diff options
-rw-r--r-- | doc/classes/DirectionalLight2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/PointLight2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/TileMap.xml | 11 | ||||
-rw-r--r-- | editor/plugins/tiles/tile_map_editor.cpp | 786 | ||||
-rw-r--r-- | editor/plugins/tiles/tile_map_editor.h | 58 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 557 | ||||
-rw-r--r-- | scene/2d/tile_map.h | 49 | ||||
-rw-r--r-- | scene/resources/skeleton_modification_stack_3d.cpp | 1 | ||||
-rw-r--r-- | scene/resources/tile_set.cpp | 150 | ||||
-rw-r--r-- | scene/resources/tile_set.h | 12 |
10 files changed, 872 insertions, 756 deletions
diff --git a/doc/classes/DirectionalLight2D.xml b/doc/classes/DirectionalLight2D.xml index 317cf6e66c..1e5c9bc09a 100644 --- a/doc/classes/DirectionalLight2D.xml +++ b/doc/classes/DirectionalLight2D.xml @@ -8,7 +8,7 @@ </tutorials> <members> <member name="height" type="float" setter="set_height" getter="get_height" default="0.0"> - The height of the light. Used with 2D normal mapping. + The height of the light. Used with 2D normal mapping. Ranges from 0 (parallel to the plane) to 1 (perpendicular to the plane). </member> <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="10000.0"> </member> diff --git a/doc/classes/PointLight2D.xml b/doc/classes/PointLight2D.xml index 9c13179056..ec809ed0a8 100644 --- a/doc/classes/PointLight2D.xml +++ b/doc/classes/PointLight2D.xml @@ -8,7 +8,7 @@ </tutorials> <members> <member name="height" type="float" setter="set_height" getter="get_height" default="0.0"> - The height of the light. Used with 2D normal mapping. + The height of the light. Used with 2D normal mapping. The units are in pixels, e.g. if the height is 100, then it will illuminate an object 100 pixels away at a 45° angle to the plane. </member> <member name="offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2(0, 0)"> The offset of the light's [member texture]. diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index e65d5b4533..4ac5718e04 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -204,6 +204,17 @@ - The alternative tile identifier [code]alternative_tile[/code] identifies a tile alternative the source is a [TileSetAtlasSource], and the scene for a [TileSetScenesCollectionSource]. </description> </method> + <method name="set_cells_from_surrounding_terrains"> + <return type="void" /> + <argument index="0" name="layer" type="int" /> + <argument index="1" name="cells" type="Vector2i[]" /> + <argument index="2" name="terrain_set" type="int" /> + <argument index="3" name="ignore_empty_terrains" type="bool" default="true" /> + <description> + Updates all the cells in the [code]cells[/code] coordinates array and replace them by tiles that matches the surrounding cells terrains. Only cells form the given [code]terrain_set[/code] are considered. + If [code]ignore_empty_terrains[/code] is true, zones with no terrain defined are ignored to select the tiles. + </description> + </method> <method name="set_layer_enabled"> <return type="void" /> <argument index="0" name="layer" type="int" /> diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index 5dfa44a353..5b7ec6c8db 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -2219,569 +2219,7 @@ Vector<TileMapEditorPlugin::TabData> TileMapEditorTerrainsPlugin::get_tabs() con return tabs; } -Map<Vector2i, TileSet::CellNeighbor> TileMapEditorTerrainsPlugin::Constraint::get_overlapping_coords_and_peering_bits() const { - Map<Vector2i, TileSet::CellNeighbor> output; - Ref<TileSet> tile_set = tile_map->get_tileset(); - ERR_FAIL_COND_V(!tile_set.is_valid(), output); - - TileSet::TileShape shape = tile_set->get_tile_shape(); - if (shape == TileSet::TILE_SHAPE_SQUARE) { - switch (bit) { - case 0: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE; - break; - case 1: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; - break; - case 2: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE; - break; - case 3: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; - break; - default: - ERR_FAIL_V(output); - } - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { - switch (bit) { - case 0: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; - break; - case 1: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; - break; - case 2: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; - break; - case 3: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; - break; - default: - ERR_FAIL_V(output); - } - } else { - // Half offset shapes. - TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis(); - if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { - switch (bit) { - case 0: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE; - break; - case 1: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; - break; - case 2: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; - break; - case 3: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; - break; - case 4: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; - break; - default: - ERR_FAIL_V(output); - } - } else { - switch (bit) { - case 0: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; - break; - case 1: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; - break; - case 2: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; - break; - case 3: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE; - break; - case 4: - output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; - output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; - break; - default: - ERR_FAIL_V(output); - } - } - } - return output; -} - -TileMapEditorTerrainsPlugin::Constraint::Constraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) { - // The way we build the constraint make it easy to detect conflicting constraints. - tile_map = p_tile_map; - - Ref<TileSet> tile_set = tile_map->get_tileset(); - ERR_FAIL_COND(!tile_set.is_valid()); - - TileSet::TileShape shape = tile_set->get_tile_shape(); - if (shape == TileSet::TILE_SHAPE_SQUARE || shape == TileSet::TILE_SHAPE_ISOMETRIC) { - switch (p_bit) { - case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: - case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: - bit = 0; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: - case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: - bit = 1; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: - case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: - bit = 2; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: - case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: - bit = 3; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_LEFT_SIDE: - case TileSet::CELL_NEIGHBOR_LEFT_CORNER: - bit = 0; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, p_bit); - break; - case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: - case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: - bit = 1; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, p_bit); - break; - case TileSet::CELL_NEIGHBOR_TOP_SIDE: - case TileSet::CELL_NEIGHBOR_TOP_CORNER: - bit = 2; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, p_bit); - break; - case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: - case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: - bit = 3; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, p_bit); - break; - default: - ERR_FAIL(); - break; - } - } else { - // Half-offset shapes - TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis(); - if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { - switch (p_bit) { - case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: - bit = 0; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: - bit = 1; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: - bit = 2; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: - bit = 3; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: - bit = 4; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: - bit = 1; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); - break; - case TileSet::CELL_NEIGHBOR_LEFT_SIDE: - bit = 0; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); - break; - case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: - bit = 3; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); - break; - case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: - bit = 2; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); - break; - case TileSet::CELL_NEIGHBOR_TOP_CORNER: - bit = 1; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); - break; - case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: - bit = 4; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); - break; - case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: - bit = 3; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); - break; - default: - ERR_FAIL(); - break; - } - } else { - switch (p_bit) { - case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: - bit = 0; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: - bit = 1; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: - bit = 2; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: - bit = 3; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: - bit = 0; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE); - break; - case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: - bit = 4; - base_cell_coords = p_position; - break; - case TileSet::CELL_NEIGHBOR_LEFT_CORNER: - bit = 2; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); - break; - case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: - bit = 1; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); - break; - case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: - bit = 0; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); - break; - case TileSet::CELL_NEIGHBOR_TOP_SIDE: - bit = 3; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); - break; - case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: - bit = 2; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); - break; - case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: - bit = 4; - base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); - break; - default: - ERR_FAIL(); - break; - } - } - } - terrain = p_terrain; -} - -Set<TileMapEditorTerrainsPlugin::TerrainsTilePattern> TileMapEditorTerrainsPlugin::_get_valid_terrains_tile_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<Constraint> p_constraints) const { - TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); - if (!tile_map) { - return Set<TerrainsTilePattern>(); - } - - Ref<TileSet> tile_set = tile_map->get_tileset(); - if (!tile_set.is_valid()) { - return Set<TerrainsTilePattern>(); - } - - // Returns all tiles compatible with the given constraints. - Set<TerrainsTilePattern> compatible_terrain_tile_patterns; - for (const KeyValue<TerrainsTilePattern, Set<TileMapCell>> &E : per_terrain_terrains_tile_patterns_tiles[p_terrain_set]) { - int valid = true; - int in_pattern_count = 0; - for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { - TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); - if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) { - // Check if the bit is compatible with the constraints. - Constraint terrain_bit_constraint = Constraint(tile_map, p_position, bit, E.key[in_pattern_count]); - - Set<Constraint>::Element *in_set_constraint_element = p_constraints.find(terrain_bit_constraint); - if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) { - valid = false; - break; - } - in_pattern_count++; - } - } - - if (valid) { - compatible_terrain_tile_patterns.insert(E.key); - } - } - - return compatible_terrain_tile_patterns; -} - -Set<TileMapEditorTerrainsPlugin::Constraint> TileMapEditorTerrainsPlugin::_get_constraints_from_removed_cells_list(const Set<Vector2i> &p_to_replace, int p_terrain_set) const { - TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); - if (!tile_map) { - return Set<Constraint>(); - } - - Ref<TileSet> tile_set = tile_map->get_tileset(); - if (!tile_set.is_valid()) { - return Set<Constraint>(); - } - - ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), Set<Constraint>()); - ERR_FAIL_INDEX_V(tile_map_layer, tile_map->get_layers_count(), Set<Constraint>()); - - // Build a set of dummy constraints get the constrained points. - Set<Constraint> dummy_constraints; - for (Set<Vector2i>::Element *E = p_to_replace.front(); E; E = E->next()) { - for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over sides. - TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); - if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) { - dummy_constraints.insert(Constraint(tile_map, E->get(), bit, -1)); - } - } - } - - // For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it. - Set<Constraint> constraints; - for (Set<Constraint>::Element *E = dummy_constraints.front(); E; E = E->next()) { - Constraint c = E->get(); - - Map<int, int> terrain_count; - - // Count the number of occurrences per terrain. - Map<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits(); - for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) { - if (!p_to_replace.has(E_overlapping.key)) { - TileMapCell neighbor_cell = tile_map->get_cell(tile_map_layer, E_overlapping.key); - TileData *neighbor_tile_data = nullptr; - if (terrain_tiles.has(neighbor_cell) && terrain_tiles[neighbor_cell]->get_terrain_set() == p_terrain_set) { - neighbor_tile_data = terrain_tiles[neighbor_cell]; - } - - int terrain = neighbor_tile_data ? neighbor_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(E_overlapping.value)) : -1; - if (terrain_count.has(terrain)) { - terrain_count[terrain] = 0; - } - terrain_count[terrain] += 1; - } - } - - // Get the terrain with the max number of occurrences. - int max = 0; - int max_terrain = -1; - for (const KeyValue<int, int> &E_terrain_count : terrain_count) { - if (E_terrain_count.value > max) { - max = E_terrain_count.value; - max_terrain = E_terrain_count.key; - } - } - - // Set the adequate terrain. - if (max > 0) { - c.set_terrain(max_terrain); - constraints.insert(c); - } - } - - return constraints; -} - -Set<TileMapEditorTerrainsPlugin::Constraint> TileMapEditorTerrainsPlugin::_get_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TerrainsTilePattern p_terrains_tile_pattern) const { - TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); - if (!tile_map) { - return Set<TileMapEditorTerrainsPlugin::Constraint>(); - } - - Ref<TileSet> tile_set = tile_map->get_tileset(); - if (!tile_set.is_valid()) { - return Set<TileMapEditorTerrainsPlugin::Constraint>(); - } - - // Compute the constraints needed from the surrounding tiles. - Set<TileMapEditorTerrainsPlugin::Constraint> output; - int in_pattern_count = 0; - for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { - TileSet::CellNeighbor side = TileSet::CellNeighbor(i); - if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) { - Constraint c = Constraint(tile_map, p_position, side, p_terrains_tile_pattern[in_pattern_count]); - output.insert(c); - in_pattern_count++; - } - } - - return output; -} - -Map<Vector2i, TileMapEditorTerrainsPlugin::TerrainsTilePattern> TileMapEditorTerrainsPlugin::_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const { - TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); - if (!tile_map) { - return Map<Vector2i, TerrainsTilePattern>(); - } - - Ref<TileSet> tile_set = tile_map->get_tileset(); - if (!tile_set.is_valid()) { - return Map<Vector2i, TileMapEditorTerrainsPlugin::TerrainsTilePattern>(); - } - - // Copy the constraints set. - Set<TileMapEditorTerrainsPlugin::Constraint> constraints = p_constraints; - - // Compute all acceptable tiles for each cell. - Map<Vector2i, Set<TerrainsTilePattern>> per_cell_acceptable_tiles; - for (Set<Vector2i>::Element *E = p_to_replace.front(); E; E = E->next()) { - per_cell_acceptable_tiles[E->get()] = _get_valid_terrains_tile_patterns_for_constraints(p_terrain_set, E->get(), constraints); - } - - // Output map. - Map<Vector2i, TerrainsTilePattern> output; - - // Add all positions to a set. - Set<Vector2i> to_replace = Set<Vector2i>(p_to_replace); - while (!to_replace.is_empty()) { - // Compute the minimum number of tile possibilities for each cell. - int min_nb_possibilities = 100000000; - for (const KeyValue<Vector2i, Set<TerrainsTilePattern>> &E : per_cell_acceptable_tiles) { - min_nb_possibilities = MIN(min_nb_possibilities, E.value.size()); - } - - // Get the set of possible cells to fill. - LocalVector<Vector2i> to_choose_from; - for (const KeyValue<Vector2i, Set<TerrainsTilePattern>> &E : per_cell_acceptable_tiles) { - if (E.value.size() == min_nb_possibilities) { - to_choose_from.push_back(E.key); - } - } - - // Randomly pick a tile out of the most constrained. - Vector2i selected_cell_to_replace = to_choose_from[Math::random(0, to_choose_from.size() - 1)]; - - // Randomly select a tile out of them the put it in the grid. - Set<TerrainsTilePattern> valid_tiles = per_cell_acceptable_tiles[selected_cell_to_replace]; - if (valid_tiles.is_empty()) { - // No possibilities :/ - break; - } - int random_terrain_tile_pattern_index = Math::random(0, valid_tiles.size() - 1); - Set<TerrainsTilePattern>::Element *E = valid_tiles.front(); - for (int i = 0; i < random_terrain_tile_pattern_index; i++) { - E = E->next(); - } - TerrainsTilePattern selected_terrain_tile_pattern = E->get(); - - // Set the selected cell into the output. - output[selected_cell_to_replace] = selected_terrain_tile_pattern; - to_replace.erase(selected_cell_to_replace); - per_cell_acceptable_tiles.erase(selected_cell_to_replace); - - // Add the new constraints from the added tiles. - Set<TileMapEditorTerrainsPlugin::Constraint> new_constraints = _get_constraints_from_added_tile(selected_cell_to_replace, p_terrain_set, selected_terrain_tile_pattern); - for (Set<TileMapEditorTerrainsPlugin::Constraint>::Element *E_constraint = new_constraints.front(); E_constraint; E_constraint = E_constraint->next()) { - constraints.insert(E_constraint->get()); - } - - // Compute valid tiles again for neighbors. - for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { - TileSet::CellNeighbor side = TileSet::CellNeighbor(i); - if (tile_map->is_existing_neighbor(side)) { - Vector2i neighbor = tile_map->get_neighbor_cell(selected_cell_to_replace, side); - if (to_replace.has(neighbor)) { - per_cell_acceptable_tiles[neighbor] = _get_valid_terrains_tile_patterns_for_constraints(p_terrain_set, neighbor, constraints); - } - } - } - } - return output; -} - -TileMapCell TileMapEditorTerrainsPlugin::_get_random_tile_from_pattern(int p_terrain_set, TerrainsTilePattern p_terrain_tile_pattern) const { - TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); - if (!tile_map) { - return TileMapCell(); - } - - Ref<TileSet> tile_set = tile_map->get_tileset(); - if (!tile_set.is_valid()) { - return TileMapCell(); - } - - // Count the sum of probabilities. - double sum = 0.0; - Set<TileMapCell> set = per_terrain_terrains_tile_patterns_tiles[p_terrain_set][p_terrain_tile_pattern]; - for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) { - if (E->get().source_id >= 0) { - Ref<TileSetSource> source = tile_set->get_source(E->get().source_id); - - Ref<TileSetAtlasSource> atlas_source = source; - if (atlas_source.is_valid()) { - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile)); - sum += tile_data->get_probability(); - } else { - sum += 1.0; - } - } else { - sum += 1.0; - } - } - - // Generate a random number. - double count = 0.0; - double picked = Math::random(0.0, sum); - - // Pick the tile. - for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) { - if (E->get().source_id >= 0) { - Ref<TileSetSource> source = tile_set->get_source(E->get().source_id); - - Ref<TileSetAtlasSource> atlas_source = source; - if (atlas_source.is_valid()) { - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile)); - count += tile_data->get_probability(); - } else { - count += 1.0; - } - } else { - count += 1.0; - } - - if (count >= picked) { - return E->get(); - } - } - - ERR_FAIL_V(TileMapCell()); -} - -Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map<Vector2i, TerrainsTilePattern> &p_to_paint, int p_terrain_set) const { +Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map<Vector2i, TileSet::TerrainsPattern> &p_to_paint, int p_terrain_set) const { TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); if (!tile_map) { return Map<Vector2i, TileMapCell>(); @@ -2795,20 +2233,20 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map Map<Vector2i, TileMapCell> output; // Add the constraints from the added tiles. - Set<TileMapEditorTerrainsPlugin::Constraint> added_tiles_constraints_set; - for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) { + Set<TileMap::TerrainConstraint> added_tiles_constraints_set; + for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) { Vector2i coords = E_to_paint.key; - TerrainsTilePattern terrains_tile_pattern = E_to_paint.value; + TileSet::TerrainsPattern terrains_pattern = E_to_paint.value; - Set<TileMapEditorTerrainsPlugin::Constraint> cell_constraints = _get_constraints_from_added_tile(coords, p_terrain_set, terrains_tile_pattern); - for (Set<TileMapEditorTerrainsPlugin::Constraint>::Element *E = cell_constraints.front(); E; E = E->next()) { + Set<TileMap::TerrainConstraint> cell_constraints = tile_map->get_terrain_constraints_from_added_tile(coords, p_terrain_set, terrains_pattern); + for (Set<TileMap::TerrainConstraint>::Element *E = cell_constraints.front(); E; E = E->next()) { added_tiles_constraints_set.insert(E->get()); } } // Build the list of potential tiles to replace. Set<Vector2i> potential_to_replace; - for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) { + for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) { Vector2i coords = E_to_paint.key; for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { if (tile_map->is_existing_neighbor(TileSet::CellNeighbor(i))) { @@ -2823,42 +2261,42 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map // Set of tiles to replace Set<Vector2i> to_replace; - // Add the central tiles to the one to replace. TODO: maybe change that. - for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) { + // Add the central tiles to the one to replace. + for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) { to_replace.insert(E_to_paint.key); } // Add the constraints from the surroundings of the modified areas. - Set<TileMapEditorTerrainsPlugin::Constraint> removed_cells_constraints_set; + Set<TileMap::TerrainConstraint> removed_cells_constraints_set; bool to_replace_modified = true; while (to_replace_modified) { // Get the constraints from the removed cells. - removed_cells_constraints_set = _get_constraints_from_removed_cells_list(to_replace, p_terrain_set); + removed_cells_constraints_set = tile_map->get_terrain_constraints_from_removed_cells_list(tile_map_layer, to_replace, p_terrain_set); // Filter the sources to make sure they are in the potential_to_replace. - Map<Constraint, Set<Vector2i>> source_tiles_of_constraint; - for (Set<Constraint>::Element *E = removed_cells_constraints_set.front(); E; E = E->next()) { + Map<TileMap::TerrainConstraint, Set<Vector2i>> per_constraint_tiles; + for (Set<TileMap::TerrainConstraint>::Element *E = removed_cells_constraints_set.front(); E; E = E->next()) { Map<Vector2i, TileSet::CellNeighbor> sources_of_constraint = E->get().get_overlapping_coords_and_peering_bits(); for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_source_tile_of_constraint : sources_of_constraint) { if (potential_to_replace.has(E_source_tile_of_constraint.key)) { - source_tiles_of_constraint[E->get()].insert(E_source_tile_of_constraint.key); + per_constraint_tiles[E->get()].insert(E_source_tile_of_constraint.key); } } } to_replace_modified = false; - for (Set<TileMapEditorTerrainsPlugin::Constraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) { - Constraint c = E->get(); + for (Set<TileMap::TerrainConstraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) { + TileMap::TerrainConstraint c = E->get(); // Check if we have a conflict in constraints. if (removed_cells_constraints_set.has(c) && removed_cells_constraints_set.find(c)->get().get_terrain() != c.get_terrain()) { // If we do, we search for a neighbor to remove. - if (source_tiles_of_constraint.has(c) && !source_tiles_of_constraint[c].is_empty()) { + if (per_constraint_tiles.has(c) && !per_constraint_tiles[c].is_empty()) { // Remove it. - Vector2i to_add_to_remove = source_tiles_of_constraint[c].front()->get(); + Vector2i to_add_to_remove = per_constraint_tiles[c].front()->get(); potential_to_replace.erase(to_add_to_remove); to_replace.insert(to_add_to_remove); to_replace_modified = true; - for (KeyValue<Constraint, Set<Vector2i>> &E_source_tiles_of_constraint : source_tiles_of_constraint) { + for (KeyValue<TileMap::TerrainConstraint, Set<Vector2i>> &E_source_tiles_of_constraint : per_constraint_tiles) { E_source_tiles_of_constraint.value.erase(to_add_to_remove); } break; @@ -2868,22 +2306,27 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map } // Combine all constraints together. - Set<TileMapEditorTerrainsPlugin::Constraint> constraints = removed_cells_constraints_set; - for (Set<TileMapEditorTerrainsPlugin::Constraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) { + Set<TileMap::TerrainConstraint> constraints = removed_cells_constraints_set; + for (Set<TileMap::TerrainConstraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) { constraints.insert(E->get()); } + // Remove the central tiles from the ones to replace. + for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) { + to_replace.erase(E_to_paint.key); + } + // Run WFC to fill the holes with the constraints. - Map<Vector2i, TerrainsTilePattern> wfc_output = _wave_function_collapse(to_replace, p_terrain_set, constraints); + Map<Vector2i, TileSet::TerrainsPattern> wfc_output = tile_map->terrain_wave_function_collapse(to_replace, p_terrain_set, constraints); - // Use the WFC run for the output. - for (const KeyValue<Vector2i, TerrainsTilePattern> &E : wfc_output) { - output[E.key] = _get_random_tile_from_pattern(p_terrain_set, E.value); + // Actually paint the tiles. + for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E_to_paint : p_to_paint) { + output[E_to_paint.key] = tile_set->get_random_tile_from_pattern(p_terrain_set, E_to_paint.value); } - // Override the WFC results to make sure at least the painted tiles are actually painted. - for (const KeyValue<Vector2i, TerrainsTilePattern> &E_to_paint : p_to_paint) { - output[E_to_paint.key] = _get_random_tile_from_pattern(p_terrain_set, E_to_paint.value); + // Use the WFC run for the output. + for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E : wfc_output) { + output[E.key] = tile_set->get_random_tile_from_pattern(p_terrain_set, E.value); } return output; @@ -2901,10 +2344,23 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() { switch (drag_type) { case DRAG_TYPE_PICK: { Vector2i coords = tile_map->world_to_map(mpos); - TileMapCell tile = tile_map->get_cell(tile_map_layer, coords); + TileMapCell cell = tile_map->get_cell(tile_map_layer, coords); + + Ref<TileSet> tile_set = tile_map->get_tileset(); + if (!tile_set.is_valid()) { + return; + } - if (terrain_tiles.has(tile)) { - Array terrains_tile_pattern = _build_terrains_tile_pattern(terrain_tiles[tile]); + TileData *tile_data = nullptr; + + Ref<TileSetSource> source = tile_set->get_source(cell.source_id); + Ref<TileSetAtlasSource> atlas_source = source; + if (atlas_source.is_valid()) { + tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile)); + } + + if (tile_data) { + Array terrains_pattern = tile_data->get_terrains_pattern(); // Find the tree item for the right terrain set. bool need_tree_item_switch = true; @@ -2914,7 +2370,7 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() { if (metadata_dict.has("terrain_set") && metadata_dict.has("terrain_id")) { int terrain_set = metadata_dict["terrain_set"]; int terrain_id = metadata_dict["terrain_id"]; - if (per_terrain_terrains_tile_patterns[terrain_set][terrain_id].has(terrains_tile_pattern)) { + if (per_terrain_terrains_patterns[terrain_set][terrain_id].has(terrains_pattern)) { need_tree_item_switch = false; } } @@ -2926,7 +2382,7 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() { if (metadata_dict.has("terrain_set") && metadata_dict.has("terrain_id")) { int terrain_set = metadata_dict["terrain_set"]; int terrain_id = metadata_dict["terrain_id"]; - if (per_terrain_terrains_tile_patterns[terrain_set][terrain_id].has(terrains_tile_pattern)) { + if (per_terrain_terrains_patterns[terrain_set][terrain_id].has(terrains_pattern)) { // Found tree_item->select(0); _update_tiles_list(); @@ -2940,10 +2396,10 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() { if (tree_item) { for (int i = 0; i < terrains_tile_list->get_item_count(); i++) { Dictionary metadata_dict = terrains_tile_list->get_item_metadata(i); - TerrainsTilePattern in_meta_terrains_tile_pattern = metadata_dict["terrains_tile_pattern"]; + TileSet::TerrainsPattern in_meta_terrains_pattern = metadata_dict["terrains_pattern"]; bool equals = true; - for (int j = 0; j < terrains_tile_pattern.size(); j++) { - if (terrains_tile_pattern[j] != in_meta_terrains_tile_pattern[j]) { + for (int j = 0; j < terrains_pattern.size(); j++) { + if (terrains_pattern[j] != in_meta_terrains_pattern[j]) { equals = false; break; } @@ -2999,7 +2455,7 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent> ERR_FAIL_COND_V(tile_map_layer >= tile_map->get_layers_count(), false); // Get the selected terrain. - TerrainsTilePattern selected_terrains_tile_pattern; + TileSet::TerrainsPattern selected_terrains_pattern; int selected_terrain_set = -1; TreeItem *selected_tree_item = terrains_tree->get_selected(); @@ -3010,16 +2466,16 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent> // Selected tile if (erase_button->is_pressed()) { - selected_terrains_tile_pattern.clear(); + selected_terrains_pattern.clear(); for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { TileSet::CellNeighbor side = TileSet::CellNeighbor(i); if (tile_set->is_valid_peering_bit_terrain(selected_terrain_set, side)) { - selected_terrains_tile_pattern.push_back(-1); + selected_terrains_pattern.push_back(-1); } } } else if (terrains_tile_list->is_anything_selected()) { metadata_dict = terrains_tile_list->get_item_metadata(terrains_tile_list->get_selected_items()[0]); - selected_terrains_tile_pattern = metadata_dict["terrains_tile_pattern"]; + selected_terrains_pattern = metadata_dict["terrains_pattern"]; } } @@ -3032,9 +2488,9 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent> case DRAG_TYPE_PAINT: { if (selected_terrain_set >= 0) { Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos)); - Map<Vector2i, TerrainsTilePattern> to_draw; + Map<Vector2i, TileSet::TerrainsPattern> to_draw; for (int i = 0; i < line.size(); i++) { - to_draw[line[i]] = selected_terrains_tile_pattern; + to_draw[line[i]] = selected_terrains_pattern; } Map<Vector2i, TileMapCell> modified = _draw_terrains(to_draw, selected_terrain_set); for (const KeyValue<Vector2i, TileMapCell> &E : modified) { @@ -3066,14 +2522,14 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent> drag_type = DRAG_TYPE_PICK; } else { // Paint otherwise. - if (selected_terrain_set >= 0 && !selected_terrains_tile_pattern.is_empty() && tool_buttons_group->get_pressed_button() == paint_tool_button) { + if (selected_terrain_set >= 0 && !selected_terrains_pattern.is_empty() && tool_buttons_group->get_pressed_button() == paint_tool_button) { drag_type = DRAG_TYPE_PAINT; drag_start_mouse_pos = mpos; drag_modified.clear(); - Map<Vector2i, TerrainsTilePattern> terrains_to_draw; - terrains_to_draw[tile_map->world_to_map(mpos)] = selected_terrains_tile_pattern; + Map<Vector2i, TileSet::TerrainsPattern> terrains_to_draw; + terrains_to_draw[tile_map->world_to_map(mpos)] = selected_terrains_pattern; Map<Vector2i, TileMapCell> to_draw = _draw_terrains(terrains_to_draw, selected_terrain_set); for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { @@ -3097,26 +2553,6 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent> return false; } -TileMapEditorTerrainsPlugin::TerrainsTilePattern TileMapEditorTerrainsPlugin::_build_terrains_tile_pattern(TileData *p_tile_data) { - TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); - if (!tile_map) { - return TerrainsTilePattern(); - } - - Ref<TileSet> tile_set = tile_map->get_tileset(); - if (!tile_set.is_valid()) { - return TerrainsTilePattern(); - } - - TerrainsTilePattern output; - for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { - if (tile_set->is_valid_peering_bit_terrain(p_tile_data->get_terrain_set(), TileSet::CellNeighbor(i))) { - output.push_back(p_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(i))); - } - } - return output; -} - void TileMapEditorTerrainsPlugin::_update_terrains_cache() { TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id)); if (!tile_map) { @@ -3128,45 +2564,12 @@ void TileMapEditorTerrainsPlugin::_update_terrains_cache() { return; } - // Compute the tile sides. - tile_sides.clear(); - TileSet::TileShape shape = tile_set->get_tile_shape(); - if (shape == TileSet::TILE_SHAPE_SQUARE) { - tile_sides.push_back(TileSet::CELL_NEIGHBOR_RIGHT_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_LEFT_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_SIDE); - } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { - tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); - } else { - if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { - tile_sides.push_back(TileSet::CELL_NEIGHBOR_RIGHT_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_LEFT_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); - } else { - tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_SIDE); - tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); - } - } - // Organizes tiles into structures. - per_terrain_terrains_tile_patterns_tiles.resize(tile_set->get_terrain_sets_count()); - per_terrain_terrains_tile_patterns.resize(tile_set->get_terrain_sets_count()); + per_terrain_terrains_patterns.resize(tile_set->get_terrain_sets_count()); for (int i = 0; i < tile_set->get_terrain_sets_count(); i++) { - per_terrain_terrains_tile_patterns_tiles[i].clear(); - per_terrain_terrains_tile_patterns[i].resize(tile_set->get_terrains_count(i)); - for (int j = 0; j < (int)per_terrain_terrains_tile_patterns[i].size(); j++) { - per_terrain_terrains_tile_patterns[i][j].clear(); + per_terrain_terrains_patterns[i].resize(tile_set->get_terrains_count(i)); + for (int j = 0; j < (int)per_terrain_terrains_patterns[i].size(); j++) { + per_terrain_terrains_patterns[i][j].clear(); } } @@ -3184,22 +2587,20 @@ void TileMapEditorTerrainsPlugin::_update_terrains_cache() { TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id)); int terrain_set = tile_data->get_terrain_set(); if (terrain_set >= 0) { - ERR_FAIL_INDEX(terrain_set, (int)per_terrain_terrains_tile_patterns.size()); + ERR_FAIL_INDEX(terrain_set, (int)per_terrain_terrains_patterns.size()); TileMapCell cell; cell.source_id = source_id; cell.set_atlas_coords(tile_id); cell.alternative_tile = alternative_id; - TerrainsTilePattern terrains_tile_pattern = _build_terrains_tile_pattern(tile_data); + TileSet::TerrainsPattern terrains_pattern = tile_data->get_terrains_pattern(); // Terrain bits. - for (int i = 0; i < terrains_tile_pattern.size(); i++) { - int terrain = terrains_tile_pattern[i]; - if (terrain >= 0 && terrain < (int)per_terrain_terrains_tile_patterns[terrain_set].size()) { - per_terrain_terrains_tile_patterns[terrain_set][terrain].insert(terrains_tile_pattern); - terrain_tiles[cell] = tile_data; - per_terrain_terrains_tile_patterns_tiles[terrain_set][terrains_tile_pattern].insert(cell); + for (int i = 0; i < terrains_pattern.size(); i++) { + int terrain = terrains_pattern[i]; + if (terrain >= 0 && terrain < (int)per_terrain_terrains_patterns[terrain_set].size()) { + per_terrain_terrains_patterns[terrain_set][terrain].insert(terrains_pattern); } } } @@ -3207,22 +2608,6 @@ void TileMapEditorTerrainsPlugin::_update_terrains_cache() { } } } - - // Add the empty cell in the possible patterns and cells. - for (int i = 0; i < tile_set->get_terrain_sets_count(); i++) { - TerrainsTilePattern empty_pattern; - for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { - if (tile_set->is_valid_peering_bit_terrain(i, TileSet::CellNeighbor(j))) { - empty_pattern.push_back(-1); - } - } - - TileMapCell empty_cell; - empty_cell.source_id = TileSet::INVALID_SOURCE; - empty_cell.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS); - empty_cell.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE; - per_terrain_terrains_tile_patterns_tiles[i][empty_pattern].insert(empty_cell); - } } void TileMapEditorTerrainsPlugin::_update_terrains_tree() { @@ -3291,12 +2676,13 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() { Dictionary metadata_dict = selected_tree_item->get_metadata(0); int selected_terrain_set = metadata_dict["terrain_set"]; int selected_terrain_id = metadata_dict["terrain_id"]; - ERR_FAIL_INDEX(selected_terrain_set, (int)per_terrain_terrains_tile_patterns.size()); - ERR_FAIL_INDEX(selected_terrain_id, (int)per_terrain_terrains_tile_patterns[selected_terrain_set].size()); + ERR_FAIL_INDEX(selected_terrain_set, tile_set->get_terrain_sets_count()); + ERR_FAIL_INDEX(selected_terrain_id, tile_set->get_terrains_count(selected_terrain_set)); // Sort the items in a map by the number of corresponding terrains. - Map<int, Set<TerrainsTilePattern>> sorted; - for (Set<TerrainsTilePattern>::Element *E = per_terrain_terrains_tile_patterns[selected_terrain_set][selected_terrain_id].front(); E; E = E->next()) { + Map<int, Set<TileSet::TerrainsPattern>> sorted; + + for (Set<TileSet::TerrainsPattern>::Element *E = per_terrain_terrains_patterns[selected_terrain_set][selected_terrain_id].front(); E; E = E->next()) { // Count the number of matching sides/terrains. int count = 0; @@ -3308,9 +2694,9 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() { sorted[count].insert(E->get()); } - for (Map<int, Set<TerrainsTilePattern>>::Element *E_set = sorted.back(); E_set; E_set = E_set->prev()) { - for (Set<TerrainsTilePattern>::Element *E = E_set->get().front(); E; E = E->next()) { - TerrainsTilePattern terrains_tile_pattern = E->get(); + for (Map<int, Set<TileSet::TerrainsPattern>>::Element *E_set = sorted.back(); E_set; E_set = E_set->prev()) { + for (Set<TileSet::TerrainsPattern>::Element *E = E_set->get().front(); E; E = E->next()) { + TileSet::TerrainsPattern terrains_pattern = E->get(); // Get the icon. Ref<Texture2D> icon; @@ -3318,15 +2704,15 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() { bool transpose = false; double max_probability = -1.0; - for (Set<TileMapCell>::Element *E_tile_map_cell = per_terrain_terrains_tile_patterns_tiles[selected_terrain_set][terrains_tile_pattern].front(); E_tile_map_cell; E_tile_map_cell = E_tile_map_cell->next()) { - Ref<TileSetSource> source = tile_set->get_source(E_tile_map_cell->get().source_id); + for (const TileMapCell &cell : tile_set->get_tiles_for_terrains_pattern(selected_terrain_set, terrains_pattern)) { + Ref<TileSetSource> source = tile_set->get_source(cell.source_id); Ref<TileSetAtlasSource> atlas_source = source; if (atlas_source.is_valid()) { - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E_tile_map_cell->get().get_atlas_coords(), E_tile_map_cell->get().alternative_tile)); + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile)); if (tile_data->get_probability() > max_probability) { icon = atlas_source->get_texture(); - region = atlas_source->get_tile_texture_region(E_tile_map_cell->get().get_atlas_coords()); + region = atlas_source->get_tile_texture_region(cell.get_atlas_coords()); if (tile_data->get_flip_h()) { region.position.x += region.size.x; region.size.x = -region.size.x; @@ -3347,7 +2733,7 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() { terrains_tile_list->set_item_icon_region(item_index, region); terrains_tile_list->set_item_icon_transposed(item_index, transpose); Dictionary list_metadata_dict; - list_metadata_dict["terrains_tile_pattern"] = terrains_tile_pattern; + list_metadata_dict["terrains_pattern"] = terrains_pattern; terrains_tile_list->set_item_metadata(item_index, list_metadata_dict); } } diff --git a/editor/plugins/tiles/tile_map_editor.h b/editor/plugins/tiles/tile_map_editor.h index 1f1a560113..0513a7b365 100644 --- a/editor/plugins/tiles/tile_map_editor.h +++ b/editor/plugins/tiles/tile_map_editor.h @@ -243,66 +243,16 @@ private: Map<Vector2i, TileMapCell> drag_modified; // Painting - class Constraint { - private: - const TileMap *tile_map; - Vector2i base_cell_coords = Vector2i(); - int bit = -1; - int terrain = -1; - - public: - // TODO implement difference operator. - bool operator<(const Constraint &p_other) const { - if (base_cell_coords == p_other.base_cell_coords) { - return bit < p_other.bit; - } - return base_cell_coords < p_other.base_cell_coords; - } - - String to_string() const { - return vformat("Constraint {pos:%s, bit:%d, terrain:%d}", base_cell_coords, bit, terrain); - } - - Vector2i get_base_cell_coords() const { - return base_cell_coords; - } - - Map<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const; - - void set_terrain(int p_terrain) { - terrain = p_terrain; - } - - int get_terrain() const { - return terrain; - } - - Constraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); - Constraint() {} - }; - - typedef Array TerrainsTilePattern; - - Set<TerrainsTilePattern> _get_valid_terrains_tile_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const; - Set<TileMapEditorTerrainsPlugin::Constraint> _get_constraints_from_removed_cells_list(const Set<Vector2i> &p_to_replace, int p_terrain_set) const; - Set<TileMapEditorTerrainsPlugin::Constraint> _get_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TerrainsTilePattern p_terrains_tile_pattern) const; - Map<Vector2i, TerrainsTilePattern> _wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const; - TileMapCell _get_random_tile_from_pattern(int p_terrain_set, TerrainsTilePattern p_terrain_tile_pattern) const; - Map<Vector2i, TileMapCell> _draw_terrains(const Map<Vector2i, TerrainsTilePattern> &p_to_paint, int p_terrain_set) const; + Map<Vector2i, TileMapCell> _draw_terrains(const Map<Vector2i, TileSet::TerrainsPattern> &p_to_paint, int p_terrain_set) const; void _stop_dragging(); - // Cached data. - TerrainsTilePattern _build_terrains_tile_pattern(TileData *p_tile_data); - LocalVector<Map<TerrainsTilePattern, Set<TileMapCell>>> per_terrain_terrains_tile_patterns_tiles; - LocalVector<LocalVector<Set<TerrainsTilePattern>>> per_terrain_terrains_tile_patterns; - - Map<TileMapCell, TileData *> terrain_tiles; - LocalVector<TileSet::CellNeighbor> tile_sides; - // Bottom panel. Tree *terrains_tree; ItemList *terrains_tile_list; + // Cache. + LocalVector<LocalVector<Set<TileSet::TerrainsPattern>>> per_terrain_terrains_patterns; + // Update functions. void _update_terrains_cache(); void _update_terrains_tree(); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index b546eaefa6..87c94b7628 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -34,6 +34,324 @@ #include "servers/navigation_server_2d.h" +Map<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const { + Map<Vector2i, TileSet::CellNeighbor> output; + Ref<TileSet> tile_set = tile_map->get_tileset(); + ERR_FAIL_COND_V(!tile_set.is_valid(), output); + + TileSet::TileShape shape = tile_set->get_tile_shape(); + if (shape == TileSet::TILE_SHAPE_SQUARE) { + switch (bit) { + case 0: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE; + break; + case 1: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; + break; + case 2: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE; + break; + case 3: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; + break; + default: + ERR_FAIL_V(output); + } + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { + switch (bit) { + case 0: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; + break; + case 1: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; + break; + case 2: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; + break; + case 3: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + break; + default: + ERR_FAIL_V(output); + } + } else { + // Half offset shapes. + TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis(); + if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + switch (bit) { + case 0: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE; + break; + case 1: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; + break; + case 2: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; + break; + case 3: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; + break; + case 4: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + break; + default: + ERR_FAIL_V(output); + } + } else { + switch (bit) { + case 0: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + break; + case 1: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; + break; + case 2: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + break; + case 3: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE; + break; + case 4: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + break; + default: + ERR_FAIL_V(output); + } + } + } + return output; +} + +TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) { + // The way we build the constraint make it easy to detect conflicting constraints. + tile_map = p_tile_map; + + Ref<TileSet> tile_set = tile_map->get_tileset(); + ERR_FAIL_COND(!tile_set.is_valid()); + + TileSet::TileShape shape = tile_set->get_tile_shape(); + if (shape == TileSet::TILE_SHAPE_SQUARE) { + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: + bit = 0; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + bit = 1; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: + bit = 2; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_LEFT_SIDE: + bit = 0; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER); + break; + case TileSet::CELL_NEIGHBOR_TOP_SIDE: + bit = 2; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); + break; + default: + ERR_FAIL(); + break; + } + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: + bit = 0; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: + bit = 1; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: + bit = 2; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_LEFT_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: + bit = 0; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: + bit = 2; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + break; + default: + ERR_FAIL(); + break; + } + } else { + // Half-offset shapes + TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis(); + if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: + bit = 0; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + bit = 1; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: + bit = 2; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: + bit = 3; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: + bit = 4; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_LEFT_SIDE: + bit = 0; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: + bit = 3; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: + bit = 2; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: + bit = 4; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: + bit = 3; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + break; + default: + ERR_FAIL(); + break; + } + } else { + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: + bit = 0; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: + bit = 1; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + bit = 2; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: + bit = 3; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + bit = 0; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: + bit = 4; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_LEFT_CORNER: + bit = 2; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: + bit = 0; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_SIDE: + bit = 3; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: + bit = 2; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: + bit = 4; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + break; + default: + ERR_FAIL(); + break; + } + } + } + terrain = p_terrain; +} + Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) { // Transform to stacked layout. Vector2i output = p_coords; @@ -1784,6 +2102,243 @@ void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPat } } +Set<TileSet::TerrainsPattern> TileMap::_get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TerrainConstraint> p_constraints) { + if (!tile_set.is_valid()) { + return Set<TileSet::TerrainsPattern>(); + } + + // Returns all tiles compatible with the given constraints. + Set<TileSet::TerrainsPattern> compatible_terrain_tile_patterns; + for (TileSet::TerrainsPattern &terrain_pattern : tile_set->get_terrains_pattern_set(p_terrain_set)) { + int valid = true; + int in_pattern_count = 0; + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); + if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) { + // Check if the bit is compatible with the constraints. + TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern[in_pattern_count]); + Set<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_bit_constraint); + if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) { + valid = false; + break; + } + in_pattern_count++; + } + } + + if (valid) { + compatible_terrain_tile_patterns.insert(terrain_pattern); + } + } + + return compatible_terrain_tile_patterns; +} + +Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_cells_list(int p_layer, const Set<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains) const { + if (!tile_set.is_valid()) { + return Set<TerrainConstraint>(); + } + + ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), Set<TerrainConstraint>()); + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Set<TerrainConstraint>()); + + // Build a set of dummy constraints get the constrained points. + Set<TerrainConstraint> dummy_constraints; + for (Set<Vector2i>::Element *E = p_to_replace.front(); E; E = E->next()) { + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over sides. + TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); + if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) { + dummy_constraints.insert(TerrainConstraint(this, E->get(), bit, -1)); + } + } + } + + // For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it. + Set<TerrainConstraint> constraints; + for (Set<TerrainConstraint>::Element *E = dummy_constraints.front(); E; E = E->next()) { + TerrainConstraint c = E->get(); + + Map<int, int> terrain_count; + + // Count the number of occurrences per terrain. + Map<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits(); + for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) { + if (!p_to_replace.has(E_overlapping.key)) { + TileData *neighbor_tile_data = nullptr; + TileMapCell neighbor_cell = get_cell(p_layer, E_overlapping.key); + if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) { + Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id); + Ref<TileSetAtlasSource> atlas_source = source; + if (atlas_source.is_valid()) { + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile)); + if (tile_data && tile_data->get_terrain_set() == p_terrain_set) { + neighbor_tile_data = tile_data; + } + } + } + + int terrain = neighbor_tile_data ? neighbor_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(E_overlapping.value)) : -1; + if (!p_ignore_empty_terrains || terrain >= 0) { + if (!terrain_count.has(terrain)) { + terrain_count[terrain] = 0; + } + terrain_count[terrain] += 1; + } + } + } + + // Get the terrain with the max number of occurrences. + int max = 0; + int max_terrain = -1; + for (const KeyValue<int, int> &E_terrain_count : terrain_count) { + if (E_terrain_count.value > max) { + max = E_terrain_count.value; + max_terrain = E_terrain_count.key; + } + } + + // Set the adequate terrain. + if (max > 0) { + c.set_terrain(max_terrain); + constraints.insert(c); + } + } + + return constraints; +} + +Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const { + if (!tile_set.is_valid()) { + return Set<TerrainConstraint>(); + } + + // Compute the constraints needed from the surrounding tiles. + Set<TerrainConstraint> output; + int in_pattern_count = 0; + for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + TileSet::CellNeighbor side = TileSet::CellNeighbor(i); + if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) { + TerrainConstraint c = TerrainConstraint(this, p_position, side, p_terrains_pattern[in_pattern_count]); + output.insert(c); + in_pattern_count++; + } + } + + return output; +} + +Map<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TerrainConstraint> p_constraints) { + if (!tile_set.is_valid()) { + return Map<Vector2i, TileSet::TerrainsPattern>(); + } + + // Copy the constraints set. + Set<TerrainConstraint> constraints = p_constraints; + + // Compute all acceptable patterns for each cell. + Map<Vector2i, Set<TileSet::TerrainsPattern>> per_cell_acceptable_tiles; + for (Vector2i cell : p_to_replace) { + per_cell_acceptable_tiles[cell] = _get_valid_terrains_patterns_for_constraints(p_terrain_set, cell, constraints); + } + + // Output map. + Map<Vector2i, TileSet::TerrainsPattern> output; + + // Add all positions to a set. + Set<Vector2i> to_replace = Set<Vector2i>(p_to_replace); + while (!to_replace.is_empty()) { + // Compute the minimum number of tile possibilities for each cell. + int min_nb_possibilities = 100000000; + for (const KeyValue<Vector2i, Set<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) { + min_nb_possibilities = MIN(min_nb_possibilities, E.value.size()); + } + + // Get the set of possible cells to fill, out of the most constrained ones. + LocalVector<Vector2i> to_choose_from; + for (const KeyValue<Vector2i, Set<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) { + if (E.value.size() == min_nb_possibilities) { + to_choose_from.push_back(E.key); + } + } + + // Randomly a cell to fill out of the most constrained. + Vector2i selected_cell_to_replace = to_choose_from[Math::random(0, to_choose_from.size() - 1)]; + + // Get the list of acceptable pattens for the given cell. + Set<TileSet::TerrainsPattern> valid_tiles = per_cell_acceptable_tiles[selected_cell_to_replace]; + if (valid_tiles.is_empty()) { + break; // No possibilities :/ + } + + // Out of the possible patterns, prioritize the one which have the least amount of different terrains. + LocalVector<TileSet::TerrainsPattern> valid_tiles_with_least_amount_of_terrains; + int min_terrain_count = 10000; + LocalVector<int> terrains_counts; + int pattern_index = 0; + for (const TileSet::TerrainsPattern &pattern : valid_tiles) { + Set<int> terrains; + for (int i = 0; i < pattern.size(); i++) { + terrains.insert(pattern[i]); + } + min_terrain_count = MIN(min_terrain_count, terrains.size()); + terrains_counts.push_back(terrains.size()); + pattern_index++; + } + pattern_index = 0; + for (const TileSet::TerrainsPattern &pattern : valid_tiles) { + if (terrains_counts[pattern_index] == min_terrain_count) { + valid_tiles_with_least_amount_of_terrains.push_back(pattern); + } + pattern_index++; + } + + // Randomly select a pattern out of the remaining ones. + TileSet::TerrainsPattern selected_terrain_tile_pattern = valid_tiles_with_least_amount_of_terrains[Math::random(0, valid_tiles_with_least_amount_of_terrains.size() - 1)]; + + // Set the selected cell into the output. + output[selected_cell_to_replace] = selected_terrain_tile_pattern; + to_replace.erase(selected_cell_to_replace); + per_cell_acceptable_tiles.erase(selected_cell_to_replace); + + // Add the new constraints from the added tiles. + Set<TerrainConstraint> new_constraints = get_terrain_constraints_from_added_tile(selected_cell_to_replace, p_terrain_set, selected_terrain_tile_pattern); + for (Set<TerrainConstraint>::Element *E_constraint = new_constraints.front(); E_constraint; E_constraint = E_constraint->next()) { + constraints.insert(E_constraint->get()); + } + + // Compute valid tiles again for neighbors. + for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + TileSet::CellNeighbor side = TileSet::CellNeighbor(i); + if (is_existing_neighbor(side)) { + Vector2i neighbor = get_neighbor_cell(selected_cell_to_replace, side); + if (to_replace.has(neighbor)) { + per_cell_acceptable_tiles[neighbor] = _get_valid_terrains_patterns_for_constraints(p_terrain_set, neighbor, constraints); + } + } + } + } + return output; +} + +void TileMap::set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector2i> p_coords_array, int p_terrain_set, bool p_ignore_empty_terrains) { + ERR_FAIL_COND(!tile_set.is_valid()); + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count()); + + Set<Vector2i> coords_set; + for (int i = 0; i < p_coords_array.size(); i++) { + coords_set.insert(p_coords_array[i]); + } + + Set<TileMap::TerrainConstraint> constraints = get_terrain_constraints_from_removed_cells_list(p_layer, coords_set, p_terrain_set, p_ignore_empty_terrains); + + Map<Vector2i, TileSet::TerrainsPattern> wfc_output = terrain_wave_function_collapse(coords_set, p_terrain_set, constraints); + for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : wfc_output) { + TileMapCell cell = tile_set->get_random_tile_from_pattern(p_terrain_set, kv.value); + set_cell(p_layer, kv.key, cell.source_id, cell.get_atlas_coords(), cell.alternative_tile); + } +} + TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileMapCell()); const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map; @@ -2989,6 +3544,8 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("map_pattern", "position_in_tilemap", "coords_in_pattern", "pattern"), &TileMap::map_pattern); ClassDB::bind_method(D_METHOD("set_pattern", "layer", "position", "pattern"), &TileMap::set_pattern); + ClassDB::bind_method(D_METHOD("set_cells_from_surrounding_terrains", "layer", "cells", "terrain_set", "ignore_empty_terrains"), &TileMap::set_cells_from_surrounding_terrains, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles); ClassDB::bind_method(D_METHOD("clear_layer", "layer"), &TileMap::clear_layer); ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear); diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index e1f38a314c..4677b813fa 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -109,6 +109,43 @@ class TileMap : public Node2D { GDCLASS(TileMap, Node2D); public: + class TerrainConstraint { + private: + const TileMap *tile_map; + Vector2i base_cell_coords = Vector2i(); + int bit = -1; + int terrain = -1; + + public: + bool operator<(const TerrainConstraint &p_other) const { + if (base_cell_coords == p_other.base_cell_coords) { + return bit < p_other.bit; + } + return base_cell_coords < p_other.base_cell_coords; + } + + String to_string() const { + return vformat("Constraint {pos:%s, bit:%d, terrain:%d}", base_cell_coords, bit, terrain); + } + + Vector2i get_base_cell_coords() const { + return base_cell_coords; + } + + Map<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const; + + void set_terrain(int p_terrain) { + terrain = p_terrain; + } + + int get_terrain() const { + return terrain; + } + + TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); + TerrainConstraint() {} + }; + enum VisibilityMode { VISIBILITY_MODE_DEFAULT, VISIBILITY_MODE_FORCE_SHOW, @@ -209,6 +246,9 @@ private: void _scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant); void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant); + // Terrains. + Set<TileSet::TerrainsPattern> _get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TerrainConstraint> p_constraints); + // Set and get tiles from data arrays. void _set_tile_data(int p_layer, const Vector<int> &p_data); Vector<int> _get_tile_data(int p_layer) const; @@ -267,21 +307,30 @@ public: void set_collision_animatable(bool p_enabled); bool is_collision_animatable() const; + // Debug visibility modes. void set_collision_visibility_mode(VisibilityMode p_show_collision); VisibilityMode get_collision_visibility_mode(); void set_navigation_visibility_mode(VisibilityMode p_show_navigation); VisibilityMode get_navigation_visibility_mode(); + // Cells accessors. void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE); int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; + // Patterns. Ref<TileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array); Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, Ref<TileMapPattern> p_pattern); void set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern); + // Terrains. + Set<TerrainConstraint> get_terrain_constraints_from_removed_cells_list(int p_layer, const Set<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains = true) const; // Not exposed. + Set<TerrainConstraint> get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const; // Not exposed. + Map<Vector2i, TileSet::TerrainsPattern> terrain_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TerrainConstraint> p_constraints); // Not exposed. + void set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector2i> p_coords_array, int p_terrain_set, bool p_ignore_empty_terrains = true); + // Not exposed to users TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; Map<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer); diff --git a/scene/resources/skeleton_modification_stack_3d.cpp b/scene/resources/skeleton_modification_stack_3d.cpp index a724b732b9..c03210cf48 100644 --- a/scene/resources/skeleton_modification_stack_3d.cpp +++ b/scene/resources/skeleton_modification_stack_3d.cpp @@ -125,6 +125,7 @@ Ref<SkeletonModification3D> SkeletonModificationStack3D::get_modification(int p_ } void SkeletonModificationStack3D::add_modification(Ref<SkeletonModification3D> p_mod) { + ERR_FAIL_NULL(p_mod); p_mod->_setup_modification(this); modifications.push_back(p_mod); } diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index a45b6b8eb6..6411a6d233 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -301,6 +301,66 @@ int TileSet::get_next_source_id() const { return next_source_id; } +void TileSet::_update_terrains_cache() { + if (terrains_cache_dirty) { + // Organizes tiles into structures. + per_terrain_pattern_tiles.resize(terrain_sets.size()); + for (int i = 0; i < (int)per_terrain_pattern_tiles.size(); i++) { + per_terrain_pattern_tiles[i].clear(); + } + + for (const KeyValue<int, Ref<TileSetSource>> &kv : sources) { + Ref<TileSetSource> source = kv.value; + Ref<TileSetAtlasSource> atlas_source = source; + if (atlas_source.is_valid()) { + for (int tile_index = 0; tile_index < source->get_tiles_count(); tile_index++) { + Vector2i tile_id = source->get_tile_id(tile_index); + for (int alternative_index = 0; alternative_index < source->get_alternative_tiles_count(tile_id); alternative_index++) { + int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index); + + // Executed for each tile_data. + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id)); + int terrain_set = tile_data->get_terrain_set(); + if (terrain_set >= 0) { + TileMapCell cell; + cell.source_id = kv.key; + cell.set_atlas_coords(tile_id); + cell.alternative_tile = alternative_id; + + TileSet::TerrainsPattern terrains_pattern = tile_data->get_terrains_pattern(); + + // Terrain bits. + for (int i = 0; i < terrains_pattern.size(); i++) { + int terrain = terrains_pattern[i]; + if (terrain >= 0) { + per_terrain_pattern_tiles[terrain_set][terrains_pattern].insert(cell); + } + } + } + } + } + } + } + + // Add the empty cell in the possible patterns and cells. + for (int i = 0; i < terrain_sets.size(); i++) { + TileSet::TerrainsPattern empty_pattern; + for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) { + if (is_valid_peering_bit_terrain(i, TileSet::CellNeighbor(j))) { + empty_pattern.push_back(-1); + } + } + + TileMapCell empty_cell; + empty_cell.source_id = TileSet::INVALID_SOURCE; + empty_cell.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS); + empty_cell.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE; + per_terrain_pattern_tiles[i][empty_pattern].insert(empty_cell); + } + terrains_cache_dirty = false; + } +} + void TileSet::_compute_next_source_id() { while (sources.has(next_source_id)) { next_source_id = (next_source_id + 1) % 1073741824; // 2 ** 30 @@ -321,6 +381,7 @@ int TileSet::add_source(Ref<TileSetSource> p_tile_set_source, int p_atlas_source sources[new_source_id]->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TileSet::_source_changed)); + terrains_cache_dirty = true; emit_changed(); return new_source_id; @@ -336,6 +397,7 @@ void TileSet::remove_source(int p_source_id) { source_ids.erase(p_source_id); source_ids.sort(); + terrains_cache_dirty = true; emit_changed(); } @@ -357,6 +419,7 @@ void TileSet::set_source_id(int p_source_id, int p_new_source_id) { _compute_next_source_id(); + terrains_cache_dirty = true; emit_changed(); } @@ -545,6 +608,7 @@ void TileSet::add_terrain_set(int p_index) { } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -557,6 +621,7 @@ void TileSet::move_terrain_set(int p_from_index, int p_to_pos) { source.value->move_terrain_set(p_from_index, p_to_pos); } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -567,6 +632,7 @@ void TileSet::remove_terrain_set(int p_index) { source.value->remove_terrain_set(p_index); } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -578,6 +644,7 @@ void TileSet::set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -612,6 +679,7 @@ void TileSet::add_terrain(int p_terrain_set, int p_index) { } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -627,6 +695,7 @@ void TileSet::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) { source.value->move_terrain(p_terrain_set, p_from_index, p_to_pos); } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -640,6 +709,7 @@ void TileSet::remove_terrain(int p_terrain_set, int p_index) { source.value->remove_terrain(p_terrain_set, p_index); } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -1196,6 +1266,73 @@ int TileSet::get_patterns_count() { return patterns.size(); } +Set<TileSet::TerrainsPattern> TileSet::get_terrains_pattern_set(int p_terrain_set) { + ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Set<TileSet::TerrainsPattern>()); + _update_terrains_cache(); + + Set<TileSet::TerrainsPattern> output; + for (KeyValue<TileSet::TerrainsPattern, Set<TileMapCell>> kv : per_terrain_pattern_tiles[p_terrain_set]) { + output.insert(kv.key); + } + return output; +} + +Set<TileMapCell> TileSet::get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern) { + ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Set<TileMapCell>()); + _update_terrains_cache(); + return per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern]; +} + +TileMapCell TileSet::get_random_tile_from_pattern(int p_terrain_set, TileSet::TerrainsPattern p_terrain_tile_pattern) { + ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), TileMapCell()); + _update_terrains_cache(); + + // Count the sum of probabilities. + double sum = 0.0; + Set<TileMapCell> set = per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern]; + for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) { + if (E->get().source_id >= 0) { + Ref<TileSetSource> source = sources[E->get().source_id]; + Ref<TileSetAtlasSource> atlas_source = source; + if (atlas_source.is_valid()) { + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile)); + sum += tile_data->get_probability(); + } else { + sum += 1.0; + } + } else { + sum += 1.0; + } + } + + // Generate a random number. + double count = 0.0; + double picked = Math::random(0.0, sum); + + // Pick the tile. + for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) { + if (E->get().source_id >= 0) { + Ref<TileSetSource> source = sources[E->get().source_id]; + + Ref<TileSetAtlasSource> atlas_source = source; + if (atlas_source.is_valid()) { + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile)); + count += tile_data->get_probability(); + } else { + count += 1.0; + } + } else { + count += 1.0; + } + + if (count >= picked) { + return E->get(); + } + } + + ERR_FAIL_V(TileMapCell()); +} + Vector<Vector2> TileSet::get_tile_shape_polygon() { Vector<Vector2> points; if (tile_shape == TileSet::TILE_SHAPE_SQUARE) { @@ -1510,6 +1647,7 @@ Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) { } void TileSet::_source_changed() { + terrains_cache_dirty = true; emit_changed(); } @@ -4743,6 +4881,18 @@ bool TileData::is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) return tile_set->is_valid_peering_bit_terrain(terrain_set, p_peering_bit); } +TileSet::TerrainsPattern TileData::get_terrains_pattern() const { + ERR_FAIL_COND_V(!tile_set, TileSet::TerrainsPattern()); + + TileSet::TerrainsPattern output; + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + if (tile_set->is_valid_peering_bit_terrain(terrain_set, TileSet::CellNeighbor(i))) { + output.push_back(get_peering_bit_terrain(TileSet::CellNeighbor(i))); + } + } + return output; +} + // Navigation void TileData::set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon) { ERR_FAIL_INDEX(p_layer_id, navigation.size()); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 530c90920f..52446fd680 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -253,6 +253,7 @@ public: Ref<PackedScene> scene; Vector2 offset; }; + typedef Array TerrainsPattern; protected: bool _set(const StringName &p_name, const Variant &p_value); @@ -303,6 +304,10 @@ private: Map<TerrainMode, Map<CellNeighbor, Ref<ArrayMesh>>> terrain_bits_meshes; bool terrain_bits_meshes_dirty = true; + LocalVector<Map<TileSet::TerrainsPattern, Set<TileMapCell>>> per_terrain_pattern_tiles; // Cached data. + bool terrains_cache_dirty = true; + void _update_terrains_cache(); + // Navigation struct NavigationLayer { uint32_t layers = 1; @@ -470,6 +475,11 @@ public: void remove_pattern(int p_index); int get_patterns_count(); + // Terrains. + Set<TerrainsPattern> get_terrains_pattern_set(int p_terrain_set); + Set<TileMapCell> get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern); + TileMapCell get_random_tile_from_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern); + // Helpers Vector<Vector2> get_tile_shape_polygon(); void draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>()); @@ -831,6 +841,8 @@ public: int get_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const; bool is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const; + TileSet::TerrainsPattern get_terrains_pattern() const; // Not exposed. + // Navigation void set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon); Ref<NavigationPolygon> get_navigation_polygon(int p_layer_id) const; |