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-rw-r--r--scene/gui/control.cpp100
1 files changed, 65 insertions, 35 deletions
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index d22357ce99..91c5263bf5 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -1472,102 +1472,132 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) {
}
void Control::set_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode, int p_margin) {
- if (!is_inside_tree())
- return;
-
- Point2 new_pos;
+ // Calculate the size if the node is not resized
Size2 min_size = get_minimum_size();
Size2 new_size = get_size();
- Size2 parent_size = get_parent_area_size();
+ if (p_resize_mode == PRESET_MODE_MINSIZE || p_resize_mode == PRESET_MODE_KEEP_HEIGHT) {
+ new_size.x = min_size.x;
+ }
+ if (p_resize_mode == PRESET_MODE_MINSIZE || p_resize_mode == PRESET_MODE_KEEP_WIDTH) {
+ new_size.y = min_size.y;
+ }
+
+ float pw = _get_parent_range(0);
+ float ph = _get_parent_range(1);
- // Width
+ //Left
switch (p_preset) {
+ case PRESET_TOP_LEFT:
+ case PRESET_BOTTOM_LEFT:
+ case PRESET_CENTER_LEFT:
case PRESET_TOP_WIDE:
case PRESET_BOTTOM_WIDE:
+ case PRESET_LEFT_WIDE:
case PRESET_HCENTER_WIDE:
case PRESET_WIDE:
- new_size.x = parent_size.x - 2 * p_margin;
+ data.margin[0] = pw * (0.0 - data.anchor[0]) + p_margin;
break;
- default:
- if (p_resize_mode == PRESET_MODE_MINSIZE || p_resize_mode == PRESET_MODE_KEEP_HEIGHT) {
- new_size.x = min_size.x;
- }
+
+ case PRESET_CENTER_TOP:
+ case PRESET_CENTER_BOTTOM:
+ case PRESET_CENTER:
+ case PRESET_VCENTER_WIDE:
+ data.margin[0] = pw * (0.5 - data.anchor[0]) - new_size.x / 2;
+ break;
+
+ case PRESET_TOP_RIGHT:
+ case PRESET_BOTTOM_RIGHT:
+ case PRESET_CENTER_RIGHT:
+ case PRESET_RIGHT_WIDE:
+ data.margin[0] = pw * (1.0 - data.anchor[0]) - new_size.x - p_margin;
break;
}
- // Height
+ // Top
switch (p_preset) {
+ case PRESET_TOP_LEFT:
+ case PRESET_TOP_RIGHT:
+ case PRESET_CENTER_TOP:
case PRESET_LEFT_WIDE:
case PRESET_RIGHT_WIDE:
+ case PRESET_TOP_WIDE:
case PRESET_VCENTER_WIDE:
case PRESET_WIDE:
- new_size.y = parent_size.y - 2 * p_margin;
+ data.margin[1] = ph * (0.0 - data.anchor[1]) + p_margin;
break;
- default:
- if (p_resize_mode == PRESET_MODE_MINSIZE || p_resize_mode == PRESET_MODE_KEEP_WIDTH) {
- new_size.y = min_size.y;
- }
+
+ case PRESET_CENTER_LEFT:
+ case PRESET_CENTER_RIGHT:
+ case PRESET_CENTER:
+ case PRESET_HCENTER_WIDE:
+ data.margin[1] = ph * (0.5 - data.anchor[1]) - new_size.y / 2;
+ break;
+
+ case PRESET_BOTTOM_LEFT:
+ case PRESET_BOTTOM_RIGHT:
+ case PRESET_CENTER_BOTTOM:
+ case PRESET_BOTTOM_WIDE:
+ data.margin[1] = ph * (1.0 - data.anchor[1]) - new_size.y - p_margin;
break;
}
- // x pos
+ // Right
switch (p_preset) {
case PRESET_TOP_LEFT:
case PRESET_BOTTOM_LEFT:
case PRESET_CENTER_LEFT:
- case PRESET_TOP_WIDE:
- case PRESET_BOTTOM_WIDE:
case PRESET_LEFT_WIDE:
- case PRESET_HCENTER_WIDE:
- case PRESET_WIDE:
- new_pos.x = p_margin;
+ data.margin[2] = pw * (0.0 - data.anchor[2]) + new_size.x + p_margin;
break;
case PRESET_CENTER_TOP:
case PRESET_CENTER_BOTTOM:
case PRESET_CENTER:
case PRESET_VCENTER_WIDE:
- new_pos.x = (parent_size.x - new_size.x) / 2.0;
+ data.margin[2] = pw * (0.5 - data.anchor[2]) + new_size.x / 2;
break;
case PRESET_TOP_RIGHT:
case PRESET_BOTTOM_RIGHT:
case PRESET_CENTER_RIGHT:
+ case PRESET_TOP_WIDE:
case PRESET_RIGHT_WIDE:
- new_pos.x = parent_size.x - new_size.x - p_margin;
+ case PRESET_BOTTOM_WIDE:
+ case PRESET_HCENTER_WIDE:
+ case PRESET_WIDE:
+ data.margin[2] = pw * (1.0 - data.anchor[2]) - p_margin;
break;
}
- // y pos
+ // Bottom
switch (p_preset) {
case PRESET_TOP_LEFT:
case PRESET_TOP_RIGHT:
case PRESET_CENTER_TOP:
- case PRESET_LEFT_WIDE:
- case PRESET_RIGHT_WIDE:
case PRESET_TOP_WIDE:
- case PRESET_VCENTER_WIDE:
- case PRESET_WIDE:
- new_pos.y = p_margin;
+ data.margin[3] = ph * (0.0 - data.anchor[3]) + new_size.y + p_margin;
break;
case PRESET_CENTER_LEFT:
case PRESET_CENTER_RIGHT:
case PRESET_CENTER:
case PRESET_HCENTER_WIDE:
- new_pos.y = (parent_size.y - new_size.y) / 2.0;
+ data.margin[3] = ph * (0.5 - data.anchor[3]) + new_size.y / 2;
break;
case PRESET_BOTTOM_LEFT:
case PRESET_BOTTOM_RIGHT:
case PRESET_CENTER_BOTTOM:
+ case PRESET_LEFT_WIDE:
+ case PRESET_RIGHT_WIDE:
case PRESET_BOTTOM_WIDE:
- new_pos.y = parent_size.y - new_size.y - p_margin;
+ case PRESET_VCENTER_WIDE:
+ case PRESET_WIDE:
+ data.margin[3] = ph * (1.0 - data.anchor[3]) - p_margin;
break;
}
- set_position(new_pos);
- set_size(new_size);
+ _size_changed();
}
void Control::set_anchors_and_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode, int p_margin) {