgranska"
-
#~ msgid "Move Add Key"
#~ msgstr "Flytta Lägg Till Nyckel"
diff --git a/editor/translations/th.po b/editor/translations/th.po
index f49b08d272..4db8459f1b 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -8077,6 +8077,13 @@ msgstr "ผิดพลาดขณะโหลดฟอนต์"
msgid "Invalid font size."
msgstr "ขนาดฟอนต์ผิดพลาด"
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "à¹à¸—็บà¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
+
+#~ msgid "Next"
+#~ msgstr "ต่อไป"
+
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "ใช้ชื่อนี้ไม่ได้ (มี '/' หรือ ':')"
@@ -8100,9 +8107,6 @@ msgstr "ขนาดฟอนต์ผิดพลาด"
#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr "ไม่พบไฟล์ project.godot"
-#~ msgid "Next"
-#~ msgstr "ต่อไป"
-
#~ msgid "Not found!"
#~ msgstr "ไม่พบ!"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 5be2415c0e..292cec4063 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -2,8 +2,8 @@
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
-#
# Aprın Çor Tigin <kabusturk38@gmail.com>, 2016-2017.
+# Aykut YILDIRIM <aykutyildirim@windowslive.com>, 2018.
# Ceyhun Can Ulker <ceyhuncanu@gmail.com>, 2016.
# Enes Kaya Öcal <ekayaocal@hotmail.com>, 2016.
# Enescan Yerlikaya <enescanyerlikaya@gmail.com>, 2017.
@@ -17,19 +17,18 @@
# razah <icnikerazah@gmail.com>, 2017-2018.
# stnmycri <satenmeycri@gmail.com>, 2017-2018.
# Yavuz Günay <yavuzgunay@gmail.com>, 2017.
-#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-06-05 05:45+0000\n"
-"Last-Translator: Kaan Gül <qaantum@hotmail.com>\n"
+"PO-Revision-Date: 2018-06-10 09:46+0000\n"
+"Last-Translator: Aykut YILDIRIM <aykutyildirim@windowslive.com>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
"godot/tr/>\n"
"Language: tr\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.0\n"
+"X-Generator: Weblate 3.0.1-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -5984,9 +5983,8 @@ msgid "Imported Project"
msgstr "İçe Aktarılan Proje"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid Project Name."
-msgstr "Proje Adı:"
+msgstr "Geçersiz Proje Adı."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
@@ -6191,6 +6189,7 @@ msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
+"Geçersiz işlem adı. Boş olamaz ve '/', ':', '=', '\\' veya '\"' içeremez."
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -7420,9 +7419,8 @@ msgid "Mono"
msgstr "Tekli"
#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
msgid "About C# support"
-msgstr "C# hakkında destek"
+msgstr "C# desteği hakkında"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
@@ -7995,12 +7993,11 @@ msgstr "ARVROrigin bir ARVRCamera çocuk düğümü gerektirir"
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
-msgstr ""
+msgstr "%d%%"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "(Time Left: %d:%02d s)"
-msgstr "(Kalan Zaman:%d:%02d s)"
+msgstr "(Kalan Zaman:%d:%02d sn)"
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
@@ -8102,7 +8099,7 @@ msgstr ""
#: scene/3d/scenario_fx.cpp
msgid "WorldEnvironment needs an Environment resource."
-msgstr ""
+msgstr "WorldEnvironment bir Environment kaynağı gerektirir."
#: scene/3d/scenario_fx.cpp
msgid ""
@@ -8116,6 +8113,8 @@ msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+"Bu WorldEnvironment yoksayıldı. (3B sahneler için) Bir Kamera ekleyin veya "
+"(2B sahneler için) bu ortamın Arkaplan Kipini Canvas olarak ayarlayın."
#: scene/3d/sprite_3d.cpp
msgid ""
@@ -8213,6 +8212,13 @@ msgstr "Yazıtipi yükleme hatası."
msgid "Invalid font size."
msgstr "Geçersiz yazıtipi boyutu."
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "Önceki sekme"
+
+#~ msgid "Next"
+#~ msgstr "Sonraki"
+
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "Geçersiz işlem (her şey ancak şu '/' ya da şuna ':' gider)."
@@ -8238,9 +8244,6 @@ msgstr "Geçersiz yazıtipi boyutu."
#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr "Proje yolunda proje.godot alınamadı."
-#~ msgid "Next"
-#~ msgstr "Sonraki"
-
#~ msgid "Not found!"
#~ msgstr "Bulunamadı!"
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 730d6a38ca..067c7be724 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -2,7 +2,6 @@
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
-#
# Aleksandr <XpycT.TOP@gmail.com>, 2017.
# Yuri Chornoivan <yurchor@ukr.net>, 2018.
# Ðндрій Бандура <andriykopanytsia@gmail.com>, 2018.
@@ -10,12 +9,11 @@
# МакÑим Якимчук <xpinovo@gmail.com>, 2018.
# ÐœÐ°Ñ€Ñ Ð¯Ð¼Ð±Ð°Ñ€ <mjambarmeta@gmail.com>, 2017-2018.
# ОлекÑандр Пилипчук <pilipchukap@rambler.ru>, 2018.
-#
msgid ""
msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
-"PO-Revision-Date: 2018-05-18 10:42+0000\n"
-"Last-Translator: МакÑим Якимчук <xpinovo@gmail.com>\n"
+"PO-Revision-Date: 2018-06-06 04:03+0000\n"
+"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
"Language: uk\n"
@@ -23,7 +21,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.0-dev\n"
+"X-Generator: Weblate 3.0\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -5700,9 +5698,8 @@ msgid "Options"
msgstr "Параметри"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Has,Many,Options"
-msgstr "Має,Багато,Декілька,Параметрів!"
+msgstr "Має,Багато,Параметрів"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -5989,9 +5986,8 @@ msgid "Imported Project"
msgstr "Імпортований проект"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid Project Name."
-msgstr "Ðазва проекту:"
+msgstr "Ðекоректна назва проекту."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
@@ -6193,13 +6189,12 @@ msgid "Mouse Button"
msgstr "Кнопка миші"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
"Ðекоректна назва дії. Ðазва не може бути порожньою Ñ– не може міÑтити "
-"Ñимволів «/», «:», «=», «\\» та «\"»"
+"Ñимволів «/», «:», «=», «\\» та «\"»."
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -8230,6 +8225,13 @@ msgstr "Помилка Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ ÑˆÑ€Ð¸Ñ„Ñ‚Ñƒ."
msgid "Invalid font size."
msgstr "Ðекоректний розмір шрифту."
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "ÐŸÐ¾Ð¿ÐµÑ€ÐµÐ´Ð½Ñ Ð²ÐºÐ»Ð°Ð´ÐºÐ°"
+
+#~ msgid "Next"
+#~ msgstr "Далі"
+
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "Ðекоректна Ð´Ñ–Ñ (можна уÑе, окрім «/» або «:»)."
@@ -8256,9 +8258,6 @@ msgstr "Ðекоректний розмір шрифту."
#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr "Ðе вдалоÑÑ Ð¾Ñ‚Ñ€Ð¸Ð¼Ð°Ñ‚Ð¸ project.godot у каталозі проекту."
-#~ msgid "Next"
-#~ msgstr "Далі"
-
#~ msgid "Not found!"
#~ msgstr "Ðе знайдено!"
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index 2ed1d729c7..6651bd170c 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -7967,3 +7967,7 @@ msgstr "Lỗi tải font."
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "Kích thước font không hợp lệ."
+
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "Thư mục trước"
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index b04de228dd..48e30ceab3 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -2,7 +2,6 @@
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
-#
# 360119124 <360119124@qq.com>, 2018.
# 柠檬æ€æ‰‹ <lemonkiller@gmail.com>, 2018.
# 纯æ´çš„å蛋 <tqj.zyy@gmail.com>, 2016.
@@ -13,8 +12,9 @@
# dragonandy <dragonandy@foxmail.com>, 2017-2018.
# Geequlim <geequlim@gmail.com>, 2016-2018.
# jie Shi <meishijiemeimeimei@gmail.com>, 2018.
+# Jingtian Pan <panjingtian@126.com>, 2018.
# lalalaring <783482203@qq.com>, 2017.
-# Luo Jun <vipsbpig@gmail.com>, 2016-2017.
+# Luo Jun <vipsbpig@gmail.com>, 2016-2017, 2018.
# oberon-tonya <360119124@qq.com>, 2016.
# plumsky <x-wolf@163.com>, 2018.
# Qichunren <whyruby@gmail.com>, 2017.
@@ -25,13 +25,13 @@
# Youmu <konpaku.w@gmail.com>, 2017.
# yuetian <18829280955@163.com>, 2018.
# Zae Chao <zae.vito@live.com>, 2018.
-#
+# zwj36028 <23732399@qq.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2018-05-11 03:34+0000\n"
-"Last-Translator: plumsky <x-wolf@163.com>\n"
+"PO-Revision-Date: 2018-06-09 03:55+0000\n"
+"Last-Translator: zwj36028 <23732399@qq.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
"Language: zh_CN\n"
@@ -39,7 +39,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.0-dev\n"
+"X-Generator: Weblate 3.0\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -1403,7 +1403,7 @@ msgstr "清空输出"
#: editor/editor_node.cpp
msgid "Project export failed with error code %d."
-msgstr "é¡¹ç›®å¯¼å‡ºå¤±è´¥ï¼Œé”™è¯¯ä»£ç  "
+msgstr "é¡¹ç›®å¯¼å‡ºå¤±è´¥ï¼Œé”™è¯¯ä»£ç  %d。"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
@@ -2748,11 +2748,11 @@ msgstr "导入独立的物体和动画"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
-msgstr "导入独立的æ质和动画"
+msgstr "与独立的æ质和动画一åŒå¯¼å…¥"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
-msgstr "导入独立的物体ã€æ质和动画"
+msgstr "与独立的物体ã€æ质和动画一åŒå¯¼å…¥"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
@@ -3853,7 +3853,7 @@ msgstr "æŒ‰ä½ Shift å¯å•ç‹¬ç¼–辑切线"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
-msgstr "烘焙GI Probe"
+msgstr "渲染GI Probe"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
@@ -5647,9 +5647,8 @@ msgid "Options"
msgstr "选项"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Has,Many,Options"
-msgstr "有,很多,几个,选项(Have,Many,Several,Options)ï¼"
+msgstr "有,很多,选项"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -5929,9 +5928,8 @@ msgid "Imported Project"
msgstr "已导入的项目"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid Project Name."
-msgstr "项目å称:"
+msgstr "无效项目å称。"
#: editor/project_manager.cpp
msgid "Couldn't create folder."
@@ -6128,11 +6126,10 @@ msgid "Mouse Button"
msgstr "鼠标按键"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
-msgstr "无效的æ“作å称。它ä¸èƒ½æ˜¯ç©ºçš„也ä¸èƒ½åŒ…å« '/', ':', '=', '\\' 或者 '\"'"
+msgstr "无效的æ“作å称。它ä¸èƒ½æ˜¯ç©ºçš„也ä¸èƒ½åŒ…å« '/', ':', '=', '\\' 或者 '\"'。"
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -6388,7 +6385,7 @@ msgstr "地区é‡å®šå‘:"
#: editor/project_settings_editor.cpp
msgid "Locale"
-msgstr "地区"
+msgstr "区域"
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
@@ -7349,7 +7346,7 @@ msgstr "完æˆ"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to create C# project."
-msgstr "创建C#项目失败"
+msgstr "创建C#项目失败。"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Mono"
@@ -8100,6 +8097,13 @@ msgstr "加载字体出错。"
msgid "Invalid font size."
msgstr "字体大å°éžæ³•ã€‚"
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "上一个目录"
+
+#~ msgid "Next"
+#~ msgstr "下一项"
+
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "Actionåéžæ³•(ä¸å¾—包å«'/'或':')。"
@@ -8123,9 +8127,6 @@ msgstr "字体大å°éžæ³•ã€‚"
#~ msgid "Couldn't get project.godot in the project path."
#~ msgstr "无法在项目目录下找到project.godot文件。"
-#~ msgid "Next"
-#~ msgstr "下一项"
-
#~ msgid "Not found!"
#~ msgstr "未找到ï¼"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 2a0941da8e..568390a7a8 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -8295,6 +8295,13 @@ msgid "Invalid font size."
msgstr "無效字型"
#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "上一個tab"
+
+#~ msgid "Next"
+#~ msgstr "下一個"
+
+#, fuzzy
#~ msgid "Can't contain '/' or ':'"
#~ msgstr "ä¸èƒ½é€£åˆ°ä¸»æ©Ÿï¼š"
@@ -8302,9 +8309,6 @@ msgstr "無效字型"
#~ msgid "Can't write file."
#~ msgstr "無法新增資料夾"
-#~ msgid "Next"
-#~ msgstr "下一個"
-
#~ msgid "Not found!"
#~ msgstr "找ä¸åˆ°!"
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index c38ab9f25b..38b565a37f 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -3343,8 +3343,9 @@ msgid "first"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgid "prev"
-msgstr ""
+msgstr "é è¦½:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "next"
@@ -8122,6 +8123,10 @@ msgstr "讀å–字體錯誤。"
msgid "Invalid font size."
msgstr "無效的字體大å°ã€‚"
+#, fuzzy
+#~ msgid "Previous"
+#~ msgstr "上個分é "
+
#~ msgid "Next"
#~ msgstr "下一個"
@@ -8140,10 +8145,6 @@ msgstr "無效的字體大å°ã€‚"
#~ msgid "Skip"
#~ msgstr "è·³éŽ"
-#, fuzzy
-#~ msgid "preview"
-#~ msgstr "é è¦½:"
-
#~ msgid "List:"
#~ msgstr "列表:"
diff --git a/icon.png b/icon.png
index 29c4a7b8fc..6ad9b43117 100644
--- a/icon.png
+++ b/icon.png
Binary files differ
diff --git a/logo.png b/logo.png
index 8cf3e15ebc..60e2ee9532 100644
--- a/logo.png
+++ b/logo.png
Binary files differ
diff --git a/main/SCsub b/main/SCsub
index e2bf03234f..0692175799 100644
--- a/main/SCsub
+++ b/main/SCsub
@@ -131,20 +131,20 @@ env.add_source_files(env.main_sources, "*.cpp")
controller_databases = ["#main/gamecontrollerdb.txt", "#main/gamecontrollerdb_205.txt", "#main/gamecontrollerdb_204.txt", "#main/godotcontrollerdb.txt"]
env.Depends("#main/default_controller_mappings.gen.cpp", controller_databases)
-env.Command("#main/default_controller_mappings.gen.cpp", controller_databases, make_default_controller_mappings)
+env.CommandNoCache("#main/default_controller_mappings.gen.cpp", controller_databases, make_default_controller_mappings)
env.main_sources.append("#main/default_controller_mappings.gen.cpp")
Export('env')
env.Depends("#main/splash.gen.h", "#main/splash.png")
-env.Command("#main/splash.gen.h", "#main/splash.png", make_splash)
+env.CommandNoCache("#main/splash.gen.h", "#main/splash.png", make_splash)
env.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
-env.Command("#main/splash_editor.gen.h", "#main/splash_editor.png", make_splash_editor)
+env.CommandNoCache("#main/splash_editor.gen.h", "#main/splash_editor.png", make_splash_editor)
env.Depends("#main/app_icon.gen.h", "#main/app_icon.png")
-env.Command("#main/app_icon.gen.h", "#main/app_icon.png", make_app_icon)
+env.CommandNoCache("#main/app_icon.gen.h", "#main/app_icon.png", make_app_icon)
SConscript('tests/SCsub')
diff --git a/main/app_icon.png b/main/app_icon.png
index 1d75cdc710..cf31af18a4 100644
--- a/main/app_icon.png
+++ b/main/app_icon.png
Binary files differ
diff --git a/main/main.cpp b/main/main.cpp
index 2e3c2f41b9..e2b3bb8e6f 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -867,6 +867,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/allow_per_pixel_transparency", false);
video_mode.use_vsync = GLOBAL_DEF("display/window/vsync/use_vsync", true);
+ OS::get_singleton()->_use_vsync = video_mode.use_vsync;
+
video_mode.layered = GLOBAL_DEF("display/window/per_pixel_transparency", false);
video_mode.layered_splash = GLOBAL_DEF("display/window/per_pixel_transparency_splash", false);
diff --git a/main/splash.png b/main/splash.png
index 34be46557f..32960db65f 100644
--- a/main/splash.png
+++ b/main/splash.png
Binary files differ
diff --git a/main/splash_editor.png b/main/splash_editor.png
index d8677f1749..f003995d6f 100644
--- a/main/splash_editor.png
+++ b/main/splash_editor.png
Binary files differ
diff --git a/methods.py b/methods.py
index 6dca826b2b..227a17d312 100644
--- a/methods.py
+++ b/methods.py
@@ -1329,3 +1329,8 @@ def add_program(env, name, sources, **args):
program = env.Program(name, sources, **args)
env.NoCache(program)
return program
+
+def CommandNoCache(env, target, sources, command, **args):
+ result = env.Command(target, sources, command, **args)
+ env.NoCache(result)
+ return result
diff --git a/misc/dist/appimage/AppRun b/misc/dist/appimage/AppRun
deleted file mode 100755
index db3398a92a..0000000000
--- a/misc/dist/appimage/AppRun
+++ /dev/null
@@ -1,3 +0,0 @@
-#!/bin/sh
-HERE="$(dirname "$(readlink -f "${0}")")"
-"${HERE}"/godot $@
diff --git a/misc/dist/appimage/godot.desktop b/misc/dist/appimage/godot.desktop
deleted file mode 100644
index 545c491256..0000000000
--- a/misc/dist/appimage/godot.desktop
+++ /dev/null
@@ -1,9 +0,0 @@
-[Desktop Entry]
-Name=Godot Engine
-GenericName=Libre game engine
-Comment=Multi-platform 2D and 3D game engine with a feature rich editor
-Exec=godot -pm
-Icon=godot
-Terminal=false
-Type=Application
-Categories=Development;IDE;
diff --git a/misc/dist/appimage/godot.png b/misc/dist/appimage/godot.png
deleted file mode 100644
index e334f5fa78..0000000000
--- a/misc/dist/appimage/godot.png
+++ /dev/null
Binary files differ
diff --git a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-480h@2x.png b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-480h@2x.png
index 6b9b10daae..1299ceaee5 100644
--- a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-480h@2x.png
+++ b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-480h@2x.png
Binary files differ
diff --git a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-568h@2x.png b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-568h@2x.png
index 50497496b7..604a7ba701 100644
--- a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-568h@2x.png
+++ b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-568h@2x.png
Binary files differ
diff --git a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-667h@2x.png b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-667h@2x.png
index 1c489de69f..bffb8c9fde 100644
--- a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-667h@2x.png
+++ b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-667h@2x.png
Binary files differ
diff --git a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape-736h@3x.png b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape-736h@3x.png
index d82dfce936..47826cd683 100644
--- a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape-736h@3x.png
+++ b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape-736h@3x.png
Binary files differ
diff --git a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape-X.png b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape-X.png
index 5120595df8..0f44a704b5 100644
--- a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape-X.png
+++ b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape-X.png
Binary files differ
diff --git a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape.png b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape.png
index cf6cf1347a..07ab777bc2 100644
--- a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape.png
+++ b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape.png
Binary files differ
diff --git a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape@2x.png b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape@2x.png
index 4eb167ae18..774b9c5bbf 100644
--- a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape@2x.png
+++ b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Landscape@2x.png
Binary files differ
diff --git a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait-736h@3x.png b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait-736h@3x.png
index a9f951deac..fff36679c7 100644
--- a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait-736h@3x.png
+++ b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait-736h@3x.png
Binary files differ
diff --git a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait-X.png b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait-X.png
index 06d16412e2..0804519faa 100644
--- a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait-X.png
+++ b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait-X.png
Binary files differ
diff --git a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait.png b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait.png
index d70cab17be..833142222c 100644
--- a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait.png
+++ b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait.png
Binary files differ
diff --git a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait@2x.png b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait@2x.png
index f934971074..4c934c4a53 100644
--- a/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait@2x.png
+++ b/misc/dist/ios_xcode/godot_ios/Images.xcassets/LaunchImage.launchimage/Default-Portrait@2x.png
Binary files differ
diff --git a/misc/dist/uwp_template/Assets/SplashScreen.scale-100.png b/misc/dist/uwp_template/Assets/SplashScreen.scale-100.png
index 540bfb1c01..0c27fda8e7 100644
--- a/misc/dist/uwp_template/Assets/SplashScreen.scale-100.png
+++ b/misc/dist/uwp_template/Assets/SplashScreen.scale-100.png
Binary files differ
diff --git a/misc/dist/uwp_template/Assets/Square150x150Logo.scale-100.png b/misc/dist/uwp_template/Assets/Square150x150Logo.scale-100.png
index 6e307e5eb8..96871f7413 100644
--- a/misc/dist/uwp_template/Assets/Square150x150Logo.scale-100.png
+++ b/misc/dist/uwp_template/Assets/Square150x150Logo.scale-100.png
Binary files differ
diff --git a/misc/dist/uwp_template/Assets/Square310x310Logo.scale-100.png b/misc/dist/uwp_template/Assets/Square310x310Logo.scale-100.png
index cb2516d7a0..96494b1020 100644
--- a/misc/dist/uwp_template/Assets/Square310x310Logo.scale-100.png
+++ b/misc/dist/uwp_template/Assets/Square310x310Logo.scale-100.png
Binary files differ
diff --git a/misc/dist/uwp_template/Assets/Square44x44Logo.scale-100.png b/misc/dist/uwp_template/Assets/Square44x44Logo.scale-100.png
index 6e14223e87..d21bc42009 100644
--- a/misc/dist/uwp_template/Assets/Square44x44Logo.scale-100.png
+++ b/misc/dist/uwp_template/Assets/Square44x44Logo.scale-100.png
Binary files differ
diff --git a/misc/dist/uwp_template/Assets/Square71x71Logo.scale-100.png b/misc/dist/uwp_template/Assets/Square71x71Logo.scale-100.png
index 0d4bd54da8..22a43cf95f 100644
--- a/misc/dist/uwp_template/Assets/Square71x71Logo.scale-100.png
+++ b/misc/dist/uwp_template/Assets/Square71x71Logo.scale-100.png
Binary files differ
diff --git a/misc/dist/uwp_template/Assets/StoreLogo.scale-100.png b/misc/dist/uwp_template/Assets/StoreLogo.scale-100.png
index 1501a09557..3960b0424b 100644
--- a/misc/dist/uwp_template/Assets/StoreLogo.scale-100.png
+++ b/misc/dist/uwp_template/Assets/StoreLogo.scale-100.png
Binary files differ
diff --git a/misc/dist/uwp_template/Assets/Wide310x150Logo.scale-100.png b/misc/dist/uwp_template/Assets/Wide310x150Logo.scale-100.png
index 593568e980..d836e113b1 100644
--- a/misc/dist/uwp_template/Assets/Wide310x150Logo.scale-100.png
+++ b/misc/dist/uwp_template/Assets/Wide310x150Logo.scale-100.png
Binary files differ
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index ba27d6839d..5f13474d2c 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -2020,7 +2020,7 @@ void CSGPolygon::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "depth", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_depth", "get_depth");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "spin_degrees", PROPERTY_HINT_RANGE, "1,360,0.1"), "set_spin_degrees", "get_spin_degrees");
ADD_PROPERTY(PropertyInfo(Variant::INT, "spin_sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_spin_sides", "get_spin_sides");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "path_node"), "set_path_node", "get_path_node");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "path_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Path"), "set_path_node", "get_path_node");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "path_interval", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_path_interval", "get_path_interval");
ADD_PROPERTY(PropertyInfo(Variant::INT, "path_rotation", PROPERTY_HINT_ENUM, "Polygon,Path,PathFollow"), "set_path_rotation", "get_path_rotation");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces");
diff --git a/modules/gdnative/SCsub b/modules/gdnative/SCsub
index 6d2f8ce8ad..116a86b27b 100644
--- a/modules/gdnative/SCsub
+++ b/modules/gdnative/SCsub
@@ -5,6 +5,7 @@ Import('env')
gdn_env = env.Clone()
gdn_env.add_source_files(env.modules_sources, "gdnative.cpp")
gdn_env.add_source_files(env.modules_sources, "register_types.cpp")
+gdn_env.add_source_files(env.modules_sources, "android/*.cpp")
gdn_env.add_source_files(env.modules_sources, "gdnative/*.cpp")
gdn_env.add_source_files(env.modules_sources, "nativescript/*.cpp")
gdn_env.add_source_files(env.modules_sources, "gdnative_library_singleton_editor.cpp")
@@ -12,6 +13,7 @@ gdn_env.add_source_files(env.modules_sources, "gdnative_library_editor_plugin.cp
gdn_env.Append(CPPPATH=['#modules/gdnative/include/'])
+SConscript("net/SCsub")
SConscript("arvr/SCsub")
SConscript("pluginscript/SCsub")
@@ -49,6 +51,7 @@ def _build_gdnative_api_struct_header(api):
'#define GODOT_GDNATIVE_API_STRUCT_H',
'',
'#include <gdnative/gdnative.h>',
+ '#include <android/godot_android.h>',
'#include <arvr/godot_arvr.h>',
'#include <nativescript/godot_nativescript.h>',
'#include <pluginscript/godot_pluginscript.h>',
@@ -194,7 +197,7 @@ def build_gdnative_api_struct(target, source, env):
with open(source.path, 'w') as fd:
fd.write(_build_gdnative_api_struct_source(api))
-_, gensource = gdn_env.Command(['include/gdnative_api_struct.gen.h', 'gdnative_api_struct.gen.cpp'],
+_, gensource = gdn_env.CommandNoCache(['include/gdnative_api_struct.gen.h', 'gdnative_api_struct.gen.cpp'],
'gdnative_api.json', build_gdnative_api_struct)
gdn_env.add_source_files(env.modules_sources, [gensource])
@@ -275,7 +278,7 @@ def build_gdnative_wrapper_code(target, source, env):
if ARGUMENTS.get('gdnative_wrapper', False):
#build wrapper code
- gensource, = gdn_env.Command('gdnative_wrapper_code.gen.cpp', 'gdnative_api.json', build_gdnative_wrapper_code)
+ gensource, = gdn_env.CommandNoCache('gdnative_wrapper_code.gen.cpp', 'gdnative_api.json', build_gdnative_wrapper_code)
gd_wrapper_env = env.Clone()
gd_wrapper_env.Append(CPPPATH=['#modules/gdnative/include/'])
diff --git a/modules/gdnative/android/android_gdn.cpp b/modules/gdnative/android/android_gdn.cpp
new file mode 100644
index 0000000000..edc948e086
--- /dev/null
+++ b/modules/gdnative/android/android_gdn.cpp
@@ -0,0 +1,73 @@
+/*************************************************************************/
+/* android_gdn.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "modules/gdnative/gdnative.h"
+
+// Code by Paritosh97 with minor tweaks by Mux213
+// These entry points are only for the android platform and are simple stubs in all others.
+
+#ifdef __ANDROID__
+#include "platform/android/thread_jandroid.h"
+#else
+#define JNIEnv void
+#define jobject void *
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+JNIEnv *GDAPI godot_android_get_env() {
+#ifdef __ANDROID__
+ return ThreadAndroid::get_env();
+#else
+ return NULL;
+#endif
+}
+
+jobject GDAPI godot_android_get_activity() {
+#ifdef __ANDROID__
+ JNIEnv *env = ThreadAndroid::get_env();
+
+ jclass activityThread = env->FindClass("android/app/ActivityThread");
+ jmethodID currentActivityThread = env->GetStaticMethodID(activityThread, "currentActivityThread", "()Landroid/app/ActivityThread;");
+ jobject at = env->CallStaticObjectMethod(activityThread, currentActivityThread);
+ jmethodID getApplication = env->GetMethodID(activityThread, "getApplication", "()Landroid/app/Application;");
+ jobject context = env->CallObjectMethod(at, getApplication);
+
+ return env->NewGlobalRef(context);
+#else
+ return NULL;
+#endif
+}
+
+#ifdef __cplusplus
+}
+#endif \ No newline at end of file
diff --git a/modules/gdnative/config.py b/modules/gdnative/config.py
index 626e9239f8..c5b37d35b4 100644
--- a/modules/gdnative/config.py
+++ b/modules/gdnative/config.py
@@ -10,6 +10,7 @@ def get_doc_classes():
"GDNative",
"GDNativeLibrary",
"NativeScript",
+ "PacketPeerGDNative",
"PluginScript",
]
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index c16f2d3b40..217fd87c3e 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -5962,6 +5962,29 @@
]
},
{
+ "name": "android",
+ "type": "ANDROID",
+ "version": {
+ "major": 1,
+ "minor": 0
+ },
+ "next": null,
+ "api": [
+ {
+ "name": "godot_android_get_env",
+ "return_type": "JNIEnv*",
+ "arguments": [
+ ]
+ },
+ {
+ "name": "godot_android_get_activity",
+ "return_type": "jobject",
+ "arguments": [
+ ]
+ }
+ ]
+ },
+ {
"name": "arvr",
"type": "ARVR",
"version": {
diff --git a/modules/gdnative/include/android/godot_android.h b/modules/gdnative/include/android/godot_android.h
new file mode 100644
index 0000000000..832dac9ac3
--- /dev/null
+++ b/modules/gdnative/include/android/godot_android.h
@@ -0,0 +1,54 @@
+/*************************************************************************/
+/* godot_android.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_ANDROID_GDN_H
+#define GODOT_ANDROID_GDN_H
+
+#include <gdnative/gdnative.h>
+
+#ifdef __ANDROID__
+#include <jni.h>
+#else
+#define JNIEnv void
+#define jobject void *
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+JNIEnv *GDAPI godot_android_get_env();
+jobject GDAPI godot_android_get_activity();
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* !GODOT_ANDROID_GDN_H */
diff --git a/modules/gdnative/include/net/godot_net.h b/modules/gdnative/include/net/godot_net.h
new file mode 100644
index 0000000000..bfa688592d
--- /dev/null
+++ b/modules/gdnative/include/net/godot_net.h
@@ -0,0 +1,118 @@
+/*************************************************************************/
+/* godot_net.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_NATIVENET_H
+#define GODOT_NATIVENET_H
+
+#include <gdnative/gdnative.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// For future versions of the API we should only add new functions at the end of the structure and use the
+// version info to detect whether a call is available
+
+// Use these to populate version in your plugin
+#define GODOT_NET_API_MAJOR 3
+#define GODOT_NET_API_MINOR 1
+
+typedef struct {
+
+ godot_gdnative_api_version version; /* version of our API */
+ godot_object *data; /* User reference */
+
+ /* This is StreamPeer */
+ godot_error (*get_data)(void *user, uint8_t *p_buffer, int p_bytes);
+ godot_error (*get_partial_data)(void *user, uint8_t *p_buffer, int p_bytes, int &r_received);
+ godot_error (*put_data)(void *user, const uint8_t *p_data, int p_bytes);
+ godot_error (*put_partial_data)(void *user, const uint8_t *p_data, int p_bytes, int &r_sent);
+
+ int (*get_available_bytes)(const void *user);
+
+ void *next; /* For extension? */
+} godot_net_stream_peer;
+
+/* Binds a StreamPeerGDNative to the provided interface */
+void godot_net_bind_stream_peer(godot_object *p_obj, godot_net_stream_peer *p_interface);
+
+typedef struct {
+ godot_gdnative_api_version version; /* version of our API */
+
+ godot_object *data; /* User reference */
+
+ /* This is PacketPeer */
+ godot_error (*get_packet)(void *, const uint8_t **, int &);
+ godot_error (*put_packet)(void *, const uint8_t *, int);
+ godot_int (*get_available_packet_count)(const void *);
+ godot_int (*get_max_packet_size)(const void *);
+
+ void *next; /* For extension? */
+} godot_net_packet_peer;
+
+/* Binds a PacketPeerGDNative to the provided interface */
+void GDAPI godot_net_bind_packet_peer(godot_object *p_obj, const godot_net_packet_peer *);
+
+typedef struct {
+ godot_gdnative_api_version version; /* version of our API */
+
+ godot_object *data; /* User reference */
+
+ /* This is PacketPeer */
+ godot_error (*get_packet)(void *, const uint8_t **, int &);
+ godot_error (*put_packet)(void *, const uint8_t *, int);
+ godot_int (*get_available_packet_count)(const void *);
+ godot_int (*get_max_packet_size)(const void *);
+
+ /* This is NetworkedMultiplayerPeer */
+ void (*set_transfer_mode)(void *, godot_int);
+ godot_int (*get_transfer_mode)(const void *);
+ // 0 = broadcast, 1 = server, <0 = all but abs(value)
+ void (*set_target_peer)(void *, godot_int);
+ godot_int (*get_packet_peer)(const void *);
+ godot_bool (*is_server)(const void *);
+ void (*poll)(void *);
+ // Must be > 0, 1 is for server
+ int32_t (*get_unique_id)(const void *);
+ void (*set_refuse_new_connections)(void *, godot_bool);
+ godot_bool (*is_refusing_new_connections)(const void *);
+ godot_int (*get_connection_status)(const void *);
+
+ void *next; /* For extension? Or maybe not... */
+} godot_net_multiplayer_peer;
+
+/* Binds a MultiplayerPeerGDNative to the provided interface */
+void GDAPI godot_net_bind_multiplayer_peer(godot_object *p_obj, const godot_net_multiplayer_peer *);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* GODOT_NATIVENET_H */
diff --git a/modules/gdnative/net/SCsub b/modules/gdnative/net/SCsub
new file mode 100644
index 0000000000..53f9271128
--- /dev/null
+++ b/modules/gdnative/net/SCsub
@@ -0,0 +1,12 @@
+#!/usr/bin/env python
+
+import os
+import methods
+
+Import('env')
+Import('env_modules')
+
+env_net_gdnative = env_modules.Clone()
+
+env_net_gdnative.Append(CPPPATH=['#modules/gdnative/include/'])
+env_net_gdnative.add_source_files(env.modules_sources, '*.cpp')
diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.cpp b/modules/gdnative/net/multiplayer_peer_gdnative.cpp
new file mode 100644
index 0000000000..e2d710b5ad
--- /dev/null
+++ b/modules/gdnative/net/multiplayer_peer_gdnative.cpp
@@ -0,0 +1,124 @@
+/*************************************************************************/
+/* multiplayer_peer_gdnative.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "multiplayer_peer_gdnative.h"
+
+MultiplayerPeerGDNative::MultiplayerPeerGDNative() {
+ interface = NULL;
+}
+
+MultiplayerPeerGDNative::~MultiplayerPeerGDNative() {
+}
+
+void MultiplayerPeerGDNative::set_native_multiplayer_peer(const godot_net_multiplayer_peer *p_interface) {
+ interface = p_interface;
+}
+
+Error MultiplayerPeerGDNative::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)interface->get_packet(interface->data, r_buffer, r_buffer_size);
+}
+
+Error MultiplayerPeerGDNative::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)interface->put_packet(interface->data, p_buffer, p_buffer_size);
+}
+
+int MultiplayerPeerGDNative::get_max_packet_size() const {
+ ERR_FAIL_COND_V(interface == NULL, 0);
+ return interface->get_max_packet_size(interface->data);
+}
+
+int MultiplayerPeerGDNative::get_available_packet_count() const {
+ ERR_FAIL_COND_V(interface == NULL, 0);
+ return interface->get_available_packet_count(interface->data);
+}
+
+/* NetworkedMultiplayerPeer */
+void MultiplayerPeerGDNative::set_transfer_mode(TransferMode p_mode) {
+ ERR_FAIL_COND(interface == NULL);
+ interface->set_transfer_mode(interface->data, (godot_int)p_mode);
+}
+
+NetworkedMultiplayerPeer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const {
+ ERR_FAIL_COND_V(interface == NULL, TRANSFER_MODE_UNRELIABLE);
+ return (TransferMode)interface->get_transfer_mode(interface->data);
+}
+
+void MultiplayerPeerGDNative::set_target_peer(int p_peer_id) {
+ ERR_FAIL_COND(interface == NULL);
+ interface->set_target_peer(interface->data, p_peer_id);
+}
+
+int MultiplayerPeerGDNative::get_packet_peer() const {
+ ERR_FAIL_COND_V(interface == NULL, 0);
+ return interface->get_packet_peer(interface->data);
+}
+
+bool MultiplayerPeerGDNative::is_server() const {
+ ERR_FAIL_COND_V(interface == NULL, false);
+ return interface->is_server(interface->data);
+}
+
+void MultiplayerPeerGDNative::poll() {
+ ERR_FAIL_COND(interface == NULL);
+ interface->poll(interface->data);
+}
+
+int MultiplayerPeerGDNative::get_unique_id() const {
+ ERR_FAIL_COND_V(interface == NULL, 0);
+ return interface->get_unique_id(interface->data);
+}
+
+void MultiplayerPeerGDNative::set_refuse_new_connections(bool p_enable) {
+ ERR_FAIL_COND(interface == NULL);
+ interface->set_refuse_new_connections(interface->data, p_enable);
+}
+
+bool MultiplayerPeerGDNative::is_refusing_new_connections() const {
+ ERR_FAIL_COND_V(interface == NULL, true);
+ return interface->is_refusing_new_connections(interface->data);
+}
+
+NetworkedMultiplayerPeer::ConnectionStatus MultiplayerPeerGDNative::get_connection_status() const {
+ ERR_FAIL_COND_V(interface == NULL, CONNECTION_DISCONNECTED);
+ return (ConnectionStatus)interface->get_connection_status(interface->data);
+}
+
+void MultiplayerPeerGDNative::_bind_methods() {
+}
+
+extern "C" {
+
+void GDAPI godot_net_bind_multiplayer_peer(godot_object *p_obj, const godot_net_multiplayer_peer *p_impl) {
+
+ ((MultiplayerPeerGDNative *)p_obj)->set_native_multiplayer_peer(p_impl);
+}
+}
diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.h b/modules/gdnative/net/multiplayer_peer_gdnative.h
new file mode 100644
index 0000000000..c8c95b3dd7
--- /dev/null
+++ b/modules/gdnative/net/multiplayer_peer_gdnative.h
@@ -0,0 +1,77 @@
+/*************************************************************************/
+/* multiplayer_peer_gdnative.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MULTIPLAYER_PEER_GDNATIVE_H
+#define MULTIPLAYER_PEER_GDNATIVE_H
+
+#include "core/io/networked_multiplayer_peer.h"
+#include "modules/gdnative/gdnative.h"
+#include "modules/gdnative/include/net/godot_net.h"
+
+class MultiplayerPeerGDNative : public NetworkedMultiplayerPeer {
+ GDCLASS(MultiplayerPeerGDNative, NetworkedMultiplayerPeer)
+
+protected:
+ static void _bind_methods();
+ const godot_net_multiplayer_peer *interface;
+
+public:
+ MultiplayerPeerGDNative();
+ ~MultiplayerPeerGDNative();
+
+ /* Sets the interface implementation from GDNative */
+ void set_native_multiplayer_peer(const godot_net_multiplayer_peer *p_impl);
+
+ /* Specific to PacketPeer */
+ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
+ virtual int get_max_packet_size() const;
+ virtual int get_available_packet_count() const;
+
+ /* Specific to NetworkedMultiplayerPeer */
+ virtual void set_transfer_mode(TransferMode p_mode);
+ virtual TransferMode get_transfer_mode() const;
+ virtual void set_target_peer(int p_peer_id);
+
+ virtual int get_packet_peer() const;
+
+ virtual bool is_server() const;
+
+ virtual void poll();
+
+ virtual int get_unique_id() const;
+
+ virtual void set_refuse_new_connections(bool p_enable);
+ virtual bool is_refusing_new_connections() const;
+
+ virtual ConnectionStatus get_connection_status() const;
+};
+
+#endif // MULTIPLAYER_PEER_GDNATIVE_H
diff --git a/modules/gdnative/net/packet_peer_gdnative.cpp b/modules/gdnative/net/packet_peer_gdnative.cpp
new file mode 100644
index 0000000000..ceae79edc0
--- /dev/null
+++ b/modules/gdnative/net/packet_peer_gdnative.cpp
@@ -0,0 +1,73 @@
+/*************************************************************************/
+/* packet_peer_gdnative.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "packet_peer_gdnative.h"
+
+PacketPeerGDNative::PacketPeerGDNative() {
+ interface = NULL;
+}
+
+PacketPeerGDNative::~PacketPeerGDNative() {
+}
+
+void PacketPeerGDNative::set_native_packet_peer(const godot_net_packet_peer *p_impl) {
+ interface = p_impl;
+}
+
+void PacketPeerGDNative::_bind_methods() {
+}
+
+Error PacketPeerGDNative::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)interface->get_packet(interface->data, r_buffer, r_buffer_size);
+}
+
+Error PacketPeerGDNative::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)interface->put_packet(interface->data, p_buffer, p_buffer_size);
+}
+
+int PacketPeerGDNative::get_max_packet_size() const {
+ ERR_FAIL_COND_V(interface == NULL, 0);
+ return interface->get_max_packet_size(interface->data);
+}
+
+int PacketPeerGDNative::get_available_packet_count() const {
+ ERR_FAIL_COND_V(interface == NULL, 0);
+ return interface->get_available_packet_count(interface->data);
+}
+
+extern "C" {
+
+void GDAPI godot_net_bind_packet_peer(godot_object *p_obj, const godot_net_packet_peer *p_impl) {
+
+ ((PacketPeerGDNative *)p_obj)->set_native_packet_peer(p_impl);
+}
+}
diff --git a/modules/gdnative/net/packet_peer_gdnative.h b/modules/gdnative/net/packet_peer_gdnative.h
new file mode 100644
index 0000000000..71814177ed
--- /dev/null
+++ b/modules/gdnative/net/packet_peer_gdnative.h
@@ -0,0 +1,59 @@
+/*************************************************************************/
+/* packet_peer_gdnative.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PACKET_PEER_GDNATIVE_H
+#define PACKET_PEER_GDNATIVE_H
+
+#include "core/io/packet_peer.h"
+#include "modules/gdnative/gdnative.h"
+#include "modules/gdnative/include/net/godot_net.h"
+
+class PacketPeerGDNative : public PacketPeer {
+ GDCLASS(PacketPeerGDNative, PacketPeer)
+
+protected:
+ static void _bind_methods();
+ const godot_net_packet_peer *interface;
+
+public:
+ PacketPeerGDNative();
+ ~PacketPeerGDNative();
+
+ /* Sets the interface implementation from GDNative */
+ void set_native_packet_peer(const godot_net_packet_peer *p_impl);
+
+ /* Specific to PacketPeer */
+ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
+ virtual int get_max_packet_size() const;
+ virtual int get_available_packet_count() const;
+};
+
+#endif // PACKET_PEER_GDNATIVE_H
diff --git a/modules/gdnative/net/register_types.cpp b/modules/gdnative/net/register_types.cpp
new file mode 100644
index 0000000000..c3fb4d8008
--- /dev/null
+++ b/modules/gdnative/net/register_types.cpp
@@ -0,0 +1,43 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "register_types.h"
+#include "multiplayer_peer_gdnative.h"
+#include "packet_peer_gdnative.h"
+#include "stream_peer_gdnative.h"
+
+void register_net_types() {
+ ClassDB::register_class<MultiplayerPeerGDNative>();
+ ClassDB::register_class<PacketPeerGDNative>();
+ ClassDB::register_class<StreamPeerGDNative>();
+}
+
+void unregister_net_types() {
+}
diff --git a/modules/gdnative/net/register_types.h b/modules/gdnative/net/register_types.h
new file mode 100644
index 0000000000..9545a2ba8f
--- /dev/null
+++ b/modules/gdnative/net/register_types.h
@@ -0,0 +1,32 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+void register_net_types();
+void unregister_net_types();
diff --git a/modules/gdnative/net/stream_peer_gdnative.cpp b/modules/gdnative/net/stream_peer_gdnative.cpp
new file mode 100644
index 0000000000..4d1f2ec9a5
--- /dev/null
+++ b/modules/gdnative/net/stream_peer_gdnative.cpp
@@ -0,0 +1,77 @@
+/*************************************************************************/
+/* stream_peer_gdnative.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "stream_peer_gdnative.h"
+
+StreamPeerGDNative::StreamPeerGDNative() {
+ interface = NULL;
+}
+
+StreamPeerGDNative::~StreamPeerGDNative() {
+}
+
+void StreamPeerGDNative::set_native_stream_peer(godot_net_stream_peer *p_interface) {
+ interface = p_interface;
+}
+
+void StreamPeerGDNative::_bind_methods() {
+}
+
+Error StreamPeerGDNative::put_data(const uint8_t *p_data, int p_bytes) {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)(interface->put_data(interface->data, p_data, p_bytes));
+}
+
+Error StreamPeerGDNative::put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent) {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)(interface->put_partial_data(interface->data, p_data, p_bytes, r_sent));
+}
+
+Error StreamPeerGDNative::get_data(uint8_t *p_buffer, int p_bytes) {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)(interface->get_data(interface->data, p_buffer, p_bytes));
+}
+
+Error StreamPeerGDNative::get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received) {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)(interface->get_partial_data(interface->data, p_buffer, p_bytes, r_received));
+}
+
+int StreamPeerGDNative::get_available_bytes() const {
+ ERR_FAIL_COND_V(interface == NULL, 0);
+ return interface->get_available_bytes(interface->data);
+}
+
+extern "C" {
+
+void GDAPI godot_net_bind_stream_peer(godot_object *p_obj, godot_net_stream_peer *p_interface) {
+ ((StreamPeerGDNative *)p_obj)->set_native_stream_peer(p_interface);
+}
+}
diff --git a/modules/gdnative/net/stream_peer_gdnative.h b/modules/gdnative/net/stream_peer_gdnative.h
new file mode 100644
index 0000000000..654234e6ab
--- /dev/null
+++ b/modules/gdnative/net/stream_peer_gdnative.h
@@ -0,0 +1,61 @@
+/*************************************************************************/
+/* stream_peer_gdnative.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef STREAM_PEER_GDNATIVE_H
+#define STREAM_PEER_GDNATIVE_H
+
+#include "core/io/stream_peer.h"
+#include "modules/gdnative/gdnative.h"
+#include "modules/gdnative/include/net/godot_net.h"
+
+class StreamPeerGDNative : public StreamPeer {
+
+ GDCLASS(StreamPeerGDNative, StreamPeer);
+
+protected:
+ static void _bind_methods();
+ godot_net_stream_peer *interface;
+
+public:
+ StreamPeerGDNative();
+ ~StreamPeerGDNative();
+
+ /* Sets the interface implementation from GDNative */
+ void set_native_stream_peer(godot_net_stream_peer *p_interface);
+
+ /* Specific to StreamPeer */
+ Error put_data(const uint8_t *p_data, int p_bytes);
+ Error put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent);
+ Error get_data(uint8_t *p_buffer, int p_bytes);
+ Error get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received);
+ int get_available_bytes() const;
+};
+
+#endif // STREAM_PEER_GDNATIVE_H
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
index a0b6fbeb75..d18297f2f8 100644
--- a/modules/gdnative/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -38,6 +38,7 @@
#include "arvr/register_types.h"
#include "nativescript/register_types.h"
+#include "net/register_types.h"
#include "pluginscript/register_types.h"
#include "core/engine.h"
@@ -321,6 +322,7 @@ void register_gdnative_types() {
GDNativeCallRegistry::singleton->register_native_call_type("standard_varcall", cb_standard_varcall);
+ register_net_types();
register_arvr_types();
register_nativescript_types();
register_pluginscript_types();
@@ -379,6 +381,7 @@ void unregister_gdnative_types() {
unregister_pluginscript_types();
unregister_nativescript_types();
unregister_arvr_types();
+ unregister_net_types();
memdelete(GDNativeCallRegistry::singleton);
diff --git a/modules/mono/SCsub b/modules/mono/SCsub
index a1dfcf6377..03e187e5b0 100644
--- a/modules/mono/SCsub
+++ b/modules/mono/SCsub
@@ -127,15 +127,24 @@ def find_msbuild_windows():
if not mono_root:
raise RuntimeError('Cannot find mono root directory')
+ framework_path = os.path.join(mono_root, 'lib', 'mono', '4.5')
+
+ mono_bin_dir = os.path.join(mono_root, 'bin')
+
+ msbuild_mono = os.path.join(mono_bin_dir, 'msbuild.bat')
+
+ if os.path.isfile(msbuild_mono):
+ mono_msbuild_env = {
+ 'CscToolExe': os.path.join(mono_bin_dir, 'csc.bat'),
+ 'VbcToolExe': os.path.join(mono_bin_dir, 'vbc.bat'),
+ 'FscToolExe': os.path.join(mono_bin_dir, 'fsharpc.bat')
+ }
+ return (msbuild_mono, framework_path, mono_msbuild_env)
+
msbuild_tools_path = monoreg.find_msbuild_tools_path_reg()
if msbuild_tools_path:
- return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), os.path.join(mono_root, 'lib', 'mono', '4.5'))
- else:
- msbuild_mono = os.path.join(mono_root, 'bin', 'msbuild.bat')
-
- if os.path.isfile(msbuild_mono):
- return (msbuild_mono, '')
+ return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), framework_path, {})
return None
@@ -145,14 +154,21 @@ def mono_build_solution(source, target, env):
import mono_reg_utils as monoreg
from shutil import copyfile
- framework_path_override = ''
+ framework_path = ''
+
+ msbuild_env = os.environ.copy()
+
+ # Needed when running from Developer Command Prompt for VS
+ if 'PLATFORM' in msbuild_env:
+ del msbuild_env['PLATFORM']
if os.name == 'nt':
msbuild_info = find_msbuild_windows()
if msbuild_info is None:
raise RuntimeError('Cannot find MSBuild executable')
msbuild_path = msbuild_info[0]
- framework_path_override = msbuild_info[1]
+ framework_path = msbuild_info[1]
+ msbuild_env.update(msbuild_info[2])
else:
msbuild_path = find_msbuild_unix('msbuild')
if msbuild_path is None:
@@ -183,14 +199,8 @@ def mono_build_solution(source, target, env):
'/p:Configuration=' + build_config,
]
- if framework_path_override:
- msbuild_args += ['/p:FrameworkPathOverride=' + framework_path_override]
-
- msbuild_env = os.environ.copy()
-
- # Needed when running from Developer Command Prompt for VS
- if 'PLATFORM' in msbuild_env:
- del msbuild_env['PLATFORM']
+ if framework_path:
+ msbuild_args += ['/p:FrameworkPathOverride=' + framework_path]
try:
subprocess.check_call(msbuild_args, env=msbuild_env)
diff --git a/modules/mono/config.py b/modules/mono/config.py
index 8b52d77f80..ebf8512fb6 100644
--- a/modules/mono/config.py
+++ b/modules/mono/config.py
@@ -4,7 +4,7 @@ import os
import sys
import subprocess
-from SCons.Script import BoolVariable, Dir, Environment, PathVariable, Variables
+from SCons.Script import BoolVariable, Dir, Environment, File, PathVariable, SCons, Variables
monoreg = imp.load_source('mono_reg_utils', 'modules/mono/mono_reg_utils.py')
@@ -42,13 +42,24 @@ def copy_file(src_dir, dst_dir, name):
copyfile(src_path, dst_path)
+def custom_path_is_dir_create(key, val, env):
+ """Validator to check if Path is a directory, creating it if it does not exist.
+ Similar to PathIsDirCreate, except it uses SCons.Script.Dir() and
+ SCons.Script.File() in order to support the '#' top level directory token.
+ """
+ # Dir constructor will throw an error if the path points to a file
+ fsDir = Dir(val)
+ if not fsDir.exists:
+ os.makedirs(fsDir.abspath)
+
+
def configure(env):
env.use_ptrcall = True
env.add_module_version_string("mono")
envvars = Variables()
envvars.Add(BoolVariable('mono_static', 'Statically link mono', False))
- envvars.Add(PathVariable('mono_assemblies_output_dir', 'Path to the assemblies output directory', '#bin', PathVariable.PathIsDirCreate))
+ envvars.Add(PathVariable('mono_assemblies_output_dir', 'Path to the assemblies output directory', '#bin', custom_path_is_dir_create))
envvars.Update(env)
bits = env['bits']
@@ -135,6 +146,22 @@ def configure(env):
if os.getenv('MONO64_PREFIX'):
mono_root = os.getenv('MONO64_PREFIX')
+ # We can't use pkg-config to link mono statically,
+ # but we can still use it to find the mono root directory
+ if not mono_root and mono_static:
+ def pkgconfig_try_find_mono_root():
+ tmpenv = Environment()
+ tmpenv.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH'))
+ tmpenv.ParseConfig('pkg-config monosgen-2 --libs-only-L')
+ for hint_dir in tmpenv['LIBPATH']:
+ name_found = find_file_in_dir(hint_dir, mono_lib_names, prefix='lib', extension=sharedlib_ext)
+ if name_found and os.path.isdir(os.path.join(hint_dir, '..', 'include', 'mono-2.0')):
+ return os.path.join(hint_dir, '..')
+ return ''
+ mono_root = pkgconfig_try_find_mono_root()
+ if not mono_root:
+ raise RuntimeError('Building with mono_static=yes, but failed to find the mono prefix with pkg-config. Specify one manually')
+
if mono_root:
mono_lib_path = os.path.join(mono_root, 'lib')
@@ -175,8 +202,7 @@ def configure(env):
copy_file(os.path.join(mono_lib_path, 'mono', '4.5'), assemblies_output_dir, 'mscorlib.dll')
else:
- if mono_static:
- raise RuntimeError('mono-static: Not supported with pkg-config. Specify a mono prefix manually')
+ assert not mono_static
env.ParseConfig('pkg-config monosgen-2 --cflags --libs')
diff --git a/modules/mono/mono_reg_utils.py b/modules/mono/mono_reg_utils.py
index 9c188d07a7..c8ebb54ded 100644
--- a/modules/mono/mono_reg_utils.py
+++ b/modules/mono/mono_reg_utils.py
@@ -60,10 +60,10 @@ def _find_mono_in_reg_old(subkey, bits):
def find_mono_root_dir(bits):
root_dir = _find_mono_in_reg(r'SOFTWARE\Mono', bits)
if root_dir is not None:
- return root_dir
+ return str(root_dir)
root_dir = _find_mono_in_reg_old(r'SOFTWARE\Novell\Mono', bits)
if root_dir is not None:
- return root_dir
+ return str(root_dir)
return ''
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index 72b5e09222..0bd64d6a1d 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -137,7 +137,7 @@ class VisualScriptEditor : public ScriptEditorBase {
Vector<Pair<Variant::Type, String> > args;
};
- HashMap<StringName, Ref<StyleBox>, StringNameHasher> node_styles;
+ HashMap<StringName, Ref<StyleBox> > node_styles;
StringName edited_func;
void _update_graph_connections();
diff --git a/modules/websocket/lws_helper.h b/modules/websocket/lws_helper.h
index a850a545d3..a4920c3d54 100644
--- a/modules/websocket/lws_helper.h
+++ b/modules/websocket/lws_helper.h
@@ -30,6 +30,9 @@
#ifndef LWS_HELPER_H
#define LWS_HELPER_H
+#define LWS_BUF_SIZE 65536
+#define LWS_PACKET_SIZE LWS_BUF_SIZE
+
#include "core/io/stream_peer.h"
#include "core/os/os.h"
#include "core/reference.h"
@@ -124,6 +127,7 @@ static void _lws_make_protocols(void *p_obj, lws_callback_function *p_callback,
/* LWS protocol structs */
ref->lws_structs = (struct lws_protocols *)memalloc(sizeof(struct lws_protocols) * (len + 2));
+ memset(ref->lws_structs, 0, sizeof(struct lws_protocols) * (len + 2));
CharString strings = p_names.join(",").ascii();
int str_len = strings.length();
@@ -145,13 +149,15 @@ static void _lws_make_protocols(void *p_obj, lws_callback_function *p_callback,
structs_ptr[0].name = "http-only";
structs_ptr[0].callback = p_callback;
structs_ptr[0].per_session_data_size = data_size;
- structs_ptr[0].rx_buffer_size = 0;
+ structs_ptr[0].rx_buffer_size = LWS_BUF_SIZE;
+ structs_ptr[0].tx_packet_size = LWS_PACKET_SIZE;
/* add user defined protocols */
for (i = 0; i < len; i++) {
structs_ptr[i + 1].name = (const char *)&names_ptr[pos];
structs_ptr[i + 1].callback = p_callback;
structs_ptr[i + 1].per_session_data_size = data_size;
- structs_ptr[i + 1].rx_buffer_size = 0;
+ structs_ptr[i + 1].rx_buffer_size = LWS_BUF_SIZE;
+ structs_ptr[i + 1].tx_packet_size = LWS_PACKET_SIZE;
pos += pnr[i].ascii().length() + 1;
names_ptr[pos - 1] = '\0';
}
diff --git a/platform/android/java/res/drawable-hdpi/notify_panel_notification_icon_bg.png b/platform/android/java/res/drawable-hdpi/notify_panel_notification_icon_bg.png
index 94bc406416..372b763ec5 100644
--- a/platform/android/java/res/drawable-hdpi/notify_panel_notification_icon_bg.png
+++ b/platform/android/java/res/drawable-hdpi/notify_panel_notification_icon_bg.png
Binary files differ
diff --git a/platform/android/java/res/drawable-mdpi/notify_panel_notification_icon_bg.png b/platform/android/java/res/drawable-mdpi/notify_panel_notification_icon_bg.png
index ef6fe4e836..c61c440636 100644
--- a/platform/android/java/res/drawable-mdpi/notify_panel_notification_icon_bg.png
+++ b/platform/android/java/res/drawable-mdpi/notify_panel_notification_icon_bg.png
Binary files differ
diff --git a/platform/android/java/res/drawable/icon.png b/platform/android/java/res/drawable/icon.png
index 29c4a7b8fc..6ad9b43117 100644
--- a/platform/android/java/res/drawable/icon.png
+++ b/platform/android/java/res/drawable/icon.png
Binary files differ
diff --git a/platform/android/java/src/org/godotengine/godot/Godot.java b/platform/android/java/src/org/godotengine/godot/Godot.java
index 90848e6a90..8a2d789dc5 100644
--- a/platform/android/java/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/src/org/godotengine/godot/Godot.java
@@ -32,6 +32,7 @@ package org.godotengine.godot;
import android.R;
import android.app.Activity;
+import android.content.pm.ConfigurationInfo;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
@@ -246,9 +247,11 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
}
};
- public void onVideoInit(boolean use_gl2) {
+ public void onVideoInit() {
- //mView = new GodotView(getApplication(),io,use_gl2);
+ boolean use_gl3 = getGLESVersionCode() >= 0x00030000;
+
+ //mView = new GodotView(getApplication(),io,use_gl3);
//setContentView(mView);
layout = new FrameLayout(this);
@@ -261,7 +264,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
// ...add to FrameLayout
layout.addView(edittext);
- mView = new GodotView(getApplication(), io, use_gl2, use_32_bits, this);
+ mView = new GodotView(getApplication(), io, use_gl3, use_32_bits, this);
layout.addView(mView, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
edittext.setView(mView);
io.setEdit(edittext);
@@ -338,6 +341,12 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
return Godot._self;
}
+ public int getGLESVersionCode() {
+ ActivityManager am = (ActivityManager)Godot.getInstance().getSystemService(Context.ACTIVITY_SERVICE);
+ ConfigurationInfo deviceInfo = am.getDeviceConfigurationInfo();
+ return deviceInfo.reqGlEsVersion;
+ }
+
private String[] getCommandLine() {
InputStream is;
try {
diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp
index 579c06f76b..e6240ad9e9 100644
--- a/platform/android/java_glue.cpp
+++ b/platform/android/java_glue.cpp
@@ -614,6 +614,7 @@ static jmethodID _hideKeyboard = 0;
static jmethodID _setScreenOrientation = 0;
static jmethodID _getUniqueID = 0;
static jmethodID _getSystemDir = 0;
+static jmethodID _getGLESVersionCode = 0;
static jmethodID _playVideo = 0;
static jmethodID _isVideoPlaying = 0;
static jmethodID _pauseVideo = 0;
@@ -685,6 +686,11 @@ static String _get_system_dir(int p_dir) {
return String(env->GetStringUTFChars(s, NULL));
}
+static int _get_gles_version_code() {
+ JNIEnv *env = ThreadAndroid::get_env();
+ return env->CallIntMethod(_godot_instance, _getGLESVersionCode);
+}
+
static void _hide_vk() {
JNIEnv *env = ThreadAndroid::get_env();
@@ -764,9 +770,10 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
godot_io = gob;
- _on_video_init = env->GetMethodID(cls, "onVideoInit", "(Z)V");
+ _on_video_init = env->GetMethodID(cls, "onVideoInit", "()V");
_setKeepScreenOn = env->GetMethodID(cls, "setKeepScreenOn", "(Z)V");
_alertDialog = env->GetMethodID(cls, "alert", "(Ljava/lang/String;Ljava/lang/String;)V");
+ _getGLESVersionCode = env->GetMethodID(cls, "getGLESVersionCode", "()I");
jclass clsio = env->FindClass("org/godotengine/godot/Godot");
if (cls) {
@@ -800,16 +807,13 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
AudioDriverAndroid::setup(gob);
}
- os_android = new OS_Android(_gfx_init_func, env, _open_uri, _get_user_data_dir, _get_locale, _get_model, _get_screen_dpi, _show_vk, _hide_vk, _get_vk_height, _set_screen_orient, _get_unique_id, _get_system_dir, _play_video, _is_video_playing, _pause_video, _stop_video, _set_keep_screen_on, _alert, p_use_apk_expansion);
+ os_android = new OS_Android(_gfx_init_func, env, _open_uri, _get_user_data_dir, _get_locale, _get_model, _get_screen_dpi, _show_vk, _hide_vk, _get_vk_height, _set_screen_orient, _get_unique_id, _get_system_dir, _get_gles_version_code, _play_video, _is_video_playing, _pause_video, _stop_video, _set_keep_screen_on, _alert, p_use_apk_expansion);
os_android->set_need_reload_hooks(p_need_reload_hook);
char wd[500];
getcwd(wd, 500);
- //video driver is determined here, because once initialized, it can't be changed
- // String vd = ProjectSettings::get_singleton()->get("display/driver");
-
- env->CallVoidMethod(_godot_instance, _on_video_init, (jboolean) true);
+ env->CallVoidMethod(_godot_instance, _on_video_init);
}
static void _initialize_java_modules() {
diff --git a/platform/android/logo.png b/platform/android/logo.png
index fcf684c026..ba2a0e366a 100644
--- a/platform/android/logo.png
+++ b/platform/android/logo.png
Binary files differ
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index fc41adeb76..9188f09f21 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -32,6 +32,7 @@
#include "core/io/file_access_buffered_fa.h"
#include "core/project_settings.h"
+#include "drivers/gles2/rasterizer_gles2.h"
#include "drivers/gles3/rasterizer_gles3.h"
#include "drivers/unix/dir_access_unix.h"
#include "drivers/unix/file_access_unix.h"
@@ -125,13 +126,20 @@ void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
- use_gl2 = p_video_driver != 1;
+ bool use_gl3 = get_gl_version_code_func() >= 0x00030000;
+ use_gl3 = use_gl3 && (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES3");
+ use_gl2 = !use_gl3;
if (gfx_init_func)
gfx_init_func(gfx_init_ud, use_gl2);
- RasterizerGLES3::register_config();
- RasterizerGLES3::make_current();
+ if (use_gl2) {
+ RasterizerGLES2::register_config();
+ RasterizerGLES2::make_current();
+ } else {
+ RasterizerGLES3::register_config();
+ RasterizerGLES3::make_current();
+ }
visual_server = memnew(VisualServerRaster);
/* if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
@@ -684,7 +692,7 @@ bool OS_Android::_check_internal_feature_support(const String &p_feature) {
return false;
}
-OS_Android::OS_Android(GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, OpenURIFunc p_open_uri_func, GetUserDataDirFunc p_get_user_data_dir_func, GetLocaleFunc p_get_locale_func, GetModelFunc p_get_model_func, GetScreenDPIFunc p_get_screen_dpi_func, ShowVirtualKeyboardFunc p_show_vk, HideVirtualKeyboardFunc p_hide_vk, VirtualKeyboardHeightFunc p_vk_height_func, SetScreenOrientationFunc p_screen_orient, GetUniqueIDFunc p_get_unique_id, GetSystemDirFunc p_get_sdir_func, VideoPlayFunc p_video_play_func, VideoIsPlayingFunc p_video_is_playing_func, VideoPauseFunc p_video_pause_func, VideoStopFunc p_video_stop_func, SetKeepScreenOnFunc p_set_keep_screen_on_func, AlertFunc p_alert_func, bool p_use_apk_expansion) {
+OS_Android::OS_Android(GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, OpenURIFunc p_open_uri_func, GetUserDataDirFunc p_get_user_data_dir_func, GetLocaleFunc p_get_locale_func, GetModelFunc p_get_model_func, GetScreenDPIFunc p_get_screen_dpi_func, ShowVirtualKeyboardFunc p_show_vk, HideVirtualKeyboardFunc p_hide_vk, VirtualKeyboardHeightFunc p_vk_height_func, SetScreenOrientationFunc p_screen_orient, GetUniqueIDFunc p_get_unique_id, GetSystemDirFunc p_get_sdir_func, GetGLVersionCodeFunc p_get_gl_version_func, VideoPlayFunc p_video_play_func, VideoIsPlayingFunc p_video_is_playing_func, VideoPauseFunc p_video_pause_func, VideoStopFunc p_video_stop_func, SetKeepScreenOnFunc p_set_keep_screen_on_func, AlertFunc p_alert_func, bool p_use_apk_expansion) {
use_apk_expansion = p_use_apk_expansion;
default_videomode.width = 800;
@@ -706,6 +714,7 @@ OS_Android::OS_Android(GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, OpenURI
get_screen_dpi_func = p_get_screen_dpi_func;
get_unique_id_func = p_get_unique_id;
get_system_dir_func = p_get_sdir_func;
+ get_gl_version_code_func = p_get_gl_version_func;
video_play_func = p_video_play_func;
video_is_playing_func = p_video_is_playing_func;
diff --git a/platform/android/os_android.h b/platform/android/os_android.h
index d2457e538d..ac901d4832 100644
--- a/platform/android/os_android.h
+++ b/platform/android/os_android.h
@@ -58,6 +58,7 @@ typedef void (*ShowVirtualKeyboardFunc)(const String &);
typedef void (*HideVirtualKeyboardFunc)();
typedef void (*SetScreenOrientationFunc)(int);
typedef String (*GetSystemDirFunc)(int);
+typedef int (*GetGLVersionCodeFunc)();
typedef void (*VideoPlayFunc)(const String &);
typedef bool (*VideoIsPlayingFunc)();
@@ -126,6 +127,7 @@ private:
SetScreenOrientationFunc set_screen_orientation_func;
GetUniqueIDFunc get_unique_id_func;
GetSystemDirFunc get_system_dir_func;
+ GetGLVersionCodeFunc get_gl_version_code_func;
VideoPlayFunc video_play_func;
VideoIsPlayingFunc video_is_playing_func;
@@ -239,7 +241,7 @@ public:
void joy_connection_changed(int p_device, bool p_connected, String p_name);
virtual bool _check_internal_feature_support(const String &p_feature);
- OS_Android(GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, OpenURIFunc p_open_uri_func, GetUserDataDirFunc p_get_user_data_dir_func, GetLocaleFunc p_get_locale_func, GetModelFunc p_get_model_func, GetScreenDPIFunc p_get_screen_dpi_func, ShowVirtualKeyboardFunc p_show_vk, HideVirtualKeyboardFunc p_hide_vk, VirtualKeyboardHeightFunc p_vk_height_func, SetScreenOrientationFunc p_screen_orient, GetUniqueIDFunc p_get_unique_id, GetSystemDirFunc p_get_sdir_func, VideoPlayFunc p_video_play_func, VideoIsPlayingFunc p_video_is_playing_func, VideoPauseFunc p_video_pause_func, VideoStopFunc p_video_stop_func, SetKeepScreenOnFunc p_set_keep_screen_on_func, AlertFunc p_alert_func, bool p_use_apk_expansion);
+ OS_Android(GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, OpenURIFunc p_open_uri_func, GetUserDataDirFunc p_get_user_data_dir_func, GetLocaleFunc p_get_locale_func, GetModelFunc p_get_model_func, GetScreenDPIFunc p_get_screen_dpi_func, ShowVirtualKeyboardFunc p_show_vk, HideVirtualKeyboardFunc p_hide_vk, VirtualKeyboardHeightFunc p_vk_height_func, SetScreenOrientationFunc p_screen_orient, GetUniqueIDFunc p_get_unique_id, GetSystemDirFunc p_get_sdir_func, GetGLVersionCodeFunc p_get_gl_version_func, VideoPlayFunc p_video_play_func, VideoIsPlayingFunc p_video_is_playing_func, VideoPauseFunc p_video_pause_func, VideoStopFunc p_video_stop_func, SetKeepScreenOnFunc p_set_keep_screen_on_func, AlertFunc p_alert_func, bool p_use_apk_expansion);
~OS_Android();
};
diff --git a/platform/android/run_icon.png b/platform/android/run_icon.png
index e53f8e9da5..b687c9ac31 100644
--- a/platform/android/run_icon.png
+++ b/platform/android/run_icon.png
Binary files differ
diff --git a/platform/haiku/logo.png b/platform/haiku/logo.png
index d5d98e4cc6..a2d8e242a6 100644
--- a/platform/haiku/logo.png
+++ b/platform/haiku/logo.png
Binary files differ
diff --git a/platform/iphone/logo.png b/platform/iphone/logo.png
index 8dd718524c..405b6f93ca 100644
--- a/platform/iphone/logo.png
+++ b/platform/iphone/logo.png
Binary files differ
diff --git a/platform/javascript/logo.png b/platform/javascript/logo.png
index ce911180ac..36832d93ba 100644
--- a/platform/javascript/logo.png
+++ b/platform/javascript/logo.png
Binary files differ
diff --git a/platform/javascript/run_icon.png b/platform/javascript/run_icon.png
index dedee6f479..574abb0150 100644
--- a/platform/javascript/run_icon.png
+++ b/platform/javascript/run_icon.png
Binary files differ
diff --git a/platform/osx/logo.png b/platform/osx/logo.png
index 93c6890e85..62086fc415 100644
--- a/platform/osx/logo.png
+++ b/platform/osx/logo.png
Binary files differ
diff --git a/platform/server/logo.png b/platform/server/logo.png
index 5e98ac26ec..8666ada9ca 100644
--- a/platform/server/logo.png
+++ b/platform/server/logo.png
Binary files differ
diff --git a/platform/windows/logo.png b/platform/windows/logo.png
index 4376abd563..f06b463850 100644
--- a/platform/windows/logo.png
+++ b/platform/windows/logo.png
Binary files differ
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index ca6c793d5d..f52c8881d4 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -455,6 +455,13 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
} break;
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
+ if (input->is_emulating_mouse_from_touch()) {
+ // Universal translation enabled; ignore OS translations for left button
+ LPARAM extra = GetMessageExtraInfo();
+ if (IsPenEvent(extra)) {
+ break;
+ }
+ }
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_RBUTTONDOWN:
@@ -467,14 +474,6 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
/*case WM_XBUTTONDOWN:
case WM_XBUTTONUP: */ {
- if (input->is_emulating_mouse_from_touch()) {
- // Universal translation enabled; ignore OS translation
- LPARAM extra = GetMessageExtraInfo();
- if (IsPenEvent(extra)) {
- break;
- }
- }
-
Ref<InputEventMouseButton> mb;
mb.instance();
@@ -742,13 +741,18 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
if (GetTouchInputInfo((HTOUCHINPUT)lParam, cInputs, pInputs, sizeof(TOUCHINPUT))) {
for (UINT i = 0; i < cInputs; i++) {
TOUCHINPUT ti = pInputs[i];
+ POINT touch_pos = {
+ TOUCH_COORD_TO_PIXEL(ti.x),
+ TOUCH_COORD_TO_PIXEL(ti.y),
+ };
+ ScreenToClient(hWnd, &touch_pos);
//do something with each touch input entry
if (ti.dwFlags & TOUCHEVENTF_MOVE) {
- _drag_event(ti.x / 100.0f, ti.y / 100.0f, ti.dwID);
+ _drag_event(touch_pos.x, touch_pos.y, ti.dwID);
} else if (ti.dwFlags & (TOUCHEVENTF_UP | TOUCHEVENTF_DOWN)) {
- _touch_event(ti.dwFlags & TOUCHEVENTF_DOWN, ti.x / 100.0f, ti.y / 100.0f, ti.dwID);
+ _touch_event(ti.dwFlags & TOUCHEVENTF_DOWN, touch_pos.x, touch_pos.y, ti.dwID);
};
}
bHandled = TRUE;
diff --git a/platform/x11/logo.png b/platform/x11/logo.png
index 1cc93b46ac..078654b757 100644
--- a/platform/x11/logo.png
+++ b/platform/x11/logo.png
Binary files differ
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index d7f042b4fe..2bc85f76c9 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -1954,6 +1954,7 @@ void OS_X11::process_xevents() {
// to be able to send relative motion events.
Point2i pos(event.xmotion.x, event.xmotion.y);
+#ifdef TOUCH_ENABLED
// Avoidance of spurious mouse motion (see handling of touch)
bool filter = false;
// Adding some tolerance to match better Point2i to Vector2
@@ -1965,6 +1966,7 @@ void OS_X11::process_xevents() {
if (filter) {
break;
}
+#endif
if (mouse_mode == MOUSE_MODE_CAPTURED) {
@@ -2527,17 +2529,23 @@ void OS_X11::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, c
void OS_X11::release_rendering_thread() {
+#if defined(OPENGL_ENABLED)
context_gl->release_current();
+#endif
}
void OS_X11::make_rendering_thread() {
+#if defined(OPENGL_ENABLED)
context_gl->make_current();
+#endif
}
void OS_X11::swap_buffers() {
+#if defined(OPENGL_ENABLED)
context_gl->swap_buffers();
+#endif
}
void OS_X11::alert(const String &p_alert, const String &p_title) {
@@ -2631,8 +2639,10 @@ String OS_X11::get_joy_guid(int p_device) const {
}
void OS_X11::_set_use_vsync(bool p_enable) {
+#if defined(OPENGL_ENABLED)
if (context_gl)
- return context_gl->set_use_vsync(p_enable);
+ context_gl->set_use_vsync(p_enable);
+#endif
}
/*
bool OS_X11::is_vsync_enabled() const {
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index 329382c034..7d5360c0e4 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -158,8 +158,8 @@ void Joint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_exclude_nodes_from_collision", "enable"), &Joint2D::set_exclude_nodes_from_collision);
ClassDB::bind_method(D_METHOD("get_exclude_nodes_from_collision"), &Joint2D::get_exclude_nodes_from_collision);
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_a"), "set_node_a", "get_node_a");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_b"), "set_node_b", "get_node_b");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject2D"), "set_node_a", "get_node_a");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject2D"), "set_node_b", "get_node_b");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bias", PROPERTY_HINT_RANGE, "0,0.9,0.001"), "set_bias", "get_bias");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_collision"), "set_exclude_nodes_from_collision", "get_exclude_nodes_from_collision");
}
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 4d6ebc81c3..81ed3c63c3 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -649,7 +649,7 @@ void Polygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-1440,1440,0.1"), "set_texture_rotation_degrees", "get_texture_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation", PROPERTY_HINT_NONE, "", 0), "set_texture_rotation", "get_texture_rotation");
ADD_GROUP("Skeleton", "");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton"), "set_skeleton", "get_skeleton");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton");
ADD_GROUP("Invert", "invert_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enable"), "set_invert", "get_invert");
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index da764e032b..63c3d78dfd 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -201,7 +201,7 @@ void RemoteTransform2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_update_scale", "update_remote_scale"), &RemoteTransform2D::set_update_scale);
ClassDB::bind_method(D_METHOD("get_update_scale"), &RemoteTransform2D::get_update_scale);
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "remote_path"), "set_remote_node", "get_remote_node");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "remote_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_remote_node", "get_remote_node");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_global_coordinates"), "set_use_global_coordinates", "get_use_global_coordinates");
ADD_GROUP("Update", "update_");
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 98275510d6..1d60037287 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -708,7 +708,7 @@ void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) {
rect_cache_dirty = true;
}
-void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q) {
+void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update) {
Quadrant &q = Q->get();
if (!q.dirty_list.in_list())
@@ -719,7 +719,10 @@ void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q) {
pending_update = true;
if (!is_inside_tree())
return;
- _update_dirty_quadrants();
+
+ if (update) {
+ _update_dirty_quadrants();
+ }
}
void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose) {
@@ -727,6 +730,11 @@ void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_
set_cell(p_pos.x, p_pos.y, p_tile, p_flip_x, p_flip_y, p_transpose);
}
+void TileMap::set_celld(const Vector2 &p_pos, const Dictionary &p_data) {
+
+ set_cell(p_pos.x, p_pos.y, p_data["id"], p_data["flip_h"], p_data["flip_y"], p_data["transpose"], p_data["auto_coord"]);
+}
+
void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose, Vector2 p_autotile_coord) {
PosKey pk(p_x, p_y);
@@ -1016,8 +1024,9 @@ void TileMap::_recreate_quadrants() {
}
Q->get().cells.insert(E->key());
- _make_quadrant_dirty(Q);
+ _make_quadrant_dirty(Q, false);
}
+ _update_dirty_quadrants();
}
void TileMap::_clear_quadrants() {
@@ -1612,6 +1621,7 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_cell", "x", "y", "tile", "flip_x", "flip_y", "transpose", "autotile_coord"), &TileMap::set_cell, DEFVAL(false), DEFVAL(false), DEFVAL(false), DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("set_cellv", "position", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cellv, DEFVAL(false), DEFVAL(false), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("set_celld", "data"), &TileMap::set_celld);
ClassDB::bind_method(D_METHOD("get_cell", "x", "y"), &TileMap::get_cell);
ClassDB::bind_method(D_METHOD("get_cellv", "position"), &TileMap::get_cellv);
ClassDB::bind_method(D_METHOD("is_cell_x_flipped", "x", "y"), &TileMap::is_cell_x_flipped);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 07947004b3..3ddb143f4a 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -188,7 +188,7 @@ private:
Map<PosKey, Quadrant>::Element *_create_quadrant(const PosKey &p_qk);
void _erase_quadrant(Map<PosKey, Quadrant>::Element *Q);
- void _make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q);
+ void _make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update = true);
void _recreate_quadrants();
void _clear_quadrants();
void _update_dirty_quadrants();
@@ -241,6 +241,7 @@ public:
void set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord);
Vector2 get_cell_autotile_coord(int p_x, int p_y) const;
+ void set_celld(const Vector2 &p_pos, const Dictionary &p_data);
void set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false);
int get_cellv(const Vector2 &p_pos) const;
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index 001c58ea76..4bff26a200 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -73,7 +73,10 @@ Vector3 ARVRCamera::project_local_ray_normal(const Point2 &p_pos) const {
ERR_FAIL_NULL_V(arvr_server, Vector3());
Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
- ERR_FAIL_COND_V(arvr_interface.is_null(), Vector3());
+ if (arvr_interface.is_null()) {
+ // we might be in the editor or have VR turned off, just call superclass
+ return Camera::project_local_ray_normal(p_pos);
+ }
if (!is_inside_tree()) {
ERR_EXPLAIN("Camera is not inside scene.");
@@ -98,7 +101,10 @@ Point2 ARVRCamera::unproject_position(const Vector3 &p_pos) const {
ERR_FAIL_NULL_V(arvr_server, Vector2());
Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
- ERR_FAIL_COND_V(arvr_interface.is_null(), Vector2());
+ if (arvr_interface.is_null()) {
+ // we might be in the editor or have VR turned off, just call superclass
+ return Camera::unproject_position(p_pos);
+ }
if (!is_inside_tree()) {
ERR_EXPLAIN("Camera is not inside scene.");
@@ -127,7 +133,10 @@ Vector3 ARVRCamera::project_position(const Point2 &p_point) const {
ERR_FAIL_NULL_V(arvr_server, Vector3());
Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
- ERR_FAIL_COND_V(arvr_interface.is_null(), Vector3());
+ if (arvr_interface.is_null()) {
+ // we might be in the editor or have VR turned off, just call superclass
+ return Camera::project_position(p_point);
+ }
if (!is_inside_tree()) {
ERR_EXPLAIN("Camera is not inside scene.");
@@ -157,7 +166,10 @@ Vector<Plane> ARVRCamera::get_frustum() const {
ERR_FAIL_NULL_V(arvr_server, Vector<Plane>());
Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
- ERR_FAIL_COND_V(arvr_interface.is_null(), Vector<Plane>());
+ if (arvr_interface.is_null()) {
+ // we might be in the editor or have VR turned off, just call superclass
+ return Camera::get_frustum();
+ }
ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index 80bae911d4..e836a6154a 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -371,7 +371,7 @@ void MeshInstance::_bind_methods() {
ClassDB::set_method_flags("MeshInstance", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton"), "set_skeleton_path", "get_skeleton_path");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path");
}
MeshInstance::MeshInstance() {
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 5056fb2fe4..e851c8d643 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -979,7 +979,7 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_in
return colliding;
}
-Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, bool p_infinite_inertia, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
+Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
Vector3 lv = p_linear_velocity;
@@ -1128,7 +1128,7 @@ Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) {
void KinematicBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia"), &KinematicBody::_move, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "infinite_inertia", "slope_stop_min_velocity", "max_slides", "floor_max_angle"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(true), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
+ ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody::test_move);
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 17d2769c79..0190dcbfc3 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -303,7 +303,7 @@ public:
void set_safe_margin(float p_margin);
float get_safe_margin() const;
- Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_infinite_inertia = true, float p_slope_stop_min_velocity = 0.05, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
+ Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), float p_slope_stop_min_velocity = 0.05, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp
index b2d10006f7..c7a002e675 100644
--- a/scene/3d/physics_joint.cpp
+++ b/scene/3d/physics_joint.cpp
@@ -154,8 +154,8 @@ void Joint::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_exclude_nodes_from_collision", "enable"), &Joint::set_exclude_nodes_from_collision);
ClassDB::bind_method(D_METHOD("get_exclude_nodes_from_collision"), &Joint::get_exclude_nodes_from_collision);
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_a"), "set_node_a", "get_node_a");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_b"), "set_node_b", "get_node_b");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject"), "set_node_a", "get_node_a");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "nodes/node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject"), "set_node_b", "get_node_b");
ADD_PROPERTY(PropertyInfo(Variant::INT, "solver/priority", PROPERTY_HINT_RANGE, "1,8,1"), "set_solver_priority", "get_solver_priority");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision/exclude_nodes"), "set_exclude_nodes_from_collision", "get_exclude_nodes_from_collision");
diff --git a/scene/3d/remote_transform.cpp b/scene/3d/remote_transform.cpp
index afb85f7314..2156e24cd0 100644
--- a/scene/3d/remote_transform.cpp
+++ b/scene/3d/remote_transform.cpp
@@ -194,7 +194,7 @@ void RemoteTransform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_update_scale", "update_remote_scale"), &RemoteTransform::set_update_scale);
ClassDB::bind_method(D_METHOD("get_update_scale"), &RemoteTransform::get_update_scale);
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "remote_path"), "set_remote_node", "get_remote_node");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "remote_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Spatial"), "set_remote_node", "get_remote_node");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_global_coordinates"), "set_use_global_coordinates", "get_use_global_coordinates");
ADD_GROUP("Update", "update_");
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index 76d90dc6ff..8d91b6f09f 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -547,6 +547,8 @@ void Skeleton::localize_rests() {
}
}
+#ifndef _3D_DISABLED
+
void Skeleton::bind_physical_bone_to_bone(int p_bone, PhysicalBone *p_physical_bone) {
ERR_FAIL_INDEX(p_bone, bones.size());
ERR_FAIL_COND(bones[p_bone].physical_bone);
@@ -691,6 +693,8 @@ void Skeleton::physical_bones_remove_collision_exception(RID p_exception) {
_physical_bones_add_remove_collision_exception(false, this, p_exception);
}
+#endif // _3D_DISABLED
+
void Skeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton::add_bone);
@@ -727,11 +731,15 @@ void Skeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_transform", "bone_idx"), &Skeleton::get_bone_transform);
+#ifndef _3D_DISABLED
+
ClassDB::bind_method(D_METHOD("physical_bones_stop_simulation"), &Skeleton::physical_bones_stop_simulation);
ClassDB::bind_method(D_METHOD("physical_bones_start_simulation", "bones"), &Skeleton::physical_bones_start_simulation_on, DEFVAL(Array()));
ClassDB::bind_method(D_METHOD("physical_bones_add_collision_exception", "exception"), &Skeleton::physical_bones_add_collision_exception);
ClassDB::bind_method(D_METHOD("physical_bones_remove_collision_exception", "exception"), &Skeleton::physical_bones_remove_collision_exception);
+#endif // _3D_DISABLED
+
BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON);
}
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index dad11960a5..9672acb57a 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -38,7 +38,10 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
+#ifndef _3D_DISABLED
class PhysicalBone;
+#endif // _3D_DISABLED
+
class Skeleton : public Spatial {
GDCLASS(Skeleton, Spatial);
@@ -64,8 +67,10 @@ class Skeleton : public Spatial {
Transform transform_final;
+#ifndef _3D_DISABLED
PhysicalBone *physical_bone;
PhysicalBone *cache_parent_physical_bone;
+#endif // _3D_DISABLED
List<uint32_t> nodes_bound;
@@ -75,8 +80,10 @@ class Skeleton : public Spatial {
ignore_animation = false;
custom_pose_enable = false;
disable_rest = false;
+#ifndef _3D_DISABLED
physical_bone = NULL;
cache_parent_physical_bone = NULL;
+#endif // _3D_DISABLED
}
};
@@ -164,6 +171,7 @@ public:
void localize_rests(); // used for loaders and tools
+#ifndef _3D_DISABLED
// Physical bone API
void bind_physical_bone_to_bone(int p_bone, PhysicalBone *p_physical_bone);
@@ -182,6 +190,7 @@ public:
void physical_bones_start_simulation_on(const Array &p_bones);
void physical_bones_add_collision_exception(RID p_exception);
void physical_bones_remove_collision_exception(RID p_exception);
+#endif // _3D_DISABLED
public:
Skeleton();
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
new file mode 100644
index 0000000000..d3d2870c3f
--- /dev/null
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -0,0 +1,294 @@
+#include "animation_blend_space_1d.h"
+
+void AnimationNodeBlendSpace1D::set_tree(AnimationTree *p_player) {
+
+ AnimationRootNode::set_tree(p_player);
+
+ for(int i=0;i<blend_points_used;i++) {
+ blend_points[i].node->set_tree(p_player);
+ }
+
+}
+
+void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &property) const {
+ if (property.name.begins_with("blend_point_")) {
+ String left = property.name.get_slicec('/', 0);
+ int idx = left.get_slicec('_', 2).to_int();
+ if (idx >= blend_points_used) {
+ property.usage = 0;
+ }
+ }
+ AnimationRootNode::_validate_property(property);
+}
+
+void AnimationNodeBlendSpace1D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace1D::add_blend_point, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace1D::set_blend_point_position);
+ ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace1D::get_blend_point_position);
+ ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace1D::set_blend_point_node);
+ ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace1D::get_blend_point_node);
+ ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace1D::remove_blend_point);
+ ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace1D::get_blend_point_count);
+
+ ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace1D::set_min_space);
+ ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace1D::get_min_space);
+
+ ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace1D::set_max_space);
+ ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace1D::get_max_space);
+
+ ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace1D::set_snap);
+ ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace1D::get_snap);
+
+ ClassDB::bind_method(D_METHOD("set_blend_pos", "pos"), &AnimationNodeBlendSpace1D::set_blend_pos);
+ ClassDB::bind_method(D_METHOD("get_blend_pos"), &AnimationNodeBlendSpace1D::get_blend_pos);
+
+ ClassDB::bind_method(D_METHOD("set_value_label", "text"), &AnimationNodeBlendSpace1D::set_value_label);
+ ClassDB::bind_method(D_METHOD("get_value_label"), &AnimationNodeBlendSpace1D::get_value_label);
+
+ ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace1D::_add_blend_point);
+
+ for (int i = 0; i < MAX_BLEND_POINTS; i++) {
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "_add_blend_point", "get_blend_point_node", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i);
+ }
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_min_space", "get_min_space");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_space", "get_max_space");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "blend_pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_blend_pos", "get_blend_pos");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "value_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_value_label", "get_value_label");
+}
+
+void AnimationNodeBlendSpace1D::add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index) {
+ ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS);
+ ERR_FAIL_COND(p_node.is_null());
+ ERR_FAIL_COND(p_node->get_parent().is_valid());
+ ERR_FAIL_COND(p_at_index < -1 || p_at_index > blend_points_used);
+
+ if (p_at_index == -1 || p_at_index == blend_points_used) {
+ p_at_index = blend_points_used;
+ } else {
+ for (int i = blend_points_used - 1; i > p_at_index; i++) {
+ blend_points[i] = blend_points[i - 1];
+ }
+ }
+
+ blend_points[p_at_index].node = p_node;
+ blend_points[p_at_index].position = p_position;
+
+ blend_points[p_at_index].node->set_parent(this);
+ blend_points[p_at_index].node->set_tree(get_tree());
+
+ blend_points_used++;
+}
+
+void AnimationNodeBlendSpace1D::set_blend_point_position(int p_point, float p_position) {
+ ERR_FAIL_INDEX(p_point, blend_points_used);
+
+ blend_points[p_point].position = p_position;
+}
+
+void AnimationNodeBlendSpace1D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
+ ERR_FAIL_INDEX(p_point, blend_points_used);
+ ERR_FAIL_COND(p_node.is_null());
+
+ if (blend_points[p_point].node.is_valid()) {
+ blend_points[p_point].node->set_parent(NULL);
+ blend_points[p_point].node->set_tree(NULL);
+ }
+
+ blend_points[p_point].node = p_node;
+ blend_points[p_point].node->set_parent(this);
+ blend_points[p_point].node->set_tree(get_tree());
+}
+
+float AnimationNodeBlendSpace1D::get_blend_point_position(int p_point) const {
+ ERR_FAIL_INDEX_V(p_point, blend_points_used, 0);
+ return blend_points[p_point].position;
+}
+
+Ref<AnimationRootNode> AnimationNodeBlendSpace1D::get_blend_point_node(int p_point) const {
+ ERR_FAIL_INDEX_V(p_point, blend_points_used, Ref<AnimationRootNode>());
+ return blend_points[p_point].node;
+}
+
+void AnimationNodeBlendSpace1D::remove_blend_point(int p_point) {
+ ERR_FAIL_INDEX(p_point, blend_points_used);
+
+ blend_points[p_point].node->set_parent(NULL);
+ blend_points[p_point].node->set_tree(NULL);
+
+ for (int i = p_point; i < blend_points_used - 1; i++) {
+ blend_points[i] = blend_points[i + 1];
+ }
+
+ blend_points_used--;
+}
+
+int AnimationNodeBlendSpace1D::get_blend_point_count() const {
+
+ return blend_points_used;
+}
+
+void AnimationNodeBlendSpace1D::set_min_space(float p_min) {
+ min_space = p_min;
+
+ if (min_space >= max_space) {
+ min_space = max_space - 1;
+ }
+}
+
+float AnimationNodeBlendSpace1D::get_min_space() const {
+ return min_space;
+}
+
+void AnimationNodeBlendSpace1D::set_max_space(float p_max) {
+ max_space = p_max;
+
+ if (max_space <= min_space) {
+ max_space = min_space + 1;
+ }
+}
+
+float AnimationNodeBlendSpace1D::get_max_space() const {
+ return max_space;
+}
+
+void AnimationNodeBlendSpace1D::set_snap(float p_snap) {
+ snap = p_snap;
+}
+
+float AnimationNodeBlendSpace1D::get_snap() const {
+ return snap;
+}
+
+void AnimationNodeBlendSpace1D::set_blend_pos(float p_pos) {
+ blend_pos = p_pos;
+}
+
+float AnimationNodeBlendSpace1D::get_blend_pos() const {
+ return blend_pos;
+}
+
+void AnimationNodeBlendSpace1D::set_value_label(const String &p_label) {
+ value_label = p_label;
+}
+
+String AnimationNodeBlendSpace1D::get_value_label() const {
+ return value_label;
+}
+
+void AnimationNodeBlendSpace1D::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) {
+ if (p_index == blend_points_used) {
+ add_blend_point(p_node, 0);
+ } else {
+ set_blend_point_node(p_index, p_node);
+ }
+}
+
+float AnimationNodeBlendSpace1D::process(float p_time, bool p_seek) {
+
+ if (blend_points_used == 0) {
+ return 0.0;
+ }
+
+ if (blend_points_used == 1) {
+ // only one point available, just play that animation
+ return blend_node(blend_points[0].node, p_time, p_seek, 1.0, FILTER_IGNORE, false);
+ }
+
+ float weights[MAX_BLEND_POINTS] = {};
+
+ int point_lower = -1;
+ float pos_lower = 0.0;
+ int point_higher = -1;
+ float pos_higher = 0.0;
+
+ // find the closest two points to blend between
+ for (int i = 0; i < blend_points_used; i++) {
+
+ float pos = blend_points[i].position;
+
+ if (pos <= blend_pos) {
+ if (point_lower == -1) {
+ point_lower = i;
+ pos_lower = pos;
+ } else if ((blend_pos - pos) < (blend_pos - pos_lower)) {
+ point_lower = i;
+ pos_lower = pos;
+ }
+ } else {
+ if (point_higher == -1) {
+ point_higher = i;
+ pos_higher = pos;
+ } else if ((pos - blend_pos) < (pos_higher - blend_pos)) {
+ point_higher = i;
+ pos_higher = pos;
+ }
+ }
+ }
+
+ // fill in weights
+
+ if (point_lower == -1) {
+ // we are on the left side, no other point to the left
+ // we just play the next point.
+
+ weights[point_higher] = 1.0;
+ } else if (point_higher == -1) {
+ // we are on the right side, no other point to the right
+ // we just play the previous point
+
+ weights[point_lower] = 1.0;
+ } else {
+
+ // we are between two points.
+ // figure out weights, then blend the animations
+
+ float distance_between_points = pos_higher - pos_lower;
+
+ float current_pos_inbetween = blend_pos - pos_lower;
+
+ float blend_percentage = current_pos_inbetween / distance_between_points;
+
+ float blend_lower = 1.0 - blend_percentage;
+ float blend_higher = blend_percentage;
+
+ weights[point_lower] = blend_lower;
+ weights[point_higher] = blend_higher;
+ }
+
+ // actually blend the animations now
+
+ float max_time_remaining = 0.0;
+
+ for (int i = 0; i < blend_points_used; i++) {
+ float remaining = blend_node(blend_points[i].node, p_time, p_seek, weights[i], FILTER_IGNORE, false);
+
+ max_time_remaining = MAX(max_time_remaining, remaining);
+ }
+
+ return max_time_remaining;
+}
+
+String AnimationNodeBlendSpace1D::get_caption() const {
+ return "BlendSpace1D";
+}
+
+AnimationNodeBlendSpace1D::AnimationNodeBlendSpace1D() {
+
+ blend_points_used = 0;
+ max_space = 1;
+ min_space = -1;
+
+ snap = 0.1;
+ value_label = "value";
+}
+
+AnimationNodeBlendSpace1D::~AnimationNodeBlendSpace1D() {
+
+ for (int i = 0; i < blend_points_used; i++) {
+ blend_points[i].node->set_parent(this);
+ blend_points[i].node->set_tree(get_tree());
+ }
+}
diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h
new file mode 100644
index 0000000000..774894ef4b
--- /dev/null
+++ b/scene/animation/animation_blend_space_1d.h
@@ -0,0 +1,71 @@
+#ifndef ANIMATION_BLEND_SPACE_1D_H
+#define ANIMATION_BLEND_SPACE_1D_H
+
+#include "scene/animation/animation_tree.h"
+
+class AnimationNodeBlendSpace1D : public AnimationRootNode {
+ GDCLASS(AnimationNodeBlendSpace1D, AnimationRootNode)
+
+ enum {
+ MAX_BLEND_POINTS = 64
+ };
+
+ struct BlendPoint {
+ Ref<AnimationRootNode> node;
+ float position;
+ };
+
+ BlendPoint blend_points[MAX_BLEND_POINTS];
+ int blend_points_used;
+
+ float blend_pos;
+
+ float max_space;
+ float min_space;
+
+ float snap;
+
+ String value_label;
+
+ void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node);
+
+protected:
+ virtual void _validate_property(PropertyInfo &property) const;
+ static void _bind_methods();
+
+public:
+
+ virtual void set_tree(AnimationTree *p_player);
+
+ void add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index = -1);
+ void set_blend_point_position(int p_point, float p_position);
+ void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node);
+
+ float get_blend_point_position(int p_point) const;
+ Ref<AnimationRootNode> get_blend_point_node(int p_point) const;
+ void remove_blend_point(int p_point);
+ int get_blend_point_count() const;
+
+ void set_min_space(float p_min);
+ float get_min_space() const;
+
+ void set_max_space(float p_max);
+ float get_max_space() const;
+
+ void set_snap(float p_snap);
+ float get_snap() const;
+
+ void set_blend_pos(float p_pos);
+ float get_blend_pos() const;
+
+ void set_value_label(const String &p_label);
+ String get_value_label() const;
+
+ float process(float p_time, bool p_seek);
+ String get_caption() const;
+
+ AnimationNodeBlendSpace1D();
+ ~AnimationNodeBlendSpace1D();
+};
+
+#endif // ANIMATION_BLEND_SPACE_1D_H
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
new file mode 100644
index 0000000000..82db647124
--- /dev/null
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -0,0 +1,567 @@
+#include "animation_blend_space_2d.h"
+#include "math/delaunay.h"
+
+void AnimationNodeBlendSpace2D::set_tree(AnimationTree *p_player) {
+ AnimationRootNode::set_tree(p_player);
+
+ for(int i=0;i<blend_points_used;i++) {
+ blend_points[i].node->set_tree(p_player);
+ }
+}
+
+
+void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) {
+ ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS);
+ ERR_FAIL_COND(p_node.is_null());
+ ERR_FAIL_COND(p_node->get_parent().is_valid());
+ ERR_FAIL_COND(p_at_index < -1 || p_at_index > blend_points_used);
+
+ if (p_at_index == -1 || p_at_index == blend_points_used) {
+ p_at_index = blend_points_used;
+ } else {
+ for (int i = blend_points_used - 1; i > p_at_index; i--) {
+ blend_points[i] = blend_points[i - 1];
+ }
+ for (int i = 0; i < triangles.size(); i++) {
+ for (int j = 0; j < 3; j++) {
+ if (triangles[i].points[j] >= p_at_index) {
+ triangles[i].points[j]++;
+ }
+ }
+ }
+ }
+ blend_points[p_at_index].node = p_node;
+ blend_points[p_at_index].position = p_position;
+
+ blend_points[p_at_index].node->set_parent(this);
+ blend_points[p_at_index].node->set_tree(get_tree());
+ blend_points_used++;
+
+ if (auto_triangles) {
+ trianges_dirty = true;
+ }
+}
+
+void AnimationNodeBlendSpace2D::set_blend_point_position(int p_point, const Vector2 &p_position) {
+ ERR_FAIL_INDEX(p_point, blend_points_used);
+ blend_points[p_point].position = p_position;
+ if (auto_triangles) {
+ trianges_dirty = true;
+ }
+}
+void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
+ ERR_FAIL_INDEX(p_point, blend_points_used);
+ ERR_FAIL_COND(p_node.is_null());
+
+ if (blend_points[p_point].node.is_valid()) {
+ blend_points[p_point].node->set_parent(NULL);
+ blend_points[p_point].node->set_tree(NULL);
+ }
+ blend_points[p_point].node = p_node;
+ blend_points[p_point].node->set_parent(this);
+ blend_points[p_point].node->set_tree(get_tree());
+}
+Vector2 AnimationNodeBlendSpace2D::get_blend_point_position(int p_point) const {
+ ERR_FAIL_INDEX_V(p_point, blend_points_used, Vector2());
+ return blend_points[p_point].position;
+}
+Ref<AnimationRootNode> AnimationNodeBlendSpace2D::get_blend_point_node(int p_point) const {
+ ERR_FAIL_INDEX_V(p_point, blend_points_used, Ref<AnimationRootNode>());
+ return blend_points[p_point].node;
+}
+void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) {
+ ERR_FAIL_INDEX(p_point, blend_points_used);
+
+ blend_points[p_point].node->set_parent(NULL);
+ blend_points[p_point].node->set_tree(NULL);
+
+ for (int i = 0; i < triangles.size(); i++) {
+ bool erase = false;
+ for (int j = 0; j < 3; j++) {
+ if (triangles[i].points[j] == p_point) {
+ erase = true;
+ break;
+ } else if (triangles[i].points[j] > p_point) {
+ triangles[i].points[j]--;
+ }
+ }
+ if (erase) {
+ triangles.remove(i);
+
+ i--;
+ }
+ }
+
+ for (int i = p_point; i < blend_points_used - 1; i++) {
+ blend_points[i] = blend_points[i + 1];
+ }
+ blend_points_used--;
+}
+
+int AnimationNodeBlendSpace2D::get_blend_point_count() const {
+
+ return blend_points_used;
+}
+
+bool AnimationNodeBlendSpace2D::has_triangle(int p_x, int p_y, int p_z) const {
+
+ ERR_FAIL_INDEX_V(p_x, blend_points_used, false);
+ ERR_FAIL_INDEX_V(p_y, blend_points_used, false);
+ ERR_FAIL_INDEX_V(p_z, blend_points_used, false);
+
+ BlendTriangle t;
+ t.points[0] = p_x;
+ t.points[1] = p_y;
+ t.points[2] = p_z;
+
+ SortArray<int> sort;
+ sort.sort(t.points, 3);
+
+ for (int i = 0; i < triangles.size(); i++) {
+ bool all_equal = true;
+ for (int j = 0; j < 3; j++) {
+ if (triangles[i].points[j] != t.points[j]) {
+ all_equal = false;
+ break;
+ }
+ }
+ if (all_equal)
+ return true;
+ }
+
+ return false;
+}
+
+void AnimationNodeBlendSpace2D::add_triangle(int p_x, int p_y, int p_z, int p_at_index) {
+
+ ERR_FAIL_INDEX(p_x, blend_points_used);
+ ERR_FAIL_INDEX(p_y, blend_points_used);
+ ERR_FAIL_INDEX(p_z, blend_points_used);
+
+ _update_triangles();
+
+ BlendTriangle t;
+ t.points[0] = p_x;
+ t.points[1] = p_y;
+ t.points[2] = p_z;
+
+ SortArray<int> sort;
+ sort.sort(t.points, 3);
+
+ for (int i = 0; i < triangles.size(); i++) {
+ bool all_equal = true;
+ for (int j = 0; j < 3; j++) {
+ if (triangles[i].points[j] != t.points[j]) {
+ all_equal = false;
+ break;
+ }
+ }
+ ERR_FAIL_COND(all_equal);
+ }
+
+ if (p_at_index == -1 || p_at_index == triangles.size()) {
+ triangles.push_back(t);
+ } else {
+ triangles.insert(p_at_index, t);
+ }
+}
+int AnimationNodeBlendSpace2D::get_triangle_point(int p_triangle, int p_point) {
+
+ _update_triangles();
+
+ ERR_FAIL_INDEX_V(p_point, 3, -1);
+ ERR_FAIL_INDEX_V(p_triangle, triangles.size(), -1);
+ return triangles[p_triangle].points[p_point];
+}
+void AnimationNodeBlendSpace2D::remove_triangle(int p_triangle) {
+ ERR_FAIL_INDEX(p_triangle, triangles.size());
+
+ triangles.remove(p_triangle);
+}
+
+int AnimationNodeBlendSpace2D::get_triangle_count() const {
+ return triangles.size();
+}
+
+void AnimationNodeBlendSpace2D::set_min_space(const Vector2 &p_min) {
+
+ min_space = p_min;
+ if (min_space.x >= max_space.x) {
+ min_space.x = max_space.x - 1;
+ }
+ if (min_space.y >= max_space.y) {
+ min_space.y = max_space.y - 1;
+ }
+}
+Vector2 AnimationNodeBlendSpace2D::get_min_space() const {
+ return min_space;
+}
+
+void AnimationNodeBlendSpace2D::set_max_space(const Vector2 &p_max) {
+
+ max_space = p_max;
+ if (max_space.x <= min_space.x) {
+ max_space.x = min_space.x + 1;
+ }
+ if (max_space.y <= min_space.y) {
+ max_space.y = min_space.y + 1;
+ }
+}
+Vector2 AnimationNodeBlendSpace2D::get_max_space() const {
+ return max_space;
+}
+
+void AnimationNodeBlendSpace2D::set_snap(const Vector2 &p_snap) {
+ snap = p_snap;
+}
+Vector2 AnimationNodeBlendSpace2D::get_snap() const {
+ return snap;
+}
+
+void AnimationNodeBlendSpace2D::set_blend_position(const Vector2 &p_pos) {
+ blend_pos = p_pos;
+}
+Vector2 AnimationNodeBlendSpace2D::get_blend_position() const {
+ return blend_pos;
+}
+
+void AnimationNodeBlendSpace2D::set_x_label(const String &p_label) {
+ x_label = p_label;
+}
+String AnimationNodeBlendSpace2D::get_x_label() const {
+ return x_label;
+}
+
+void AnimationNodeBlendSpace2D::set_y_label(const String &p_label) {
+ y_label = p_label;
+}
+String AnimationNodeBlendSpace2D::get_y_label() const {
+ return y_label;
+}
+
+void AnimationNodeBlendSpace2D::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) {
+ if (p_index == blend_points_used) {
+ add_blend_point(p_node, Vector2());
+ } else {
+ set_blend_point_node(p_index, p_node);
+ }
+}
+
+void AnimationNodeBlendSpace2D::_set_triangles(const Vector<int> &p_triangles) {
+
+ if (auto_triangles)
+ return;
+ ERR_FAIL_COND(p_triangles.size() % 3 != 0);
+ for (int i = 0; i < p_triangles.size(); i += 3) {
+ add_triangle(p_triangles[i + 0], p_triangles[i + 1], p_triangles[i + 2]);
+ }
+}
+
+Vector<int> AnimationNodeBlendSpace2D::_get_triangles() const {
+
+ Vector<int> t;
+ if (auto_triangles && trianges_dirty)
+ return t;
+
+ t.resize(triangles.size() * 3);
+ for (int i = 0; i < triangles.size(); i++) {
+ t[i * 3 + 0] = triangles[i].points[0];
+ t[i * 3 + 1] = triangles[i].points[1];
+ t[i * 3 + 2] = triangles[i].points[2];
+ }
+ return t;
+}
+
+void AnimationNodeBlendSpace2D::_update_triangles() {
+
+ if (!auto_triangles || !trianges_dirty)
+ return;
+
+ trianges_dirty = false;
+ triangles.clear();
+ if (blend_points_used < 3)
+ return;
+
+ Vector<Vector2> points;
+ points.resize(blend_points_used);
+ for (int i = 0; i < blend_points_used; i++) {
+ points[i] = blend_points[i].position;
+ }
+
+ Vector<Delaunay2D::Triangle> triangles = Delaunay2D::triangulate(points);
+
+ for (int i = 0; i < triangles.size(); i++) {
+ add_triangle(triangles[i].points[0], triangles[i].points[1], triangles[i].points[2]);
+ }
+}
+
+Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) {
+
+ _update_triangles();
+
+ if (triangles.size() == 0)
+ return Vector2();
+
+ Vector2 best_point;
+ bool first = true;
+
+ for (int i = 0; i < triangles.size(); i++) {
+ Vector2 points[3];
+ for (int j = 0; j < 3; j++) {
+ points[j] = get_blend_point_position(get_triangle_point(i, j));
+ }
+
+ if (Geometry::is_point_in_triangle(p_point, points[0], points[1], points[2])) {
+
+ return p_point;
+ }
+
+ for (int j = 0; j < 3; j++) {
+ Vector2 s[2] = {
+ points[j],
+ points[(j + 1) % 3]
+ };
+ Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, s);
+ if (first || closest.distance_to(p_point) < best_point.distance_to(p_point)) {
+ best_point = closest;
+ first = false;
+ }
+ }
+ }
+
+ return best_point;
+}
+
+void AnimationNodeBlendSpace2D::_blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights) {
+
+ if (p_pos.distance_squared_to(p_points[0]) < CMP_EPSILON2) {
+ r_weights[0] = 1;
+ r_weights[1] = 0;
+ r_weights[2] = 0;
+ return;
+ }
+ if (p_pos.distance_squared_to(p_points[1]) < CMP_EPSILON2) {
+ r_weights[0] = 0;
+ r_weights[1] = 1;
+ r_weights[2] = 0;
+ return;
+ }
+ if (p_pos.distance_squared_to(p_points[2]) < CMP_EPSILON2) {
+ r_weights[0] = 0;
+ r_weights[1] = 0;
+ r_weights[2] = 1;
+ return;
+ }
+
+ Vector2 v0 = p_points[1] - p_points[0];
+ Vector2 v1 = p_points[2] - p_points[0];
+ Vector2 v2 = p_pos - p_points[0];
+
+ float d00 = v0.dot(v0);
+ float d01 = v0.dot(v1);
+ float d11 = v1.dot(v1);
+ float d20 = v2.dot(v0);
+ float d21 = v2.dot(v1);
+ float denom = (d00 * d11 - d01 * d01);
+ if (denom == 0) {
+ r_weights[0] = 1;
+ r_weights[1] = 0;
+ r_weights[2] = 0;
+ return;
+ }
+ float v = (d11 * d20 - d01 * d21) / denom;
+ float w = (d00 * d21 - d01 * d20) / denom;
+ float u = 1.0f - v - w;
+
+ r_weights[0] = u;
+ r_weights[1] = v;
+ r_weights[2] = w;
+}
+
+float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
+
+ _update_triangles();
+
+ if (triangles.size() == 0)
+ return 0;
+
+ Vector2 best_point;
+ bool first = true;
+ int blend_triangle = -1;
+ float blend_weights[3] = { 0, 0, 0 };
+
+ for (int i = 0; i < triangles.size(); i++) {
+ Vector2 points[3];
+ for (int j = 0; j < 3; j++) {
+ points[j] = get_blend_point_position(get_triangle_point(i, j));
+ }
+
+ if (Geometry::is_point_in_triangle(blend_pos, points[0], points[1], points[2])) {
+
+ blend_triangle = i;
+ _blend_triangle(blend_pos, points, blend_weights);
+ break;
+ }
+
+ for (int j = 0; j < 3; j++) {
+ Vector2 s[2] = {
+ points[j],
+ points[(j + 1) % 3]
+ };
+ Vector2 closest = Geometry::get_closest_point_to_segment_2d(blend_pos, s);
+ if (first || closest.distance_to(blend_pos) < best_point.distance_to(blend_pos)) {
+ best_point = closest;
+ blend_triangle = i;
+ first = false;
+ float d = s[0].distance_to(s[1]);
+ if (d == 0.0) {
+ blend_weights[j] = 1.0;
+ blend_weights[(j + 1) % 3] = 0.0;
+ blend_weights[(j + 2) % 3] = 0.0;
+ } else {
+ float c = s[0].distance_to(closest) / d;
+
+ blend_weights[j] = 1.0 - c;
+ blend_weights[(j + 1) % 3] = c;
+ blend_weights[(j + 2) % 3] = 0.0;
+ }
+ }
+ }
+ }
+
+ ERR_FAIL_COND_V(blend_triangle == -1, 0); //should never reach here
+
+ int triangle_points[3];
+ for (int j = 0; j < 3; j++) {
+ triangle_points[j] = get_triangle_point(blend_triangle, j);
+ }
+
+ first = true;
+ float mind;
+ for (int i = 0; i < blend_points_used; i++) {
+
+ bool found = false;
+ for (int j = 0; j < 3; j++) {
+ if (i == triangle_points[j]) {
+ //blend with the given weight
+ float t = blend_node(blend_points[i].node, p_time, p_seek, blend_weights[j], FILTER_IGNORE, false);
+ if (first || t < mind) {
+ mind = t;
+ first = false;
+ }
+ found = true;
+ break;
+ }
+ }
+
+ if (!found) {
+ //ignore
+ blend_node(blend_points[i].node, p_time, p_seek, 0, FILTER_IGNORE, false);
+ }
+ }
+ return mind;
+}
+
+String AnimationNodeBlendSpace2D::get_caption() const {
+ return "BlendSpace2D";
+}
+
+void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &property) const {
+ if (property.name.begins_with("blend_point_")) {
+ String left = property.name.get_slicec('/', 0);
+ int idx = left.get_slicec('_', 2).to_int();
+ if (idx >= blend_points_used) {
+ property.usage = 0;
+ }
+ }
+ AnimationRootNode::_validate_property(property);
+}
+
+void AnimationNodeBlendSpace2D::set_auto_triangles(bool p_enable) {
+ auto_triangles = p_enable;
+ if (auto_triangles) {
+ trianges_dirty = true;
+ }
+}
+
+bool AnimationNodeBlendSpace2D::get_auto_triangles() const {
+ return auto_triangles;
+}
+
+void AnimationNodeBlendSpace2D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace2D::add_blend_point, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace2D::set_blend_point_position);
+ ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace2D::get_blend_point_position);
+ ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace2D::set_blend_point_node);
+ ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace2D::get_blend_point_node);
+ ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace2D::remove_blend_point);
+ ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace2D::get_blend_point_count);
+
+ ClassDB::bind_method(D_METHOD("add_triangle", "x", "y", "z", "at_index"), &AnimationNodeBlendSpace2D::add_triangle, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("get_triangle_point", "triangle", "point"), &AnimationNodeBlendSpace2D::get_triangle_point);
+ ClassDB::bind_method(D_METHOD("remove_triangle", "triangle"), &AnimationNodeBlendSpace2D::remove_triangle);
+ ClassDB::bind_method(D_METHOD("get_triangle_count"), &AnimationNodeBlendSpace2D::get_triangle_count);
+
+ ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace2D::set_min_space);
+ ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace2D::get_min_space);
+
+ ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace2D::set_max_space);
+ ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace2D::get_max_space);
+
+ ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace2D::set_snap);
+ ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace2D::get_snap);
+
+ ClassDB::bind_method(D_METHOD("set_blend_position", "pos"), &AnimationNodeBlendSpace2D::set_blend_position);
+ ClassDB::bind_method(D_METHOD("get_blend_position"), &AnimationNodeBlendSpace2D::get_blend_position);
+
+ ClassDB::bind_method(D_METHOD("set_x_label", "text"), &AnimationNodeBlendSpace2D::set_x_label);
+ ClassDB::bind_method(D_METHOD("get_x_label"), &AnimationNodeBlendSpace2D::get_x_label);
+
+ ClassDB::bind_method(D_METHOD("set_y_label", "text"), &AnimationNodeBlendSpace2D::set_y_label);
+ ClassDB::bind_method(D_METHOD("get_y_label"), &AnimationNodeBlendSpace2D::get_y_label);
+
+ ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace2D::_add_blend_point);
+
+ ClassDB::bind_method(D_METHOD("_set_triangles", "triangles"), &AnimationNodeBlendSpace2D::_set_triangles);
+ ClassDB::bind_method(D_METHOD("_get_triangles"), &AnimationNodeBlendSpace2D::_get_triangles);
+
+ ClassDB::bind_method(D_METHOD("set_auto_triangles", "enable"), &AnimationNodeBlendSpace2D::set_auto_triangles);
+ ClassDB::bind_method(D_METHOD("get_auto_triangles"), &AnimationNodeBlendSpace2D::get_auto_triangles);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_auto_triangles", "get_auto_triangles");
+
+ for (int i = 0; i < MAX_BLEND_POINTS; i++) {
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "_add_blend_point", "get_blend_point_node", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::VECTOR2, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i);
+ }
+
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_triangles", "_get_triangles");
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_min_space", "get_min_space");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_space", "get_max_space");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "blend_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_blend_position", "get_blend_position");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "x_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_x_label", "get_x_label");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_y_label", "get_y_label");
+}
+
+AnimationNodeBlendSpace2D::AnimationNodeBlendSpace2D() {
+
+ auto_triangles = true;
+ blend_points_used = 0;
+ max_space = Vector2(1, 1);
+ min_space = Vector2(-1, -1);
+ snap = Vector2(0.1, 0.1);
+ x_label = "x";
+ y_label = "y";
+ trianges_dirty = false;
+}
+
+AnimationNodeBlendSpace2D::~AnimationNodeBlendSpace2D() {
+
+ for (int i = 0; i < blend_points_used; i++) {
+ blend_points[i].node->set_parent(this);
+ blend_points[i].node->set_tree(get_tree());
+ }
+}
diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h
new file mode 100644
index 0000000000..4778299df1
--- /dev/null
+++ b/scene/animation/animation_blend_space_2d.h
@@ -0,0 +1,97 @@
+#ifndef ANIMATION_BLEND_SPACE_2D_H
+#define ANIMATION_BLEND_SPACE_2D_H
+
+#include "scene/animation/animation_tree.h"
+
+class AnimationNodeBlendSpace2D : public AnimationRootNode {
+ GDCLASS(AnimationNodeBlendSpace2D, AnimationRootNode)
+
+ enum {
+ MAX_BLEND_POINTS = 64
+ };
+
+ struct BlendPoint {
+ Ref<AnimationRootNode> node;
+ Vector2 position;
+ };
+
+ BlendPoint blend_points[MAX_BLEND_POINTS];
+ int blend_points_used;
+
+ struct BlendTriangle {
+ int points[3];
+ };
+
+ Vector<BlendTriangle> triangles;
+
+ Vector2 blend_pos;
+ Vector2 max_space;
+ Vector2 min_space;
+ Vector2 snap;
+ String x_label;
+ String y_label;
+
+ void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node);
+ void _set_triangles(const Vector<int> &p_triangles);
+ Vector<int> _get_triangles() const;
+
+ void _blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights);
+
+ bool auto_triangles;
+ bool trianges_dirty;
+
+ void _update_triangles();
+
+protected:
+ virtual void _validate_property(PropertyInfo &property) const;
+ static void _bind_methods();
+
+public:
+
+ virtual void set_tree(AnimationTree *p_player);
+
+ void add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index = -1);
+ void set_blend_point_position(int p_point, const Vector2 &p_position);
+ void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node);
+ Vector2 get_blend_point_position(int p_point) const;
+ Ref<AnimationRootNode> get_blend_point_node(int p_point) const;
+ void remove_blend_point(int p_point);
+ int get_blend_point_count() const;
+
+ bool has_triangle(int p_x, int p_y, int p_z) const;
+ void add_triangle(int p_x, int p_y, int p_z, int p_at_index = -1);
+ int get_triangle_point(int p_triangle, int p_point);
+ void remove_triangle(int p_triangle);
+ int get_triangle_count() const;
+
+ void set_min_space(const Vector2 &p_min);
+ Vector2 get_min_space() const;
+
+ void set_max_space(const Vector2 &p_max);
+ Vector2 get_max_space() const;
+
+ void set_snap(const Vector2 &p_snap);
+ Vector2 get_snap() const;
+
+ void set_blend_position(const Vector2 &p_pos);
+ Vector2 get_blend_position() const;
+
+ void set_x_label(const String &p_label);
+ String get_x_label() const;
+
+ void set_y_label(const String &p_label);
+ String get_y_label() const;
+
+ virtual float process(float p_time, bool p_seek);
+ virtual String get_caption() const;
+
+ Vector2 get_closest_point(const Vector2 &p_point);
+
+ void set_auto_triangles(bool p_enable);
+ bool get_auto_triangles() const;
+
+ AnimationNodeBlendSpace2D();
+ ~AnimationNodeBlendSpace2D();
+};
+
+#endif // ANIMATION_BLEND_SPACE_2D_H
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
new file mode 100644
index 0000000000..6dcd5ca8ea
--- /dev/null
+++ b/scene/animation/animation_blend_tree.cpp
@@ -0,0 +1,1170 @@
+#include "animation_blend_tree.h"
+#include "scene/scene_string_names.h"
+
+void AnimationNodeAnimation::set_animation(const StringName &p_name) {
+ animation = p_name;
+}
+
+StringName AnimationNodeAnimation::get_animation() const {
+ return animation;
+}
+
+float AnimationNodeAnimation::get_playback_time() const {
+ return time;
+}
+
+void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
+
+ if (property.name == "animation") {
+ AnimationTree *gp = get_tree();
+ if (gp && gp->has_node(gp->get_animation_player())) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
+ if (ap) {
+ List<StringName> names;
+ ap->get_animation_list(&names);
+ String anims;
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ if (E != names.front()) {
+ anims += ",";
+ }
+ anims += String(E->get());
+ }
+ if (anims != String()) {
+ property.hint = PROPERTY_HINT_ENUM;
+ property.hint_string = anims;
+ }
+ }
+ }
+ }
+
+ AnimationRootNode::_validate_property(property);
+}
+
+float AnimationNodeAnimation::process(float p_time, bool p_seek) {
+
+ AnimationPlayer *ap = get_player();
+ ERR_FAIL_COND_V(!ap, 0);
+
+ Ref<Animation> anim = ap->get_animation(animation);
+ if (!anim.is_valid()) {
+
+ Ref<AnimationNodeBlendTree> tree = get_parent();
+ if (tree.is_valid()) {
+ String name = tree->get_node_name(Ref<AnimationNodeAnimation>(this));
+ make_invalid(vformat(RTR("On BlendTree node '%s', animation not found: '%s'"), name, animation));
+
+ } else {
+ make_invalid(vformat(RTR("Animation not found: '%s'"), animation));
+ }
+
+ return 0;
+ }
+
+ if (p_seek) {
+ time = p_time;
+ step = 0;
+ } else {
+ time = MAX(0, time + p_time);
+ step = p_time;
+ }
+
+ float anim_size = anim->get_length();
+
+ if (anim->has_loop()) {
+
+ if (anim_size) {
+ time = Math::fposmod(time, anim_size);
+ }
+
+ } else if (time > anim_size) {
+
+ time = anim_size;
+ }
+
+ blend_animation(animation, time, step, p_seek, 1.0);
+
+ return anim_size - time;
+}
+
+String AnimationNodeAnimation::get_caption() const {
+ return "Animation";
+}
+
+void AnimationNodeAnimation::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_animation", "name"), &AnimationNodeAnimation::set_animation);
+ ClassDB::bind_method(D_METHOD("get_animation"), &AnimationNodeAnimation::get_animation);
+
+ ClassDB::bind_method(D_METHOD("get_playback_time"), &AnimationNodeAnimation::get_playback_time);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
+}
+
+AnimationNodeAnimation::AnimationNodeAnimation() {
+ last_version = 0;
+ skip = false;
+ time = 0;
+ step = 0;
+}
+
+////////////////////////////////////////////////////////
+
+void AnimationNodeOneShot::set_fadein_time(float p_time) {
+
+ fade_in = p_time;
+}
+
+void AnimationNodeOneShot::set_fadeout_time(float p_time) {
+
+ fade_out = p_time;
+}
+
+float AnimationNodeOneShot::get_fadein_time() const {
+
+ return fade_in;
+}
+float AnimationNodeOneShot::get_fadeout_time() const {
+
+ return fade_out;
+}
+
+void AnimationNodeOneShot::set_autorestart(bool p_active) {
+
+ autorestart = p_active;
+}
+void AnimationNodeOneShot::set_autorestart_delay(float p_time) {
+
+ autorestart_delay = p_time;
+}
+void AnimationNodeOneShot::set_autorestart_random_delay(float p_time) {
+
+ autorestart_random_delay = p_time;
+}
+
+bool AnimationNodeOneShot::has_autorestart() const {
+
+ return autorestart;
+}
+float AnimationNodeOneShot::get_autorestart_delay() const {
+
+ return autorestart_delay;
+}
+float AnimationNodeOneShot::get_autorestart_random_delay() const {
+
+ return autorestart_random_delay;
+}
+
+void AnimationNodeOneShot::set_mix_mode(MixMode p_mix) {
+
+ mix = p_mix;
+}
+AnimationNodeOneShot::MixMode AnimationNodeOneShot::get_mix_mode() const {
+
+ return mix;
+}
+
+void AnimationNodeOneShot::start() {
+ active = true;
+ do_start = true;
+}
+void AnimationNodeOneShot::stop() {
+ active = false;
+}
+bool AnimationNodeOneShot::is_active() const {
+
+ return active;
+}
+
+String AnimationNodeOneShot::get_caption() const {
+ return "OneShot";
+}
+
+bool AnimationNodeOneShot::has_filter() const {
+ return true;
+}
+
+float AnimationNodeOneShot::process(float p_time, bool p_seek) {
+
+ if (!active) {
+ //make it as if this node doesn't exist, pass input 0 by.
+ return blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
+ }
+
+ bool os_seek = p_seek;
+
+ if (p_seek)
+ time = p_time;
+ if (do_start) {
+ time = 0;
+ os_seek = true;
+ }
+
+ float blend;
+
+ if (time < fade_in) {
+
+ if (fade_in > 0)
+ blend = time / fade_in;
+ else
+ blend = 0; //wtf
+
+ } else if (!do_start && remaining < fade_out) {
+
+ if (fade_out)
+ blend = (remaining / fade_out);
+ else
+ blend = 1.0;
+ } else
+ blend = 1.0;
+
+ float main_rem;
+ if (mix == MIX_MODE_ADD) {
+ main_rem = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
+ } else {
+ main_rem = blend_input(0, p_time, p_seek, 1.0 - blend, FILTER_BLEND, !sync);
+ }
+
+ float os_rem = blend_input(1, os_seek ? time : p_time, os_seek, blend, FILTER_PASS, false);
+
+ if (do_start) {
+ remaining = os_rem;
+ do_start = false;
+ }
+
+ if (!p_seek) {
+ time += p_time;
+ remaining = os_rem;
+ if (remaining <= 0)
+ active = false;
+ }
+
+ return MAX(main_rem, remaining);
+}
+void AnimationNodeOneShot::set_use_sync(bool p_sync) {
+
+ sync = p_sync;
+}
+
+bool AnimationNodeOneShot::is_using_sync() const {
+
+ return sync;
+}
+
+void AnimationNodeOneShot::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_fadein_time", "time"), &AnimationNodeOneShot::set_fadein_time);
+ ClassDB::bind_method(D_METHOD("get_fadein_time"), &AnimationNodeOneShot::get_fadein_time);
+
+ ClassDB::bind_method(D_METHOD("set_fadeout_time", "time"), &AnimationNodeOneShot::set_fadeout_time);
+ ClassDB::bind_method(D_METHOD("get_fadeout_time"), &AnimationNodeOneShot::get_fadeout_time);
+
+ ClassDB::bind_method(D_METHOD("set_autorestart", "enable"), &AnimationNodeOneShot::set_autorestart);
+ ClassDB::bind_method(D_METHOD("has_autorestart"), &AnimationNodeOneShot::has_autorestart);
+
+ ClassDB::bind_method(D_METHOD("set_autorestart_delay", "enable"), &AnimationNodeOneShot::set_autorestart_delay);
+ ClassDB::bind_method(D_METHOD("get_autorestart_delay"), &AnimationNodeOneShot::get_autorestart_delay);
+
+ ClassDB::bind_method(D_METHOD("set_autorestart_random_delay", "enable"), &AnimationNodeOneShot::set_autorestart_random_delay);
+ ClassDB::bind_method(D_METHOD("get_autorestart_random_delay"), &AnimationNodeOneShot::get_autorestart_random_delay);
+
+ ClassDB::bind_method(D_METHOD("set_mix_mode", "mode"), &AnimationNodeOneShot::set_mix_mode);
+ ClassDB::bind_method(D_METHOD("get_mix_mode"), &AnimationNodeOneShot::get_mix_mode);
+
+ ClassDB::bind_method(D_METHOD("start"), &AnimationNodeOneShot::start);
+ ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeOneShot::stop);
+ ClassDB::bind_method(D_METHOD("is_active"), &AnimationNodeOneShot::is_active);
+
+ ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeOneShot::set_use_sync);
+ ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeOneShot::is_using_sync);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadein_time", "get_fadein_time");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "fadeout_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadeout_time", "get_fadeout_time");
+
+ ADD_GROUP("autorestart_", "Auto Restart");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autorestart"), "set_autorestart", "has_autorestart");
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "autorestart_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_delay", "get_autorestart_delay");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "autorestart_random_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_random_delay", "get_autorestart_random_delay");
+
+ ADD_GROUP("", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
+
+ BIND_CONSTANT(MIX_MODE_BLEND)
+ BIND_CONSTANT(MIX_MODE_ADD)
+}
+
+AnimationNodeOneShot::AnimationNodeOneShot() {
+
+ add_input("in");
+ add_input("shot");
+
+ time = 0;
+ fade_in = 0.1;
+ fade_out = 0.1;
+ autorestart = false;
+ autorestart_delay = 1;
+ autorestart_remaining = 0;
+ mix = MIX_MODE_BLEND;
+ active = false;
+ do_start = false;
+ sync = false;
+}
+
+////////////////////////////////////////////////
+
+void AnimationNodeAdd2::set_amount(float p_amount) {
+ amount = p_amount;
+}
+
+float AnimationNodeAdd2::get_amount() const {
+ return amount;
+}
+
+String AnimationNodeAdd2::get_caption() const {
+ return "Add2";
+}
+void AnimationNodeAdd2::set_use_sync(bool p_sync) {
+
+ sync = p_sync;
+}
+
+bool AnimationNodeAdd2::is_using_sync() const {
+
+ return sync;
+}
+
+bool AnimationNodeAdd2::has_filter() const {
+
+ return true;
+}
+
+float AnimationNodeAdd2::process(float p_time, bool p_seek) {
+
+ float rem0 = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
+ blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
+
+ return rem0;
+}
+
+void AnimationNodeAdd2::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeAdd2::set_amount);
+ ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeAdd2::get_amount);
+
+ ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd2::set_use_sync);
+ ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd2::is_using_sync);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
+}
+
+AnimationNodeAdd2::AnimationNodeAdd2() {
+
+ add_input("in");
+ add_input("add");
+ amount = 0;
+ sync = false;
+}
+
+////////////////////////////////////////////////
+
+void AnimationNodeAdd3::set_amount(float p_amount) {
+ amount = p_amount;
+}
+
+float AnimationNodeAdd3::get_amount() const {
+ return amount;
+}
+
+String AnimationNodeAdd3::get_caption() const {
+ return "Add3";
+}
+void AnimationNodeAdd3::set_use_sync(bool p_sync) {
+
+ sync = p_sync;
+}
+
+bool AnimationNodeAdd3::is_using_sync() const {
+
+ return sync;
+}
+
+bool AnimationNodeAdd3::has_filter() const {
+
+ return true;
+}
+
+float AnimationNodeAdd3::process(float p_time, bool p_seek) {
+
+ blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_PASS, !sync);
+ float rem0 = blend_input(1, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
+ blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_PASS, !sync);
+
+ return rem0;
+}
+
+void AnimationNodeAdd3::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeAdd3::set_amount);
+ ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeAdd3::get_amount);
+
+ ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd3::set_use_sync);
+ ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd3::is_using_sync);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
+}
+
+AnimationNodeAdd3::AnimationNodeAdd3() {
+
+ add_input("-add");
+ add_input("in");
+ add_input("+add");
+ amount = 0;
+ sync = false;
+}
+/////////////////////////////////////////////
+
+void AnimationNodeBlend2::set_amount(float p_amount) {
+ amount = p_amount;
+}
+
+float AnimationNodeBlend2::get_amount() const {
+ return amount;
+}
+String AnimationNodeBlend2::get_caption() const {
+ return "Blend2";
+}
+
+float AnimationNodeBlend2::process(float p_time, bool p_seek) {
+
+ float rem0 = blend_input(0, p_time, p_seek, 1.0 - amount, FILTER_BLEND, !sync);
+ float rem1 = blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
+
+ return amount > 0.5 ? rem1 : rem0; //hacky but good enough
+}
+
+void AnimationNodeBlend2::set_use_sync(bool p_sync) {
+
+ sync = p_sync;
+}
+
+bool AnimationNodeBlend2::is_using_sync() const {
+
+ return sync;
+}
+
+bool AnimationNodeBlend2::has_filter() const {
+
+ return true;
+}
+void AnimationNodeBlend2::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeBlend2::set_amount);
+ ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeBlend2::get_amount);
+
+ ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend2::set_use_sync);
+ ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend2::is_using_sync);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
+}
+AnimationNodeBlend2::AnimationNodeBlend2() {
+ add_input("in");
+ add_input("blend");
+ sync = false;
+
+ amount = 0;
+}
+
+//////////////////////////////////////
+
+void AnimationNodeBlend3::set_amount(float p_amount) {
+ amount = p_amount;
+}
+
+float AnimationNodeBlend3::get_amount() const {
+ return amount;
+}
+
+String AnimationNodeBlend3::get_caption() const {
+ return "Blend3";
+}
+
+void AnimationNodeBlend3::set_use_sync(bool p_sync) {
+
+ sync = p_sync;
+}
+
+bool AnimationNodeBlend3::is_using_sync() const {
+
+ return sync;
+}
+
+float AnimationNodeBlend3::process(float p_time, bool p_seek) {
+
+ float rem0 = blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_IGNORE, !sync);
+ float rem1 = blend_input(1, p_time, p_seek, 1.0 - ABS(amount), FILTER_IGNORE, !sync);
+ float rem2 = blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_IGNORE, !sync);
+
+ return amount > 0.5 ? rem2 : (amount < -0.5 ? rem0 : rem1); //hacky but good enough
+}
+
+void AnimationNodeBlend3::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeBlend3::set_amount);
+ ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeBlend3::get_amount);
+
+ ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend3::set_use_sync);
+ ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend3::is_using_sync);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
+}
+AnimationNodeBlend3::AnimationNodeBlend3() {
+ add_input("-blend");
+ add_input("in");
+ add_input("+blend");
+ sync = false;
+ amount = 0;
+}
+
+/////////////////////////////////
+
+void AnimationNodeTimeScale::set_scale(float p_scale) {
+ scale = p_scale;
+}
+
+float AnimationNodeTimeScale::get_scale() const {
+ return scale;
+}
+
+String AnimationNodeTimeScale::get_caption() const {
+ return "TimeScale";
+}
+
+float AnimationNodeTimeScale::process(float p_time, bool p_seek) {
+
+ if (p_seek) {
+ return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false);
+ } else {
+ return blend_input(0, p_time * scale, false, 1.0, FILTER_IGNORE, false);
+ }
+}
+
+void AnimationNodeTimeScale::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_scale", "scale"), &AnimationNodeTimeScale::set_scale);
+ ClassDB::bind_method(D_METHOD("get_scale"), &AnimationNodeTimeScale::get_scale);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,32,0.01,or_greater"), "set_scale", "get_scale");
+}
+AnimationNodeTimeScale::AnimationNodeTimeScale() {
+ add_input("in");
+ scale = 1.0;
+}
+
+////////////////////////////////////
+
+void AnimationNodeTimeSeek::set_seek_pos(float p_seek_pos) {
+ seek_pos = p_seek_pos;
+}
+
+float AnimationNodeTimeSeek::get_seek_pos() const {
+ return seek_pos;
+}
+
+String AnimationNodeTimeSeek::get_caption() const {
+ return "Seek";
+}
+
+float AnimationNodeTimeSeek::process(float p_time, bool p_seek) {
+
+ if (p_seek) {
+ return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false);
+ } else if (seek_pos >= 0) {
+ float ret = blend_input(0, seek_pos, true, 1.0, FILTER_IGNORE, false);
+ seek_pos = -1;
+ _change_notify("seek_pos");
+ return ret;
+ } else {
+ return blend_input(0, p_time, false, 1.0, FILTER_IGNORE, false);
+ }
+}
+
+void AnimationNodeTimeSeek::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_seek_pos", "seek_pos"), &AnimationNodeTimeSeek::set_seek_pos);
+ ClassDB::bind_method(D_METHOD("get_seek_pos"), &AnimationNodeTimeSeek::get_seek_pos);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "seek_pos", PROPERTY_HINT_RANGE, "-1,3600,0.01,or_greater"), "set_seek_pos", "get_seek_pos");
+}
+AnimationNodeTimeSeek::AnimationNodeTimeSeek() {
+ add_input("in");
+ seek_pos = -1;
+}
+
+/////////////////////////////////////////////////
+
+String AnimationNodeTransition::get_caption() const {
+ return "Transition";
+}
+
+void AnimationNodeTransition::_update_inputs() {
+ while (get_input_count() < enabled_inputs) {
+ add_input(inputs[get_input_count()].name);
+ }
+
+ while (get_input_count() > enabled_inputs) {
+ remove_input(get_input_count() - 1);
+ }
+}
+
+void AnimationNodeTransition::set_enabled_inputs(int p_inputs) {
+ ERR_FAIL_INDEX(p_inputs, MAX_INPUTS);
+ enabled_inputs = p_inputs;
+ _update_inputs();
+}
+
+int AnimationNodeTransition::get_enabled_inputs() {
+ return enabled_inputs;
+}
+
+void AnimationNodeTransition::set_input_as_auto_advance(int p_input, bool p_enable) {
+ ERR_FAIL_INDEX(p_input, MAX_INPUTS);
+ inputs[p_input].auto_advance = p_enable;
+}
+
+bool AnimationNodeTransition::is_input_set_as_auto_advance(int p_input) const {
+ ERR_FAIL_INDEX_V(p_input, MAX_INPUTS, false);
+ return inputs[p_input].auto_advance;
+}
+
+void AnimationNodeTransition::set_input_caption(int p_input, const String &p_name) {
+ ERR_FAIL_INDEX(p_input, MAX_INPUTS);
+ inputs[p_input].name = p_name;
+ set_input_name(p_input, p_name);
+}
+
+String AnimationNodeTransition::get_input_caption(int p_input) const {
+ ERR_FAIL_INDEX_V(p_input, MAX_INPUTS, String());
+ return inputs[p_input].name;
+}
+
+void AnimationNodeTransition::set_current(int p_current) {
+
+ if (current == p_current)
+ return;
+ ERR_FAIL_INDEX(p_current, enabled_inputs);
+
+ Ref<AnimationNodeBlendTree> tree = get_parent();
+
+ if (tree.is_valid() && current >= 0) {
+ prev = current;
+ prev_xfading = xfade;
+ prev_time = time;
+ time = 0;
+ current = p_current;
+ switched = true;
+ _change_notify("current");
+ } else {
+ current = p_current;
+ }
+}
+
+int AnimationNodeTransition::get_current() const {
+ return current;
+}
+void AnimationNodeTransition::set_cross_fade_time(float p_fade) {
+ xfade = p_fade;
+}
+
+float AnimationNodeTransition::get_cross_fade_time() const {
+ return xfade;
+}
+
+float AnimationNodeTransition::process(float p_time, bool p_seek) {
+
+ if (prev < 0) { // process current animation, check for transition
+
+ float rem = blend_input(current, p_time, p_seek, 1.0, FILTER_IGNORE, false);
+
+ if (p_seek)
+ time = p_time;
+ else
+ time += p_time;
+
+ if (inputs[current].auto_advance && rem <= xfade) {
+
+ set_current((current + 1) % enabled_inputs);
+ }
+
+ return rem;
+ } else { // cross-fading from prev to current
+
+ float blend = xfade ? (prev_xfading / xfade) : 1;
+
+ float rem;
+
+ if (!p_seek && switched) { //just switched, seek to start of current
+
+ rem = blend_input(current, 0, true, 1.0 - blend, FILTER_IGNORE, false);
+ } else {
+
+ rem = blend_input(current, p_time, p_seek, 1.0 - blend, FILTER_IGNORE, false);
+ }
+
+ switched = false;
+
+ if (p_seek) { // don't seek prev animation
+ blend_input(prev, 0, false, blend, FILTER_IGNORE, false);
+ time = p_time;
+ } else {
+ blend_input(prev, p_time, false, blend, FILTER_IGNORE, false);
+ time += p_time;
+ prev_xfading -= p_time;
+ if (prev_xfading < 0) {
+ prev = -1;
+ }
+ }
+
+ return rem;
+ }
+}
+
+void AnimationNodeTransition::_validate_property(PropertyInfo &property) const {
+
+ if (property.name == "current" && enabled_inputs > 0) {
+ property.hint = PROPERTY_HINT_ENUM;
+ String anims;
+ for (int i = 0; i < enabled_inputs; i++) {
+ if (i > 0) {
+ anims += ",";
+ }
+ anims += inputs[i].name;
+ }
+ property.hint_string = anims;
+ }
+
+ if (property.name.begins_with("input_")) {
+ String n = property.name.get_slicec('/', 0).get_slicec('_', 1);
+ if (n != "count") {
+ int idx = n.to_int();
+ if (idx >= enabled_inputs) {
+ property.usage = 0;
+ }
+ }
+ }
+
+ AnimationNode::_validate_property(property);
+}
+
+void AnimationNodeTransition::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_enabled_inputs", "amount"), &AnimationNodeTransition::set_enabled_inputs);
+ ClassDB::bind_method(D_METHOD("get_enabled_inputs"), &AnimationNodeTransition::get_enabled_inputs);
+
+ ClassDB::bind_method(D_METHOD("set_input_as_auto_advance", "input", "enable"), &AnimationNodeTransition::set_input_as_auto_advance);
+ ClassDB::bind_method(D_METHOD("is_input_set_as_auto_advance", "input"), &AnimationNodeTransition::is_input_set_as_auto_advance);
+
+ ClassDB::bind_method(D_METHOD("set_input_caption", "input", "caption"), &AnimationNodeTransition::set_input_caption);
+ ClassDB::bind_method(D_METHOD("get_input_caption", "input"), &AnimationNodeTransition::get_input_caption);
+
+ ClassDB::bind_method(D_METHOD("set_current", "index"), &AnimationNodeTransition::set_current);
+ ClassDB::bind_method(D_METHOD("get_current"), &AnimationNodeTransition::get_current);
+
+ ClassDB::bind_method(D_METHOD("set_cross_fade_time", "time"), &AnimationNodeTransition::set_cross_fade_time);
+ ClassDB::bind_method(D_METHOD("get_cross_fade_time"), &AnimationNodeTransition::get_cross_fade_time);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "current", PROPERTY_HINT_RANGE, "0,64,1"), "set_current", "get_current");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01"), "set_cross_fade_time", "get_cross_fade_time");
+
+ for (int i = 0; i < MAX_INPUTS; i++) {
+ ADD_PROPERTYI(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name"), "set_input_caption", "get_input_caption", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/auto_advance"), "set_input_as_auto_advance", "is_input_set_as_auto_advance", i);
+ }
+}
+
+AnimationNodeTransition::AnimationNodeTransition() {
+ enabled_inputs = 0;
+ xfade = 0;
+ current = -1;
+ prev = -1;
+ prev_time = 0;
+ prev_xfading = 0;
+ switched = false;
+ for (int i = 0; i < MAX_INPUTS; i++) {
+ inputs[i].auto_advance = false;
+ inputs[i].name = itos(i + 1);
+ }
+}
+
+/////////////////////
+
+String AnimationNodeOutput::get_caption() const {
+ return "Output";
+}
+
+float AnimationNodeOutput::process(float p_time, bool p_seek) {
+ return blend_input(0, p_time, p_seek, 1.0);
+}
+
+AnimationNodeOutput::AnimationNodeOutput() {
+ add_input("output");
+}
+
+///////////////////////////////////////////////////////
+void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNode> p_node) {
+
+ ERR_FAIL_COND(nodes.has(p_name));
+ ERR_FAIL_COND(p_node.is_null());
+ ERR_FAIL_COND(p_node->get_parent().is_valid());
+ ERR_FAIL_COND(p_node->get_tree() != NULL);
+ ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output);
+ ERR_FAIL_COND(String(p_name).find("/") != -1);
+ nodes[p_name] = p_node;
+
+ p_node->set_parent(this);
+ p_node->set_tree(get_tree());
+
+ emit_changed();
+}
+
+Ref<AnimationNode> AnimationNodeBlendTree::get_node(const StringName &p_name) const {
+
+ ERR_FAIL_COND_V(!nodes.has(p_name), Ref<AnimationNode>());
+
+ return nodes[p_name];
+}
+
+StringName AnimationNodeBlendTree::get_node_name(const Ref<AnimationNode> &p_node) const {
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ if (E->get() == p_node) {
+ return E->key();
+ }
+ }
+
+ ERR_FAIL_V(StringName());
+}
+bool AnimationNodeBlendTree::has_node(const StringName &p_name) const {
+ return nodes.has(p_name);
+}
+void AnimationNodeBlendTree::remove_node(const StringName &p_name) {
+
+ ERR_FAIL_COND(!nodes.has(p_name));
+ ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output); //can't delete output
+
+ {
+ //erase node connections
+ Ref<AnimationNode> node = nodes[p_name];
+ for (int i = 0; i < node->get_input_count(); i++) {
+ node->set_input_connection(i, StringName());
+ }
+ node->set_parent(NULL);
+ node->set_tree(NULL);
+ }
+
+ nodes.erase(p_name);
+
+ //erase connections to name
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ Ref<AnimationNode> node = E->get();
+ for (int i = 0; i < node->get_input_count(); i++) {
+ if (node->get_input_connection(i) == p_name) {
+ node->set_input_connection(i, StringName());
+ }
+ }
+ }
+
+ emit_changed();
+}
+
+void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringName &p_new_name) {
+
+ ERR_FAIL_COND(!nodes.has(p_name));
+ ERR_FAIL_COND(nodes.has(p_new_name));
+ ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output);
+ ERR_FAIL_COND(p_new_name == SceneStringNames::get_singleton()->output);
+
+ nodes[p_new_name] = nodes[p_name];
+ nodes.erase(p_name);
+
+ //rename connections
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ Ref<AnimationNode> node = E->get();
+ for (int i = 0; i < node->get_input_count(); i++) {
+ if (node->get_input_connection(i) == p_name) {
+ node->set_input_connection(i, p_new_name);
+ }
+ }
+ }
+}
+
+void AnimationNodeBlendTree::connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) {
+
+ ERR_FAIL_COND(!nodes.has(p_output_node));
+ ERR_FAIL_COND(!nodes.has(p_input_node));
+ ERR_FAIL_COND(p_output_node == SceneStringNames::get_singleton()->output);
+ ERR_FAIL_COND(p_input_node == p_output_node);
+
+ Ref<AnimationNode> input = nodes[p_input_node];
+ ERR_FAIL_INDEX(p_input_index, input->get_input_count());
+
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ Ref<AnimationNode> node = E->get();
+ for (int i = 0; i < node->get_input_count(); i++) {
+ StringName output = node->get_input_connection(i);
+ ERR_FAIL_COND(output == p_output_node);
+ }
+ }
+
+ input->set_input_connection(p_input_index, p_output_node);
+ emit_changed();
+}
+
+void AnimationNodeBlendTree::disconnect_node(const StringName &p_node, int p_input_index) {
+
+ ERR_FAIL_COND(!nodes.has(p_node));
+
+ Ref<AnimationNode> input = nodes[p_node];
+ ERR_FAIL_INDEX(p_input_index, input->get_input_count());
+
+ input->set_input_connection(p_input_index, StringName());
+}
+
+float AnimationNodeBlendTree::get_connection_activity(const StringName &p_input_node, int p_input_index) const {
+
+ ERR_FAIL_COND_V(!nodes.has(p_input_node), 0);
+
+ Ref<AnimationNode> input = nodes[p_input_node];
+ ERR_FAIL_INDEX_V(p_input_index, input->get_input_count(), 0);
+
+ return input->get_input_activity(p_input_index);
+}
+
+AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const {
+
+ if (!nodes.has(p_output_node) || p_output_node == SceneStringNames::get_singleton()->output) {
+ return CONNECTION_ERROR_NO_OUTPUT;
+ }
+
+ if (!nodes.has(p_input_node)) {
+ return CONNECTION_ERROR_NO_INPUT;
+ }
+
+ if (!nodes.has(p_input_node)) {
+ return CONNECTION_ERROR_SAME_NODE;
+ }
+
+ Ref<AnimationNode> input = nodes[p_input_node];
+
+ if (p_input_index < 0 || p_input_index >= input->get_input_count()) {
+ return CONNECTION_ERROR_NO_INPUT_INDEX;
+ }
+
+ if (input->get_input_connection(p_input_index) != StringName()) {
+ return CONNECTION_ERROR_CONNECTION_EXISTS;
+ }
+
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ Ref<AnimationNode> node = E->get();
+ for (int i = 0; i < node->get_input_count(); i++) {
+ StringName output = node->get_input_connection(i);
+ if (output == p_output_node) {
+ return CONNECTION_ERROR_CONNECTION_EXISTS;
+ }
+ }
+ }
+ return CONNECTION_OK;
+}
+
+void AnimationNodeBlendTree::get_node_connections(List<NodeConnection> *r_connections) const {
+
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ Ref<AnimationNode> node = E->get();
+ for (int i = 0; i < node->get_input_count(); i++) {
+ StringName output = node->get_input_connection(i);
+ if (output != StringName()) {
+ NodeConnection nc;
+ nc.input_node = E->key();
+ nc.input_index = i;
+ nc.output_node = output;
+ r_connections->push_back(nc);
+ }
+ }
+ }
+}
+
+String AnimationNodeBlendTree::get_caption() const {
+ return "BlendTree";
+}
+
+float AnimationNodeBlendTree::process(float p_time, bool p_seek) {
+
+ Ref<AnimationNodeOutput> output = nodes[SceneStringNames::get_singleton()->output];
+ return blend_node(output, p_time, p_seek, 1.0);
+}
+
+void AnimationNodeBlendTree::get_node_list(List<StringName> *r_list) {
+
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ r_list->push_back(E->key());
+ }
+}
+
+void AnimationNodeBlendTree::set_graph_offset(const Vector2 &p_graph_offset) {
+
+ graph_offset = p_graph_offset;
+}
+
+Vector2 AnimationNodeBlendTree::get_graph_offset() const {
+
+ return graph_offset;
+}
+
+void AnimationNodeBlendTree::set_tree(AnimationTree *p_player) {
+
+ AnimationNode::set_tree(p_player);
+
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ Ref<AnimationNode> node = E->get();
+ node->set_tree(p_player);
+ }
+}
+
+bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_value) {
+
+ String name = p_name;
+ if (name.begins_with("nodes/")) {
+
+ String node_name = name.get_slicec('/', 1);
+ String what = name.get_slicec('/', 2);
+
+ if (what == "node") {
+ Ref<AnimationNode> anode = p_value;
+ if (anode.is_valid()) {
+ add_node(node_name, p_value);
+ }
+ return true;
+ }
+
+ if (what == "position") {
+
+ if (nodes.has(node_name)) {
+ nodes[node_name]->set_position(p_value);
+ }
+ return true;
+ }
+ } else if (name == "node_connections") {
+
+ Array conns = p_value;
+ ERR_FAIL_COND_V(conns.size() % 3 != 0, false);
+
+ for (int i = 0; i < conns.size(); i += 3) {
+ connect_node(conns[i], conns[i + 1], conns[i + 2]);
+ }
+ return true;
+ }
+
+ return false;
+}
+
+bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) const {
+
+ String name = p_name;
+ if (name.begins_with("nodes/")) {
+ String node_name = name.get_slicec('/', 1);
+ String what = name.get_slicec('/', 2);
+
+ if (what == "node") {
+ if (nodes.has(node_name)) {
+ r_ret = nodes[node_name];
+ return true;
+ }
+ }
+
+ if (what == "position") {
+
+ if (nodes.has(node_name)) {
+ r_ret = nodes[node_name]->get_position();
+ return true;
+ }
+ }
+ } else if (name == "node_connections") {
+ List<NodeConnection> nc;
+ get_node_connections(&nc);
+ Array conns;
+ conns.resize(nc.size() * 3);
+
+ int idx = 0;
+ for (List<NodeConnection>::Element *E = nc.front(); E; E = E->next()) {
+ conns[idx * 3 + 0] = E->get().input_node;
+ conns[idx * 3 + 1] = E->get().input_index;
+ conns[idx * 3 + 2] = E->get().output_node;
+ idx++;
+ }
+
+ r_ret = conns;
+ return true;
+ }
+
+ return false;
+}
+void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) const {
+
+ List<StringName> names;
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ names.push_back(E->key());
+ }
+ names.sort_custom<StringName::AlphCompare>();
+
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ String name = E->get();
+ if (name != "output") {
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ }
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, "nodes/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ }
+
+ p_list->push_back(PropertyInfo(Variant::ARRAY, "node_connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+}
+
+void AnimationNodeBlendTree::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("add_node", "name", "node"), &AnimationNodeBlendTree::add_node);
+ ClassDB::bind_method(D_METHOD("get_node", "name"), &AnimationNodeBlendTree::get_node);
+ ClassDB::bind_method(D_METHOD("remove_node", "name"), &AnimationNodeBlendTree::remove_node);
+ ClassDB::bind_method(D_METHOD("rename_node", "name", "new_name"), &AnimationNodeBlendTree::rename_node);
+ ClassDB::bind_method(D_METHOD("has_node", "name"), &AnimationNodeBlendTree::has_node);
+ ClassDB::bind_method(D_METHOD("connect_node", "input_node", "input_index", "output_node"), &AnimationNodeBlendTree::connect_node);
+ ClassDB::bind_method(D_METHOD("disconnect_node", "input_node", "input_index"), &AnimationNodeBlendTree::disconnect_node);
+
+ ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeBlendTree::set_graph_offset);
+ ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeBlendTree::get_graph_offset);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset");
+
+ BIND_CONSTANT(CONNECTION_OK);
+ BIND_CONSTANT(CONNECTION_ERROR_NO_INPUT);
+ BIND_CONSTANT(CONNECTION_ERROR_NO_INPUT_INDEX);
+ BIND_CONSTANT(CONNECTION_ERROR_NO_OUTPUT);
+ BIND_CONSTANT(CONNECTION_ERROR_SAME_NODE);
+ BIND_CONSTANT(CONNECTION_ERROR_CONNECTION_EXISTS);
+}
+
+AnimationNodeBlendTree::AnimationNodeBlendTree() {
+
+ Ref<AnimationNodeOutput> output;
+ output.instance();
+ output->set_position(Vector2(300, 150));
+ output->set_parent(this);
+ nodes["output"] = output;
+}
+
+AnimationNodeBlendTree::~AnimationNodeBlendTree() {
+
+ for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ E->get()->set_parent(NULL);
+ E->get()->set_tree(NULL);
+ }
+}
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
new file mode 100644
index 0000000000..e86cc2e823
--- /dev/null
+++ b/scene/animation/animation_blend_tree.h
@@ -0,0 +1,352 @@
+#ifndef ANIMATION_BLEND_TREE_H
+#define ANIMATION_BLEND_TREE_H
+
+#include "scene/animation/animation_tree.h"
+
+class AnimationNodeAnimation : public AnimationRootNode {
+
+ GDCLASS(AnimationNodeAnimation, AnimationRootNode);
+
+ StringName animation;
+
+ uint64_t last_version;
+ float time;
+ float step;
+ bool skip;
+
+protected:
+ void _validate_property(PropertyInfo &property) const;
+
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+ virtual float process(float p_time, bool p_seek);
+
+ void set_animation(const StringName &p_name);
+ StringName get_animation() const;
+
+ float get_playback_time() const;
+
+ AnimationNodeAnimation();
+};
+
+class AnimationNodeOneShot : public AnimationNode {
+ GDCLASS(AnimationNodeOneShot, AnimationNode);
+
+public:
+ enum MixMode {
+ MIX_MODE_BLEND,
+ MIX_MODE_ADD
+ };
+
+private:
+ bool active;
+ bool do_start;
+ float fade_in;
+ float fade_out;
+
+ bool autorestart;
+ float autorestart_delay;
+ float autorestart_random_delay;
+ MixMode mix;
+
+ float time;
+ float remaining;
+ float autorestart_remaining;
+ bool sync;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_fadein_time(float p_time);
+ void set_fadeout_time(float p_time);
+
+ float get_fadein_time() const;
+ float get_fadeout_time() const;
+
+ void set_autorestart(bool p_active);
+ void set_autorestart_delay(float p_time);
+ void set_autorestart_random_delay(float p_time);
+
+ bool has_autorestart() const;
+ float get_autorestart_delay() const;
+ float get_autorestart_random_delay() const;
+
+ void set_mix_mode(MixMode p_mix);
+ MixMode get_mix_mode() const;
+
+ void start();
+ void stop();
+ bool is_active() const;
+
+ void set_use_sync(bool p_sync);
+ bool is_using_sync() const;
+
+ virtual bool has_filter() const;
+ virtual float process(float p_time, bool p_seek);
+
+ AnimationNodeOneShot();
+};
+
+VARIANT_ENUM_CAST(AnimationNodeOneShot::MixMode)
+
+class AnimationNodeAdd2 : public AnimationNode {
+ GDCLASS(AnimationNodeAdd2, AnimationNode);
+
+ float amount;
+ bool sync;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_amount(float p_amount);
+ float get_amount() const;
+
+ void set_use_sync(bool p_sync);
+ bool is_using_sync() const;
+
+ virtual bool has_filter() const;
+ virtual float process(float p_time, bool p_seek);
+
+ AnimationNodeAdd2();
+};
+
+class AnimationNodeAdd3 : public AnimationNode {
+ GDCLASS(AnimationNodeAdd3, AnimationNode);
+
+ float amount;
+ bool sync;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_amount(float p_amount);
+ float get_amount() const;
+
+ void set_use_sync(bool p_sync);
+ bool is_using_sync() const;
+
+ virtual bool has_filter() const;
+ virtual float process(float p_time, bool p_seek);
+
+ AnimationNodeAdd3();
+};
+
+class AnimationNodeBlend2 : public AnimationNode {
+ GDCLASS(AnimationNodeBlend2, AnimationNode);
+
+ float amount;
+ bool sync;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+ virtual float process(float p_time, bool p_seek);
+
+ void set_amount(float p_amount);
+ float get_amount() const;
+
+ void set_use_sync(bool p_sync);
+ bool is_using_sync() const;
+
+ virtual bool has_filter() const;
+ AnimationNodeBlend2();
+};
+
+class AnimationNodeBlend3 : public AnimationNode {
+ GDCLASS(AnimationNodeBlend3, AnimationNode);
+
+ float amount;
+ bool sync;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_amount(float p_amount);
+ float get_amount() const;
+
+ void set_use_sync(bool p_sync);
+ bool is_using_sync() const;
+
+ float process(float p_time, bool p_seek);
+ AnimationNodeBlend3();
+};
+
+class AnimationNodeTimeScale : public AnimationNode {
+ GDCLASS(AnimationNodeTimeScale, AnimationNode);
+
+ float scale;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_scale(float p_scale);
+ float get_scale() const;
+
+ float process(float p_time, bool p_seek);
+
+ AnimationNodeTimeScale();
+};
+
+class AnimationNodeTimeSeek : public AnimationNode {
+ GDCLASS(AnimationNodeTimeSeek, AnimationNode);
+
+ float seek_pos;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ void set_seek_pos(float p_sec);
+ float get_seek_pos() const;
+
+ float process(float p_time, bool p_seek);
+
+ AnimationNodeTimeSeek();
+};
+
+class AnimationNodeTransition : public AnimationNode {
+ GDCLASS(AnimationNodeTransition, AnimationNode);
+
+ enum {
+ MAX_INPUTS = 32
+ };
+ struct InputData {
+
+ String name;
+ bool auto_advance;
+ InputData() { auto_advance = false; }
+ };
+
+ InputData inputs[MAX_INPUTS];
+ int enabled_inputs;
+
+ float prev_time;
+ float prev_xfading;
+ int prev;
+ bool switched;
+
+ float time;
+ int current;
+
+ float xfade;
+
+ void _update_inputs();
+
+protected:
+ static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const;
+
+public:
+ virtual String get_caption() const;
+
+ void set_enabled_inputs(int p_inputs);
+ int get_enabled_inputs();
+
+ void set_input_as_auto_advance(int p_input, bool p_enable);
+ bool is_input_set_as_auto_advance(int p_input) const;
+
+ void set_input_caption(int p_input, const String &p_name);
+ String get_input_caption(int p_input) const;
+
+ void set_current(int p_current);
+ int get_current() const;
+
+ void set_cross_fade_time(float p_fade);
+ float get_cross_fade_time() const;
+
+ float process(float p_time, bool p_seek);
+
+ AnimationNodeTransition();
+};
+
+class AnimationNodeOutput : public AnimationNode {
+ GDCLASS(AnimationNodeOutput, AnimationNode)
+public:
+ virtual String get_caption() const;
+ virtual float process(float p_time, bool p_seek);
+ AnimationNodeOutput();
+};
+
+/////
+
+class AnimationNodeBlendTree : public AnimationRootNode {
+ GDCLASS(AnimationNodeBlendTree, AnimationRootNode)
+
+ Map<StringName, Ref<AnimationNode> > nodes;
+
+ Vector2 graph_offset;
+
+protected:
+ static void _bind_methods();
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ enum ConnectionError {
+ CONNECTION_OK,
+ CONNECTION_ERROR_NO_INPUT,
+ CONNECTION_ERROR_NO_INPUT_INDEX,
+ CONNECTION_ERROR_NO_OUTPUT,
+ CONNECTION_ERROR_SAME_NODE,
+ CONNECTION_ERROR_CONNECTION_EXISTS,
+ //no need to check for cycles due to tree topology
+ };
+
+ void add_node(const StringName &p_name, Ref<AnimationNode> p_node);
+ Ref<AnimationNode> get_node(const StringName &p_name) const;
+ void remove_node(const StringName &p_name);
+ void rename_node(const StringName &p_name, const StringName &p_new_name);
+ bool has_node(const StringName &p_name) const;
+ StringName get_node_name(const Ref<AnimationNode> &p_node) const;
+
+ void connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node);
+ void disconnect_node(const StringName &p_node, int p_input_index);
+ float get_connection_activity(const StringName &p_input_node, int p_input_index) const;
+
+ struct NodeConnection {
+ StringName input_node;
+ int input_index;
+ StringName output_node;
+ };
+
+ ConnectionError can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const;
+ void get_node_connections(List<NodeConnection> *r_connections) const;
+
+ virtual String get_caption() const;
+ virtual float process(float p_time, bool p_seek);
+
+ void get_node_list(List<StringName> *r_list);
+
+ void set_graph_offset(const Vector2 &p_graph_offset);
+ Vector2 get_graph_offset() const;
+
+ virtual void set_tree(AnimationTree *p_player);
+ AnimationNodeBlendTree();
+ ~AnimationNodeBlendTree();
+};
+
+VARIANT_ENUM_CAST(AnimationNodeBlendTree::ConnectionError)
+
+#endif // ANIMATION_BLEND_TREE_H
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
new file mode 100644
index 0000000000..c5ad980806
--- /dev/null
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -0,0 +1,790 @@
+#include "animation_node_state_machine.h"
+
+/////////////////////////////////////////////////
+
+void AnimationNodeStateMachineTransition::set_switch_mode(SwitchMode p_mode) {
+
+ switch_mode = p_mode;
+}
+
+AnimationNodeStateMachineTransition::SwitchMode AnimationNodeStateMachineTransition::get_switch_mode() const {
+
+ return switch_mode;
+}
+
+void AnimationNodeStateMachineTransition::set_auto_advance(bool p_enable) {
+ auto_advance = p_enable;
+}
+
+bool AnimationNodeStateMachineTransition::has_auto_advance() const {
+ return auto_advance;
+}
+
+void AnimationNodeStateMachineTransition::set_xfade_time(float p_xfade) {
+
+ ERR_FAIL_COND(p_xfade < 0);
+ xfade = p_xfade;
+ emit_changed();
+}
+
+float AnimationNodeStateMachineTransition::get_xfade_time() const {
+ return xfade;
+}
+
+void AnimationNodeStateMachineTransition::set_disabled(bool p_disabled) {
+ disabled = p_disabled;
+ emit_changed();
+}
+
+bool AnimationNodeStateMachineTransition::is_disabled() const {
+ return disabled;
+}
+
+void AnimationNodeStateMachineTransition::set_priority(int p_priority) {
+ priority = p_priority;
+ emit_changed();
+}
+
+int AnimationNodeStateMachineTransition::get_priority() const {
+ return priority;
+}
+
+void AnimationNodeStateMachineTransition::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_switch_mode", "mode"), &AnimationNodeStateMachineTransition::set_switch_mode);
+ ClassDB::bind_method(D_METHOD("get_switch_mode"), &AnimationNodeStateMachineTransition::get_switch_mode);
+
+ ClassDB::bind_method(D_METHOD("set_auto_advance", "auto_advance"), &AnimationNodeStateMachineTransition::set_auto_advance);
+ ClassDB::bind_method(D_METHOD("has_auto_advance"), &AnimationNodeStateMachineTransition::has_auto_advance);
+
+ ClassDB::bind_method(D_METHOD("set_xfade_time", "secs"), &AnimationNodeStateMachineTransition::set_xfade_time);
+ ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeStateMachineTransition::get_xfade_time);
+
+ ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &AnimationNodeStateMachineTransition::set_disabled);
+ ClassDB::bind_method(D_METHOD("is_disabled"), &AnimationNodeStateMachineTransition::is_disabled);
+
+ ClassDB::bind_method(D_METHOD("set_priority", "priority"), &AnimationNodeStateMachineTransition::set_priority);
+ ClassDB::bind_method(D_METHOD("get_priority"), &AnimationNodeStateMachineTransition::get_priority);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,AtEnd"), "set_switch_mode", "get_switch_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_advance"), "set_auto_advance", "has_auto_advance");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01"), "set_xfade_time", "get_xfade_time");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
+
+ BIND_CONSTANT(SWITCH_MODE_IMMEDIATE);
+ BIND_CONSTANT(SWITCH_MODE_SYNC);
+ BIND_CONSTANT(SWITCH_MODE_AT_END);
+}
+
+AnimationNodeStateMachineTransition::AnimationNodeStateMachineTransition() {
+
+ switch_mode = SWITCH_MODE_IMMEDIATE;
+ auto_advance = false;
+ xfade = 0;
+ disabled = false;
+ priority = 1;
+}
+
+///////////////////////////////////////////////////////
+void AnimationNodeStateMachine::add_node(const StringName &p_name, Ref<AnimationNode> p_node) {
+
+ ERR_FAIL_COND(states.has(p_name));
+ ERR_FAIL_COND(p_node.is_null());
+ ERR_FAIL_COND(p_node->get_parent().is_valid());
+ ERR_FAIL_COND(p_node->get_tree() != NULL);
+ ERR_FAIL_COND(String(p_name).find("/") != -1);
+ states[p_name] = p_node;
+
+ p_node->set_parent(this);
+ p_node->set_tree(get_tree());
+
+ emit_changed();
+}
+
+Ref<AnimationNode> AnimationNodeStateMachine::get_node(const StringName &p_name) const {
+
+ ERR_FAIL_COND_V(!states.has(p_name), Ref<AnimationNode>());
+
+ return states[p_name];
+}
+
+StringName AnimationNodeStateMachine::get_node_name(const Ref<AnimationNode> &p_node) const {
+ for (Map<StringName, Ref<AnimationRootNode> >::Element *E = states.front(); E; E = E->next()) {
+ if (E->get() == p_node) {
+ return E->key();
+ }
+ }
+
+ ERR_FAIL_V(StringName());
+}
+
+bool AnimationNodeStateMachine::has_node(const StringName &p_name) const {
+ return states.has(p_name);
+}
+void AnimationNodeStateMachine::remove_node(const StringName &p_name) {
+
+ ERR_FAIL_COND(!states.has(p_name));
+
+ {
+ //erase node connections
+ Ref<AnimationNode> node = states[p_name];
+ for (int i = 0; i < node->get_input_count(); i++) {
+ node->set_input_connection(i, StringName());
+ }
+ node->set_parent(NULL);
+ node->set_tree(NULL);
+ }
+
+ states.erase(p_name);
+ path.erase(p_name);
+
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == p_name || transitions[i].to == p_name) {
+ transitions.remove(i);
+ i--;
+ }
+ }
+
+ if (start_node == p_name) {
+ start_node = StringName();
+ }
+
+ if (end_node == p_name) {
+ end_node = StringName();
+ }
+
+ if (playing && current == p_name) {
+ stop();
+ }
+ emit_changed();
+}
+
+void AnimationNodeStateMachine::rename_node(const StringName &p_name, const StringName &p_new_name) {
+
+ ERR_FAIL_COND(!states.has(p_name));
+ ERR_FAIL_COND(states.has(p_new_name));
+
+ states[p_new_name] = states[p_name];
+ states.erase(p_name);
+
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == p_name) {
+ transitions[i].from = p_new_name;
+ }
+
+ if (transitions[i].to == p_name) {
+ transitions[i].to = p_new_name;
+ }
+ }
+
+ if (start_node == p_name) {
+ start_node = p_new_name;
+ }
+
+ if (end_node == p_name) {
+ end_node = p_new_name;
+ }
+
+ if (playing && current == p_name) {
+ current = p_new_name;
+ }
+
+ path.clear(); //clear path
+}
+
+void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const {
+
+ List<StringName> nodes;
+ for (Map<StringName, Ref<AnimationRootNode> >::Element *E = states.front(); E; E = E->next()) {
+ nodes.push_back(E->key());
+ }
+ nodes.sort_custom<StringName::AlphCompare>();
+
+ for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) {
+ r_nodes->push_back(E->get());
+ }
+}
+
+bool AnimationNodeStateMachine::has_transition(const StringName &p_from, const StringName &p_to) const {
+
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == p_from && transitions[i].to == p_to)
+ return true;
+ }
+ return false;
+}
+
+int AnimationNodeStateMachine::find_transition(const StringName &p_from, const StringName &p_to) const {
+
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == p_from && transitions[i].to == p_to)
+ return i;
+ }
+ return -1;
+}
+
+void AnimationNodeStateMachine::add_transition(const StringName &p_from, const StringName &p_to, const Ref<AnimationNodeStateMachineTransition> &p_transition) {
+
+ ERR_FAIL_COND(p_from == p_to);
+ ERR_FAIL_COND(!states.has(p_from));
+ ERR_FAIL_COND(!states.has(p_to));
+ ERR_FAIL_COND(p_transition.is_null());
+
+ for (int i = 0; i < transitions.size(); i++) {
+ ERR_FAIL_COND(transitions[i].from == p_from && transitions[i].to == p_to);
+ }
+
+ Transition tr;
+ tr.from = p_from;
+ tr.to = p_to;
+ tr.transition = p_transition;
+
+ transitions.push_back(tr);
+}
+
+Ref<AnimationNodeStateMachineTransition> AnimationNodeStateMachine::get_transition(int p_transition) const {
+ ERR_FAIL_INDEX_V(p_transition, transitions.size(), Ref<AnimationNodeStateMachineTransition>());
+ return transitions[p_transition].transition;
+}
+StringName AnimationNodeStateMachine::get_transition_from(int p_transition) const {
+
+ ERR_FAIL_INDEX_V(p_transition, transitions.size(), StringName());
+ return transitions[p_transition].from;
+}
+StringName AnimationNodeStateMachine::get_transition_to(int p_transition) const {
+
+ ERR_FAIL_INDEX_V(p_transition, transitions.size(), StringName());
+ return transitions[p_transition].to;
+}
+
+int AnimationNodeStateMachine::get_transition_count() const {
+
+ return transitions.size();
+}
+void AnimationNodeStateMachine::remove_transition(const StringName &p_from, const StringName &p_to) {
+
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == p_from && transitions[i].to == p_to) {
+ transitions.remove(i);
+ return;
+ }
+ }
+
+ if (playing) {
+ path.clear();
+ }
+}
+
+void AnimationNodeStateMachine::remove_transition_by_index(int p_transition) {
+
+ transitions.remove(p_transition);
+ if (playing) {
+ path.clear();
+ }
+}
+
+void AnimationNodeStateMachine::set_start_node(const StringName &p_node) {
+
+ ERR_FAIL_COND(p_node != StringName() && !states.has(p_node));
+ start_node = p_node;
+}
+
+String AnimationNodeStateMachine::get_start_node() const {
+
+ return start_node;
+}
+
+void AnimationNodeStateMachine::set_end_node(const StringName &p_node) {
+
+ ERR_FAIL_COND(p_node != StringName() && !states.has(p_node));
+ end_node = p_node;
+}
+
+String AnimationNodeStateMachine::get_end_node() const {
+
+ return end_node;
+}
+
+void AnimationNodeStateMachine::set_graph_offset(const Vector2 &p_offset) {
+ graph_offset = p_offset;
+}
+
+Vector2 AnimationNodeStateMachine::get_graph_offset() const {
+ return graph_offset;
+}
+
+float AnimationNodeStateMachine::process(float p_time, bool p_seek) {
+
+ //if not playing and it can restart, then restart
+ if (!playing) {
+ if (start_node) {
+ start(start_node);
+ } else {
+ return 0;
+ }
+ }
+
+ bool do_start = (p_seek && p_time == 0) || play_start || current == StringName();
+
+ if (do_start) {
+
+ if (start_node != StringName() && p_seek && p_time == 0) {
+ current = start_node;
+ }
+
+ len_current = blend_node(states[current], 0, true, 1.0, FILTER_IGNORE, false);
+ pos_current = 0;
+ loops_current = 0;
+ play_start = false;
+ }
+
+ float fade_blend = 1.0;
+
+ if (fading_from != StringName()) {
+
+ if (!p_seek) {
+ fading_pos += p_time;
+ }
+ fade_blend = MIN(1.0, fading_pos / fading_time);
+ if (fade_blend >= 1.0) {
+ fading_from = StringName();
+ }
+ }
+
+ float rem = blend_node(states[current], p_time, p_seek, fade_blend, FILTER_IGNORE, false);
+
+ if (fading_from != StringName()) {
+
+ blend_node(states[fading_from], p_time, p_seek, 1.0 - fade_blend, FILTER_IGNORE, false);
+ }
+
+ //guess playback position
+ if (rem > len_current) { // weird but ok
+ len_current = rem;
+ }
+
+ { //advance and loop check
+
+ float next_pos = len_current - rem;
+
+ if (next_pos < pos_current) {
+ loops_current++;
+ }
+ pos_current = next_pos; //looped
+ }
+
+ //find next
+ StringName next;
+ float next_xfade = 0;
+ AnimationNodeStateMachineTransition::SwitchMode switch_mode = AnimationNodeStateMachineTransition::SWITCH_MODE_IMMEDIATE;
+
+ if (path.size()) {
+
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == current && transitions[i].to == path[0]) {
+ next_xfade = transitions[i].transition->get_xfade_time();
+ switch_mode = transitions[i].transition->get_switch_mode();
+ next = path[0];
+ }
+ }
+ } else {
+ float priority_best = 1e20;
+ int auto_advance_to = -1;
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == current && transitions[i].transition->has_auto_advance()) {
+
+ if (transitions[i].transition->get_priority() < priority_best) {
+ auto_advance_to = i;
+ }
+ }
+ }
+
+ if (auto_advance_to != -1) {
+ next = transitions[auto_advance_to].to;
+ next_xfade = transitions[auto_advance_to].transition->get_xfade_time();
+ switch_mode = transitions[auto_advance_to].transition->get_switch_mode();
+ }
+ }
+
+ //if next, see when to transition
+ if (next != StringName()) {
+
+ bool goto_next = false;
+
+ if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_IMMEDIATE) {
+ goto_next = fading_from == StringName();
+ } else {
+ goto_next = next_xfade >= (len_current - pos_current) || loops_current > 0;
+ if (loops_current > 0) {
+ next_xfade = 0;
+ }
+ }
+
+ if (goto_next) { //loops should be used because fade time may be too small or zero and animation may have looped
+
+ if (next_xfade) {
+ //time to fade, baby
+ fading_from = current;
+ fading_time = next_xfade;
+ fading_pos = 0;
+ } else {
+ fading_from = StringName();
+ fading_pos = 0;
+ }
+
+ if (path.size()) { //if it came from path, remove path
+ path.remove(0);
+ }
+ current = next;
+ if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_SYNC) {
+ len_current = blend_node(states[current], 0, true, 0, FILTER_IGNORE, false);
+ pos_current = MIN(pos_current, len_current);
+ blend_node(states[current], pos_current, true, 0, FILTER_IGNORE, false);
+
+ } else {
+ len_current = blend_node(states[current], 0, true, 0, FILTER_IGNORE, false);
+ pos_current = 0;
+ }
+
+ rem = len_current; //so it does not show 0 on transition
+ loops_current = 0;
+ }
+ }
+
+ //compute time left for transitions by using the end node
+
+ if (end_node != StringName() && end_node != current) {
+
+ rem = blend_node(states[end_node], 0, true, 0, FILTER_IGNORE, false);
+ }
+
+ return rem;
+}
+
+bool AnimationNodeStateMachine::travel(const StringName &p_state) {
+ ERR_FAIL_COND_V(!playing, false);
+ ERR_FAIL_COND_V(!states.has(p_state), false);
+ ERR_FAIL_COND_V(!states.has(current), false);
+
+ path.clear(); //a new one will be needed
+
+ if (current == p_state)
+ return true; //nothing to do
+
+ loops_current = 0; // reset loops, so fade does not happen immediately
+
+ Vector2 current_pos = states[current]->get_position();
+ Vector2 target_pos = states[p_state]->get_position();
+
+ Map<StringName, AStarCost> cost_map;
+
+ List<int> open_list;
+
+ //build open list
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == current) {
+ open_list.push_back(i);
+ float cost = states[transitions[i].to]->get_position().distance_to(current_pos);
+ cost *= transitions[i].transition->get_priority();
+ AStarCost ap;
+ ap.prev = current;
+ ap.distance = cost;
+ cost_map[transitions[i].to] = ap;
+
+ if (transitions[i].to == p_state) { //prematurely found it! :D
+ path.push_back(p_state);
+ return true;
+ }
+ }
+ }
+
+ //begin astar
+ bool found_route = false;
+ while (!found_route) {
+
+ if (open_list.size() == 0) {
+ return false; //no path found
+ }
+
+ //find the last cost transition
+ List<int>::Element *least_cost_transition = NULL;
+ float least_cost = 1e20;
+
+ for (List<int>::Element *E = open_list.front(); E; E = E->next()) {
+
+ float cost = cost_map[transitions[E->get()].to].distance;
+ cost += states[transitions[E->get()].to]->get_position().distance_to(target_pos);
+
+ if (cost < least_cost) {
+ least_cost_transition = E;
+ }
+ }
+
+ StringName transition_prev = transitions[least_cost_transition->get()].from;
+ StringName transition = transitions[least_cost_transition->get()].to;
+
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from != transition || transitions[i].to == transition_prev) {
+ continue; //not interested on those
+ }
+
+ float distance = states[transitions[i].from]->get_position().distance_to(states[transitions[i].to]->get_position());
+ distance *= transitions[i].transition->get_priority();
+ distance += cost_map[transitions[i].from].distance;
+
+ if (cost_map.has(transitions[i].to)) {
+ //oh this was visited already, can we win the cost?
+ if (distance < cost_map[transitions[i].to].distance) {
+ cost_map[transitions[i].to].distance = distance;
+ cost_map[transitions[i].to].prev = transitions[i].from;
+ }
+ } else {
+ //add to open list
+ AStarCost ac;
+ ac.prev = transitions[i].from;
+ ac.distance = distance;
+ cost_map[transitions[i].to] = ac;
+
+ open_list.push_back(i);
+
+ if (transitions[i].to == p_state) {
+ found_route = true;
+ break;
+ }
+ }
+ }
+
+ if (found_route) {
+ break;
+ }
+
+ open_list.erase(least_cost_transition);
+ }
+
+ //make path
+ StringName at = p_state;
+ while (at != current) {
+ path.push_back(at);
+ at = cost_map[at].prev;
+ }
+
+ path.invert();
+
+ return true;
+}
+
+void AnimationNodeStateMachine::start(const StringName &p_state) {
+
+ ERR_FAIL_COND(!states.has(p_state));
+ path.clear();
+ current = p_state;
+ playing = true;
+ play_start = true;
+}
+void AnimationNodeStateMachine::stop() {
+ playing = false;
+ play_start = false;
+ current = StringName();
+}
+bool AnimationNodeStateMachine::is_playing() const {
+
+ return playing;
+}
+StringName AnimationNodeStateMachine::get_current_node() const {
+ if (!playing) {
+ return StringName();
+ }
+
+ return current;
+}
+
+StringName AnimationNodeStateMachine::get_blend_from_node() const {
+ if (!playing) {
+ return StringName();
+ }
+
+ return fading_from;
+}
+
+float AnimationNodeStateMachine::get_current_play_pos() const {
+ return pos_current;
+}
+float AnimationNodeStateMachine::get_current_length() const {
+ return len_current;
+}
+
+Vector<StringName> AnimationNodeStateMachine::get_travel_path() const {
+ return path;
+}
+String AnimationNodeStateMachine::get_caption() const {
+ return "StateMachine";
+}
+
+void AnimationNodeStateMachine::_notification(int p_what) {
+}
+
+void AnimationNodeStateMachine::set_tree(AnimationTree *p_player) {
+
+ AnimationNode::set_tree(p_player);
+
+ for (Map<StringName, Ref<AnimationRootNode> >::Element *E = states.front(); E; E = E->next()) {
+ Ref<AnimationRootNode> node = E->get();
+ node->set_tree(p_player);
+ }
+}
+
+bool AnimationNodeStateMachine::_set(const StringName &p_name, const Variant &p_value) {
+
+ String name = p_name;
+ if (name.begins_with("states/")) {
+ String node_name = name.get_slicec('/', 1);
+ String what = name.get_slicec('/', 2);
+
+ if (what == "node") {
+ Ref<AnimationNode> anode = p_value;
+ if (anode.is_valid()) {
+ add_node(node_name, p_value);
+ }
+ return true;
+ }
+
+ if (what == "position") {
+
+ if (states.has(node_name)) {
+ states[node_name]->set_position(p_value);
+ }
+ return true;
+ }
+ } else if (name == "transitions") {
+
+ Array trans = p_value;
+ ERR_FAIL_COND_V(trans.size() % 3 != 0, false);
+
+ for (int i = 0; i < trans.size(); i += 3) {
+ add_transition(trans[i], trans[i + 1], trans[i + 2]);
+ }
+ return true;
+ } else if (name == "start_node") {
+ set_start_node(p_value);
+ return true;
+ } else if (name == "end_node") {
+ set_end_node(p_value);
+ return true;
+ } else if (name == "graph_offset") {
+ set_graph_offset(p_value);
+ return true;
+ }
+
+ return false;
+}
+
+bool AnimationNodeStateMachine::_get(const StringName &p_name, Variant &r_ret) const {
+
+ String name = p_name;
+ if (name.begins_with("states/")) {
+ String node_name = name.get_slicec('/', 1);
+ String what = name.get_slicec('/', 2);
+
+ if (what == "node") {
+ if (states.has(node_name)) {
+ r_ret = states[node_name];
+ return true;
+ }
+ }
+
+ if (what == "position") {
+
+ if (states.has(node_name)) {
+ r_ret = states[node_name]->get_position();
+ return true;
+ }
+ }
+ } else if (name == "transitions") {
+ Array trans;
+ trans.resize(transitions.size() * 3);
+
+ for (int i = 0; i < transitions.size(); i++) {
+ trans[i * 3 + 0] = transitions[i].from;
+ trans[i * 3 + 1] = transitions[i].to;
+ trans[i * 3 + 2] = transitions[i].transition;
+ }
+
+ r_ret = trans;
+ return true;
+ } else if (name == "start_node") {
+ r_ret = get_start_node();
+ return true;
+ } else if (name == "end_node") {
+ r_ret = get_end_node();
+ return true;
+ } else if (name == "graph_offset") {
+ r_ret = get_graph_offset();
+ return true;
+ }
+
+ return false;
+}
+void AnimationNodeStateMachine::_get_property_list(List<PropertyInfo> *p_list) const {
+
+ List<StringName> names;
+ for (Map<StringName, Ref<AnimationRootNode> >::Element *E = states.front(); E; E = E->next()) {
+ names.push_back(E->key());
+ }
+ names.sort_custom<StringName::AlphCompare>();
+
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ String name = E->get();
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "states/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, "states/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ }
+
+ p_list->push_back(PropertyInfo(Variant::ARRAY, "transitions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::STRING, "start_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::STRING, "end_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+}
+
+void AnimationNodeStateMachine::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("add_node", "name", "node"), &AnimationNodeStateMachine::add_node);
+ ClassDB::bind_method(D_METHOD("get_node", "name"), &AnimationNodeStateMachine::get_node);
+ ClassDB::bind_method(D_METHOD("remove_node", "name"), &AnimationNodeStateMachine::remove_node);
+ ClassDB::bind_method(D_METHOD("rename_node", "name", "new_name"), &AnimationNodeStateMachine::rename_node);
+ ClassDB::bind_method(D_METHOD("has_node", "name"), &AnimationNodeStateMachine::has_node);
+ ClassDB::bind_method(D_METHOD("get_node_name", "node"), &AnimationNodeStateMachine::get_node_name);
+
+ ClassDB::bind_method(D_METHOD("has_transition", "from", "to"), &AnimationNodeStateMachine::add_transition);
+ ClassDB::bind_method(D_METHOD("add_transition", "from", "to", "transition"), &AnimationNodeStateMachine::add_transition);
+ ClassDB::bind_method(D_METHOD("get_transition", "idx"), &AnimationNodeStateMachine::get_transition);
+ ClassDB::bind_method(D_METHOD("get_transition_from", "idx"), &AnimationNodeStateMachine::get_transition_from);
+ ClassDB::bind_method(D_METHOD("get_transition_to", "idx"), &AnimationNodeStateMachine::get_transition_to);
+ ClassDB::bind_method(D_METHOD("get_transition_count"), &AnimationNodeStateMachine::get_transition_count);
+ ClassDB::bind_method(D_METHOD("remove_transition_by_index", "idx"), &AnimationNodeStateMachine::remove_transition_by_index);
+ ClassDB::bind_method(D_METHOD("remove_transition", "from", "to"), &AnimationNodeStateMachine::remove_transition);
+
+ ClassDB::bind_method(D_METHOD("set_start_node", "name"), &AnimationNodeStateMachine::set_start_node);
+ ClassDB::bind_method(D_METHOD("get_start_node"), &AnimationNodeStateMachine::get_start_node);
+
+ ClassDB::bind_method(D_METHOD("set_end_node", "name"), &AnimationNodeStateMachine::set_end_node);
+ ClassDB::bind_method(D_METHOD("get_end_node"), &AnimationNodeStateMachine::get_end_node);
+
+ ClassDB::bind_method(D_METHOD("set_graph_offset", "name"), &AnimationNodeStateMachine::set_graph_offset);
+ ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeStateMachine::get_graph_offset);
+
+ ClassDB::bind_method(D_METHOD("travel", "to_node"), &AnimationNodeStateMachine::travel);
+ ClassDB::bind_method(D_METHOD("start", "node"), &AnimationNodeStateMachine::start);
+ ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeStateMachine::stop);
+ ClassDB::bind_method(D_METHOD("is_playing"), &AnimationNodeStateMachine::is_playing);
+ ClassDB::bind_method(D_METHOD("get_current_node"), &AnimationNodeStateMachine::get_current_node);
+ ClassDB::bind_method(D_METHOD("get_travel_path"), &AnimationNodeStateMachine::get_travel_path);
+}
+
+AnimationNodeStateMachine::AnimationNodeStateMachine() {
+
+ play_start = false;
+
+ playing = false;
+ len_current = 0;
+
+ fading_time = 0;
+}
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
new file mode 100644
index 0000000000..e7357e09ea
--- /dev/null
+++ b/scene/animation/animation_node_state_machine.h
@@ -0,0 +1,142 @@
+#ifndef ANIMATION_NODE_STATE_MACHINE_H
+#define ANIMATION_NODE_STATE_MACHINE_H
+
+#include "scene/animation/animation_tree.h"
+
+class AnimationNodeStateMachineTransition : public Resource {
+ GDCLASS(AnimationNodeStateMachineTransition, Resource)
+public:
+ enum SwitchMode {
+ SWITCH_MODE_IMMEDIATE,
+ SWITCH_MODE_SYNC,
+ SWITCH_MODE_AT_END,
+ };
+
+private:
+ SwitchMode switch_mode;
+ bool auto_advance;
+ float xfade;
+ bool disabled;
+ int priority;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_switch_mode(SwitchMode p_mode);
+ SwitchMode get_switch_mode() const;
+
+ void set_auto_advance(bool p_enable);
+ bool has_auto_advance() const;
+
+ void set_xfade_time(float p_xfade);
+ float get_xfade_time() const;
+
+ void set_disabled(bool p_disabled);
+ bool is_disabled() const;
+
+ void set_priority(int p_priority);
+ int get_priority() const;
+
+ AnimationNodeStateMachineTransition();
+};
+
+VARIANT_ENUM_CAST(AnimationNodeStateMachineTransition::SwitchMode)
+
+class AnimationNodeStateMachine : public AnimationRootNode {
+
+ GDCLASS(AnimationNodeStateMachine, AnimationRootNode);
+
+private:
+ Map<StringName, Ref<AnimationRootNode> > states;
+
+ struct Transition {
+
+ StringName from;
+ StringName to;
+ Ref<AnimationNodeStateMachineTransition> transition;
+ };
+
+ struct AStarCost {
+ float distance;
+ StringName prev;
+ };
+
+ Vector<Transition> transitions;
+
+ float len_total;
+
+ float len_current;
+ float pos_current;
+ int loops_current;
+
+ bool play_start;
+ StringName start_node;
+ StringName end_node;
+
+ Vector2 graph_offset;
+
+ StringName current;
+
+ StringName fading_from;
+ float fading_time;
+ float fading_pos;
+
+ Vector<StringName> path;
+ bool playing;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ void add_node(const StringName &p_name, Ref<AnimationNode> p_node);
+ Ref<AnimationNode> get_node(const StringName &p_name) const;
+ void remove_node(const StringName &p_name);
+ void rename_node(const StringName &p_name, const StringName &p_new_name);
+ bool has_node(const StringName &p_name) const;
+ StringName get_node_name(const Ref<AnimationNode> &p_node) const;
+ void get_node_list(List<StringName> *r_nodes) const;
+
+ bool has_transition(const StringName &p_from, const StringName &p_to) const;
+ int find_transition(const StringName &p_from, const StringName &p_to) const;
+ void add_transition(const StringName &p_from, const StringName &p_to, const Ref<AnimationNodeStateMachineTransition> &p_transition);
+ Ref<AnimationNodeStateMachineTransition> get_transition(int p_transition) const;
+ StringName get_transition_from(int p_transition) const;
+ StringName get_transition_to(int p_transition) const;
+ int get_transition_count() const;
+ void remove_transition_by_index(int p_transition);
+ void remove_transition(const StringName &p_from, const StringName &p_to);
+
+ void set_start_node(const StringName &p_node);
+ String get_start_node() const;
+
+ void set_end_node(const StringName &p_node);
+ String get_end_node() const;
+
+ void set_graph_offset(const Vector2 &p_offset);
+ Vector2 get_graph_offset() const;
+
+ virtual float process(float p_time, bool p_seek);
+ virtual String get_caption() const;
+
+ bool travel(const StringName &p_state);
+ void start(const StringName &p_state);
+ void stop();
+ bool is_playing() const;
+ StringName get_current_node() const;
+ StringName get_blend_from_node() const;
+ Vector<StringName> get_travel_path() const;
+ float get_current_play_pos() const;
+ float get_current_length() const;
+
+ virtual void set_tree(AnimationTree *p_player);
+
+ AnimationNodeStateMachine();
+};
+
+#endif // ANIMATION_NODE_STATE_MACHINE_H
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 0aabc3b38c..eac2c8d0c1 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -419,14 +419,26 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
pa->capture = pa->object->get_indexed(pa->subpath);
}
- if (a->track_get_key_count(i) == 0)
+ int key_count = a->track_get_key_count(i);
+ if (key_count == 0)
continue; //eeh not worth it
float first_key_time = a->track_get_key_time(i, 0);
+ float transition = 1.0;
+ int first_key = 0;
+
+ if (first_key_time == 0.0) {
+ //ignore, use for transition
+ if (key_count == 1)
+ continue; //with one key we cant do anything
+ transition = a->track_get_key_transition(i, 0);
+ first_key_time = a->track_get_key_time(i, 1);
+ first_key = 1;
+ }
if (p_time < first_key_time) {
- float c = p_time / first_key_time;
- Variant first_value = a->track_get_key_value(i, 0);
+ float c = Math::ease(p_time / first_key_time, transition);
+ Variant first_value = a->track_get_key_value(i, first_key);
Variant interp_value;
Variant::interpolate(pa->capture, first_value, c, interp_value);
@@ -648,7 +660,22 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
nc->audio_start = p_time;
}
} else if (nc->audio_playing) {
- if (nc->audio_start > p_time || (nc->audio_len > 0 && p_time - nc->audio_start < nc->audio_len)) {
+
+ bool loop = a->has_loop();
+
+ bool stop = false;
+
+ if (!loop && p_time < nc->audio_start) {
+ stop = true;
+ } else if (nc->audio_len > 0) {
+ float len = nc->audio_start > p_time ? (a->get_length() - nc->audio_start) + p_time : p_time - nc->audio_start;
+
+ if (len > nc->audio_len) {
+ stop = true;
+ }
+ }
+
+ if (stop) {
//time to stop
nc->node->call("stop");
nc->audio_playing = false;
@@ -1327,6 +1354,7 @@ float AnimationPlayer::get_current_animation_length() const {
void AnimationPlayer::_animation_changed() {
clear_caches();
+ emit_signal("caches_cleared");
}
void AnimationPlayer::_stop_playing_caches() {
@@ -1622,6 +1650,7 @@ void AnimationPlayer::_bind_methods() {
ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "anim_name")));
ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING, "anim_name")));
+ ADD_SIGNAL(MethodInfo("caches_cleared"));
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
new file mode 100644
index 0000000000..83ec9f819b
--- /dev/null
+++ b/scene/animation/animation_tree.cpp
@@ -0,0 +1,1338 @@
+#include "animation_tree.h"
+#include "animation_blend_tree.h"
+#include "core/method_bind_ext.gen.inc"
+#include "engine.h"
+#include "scene/scene_string_names.h"
+#include "servers/audio/audio_stream.h"
+
+void AnimationNode::blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend) {
+
+ ERR_FAIL_COND(!state);
+ ERR_FAIL_COND(!state->player->has_animation(p_animation));
+
+ Ref<Animation> animation = state->player->get_animation(p_animation);
+
+ if (animation.is_null()) {
+
+ Ref<AnimationNodeBlendTree> btree = get_parent();
+ if (btree.is_valid()) {
+ String name = btree->get_node_name(Ref<AnimationNodeAnimation>(this));
+ make_invalid(vformat(RTR("In node '%s', invalid animation: '%s'."), name, p_animation));
+ } else {
+ make_invalid(vformat(RTR("Invalid animation: '%s'."), p_animation));
+ }
+ return;
+ }
+
+ ERR_FAIL_COND(!animation.is_valid());
+
+ AnimationState anim_state;
+ anim_state.blend = p_blend;
+ anim_state.track_blends = &blends;
+ anim_state.delta = p_delta;
+ anim_state.time = p_time;
+ anim_state.animation = animation;
+ anim_state.seeked = p_seeked;
+
+ state->animation_states.push_back(anim_state);
+}
+
+float AnimationNode::_pre_process(State *p_state, float p_time, bool p_seek) {
+ state = p_state;
+ float t = process(p_time, p_seek);
+ state = NULL;
+ return t;
+}
+
+void AnimationNode::make_invalid(const String &p_reason) {
+ ERR_FAIL_COND(!state);
+ state->valid = false;
+ if (state->invalid_reasons != String()) {
+ state->invalid_reasons += "\n";
+ }
+ state->invalid_reasons += "- " + p_reason;
+}
+
+float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
+ ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
+ ERR_FAIL_COND_V(!state, 0);
+ ERR_FAIL_COND_V(!get_tree(), 0); //should not happen, but used to catch bugs
+
+ Ref<AnimationNodeBlendTree> tree = get_parent();
+
+ if (!tree.is_valid() && get_tree()->get_tree_root().ptr() != this) {
+ make_invalid(RTR("Can't blend input because node is not in a tree"));
+ return 0;
+ }
+
+ ERR_FAIL_COND_V(!tree.is_valid(), 0); //should not happen
+
+ StringName anim_name = inputs[p_input].connected_to;
+
+ Ref<AnimationNode> node = tree->get_node(anim_name);
+
+ if (node.is_null()) {
+
+ String name = tree->get_node_name(Ref<AnimationNodeAnimation>(this));
+ make_invalid(vformat(RTR("Nothing connected to input '%s' of node '%s'."), get_input_name(p_input), name));
+ return 0;
+ }
+
+ inputs[p_input].last_pass = state->last_pass;
+
+ return _blend_node(node, p_time, p_seek, p_blend, p_filter, p_optimize, &inputs[p_input].activity);
+}
+
+float AnimationNode::blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
+
+ return _blend_node(p_node, p_time, p_seek, p_blend, p_filter, p_optimize);
+}
+
+float AnimationNode::_blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize, float *r_max) {
+
+ ERR_FAIL_COND_V(!p_node.is_valid(), 0);
+ ERR_FAIL_COND_V(!state, 0);
+
+ int blend_count = blends.size();
+
+ if (p_node->blends.size() != blend_count) {
+ p_node->blends.resize(blend_count);
+ }
+
+ float *blendw = p_node->blends.ptrw();
+ const float *blendr = blends.ptr();
+
+ bool any_valid = false;
+
+ if (has_filter() && is_filter_enabled() && p_filter != FILTER_IGNORE) {
+
+ for (int i = 0; i < blend_count; i++) {
+ blendw[i] = 0.0; //all to zero by default
+ }
+
+ const NodePath *K = NULL;
+ while ((K = filter.next(K))) {
+ if (!state->track_map.has(*K)) {
+ continue;
+ }
+ int idx = state->track_map[*K];
+ blendw[idx] = 1.0; //filtered goes to one
+ }
+
+ switch (p_filter) {
+ case FILTER_IGNORE:
+ break; //will not happen anyway
+ case FILTER_PASS: {
+ //values filtered pass, the rest dont
+ for (int i = 0; i < blend_count; i++) {
+ if (blendw[i] == 0) //not filtered, does not pass
+ continue;
+
+ blendw[i] = blendr[i] * p_blend;
+ if (blendw[i] > CMP_EPSILON) {
+ any_valid = true;
+ }
+ }
+
+ } break;
+ case FILTER_STOP: {
+
+ //values filtered dont pass, the rest are blended
+
+ for (int i = 0; i < blend_count; i++) {
+ if (blendw[i] > 0) //filtered, does not pass
+ continue;
+
+ blendw[i] = blendr[i] * p_blend;
+ if (blendw[i] > CMP_EPSILON) {
+ any_valid = true;
+ }
+ }
+
+ } break;
+ case FILTER_BLEND: {
+
+ //filtered values are blended, the rest are passed without blending
+
+ for (int i = 0; i < blend_count; i++) {
+ if (blendw[i] == 1.0) {
+ blendw[i] = blendr[i] * p_blend; //filtered, blend
+ } else {
+ blendw[i] = blendr[i]; //not filtered, do not blend
+ }
+
+ if (blendw[i] > CMP_EPSILON) {
+ any_valid = true;
+ }
+ }
+
+ } break;
+ }
+ } else {
+ for (int i = 0; i < blend_count; i++) {
+
+ //regular blend
+ blendw[i] = blendr[i] * p_blend;
+ if (blendw[i] > CMP_EPSILON) {
+ any_valid = true;
+ }
+ }
+ }
+
+ if (r_max) {
+ *r_max = 0;
+ for (int i = 0; i < blend_count; i++) {
+ *r_max = MAX(*r_max, blendw[i]);
+ }
+ }
+
+ if (!p_seek && p_optimize && !any_valid) //pointless to go on, all are zero
+ return 0;
+
+ return p_node->_pre_process(state, p_time, p_seek);
+}
+
+int AnimationNode::get_input_count() const {
+
+ return inputs.size();
+}
+String AnimationNode::get_input_name(int p_input) {
+ ERR_FAIL_INDEX_V(p_input, inputs.size(), String());
+ return inputs[p_input].name;
+}
+
+float AnimationNode::get_input_activity(int p_input) const {
+
+ ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
+ if (!get_tree())
+ return 0;
+
+ if (get_tree()->get_last_process_pass() != inputs[p_input].last_pass) {
+ return 0;
+ }
+ return inputs[p_input].activity;
+}
+StringName AnimationNode::get_input_connection(int p_input) {
+
+ ERR_FAIL_INDEX_V(p_input, inputs.size(), StringName());
+ return inputs[p_input].connected_to;
+}
+
+void AnimationNode::set_input_connection(int p_input, const StringName &p_connection) {
+
+ ERR_FAIL_INDEX(p_input, inputs.size());
+ inputs[p_input].connected_to = p_connection;
+}
+
+String AnimationNode::get_caption() const {
+
+ if (get_script_instance()) {
+ return get_script_instance()->call("get_caption");
+ }
+
+ return "Node";
+}
+
+void AnimationNode::add_input(const String &p_name) {
+ //root nodes cant add inputs
+ ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != NULL)
+ Input input;
+ ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
+ input.name = p_name;
+ input.activity = 0;
+ input.last_pass = 0;
+ inputs.push_back(input);
+ emit_changed();
+}
+
+void AnimationNode::set_input_name(int p_input, const String &p_name) {
+ ERR_FAIL_INDEX(p_input, inputs.size());
+ ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
+ inputs[p_input].name = p_name;
+ emit_changed();
+}
+
+void AnimationNode::remove_input(int p_index) {
+ ERR_FAIL_INDEX(p_index, inputs.size());
+ inputs.remove(p_index);
+ emit_changed();
+}
+
+void AnimationNode::_set_parent(Object *p_parent) {
+ set_parent(Object::cast_to<AnimationNode>(p_parent));
+}
+
+void AnimationNode::set_parent(AnimationNode *p_parent) {
+ parent = p_parent; //do not use ref because parent contains children
+ if (get_script_instance()) {
+ get_script_instance()->call("_parent_set", p_parent);
+ }
+}
+
+Ref<AnimationNode> AnimationNode::get_parent() const {
+ if (parent) {
+ return Ref<AnimationNode>(parent);
+ }
+
+ return Ref<AnimationNode>();
+}
+
+AnimationTree *AnimationNode::get_tree() const {
+
+ return player;
+}
+
+AnimationPlayer *AnimationNode::get_player() const {
+ ERR_FAIL_COND_V(!state, NULL);
+ return state->player;
+}
+
+float AnimationNode::process(float p_time, bool p_seek) {
+
+ if (get_script_instance()) {
+ return get_script_instance()->call("process", p_time, p_seek);
+ }
+
+ return 0;
+}
+
+void AnimationNode::set_filter_path(const NodePath &p_path, bool p_enable) {
+ if (p_enable) {
+ filter[p_path] = true;
+ } else {
+ filter.erase(p_path);
+ }
+}
+
+void AnimationNode::set_filter_enabled(bool p_enable) {
+ filter_enabled = p_enable;
+}
+
+bool AnimationNode::is_filter_enabled() const {
+ return filter_enabled;
+}
+
+bool AnimationNode::is_path_filtered(const NodePath &p_path) const {
+ return filter.has(p_path);
+}
+
+bool AnimationNode::has_filter() const {
+ return false;
+}
+
+void AnimationNode::set_position(const Vector2 &p_position) {
+ position = p_position;
+}
+
+Vector2 AnimationNode::get_position() const {
+ return position;
+}
+
+void AnimationNode::set_tree(AnimationTree *p_player) {
+
+ if (player != NULL && p_player == NULL) {
+ emit_signal("removed_from_graph");
+ }
+ player = p_player;
+}
+
+Array AnimationNode::_get_filters() const {
+
+ Array paths;
+
+ const NodePath *K = NULL;
+ while ((K = filter.next(K))) {
+ paths.push_back(String(*K)); //use strings, so sorting is possible
+ }
+ paths.sort(); //done so every time the scene is saved, it does not change
+
+ return paths;
+}
+void AnimationNode::_set_filters(const Array &p_filters) {
+ filter.clear();
+ for (int i = 0; i < p_filters.size(); i++) {
+ set_filter_path(p_filters[i], true);
+ }
+}
+
+void AnimationNode::_validate_property(PropertyInfo &property) const {
+ if (!has_filter() && (property.name == "filter_enabled" || property.name == "filters")) {
+ property.usage = 0;
+ }
+}
+
+void AnimationNode::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("get_input_count"), &AnimationNode::get_input_count);
+ ClassDB::bind_method(D_METHOD("get_input_name", "input"), &AnimationNode::get_input_name);
+ ClassDB::bind_method(D_METHOD("get_input_connection", "input"), &AnimationNode::get_input_connection);
+ ClassDB::bind_method(D_METHOD("get_input_activity", "input"), &AnimationNode::get_input_activity);
+
+ ClassDB::bind_method(D_METHOD("add_input", "name"), &AnimationNode::add_input);
+ ClassDB::bind_method(D_METHOD("remove_input", "index"), &AnimationNode::remove_input);
+
+ ClassDB::bind_method(D_METHOD("set_filter_path", "path", "enable"), &AnimationNode::set_filter_path);
+ ClassDB::bind_method(D_METHOD("is_path_filtered", "path"), &AnimationNode::is_path_filtered);
+
+ ClassDB::bind_method(D_METHOD("set_filter_enabled", "enable"), &AnimationNode::set_filter_enabled);
+ ClassDB::bind_method(D_METHOD("is_filter_enabled"), &AnimationNode::is_filter_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &AnimationNode::set_position);
+ ClassDB::bind_method(D_METHOD("get_position"), &AnimationNode::get_position);
+
+ ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters);
+ ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters);
+
+ ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "blend"), &AnimationNode::blend_animation);
+ ClassDB::bind_method(D_METHOD("blend_node", "node", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));
+
+ ClassDB::bind_method(D_METHOD("set_parent", "parent"), &AnimationNode::_set_parent);
+ ClassDB::bind_method(D_METHOD("get_parent"), &AnimationNode::get_parent);
+ ClassDB::bind_method(D_METHOD("get_tree"), &AnimationNode::get_tree);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_filter_enabled", "is_filter_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters");
+
+ BIND_VMETHOD(MethodInfo("process", PropertyInfo(Variant::REAL, "time"), PropertyInfo(Variant::BOOL, "seek")));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "get_caption"));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "has_filter"));
+ BIND_VMETHOD(MethodInfo("_parent_set", PropertyInfo(Variant::OBJECT, "parent")));
+
+ ADD_SIGNAL(MethodInfo("removed_from_graph"));
+ BIND_ENUM_CONSTANT(FILTER_IGNORE);
+ BIND_ENUM_CONSTANT(FILTER_PASS);
+ BIND_ENUM_CONSTANT(FILTER_STOP);
+ BIND_ENUM_CONSTANT(FILTER_BLEND);
+}
+
+AnimationNode::AnimationNode() {
+
+ state = NULL;
+ parent = NULL;
+ player = NULL;
+ set_local_to_scene(true);
+ filter_enabled = false;
+}
+
+////////////////////
+
+void AnimationTree::set_tree_root(const Ref<AnimationNode> &p_root) {
+
+ if (root.is_valid()) {
+ root->set_tree(NULL);
+ }
+ if (p_root.is_valid()) {
+ ERR_EXPLAIN("root node already set to another player");
+ ERR_FAIL_COND(p_root->player);
+ }
+ root = p_root;
+
+ if (root.is_valid()) {
+ root->set_tree(this);
+ }
+
+ update_configuration_warning();
+}
+
+Ref<AnimationNode> AnimationTree::get_tree_root() const {
+ return root;
+}
+
+void AnimationTree::set_active(bool p_active) {
+
+ if (active == p_active)
+ return;
+
+ active = p_active;
+ started = active;
+
+ if (process_mode == ANIMATION_PROCESS_IDLE) {
+ set_process_internal(active);
+ } else {
+
+ set_physics_process_internal(active);
+ }
+
+ if (!active && is_inside_tree()) {
+ for (Set<TrackCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
+
+ if (ObjectDB::get_instance(E->get()->object_id)) {
+ E->get()->object->call("stop");
+ }
+ }
+
+ playing_caches.clear();
+ }
+}
+
+bool AnimationTree::is_active() const {
+
+ return active;
+}
+
+void AnimationTree::set_process_mode(AnimationProcessMode p_mode) {
+
+ if (process_mode == p_mode)
+ return;
+
+ bool was_active = is_active();
+ if (was_active) {
+ set_active(false);
+ }
+
+ process_mode = p_mode;
+
+ if (was_active) {
+ set_active(true);
+ }
+}
+
+AnimationTree::AnimationProcessMode AnimationTree::get_process_mode() const {
+ return process_mode;
+}
+
+void AnimationTree::_node_removed(Node *p_node) {
+ cache_valid = false;
+}
+
+bool AnimationTree::_update_caches(AnimationPlayer *player) {
+
+ setup_pass++;
+
+ if (!player->has_node(player->get_root())) {
+ ERR_PRINT("AnimationTree: AnimationPlayer root is invalid.");
+ set_active(false);
+ return false;
+ }
+ Node *parent = player->get_node(player->get_root());
+
+ List<StringName> sname;
+ player->get_animation_list(&sname);
+
+ for (List<StringName>::Element *E = sname.front(); E; E = E->next()) {
+ Ref<Animation> anim = player->get_animation(E->get());
+ for (int i = 0; i < anim->get_track_count(); i++) {
+ NodePath path = anim->track_get_path(i);
+ Animation::TrackType track_type = anim->track_get_type(i);
+
+ TrackCache *track = NULL;
+ if (track_cache.has(path)) {
+ track = track_cache.get(path);
+ }
+
+ //if not valid, delete track
+ if (track && (track->type != track_type || ObjectDB::get_instance(track->object_id) == NULL)) {
+ playing_caches.erase(track);
+ memdelete(track);
+ track_cache.erase(path);
+ track = NULL;
+ }
+
+ if (!track) {
+
+ RES resource;
+ Vector<StringName> leftover_path;
+ Node *child = parent->get_node_and_resource(path, resource, leftover_path);
+
+ if (!child) {
+ ERR_PRINTS("AnimationTree: '" + String(E->get()) + "', couldn't resolve track: '" + String(path) + "'");
+ continue;
+ }
+
+ if (!child->is_connected("tree_exited", this, "_node_removed")) {
+ child->connect("tree_exited", this, "_node_removed", varray(child));
+ }
+
+ switch (track_type) {
+ case Animation::TYPE_VALUE: {
+
+ TrackCacheValue *track_value = memnew(TrackCacheValue);
+
+ if (resource.is_valid()) {
+ track_value->object = resource.ptr();
+ } else {
+ track_value->object = child;
+ }
+
+ track_value->subpath = leftover_path;
+ track_value->object_id = track_value->object->get_instance_id();
+
+ track = track_value;
+
+ } break;
+ case Animation::TYPE_TRANSFORM: {
+
+ Spatial *spatial = Object::cast_to<Spatial>(child);
+
+ if (!spatial) {
+ ERR_PRINTS("AnimationTree: '" + String(E->get()) + "', transform track does not point to spatial: '" + String(path) + "'");
+ continue;
+ }
+
+ TrackCacheTransform *track_xform = memnew(TrackCacheTransform);
+
+ track_xform->spatial = spatial;
+ track_xform->skeleton = NULL;
+ track_xform->bone_idx = -1;
+
+ if (path.get_subname_count() == 1 && Object::cast_to<Skeleton>(spatial)) {
+
+ Skeleton *sk = Object::cast_to<Skeleton>(spatial);
+ int bone_idx = sk->find_bone(path.get_subname(0));
+ if (bone_idx != -1 && !sk->is_bone_ignore_animation(bone_idx)) {
+
+ track_xform->skeleton = sk;
+ track_xform->bone_idx = bone_idx;
+ }
+ }
+
+ track_xform->object = spatial;
+ track_xform->object_id = track_xform->object->get_instance_id();
+
+ track = track_xform;
+
+ } break;
+ case Animation::TYPE_METHOD: {
+
+ TrackCacheMethod *track_method = memnew(TrackCacheMethod);
+
+ if (resource.is_valid()) {
+ track_method->object = resource.ptr();
+ } else {
+ track_method->object = child;
+ }
+
+ track_method->object_id = track_method->object->get_instance_id();
+
+ track = track_method;
+
+ } break;
+ case Animation::TYPE_BEZIER: {
+
+ TrackCacheBezier *track_bezier = memnew(TrackCacheBezier);
+
+ if (resource.is_valid()) {
+ track_bezier->object = resource.ptr();
+ } else {
+ track_bezier->object = child;
+ }
+
+ track_bezier->subpath = leftover_path;
+ track_bezier->object_id = track_bezier->object->get_instance_id();
+
+ track = track_bezier;
+ } break;
+ case Animation::TYPE_AUDIO: {
+
+ TrackCacheAudio *track_audio = memnew(TrackCacheAudio);
+
+ track_audio->object = child;
+ track_audio->object_id = track_audio->object->get_instance_id();
+
+ track = track_audio;
+
+ } break;
+ case Animation::TYPE_ANIMATION: {
+
+ TrackCacheAnimation *track_animation = memnew(TrackCacheAnimation);
+
+ track_animation->object = child;
+ track_animation->object_id = track_animation->object->get_instance_id();
+
+ track = track_animation;
+
+ } break;
+ }
+
+ track_cache[path] = track;
+ }
+
+ track->setup_pass = setup_pass;
+ }
+ }
+
+ List<NodePath> to_delete;
+
+ const NodePath *K = NULL;
+ while ((K = track_cache.next(K))) {
+ TrackCache *tc = track_cache[*K];
+ if (tc->setup_pass != setup_pass) {
+ to_delete.push_back(*K);
+ }
+ }
+
+ while (to_delete.front()) {
+ NodePath np = to_delete.front()->get();
+ memdelete(track_cache[np]);
+ track_cache.erase(np);
+ to_delete.pop_front();
+ }
+
+ state.track_map.clear();
+
+ K = NULL;
+ int idx = 0;
+ while ((K = track_cache.next(K))) {
+ state.track_map[*K] = idx;
+ idx++;
+ }
+
+ state.track_count = idx;
+
+ cache_valid = true;
+
+ return true;
+}
+
+void AnimationTree::_clear_caches() {
+
+ const NodePath *K = NULL;
+ while ((K = track_cache.next(K))) {
+ memdelete(track_cache[*K]);
+ }
+ playing_caches.clear();
+
+ track_cache.clear();
+ cache_valid = false;
+}
+
+void AnimationTree::_process_graph(float p_delta) {
+
+ //check all tracks, see if they need modification
+ root_motion_transform = Transform();
+
+ if (!root.is_valid()) {
+ ERR_PRINT("AnimationTree: root AnimationNode is not set, disabling playback.");
+ set_active(false);
+ cache_valid = false;
+ return;
+ }
+
+ if (!has_node(animation_player)) {
+ ERR_PRINT("AnimationTree: no valid AnimationPlayer path set, disabling playback");
+ set_active(false);
+ cache_valid = false;
+ return;
+ }
+
+ AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
+
+ if (!player) {
+ ERR_PRINT("AnimationTree: path points to a node not an AnimationPlayer, disabling playback");
+ set_active(false);
+ cache_valid = false;
+ return;
+ }
+
+ if (!cache_valid) {
+ if (!_update_caches(player)) {
+ return;
+ }
+ }
+
+ { //setup
+
+ process_pass++;
+
+ state.valid = true;
+ state.invalid_reasons = "";
+ state.animation_states.clear(); //will need to be re-created
+ state.valid = true;
+ state.player = player;
+ state.last_pass = process_pass;
+
+ // root source blends
+
+ root->blends.resize(state.track_count);
+ float *src_blendsw = root->blends.ptrw();
+ for (int i = 0; i < state.track_count; i++) {
+ src_blendsw[i] = 1.0; //by default all go to 1 for the root input
+ }
+ }
+
+ //process
+
+ {
+
+ if (started) {
+ //if started, seek
+ root->_pre_process(&state, 0, true);
+ started = false;
+ }
+
+ root->_pre_process(&state, p_delta, false);
+ }
+
+ if (!state.valid) {
+ return; //state is not valid. do nothing.
+ }
+ //apply value/transform/bezier blends to track caches and execute method/audio/animation tracks
+
+ {
+
+ bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
+
+ for (List<AnimationNode::AnimationState>::Element *E = state.animation_states.front(); E; E = E->next()) {
+
+ const AnimationNode::AnimationState &as = E->get();
+
+ Ref<Animation> a = as.animation;
+ float time = as.time;
+ float delta = as.delta;
+ bool seeked = as.seeked;
+
+ for (int i = 0; i < a->get_track_count(); i++) {
+
+ NodePath path = a->track_get_path(i);
+ TrackCache *track = track_cache[path];
+ if (track->type != a->track_get_type(i)) {
+ continue; //may happen should not
+ }
+
+ track->root_motion = root_motion_track == path;
+
+ ERR_CONTINUE(!state.track_map.has(path));
+ int blend_idx = state.track_map[path];
+
+ ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count);
+
+ float blend = (*as.track_blends)[blend_idx];
+
+ if (blend < CMP_EPSILON)
+ continue; //nothing to blend
+
+ switch (track->type) {
+
+ case Animation::TYPE_TRANSFORM: {
+
+ TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
+
+ if (t->process_pass != process_pass) {
+
+ t->process_pass = process_pass;
+ t->loc = Vector3();
+ t->rot = Quat();
+ t->rot_blend_accum = 0;
+ t->scale = Vector3();
+ }
+
+ if (track->root_motion) {
+
+ float prev_time = time - delta;
+ if (prev_time < 0) {
+ if (!a->has_loop()) {
+ prev_time = 0;
+ } else {
+ prev_time = a->get_length() + prev_time;
+ }
+ }
+
+ Vector3 loc[2];
+ Quat rot[2];
+ Vector3 scale[2];
+
+ if (prev_time > time) {
+
+ Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]);
+ if (err != OK) {
+ continue;
+ }
+
+ a->transform_track_interpolate(i, a->get_length(), &loc[1], &rot[1], &scale[1]);
+
+ t->loc += (loc[1] - loc[0]) * blend;
+ t->scale += (scale[1] - scale[0]) * blend;
+ Quat q = Quat().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
+ t->rot = (t->rot * q).normalized();
+
+ prev_time = 0;
+ }
+
+ Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]);
+ if (err != OK) {
+ continue;
+ }
+
+ a->transform_track_interpolate(i, time, &loc[1], &rot[1], &scale[1]);
+
+ t->loc += (loc[1] - loc[0]) * blend;
+ t->scale += (scale[1] - scale[0]) * blend;
+ Quat q = Quat().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
+ t->rot = (t->rot * q).normalized();
+
+ prev_time = 0;
+
+ } else {
+ Vector3 loc;
+ Quat rot;
+ Vector3 scale;
+
+ Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale);
+ //ERR_CONTINUE(err!=OK); //used for testing, should be removed
+
+ scale -= Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes
+
+ if (err != OK)
+ continue;
+
+ t->loc = t->loc.linear_interpolate(loc, blend);
+ if (t->rot_blend_accum==0) {
+ t->rot = rot;
+ t->rot_blend_accum = blend;
+ } else {
+ float rot_total = t->rot_blend_accum + blend;
+ t->rot = rot.slerp(t->rot, t->rot_blend_accum / rot_total).normalized();
+ t->rot_blend_accum = rot_total;
+ }
+ t->scale = t->scale.linear_interpolate(scale, blend);
+ }
+
+ } break;
+ case Animation::TYPE_VALUE: {
+
+ TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
+
+ Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
+
+ if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) { //delta == 0 means seek
+
+ Variant value = a->value_track_interpolate(i, time);
+
+ if (value == Variant())
+ continue;
+
+ if (t->process_pass != process_pass) {
+ Variant::CallError ce;
+ t->value = Variant::construct(value.get_type(), NULL, 0, ce); //reset
+ t->process_pass = process_pass;
+ }
+
+ Variant::interpolate(t->value, value, blend, t->value);
+
+ } else if (delta != 0) {
+
+ List<int> indices;
+ a->value_track_get_key_indices(i, time, delta, &indices);
+
+ for (List<int>::Element *F = indices.front(); F; F = F->next()) {
+
+ Variant value = a->track_get_key_value(i, F->get());
+ t->object->set_indexed(t->subpath, value);
+ }
+ }
+
+ } break;
+ case Animation::TYPE_METHOD: {
+
+ if (delta == 0) {
+ continue;
+ }
+ TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track);
+
+ List<int> indices;
+
+ a->method_track_get_key_indices(i, time, delta, &indices);
+
+ for (List<int>::Element *E = indices.front(); E; E = E->next()) {
+
+ StringName method = a->method_track_get_name(i, E->get());
+ Vector<Variant> params = a->method_track_get_params(i, E->get());
+
+ int s = params.size();
+
+ ERR_CONTINUE(s > VARIANT_ARG_MAX);
+ if (can_call) {
+ t->object->call_deferred(
+ method,
+ s >= 1 ? params[0] : Variant(),
+ s >= 2 ? params[1] : Variant(),
+ s >= 3 ? params[2] : Variant(),
+ s >= 4 ? params[3] : Variant(),
+ s >= 5 ? params[4] : Variant());
+ }
+ }
+
+ } break;
+ case Animation::TYPE_BEZIER: {
+
+ TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
+
+ float bezier = a->bezier_track_interpolate(i, time);
+
+ if (t->process_pass != process_pass) {
+ t->value = 0;
+ t->process_pass = process_pass;
+ }
+
+ t->value = Math::lerp(t->value, bezier, blend);
+
+ } break;
+ case Animation::TYPE_AUDIO: {
+
+ TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
+
+ if (seeked) {
+ //find whathever should be playing
+ int idx = a->track_find_key(i, time);
+ if (idx < 0)
+ continue;
+
+ Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
+ if (!stream.is_valid()) {
+ t->object->call("stop");
+ t->playing = false;
+ playing_caches.erase(t);
+ } else {
+ float start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ start_ofs += time - a->track_get_key_time(i, idx);
+ float end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ float len = stream->get_length();
+
+ if (start_ofs > len - end_ofs) {
+ t->object->call("stop");
+ t->playing = false;
+ playing_caches.erase(t);
+ continue;
+ }
+
+ t->object->call("set_stream", stream);
+ t->object->call("play", start_ofs);
+
+ t->playing = true;
+ playing_caches.insert(t);
+ if (len && end_ofs > 0) { //force a end at a time
+ t->len = len - start_ofs - end_ofs;
+ } else {
+ t->len = 0;
+ }
+
+ t->start = time;
+ }
+
+ } else {
+ //find stuff to play
+ List<int> to_play;
+ a->track_get_key_indices_in_range(i, time, delta, &to_play);
+ if (to_play.size()) {
+ int idx = to_play.back()->get();
+
+ Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
+ if (!stream.is_valid()) {
+ t->object->call("stop");
+ t->playing = false;
+ playing_caches.erase(t);
+ } else {
+ float start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ float end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ float len = stream->get_length();
+
+ t->object->call("set_stream", stream);
+ t->object->call("play", start_ofs);
+
+ t->playing = true;
+ playing_caches.insert(t);
+ if (len && end_ofs > 0) { //force a end at a time
+ t->len = len - start_ofs - end_ofs;
+ } else {
+ t->len = 0;
+ }
+
+ t->start = time;
+ }
+ } else if (t->playing) {
+
+ bool loop = a->has_loop();
+
+ bool stop = false;
+
+ if (!loop && time < t->start) {
+ stop = true;
+ } else if (t->len > 0) {
+ float len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
+
+ if (len > t->len) {
+ stop=true;
+ }
+ }
+
+ if (stop) {
+ //time to stop
+ t->object->call("stop");
+ t->playing = false;
+ playing_caches.erase(t);
+ }
+ }
+ }
+
+ float db = Math::linear2db(MAX(blend,0.00001));
+ if (t->object->has_method("set_unit_db")) {
+ t->object->call("set_unit_db", db);
+ } else {
+ t->object->call("set_volume_db", db);
+ }
+ } break;
+ case Animation::TYPE_ANIMATION: {
+
+ TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track);
+
+ AnimationPlayer *player = Object::cast_to<AnimationPlayer>(t->object);
+
+ if (!player)
+ continue;
+
+ if (delta == 0 || seeked) {
+ //seek
+ int idx = a->track_find_key(i, time);
+ if (idx < 0)
+ continue;
+
+ float pos = a->track_get_key_time(i, idx);
+
+ StringName anim_name = a->animation_track_get_key_animation(i, idx);
+ if (String(anim_name) == "[stop]" || !player->has_animation(anim_name))
+ continue;
+
+ Ref<Animation> anim = player->get_animation(anim_name);
+
+ float at_anim_pos;
+
+ if (anim->has_loop()) {
+ at_anim_pos = Math::fposmod(time - pos, anim->get_length()); //seek to loop
+ } else {
+ at_anim_pos = MAX(anim->get_length(), time - pos); //seek to end
+ }
+
+ if (player->is_playing() || seeked) {
+ player->play(anim_name);
+ player->seek(at_anim_pos);
+ t->playing = true;
+ playing_caches.insert(t);
+ } else {
+ player->set_assigned_animation(anim_name);
+ player->seek(at_anim_pos, true);
+ }
+ } else {
+ //find stuff to play
+ List<int> to_play;
+ a->track_get_key_indices_in_range(i, time, delta, &to_play);
+ if (to_play.size()) {
+ int idx = to_play.back()->get();
+
+ StringName anim_name = a->animation_track_get_key_animation(i, idx);
+ if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) {
+
+ if (playing_caches.has(t)) {
+ playing_caches.erase(t);
+ player->stop();
+ t->playing = false;
+ }
+ } else {
+ player->play(anim_name);
+ t->playing = true;
+ playing_caches.insert(t);
+ }
+ }
+ }
+
+ } break;
+ }
+ }
+ }
+ }
+
+ {
+ // finally, set the tracks
+ const NodePath *K = NULL;
+ while ((K = track_cache.next(K))) {
+ TrackCache *track = track_cache[*K];
+ if (track->process_pass != process_pass)
+ continue; //not processed, ignore
+
+ switch (track->type) {
+
+ case Animation::TYPE_TRANSFORM: {
+
+ TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
+
+ Transform xform;
+ xform.origin = t->loc;
+
+ t->scale += Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes and root motion
+
+ xform.basis.set_quat_scale(t->rot, t->scale);
+
+ if (t->root_motion) {
+
+ root_motion_transform = xform;
+
+ if (t->skeleton && t->bone_idx >= 0) {
+ root_motion_transform = (t->skeleton->get_bone_rest(t->bone_idx) * root_motion_transform) * t->skeleton->get_bone_rest(t->bone_idx).affine_inverse();
+ }
+ } else if (t->skeleton && t->bone_idx >= 0) {
+
+ t->skeleton->set_bone_pose(t->bone_idx, xform);
+
+ } else {
+
+ t->spatial->set_transform(xform);
+ }
+
+ } break;
+ case Animation::TYPE_VALUE: {
+
+ TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
+
+ t->object->set_indexed(t->subpath, t->value);
+
+ } break;
+ case Animation::TYPE_BEZIER: {
+
+ TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
+
+ t->object->set_indexed(t->subpath, t->value);
+
+ } break;
+ default: {} //the rest dont matter
+ }
+ }
+ }
+}
+
+void AnimationTree::_notification(int p_what) {
+
+ if (active && p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS && process_mode == ANIMATION_PROCESS_PHYSICS) {
+ _process_graph(get_physics_process_delta_time());
+ }
+
+ if (active && p_what == NOTIFICATION_INTERNAL_PROCESS && process_mode == ANIMATION_PROCESS_IDLE) {
+ _process_graph(get_process_delta_time());
+ }
+
+ if (p_what == NOTIFICATION_EXIT_TREE) {
+ _clear_caches();
+ }
+}
+
+void AnimationTree::set_animation_player(const NodePath &p_player) {
+ animation_player = p_player;
+ update_configuration_warning();
+}
+
+NodePath AnimationTree::get_animation_player() const {
+ return animation_player;
+}
+
+bool AnimationTree::is_state_invalid() const {
+
+ return !state.valid;
+}
+String AnimationTree::get_invalid_state_reason() const {
+
+ return state.invalid_reasons;
+}
+
+uint64_t AnimationTree::get_last_process_pass() const {
+ return process_pass;
+}
+
+String AnimationTree::get_configuration_warning() const {
+
+ String warning = Node::get_configuration_warning();
+
+ if (!root.is_valid()) {
+ if (warning != String()) {
+ warning += "\n";
+ }
+ warning += TTR("A root AnimationNode for the graph is not set.");
+ }
+
+ if (!has_node(animation_player)) {
+
+ if (warning != String()) {
+ warning += "\n";
+ }
+
+ warning += TTR("Path to an AnimationPlayer node containing animations is not set.");
+ return warning;
+ }
+
+ AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
+
+ if (!player) {
+ if (warning != String()) {
+ warning += "\n";
+ }
+
+ warning += TTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node.");
+ return warning;
+ }
+
+ if (!player->has_node(player->get_root())) {
+ if (warning != String()) {
+ warning += "\n";
+ }
+
+ warning += TTR("AnimationPlayer root is not a valid node.");
+ return warning;
+ }
+
+ return warning;
+}
+
+void AnimationTree::set_root_motion_track(const NodePath &p_track) {
+ root_motion_track = p_track;
+}
+
+NodePath AnimationTree::get_root_motion_track() const {
+ return root_motion_track;
+}
+
+Transform AnimationTree::get_root_motion_transform() const {
+ return root_motion_transform;
+}
+
+void AnimationTree::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationTree::set_active);
+ ClassDB::bind_method(D_METHOD("is_active"), &AnimationTree::is_active);
+
+ ClassDB::bind_method(D_METHOD("set_tree_root", "root"), &AnimationTree::set_tree_root);
+ ClassDB::bind_method(D_METHOD("get_tree_root"), &AnimationTree::get_tree_root);
+
+ ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &AnimationTree::set_process_mode);
+ ClassDB::bind_method(D_METHOD("get_process_mode"), &AnimationTree::get_process_mode);
+
+ ClassDB::bind_method(D_METHOD("set_animation_player", "root"), &AnimationTree::set_animation_player);
+ ClassDB::bind_method(D_METHOD("get_animation_player"), &AnimationTree::get_animation_player);
+
+ ClassDB::bind_method(D_METHOD("set_root_motion_track", "path"), &AnimationTree::set_root_motion_track);
+ ClassDB::bind_method(D_METHOD("get_root_motion_track"), &AnimationTree::get_root_motion_track);
+
+ ClassDB::bind_method(D_METHOD("get_root_motion_transform"), &AnimationTree::get_root_motion_transform);
+
+
+
+ ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationTree::_node_removed);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_tree_root", "get_tree_root");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player",PROPERTY_HINT_NODE_PATH_VALID_TYPES,"AnimationPlayer"), "set_animation_player", "get_animation_player");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
+ ADD_GROUP("Root Motion", "root_motion_");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_motion_track"), "set_root_motion_track", "get_root_motion_track");
+}
+
+AnimationTree::AnimationTree() {
+
+ process_mode = ANIMATION_PROCESS_IDLE;
+ active = false;
+ cache_valid = false;
+ setup_pass = 1;
+ started = true;
+}
+
+AnimationTree::~AnimationTree() {
+ if (root.is_valid()) {
+ root->player = NULL;
+ }
+}
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
new file mode 100644
index 0000000000..540c36437a
--- /dev/null
+++ b/scene/animation/animation_tree.h
@@ -0,0 +1,281 @@
+#ifndef ANIMATION_GRAPH_PLAYER_H
+#define ANIMATION_GRAPH_PLAYER_H
+
+#include "animation_player.h"
+#include "scene/3d/skeleton.h"
+#include "scene/3d/spatial.h"
+#include "scene/resources/animation.h"
+
+class AnimationNodeBlendTree;
+class AnimationPlayer;
+class AnimationTree;
+
+class AnimationNode : public Resource {
+ GDCLASS(AnimationNode, Resource)
+public:
+ enum FilterAction {
+ FILTER_IGNORE,
+ FILTER_PASS,
+ FILTER_STOP,
+ FILTER_BLEND
+ };
+
+ struct Input {
+
+ String name;
+ StringName connected_to;
+ float activity;
+ uint64_t last_pass;
+ };
+
+ Vector<Input> inputs;
+
+ float process_input(int p_input, float p_time, bool p_seek, float p_blend);
+
+ friend class AnimationTree;
+
+ struct AnimationState {
+
+ Ref<Animation> animation;
+ float time;
+ float delta;
+ const Vector<float> *track_blends;
+ float blend;
+ bool seeked;
+ };
+
+ struct State {
+
+ int track_count;
+ HashMap<NodePath, int> track_map;
+ List<AnimationState> animation_states;
+ bool valid;
+ AnimationPlayer *player;
+ String invalid_reasons;
+ uint64_t last_pass;
+ };
+
+ Vector<float> blends;
+ State *state;
+ float _pre_process(State *p_state, float p_time, bool p_seek);
+ void _pre_update_animations(HashMap<NodePath, int> *track_map);
+ Vector2 position;
+
+ AnimationNode *parent;
+ AnimationTree *player;
+
+ float _blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, float *r_max = NULL);
+
+ HashMap<NodePath, bool> filter;
+ bool filter_enabled;
+
+ Array _get_filters() const;
+ void _set_filters(const Array &p_filters);
+
+protected:
+ void blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend);
+ float blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
+ float blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
+ void make_invalid(const String &p_reason);
+
+ static void _bind_methods();
+
+ void _validate_property(PropertyInfo &property) const;
+
+ void _set_parent(Object *p_parent);
+
+public:
+ void set_parent(AnimationNode *p_parent);
+ Ref<AnimationNode> get_parent() const;
+ virtual void set_tree(AnimationTree *p_player);
+ AnimationTree *get_tree() const;
+ AnimationPlayer *get_player() const;
+
+ virtual float process(float p_time, bool p_seek);
+ virtual String get_caption() const;
+
+ int get_input_count() const;
+ String get_input_name(int p_input);
+ StringName get_input_connection(int p_input);
+ void set_input_connection(int p_input, const StringName &p_connection);
+ float get_input_activity(int p_input) const;
+
+ void add_input(const String &p_name);
+ void set_input_name(int p_input, const String &p_name);
+ void remove_input(int p_index);
+
+ void set_filter_path(const NodePath &p_path, bool p_enable);
+ bool is_path_filtered(const NodePath &p_path) const;
+
+ void set_filter_enabled(bool p_enable);
+ bool is_filter_enabled() const;
+
+ virtual bool has_filter() const;
+
+ void set_position(const Vector2 &p_position);
+ Vector2 get_position() const;
+
+ AnimationNode();
+};
+
+VARIANT_ENUM_CAST(AnimationNode::FilterAction)
+
+//root node does not allow inputs
+class AnimationRootNode : public AnimationNode {
+ GDCLASS(AnimationRootNode, AnimationNode)
+public:
+ AnimationRootNode() {}
+};
+
+class AnimationTree : public Node {
+ GDCLASS(AnimationTree, Node)
+public:
+ enum AnimationProcessMode {
+ ANIMATION_PROCESS_PHYSICS,
+ ANIMATION_PROCESS_IDLE,
+ };
+
+private:
+ struct TrackCache {
+
+ bool root_motion;
+ uint64_t setup_pass;
+ uint64_t process_pass;
+ Animation::TrackType type;
+ Object *object;
+ ObjectID object_id;
+
+ TrackCache() {
+ root_motion = false;
+ setup_pass = 0;
+ process_pass = 0;
+ object = NULL;
+ object_id = 0;
+ }
+ virtual ~TrackCache() {}
+ };
+
+ struct TrackCacheTransform : public TrackCache {
+ Spatial *spatial;
+ Skeleton *skeleton;
+ int bone_idx;
+ Vector3 loc;
+ Quat rot;
+ float rot_blend_accum;
+ Vector3 scale;
+
+ TrackCacheTransform() {
+ type = Animation::TYPE_TRANSFORM;
+ spatial = NULL;
+ bone_idx = -1;
+ skeleton = NULL;
+ }
+ };
+
+ struct TrackCacheValue : public TrackCache {
+
+ Variant value;
+ Vector<StringName> subpath;
+ TrackCacheValue() { type = Animation::TYPE_VALUE; }
+ };
+
+ struct TrackCacheMethod : public TrackCache {
+
+ TrackCacheMethod() { type = Animation::TYPE_METHOD; }
+ };
+
+ struct TrackCacheBezier : public TrackCache {
+
+ float value;
+ Vector<StringName> subpath;
+ TrackCacheBezier() {
+ type = Animation::TYPE_BEZIER;
+ value = 0;
+ }
+ };
+
+ struct TrackCacheAudio : public TrackCache {
+
+ bool playing;
+ float start;
+ float len;
+
+ TrackCacheAudio() {
+ type = Animation::TYPE_AUDIO;
+ playing = false;
+ start = 0;
+ len = 0;
+ }
+ };
+
+ struct TrackCacheAnimation : public TrackCache {
+
+ bool playing;
+
+ TrackCacheAnimation() {
+ type = Animation::TYPE_ANIMATION;
+ playing = false;
+ }
+ };
+
+ HashMap<NodePath, TrackCache *> track_cache;
+ Set<TrackCache *> playing_caches;
+
+ Ref<AnimationNode> root;
+
+ AnimationProcessMode process_mode;
+ bool active;
+ NodePath animation_player;
+
+ AnimationNode::State state;
+ bool cache_valid;
+ void _node_removed(Node *p_node);
+ void _caches_cleared();
+
+ void _clear_caches();
+ bool _update_caches(AnimationPlayer *player);
+ void _process_graph(float p_delta);
+
+ uint64_t setup_pass;
+ uint64_t process_pass;
+
+ bool started;
+
+ NodePath root_motion_track;
+ Transform root_motion_transform;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_tree_root(const Ref<AnimationNode> &p_root);
+ Ref<AnimationNode> get_tree_root() const;
+
+ void set_active(bool p_active);
+ bool is_active() const;
+
+ void set_process_mode(AnimationProcessMode p_mode);
+ AnimationProcessMode get_process_mode() const;
+
+ void set_animation_player(const NodePath &p_player);
+ NodePath get_animation_player() const;
+
+ virtual String get_configuration_warning() const;
+
+ bool is_state_invalid() const;
+ String get_invalid_state_reason() const;
+
+ void set_root_motion_track(const NodePath &p_track);
+ NodePath get_root_motion_track() const;
+
+ Transform get_root_motion_transform() const;
+
+ uint64_t get_last_process_pass() const;
+ AnimationTree();
+ ~AnimationTree();
+};
+
+VARIANT_ENUM_CAST(AnimationTree::AnimationProcessMode)
+
+#endif // ANIMATION_GRAPH_PLAYER_H
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 143684bdf9..026215508b 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -1814,7 +1814,7 @@ void AnimationTreePlayer::_bind_methods() {
ADD_GROUP("Playback", "playback_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "master_player"), "set_master_player", "get_master_player");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "master_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_master_player", "get_master_player");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "base_path"), "set_base_path", "get_base_path");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp
new file mode 100644
index 0000000000..a28c63064a
--- /dev/null
+++ b/scene/animation/root_motion_view.cpp
@@ -0,0 +1,178 @@
+#include "root_motion_view.h"
+#include "scene/animation/animation_tree.h"
+#include "scene/resources/material.h"
+void RootMotionView::set_animation_path(const NodePath &p_path) {
+ path = p_path;
+ first = true;
+}
+
+NodePath RootMotionView::get_animation_path() const {
+ return path;
+}
+
+void RootMotionView::set_color(const Color &p_color) {
+ color = p_color;
+ first = true;
+}
+
+Color RootMotionView::get_color() const {
+ return color;
+}
+
+void RootMotionView::set_cell_size(float p_size) {
+ cell_size = p_size;
+ first = true;
+}
+
+float RootMotionView::get_cell_size() const {
+ return cell_size;
+}
+
+void RootMotionView::set_radius(float p_radius) {
+ radius = p_radius;
+ first = true;
+}
+
+float RootMotionView::get_radius() const {
+ return radius;
+}
+
+void RootMotionView::set_zero_y(bool p_zero_y) {
+ zero_y = p_zero_y;
+}
+
+bool RootMotionView::get_zero_y() const {
+ return zero_y;
+}
+
+void RootMotionView::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+
+ VS::get_singleton()->immediate_set_material(immediate, SpatialMaterial::get_material_rid_for_2d(false, true, false, false, false));
+ first = true;
+ }
+
+ if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
+ Transform transform;
+
+ if (has_node(path)) {
+
+ Node *node = get_node(path);
+
+ AnimationTree *tree = Object::cast_to<AnimationTree>(node);
+ if (tree && tree->is_active() && tree->get_root_motion_track() != NodePath()) {
+ if (is_processing_internal() && tree->get_process_mode() == AnimationTree::ANIMATION_PROCESS_PHYSICS) {
+ set_process_internal(false);
+ set_physics_process_internal(true);
+ }
+
+ if (is_physics_processing_internal() && tree->get_process_mode() == AnimationTree::ANIMATION_PROCESS_IDLE) {
+ set_process_internal(true);
+ set_physics_process_internal(false);
+ }
+
+ transform = tree->get_root_motion_transform();
+ }
+ }
+
+ if (!first && transform == Transform()) {
+ return;
+ }
+
+ first = false;
+
+ transform.orthonormalize(); //dont want scale, too imprecise
+ transform.affine_invert();
+
+ accumulated = transform * accumulated;
+ accumulated.origin.x = Math::fposmod(accumulated.origin.x, cell_size);
+ if (zero_y) {
+ accumulated.origin.y = 0;
+ }
+ accumulated.origin.z = Math::fposmod(accumulated.origin.z, cell_size);
+
+ VS::get_singleton()->immediate_clear(immediate);
+
+ int cells_in_radius = int((radius / cell_size) + 1.0);
+
+ VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_LINES);
+ for (int i = -cells_in_radius; i < cells_in_radius; i++) {
+ for (int j = -cells_in_radius; j < cells_in_radius; j++) {
+
+ Vector3 from(i * cell_size, 0, j * cell_size);
+ Vector3 from_i((i + 1) * cell_size, 0, j * cell_size);
+ Vector3 from_j(i * cell_size, 0, (j + 1) * cell_size);
+ from = accumulated.xform(from);
+ from_i = accumulated.xform(from_i);
+ from_j = accumulated.xform(from_j);
+
+ Color c = color, c_i = color, c_j = color;
+ c.a *= MAX(0, 1.0 - from.length() / radius);
+ c_i.a *= MAX(0, 1.0 - from_i.length() / radius);
+ c_j.a *= MAX(0, 1.0 - from_j.length() / radius);
+
+ VS::get_singleton()->immediate_color(immediate, c);
+ VS::get_singleton()->immediate_vertex(immediate, from);
+
+ VS::get_singleton()->immediate_color(immediate, c_i);
+ VS::get_singleton()->immediate_vertex(immediate, from_i);
+
+ VS::get_singleton()->immediate_color(immediate, c);
+ VS::get_singleton()->immediate_vertex(immediate, from);
+
+ VS::get_singleton()->immediate_color(immediate, c_j);
+ VS::get_singleton()->immediate_vertex(immediate, from_j);
+ }
+ }
+
+ VS::get_singleton()->immediate_end(immediate);
+ }
+}
+
+AABB RootMotionView::get_aabb() const {
+
+ return AABB(Vector3(-radius, 0, -radius), Vector3(radius * 2, 0.001, radius * 2));
+}
+PoolVector<Face3> RootMotionView::get_faces(uint32_t p_usage_flags) const {
+ return PoolVector<Face3>();
+}
+
+void RootMotionView::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_animation_path", "path"), &RootMotionView::set_animation_path);
+ ClassDB::bind_method(D_METHOD("get_animation_path"), &RootMotionView::get_animation_path);
+
+ ClassDB::bind_method(D_METHOD("set_color", "color"), &RootMotionView::set_color);
+ ClassDB::bind_method(D_METHOD("get_color"), &RootMotionView::get_color);
+
+ ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &RootMotionView::set_cell_size);
+ ClassDB::bind_method(D_METHOD("get_cell_size"), &RootMotionView::get_cell_size);
+
+ ClassDB::bind_method(D_METHOD("set_radius", "size"), &RootMotionView::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &RootMotionView::get_radius);
+
+ ClassDB::bind_method(D_METHOD("set_zero_y", "enable"), &RootMotionView::set_zero_y);
+ ClassDB::bind_method(D_METHOD("get_zero_y"), &RootMotionView::get_zero_y);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "animation_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationTree"), "set_animation_path", "get_animation_path");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_size", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater"), "set_cell_size", "get_cell_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.1,16,0.01,or_greater"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "zero_y"), "set_zero_y", "get_zero_y");
+}
+
+RootMotionView::RootMotionView() {
+ zero_y = true;
+ radius = 10;
+ cell_size = 1;
+ set_process_internal(true);
+ immediate = VisualServer::get_singleton()->immediate_create();
+ set_base(immediate);
+ color = Color(0.5, 0.5, 1.0);
+}
+
+RootMotionView::~RootMotionView() {
+ set_base(RID());
+ VisualServer::get_singleton()->free(immediate);
+}
diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h
new file mode 100644
index 0000000000..611183d364
--- /dev/null
+++ b/scene/animation/root_motion_view.h
@@ -0,0 +1,47 @@
+#ifndef ROOT_MOTION_VIEW_H
+#define ROOT_MOTION_VIEW_H
+
+#include "scene/3d/visual_instance.h"
+
+class RootMotionView : public VisualInstance {
+ GDCLASS(RootMotionView, VisualInstance)
+public:
+ RID immediate;
+ NodePath path;
+ float cell_size;
+ float radius;
+ bool use_in_game;
+ Color color;
+ bool first;
+ bool zero_y;
+
+ Transform accumulated;
+
+private:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_animation_path(const NodePath &p_path);
+ NodePath get_animation_path() const;
+
+ void set_color(const Color &p_path);
+ Color get_color() const;
+
+ void set_cell_size(float p_size);
+ float get_cell_size() const;
+
+ void set_radius(float p_radius);
+ float get_radius() const;
+
+ void set_zero_y(bool p_zero_y);
+ bool get_zero_y() const;
+
+ virtual AABB get_aabb() const;
+ virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
+
+ RootMotionView();
+ ~RootMotionView();
+};
+
+#endif // ROOT_MOTION_VIEW_H
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index a738687a70..6ef8016dd5 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -160,9 +160,16 @@ void Control::_update_minimum_size_cache() {
Size2 minsize = get_minimum_size();
minsize.x = MAX(minsize.x, data.custom_minimum_size.x);
minsize.y = MAX(minsize.y, data.custom_minimum_size.y);
+
+ bool size_changed = false;
+ if (data.minimum_size_cache != minsize)
+ size_changed = true;
+
data.minimum_size_cache = minsize;
data.minimum_size_valid = true;
- minimum_size_changed();
+
+ if (size_changed)
+ minimum_size_changed();
}
Size2 Control::get_combined_minimum_size() const {
@@ -2888,12 +2895,12 @@ void Control::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "hint_tooltip", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip", "_get_tooltip");
ADD_GROUP("Focus", "focus_");
- ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_left"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_LEFT);
- ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_top"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_TOP);
- ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_right"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_RIGHT);
- ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_bottom"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_BOTTOM);
- ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "focus_next"), "set_focus_next", "get_focus_next");
- ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "focus_previous"), "set_focus_previous", "get_focus_previous");
+ ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_left", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_LEFT);
+ ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_top", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_TOP);
+ ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_right", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_RIGHT);
+ ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_bottom", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_BOTTOM);
+ ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "focus_next", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_next", "get_focus_next");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "focus_previous", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_previous", "get_focus_previous");
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_focus_mode", "get_focus_mode");
ADD_GROUP("Mouse", "mouse_");
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 9124256624..633f92f733 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -202,12 +202,12 @@ private:
NodePath focus_next;
NodePath focus_prev;
- HashMap<StringName, Ref<Texture>, StringNameHasher> icon_override;
- HashMap<StringName, Ref<Shader>, StringNameHasher> shader_override;
- HashMap<StringName, Ref<StyleBox>, StringNameHasher> style_override;
- HashMap<StringName, Ref<Font>, StringNameHasher> font_override;
- HashMap<StringName, Color, StringNameHasher> color_override;
- HashMap<StringName, int, StringNameHasher> constant_override;
+ HashMap<StringName, Ref<Texture> > icon_override;
+ HashMap<StringName, Ref<Shader> > shader_override;
+ HashMap<StringName, Ref<StyleBox> > style_override;
+ HashMap<StringName, Ref<Font> > font_override;
+ HashMap<StringName, Color> color_override;
+ HashMap<StringName, int> constant_override;
Map<Ref<Font>, int> font_refcount;
} data;
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 38ce91a4df..e2c730a56e 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -58,6 +58,7 @@ Error GraphEdit::connect_node(const StringName &p_from, int p_from_port, const S
c.from_port = p_from_port;
c.to = p_to;
c.to_port = p_to_port;
+ c.activity = 0;
connections.push_back(c);
top_layer->update();
update();
@@ -624,6 +625,7 @@ void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const
void GraphEdit::_connections_layer_draw() {
+ Color activity_color = get_color("activity");
//draw connections
List<List<Connection>::Element *> to_erase;
for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
@@ -661,6 +663,11 @@ void GraphEdit::_connections_layer_draw() {
Color color = gfrom->get_connection_output_color(E->get().from_port);
Vector2 topos = gto->get_connection_input_position(E->get().to_port) + gto->get_offset() * zoom;
Color tocolor = gto->get_connection_input_color(E->get().to_port);
+
+ if (E->get().activity > 0) {
+ color = color.linear_interpolate(activity_color, E->get().activity);
+ tocolor = tocolor.linear_interpolate(activity_color, E->get().activity);
+ }
_draw_cos_line(connections_layer, frompos, topos, color, tocolor);
}
@@ -980,6 +987,23 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
}
}
+void GraphEdit::set_connection_activity(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port, float p_activity) {
+
+ for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
+
+ if (E->get().from == p_from && E->get().from_port == p_from_port && E->get().to == p_to && E->get().to_port == p_to_port) {
+
+ if (ABS(E->get().activity != p_activity)) {
+ //update only if changed
+ top_layer->update();
+ connections_layer->update();
+ }
+ E->get().activity = p_activity;
+ return;
+ }
+ }
+}
+
void GraphEdit::clear_connections() {
connections.clear();
@@ -1141,11 +1165,16 @@ void GraphEdit::_snap_value_changed(double) {
update();
}
+HBoxContainer *GraphEdit::get_zoom_hbox() {
+ return zoom_hb;
+}
+
void GraphEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("connect_node", "from", "from_port", "to", "to_port"), &GraphEdit::connect_node);
ClassDB::bind_method(D_METHOD("is_node_connected", "from", "from_port", "to", "to_port"), &GraphEdit::is_node_connected);
ClassDB::bind_method(D_METHOD("disconnect_node", "from", "from_port", "to", "to_port"), &GraphEdit::disconnect_node);
+ ClassDB::bind_method(D_METHOD("set_connection_activity", "from", "from_port", "to", "to_port", "amount"), &GraphEdit::set_connection_activity);
ClassDB::bind_method(D_METHOD("get_connection_list"), &GraphEdit::_get_connection_list);
ClassDB::bind_method(D_METHOD("clear_connections"), &GraphEdit::clear_connections);
ClassDB::bind_method(D_METHOD("get_scroll_ofs"), &GraphEdit::get_scroll_ofs);
@@ -1187,6 +1216,8 @@ void GraphEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_scroll_offset"), &GraphEdit::_update_scroll_offset);
ClassDB::bind_method(D_METHOD("_connections_layer_draw"), &GraphEdit::_connections_layer_draw);
+ ClassDB::bind_method(D_METHOD("get_zoom_hbox"), &GraphEdit::get_zoom_hbox);
+
ClassDB::bind_method(D_METHOD("set_selected", "node"), &GraphEdit::set_selected);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "right_disconnects"), "set_right_disconnects", "is_right_disconnects_enabled");
@@ -1253,7 +1284,7 @@ GraphEdit::GraphEdit() {
zoom = 1;
- HBoxContainer *zoom_hb = memnew(HBoxContainer);
+ zoom_hb = memnew(HBoxContainer);
top_layer->add_child(zoom_hb);
zoom_hb->set_position(Vector2(10, 10));
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 3bfde44854..14789001e4 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -31,6 +31,7 @@
#ifndef GRAPH_EDIT_H
#define GRAPH_EDIT_H
+#include "scene/gui/box_container.h"
#include "scene/gui/graph_node.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/slider.h"
@@ -62,6 +63,7 @@ public:
StringName to;
int from_port;
int to_port;
+ float activity;
};
private:
@@ -157,6 +159,8 @@ private:
Set<int> valid_left_disconnect_types;
Set<int> valid_right_disconnect_types;
+ HBoxContainer *zoom_hb;
+
friend class GraphEditFilter;
bool _filter_input(const Point2 &p_point);
void _snap_toggled();
@@ -175,6 +179,8 @@ public:
void disconnect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
void clear_connections();
+ void set_connection_activity(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port, float p_activity);
+
void add_valid_connection_type(int p_type, int p_with_type);
void remove_valid_connection_type(int p_type, int p_with_type);
bool is_valid_connection_type(int p_type, int p_with_type) const;
@@ -206,6 +212,8 @@ public:
int get_snap() const;
void set_snap(int p_snap);
+ HBoxContainer *get_zoom_hbox();
+
GraphEdit();
};
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 57b9a9a11b..72ed0e9b81 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -942,6 +942,7 @@ void ItemList::_notification(int p_what) {
}
}
+ minimum_size_changed();
shape_changed = false;
}
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 2ab7149886..0cd5219f8f 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -565,6 +565,9 @@ void LineEdit::_notification(int p_what) {
#endif
case NOTIFICATION_RESIZED: {
+ if (expand_to_text_length) {
+ window_pos = 0; //force scroll back since it's expanding to text length
+ }
set_cursor_position(get_cursor_position());
} break;
@@ -1098,11 +1101,12 @@ void LineEdit::set_cursor_position(int p_pos) {
for (int i = cursor_pos; i >= window_pos; i--) {
if (i >= text.length()) {
- accum_width = font->get_char_size(' ').width; //anything should do
+ //do not do this, because if the cursor is at the end, its just fine that it takes no space
+ //accum_width = font->get_char_size(' ').width; //anything should do
} else {
accum_width += font->get_char_size(text[i], i + 1 < text.length() ? text[i + 1] : 0).width; //anything should do
}
- if (accum_width >= window_width)
+ if (accum_width > window_width)
break;
wp = i;
@@ -1169,7 +1173,7 @@ Size2 LineEdit::get_minimum_size() const {
int mstext = get_constant("minimum_spaces") * space_size;
if (expand_to_text_length) {
- mstext = MAX(mstext, font->get_string_size(text).x + space_size); //add a spce because some fonts are too exact
+ mstext = MAX(mstext, font->get_string_size(text).x + space_size); //add a spce because some fonts are too exact, and because cursor needs a bit more when at the end
}
min.width += mstext;
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp
index 37e519e375..fc5d56237a 100644
--- a/scene/gui/progress_bar.cpp
+++ b/scene/gui/progress_bar.cpp
@@ -39,9 +39,9 @@ Size2 ProgressBar::get_minimum_size() const {
Size2 minimum_size = bg->get_minimum_size();
minimum_size.height = MAX(minimum_size.height, fg->get_minimum_size().height);
minimum_size.width = MAX(minimum_size.width, fg->get_minimum_size().width);
- if (percent_visible) {
- minimum_size.height = MAX(minimum_size.height, bg->get_minimum_size().height + font->get_height());
- }
+ //if (percent_visible) { this is needed, else the progressbar will collapse
+ minimum_size.height = MAX(minimum_size.height, bg->get_minimum_size().height + font->get_height());
+ //}
return minimum_size;
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index f34559fc8d..ce2e3538da 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -324,7 +324,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
color = _find_color(text, p_base_color);
font_color_shadow = _find_color(text, p_font_color_shadow);
underline = _find_underline(text);
- if (_find_meta(text, &meta)) {
+ if (_find_meta(text, &meta) && underline_meta) {
underline = true;
}
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index ffb8acc687..6199f52ec5 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1095,6 +1095,10 @@ void Node::add_child(Node *p_child, bool p_legible_unique_name) {
}
void Node::add_child_below_node(Node *p_node, Node *p_child, bool p_legible_unique_name) {
+
+ ERR_FAIL_NULL(p_node);
+ ERR_FAIL_NULL(p_child);
+
add_child(p_child, p_legible_unique_name);
if (is_a_parent_of(p_node)) {
@@ -1930,8 +1934,9 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
if (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) {
Resource *res = Object::cast_to<Resource>(value);
- if (res) // Duplicate only if it's a resource
+ if (res) { // Duplicate only if it's a resource
current_node->set(name, res->duplicate());
+ }
} else {
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 1236aea2dd..a894b82a94 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -144,7 +144,7 @@ void ViewportTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_viewport_path_in_scene", "path"), &ViewportTexture::set_viewport_path_in_scene);
ClassDB::bind_method(D_METHOD("get_viewport_path_in_scene"), &ViewportTexture::get_viewport_path_in_scene);
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path"), "set_viewport_path_in_scene", "get_viewport_path_in_scene");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Viewport"), "set_viewport_path_in_scene", "get_viewport_path_in_scene");
}
ViewportTexture::ViewportTexture() {
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 2f3d4df329..55aa0024c8 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -63,8 +63,14 @@
#include "scene/2d/tile_map.h"
#include "scene/2d/visibility_notifier_2d.h"
#include "scene/2d/y_sort.h"
+#include "scene/animation/animation_blend_space_1d.h"
+#include "scene/animation/animation_blend_space_2d.h"
+#include "scene/animation/animation_blend_tree.h"
+#include "scene/animation/animation_node_state_machine.h"
#include "scene/animation/animation_player.h"
+#include "scene/animation/animation_tree.h"
#include "scene/animation/animation_tree_player.h"
+#include "scene/animation/root_motion_view.h"
#include "scene/animation/tween.h"
#include "scene/audio/audio_player.h"
#include "scene/gui/box_container.h"
@@ -382,6 +388,28 @@ void register_scene_types() {
ClassDB::register_class<NavigationMesh>();
ClassDB::register_class<Navigation>();
+ ClassDB::register_class<RootMotionView>();
+ ClassDB::set_class_enabled("RootMotionView", false); //disabled by default, enabled by editor
+
+ ClassDB::register_class<AnimationTree>();
+ ClassDB::register_class<AnimationNode>();
+ ClassDB::register_class<AnimationRootNode>();
+ ClassDB::register_class<AnimationNodeBlendTree>();
+ ClassDB::register_class<AnimationNodeBlendSpace1D>();
+ ClassDB::register_class<AnimationNodeBlendSpace2D>();
+ ClassDB::register_class<AnimationNodeStateMachine>();
+ ClassDB::register_class<AnimationNodeStateMachineTransition>();
+ ClassDB::register_class<AnimationNodeOutput>();
+ ClassDB::register_class<AnimationNodeOneShot>();
+ ClassDB::register_class<AnimationNodeAnimation>();
+ ClassDB::register_class<AnimationNodeAdd2>();
+ ClassDB::register_class<AnimationNodeAdd3>();
+ ClassDB::register_class<AnimationNodeBlend2>();
+ ClassDB::register_class<AnimationNodeBlend3>();
+ ClassDB::register_class<AnimationNodeTimeScale>();
+ ClassDB::register_class<AnimationNodeTimeSeek>();
+ ClassDB::register_class<AnimationNodeTransition>();
+
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_virtual_class<CollisionObject>();
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index fe4d687c23..3185fb6768 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -134,8 +134,8 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
int um = d["update"];
if (um < 0)
um = 0;
- else if (um > 2)
- um = 2;
+ else if (um > 3)
+ um = 3;
vt->update_mode = UpdateMode(um);
}
diff --git a/scene/resources/default_theme/arrow_down.png b/scene/resources/default_theme/arrow_down.png
index fc837d120a..bfb87a4761 100644
--- a/scene/resources/default_theme/arrow_down.png
+++ b/scene/resources/default_theme/arrow_down.png
Binary files differ
diff --git a/scene/resources/default_theme/arrow_right.png b/scene/resources/default_theme/arrow_right.png
index ebe6e26ace..1e4c8e5529 100644
--- a/scene/resources/default_theme/arrow_right.png
+++ b/scene/resources/default_theme/arrow_right.png
Binary files differ
diff --git a/scene/resources/default_theme/background.png b/scene/resources/default_theme/background.png
index 03cfab1de3..6c5f43e3ce 100644
--- a/scene/resources/default_theme/background.png
+++ b/scene/resources/default_theme/background.png
Binary files differ
diff --git a/scene/resources/default_theme/base_green.png b/scene/resources/default_theme/base_green.png
index d03d6f08d8..03a5b313d7 100644
--- a/scene/resources/default_theme/base_green.png
+++ b/scene/resources/default_theme/base_green.png
Binary files differ
diff --git a/scene/resources/default_theme/button_disabled.png b/scene/resources/default_theme/button_disabled.png
index d75e76989d..708748dfe9 100644
--- a/scene/resources/default_theme/button_disabled.png
+++ b/scene/resources/default_theme/button_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/button_focus.png b/scene/resources/default_theme/button_focus.png
index 44e354be95..70e16b953b 100644
--- a/scene/resources/default_theme/button_focus.png
+++ b/scene/resources/default_theme/button_focus.png
Binary files differ
diff --git a/scene/resources/default_theme/button_hover.png b/scene/resources/default_theme/button_hover.png
index 6e609f435f..ef226e3caf 100644
--- a/scene/resources/default_theme/button_hover.png
+++ b/scene/resources/default_theme/button_hover.png
Binary files differ
diff --git a/scene/resources/default_theme/button_normal.png b/scene/resources/default_theme/button_normal.png
index 92482aaf28..7d0bd16221 100644
--- a/scene/resources/default_theme/button_normal.png
+++ b/scene/resources/default_theme/button_normal.png
Binary files differ
diff --git a/scene/resources/default_theme/checked.png b/scene/resources/default_theme/checked.png
index 93e291a29e..bde031b6a2 100644
--- a/scene/resources/default_theme/checked.png
+++ b/scene/resources/default_theme/checked.png
Binary files differ
diff --git a/scene/resources/default_theme/checker_bg.png b/scene/resources/default_theme/checker_bg.png
index f58dfed29c..3eff2f0e08 100644
--- a/scene/resources/default_theme/checker_bg.png
+++ b/scene/resources/default_theme/checker_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/close.png b/scene/resources/default_theme/close.png
index 5ac6357dcd..4d4ac4a551 100644
--- a/scene/resources/default_theme/close.png
+++ b/scene/resources/default_theme/close.png
Binary files differ
diff --git a/scene/resources/default_theme/close_hl.png b/scene/resources/default_theme/close_hl.png
index 5ac6357dcd..4d4ac4a551 100644
--- a/scene/resources/default_theme/close_hl.png
+++ b/scene/resources/default_theme/close_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/color_picker_sample.png b/scene/resources/default_theme/color_picker_sample.png
index b145a3e384..e6ec28d307 100644
--- a/scene/resources/default_theme/color_picker_sample.png
+++ b/scene/resources/default_theme/color_picker_sample.png
Binary files differ
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 3ea856541e..d64e6970bf 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -874,6 +874,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("bg", "GraphEdit", make_stylebox(tree_bg_png, 4, 4, 4, 5));
theme->set_color("grid_minor", "GraphEdit", Color(1, 1, 1, 0.05));
theme->set_color("grid_major", "GraphEdit", Color(1, 1, 1, 0.2));
+ theme->set_color("activity", "GraphEdit", Color(1, 1, 1));
theme->set_constant("bezier_len_pos", "GraphEdit", 80 * scale);
theme->set_constant("bezier_len_neg", "GraphEdit", 160 * scale);
diff --git a/scene/resources/default_theme/dosfont.png b/scene/resources/default_theme/dosfont.png
index 814d2e9060..e2739b94ea 100644
--- a/scene/resources/default_theme/dosfont.png
+++ b/scene/resources/default_theme/dosfont.png
Binary files differ
diff --git a/scene/resources/default_theme/dropdown.png b/scene/resources/default_theme/dropdown.png
index 3a6a2ed778..b5d9ffbbb4 100644
--- a/scene/resources/default_theme/dropdown.png
+++ b/scene/resources/default_theme/dropdown.png
Binary files differ
diff --git a/scene/resources/default_theme/error_icon.png b/scene/resources/default_theme/error_icon.png
index f291362350..7741d00749 100644
--- a/scene/resources/default_theme/error_icon.png
+++ b/scene/resources/default_theme/error_icon.png
Binary files differ
diff --git a/scene/resources/default_theme/focus.png b/scene/resources/default_theme/focus.png
index 5d37028f2d..f51ea89e8f 100644
--- a/scene/resources/default_theme/focus.png
+++ b/scene/resources/default_theme/focus.png
Binary files differ
diff --git a/scene/resources/default_theme/frame_focus.png b/scene/resources/default_theme/frame_focus.png
index 9170db38ed..1b24ba47d8 100644
--- a/scene/resources/default_theme/frame_focus.png
+++ b/scene/resources/default_theme/frame_focus.png
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diff --git a/scene/resources/default_theme/full_panel_bg.png b/scene/resources/default_theme/full_panel_bg.png
index 7f02dc7259..85f753cc13 100644
--- a/scene/resources/default_theme/full_panel_bg.png
+++ b/scene/resources/default_theme/full_panel_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_breakpoint.png b/scene/resources/default_theme/graph_node_breakpoint.png
index 0e36f31bd4..e18c6f42e1 100644
--- a/scene/resources/default_theme/graph_node_breakpoint.png
+++ b/scene/resources/default_theme/graph_node_breakpoint.png
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_close.png b/scene/resources/default_theme/graph_node_close.png
index 144a8b9c4c..5c962ae1c6 100644
--- a/scene/resources/default_theme/graph_node_close.png
+++ b/scene/resources/default_theme/graph_node_close.png
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_comment.png b/scene/resources/default_theme/graph_node_comment.png
index f2d6daa259..cdec1d1eac 100644
--- a/scene/resources/default_theme/graph_node_comment.png
+++ b/scene/resources/default_theme/graph_node_comment.png
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_comment_focus.png b/scene/resources/default_theme/graph_node_comment_focus.png
index a4b7b5a618..472a6b6f53 100644
--- a/scene/resources/default_theme/graph_node_comment_focus.png
+++ b/scene/resources/default_theme/graph_node_comment_focus.png
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_default.png b/scene/resources/default_theme/graph_node_default.png
index e3a220301f..359bbdc205 100644
--- a/scene/resources/default_theme/graph_node_default.png
+++ b/scene/resources/default_theme/graph_node_default.png
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_default_focus.png b/scene/resources/default_theme/graph_node_default_focus.png
index 9972b07593..204dd16ac0 100644
--- a/scene/resources/default_theme/graph_node_default_focus.png
+++ b/scene/resources/default_theme/graph_node_default_focus.png
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_position.png b/scene/resources/default_theme/graph_node_position.png
index 7ec15e2ff4..24c2759be6 100644
--- a/scene/resources/default_theme/graph_node_position.png
+++ b/scene/resources/default_theme/graph_node_position.png
Binary files differ
diff --git a/scene/resources/default_theme/graph_node_selected.png b/scene/resources/default_theme/graph_node_selected.png
index f76c9703dd..cc4eb7f753 100644
--- a/scene/resources/default_theme/graph_node_selected.png
+++ b/scene/resources/default_theme/graph_node_selected.png
Binary files differ
diff --git a/scene/resources/default_theme/graph_port.png b/scene/resources/default_theme/graph_port.png
index 9d5082cfdb..f33ae3baf3 100644
--- a/scene/resources/default_theme/graph_port.png
+++ b/scene/resources/default_theme/graph_port.png
Binary files differ
diff --git a/scene/resources/default_theme/hseparator.png b/scene/resources/default_theme/hseparator.png
index 99609ac118..d4fd71ace5 100644
--- a/scene/resources/default_theme/hseparator.png
+++ b/scene/resources/default_theme/hseparator.png
Binary files differ
diff --git a/scene/resources/default_theme/hslider_bg.png b/scene/resources/default_theme/hslider_bg.png
index 9c2a2df62a..b402bd370d 100644
--- a/scene/resources/default_theme/hslider_bg.png
+++ b/scene/resources/default_theme/hslider_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/hslider_grabber.png b/scene/resources/default_theme/hslider_grabber.png
index 2acd33879a..d273b491ee 100644
--- a/scene/resources/default_theme/hslider_grabber.png
+++ b/scene/resources/default_theme/hslider_grabber.png
Binary files differ
diff --git a/scene/resources/default_theme/hslider_grabber_disabled.png b/scene/resources/default_theme/hslider_grabber_disabled.png
index 0d75182b8f..dddd1a468e 100644
--- a/scene/resources/default_theme/hslider_grabber_disabled.png
+++ b/scene/resources/default_theme/hslider_grabber_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/hslider_grabber_hl.png b/scene/resources/default_theme/hslider_grabber_hl.png
index f8a011e64b..e3defb3610 100644
--- a/scene/resources/default_theme/hslider_grabber_hl.png
+++ b/scene/resources/default_theme/hslider_grabber_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/hslider_tick.png b/scene/resources/default_theme/hslider_tick.png
index f7afd78529..1ba19c37a1 100644
--- a/scene/resources/default_theme/hslider_tick.png
+++ b/scene/resources/default_theme/hslider_tick.png
Binary files differ
diff --git a/scene/resources/default_theme/hsplit_bg.png b/scene/resources/default_theme/hsplit_bg.png
index 7dd1d48b29..a5749f6d5c 100644
--- a/scene/resources/default_theme/hsplit_bg.png
+++ b/scene/resources/default_theme/hsplit_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/hsplitter.png b/scene/resources/default_theme/hsplitter.png
index 71a3914d7e..2287753c9d 100644
--- a/scene/resources/default_theme/hsplitter.png
+++ b/scene/resources/default_theme/hsplitter.png
Binary files differ
diff --git a/scene/resources/default_theme/icon_add.png b/scene/resources/default_theme/icon_add.png
index fa675045bc..eccb69b363 100644
--- a/scene/resources/default_theme/icon_add.png
+++ b/scene/resources/default_theme/icon_add.png
Binary files differ
diff --git a/scene/resources/default_theme/icon_close.png b/scene/resources/default_theme/icon_close.png
index 5ac6357dcd..4d4ac4a551 100644
--- a/scene/resources/default_theme/icon_close.png
+++ b/scene/resources/default_theme/icon_close.png
Binary files differ
diff --git a/scene/resources/default_theme/icon_color_pick.png b/scene/resources/default_theme/icon_color_pick.png
index 15679a9558..46953febb8 100644
--- a/scene/resources/default_theme/icon_color_pick.png
+++ b/scene/resources/default_theme/icon_color_pick.png
Binary files differ
diff --git a/scene/resources/default_theme/icon_folder.png b/scene/resources/default_theme/icon_folder.png
index cc05e98ebb..d1b308e88d 100644
--- a/scene/resources/default_theme/icon_folder.png
+++ b/scene/resources/default_theme/icon_folder.png
Binary files differ
diff --git a/scene/resources/default_theme/icon_parent_folder.png b/scene/resources/default_theme/icon_parent_folder.png
index 47fee1ad81..35d218722e 100644
--- a/scene/resources/default_theme/icon_parent_folder.png
+++ b/scene/resources/default_theme/icon_parent_folder.png
Binary files differ
diff --git a/scene/resources/default_theme/icon_play.png b/scene/resources/default_theme/icon_play.png
index 864e4e4fb9..b9ed6e6d5b 100644
--- a/scene/resources/default_theme/icon_play.png
+++ b/scene/resources/default_theme/icon_play.png
Binary files differ
diff --git a/scene/resources/default_theme/icon_reload.png b/scene/resources/default_theme/icon_reload.png
index 9303fabb9c..bec5f3f4f9 100644
--- a/scene/resources/default_theme/icon_reload.png
+++ b/scene/resources/default_theme/icon_reload.png
Binary files differ
diff --git a/scene/resources/default_theme/icon_snap_grid.png b/scene/resources/default_theme/icon_snap_grid.png
index 44db9bdfdc..0680317d86 100644
--- a/scene/resources/default_theme/icon_snap_grid.png
+++ b/scene/resources/default_theme/icon_snap_grid.png
Binary files differ
diff --git a/scene/resources/default_theme/icon_stop.png b/scene/resources/default_theme/icon_stop.png
index 1f194d0e14..0c1371ceb9 100644
--- a/scene/resources/default_theme/icon_stop.png
+++ b/scene/resources/default_theme/icon_stop.png
Binary files differ
diff --git a/scene/resources/default_theme/icon_zoom_less.png b/scene/resources/default_theme/icon_zoom_less.png
index 888ddc995d..03119c60ca 100644
--- a/scene/resources/default_theme/icon_zoom_less.png
+++ b/scene/resources/default_theme/icon_zoom_less.png
Binary files differ
diff --git a/scene/resources/default_theme/icon_zoom_more.png b/scene/resources/default_theme/icon_zoom_more.png
index fa675045bc..31467ec3de 100644
--- a/scene/resources/default_theme/icon_zoom_more.png
+++ b/scene/resources/default_theme/icon_zoom_more.png
Binary files differ
diff --git a/scene/resources/default_theme/icon_zoom_reset.png b/scene/resources/default_theme/icon_zoom_reset.png
index 953ae47d24..cac68c09fa 100644
--- a/scene/resources/default_theme/icon_zoom_reset.png
+++ b/scene/resources/default_theme/icon_zoom_reset.png
Binary files differ
diff --git a/scene/resources/default_theme/line_edit.png b/scene/resources/default_theme/line_edit.png
index bf2b91f1be..2b0c506f34 100644
--- a/scene/resources/default_theme/line_edit.png
+++ b/scene/resources/default_theme/line_edit.png
Binary files differ
diff --git a/scene/resources/default_theme/line_edit_disabled.png b/scene/resources/default_theme/line_edit_disabled.png
index a0fa505e4c..69d78febd9 100644
--- a/scene/resources/default_theme/line_edit_disabled.png
+++ b/scene/resources/default_theme/line_edit_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/line_edit_focus.png b/scene/resources/default_theme/line_edit_focus.png
index e66d7b60e3..1d74b74068 100644
--- a/scene/resources/default_theme/line_edit_focus.png
+++ b/scene/resources/default_theme/line_edit_focus.png
Binary files differ
diff --git a/scene/resources/default_theme/logo.png b/scene/resources/default_theme/logo.png
index 2161402438..d0ef9d8aa7 100644
--- a/scene/resources/default_theme/logo.png
+++ b/scene/resources/default_theme/logo.png
Binary files differ
diff --git a/scene/resources/default_theme/mini_checkerboard.png b/scene/resources/default_theme/mini_checkerboard.png
index 3e53183847..d8279bda80 100644
--- a/scene/resources/default_theme/mini_checkerboard.png
+++ b/scene/resources/default_theme/mini_checkerboard.png
Binary files differ
diff --git a/scene/resources/default_theme/option_arrow.png b/scene/resources/default_theme/option_arrow.png
index 007de16bfa..40590fd60a 100644
--- a/scene/resources/default_theme/option_arrow.png
+++ b/scene/resources/default_theme/option_arrow.png
Binary files differ
diff --git a/scene/resources/default_theme/option_button_disabled.png b/scene/resources/default_theme/option_button_disabled.png
index ce727d56e1..1961b673cd 100644
--- a/scene/resources/default_theme/option_button_disabled.png
+++ b/scene/resources/default_theme/option_button_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/option_button_focus.png b/scene/resources/default_theme/option_button_focus.png
index c76d91287e..402670f9a2 100644
--- a/scene/resources/default_theme/option_button_focus.png
+++ b/scene/resources/default_theme/option_button_focus.png
Binary files differ
diff --git a/scene/resources/default_theme/option_button_hover.png b/scene/resources/default_theme/option_button_hover.png
index fd1e987ceb..826fe1c9ca 100644
--- a/scene/resources/default_theme/option_button_hover.png
+++ b/scene/resources/default_theme/option_button_hover.png
Binary files differ
diff --git a/scene/resources/default_theme/option_button_normal.png b/scene/resources/default_theme/option_button_normal.png
index 9d7fb98d1c..2dadb40338 100644
--- a/scene/resources/default_theme/option_button_normal.png
+++ b/scene/resources/default_theme/option_button_normal.png
Binary files differ
diff --git a/scene/resources/default_theme/option_button_pressed.png b/scene/resources/default_theme/option_button_pressed.png
index 28b1d93468..68796f9d85 100644
--- a/scene/resources/default_theme/option_button_pressed.png
+++ b/scene/resources/default_theme/option_button_pressed.png
Binary files differ
diff --git a/scene/resources/default_theme/panel_bg.png b/scene/resources/default_theme/panel_bg.png
index 320819ad6d..b496e2177e 100644
--- a/scene/resources/default_theme/panel_bg.png
+++ b/scene/resources/default_theme/panel_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/popup_bg.png b/scene/resources/default_theme/popup_bg.png
index 63f5994441..023029f936 100644
--- a/scene/resources/default_theme/popup_bg.png
+++ b/scene/resources/default_theme/popup_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/popup_bg_disabled.png b/scene/resources/default_theme/popup_bg_disabled.png
index 611d949380..8eab5f27bc 100644
--- a/scene/resources/default_theme/popup_bg_disabled.png
+++ b/scene/resources/default_theme/popup_bg_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/popup_checked.png b/scene/resources/default_theme/popup_checked.png
index a24e0543c0..b7b05640e1 100644
--- a/scene/resources/default_theme/popup_checked.png
+++ b/scene/resources/default_theme/popup_checked.png
Binary files differ
diff --git a/scene/resources/default_theme/popup_hover.png b/scene/resources/default_theme/popup_hover.png
index 85d4e48475..bdb6ae8bd0 100644
--- a/scene/resources/default_theme/popup_hover.png
+++ b/scene/resources/default_theme/popup_hover.png
Binary files differ
diff --git a/scene/resources/default_theme/popup_unchecked.png b/scene/resources/default_theme/popup_unchecked.png
index c1137e6fbf..ff922335c3 100644
--- a/scene/resources/default_theme/popup_unchecked.png
+++ b/scene/resources/default_theme/popup_unchecked.png
Binary files differ
diff --git a/scene/resources/default_theme/popup_window.png b/scene/resources/default_theme/popup_window.png
index 59362a8ffd..174a29ef45 100644
--- a/scene/resources/default_theme/popup_window.png
+++ b/scene/resources/default_theme/popup_window.png
Binary files differ
diff --git a/scene/resources/default_theme/progress_bar.png b/scene/resources/default_theme/progress_bar.png
index bf81e3adea..057557e567 100644
--- a/scene/resources/default_theme/progress_bar.png
+++ b/scene/resources/default_theme/progress_bar.png
Binary files differ
diff --git a/scene/resources/default_theme/progress_fill.png b/scene/resources/default_theme/progress_fill.png
index 3a34dfdda6..e39bb2a021 100644
--- a/scene/resources/default_theme/progress_fill.png
+++ b/scene/resources/default_theme/progress_fill.png
Binary files differ
diff --git a/scene/resources/default_theme/radio_checked.png b/scene/resources/default_theme/radio_checked.png
index 95d472022f..0ce575c15f 100644
--- a/scene/resources/default_theme/radio_checked.png
+++ b/scene/resources/default_theme/radio_checked.png
Binary files differ
diff --git a/scene/resources/default_theme/radio_unchecked.png b/scene/resources/default_theme/radio_unchecked.png
index 7f0535c3a4..fe5bcf6ab1 100644
--- a/scene/resources/default_theme/radio_unchecked.png
+++ b/scene/resources/default_theme/radio_unchecked.png
Binary files differ
diff --git a/scene/resources/default_theme/reference_border.png b/scene/resources/default_theme/reference_border.png
index 96219676bf..6a680f393c 100644
--- a/scene/resources/default_theme/reference_border.png
+++ b/scene/resources/default_theme/reference_border.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_bg.png b/scene/resources/default_theme/scroll_bg.png
index cefadb2c08..fb151a48b1 100644
--- a/scene/resources/default_theme/scroll_bg.png
+++ b/scene/resources/default_theme/scroll_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_down.png b/scene/resources/default_theme/scroll_button_down.png
index caeac9b286..1df4ef5b6b 100644
--- a/scene/resources/default_theme/scroll_button_down.png
+++ b/scene/resources/default_theme/scroll_button_down.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_down_hl.png b/scene/resources/default_theme/scroll_button_down_hl.png
index 48036e0297..ba79087393 100644
--- a/scene/resources/default_theme/scroll_button_down_hl.png
+++ b/scene/resources/default_theme/scroll_button_down_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_left.png b/scene/resources/default_theme/scroll_button_left.png
index 3b50938d97..e430cb4673 100644
--- a/scene/resources/default_theme/scroll_button_left.png
+++ b/scene/resources/default_theme/scroll_button_left.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_left_hl.png b/scene/resources/default_theme/scroll_button_left_hl.png
index b3d348c24f..2a6ef17a34 100644
--- a/scene/resources/default_theme/scroll_button_left_hl.png
+++ b/scene/resources/default_theme/scroll_button_left_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_right.png b/scene/resources/default_theme/scroll_button_right.png
index 1c622a41ad..4f61687aa4 100644
--- a/scene/resources/default_theme/scroll_button_right.png
+++ b/scene/resources/default_theme/scroll_button_right.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_right_hl.png b/scene/resources/default_theme/scroll_button_right_hl.png
index 108796ca02..10e2722509 100644
--- a/scene/resources/default_theme/scroll_button_right_hl.png
+++ b/scene/resources/default_theme/scroll_button_right_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_up.png b/scene/resources/default_theme/scroll_button_up.png
index 2c8238ae4c..f425412f50 100644
--- a/scene/resources/default_theme/scroll_button_up.png
+++ b/scene/resources/default_theme/scroll_button_up.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_up_hl.png b/scene/resources/default_theme/scroll_button_up_hl.png
index 4283bd114a..615a236c52 100644
--- a/scene/resources/default_theme/scroll_button_up_hl.png
+++ b/scene/resources/default_theme/scroll_button_up_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_grabber.png b/scene/resources/default_theme/scroll_grabber.png
index 1d625a9b7b..732725a28f 100644
--- a/scene/resources/default_theme/scroll_grabber.png
+++ b/scene/resources/default_theme/scroll_grabber.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_grabber_hl.png b/scene/resources/default_theme/scroll_grabber_hl.png
index 99eb24b7e7..006cfa3361 100644
--- a/scene/resources/default_theme/scroll_grabber_hl.png
+++ b/scene/resources/default_theme/scroll_grabber_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/scroll_grabber_pressed.png b/scene/resources/default_theme/scroll_grabber_pressed.png
index a46d242ddd..f4886158fa 100644
--- a/scene/resources/default_theme/scroll_grabber_pressed.png
+++ b/scene/resources/default_theme/scroll_grabber_pressed.png
Binary files differ
diff --git a/scene/resources/default_theme/selection.png b/scene/resources/default_theme/selection.png
index 501877a8b4..7d1c985b35 100644
--- a/scene/resources/default_theme/selection.png
+++ b/scene/resources/default_theme/selection.png
Binary files differ
diff --git a/scene/resources/default_theme/selection_oof.png b/scene/resources/default_theme/selection_oof.png
index 9594fe0913..2da0538389 100644
--- a/scene/resources/default_theme/selection_oof.png
+++ b/scene/resources/default_theme/selection_oof.png
Binary files differ
diff --git a/scene/resources/default_theme/spinbox_updown.png b/scene/resources/default_theme/spinbox_updown.png
index b40b1e9fd2..74fab19f34 100644
--- a/scene/resources/default_theme/spinbox_updown.png
+++ b/scene/resources/default_theme/spinbox_updown.png
Binary files differ
diff --git a/scene/resources/default_theme/submenu.png b/scene/resources/default_theme/submenu.png
index ec727eecf1..8f7de446d4 100644
--- a/scene/resources/default_theme/submenu.png
+++ b/scene/resources/default_theme/submenu.png
Binary files differ
diff --git a/scene/resources/default_theme/tab.png b/scene/resources/default_theme/tab.png
index 3e4d792a48..895daa65e2 100644
--- a/scene/resources/default_theme/tab.png
+++ b/scene/resources/default_theme/tab.png
Binary files differ
diff --git a/scene/resources/default_theme/tab_behind.png b/scene/resources/default_theme/tab_behind.png
index 12f07c3a91..2803d9db65 100644
--- a/scene/resources/default_theme/tab_behind.png
+++ b/scene/resources/default_theme/tab_behind.png
Binary files differ
diff --git a/scene/resources/default_theme/tab_close.png b/scene/resources/default_theme/tab_close.png
index 20d9b5c810..af2775a132 100644
--- a/scene/resources/default_theme/tab_close.png
+++ b/scene/resources/default_theme/tab_close.png
Binary files differ
diff --git a/scene/resources/default_theme/tab_container_bg.png b/scene/resources/default_theme/tab_container_bg.png
index 92482aaf28..7d0bd16221 100644
--- a/scene/resources/default_theme/tab_container_bg.png
+++ b/scene/resources/default_theme/tab_container_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/tab_current.png b/scene/resources/default_theme/tab_current.png
index 7289e032da..520d147217 100644
--- a/scene/resources/default_theme/tab_current.png
+++ b/scene/resources/default_theme/tab_current.png
Binary files differ
diff --git a/scene/resources/default_theme/tab_menu.png b/scene/resources/default_theme/tab_menu.png
index 148b64b8aa..fa4421a28a 100644
--- a/scene/resources/default_theme/tab_menu.png
+++ b/scene/resources/default_theme/tab_menu.png
Binary files differ
diff --git a/scene/resources/default_theme/tab_menu_hl.png b/scene/resources/default_theme/tab_menu_hl.png
index 148b64b8aa..fa4421a28a 100644
--- a/scene/resources/default_theme/tab_menu_hl.png
+++ b/scene/resources/default_theme/tab_menu_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/toggle_off.png b/scene/resources/default_theme/toggle_off.png
index 71cd64b001..64b51c8c9d 100644
--- a/scene/resources/default_theme/toggle_off.png
+++ b/scene/resources/default_theme/toggle_off.png
Binary files differ
diff --git a/scene/resources/default_theme/toggle_on.png b/scene/resources/default_theme/toggle_on.png
index 6ea1b589c7..f0c699c181 100644
--- a/scene/resources/default_theme/toggle_on.png
+++ b/scene/resources/default_theme/toggle_on.png
Binary files differ
diff --git a/scene/resources/default_theme/tool_button_pressed.png b/scene/resources/default_theme/tool_button_pressed.png
index bcf70b486d..5494475792 100644
--- a/scene/resources/default_theme/tool_button_pressed.png
+++ b/scene/resources/default_theme/tool_button_pressed.png
Binary files differ
diff --git a/scene/resources/default_theme/tooltip_bg.png b/scene/resources/default_theme/tooltip_bg.png
index eca0675a98..07b7d942ca 100644
--- a/scene/resources/default_theme/tooltip_bg.png
+++ b/scene/resources/default_theme/tooltip_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/tree_bg.png b/scene/resources/default_theme/tree_bg.png
index 839a6a272a..2b0c506f34 100644
--- a/scene/resources/default_theme/tree_bg.png
+++ b/scene/resources/default_theme/tree_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/tree_bg_disabled.png b/scene/resources/default_theme/tree_bg_disabled.png
index a0fa505e4c..69d78febd9 100644
--- a/scene/resources/default_theme/tree_bg_disabled.png
+++ b/scene/resources/default_theme/tree_bg_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/tree_bg_focus.png b/scene/resources/default_theme/tree_bg_focus.png
index 692cf71926..aadc6b0db4 100644
--- a/scene/resources/default_theme/tree_bg_focus.png
+++ b/scene/resources/default_theme/tree_bg_focus.png
Binary files differ
diff --git a/scene/resources/default_theme/tree_cursor.png b/scene/resources/default_theme/tree_cursor.png
index 94d2a08818..2b8722d066 100644
--- a/scene/resources/default_theme/tree_cursor.png
+++ b/scene/resources/default_theme/tree_cursor.png
Binary files differ
diff --git a/scene/resources/default_theme/tree_cursor_unfocus.png b/scene/resources/default_theme/tree_cursor_unfocus.png
index 3f023bbabe..bfaebbea85 100644
--- a/scene/resources/default_theme/tree_cursor_unfocus.png
+++ b/scene/resources/default_theme/tree_cursor_unfocus.png
Binary files differ
diff --git a/scene/resources/default_theme/tree_title.png b/scene/resources/default_theme/tree_title.png
index b0ddcffbbe..e5f3f49695 100644
--- a/scene/resources/default_theme/tree_title.png
+++ b/scene/resources/default_theme/tree_title.png
Binary files differ
diff --git a/scene/resources/default_theme/tree_title_pressed.png b/scene/resources/default_theme/tree_title_pressed.png
index 746d10039e..35e2bb3008 100644
--- a/scene/resources/default_theme/tree_title_pressed.png
+++ b/scene/resources/default_theme/tree_title_pressed.png
Binary files differ
diff --git a/scene/resources/default_theme/unchecked.png b/scene/resources/default_theme/unchecked.png
index d6f790cbc2..8c818af755 100644
--- a/scene/resources/default_theme/unchecked.png
+++ b/scene/resources/default_theme/unchecked.png
Binary files differ
diff --git a/scene/resources/default_theme/updown.png b/scene/resources/default_theme/updown.png
index 916284a3cf..56f81921e8 100644
--- a/scene/resources/default_theme/updown.png
+++ b/scene/resources/default_theme/updown.png
Binary files differ
diff --git a/scene/resources/default_theme/vseparator.png b/scene/resources/default_theme/vseparator.png
index 498768c05b..51e79f3ac5 100644
--- a/scene/resources/default_theme/vseparator.png
+++ b/scene/resources/default_theme/vseparator.png
Binary files differ
diff --git a/scene/resources/default_theme/vslider_bg.png b/scene/resources/default_theme/vslider_bg.png
index 8d9ead3c5a..ba3244e3e5 100644
--- a/scene/resources/default_theme/vslider_bg.png
+++ b/scene/resources/default_theme/vslider_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/vslider_grabber.png b/scene/resources/default_theme/vslider_grabber.png
index afc490be45..6c6bf93e68 100644
--- a/scene/resources/default_theme/vslider_grabber.png
+++ b/scene/resources/default_theme/vslider_grabber.png
Binary files differ
diff --git a/scene/resources/default_theme/vslider_grabber_disabled.png b/scene/resources/default_theme/vslider_grabber_disabled.png
index c830359f45..49cced5055 100644
--- a/scene/resources/default_theme/vslider_grabber_disabled.png
+++ b/scene/resources/default_theme/vslider_grabber_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/vslider_grabber_hl.png b/scene/resources/default_theme/vslider_grabber_hl.png
index 548972e115..28774fdbf8 100644
--- a/scene/resources/default_theme/vslider_grabber_hl.png
+++ b/scene/resources/default_theme/vslider_grabber_hl.png
Binary files differ
diff --git a/scene/resources/default_theme/vslider_tick.png b/scene/resources/default_theme/vslider_tick.png
index 873ebb00d8..bde788b563 100644
--- a/scene/resources/default_theme/vslider_tick.png
+++ b/scene/resources/default_theme/vslider_tick.png
Binary files differ
diff --git a/scene/resources/default_theme/vsplit_bg.png b/scene/resources/default_theme/vsplit_bg.png
index 7dd1d48b29..a5749f6d5c 100644
--- a/scene/resources/default_theme/vsplit_bg.png
+++ b/scene/resources/default_theme/vsplit_bg.png
Binary files differ
diff --git a/scene/resources/default_theme/vsplitter.png b/scene/resources/default_theme/vsplitter.png
index ec5542bf69..dde1f390df 100644
--- a/scene/resources/default_theme/vsplitter.png
+++ b/scene/resources/default_theme/vsplitter.png
Binary files differ
diff --git a/scene/resources/default_theme/window_resizer.png b/scene/resources/default_theme/window_resizer.png
index ed51968c4e..b06e6f5366 100644
--- a/scene/resources/default_theme/window_resizer.png
+++ b/scene/resources/default_theme/window_resizer.png
Binary files differ
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 05493d5777..e5d463d391 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -625,7 +625,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
break;
}
- int error = FT_Load_Char(face, p_char, FT_HAS_COLOR(face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0));
+ int error = FT_Load_Char(face, p_char, FT_HAS_COLOR(face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0) | ft_hinting);
if (error) {
char_map[p_char] = character;
return;
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 3fab4d3cfc..d3da842b79 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -378,7 +378,7 @@ bool Environment::is_ssr_rough() const {
void Environment::set_ssao_enabled(bool p_enable) {
ssao_enabled = p_enable;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
_change_notify();
}
@@ -390,7 +390,7 @@ bool Environment::is_ssao_enabled() const {
void Environment::set_ssao_radius(float p_radius) {
ssao_radius = p_radius;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_radius() const {
@@ -400,7 +400,7 @@ float Environment::get_ssao_radius() const {
void Environment::set_ssao_intensity(float p_intensity) {
ssao_intensity = p_intensity;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_intensity() const {
@@ -411,7 +411,7 @@ float Environment::get_ssao_intensity() const {
void Environment::set_ssao_radius2(float p_radius) {
ssao_radius2 = p_radius;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_radius2() const {
@@ -421,7 +421,7 @@ float Environment::get_ssao_radius2() const {
void Environment::set_ssao_intensity2(float p_intensity) {
ssao_intensity2 = p_intensity;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_intensity2() const {
@@ -431,7 +431,7 @@ float Environment::get_ssao_intensity2() const {
void Environment::set_ssao_bias(float p_bias) {
ssao_bias = p_bias;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_bias() const {
@@ -441,17 +441,27 @@ float Environment::get_ssao_bias() const {
void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) {
ssao_direct_light_affect = p_direct_light_affect;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_direct_light_affect() const {
return ssao_direct_light_affect;
}
+void Environment::set_ssao_ao_channel_affect(float p_ao_channel_affect) {
+
+ ssao_ao_channel_affect = p_ao_channel_affect;
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+}
+float Environment::get_ssao_ao_channel_affect() const {
+
+ return ssao_ao_channel_affect;
+}
+
void Environment::set_ssao_color(const Color &p_color) {
ssao_color = p_color;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
Color Environment::get_ssao_color() const {
@@ -462,7 +472,7 @@ Color Environment::get_ssao_color() const {
void Environment::set_ssao_blur(SSAOBlur p_blur) {
ssao_blur = p_blur;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
Environment::SSAOBlur Environment::get_ssao_blur() const {
@@ -472,7 +482,7 @@ Environment::SSAOBlur Environment::get_ssao_blur() const {
void Environment::set_ssao_quality(SSAOQuality p_quality) {
ssao_quality = p_quality;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
Environment::SSAOQuality Environment::get_ssao_quality() const {
@@ -483,7 +493,7 @@ Environment::SSAOQuality Environment::get_ssao_quality() const {
void Environment::set_ssao_edge_sharpness(float p_edge_sharpness) {
ssao_edge_sharpness = p_edge_sharpness;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_edge_sharpness() const {
@@ -1008,6 +1018,9 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ssao_direct_light_affect", "amount"), &Environment::set_ssao_direct_light_affect);
ClassDB::bind_method(D_METHOD("get_ssao_direct_light_affect"), &Environment::get_ssao_direct_light_affect);
+ ClassDB::bind_method(D_METHOD("set_ssao_ao_channel_affect", "amount"), &Environment::set_ssao_ao_channel_affect);
+ ClassDB::bind_method(D_METHOD("get_ssao_ao_channel_affect"), &Environment::get_ssao_ao_channel_affect);
+
ClassDB::bind_method(D_METHOD("set_ssao_color", "color"), &Environment::set_ssao_color);
ClassDB::bind_method(D_METHOD("get_ssao_color"), &Environment::get_ssao_color);
@@ -1028,6 +1041,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_intensity2", PROPERTY_HINT_RANGE, "0.0,128,0.1"), "set_ssao_intensity2", "get_ssao_intensity2");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_bias", PROPERTY_HINT_RANGE, "0.001,8,0.001"), "set_ssao_bias", "get_ssao_bias");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_ao_channel_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_ao_channel_affect", "get_ssao_ao_channel_affect");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ssao_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ssao_color", "get_ssao_color");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), "set_ssao_quality", "get_ssao_quality");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_blur", PROPERTY_HINT_ENUM, "Disabled,1x1,2x2,3x3"), "set_ssao_blur", "get_ssao_blur");
@@ -1220,6 +1234,7 @@ Environment::Environment() {
ssao_intensity2 = 1;
ssao_bias = 0.01;
ssao_direct_light_affect = 0.0;
+ ssao_ao_channel_affect = 0.0;
ssao_blur = SSAO_BLUR_3x3;
set_ssao_edge_sharpness(4);
set_ssao_quality(SSAO_QUALITY_LOW);
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 27fd57aa09..7d66c7e60b 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -127,6 +127,7 @@ private:
float ssao_intensity2;
float ssao_bias;
float ssao_direct_light_affect;
+ float ssao_ao_channel_affect;
Color ssao_color;
SSAOBlur ssao_blur;
float ssao_edge_sharpness;
@@ -274,6 +275,9 @@ public:
void set_ssao_direct_light_affect(float p_direct_light_affect);
float get_ssao_direct_light_affect() const;
+ void set_ssao_ao_channel_affect(float p_ao_channel_affect);
+ float get_ssao_ao_channel_affect() const;
+
void set_ssao_color(const Color &p_color);
Color get_ssao_color() const;
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index c23f237c75..e0d4038e7e 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -55,12 +55,12 @@ class Theme : public Resource {
void _unref_font(Ref<Font> p_sc);
void _emit_theme_changed();
- HashMap<StringName, HashMap<StringName, Ref<Texture>, StringNameHasher>, StringNameHasher> icon_map;
- HashMap<StringName, HashMap<StringName, Ref<StyleBox>, StringNameHasher>, StringNameHasher> style_map;
- HashMap<StringName, HashMap<StringName, Ref<Font>, StringNameHasher>, StringNameHasher> font_map;
- HashMap<StringName, HashMap<StringName, Ref<Shader>, StringNameHasher>, StringNameHasher> shader_map;
- HashMap<StringName, HashMap<StringName, Color, StringNameHasher>, StringNameHasher> color_map;
- HashMap<StringName, HashMap<StringName, int, StringNameHasher>, StringNameHasher> constant_map;
+ HashMap<StringName, HashMap<StringName, Ref<Texture> > > icon_map;
+ HashMap<StringName, HashMap<StringName, Ref<StyleBox> > > style_map;
+ HashMap<StringName, HashMap<StringName, Ref<Font> > > font_map;
+ HashMap<StringName, HashMap<StringName, Ref<Shader> > > shader_map;
+ HashMap<StringName, HashMap<StringName, Color> > color_map;
+ HashMap<StringName, HashMap<StringName, int> > constant_map;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 2dc32b893d..bf765385d0 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -187,6 +187,8 @@ SceneStringNames::SceneStringNames() {
node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed");
+ output = StaticCString::create("output");
+
path_pp = NodePath("..");
_default = StaticCString::create("default");
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 2e6da26d68..b88cf7d8d7 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -199,6 +199,8 @@ public:
StringName node_configuration_warning_changed;
+ StringName output;
+
enum {
MAX_MATERIALS = 32
};
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 8ee43ddc32..f2df7119e7 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -234,29 +234,6 @@ void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) {
todo -= to_copy;
to_mix -= to_copy;
}
-
-#ifdef DEBUG_ENABLED
- if (OS::get_singleton() && OS::get_singleton()->is_stdout_verbose()) {
- static uint64_t first_ticks = 0;
- static uint64_t last_ticks = 0;
- static uint64_t ticks = 0;
- static int count = 0;
- static int total = 0;
-
- ticks = OS::get_singleton()->get_ticks_msec();
- if ((ticks - first_ticks) > 10 * 1000 && count > 0) {
- print_line("Audio Driver " + String(AudioDriver::get_singleton()->get_name()) + " average latency: " + itos(total / count) + "ms (frame=" + itos(p_frames) + ")");
- first_ticks = ticks;
- total = 0;
- count = 0;
- }
-
- total += ticks - last_ticks;
- count++;
-
- last_ticks = ticks;
- }
-#endif
}
void AudioServer::_mix_step() {
diff --git a/servers/server_wrap_mt_common.h b/servers/server_wrap_mt_common.h
index 4681dd46f0..611e25af2a 100644
--- a/servers/server_wrap_mt_common.h
+++ b/servers/server_wrap_mt_common.h
@@ -810,3 +810,12 @@
server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12); \
} \
}
+
+#define FUNC13(m_type, m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8, m_arg9, m_arg10, m_arg11, m_arg12, m_arg13) \
+ virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8, m_arg9 p9, m_arg10 p10, m_arg11 p11, m_arg12 p12, m_arg13 p13) { \
+ if (Thread::get_caller_id() != server_thread) { \
+ command_queue.push(server_name, &ServerName::m_type, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13); \
+ } else { \
+ server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13); \
+ } \
+ }
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 8d8e9e693e..f07adf6d0e 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -66,7 +66,7 @@ public:
virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0;
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0;
- virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) = 0;
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 8f19de9f8b..f7151e54f9 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -139,6 +139,8 @@ public:
void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); }
#define BIND12(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12) \
void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12); }
+#define BIND13(m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6, m_type7, m_type8, m_type9, m_type10, m_type11, m_type12, m_type13) \
+ void m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6, m_type7 arg7, m_type8 arg8, m_type9 arg9, m_type10 arg10, m_type11 arg11, m_type12 arg12, m_type13 arg13) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13); }
//from now on, calls forwarded to this singleton
#define BINDBASE VSG::storage
@@ -489,7 +491,7 @@ public:
BIND2(environment_set_canvas_max_layer, RID, int)
BIND4(environment_set_ambient_light, RID, const Color &, float, float)
BIND7(environment_set_ssr, RID, bool, int, float, float, float, bool)
- BIND12(environment_set_ssao, RID, bool, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float)
+ BIND13(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float)
BIND6(environment_set_dof_blur_near, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
BIND6(environment_set_dof_blur_far, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 43a225b370..697c890c9a 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -1257,6 +1257,9 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
+ Transform light_transform = p_instance->transform;
+ light_transform.orthonormalize(); //scale does not count on lights
+
switch (VSG::storage->light_get_type(p_instance->base)) {
case VS::LIGHT_DIRECTIONAL: {
@@ -1359,7 +1362,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
// obtain the light frustm ranges (given endpoints)
- Transform transform = p_instance->transform.orthonormalized(); //discard scale and stabilize light
+ Transform transform = light_transform; //discard scale and stabilize light
Vector3 x_vec = transform.basis.get_axis(Vector3::AXIS_X).normalized();
Vector3 y_vec = transform.basis.get_axis(Vector3::AXIS_Y).normalized();
@@ -1469,7 +1472,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
// a pre pass will need to be needed to determine the actual z-near to be used
- Plane near_plane(p_instance->transform.origin, -p_instance->transform.basis.get_axis(2));
+ Plane near_plane(light_transform.origin, -light_transform.basis.get_axis(2));
for (int j = 0; j < cull_count; j++) {
@@ -1524,14 +1527,14 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
float z = i == 0 ? -1 : 1;
Vector<Plane> planes;
planes.resize(5);
- planes[0] = p_instance->transform.xform(Plane(Vector3(0, 0, z), radius));
- planes[1] = p_instance->transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
- planes[2] = p_instance->transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
- planes[3] = p_instance->transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
- planes[4] = p_instance->transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
+ planes[0] = light_transform.xform(Plane(Vector3(0, 0, z), radius));
+ planes[1] = light_transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
+ planes[2] = light_transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
+ planes[3] = light_transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
+ planes[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
- Plane near_plane(p_instance->transform.origin, p_instance->transform.basis.get_axis(2) * z);
+ Plane near_plane(light_transform.origin, light_transform.basis.get_axis(2) * z);
for (int j = 0; j < cull_count; j++) {
@@ -1546,7 +1549,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
}
}
- VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), p_instance->transform, radius, 0, i);
+ VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i);
VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count);
}
} break;
@@ -1577,7 +1580,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
Vector3(0, -1, 0)
};
- Transform xform = p_instance->transform * Transform().looking_at(view_normals[i], view_up[i]);
+ Transform xform = light_transform * Transform().looking_at(view_normals[i], view_up[i]);
Vector<Plane> planes = cm.get_projection_planes(xform);
@@ -1602,7 +1605,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
}
//restore the regular DP matrix
- VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), p_instance->transform, radius, 0, 0);
+ VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, 0);
} break;
}
@@ -1616,10 +1619,10 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
CameraMatrix cm;
cm.set_perspective(angle * 2.0, 1.0, 0.01, radius);
- Vector<Plane> planes = cm.get_projection_planes(p_instance->transform);
+ Vector<Plane> planes = cm.get_projection_planes(light_transform);
int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
- Plane near_plane(p_instance->transform.origin, -p_instance->transform.basis.get_axis(2));
+ Plane near_plane(light_transform.origin, -light_transform.basis.get_axis(2));
for (int j = 0; j < cull_count; j++) {
Instance *instance = instance_shadow_cull_result[j];
@@ -1633,7 +1636,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
}
}
- VSG::scene_render->light_instance_set_shadow_transform(light->instance, cm, p_instance->transform, radius, 0, 0);
+ VSG::scene_render->light_instance_set_shadow_transform(light->instance, cm, light_transform, radius, 0, 0);
VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, 0, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count);
} break;
@@ -1715,7 +1718,7 @@ void VisualServerScene::render_camera(Ref<ARVRInterface> &p_interface, ARVRInter
float width = (2.0 * z_near) / camera_matrix.matrix[0][0];
float x_shift = width * camera_matrix.matrix[2][0];
float height = (2.0 * z_near) / camera_matrix.matrix[1][1];
- float y_shift = width * camera_matrix.matrix[2][1];
+ float y_shift = height * camera_matrix.matrix[2][1];
// printf("Eye_dist = %f, Near = %f, Far = %f, Width = %f, Shift = %f\n", eye_dist, z_near, z_far, width, x_shift);
@@ -1735,10 +1738,10 @@ void VisualServerScene::render_camera(Ref<ARVRInterface> &p_interface, ARVRInter
float z_shift = (left_near / slope) - z_near;
// - figure out new vertical near plane size (this will be slightly oversized thanks to our z-shift)
- float top_near = (height + y_shift) * 0.5;
- top_near += y_shift * z_shift;
- float bottom_near = -(height - y_shift) * 0.5;
- bottom_near -= y_shift * z_shift;
+ float top_near = (height - y_shift) * 0.5;
+ top_near += (top_near / z_near) * z_shift;
+ float bottom_near = -(height + y_shift) * 0.5;
+ bottom_near += (bottom_near / z_near) * z_shift;
// printf("Left_near = %f, Left_far = %f, Top_near = %f, Bottom_near = %f, Z_shift = %f\n", left_near, left_far, top_near, bottom_near, z_shift);
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 19bb58f3ad..8b5a334341 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -416,7 +416,7 @@ public:
FUNC2(environment_set_canvas_max_layer, RID, int)
FUNC4(environment_set_ambient_light, RID, const Color &, float, float)
FUNC7(environment_set_ssr, RID, bool, int, float, float, float, bool)
- FUNC12(environment_set_ssao, RID, bool, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float)
+ FUNC13(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float)
FUNC6(environment_set_dof_blur_near, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
FUNC6(environment_set_dof_blur_far, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 65d0f07a43..5b607aab54 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -719,7 +719,7 @@ public:
ENV_SSAO_BLUR_3x3,
};
- virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, EnvironmentSSAOQuality p_quality, EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, EnvironmentSSAOQuality p_quality, EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0;
virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;