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-rw-r--r--modules/gdscript/gd_editor.cpp6
-rw-r--r--modules/mono/csharp_script.cpp9
2 files changed, 13 insertions, 2 deletions
diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp
index b0408917a4..9d37703357 100644
--- a/modules/gdscript/gd_editor.cpp
+++ b/modules/gdscript/gd_editor.cpp
@@ -61,7 +61,11 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str
"func _ready():\n" +
"%TS%# Called every time the node is added to the scene.\n" +
"%TS%# Initialization here\n" +
- "%TS%pass\n";
+ "%TS%pass\n\n" +
+ "#func _process(delta):\n" +
+ "#%TS%# Called every frame. Delta is time since last frame.\n" +
+ "#%TS%# Update game logic here.\n" +
+ "#%TS%pass\n";
_template = _template.replace("%BASE%", p_base_class_name);
_template = _template.replace("%TS%", _get_indentation());
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index ba8c7df9cc..7143177c3f 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -277,7 +277,14 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin
" // Initialization here\n"
" \n"
" }\n"
- "}\n";
+ "\n"
+ "// public override void _Process(float delta)\n"
+ "// {\n"
+ "// // Called every frame. Delta is time since last frame.\n"
+ "// // Update game logic here.\n"
+ "// \n"
+ "// }\n"
+ "//}\n";
script_template = script_template.replace("%BASE_CLASS_NAME%", p_base_class_name).replace("%CLASS_NAME%", p_class_name);