diff options
-rw-r--r-- | doc/classes/Theme.xml | 21 | ||||
-rw-r--r-- | editor/editor_spin_slider.cpp | 314 | ||||
-rw-r--r-- | editor/editor_spin_slider.h | 1 | ||||
-rw-r--r-- | editor/editor_themes.cpp | 20 | ||||
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 15 | ||||
-rw-r--r-- | platform/android/android_input_handler.cpp | 2 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 18 | ||||
-rw-r--r-- | scene/gui/text_edit.cpp | 10 | ||||
-rw-r--r-- | scene/main/window.cpp | 2 | ||||
-rw-r--r-- | scene/resources/theme.cpp | 75 | ||||
-rw-r--r-- | scene/resources/theme.h | 3 | ||||
-rw-r--r-- | servers/physics_3d/body_3d_sw.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp | 67 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h | 35 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl | 83 |
15 files changed, 395 insertions, 273 deletions
diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml index 1124fb8084..edf5874432 100644 --- a/doc/classes/Theme.xml +++ b/doc/classes/Theme.xml @@ -81,19 +81,6 @@ Unmarks [code]theme_type[/code] as being a variation of any other type. </description> </method> - <method name="copy_default_theme"> - <return type="void" /> - <description> - Sets the theme's values to a copy of the default theme values. - </description> - </method> - <method name="copy_theme"> - <return type="void" /> - <argument index="0" name="other" type="Theme" /> - <description> - Sets the theme's values to a copy of a given theme. - </description> - </method> <method name="get_color" qualifiers="const"> <return type="Color" /> <argument index="0" name="name" type="StringName" /> @@ -340,6 +327,14 @@ Returns [code]true[/code] if [code]theme_type[/code] is marked as a variation of [code]base_type[/code] in this theme. </description> </method> + <method name="merge_with"> + <return type="void" /> + <argument index="0" name="other" type="Theme" /> + <description> + Adds missing and overrides existing definitions with values from the [code]other[/code] [Theme]. + [b]Note:[/b] This modifies the current theme. If you want to merge two themes together without modifying either one, create a new empty theme and merge the other two into it one after another. + </description> + </method> <method name="rename_color"> <return type="void" /> <argument index="0" name="old_name" type="StringName" /> diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp index a802afda0f..91f00deeaa 100644 --- a/editor/editor_spin_slider.cpp +++ b/editor/editor_spin_slider.cpp @@ -195,11 +195,11 @@ void EditorSpinSlider::_update_value_input_stylebox() { if (!value_input) { return; } + // Add a left margin to the stylebox to make the number align with the Label // when it's edited. The LineEdit "focus" stylebox uses the "normal" stylebox's // default margins. - Ref<StyleBoxFlat> stylebox = - EditorNode::get_singleton()->get_theme_base()->get_theme_stylebox(SNAME("normal"), SNAME("LineEdit"))->duplicate(); + Ref<StyleBox> stylebox = get_theme_stylebox(SNAME("normal"), SNAME("LineEdit"))->duplicate(); // EditorSpinSliders with a label have more space on the left, so add an // higher margin to match the location where the text begins. // The margin values below were determined by empirical testing. @@ -210,188 +210,197 @@ void EditorSpinSlider::_update_value_input_stylebox() { stylebox->set_default_margin(SIDE_LEFT, (get_label() != String() ? 23 : 16) * EDSCALE); stylebox->set_default_margin(SIDE_RIGHT, 0); } + value_input->add_theme_style_override("normal", stylebox); } -void EditorSpinSlider::_notification(int p_what) { - if (p_what == NOTIFICATION_WM_WINDOW_FOCUS_OUT || - p_what == NOTIFICATION_WM_WINDOW_FOCUS_IN || - p_what == NOTIFICATION_EXIT_TREE) { - if (grabbing_spinner) { - grabber->hide(); - Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE); - grabbing_spinner = false; - grabbing_spinner_attempt = false; - } - } - if (p_what == NOTIFICATION_READY || p_what == NOTIFICATION_THEME_CHANGED) { - _update_value_input_stylebox(); - } +void EditorSpinSlider::_draw_spin_slider() { + updown_offset = -1; - if (p_what == NOTIFICATION_DRAW) { - updown_offset = -1; + RID ci = get_canvas_item(); + bool rtl = is_layout_rtl(); + Vector2 size = get_size(); - RID ci = get_canvas_item(); - bool rtl = is_layout_rtl(); - Vector2 size = get_size(); + Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"), SNAME("LineEdit")); + if (!flat) { + draw_style_box(sb, Rect2(Vector2(), size)); + } + Ref<Font> font = get_theme_font(SNAME("font"), SNAME("LineEdit")); + int font_size = get_theme_font_size(SNAME("font_size"), SNAME("LineEdit")); + int sep_base = 4 * EDSCALE; + int sep = sep_base + sb->get_offset().x; //make it have the same margin on both sides, looks better - Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"), SNAME("LineEdit")); - if (!flat) { - draw_style_box(sb, Rect2(Vector2(), size)); - } - Ref<Font> font = get_theme_font(SNAME("font"), SNAME("LineEdit")); - int font_size = get_theme_font_size(SNAME("font_size"), SNAME("LineEdit")); - int sep_base = 4 * EDSCALE; - int sep = sep_base + sb->get_offset().x; //make it have the same margin on both sides, looks better + int label_width = font->get_string_size(label, font_size).width; + int number_width = size.width - sb->get_minimum_size().width - label_width - sep; - int label_width = font->get_string_size(label, font_size).width; - int number_width = size.width - sb->get_minimum_size().width - label_width - sep; + Ref<Texture2D> updown = get_theme_icon(SNAME("updown"), SNAME("SpinBox")); - Ref<Texture2D> updown = get_theme_icon(SNAME("updown"), SNAME("SpinBox")); + if (get_step() == 1) { + number_width -= updown->get_width(); + } - if (get_step() == 1) { - number_width -= updown->get_width(); - } + String numstr = get_text_value(); - String numstr = get_text_value(); + int vofs = (size.height - font->get_height(font_size)) / 2 + font->get_ascent(font_size); - int vofs = (size.height - font->get_height(font_size)) / 2 + font->get_ascent(font_size); + Color fc = get_theme_color(SNAME("font_color"), SNAME("LineEdit")); + Color lc; + if (use_custom_label_color) { + lc = custom_label_color; + } else { + lc = fc; + } - Color fc = get_theme_color(SNAME("font_color"), SNAME("LineEdit")); - Color lc; - if (use_custom_label_color) { - lc = custom_label_color; + if (flat && label != String()) { + Color label_bg_color = get_theme_color(SNAME("dark_color_3"), SNAME("Editor")); + if (rtl) { + draw_rect(Rect2(Vector2(size.width - (sb->get_offset().x * 2 + label_width), 0), Vector2(sb->get_offset().x * 2 + label_width, size.height)), label_bg_color); } else { - lc = fc; + draw_rect(Rect2(Vector2(), Vector2(sb->get_offset().x * 2 + label_width, size.height)), label_bg_color); } + } - if (flat && label != String()) { - Color label_bg_color = get_theme_color(SNAME("dark_color_3"), SNAME("Editor")); - if (rtl) { - draw_rect(Rect2(Vector2(size.width - (sb->get_offset().x * 2 + label_width), 0), Vector2(sb->get_offset().x * 2 + label_width, size.height)), label_bg_color); - } else { - draw_rect(Rect2(Vector2(), Vector2(sb->get_offset().x * 2 + label_width, size.height)), label_bg_color); - } - } + if (has_focus()) { + Ref<StyleBox> focus = get_theme_stylebox(SNAME("focus"), SNAME("LineEdit")); + draw_style_box(focus, Rect2(Vector2(), size)); + } + + if (rtl) { + draw_string(font, Vector2(Math::round(size.width - sb->get_offset().x - label_width), vofs), label, HALIGN_RIGHT, -1, font_size, lc * Color(1, 1, 1, 0.5)); + } else { + draw_string(font, Vector2(Math::round(sb->get_offset().x), vofs), label, HALIGN_LEFT, -1, font_size, lc * Color(1, 1, 1, 0.5)); + } - if (has_focus()) { - Ref<StyleBox> focus = get_theme_stylebox(SNAME("focus"), SNAME("LineEdit")); - draw_style_box(focus, Rect2(Vector2(), size)); + int suffix_start = numstr.length(); + RID num_rid = TS->create_shaped_text(); + TS->shaped_text_add_string(num_rid, numstr + U"\u2009" + suffix, font->get_rids(), font_size); + + float text_start = rtl ? Math::round(sb->get_offset().x) : Math::round(sb->get_offset().x + label_width + sep); + Vector2 text_ofs = rtl ? Vector2(text_start + (number_width - TS->shaped_text_get_width(num_rid)), vofs) : Vector2(text_start, vofs); + const Vector<TextServer::Glyph> visual = TS->shaped_text_get_glyphs(num_rid); + int v_size = visual.size(); + const TextServer::Glyph *glyphs = visual.ptr(); + for (int i = 0; i < v_size; i++) { + for (int j = 0; j < glyphs[i].repeat; j++) { + if (text_ofs.x >= text_start && (text_ofs.x + glyphs[i].advance) <= (text_start + number_width)) { + Color color = fc; + if (glyphs[i].start >= suffix_start) { + color.a *= 0.4; + } + if (glyphs[i].font_rid != RID()) { + TS->font_draw_glyph(glyphs[i].font_rid, ci, glyphs[i].font_size, text_ofs + Vector2(glyphs[i].x_off, glyphs[i].y_off), glyphs[i].index, color); + } else if ((glyphs[i].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { + TS->draw_hex_code_box(ci, glyphs[i].font_size, text_ofs + Vector2(glyphs[i].x_off, glyphs[i].y_off), glyphs[i].index, color); + } + } + text_ofs.x += glyphs[i].advance; } + } + TS->free(num_rid); + if (get_step() == 1) { + Ref<Texture2D> updown2 = get_theme_icon(SNAME("updown"), SNAME("SpinBox")); + int updown_vofs = (size.height - updown2->get_height()) / 2; if (rtl) { - draw_string(font, Vector2(Math::round(size.width - sb->get_offset().x - label_width), vofs), label, HALIGN_RIGHT, -1, font_size, lc * Color(1, 1, 1, 0.5)); + updown_offset = sb->get_margin(SIDE_LEFT); } else { - draw_string(font, Vector2(Math::round(sb->get_offset().x), vofs), label, HALIGN_LEFT, -1, font_size, lc * Color(1, 1, 1, 0.5)); + updown_offset = size.width - sb->get_margin(SIDE_RIGHT) - updown2->get_width(); } - - int suffix_start = numstr.length(); - RID num_rid = TS->create_shaped_text(); - TS->shaped_text_add_string(num_rid, numstr + U"\u2009" + suffix, font->get_rids(), font_size); - - float text_start = rtl ? Math::round(sb->get_offset().x) : Math::round(sb->get_offset().x + label_width + sep); - Vector2 text_ofs = rtl ? Vector2(text_start + (number_width - TS->shaped_text_get_width(num_rid)), vofs) : Vector2(text_start, vofs); - const Vector<TextServer::Glyph> visual = TS->shaped_text_get_glyphs(num_rid); - int v_size = visual.size(); - const TextServer::Glyph *glyphs = visual.ptr(); - for (int i = 0; i < v_size; i++) { - for (int j = 0; j < glyphs[i].repeat; j++) { - if (text_ofs.x >= text_start && (text_ofs.x + glyphs[i].advance) <= (text_start + number_width)) { - Color color = fc; - if (glyphs[i].start >= suffix_start) { - color.a *= 0.4; - } - if (glyphs[i].font_rid != RID()) { - TS->font_draw_glyph(glyphs[i].font_rid, ci, glyphs[i].font_size, text_ofs + Vector2(glyphs[i].x_off, glyphs[i].y_off), glyphs[i].index, color); - } else if ((glyphs[i].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { - TS->draw_hex_code_box(ci, glyphs[i].font_size, text_ofs + Vector2(glyphs[i].x_off, glyphs[i].y_off), glyphs[i].index, color); - } - } - text_ofs.x += glyphs[i].advance; - } + Color c(1, 1, 1); + if (hover_updown) { + c *= Color(1.2, 1.2, 1.2); } - TS->free(num_rid); - - if (get_step() == 1) { - Ref<Texture2D> updown2 = get_theme_icon(SNAME("updown"), SNAME("SpinBox")); - int updown_vofs = (size.height - updown2->get_height()) / 2; - if (rtl) { - updown_offset = sb->get_margin(SIDE_LEFT); + draw_texture(updown2, Vector2(updown_offset, updown_vofs), c); + if (grabber->is_visible()) { + grabber->hide(); + } + } else if (!hide_slider) { + int grabber_w = 4 * EDSCALE; + int width = size.width - sb->get_minimum_size().width - grabber_w; + int ofs = sb->get_offset().x; + int svofs = (size.height + vofs) / 2 - 1; + Color c = fc; + c.a = 0.2; + + draw_rect(Rect2(ofs, svofs + 1, width, 2 * EDSCALE), c); + int gofs = get_as_ratio() * width; + c.a = 0.9; + Rect2 grabber_rect = Rect2(ofs + gofs, svofs + 1, grabber_w, 2 * EDSCALE); + draw_rect(grabber_rect, c); + + grabbing_spinner_mouse_pos = get_global_position() + grabber_rect.position + grabber_rect.size * 0.5; + + bool display_grabber = (mouse_over_spin || mouse_over_grabber) && !grabbing_spinner && !(value_input_popup && value_input_popup->is_visible()); + if (grabber->is_visible() != display_grabber) { + if (display_grabber) { + grabber->show(); } else { - updown_offset = size.width - sb->get_margin(SIDE_RIGHT) - updown2->get_width(); - } - Color c(1, 1, 1); - if (hover_updown) { - c *= Color(1.2, 1.2, 1.2); - } - draw_texture(updown2, Vector2(updown_offset, updown_vofs), c); - if (grabber->is_visible()) { grabber->hide(); } - } else if (!hide_slider) { - int grabber_w = 4 * EDSCALE; - int width = size.width - sb->get_minimum_size().width - grabber_w; - int ofs = sb->get_offset().x; - int svofs = (size.height + vofs) / 2 - 1; - Color c = fc; - c.a = 0.2; - - draw_rect(Rect2(ofs, svofs + 1, width, 2 * EDSCALE), c); - int gofs = get_as_ratio() * width; - c.a = 0.9; - Rect2 grabber_rect = Rect2(ofs + gofs, svofs + 1, grabber_w, 2 * EDSCALE); - draw_rect(grabber_rect, c); - - grabbing_spinner_mouse_pos = get_global_position() + grabber_rect.position + grabber_rect.size * 0.5; - - bool display_grabber = (mouse_over_spin || mouse_over_grabber) && !grabbing_spinner && !(value_input_popup && value_input_popup->is_visible()); - if (grabber->is_visible() != display_grabber) { - if (display_grabber) { - grabber->show(); - } else { - grabber->hide(); - } - } - - if (display_grabber) { - Ref<Texture2D> grabber_tex; - if (mouse_over_grabber) { - grabber_tex = get_theme_icon(SNAME("grabber_highlight"), SNAME("HSlider")); - } else { - grabber_tex = get_theme_icon(SNAME("grabber"), SNAME("HSlider")); - } + } - if (grabber->get_texture() != grabber_tex) { - grabber->set_texture(grabber_tex); - } + if (display_grabber) { + Ref<Texture2D> grabber_tex; + if (mouse_over_grabber) { + grabber_tex = get_theme_icon(SNAME("grabber_highlight"), SNAME("HSlider")); + } else { + grabber_tex = get_theme_icon(SNAME("grabber"), SNAME("HSlider")); + } - Vector2 scale = get_global_transform_with_canvas().get_scale(); - grabber->set_scale(scale); - grabber->set_size(Size2(0, 0)); - grabber->set_position(get_global_position() + (grabber_rect.position + grabber_rect.size * 0.5 - grabber->get_size() * 0.5) * scale); + if (grabber->get_texture() != grabber_tex) { + grabber->set_texture(grabber_tex); + } - if (mousewheel_over_grabber) { - Input::get_singleton()->warp_mouse_position(grabber->get_position() + grabber_rect.size); - } + Vector2 scale = get_global_transform_with_canvas().get_scale(); + grabber->set_scale(scale); + grabber->set_size(Size2(0, 0)); + grabber->set_position(get_global_position() + (grabber_rect.position + grabber_rect.size * 0.5 - grabber->get_size() * 0.5) * scale); - grabber_range = width; + if (mousewheel_over_grabber) { + Input::get_singleton()->warp_mouse_position(grabber->get_position() + grabber_rect.size); } + + grabber_range = width; } } +} - if (p_what == NOTIFICATION_MOUSE_ENTER) { - mouse_over_spin = true; - update(); - } - if (p_what == NOTIFICATION_MOUSE_EXIT) { - mouse_over_spin = false; - update(); - } - if (p_what == NOTIFICATION_FOCUS_ENTER) { - if ((Input::get_singleton()->is_action_pressed("ui_focus_next") || Input::get_singleton()->is_action_pressed("ui_focus_prev")) && !value_input_just_closed) { - _focus_entered(); - } - value_input_just_closed = false; +void EditorSpinSlider::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: + case NOTIFICATION_THEME_CHANGED: + _update_value_input_stylebox(); + break; + + case NOTIFICATION_DRAW: + _draw_spin_slider(); + break; + + case NOTIFICATION_WM_WINDOW_FOCUS_IN: + case NOTIFICATION_WM_WINDOW_FOCUS_OUT: + case NOTIFICATION_EXIT_TREE: + if (grabbing_spinner) { + grabber->hide(); + Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE); + grabbing_spinner = false; + grabbing_spinner_attempt = false; + } + break; + + case NOTIFICATION_MOUSE_ENTER: + mouse_over_spin = true; + update(); + break; + case NOTIFICATION_MOUSE_EXIT: + mouse_over_spin = false; + update(); + break; + case NOTIFICATION_FOCUS_ENTER: + if ((Input::get_singleton()->is_action_pressed("ui_focus_next") || Input::get_singleton()->is_action_pressed("ui_focus_prev")) && !value_input_just_closed) { + _focus_entered(); + } + value_input_just_closed = false; + break; } } @@ -567,8 +576,10 @@ void EditorSpinSlider::_ensure_input_popup() { if (value_input_popup) { return; } + value_input_popup = memnew(Popup); add_child(value_input_popup); + value_input = memnew(LineEdit); value_input_popup->add_child(value_input); value_input_popup->set_wrap_controls(true); @@ -576,6 +587,7 @@ void EditorSpinSlider::_ensure_input_popup() { value_input_popup->connect("popup_hide", callable_mp(this, &EditorSpinSlider::_value_input_closed)); value_input->connect("text_submitted", callable_mp(this, &EditorSpinSlider::_value_input_submitted)); value_input->connect("focus_exited", callable_mp(this, &EditorSpinSlider::_value_focus_exited)); + if (is_inside_tree()) { _update_value_input_stylebox(); } diff --git a/editor/editor_spin_slider.h b/editor/editor_spin_slider.h index 5b99f88505..c09d084e88 100644 --- a/editor/editor_spin_slider.h +++ b/editor/editor_spin_slider.h @@ -81,6 +81,7 @@ class EditorSpinSlider : public Range { void _update_value_input_stylebox(); void _ensure_input_popup(); + void _draw_spin_slider(); protected: void _notification(int p_what); diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 2c83fb2df6..7f8229e5e8 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -595,6 +595,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("panel", "PanelContainer", style_menu); theme->set_stylebox("MenuPanel", "EditorStyles", style_menu); + // CanvasItem Editor + Ref<StyleBoxFlat> style_canvas_editor_info = make_flat_stylebox(Color(0.0, 0.0, 0.0, 0.2)); + style_canvas_editor_info->set_expand_margin_size_all(4 * EDSCALE); + theme->set_stylebox("CanvasItemInfoOverlay", "EditorStyles", style_canvas_editor_info); + // Script Editor theme->set_stylebox("ScriptEditorPanel", "EditorStyles", make_empty_stylebox(default_margin_size, 0, default_margin_size, default_margin_size)); theme->set_stylebox("ScriptEditor", "EditorStyles", make_empty_stylebox(0, 0, 0, 0)); @@ -1499,15 +1504,14 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { } Ref<Theme> create_custom_theme(const Ref<Theme> p_theme) { - Ref<Theme> theme; - - const String custom_theme = EditorSettings::get_singleton()->get("interface/theme/custom_theme"); - if (custom_theme != "") { - theme = ResourceLoader::load(custom_theme); - } + Ref<Theme> theme = create_editor_theme(p_theme); - if (!theme.is_valid()) { - theme = create_editor_theme(p_theme); + const String custom_theme_path = EditorSettings::get_singleton()->get("interface/theme/custom_theme"); + if (custom_theme_path != "") { + Ref<Theme> custom_theme = ResourceLoader::load(custom_theme_path); + if (custom_theme.is_valid()) { + theme->merge_with(custom_theme); + } } return theme; diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 76c056ed33..477e066e87 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -3909,6 +3909,11 @@ void CanvasItemEditor::_notification(int p_what) { anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignWide"), SNAME("EditorIcons")), TTR("Full Rect"), ANCHORS_PRESET_WIDE); anchor_mode_button->set_icon(get_theme_icon(SNAME("Anchor"), SNAME("EditorIcons"))); + + info_overlay->get_theme()->set_stylebox("normal", "Label", get_theme_stylebox(SNAME("CanvasItemInfoOverlay"), SNAME("EditorStyles"))); + warning_child_of_container->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor"))); + warning_child_of_container->add_theme_font_override("font", get_theme_font(SNAME("main"), SNAME("EditorFonts"))); + warning_child_of_container->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("main_size"), SNAME("EditorFonts"))); } if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { @@ -5280,21 +5285,13 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { info_overlay->add_theme_constant_override("separation", 10); viewport_scrollable->add_child(info_overlay); + // Make sure all labels inside of the container are styled the same. Theme *info_overlay_theme = memnew(Theme); - info_overlay_theme->copy_default_theme(); info_overlay->set_theme(info_overlay_theme); - StyleBoxFlat *info_overlay_label_stylebox = memnew(StyleBoxFlat); - info_overlay_label_stylebox->set_bg_color(Color(0.0, 0.0, 0.0, 0.2)); - info_overlay_label_stylebox->set_expand_margin_size_all(4); - info_overlay_theme->set_stylebox("normal", "Label", info_overlay_label_stylebox); - warning_child_of_container = memnew(Label); warning_child_of_container->hide(); warning_child_of_container->set_text(TTR("Warning: Children of a container get their position and size determined only by their parent.")); - warning_child_of_container->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("warning_color"), SNAME("Editor"))); - warning_child_of_container->add_theme_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_theme_font(SNAME("main"), SNAME("EditorFonts"))); - warning_child_of_container->add_theme_font_size_override("font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size(SNAME("main_size"), SNAME("EditorFonts"))); add_control_to_info_overlay(warning_child_of_container); h_scroll = memnew(HScrollBar); diff --git a/platform/android/android_input_handler.cpp b/platform/android/android_input_handler.cpp index b9004c4989..e03375e8d9 100644 --- a/platform/android/android_input_handler.cpp +++ b/platform/android/android_input_handler.cpp @@ -377,7 +377,7 @@ MouseButton AndroidInputHandler::_android_button_mask_to_godot_button_mask(int a if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) { godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON1; } - if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) { + if (android_button_mask & AMOTION_EVENT_BUTTON_FORWARD) { godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON2; } diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 00da94c3b0..dd1a4671d9 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1104,14 +1104,12 @@ bool CharacterBody2D::move_and_slide() { for (int iteration = 0; iteration < max_slides; ++iteration) { PhysicsServer2D::MotionResult result; - bool found_collision = false; Vector2 prev_position = get_global_transform().elements[2]; bool collided = move_and_collide(motion, result, margin, false, !sliding_enabled); if (collided) { - found_collision = true; motion_results.push_back(result); _set_collision_direction(result); @@ -1136,7 +1134,7 @@ bool CharacterBody2D::move_and_slide() { // Move on floor only checks. if (floor_block_on_wall && on_wall && motion_slide_up.dot(result.collision_normal) <= 0) { // Avoid to move forward on a wall if floor_block_on_wall is true. - if (was_on_floor && !is_on_floor_only() && !vel_dir_facing_up) { + if (was_on_floor && !on_floor && !vel_dir_facing_up) { // If the movement is large the body can be prevented from reaching the walls. if (result.travel.length() <= margin) { // Cancels the motion. @@ -1155,7 +1153,7 @@ bool CharacterBody2D::move_and_slide() { break; } // Prevents the body from being able to climb a slope when it moves forward against the wall. - else if (!is_on_floor_only()) { + else if (!on_floor) { motion = up_direction * up_direction.dot(result.remainder); motion = motion.slide(result.collision_normal); } else { @@ -1166,9 +1164,7 @@ bool CharacterBody2D::move_and_slide() { else if (floor_constant_speed && is_on_floor_only() && can_apply_constant_speed && was_on_floor && motion.dot(result.collision_normal) < 0) { can_apply_constant_speed = false; Vector2 motion_slide_norm = result.remainder.slide(result.collision_normal).normalized(); - if (!motion_slide_norm.is_equal_approx(Vector2())) { - motion = motion_slide_norm * (motion_slide_up.length() - result.travel.slide(up_direction).length() - last_travel.slide(up_direction).length()); - } + motion = motion_slide_norm * (motion_slide_up.length() - result.travel.slide(up_direction).length() - last_travel.slide(up_direction).length()); } // Regular sliding, the last part of the test handle the case when you don't want to slide on the ceiling. else if ((sliding_enabled || !on_floor) && (!on_ceiling || slide_on_ceiling || !vel_dir_facing_up)) { @@ -1209,17 +1205,15 @@ bool CharacterBody2D::move_and_slide() { set_global_transform(gt); Vector2 motion_slide_norm = motion.slide(prev_floor_normal).normalized(); - if (!motion_slide_norm.is_equal_approx(Vector2())) { - motion = motion_slide_norm * (motion_slide_up.length()); - found_collision = true; - } + motion = motion_slide_norm * (motion_slide_up.length()); + collided = true; } can_apply_constant_speed = !can_apply_constant_speed && !sliding_enabled; sliding_enabled = true; first_slide = false; - if (!found_collision || motion.is_equal_approx(Vector2())) { + if (!collided || motion.is_equal_approx(Vector2())) { break; } } diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index a2c5769947..12f0c9e89a 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -4906,6 +4906,11 @@ void TextEdit::_backspace() { return; } + if (has_selection()) { + delete_selection(); + return; + } + int cc = get_caret_column(); int cl = get_caret_line(); @@ -4913,11 +4918,6 @@ void TextEdit::_backspace() { return; } - if (has_selection()) { - delete_selection(); - return; - } - int prev_line = cc ? cl : cl - 1; int prev_column = cc ? (cc - 1) : (text[cl - 1].length()); diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 6995c77b8e..73eec73d75 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -300,7 +300,7 @@ void Window::_propagate_window_notification(Node *p_node, int p_notification) { Node *child = p_node->get_child(i); Window *window = Object::cast_to<Window>(child); if (window) { - break; + continue; } _propagate_window_notification(child, p_notification); } diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index e4a731c7f7..e49d883ba4 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -1350,40 +1350,36 @@ void Theme::clear() { _emit_theme_changed(); } -void Theme::copy_default_theme() { - Ref<Theme> default_theme2 = get_default(); - copy_theme(default_theme2); -} - -void Theme::copy_theme(const Ref<Theme> &p_other) { +void Theme::merge_with(const Ref<Theme> &p_other) { if (p_other.is_null()) { - clear(); return; } _freeze_change_propagation(); - // These items need reconnecting, so add them normally. + // Colors. { const StringName *K = nullptr; - while ((K = p_other->icon_map.next(K))) { + while ((K = p_other->color_map.next(K))) { const StringName *L = nullptr; - while ((L = p_other->icon_map[*K].next(L))) { - set_icon(*L, *K, p_other->icon_map[*K][*L]); + while ((L = p_other->color_map[*K].next(L))) { + set_color(*L, *K, p_other->color_map[*K][*L]); } } } + // Constants. { const StringName *K = nullptr; - while ((K = p_other->style_map.next(K))) { + while ((K = p_other->constant_map.next(K))) { const StringName *L = nullptr; - while ((L = p_other->style_map[*K].next(L))) { - set_stylebox(*L, *K, p_other->style_map[*K][*L]); + while ((L = p_other->constant_map[*K].next(L))) { + set_constant(*L, *K, p_other->constant_map[*K][*L]); } } } + // Fonts. { const StringName *K = nullptr; while ((K = p_other->font_map.next(K))) { @@ -1394,13 +1390,46 @@ void Theme::copy_theme(const Ref<Theme> &p_other) { } } - // These items can be simply copied. - font_size_map = p_other->font_size_map; - color_map = p_other->color_map; - constant_map = p_other->constant_map; + // Font sizes. + { + const StringName *K = nullptr; + while ((K = p_other->font_size_map.next(K))) { + const StringName *L = nullptr; + while ((L = p_other->font_size_map[*K].next(L))) { + set_font_size(*L, *K, p_other->font_size_map[*K][*L]); + } + } + } - variation_map = p_other->variation_map; - variation_base_map = p_other->variation_base_map; + // Icons. + { + const StringName *K = nullptr; + while ((K = p_other->icon_map.next(K))) { + const StringName *L = nullptr; + while ((L = p_other->icon_map[*K].next(L))) { + set_icon(*L, *K, p_other->icon_map[*K][*L]); + } + } + } + + // Styleboxes. + { + const StringName *K = nullptr; + while ((K = p_other->style_map.next(K))) { + const StringName *L = nullptr; + while ((L = p_other->style_map[*K].next(L))) { + set_stylebox(*L, *K, p_other->style_map[*K][*L]); + } + } + } + + // Type variations. + { + const StringName *K = nullptr; + while ((K = p_other->variation_map.next(K))) { + set_type_variation(*K, p_other->variation_map[*K]); + } + } _unfreeze_and_propagate_changes(); } @@ -1534,8 +1563,6 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("get_constant_list", "theme_type"), &Theme::_get_constant_list); ClassDB::bind_method(D_METHOD("get_constant_type_list"), &Theme::_get_constant_type_list); - ClassDB::bind_method(D_METHOD("clear"), &Theme::clear); - ClassDB::bind_method(D_METHOD("set_default_font", "font"), &Theme::set_default_theme_font); ClassDB::bind_method(D_METHOD("get_default_font"), &Theme::get_default_theme_font); @@ -1558,8 +1585,8 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("get_type_list"), &Theme::_get_type_list); - ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme); - ClassDB::bind_method(D_METHOD("copy_theme", "other"), &Theme::copy_theme); + ClassDB::bind_method(D_METHOD("merge_with", "other"), &Theme::merge_with); + ClassDB::bind_method(D_METHOD("clear"), &Theme::clear); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font"); ADD_PROPERTY(PropertyInfo(Variant::INT, "default_font_size"), "set_default_font_size", "get_default_font_size"); diff --git a/scene/resources/theme.h b/scene/resources/theme.h index 8a8fc28be1..15f21b91b8 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -210,8 +210,7 @@ public: void get_type_list(List<StringName> *p_list) const; void get_type_dependencies(const StringName &p_base_type, const StringName &p_type_variant, List<StringName> *p_list); - void copy_default_theme(); - void copy_theme(const Ref<Theme> &p_other); + void merge_with(const Ref<Theme> &p_other); void clear(); Theme(); diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp index ea6064cb4c..0c4079332d 100644 --- a/servers/physics_3d/body_3d_sw.cpp +++ b/servers/physics_3d/body_3d_sw.cpp @@ -578,7 +578,7 @@ void Body3DSW::integrate_velocities(real_t p_step) { real_t ang_vel = total_angular_velocity.length(); Transform3D transform = get_transform(); - if (ang_vel != 0.0) { + if (!Math::is_zero_approx(ang_vel)) { Vector3 ang_vel_axis = total_angular_velocity / ang_vel; Basis rot(ang_vel_axis, ang_vel * p_step); Basis identity3(1, 0, 0, 0, 1, 0, 0, 0, 1); diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index ddd2a26d71..96b3cdadd4 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -665,6 +665,23 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color _pre_opaque_render(p_render_data, false, false, RID(), RID()); + uint32_t spec_constant_base_flags = 0; + + { + //figure out spec constants + + if (p_render_data->directional_light_count > 0) { + if (p_render_data->directional_light_soft_shadows) { + spec_constant_base_flags |= 1 << SPEC_CONSTANT_USING_DIRECTIONAL_SOFT_SHADOWS; + } + } else { + spec_constant_base_flags |= 1 << SPEC_CONSTANT_DISABLE_DIRECTIONAL_LIGHTS; + } + + if (!is_environment(p_render_data->environment) || environment_is_fog_enabled(p_render_data->environment)) { + spec_constant_base_flags |= 1 << SPEC_CONSTANT_DISABLE_FOG; + } + } { if (render_buffer) { RD::get_singleton()->draw_command_begin_label("Render 3D Pass"); @@ -707,7 +724,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color } RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer); - RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count); + RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count); render_list_params.framebuffer_format = fb_format; if ((uint32_t)render_list_params.element_count > render_list_thread_threshold && false) { // secondary command buffers need more testing at this time @@ -771,7 +788,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color if (using_subpass_transparent) { RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer); - RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count); + RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count); render_list_params.framebuffer_format = fb_format; if ((uint32_t)render_list_params.element_count > render_list_thread_threshold && false) { // secondary command buffers need more testing at this time @@ -808,7 +825,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color // _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false); RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer); - RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count); + RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count); render_list_params.framebuffer_format = fb_format; if ((uint32_t)render_list_params.element_count > render_list_thread_threshold && false) { // secondary command buffers need more testing at this time @@ -935,7 +952,7 @@ void RenderForwardMobile::_render_shadow_end(uint32_t p_barrier) { for (uint32_t i = 0; i < scene_state.shadow_passes.size(); i++) { SceneState::ShadowPass &shadow_pass = scene_state.shadow_passes[i]; - RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, shadow_pass.rp_uniform_set, false, Vector2(), shadow_pass.camera_plane, shadow_pass.lod_distance_multiplier, shadow_pass.screen_lod_threshold, 1, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER); + RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, shadow_pass.rp_uniform_set, 0, false, Vector2(), shadow_pass.camera_plane, shadow_pass.lod_distance_multiplier, shadow_pass.screen_lod_threshold, 1, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER); _render_list_with_threads(&render_list_parameters, shadow_pass.framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, shadow_pass.initial_depth_action, shadow_pass.final_depth_action, Vector<Color>(), 1.0, 0, shadow_pass.rect); } @@ -975,7 +992,7 @@ void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, c RENDER_TIMESTAMP("Render Material"); { - RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set); + RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, 0); //regular forward for now Vector<Color> clear; clear.push_back(Color(0, 0, 0, 0)); @@ -1016,7 +1033,7 @@ void RenderForwardMobile::_render_uv2(const PagedArray<GeometryInstance *> &p_in RENDER_TIMESTAMP("Render Material"); { - RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, true); + RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, true, 0); //regular forward for now Vector<Color> clear; clear.push_back(Color(0, 0, 0, 0)); @@ -1090,7 +1107,7 @@ void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const { //regular forward for now - RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), false, pass_mode, rp_uniform_set); + RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), false, pass_mode, rp_uniform_set, 0); _render_list_with_threads(&render_list_params, p_fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ); } RD::get_singleton()->draw_command_end_label(); @@ -1733,7 +1750,7 @@ void RenderForwardMobile::_render_list_with_threads(RenderListParameters *p_para } } -void RenderForwardMobile::_fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, const GeometryInstanceForwardMobile *p_instance) { +void RenderForwardMobile::_fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, uint32_t &spec_constants, const GeometryInstanceForwardMobile *p_instance) { // first zero out our indices p_push_constant->omni_lights[0] = 0xFFFF; @@ -1748,6 +1765,19 @@ void RenderForwardMobile::_fill_push_constant_instance_indices(GeometryInstanceF p_push_constant->reflection_probes[0] = 0xFFFF; p_push_constant->reflection_probes[1] = 0xFFFF; + if (p_instance->omni_light_count == 0) { + spec_constants |= 1 << SPEC_CONSTANT_DISABLE_OMNI_LIGHTS; + } + if (p_instance->spot_light_count == 0) { + spec_constants |= 1 << SPEC_CONSTANT_DISABLE_SPOT_LIGHTS; + } + if (p_instance->reflection_probe_count == 0) { + spec_constants |= 1 << SPEC_CONSTANT_DISABLE_REFLECTION_PROBES; + } + if (p_instance->decals_count == 0) { + spec_constants |= 1 << SPEC_CONSTANT_DISABLE_DECALS; + } + for (uint32_t i = 0; i < MAX_RDL_CULL; i++) { uint32_t ofs = i < 4 ? 0 : 1; uint32_t shift = (i & 0x3) << 3; @@ -1795,6 +1825,8 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr const RenderElementInfo &element_info = p_params->element_info[i]; const GeometryInstanceForwardMobile *inst = surf->owner; + uint32_t base_spec_constants = p_params->spec_constant_base_flags; + // GeometryInstanceForwardMobile::PushConstant push_constant = inst->push_constant; GeometryInstanceForwardMobile::PushConstant push_constant; @@ -1830,7 +1862,13 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr mesh_surface = surf->surface_shadow; } else { - _fill_push_constant_instance_indices(&push_constant, inst); + if (inst->use_projector) { + base_spec_constants |= 1 << SPEC_CONSTANT_USING_PROJECTOR; + } + if (inst->use_soft_shadow) { + base_spec_constants |= 1 << SPEC_CONSTANT_USING_SOFT_SHADOWS; + } + _fill_push_constant_instance_indices(&push_constant, base_spec_constants, inst); #ifdef DEBUG_ENABLED if (unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_LIGHTING)) { @@ -1922,7 +1960,7 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr prev_index_array_rd = index_array_rd; } - RID pipeline_rd = pipeline->get_render_pipeline(vertex_format, framebuffer_format, p_params->force_wireframe, p_params->subpass); + RID pipeline_rd = pipeline->get_render_pipeline(vertex_format, framebuffer_format, p_params->force_wireframe, p_params->subpass, base_spec_constants); if (pipeline_rd != prev_pipeline_rd) { // checking with prev shader does not make so much sense, as @@ -2181,6 +2219,11 @@ void RenderForwardMobile::geometry_instance_pair_voxel_gi_instances(GeometryInst } void RenderForwardMobile::geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) { + GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + + ginstance->use_projector = p_projector; + ginstance->use_soft_shadow = p_softshadow; } void RenderForwardMobile::_geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance) { @@ -2559,12 +2602,12 @@ void RenderForwardMobile::_update_shader_quality_settings() { spec_constants.push_back(sc); sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL; - sc.constant_id = SPEC_CONSTANT_DECAL_FILTER; + sc.constant_id = SPEC_CONSTANT_DECAL_USE_MIPMAPS; sc.bool_value = decals_get_filter() == RS::DECAL_FILTER_NEAREST_MIPMAPS || decals_get_filter() == RS::DECAL_FILTER_LINEAR_MIPMAPS || decals_get_filter() == RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC; spec_constants.push_back(sc); - sc.constant_id = SPEC_CONSTANT_PROJECTOR_FILTER; + sc.constant_id = SPEC_CONSTANT_PROJECTOR_USE_MIPMAPS; sc.bool_value = light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS || light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS || light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC; spec_constants.push_back(sc); diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h index b981592840..764d8e80df 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h @@ -65,12 +65,27 @@ protected: }; enum { - SPEC_CONSTANT_SOFT_SHADOW_SAMPLES = 6, - SPEC_CONSTANT_PENUMBRA_SHADOW_SAMPLES = 7, - SPEC_CONSTANT_DIRECTIONAL_SOFT_SHADOW_SAMPLES = 8, - SPEC_CONSTANT_DIRECTIONAL_PENUMBRA_SHADOW_SAMPLES = 9, - SPEC_CONSTANT_DECAL_FILTER = 10, - SPEC_CONSTANT_PROJECTOR_FILTER = 11, + + SPEC_CONSTANT_USING_PROJECTOR = 0, + SPEC_CONSTANT_USING_SOFT_SHADOWS = 1, + SPEC_CONSTANT_USING_DIRECTIONAL_SOFT_SHADOWS = 2, + + SPEC_CONSTANT_SOFT_SHADOW_SAMPLES = 3, + SPEC_CONSTANT_PENUMBRA_SHADOW_SAMPLES = 4, + SPEC_CONSTANT_DIRECTIONAL_SOFT_SHADOW_SAMPLES = 5, + SPEC_CONSTANT_DIRECTIONAL_PENUMBRA_SHADOW_SAMPLES = 6, + + SPEC_CONSTANT_DECAL_USE_MIPMAPS = 7, + SPEC_CONSTANT_PROJECTOR_USE_MIPMAPS = 8, + + SPEC_CONSTANT_DISABLE_OMNI_LIGHTS = 9, + SPEC_CONSTANT_DISABLE_SPOT_LIGHTS = 10, + SPEC_CONSTANT_DISABLE_REFLECTION_PROBES = 11, + SPEC_CONSTANT_DISABLE_DIRECTIONAL_LIGHTS = 12, + + SPEC_CONSTANT_DISABLE_DECALS = 13, + SPEC_CONSTANT_DISABLE_FOG = 14, + }; enum { @@ -159,6 +174,7 @@ protected: bool force_wireframe = false; Vector2 uv_offset; Plane lod_plane; + uint32_t spec_constant_base_flags = 0; float lod_distance_multiplier = 0.0; float screen_lod_threshold = 0.0; RD::FramebufferFormatID framebuffer_format = 0; @@ -166,7 +182,7 @@ protected: uint32_t barrier = RD::BARRIER_MASK_ALL; uint32_t subpass = 0; - RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, uint32_t p_view_count = 1, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) { + RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, RID p_render_pass_uniform_set, uint32_t p_spec_constant_base_flags = 0, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, uint32_t p_view_count = 1, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) { elements = p_elements; element_info = p_element_info; element_count = p_element_count; @@ -182,6 +198,7 @@ protected: screen_lod_threshold = p_screen_lod_threshold; element_offset = p_element_offset; barrier = p_barrier; + spec_constant_base_flags = p_spec_constant_base_flags; } }; @@ -526,6 +543,8 @@ protected: RID transforms_uniform_set; float depth = 0; bool mirror = false; + bool use_projector = false; + bool use_soft_shadow = false; Transform3D transform; bool store_transform_cache = true; // if true we copy our transform into our PushConstant, if false we use our transforms UBO and clear our PushConstants transform bool non_uniform_scale = false; @@ -584,7 +603,7 @@ protected: dirty_list_element(this) {} }; - _FORCE_INLINE_ void _fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, const GeometryInstanceForwardMobile *p_instance); + _FORCE_INLINE_ void _fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, uint32_t &spec_constants, const GeometryInstanceForwardMobile *p_instance); void _update_shader_quality_settings() override; diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl index 2babe92c1c..663100a0b3 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl @@ -373,26 +373,38 @@ void main() { //use medium precision for floats on mobile. precision mediump float; +precision highp int; /* Specialization Constants */ -/* Specialization Constants (Toggles) */ +#if !defined(MODE_RENDER_DEPTH) + +#if !defined(MODE_UNSHADED) + +layout(constant_id = 0) const bool sc_use_light_projector = false; +layout(constant_id = 1) const bool sc_use_light_soft_shadows = false; +layout(constant_id = 2) const bool sc_use_directional_soft_shadows = false; -layout(constant_id = 0) const bool sc_use_forward_gi = false; -layout(constant_id = 1) const bool sc_use_light_projector = false; -layout(constant_id = 2) const bool sc_use_light_soft_shadows = false; -layout(constant_id = 3) const bool sc_use_directional_soft_shadows = false; +layout(constant_id = 3) const uint sc_soft_shadow_samples = 4; +layout(constant_id = 4) const uint sc_penumbra_shadow_samples = 4; -/* Specialization Constants (Values) */ +layout(constant_id = 5) const uint sc_directional_soft_shadow_samples = 4; +layout(constant_id = 6) const uint sc_directional_penumbra_shadow_samples = 4; -layout(constant_id = 6) const uint sc_soft_shadow_samples = 4; -layout(constant_id = 7) const uint sc_penumbra_shadow_samples = 4; +layout(constant_id = 8) const bool sc_projector_use_mipmaps = true; -layout(constant_id = 8) const uint sc_directional_soft_shadow_samples = 4; -layout(constant_id = 9) const uint sc_directional_penumbra_shadow_samples = 4; +layout(constant_id = 9) const bool sc_disable_omni_lights = false; +layout(constant_id = 10) const bool sc_disable_spot_lights = false; +layout(constant_id = 11) const bool sc_disable_reflection_probes = false; +layout(constant_id = 12) const bool sc_disable_directional_lights = false; -layout(constant_id = 10) const bool sc_decal_use_mipmaps = true; -layout(constant_id = 11) const bool sc_projector_use_mipmaps = true; +#endif //!MODE_UNSHADED + +layout(constant_id = 7) const bool sc_decal_use_mipmaps = true; +layout(constant_id = 13) const bool sc_disable_decals = false; +layout(constant_id = 14) const bool sc_disable_fog = false; + +#endif //!MODE_RENDER_DEPTH /* Include our forward mobile UBOs definitions etc. */ #include "scene_forward_mobile_inc.glsl" @@ -735,7 +747,7 @@ void main() { // to maximize VGPR usage // Draw "fixed" fog before volumetric fog to ensure volumetric fog can appear in front of the sky. - if (scene_data.fog_enabled) { + if (!sc_disable_fog && scene_data.fog_enabled) { fog = fog_process(vertex); } @@ -753,7 +765,7 @@ void main() { vec3 vertex_ddx = dFdx(vertex); vec3 vertex_ddy = dFdy(vertex); - { //Decals + if (!sc_disable_decals) { //Decals // must implement uint decal_indices = draw_call.decals.x; @@ -774,25 +786,35 @@ void main() { continue; //out of decal } - //we need ddx/ddy for mipmaps, so simulate them - vec2 ddx = (decals.data[decal_index].xform * vec4(vertex_ddx, 0.0)).xz; - vec2 ddy = (decals.data[decal_index].xform * vec4(vertex_ddy, 0.0)).xz; - float fade = pow(1.0 - (uv_local.y > 0.0 ? uv_local.y : -uv_local.y), uv_local.y > 0.0 ? decals.data[decal_index].upper_fade : decals.data[decal_index].lower_fade); if (decals.data[decal_index].normal_fade > 0.0) { fade *= smoothstep(decals.data[decal_index].normal_fade, 1.0, dot(normal_interp, decals.data[decal_index].normal) * 0.5 + 0.5); } + //we need ddx/ddy for mipmaps, so simulate them + vec2 ddx = (decals.data[decal_index].xform * vec4(vertex_ddx, 0.0)).xz; + vec2 ddy = (decals.data[decal_index].xform * vec4(vertex_ddy, 0.0)).xz; + if (decals.data[decal_index].albedo_rect != vec4(0.0)) { //has albedo - vec4 decal_albedo = textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].albedo_rect.zw + decals.data[decal_index].albedo_rect.xy, ddx * decals.data[decal_index].albedo_rect.zw, ddy * decals.data[decal_index].albedo_rect.zw); + vec4 decal_albedo; + if (sc_decal_use_mipmaps) { + decal_albedo = textureGrad(sampler2D(decal_atlas_srgb, decal_sampler), uv_local.xz * decals.data[decal_index].albedo_rect.zw + decals.data[decal_index].albedo_rect.xy, ddx * decals.data[decal_index].albedo_rect.zw, ddy * decals.data[decal_index].albedo_rect.zw); + } else { + decal_albedo = textureLod(sampler2D(decal_atlas_srgb, decal_sampler), uv_local.xz * decals.data[decal_index].albedo_rect.zw + decals.data[decal_index].albedo_rect.xy, 0.0); + } decal_albedo *= decals.data[decal_index].modulate; decal_albedo.a *= fade; albedo = mix(albedo, decal_albedo.rgb, decal_albedo.a * decals.data[decal_index].albedo_mix); if (decals.data[decal_index].normal_rect != vec4(0.0)) { - vec3 decal_normal = textureGrad(sampler2D(decal_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].normal_rect.zw + decals.data[decal_index].normal_rect.xy, ddx * decals.data[decal_index].normal_rect.zw, ddy * decals.data[decal_index].normal_rect.zw).xyz; + vec3 decal_normal; + if (sc_decal_use_mipmaps) { + decal_normal = textureGrad(sampler2D(decal_atlas, decal_sampler), uv_local.xz * decals.data[decal_index].normal_rect.zw + decals.data[decal_index].normal_rect.xy, ddx * decals.data[decal_index].normal_rect.zw, ddy * decals.data[decal_index].normal_rect.zw).xyz; + } else { + decal_normal = textureLod(sampler2D(decal_atlas, decal_sampler), uv_local.xz * decals.data[decal_index].normal_rect.zw + decals.data[decal_index].normal_rect.xy, 0.0).xyz; + } decal_normal.xy = decal_normal.xy * vec2(2.0, -2.0) - vec2(1.0, -1.0); //users prefer flipped y normal maps in most authoring software decal_normal.z = sqrt(max(0.0, 1.0 - dot(decal_normal.xy, decal_normal.xy))); //convert to view space, use xzy because y is up @@ -802,7 +824,12 @@ void main() { } if (decals.data[decal_index].orm_rect != vec4(0.0)) { - vec3 decal_orm = textureGrad(sampler2D(decal_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].orm_rect.zw + decals.data[decal_index].orm_rect.xy, ddx * decals.data[decal_index].orm_rect.zw, ddy * decals.data[decal_index].orm_rect.zw).xyz; + vec3 decal_orm; + if (sc_decal_use_mipmaps) { + decal_orm = textureGrad(sampler2D(decal_atlas, decal_sampler), uv_local.xz * decals.data[decal_index].orm_rect.zw + decals.data[decal_index].orm_rect.xy, ddx * decals.data[decal_index].orm_rect.zw, ddy * decals.data[decal_index].orm_rect.zw).xyz; + } else { + decal_orm = textureLod(sampler2D(decal_atlas, decal_sampler), uv_local.xz * decals.data[decal_index].orm_rect.zw + decals.data[decal_index].orm_rect.xy, 0.0).xyz; + } ao = mix(ao, decal_orm.r, decal_albedo.a); roughness = mix(roughness, decal_orm.g, decal_albedo.a); metallic = mix(metallic, decal_orm.b, decal_albedo.a); @@ -811,7 +838,11 @@ void main() { if (decals.data[decal_index].emission_rect != vec4(0.0)) { //emission is additive, so its independent from albedo - emission += textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].emission_rect.zw + decals.data[decal_index].emission_rect.xy, ddx * decals.data[decal_index].emission_rect.zw, ddy * decals.data[decal_index].emission_rect.zw).xyz * decals.data[decal_index].emission_energy * fade; + if (sc_decal_use_mipmaps) { + emission += textureGrad(sampler2D(decal_atlas_srgb, decal_sampler), uv_local.xz * decals.data[decal_index].emission_rect.zw + decals.data[decal_index].emission_rect.xy, ddx * decals.data[decal_index].emission_rect.zw, ddy * decals.data[decal_index].emission_rect.zw).xyz * decals.data[decal_index].emission_energy * fade; + } else { + emission += textureLod(sampler2D(decal_atlas_srgb, decal_sampler), uv_local.xz * decals.data[decal_index].emission_rect.zw + decals.data[decal_index].emission_rect.xy, 0.0).xyz * decals.data[decal_index].emission_energy * fade; + } } } } //Decals @@ -951,7 +982,7 @@ void main() { // skipping ssao, do we remove ssao totally? - { //Reflection probes + if (!sc_disable_reflection_probes) { //Reflection probes vec4 reflection_accum = vec4(0.0, 0.0, 0.0, 0.0); vec4 ambient_accum = vec4(0.0, 0.0, 0.0, 0.0); @@ -1017,7 +1048,7 @@ void main() { // LIGHTING #if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) - { //directional light + if (!sc_disable_directional_lights) { //directional light // Do shadow and lighting in two passes to reduce register pressure uint shadow0 = 0; @@ -1347,7 +1378,7 @@ void main() { } } //directional light - { //omni lights + if (!sc_disable_omni_lights) { //omni lights uint light_indices = draw_call.omni_lights.x; for (uint i = 0; i < 8; i++) { uint light_index = light_indices & 0xFF; @@ -1394,7 +1425,7 @@ void main() { } } //omni lights - { //spot lights + if (!sc_disable_spot_lights) { //spot lights uint light_indices = draw_call.spot_lights.x; for (uint i = 0; i < 8; i++) { |