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-rw-r--r--doc/classes/AnimatedSprite.xml14
-rw-r--r--modules/gdscript/gd_function.cpp2
-rw-r--r--scene/audio/audio_player.cpp9
3 files changed, 17 insertions, 8 deletions
diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml
index f8663e90e0..809890bea1 100644
--- a/doc/classes/AnimatedSprite.xml
+++ b/doc/classes/AnimatedSprite.xml
@@ -4,7 +4,7 @@
Sprite node that can use multiple textures for animation.
</brief_description>
<description>
- Sprite node that can use multiple textures for animation.
+ Sprite node that can use multiple textures for animation. Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
</description>
<tutorials>
</tutorials>
@@ -149,31 +149,39 @@
</methods>
<members>
<member name="animation" type="String" setter="set_animation" getter="get_animation">
+ The current animation from the [code]frames[/code] resource. If this value is changed, the [code]frame[/code] counter is reset.
</member>
<member name="centered" type="bool" setter="set_centered" getter="is_centered">
+ If [code]true[/code] texture will be centered. Default value: [code]true[/code].
</member>
<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h">
+ If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code].
</member>
<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v">
+ If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code].
</member>
<member name="frame" type="int" setter="set_frame" getter="get_frame">
+ The current frame index.
</member>
<member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
+ The [SpriteFrames] resource containing the animation(s).
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
+ The texture's drawing offset.
</member>
<member name="playing" type="bool" setter="_set_playing" getter="_is_playing">
+ If [code]true[/code] the [code]animation[/code] is currently playing.
</member>
</members>
<signals>
<signal name="animation_finished">
<description>
- Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn, before looping.
+ Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
</description>
</signal>
<signal name="frame_changed">
<description>
- Emitted when frame is changed.
+ Emitted when [code]frame[/code] changes.
</description>
</signal>
</signals>
diff --git a/modules/gdscript/gd_function.cpp b/modules/gdscript/gd_function.cpp
index d39e967ac9..767ea29f3c 100644
--- a/modules/gdscript/gd_function.cpp
+++ b/modules/gdscript/gd_function.cpp
@@ -909,7 +909,7 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
gds = gds->base.ptr();
E = gds->member_functions.find(*methodname);
if (E)
- OPCODE_BREAK;
+ break;
}
Variant::CallError err;
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp
index 14dd39a491..058b162e83 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_player.cpp
@@ -122,7 +122,6 @@ void AudioStreamPlayer::_notification(int p_what) {
void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
- ERR_FAIL_COND(!p_stream.is_valid());
AudioServer::get_singleton()->lock();
mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
@@ -134,12 +133,14 @@ void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
setseek = -1;
}
- stream = p_stream;
- stream_playback = p_stream->instance_playback();
+ if (p_stream.is_valid()) {
+ stream = p_stream;
+ stream_playback = p_stream->instance_playback();
+ }
AudioServer::get_singleton()->unlock();
- if (stream_playback.is_null()) {
+ if (p_stream.is_valid() && stream_playback.is_null()) {
stream.unref();
ERR_FAIL_COND(stream_playback.is_null());
}