diff options
-rw-r--r-- | core/io/resource_loader.cpp | 2 | ||||
-rw-r--r-- | core/io/resource_saver.cpp | 2 | ||||
-rw-r--r-- | core/script_language.cpp | 8 | ||||
-rw-r--r-- | core/script_language.h | 1 | ||||
-rw-r--r-- | editor/create_dialog.cpp | 2 | ||||
-rw-r--r-- | editor/editor_data.cpp | 2 | ||||
-rw-r--r-- | editor/editor_node.cpp | 2 | ||||
-rw-r--r-- | editor/editor_properties.cpp | 2 | ||||
-rw-r--r-- | editor/scene_tree_dock.cpp | 4 | ||||
-rw-r--r-- | main/main.cpp | 1 | ||||
-rw-r--r-- | modules/gdnative/gdnative.cpp | 1 | ||||
-rw-r--r-- | modules/gdnative/nativescript/nativescript.cpp | 27 | ||||
-rw-r--r-- | scene/2d/cpu_particles_2d.cpp | 81 | ||||
-rw-r--r-- | scene/2d/cpu_particles_2d.h | 3 | ||||
-rw-r--r-- | scene/3d/cpu_particles.cpp | 76 | ||||
-rw-r--r-- | scene/3d/cpu_particles.h | 3 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 12 |
17 files changed, 119 insertions, 110 deletions
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index c917b9ba28..e4b694b64f 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -946,7 +946,7 @@ void ResourceLoader::add_custom_loaders() { for (List<StringName>::Element *E = global_classes.front(); E; E = E->next()) { StringName class_name = E->get(); - StringName base_class = ScriptServer::get_global_class_base(class_name); + StringName base_class = ScriptServer::get_global_class_native_base(class_name); if (base_class == custom_loader_base_class) { String path = ScriptServer::get_global_class_path(class_name); diff --git a/core/io/resource_saver.cpp b/core/io/resource_saver.cpp index c992e2bf94..0cecca904d 100644 --- a/core/io/resource_saver.cpp +++ b/core/io/resource_saver.cpp @@ -249,7 +249,7 @@ void ResourceSaver::add_custom_savers() { for (List<StringName>::Element *E = global_classes.front(); E; E = E->next()) { StringName class_name = E->get(); - StringName base_class = ScriptServer::get_global_class_base(class_name); + StringName base_class = ScriptServer::get_global_class_native_base(class_name); if (base_class == custom_saver_base_class) { String path = ScriptServer::get_global_class_path(class_name); diff --git a/core/script_language.cpp b/core/script_language.cpp index 1c244661b0..4a6f904f9d 100644 --- a/core/script_language.cpp +++ b/core/script_language.cpp @@ -190,6 +190,14 @@ StringName ScriptServer::get_global_class_base(const String &p_class) { ERR_FAIL_COND_V(!global_classes.has(p_class), String()); return global_classes[p_class].base; } +StringName ScriptServer::get_global_class_native_base(const String &p_class) { + ERR_FAIL_COND_V(!global_classes.has(p_class), String()); + String base = global_classes[p_class].base; + while (global_classes.has(base)) { + base = global_classes[base].base; + } + return base; +} void ScriptServer::get_global_class_list(List<StringName> *r_global_classes) { const StringName *K = NULL; List<StringName> classes; diff --git a/core/script_language.h b/core/script_language.h index 65fb0f0268..b6d7bea9c7 100644 --- a/core/script_language.h +++ b/core/script_language.h @@ -87,6 +87,7 @@ public: static StringName get_global_class_language(const StringName &p_class); static String get_global_class_path(const String &p_class); static StringName get_global_class_base(const String &p_class); + static StringName get_global_class_native_base(const String &p_class); static void get_global_class_list(List<StringName> *r_global_classes); static void save_global_classes(); diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index f42154bd39..364c5126d7 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -204,7 +204,7 @@ void CreateDialog::add_type(const String &p_type, HashMap<String, TreeItem *> &p if (cpp_type) { String cpp_to_select_type = to_select_type; if (ScriptServer::is_global_class(to_select_type)) - cpp_to_select_type = ScriptServer::get_global_class_base(to_select_type); + cpp_to_select_type = ScriptServer::get_global_class_native_base(to_select_type); current_item_is_preferred = ClassDB::is_parent_class(p_type, preferred_search_result_type) && !ClassDB::is_parent_class(cpp_to_select_type, preferred_search_result_type); } else { current_item_is_preferred = ed.script_class_is_parent(p_type, preferred_search_result_type) && !ed.script_class_is_parent(to_select_type, preferred_search_result_type) && search_box->get_text() != to_select_type; diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index b87b80dafd..f61a831015 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -895,7 +895,7 @@ StringName EditorData::script_class_get_base(const String &p_class) const { Object *EditorData::script_class_instance(const String &p_class) { if (ScriptServer::is_global_class(p_class)) { - Object *obj = ClassDB::instance(ScriptServer::get_global_class_base(p_class)); + Object *obj = ClassDB::instance(ScriptServer::get_global_class_native_base(p_class)); if (obj) { RES script = ResourceLoader::load(ScriptServer::get_global_class_path(p_class)); if (script.is_valid()) diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index f0c9e87b76..1e03adc219 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -3354,7 +3354,7 @@ Ref<Texture> EditorNode::get_class_icon(const String &p_class, const String &p_f icon = ResourceLoader::load(icon_path); } if (!icon.is_valid()) { - icon = gui_base->get_icon(ScriptServer::get_global_class_base(p_class), "EditorIcons"); + icon = gui_base->get_icon(ScriptServer::get_global_class_native_base(p_class), "EditorIcons"); } return icon; } diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 4f32fc7ac4..d7faa44441 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -2190,7 +2190,7 @@ void EditorPropertyResource::_menu_option(int p_which) { Object *obj = NULL; if (ScriptServer::is_global_class(intype)) { - obj = ClassDB::instance(ScriptServer::get_global_class_base(intype)); + obj = ClassDB::instance(ScriptServer::get_global_class_native_base(intype)); if (obj) { Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(intype)); if (script.is_valid()) { diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 084830ed7b..66163d7e0a 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -827,7 +827,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (TOOL_CREATE_FAVORITE == p_tool) { String name = selected_favorite_root.get_slicec(' ', 0); if (ScriptServer::is_global_class(name)) { - new_node = Object::cast_to<Node>(ClassDB::instance(ScriptServer::get_global_class_base(name))); + new_node = Object::cast_to<Node>(ClassDB::instance(ScriptServer::get_global_class_native_base(name))); Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(name), "Script"); if (new_node && script.is_valid()) { new_node->set_script(script.get_ref_ptr()); @@ -2294,7 +2294,7 @@ void SceneTreeDock::_update_create_root_dialog() { button->set_text(TTR(l)); String name = l.get_slicec(' ', 0); if (ScriptServer::is_global_class(name)) - name = ScriptServer::get_global_class_base(name); + name = ScriptServer::get_global_class_native_base(name); button->set_icon(EditorNode::get_singleton()->get_class_icon(name)); button->connect("pressed", this, "_favorite_root_selected", make_binds(l)); } diff --git a/main/main.cpp b/main/main.cpp index 1ef8491a60..3dff9d89bd 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -856,6 +856,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } if (editor || project_manager) { + Engine::get_singleton()->set_editor_hint(true); use_custom_res = false; input_map->load_default(); //keys for editor } else { diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp index 34325db9fd..e8278825bc 100644 --- a/modules/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative.cpp @@ -414,6 +414,7 @@ bool GDNative::terminate() { if (error || !library_terminate) { OS::get_singleton()->close_dynamic_library(native_handle); native_handle = NULL; + initialized = false; return true; } diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index c2b772df85..2da9d6bfdc 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -1036,8 +1036,16 @@ NativeScriptLanguage::~NativeScriptLanguage() { for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { - if (L->get().is_valid()) - L->get()->terminate(); + Ref<GDNative> lib = L->get(); + // only shut down valid libs, duh! + if (lib.is_valid()) { + + // If it's a singleton-library then the gdnative module + // manages the destruction at engine shutdown, not NativeScript. + if (!lib->get_library()->is_singleton()) { + lib->terminate(); + } + } } NSL->library_classes.clear(); @@ -1641,10 +1649,19 @@ void NativeReloadNode::_notification(int p_what) { continue; } + // Don't unload what should not be reloaded! if (!gdn->get_library()->is_reloadable()) { continue; } + // singleton libraries might have alive pointers living inside the + // editor. Also reloading a singleton library would mean that + // the singleton entry will not be called again, as this only + // happens at engine startup. + if (gdn->get_library()->is_singleton()) { + continue; + } + gdn->terminate(); } @@ -1672,6 +1689,12 @@ void NativeReloadNode::_notification(int p_what) { continue; } + // since singleton libraries are not unloaded there is no point + // in loading them again. + if (!gdn->get_library()->is_singleton()) { + continue; + } + if (!gdn->initialize()) { libs_to_remove.insert(L->key()); continue; diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index c50a8d4a1a..4fafbd05f0 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -37,20 +37,7 @@ void CPUParticles2D::set_emitting(bool p_emitting) { emitting = p_emitting; - if (!is_processing_internal()) { - set_process_internal(true); - if (is_inside_tree()) { -#ifndef NO_THREADS - update_mutex->lock(); -#endif - VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true); - -#ifndef NO_THREADS - update_mutex->unlock(); -#endif - } - } + set_process_internal(true); } void CPUParticles2D::set_amount(int p_amount) { @@ -365,7 +352,8 @@ void CPUParticles2D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curv } break; case PARAM_ANIM_OFFSET: { } break; - default: {} + default: { + } } } Ref<Curve> CPUParticles2D::get_param_curve(Parameter p_param) const { @@ -941,6 +929,26 @@ void CPUParticles2D::_update_particle_data_buffer() { #endif } +void CPUParticles2D::_set_redraw(bool p_redraw) { + if (redraw == p_redraw) + return; + redraw = p_redraw; +#ifndef NO_THREADS + update_mutex->lock(); +#endif + if (redraw) { + VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); + VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true); + } else { + VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); + VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false); + } +#ifndef NO_THREADS + update_mutex->unlock(); +#endif + update(); // redraw to update render list +} + void CPUParticles2D::_update_render_thread() { #ifndef NO_THREADS @@ -957,38 +965,19 @@ void CPUParticles2D::_update_render_thread() { void CPUParticles2D::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - if (is_processing_internal()) { - -#ifndef NO_THREADS - update_mutex->lock(); -#endif - VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true); - -#ifndef NO_THREADS - update_mutex->unlock(); -#endif - } + _set_redraw(true); } if (p_what == NOTIFICATION_EXIT_TREE) { - if (is_processing_internal()) { - -#ifndef NO_THREADS - update_mutex->lock(); -#endif - VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false); -#ifndef NO_THREADS - update_mutex->unlock(); -#endif - } + _set_redraw(false); } if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) { } if (p_what == NOTIFICATION_DRAW) { + if (!redraw) + return; // dont add to render list RID texrid; if (texture.is_valid()) { @@ -1005,26 +994,21 @@ void CPUParticles2D::_notification(int p_what) { if (p_what == NOTIFICATION_INTERNAL_PROCESS) { - if (particles.size() == 0 || !is_visible_in_tree()) + if (particles.size() == 0 || !is_visible_in_tree()) { + _set_redraw(false); return; + } float delta = get_process_delta_time(); if (emitting) { - + _set_redraw(true); inactive_time = 0; } else { inactive_time += delta; if (inactive_time > lifetime * 1.2) { set_process_internal(false); -#ifndef NO_THREADS - update_mutex->lock(); -#endif - VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false); + _set_redraw(false); -#ifndef NO_THREADS - update_mutex->unlock(); -#endif //reset variables time = 0; inactive_time = 0; @@ -1354,6 +1338,7 @@ CPUParticles2D::CPUParticles2D() { inactive_time = 0; frame_remainder = 0; cycle = 0; + redraw = false; mesh = VisualServer::get_singleton()->mesh_create(); multimesh = VisualServer::get_singleton()->multimesh_create(); diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h index b1adf62980..23d2586331 100644 --- a/scene/2d/cpu_particles_2d.h +++ b/scene/2d/cpu_particles_2d.h @@ -103,6 +103,7 @@ private: float inactive_time; float frame_remainder; int cycle; + bool redraw; RID mesh; RID multimesh; @@ -179,6 +180,8 @@ private: void _update_mesh_texture(); + void _set_redraw(bool p_redraw); + protected: static void _bind_methods(); void _notification(int p_what); diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp index 11dfbdb1f9..fc2e5c9b0d 100644 --- a/scene/3d/cpu_particles.cpp +++ b/scene/3d/cpu_particles.cpp @@ -47,20 +47,7 @@ PoolVector<Face3> CPUParticles::get_faces(uint32_t p_usage_flags) const { void CPUParticles::set_emitting(bool p_emitting) { emitting = p_emitting; - if (!is_processing_internal()) { - set_process_internal(true); - if (is_inside_tree()) { -#ifndef NO_THREADS - update_mutex->lock(); -#endif - VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true); - -#ifndef NO_THREADS - update_mutex->unlock(); -#endif - } - } + set_process_internal(true); } void CPUParticles::set_amount(int p_amount) { @@ -343,7 +330,8 @@ void CPUParticles::set_param_curve(Parameter p_param, const Ref<Curve> &p_curve) } break; case PARAM_ANIM_OFFSET: { } break; - default: {} + default: { + } } } Ref<Curve> CPUParticles::get_param_curve(Parameter p_param) const { @@ -1004,6 +992,25 @@ void CPUParticles::_update_particle_data_buffer() { #endif } +void CPUParticles::_set_redraw(bool p_redraw) { + if (redraw == p_redraw) + return; + redraw = p_redraw; +#ifndef NO_THREADS + update_mutex->lock(); +#endif + if (redraw) { + VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); + VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true); + } else { + VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); + VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false); + } +#ifndef NO_THREADS + update_mutex->unlock(); +#endif +} + void CPUParticles::_update_render_thread() { #ifndef NO_THREADS @@ -1022,31 +1029,11 @@ void CPUParticles::_update_render_thread() { void CPUParticles::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - if (is_processing_internal()) { - -#ifndef NO_THREADS - update_mutex->lock(); -#endif - VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true); -#ifndef NO_THREADS - update_mutex->unlock(); -#endif - } + _set_redraw(true); } if (p_what == NOTIFICATION_EXIT_TREE) { - if (is_processing_internal()) { - -#ifndef NO_THREADS - update_mutex->lock(); -#endif - VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false); -#ifndef NO_THREADS - update_mutex->unlock(); -#endif - } + _set_redraw(false); } if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) { @@ -1054,26 +1041,22 @@ void CPUParticles::_notification(int p_what) { if (p_what == NOTIFICATION_INTERNAL_PROCESS) { - if (particles.size() == 0 || !is_visible_in_tree()) + if (particles.size() == 0 || !is_visible_in_tree()) { + _set_redraw(false); return; + } float delta = get_process_delta_time(); if (emitting) { + _set_redraw(true); inactive_time = 0; } else { inactive_time += delta; if (inactive_time > lifetime * 1.2) { set_process_internal(false); -#ifndef NO_THREADS - update_mutex->lock(); -#endif - VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false); + _set_redraw(false); -#ifndef NO_THREADS - update_mutex->unlock(); -#endif //reset variables time = 0; inactive_time = 0; @@ -1406,6 +1389,7 @@ CPUParticles::CPUParticles() { inactive_time = 0; frame_remainder = 0; cycle = 0; + redraw = false; multimesh = VisualServer::get_singleton()->multimesh_create(); set_base(multimesh); diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h index b50befe7be..b863a3cb3f 100644 --- a/scene/3d/cpu_particles.h +++ b/scene/3d/cpu_particles.h @@ -104,6 +104,7 @@ private: float inactive_time; float frame_remainder; int cycle; + bool redraw; RID multimesh; @@ -178,6 +179,8 @@ private: void _update_render_thread(); + void _set_redraw(bool p_redraw); + protected: static void _bind_methods(); void _notification(int p_what); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index c1afe30a18..b32b50923a 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -2295,32 +2295,32 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (from && p_event->is_pressed()) { Control *next = NULL; - if (p_event->is_action("ui_focus_next")) { + if (p_event->is_action_pressed("ui_focus_next")) { next = from->find_next_valid_focus(); } - if (p_event->is_action("ui_focus_prev")) { + if (p_event->is_action_pressed("ui_focus_prev")) { next = from->find_prev_valid_focus(); } - if (!mods && p_event->is_action("ui_up")) { + if (!mods && p_event->is_action_pressed("ui_up")) { next = from->_get_focus_neighbour(MARGIN_TOP); } - if (!mods && p_event->is_action("ui_left")) { + if (!mods && p_event->is_action_pressed("ui_left")) { next = from->_get_focus_neighbour(MARGIN_LEFT); } - if (!mods && p_event->is_action("ui_right")) { + if (!mods && p_event->is_action_pressed("ui_right")) { next = from->_get_focus_neighbour(MARGIN_RIGHT); } - if (!mods && p_event->is_action("ui_down")) { + if (!mods && p_event->is_action_pressed("ui_down")) { next = from->_get_focus_neighbour(MARGIN_BOTTOM); } |