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-rw-r--r--scene/3d/sprite_3d.cpp24
-rw-r--r--scene/resources/immediate_mesh.cpp16
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp4
-rw-r--r--servers/rendering_server.cpp20
4 files changed, 33 insertions, 31 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 8a79b03ad4..13f8002721 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -565,11 +565,11 @@ void Sprite3D::_draw() {
v_tangent = value;
}
- uint16_t v_color[4] = {
- Math::make_half_float(color.r),
- Math::make_half_float(color.g),
- Math::make_half_float(color.b),
- Math::make_half_float(color.a),
+ uint8_t v_color[4] = {
+ uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0))
};
for (int i = 0; i < 4; i++) {
@@ -591,7 +591,7 @@ void Sprite3D::_draw() {
memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4);
- memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 8);
+ memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4);
}
RID mesh = get_mesh();
@@ -931,11 +931,11 @@ void AnimatedSprite3D::_draw() {
v_tangent = value;
}
- uint16_t v_color[4] = {
- Math::make_half_float(color.r),
- Math::make_half_float(color.g),
- Math::make_half_float(color.b),
- Math::make_half_float(color.a),
+ uint8_t v_color[4] = {
+ uint8_t(CLAMP(color.r * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.g * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.b * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(color.a * 255.0, 0.0, 255.0))
};
for (int i = 0; i < 4; i++) {
@@ -956,7 +956,7 @@ void AnimatedSprite3D::_draw() {
memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4);
memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4);
- memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 8);
+ memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 4);
}
RID mesh = get_mesh();
diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp
index 95de85aeba..ebe65605f8 100644
--- a/scene/resources/immediate_mesh.cpp
+++ b/scene/resources/immediate_mesh.cpp
@@ -223,7 +223,7 @@ void ImmediateMesh::surface_end() {
if (uses_colors) {
format |= ARRAY_FORMAT_COLOR;
- attribute_stride += sizeof(uint16_t) * 4;
+ attribute_stride += sizeof(uint8_t) * 4;
}
uint32_t uv_offset = 0;
if (uses_uvs) {
@@ -244,25 +244,25 @@ void ImmediateMesh::surface_end() {
for (uint32_t i = 0; i < vertices.size(); i++) {
if (uses_colors) {
- uint16_t *color16 = (uint16_t *)&surface_attribute_ptr[i * attribute_stride];
+ uint8_t *color8 = (uint8_t *)&surface_attribute_ptr[i * attribute_stride];
- color16[0] = Math::make_half_float(colors[i].r);
- color16[1] = Math::make_half_float(colors[i].g);
- color16[2] = Math::make_half_float(colors[i].b);
- color16[3] = Math::make_half_float(colors[i].a);
+ color8[0] = uint8_t(CLAMP(colors[i].r * 255.0, 0.0, 255.0));
+ color8[1] = uint8_t(CLAMP(colors[i].g * 255.0, 0.0, 255.0));
+ color8[2] = uint8_t(CLAMP(colors[i].b * 255.0, 0.0, 255.0));
+ color8[3] = uint8_t(CLAMP(colors[i].a * 255.0, 0.0, 255.0));
}
if (uses_uvs) {
float *uv = (float *)&surface_attribute_ptr[i * attribute_stride + uv_offset];
uv[0] = uvs[i].x;
- uv[0] = uvs[i].y;
+ uv[1] = uvs[i].y;
}
if (uses_uv2s) {
float *uv2 = (float *)&surface_attribute_ptr[i * attribute_stride + uv2_offset];
uv2[0] = uv2s[i].x;
- uv2[0] = uv2s[i].y;
+ uv2[1] = uv2s[i].y;
}
}
}
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index ee6fee6142..1db81d8584 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -3258,8 +3258,8 @@ void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surf
case RS::ARRAY_COLOR: {
vd.offset = attribute_stride;
- vd.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- attribute_stride += sizeof(int16_t) * 4;
+ vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ attribute_stride += sizeof(int8_t) * 4;
buffer = s->attribute_buffer;
} break;
case RS::ARRAY_TEX_UV: {
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index b7e20631c9..75ae850acb 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -438,13 +438,14 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
const Color *src = array.ptr();
- uint16_t color16[4];
for (int i = 0; i < p_vertex_array_len; i++) {
- color16[0] = Math::make_half_float(src[i].r);
- color16[1] = Math::make_half_float(src[i].g);
- color16[2] = Math::make_half_float(src[i].b);
- color16[3] = Math::make_half_float(src[i].a);
- memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], color16, 8);
+ uint8_t color8[4] = {
+ uint8_t(CLAMP(src[i].r * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(src[i].g * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(src[i].b * 255.0, 0.0, 255.0)),
+ uint8_t(CLAMP(src[i].a * 255.0, 0.0, 255.0))
+ };
+ memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], color8, 4);
}
} break;
case RS::ARRAY_TEX_UV: {
@@ -761,7 +762,7 @@ void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, i
elem_size = 4;
} break;
case RS::ARRAY_COLOR: {
- elem_size = 8;
+ elem_size = 4;
} break;
case RS::ARRAY_TEX_UV: {
elem_size = 8;
@@ -1123,8 +1124,9 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
Color *w = arr.ptrw();
for (int32_t j = 0; j < p_vertex_len; j++) {
- const uint16_t *v = (const uint16_t *)&ar[j * attrib_elem_size + offsets[i]];
- w[j] = Color(Math::half_to_float(v[0]), Math::half_to_float(v[1]), Math::half_to_float(v[2]), Math::half_to_float(v[3]));
+ const uint8_t *v = (const uint8_t *)&ar[j * attrib_elem_size + offsets[i]];
+
+ w[j] = Color(v[0] / 255.0, v[1] / 255.0, v[2] / 255.0, v[3] / 255.0);
}
ret[i] = arr;