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-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp4
-rw-r--r--drivers/gles2/shaders/scene.glsl26
-rw-r--r--platform/windows/context_gl_windows.cpp3
-rw-r--r--platform/windows/context_gl_windows.h2
-rw-r--r--scene/gui/graph_edit.cpp16
-rw-r--r--scene/gui/scroll_container.cpp33
-rw-r--r--scene/gui/scroll_container.h1
7 files changed, 63 insertions, 22 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index 5c52d88cc7..441e7e5c1a 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -3325,6 +3325,7 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
glDepthMask(GL_TRUE);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
+ glClear(GL_DEPTH_BUFFER_BIT);
// clear color
@@ -3351,13 +3352,12 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
if (!env || env->bg_mode != VS::ENV_BG_KEEP) {
glClearColor(clear_color.r, clear_color.g, clear_color.b, clear_color.a);
+ glClear(GL_COLOR_BUFFER_BIT);
}
state.default_ambient = Color(clear_color.r, clear_color.g, clear_color.b, 1.0);
state.default_bg = Color(clear_color.r, clear_color.g, clear_color.b, 1.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN]) {
glDisable(GL_SCISSOR_TEST);
}
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 63eee4eb87..ac7a8796a3 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -1666,19 +1666,19 @@ FRAGMENT_SHADER_CODE
#ifdef USE_LIGHTMAP_CAPTURE
{
- vec3 cone_dirs[12] = vec3[](
- vec3(0.0, 0.0, 1.0),
- vec3(0.866025, 0.0, 0.5),
- vec3(0.267617, 0.823639, 0.5),
- vec3(-0.700629, 0.509037, 0.5),
- vec3(-0.700629, -0.509037, 0.5),
- vec3(0.267617, -0.823639, 0.5),
- vec3(0.0, 0.0, -1.0),
- vec3(0.866025, 0.0, -0.5),
- vec3(0.267617, 0.823639, -0.5),
- vec3(-0.700629, 0.509037, -0.5),
- vec3(-0.700629, -0.509037, -0.5),
- vec3(0.267617, -0.823639, -0.5));
+ vec3 cone_dirs[12];
+ cone_dirs[0] = vec3(0.0, 0.0, 1.0);
+ cone_dirs[1] = vec3(0.866025, 0.0, 0.5);
+ cone_dirs[2] = vec3(0.267617, 0.823639, 0.5);
+ cone_dirs[3] = vec3(-0.700629, 0.509037, 0.5);
+ cone_dirs[4] = vec3(-0.700629, -0.509037, 0.5);
+ cone_dirs[5] = vec3(0.267617, -0.823639, 0.5);
+ cone_dirs[6] = vec3(0.0, 0.0, -1.0);
+ cone_dirs[7] = vec3(0.866025, 0.0, -0.5);
+ cone_dirs[8] = vec3(0.267617, 0.823639, -0.5);
+ cone_dirs[9] = vec3(-0.700629, 0.509037, -0.5);
+ cone_dirs[10] = vec3(-0.700629, -0.509037, -0.5);
+ cone_dirs[11] = vec3(0.267617, -0.823639, -0.5);
vec3 local_normal = normalize(camera_matrix * vec4(normal, 0.0)).xyz;
vec4 captured = vec4(0.0);
diff --git a/platform/windows/context_gl_windows.cpp b/platform/windows/context_gl_windows.cpp
index 21d954a736..434d685250 100644
--- a/platform/windows/context_gl_windows.cpp
+++ b/platform/windows/context_gl_windows.cpp
@@ -89,7 +89,7 @@ void ContextGL_Windows::swap_buffers() {
if (use_vsync) {
bool vsync_via_compositor_now = should_vsync_via_compositor();
- if (vsync_via_compositor_now) {
+ if (vsync_via_compositor_now && wglGetSwapIntervalEXT() == 0) {
DwmFlush();
}
@@ -205,6 +205,7 @@ Error ContextGL_Windows::initialize() {
}
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
+ wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)wglGetProcAddress("wglGetSwapIntervalEXT");
//glWrapperInit(wrapper_get_proc_address);
return OK;
diff --git a/platform/windows/context_gl_windows.h b/platform/windows/context_gl_windows.h
index 0c6a6d1814..280c5a1e3c 100644
--- a/platform/windows/context_gl_windows.h
+++ b/platform/windows/context_gl_windows.h
@@ -41,6 +41,7 @@
#include <windows.h>
typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval);
+typedef int(APIENTRY *PFNWGLGETSWAPINTERVALEXTPROC)(void);
class ContextGL_Windows {
@@ -53,6 +54,7 @@ class ContextGL_Windows {
bool vsync_via_compositor;
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
+ PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
static bool should_vsync_via_compositor();
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 399f998cb9..00ce57eb04 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -289,6 +289,20 @@ void GraphEdit::_notification(int p_what) {
zoom_plus->set_icon(get_icon("more"));
snap_button->set_icon(get_icon("snap"));
}
+ if (p_what == NOTIFICATION_READY) {
+ Size2 hmin = h_scroll->get_combined_minimum_size();
+ Size2 vmin = v_scroll->get_combined_minimum_size();
+
+ h_scroll->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 0);
+ h_scroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 0);
+ h_scroll->set_anchor_and_margin(MARGIN_TOP, ANCHOR_END, -hmin.height);
+ h_scroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0);
+
+ v_scroll->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, -vmin.width);
+ v_scroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 0);
+ v_scroll->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 0);
+ v_scroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0);
+ }
if (p_what == NOTIFICATION_DRAW) {
draw_style_box(get_stylebox("bg"), Rect2(Point2(), get_size()));
@@ -1341,12 +1355,10 @@ GraphEdit::GraphEdit() {
h_scroll = memnew(HScrollBar);
h_scroll->set_name("_h_scroll");
top_layer->add_child(h_scroll);
- h_scroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
v_scroll = memnew(VScrollBar);
v_scroll->set_name("_v_scroll");
top_layer->add_child(v_scroll);
- v_scroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
updating = false;
connecting = false;
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 05645d0263..509e6d19f6 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -214,6 +214,25 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
accept_event(); //accept event if scroll changed
}
+void ScrollContainer::_update_scrollbar_position() {
+
+ Size2 hmin = h_scroll->get_combined_minimum_size();
+ Size2 vmin = v_scroll->get_combined_minimum_size();
+
+ h_scroll->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 0);
+ h_scroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 0);
+ h_scroll->set_anchor_and_margin(MARGIN_TOP, ANCHOR_END, -hmin.height);
+ h_scroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0);
+
+ v_scroll->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, -vmin.width);
+ v_scroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 0);
+ v_scroll->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 0);
+ v_scroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0);
+
+ h_scroll->raise();
+ v_scroll->raise();
+}
+
void ScrollContainer::_ensure_focused_visible(Control *p_control) {
if (!follow_focus) {
@@ -243,8 +262,7 @@ void ScrollContainer::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- h_scroll->call_deferred("raise");
- v_scroll->call_deferred("raise");
+ call_deferred("_update_scrollbar_position");
};
if (p_what == NOTIFICATION_READY) {
@@ -452,8 +470,12 @@ void ScrollContainer::_scroll_moved(float) {
};
void ScrollContainer::set_enable_h_scroll(bool p_enable) {
+ if (scroll_h == p_enable) {
+ return;
+ }
scroll_h = p_enable;
+ minimum_size_changed();
queue_sort();
}
@@ -463,8 +485,12 @@ bool ScrollContainer::is_h_scroll_enabled() const {
}
void ScrollContainer::set_enable_v_scroll(bool p_enable) {
+ if (scroll_v == p_enable) {
+ return;
+ }
scroll_v = p_enable;
+ minimum_size_changed();
queue_sort();
}
@@ -550,6 +576,7 @@ void ScrollContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_h_scroll_enabled"), &ScrollContainer::is_h_scroll_enabled);
ClassDB::bind_method(D_METHOD("set_enable_v_scroll", "enable"), &ScrollContainer::set_enable_v_scroll);
ClassDB::bind_method(D_METHOD("is_v_scroll_enabled"), &ScrollContainer::is_v_scroll_enabled);
+ ClassDB::bind_method(D_METHOD("_update_scrollbar_position"), &ScrollContainer::_update_scrollbar_position);
ClassDB::bind_method(D_METHOD("_ensure_focused_visible"), &ScrollContainer::_ensure_focused_visible);
ClassDB::bind_method(D_METHOD("set_h_scroll", "value"), &ScrollContainer::set_h_scroll);
ClassDB::bind_method(D_METHOD("get_h_scroll"), &ScrollContainer::get_h_scroll);
@@ -584,13 +611,11 @@ ScrollContainer::ScrollContainer() {
h_scroll->set_name("_h_scroll");
add_child(h_scroll);
h_scroll->connect("value_changed", this, "_scroll_moved");
- h_scroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
v_scroll = memnew(VScrollBar);
v_scroll->set_name("_v_scroll");
add_child(v_scroll);
v_scroll->connect("value_changed", this, "_scroll_moved");
- v_scroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
drag_speed = Vector2();
drag_touching = false;
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index 608b29bd93..6423b36fcc 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -75,6 +75,7 @@ protected:
void _scroll_moved(float);
static void _bind_methods();
+ void _update_scrollbar_position();
void _ensure_focused_visible(Control *p_node);
public: