diff options
-rw-r--r-- | doc/classes/@GlobalScope.xml | 3 | ||||
-rw-r--r-- | doc/classes/InputMap.xml | 18 | ||||
-rw-r--r-- | doc/classes/OS.xml | 14 | ||||
-rw-r--r-- | doc/classes/RenderingServer.xml | 10 | ||||
-rw-r--r-- | editor/doc_data.cpp | 17 | ||||
-rw-r--r-- | modules/gdnative/config.py | 1 | ||||
-rw-r--r-- | modules/gdnative/doc_classes/@NativeScript.xml | 13 | ||||
-rw-r--r-- | modules/mono/config.py | 1 | ||||
-rw-r--r-- | modules/mono/doc_classes/@C#.xml | 13 | ||||
-rw-r--r-- | modules/visual_script/config.py | 1 | ||||
-rw-r--r-- | modules/visual_script/doc_classes/@VisualScript.xml | 15 |
11 files changed, 30 insertions, 76 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 41811a48b1..9a28a0d085 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -33,6 +33,9 @@ <member name="Geometry3D" type="Geometry3D" setter="" getter=""> The [Geometry3D] singleton. </member> + <member name="GodotSharp" type="GodotSharp" setter="" getter=""> + The [GodotSharp] singleton. + </member> <member name="IP" type="IP" setter="" getter=""> The [IP] singleton. </member> diff --git a/doc/classes/InputMap.xml b/doc/classes/InputMap.xml index 842c69de27..03212538c9 100644 --- a/doc/classes/InputMap.xml +++ b/doc/classes/InputMap.xml @@ -41,6 +41,15 @@ Removes all events from an action. </description> </method> + <method name="action_get_events"> + <return type="Array"> + </return> + <argument index="0" name="action" type="StringName"> + </argument> + <description> + Returns an array of [InputEvent]s associated with a given action. + </description> + </method> <method name="action_has_event"> <return type="bool"> </return> @@ -95,15 +104,6 @@ Returns [code]true[/code] if the given event is part of an existing action. This method ignores keyboard modifiers if the given [InputEvent] is not pressed (for proper release detection). See [method action_has_event] if you don't want this behavior. </description> </method> - <method name="action_get_events"> - <return type="Array"> - </return> - <argument index="0" name="action" type="StringName"> - </argument> - <description> - Returns an array of [InputEvent]s associated with a given action. - </description> - </method> <method name="get_actions"> <return type="Array"> </return> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index b131d2728c..23473290c7 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -254,20 +254,6 @@ [b]Note:[/b] This method is implemented on Android, Linux, macOS and Windows. </description> </method> - <method name="get_system_time_msecs" qualifiers="const"> - <return type="int"> - </return> - <description> - Returns the epoch time of the operating system in milliseconds. - </description> - </method> - <method name="get_system_time_secs" qualifiers="const"> - <return type="int"> - </return> - <description> - Returns the epoch time of the operating system in seconds. - </description> - </method> <method name="get_tablet_driver_count" qualifiers="const"> <return type="int"> </return> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 516a16e053..8832c0ec4d 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -17,11 +17,6 @@ <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers.html</link> </tutorials> - <members> - <member name="render_loop_enabled" type="bool" setter="set_render_loop_enabled" getter="is_render_loop_enabled" default="true"> - If [code]false[/code], disables rendering completely, but the engine logic is still being processed. You can call [method force_draw] to draw a frame even with rendering disabled. - </member> - </members> <methods> <method name="black_bars_set_images"> <return type="void"> @@ -3014,6 +3009,11 @@ </description> </method> </methods> + <members> + <member name="render_loop_enabled" type="bool" setter="set_render_loop_enabled" getter="is_render_loop_enabled"> + If [code]false[/code], disables rendering completely, but the engine logic is still being processed. You can call [method force_draw] to draw a frame even with rendering disabled. + </member> + </members> <signals> <signal name="frame_post_draw"> <description> diff --git a/editor/doc_data.cpp b/editor/doc_data.cpp index c52d91b03d..54acbe9559 100644 --- a/editor/doc_data.cpp +++ b/editor/doc_data.cpp @@ -662,18 +662,19 @@ void DocData::generate(bool p_basic_types) { } } - //built in script reference + // Built-in script reference. + // We only add a doc entry for languages which actually define any built-in + // methods or constants. { for (int i = 0; i < ScriptServer::get_language_count(); i++) { ScriptLanguage *lang = ScriptServer::get_language(i); String cname = "@" + lang->get_name(); - class_list[cname] = ClassDoc(); - ClassDoc &c = class_list[cname]; + ClassDoc c; c.name = cname; + // Get functions. List<MethodInfo> minfo; - lang->get_public_functions(&minfo); for (List<MethodInfo>::Element *E = minfo.front(); E; E = E->next()) { @@ -706,6 +707,7 @@ void DocData::generate(bool p_basic_types) { c.methods.push_back(md); } + // Get constants. List<Pair<String, Variant>> cinfo; lang->get_public_constants(&cinfo); @@ -715,6 +717,13 @@ void DocData::generate(bool p_basic_types) { cd.value = E->get().second; c.constants.push_back(cd); } + + // Skip adding the lang if it doesn't expose anything (e.g. C#). + if (c.methods.empty() && c.constants.empty()) { + continue; + } + + class_list[cname] = c; } } } diff --git a/modules/gdnative/config.py b/modules/gdnative/config.py index 4b997e4bfe..7603e7d69d 100644 --- a/modules/gdnative/config.py +++ b/modules/gdnative/config.py @@ -8,7 +8,6 @@ def configure(env): def get_doc_classes(): return [ - "@NativeScript", "XRInterfaceGDNative", "GDNative", "GDNativeLibrary", diff --git a/modules/gdnative/doc_classes/@NativeScript.xml b/modules/gdnative/doc_classes/@NativeScript.xml deleted file mode 100644 index 809b225e21..0000000000 --- a/modules/gdnative/doc_classes/@NativeScript.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="@NativeScript" version="4.0"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/modules/mono/config.py b/modules/mono/config.py index 7980a86cb3..cd659057ef 100644 --- a/modules/mono/config.py +++ b/modules/mono/config.py @@ -57,7 +57,6 @@ def configure(env): def get_doc_classes(): return [ - "@C#", "CSharpScript", "GodotSharp", ] diff --git a/modules/mono/doc_classes/@C#.xml b/modules/mono/doc_classes/@C#.xml deleted file mode 100644 index 83a7fbf02c..0000000000 --- a/modules/mono/doc_classes/@C#.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="@C#" version="4.0"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/modules/visual_script/config.py b/modules/visual_script/config.py index bd459ca344..b15479797c 100644 --- a/modules/visual_script/config.py +++ b/modules/visual_script/config.py @@ -8,7 +8,6 @@ def configure(env): def get_doc_classes(): return [ - "@VisualScript", "VisualScriptBasicTypeConstant", "VisualScriptBuiltinFunc", "VisualScriptClassConstant", diff --git a/modules/visual_script/doc_classes/@VisualScript.xml b/modules/visual_script/doc_classes/@VisualScript.xml deleted file mode 100644 index a2b966bfbb..0000000000 --- a/modules/visual_script/doc_classes/@VisualScript.xml +++ /dev/null @@ -1,15 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="@VisualScript" version="4.0"> - <brief_description> - Built-in visual script functions. - </brief_description> - <description> - A list of built-in visual script functions, see [VisualScriptBuiltinFunc] and [VisualScript]. - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> |