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-rw-r--r--core/os/file_access.h2
-rw-r--r--modules/gdnative/gdnative.cpp4
-rw-r--r--modules/gdnative/include/gdnative/gdnative.h2
3 files changed, 4 insertions, 4 deletions
diff --git a/core/os/file_access.h b/core/os/file_access.h
index 151c41c263..63692cb290 100644
--- a/core/os/file_access.h
+++ b/core/os/file_access.h
@@ -140,7 +140,7 @@ public:
virtual Error reopen(const String &p_path, int p_mode_flags); ///< does not change the AccessType
- virtual Error _chmod(const String &p_path, int p_mod) {}
+ virtual Error _chmod(const String &p_path, int p_mod) { return FAILED; }
static FileAccess *create(AccessType p_access); /// Create a file access (for the current platform) this is the only portable way of accessing files.
static FileAccess *create_for_path(const String &p_path);
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index 8cc8b0bec8..93a9bac11c 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -40,8 +40,8 @@
const String init_symbol = "godot_gdnative_init";
const String terminate_symbol = "godot_gdnative_terminate";
-#define GDAPI_FUNC(name, ret_type, ...) .name = name,
-#define GDAPI_FUNC_VOID(name, ...) .name = name,
+#define GDAPI_FUNC(name, ret_type, ...) name,
+#define GDAPI_FUNC_VOID(name, ...) name,
const godot_gdnative_api_struct api_struct = {
GODOT_GDNATIVE_API_FUNCTIONS
diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h
index 04dca6f56d..1c5e91d733 100644
--- a/modules/gdnative/include/gdnative/gdnative.h
+++ b/modules/gdnative/include/gdnative/gdnative.h
@@ -237,12 +237,12 @@ godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, god
struct godot_gdnative_api_struct; // Forward declaration
typedef struct {
- const struct godot_gdnative_api_struct *api_struct;
godot_bool in_editor;
uint64_t core_api_hash;
uint64_t editor_api_hash;
uint64_t no_api_hash;
godot_object *gd_native_library; // pointer to GDNativeLibrary that is being initialized
+ const struct godot_gdnative_api_struct *api_struct;
} godot_gdnative_init_options;
typedef struct {