diff options
-rw-r--r-- | editor/import/resource_importer_scene.cpp | 9 | ||||
-rw-r--r-- | modules/gltf/doc_classes/GLTFState.xml | 6 | ||||
-rw-r--r-- | modules/gltf/editor/editor_scene_importer_gltf.cpp | 6 | ||||
-rw-r--r-- | modules/gltf/gltf_document.cpp | 81 | ||||
-rw-r--r-- | modules/gltf/gltf_state.cpp | 3 | ||||
-rw-r--r-- | modules/gltf/gltf_state.h | 1 |
6 files changed, 78 insertions, 28 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 6c6c89bcc0..6fa37690c6 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -2289,7 +2289,14 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file, const HashM ERR_FAIL_COND_V(!importer.is_valid(), nullptr); Error err = OK; - Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, p_options, nullptr, &err); + HashMap<StringName, Variant> options_dupe = p_options; + + // By default, the GLTF importer will extract embedded images into files on disk + // However, we do not want the advanced settings dialog to be able to write files on disk. + // To avoid this and also avoid compressing to basis every time, we are using the uncompressed option. + options_dupe["gltf/embedded_image_handling"] = 3; // Embed as Uncompressed defined in GLTFState::GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED + + Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, options_dupe, nullptr, &err); if (!scene || err != OK) { return nullptr; } diff --git a/modules/gltf/doc_classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml index b8943795a0..b322c07cec 100644 --- a/modules/gltf/doc_classes/GLTFState.xml +++ b/modules/gltf/doc_classes/GLTFState.xml @@ -264,10 +264,16 @@ </members> <constants> <constant name="HANDLE_BINARY_DISCARD_TEXTURES" value="0"> + Discards all embedded textures and uses untextured materials. </constant> <constant name="HANDLE_BINARY_EXTRACT_TEXTURES" value="1"> + Extracts embedded textures to be reimported and compressed. Editor only. Acts as uncompressed at runtime. </constant> <constant name="HANDLE_BINARY_EMBED_AS_BASISU" value="2"> + Embeds textures VRAM compressed with Basis Universal into the generated scene. + </constant> + <constant name="HANDLE_BINARY_EMBED_AS_UNCOMPRESSED" value="3"> + Embeds textures compressed losslessly into the generated scene, matching old behavior. </constant> </constants> </class> diff --git a/modules/gltf/editor/editor_scene_importer_gltf.cpp b/modules/gltf/editor/editor_scene_importer_gltf.cpp index 67bbf8dd15..012a144d52 100644 --- a/modules/gltf/editor/editor_scene_importer_gltf.cpp +++ b/modules/gltf/editor/editor_scene_importer_gltf.cpp @@ -51,8 +51,8 @@ Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t doc.instantiate(); Ref<GLTFState> state; state.instantiate(); - if (p_options.has("meshes/handle_gltf_embedded_images")) { - int32_t enum_option = p_options["meshes/handle_gltf_embedded_images"]; + if (p_options.has("gltf/embedded_image_handling")) { + int32_t enum_option = p_options["gltf/embedded_image_handling"]; state->set_handle_binary_image(enum_option); } Error err = doc->append_from_file(p_path, state, p_flags); @@ -87,7 +87,7 @@ Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t void EditorSceneFormatImporterGLTF::get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options) { - r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "meshes/handle_gltf_embedded_images", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed As Basis Universal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), GLTFState::HANDLE_BINARY_EXTRACT_TEXTURES)); + r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "gltf/embedded_image_handling", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed As Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), GLTFState::HANDLE_BINARY_EXTRACT_TEXTURES)); } #endif // TOOLS_ENABLED diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 5950ad33b5..1a09b5bdcc 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -32,6 +32,7 @@ #include "extensions/gltf_spec_gloss.h" +#include "core/config/project_settings.h" #include "core/crypto/crypto_core.h" #include "core/io/config_file.h" #include "core/io/dir_access.h" @@ -3220,8 +3221,8 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p if (GLTFState::GLTFHandleBinary(p_state->handle_binary_image) == GLTFState::GLTFHandleBinary::HANDLE_BINARY_DISCARD_TEXTURES) { p_state->images.push_back(Ref<Texture2D>()); p_state->source_images.push_back(Ref<Image>()); - continue; - } else if (GLTFState::GLTFHandleBinary(p_state->handle_binary_image) == GLTFState::GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES) { +#ifdef TOOLS_ENABLED + } else if (Engine::get_singleton()->is_editor_hint() && GLTFState::GLTFHandleBinary(p_state->handle_binary_image) == GLTFState::GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES) { if (p_state->base_path.is_empty()) { p_state->images.push_back(Ref<Texture2D>()); p_state->source_images.push_back(Ref<Image>()); @@ -3230,26 +3231,56 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p p_state->images.push_back(Ref<Texture2D>()); p_state->source_images.push_back(Ref<Image>()); } else { + Error err = OK; + bool must_import = false; String file_path = p_state->get_base_path() + "/" + p_state->filename.get_basename() + "_" + img->get_name() + ".png"; - Ref<ConfigFile> config; - config.instantiate(); - if (FileAccess::exists(file_path + ".import")) { - config->load(file_path + ".import"); + if (!FileAccess::exists(file_path + ".import")) { + Ref<ConfigFile> config; + config.instantiate(); + config->set_value("remap", "importer", "texture"); + config->set_value("remap", "type", "Texture2D"); + // Currently, it will likely use project defaults of Detect 3D, so textures will be reimported again. + if (!config->has_section_key("params", "mipmaps/generate")) { + config->set_value("params", "mipmaps/generate", true); + } + + if (ProjectSettings::get_singleton()->has_setting("importer_defaults/texture")) { + //use defaults if exist + Dictionary importer_defaults = GLOBAL_GET("importer_defaults/texture"); + List<Variant> importer_def_keys; + importer_defaults.get_key_list(&importer_def_keys); + for (const Variant &key : importer_def_keys) { + if (!config->has_section_key("params", (String)key)) { + config->set_value("params", (String)key, importer_defaults[key]); + } + } + } + err = config->save(file_path + ".import"); + ERR_FAIL_COND_V(err != OK, err); + must_import = true; } - config->set_value("remap", "importer", "texture"); - config->set_value("remap", "type", "Texture2D"); - if (!config->has_section_key("params", "compress/mode")) { - config->set_value("remap", "compress/mode", 2); //user may want another compression, so leave it bes + Vector<uint8_t> png_buffer = img->save_png_to_buffer(); + if (ResourceLoader::exists(file_path)) { + Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::READ, &err); + if (err == OK && file.is_valid()) { + Vector<uint8_t> orig_png_buffer = file->get_buffer(file->get_length()); + if (png_buffer != orig_png_buffer) { + must_import = true; + } + } + } else { + must_import = true; } - if (!config->has_section_key("params", "mipmaps/generate")) { - config->set_value("params", "mipmaps/generate", true); + if (must_import) { + Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::WRITE, &err); + ERR_FAIL_COND_V(err != OK, err); + ERR_FAIL_COND_V(file.is_null(), FAILED); + file->store_buffer(png_buffer); + file->flush(); + file.unref(); + // ResourceLoader::import will crash if not is_editor_hint(), so this case is protected above and will fall through to uncompressed. + ResourceLoader::import(file_path); } - Error err = OK; - err = config->save(file_path + ".import"); - ERR_FAIL_COND_V(err != OK, err); - img->save_png(file_path); - ERR_FAIL_COND_V(err != OK, err); - ResourceLoader::import(file_path); Ref<Texture2D> saved_image = ResourceLoader::load(file_path, "Texture2D"); if (saved_image.is_valid()) { p_state->images.push_back(saved_image); @@ -3261,7 +3292,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p p_state->source_images.push_back(Ref<Image>()); } } - continue; +#endif } else if (GLTFState::GLTFHandleBinary(p_state->handle_binary_image) == GLTFState::GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_BASISU) { Ref<PortableCompressedTexture2D> tex; tex.instantiate(); @@ -3271,11 +3302,15 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p tex->create_from_image(img, PortableCompressedTexture2D::COMPRESSION_MODE_BASIS_UNIVERSAL); p_state->images.push_back(tex); p_state->source_images.push_back(img); - continue; + } else { + // This handles two cases: if editor hint and HANDLE_BINARY_EXTRACT_TEXTURES; or if HANDLE_BINARY_EMBED_AS_UNCOMPRESSED + Ref<ImageTexture> tex; + tex.instantiate(); + tex->set_name(img->get_name()); + tex->set_image(img); + p_state->images.push_back(tex); + p_state->source_images.push_back(img); } - - p_state->images.push_back(Ref<Texture2D>()); - p_state->source_images.push_back(Ref<Image>()); } print_verbose("glTF: Total images: " + itos(p_state->images.size())); diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp index b67484fc8e..b7b7113a97 100644 --- a/modules/gltf/gltf_state.cpp +++ b/modules/gltf/gltf_state.cpp @@ -120,11 +120,12 @@ void GLTFState::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "skeleton_to_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeleton_to_node", "get_skeleton_to_node"); // RBMap<GLTFSkeletonIndex, ADD_PROPERTY(PropertyInfo(Variant::BOOL, "create_animations"), "set_create_animations", "get_create_animations"); // bool ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_animations", "get_animations"); // Vector<Ref<GLTFAnimation>> - ADD_PROPERTY(PropertyInfo(Variant::INT, "handle_binary_image", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed As Basis Universal", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_handle_binary_image", "get_handle_binary_image"); // enum + ADD_PROPERTY(PropertyInfo(Variant::INT, "handle_binary_image", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed As Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_handle_binary_image", "get_handle_binary_image"); // enum BIND_CONSTANT(HANDLE_BINARY_DISCARD_TEXTURES); BIND_CONSTANT(HANDLE_BINARY_EXTRACT_TEXTURES); BIND_CONSTANT(HANDLE_BINARY_EMBED_AS_BASISU); + BIND_CONSTANT(HANDLE_BINARY_EMBED_AS_UNCOMPRESSED); } void GLTFState::add_used_extension(const String &p_extension_name, bool p_required) { diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h index 52d7949d03..b6979ca48e 100644 --- a/modules/gltf/gltf_state.h +++ b/modules/gltf/gltf_state.h @@ -108,6 +108,7 @@ public: HANDLE_BINARY_DISCARD_TEXTURES = 0, HANDLE_BINARY_EXTRACT_TEXTURES, HANDLE_BINARY_EMBED_AS_BASISU, + HANDLE_BINARY_EMBED_AS_UNCOMPRESSED, // if this value changes from 3, ResourceImporterScene::pre_import must be changed as well. }; int32_t get_handle_binary_image() { return handle_binary_image; |