diff options
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.cpp | 4 | ||||
-rw-r--r-- | drivers/gles2/shaders/scene.glsl | 26 | ||||
-rw-r--r-- | platform/windows/context_gl_windows.cpp | 3 | ||||
-rw-r--r-- | platform/windows/context_gl_windows.h | 2 | ||||
-rw-r--r-- | scene/gui/graph_edit.cpp | 16 | ||||
-rw-r--r-- | scene/gui/scroll_container.cpp | 33 | ||||
-rw-r--r-- | scene/gui/scroll_container.h | 1 |
7 files changed, 63 insertions, 22 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 5c52d88cc7..441e7e5c1a 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -3325,6 +3325,7 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const glDepthMask(GL_TRUE); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); + glClear(GL_DEPTH_BUFFER_BIT); // clear color @@ -3351,13 +3352,12 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const if (!env || env->bg_mode != VS::ENV_BG_KEEP) { glClearColor(clear_color.r, clear_color.g, clear_color.b, clear_color.a); + glClear(GL_COLOR_BUFFER_BIT); } state.default_ambient = Color(clear_color.r, clear_color.g, clear_color.b, 1.0); state.default_bg = Color(clear_color.r, clear_color.g, clear_color.b, 1.0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN]) { glDisable(GL_SCISSOR_TEST); } diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 63eee4eb87..ac7a8796a3 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -1666,19 +1666,19 @@ FRAGMENT_SHADER_CODE #ifdef USE_LIGHTMAP_CAPTURE { - vec3 cone_dirs[12] = vec3[]( - vec3(0.0, 0.0, 1.0), - vec3(0.866025, 0.0, 0.5), - vec3(0.267617, 0.823639, 0.5), - vec3(-0.700629, 0.509037, 0.5), - vec3(-0.700629, -0.509037, 0.5), - vec3(0.267617, -0.823639, 0.5), - vec3(0.0, 0.0, -1.0), - vec3(0.866025, 0.0, -0.5), - vec3(0.267617, 0.823639, -0.5), - vec3(-0.700629, 0.509037, -0.5), - vec3(-0.700629, -0.509037, -0.5), - vec3(0.267617, -0.823639, -0.5)); + vec3 cone_dirs[12]; + cone_dirs[0] = vec3(0.0, 0.0, 1.0); + cone_dirs[1] = vec3(0.866025, 0.0, 0.5); + cone_dirs[2] = vec3(0.267617, 0.823639, 0.5); + cone_dirs[3] = vec3(-0.700629, 0.509037, 0.5); + cone_dirs[4] = vec3(-0.700629, -0.509037, 0.5); + cone_dirs[5] = vec3(0.267617, -0.823639, 0.5); + cone_dirs[6] = vec3(0.0, 0.0, -1.0); + cone_dirs[7] = vec3(0.866025, 0.0, -0.5); + cone_dirs[8] = vec3(0.267617, 0.823639, -0.5); + cone_dirs[9] = vec3(-0.700629, 0.509037, -0.5); + cone_dirs[10] = vec3(-0.700629, -0.509037, -0.5); + cone_dirs[11] = vec3(0.267617, -0.823639, -0.5); vec3 local_normal = normalize(camera_matrix * vec4(normal, 0.0)).xyz; vec4 captured = vec4(0.0); diff --git a/platform/windows/context_gl_windows.cpp b/platform/windows/context_gl_windows.cpp index 21d954a736..434d685250 100644 --- a/platform/windows/context_gl_windows.cpp +++ b/platform/windows/context_gl_windows.cpp @@ -89,7 +89,7 @@ void ContextGL_Windows::swap_buffers() { if (use_vsync) { bool vsync_via_compositor_now = should_vsync_via_compositor(); - if (vsync_via_compositor_now) { + if (vsync_via_compositor_now && wglGetSwapIntervalEXT() == 0) { DwmFlush(); } @@ -205,6 +205,7 @@ Error ContextGL_Windows::initialize() { } wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT"); + wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)wglGetProcAddress("wglGetSwapIntervalEXT"); //glWrapperInit(wrapper_get_proc_address); return OK; diff --git a/platform/windows/context_gl_windows.h b/platform/windows/context_gl_windows.h index 0c6a6d1814..280c5a1e3c 100644 --- a/platform/windows/context_gl_windows.h +++ b/platform/windows/context_gl_windows.h @@ -41,6 +41,7 @@ #include <windows.h> typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval); +typedef int(APIENTRY *PFNWGLGETSWAPINTERVALEXTPROC)(void); class ContextGL_Windows { @@ -53,6 +54,7 @@ class ContextGL_Windows { bool vsync_via_compositor; PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT; + PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT; static bool should_vsync_via_compositor(); diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 399f998cb9..00ce57eb04 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -289,6 +289,20 @@ void GraphEdit::_notification(int p_what) { zoom_plus->set_icon(get_icon("more")); snap_button->set_icon(get_icon("snap")); } + if (p_what == NOTIFICATION_READY) { + Size2 hmin = h_scroll->get_combined_minimum_size(); + Size2 vmin = v_scroll->get_combined_minimum_size(); + + h_scroll->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 0); + h_scroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 0); + h_scroll->set_anchor_and_margin(MARGIN_TOP, ANCHOR_END, -hmin.height); + h_scroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0); + + v_scroll->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, -vmin.width); + v_scroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 0); + v_scroll->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 0); + v_scroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0); + } if (p_what == NOTIFICATION_DRAW) { draw_style_box(get_stylebox("bg"), Rect2(Point2(), get_size())); @@ -1341,12 +1355,10 @@ GraphEdit::GraphEdit() { h_scroll = memnew(HScrollBar); h_scroll->set_name("_h_scroll"); top_layer->add_child(h_scroll); - h_scroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE); v_scroll = memnew(VScrollBar); v_scroll->set_name("_v_scroll"); top_layer->add_child(v_scroll); - v_scroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE); updating = false; connecting = false; diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index 05645d0263..509e6d19f6 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -214,6 +214,25 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) { accept_event(); //accept event if scroll changed } +void ScrollContainer::_update_scrollbar_position() { + + Size2 hmin = h_scroll->get_combined_minimum_size(); + Size2 vmin = v_scroll->get_combined_minimum_size(); + + h_scroll->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 0); + h_scroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 0); + h_scroll->set_anchor_and_margin(MARGIN_TOP, ANCHOR_END, -hmin.height); + h_scroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0); + + v_scroll->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, -vmin.width); + v_scroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 0); + v_scroll->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 0); + v_scroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0); + + h_scroll->raise(); + v_scroll->raise(); +} + void ScrollContainer::_ensure_focused_visible(Control *p_control) { if (!follow_focus) { @@ -243,8 +262,7 @@ void ScrollContainer::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { - h_scroll->call_deferred("raise"); - v_scroll->call_deferred("raise"); + call_deferred("_update_scrollbar_position"); }; if (p_what == NOTIFICATION_READY) { @@ -452,8 +470,12 @@ void ScrollContainer::_scroll_moved(float) { }; void ScrollContainer::set_enable_h_scroll(bool p_enable) { + if (scroll_h == p_enable) { + return; + } scroll_h = p_enable; + minimum_size_changed(); queue_sort(); } @@ -463,8 +485,12 @@ bool ScrollContainer::is_h_scroll_enabled() const { } void ScrollContainer::set_enable_v_scroll(bool p_enable) { + if (scroll_v == p_enable) { + return; + } scroll_v = p_enable; + minimum_size_changed(); queue_sort(); } @@ -550,6 +576,7 @@ void ScrollContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("is_h_scroll_enabled"), &ScrollContainer::is_h_scroll_enabled); ClassDB::bind_method(D_METHOD("set_enable_v_scroll", "enable"), &ScrollContainer::set_enable_v_scroll); ClassDB::bind_method(D_METHOD("is_v_scroll_enabled"), &ScrollContainer::is_v_scroll_enabled); + ClassDB::bind_method(D_METHOD("_update_scrollbar_position"), &ScrollContainer::_update_scrollbar_position); ClassDB::bind_method(D_METHOD("_ensure_focused_visible"), &ScrollContainer::_ensure_focused_visible); ClassDB::bind_method(D_METHOD("set_h_scroll", "value"), &ScrollContainer::set_h_scroll); ClassDB::bind_method(D_METHOD("get_h_scroll"), &ScrollContainer::get_h_scroll); @@ -584,13 +611,11 @@ ScrollContainer::ScrollContainer() { h_scroll->set_name("_h_scroll"); add_child(h_scroll); h_scroll->connect("value_changed", this, "_scroll_moved"); - h_scroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE); v_scroll = memnew(VScrollBar); v_scroll->set_name("_v_scroll"); add_child(v_scroll); v_scroll->connect("value_changed", this, "_scroll_moved"); - v_scroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE); drag_speed = Vector2(); drag_touching = false; diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h index 608b29bd93..6423b36fcc 100644 --- a/scene/gui/scroll_container.h +++ b/scene/gui/scroll_container.h @@ -75,6 +75,7 @@ protected: void _scroll_moved(float); static void _bind_methods(); + void _update_scrollbar_position(); void _ensure_focused_visible(Control *p_node); public: |