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-rw-r--r--SConstruct11
-rw-r--r--core/math/camera_matrix.cpp8
-rw-r--r--core/math/camera_matrix.h1
-rw-r--r--core/ustring.cpp25
-rw-r--r--core/ustring.h5
-rw-r--r--core/variant_call.cpp15
-rw-r--r--doc/classes/DynamicFont.xml6
-rw-r--r--doc/classes/PoolByteArray.xml5
-rw-r--r--editor/icons/icon_bucket.svg86
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp11
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp23
-rw-r--r--editor/plugins/animation_state_machine_editor.h1
-rw-r--r--editor/plugins/theme_editor_plugin.cpp221
-rw-r--r--editor/plugins/theme_editor_plugin.h7
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp135
-rw-r--r--editor/plugins/tile_map_editor_plugin.h12
-rw-r--r--editor/spatial_editor_gizmos.cpp66
-rw-r--r--modules/bmp/image_loader_bmp.cpp62
-rw-r--r--modules/bmp/image_loader_bmp.h22
-rw-r--r--modules/bullet/rigid_body_bullet.cpp2
-rw-r--r--modules/bullet/shape_bullet.cpp8
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp16
-rw-r--r--platform/x11/detect.py10
-rw-r--r--platform/x11/os_x11.cpp36
-rw-r--r--scene/2d/animated_sprite.cpp3
-rw-r--r--scene/3d/camera.cpp46
-rw-r--r--scene/3d/camera.h8
-rw-r--r--scene/3d/vehicle_body.cpp2
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
-rw-r--r--scene/resources/multimesh.cpp2
-rw-r--r--servers/visual/visual_server_canvas.cpp16
-rw-r--r--servers/visual/visual_server_canvas.h4
-rw-r--r--servers/visual/visual_server_raster.h1
-rw-r--r--servers/visual/visual_server_scene.cpp21
-rw-r--r--servers/visual/visual_server_scene.h6
-rw-r--r--servers/visual/visual_server_wrap_mt.h1
-rw-r--r--servers/visual_server.cpp1
-rw-r--r--servers/visual_server.h1
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp19
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp420
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h21
41 files changed, 1124 insertions, 244 deletions
diff --git a/SConstruct b/SConstruct
index 78d77d1b7a..8e6795cbcb 100644
--- a/SConstruct
+++ b/SConstruct
@@ -347,11 +347,18 @@ if selected_platform in platform_list:
if (env["warnings"] == 'extra'):
# FIXME: enable -Wclobbered once #26351 is fixed
+ # FIXME: enable -Wlogical-op and -Wduplicated-branches once #27594 is merged
# Note: enable -Wimplicit-fallthrough for Clang (already part of -Wextra for GCC)
# once we switch to C++11 or later (necessary for our FALLTHROUGH macro).
- env.Append(CCFLAGS=['-Wall', '-Wextra', '-Wno-unused-parameter'] + all_plus_warnings + shadow_local_warning)
+ env.Append(CCFLAGS=['-Wall', '-Wextra', '-Wno-unused-parameter',
+ '-Wctor-dtor-privacy', '-Wnon-virtual-dtor']
+ + all_plus_warnings + shadow_local_warning)
if methods.using_gcc(env):
- env['CCFLAGS'] += ['-Wno-clobbered']
+ env['CCFLAGS'] += ['-Wno-clobbered', '-Walloc-zero', '-Wnoexcept',
+ '-Wduplicated-cond', '-Wplacement-new=1', '-Wstringop-overflow=4']
+ version = methods.get_compiler_version(env)
+ if version != None and version[0] >= '9':
+ env['CCFLAGS'] += ['-Wattribute-alias=2']
elif (env["warnings"] == 'all'):
env.Append(CCFLAGS=['-Wall'] + shadow_local_warning)
elif (env["warnings"] == 'moderate'):
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp
index caf08c7379..f615cc8c65 100644
--- a/core/math/camera_matrix.cpp
+++ b/core/math/camera_matrix.cpp
@@ -210,6 +210,14 @@ void CameraMatrix::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, r
te[15] = 0;
}
+void CameraMatrix::set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, real_t p_near, real_t p_far, bool p_flip_fov) {
+ if (!p_flip_fov) {
+ p_size *= p_aspect;
+ }
+
+ set_frustum(-p_size / 2 + p_offset.x, +p_size / 2 + p_offset.x, -p_size / p_aspect / 2 + p_offset.y, +p_size / p_aspect / 2 + p_offset.y, p_near, p_far);
+}
+
real_t CameraMatrix::get_z_far() const {
const real_t *matrix = (const real_t *)this->matrix;
diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h
index 015588a8cb..3bcf48f5da 100644
--- a/core/math/camera_matrix.h
+++ b/core/math/camera_matrix.h
@@ -61,6 +61,7 @@ struct CameraMatrix {
void set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar);
void set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov = false);
void set_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far);
+ void set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, real_t p_near, real_t p_far, bool p_flip_fov = false);
static real_t get_fovy(real_t p_fovx, real_t p_aspect) {
diff --git a/core/ustring.cpp b/core/ustring.cpp
index d60bd16921..78feddb229 100644
--- a/core/ustring.cpp
+++ b/core/ustring.cpp
@@ -123,6 +123,31 @@ const char *CharString::get_data() const {
return "";
}
+CharString &CharString::operator=(const char *p_cstr) {
+
+ copy_from(p_cstr);
+ return *this;
+}
+
+void CharString::copy_from(const char *p_cstr) {
+
+ if (!p_cstr) {
+ resize(0);
+ return;
+ }
+
+ size_t len = strlen(p_cstr);
+
+ if (len == 0) {
+ resize(0);
+ return;
+ }
+
+ resize(len + 1); // include terminating null char
+
+ strcpy(ptrw(), p_cstr);
+}
+
void String::copy_from(const char *p_cstr) {
if (!p_cstr) {
diff --git a/core/ustring.h b/core/ustring.h
index 85103057df..e2e62874d6 100644
--- a/core/ustring.h
+++ b/core/ustring.h
@@ -101,12 +101,17 @@ public:
_cowdata._ref(p_str._cowdata);
return *this;
}
+ _FORCE_INLINE_ CharString(const char *p_cstr) { copy_from(p_cstr); }
+ CharString &operator=(const char *p_cstr);
bool operator<(const CharString &p_right) const;
CharString &operator+=(char p_char);
int length() const { return size() ? size() - 1 : 0; }
const char *get_data() const;
operator const char *() const { return get_data(); };
+
+protected:
+ void copy_from(const char *p_cstr);
};
typedef wchar_t CharType;
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index 143b07418e..f9f73b4e51 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -36,6 +36,7 @@
#include "core/object.h"
#include "core/os/os.h"
#include "core/script_language.h"
+#include "thirdparty/misc/sha256.h"
typedef void (*VariantFunc)(Variant &r_ret, Variant &p_self, const Variant **p_args);
typedef void (*VariantConstructFunc)(Variant &r_ret, const Variant **p_args);
@@ -587,6 +588,19 @@ struct _VariantCall {
r_ret = decompressed;
}
+ static void _call_PoolByteArray_sha256_string(Variant &r_ret, Variant &p_self, const Variant **p_args) {
+ PoolByteArray *ba = reinterpret_cast<PoolByteArray *>(p_self._data._mem);
+ PoolByteArray::Read r = ba->read();
+ String s;
+ unsigned char hash[32];
+ sha256_context sha256;
+ sha256_init(&sha256);
+ sha256_hash(&sha256, (unsigned char *)r.ptr(), ba->size());
+ sha256_done(&sha256, hash);
+ s = String::hex_encode_buffer(hash, 32);
+ r_ret = s;
+ }
+
VCALL_LOCALMEM0R(PoolByteArray, size);
VCALL_LOCALMEM2(PoolByteArray, set);
VCALL_LOCALMEM1R(PoolByteArray, get);
@@ -1733,6 +1747,7 @@ void register_variant_methods() {
ADDFUNC0R(POOL_BYTE_ARRAY, STRING, PoolByteArray, get_string_from_ascii, varray());
ADDFUNC0R(POOL_BYTE_ARRAY, STRING, PoolByteArray, get_string_from_utf8, varray());
+ ADDFUNC0R(POOL_BYTE_ARRAY, STRING, PoolByteArray, sha256_string, varray());
ADDFUNC1R(POOL_BYTE_ARRAY, POOL_BYTE_ARRAY, PoolByteArray, compress, INT, "compression_mode", varray(0));
ADDFUNC2R(POOL_BYTE_ARRAY, POOL_BYTE_ARRAY, PoolByteArray, decompress, INT, "buffer_size", INT, "compression_mode", varray(0));
diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml
index 99ba5143e3..5fdc1ebb75 100644
--- a/doc/classes/DynamicFont.xml
+++ b/doc/classes/DynamicFont.xml
@@ -5,6 +5,12 @@
</brief_description>
<description>
DynamicFont renders vector font files (such as TTF or OTF) dynamically at runtime instead of using a prerendered texture atlas like [BitmapFont]. This trades the faster loading time of [BitmapFont]s for the ability to change font parameters like size and spacing during runtime. [DynamicFontData] is used for referencing the font file paths.
+ [codeblock]
+ var dynamic_font = DynamicFont.new()
+ dynamic_font.font_data = load("res://BarlowCondensed-Bold.ttf")
+ dynamic_font.size = 64
+ $"Label".set("custom_fonts/font", dynamic_font)
+ [/codeblock]
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/PoolByteArray.xml b/doc/classes/PoolByteArray.xml
index 67419377e8..012a38a3ea 100644
--- a/doc/classes/PoolByteArray.xml
+++ b/doc/classes/PoolByteArray.xml
@@ -112,6 +112,11 @@
Change the byte at the given index.
</description>
</method>
+ <method name="sha256_string">
+ <description>
+ Return SHA256 string of the PoolByteArray.
+ </description>
+ </method>
<method name="size">
<return type="int">
</return>
diff --git a/editor/icons/icon_bucket.svg b/editor/icons/icon_bucket.svg
new file mode 100644
index 0000000000..4a5df39e93
--- /dev/null
+++ b/editor/icons/icon_bucket.svg
@@ -0,0 +1,86 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="16"
+ height="16"
+ version="1.1"
+ viewBox="0 0 16 16"
+ id="svg6"
+ sodipodi:docname="icon_bucket.svg"
+ inkscape:version="0.92.2 2405546, 2018-03-11">
+ <metadata
+ id="metadata12">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title></dc:title>
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <defs
+ id="defs10" />
+ <sodipodi:namedview
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1"
+ objecttolerance="10"
+ gridtolerance="10"
+ guidetolerance="10"
+ inkscape:pageopacity="0"
+ inkscape:pageshadow="2"
+ inkscape:window-width="1876"
+ inkscape:window-height="1574"
+ id="namedview8"
+ showgrid="true"
+ inkscape:snap-bbox="true"
+ inkscape:bbox-paths="false"
+ inkscape:bbox-nodes="false"
+ inkscape:snap-bbox-edge-midpoints="false"
+ inkscape:snap-bbox-midpoints="true"
+ inkscape:snap-intersection-paths="true"
+ inkscape:snap-smooth-nodes="true"
+ inkscape:snap-object-midpoints="true"
+ inkscape:snap-nodes="false"
+ inkscape:snap-others="false"
+ inkscape:zoom="16"
+ inkscape:cx="-4.3713942"
+ inkscape:cy="-1.9091903"
+ inkscape:window-x="4"
+ inkscape:window-y="20"
+ inkscape:window-maximized="0"
+ inkscape:current-layer="g4">
+ <inkscape:grid
+ type="xygrid"
+ id="grid4524" />
+ </sodipodi:namedview>
+ <g
+ transform="translate(0 -1036.4)"
+ id="g4">
+ <g
+ id="g4576"
+ transform="matrix(0.53348552,0.53348552,-0.53348552,0.53348552,561.06065,484.40406)"
+ style="stroke-width:1.32544696">
+ <path
+ id="path2"
+ transform="translate(0,1036.4)"
+ d="M 2,1 C 1.4477645,1.0001 1.0000523,1.4477 1,2 V 3.5 H 3.8847656 A 1.4999877,1.5 0 0 1 5,3 1.4999877,1.5 0 0 1 6.5,4.5 1.4999877,1.5 0 0 1 5,6 1.4999877,1.5 0 0 1 3.8847656,5.5 H 1 V 7 H -0.26953125 -2 c -0.5522769,0 -0.999989,-0.4477 -1,-1 1.1e-5,-0.5523 0.4477231,-1 1,-1 h 3 2.5878906 0.546875 A 1,1 0 0 0 5,5.5 1,1 0 0 0 6,4.5 1,1 0 0 0 5,3.5 1,1 0 0 0 4.1367188,4 H 3.5878906 1 -2 c -1.1045647,0 -1.9999933,0.8954285 -2,2 6.7e-6,1.1045715 0.8954353,2 2,2 h 3 v 6 c 7.35e-5,0.5523 0.4477232,0.9999 1,1 h 8 c 0.552235,-10e-5 0.999947,-0.4477 1,-1 V 1 Z"
+ style="color:#000000;font-variant-ligatures:normal;font-variant-position:normal;font-variant-caps:normal;font-variant-numeric:normal;font-variant-alternates:normal;font-feature-settings:normal;text-indent:0;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;text-transform:none;text-orientation:mixed;dominant-baseline:auto;white-space:normal;shape-padding:0;isolation:auto;mix-blend-mode:normal;solid-color:#000000;fill:#e0e0e0;stroke-width:1.32544696;color-rendering:auto;image-rendering:auto;shape-rendering:auto"
+ inkscape:connector-curvature="0" />
+ <path
+ sodipodi:nodetypes="cczcc"
+ inkscape:connector-curvature="0"
+ id="path4526"
+ d="m 12,1038.4 c 0.707107,3.5356 0.707107,3.5356 1.414213,4.2427 0.707107,0.7071 2.121321,0.7071 2.828428,0 0.707106,-0.7071 0.707106,-2.1213 0,-2.8284 C 15.535534,1039.1071 15.535534,1039.1071 12,1038.4 Z"
+ style="fill:#e0e0e0;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:1.32544696px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1" />
+ </g>
+ </g>
+</svg>
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index 4a4e7f25b8..1afd7df049 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -481,6 +481,17 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
if (edited_point.valid() && (wip_active || (mm->get_button_mask() & BUTTON_MASK_LEFT))) {
Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));
+
+ //Move the point in a single axis. Should only work when editing a polygon and while holding shift.
+ if (mode == MODE_EDIT && mm->get_shift()) {
+ Vector2 old_point = pre_move_edit.get(selected_point.vertex);
+ if (ABS(cpoint.x - old_point.x) > ABS(cpoint.y - old_point.y)) {
+ cpoint.y = old_point.y;
+ } else {
+ cpoint.x = old_point.x;
+ }
+ }
+
edited_point = PosVertex(edited_point, cpoint);
if (!wip_active) {
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index cb3e5a8129..567c336eff 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -876,7 +876,7 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
float len = MAX(0.0001, playback->get_current_length());
- float pos = CLAMP(playback->get_current_play_pos(), 0, len);
+ float pos = CLAMP(play_pos, 0, len);
float c = pos / len;
Color fg = get_color("font_color", "Label");
Color bg = fg;
@@ -1011,7 +1011,7 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
bool is_playing = false;
StringName current_node;
StringName blend_from_node;
- float play_pos = 0;
+ play_pos = 0;
if (playback.is_valid()) {
tp = playback->get_travel_path();
@@ -1046,6 +1046,25 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
state_machine_play_pos->update();
}
+ {
+ if (current_node != StringName() && state_machine->has_node(current_node)) {
+
+ String next = current_node;
+ Ref<AnimationNodeStateMachine> anodesm = state_machine->get_node(next);
+ Ref<AnimationNodeStateMachinePlayback> current_node_playback;
+
+ while (anodesm.is_valid()) {
+ current_node_playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + next + "/playback");
+ next += "/" + current_node_playback->get_current_node();
+ anodesm = anodesm->get_node(current_node_playback->get_current_node());
+ }
+
+ // when current_node is a state machine, use playback of current_node to set play_pos
+ if (current_node_playback.is_valid())
+ play_pos = current_node_playback->get_current_play_pos();
+ }
+ }
+
if (last_play_pos != play_pos) {
last_play_pos = play_pos;
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index 1c4c06090a..135aff9027 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -160,6 +160,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
StringName last_current_node;
Vector<StringName> last_travel_path;
float last_play_pos;
+ float play_pos;
float error_time;
String error_text;
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index e9b9c03c1e..0bbffc8a0b 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -36,7 +36,7 @@
void ThemeEditor::edit(const Ref<Theme> &p_theme) {
theme = p_theme;
- main_vb->set_theme(p_theme);
+ main_container->set_theme(p_theme);
}
void ThemeEditor::_propagate_redraw(Control *p_at) {
@@ -53,7 +53,7 @@ void ThemeEditor::_propagate_redraw(Control *p_at) {
void ThemeEditor::_refresh_interval() {
- _propagate_redraw(main_vb);
+ _propagate_redraw(main_container);
}
void ThemeEditor::_type_menu_cbk(int p_option) {
@@ -574,7 +574,6 @@ void ThemeEditor::_theme_menu_cbk(int p_option) {
}
}
- //types.sort();
types.sort_custom<StringName::AlphCompare>();
for (List<StringName>::Element *E = types.front(); E; E = E->next()) {
@@ -610,30 +609,14 @@ ThemeEditor::ThemeEditor() {
time_left = 0;
- scroll = memnew(ScrollContainer);
- add_child(scroll);
- scroll->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 3);
- scroll->set_margin(MARGIN_TOP, 30 * EDSCALE);
- //scroll->set_enable_h_scroll(true);
- scroll->set_enable_v_scroll(true);
- scroll->set_enable_h_scroll(false);
-
- Panel *panel = memnew(Panel);
- scroll->add_child(panel);
- panel->set_custom_minimum_size(Size2(500, 800) * EDSCALE);
- panel->set_theme(Theme::get_default());
- panel->set_h_size_flags(SIZE_EXPAND_FILL);
-
- main_vb = memnew(VBoxContainer);
- panel->add_child(main_vb);
- main_vb->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 4 * EDSCALE);
+ HBoxContainer *top_menu = memnew(HBoxContainer);
+ add_child(top_menu);
- HBoxContainer *hb_menu = memnew(HBoxContainer);
- main_vb->add_child(hb_menu);
+ top_menu->add_child(memnew(Label(TTR("Preview:"))));
+ top_menu->add_spacer(false);
theme_menu = memnew(MenuButton);
- theme_menu->set_text(TTR("Edit theme..."));
- theme_menu->set_flat(false);
+ theme_menu->set_text(TTR("Edit Theme"));
theme_menu->set_tooltip(TTR("Theme editing menu."));
theme_menu->get_popup()->add_item(TTR("Add Item"), POPUP_ADD);
theme_menu->get_popup()->add_item(TTR("Add Class Items"), POPUP_CLASS_ADD);
@@ -643,51 +626,73 @@ ThemeEditor::ThemeEditor() {
theme_menu->get_popup()->add_item(TTR("Create Empty Template"), POPUP_CREATE_EMPTY);
theme_menu->get_popup()->add_item(TTR("Create Empty Editor Template"), POPUP_CREATE_EDITOR_EMPTY);
theme_menu->get_popup()->add_item(TTR("Create From Current Editor Theme"), POPUP_IMPORT_EDITOR_THEME);
- add_child(theme_menu);
- theme_menu->set_position(Vector2(3, 3) * EDSCALE);
+ top_menu->add_child(theme_menu);
theme_menu->get_popup()->connect("id_pressed", this, "_theme_menu_cbk");
+ scroll = memnew(ScrollContainer);
+ add_child(scroll);
+ scroll->set_enable_v_scroll(true);
+ scroll->set_enable_h_scroll(false);
+ scroll->set_v_size_flags(SIZE_EXPAND_FILL);
+
+ main_container = memnew(MarginContainer);
+ scroll->add_child(main_container);
+ main_container->set_clip_contents(true);
+ main_container->set_custom_minimum_size(Size2(700, 0) * EDSCALE);
+ main_container->set_v_size_flags(SIZE_EXPAND_FILL);
+ main_container->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ //// Preview Controls ////
+
+ Panel *panel = memnew(Panel);
+ main_container->add_child(panel);
+ panel->set_theme(Theme::get_default());
+
+ MarginContainer *mc = memnew(MarginContainer);
+ main_container->add_child(mc);
+ mc->set_theme(Theme::get_default());
+ mc->add_constant_override("margin_right", 4 * EDSCALE);
+ mc->add_constant_override("margin_top", 4 * EDSCALE);
+ mc->add_constant_override("margin_left", 4 * EDSCALE);
+ mc->add_constant_override("margin_bottom", 4 * EDSCALE);
+
HBoxContainer *main_hb = memnew(HBoxContainer);
- main_vb->add_child(main_hb);
+ mc->add_child(main_hb);
VBoxContainer *first_vb = memnew(VBoxContainer);
- first_vb->set_h_size_flags(SIZE_EXPAND_FILL);
main_hb->add_child(first_vb);
-
- //main_panel->add_child(panel);
- //panel->set_anchors_and_margins_preset(Control::PRESET_WIDE);
- //panel->set_margin( MARGIN_TOP,20 );
+ first_vb->set_h_size_flags(SIZE_EXPAND_FILL);
+ first_vb->add_constant_override("separation", 10 * EDSCALE);
first_vb->add_child(memnew(Label("Label")));
first_vb->add_child(memnew(Button("Button")));
+ Button *bt = memnew(Button);
+ bt->set_text(TTR("Toggle Button"));
+ bt->set_toggle_mode(true);
+ bt->set_pressed(true);
+ first_vb->add_child(bt);
+ bt = memnew(Button);
+ bt->set_text(TTR("Disabled Button"));
+ bt->set_disabled(true);
+ first_vb->add_child(bt);
ToolButton *tb = memnew(ToolButton);
tb->set_text("ToolButton");
first_vb->add_child(tb);
+
CheckButton *cb = memnew(CheckButton);
cb->set_text("CheckButton");
first_vb->add_child(cb);
+ cb = memnew(CheckButton);
CheckBox *cbx = memnew(CheckBox);
cbx->set_text("CheckBox");
first_vb->add_child(cbx);
- VBoxContainer *bg = memnew(VBoxContainer);
- bg->set_v_size_flags(SIZE_EXPAND_FILL);
- VBoxContainer *gbvb = memnew(VBoxContainer);
- gbvb->set_v_size_flags(SIZE_EXPAND_FILL);
- CheckBox *rbx1 = memnew(CheckBox);
- rbx1->set_text(TTR("CheckBox Radio1"));
- rbx1->set_pressed(true);
- gbvb->add_child(rbx1);
- CheckBox *rbx2 = memnew(CheckBox);
- rbx2->set_text(TTR("CheckBox Radio2"));
- gbvb->add_child(rbx2);
- bg->add_child(gbvb);
- first_vb->add_child(bg);
-
MenuButton *test_menu_button = memnew(MenuButton);
test_menu_button->set_text("MenuButton");
test_menu_button->get_popup()->add_item(TTR("Item"));
+ test_menu_button->get_popup()->add_item(TTR("Disabled Item"));
+ test_menu_button->get_popup()->set_item_disabled(1, true);
test_menu_button->get_popup()->add_separator();
test_menu_button->get_popup()->add_check_item(TTR("Check Item"));
test_menu_button->get_popup()->add_check_item(TTR("Checked Item"));
@@ -696,6 +701,14 @@ ThemeEditor::ThemeEditor() {
test_menu_button->get_popup()->add_radio_check_item(TTR("Radio Item"));
test_menu_button->get_popup()->add_radio_check_item(TTR("Checked Radio Item"));
test_menu_button->get_popup()->set_item_checked(6, true);
+ test_menu_button->get_popup()->add_separator(TTR("Named Sep."));
+
+ PopupMenu *test_submenu = memnew(PopupMenu);
+ test_menu_button->get_popup()->add_child(test_submenu);
+ test_submenu->set_name("submenu");
+ test_menu_button->get_popup()->add_submenu_item(TTR("Submenu"), "submenu");
+ test_submenu->add_item(TTR("Item 1"));
+ test_submenu->add_item(TTR("Item 2"));
first_vb->add_child(test_menu_button);
OptionButton *test_option_button = memnew(OptionButton);
@@ -705,21 +718,7 @@ ThemeEditor::ThemeEditor() {
test_option_button->add_item(TTR("Many"));
test_option_button->add_item(TTR("Options"));
first_vb->add_child(test_option_button);
-
- ColorPickerButton *cpb = memnew(ColorPickerButton);
- first_vb->add_child(cpb);
-
- first_vb->add_child(memnew(HSeparator));
- first_vb->add_child(memnew(HSlider));
- first_vb->add_child(memnew(HScrollBar));
- first_vb->add_child(memnew(SpinBox));
- ProgressBar *pb = memnew(ProgressBar);
- pb->set_value(50);
- first_vb->add_child(pb);
- Panel *pn = memnew(Panel);
- pn->set_custom_minimum_size(Size2(40, 40) * EDSCALE);
- first_vb->add_child(pn);
- first_vb->add_constant_override("separation", 10 * EDSCALE);
+ first_vb->add_child(memnew(ColorPickerButton));
VBoxContainer *second_vb = memnew(VBoxContainer);
second_vb->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -728,50 +727,48 @@ ThemeEditor::ThemeEditor() {
LineEdit *le = memnew(LineEdit);
le->set_text("LineEdit");
second_vb->add_child(le);
+ le = memnew(LineEdit);
+ le->set_text(TTR("Disabled LineEdit"));
+ le->set_editable(false);
+ second_vb->add_child(le);
TextEdit *te = memnew(TextEdit);
te->set_text("TextEdit");
- //te->set_v_size_flags(SIZE_EXPAND_FILL);
- te->set_custom_minimum_size(Size2(0, 160) * EDSCALE);
+ te->set_custom_minimum_size(Size2(0, 100) * EDSCALE);
second_vb->add_child(te);
+ second_vb->add_child(memnew(SpinBox));
- Tree *test_tree = memnew(Tree);
- second_vb->add_child(test_tree);
- test_tree->set_custom_minimum_size(Size2(0, 160) * EDSCALE);
-
- TreeItem *item = test_tree->create_item();
- item->set_editable(0, true);
- item->set_text(0, "Tree");
- item = test_tree->create_item(test_tree->get_root());
- item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
- item->set_editable(0, true);
- item->set_text(0, "Check");
- item = test_tree->create_item(test_tree->get_root());
- item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
- item->set_editable(0, true);
- item->set_range_config(0, 0, 20, 0.1);
- item->set_range(0, 2);
- item = test_tree->create_item(test_tree->get_root());
- item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
- item->set_editable(0, true);
- item->set_text(0, TTR("Has,Many,Options"));
- item->set_range(0, 2);
+ HBoxContainer *vhb = memnew(HBoxContainer);
+ second_vb->add_child(vhb);
+ vhb->set_custom_minimum_size(Size2(0, 100) * EDSCALE);
+ vhb->add_child(memnew(VSlider));
+ VScrollBar *vsb = memnew(VScrollBar);
+ vsb->set_page(25);
+ vhb->add_child(vsb);
+ vhb->add_child(memnew(VSeparator));
+ VBoxContainer *hvb = memnew(VBoxContainer);
+ vhb->add_child(hvb);
+ hvb->set_alignment(ALIGN_CENTER);
+ hvb->set_h_size_flags(SIZE_EXPAND_FILL);
+ hvb->add_child(memnew(HSlider));
+ HScrollBar *hsb = memnew(HScrollBar);
+ hsb->set_page(25);
+ hvb->add_child(hsb);
+ HSlider *hs = memnew(HSlider);
+ hs->set_editable(false);
+ hvb->add_child(hs);
+ hvb->add_child(memnew(HSeparator));
+ ProgressBar *pb = memnew(ProgressBar);
+ pb->set_value(50);
+ hvb->add_child(pb);
VBoxContainer *third_vb = memnew(VBoxContainer);
third_vb->set_h_size_flags(SIZE_EXPAND_FILL);
- third_vb->add_constant_override("separation", 10);
-
+ third_vb->add_constant_override("separation", 10 * EDSCALE);
main_hb->add_child(third_vb);
- HBoxContainer *vhb = memnew(HBoxContainer);
- vhb->set_custom_minimum_size(Size2(0, 160) * EDSCALE);
- vhb->add_child(memnew(VSeparator));
- vhb->add_child(memnew(VSlider));
- vhb->add_child(memnew(VScrollBar));
- third_vb->add_child(vhb);
-
TabContainer *tc = memnew(TabContainer);
third_vb->add_child(tc);
- tc->set_custom_minimum_size(Size2(0, 160) * EDSCALE);
+ tc->set_custom_minimum_size(Size2(0, 135) * EDSCALE);
Control *tcc = memnew(Control);
tcc->set_name(TTR("Tab 1"));
tc->add_child(tcc);
@@ -781,9 +778,41 @@ ThemeEditor::ThemeEditor() {
tcc = memnew(Control);
tcc->set_name(TTR("Tab 3"));
tc->add_child(tcc);
+ tc->set_tab_disabled(2, true);
+
+ Tree *test_tree = memnew(Tree);
+ third_vb->add_child(test_tree);
+ test_tree->set_custom_minimum_size(Size2(0, 175) * EDSCALE);
+ test_tree->add_constant_override("draw_relationship_lines", 1);
+
+ TreeItem *item = test_tree->create_item();
+ item->set_text(0, "Tree");
+ item = test_tree->create_item(test_tree->get_root());
+ item->set_text(0, "Item");
+ item = test_tree->create_item(test_tree->get_root());
+ item->set_editable(0, true);
+ item->set_text(0, TTR("Editable Item"));
+ TreeItem *sub_tree = test_tree->create_item(test_tree->get_root());
+ sub_tree->set_text(0, TTR("Subtree"));
+ item = test_tree->create_item(sub_tree);
+ item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ item->set_editable(0, true);
+ item->set_text(0, "Check Item");
+ item = test_tree->create_item(sub_tree);
+ item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
+ item->set_editable(0, true);
+ item->set_range_config(0, 0, 20, 0.1);
+ item->set_range(0, 2);
+ item = test_tree->create_item(sub_tree);
+ item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
+ item->set_editable(0, true);
+ item->set_text(0, TTR("Has,Many,Options"));
+ item->set_range(0, 2);
main_hb->add_constant_override("separation", 20 * EDSCALE);
+ ////////
+
add_del_dialog = memnew(ConfirmationDialog);
add_del_dialog->hide();
add_child(add_del_dialog);
@@ -844,9 +873,6 @@ ThemeEditor::ThemeEditor() {
file_dialog->add_filter("*.theme ; Theme File");
add_child(file_dialog);
file_dialog->connect("file_selected", this, "_save_template_cbk");
-
- //MenuButton *name_menu;
- //LineEdit *name_edit;
}
void ThemeEditorPlugin::edit(Object *p_node) {
@@ -886,7 +912,6 @@ ThemeEditorPlugin::ThemeEditorPlugin(EditorNode *p_node) {
theme_editor = memnew(ThemeEditor);
theme_editor->set_custom_minimum_size(Size2(0, 200));
- //p_node->get_viewport()->add_child(theme_editor);
button = editor->add_bottom_panel_item(TTR("Theme"), theme_editor);
button->hide();
}
diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h
index 352988d69e..cc236907a9 100644
--- a/editor/plugins/theme_editor_plugin.h
+++ b/editor/plugins/theme_editor_plugin.h
@@ -33,6 +33,7 @@
#include "scene/gui/check_box.h"
#include "scene/gui/file_dialog.h"
+#include "scene/gui/margin_container.h"
#include "scene/gui/option_button.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/texture_rect.h"
@@ -40,12 +41,12 @@
#include "editor/editor_node.h"
-class ThemeEditor : public Control {
+class ThemeEditor : public VBoxContainer {
- GDCLASS(ThemeEditor, Control);
+ GDCLASS(ThemeEditor, VBoxContainer);
ScrollContainer *scroll;
- VBoxContainer *main_vb;
+ MarginContainer *main_container;
Ref<Theme> theme;
EditorFileDialog *file_dialog;
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 33e4bb2336..467b83f4f8 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -66,6 +66,11 @@ void TileMapEditor::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
+ paint_button->set_icon(get_icon("Edit", "EditorIcons"));
+ bucket_fill_button->set_icon(get_icon("Bucket", "EditorIcons"));
+ picker_button->set_icon(get_icon("ColorPick", "EditorIcons"));
+ select_button->set_icon(get_icon("ActionCopy", "EditorIcons"));
+
rotate_left_button->set_icon(get_icon("Rotate270", "EditorIcons"));
rotate_right_button->set_icon(get_icon("Rotate90", "EditorIcons"));
flip_horizontal_button->set_icon(get_icon("MirrorX", "EditorIcons"));
@@ -76,9 +81,6 @@ void TileMapEditor::_notification(int p_what) {
search_box->set_clear_button_enabled(true);
PopupMenu *p = options->get_popup();
- p->set_item_icon(p->get_item_index(OPTION_PAINTING), get_icon("Edit", "EditorIcons"));
- p->set_item_icon(p->get_item_index(OPTION_PICK_TILE), get_icon("ColorPick", "EditorIcons"));
- p->set_item_icon(p->get_item_index(OPTION_SELECT), get_icon("ActionCopy", "EditorIcons"));
p->set_item_icon(p->get_item_index(OPTION_CUT), get_icon("ActionCut", "EditorIcons"));
p->set_item_icon(p->get_item_index(OPTION_COPY), get_icon("Duplicate", "EditorIcons"));
p->set_item_icon(p->get_item_index(OPTION_ERASE_SELECTION), get_icon("Remove", "EditorIcons"));
@@ -87,37 +89,51 @@ void TileMapEditor::_notification(int p_what) {
}
}
-void TileMapEditor::_menu_option(int p_option) {
+void TileMapEditor::_update_button_tool() {
- switch (p_option) {
-
- case OPTION_PAINTING: {
- // NOTE: We do not set tool = TOOL_PAINTING as this begins painting
- // immediately without pressing the left mouse button first
- tool = TOOL_NONE;
-
- CanvasItemEditor::get_singleton()->update_viewport();
+ ToolButton *tb[4] = { paint_button, bucket_fill_button, picker_button, select_button };
+ // Unpress all buttons
+ for (int i = 0; i < 4; i++) {
+ tb[i]->set_pressed(false);
+ }
+ // Press the good button
+ switch (tool) {
+ case TOOL_NONE:
+ case TOOL_PAINTING: {
+ paint_button->set_pressed(true);
} break;
- case OPTION_BUCKET: {
-
- tool = TOOL_BUCKET;
-
- CanvasItemEditor::get_singleton()->update_viewport();
+ case TOOL_BUCKET: {
+ bucket_fill_button->set_pressed(true);
} break;
- case OPTION_PICK_TILE: {
+ case TOOL_PICKING: {
+ picker_button->set_pressed(true);
+ } break;
+ case TOOL_SELECTING: {
+ select_button->set_pressed(true);
+ } break;
+ default:
+ break;
+ }
+}
- tool = TOOL_PICKING;
+void TileMapEditor::_button_tool_select(int p_tool) {
+ tool = (Tool)p_tool;
+ _update_button_tool();
+ switch (tool) {
+ case TOOL_SELECTING: {
- CanvasItemEditor::get_singleton()->update_viewport();
+ selection_active = false;
} break;
- case OPTION_SELECT: {
+ default:
+ break;
+ }
+ CanvasItemEditor::get_singleton()->update_viewport();
+}
- tool = TOOL_SELECTING;
- selection_active = false;
+void TileMapEditor::_menu_option(int p_option) {
- CanvasItemEditor::get_singleton()->update_viewport();
- } break;
+ switch (p_option) {
case OPTION_COPY: {
_update_copydata();
@@ -168,6 +184,7 @@ void TileMapEditor::_menu_option(int p_option) {
}
} break;
}
+ _update_button_tool();
}
void TileMapEditor::_palette_selected(int index) {
@@ -944,6 +961,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
selection_active = false;
rectangle_begin = over_tile;
+ _update_button_tool();
return true;
}
#ifdef APPLE_STYLE_KEYS
@@ -953,11 +971,13 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
#endif
tool = TOOL_PICKING;
_pick_tile(over_tile);
+ _update_button_tool();
return true;
}
tool = TOOL_PAINTING;
+ _update_button_tool();
}
if (tool == TOOL_PAINTING) {
@@ -979,6 +999,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
rectangle_begin = over_tile;
}
+ _update_button_tool();
return true;
} else {
@@ -1075,6 +1096,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
tool = TOOL_NONE;
+ _update_button_tool();
return true;
}
@@ -1090,6 +1112,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
CanvasItemEditor::get_singleton()->update_viewport();
+ _update_button_tool();
return true;
}
@@ -1100,6 +1123,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
CanvasItemEditor::get_singleton()->update_viewport();
+ _update_button_tool();
return true;
}
@@ -1130,6 +1154,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
_set_cell(local, invalid_cell);
}
+ _update_button_tool();
return true;
}
@@ -1144,6 +1169,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
tool = TOOL_NONE;
+ _update_button_tool();
return true;
} else if (tool == TOOL_BUCKET) {
@@ -1329,6 +1355,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
CanvasItemEditor::get_singleton()->update_viewport();
+ _update_button_tool();
return true;
}
@@ -1343,17 +1370,20 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
tool = TOOL_NONE;
CanvasItemEditor::get_singleton()->update_viewport();
+ _update_button_tool();
return true;
}
if (ED_IS_SHORTCUT("tile_map_editor/bucket_fill", p_event)) {
tool = TOOL_BUCKET;
CanvasItemEditor::get_singleton()->update_viewport();
+ _update_button_tool();
return true;
}
if (ED_IS_SHORTCUT("tile_map_editor/erase_selection", p_event)) {
_menu_option(OPTION_ERASE_SELECTION);
+ _update_button_tool();
return true;
}
if (ED_IS_SHORTCUT("tile_map_editor/select", p_event)) {
@@ -1362,6 +1392,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
CanvasItemEditor::get_singleton()->update_viewport();
+ _update_button_tool();
return true;
}
if (ED_IS_SHORTCUT("tile_map_editor/copy_selection", p_event)) {
@@ -1372,6 +1403,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
CanvasItemEditor::get_singleton()->update_viewport();
+ _update_button_tool();
return true;
}
}
@@ -1388,6 +1420,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
tool = TOOL_PASTING;
CanvasItemEditor::get_singleton()->update_viewport();
+ _update_button_tool();
return true;
}
}
@@ -1700,6 +1733,7 @@ void TileMapEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_text_entered"), &TileMapEditor::_text_entered);
ClassDB::bind_method(D_METHOD("_text_changed"), &TileMapEditor::_text_changed);
ClassDB::bind_method(D_METHOD("_sbox_input"), &TileMapEditor::_sbox_input);
+ ClassDB::bind_method(D_METHOD("_button_tool_select"), &TileMapEditor::_button_tool_select);
ClassDB::bind_method(D_METHOD("_menu_option"), &TileMapEditor::_menu_option);
ClassDB::bind_method(D_METHOD("_canvas_mouse_enter"), &TileMapEditor::_canvas_mouse_enter);
ClassDB::bind_method(D_METHOD("_canvas_mouse_exit"), &TileMapEditor::_canvas_mouse_exit);
@@ -1880,37 +1914,64 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
// Add menu items
toolbar = memnew(HBoxContainer);
- toolbar->set_h_size_flags(SIZE_EXPAND_FILL);
- toolbar->set_alignment(BoxContainer::ALIGN_END);
toolbar->hide();
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(toolbar);
+ // Separator
+ toolbar->add_child(memnew(VSeparator));
+
+ // Tools
+ paint_button = memnew(ToolButton);
+ paint_button->set_shortcut(ED_SHORTCUT("tile_map_editor/paint_tile", TTR("Paint Tile"), KEY_P));
+ paint_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_NONE));
+ paint_button->set_toggle_mode(true);
+ toolbar->add_child(paint_button);
+
+ bucket_fill_button = memnew(ToolButton);
+ bucket_fill_button->set_shortcut(ED_SHORTCUT("tile_map_editor/bucket_fill", TTR("Bucket Fill"), KEY_G));
+ bucket_fill_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_BUCKET));
+ bucket_fill_button->set_toggle_mode(true);
+ toolbar->add_child(bucket_fill_button);
+
+ picker_button = memnew(ToolButton);
+ picker_button->set_shortcut(ED_SHORTCUT("tile_map_editor/pîck_tile", TTR("Pick Tile"), KEY_CONTROL));
+ picker_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_PICKING));
+ picker_button->set_toggle_mode(true);
+ toolbar->add_child(picker_button);
+
+ select_button = memnew(ToolButton);
+ select_button->set_shortcut(ED_SHORTCUT("tile_map_editor/pîck_tile", TTR("Select"), KEY_MASK_CMD + KEY_B));
+ select_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_SELECTING));
+ select_button->set_toggle_mode(true);
+ toolbar->add_child(select_button);
+
+ _update_button_tool();
+
+ // Container to the right of the toolbar
+ toolbar_right = memnew(HBoxContainer);
+ toolbar_right->set_h_size_flags(SIZE_EXPAND_FILL);
+ toolbar_right->set_alignment(BoxContainer::ALIGN_END);
+ CanvasItemEditor::get_singleton()->add_control_to_menu_panel(toolbar_right);
+
// Tile position
tile_info = memnew(Label);
- toolbar->add_child(tile_info);
+ toolbar_right->add_child(tile_info);
+ // Menu
options = memnew(MenuButton);
options->set_text("TileMap");
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("TileMap", "EditorIcons"));
options->set_process_unhandled_key_input(false);
+ toolbar_right->add_child(options);
PopupMenu *p = options->get_popup();
-
- p->add_shortcut(ED_SHORTCUT("tile_map_editor/paint_tile", TTR("Paint Tile"), KEY_P), OPTION_PAINTING);
- p->add_shortcut(ED_SHORTCUT("tile_map_editor/bucket_fill", TTR("Bucket Fill"), KEY_G), OPTION_BUCKET);
- p->add_separator();
- p->add_item(TTR("Pick Tile"), OPTION_PICK_TILE, KEY_CONTROL);
- p->add_separator();
- p->add_shortcut(ED_SHORTCUT("tile_map_editor/select", TTR("Select"), KEY_MASK_CMD + KEY_B), OPTION_SELECT);
p->add_shortcut(ED_SHORTCUT("tile_map_editor/cut_selection", TTR("Cut Selection"), KEY_MASK_CMD + KEY_X), OPTION_CUT);
p->add_shortcut(ED_SHORTCUT("tile_map_editor/copy_selection", TTR("Copy Selection"), KEY_MASK_CMD + KEY_C), OPTION_COPY);
p->add_shortcut(ED_GET_SHORTCUT("tile_map_editor/erase_selection"), OPTION_ERASE_SELECTION);
p->add_separator();
p->add_item(TTR("Fix Invalid Tiles"), OPTION_FIX_INVALID);
-
p->connect("id_pressed", this, "_menu_option");
- toolbar->add_child(options);
rotate_left_button = memnew(ToolButton);
rotate_left_button->set_tooltip(TTR("Rotate left"));
rotate_left_button->set_focus_mode(FOCUS_NONE);
diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h
index b30426eabe..296e861949 100644
--- a/editor/plugins/tile_map_editor_plugin.h
+++ b/editor/plugins/tile_map_editor_plugin.h
@@ -66,12 +66,8 @@ class TileMapEditor : public VBoxContainer {
enum Options {
- OPTION_BUCKET,
- OPTION_PICK_TILE,
- OPTION_SELECT,
OPTION_COPY,
OPTION_ERASE_SELECTION,
- OPTION_PAINTING,
OPTION_FIX_INVALID,
OPTION_CUT
};
@@ -90,10 +86,16 @@ class TileMapEditor : public VBoxContainer {
ItemList *manual_palette;
HBoxContainer *toolbar;
+ HBoxContainer *toolbar_right;
Label *tile_info;
MenuButton *options;
+ ToolButton *paint_button;
+ ToolButton *bucket_fill_button;
+ ToolButton *picker_button;
+ ToolButton *select_button;
+
ToolButton *flip_horizontal_button;
ToolButton *flip_vertical_button;
ToolButton *rotate_left_button;
@@ -184,6 +186,8 @@ class TileMapEditor : public VBoxContainer {
void _text_changed(const String &p_text);
void _sbox_input(const Ref<InputEvent> &p_ie);
void _update_palette();
+ void _update_button_tool();
+ void _button_tool_select(int p_tool);
void _menu_option(int p_option);
void _palette_selected(int index);
void _palette_multi_selected(int index, bool selected);
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index 6f37919737..f540b386aa 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -1309,6 +1309,28 @@ void CameraSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
Ref<Material> material = get_material("camera_material", p_gizmo);
Ref<Material> icon = get_material("camera_icon", p_gizmo);
+#define ADD_TRIANGLE(m_a, m_b, m_c) \
+ { \
+ lines.push_back(m_a); \
+ lines.push_back(m_b); \
+ lines.push_back(m_b); \
+ lines.push_back(m_c); \
+ lines.push_back(m_c); \
+ lines.push_back(m_a); \
+ }
+
+#define ADD_QUAD(m_a, m_b, m_c, m_d) \
+ { \
+ lines.push_back(m_a); \
+ lines.push_back(m_b); \
+ lines.push_back(m_b); \
+ lines.push_back(m_c); \
+ lines.push_back(m_c); \
+ lines.push_back(m_d); \
+ lines.push_back(m_d); \
+ lines.push_back(m_a); \
+ }
+
switch (camera->get_projection()) {
case Camera::PROJECTION_PERSPECTIVE: {
@@ -1321,16 +1343,6 @@ void CameraSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
nside.x = -nside.x;
Vector3 up = Vector3(0, side.x, 0);
-#define ADD_TRIANGLE(m_a, m_b, m_c) \
- { \
- lines.push_back(m_a); \
- lines.push_back(m_b); \
- lines.push_back(m_b); \
- lines.push_back(m_c); \
- lines.push_back(m_c); \
- lines.push_back(m_a); \
- }
-
ADD_TRIANGLE(Vector3(), side + up, side - up);
ADD_TRIANGLE(Vector3(), nside + up, nside - up);
ADD_TRIANGLE(Vector3(), side + up, nside + up);
@@ -1345,17 +1357,6 @@ void CameraSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
} break;
case Camera::PROJECTION_ORTHOGONAL: {
-#define ADD_QUAD(m_a, m_b, m_c, m_d) \
- { \
- lines.push_back(m_a); \
- lines.push_back(m_b); \
- lines.push_back(m_b); \
- lines.push_back(m_c); \
- lines.push_back(m_c); \
- lines.push_back(m_d); \
- lines.push_back(m_d); \
- lines.push_back(m_a); \
- }
float size = camera->get_size();
float hsize = size * 0.5;
@@ -1368,6 +1369,7 @@ void CameraSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
ADD_QUAD(-up - right + back, -up + right + back, up + right + back, up - right + back);
ADD_QUAD(up + right, up + right + back, up - right + back, up - right);
ADD_QUAD(-up + right, -up + right + back, -up - right + back, -up - right);
+
handles.push_back(right + back);
right.x *= 0.25;
@@ -1375,8 +1377,30 @@ void CameraSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
ADD_TRIANGLE(tup, right + up + back, -right + up + back);
} break;
+ case Camera::PROJECTION_FRUSTUM: {
+ float hsize = camera->get_size() / 2.0;
+
+ Vector3 side = Vector3(hsize, 0, -camera->get_znear()).normalized();
+ Vector3 nside = side;
+ nside.x = -nside.x;
+ Vector3 up = Vector3(0, side.x, 0);
+ Vector3 offset = Vector3(camera->get_frustum_offset().x, camera->get_frustum_offset().y, 0.0);
+
+ ADD_TRIANGLE(Vector3(), side + up + offset, side - up + offset);
+ ADD_TRIANGLE(Vector3(), nside + up + offset, nside - up + offset);
+ ADD_TRIANGLE(Vector3(), side + up + offset, nside + up + offset);
+ ADD_TRIANGLE(Vector3(), side - up + offset, nside - up + offset);
+
+ side.x *= 0.25;
+ nside.x *= 0.25;
+ Vector3 tup(0, up.y * 3 / 2, side.z);
+ ADD_TRIANGLE(tup + offset, side + up + offset, nside + up + offset);
+ }
}
+#undef ADD_TRIANGLE
+#undef ADD_QUAD
+
p_gizmo->add_lines(lines, material);
p_gizmo->add_unscaled_billboard(icon, 0.05);
p_gizmo->add_handles(handles, get_material("handles"));
diff --git a/modules/bmp/image_loader_bmp.cpp b/modules/bmp/image_loader_bmp.cpp
index a8172c7f52..509b30c7e6 100644
--- a/modules/bmp/image_loader_bmp.cpp
+++ b/modules/bmp/image_loader_bmp.cpp
@@ -46,11 +46,11 @@ Error ImageLoaderBMP::convert_to_image(Ref<Image> p_image,
size_t height = (size_t)p_header.bmp_info_header.bmp_height;
size_t bits_per_pixel = (size_t)p_header.bmp_info_header.bmp_bit_count;
- if (p_header.bmp_info_header.bmp_compression != 0) {
+ if (p_header.bmp_info_header.bmp_compression != BI_RGB) {
err = FAILED;
}
- if (!(bits_per_pixel == 24 || bits_per_pixel == 32)) {
+ if (!(bits_per_pixel == 8 || bits_per_pixel == 24 || bits_per_pixel == 32)) {
err = FAILED;
}
@@ -67,11 +67,26 @@ Error ImageLoaderBMP::convert_to_image(Ref<Image> p_image,
PoolVector<uint8_t>::Write image_data_w = image_data.write();
uint8_t *write_buffer = image_data_w.ptr();
+ const uint32_t color_index_max = p_header.bmp_info_header.bmp_colors_used - 1;
const uint8_t *line = p_buffer + (line_width * (height - 1));
for (unsigned int i = 0; i < height; i++) {
const uint8_t *line_ptr = line;
for (unsigned int j = 0; j < width; j++) {
switch (bits_per_pixel) {
+ case 8: {
+ uint8_t color_index = CLAMP(*line_ptr, 0, color_index_max);
+ uint32_t color = 0x000000;
+
+ if (p_color_buffer != NULL)
+ color = ((uint32_t *)p_color_buffer)[color_index];
+
+ write_buffer[index + 2] = color & 0xff;
+ write_buffer[index + 1] = (color >> 8) & 0xff;
+ write_buffer[index + 0] = (color >> 16) & 0xff;
+ write_buffer[index + 3] = 0xff;
+ index += 4;
+ line_ptr += 1;
+ } break;
case 24: {
uint32_t color = *((uint32_t *)line_ptr);
@@ -108,7 +123,12 @@ Error ImageLoaderBMP::load_image(Ref<Image> p_image, FileAccess *f,
bmp_header_s bmp_header;
Error err = ERR_INVALID_DATA;
- if (f->get_len() > sizeof(bmp_header)) {
+ static const size_t FILE_HEADER_SIZE = 14;
+ static const size_t INFO_HEADER_SIZE = 40;
+
+ // A valid bmp file should always at least have a
+ // file header and a minimal info header
+ if (f->get_len() > FILE_HEADER_SIZE + INFO_HEADER_SIZE) {
// File Header
bmp_header.bmp_file_header.bmp_signature = f->get_16();
if (bmp_header.bmp_file_header.bmp_signature == BITMAP_SIGNATURE) {
@@ -129,35 +149,27 @@ Error ImageLoaderBMP::load_image(Ref<Image> p_image, FileAccess *f,
bmp_header.bmp_info_header.bmp_colors_used = f->get_32();
bmp_header.bmp_info_header.bmp_important_colors = f->get_32();
- bmp_header.bmp_info_header.bmp_red_mask = f->get_32();
- bmp_header.bmp_info_header.bmp_green_mask = f->get_32();
- bmp_header.bmp_info_header.bmp_blue_mask = f->get_32();
- bmp_header.bmp_info_header.bmp_alpha_mask = f->get_32();
- bmp_header.bmp_info_header.bmp_cs_type = f->get_32();
- for (int i = 0; i < 9; i++)
- bmp_header.bmp_info_header.bmp_endpoints[i] = f->get_32();
-
- bmp_header.bmp_info_header.bmp_gamma_red = f->get_32();
- bmp_header.bmp_info_header.bmp_gamma_green = f->get_32();
- bmp_header.bmp_info_header.bmp_gamma_blue = f->get_32();
+ // Compressed bitmaps not supported, stop parsing
+ if (bmp_header.bmp_info_header.bmp_compression != BI_RGB) {
+ ERR_EXPLAIN("Unsupported bmp file: " + f->get_path());
+ f->close();
+ ERR_FAIL_V(err)
+ }
- f->seek(sizeof(bmp_header.bmp_file_header) +
+ f->seek(FILE_HEADER_SIZE +
bmp_header.bmp_info_header.bmp_header_size);
- uint32_t color_table_size = 0;
- if (bmp_header.bmp_info_header.bmp_bit_count == 1)
- color_table_size = 2;
- else if (bmp_header.bmp_info_header.bmp_bit_count == 4)
- color_table_size = 16;
- else if (bmp_header.bmp_info_header.bmp_bit_count == 8)
- color_table_size = 256;
+ if (bmp_header.bmp_info_header.bmp_bit_count < 16 && bmp_header.bmp_info_header.bmp_colors_used == 0)
+ bmp_header.bmp_info_header.bmp_colors_used = 1 << bmp_header.bmp_info_header.bmp_bit_count;
+
+ // Color table is usually 4 bytes per color -> [B][G][R][0]
+ uint32_t color_table_size = bmp_header.bmp_info_header.bmp_colors_used * 4;
PoolVector<uint8_t> bmp_color_table;
if (color_table_size > 0) {
- err = bmp_color_table.resize(color_table_size * 4);
+ err = bmp_color_table.resize(color_table_size);
PoolVector<uint8_t>::Write bmp_color_table_w = bmp_color_table.write();
- f->get_buffer(bmp_color_table_w.ptr(),
- bmp_header.bmp_info_header.bmp_colors_used * 4);
+ f->get_buffer(bmp_color_table_w.ptr(), color_table_size);
}
f->seek(bmp_header.bmp_file_header.bmp_file_offset);
diff --git a/modules/bmp/image_loader_bmp.h b/modules/bmp/image_loader_bmp.h
index d6899061d0..b27a47d402 100644
--- a/modules/bmp/image_loader_bmp.h
+++ b/modules/bmp/image_loader_bmp.h
@@ -37,6 +37,19 @@ class ImageLoaderBMP : public ImageFormatLoader {
protected:
static const unsigned BITMAP_SIGNATURE = 0x4d42;
+ enum bmp_compression_s {
+ BI_RGB = 0x00,
+ BI_RLE8 = 0x01,
+ BI_RLE4 = 0x02,
+ BI_BITFIELDS = 0x03,
+ BI_JPEG = 0x04,
+ BI_PNG = 0x05,
+ BI_ALPHABITFIELDS = 0x06,
+ BI_CMYK = 0x0b,
+ BI_CMYKRLE8 = 0x0c,
+ BI_CMYKRLE4 = 0x0d
+ };
+
struct bmp_header_s {
struct bmp_file_header_s {
uint16_t bmp_signature;
@@ -57,15 +70,6 @@ protected:
uint32_t bmp_pixels_per_meter_y;
uint32_t bmp_colors_used;
uint32_t bmp_important_colors;
- uint32_t bmp_red_mask;
- uint32_t bmp_green_mask;
- uint32_t bmp_blue_mask;
- uint32_t bmp_alpha_mask;
- uint32_t bmp_cs_type;
- uint32_t bmp_endpoints[9];
- uint32_t bmp_gamma_red;
- uint32_t bmp_gamma_green;
- uint32_t bmp_gamma_blue;
} bmp_info_header;
};
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 22f2214898..e5f70a0b34 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -597,6 +597,8 @@ void RigidBodyBullet::set_state(PhysicsServer::BodyState p_state, const Variant
if (!can_sleep) {
// Can't sleep
btBody->forceActivationState(DISABLE_DEACTIVATION);
+ } else {
+ btBody->forceActivationState(ACTIVE_TAG);
}
break;
}
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
index b590d63167..f15bcec914 100644
--- a/modules/bullet/shape_bullet.cpp
+++ b/modules/bullet/shape_bullet.cpp
@@ -148,7 +148,13 @@ btHeightfieldTerrainShape *ShapeBullet::create_shape_height_field(PoolVector<rea
const bool flipQuadEdges = false;
const void *heightsPtr = p_heights.read().ptr();
- return bulletnew(btHeightfieldTerrainShape(p_width, p_depth, heightsPtr, ignoredHeightScale, p_min_height, p_max_height, YAxis, PHY_FLOAT, flipQuadEdges));
+ btHeightfieldTerrainShape *heightfield = bulletnew(btHeightfieldTerrainShape(p_width, p_depth, heightsPtr, ignoredHeightScale, p_min_height, p_max_height, YAxis, PHY_FLOAT, flipQuadEdges));
+
+ // The shape can be created without params when you do PhysicsServer.shape_create(PhysicsServer.SHAPE_HEIGHTMAP)
+ if (heightsPtr)
+ heightfield->buildAccelerator(16);
+
+ return heightfield;
}
btRayShape *ShapeBullet::create_shape_ray(real_t p_length, bool p_slips_on_slope) {
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index 193f1bb48d..492b365128 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -346,11 +346,10 @@ void NetworkedMultiplayerENet::poll() {
uint32_t *id = (uint32_t *)event.peer->data;
- ERR_CONTINUE(event.packet->dataLength < 12)
+ ERR_CONTINUE(event.packet->dataLength < 8)
uint32_t source = decode_uint32(&event.packet->data[0]);
int target = decode_uint32(&event.packet->data[4]);
- uint32_t flags = decode_uint32(&event.packet->data[8]);
packet.from = source;
packet.channel = event.channelID;
@@ -371,7 +370,7 @@ void NetworkedMultiplayerENet::poll() {
if (uint32_t(E->key()) == source) // Do not resend to self
continue;
- ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, flags);
+ ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags);
enet_peer_send(E->get(), event.channelID, packet2);
}
@@ -385,7 +384,7 @@ void NetworkedMultiplayerENet::poll() {
if (uint32_t(E->key()) == source || E->key() == -target) // Do not resend to self, also do not send to excluded
continue;
- ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, flags);
+ ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags);
enet_peer_send(E->get(), event.channelID, packet2);
}
@@ -503,8 +502,8 @@ Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buff
current_packet = incoming_packets.front()->get();
incoming_packets.pop_front();
- *r_buffer = (const uint8_t *)(&current_packet.packet->data[12]);
- r_buffer_size = current_packet.packet->dataLength - 12;
+ *r_buffer = (const uint8_t *)(&current_packet.packet->data[8]);
+ r_buffer_size = current_packet.packet->dataLength - 8;
return OK;
}
@@ -549,11 +548,10 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer
}
}
- ENetPacket *packet = enet_packet_create(NULL, p_buffer_size + 12, packet_flags);
+ ENetPacket *packet = enet_packet_create(NULL, p_buffer_size + 8, packet_flags);
encode_uint32(unique_id, &packet->data[0]); // Source ID
encode_uint32(target_peer, &packet->data[4]); // Dest ID
- encode_uint32(packet_flags, &packet->data[8]); // Dest ID
- copymem(&packet->data[12], p_buffer, p_buffer_size);
+ copymem(&packet->data[8], p_buffer, p_buffer_size);
if (server) {
diff --git a/platform/x11/detect.py b/platform/x11/detect.py
index 5f7b825f5e..94a87a7c90 100644
--- a/platform/x11/detect.py
+++ b/platform/x11/detect.py
@@ -58,11 +58,12 @@ def get_opts():
return [
BoolVariable('use_llvm', 'Use the LLVM compiler', False),
+ BoolVariable('use_lld', 'Use the LLD linker', False),
BoolVariable('use_static_cpp', 'Link libgcc and libstdc++ statically for better portability', False),
BoolVariable('use_ubsan', 'Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)', False),
BoolVariable('use_asan', 'Use LLVM/GCC compiler address sanitizer (ASAN))', False),
BoolVariable('use_lsan', 'Use LLVM/GCC compiler leak sanitizer (LSAN))', False),
- BoolVariable('pulseaudio', 'Detect & use pulseaudio', True),
+ BoolVariable('pulseaudio', 'Detect and use PulseAudio', True),
BoolVariable('udev', 'Use udev for gamepad connection callbacks', False),
EnumVariable('debug_symbols', 'Add debugging symbols to release builds', 'yes', ('yes', 'no', 'full')),
BoolVariable('separate_debug_symbols', 'Create a separate file containing debugging symbols', False),
@@ -130,6 +131,12 @@ def configure(env):
env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND'])
env.extra_suffix = ".llvm" + env.extra_suffix
+ if env['use_lld']:
+ if env['use_llvm']:
+ env.Append(LINKFLAGS=['-fuse-ld=lld'])
+ else:
+ print("Using LLD with GCC is not supported yet, try compiling with 'use_llvm=yes'.")
+ sys.exit(255)
if env['use_ubsan'] or env['use_asan'] or env['use_lsan']:
env.extra_suffix += "s"
@@ -148,6 +155,7 @@ def configure(env):
if env['use_lto']:
env.Append(CCFLAGS=['-flto'])
+
if not env['use_llvm'] and env.GetOption("num_jobs") > 1:
env.Append(LINKFLAGS=['-flto=' + str(env.GetOption("num_jobs"))])
else:
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index ad4bcb283f..f6161a9485 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -3036,34 +3036,40 @@ bool OS_X11::is_vsync_enabled() const {
*/
void OS_X11::set_context(int p_context) {
- char *config_name = NULL;
XClassHint *classHint = XAllocClassHint();
if (classHint) {
- char *wm_class = (char *)"Godot";
- if (p_context == CONTEXT_EDITOR)
- classHint->res_name = (char *)"Godot_Editor";
- if (p_context == CONTEXT_PROJECTMAN)
- classHint->res_name = (char *)"Godot_ProjectList";
+ CharString name_str;
+ switch (p_context) {
+ case CONTEXT_EDITOR:
+ name_str = "Godot_Editor";
+ break;
+ case CONTEXT_PROJECTMAN:
+ name_str = "Godot_ProjectList";
+ break;
+ case CONTEXT_ENGINE:
+ name_str = "Godot_Engine";
+ break;
+ }
+ CharString class_str;
if (p_context == CONTEXT_ENGINE) {
- classHint->res_name = (char *)"Godot_Engine";
- String config_name_tmp = GLOBAL_GET("application/config/name");
- if (config_name_tmp.length() > 0) {
- config_name = strdup(config_name_tmp.utf8().get_data());
+ String config_name = GLOBAL_GET("application/config/name");
+ if (config_name.length() == 0) {
+ class_str = "Godot_Engine";
} else {
- config_name = strdup("Godot Engine");
+ class_str = config_name.utf8();
}
-
- wm_class = config_name;
+ } else {
+ class_str = "Godot";
}
- classHint->res_class = wm_class;
+ classHint->res_class = class_str.ptrw();
+ classHint->res_name = name_str.ptrw();
XSetClassHint(x11_display, x11_window, classHint);
XFree(classHint);
- free(config_name);
}
}
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 932db8f001..25ad6bd5c9 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -645,6 +645,9 @@ void AnimatedSprite::_reset_timeout() {
void AnimatedSprite::set_animation(const StringName &p_animation) {
+ ERR_EXPLAIN(vformat("There is no animation with name '%s'.", p_animation));
+ ERR_FAIL_COND(frames->get_animation_names().find(p_animation) == -1);
+
if (animation == p_animation)
return;
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 368cebeeab..54d7681a3a 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -55,16 +55,23 @@ void Camera::_update_camera_mode() {
case PROJECTION_ORTHOGONAL: {
set_orthogonal(size, near, far);
} break;
+ case PROJECTION_FRUSTUM: {
+ set_frustum(size, frustum_offset, near, far);
+ } break;
}
}
void Camera::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "fov") {
- if (mode == PROJECTION_ORTHOGONAL) {
+ if (mode != PROJECTION_PERSPECTIVE) {
p_property.usage = PROPERTY_USAGE_NOEDITOR;
}
} else if (p_property.name == "size") {
- if (mode == PROJECTION_PERSPECTIVE) {
+ if (mode != PROJECTION_ORTHOGONAL && mode != PROJECTION_FRUSTUM) {
+ p_property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+ } else if (p_property.name == "frustum_offset") {
+ if (mode != PROJECTION_FRUSTUM) {
p_property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
@@ -177,8 +184,24 @@ void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) {
update_gizmo();
}
+void Camera::set_frustum(float p_size, Vector2 p_offset, float p_z_near, float p_z_far) {
+ if (!force_change && size == p_size && frustum_offset == p_offset && p_z_near == near && p_z_far == far && mode == PROJECTION_FRUSTUM)
+ return;
+
+ size = p_size;
+ frustum_offset = p_offset;
+
+ near = p_z_near;
+ far = p_z_far;
+ mode = PROJECTION_FRUSTUM;
+ force_change = false;
+
+ VisualServer::get_singleton()->camera_set_frustum(camera, size, frustum_offset, near, far);
+ update_gizmo();
+}
+
void Camera::set_projection(Camera::Projection p_mode) {
- if (p_mode == PROJECTION_PERSPECTIVE || p_mode == PROJECTION_ORTHOGONAL) {
+ if (p_mode == PROJECTION_PERSPECTIVE || p_mode == PROJECTION_ORTHOGONAL || p_mode == PROJECTION_FRUSTUM) {
mode = p_mode;
_update_camera_mode();
_change_notify();
@@ -470,16 +493,19 @@ void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("project_position", "screen_point"), &Camera::project_position);
ClassDB::bind_method(D_METHOD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective);
ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal);
+ ClassDB::bind_method(D_METHOD("set_frustum", "size", "offset", "z_near", "z_far"), &Camera::set_frustum);
ClassDB::bind_method(D_METHOD("make_current"), &Camera::make_current);
ClassDB::bind_method(D_METHOD("clear_current", "enable_next"), &Camera::clear_current, DEFVAL(true));
ClassDB::bind_method(D_METHOD("set_current"), &Camera::set_current);
ClassDB::bind_method(D_METHOD("is_current"), &Camera::is_current);
ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera::get_camera_transform);
ClassDB::bind_method(D_METHOD("get_fov"), &Camera::get_fov);
+ ClassDB::bind_method(D_METHOD("get_frustum_offset"), &Camera::get_frustum_offset);
ClassDB::bind_method(D_METHOD("get_size"), &Camera::get_size);
ClassDB::bind_method(D_METHOD("get_zfar"), &Camera::get_zfar);
ClassDB::bind_method(D_METHOD("get_znear"), &Camera::get_znear);
ClassDB::bind_method(D_METHOD("set_fov"), &Camera::set_fov);
+ ClassDB::bind_method(D_METHOD("set_frustum_offset"), &Camera::set_frustum_offset);
ClassDB::bind_method(D_METHOD("set_size"), &Camera::set_size);
ClassDB::bind_method(D_METHOD("set_zfar"), &Camera::set_zfar);
ClassDB::bind_method(D_METHOD("set_znear"), &Camera::set_znear);
@@ -510,15 +536,17 @@ void Camera::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal"), "set_projection", "get_projection");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01,or_greater"), "set_znear", "get_znear");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "far", PROPERTY_HINT_EXP_RANGE, "0.1,8192,0.1,or_greater"), "set_zfar", "get_zfar");
BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
+ BIND_ENUM_CONSTANT(PROJECTION_FRUSTUM);
BIND_ENUM_CONSTANT(KEEP_WIDTH);
BIND_ENUM_CONSTANT(KEEP_HEIGHT);
@@ -543,6 +571,10 @@ float Camera::get_znear() const {
return near;
}
+Vector2 Camera::get_frustum_offset() const {
+ return frustum_offset;
+}
+
float Camera::get_zfar() const {
return far;
@@ -570,6 +602,11 @@ void Camera::set_znear(float p_znear) {
_update_camera_mode();
}
+void Camera::set_frustum_offset(Vector2 p_offset) {
+ frustum_offset = p_offset;
+ _update_camera_mode();
+}
+
void Camera::set_zfar(float p_zfar) {
far = p_zfar;
_update_camera_mode();
@@ -648,6 +685,7 @@ Camera::Camera() {
camera = VisualServer::get_singleton()->camera_create();
size = 1;
fov = 0;
+ frustum_offset = Vector2();
near = 0;
far = 0;
current = false;
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index a531324a85..fe8cb84f0d 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -46,7 +46,8 @@ public:
enum Projection {
PROJECTION_PERSPECTIVE,
- PROJECTION_ORTHOGONAL
+ PROJECTION_ORTHOGONAL,
+ PROJECTION_FRUSTUM
};
enum KeepAspect {
@@ -68,6 +69,7 @@ private:
float fov;
float size;
+ Vector2 frustum_offset;
float near, far;
float v_offset;
float h_offset;
@@ -110,6 +112,7 @@ public:
void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
void set_orthogonal(float p_size, float p_z_near, float p_z_far);
+ void set_frustum(float p_size, Vector2 p_offset, float p_near, float p_far);
void set_projection(Camera::Projection p_mode);
void make_current();
@@ -123,12 +126,15 @@ public:
float get_size() const;
float get_zfar() const;
float get_znear() const;
+ Vector2 get_frustum_offset() const;
+
Projection get_projection() const;
void set_fov(float p_fov);
void set_size(float p_size);
void set_zfar(float p_zfar);
void set_znear(float p_znear);
+ void set_frustum_offset(Vector2 p_offset);
virtual Transform get_camera_transform() const;
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index c7f7b14a8f..fde135c972 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -716,7 +716,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
real_t rollingFriction = 0.f;
if (wheelInfo.m_raycastInfo.m_isInContact) {
- if (engine_force != 0.f) {
+ if (engine_force != 0.f && wheelInfo.engine_traction != false) {
rollingFriction = -engine_force * s->get_step();
} else {
real_t defaultRollingFrictionImpulse = 0.f;
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index c7a815d8a4..f425972183 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -795,7 +795,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_font("bold_italics_font", "RichTextLabel", default_font);
theme->set_font("mono_font", "RichTextLabel", default_font);
- theme->set_color("default_color", "RichTextLabel", control_font_color);
+ theme->set_color("default_color", "RichTextLabel", Color(1, 1, 1));
theme->set_color("font_color_selected", "RichTextLabel", font_color_selection);
theme->set_color("selection_color", "RichTextLabel", Color(0.1, 0.1, 1, 0.8));
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index c9c9855945..be0b9f9ac3 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -288,7 +288,7 @@ void MultiMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format");
ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_data_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_custom_data_format", "get_custom_data_format");
ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"), "set_instance_count", "get_instance_count");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count", PROPERTY_HINT_RANGE, "-1,16384,1,or_greater"), "set_visible_instance_count_count", "get_visible_instance_count_count");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count", PROPERTY_HINT_RANGE, "-1,16384,1,or_greater"), "set_visible_instance_count", "get_visible_instance_count");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_array", "_get_transform_array");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_color_array", "_get_color_array");
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 791d59038a..d5e154a7fc 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -33,11 +33,9 @@
#include "visual_server_raster.h"
#include "visual_server_viewport.h"
-void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights) {
+static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
- static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
- RasterizerCanvas::Item *z_list[z_range];
- RasterizerCanvas::Item *z_last_list[z_range];
+void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights) {
memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
@@ -1456,5 +1454,15 @@ bool VisualServerCanvas::free(RID p_rid) {
}
VisualServerCanvas::VisualServerCanvas() {
+
+ z_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
+ z_last_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
+
disable_scale = false;
}
+
+VisualServerCanvas::~VisualServerCanvas() {
+
+ memfree(z_list);
+ memfree(z_last_list);
+}
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h
index 7691d68639..4e99bb3676 100644
--- a/servers/visual/visual_server_canvas.h
+++ b/servers/visual/visual_server_canvas.h
@@ -160,6 +160,9 @@ private:
void _render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner);
void _light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights);
+ RasterizerCanvas::Item **z_list;
+ RasterizerCanvas::Item **z_last_list;
+
public:
void render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect);
@@ -254,6 +257,7 @@ public:
bool free(RID p_rid);
VisualServerCanvas();
+ ~VisualServerCanvas();
};
#endif // VISUALSERVERCANVAS_H
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 9c7f474f44..efe2a99d2e 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -430,6 +430,7 @@ public:
BIND0R(RID, camera_create)
BIND4(camera_set_perspective, RID, float, float, float)
BIND4(camera_set_orthogonal, RID, float, float, float)
+ BIND5(camera_set_frustum, RID, float, Vector2, float, float)
BIND2(camera_set_transform, RID, const Transform &)
BIND2(camera_set_cull_mask, RID, uint32_t)
BIND2(camera_set_environment, RID, RID)
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 4ee2824018..c1dc94daa2 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -61,6 +61,16 @@ void VisualServerScene::camera_set_orthogonal(RID p_camera, float p_size, float
camera->zfar = p_z_far;
}
+void VisualServerScene::camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far) {
+ Camera *camera = camera_owner.get(p_camera);
+ ERR_FAIL_COND(!camera);
+ camera->type = Camera::FRUSTUM;
+ camera->size = p_size;
+ camera->offset = p_offset;
+ camera->znear = p_z_near;
+ camera->zfar = p_z_far;
+}
+
void VisualServerScene::camera_set_transform(RID p_camera, const Transform &p_transform) {
Camera *camera = camera_owner.get(p_camera);
@@ -1730,6 +1740,17 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_view
ortho = false;
} break;
+ case Camera::FRUSTUM: {
+
+ camera_matrix.set_frustum(
+ camera->size,
+ p_viewport_size.width / (float)p_viewport_size.height,
+ camera->offset,
+ camera->znear,
+ camera->zfar,
+ camera->vaspect);
+ ortho = false;
+ } break;
}
_prepare_scene(camera->transform, camera_matrix, ortho, camera->env, camera->visible_layers, p_scenario, p_shadow_atlas, RID());
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index 7583acd88f..2c2ba7e15f 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -77,12 +77,14 @@ public:
enum Type {
PERSPECTIVE,
- ORTHOGONAL
+ ORTHOGONAL,
+ FRUSTUM
};
Type type;
float fov;
float znear, zfar;
float size;
+ Vector2 offset;
uint32_t visible_layers;
bool vaspect;
RID env;
@@ -97,6 +99,7 @@ public:
znear = 0.05;
zfar = 100;
size = 1.0;
+ offset = Vector2();
vaspect = false;
}
};
@@ -106,6 +109,7 @@ public:
virtual RID camera_create();
virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far);
virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far);
+ virtual void camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far);
virtual void camera_set_transform(RID p_camera, const Transform &p_transform);
virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers);
virtual void camera_set_environment(RID p_camera, RID p_env);
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 9f23ad644e..3e451511cd 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -360,6 +360,7 @@ public:
FUNCRID(camera)
FUNC4(camera_set_perspective, RID, float, float, float)
FUNC4(camera_set_orthogonal, RID, float, float, float)
+ FUNC5(camera_set_frustum, RID, float, Vector2, float, float)
FUNC2(camera_set_transform, RID, const Transform &)
FUNC2(camera_set_cull_mask, RID, uint32_t)
FUNC2(camera_set_environment, RID, RID)
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 19c6106502..041fb2b84f 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1863,6 +1863,7 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("camera_create"), &VisualServer::camera_create);
ClassDB::bind_method(D_METHOD("camera_set_perspective", "camera", "fovy_degrees", "z_near", "z_far"), &VisualServer::camera_set_perspective);
ClassDB::bind_method(D_METHOD("camera_set_orthogonal", "camera", "size", "z_near", "z_far"), &VisualServer::camera_set_orthogonal);
+ ClassDB::bind_method(D_METHOD("camera_set_frustum", "camera", "size", "offset", "z_near", "z_far"), &VisualServer::camera_set_frustum);
ClassDB::bind_method(D_METHOD("camera_set_transform", "camera", "transform"), &VisualServer::camera_set_transform);
ClassDB::bind_method(D_METHOD("camera_set_cull_mask", "camera", "layers"), &VisualServer::camera_set_cull_mask);
ClassDB::bind_method(D_METHOD("camera_set_environment", "camera", "env"), &VisualServer::camera_set_environment);
diff --git a/servers/visual_server.h b/servers/visual_server.h
index c98c5b39a9..7693faf42b 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -584,6 +584,7 @@ public:
virtual RID camera_create() = 0;
virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) = 0;
virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) = 0;
+ virtual void camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far) = 0;
virtual void camera_set_transform(RID p_camera, const Transform &p_transform) = 0;
virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers) = 0;
virtual void camera_set_environment(RID p_camera, RID p_env) = 0;
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
index 782e9efaf1..b30ce03164 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
@@ -19,9 +19,10 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting
-#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" //for raycasting
-#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h" //for raycasting
+#include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting
+#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" //for raycasting
+#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h" //for raycasting
+#include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h" //for raycasting
#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
#include "BulletCollision/CollisionShapes/btCompoundShape.h"
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
@@ -413,6 +414,18 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans, co
rcb.m_hitFraction = resultCallback.m_closestHitFraction;
triangleMesh->performRaycast(&rcb, rayFromLocalScaled, rayToLocalScaled);
}
+ else if (collisionShape->getShapeType()==TERRAIN_SHAPE_PROXYTYPE)
+ {
+ ///optimized version for btHeightfieldTerrainShape
+ btHeightfieldTerrainShape* heightField = (btHeightfieldTerrainShape*)collisionShape;
+ btTransform worldTocollisionObject = colObjWorldTransform.inverse();
+ btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
+ btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();
+
+ BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->getCollisionObject(),heightField,colObjWorldTransform);
+ rcb.m_hitFraction = resultCallback.m_closestHitFraction;
+ heightField->performRaycast(&rcb, rayFromLocal, rayToLocal);
+ }
else
{
//generic (slower) case
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp b/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
index c85ce2498e..4adf27e6bb 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
@@ -73,6 +73,10 @@ void btHeightfieldTerrainShape::initialize(
m_useZigzagSubdivision = false;
m_upAxis = upAxis;
m_localScaling.setValue(btScalar(1.), btScalar(1.), btScalar(1.));
+ m_vboundsGrid = NULL;
+ m_vboundsChunkSize = 0;
+ m_vboundsGridWidth = 0;
+ m_vboundsGridLength = 0;
// determine min/max axis-aligned bounding box (aabb) values
switch (m_upAxis)
@@ -108,6 +112,7 @@ void btHeightfieldTerrainShape::initialize(
btHeightfieldTerrainShape::~btHeightfieldTerrainShape()
{
+ clearAccelerator();
}
void btHeightfieldTerrainShape::getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
@@ -323,6 +328,8 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback
}
}
+ // TODO If m_vboundsGrid is available, use it to determine if we really need to process this area
+
for (int j = startJ; j < endJ; j++)
{
for (int x = startX; x < endX; x++)
@@ -373,3 +380,416 @@ const btVector3& btHeightfieldTerrainShape::getLocalScaling() const
{
return m_localScaling;
}
+
+
+
+struct GridRaycastState
+{
+ int x; // Next quad coords
+ int z;
+ int prev_x; // Previous quad coords
+ int prev_z;
+ btScalar param; // Exit param for previous quad
+ btScalar prevParam; // Enter param for previous quad
+ btScalar maxDistanceFlat;
+ btScalar maxDistance3d;
+};
+
+
+// TODO Does it really need to take 3D vectors?
+/// Iterates through a virtual 2D grid of unit-sized square cells,
+/// and executes an action on each cell intersecting the given segment, ordered from begin to end.
+/// Initially inspired by http://www.cse.yorku.ca/~amana/research/grid.pdf
+template <typename Action_T>
+void gridRaycast(Action_T &quadAction, const btVector3 &beginPos, const btVector3 &endPos)
+{
+ GridRaycastState rs;
+ rs.maxDistance3d = beginPos.distance(endPos);
+ if (rs.maxDistance3d < 0.0001)
+ // Consider the ray is too small to hit anything
+ return;
+
+ btScalar rayDirectionFlatX = endPos[0] - beginPos[0];
+ btScalar rayDirectionFlatZ = endPos[2] - beginPos[2];
+ rs.maxDistanceFlat = btSqrt(rayDirectionFlatX * rayDirectionFlatX + rayDirectionFlatZ * rayDirectionFlatZ);
+
+ if(rs.maxDistanceFlat < 0.0001)
+ {
+ // Consider the ray vertical
+ rayDirectionFlatX = 0;
+ rayDirectionFlatZ = 0;
+ }
+ else
+ {
+ rayDirectionFlatX /= rs.maxDistanceFlat;
+ rayDirectionFlatZ /= rs.maxDistanceFlat;
+ }
+
+ const int xiStep = rayDirectionFlatX > 0 ? 1 : rayDirectionFlatX < 0 ? -1 : 0;
+ const int ziStep = rayDirectionFlatZ > 0 ? 1 : rayDirectionFlatZ < 0 ? -1 : 0;
+
+ const float infinite = 9999999;
+ const btScalar paramDeltaX = xiStep != 0 ? 1.f / btFabs(rayDirectionFlatX) : infinite;
+ const btScalar paramDeltaZ = ziStep != 0 ? 1.f / btFabs(rayDirectionFlatZ) : infinite;
+
+ // pos = param * dir
+ btScalar paramCrossX; // At which value of `param` we will cross a x-axis lane?
+ btScalar paramCrossZ; // At which value of `param` we will cross a z-axis lane?
+
+ // paramCrossX and paramCrossZ are initialized as being the first cross
+ // X initialization
+ if (xiStep != 0)
+ {
+ if (xiStep == 1)
+ paramCrossX = (ceil(beginPos[0]) - beginPos[0]) * paramDeltaX;
+ else
+ paramCrossX = (beginPos[0] - floor(beginPos[0])) * paramDeltaX;
+ }
+ else
+ paramCrossX = infinite; // Will never cross on X
+
+ // Z initialization
+ if (ziStep != 0)
+ {
+ if (ziStep == 1)
+ paramCrossZ = (ceil(beginPos[2]) - beginPos[2]) * paramDeltaZ;
+ else
+ paramCrossZ = (beginPos[2] - floor(beginPos[2])) * paramDeltaZ;
+ }
+ else
+ paramCrossZ = infinite; // Will never cross on Z
+
+ rs.x = static_cast<int>(floor(beginPos[0]));
+ rs.z = static_cast<int>(floor(beginPos[2]));
+
+ // Workaround cases where the ray starts at an integer position
+ if (paramCrossX == 0.0)
+ {
+ paramCrossX += paramDeltaX;
+ // If going backwards, we should ignore the position we would get by the above flooring,
+ // because the ray is not heading in that direction
+ if (xiStep == -1)
+ rs.x -= 1;
+ }
+
+ if (paramCrossZ == 0.0)
+ {
+ paramCrossZ += paramDeltaZ;
+ if (ziStep == -1)
+ rs.z -= 1;
+ }
+
+ rs.prev_x = rs.x;
+ rs.prev_z = rs.z;
+ rs.param = 0;
+
+ while (true)
+ {
+ rs.prev_x = rs.x;
+ rs.prev_z = rs.z;
+ rs.prevParam = rs.param;
+
+ if (paramCrossX < paramCrossZ)
+ {
+ // X lane
+ rs.x += xiStep;
+ // Assign before advancing the param,
+ // to be in sync with the initialization step
+ rs.param = paramCrossX;
+ paramCrossX += paramDeltaX;
+ }
+ else
+ {
+ // Z lane
+ rs.z += ziStep;
+ rs.param = paramCrossZ;
+ paramCrossZ += paramDeltaZ;
+ }
+
+ if (rs.param > rs.maxDistanceFlat)
+ {
+ rs.param = rs.maxDistanceFlat;
+ quadAction(rs);
+ break;
+ }
+ else
+ quadAction(rs);
+ }
+}
+
+
+struct ProcessTrianglesAction
+{
+ const btHeightfieldTerrainShape *shape;
+ bool flipQuadEdges;
+ bool useDiamondSubdivision;
+ int width;
+ int length;
+ btTriangleCallback* callback;
+
+ void exec(int x, int z) const
+ {
+ if(x < 0 || z < 0 || x >= width || z >= length)
+ return;
+
+ btVector3 vertices[3];
+
+ // Check quad
+ if (flipQuadEdges || (useDiamondSubdivision && (((z + x) & 1) > 0)))
+ {
+ // First triangle
+ shape->getVertex(x, z, vertices[0]);
+ shape->getVertex(x + 1, z, vertices[1]);
+ shape->getVertex(x + 1, z + 1, vertices[2]);
+ callback->processTriangle(vertices, x, z);
+
+ // Second triangle
+ shape->getVertex(x, z, vertices[0]);
+ shape->getVertex(x + 1, z + 1, vertices[1]);
+ shape->getVertex(x, z + 1, vertices[2]);
+ callback->processTriangle(vertices, x, z);
+ }
+ else
+ {
+ // First triangle
+ shape->getVertex(x, z, vertices[0]);
+ shape->getVertex(x, z + 1, vertices[1]);
+ shape->getVertex(x + 1, z, vertices[2]);
+ callback->processTriangle(vertices, x, z);
+
+ // Second triangle
+ shape->getVertex(x + 1, z, vertices[0]);
+ shape->getVertex(x, z + 1, vertices[1]);
+ shape->getVertex(x + 1, z + 1, vertices[2]);
+ callback->processTriangle(vertices, x, z);
+ }
+ }
+
+ void operator ()(const GridRaycastState &bs) const
+ {
+ exec(bs.prev_x, bs.prev_z);
+ }
+};
+
+
+struct ProcessVBoundsAction
+{
+ const btHeightfieldTerrainShape::Range *vbounds;
+ int width;
+ int length;
+ int chunkSize;
+
+ btVector3 rayBegin;
+ btVector3 rayEnd;
+ btVector3 rayDir;
+
+ ProcessTrianglesAction processTriangles;
+
+ void operator ()(const GridRaycastState &rs) const
+ {
+ int x = rs.prev_x;
+ int z = rs.prev_z;
+
+ if(x < 0 || z < 0 || x >= width || z >= length)
+ return;
+
+ const btHeightfieldTerrainShape::Range chunk = vbounds[x + z * width];
+
+ btVector3 enterPos;
+ btVector3 exitPos;
+
+ if (rs.maxDistanceFlat > 0.0001)
+ {
+ btScalar flatTo3d = chunkSize * rs.maxDistance3d / rs.maxDistanceFlat;
+ btScalar enterParam3d = rs.prevParam * flatTo3d;
+ btScalar exitParam3d = rs.param * flatTo3d;
+ enterPos = rayBegin + rayDir * enterParam3d;
+ exitPos = rayBegin + rayDir * exitParam3d;
+
+ // We did enter the flat projection of the AABB,
+ // but we have to check if we intersect it on the vertical axis
+ if (enterPos[1] > chunk.max && exitPos[1] > chunk.max)
+ return;
+ if (enterPos[1] < chunk.min && exitPos[1] < chunk.min)
+ return;
+ }
+ else
+ {
+ // Consider the ray vertical
+ // (though we shouldn't reach this often because there is an early check up-front)
+ enterPos = rayBegin;
+ exitPos = rayEnd;
+ }
+
+ gridRaycast(processTriangles, enterPos, exitPos);
+ // Note: it could be possible to have more than one grid at different levels,
+ // to do this there would be a branch using a pointer to another ProcessVBoundsAction
+ }
+};
+
+
+// TODO How do I interrupt the ray when there is a hit? `callback` does not return any result
+/// Performs a raycast using a hierarchical Bresenham algorithm.
+/// Does not allocate any memory by itself.
+void btHeightfieldTerrainShape::performRaycast(btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget) const
+{
+ // Transform to cell-local
+ btVector3 beginPos = raySource / m_localScaling;
+ btVector3 endPos = rayTarget / m_localScaling;
+ beginPos += m_localOrigin;
+ endPos += m_localOrigin;
+
+ ProcessTrianglesAction processTriangles;
+ processTriangles.shape = this;
+ processTriangles.flipQuadEdges = m_flipQuadEdges;
+ processTriangles.useDiamondSubdivision = m_useDiamondSubdivision;
+ processTriangles.callback = callback;
+ processTriangles.width = m_heightStickWidth - 1;
+ processTriangles.length = m_heightStickLength - 1;
+
+ // TODO Transform vectors to account for m_upAxis
+ int iBeginX = static_cast<int>(floor(beginPos[0]));
+ int iBeginZ = static_cast<int>(floor(beginPos[2]));
+ int iEndX = static_cast<int>(floor(endPos[0]));
+ int iEndZ = static_cast<int>(floor(endPos[2]));
+
+ if (iBeginX == iEndX && iBeginZ == iEndZ)
+ {
+ // The ray will never cross quads within the plane,
+ // so directly process triangles within one quad
+ // (typically, vertical rays should end up here)
+ processTriangles.exec(iBeginX, iEndZ);
+ return;
+ }
+
+ if (m_vboundsGrid == NULL)
+ {
+ // Process all quads intersecting the flat projection of the ray
+ gridRaycast(processTriangles, beginPos, endPos);
+ }
+ else
+ {
+ btVector3 rayDiff = endPos - beginPos;
+ btScalar flatDistance2 = rayDiff[0] * rayDiff[0] + rayDiff[2] * rayDiff[2];
+ if (flatDistance2 < m_vboundsChunkSize * m_vboundsChunkSize)
+ {
+ // Don't use chunks, the ray is too short in the plane
+ gridRaycast(processTriangles, beginPos, endPos);
+ }
+
+ ProcessVBoundsAction processVBounds;
+ processVBounds.width = m_vboundsGridWidth;
+ processVBounds.length = m_vboundsGridLength;
+ processVBounds.vbounds = m_vboundsGrid;
+ processVBounds.rayBegin = beginPos;
+ processVBounds.rayEnd = endPos;
+ processVBounds.rayDir = rayDiff.normalized();
+ processVBounds.processTriangles = processTriangles;
+ processVBounds.chunkSize = m_vboundsChunkSize;
+ // The ray is long, run raycast on a higher-level grid
+ gridRaycast(processVBounds, beginPos / m_vboundsChunkSize, endPos / m_vboundsChunkSize);
+ }
+}
+
+
+/// Builds a grid data structure storing the min and max heights of the terrain in chunks.
+/// if chunkSize is zero, that accelerator is removed.
+/// If you modify the heights, you need to rebuild this accelerator.
+void btHeightfieldTerrainShape::buildAccelerator(int chunkSize)
+{
+ if (chunkSize <= 0)
+ {
+ clearAccelerator();
+ return;
+ }
+
+ m_vboundsChunkSize = chunkSize;
+ int nChunksX = m_heightStickWidth / chunkSize;
+ int nChunksZ = m_heightStickLength / chunkSize;
+
+ if (m_heightStickWidth % chunkSize > 0)
+ ++nChunksX; // In case terrain size isn't dividable by chunk size
+ if (m_heightStickLength % chunkSize > 0)
+ ++nChunksZ;
+
+ if(m_vboundsGridWidth != nChunksX || m_vboundsGridLength != nChunksZ)
+ {
+ clearAccelerator();
+ m_vboundsGridWidth = nChunksX;
+ m_vboundsGridLength = nChunksZ;
+ }
+
+ if (nChunksX == 0 || nChunksZ == 0)
+ return;
+
+ // TODO What is the recommended way to allocate this?
+ // This data structure is only reallocated if the required size changed
+ if (m_vboundsGrid == NULL)
+ m_vboundsGrid = new Range[nChunksX * nChunksZ];
+
+ // Compute min and max height for all chunks
+ for (int cz = 0; cz < nChunksZ; ++cz)
+ {
+ int z0 = cz * chunkSize;
+
+ for (int cx = 0; cx < nChunksX; ++cx)
+ {
+ int x0 = cx * chunkSize;
+
+ Range r;
+
+ r.min = getRawHeightFieldValue(x0, z0);
+ r.max = r.min;
+
+ // Compute min and max height for this chunk.
+ // We have to include one extra cell to account for neighbors.
+ // Here is why:
+ // Say we have a flat terrain, and a plateau that fits a chunk perfectly.
+ //
+ // Left Right
+ // 0---0---0---1---1---1
+ // | | | | | |
+ // 0---0---0---1---1---1
+ // | | | | | |
+ // 0---0---0---1---1---1
+ // x
+ //
+ // If the AABB for the Left chunk did not share vertices with the Right,
+ // then we would fail collision tests at x due to a gap.
+ //
+ for (int z = z0; z < z0 + chunkSize + 1; ++z)
+ {
+ if (z >= m_heightStickLength)
+ continue;
+
+ for (int x = x0; x < x0 + chunkSize + 1; ++x)
+ {
+ if (x >= m_heightStickWidth)
+ continue;
+
+ btScalar height = getRawHeightFieldValue(x, z);
+
+ if (height < r.min)
+ r.min = height;
+ else if (height > r.max)
+ r.max = height;
+ }
+ }
+
+ m_vboundsGrid[cx + cz * nChunksX] = r;
+ }
+ }
+}
+
+
+void btHeightfieldTerrainShape::clearAccelerator()
+{
+ if (m_vboundsGrid)
+ {
+ // TODO What is the recommended way to deallocate this?
+ delete[] m_vboundsGrid;
+ m_vboundsGrid = 0;
+ }
+}
+
+
diff --git a/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h b/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
index 8a50a57e31..e23b548cb2 100644
--- a/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
+++ b/thirdparty/bullet/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
@@ -18,6 +18,7 @@ subject to the following restrictions:
#include "btConcaveShape.h"
+
///btHeightfieldTerrainShape simulates a 2D heightfield terrain
/**
The caller is responsible for maintaining the heightfield array; this
@@ -71,6 +72,12 @@ subject to the following restrictions:
ATTRIBUTE_ALIGNED16(class)
btHeightfieldTerrainShape : public btConcaveShape
{
+public:
+ struct Range {
+ btScalar min;
+ btScalar max;
+ };
+
protected:
btVector3 m_localAabbMin;
btVector3 m_localAabbMax;
@@ -100,9 +107,14 @@ protected:
btVector3 m_localScaling;
+ // Accelerator
+ Range *m_vboundsGrid;
+ int m_vboundsGridWidth;
+ int m_vboundsGridLength;
+ int m_vboundsChunkSize;
+
virtual btScalar getRawHeightFieldValue(int x, int y) const;
void quantizeWithClamp(int* out, const btVector3& point, int isMax) const;
- void getVertex(int x, int y, btVector3& vertex) const;
/// protected initialization
/**
@@ -154,6 +166,13 @@ public:
virtual void setLocalScaling(const btVector3& scaling);
virtual const btVector3& getLocalScaling() const;
+
+ void getVertex(int x,int y,btVector3& vertex) const;
+
+ void performRaycast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget) const;
+
+ void buildAccelerator(int chunkSize=16);
+ void clearAccelerator();
//debugging
virtual const char* getName() const { return "HEIGHTFIELD"; }