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-rw-r--r--modules/arkit/arkit_interface.mm2
-rw-r--r--platform/osx/display_server_osx.mm2
-rw-r--r--scene/2d/physics_body_2d.cpp2
-rw-r--r--scene/3d/physics_body_3d.cpp6
4 files changed, 6 insertions, 6 deletions
diff --git a/modules/arkit/arkit_interface.mm b/modules/arkit/arkit_interface.mm
index 90d9d7b03a..031e1e115e 100644
--- a/modules/arkit/arkit_interface.mm
+++ b/modules/arkit/arkit_interface.mm
@@ -31,7 +31,7 @@
#include "core/input/input_filter.h"
#include "core/os/os.h"
#include "scene/resources/surface_tool.h"
-#include "servers/visual/visual_server_globals.h"
+#include "servers/rendering/rendering_server_globals.h"
#import <ARKit/ARKit.h>
#import <UIKit/UIKit.h>
diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm
index 3bdd12ec9d..074fc3be0d 100644
--- a/platform/osx/display_server_osx.mm
+++ b/platform/osx/display_server_osx.mm
@@ -50,7 +50,7 @@
#endif
#if defined(VULKAN_ENABLED)
-#include "servers/visual/rasterizer_rd/rasterizer_rd.h"
+#include "servers/rendering/rasterizer_rd/rasterizer_rd.h"
#include <QuartzCore/CAMetalLayer.h>
#endif
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 289860d9c6..fe91e63792 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -373,7 +373,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
#ifdef DEBUG_ENABLED
state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
#else
- state = (Physics2DDirectBodyState *)p_state; //trust it
+ state = (PhysicsDirectBodyState2D *)p_state; //trust it
#endif
set_block_transform_notify(true); // don't want notify (would feedback loop)
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 1f3e2b8373..680d6e8594 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -374,7 +374,7 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
#ifdef DEBUG_ENABLED
state = Object::cast_to<PhysicsDirectBodyState3D>(p_state);
#else
- state = (PhysicsDirectBodyState *)p_state; //trust it
+ state = (PhysicsDirectBodyState3D *)p_state; //trust it
#endif
set_ignore_transform_notification(true);
@@ -1300,7 +1300,7 @@ void KinematicBody3D::_direct_state_changed(Object *p_state) {
#ifdef DEBUG_ENABLED
PhysicsDirectBodyState3D *state = Object::cast_to<PhysicsDirectBodyState3D>(p_state);
#else
- PhysicsDirectBodyState *state = (PhysicsDirectBodyState *)p_state; //trust it
+ PhysicsDirectBodyState3D *state = (PhysicsDirectBodyState3D *)p_state; //trust it
#endif
linear_velocity = state->get_linear_velocity();
@@ -2106,7 +2106,7 @@ void PhysicalBone3D::_direct_state_changed(Object *p_state) {
#ifdef DEBUG_ENABLED
state = Object::cast_to<PhysicsDirectBodyState3D>(p_state);
#else
- state = (PhysicsDirectBodyState *)p_state; //trust it
+ state = (PhysicsDirectBodyState3D *)p_state; //trust it
#endif
Transform global_transform(state->get_transform());