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-rw-r--r--doc/classes/Theme.xml21
-rw-r--r--editor/editor_spin_slider.cpp314
-rw-r--r--editor/editor_spin_slider.h1
-rw-r--r--editor/editor_themes.cpp20
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp15
-rw-r--r--platform/android/android_input_handler.cpp2
-rw-r--r--scene/2d/physics_body_2d.cpp18
-rw-r--r--scene/gui/text_edit.cpp10
-rw-r--r--scene/main/window.cpp2
-rw-r--r--scene/resources/theme.cpp75
-rw-r--r--scene/resources/theme.h3
-rw-r--r--servers/physics_3d/body_3d_sw.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp67
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h35
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl83
15 files changed, 395 insertions, 273 deletions
diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml
index 1124fb8084..edf5874432 100644
--- a/doc/classes/Theme.xml
+++ b/doc/classes/Theme.xml
@@ -81,19 +81,6 @@
Unmarks [code]theme_type[/code] as being a variation of any other type.
</description>
</method>
- <method name="copy_default_theme">
- <return type="void" />
- <description>
- Sets the theme's values to a copy of the default theme values.
- </description>
- </method>
- <method name="copy_theme">
- <return type="void" />
- <argument index="0" name="other" type="Theme" />
- <description>
- Sets the theme's values to a copy of a given theme.
- </description>
- </method>
<method name="get_color" qualifiers="const">
<return type="Color" />
<argument index="0" name="name" type="StringName" />
@@ -340,6 +327,14 @@
Returns [code]true[/code] if [code]theme_type[/code] is marked as a variation of [code]base_type[/code] in this theme.
</description>
</method>
+ <method name="merge_with">
+ <return type="void" />
+ <argument index="0" name="other" type="Theme" />
+ <description>
+ Adds missing and overrides existing definitions with values from the [code]other[/code] [Theme].
+ [b]Note:[/b] This modifies the current theme. If you want to merge two themes together without modifying either one, create a new empty theme and merge the other two into it one after another.
+ </description>
+ </method>
<method name="rename_color">
<return type="void" />
<argument index="0" name="old_name" type="StringName" />
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index a802afda0f..91f00deeaa 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -195,11 +195,11 @@ void EditorSpinSlider::_update_value_input_stylebox() {
if (!value_input) {
return;
}
+
// Add a left margin to the stylebox to make the number align with the Label
// when it's edited. The LineEdit "focus" stylebox uses the "normal" stylebox's
// default margins.
- Ref<StyleBoxFlat> stylebox =
- EditorNode::get_singleton()->get_theme_base()->get_theme_stylebox(SNAME("normal"), SNAME("LineEdit"))->duplicate();
+ Ref<StyleBox> stylebox = get_theme_stylebox(SNAME("normal"), SNAME("LineEdit"))->duplicate();
// EditorSpinSliders with a label have more space on the left, so add an
// higher margin to match the location where the text begins.
// The margin values below were determined by empirical testing.
@@ -210,188 +210,197 @@ void EditorSpinSlider::_update_value_input_stylebox() {
stylebox->set_default_margin(SIDE_LEFT, (get_label() != String() ? 23 : 16) * EDSCALE);
stylebox->set_default_margin(SIDE_RIGHT, 0);
}
+
value_input->add_theme_style_override("normal", stylebox);
}
-void EditorSpinSlider::_notification(int p_what) {
- if (p_what == NOTIFICATION_WM_WINDOW_FOCUS_OUT ||
- p_what == NOTIFICATION_WM_WINDOW_FOCUS_IN ||
- p_what == NOTIFICATION_EXIT_TREE) {
- if (grabbing_spinner) {
- grabber->hide();
- Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
- grabbing_spinner = false;
- grabbing_spinner_attempt = false;
- }
- }
- if (p_what == NOTIFICATION_READY || p_what == NOTIFICATION_THEME_CHANGED) {
- _update_value_input_stylebox();
- }
+void EditorSpinSlider::_draw_spin_slider() {
+ updown_offset = -1;
- if (p_what == NOTIFICATION_DRAW) {
- updown_offset = -1;
+ RID ci = get_canvas_item();
+ bool rtl = is_layout_rtl();
+ Vector2 size = get_size();
- RID ci = get_canvas_item();
- bool rtl = is_layout_rtl();
- Vector2 size = get_size();
+ Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"), SNAME("LineEdit"));
+ if (!flat) {
+ draw_style_box(sb, Rect2(Vector2(), size));
+ }
+ Ref<Font> font = get_theme_font(SNAME("font"), SNAME("LineEdit"));
+ int font_size = get_theme_font_size(SNAME("font_size"), SNAME("LineEdit"));
+ int sep_base = 4 * EDSCALE;
+ int sep = sep_base + sb->get_offset().x; //make it have the same margin on both sides, looks better
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"), SNAME("LineEdit"));
- if (!flat) {
- draw_style_box(sb, Rect2(Vector2(), size));
- }
- Ref<Font> font = get_theme_font(SNAME("font"), SNAME("LineEdit"));
- int font_size = get_theme_font_size(SNAME("font_size"), SNAME("LineEdit"));
- int sep_base = 4 * EDSCALE;
- int sep = sep_base + sb->get_offset().x; //make it have the same margin on both sides, looks better
+ int label_width = font->get_string_size(label, font_size).width;
+ int number_width = size.width - sb->get_minimum_size().width - label_width - sep;
- int label_width = font->get_string_size(label, font_size).width;
- int number_width = size.width - sb->get_minimum_size().width - label_width - sep;
+ Ref<Texture2D> updown = get_theme_icon(SNAME("updown"), SNAME("SpinBox"));
- Ref<Texture2D> updown = get_theme_icon(SNAME("updown"), SNAME("SpinBox"));
+ if (get_step() == 1) {
+ number_width -= updown->get_width();
+ }
- if (get_step() == 1) {
- number_width -= updown->get_width();
- }
+ String numstr = get_text_value();
- String numstr = get_text_value();
+ int vofs = (size.height - font->get_height(font_size)) / 2 + font->get_ascent(font_size);
- int vofs = (size.height - font->get_height(font_size)) / 2 + font->get_ascent(font_size);
+ Color fc = get_theme_color(SNAME("font_color"), SNAME("LineEdit"));
+ Color lc;
+ if (use_custom_label_color) {
+ lc = custom_label_color;
+ } else {
+ lc = fc;
+ }
- Color fc = get_theme_color(SNAME("font_color"), SNAME("LineEdit"));
- Color lc;
- if (use_custom_label_color) {
- lc = custom_label_color;
+ if (flat && label != String()) {
+ Color label_bg_color = get_theme_color(SNAME("dark_color_3"), SNAME("Editor"));
+ if (rtl) {
+ draw_rect(Rect2(Vector2(size.width - (sb->get_offset().x * 2 + label_width), 0), Vector2(sb->get_offset().x * 2 + label_width, size.height)), label_bg_color);
} else {
- lc = fc;
+ draw_rect(Rect2(Vector2(), Vector2(sb->get_offset().x * 2 + label_width, size.height)), label_bg_color);
}
+ }
- if (flat && label != String()) {
- Color label_bg_color = get_theme_color(SNAME("dark_color_3"), SNAME("Editor"));
- if (rtl) {
- draw_rect(Rect2(Vector2(size.width - (sb->get_offset().x * 2 + label_width), 0), Vector2(sb->get_offset().x * 2 + label_width, size.height)), label_bg_color);
- } else {
- draw_rect(Rect2(Vector2(), Vector2(sb->get_offset().x * 2 + label_width, size.height)), label_bg_color);
- }
- }
+ if (has_focus()) {
+ Ref<StyleBox> focus = get_theme_stylebox(SNAME("focus"), SNAME("LineEdit"));
+ draw_style_box(focus, Rect2(Vector2(), size));
+ }
+
+ if (rtl) {
+ draw_string(font, Vector2(Math::round(size.width - sb->get_offset().x - label_width), vofs), label, HALIGN_RIGHT, -1, font_size, lc * Color(1, 1, 1, 0.5));
+ } else {
+ draw_string(font, Vector2(Math::round(sb->get_offset().x), vofs), label, HALIGN_LEFT, -1, font_size, lc * Color(1, 1, 1, 0.5));
+ }
- if (has_focus()) {
- Ref<StyleBox> focus = get_theme_stylebox(SNAME("focus"), SNAME("LineEdit"));
- draw_style_box(focus, Rect2(Vector2(), size));
+ int suffix_start = numstr.length();
+ RID num_rid = TS->create_shaped_text();
+ TS->shaped_text_add_string(num_rid, numstr + U"\u2009" + suffix, font->get_rids(), font_size);
+
+ float text_start = rtl ? Math::round(sb->get_offset().x) : Math::round(sb->get_offset().x + label_width + sep);
+ Vector2 text_ofs = rtl ? Vector2(text_start + (number_width - TS->shaped_text_get_width(num_rid)), vofs) : Vector2(text_start, vofs);
+ const Vector<TextServer::Glyph> visual = TS->shaped_text_get_glyphs(num_rid);
+ int v_size = visual.size();
+ const TextServer::Glyph *glyphs = visual.ptr();
+ for (int i = 0; i < v_size; i++) {
+ for (int j = 0; j < glyphs[i].repeat; j++) {
+ if (text_ofs.x >= text_start && (text_ofs.x + glyphs[i].advance) <= (text_start + number_width)) {
+ Color color = fc;
+ if (glyphs[i].start >= suffix_start) {
+ color.a *= 0.4;
+ }
+ if (glyphs[i].font_rid != RID()) {
+ TS->font_draw_glyph(glyphs[i].font_rid, ci, glyphs[i].font_size, text_ofs + Vector2(glyphs[i].x_off, glyphs[i].y_off), glyphs[i].index, color);
+ } else if ((glyphs[i].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
+ TS->draw_hex_code_box(ci, glyphs[i].font_size, text_ofs + Vector2(glyphs[i].x_off, glyphs[i].y_off), glyphs[i].index, color);
+ }
+ }
+ text_ofs.x += glyphs[i].advance;
}
+ }
+ TS->free(num_rid);
+ if (get_step() == 1) {
+ Ref<Texture2D> updown2 = get_theme_icon(SNAME("updown"), SNAME("SpinBox"));
+ int updown_vofs = (size.height - updown2->get_height()) / 2;
if (rtl) {
- draw_string(font, Vector2(Math::round(size.width - sb->get_offset().x - label_width), vofs), label, HALIGN_RIGHT, -1, font_size, lc * Color(1, 1, 1, 0.5));
+ updown_offset = sb->get_margin(SIDE_LEFT);
} else {
- draw_string(font, Vector2(Math::round(sb->get_offset().x), vofs), label, HALIGN_LEFT, -1, font_size, lc * Color(1, 1, 1, 0.5));
+ updown_offset = size.width - sb->get_margin(SIDE_RIGHT) - updown2->get_width();
}
-
- int suffix_start = numstr.length();
- RID num_rid = TS->create_shaped_text();
- TS->shaped_text_add_string(num_rid, numstr + U"\u2009" + suffix, font->get_rids(), font_size);
-
- float text_start = rtl ? Math::round(sb->get_offset().x) : Math::round(sb->get_offset().x + label_width + sep);
- Vector2 text_ofs = rtl ? Vector2(text_start + (number_width - TS->shaped_text_get_width(num_rid)), vofs) : Vector2(text_start, vofs);
- const Vector<TextServer::Glyph> visual = TS->shaped_text_get_glyphs(num_rid);
- int v_size = visual.size();
- const TextServer::Glyph *glyphs = visual.ptr();
- for (int i = 0; i < v_size; i++) {
- for (int j = 0; j < glyphs[i].repeat; j++) {
- if (text_ofs.x >= text_start && (text_ofs.x + glyphs[i].advance) <= (text_start + number_width)) {
- Color color = fc;
- if (glyphs[i].start >= suffix_start) {
- color.a *= 0.4;
- }
- if (glyphs[i].font_rid != RID()) {
- TS->font_draw_glyph(glyphs[i].font_rid, ci, glyphs[i].font_size, text_ofs + Vector2(glyphs[i].x_off, glyphs[i].y_off), glyphs[i].index, color);
- } else if ((glyphs[i].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
- TS->draw_hex_code_box(ci, glyphs[i].font_size, text_ofs + Vector2(glyphs[i].x_off, glyphs[i].y_off), glyphs[i].index, color);
- }
- }
- text_ofs.x += glyphs[i].advance;
- }
+ Color c(1, 1, 1);
+ if (hover_updown) {
+ c *= Color(1.2, 1.2, 1.2);
}
- TS->free(num_rid);
-
- if (get_step() == 1) {
- Ref<Texture2D> updown2 = get_theme_icon(SNAME("updown"), SNAME("SpinBox"));
- int updown_vofs = (size.height - updown2->get_height()) / 2;
- if (rtl) {
- updown_offset = sb->get_margin(SIDE_LEFT);
+ draw_texture(updown2, Vector2(updown_offset, updown_vofs), c);
+ if (grabber->is_visible()) {
+ grabber->hide();
+ }
+ } else if (!hide_slider) {
+ int grabber_w = 4 * EDSCALE;
+ int width = size.width - sb->get_minimum_size().width - grabber_w;
+ int ofs = sb->get_offset().x;
+ int svofs = (size.height + vofs) / 2 - 1;
+ Color c = fc;
+ c.a = 0.2;
+
+ draw_rect(Rect2(ofs, svofs + 1, width, 2 * EDSCALE), c);
+ int gofs = get_as_ratio() * width;
+ c.a = 0.9;
+ Rect2 grabber_rect = Rect2(ofs + gofs, svofs + 1, grabber_w, 2 * EDSCALE);
+ draw_rect(grabber_rect, c);
+
+ grabbing_spinner_mouse_pos = get_global_position() + grabber_rect.position + grabber_rect.size * 0.5;
+
+ bool display_grabber = (mouse_over_spin || mouse_over_grabber) && !grabbing_spinner && !(value_input_popup && value_input_popup->is_visible());
+ if (grabber->is_visible() != display_grabber) {
+ if (display_grabber) {
+ grabber->show();
} else {
- updown_offset = size.width - sb->get_margin(SIDE_RIGHT) - updown2->get_width();
- }
- Color c(1, 1, 1);
- if (hover_updown) {
- c *= Color(1.2, 1.2, 1.2);
- }
- draw_texture(updown2, Vector2(updown_offset, updown_vofs), c);
- if (grabber->is_visible()) {
grabber->hide();
}
- } else if (!hide_slider) {
- int grabber_w = 4 * EDSCALE;
- int width = size.width - sb->get_minimum_size().width - grabber_w;
- int ofs = sb->get_offset().x;
- int svofs = (size.height + vofs) / 2 - 1;
- Color c = fc;
- c.a = 0.2;
-
- draw_rect(Rect2(ofs, svofs + 1, width, 2 * EDSCALE), c);
- int gofs = get_as_ratio() * width;
- c.a = 0.9;
- Rect2 grabber_rect = Rect2(ofs + gofs, svofs + 1, grabber_w, 2 * EDSCALE);
- draw_rect(grabber_rect, c);
-
- grabbing_spinner_mouse_pos = get_global_position() + grabber_rect.position + grabber_rect.size * 0.5;
-
- bool display_grabber = (mouse_over_spin || mouse_over_grabber) && !grabbing_spinner && !(value_input_popup && value_input_popup->is_visible());
- if (grabber->is_visible() != display_grabber) {
- if (display_grabber) {
- grabber->show();
- } else {
- grabber->hide();
- }
- }
-
- if (display_grabber) {
- Ref<Texture2D> grabber_tex;
- if (mouse_over_grabber) {
- grabber_tex = get_theme_icon(SNAME("grabber_highlight"), SNAME("HSlider"));
- } else {
- grabber_tex = get_theme_icon(SNAME("grabber"), SNAME("HSlider"));
- }
+ }
- if (grabber->get_texture() != grabber_tex) {
- grabber->set_texture(grabber_tex);
- }
+ if (display_grabber) {
+ Ref<Texture2D> grabber_tex;
+ if (mouse_over_grabber) {
+ grabber_tex = get_theme_icon(SNAME("grabber_highlight"), SNAME("HSlider"));
+ } else {
+ grabber_tex = get_theme_icon(SNAME("grabber"), SNAME("HSlider"));
+ }
- Vector2 scale = get_global_transform_with_canvas().get_scale();
- grabber->set_scale(scale);
- grabber->set_size(Size2(0, 0));
- grabber->set_position(get_global_position() + (grabber_rect.position + grabber_rect.size * 0.5 - grabber->get_size() * 0.5) * scale);
+ if (grabber->get_texture() != grabber_tex) {
+ grabber->set_texture(grabber_tex);
+ }
- if (mousewheel_over_grabber) {
- Input::get_singleton()->warp_mouse_position(grabber->get_position() + grabber_rect.size);
- }
+ Vector2 scale = get_global_transform_with_canvas().get_scale();
+ grabber->set_scale(scale);
+ grabber->set_size(Size2(0, 0));
+ grabber->set_position(get_global_position() + (grabber_rect.position + grabber_rect.size * 0.5 - grabber->get_size() * 0.5) * scale);
- grabber_range = width;
+ if (mousewheel_over_grabber) {
+ Input::get_singleton()->warp_mouse_position(grabber->get_position() + grabber_rect.size);
}
+
+ grabber_range = width;
}
}
+}
- if (p_what == NOTIFICATION_MOUSE_ENTER) {
- mouse_over_spin = true;
- update();
- }
- if (p_what == NOTIFICATION_MOUSE_EXIT) {
- mouse_over_spin = false;
- update();
- }
- if (p_what == NOTIFICATION_FOCUS_ENTER) {
- if ((Input::get_singleton()->is_action_pressed("ui_focus_next") || Input::get_singleton()->is_action_pressed("ui_focus_prev")) && !value_input_just_closed) {
- _focus_entered();
- }
- value_input_just_closed = false;
+void EditorSpinSlider::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED:
+ _update_value_input_stylebox();
+ break;
+
+ case NOTIFICATION_DRAW:
+ _draw_spin_slider();
+ break;
+
+ case NOTIFICATION_WM_WINDOW_FOCUS_IN:
+ case NOTIFICATION_WM_WINDOW_FOCUS_OUT:
+ case NOTIFICATION_EXIT_TREE:
+ if (grabbing_spinner) {
+ grabber->hide();
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
+ grabbing_spinner = false;
+ grabbing_spinner_attempt = false;
+ }
+ break;
+
+ case NOTIFICATION_MOUSE_ENTER:
+ mouse_over_spin = true;
+ update();
+ break;
+ case NOTIFICATION_MOUSE_EXIT:
+ mouse_over_spin = false;
+ update();
+ break;
+ case NOTIFICATION_FOCUS_ENTER:
+ if ((Input::get_singleton()->is_action_pressed("ui_focus_next") || Input::get_singleton()->is_action_pressed("ui_focus_prev")) && !value_input_just_closed) {
+ _focus_entered();
+ }
+ value_input_just_closed = false;
+ break;
}
}
@@ -567,8 +576,10 @@ void EditorSpinSlider::_ensure_input_popup() {
if (value_input_popup) {
return;
}
+
value_input_popup = memnew(Popup);
add_child(value_input_popup);
+
value_input = memnew(LineEdit);
value_input_popup->add_child(value_input);
value_input_popup->set_wrap_controls(true);
@@ -576,6 +587,7 @@ void EditorSpinSlider::_ensure_input_popup() {
value_input_popup->connect("popup_hide", callable_mp(this, &EditorSpinSlider::_value_input_closed));
value_input->connect("text_submitted", callable_mp(this, &EditorSpinSlider::_value_input_submitted));
value_input->connect("focus_exited", callable_mp(this, &EditorSpinSlider::_value_focus_exited));
+
if (is_inside_tree()) {
_update_value_input_stylebox();
}
diff --git a/editor/editor_spin_slider.h b/editor/editor_spin_slider.h
index 5b99f88505..c09d084e88 100644
--- a/editor/editor_spin_slider.h
+++ b/editor/editor_spin_slider.h
@@ -81,6 +81,7 @@ class EditorSpinSlider : public Range {
void _update_value_input_stylebox();
void _ensure_input_popup();
+ void _draw_spin_slider();
protected:
void _notification(int p_what);
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 2c83fb2df6..7f8229e5e8 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -595,6 +595,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("panel", "PanelContainer", style_menu);
theme->set_stylebox("MenuPanel", "EditorStyles", style_menu);
+ // CanvasItem Editor
+ Ref<StyleBoxFlat> style_canvas_editor_info = make_flat_stylebox(Color(0.0, 0.0, 0.0, 0.2));
+ style_canvas_editor_info->set_expand_margin_size_all(4 * EDSCALE);
+ theme->set_stylebox("CanvasItemInfoOverlay", "EditorStyles", style_canvas_editor_info);
+
// Script Editor
theme->set_stylebox("ScriptEditorPanel", "EditorStyles", make_empty_stylebox(default_margin_size, 0, default_margin_size, default_margin_size));
theme->set_stylebox("ScriptEditor", "EditorStyles", make_empty_stylebox(0, 0, 0, 0));
@@ -1499,15 +1504,14 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
}
Ref<Theme> create_custom_theme(const Ref<Theme> p_theme) {
- Ref<Theme> theme;
-
- const String custom_theme = EditorSettings::get_singleton()->get("interface/theme/custom_theme");
- if (custom_theme != "") {
- theme = ResourceLoader::load(custom_theme);
- }
+ Ref<Theme> theme = create_editor_theme(p_theme);
- if (!theme.is_valid()) {
- theme = create_editor_theme(p_theme);
+ const String custom_theme_path = EditorSettings::get_singleton()->get("interface/theme/custom_theme");
+ if (custom_theme_path != "") {
+ Ref<Theme> custom_theme = ResourceLoader::load(custom_theme_path);
+ if (custom_theme.is_valid()) {
+ theme->merge_with(custom_theme);
+ }
}
return theme;
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 76c056ed33..477e066e87 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3909,6 +3909,11 @@ void CanvasItemEditor::_notification(int p_what) {
anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignWide"), SNAME("EditorIcons")), TTR("Full Rect"), ANCHORS_PRESET_WIDE);
anchor_mode_button->set_icon(get_theme_icon(SNAME("Anchor"), SNAME("EditorIcons")));
+
+ info_overlay->get_theme()->set_stylebox("normal", "Label", get_theme_stylebox(SNAME("CanvasItemInfoOverlay"), SNAME("EditorStyles")));
+ warning_child_of_container->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
+ warning_child_of_container->add_theme_font_override("font", get_theme_font(SNAME("main"), SNAME("EditorFonts")));
+ warning_child_of_container->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("main_size"), SNAME("EditorFonts")));
}
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
@@ -5280,21 +5285,13 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
info_overlay->add_theme_constant_override("separation", 10);
viewport_scrollable->add_child(info_overlay);
+ // Make sure all labels inside of the container are styled the same.
Theme *info_overlay_theme = memnew(Theme);
- info_overlay_theme->copy_default_theme();
info_overlay->set_theme(info_overlay_theme);
- StyleBoxFlat *info_overlay_label_stylebox = memnew(StyleBoxFlat);
- info_overlay_label_stylebox->set_bg_color(Color(0.0, 0.0, 0.0, 0.2));
- info_overlay_label_stylebox->set_expand_margin_size_all(4);
- info_overlay_theme->set_stylebox("normal", "Label", info_overlay_label_stylebox);
-
warning_child_of_container = memnew(Label);
warning_child_of_container->hide();
warning_child_of_container->set_text(TTR("Warning: Children of a container get their position and size determined only by their parent."));
- warning_child_of_container->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("warning_color"), SNAME("Editor")));
- warning_child_of_container->add_theme_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_theme_font(SNAME("main"), SNAME("EditorFonts")));
- warning_child_of_container->add_theme_font_size_override("font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size(SNAME("main_size"), SNAME("EditorFonts")));
add_control_to_info_overlay(warning_child_of_container);
h_scroll = memnew(HScrollBar);
diff --git a/platform/android/android_input_handler.cpp b/platform/android/android_input_handler.cpp
index b9004c4989..e03375e8d9 100644
--- a/platform/android/android_input_handler.cpp
+++ b/platform/android/android_input_handler.cpp
@@ -377,7 +377,7 @@ MouseButton AndroidInputHandler::_android_button_mask_to_godot_button_mask(int a
if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON1;
}
- if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
+ if (android_button_mask & AMOTION_EVENT_BUTTON_FORWARD) {
godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON2;
}
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 00da94c3b0..dd1a4671d9 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1104,14 +1104,12 @@ bool CharacterBody2D::move_and_slide() {
for (int iteration = 0; iteration < max_slides; ++iteration) {
PhysicsServer2D::MotionResult result;
- bool found_collision = false;
Vector2 prev_position = get_global_transform().elements[2];
bool collided = move_and_collide(motion, result, margin, false, !sliding_enabled);
if (collided) {
- found_collision = true;
motion_results.push_back(result);
_set_collision_direction(result);
@@ -1136,7 +1134,7 @@ bool CharacterBody2D::move_and_slide() {
// Move on floor only checks.
if (floor_block_on_wall && on_wall && motion_slide_up.dot(result.collision_normal) <= 0) {
// Avoid to move forward on a wall if floor_block_on_wall is true.
- if (was_on_floor && !is_on_floor_only() && !vel_dir_facing_up) {
+ if (was_on_floor && !on_floor && !vel_dir_facing_up) {
// If the movement is large the body can be prevented from reaching the walls.
if (result.travel.length() <= margin) {
// Cancels the motion.
@@ -1155,7 +1153,7 @@ bool CharacterBody2D::move_and_slide() {
break;
}
// Prevents the body from being able to climb a slope when it moves forward against the wall.
- else if (!is_on_floor_only()) {
+ else if (!on_floor) {
motion = up_direction * up_direction.dot(result.remainder);
motion = motion.slide(result.collision_normal);
} else {
@@ -1166,9 +1164,7 @@ bool CharacterBody2D::move_and_slide() {
else if (floor_constant_speed && is_on_floor_only() && can_apply_constant_speed && was_on_floor && motion.dot(result.collision_normal) < 0) {
can_apply_constant_speed = false;
Vector2 motion_slide_norm = result.remainder.slide(result.collision_normal).normalized();
- if (!motion_slide_norm.is_equal_approx(Vector2())) {
- motion = motion_slide_norm * (motion_slide_up.length() - result.travel.slide(up_direction).length() - last_travel.slide(up_direction).length());
- }
+ motion = motion_slide_norm * (motion_slide_up.length() - result.travel.slide(up_direction).length() - last_travel.slide(up_direction).length());
}
// Regular sliding, the last part of the test handle the case when you don't want to slide on the ceiling.
else if ((sliding_enabled || !on_floor) && (!on_ceiling || slide_on_ceiling || !vel_dir_facing_up)) {
@@ -1209,17 +1205,15 @@ bool CharacterBody2D::move_and_slide() {
set_global_transform(gt);
Vector2 motion_slide_norm = motion.slide(prev_floor_normal).normalized();
- if (!motion_slide_norm.is_equal_approx(Vector2())) {
- motion = motion_slide_norm * (motion_slide_up.length());
- found_collision = true;
- }
+ motion = motion_slide_norm * (motion_slide_up.length());
+ collided = true;
}
can_apply_constant_speed = !can_apply_constant_speed && !sliding_enabled;
sliding_enabled = true;
first_slide = false;
- if (!found_collision || motion.is_equal_approx(Vector2())) {
+ if (!collided || motion.is_equal_approx(Vector2())) {
break;
}
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index a2c5769947..12f0c9e89a 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -4906,6 +4906,11 @@ void TextEdit::_backspace() {
return;
}
+ if (has_selection()) {
+ delete_selection();
+ return;
+ }
+
int cc = get_caret_column();
int cl = get_caret_line();
@@ -4913,11 +4918,6 @@ void TextEdit::_backspace() {
return;
}
- if (has_selection()) {
- delete_selection();
- return;
- }
-
int prev_line = cc ? cl : cl - 1;
int prev_column = cc ? (cc - 1) : (text[cl - 1].length());
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 6995c77b8e..73eec73d75 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -300,7 +300,7 @@ void Window::_propagate_window_notification(Node *p_node, int p_notification) {
Node *child = p_node->get_child(i);
Window *window = Object::cast_to<Window>(child);
if (window) {
- break;
+ continue;
}
_propagate_window_notification(child, p_notification);
}
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index e4a731c7f7..e49d883ba4 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -1350,40 +1350,36 @@ void Theme::clear() {
_emit_theme_changed();
}
-void Theme::copy_default_theme() {
- Ref<Theme> default_theme2 = get_default();
- copy_theme(default_theme2);
-}
-
-void Theme::copy_theme(const Ref<Theme> &p_other) {
+void Theme::merge_with(const Ref<Theme> &p_other) {
if (p_other.is_null()) {
- clear();
return;
}
_freeze_change_propagation();
- // These items need reconnecting, so add them normally.
+ // Colors.
{
const StringName *K = nullptr;
- while ((K = p_other->icon_map.next(K))) {
+ while ((K = p_other->color_map.next(K))) {
const StringName *L = nullptr;
- while ((L = p_other->icon_map[*K].next(L))) {
- set_icon(*L, *K, p_other->icon_map[*K][*L]);
+ while ((L = p_other->color_map[*K].next(L))) {
+ set_color(*L, *K, p_other->color_map[*K][*L]);
}
}
}
+ // Constants.
{
const StringName *K = nullptr;
- while ((K = p_other->style_map.next(K))) {
+ while ((K = p_other->constant_map.next(K))) {
const StringName *L = nullptr;
- while ((L = p_other->style_map[*K].next(L))) {
- set_stylebox(*L, *K, p_other->style_map[*K][*L]);
+ while ((L = p_other->constant_map[*K].next(L))) {
+ set_constant(*L, *K, p_other->constant_map[*K][*L]);
}
}
}
+ // Fonts.
{
const StringName *K = nullptr;
while ((K = p_other->font_map.next(K))) {
@@ -1394,13 +1390,46 @@ void Theme::copy_theme(const Ref<Theme> &p_other) {
}
}
- // These items can be simply copied.
- font_size_map = p_other->font_size_map;
- color_map = p_other->color_map;
- constant_map = p_other->constant_map;
+ // Font sizes.
+ {
+ const StringName *K = nullptr;
+ while ((K = p_other->font_size_map.next(K))) {
+ const StringName *L = nullptr;
+ while ((L = p_other->font_size_map[*K].next(L))) {
+ set_font_size(*L, *K, p_other->font_size_map[*K][*L]);
+ }
+ }
+ }
- variation_map = p_other->variation_map;
- variation_base_map = p_other->variation_base_map;
+ // Icons.
+ {
+ const StringName *K = nullptr;
+ while ((K = p_other->icon_map.next(K))) {
+ const StringName *L = nullptr;
+ while ((L = p_other->icon_map[*K].next(L))) {
+ set_icon(*L, *K, p_other->icon_map[*K][*L]);
+ }
+ }
+ }
+
+ // Styleboxes.
+ {
+ const StringName *K = nullptr;
+ while ((K = p_other->style_map.next(K))) {
+ const StringName *L = nullptr;
+ while ((L = p_other->style_map[*K].next(L))) {
+ set_stylebox(*L, *K, p_other->style_map[*K][*L]);
+ }
+ }
+ }
+
+ // Type variations.
+ {
+ const StringName *K = nullptr;
+ while ((K = p_other->variation_map.next(K))) {
+ set_type_variation(*K, p_other->variation_map[*K]);
+ }
+ }
_unfreeze_and_propagate_changes();
}
@@ -1534,8 +1563,6 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_constant_list", "theme_type"), &Theme::_get_constant_list);
ClassDB::bind_method(D_METHOD("get_constant_type_list"), &Theme::_get_constant_type_list);
- ClassDB::bind_method(D_METHOD("clear"), &Theme::clear);
-
ClassDB::bind_method(D_METHOD("set_default_font", "font"), &Theme::set_default_theme_font);
ClassDB::bind_method(D_METHOD("get_default_font"), &Theme::get_default_theme_font);
@@ -1558,8 +1585,8 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_type_list"), &Theme::_get_type_list);
- ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme);
- ClassDB::bind_method(D_METHOD("copy_theme", "other"), &Theme::copy_theme);
+ ClassDB::bind_method(D_METHOD("merge_with", "other"), &Theme::merge_with);
+ ClassDB::bind_method(D_METHOD("clear"), &Theme::clear);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font");
ADD_PROPERTY(PropertyInfo(Variant::INT, "default_font_size"), "set_default_font_size", "get_default_font_size");
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index 8a8fc28be1..15f21b91b8 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -210,8 +210,7 @@ public:
void get_type_list(List<StringName> *p_list) const;
void get_type_dependencies(const StringName &p_base_type, const StringName &p_type_variant, List<StringName> *p_list);
- void copy_default_theme();
- void copy_theme(const Ref<Theme> &p_other);
+ void merge_with(const Ref<Theme> &p_other);
void clear();
Theme();
diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp
index ea6064cb4c..0c4079332d 100644
--- a/servers/physics_3d/body_3d_sw.cpp
+++ b/servers/physics_3d/body_3d_sw.cpp
@@ -578,7 +578,7 @@ void Body3DSW::integrate_velocities(real_t p_step) {
real_t ang_vel = total_angular_velocity.length();
Transform3D transform = get_transform();
- if (ang_vel != 0.0) {
+ if (!Math::is_zero_approx(ang_vel)) {
Vector3 ang_vel_axis = total_angular_velocity / ang_vel;
Basis rot(ang_vel_axis, ang_vel * p_step);
Basis identity3(1, 0, 0, 0, 1, 0, 0, 0, 1);
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index ddd2a26d71..96b3cdadd4 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -665,6 +665,23 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
_pre_opaque_render(p_render_data, false, false, RID(), RID());
+ uint32_t spec_constant_base_flags = 0;
+
+ {
+ //figure out spec constants
+
+ if (p_render_data->directional_light_count > 0) {
+ if (p_render_data->directional_light_soft_shadows) {
+ spec_constant_base_flags |= 1 << SPEC_CONSTANT_USING_DIRECTIONAL_SOFT_SHADOWS;
+ }
+ } else {
+ spec_constant_base_flags |= 1 << SPEC_CONSTANT_DISABLE_DIRECTIONAL_LIGHTS;
+ }
+
+ if (!is_environment(p_render_data->environment) || environment_is_fog_enabled(p_render_data->environment)) {
+ spec_constant_base_flags |= 1 << SPEC_CONSTANT_DISABLE_FOG;
+ }
+ }
{
if (render_buffer) {
RD::get_singleton()->draw_command_begin_label("Render 3D Pass");
@@ -707,7 +724,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
}
RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer);
- RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count);
render_list_params.framebuffer_format = fb_format;
if ((uint32_t)render_list_params.element_count > render_list_thread_threshold && false) {
// secondary command buffers need more testing at this time
@@ -771,7 +788,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
if (using_subpass_transparent) {
RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer);
- RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count);
render_list_params.framebuffer_format = fb_format;
if ((uint32_t)render_list_params.element_count > render_list_thread_threshold && false) {
// secondary command buffers need more testing at this time
@@ -808,7 +825,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
// _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer);
- RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold, p_render_data->view_count);
render_list_params.framebuffer_format = fb_format;
if ((uint32_t)render_list_params.element_count > render_list_thread_threshold && false) {
// secondary command buffers need more testing at this time
@@ -935,7 +952,7 @@ void RenderForwardMobile::_render_shadow_end(uint32_t p_barrier) {
for (uint32_t i = 0; i < scene_state.shadow_passes.size(); i++) {
SceneState::ShadowPass &shadow_pass = scene_state.shadow_passes[i];
- RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, shadow_pass.rp_uniform_set, false, Vector2(), shadow_pass.camera_plane, shadow_pass.lod_distance_multiplier, shadow_pass.screen_lod_threshold, 1, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER);
+ RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, shadow_pass.rp_uniform_set, 0, false, Vector2(), shadow_pass.camera_plane, shadow_pass.lod_distance_multiplier, shadow_pass.screen_lod_threshold, 1, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER);
_render_list_with_threads(&render_list_parameters, shadow_pass.framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, shadow_pass.initial_depth_action, shadow_pass.final_depth_action, Vector<Color>(), 1.0, 0, shadow_pass.rect);
}
@@ -975,7 +992,7 @@ void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, c
RENDER_TIMESTAMP("Render Material");
{
- RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, 0);
//regular forward for now
Vector<Color> clear;
clear.push_back(Color(0, 0, 0, 0));
@@ -1016,7 +1033,7 @@ void RenderForwardMobile::_render_uv2(const PagedArray<GeometryInstance *> &p_in
RENDER_TIMESTAMP("Render Material");
{
- RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, true);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, true, 0);
//regular forward for now
Vector<Color> clear;
clear.push_back(Color(0, 0, 0, 0));
@@ -1090,7 +1107,7 @@ void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const
{
//regular forward for now
- RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), false, pass_mode, rp_uniform_set);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), false, pass_mode, rp_uniform_set, 0);
_render_list_with_threads(&render_list_params, p_fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ);
}
RD::get_singleton()->draw_command_end_label();
@@ -1733,7 +1750,7 @@ void RenderForwardMobile::_render_list_with_threads(RenderListParameters *p_para
}
}
-void RenderForwardMobile::_fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, const GeometryInstanceForwardMobile *p_instance) {
+void RenderForwardMobile::_fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, uint32_t &spec_constants, const GeometryInstanceForwardMobile *p_instance) {
// first zero out our indices
p_push_constant->omni_lights[0] = 0xFFFF;
@@ -1748,6 +1765,19 @@ void RenderForwardMobile::_fill_push_constant_instance_indices(GeometryInstanceF
p_push_constant->reflection_probes[0] = 0xFFFF;
p_push_constant->reflection_probes[1] = 0xFFFF;
+ if (p_instance->omni_light_count == 0) {
+ spec_constants |= 1 << SPEC_CONSTANT_DISABLE_OMNI_LIGHTS;
+ }
+ if (p_instance->spot_light_count == 0) {
+ spec_constants |= 1 << SPEC_CONSTANT_DISABLE_SPOT_LIGHTS;
+ }
+ if (p_instance->reflection_probe_count == 0) {
+ spec_constants |= 1 << SPEC_CONSTANT_DISABLE_REFLECTION_PROBES;
+ }
+ if (p_instance->decals_count == 0) {
+ spec_constants |= 1 << SPEC_CONSTANT_DISABLE_DECALS;
+ }
+
for (uint32_t i = 0; i < MAX_RDL_CULL; i++) {
uint32_t ofs = i < 4 ? 0 : 1;
uint32_t shift = (i & 0x3) << 3;
@@ -1795,6 +1825,8 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
const RenderElementInfo &element_info = p_params->element_info[i];
const GeometryInstanceForwardMobile *inst = surf->owner;
+ uint32_t base_spec_constants = p_params->spec_constant_base_flags;
+
// GeometryInstanceForwardMobile::PushConstant push_constant = inst->push_constant;
GeometryInstanceForwardMobile::PushConstant push_constant;
@@ -1830,7 +1862,13 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
mesh_surface = surf->surface_shadow;
} else {
- _fill_push_constant_instance_indices(&push_constant, inst);
+ if (inst->use_projector) {
+ base_spec_constants |= 1 << SPEC_CONSTANT_USING_PROJECTOR;
+ }
+ if (inst->use_soft_shadow) {
+ base_spec_constants |= 1 << SPEC_CONSTANT_USING_SOFT_SHADOWS;
+ }
+ _fill_push_constant_instance_indices(&push_constant, base_spec_constants, inst);
#ifdef DEBUG_ENABLED
if (unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_LIGHTING)) {
@@ -1922,7 +1960,7 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
prev_index_array_rd = index_array_rd;
}
- RID pipeline_rd = pipeline->get_render_pipeline(vertex_format, framebuffer_format, p_params->force_wireframe, p_params->subpass);
+ RID pipeline_rd = pipeline->get_render_pipeline(vertex_format, framebuffer_format, p_params->force_wireframe, p_params->subpass, base_spec_constants);
if (pipeline_rd != prev_pipeline_rd) {
// checking with prev shader does not make so much sense, as
@@ -2181,6 +2219,11 @@ void RenderForwardMobile::geometry_instance_pair_voxel_gi_instances(GeometryInst
}
void RenderForwardMobile::geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) {
+ GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
+ ERR_FAIL_COND(!ginstance);
+
+ ginstance->use_projector = p_projector;
+ ginstance->use_soft_shadow = p_softshadow;
}
void RenderForwardMobile::_geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance) {
@@ -2559,12 +2602,12 @@ void RenderForwardMobile::_update_shader_quality_settings() {
spec_constants.push_back(sc);
sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
- sc.constant_id = SPEC_CONSTANT_DECAL_FILTER;
+ sc.constant_id = SPEC_CONSTANT_DECAL_USE_MIPMAPS;
sc.bool_value = decals_get_filter() == RS::DECAL_FILTER_NEAREST_MIPMAPS || decals_get_filter() == RS::DECAL_FILTER_LINEAR_MIPMAPS || decals_get_filter() == RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC;
spec_constants.push_back(sc);
- sc.constant_id = SPEC_CONSTANT_PROJECTOR_FILTER;
+ sc.constant_id = SPEC_CONSTANT_PROJECTOR_USE_MIPMAPS;
sc.bool_value = light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS || light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS || light_projectors_get_filter() == RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC;
spec_constants.push_back(sc);
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index b981592840..764d8e80df 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -65,12 +65,27 @@ protected:
};
enum {
- SPEC_CONSTANT_SOFT_SHADOW_SAMPLES = 6,
- SPEC_CONSTANT_PENUMBRA_SHADOW_SAMPLES = 7,
- SPEC_CONSTANT_DIRECTIONAL_SOFT_SHADOW_SAMPLES = 8,
- SPEC_CONSTANT_DIRECTIONAL_PENUMBRA_SHADOW_SAMPLES = 9,
- SPEC_CONSTANT_DECAL_FILTER = 10,
- SPEC_CONSTANT_PROJECTOR_FILTER = 11,
+
+ SPEC_CONSTANT_USING_PROJECTOR = 0,
+ SPEC_CONSTANT_USING_SOFT_SHADOWS = 1,
+ SPEC_CONSTANT_USING_DIRECTIONAL_SOFT_SHADOWS = 2,
+
+ SPEC_CONSTANT_SOFT_SHADOW_SAMPLES = 3,
+ SPEC_CONSTANT_PENUMBRA_SHADOW_SAMPLES = 4,
+ SPEC_CONSTANT_DIRECTIONAL_SOFT_SHADOW_SAMPLES = 5,
+ SPEC_CONSTANT_DIRECTIONAL_PENUMBRA_SHADOW_SAMPLES = 6,
+
+ SPEC_CONSTANT_DECAL_USE_MIPMAPS = 7,
+ SPEC_CONSTANT_PROJECTOR_USE_MIPMAPS = 8,
+
+ SPEC_CONSTANT_DISABLE_OMNI_LIGHTS = 9,
+ SPEC_CONSTANT_DISABLE_SPOT_LIGHTS = 10,
+ SPEC_CONSTANT_DISABLE_REFLECTION_PROBES = 11,
+ SPEC_CONSTANT_DISABLE_DIRECTIONAL_LIGHTS = 12,
+
+ SPEC_CONSTANT_DISABLE_DECALS = 13,
+ SPEC_CONSTANT_DISABLE_FOG = 14,
+
};
enum {
@@ -159,6 +174,7 @@ protected:
bool force_wireframe = false;
Vector2 uv_offset;
Plane lod_plane;
+ uint32_t spec_constant_base_flags = 0;
float lod_distance_multiplier = 0.0;
float screen_lod_threshold = 0.0;
RD::FramebufferFormatID framebuffer_format = 0;
@@ -166,7 +182,7 @@ protected:
uint32_t barrier = RD::BARRIER_MASK_ALL;
uint32_t subpass = 0;
- RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, uint32_t p_view_count = 1, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) {
+ RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, RID p_render_pass_uniform_set, uint32_t p_spec_constant_base_flags = 0, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, uint32_t p_view_count = 1, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) {
elements = p_elements;
element_info = p_element_info;
element_count = p_element_count;
@@ -182,6 +198,7 @@ protected:
screen_lod_threshold = p_screen_lod_threshold;
element_offset = p_element_offset;
barrier = p_barrier;
+ spec_constant_base_flags = p_spec_constant_base_flags;
}
};
@@ -526,6 +543,8 @@ protected:
RID transforms_uniform_set;
float depth = 0;
bool mirror = false;
+ bool use_projector = false;
+ bool use_soft_shadow = false;
Transform3D transform;
bool store_transform_cache = true; // if true we copy our transform into our PushConstant, if false we use our transforms UBO and clear our PushConstants transform
bool non_uniform_scale = false;
@@ -584,7 +603,7 @@ protected:
dirty_list_element(this) {}
};
- _FORCE_INLINE_ void _fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, const GeometryInstanceForwardMobile *p_instance);
+ _FORCE_INLINE_ void _fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, uint32_t &spec_constants, const GeometryInstanceForwardMobile *p_instance);
void _update_shader_quality_settings() override;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index 2babe92c1c..663100a0b3 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -373,26 +373,38 @@ void main() {
//use medium precision for floats on mobile.
precision mediump float;
+precision highp int;
/* Specialization Constants */
-/* Specialization Constants (Toggles) */
+#if !defined(MODE_RENDER_DEPTH)
+
+#if !defined(MODE_UNSHADED)
+
+layout(constant_id = 0) const bool sc_use_light_projector = false;
+layout(constant_id = 1) const bool sc_use_light_soft_shadows = false;
+layout(constant_id = 2) const bool sc_use_directional_soft_shadows = false;
-layout(constant_id = 0) const bool sc_use_forward_gi = false;
-layout(constant_id = 1) const bool sc_use_light_projector = false;
-layout(constant_id = 2) const bool sc_use_light_soft_shadows = false;
-layout(constant_id = 3) const bool sc_use_directional_soft_shadows = false;
+layout(constant_id = 3) const uint sc_soft_shadow_samples = 4;
+layout(constant_id = 4) const uint sc_penumbra_shadow_samples = 4;
-/* Specialization Constants (Values) */
+layout(constant_id = 5) const uint sc_directional_soft_shadow_samples = 4;
+layout(constant_id = 6) const uint sc_directional_penumbra_shadow_samples = 4;
-layout(constant_id = 6) const uint sc_soft_shadow_samples = 4;
-layout(constant_id = 7) const uint sc_penumbra_shadow_samples = 4;
+layout(constant_id = 8) const bool sc_projector_use_mipmaps = true;
-layout(constant_id = 8) const uint sc_directional_soft_shadow_samples = 4;
-layout(constant_id = 9) const uint sc_directional_penumbra_shadow_samples = 4;
+layout(constant_id = 9) const bool sc_disable_omni_lights = false;
+layout(constant_id = 10) const bool sc_disable_spot_lights = false;
+layout(constant_id = 11) const bool sc_disable_reflection_probes = false;
+layout(constant_id = 12) const bool sc_disable_directional_lights = false;
-layout(constant_id = 10) const bool sc_decal_use_mipmaps = true;
-layout(constant_id = 11) const bool sc_projector_use_mipmaps = true;
+#endif //!MODE_UNSHADED
+
+layout(constant_id = 7) const bool sc_decal_use_mipmaps = true;
+layout(constant_id = 13) const bool sc_disable_decals = false;
+layout(constant_id = 14) const bool sc_disable_fog = false;
+
+#endif //!MODE_RENDER_DEPTH
/* Include our forward mobile UBOs definitions etc. */
#include "scene_forward_mobile_inc.glsl"
@@ -735,7 +747,7 @@ void main() {
// to maximize VGPR usage
// Draw "fixed" fog before volumetric fog to ensure volumetric fog can appear in front of the sky.
- if (scene_data.fog_enabled) {
+ if (!sc_disable_fog && scene_data.fog_enabled) {
fog = fog_process(vertex);
}
@@ -753,7 +765,7 @@ void main() {
vec3 vertex_ddx = dFdx(vertex);
vec3 vertex_ddy = dFdy(vertex);
- { //Decals
+ if (!sc_disable_decals) { //Decals
// must implement
uint decal_indices = draw_call.decals.x;
@@ -774,25 +786,35 @@ void main() {
continue; //out of decal
}
- //we need ddx/ddy for mipmaps, so simulate them
- vec2 ddx = (decals.data[decal_index].xform * vec4(vertex_ddx, 0.0)).xz;
- vec2 ddy = (decals.data[decal_index].xform * vec4(vertex_ddy, 0.0)).xz;
-
float fade = pow(1.0 - (uv_local.y > 0.0 ? uv_local.y : -uv_local.y), uv_local.y > 0.0 ? decals.data[decal_index].upper_fade : decals.data[decal_index].lower_fade);
if (decals.data[decal_index].normal_fade > 0.0) {
fade *= smoothstep(decals.data[decal_index].normal_fade, 1.0, dot(normal_interp, decals.data[decal_index].normal) * 0.5 + 0.5);
}
+ //we need ddx/ddy for mipmaps, so simulate them
+ vec2 ddx = (decals.data[decal_index].xform * vec4(vertex_ddx, 0.0)).xz;
+ vec2 ddy = (decals.data[decal_index].xform * vec4(vertex_ddy, 0.0)).xz;
+
if (decals.data[decal_index].albedo_rect != vec4(0.0)) {
//has albedo
- vec4 decal_albedo = textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].albedo_rect.zw + decals.data[decal_index].albedo_rect.xy, ddx * decals.data[decal_index].albedo_rect.zw, ddy * decals.data[decal_index].albedo_rect.zw);
+ vec4 decal_albedo;
+ if (sc_decal_use_mipmaps) {
+ decal_albedo = textureGrad(sampler2D(decal_atlas_srgb, decal_sampler), uv_local.xz * decals.data[decal_index].albedo_rect.zw + decals.data[decal_index].albedo_rect.xy, ddx * decals.data[decal_index].albedo_rect.zw, ddy * decals.data[decal_index].albedo_rect.zw);
+ } else {
+ decal_albedo = textureLod(sampler2D(decal_atlas_srgb, decal_sampler), uv_local.xz * decals.data[decal_index].albedo_rect.zw + decals.data[decal_index].albedo_rect.xy, 0.0);
+ }
decal_albedo *= decals.data[decal_index].modulate;
decal_albedo.a *= fade;
albedo = mix(albedo, decal_albedo.rgb, decal_albedo.a * decals.data[decal_index].albedo_mix);
if (decals.data[decal_index].normal_rect != vec4(0.0)) {
- vec3 decal_normal = textureGrad(sampler2D(decal_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].normal_rect.zw + decals.data[decal_index].normal_rect.xy, ddx * decals.data[decal_index].normal_rect.zw, ddy * decals.data[decal_index].normal_rect.zw).xyz;
+ vec3 decal_normal;
+ if (sc_decal_use_mipmaps) {
+ decal_normal = textureGrad(sampler2D(decal_atlas, decal_sampler), uv_local.xz * decals.data[decal_index].normal_rect.zw + decals.data[decal_index].normal_rect.xy, ddx * decals.data[decal_index].normal_rect.zw, ddy * decals.data[decal_index].normal_rect.zw).xyz;
+ } else {
+ decal_normal = textureLod(sampler2D(decal_atlas, decal_sampler), uv_local.xz * decals.data[decal_index].normal_rect.zw + decals.data[decal_index].normal_rect.xy, 0.0).xyz;
+ }
decal_normal.xy = decal_normal.xy * vec2(2.0, -2.0) - vec2(1.0, -1.0); //users prefer flipped y normal maps in most authoring software
decal_normal.z = sqrt(max(0.0, 1.0 - dot(decal_normal.xy, decal_normal.xy)));
//convert to view space, use xzy because y is up
@@ -802,7 +824,12 @@ void main() {
}
if (decals.data[decal_index].orm_rect != vec4(0.0)) {
- vec3 decal_orm = textureGrad(sampler2D(decal_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].orm_rect.zw + decals.data[decal_index].orm_rect.xy, ddx * decals.data[decal_index].orm_rect.zw, ddy * decals.data[decal_index].orm_rect.zw).xyz;
+ vec3 decal_orm;
+ if (sc_decal_use_mipmaps) {
+ decal_orm = textureGrad(sampler2D(decal_atlas, decal_sampler), uv_local.xz * decals.data[decal_index].orm_rect.zw + decals.data[decal_index].orm_rect.xy, ddx * decals.data[decal_index].orm_rect.zw, ddy * decals.data[decal_index].orm_rect.zw).xyz;
+ } else {
+ decal_orm = textureLod(sampler2D(decal_atlas, decal_sampler), uv_local.xz * decals.data[decal_index].orm_rect.zw + decals.data[decal_index].orm_rect.xy, 0.0).xyz;
+ }
ao = mix(ao, decal_orm.r, decal_albedo.a);
roughness = mix(roughness, decal_orm.g, decal_albedo.a);
metallic = mix(metallic, decal_orm.b, decal_albedo.a);
@@ -811,7 +838,11 @@ void main() {
if (decals.data[decal_index].emission_rect != vec4(0.0)) {
//emission is additive, so its independent from albedo
- emission += textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].emission_rect.zw + decals.data[decal_index].emission_rect.xy, ddx * decals.data[decal_index].emission_rect.zw, ddy * decals.data[decal_index].emission_rect.zw).xyz * decals.data[decal_index].emission_energy * fade;
+ if (sc_decal_use_mipmaps) {
+ emission += textureGrad(sampler2D(decal_atlas_srgb, decal_sampler), uv_local.xz * decals.data[decal_index].emission_rect.zw + decals.data[decal_index].emission_rect.xy, ddx * decals.data[decal_index].emission_rect.zw, ddy * decals.data[decal_index].emission_rect.zw).xyz * decals.data[decal_index].emission_energy * fade;
+ } else {
+ emission += textureLod(sampler2D(decal_atlas_srgb, decal_sampler), uv_local.xz * decals.data[decal_index].emission_rect.zw + decals.data[decal_index].emission_rect.xy, 0.0).xyz * decals.data[decal_index].emission_energy * fade;
+ }
}
}
} //Decals
@@ -951,7 +982,7 @@ void main() {
// skipping ssao, do we remove ssao totally?
- { //Reflection probes
+ if (!sc_disable_reflection_probes) { //Reflection probes
vec4 reflection_accum = vec4(0.0, 0.0, 0.0, 0.0);
vec4 ambient_accum = vec4(0.0, 0.0, 0.0, 0.0);
@@ -1017,7 +1048,7 @@ void main() {
// LIGHTING
#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
- { //directional light
+ if (!sc_disable_directional_lights) { //directional light
// Do shadow and lighting in two passes to reduce register pressure
uint shadow0 = 0;
@@ -1347,7 +1378,7 @@ void main() {
}
} //directional light
- { //omni lights
+ if (!sc_disable_omni_lights) { //omni lights
uint light_indices = draw_call.omni_lights.x;
for (uint i = 0; i < 8; i++) {
uint light_index = light_indices & 0xFF;
@@ -1394,7 +1425,7 @@ void main() {
}
} //omni lights
- { //spot lights
+ if (!sc_disable_spot_lights) { //spot lights
uint light_indices = draw_call.spot_lights.x;
for (uint i = 0; i < 8; i++) {