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-rw-r--r--platform/isim/detect.py15
-rw-r--r--scene/resources/material.cpp2
-rw-r--r--scene/resources/shader.cpp20
-rw-r--r--tools/editor/property_editor.cpp16
4 files changed, 29 insertions, 24 deletions
diff --git a/platform/isim/detect.py b/platform/isim/detect.py
index bd0fd2fea3..0adbd9f413 100644
--- a/platform/isim/detect.py
+++ b/platform/isim/detect.py
@@ -21,8 +21,8 @@ def get_opts():
return [
('ISIMPLATFORM', 'name of the iphone platform', 'iPhoneSimulator'),
- ('ISIMPATH', 'the path to iphone toolchain', '/Applications/Xcode.app/Contents/Developer/Platforms/${ISIMPLATFORM}.platform'),
- ('ISIMSDK', 'path to the iphone SDK', '$ISIMPATH/Developer/SDKs/${ISIMPLATFORM}.sdk'),
+ ('ISIMPATH', 'the path to iphone toolchain', '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain'),
+ ('ISIMSDK', 'path to the iphone SDK', '/Applications/Xcode.app/Contents/Developer/Platforms/${ISIMPLATFORM}.platform/Developer/SDKs/${ISIMPLATFORM}.sdk'),
('game_center', 'Support for game center', 'yes'),
('store_kit', 'Support for in-app store', 'yes'),
('ios_gles22_override', 'Force GLES2.0 on iOS', 'yes'),
@@ -46,9 +46,10 @@ def configure(env):
env['ENV']['PATH'] = env['ISIMPATH']+"/Developer/usr/bin/:"+env['ENV']['PATH']
- env['CC'] = '$ISIMPATH/Developer/usr/bin/gcc'
- env['CXX'] = '$ISIMPATH/Developer/usr/bin/g++'
- env['AR'] = 'ar'
+ env['CC'] = '$ISIMPATH/usr/bin/${ios_triple}clang'
+ env['CXX'] = '$ISIMPATH/usr/bin/${ios_triple}clang++'
+ env['AR'] = '$ISIMPATH/usr/bin/${ios_triple}ar'
+ env['RANLIB'] = '$ISIMPATH/usr/bin/${ios_triple}ranlib'
import string
env['CCFLAGS'] = string.split('-arch i386 -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fasm-blocks -Wall -D__IPHONE_OS_VERSION_MIN_REQUIRED=40100 -isysroot $ISIMSDK -mios-simulator-version-min=4.3 -DCUSTOM_MATRIX_TRANSFORM_H=\\\"build/iphone/matrix4_iphone.h\\\" -DCUSTOM_VECTOR3_TRANSFORM_H=\\\"build/iphone/vector3_iphone.h\\\"')
@@ -97,4 +98,8 @@ def configure(env):
env['ENV']['CODESIGN_ALLOCATE'] = '/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate'
env.Append(CPPFLAGS=['-DIPHONE_ENABLED', '-DUNIX_ENABLED', '-DGLES2_ENABLED', '-fexceptions'])
+ import methods
+ env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
+ env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
+ env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 55bb4e9073..b4ea60cb8d 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -535,6 +535,8 @@ void ShaderMaterial::_shader_changed() {
void ShaderMaterial::set_shader(const Ref<Shader>& p_shader) {
+ ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode()!=Shader::MODE_MATERIAL);
+
if (shader.is_valid())
shader->disconnect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed);
shader=p_shader;
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index a9376faf62..f0a2721016 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -448,31 +448,19 @@ RES ResourceFormatLoaderShader::load(const String &p_path, const String& p_origi
void ResourceFormatLoaderShader::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("shader");
+ ObjectTypeDB::get_extensions_for_type("Shader", p_extensions);
}
+
bool ResourceFormatLoaderShader::handles_type(const String& p_type) const {
- return p_type=="Shader";
+ return ObjectTypeDB::is_type(p_type, "Shader");
}
String ResourceFormatLoaderShader::get_resource_type(const String &p_path) const {
- if (p_path.extension().to_lower()=="shader")
+ if (p_path.extension().to_lower()=="shd")
return "Shader";
return "";
}
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/tools/editor/property_editor.cpp b/tools/editor/property_editor.cpp
index 0a06d78255..9fb623022b 100644
--- a/tools/editor/property_editor.cpp
+++ b/tools/editor/property_editor.cpp
@@ -89,13 +89,23 @@ void CustomPropertyEditor::_menu_option(int p_which) {
case OBJ_MENU_LOAD: {
file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
- List<String> extensions;
String type=(hint==PROPERTY_HINT_RESOURCE_TYPE)?hint_text:String();
- ResourceLoader::get_recognized_extensions_for_type(type,&extensions);
- file->clear_filters();
+ List<String> extensions;
+ for (int i=0;i<type.get_slice_count(",");i++) {
+
+ ResourceLoader::get_recognized_extensions_for_type(type.get_slice(",",i),&extensions);
+ }
+
+ Set<String> valid_extensions;
for (List<String>::Element *E=extensions.front();E;E=E->next()) {
+ valid_extensions.insert(E->get());
+ }
+
+ file->clear_filters();
+ for (Set<String>::Element *E=valid_extensions.front();E;E=E->next()) {
+
file->add_filter("*."+E->get()+" ; "+E->get().to_upper() );
}