diff options
-rw-r--r-- | drivers/gles2/shaders/canvas.glsl | 23 | ||||
-rw-r--r-- | drivers/gles2/shaders/cubemap_filter.glsl | 9 | ||||
-rw-r--r-- | drivers/gles2/shaders/scene.glsl | 10 | ||||
-rw-r--r-- | drivers/gles2/shaders/stdlib.glsl | 16 |
4 files changed, 20 insertions, 38 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index f72a0d288b..2d9761bf49 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -220,29 +220,6 @@ VERTEX_SHADER_CODE /* clang-format off */ [fragment] -#ifndef USE_GLES_OVER_GL - -#ifdef GL_EXT_shader_texture_lod -#extension GL_EXT_shader_texture_lod : enable -#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod) -#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod) -#endif - -#endif - -#ifdef GL_ARB_shader_texture_lod -#extension GL_ARB_shader_texture_lod : enable -#endif - - -#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod) -#define texture2DLod(img, coord, lod) texture2D(img, coord, lod) -#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod) -#endif - - - - #ifdef USE_GLES_OVER_GL #define lowp #define mediump diff --git a/drivers/gles2/shaders/cubemap_filter.glsl b/drivers/gles2/shaders/cubemap_filter.glsl index a6902836ed..128da15b39 100644 --- a/drivers/gles2/shaders/cubemap_filter.glsl +++ b/drivers/gles2/shaders/cubemap_filter.glsl @@ -26,14 +26,12 @@ void main() { [fragment] #ifndef USE_GLES_OVER_GL - #ifdef GL_EXT_shader_texture_lod #extension GL_EXT_shader_texture_lod : enable #define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod) #define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod) #endif - -#endif +#endif // !USE_GLES_OVER_GL #ifdef GL_ARB_shader_texture_lod #extension GL_ARB_shader_texture_lod : enable @@ -44,8 +42,6 @@ void main() { #define textureCubeLod(img, coord, lod) textureCube(img, coord, lod) #endif - - #ifdef USE_GLES_OVER_GL #define lowp #define mediump @@ -58,8 +54,7 @@ precision highp int; precision mediump float; precision mediump int; #endif - -#endif +#endif // USE_GLES_OVER_GL #ifdef USE_SOURCE_PANORAMA uniform sampler2D source_panorama; //texunit:0 diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 3b0bca982d..9c235854a3 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -16,7 +16,6 @@ precision highp int; #define M_PI 3.14159265359 - // // attributes // @@ -676,14 +675,12 @@ VERTEX_SHADER_CODE [fragment] #ifndef USE_GLES_OVER_GL - #ifdef GL_EXT_shader_texture_lod #extension GL_EXT_shader_texture_lod : enable #define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod) #define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod) #endif - -#endif +#endif // !USE_GLES_OVER_GL #ifdef GL_ARB_shader_texture_lod #extension GL_ARB_shader_texture_lod : enable @@ -694,9 +691,6 @@ VERTEX_SHADER_CODE #define textureCubeLod(img, coord, lod) textureCube(img, coord, lod) #endif - - - #ifdef USE_GLES_OVER_GL #define lowp #define mediump @@ -709,7 +703,7 @@ precision highp int; precision mediump float; precision mediump int; #endif -#endif +#endif // USE_GLES_OVER_GL #include "stdlib.glsl" diff --git a/drivers/gles2/shaders/stdlib.glsl b/drivers/gles2/shaders/stdlib.glsl index 3674d70c9f..3cc65bc509 100644 --- a/drivers/gles2/shaders/stdlib.glsl +++ b/drivers/gles2/shaders/stdlib.glsl @@ -1,3 +1,19 @@ +#ifndef USE_GLES_OVER_GL +#ifdef GL_EXT_shader_texture_lod +#extension GL_EXT_shader_texture_lod : enable +#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod) +#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod) +#endif +#endif // !USE_GLES_OVER_GL + +#ifdef GL_ARB_shader_texture_lod +#extension GL_ARB_shader_texture_lod : enable +#endif + +#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod) +#define texture2DLod(img, coord, lod) texture2D(img, coord, lod) +#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod) +#endif vec2 select2(vec2 a, vec2 b, bvec2 c) { vec2 ret; |