diff options
-rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 2 | ||||
-rw-r--r-- | drivers/gles2/shaders/stdlib.glsl | 75 | ||||
-rw-r--r-- | editor/plugins/asset_library_editor_plugin.cpp | 44 | ||||
-rw-r--r-- | editor/plugins/asset_library_editor_plugin.h | 2 | ||||
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 22 | ||||
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.h | 1 | ||||
-rw-r--r-- | editor/plugins/tile_set_editor_plugin.cpp | 85 | ||||
-rw-r--r-- | editor/plugins/tile_set_editor_plugin.h | 6 | ||||
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | main/main.cpp | 8 | ||||
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs | 2 | ||||
-rw-r--r-- | scene/gui/text_edit.cpp | 92 | ||||
-rw-r--r-- | scene/gui/text_edit.h | 7 |
13 files changed, 277 insertions, 71 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index afc63cc416..ab0ee7c24f 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -966,6 +966,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { actions[VS::SHADER_CANVAS_ITEM].usage_defines["outerProduct"] = "#define OUTER_PRODUCT_USED\n"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["round"] = "#define ROUND_USED\n"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["roundEven"] = "#define ROUND_EVEN_USED\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["inverse"] = "#define INVERSE_USED\n"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["isinf"] = "#define IS_INF_USED\n"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["isnan"] = "#define IS_NAN_USED\n"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["trunc"] = "#define TRUNC_USED\n"; @@ -1075,6 +1076,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { actions[VS::SHADER_SPATIAL].usage_defines["outerProduct"] = "#define OUTER_PRODUCT_USED\n"; actions[VS::SHADER_SPATIAL].usage_defines["round"] = "#define ROUND_USED\n"; actions[VS::SHADER_SPATIAL].usage_defines["roundEven"] = "#define ROUND_EVEN_USED\n"; + actions[VS::SHADER_SPATIAL].usage_defines["inverse"] = "#define INVERSE_USED\n"; actions[VS::SHADER_SPATIAL].usage_defines["isinf"] = "#define IS_INF_USED\n"; actions[VS::SHADER_SPATIAL].usage_defines["isnan"] = "#define IS_NAN_USED\n"; actions[VS::SHADER_SPATIAL].usage_defines["trunc"] = "#define TRUNC_USED\n"; diff --git a/drivers/gles2/shaders/stdlib.glsl b/drivers/gles2/shaders/stdlib.glsl index 96421fcb4a..9c74418743 100644 --- a/drivers/gles2/shaders/stdlib.glsl +++ b/drivers/gles2/shaders/stdlib.glsl @@ -299,6 +299,81 @@ highp float determinant(highp mat4 m) { #endif +#if defined(INVERSE_USED) + +highp mat2 inverse(highp mat2 m) { + highp float d = 1.0 / (m[0].x * m[1].y - m[1].x * m[0].y); + return mat2( + vec2(m[1].y * d, -m[0].y * d), + vec2(-m[1].x * d, m[0].x * d)); +} + +highp mat3 inverse(highp mat3 m) { + highp float d = 1.0 / (m[0].x * (m[1].y * m[2].z - m[2].y * m[1].z) - m[1].x * (m[0].y * m[2].z - m[2].y * m[0].z) + m[2].x * (m[0].y * m[1].z - m[1].y * m[0].z)); + return mat3( + vec3((m[1].y * m[2].z - m[2].y * m[1].z), -(m[1].x * m[2].z - m[2].x * m[1].z), (m[1].x * m[2].y - m[2].x * m[1].y)) * d, + vec3(-(m[0].y * m[2].z - m[2].y * m[0].z), (m[0].x * m[2].z - m[2].x * m[0].z), -(m[0].x * m[2].y - m[2].x * m[0].y)) * d, + vec3((m[0].y * m[1].z - m[1].y * m[0].z), -(m[0].x * m[1].z - m[1].x * m[0].z), (m[0].x * m[1].y - m[1].x * m[0].y)) * d); +} + +highp mat4 inverse(highp mat4 m) { + highp float c00 = m[2].z * m[3].w - m[3].z * m[2].w; + highp float c02 = m[1].z * m[3].w - m[3].z * m[1].w; + highp float c03 = m[1].z * m[2].w - m[2].z * m[1].w; + + highp float c04 = m[2].y * m[3].w - m[3].y * m[2].w; + highp float c06 = m[1].y * m[3].w - m[3].y * m[1].w; + highp float c07 = m[1].y * m[2].w - m[2].y * m[1].w; + + highp float c08 = m[2].y * m[3].z - m[3].y * m[2].z; + highp float c10 = m[1].y * m[3].z - m[3].y * m[1].z; + highp float c11 = m[1].y * m[2].z - m[2].y * m[1].z; + + highp float c12 = m[2].x * m[3].w - m[3].x * m[2].w; + highp float c14 = m[1].x * m[3].w - m[3].x * m[1].w; + highp float c15 = m[1].x * m[2].w - m[2].x * m[1].w; + + highp float c16 = m[2].x * m[3].z - m[3].x * m[2].z; + highp float c18 = m[1].x * m[3].z - m[3].x * m[1].z; + highp float c19 = m[1].x * m[2].z - m[2].x * m[1].z; + + highp float c20 = m[2].x * m[3].y - m[3].x * m[2].y; + highp float c22 = m[1].x * m[3].y - m[3].x * m[1].y; + highp float c23 = m[1].x * m[2].y - m[2].x * m[1].y; + + vec4 f0 = vec4(c00, c00, c02, c03); + vec4 f1 = vec4(c04, c04, c06, c07); + vec4 f2 = vec4(c08, c08, c10, c11); + vec4 f3 = vec4(c12, c12, c14, c15); + vec4 f4 = vec4(c16, c16, c18, c19); + vec4 f5 = vec4(c20, c20, c22, c23); + + vec4 v0 = vec4(m[1].x, m[0].x, m[0].x, m[0].x); + vec4 v1 = vec4(m[1].y, m[0].y, m[0].y, m[0].y); + vec4 v2 = vec4(m[1].z, m[0].z, m[0].z, m[0].z); + vec4 v3 = vec4(m[1].w, m[0].w, m[0].w, m[0].w); + + vec4 inv0 = vec4(v1 * f0 - v2 * f1 + v3 * f2); + vec4 inv1 = vec4(v0 * f0 - v2 * f3 + v3 * f4); + vec4 inv2 = vec4(v0 * f1 - v1 * f3 + v3 * f5); + vec4 inv3 = vec4(v0 * f2 - v1 * f4 + v2 * f5); + + vec4 sa = vec4(+1, -1, +1, -1); + vec4 sb = vec4(-1, +1, -1, +1); + + mat4 inv = mat4(inv0 * sa, inv1 * sb, inv2 * sa, inv3 * sb); + + vec4 r0 = vec4(inv[0].x, inv[1].x, inv[2].x, inv[3].x); + vec4 d0 = vec4(m[0] * r0); + + highp float d1 = (d0.x + d0.y) + (d0.z + d0.w); + highp float d = 1.0 / d1; + + return inv * d; +} + +#endif + #ifndef USE_GLES_OVER_GL #if defined(TRANSPOSE_USED) diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index 132bf3973e..3eea888950 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -600,33 +600,15 @@ void EditorAssetLibrary::_notification(int p_what) { case NOTIFICATION_PROCESS: { HTTPClient::Status s = request->get_http_client_status(); - bool visible = s != HTTPClient::STATUS_DISCONNECTED; + const bool loading = s != HTTPClient::STATUS_DISCONNECTED; - if (visible != load_status->is_visible()) { - load_status->set_visible(visible); - } - - if (visible) { - switch (s) { - - case HTTPClient::STATUS_RESOLVING: { - load_status->set_value(0.1); - } break; - case HTTPClient::STATUS_CONNECTING: { - load_status->set_value(0.2); - } break; - case HTTPClient::STATUS_REQUESTING: { - load_status->set_value(0.3); - } break; - case HTTPClient::STATUS_BODY: { - load_status->set_value(0.4); - } break; - default: { - } - } + if (loading) { + library_scroll->set_modulate(Color(1, 1, 1, 0.5)); + } else { + library_scroll->set_modulate(Color(1, 1, 1, 1)); } - bool no_downloads = downloads_hb->get_child_count() == 0; + const bool no_downloads = downloads_hb->get_child_count() == 0; if (no_downloads == downloads_scroll->is_visible()) { downloads_scroll->set_visible(!no_downloads); } @@ -1157,6 +1139,10 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const _search(); } break; case REQUESTING_SEARCH: { + + // The loading text only needs to be displayed before the first page is loaded + library_loading->hide(); + if (asset_items) { memdelete(asset_items); } @@ -1472,6 +1458,10 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) { library_vb_border->add_child(library_vb); + library_loading = memnew(Label(TTR("Loading..."))); + library_loading->set_align(Label::ALIGN_CENTER); + library_vb->add_child(library_loading); + asset_top_page = memnew(HBoxContainer); library_vb->add_child(asset_top_page); @@ -1494,12 +1484,6 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) { library_vb->add_constant_override("separation", 20 * EDSCALE); - load_status = memnew(ProgressBar); - load_status->set_min(0); - load_status->set_max(1); - load_status->set_step(0.001); - library_main->add_child(load_status); - error_hb = memnew(HBoxContainer); library_main->add_child(error_hb); error_label = memnew(Label); diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h index 81288ae831..d81606c284 100644 --- a/editor/plugins/asset_library_editor_plugin.h +++ b/editor/plugins/asset_library_editor_plugin.h @@ -186,13 +186,13 @@ class EditorAssetLibrary : public PanelContainer { PanelContainer *library_scroll_bg; ScrollContainer *library_scroll; VBoxContainer *library_vb; + Label *library_loading; LineEdit *filter; OptionButton *categories; OptionButton *repository; OptionButton *sort; ToolButton *reverse; Button *search; - ProgressBar *load_status; HBoxContainer *error_hb; TextureRect *error_tr; Label *error_label; diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 785a1c107a..2daee70474 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -4429,6 +4429,27 @@ void CanvasItemEditor::_popup_callback(int p_op) { } } break; + case CLEAR_GUIDES: { + + if (EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_horizontal_guides_") || EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_vertical_guides_")) { + undo_redo->create_action(TTR("Clear Guides")); + if (EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_horizontal_guides_")) { + Array hguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_horizontal_guides_"); + + undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", Array()); + undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", hguides); + } + if (EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_vertical_guides_")) { + Array vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_"); + + undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", Array()); + undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", vguides); + } + undo_redo->add_undo_method(viewport, "update"); + undo_redo->commit_action(); + } + + } break; case VIEW_CENTER_TO_SELECTION: case VIEW_FRAME_TO_SELECTION: { @@ -5159,6 +5180,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { p->add_separator(); p->add_shortcut(ED_SHORTCUT("canvas_item_editor/center_selection", TTR("Center Selection"), KEY_F), VIEW_CENTER_TO_SELECTION); p->add_shortcut(ED_SHORTCUT("canvas_item_editor/frame_selection", TTR("Frame Selection"), KEY_MASK_SHIFT | KEY_F), VIEW_FRAME_TO_SELECTION); + p->add_shortcut(ED_SHORTCUT("canvas_item_editor/clear_guides", TTR("Clear Guides")), CLEAR_GUIDES); p->add_separator(); p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/preview_canvas_scale", TTR("Preview Canvas Scale"), KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_P), PREVIEW_CANVAS_SCALE); diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index a16d07599a..ac7d612292 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -178,6 +178,7 @@ private: ANIM_COPY_POSE, ANIM_PASTE_POSE, ANIM_CLEAR_POSE, + CLEAR_GUIDES, VIEW_CENTER_TO_SELECTION, VIEW_FRAME_TO_SELECTION, PREVIEW_CANVAS_SCALE, diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index c1e85788f8..9096a0e0be 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -176,6 +176,86 @@ Error TileSetEditor::update_library_file(Node *p_base_scene, Ref<TileSet> ml, bo return OK; } +Variant TileSetEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { + + return false; +} + +bool TileSetEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { + + Dictionary d = p_data; + + if (!d.has("type")) + return false; + + if (d.has("from") && (Object *)(d["from"]) == texture_list) + return false; + + if (String(d["type"]) == "resource" && d.has("resource")) { + RES r = d["resource"]; + + Ref<Texture> texture = r; + + if (texture.is_valid()) { + + return true; + } + } + + if (String(d["type"]) == "files") { + + Vector<String> files = d["files"]; + + if (files.size() == 0) + return false; + + for (int i = 0; i < files.size(); i++) { + String file = files[i]; + String ftype = EditorFileSystem::get_singleton()->get_file_type(file); + + if (!ClassDB::is_parent_class(ftype, "Texture")) { + return false; + } + } + + return true; + } + return false; +} + +void TileSetEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { + + if (!can_drop_data_fw(p_point, p_data, p_from)) + return; + + Dictionary d = p_data; + + if (!d.has("type")) + return; + + if (String(d["type"]) == "resource" && d.has("resource")) { + RES r = d["resource"]; + + Ref<Texture> texture = r; + + if (texture.is_valid()) + add_texture(texture); + + if (texture_list->get_item_count() > 0) { + update_texture_list_icon(); + texture_list->select(texture_list->get_item_count() - 1); + _on_texture_list_selected(texture_list->get_item_count() - 1); + } + } + + if (String(d["type"]) == "files") { + + PoolVector<String> files = d["files"]; + + _on_textures_added(files); + } +} + void TileSetEditor::_bind_methods() { ClassDB::bind_method("_undo_redo_import_scene", &TileSetEditor::_undo_redo_import_scene); @@ -203,6 +283,10 @@ void TileSetEditor::_bind_methods() { ClassDB::bind_method("_select_edited_shape_coord", &TileSetEditor::_select_edited_shape_coord); ClassDB::bind_method("_sort_tiles", &TileSetEditor::_sort_tiles); + ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &TileSetEditor::get_drag_data_fw); + ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &TileSetEditor::can_drop_data_fw); + ClassDB::bind_method(D_METHOD("drop_data_fw"), &TileSetEditor::drop_data_fw); + ClassDB::bind_method("edit", &TileSetEditor::edit); ClassDB::bind_method("add_texture", &TileSetEditor::add_texture); ClassDB::bind_method("remove_texture", &TileSetEditor::remove_texture); @@ -274,6 +358,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { texture_list->set_v_size_flags(SIZE_EXPAND_FILL); texture_list->set_custom_minimum_size(Size2(200, 0)); texture_list->connect("item_selected", this, "_on_texture_list_selected"); + texture_list->set_drag_forwarding(this); HBoxContainer *tileset_toolbar_container = memnew(HBoxContainer); left_container->add_child(tileset_toolbar_container); diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h index 69ad8205a4..fff9ef7731 100644 --- a/editor/plugins/tile_set_editor_plugin.h +++ b/editor/plugins/tile_set_editor_plugin.h @@ -173,6 +173,12 @@ class TileSetEditor : public HSplitContainer { static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge); void _undo_redo_import_scene(Node *p_scene, bool p_merge); + bool _is_drop_valid(const Dictionary &p_drag_data, const Dictionary &p_item_data) const; + Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); + bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; + void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); + void _file_load_request(const PoolVector<String> &p_path, int p_at_pos = -1); + protected: static void _bind_methods(); void _notification(int p_what); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index c036a31ab5..66fbc32b1c 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -2569,7 +2569,7 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("TransformDecompose", "Transform", "Composition", "VisualShaderNodeTransformDecompose", TTR("Decomposes transform to four vectors."))); add_options.push_back(AddOption("Determinant", "Transform", "Functions", "VisualShaderNodeDeterminant", TTR("Calculates the determinant of a transform."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Inverse", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("Calculates the inverse of a transform."), VisualShaderNodeTransformFunc::FUNC_INVERSE, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, -1, -1, true)); + add_options.push_back(AddOption("Inverse", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("Calculates the inverse of a transform."), VisualShaderNodeTransformFunc::FUNC_INVERSE, VisualShaderNode::PORT_TYPE_TRANSFORM)); add_options.push_back(AddOption("Transpose", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("Calculates the transpose of a transform."), VisualShaderNodeTransformFunc::FUNC_TRANSPOSE, VisualShaderNode::PORT_TYPE_TRANSFORM)); add_options.push_back(AddOption("TransformMult", "Transform", "Operators", "VisualShaderNodeTransformMult", TTR("Multiplies transform by transform."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM)); diff --git a/main/main.cpp b/main/main.cpp index 582df4e866..8def4bd1ec 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -598,6 +598,14 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph auto_build_solutions = true; editor = true; +#ifdef DEBUG_METHODS_ENABLED + } else if (I->get() == "--gdnative-generate-json-api") { + // Register as an editor instance to use the GLES2 fallback automatically on hardware that doesn't support the GLES3 backend + editor = true; + + // We still pass it to the main arguments since the argument handling itself is not done in this function + main_args.push_back(I->get()); +#endif } else if (I->get() == "--export" || I->get() == "--export-debug") { // Export project editor = true; diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index 099c7fcb56..7da7cff933 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -359,7 +359,7 @@ namespace GodotTools aboutLabel.Text = "C# support in Godot Engine is in late alpha stage and, while already usable, " + "it is not meant for use in production.\n\n" + - "Projects can be exported to Linux, macOS and Windows, but not yet to mobile or web platforms. " + + "Projects can be exported to Linux, macOS, Windows and Android, but not yet to iOS, HTML5 or UWP. " + "Bugs and usability issues will be addressed gradually over future releases, " + "potentially including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" + "If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, MSBuild version, IDE, etc.:\n\n" + diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 1f493e3913..7d1895a67a 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -559,7 +559,7 @@ void TextEdit::_update_selection_mode_line() { click_select_held->start(); } -void TextEdit::_update_minimap_scroll() { +void TextEdit::_update_minimap_click() { Point2 mp = get_local_mouse_position(); int xmargin_end = get_size().width - cache.style_normal->get_margin(MARGIN_RIGHT); @@ -573,6 +573,13 @@ void TextEdit::_update_minimap_scroll() { int row; _get_minimap_mouse_row(Point2i(mp.x, mp.y), row); + if (row >= get_first_visible_line() && (row < get_last_visible_line() || row >= (text.size() - 1))) { + minimap_scroll_ratio = v_scroll->get_as_ratio(); + minimap_scroll_click_pos = mp.y; + can_drag_minimap = true; + return; + } + int wi; int first_line = row - num_lines_from_rows(row, 0, -get_visible_rows() / 2, wi) + 1; double delta = get_scroll_pos_for_line(first_line, wi) - get_v_scroll(); @@ -583,6 +590,17 @@ void TextEdit::_update_minimap_scroll() { } } +void TextEdit::_update_minimap_drag() { + + if (!can_drag_minimap) { + return; + } + + Point2 mp = get_local_mouse_position(); + double diff = (mp.y - minimap_scroll_click_pos) / _get_control_height(); + v_scroll->set_as_ratio(minimap_scroll_ratio + diff); +} + void TextEdit::_notification(int p_what) { switch (p_what) { @@ -899,12 +917,7 @@ void TextEdit::_notification(int p_what) { // calculate viewport size and y offset int viewport_height = (draw_amount - 1) * minimap_line_height; - int control_height = size.height; - control_height -= cache.style_normal->get_minimum_size().height; - if (h_scroll->is_visible_in_tree()) { - control_height -= h_scroll->get_size().height; - } - control_height -= viewport_height; + int control_height = _get_control_height() - viewport_height; int viewport_offset_y = round(get_scroll_pos_for_line(first_visible_line) * control_height) / ((v_scroll->get_max() <= minimap_visible_lines) ? (minimap_visible_lines - draw_amount) : (v_scroll->get_max() - draw_amount)); // calculate the first line. @@ -918,8 +931,7 @@ void TextEdit::_notification(int p_what) { int minimap_draw_amount = minimap_visible_lines + times_line_wraps(minimap_line + 1); // draw the minimap - Color viewport_color = cache.current_line_color; - viewport_color.a /= 2; + Color viewport_color = (cache.background_color.get_v() < 0.5) ? Color(1, 1, 1, 0.1) : Color(0, 0, 0, 0.1); VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2((xmargin_end + 2), viewport_offset_y, cache.minimap_width, viewport_height), viewport_color); for (int i = 0; i < minimap_draw_amount; i++) { @@ -2071,12 +2083,7 @@ void TextEdit::_get_minimap_mouse_row(const Point2i &p_mouse, int &r_row) const // calculate viewport size and y offset int viewport_height = (draw_amount - 1) * minimap_line_height; - int control_height = get_size().height; - control_height -= cache.style_normal->get_minimum_size().height; - if (h_scroll->is_visible_in_tree()) { - control_height -= h_scroll->get_size().height; - } - control_height -= viewport_height; + int control_height = _get_control_height() - viewport_height; int viewport_offset_y = round(get_scroll_pos_for_line(first_visible_line) * control_height) / ((v_scroll->get_max() <= minimap_visible_lines) ? (minimap_visible_lines - draw_amount) : (v_scroll->get_max() - draw_amount)); // calculate the first line. @@ -2240,7 +2247,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { // minimap if (draw_minimap) { - _update_minimap_scroll(); + _update_minimap_click(); if (dragging_minimap) { return; } @@ -2363,6 +2370,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { if (mb->get_button_index() == BUTTON_LEFT) { dragging_minimap = false; dragging_selection = false; + can_drag_minimap = false; click_select_held->stop(); } @@ -2411,7 +2419,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { _reset_caret_blink_timer(); if (draw_minimap && !dragging_selection) { - _update_minimap_scroll(); + _update_minimap_drag(); } if (!dragging_minimap) { @@ -4000,7 +4008,7 @@ void TextEdit::_line_edited_from(int p_line) { if (syntax_highlighting_cache.size() > 0) { cache_size = syntax_highlighting_cache.back()->key(); - for (int i = p_line - 1; i < cache_size; i++) { + for (int i = p_line - 1; i <= cache_size; i++) { if (syntax_highlighting_cache.has(i)) { syntax_highlighting_cache.erase(i); } @@ -4027,23 +4035,21 @@ Size2 TextEdit::get_minimum_size() const { return cache.style_normal->get_minimum_size(); } -int TextEdit::get_visible_rows() const { +int TextEdit::_get_control_height() const { + int control_height = get_size().height; + control_height -= cache.style_normal->get_minimum_size().height; + if (h_scroll->is_visible_in_tree()) { + control_height -= h_scroll->get_size().height; + } + return control_height; +} - int total = get_size().height; - total -= cache.style_normal->get_minimum_size().height; - if (h_scroll->is_visible_in_tree()) - total -= h_scroll->get_size().height; - total /= get_row_height(); - return total; +int TextEdit::get_visible_rows() const { + return _get_control_height() / get_row_height(); } int TextEdit::_get_minimap_visible_rows() const { - int total = get_size().height; - total -= cache.style_normal->get_minimum_size().height; - if (h_scroll->is_visible_in_tree()) - total -= h_scroll->get_size().height; - total /= (minimap_char_size.y + minimap_line_spacing); - return total; + return _get_control_height() / (minimap_char_size.y + minimap_line_spacing); } int TextEdit::get_total_visible_rows() const { @@ -6134,10 +6140,7 @@ int TextEdit::get_last_visible_line_wrap_index() const { double TextEdit::get_visible_rows_offset() const { - double total = get_size().height; - total -= cache.style_normal->get_minimum_size().height; - if (h_scroll->is_visible_in_tree()) - total -= h_scroll->get_size().height; + double total = _get_control_height(); total /= (double)get_row_height(); total = total - floor(total); total = -CLAMP(total, 0.001, 1) + 1; @@ -6547,9 +6550,21 @@ void TextEdit::set_line(int line, String new_text) { } void TextEdit::insert_at(const String &p_text, int at) { - cursor_set_column(0); - cursor_set_line(at, false, true); _insert_text(at, 0, p_text + "\n"); + if (cursor.line >= at) { + // offset cursor when located after inserted line + ++cursor.line; + } + if (is_selection_active()) { + if (selection.from_line >= at) { + // offset selection when located after inserted line + ++selection.from_line; + ++selection.to_line; + } else if (selection.to_line >= at) { + // extend selection that includes inserted line + ++selection.to_line; + } + } } void TextEdit::set_show_line_numbers(bool p_show) { @@ -7027,6 +7042,9 @@ TextEdit::TextEdit() { scrolling = false; minimap_clicked = false; dragging_minimap = false; + can_drag_minimap = false; + minimap_scroll_ratio = 0; + minimap_scroll_click_pos = 0; dragging_selection = false; target_v_scroll = 0; v_scroll_speed = 80; diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 889be3eaa5..9c568acd93 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -334,7 +334,10 @@ private: bool scrolling; bool dragging_selection; bool dragging_minimap; + bool can_drag_minimap; bool minimap_clicked; + double minimap_scroll_ratio; + double minimap_scroll_click_pos; float target_v_scroll; float v_scroll_speed; @@ -406,7 +409,8 @@ private: void _update_selection_mode_word(); void _update_selection_mode_line(); - void _update_minimap_scroll(); + void _update_minimap_click(); + void _update_minimap_drag(); void _scroll_up(real_t p_delta); void _scroll_down(real_t p_delta); @@ -418,6 +422,7 @@ private: //void mouse_motion(const Point& p_pos, const Point& p_rel, int p_button_mask); Size2 get_minimum_size() const; + int _get_control_height() const; int get_row_height() const; |