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-rw-r--r--editor/editor_node.cpp4
-rw-r--r--platform/uwp/detect.py2
-rw-r--r--platform/windows/detect.py2
3 files changed, 7 insertions, 1 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 4835b4beab..3a52657862 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -6198,7 +6198,9 @@ EditorNode::EditorNode() {
#else
p->add_shortcut(ED_SHORTCUT("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_SHIFT | KEY_F11), SETTINGS_TOGGLE_FULLSCREEN);
#endif
-#ifdef WINDOWS_ENABLED
+#if defined(WINDOWS_ENABLED) && defined(WINDOWS_SUBSYSTEM_CONSOLE)
+ // The console can only be toggled if the application was built for the console subsystem,
+ // not the GUI subsystem.
p->add_item(TTR("Toggle System Console"), SETTINGS_TOGGLE_CONSOLE);
#endif
p->add_separator();
diff --git a/platform/uwp/detect.py b/platform/uwp/detect.py
index 04b743f2c8..a7ca26c16c 100644
--- a/platform/uwp/detect.py
+++ b/platform/uwp/detect.py
@@ -65,12 +65,14 @@ def configure(env):
env.Append(CCFLAGS=["/MD"])
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
+ env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
elif env["target"] == "debug":
env.Append(CCFLAGS=["/Zi"])
env.Append(CCFLAGS=["/MDd"])
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
+ env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
env.Append(LINKFLAGS=["/DEBUG"])
## Compiler configuration
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 4e1da22bb0..c380142c72 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -210,6 +210,7 @@ def configure_msvc(env, manual_msvc_config):
env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"])
else:
env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
+ env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
## Compile/link flags
@@ -347,6 +348,7 @@ def configure_mingw(env):
env.Append(LINKFLAGS=["-Wl,--subsystem,windows"])
else:
env.Append(LINKFLAGS=["-Wl,--subsystem,console"])
+ env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
## Compiler configuration