diff options
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs | 2 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs | 4 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs | 4 |
3 files changed, 5 insertions, 5 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs index 8271b43b48..968f853c2d 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs @@ -207,7 +207,7 @@ namespace Godot } } - public Quaternion RotationQuaternion() + public Quaternion GetRotationQuaternion() { Basis orthonormalizedBasis = Orthonormalized(); real_t det = orthonormalizedBasis.Determinant(); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs index a6f7a80d64..71d0593916 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs @@ -128,9 +128,9 @@ namespace Godot return godot_icall_GD_randi_range(from, to); } - public static uint RandSeed(ulong seed, out ulong newSeed) + public static uint RandFromSeed(ref ulong seed) { - return godot_icall_GD_rand_seed(seed, out newSeed); + return godot_icall_GD_rand_seed(seed, out seed); } public static IEnumerable<int> Range(int end) diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs index 1b717fb4ae..afc6a65a45 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs @@ -124,11 +124,11 @@ namespace Godot /* not sure if very "efficient" but good enough? */ Vector3 sourceScale = basis.Scale; - Quaternion sourceRotation = basis.RotationQuaternion(); + Quaternion sourceRotation = basis.GetRotationQuaternion(); Vector3 sourceLocation = origin; Vector3 destinationScale = transform.basis.Scale; - Quaternion destinationRotation = transform.basis.RotationQuaternion(); + Quaternion destinationRotation = transform.basis.GetRotationQuaternion(); Vector3 destinationLocation = transform.origin; var interpolated = new Transform3D(); |