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-rw-r--r--core/object/script_language_extension.cpp1
-rw-r--r--core/os/keyboard.h44
-rw-r--r--doc/classes/ImageTexture.xml6
-rw-r--r--doc/classes/ScriptExtension.xml6
-rw-r--r--editor/editor_themes.cpp12
-rw-r--r--editor/editor_themes.h2
-rw-r--r--editor/icons/CurveIn.svg2
-rw-r--r--editor/icons/CurveInOut.svg2
-rw-r--r--editor/icons/CurveLinear.svg2
-rw-r--r--editor/icons/CurveOut.svg2
-rw-r--r--editor/icons/CurveOutIn.svg2
-rw-r--r--editor/plugins/bone_map_editor_plugin.cpp931
-rw-r--r--editor/plugins/bone_map_editor_plugin.h65
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp21
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp1
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.h1
-rw-r--r--editor/project_manager.cpp12
-rw-r--r--editor/scene_tree_editor.cpp14
-rw-r--r--platform/android/dir_access_jandroid.cpp14
-rw-r--r--platform/android/dir_access_jandroid.h1
-rw-r--r--scene/gui/rich_text_label.cpp30
-rw-r--r--scene/gui/rich_text_label.h4
-rw-r--r--scene/main/viewport.cpp8
-rw-r--r--scene/main/window.cpp4
-rw-r--r--scene/resources/bone_map.cpp12
-rw-r--r--scene/resources/bone_map.h4
-rw-r--r--scene/resources/skeleton_modification_3d_ccdik.h6
-rw-r--r--scene/resources/skeleton_modification_3d_fabrik.h6
-rw-r--r--scene/resources/skeleton_modification_3d_jiggle.h6
-rw-r--r--scene/resources/skeleton_modification_3d_lookat.h6
-rw-r--r--scene/resources/skeleton_modification_3d_stackholder.h6
-rw-r--r--scene/resources/skeleton_modification_3d_twoboneik.h6
-rw-r--r--scene/resources/skeleton_profile.cpp2
-rw-r--r--servers/rendering/renderer_viewport.cpp52
-rw-r--r--servers/rendering/renderer_viewport.h15
-rw-r--r--thirdparty/README.md1
-rw-r--r--thirdparty/glslang/glslang/OSDependent/Unix/ossource.cpp37
-rw-r--r--thirdparty/glslang/glslang/OSDependent/osinclude.h2
-rw-r--r--thirdparty/glslang/patches/unused_cleanup.diff61
39 files changed, 1245 insertions, 164 deletions
diff --git a/core/object/script_language_extension.cpp b/core/object/script_language_extension.cpp
index 9de784ea7f..78e9038b66 100644
--- a/core/object/script_language_extension.cpp
+++ b/core/object/script_language_extension.cpp
@@ -62,6 +62,7 @@ void ScriptExtension::_bind_methods() {
GDVIRTUAL_BIND(_has_script_signal, "signal");
GDVIRTUAL_BIND(_get_script_signal_list);
+ GDVIRTUAL_BIND(_has_property_default_value, "property");
GDVIRTUAL_BIND(_get_property_default_value, "property");
GDVIRTUAL_BIND(_update_exports);
diff --git a/core/os/keyboard.h b/core/os/keyboard.h
index 517a53e505..29418049cb 100644
--- a/core/os/keyboard.h
+++ b/core/os/keyboard.h
@@ -329,67 +329,71 @@ enum class KeyModifierMask {
// To avoid having unnecessary operators, only define the ones that are needed.
-inline Key operator-(uint32_t a, Key b) {
+constexpr Key operator-(uint32_t a, Key b) {
return (Key)(a - (uint32_t)b);
}
-inline Key &operator-=(Key &a, int b) {
- return (Key &)((int &)a -= b);
+constexpr Key &operator-=(Key &a, int b) {
+ a = static_cast<Key>(static_cast<int>(a) - static_cast<int>(b));
+ return a;
}
-inline Key operator+(Key a, int b) {
+constexpr Key operator+(Key a, int b) {
return (Key)((int)a + (int)b);
}
-inline Key operator+(Key a, Key b) {
+constexpr Key operator+(Key a, Key b) {
return (Key)((int)a + (int)b);
}
-inline Key operator-(Key a, Key b) {
+constexpr Key operator-(Key a, Key b) {
return (Key)((int)a - (int)b);
}
-inline Key operator&(Key a, Key b) {
+constexpr Key operator&(Key a, Key b) {
return (Key)((int)a & (int)b);
}
-inline Key operator|(Key a, Key b) {
+constexpr Key operator|(Key a, Key b) {
return (Key)((int)a | (int)b);
}
-inline Key &operator|=(Key &a, Key b) {
- return (Key &)((int &)a |= (int)b);
+constexpr Key &operator|=(Key &a, Key b) {
+ a = static_cast<Key>(static_cast<int>(a) | static_cast<int>(b));
+ return a;
}
-inline Key &operator|=(Key &a, KeyModifierMask b) {
- return (Key &)((int &)a |= (int)b);
+constexpr Key &operator|=(Key &a, KeyModifierMask b) {
+ a = static_cast<Key>(static_cast<int>(a) | static_cast<int>(b));
+ return a;
}
-inline Key &operator&=(Key &a, KeyModifierMask b) {
- return (Key &)((int &)a &= (int)b);
+constexpr Key &operator&=(Key &a, KeyModifierMask b) {
+ a = static_cast<Key>(static_cast<int>(a) & static_cast<int>(b));
+ return a;
}
-inline Key operator|(Key a, KeyModifierMask b) {
+constexpr Key operator|(Key a, KeyModifierMask b) {
return (Key)((int)a | (int)b);
}
-inline Key operator&(Key a, KeyModifierMask b) {
+constexpr Key operator&(Key a, KeyModifierMask b) {
return (Key)((int)a & (int)b);
}
-inline Key operator+(KeyModifierMask a, Key b) {
+constexpr Key operator+(KeyModifierMask a, Key b) {
return (Key)((int)a + (int)b);
}
-inline Key operator|(KeyModifierMask a, Key b) {
+constexpr Key operator|(KeyModifierMask a, Key b) {
return (Key)((int)a | (int)b);
}
-inline KeyModifierMask operator+(KeyModifierMask a, KeyModifierMask b) {
+constexpr KeyModifierMask operator+(KeyModifierMask a, KeyModifierMask b) {
return (KeyModifierMask)((int)a + (int)b);
}
-inline KeyModifierMask operator|(KeyModifierMask a, KeyModifierMask b) {
+constexpr KeyModifierMask operator|(KeyModifierMask a, KeyModifierMask b) {
return (KeyModifierMask)((int)a | (int)b);
}
diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml
index c750b540a4..45cbd7ac87 100644
--- a/doc/classes/ImageTexture.xml
+++ b/doc/classes/ImageTexture.xml
@@ -6,20 +6,20 @@
<description>
A [Texture2D] based on an [Image]. For an image to be displayed, an [ImageTexture] has to be created from it using the [method create_from_image] method:
[codeblock]
- var image = Image.load_from_file("res://icon.png")
+ var image = Image.load_from_file("res://icon.svg")
var texture = ImageTexture.create_from_image(image)
$Sprite2D.texture = texture
[/codeblock]
This way, textures can be created at run-time by loading images both from within the editor and externally.
[b]Warning:[/b] Prefer to load imported textures with [method @GDScript.load] over loading them from within the filesystem dynamically with [method Image.load], as it may not work in exported projects:
[codeblock]
- var texture = load("res://icon.png")
+ var texture = load("res://icon.svg")
$Sprite2D.texture = texture
[/codeblock]
This is because images have to be imported as a [CompressedTexture2D] first to be loaded with [method @GDScript.load]. If you'd still like to load an image file just like any other [Resource], import it as an [Image] resource instead, and then load it normally using the [method @GDScript.load] method.
[b]Note:[/b] The image can be retrieved from an imported texture using the [method Texture2D.get_image] method, which returns a copy of the image:
[codeblock]
- var texture = load("res://icon.png")
+ var texture = load("res://icon.svg")
var image : Image = texture.get_image()
[/codeblock]
An [ImageTexture] is not meant to be operated from within the editor interface directly, and is mostly useful for rendering images on screen dynamically via code. If you need to generate images procedurally from within the editor, consider saving and importing images as custom texture resources implementing a new [EditorImportPlugin].
diff --git a/doc/classes/ScriptExtension.xml b/doc/classes/ScriptExtension.xml
index b59c49d785..045eadda41 100644
--- a/doc/classes/ScriptExtension.xml
+++ b/doc/classes/ScriptExtension.xml
@@ -96,6 +96,12 @@
<description>
</description>
</method>
+ <method name="_has_property_default_value" qualifiers="virtual const">
+ <return type="bool" />
+ <param index="0" name="property" type="StringName" />
+ <description>
+ </description>
+ </method>
<method name="_has_script_signal" qualifiers="virtual const">
<return type="bool" />
<param index="0" name="signal" type="StringName" />
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 3da9899052..0c17469e86 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -1849,14 +1849,14 @@ Ref<Theme> create_custom_theme(const Ref<Theme> p_theme) {
return theme;
}
-Ref<ImageTexture> create_unscaled_default_project_icon() {
-#ifdef MODULE_SVG_ENABLED
+/**
+ * Returns the SVG code for the default project icon.
+ */
+String get_default_project_icon() {
for (int i = 0; i < editor_icons_count; i++) {
- // ESCALE should never affect size of the icon
if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0) {
- return editor_generate_icon(i, false, 1.0);
+ return String(editor_icons_sources[i]);
}
}
-#endif
- return Ref<ImageTexture>(memnew(ImageTexture));
+ return String();
}
diff --git a/editor/editor_themes.h b/editor/editor_themes.h
index 95184b9d4a..1c69761435 100644
--- a/editor/editor_themes.h
+++ b/editor/editor_themes.h
@@ -38,6 +38,6 @@ Ref<Theme> create_editor_theme(Ref<Theme> p_theme = nullptr);
Ref<Theme> create_custom_theme(Ref<Theme> p_theme = nullptr);
-Ref<ImageTexture> create_unscaled_default_project_icon();
+String get_default_project_icon();
#endif // EDITOR_THEMES_H
diff --git a/editor/icons/CurveIn.svg b/editor/icons/CurveIn.svg
index 2ad44dc654..fefad9ce6c 100644
--- a/editor/icons/CurveIn.svg
+++ b/editor/icons/CurveIn.svg
@@ -1 +1 @@
-<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4c5 0 8-3 8-8" fill="none" stroke="#e0e0e0" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg>
+<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4c5 0 8-3 8-8" fill="none" stroke="#80ff45" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg>
diff --git a/editor/icons/CurveInOut.svg b/editor/icons/CurveInOut.svg
index 292dac4573..f099cb83f1 100644
--- a/editor/icons/CurveInOut.svg
+++ b/editor/icons/CurveInOut.svg
@@ -1 +1 @@
-<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4c5 0 3-8 8-8" fill="none" stroke="#e0e0e0" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg>
+<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4c5 0 3-8 8-8" fill="none" stroke="#45d7ff" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg>
diff --git a/editor/icons/CurveLinear.svg b/editor/icons/CurveLinear.svg
index 3c1fb2a0e2..41d37c9329 100644
--- a/editor/icons/CurveLinear.svg
+++ b/editor/icons/CurveLinear.svg
@@ -1 +1 @@
-<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4 8-8" fill="none" stroke="#e0e0e0" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg>
+<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4 8-8" fill="none" stroke="#ffe345" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg>
diff --git a/editor/icons/CurveOut.svg b/editor/icons/CurveOut.svg
index dfa9a26144..19710aa38d 100644
--- a/editor/icons/CurveOut.svg
+++ b/editor/icons/CurveOut.svg
@@ -1 +1 @@
-<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4c0-5 3-8 8-8" fill="none" stroke="#e0e0e0" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg>
+<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4c0-5 3-8 8-8" fill="none" stroke="#45ffa2" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg>
diff --git a/editor/icons/CurveOutIn.svg b/editor/icons/CurveOutIn.svg
index 9a6463d0e9..7f200432bf 100644
--- a/editor/icons/CurveOutIn.svg
+++ b/editor/icons/CurveOutIn.svg
@@ -1 +1 @@
-<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4c0-5 8-3 8-8" fill="none" stroke="#e0e0e0" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg>
+<svg height="12" viewBox="0 0 12 12" width="12" xmlns="http://www.w3.org/2000/svg"><path d="m2 1050.4c0-5 8-3 8-8" fill="none" stroke="#ff4596" stroke-linecap="round" stroke-width="2" transform="translate(0 -1040.4)"/></svg>
diff --git a/editor/plugins/bone_map_editor_plugin.cpp b/editor/plugins/bone_map_editor_plugin.cpp
index 70775c1ee2..5db9249af1 100644
--- a/editor/plugins/bone_map_editor_plugin.cpp
+++ b/editor/plugins/bone_map_editor_plugin.cpp
@@ -47,6 +47,9 @@ void BoneMapperButton::fetch_textures() {
set_offset(SIDE_TOP, 0);
set_offset(SIDE_BOTTOM, 0);
+ // Hack to avoid handle color darkening...
+ set_modulate(EditorSettings::get_singleton()->is_dark_theme() ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25));
+
circle = memnew(TextureRect);
circle->set_texture(get_theme_icon(SNAME("BoneMapperHandleCircle"), SNAME("EditorIcons")));
add_child(circle);
@@ -98,14 +101,24 @@ BoneMapperButton::~BoneMapperButton() {
}
void BoneMapperItem::create_editor() {
- skeleton_bone_selector = memnew(EditorPropertyTextEnum);
- skeleton_bone_selector->setup(skeleton_bone_names, false, true);
+ HBoxContainer *hbox = memnew(HBoxContainer);
+ add_child(hbox);
+
+ skeleton_bone_selector = memnew(EditorPropertyText);
skeleton_bone_selector->set_label(profile_bone_name);
skeleton_bone_selector->set_selectable(false);
+ skeleton_bone_selector->set_h_size_flags(SIZE_EXPAND_FILL);
skeleton_bone_selector->set_object_and_property(bone_map.ptr(), "bone_map/" + String(profile_bone_name));
skeleton_bone_selector->update_property();
skeleton_bone_selector->connect("property_changed", callable_mp(this, &BoneMapperItem::_value_changed));
- add_child(skeleton_bone_selector);
+ hbox->add_child(skeleton_bone_selector);
+
+ picker_button = memnew(Button);
+ picker_button->set_icon(get_theme_icon(SNAME("ClassList"), SNAME("EditorIcons")));
+ picker_button->connect("pressed", callable_mp(this, &BoneMapperItem::_open_picker));
+ hbox->add_child(picker_button);
+
+ add_child(memnew(HSeparator));
}
void BoneMapperItem::_update_property() {
@@ -114,6 +127,10 @@ void BoneMapperItem::_update_property() {
}
}
+void BoneMapperItem::_open_picker() {
+ emit_signal(SNAME("pick"), profile_bone_name);
+}
+
void BoneMapperItem::_value_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing) {
bone_map->set(p_property, p_value);
}
@@ -133,25 +150,153 @@ void BoneMapperItem::_notification(int p_what) {
}
void BoneMapperItem::_bind_methods() {
+ ADD_SIGNAL(MethodInfo("pick", PropertyInfo(Variant::STRING_NAME, "profile_bone_name")));
}
-BoneMapperItem::BoneMapperItem(Ref<BoneMap> &p_bone_map, PackedStringArray p_skeleton_bone_names, const StringName &p_profile_bone_name) {
+BoneMapperItem::BoneMapperItem(Ref<BoneMap> &p_bone_map, const StringName &p_profile_bone_name) {
bone_map = p_bone_map;
- skeleton_bone_names = p_skeleton_bone_names;
profile_bone_name = p_profile_bone_name;
}
BoneMapperItem::~BoneMapperItem() {
}
+void BonePicker::create_editors() {
+ set_title(TTR("Bone Picker:"));
+
+ VBoxContainer *vbox = memnew(VBoxContainer);
+ add_child(vbox);
+
+ bones = memnew(Tree);
+ bones->set_select_mode(Tree::SELECT_SINGLE);
+ bones->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ bones->set_hide_root(true);
+ bones->connect("item_activated", callable_mp(this, &BonePicker::_confirm));
+ vbox->add_child(bones);
+
+ create_bones_tree(skeleton);
+}
+
+void BonePicker::create_bones_tree(Skeleton3D *p_skeleton) {
+ bones->clear();
+
+ if (!p_skeleton) {
+ return;
+ }
+
+ TreeItem *root = bones->create_item();
+
+ HashMap<int, TreeItem *> items;
+
+ items.insert(-1, root);
+
+ Ref<Texture> bone_icon = get_theme_icon(SNAME("BoneAttachment3D"), SNAME("EditorIcons"));
+
+ Vector<int> bones_to_process = p_skeleton->get_parentless_bones();
+ bool is_first = true;
+ while (bones_to_process.size() > 0) {
+ int current_bone_idx = bones_to_process[0];
+ bones_to_process.erase(current_bone_idx);
+
+ Vector<int> current_bone_child_bones = p_skeleton->get_bone_children(current_bone_idx);
+ int child_bone_size = current_bone_child_bones.size();
+ for (int i = 0; i < child_bone_size; i++) {
+ bones_to_process.push_back(current_bone_child_bones[i]);
+ }
+
+ const int parent_idx = p_skeleton->get_bone_parent(current_bone_idx);
+ TreeItem *parent_item = items.find(parent_idx)->value;
+
+ TreeItem *joint_item = bones->create_item(parent_item);
+ items.insert(current_bone_idx, joint_item);
+
+ joint_item->set_text(0, p_skeleton->get_bone_name(current_bone_idx));
+ joint_item->set_icon(0, bone_icon);
+ joint_item->set_selectable(0, true);
+ joint_item->set_metadata(0, "bones/" + itos(current_bone_idx));
+ if (is_first) {
+ is_first = false;
+ } else {
+ joint_item->set_collapsed(true);
+ }
+ }
+}
+
+void BonePicker::_confirm() {
+ _ok_pressed();
+}
+
+void BonePicker::popup_bones_tree(const Size2i &p_minsize) {
+ popup_centered(p_minsize);
+}
+
+bool BonePicker::has_selected_bone() {
+ TreeItem *selected = bones->get_selected();
+ if (!selected) {
+ return false;
+ }
+ return true;
+}
+
+StringName BonePicker::get_selected_bone() {
+ TreeItem *selected = bones->get_selected();
+ if (!selected) {
+ return StringName();
+ }
+ return selected->get_text(0);
+}
+
+void BonePicker::_bind_methods() {
+}
+
+void BonePicker::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ create_editors();
+ } break;
+ }
+}
+
+BonePicker::BonePicker(Skeleton3D *p_skeleton) {
+ skeleton = p_skeleton;
+}
+
+BonePicker::~BonePicker() {
+}
+
void BoneMapper::create_editor() {
+ // Create Bone picker.
+ picker = memnew(BonePicker(skeleton));
+ picker->connect("confirmed", callable_mp(this, &BoneMapper::_apply_picker_selection));
+ add_child(picker, false, INTERNAL_MODE_FRONT);
+
+ profile_selector = memnew(EditorPropertyResource);
+ profile_selector->setup(bone_map.ptr(), "profile", "SkeletonProfile");
+ profile_selector->set_label("Profile");
+ profile_selector->set_selectable(false);
+ profile_selector->set_object_and_property(bone_map.ptr(), "profile");
+ profile_selector->update_property();
+ profile_selector->connect("property_changed", callable_mp(this, &BoneMapper::_profile_changed));
+ add_child(profile_selector);
+ add_child(memnew(HSeparator));
+
+ HBoxContainer *group_hbox = memnew(HBoxContainer);
+ add_child(group_hbox);
+
profile_group_selector = memnew(EditorPropertyEnum);
profile_group_selector->set_label("Group");
profile_group_selector->set_selectable(false);
+ profile_group_selector->set_h_size_flags(SIZE_EXPAND_FILL);
profile_group_selector->set_object_and_property(this, "current_group_idx");
profile_group_selector->update_property();
profile_group_selector->connect("property_changed", callable_mp(this, &BoneMapper::_value_changed));
- add_child(profile_group_selector);
+ group_hbox->add_child(profile_group_selector);
+
+ clear_mapping_button = memnew(Button);
+ clear_mapping_button->set_icon(get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")));
+ clear_mapping_button->set_tooltip(TTR("Clear mappings in current group."));
+ clear_mapping_button->connect("pressed", callable_mp(this, &BoneMapper::_clear_mapping_current_group));
+ group_hbox->add_child(clear_mapping_button);
bone_mapper_field = memnew(AspectRatioContainer);
bone_mapper_field->set_stretch_mode(AspectRatioContainer::STRETCH_FIT);
@@ -175,9 +320,6 @@ void BoneMapper::create_editor() {
mapper_item_vbox = memnew(VBoxContainer);
add_child(mapper_item_vbox);
- separator = memnew(HSeparator);
- add_child(separator);
-
recreate_items();
}
@@ -201,6 +343,18 @@ void BoneMapper::update_group_idx() {
}
}
+void BoneMapper::_pick_bone(const StringName &p_bone_name) {
+ picker_key_name = p_bone_name;
+ picker->popup_bones_tree(Size2(500, 500) * EDSCALE);
+}
+
+void BoneMapper::_apply_picker_selection() {
+ if (!picker->has_selected_bone()) {
+ return;
+ }
+ bone_map->set_skeleton_bone_name(picker_key_name, picker->get_selected_bone());
+}
+
void BoneMapper::set_current_group_idx(int p_group_idx) {
current_group_idx = p_group_idx;
recreate_editor();
@@ -282,6 +436,7 @@ void BoneMapper::clear_items() {
// Clear items.
int len = bone_mapper_items.size();
for (int i = 0; i < len; i++) {
+ bone_mapper_items[i]->disconnect("pick", callable_mp(this, &BoneMapper::_pick_bone));
mapper_item_vbox->remove_child(bone_mapper_items[i]);
memdelete(bone_mapper_items[i]);
}
@@ -293,16 +448,11 @@ void BoneMapper::recreate_items() {
// Create items by profile.
Ref<SkeletonProfile> profile = bone_map->get_profile();
if (profile.is_valid()) {
- PackedStringArray skeleton_bone_names;
- int len = skeleton->get_bone_count();
- for (int i = 0; i < len; i++) {
- skeleton_bone_names.push_back(skeleton->get_bone_name(i));
- }
-
- len = profile->get_bone_size();
+ int len = profile->get_bone_size();
for (int i = 0; i < len; i++) {
StringName bn = profile->get_bone_name(i);
- bone_mapper_items.append(memnew(BoneMapperItem(bone_map, skeleton_bone_names, bn)));
+ bone_mapper_items.append(memnew(BoneMapperItem(bone_map, bn)));
+ bone_mapper_items[i]->connect("pick", callable_mp(this, &BoneMapper::_pick_bone), CONNECT_DEFERRED);
mapper_item_vbox->add_child(bone_mapper_items[i]);
}
}
@@ -363,11 +513,754 @@ void BoneMapper::_update_state() {
}
}
+void BoneMapper::_clear_mapping_current_group() {
+ if (bone_map.is_valid()) {
+ Ref<SkeletonProfile> profile = bone_map->get_profile();
+ if (profile.is_valid() && profile->get_group_size() > 0) {
+ int len = profile->get_bone_size();
+ for (int i = 0; i < len; i++) {
+ if (profile->get_group(i) == profile->get_group_name(current_group_idx)) {
+ bone_map->_set_skeleton_bone_name(profile->get_bone_name(i), StringName());
+ }
+ }
+ recreate_items();
+ }
+ }
+}
+
+#ifdef MODULE_REGEX_ENABLED
+int BoneMapper::search_bone_by_name(Skeleton3D *p_skeleton, Vector<String> p_picklist, BoneSegregation p_segregation, int p_parent, int p_child, int p_children_count) {
+ // There may be multiple candidates hit by existing the subsidiary bone.
+ // The one with the shortest name is probably the original.
+ LocalVector<String> hit_list;
+ String shortest = "";
+
+ for (int word_idx = 0; word_idx < p_picklist.size(); word_idx++) {
+ RegEx re = RegEx(p_picklist[word_idx]);
+ if (p_child == -1) {
+ Vector<int> bones_to_process = p_parent == -1 ? p_skeleton->get_parentless_bones() : p_skeleton->get_bone_children(p_parent);
+ while (bones_to_process.size() > 0) {
+ int idx = bones_to_process[0];
+ bones_to_process.erase(idx);
+ Vector<int> children = p_skeleton->get_bone_children(idx);
+ for (int i = 0; i < children.size(); i++) {
+ bones_to_process.push_back(children[i]);
+ }
+
+ if (p_children_count == 0 && children.size() > 0) {
+ continue;
+ }
+ if (p_children_count > 0 && children.size() < p_children_count) {
+ continue;
+ }
+
+ String bn = skeleton->get_bone_name(idx);
+ if (!re.search(bn.to_lower()).is_null() && guess_bone_segregation(bn) == p_segregation) {
+ hit_list.push_back(bn);
+ }
+ }
+
+ if (hit_list.size() > 0) {
+ shortest = hit_list[0];
+ for (uint32_t i = 0; i < hit_list.size(); i++) {
+ if (hit_list[i].length() < shortest.length()) {
+ shortest = hit_list[i]; // Prioritize parent.
+ }
+ }
+ }
+ } else {
+ int idx = skeleton->get_bone_parent(p_child);
+ while (idx != p_parent && idx >= 0) {
+ Vector<int> children = p_skeleton->get_bone_children(idx);
+ if (p_children_count == 0 && children.size() > 0) {
+ continue;
+ }
+ if (p_children_count > 0 && children.size() < p_children_count) {
+ continue;
+ }
+
+ String bn = skeleton->get_bone_name(idx);
+ if (!re.search(bn.to_lower()).is_null() && guess_bone_segregation(bn) == p_segregation) {
+ hit_list.push_back(bn);
+ }
+ idx = skeleton->get_bone_parent(idx);
+ }
+
+ if (hit_list.size() > 0) {
+ shortest = hit_list[0];
+ for (uint32_t i = 0; i < hit_list.size(); i++) {
+ if (hit_list[i].length() <= shortest.length()) {
+ shortest = hit_list[i]; // Prioritize parent.
+ }
+ }
+ }
+ }
+
+ if (shortest != "") {
+ break;
+ }
+ }
+
+ if (shortest == "") {
+ return -1;
+ }
+
+ return skeleton->find_bone(shortest);
+}
+
+BoneMapper::BoneSegregation BoneMapper::guess_bone_segregation(String p_bone_name) {
+ String fixed_bn = p_bone_name.camelcase_to_underscore().to_lower();
+
+ LocalVector<String> left_words;
+ left_words.push_back("(?<![a-zA-Z])left");
+ left_words.push_back("(?<![a-zA-Z0-9])l(?![a-zA-Z0-9])");
+
+ LocalVector<String> right_words;
+ right_words.push_back("(?<![a-zA-Z])right");
+ right_words.push_back("(?<![a-zA-Z0-9])r(?![a-zA-Z0-9])");
+
+ for (uint32_t i = 0; i < left_words.size(); i++) {
+ RegEx re_l = RegEx(left_words[i]);
+ if (!re_l.search(fixed_bn).is_null()) {
+ return BONE_SEGREGATION_LEFT;
+ }
+ RegEx re_r = RegEx(right_words[i]);
+ if (!re_r.search(fixed_bn).is_null()) {
+ return BONE_SEGREGATION_RIGHT;
+ }
+ }
+
+ return BONE_SEGREGATION_NONE;
+}
+
+void BoneMapper::_run_auto_mapping() {
+ auto_mapping_process(bone_map);
+ recreate_items();
+}
+
+void BoneMapper::auto_mapping_process(Ref<BoneMap> &p_bone_map) {
+ WARN_PRINT("Run auto mapping.");
+
+ int bone_idx = -1;
+ Vector<String> picklist; // Use Vector<String> because match words have priority.
+ Vector<int> search_path;
+
+ // 1. Guess Hips
+ picklist.push_back("hip");
+ picklist.push_back("pelvis");
+ picklist.push_back("waist");
+ picklist.push_back("torso");
+ int hips = search_bone_by_name(skeleton, picklist);
+ if (hips == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess Hips. Abort auto mapping.");
+ return; // If there is no Hips, we cannot guess bone after then.
+ } else {
+ p_bone_map->_set_skeleton_bone_name("Hips", skeleton->get_bone_name(hips));
+ }
+ picklist.clear();
+
+ // 2. Guess Root
+ bone_idx = skeleton->get_bone_parent(hips);
+ while (bone_idx >= 0) {
+ search_path.push_back(bone_idx);
+ bone_idx = skeleton->get_bone_parent(bone_idx);
+ }
+ if (search_path.size() == 0) {
+ bone_idx = -1;
+ } else if (search_path.size() == 1) {
+ bone_idx = search_path[0]; // It is only one bone which can be root.
+ } else {
+ bool found = false;
+ for (int i = 0; i < search_path.size(); i++) {
+ RegEx re = RegEx("root");
+ if (!re.search(skeleton->get_bone_name(search_path[i]).to_lower()).is_null()) {
+ bone_idx = search_path[i]; // Name match is preferred.
+ found = true;
+ break;
+ }
+ }
+ if (!found) {
+ for (int i = 0; i < search_path.size(); i++) {
+ if (Vector3(0, 0, 0).is_equal_approx(skeleton->get_bone_global_rest(search_path[i]).origin)) {
+ bone_idx = search_path[i]; // The bone existing at the origin is appropriate as a root.
+ found = true;
+ break;
+ }
+ }
+ }
+ if (!found) {
+ bone_idx = search_path[search_path.size() - 1]; // Ambiguous, but most parental bone selected.
+ }
+ }
+ if (bone_idx == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess Root."); // Root is not required, so continue.
+ } else {
+ p_bone_map->_set_skeleton_bone_name("Root", skeleton->get_bone_name(bone_idx));
+ }
+ bone_idx = -1;
+ search_path.clear();
+
+ // 3. Guess Neck
+ picklist.push_back("neck");
+ picklist.push_back("head"); // For no neck model.
+ picklist.push_back("face"); // Same above.
+ int neck = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_NONE, hips);
+ picklist.clear();
+
+ // 4. Guess Head
+ picklist.push_back("head");
+ picklist.push_back("face");
+ int head = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_NONE, neck);
+ if (head == -1) {
+ search_path = skeleton->get_bone_children(neck);
+ if (search_path.size() == 1) {
+ head = search_path[0]; // Maybe only one child of the Neck is Head.
+ }
+ }
+ if (head == -1) {
+ if (neck != -1) {
+ head = neck; // The head animation should have more movement.
+ neck = -1;
+ p_bone_map->_set_skeleton_bone_name("Head", skeleton->get_bone_name(head));
+ } else {
+ WARN_PRINT("Auto Mapping couldn't guess Neck or Head."); // Continued for guessing on the other bones. But abort when guessing spines step.
+ }
+ } else {
+ p_bone_map->_set_skeleton_bone_name("Neck", skeleton->get_bone_name(neck));
+ p_bone_map->_set_skeleton_bone_name("Head", skeleton->get_bone_name(head));
+ }
+ picklist.clear();
+ search_path.clear();
+
+ int neck_or_head = neck != -1 ? neck : (head != -1 ? head : -1);
+ if (neck_or_head != -1) {
+ // 4-1. Guess Eyes
+ picklist.push_back("eye(?!.*(brow|lash|lid))");
+ bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, neck_or_head);
+ if (bone_idx == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess LeftEye.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("LeftEye", skeleton->get_bone_name(bone_idx));
+ }
+ bone_idx = -1;
+
+ bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, neck_or_head);
+ if (bone_idx == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess RightEye.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("RightEye", skeleton->get_bone_name(bone_idx));
+ }
+ bone_idx = -1;
+ picklist.clear();
+
+ // 4-2. Guess Jaw
+ picklist.push_back("jaw");
+ bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_NONE, neck_or_head);
+ if (bone_idx == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess Jaw.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("Jaw", skeleton->get_bone_name(bone_idx));
+ }
+ bone_idx = -1;
+ picklist.clear();
+ }
+
+ // 5. Guess Foots
+ picklist.push_back("foot");
+ picklist.push_back("ankle");
+ int left_foot = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips);
+ if (left_foot == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess LeftFoot.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("LeftFoot", skeleton->get_bone_name(left_foot));
+ }
+ int right_foot = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips);
+ if (right_foot == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess RightFoot.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("RightFoot", skeleton->get_bone_name(right_foot));
+ }
+ picklist.clear();
+
+ // 5-1. Guess LowerLegs
+ picklist.push_back("(low|under).*leg");
+ picklist.push_back("knee");
+ picklist.push_back("shin");
+ picklist.push_back("calf");
+ picklist.push_back("leg");
+ int left_lower_leg = -1;
+ if (left_foot != -1) {
+ left_lower_leg = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips, left_foot);
+ }
+ if (left_lower_leg == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess LeftLowerLeg.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("LeftLowerLeg", skeleton->get_bone_name(left_lower_leg));
+ }
+ int right_lower_leg = -1;
+ if (right_foot != -1) {
+ right_lower_leg = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips, right_foot);
+ }
+ if (right_lower_leg == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess RightLowerLeg.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("RightLowerLeg", skeleton->get_bone_name(right_lower_leg));
+ }
+ picklist.clear();
+
+ // 5-2. Guess UpperLegs
+ picklist.push_back("up.*leg");
+ picklist.push_back("thigh");
+ picklist.push_back("leg");
+ if (left_lower_leg != -1) {
+ bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips, left_lower_leg);
+ }
+ if (bone_idx == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess LeftUpperLeg.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("LeftUpperLeg", skeleton->get_bone_name(bone_idx));
+ }
+ bone_idx = -1;
+ if (right_lower_leg != -1) {
+ bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips, right_lower_leg);
+ }
+ if (bone_idx == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess RightUpperLeg.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("RightUpperLeg", skeleton->get_bone_name(bone_idx));
+ }
+ bone_idx = -1;
+ picklist.clear();
+
+ // 5-3. Guess Toes
+ picklist.push_back("toe");
+ picklist.push_back("ball");
+ if (left_foot != -1) {
+ bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, left_foot);
+ if (bone_idx == -1) {
+ search_path = skeleton->get_bone_children(left_foot);
+ if (search_path.size() == 1) {
+ bone_idx = search_path[0]; // Maybe only one child of the Foot is Toes.
+ }
+ search_path.clear();
+ }
+ }
+ if (bone_idx == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess LeftToes.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("LeftToes", skeleton->get_bone_name(bone_idx));
+ }
+ bone_idx = -1;
+ if (right_foot != -1) {
+ bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, right_foot);
+ if (bone_idx == -1) {
+ search_path = skeleton->get_bone_children(right_foot);
+ if (search_path.size() == 1) {
+ bone_idx = search_path[0]; // Maybe only one child of the Foot is Toes.
+ }
+ search_path.clear();
+ }
+ }
+ if (bone_idx == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess RightToes.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("RightToes", skeleton->get_bone_name(bone_idx));
+ }
+ bone_idx = -1;
+ picklist.clear();
+
+ // 6. Guess Hands
+ picklist.push_back("hand");
+ picklist.push_back("wrist");
+ picklist.push_back("palm");
+ picklist.push_back("fingers");
+ int left_hand_or_palm = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips, -1, 5);
+ if (left_hand_or_palm == -1) {
+ // Ambiguous, but try again for fewer finger models.
+ left_hand_or_palm = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips);
+ }
+ int left_hand = left_hand_or_palm; // Check for the presence of a wrist, since bones with five children may be palmar.
+ while (left_hand != -1) {
+ bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips, left_hand);
+ if (bone_idx == -1) {
+ break;
+ }
+ left_hand = bone_idx;
+ }
+ if (left_hand == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess LeftHand.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("LeftHand", skeleton->get_bone_name(left_hand));
+ }
+ bone_idx = -1;
+ int right_hand_or_palm = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips, -1, 5);
+ if (right_hand_or_palm == -1) {
+ // Ambiguous, but try again for fewer finger models.
+ right_hand_or_palm = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips);
+ }
+ int right_hand = right_hand_or_palm;
+ while (right_hand != -1) {
+ bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips, right_hand);
+ if (bone_idx == -1) {
+ break;
+ }
+ right_hand = bone_idx;
+ }
+ if (right_hand == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess RightHand.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("RightHand", skeleton->get_bone_name(right_hand));
+ }
+ bone_idx = -1;
+ picklist.clear();
+
+ // 6-1. Guess Finger
+ bool named_finger_is_found = false;
+ LocalVector<String> fingers;
+ fingers.push_back("thumb|pollex");
+ fingers.push_back("index|fore");
+ fingers.push_back("middle");
+ fingers.push_back("ring");
+ fingers.push_back("little|pinkie|pinky");
+ if (left_hand_or_palm != -1) {
+ LocalVector<LocalVector<String>> left_fingers_map;
+ left_fingers_map.resize(5);
+ left_fingers_map[0].push_back("LeftThumbMetacarpal");
+ left_fingers_map[0].push_back("LeftThumbProximal");
+ left_fingers_map[0].push_back("LeftThumbDistal");
+ left_fingers_map[1].push_back("LeftIndexProximal");
+ left_fingers_map[1].push_back("LeftIndexIntermediate");
+ left_fingers_map[1].push_back("LeftIndexDistal");
+ left_fingers_map[2].push_back("LeftMiddleProximal");
+ left_fingers_map[2].push_back("LeftMiddleIntermediate");
+ left_fingers_map[2].push_back("LeftMiddleDistal");
+ left_fingers_map[3].push_back("LeftRingProximal");
+ left_fingers_map[3].push_back("LeftRingIntermediate");
+ left_fingers_map[3].push_back("LeftRingDistal");
+ left_fingers_map[4].push_back("LeftLittleProximal");
+ left_fingers_map[4].push_back("LeftLittleIntermediate");
+ left_fingers_map[4].push_back("LeftLittleDistal");
+ for (int i = 0; i < 5; i++) {
+ picklist.push_back(fingers[i]);
+ int finger = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, left_hand_or_palm, -1, 0);
+ if (finger != -1) {
+ while (finger != left_hand_or_palm && finger >= 0) {
+ search_path.push_back(finger);
+ finger = skeleton->get_bone_parent(finger);
+ }
+ search_path.reverse();
+ if (search_path.size() == 1) {
+ p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
+ named_finger_is_found = true;
+ } else if (search_path.size() == 2) {
+ p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
+ p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][1], skeleton->get_bone_name(search_path[1]));
+ named_finger_is_found = true;
+ } else if (search_path.size() >= 3) {
+ search_path = search_path.slice(-3); // Eliminate the possibility of carpal bone.
+ p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
+ p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][1], skeleton->get_bone_name(search_path[1]));
+ p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][2], skeleton->get_bone_name(search_path[2]));
+ named_finger_is_found = true;
+ }
+ }
+ picklist.clear();
+ search_path.clear();
+ }
+
+ // It is a bit corner case, but possibly the finger names are sequentially numbered...
+ if (!named_finger_is_found) {
+ picklist.push_back("finger");
+ RegEx finger_re = RegEx("finger");
+ search_path = skeleton->get_bone_children(left_hand_or_palm);
+ Vector<String> finger_names;
+ for (int i = 0; i < search_path.size(); i++) {
+ String bn = skeleton->get_bone_name(search_path[i]);
+ if (!finger_re.search(bn.to_lower()).is_null()) {
+ finger_names.push_back(bn);
+ }
+ }
+ finger_names.sort(); // Order by lexicographic, normal use cases never have more than 10 fingers in one hand.
+ search_path.clear();
+ for (int i = 0; i < finger_names.size(); i++) {
+ if (i >= 5) {
+ break;
+ }
+ int finger_root = skeleton->find_bone(finger_names[i]);
+ int finger = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, finger_root, -1, 0);
+ if (finger != -1) {
+ while (finger != finger_root && finger >= 0) {
+ search_path.push_back(finger);
+ finger = skeleton->get_bone_parent(finger);
+ }
+ }
+ search_path.push_back(finger_root);
+ search_path.reverse();
+ if (search_path.size() == 1) {
+ p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
+ } else if (search_path.size() == 2) {
+ p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
+ p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][1], skeleton->get_bone_name(search_path[1]));
+ } else if (search_path.size() >= 3) {
+ search_path = search_path.slice(-3); // Eliminate the possibility of carpal bone.
+ p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
+ p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][1], skeleton->get_bone_name(search_path[1]));
+ p_bone_map->_set_skeleton_bone_name(left_fingers_map[i][2], skeleton->get_bone_name(search_path[2]));
+ }
+ search_path.clear();
+ }
+ picklist.clear();
+ }
+ }
+ named_finger_is_found = false;
+ if (right_hand_or_palm != -1) {
+ LocalVector<LocalVector<String>> right_fingers_map;
+ right_fingers_map.resize(5);
+ right_fingers_map[0].push_back("RightThumbMetacarpal");
+ right_fingers_map[0].push_back("RightThumbProximal");
+ right_fingers_map[0].push_back("RightThumbDistal");
+ right_fingers_map[1].push_back("RightIndexProximal");
+ right_fingers_map[1].push_back("RightIndexIntermediate");
+ right_fingers_map[1].push_back("RightIndexDistal");
+ right_fingers_map[2].push_back("RightMiddleProximal");
+ right_fingers_map[2].push_back("RightMiddleIntermediate");
+ right_fingers_map[2].push_back("RightMiddleDistal");
+ right_fingers_map[3].push_back("RightRingProximal");
+ right_fingers_map[3].push_back("RightRingIntermediate");
+ right_fingers_map[3].push_back("RightRingDistal");
+ right_fingers_map[4].push_back("RightLittleProximal");
+ right_fingers_map[4].push_back("RightLittleIntermediate");
+ right_fingers_map[4].push_back("RightLittleDistal");
+ for (int i = 0; i < 5; i++) {
+ picklist.push_back(fingers[i]);
+ int finger = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, right_hand_or_palm, -1, 0);
+ if (finger != -1) {
+ while (finger != right_hand_or_palm && finger >= 0) {
+ search_path.push_back(finger);
+ finger = skeleton->get_bone_parent(finger);
+ }
+ search_path.reverse();
+ if (search_path.size() == 1) {
+ p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
+ named_finger_is_found = true;
+ } else if (search_path.size() == 2) {
+ p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
+ p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][1], skeleton->get_bone_name(search_path[1]));
+ named_finger_is_found = true;
+ } else if (search_path.size() >= 3) {
+ search_path = search_path.slice(-3); // Eliminate the possibility of carpal bone.
+ p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
+ p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][1], skeleton->get_bone_name(search_path[1]));
+ p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][2], skeleton->get_bone_name(search_path[2]));
+ named_finger_is_found = true;
+ }
+ }
+ picklist.clear();
+ search_path.clear();
+ }
+
+ // It is a bit corner case, but possibly the finger names are sequentially numbered...
+ if (!named_finger_is_found) {
+ picklist.push_back("finger");
+ RegEx finger_re = RegEx("finger");
+ search_path = skeleton->get_bone_children(right_hand_or_palm);
+ Vector<String> finger_names;
+ for (int i = 0; i < search_path.size(); i++) {
+ String bn = skeleton->get_bone_name(search_path[i]);
+ if (!finger_re.search(bn.to_lower()).is_null()) {
+ finger_names.push_back(bn);
+ }
+ }
+ finger_names.sort(); // Order by lexicographic, normal use cases never have more than 10 fingers in one hand.
+ search_path.clear();
+ for (int i = 0; i < finger_names.size(); i++) {
+ if (i >= 5) {
+ break;
+ }
+ int finger_root = skeleton->find_bone(finger_names[i]);
+ int finger = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, finger_root, -1, 0);
+ if (finger != -1) {
+ while (finger != finger_root && finger >= 0) {
+ search_path.push_back(finger);
+ finger = skeleton->get_bone_parent(finger);
+ }
+ }
+ search_path.push_back(finger_root);
+ search_path.reverse();
+ if (search_path.size() == 1) {
+ p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
+ } else if (search_path.size() == 2) {
+ p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
+ p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][1], skeleton->get_bone_name(search_path[1]));
+ } else if (search_path.size() >= 3) {
+ search_path = search_path.slice(-3); // Eliminate the possibility of carpal bone.
+ p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][0], skeleton->get_bone_name(search_path[0]));
+ p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][1], skeleton->get_bone_name(search_path[1]));
+ p_bone_map->_set_skeleton_bone_name(right_fingers_map[i][2], skeleton->get_bone_name(search_path[2]));
+ }
+ search_path.clear();
+ }
+ picklist.clear();
+ }
+ }
+
+ // 7. Guess Arms
+ picklist.push_back("shoulder");
+ picklist.push_back("clavicle");
+ picklist.push_back("collar");
+ int left_shoulder = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips);
+ if (left_shoulder == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess LeftShoulder.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("LeftShoulder", skeleton->get_bone_name(left_shoulder));
+ }
+ int right_shoulder = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, hips);
+ if (right_shoulder == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess RightShoulder.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("RightShoulder", skeleton->get_bone_name(right_shoulder));
+ }
+ picklist.clear();
+
+ // 7-1. Guess LowerArms
+ picklist.push_back("(low|fore).*arm");
+ picklist.push_back("elbow");
+ picklist.push_back("arm");
+ int left_lower_arm = -1;
+ if (left_shoulder != -1 && left_hand_or_palm != -1) {
+ left_lower_arm = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, left_shoulder, left_hand_or_palm);
+ }
+ if (left_lower_arm == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess LeftLowerArm.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("LeftLowerArm", skeleton->get_bone_name(left_lower_arm));
+ }
+ int right_lower_arm = -1;
+ if (right_shoulder != -1 && right_hand_or_palm != -1) {
+ right_lower_arm = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, right_shoulder, right_hand_or_palm);
+ }
+ if (right_lower_arm == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess RightLowerArm.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("RightLowerArm", skeleton->get_bone_name(right_lower_arm));
+ }
+ picklist.clear();
+
+ // 7-2. Guess UpperArms
+ picklist.push_back("up.*arm");
+ picklist.push_back("arm");
+ if (left_shoulder != -1 && left_lower_arm != -1) {
+ bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, left_shoulder, left_lower_arm);
+ }
+ if (bone_idx == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess LeftUpperArm.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("LeftUpperArm", skeleton->get_bone_name(bone_idx));
+ }
+ bone_idx = -1;
+ if (right_shoulder != -1 && right_lower_arm != -1) {
+ bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, right_shoulder, right_lower_arm);
+ }
+ if (bone_idx == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess RightUpperArm.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("RightUpperArm", skeleton->get_bone_name(bone_idx));
+ }
+ bone_idx = -1;
+ picklist.clear();
+
+ // 8. Guess UpperChest or Chest
+ if (neck_or_head == -1) {
+ return; // Abort.
+ }
+ int chest_or_upper_chest = skeleton->get_bone_parent(neck_or_head);
+ bool is_appropriate = true;
+ if (left_shoulder != -1) {
+ bone_idx = skeleton->get_bone_parent(left_shoulder);
+ bool detect = false;
+ while (bone_idx != hips && bone_idx >= 0) {
+ if (bone_idx == chest_or_upper_chest) {
+ detect = true;
+ break;
+ }
+ bone_idx = skeleton->get_bone_parent(bone_idx);
+ }
+ if (!detect) {
+ is_appropriate = false;
+ }
+ bone_idx = -1;
+ }
+ if (right_shoulder != -1) {
+ bone_idx = skeleton->get_bone_parent(right_shoulder);
+ bool detect = false;
+ while (bone_idx != hips && bone_idx >= 0) {
+ if (bone_idx == chest_or_upper_chest) {
+ detect = true;
+ break;
+ }
+ bone_idx = skeleton->get_bone_parent(bone_idx);
+ }
+ if (!detect) {
+ is_appropriate = false;
+ }
+ bone_idx = -1;
+ }
+ if (!is_appropriate) {
+ if (skeleton->get_bone_parent(left_shoulder) == skeleton->get_bone_parent(right_shoulder)) {
+ chest_or_upper_chest = skeleton->get_bone_parent(left_shoulder);
+ } else {
+ chest_or_upper_chest = -1;
+ }
+ }
+ if (chest_or_upper_chest == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess Chest or UpperChest. Abort auto mapping.");
+ return; // Will be not able to guess Spines.
+ }
+
+ // 9. Guess Spines
+ bone_idx = skeleton->get_bone_parent(chest_or_upper_chest);
+ while (bone_idx != hips && bone_idx >= 0) {
+ search_path.push_back(bone_idx);
+ bone_idx = skeleton->get_bone_parent(bone_idx);
+ }
+ search_path.reverse();
+ if (search_path.size() == 0) {
+ p_bone_map->_set_skeleton_bone_name("Spine", skeleton->get_bone_name(chest_or_upper_chest)); // Maybe chibi model...?
+ } else if (search_path.size() == 1) {
+ p_bone_map->_set_skeleton_bone_name("Spine", skeleton->get_bone_name(search_path[0]));
+ p_bone_map->_set_skeleton_bone_name("Chest", skeleton->get_bone_name(chest_or_upper_chest));
+ } else if (search_path.size() >= 2) {
+ p_bone_map->_set_skeleton_bone_name("Spine", skeleton->get_bone_name(search_path[0]));
+ p_bone_map->_set_skeleton_bone_name("Chest", skeleton->get_bone_name(search_path[search_path.size() - 1])); // Probably UppeChest's parent is appropriate.
+ p_bone_map->_set_skeleton_bone_name("UpperChest", skeleton->get_bone_name(chest_or_upper_chest));
+ }
+ bone_idx = -1;
+ search_path.clear();
+
+ WARN_PRINT("Finish auto mapping.");
+}
+#endif // MODULE_REGEX_ENABLED
+
void BoneMapper::_value_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing) {
set(p_property, p_value);
recreate_editor();
}
+void BoneMapper::_profile_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing) {
+ bone_map->set(p_property, p_value);
+
+ // Run auto mapping when setting SkeletonProfileHumanoid by GUI Editor.
+ Ref<SkeletonProfile> profile = bone_map->get_profile();
+ if (profile.is_valid()) {
+ SkeletonProfileHumanoid *hmn = Object::cast_to<SkeletonProfileHumanoid>(profile.ptr());
+ if (hmn) {
+#ifdef MODULE_REGEX_ENABLED
+ _run_auto_mapping();
+#endif // MODULE_REGEX_ENABLED
+ }
+ }
+}
+
void BoneMapper::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_current_group_idx", "current_group_idx"), &BoneMapper::set_current_group_idx);
ClassDB::bind_method(D_METHOD("get_current_group_idx"), &BoneMapper::get_current_group_idx);
@@ -444,10 +1337,6 @@ void BoneMapEditor::_notification(int p_what) {
create_editors();
} break;
case NOTIFICATION_EXIT_TREE: {
- if (bone_mapper) {
- remove_child(bone_mapper);
- bone_mapper->queue_delete();
- }
skeleton = nullptr;
} break;
}
diff --git a/editor/plugins/bone_map_editor_plugin.h b/editor/plugins/bone_map_editor_plugin.h
index 339547ea10..0541ce6eac 100644
--- a/editor/plugins/bone_map_editor_plugin.h
+++ b/editor/plugins/bone_map_editor_plugin.h
@@ -34,6 +34,12 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/editor_properties.h"
+
+#include "modules/modules_enabled.gen.h" // For regex.
+#ifdef MODULE_REGEX_ENABLED
+#include "modules/regex/regex.h"
+#endif
+
#include "scene/3d/skeleton_3d.h"
#include "scene/gui/color_rect.h"
#include "scene/gui/dialogs.h"
@@ -79,12 +85,13 @@ class BoneMapperItem : public VBoxContainer {
int button_id = -1;
StringName profile_bone_name;
- PackedStringArray skeleton_bone_names;
Ref<BoneMap> bone_map;
- EditorPropertyTextEnum *skeleton_bone_selector;
+ EditorPropertyText *skeleton_bone_selector;
+ Button *picker_button;
void _update_property();
+ void _open_picker();
protected:
void _notification(int p_what);
@@ -95,20 +102,49 @@ protected:
public:
void assign_button_id(int p_button_id);
- BoneMapperItem(Ref<BoneMap> &p_bone_map, PackedStringArray p_skeleton_bone_names, const StringName &p_profile_bone_name = StringName());
+ BoneMapperItem(Ref<BoneMap> &p_bone_map, const StringName &p_profile_bone_name = StringName());
~BoneMapperItem();
};
+class BonePicker : public AcceptDialog {
+ GDCLASS(BonePicker, AcceptDialog);
+
+ Skeleton3D *skeleton = nullptr;
+ Tree *bones = nullptr;
+
+public:
+ void popup_bones_tree(const Size2i &p_minsize = Size2i());
+ bool has_selected_bone();
+ StringName get_selected_bone();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+ void _confirm();
+
+private:
+ void create_editors();
+ void create_bones_tree(Skeleton3D *p_skeleton);
+
+public:
+ BonePicker(Skeleton3D *p_skeleton);
+ ~BonePicker();
+};
+
class BoneMapper : public VBoxContainer {
GDCLASS(BoneMapper, VBoxContainer);
Skeleton3D *skeleton;
Ref<BoneMap> bone_map;
+ EditorPropertyResource *profile_selector;
+
Vector<BoneMapperItem *> bone_mapper_items;
+ Button *clear_mapping_button;
+
VBoxContainer *mapper_item_vbox;
- HSeparator *separator;
int current_group_idx = 0;
int current_bone_idx = -1;
@@ -126,10 +162,31 @@ class BoneMapper : public VBoxContainer {
void update_group_idx();
void _update_state();
+ /* Bone picker */
+ BonePicker *picker = nullptr;
+ StringName picker_key_name;
+ void _pick_bone(const StringName &p_bone_name);
+ void _apply_picker_selection();
+ void _clear_mapping_current_group();
+
+#ifdef MODULE_REGEX_ENABLED
+ /* For auto mapping */
+ enum BoneSegregation {
+ BONE_SEGREGATION_NONE,
+ BONE_SEGREGATION_LEFT,
+ BONE_SEGREGATION_RIGHT
+ };
+ int search_bone_by_name(Skeleton3D *p_skeleton, Vector<String> p_picklist, BoneSegregation p_segregation = BONE_SEGREGATION_NONE, int p_parent = -1, int p_child = -1, int p_children_count = -1);
+ BoneSegregation guess_bone_segregation(String p_bone_name);
+ void auto_mapping_process(Ref<BoneMap> &p_bone_map);
+ void _run_auto_mapping();
+#endif // MODULE_REGEX_ENABLED
+
protected:
void _notification(int p_what);
static void _bind_methods();
virtual void _value_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing);
+ virtual void _profile_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing);
public:
void set_current_group_idx(int p_group_idx);
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 2798f3d93e..d14c2cbce3 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -46,6 +46,7 @@
#include "editor/scene_tree_dock.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/collision_shape_3d.h"
+#include "scene/3d/decal.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics_body_3d.h"
@@ -2972,6 +2973,13 @@ void Node3DEditorViewport::_menu_option(int p_option) {
xform.scale_basis(sp->get_scale());
}
+ if (Object::cast_to<Decal>(E)) {
+ // Adjust rotation to match Decal's default orientation.
+ // This makes the decal "look" in the same direction as the camera,
+ // rather than pointing down relative to the camera orientation.
+ xform.basis.rotate_local(Vector3(1, 0, 0), Math_TAU * 0.25);
+ }
+
undo_redo->add_do_method(sp, "set_global_transform", xform);
undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_gizmo_transform());
}
@@ -2999,7 +3007,16 @@ void Node3DEditorViewport::_menu_option(int p_option) {
continue;
}
- undo_redo->add_do_method(sp, "set_rotation", camera_transform.basis.get_euler_normalized());
+ Basis basis = camera_transform.basis;
+
+ if (Object::cast_to<Decal>(E)) {
+ // Adjust rotation to match Decal's default orientation.
+ // This makes the decal "look" in the same direction as the camera,
+ // rather than pointing down relative to the camera orientation.
+ basis.rotate_local(Vector3(1, 0, 0), Math_TAU * 0.25);
+ }
+
+ undo_redo->add_do_method(sp, "set_rotation", basis.get_euler_normalized());
undo_redo->add_undo_method(sp, "set_rotation", sp->get_rotation());
}
undo_redo->commit_action();
@@ -7615,7 +7632,7 @@ void Node3DEditor::_load_default_preview_settings() {
environ_tonemap_button->set_pressed(true);
environ_ao_button->set_pressed(false);
environ_gi_button->set_pressed(false);
- sun_max_distance->set_value(250);
+ sun_max_distance->set_value(100);
sun_color->set_pick_color(Color(1, 1, 1));
sun_energy->set_value(1.0);
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 1e4ef217f0..c25f2bb25c 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -31,7 +31,6 @@
#include "skeleton_3d_editor_plugin.h"
#include "core/io/resource_saver.h"
-#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_properties.h"
#include "editor/editor_scale.h"
diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h
index f51d4e60e8..9747ed8374 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.h
+++ b/editor/plugins/skeleton_3d_editor_plugin.h
@@ -31,6 +31,7 @@
#ifndef SKELETON_3D_EDITOR_PLUGIN_H
#define SKELETON_3D_EDITOR_PLUGIN_H
+#include "editor/editor_file_dialog.h"
#include "editor/editor_plugin.h"
#include "editor/editor_properties.h"
#include "node_3d_editor_plugin.h"
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 46eb7ac17c..cce71d9508 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -484,12 +484,20 @@ private:
project_features.sort();
initial_settings["application/config/features"] = project_features;
initial_settings["application/config/name"] = project_name->get_text().strip_edges();
- initial_settings["application/config/icon"] = "res://icon.png";
+ initial_settings["application/config/icon"] = "res://icon.svg";
if (ProjectSettings::get_singleton()->save_custom(dir.plus_file("project.godot"), initial_settings, Vector<String>(), false) != OK) {
set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
} else {
- ResourceSaver::save(create_unscaled_default_project_icon(), dir.plus_file("icon.png"));
+ // Store default project icon in SVG format.
+ Error err;
+ Ref<FileAccess> fa_icon = FileAccess::open(dir.plus_file("icon.svg"), FileAccess::WRITE, &err);
+ fa_icon->store_string(get_default_project_icon());
+
+ if (err != OK) {
+ set_message(TTR("Couldn't create icon.svg in project path."), MESSAGE_ERROR);
+ }
+
EditorVCSInterface::create_vcs_metadata_files(EditorVCSInterface::VCSMetadata(vcs_metadata_selection->get_selected()), dir);
}
} else if (mode == MODE_INSTALL) {
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index b977b012a8..00fd0c3aac 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -279,7 +279,19 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
warning_icon = SNAME("NodeWarnings4Plus");
}
- item->add_button(0, get_theme_icon(warning_icon, SNAME("EditorIcons")), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + warning);
+ // Improve looks on tooltip, extra spacing on non-bullet point newlines.
+ const String bullet_point = String::utf8("• ");
+ int next_newline = 0;
+ while (next_newline != -1) {
+ next_newline = warning.find("\n", next_newline + 2);
+ if (warning.substr(next_newline + 1, bullet_point.length()) != bullet_point) {
+ warning = warning.insert(next_newline + 1, " ");
+ }
+ }
+
+ String newline = (num_warnings == 1 ? "\n" : "\n\n");
+
+ item->add_button(0, get_theme_icon(warning_icon, SNAME("EditorIcons")), BUTTON_WARNING, false, TTR("Node configuration warning:") + newline + warning);
}
if (p_node->is_unique_name_in_owner()) {
diff --git a/platform/android/dir_access_jandroid.cpp b/platform/android/dir_access_jandroid.cpp
index eb344d3b43..428135de56 100644
--- a/platform/android/dir_access_jandroid.cpp
+++ b/platform/android/dir_access_jandroid.cpp
@@ -135,6 +135,20 @@ String DirAccessJAndroid::get_drive(int p_drive) {
}
}
+String DirAccessJAndroid::get_current_dir(bool p_include_drive) const {
+ String base = _get_root_path();
+ String bd = current_dir;
+ if (!base.is_empty()) {
+ bd = current_dir.replace_first(base, "");
+ }
+
+ if (bd.begins_with("/")) {
+ return _get_root_string() + bd.substr(1, bd.length());
+ } else {
+ return _get_root_string() + bd;
+ }
+}
+
Error DirAccessJAndroid::change_dir(String p_dir) {
String new_dir = get_absolute_path(p_dir);
if (new_dir == current_dir) {
diff --git a/platform/android/dir_access_jandroid.h b/platform/android/dir_access_jandroid.h
index d469c9d317..5b7b4a9c4d 100644
--- a/platform/android/dir_access_jandroid.h
+++ b/platform/android/dir_access_jandroid.h
@@ -67,6 +67,7 @@ public:
virtual int get_drive_count() override;
virtual String get_drive(int p_drive) override;
+ virtual String get_current_dir(bool p_include_drive = true) const override; ///< return current dir location
virtual Error change_dir(String p_dir) override; ///< can be relative or absolute, return false on success
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index ab466089a7..ea080a8954 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -1346,7 +1346,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
return line_count;
}
-void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, ItemFrame **r_click_frame, int *r_click_line, Item **r_click_item, int *r_click_char, bool *r_outside) {
+void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, ItemFrame **r_click_frame, int *r_click_line, Item **r_click_item, int *r_click_char, bool *r_outside, bool p_meta) {
if (r_click_item) {
*r_click_item = nullptr;
}
@@ -1369,7 +1369,7 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item
Point2 ofs = text_rect.get_position() + Vector2(0, main->lines[from_line].offset.y - vofs);
while (ofs.y < size.height && from_line < to_line) {
MutexLock lock(main->lines[from_line].text_buf->get_mutex());
- _find_click_in_line(p_frame, from_line, ofs, text_rect.size.x, p_click, r_click_frame, r_click_line, r_click_item, r_click_char);
+ _find_click_in_line(p_frame, from_line, ofs, text_rect.size.x, p_click, r_click_frame, r_click_line, r_click_item, r_click_char, false, p_meta);
ofs.y += main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
if (((r_click_item != nullptr) && ((*r_click_item) != nullptr)) || ((r_click_frame != nullptr) && ((*r_click_frame) != nullptr))) {
if (r_outside != nullptr) {
@@ -1381,7 +1381,7 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item
}
}
-float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Point2i &p_click, ItemFrame **r_click_frame, int *r_click_line, Item **r_click_item, int *r_click_char, bool p_table) {
+float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Point2i &p_click, ItemFrame **r_click_frame, int *r_click_line, Item **r_click_item, int *r_click_char, bool p_table, bool p_meta) {
Vector2 off;
bool line_clicked = false;
@@ -1479,7 +1479,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
}
if (crect.has_point(p_click)) {
for (int j = 0; j < (int)frame->lines.size(); j++) {
- _find_click_in_line(frame, j, rect.position + Vector2(0, frame->lines[j].offset.y), rect.size.x, p_click, &table_click_frame, &table_click_line, &table_click_item, &table_click_char, true);
+ _find_click_in_line(frame, j, rect.position + Vector2(0, frame->lines[j].offset.y), rect.size.x, p_click, &table_click_frame, &table_click_line, &table_click_item, &table_click_char, true, p_meta);
if (table_click_frame && table_click_item) {
// Save cell detected cell hit data.
table_range = Vector2i(INT32_MAX, 0);
@@ -1512,7 +1512,15 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
if (p_click.y >= rect.position.y && p_click.y <= rect.position.y + rect.size.y) {
if ((!rtl && p_click.x >= rect.position.x) || (rtl && p_click.x <= rect.position.x + rect.size.x)) {
- char_pos = TS->shaped_text_hit_test_position(rid, p_click.x - rect.position.x);
+ if (p_meta) {
+ int64_t glyph_idx = TS->shaped_text_hit_test_grapheme(rid, p_click.x - rect.position.x);
+ if (glyph_idx >= 0) {
+ const Glyph *glyphs = TS->shaped_text_get_glyphs(rid);
+ char_pos = glyphs[glyph_idx].start;
+ }
+ } else {
+ char_pos = TS->shaped_text_hit_test_position(rid, p_click.x - rect.position.x);
+ }
}
line_clicked = true;
text_rect_begin = rtl ? rect.position.x + rect.size.x : rect.position.x;
@@ -1825,7 +1833,7 @@ Control::CursorShape RichTextLabel::get_cursor_shape(const Point2 &p_pos) const
Item *item = nullptr;
bool outside = true;
- const_cast<RichTextLabel *>(this)->_find_click(main, p_pos, nullptr, nullptr, &item, nullptr, &outside);
+ const_cast<RichTextLabel *>(this)->_find_click(main, p_pos, nullptr, nullptr, &item, nullptr, &outside, true);
if (item && !outside && const_cast<RichTextLabel *>(this)->_find_meta(item, nullptr)) {
return CURSOR_POINTING_HAND;
@@ -1850,7 +1858,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
selection.drag_attempt = false;
- _find_click(main, b->get_position(), &c_frame, &c_line, &c_item, &c_index, &outside);
+ _find_click(main, b->get_position(), &c_frame, &c_line, &c_item, &c_index, &outside, false);
if (c_item != nullptr) {
if (selection.enabled) {
selection.click_frame = c_frame;
@@ -1888,7 +1896,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
selection.drag_attempt = false;
- _find_click(main, b->get_position(), &c_frame, &c_line, &c_item, &c_index, &outside);
+ _find_click(main, b->get_position(), &c_frame, &c_line, &c_item, &c_index, &outside, false);
if (c_frame) {
const Line &l = c_frame->lines[c_line];
@@ -1938,7 +1946,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
Item *c_item = nullptr;
bool outside = true;
- _find_click(main, b->get_position(), nullptr, nullptr, &c_item, nullptr, &outside);
+ _find_click(main, b->get_position(), nullptr, nullptr, &c_item, nullptr, &outside, true);
if (c_item) {
Variant meta;
@@ -2044,7 +2052,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
int c_index = 0;
bool outside;
- _find_click(main, m->get_position(), &c_frame, &c_line, &c_item, &c_index, &outside);
+ _find_click(main, m->get_position(), &c_frame, &c_line, &c_item, &c_index, &outside, false);
if (selection.click_item && c_item) {
selection.from_frame = selection.click_frame;
selection.from_line = selection.click_line;
@@ -2102,7 +2110,7 @@ String RichTextLabel::get_tooltip(const Point2 &p_pos) const {
Item *c_item = nullptr;
bool outside;
- const_cast<RichTextLabel *>(this)->_find_click(main, p_pos, nullptr, nullptr, &c_item, nullptr, &outside);
+ const_cast<RichTextLabel *>(this)->_find_click(main, p_pos, nullptr, nullptr, &c_item, nullptr, &outside, true);
String description;
if (c_item && !outside && const_cast<RichTextLabel *>(this)->_find_hint(c_item, &description)) {
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index e5f0469c01..95e55bf1a1 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -444,7 +444,7 @@ private:
TextServer::VisibleCharactersBehavior visible_chars_behavior = TextServer::VC_CHARS_BEFORE_SHAPING;
bool _is_click_inside_selection() const;
- void _find_click(ItemFrame *p_frame, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr, bool *r_outside = nullptr);
+ void _find_click(ItemFrame *p_frame, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr, bool *r_outside = nullptr, bool p_meta = false);
String _get_line_text(ItemFrame *p_frame, int p_line, Selection p_sel) const;
bool _search_line(ItemFrame *p_frame, int p_line, const String &p_string, int p_char_idx, bool p_reverse_search);
@@ -455,7 +455,7 @@ private:
void _update_line_font(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size);
int _draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, int p_shadow_outline_size, const Point2 &p_shadow_ofs, int &r_processed_glyphs);
- float _find_click_in_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr, bool p_table = false);
+ float _find_click_in_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr, bool p_table = false, bool p_meta = false);
String _roman(int p_num, bool p_capitalize) const;
String _letters(int p_num, bool p_capitalize) const;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index cc356e513c..764fc60bc1 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1875,7 +1875,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
- DisplayServer::get_singleton()->cursor_set_shape(ds_cursor_shape);
+ if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE)) {
+ DisplayServer::get_singleton()->cursor_set_shape(ds_cursor_shape);
+ }
}
Ref<InputEventScreenTouch> touch_event = p_event;
@@ -2684,7 +2686,9 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
DisplayServer::CURSOR_FDIAGSIZE
};
- DisplayServer::get_singleton()->cursor_set_shape(shapes[resize]);
+ if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE)) {
+ DisplayServer::get_singleton()->cursor_set_shape(shapes[resize]);
+ }
return true; // Reserved for showing the resize cursor.
}
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 63cc535e26..bf50ca0956 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -349,7 +349,9 @@ void Window::_event_callback(DisplayServer::WindowEvent p_event) {
_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_ENTER);
emit_signal(SNAME("mouse_entered"));
notification(NOTIFICATION_VP_MOUSE_ENTER);
- DisplayServer::get_singleton()->cursor_set_shape(DisplayServer::CURSOR_ARROW); //restore cursor shape
+ if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE)) {
+ DisplayServer::get_singleton()->cursor_set_shape(DisplayServer::CURSOR_ARROW); //restore cursor shape
+ }
} break;
case DisplayServer::WINDOW_EVENT_MOUSE_EXIT: {
notification(NOTIFICATION_VP_MOUSE_EXIT);
diff --git a/scene/resources/bone_map.cpp b/scene/resources/bone_map.cpp
index f4697a09b8..dfaf82f36a 100644
--- a/scene/resources/bone_map.cpp
+++ b/scene/resources/bone_map.cpp
@@ -82,9 +82,13 @@ StringName BoneMap::get_skeleton_bone_name(StringName p_profile_bone_name) const
return bone_map.get(p_profile_bone_name);
}
-void BoneMap::set_skeleton_bone_name(StringName p_profile_bone_name, const StringName p_skeleton_bone_name) {
+void BoneMap::_set_skeleton_bone_name(StringName p_profile_bone_name, const StringName p_skeleton_bone_name) {
ERR_FAIL_COND(!bone_map.has(p_profile_bone_name));
bone_map.insert(p_profile_bone_name, p_skeleton_bone_name);
+}
+
+void BoneMap::set_skeleton_bone_name(StringName p_profile_bone_name, const StringName p_skeleton_bone_name) {
+ _set_skeleton_bone_name(p_profile_bone_name, p_skeleton_bone_name);
emit_signal("bone_map_updated");
}
@@ -167,8 +171,10 @@ void BoneMap::_bind_methods() {
ADD_SIGNAL(MethodInfo("profile_updated"));
}
-void BoneMap::_validate_property(PropertyInfo &p_property) const {
- //
+void BoneMap::_validate_property(PropertyInfo &property) const {
+ if (property.name == "bonemap" || property.name == "profile") {
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
}
BoneMap::BoneMap() {
diff --git a/scene/resources/bone_map.h b/scene/resources/bone_map.h
index e1bb571df9..a07a776e27 100644
--- a/scene/resources/bone_map.h
+++ b/scene/resources/bone_map.h
@@ -50,9 +50,6 @@ protected:
static void _bind_methods();
public:
- int get_profile_type() const;
- void set_profile_type(const int p_profile_type);
-
Ref<SkeletonProfile> get_profile() const;
void set_profile(const Ref<SkeletonProfile> &p_profile);
@@ -60,6 +57,7 @@ public:
StringName get_skeleton_bone_name(StringName p_profile_bone_name) const;
void set_skeleton_bone_name(StringName p_profile_bone_name, const StringName p_skeleton_bone_name);
+ void _set_skeleton_bone_name(StringName p_profile_bone_name, const StringName p_skeleton_bone_name); // Avoid to emit signal for editor.
StringName find_profile_bone_name(StringName p_skeleton_bone_name) const;
diff --git a/scene/resources/skeleton_modification_3d_ccdik.h b/scene/resources/skeleton_modification_3d_ccdik.h
index 7098794038..1fe53e94b6 100644
--- a/scene/resources/skeleton_modification_3d_ccdik.h
+++ b/scene/resources/skeleton_modification_3d_ccdik.h
@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifndef SKELETON_MODIFICATION_3D_CCDIK_H
+#define SKELETON_MODIFICATION_3D_CCDIK_H
+
#include "core/templates/local_vector.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/resources/skeleton_modification_3d.h"
-#ifndef SKELETON_MODIFICATION_3D_CCDIK_H
-#define SKELETON_MODIFICATION_3D_CCDIK_H
-
class SkeletonModification3DCCDIK : public SkeletonModification3D {
GDCLASS(SkeletonModification3DCCDIK, SkeletonModification3D);
diff --git a/scene/resources/skeleton_modification_3d_fabrik.h b/scene/resources/skeleton_modification_3d_fabrik.h
index 3d66bb6d99..e2e490d636 100644
--- a/scene/resources/skeleton_modification_3d_fabrik.h
+++ b/scene/resources/skeleton_modification_3d_fabrik.h
@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifndef SKELETON_MODIFICATION_3D_FABRIK_H
+#define SKELETON_MODIFICATION_3D_FABRIK_H
+
#include "core/templates/local_vector.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/resources/skeleton_modification_3d.h"
-#ifndef SKELETON_MODIFICATION_3D_FABRIK_H
-#define SKELETON_MODIFICATION_3D_FABRIK_H
-
class SkeletonModification3DFABRIK : public SkeletonModification3D {
GDCLASS(SkeletonModification3DFABRIK, SkeletonModification3D);
diff --git a/scene/resources/skeleton_modification_3d_jiggle.h b/scene/resources/skeleton_modification_3d_jiggle.h
index f41ffcd58d..bd1ee51d93 100644
--- a/scene/resources/skeleton_modification_3d_jiggle.h
+++ b/scene/resources/skeleton_modification_3d_jiggle.h
@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifndef SKELETON_MODIFICATION_3D_JIGGLE_H
+#define SKELETON_MODIFICATION_3D_JIGGLE_H
+
#include "core/templates/local_vector.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/resources/skeleton_modification_3d.h"
-#ifndef SKELETON_MODIFICATION_3D_JIGGLE_H
-#define SKELETON_MODIFICATION_3D_JIGGLE_H
-
class SkeletonModification3DJiggle : public SkeletonModification3D {
GDCLASS(SkeletonModification3DJiggle, SkeletonModification3D);
diff --git a/scene/resources/skeleton_modification_3d_lookat.h b/scene/resources/skeleton_modification_3d_lookat.h
index 4e5714b5dc..cea63fc34f 100644
--- a/scene/resources/skeleton_modification_3d_lookat.h
+++ b/scene/resources/skeleton_modification_3d_lookat.h
@@ -28,12 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "scene/3d/skeleton_3d.h"
-#include "scene/resources/skeleton_modification_3d.h"
-
#ifndef SKELETON_MODIFICATION_3D_LOOKAT_H
#define SKELETON_MODIFICATION_3D_LOOKAT_H
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
class SkeletonModification3DLookAt : public SkeletonModification3D {
GDCLASS(SkeletonModification3DLookAt, SkeletonModification3D);
diff --git a/scene/resources/skeleton_modification_3d_stackholder.h b/scene/resources/skeleton_modification_3d_stackholder.h
index ae22099158..2071de5457 100644
--- a/scene/resources/skeleton_modification_3d_stackholder.h
+++ b/scene/resources/skeleton_modification_3d_stackholder.h
@@ -28,12 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "scene/3d/skeleton_3d.h"
-#include "scene/resources/skeleton_modification_3d.h"
-
#ifndef SKELETON_MODIFICATION_3D_STACKHOLDER_H
#define SKELETON_MODIFICATION_3D_STACKHOLDER_H
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
class SkeletonModification3DStackHolder : public SkeletonModification3D {
GDCLASS(SkeletonModification3DStackHolder, SkeletonModification3D);
diff --git a/scene/resources/skeleton_modification_3d_twoboneik.h b/scene/resources/skeleton_modification_3d_twoboneik.h
index 57e8237511..7bd7c8291d 100644
--- a/scene/resources/skeleton_modification_3d_twoboneik.h
+++ b/scene/resources/skeleton_modification_3d_twoboneik.h
@@ -28,12 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "scene/3d/skeleton_3d.h"
-#include "scene/resources/skeleton_modification_3d.h"
-
#ifndef SKELETON_MODIFICATION_3D_TWOBONEIK_H
#define SKELETON_MODIFICATION_3D_TWOBONEIK_H
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
class SkeletonModification3DTwoBoneIK : public SkeletonModification3D {
GDCLASS(SkeletonModification3DTwoBoneIK, SkeletonModification3D);
diff --git a/scene/resources/skeleton_profile.cpp b/scene/resources/skeleton_profile.cpp
index 875d2dcff7..1367ea86dd 100644
--- a/scene/resources/skeleton_profile.cpp
+++ b/scene/resources/skeleton_profile.cpp
@@ -506,7 +506,7 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
bones.write[5].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
bones.write[5].handle_offset = Vector2(0.5, 0.23);
bones.write[5].group = "Body";
- bones.write[5].require = true;
+ bones.write[5].require = false;
bones.write[6].bone_name = "Head";
bones.write[6].bone_parent = "Neck";
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 73b03966c5..bfb81925bc 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -72,6 +72,41 @@ static Transform2D _canvas_get_transform(RendererViewport::Viewport *p_viewport,
return xf;
}
+Vector<RendererViewport::Viewport *> RendererViewport::_sort_active_viewports() {
+ // We need to sort the viewports in a "topological order",
+ // children first and parents last, we use the Kahn's algorithm to achieve that.
+
+ Vector<Viewport *> result;
+ List<Viewport *> nodes;
+
+ for (Viewport *viewport : active_viewports) {
+ if (viewport->parent.is_valid()) {
+ continue;
+ }
+
+ nodes.push_back(viewport);
+ }
+
+ while (!nodes.is_empty()) {
+ Viewport *node = nodes[0];
+ nodes.pop_front();
+
+ result.insert(0, node);
+
+ for (Viewport *child : active_viewports) {
+ if (child->parent != node->self) {
+ continue;
+ }
+
+ if (!nodes.find(child)) {
+ nodes.push_back(child);
+ }
+ }
+ }
+
+ return result;
+}
+
void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) {
if (p_viewport->render_buffers.is_valid()) {
if (p_viewport->size.width == 0 || p_viewport->size.height == 0) {
@@ -548,8 +583,10 @@ void RendererViewport::draw_viewports() {
set_default_clear_color(GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
}
- //sort viewports
- active_viewports.sort_custom<ViewportSort>();
+ if (sorted_active_viewports_dirty) {
+ sorted_active_viewports = _sort_active_viewports();
+ sorted_active_viewports_dirty = false;
+ }
HashMap<DisplayServer::WindowID, Vector<BlitToScreen>> blit_to_screen_list;
//draw viewports
@@ -558,9 +595,9 @@ void RendererViewport::draw_viewports() {
//determine what is visible
draw_viewports_pass++;
- for (int i = active_viewports.size() - 1; i >= 0; i--) { //to compute parent dependency, must go in reverse draw order
+ for (int i = sorted_active_viewports.size() - 1; i >= 0; i--) { //to compute parent dependency, must go in reverse draw order
- Viewport *vp = active_viewports[i];
+ Viewport *vp = sorted_active_viewports[i];
if (vp->update_mode == RS::VIEWPORT_UPDATE_DISABLED) {
continue;
@@ -621,8 +658,8 @@ void RendererViewport::draw_viewports() {
int objects_drawn = 0;
int draw_calls_used = 0;
- for (int i = 0; i < active_viewports.size(); i++) {
- Viewport *vp = active_viewports[i];
+ for (int i = 0; i < sorted_active_viewports.size(); i++) {
+ Viewport *vp = sorted_active_viewports[i];
if (vp->last_pass != draw_viewports_pass) {
continue; //should not draw
@@ -814,6 +851,8 @@ void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) {
} else {
active_viewports.erase(viewport);
}
+
+ sorted_active_viewports_dirty = true;
}
void RendererViewport::viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) {
@@ -1243,6 +1282,7 @@ bool RendererViewport::free(RID p_rid) {
viewport_set_scenario(p_rid, RID());
active_viewports.erase(viewport);
+ sorted_active_viewports_dirty = true;
if (viewport->use_occlusion_culling) {
RendererSceneOcclusionCull::get_singleton()->remove_buffer(p_rid);
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index 5e37c96336..ab4893a908 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -185,25 +185,16 @@ public:
mutable RID_Owner<Viewport, true> viewport_owner;
- struct ViewportSort {
- _FORCE_INLINE_ bool operator()(const Viewport *p_left, const Viewport *p_right) const {
- bool left_to_screen = p_left->viewport_to_screen_rect.size != Size2();
- bool right_to_screen = p_right->viewport_to_screen_rect.size != Size2();
-
- if (left_to_screen == right_to_screen) {
- return p_right->parent == p_left->self;
- }
- return (right_to_screen ? 0 : 1) < (left_to_screen ? 0 : 1);
- }
- };
-
Vector<Viewport *> active_viewports;
+ Vector<Viewport *> sorted_active_viewports;
+ bool sorted_active_viewports_dirty = false;
int total_objects_drawn = 0;
int total_vertices_drawn = 0;
int total_draw_calls_used = 0;
private:
+ Vector<Viewport *> _sort_active_viewports();
void _configure_3d_render_buffers(Viewport *p_viewport);
void _draw_3d(Viewport *p_viewport);
void _draw_viewport(Viewport *p_viewport);
diff --git a/thirdparty/README.md b/thirdparty/README.md
index 664401fca6..9f6e6e8ec5 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -195,6 +195,7 @@ Files extracted from upstream source:
to `glslang/build_info.h`
- `LICENSE.txt`
- Unnecessary files like `CMakeLists.txt`, `*.m4` and `updateGrammar` removed.
+- Patch in `patches/unused_cleanup.diff` must be applied.
## graphite
diff --git a/thirdparty/glslang/glslang/OSDependent/Unix/ossource.cpp b/thirdparty/glslang/glslang/OSDependent/Unix/ossource.cpp
index 81da99c2c4..1cbd616e98 100644
--- a/thirdparty/glslang/glslang/OSDependent/Unix/ossource.cpp
+++ b/thirdparty/glslang/glslang/OSDependent/Unix/ossource.cpp
@@ -66,43 +66,6 @@ static void DetachThreadLinux(void *)
}
//
-// Registers cleanup handler, sets cancel type and state, and executes the thread specific
-// cleanup handler. This function will be called in the Standalone.cpp for regression
-// testing. When OpenGL applications are run with the driver code, Linux OS does the
-// thread cleanup.
-//
-void OS_CleanupThreadData(void)
-{
-#if defined(__ANDROID__) || defined(__Fuchsia__)
- DetachThreadLinux(NULL);
-#else
- int old_cancel_state, old_cancel_type;
- void *cleanupArg = NULL;
-
- //
- // Set thread cancel state and push cleanup handler.
- //
- pthread_setcancelstate(PTHREAD_CANCEL_ENABLE, &old_cancel_state);
- pthread_cleanup_push(DetachThreadLinux, (void *) cleanupArg);
-
- //
- // Put the thread in deferred cancellation mode.
- //
- pthread_setcanceltype(PTHREAD_CANCEL_DEFERRED, &old_cancel_type);
-
- //
- // Pop cleanup handler and execute it prior to unregistering the cleanup handler.
- //
- pthread_cleanup_pop(1);
-
- //
- // Restore the thread's previous cancellation mode.
- //
- pthread_setcanceltype(old_cancel_state, NULL);
-#endif
-}
-
-//
// Thread Local Storage Operations
//
inline OS_TLSIndex PthreadKeyToTLSIndex(pthread_key_t key)
diff --git a/thirdparty/glslang/glslang/OSDependent/osinclude.h b/thirdparty/glslang/glslang/OSDependent/osinclude.h
index 218abe4f23..fcfeff2cc4 100644
--- a/thirdparty/glslang/glslang/OSDependent/osinclude.h
+++ b/thirdparty/glslang/glslang/OSDependent/osinclude.h
@@ -54,8 +54,6 @@ void ReleaseGlobalLock();
typedef unsigned int (*TThreadEntrypoint)(void*);
-void OS_CleanupThreadData(void);
-
void OS_DumpMemoryCounters();
} // end namespace glslang
diff --git a/thirdparty/glslang/patches/unused_cleanup.diff b/thirdparty/glslang/patches/unused_cleanup.diff
new file mode 100644
index 0000000000..3e9a9c23f9
--- /dev/null
+++ b/thirdparty/glslang/patches/unused_cleanup.diff
@@ -0,0 +1,61 @@
+diff --git a/thirdparty/glslang/glslang/OSDependent/Unix/ossource.cpp b/thirdparty/glslang/glslang/OSDependent/Unix/ossource.cpp
+index 81da99c2c4..1cbd616e98 100644
+--- a/thirdparty/glslang/glslang/OSDependent/Unix/ossource.cpp
++++ b/thirdparty/glslang/glslang/OSDependent/Unix/ossource.cpp
+@@ -65,43 +65,6 @@ static void DetachThreadLinux(void *)
+ DetachThread();
+ }
+
+-//
+-// Registers cleanup handler, sets cancel type and state, and executes the thread specific
+-// cleanup handler. This function will be called in the Standalone.cpp for regression
+-// testing. When OpenGL applications are run with the driver code, Linux OS does the
+-// thread cleanup.
+-//
+-void OS_CleanupThreadData(void)
+-{
+-#if defined(__ANDROID__) || defined(__Fuchsia__)
+- DetachThreadLinux(NULL);
+-#else
+- int old_cancel_state, old_cancel_type;
+- void *cleanupArg = NULL;
+-
+- //
+- // Set thread cancel state and push cleanup handler.
+- //
+- pthread_setcancelstate(PTHREAD_CANCEL_ENABLE, &old_cancel_state);
+- pthread_cleanup_push(DetachThreadLinux, (void *) cleanupArg);
+-
+- //
+- // Put the thread in deferred cancellation mode.
+- //
+- pthread_setcanceltype(PTHREAD_CANCEL_DEFERRED, &old_cancel_type);
+-
+- //
+- // Pop cleanup handler and execute it prior to unregistering the cleanup handler.
+- //
+- pthread_cleanup_pop(1);
+-
+- //
+- // Restore the thread's previous cancellation mode.
+- //
+- pthread_setcanceltype(old_cancel_state, NULL);
+-#endif
+-}
+-
+ //
+ // Thread Local Storage Operations
+ //
+diff --git a/thirdparty/glslang/glslang/OSDependent/osinclude.h b/thirdparty/glslang/glslang/OSDependent/osinclude.h
+index 218abe4f23..fcfeff2cc4 100644
+--- a/thirdparty/glslang/glslang/OSDependent/osinclude.h
++++ b/thirdparty/glslang/glslang/OSDependent/osinclude.h
+@@ -54,8 +54,6 @@ void ReleaseGlobalLock();
+
+ typedef unsigned int (*TThreadEntrypoint)(void*);
+
+-void OS_CleanupThreadData(void);
+-
+ void OS_DumpMemoryCounters();
+
+ } // end namespace glslang