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-rw-r--r--doc/classes/GraphNode.xml7
-rw-r--r--scene/gui/graph_edit.cpp11
-rw-r--r--scene/gui/graph_edit.h1
-rw-r--r--scene/gui/graph_node.cpp3
-rw-r--r--tests/test_variant.h594
5 files changed, 616 insertions, 0 deletions
diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml
index 4b0ea4dcb1..3a126d89e9 100644
--- a/doc/classes/GraphNode.xml
+++ b/doc/classes/GraphNode.xml
@@ -260,6 +260,13 @@
Emitted when the GraphNode is moved.
</description>
</signal>
+ <signal name="slot_updated">
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ Emitted when any GraphNode's slot is updated.
+ </description>
+ </signal>
<signal name="raise_request">
<description>
Emitted when the GraphNode is requested to be displayed over other ones. Happens on focusing (clicking into) the GraphNode.
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 56ea4d8d55..6e61950f10 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -385,6 +385,15 @@ void GraphEdit::_graph_node_moved(Node *p_gn) {
connections_layer->update();
}
+void GraphEdit::_graph_node_slot_updated(int p_index, Node *p_gn) {
+ GraphNode *gn = Object::cast_to<GraphNode>(p_gn);
+ ERR_FAIL_COND(!gn);
+ top_layer->update();
+ minimap->update();
+ update();
+ connections_layer->update();
+}
+
void GraphEdit::add_child_notify(Node *p_child) {
Control::add_child_notify(p_child);
@@ -394,6 +403,7 @@ void GraphEdit::add_child_notify(Node *p_child) {
if (gn) {
gn->set_scale(Vector2(zoom, zoom));
gn->connect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved), varray(gn));
+ gn->connect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated), varray(gn));
gn->connect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised), varray(gn));
gn->connect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::update));
gn->connect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::update));
@@ -419,6 +429,7 @@ void GraphEdit::remove_child_notify(Node *p_child) {
GraphNode *gn = Object::cast_to<GraphNode>(p_child);
if (gn) {
gn->disconnect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved));
+ gn->disconnect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated));
gn->disconnect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised));
// In case of the whole GraphEdit being destroyed these references can already be freed.
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 2ca9b75ea7..8fdf975319 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -167,6 +167,7 @@ private:
void _graph_node_raised(Node *p_gn);
void _graph_node_moved(Node *p_gn);
+ void _graph_node_slot_updated(int p_index, Node *p_gn);
void _update_scroll();
void _scroll_moved(double);
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 854225af39..b615cdb266 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -384,6 +384,8 @@ void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const C
slot_info[p_idx] = s;
update();
connpos_dirty = true;
+
+ emit_signal("slot_updated", p_idx);
}
void GraphNode::clear_slot(int p_idx) {
@@ -837,6 +839,7 @@ void GraphNode::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "overlay", PROPERTY_HINT_ENUM, "Disabled,Breakpoint,Position"), "set_overlay", "get_overlay");
ADD_SIGNAL(MethodInfo("position_offset_changed"));
+ ADD_SIGNAL(MethodInfo("slot_updated", PropertyInfo(Variant::INT, "idx")));
ADD_SIGNAL(MethodInfo("dragged", PropertyInfo(Variant::VECTOR2, "from"), PropertyInfo(Variant::VECTOR2, "to")));
ADD_SIGNAL(MethodInfo("raise_request"));
ADD_SIGNAL(MethodInfo("close_request"));
diff --git a/tests/test_variant.h b/tests/test_variant.h
index f8fa852bf4..dfc72b512c 100644
--- a/tests/test_variant.h
+++ b/tests/test_variant.h
@@ -105,6 +105,600 @@ TEST_CASE("[Variant] Writer and parser float") {
CHECK_MESSAGE(b64_float_parsed == 340282001837565597733306976381245063168.0, "Should not overflow.");
}
+
+TEST_CASE("[Variant] Assignment To Bool from Int,Float,String,Vec2,Vec2i,Vec3,Vec3i and Color") {
+ Variant int_v = 0;
+ Variant bool_v = true;
+ int_v = bool_v; // int_v is now a bool
+ CHECK(int_v == Variant(true));
+ bool_v = false;
+ int_v = bool_v;
+ CHECK(int_v.get_type() == Variant::BOOL);
+
+ Variant float_v = 0.0f;
+ bool_v = true;
+ float_v = bool_v;
+ CHECK(float_v == Variant(true));
+ bool_v = false;
+ float_v = bool_v;
+ CHECK(float_v.get_type() == Variant::BOOL);
+
+ Variant string_v = "";
+ bool_v = true;
+ string_v = bool_v;
+ CHECK(string_v == Variant(true));
+ bool_v = false;
+ string_v = bool_v;
+ CHECK(string_v.get_type() == Variant::BOOL);
+
+ Variant vec2_v = Vector2(0, 0);
+ bool_v = true;
+ vec2_v = bool_v;
+ CHECK(vec2_v == Variant(true));
+ bool_v = false;
+ vec2_v = bool_v;
+ CHECK(vec2_v.get_type() == Variant::BOOL);
+
+ Variant vec2i_v = Vector2i(0, 0);
+ bool_v = true;
+ vec2i_v = bool_v;
+ CHECK(vec2i_v == Variant(true));
+ bool_v = false;
+ vec2i_v = bool_v;
+ CHECK(vec2i_v.get_type() == Variant::BOOL);
+
+ Variant vec3_v = Vector3(0, 0, 0);
+ bool_v = true;
+ vec3_v = bool_v;
+ CHECK(vec3_v == Variant(true));
+ bool_v = false;
+ vec3_v = bool_v;
+ CHECK(vec3_v.get_type() == Variant::BOOL);
+
+ Variant vec3i_v = Vector3i(0, 0, 0);
+ bool_v = true;
+ vec3i_v = bool_v;
+ CHECK(vec3i_v == Variant(true));
+ bool_v = false;
+ vec3i_v = bool_v;
+ CHECK(vec3i_v.get_type() == Variant::BOOL);
+
+ Variant col_v = Color(0.5f, 0.2f, 0.75f);
+ bool_v = true;
+ col_v = bool_v;
+ CHECK(col_v == Variant(true));
+ bool_v = false;
+ col_v = bool_v;
+ CHECK(col_v.get_type() == Variant::BOOL);
+}
+
+TEST_CASE("[Variant] Assignment To Int from Bool,Float,String,Vec2,Vec2i,Vec3,Vec3i and Color") {
+ Variant bool_v = false;
+ Variant int_v = 2;
+ bool_v = int_v; // Now bool_v is int
+ CHECK(bool_v == Variant(2));
+ int_v = -3;
+ bool_v = int_v;
+ CHECK(bool_v.get_type() == Variant::INT);
+
+ Variant float_v = 0.0f;
+ int_v = 2;
+ float_v = int_v;
+ CHECK(float_v == Variant(2));
+ int_v = -3;
+ float_v = int_v;
+ CHECK(float_v.get_type() == Variant::INT);
+
+ Variant string_v = "";
+ int_v = 2;
+ string_v = int_v;
+ CHECK(string_v == Variant(2));
+ int_v = -3;
+ string_v = int_v;
+ CHECK(string_v.get_type() == Variant::INT);
+
+ Variant vec2_v = Vector2(0, 0);
+ int_v = 2;
+ vec2_v = int_v;
+ CHECK(vec2_v == Variant(2));
+ int_v = -3;
+ vec2_v = int_v;
+ CHECK(vec2_v.get_type() == Variant::INT);
+
+ Variant vec2i_v = Vector2i(0, 0);
+ int_v = 2;
+ vec2i_v = int_v;
+ CHECK(vec2i_v == Variant(2));
+ int_v = -3;
+ vec2i_v = int_v;
+ CHECK(vec2i_v.get_type() == Variant::INT);
+
+ Variant vec3_v = Vector3(0, 0, 0);
+ int_v = 2;
+ vec3_v = int_v;
+ CHECK(vec3_v == Variant(2));
+ int_v = -3;
+ vec3_v = int_v;
+ CHECK(vec3_v.get_type() == Variant::INT);
+
+ Variant vec3i_v = Vector3i(0, 0, 0);
+ int_v = 2;
+ vec3i_v = int_v;
+ CHECK(vec3i_v == Variant(2));
+ int_v = -3;
+ vec3i_v = int_v;
+ CHECK(vec3i_v.get_type() == Variant::INT);
+
+ Variant col_v = Color(0.5f, 0.2f, 0.75f);
+ int_v = 2;
+ col_v = int_v;
+ CHECK(col_v == Variant(2));
+ int_v = -3;
+ col_v = int_v;
+ CHECK(col_v.get_type() == Variant::INT);
+}
+
+TEST_CASE("[Variant] Assignment To Float from Bool,Int,String,Vec2,Vec2i,Vec3,Vec3i and Color") {
+ Variant bool_v = false;
+ Variant float_v = 1.5f;
+ bool_v = float_v; // Now bool_v is float
+ CHECK(bool_v == Variant(1.5f));
+ float_v = -4.6f;
+ bool_v = float_v;
+ CHECK(bool_v.get_type() == Variant::FLOAT);
+
+ Variant int_v = 1;
+ float_v = 1.5f;
+ int_v = float_v;
+ CHECK(int_v == Variant(1.5f));
+ float_v = -4.6f;
+ int_v = float_v;
+ CHECK(int_v.get_type() == Variant::FLOAT);
+
+ Variant string_v = "";
+ float_v = 1.5f;
+ string_v = float_v;
+ CHECK(string_v == Variant(1.5f));
+ float_v = -4.6f;
+ string_v = float_v;
+ CHECK(string_v.get_type() == Variant::FLOAT);
+
+ Variant vec2_v = Vector2(0, 0);
+ float_v = 1.5f;
+ vec2_v = float_v;
+ CHECK(vec2_v == Variant(1.5f));
+ float_v = -4.6f;
+ vec2_v = float_v;
+ CHECK(vec2_v.get_type() == Variant::FLOAT);
+
+ Variant vec2i_v = Vector2i(0, 0);
+ float_v = 1.5f;
+ vec2i_v = float_v;
+ CHECK(vec2i_v == Variant(1.5f));
+ float_v = -4.6f;
+ vec2i_v = float_v;
+ CHECK(vec2i_v.get_type() == Variant::FLOAT);
+
+ Variant vec3_v = Vector3(0, 0, 0);
+ float_v = 1.5f;
+ vec3_v = float_v;
+ CHECK(vec3_v == Variant(1.5f));
+ float_v = -4.6f;
+ vec3_v = float_v;
+ CHECK(vec3_v.get_type() == Variant::FLOAT);
+
+ Variant vec3i_v = Vector3i(0, 0, 0);
+ float_v = 1.5f;
+ vec3i_v = float_v;
+ CHECK(vec3i_v == Variant(1.5f));
+ float_v = -4.6f;
+ vec3i_v = float_v;
+ CHECK(vec3i_v.get_type() == Variant::FLOAT);
+
+ Variant col_v = Color(0.5f, 0.2f, 0.75f);
+ float_v = 1.5f;
+ col_v = float_v;
+ CHECK(col_v == Variant(1.5f));
+ float_v = -4.6f;
+ col_v = float_v;
+ CHECK(col_v.get_type() == Variant::FLOAT);
+}
+
+TEST_CASE("[Variant] Assignment To String from Bool,Int,Float,Vec2,Vec2i,Vec3,Vec3i and Color") {
+ Variant bool_v = false;
+ Variant string_v = "Hello";
+ bool_v = string_v; // Now bool_v is string
+ CHECK(bool_v == Variant("Hello"));
+ string_v = "Hello there";
+ bool_v = string_v;
+ CHECK(bool_v.get_type() == Variant::STRING);
+
+ Variant int_v = 0;
+ string_v = "Hello";
+ int_v = string_v;
+ CHECK(int_v == Variant("Hello"));
+ string_v = "Hello there";
+ int_v = string_v;
+ CHECK(int_v.get_type() == Variant::STRING);
+
+ Variant float_v = 0.0f;
+ string_v = "Hello";
+ float_v = string_v;
+ CHECK(float_v == Variant("Hello"));
+ string_v = "Hello there";
+ float_v = string_v;
+ CHECK(float_v.get_type() == Variant::STRING);
+
+ Variant vec2_v = Vector2(0, 0);
+ string_v = "Hello";
+ vec2_v = string_v;
+ CHECK(vec2_v == Variant("Hello"));
+ string_v = "Hello there";
+ vec2_v = string_v;
+ CHECK(vec2_v.get_type() == Variant::STRING);
+
+ Variant vec2i_v = Vector2i(0, 0);
+ string_v = "Hello";
+ vec2i_v = string_v;
+ CHECK(vec2i_v == Variant("Hello"));
+ string_v = "Hello there";
+ vec2i_v = string_v;
+ CHECK(vec2i_v.get_type() == Variant::STRING);
+
+ Variant vec3_v = Vector3(0, 0, 0);
+ string_v = "Hello";
+ vec3_v = string_v;
+ CHECK(vec3_v == Variant("Hello"));
+ string_v = "Hello there";
+ vec3_v = string_v;
+ CHECK(vec3_v.get_type() == Variant::STRING);
+
+ Variant vec3i_v = Vector3i(0, 0, 0);
+ string_v = "Hello";
+ vec3i_v = string_v;
+ CHECK(vec3i_v == Variant("Hello"));
+ string_v = "Hello there";
+ vec3i_v = string_v;
+ CHECK(vec3i_v.get_type() == Variant::STRING);
+
+ Variant col_v = Color(0.5f, 0.2f, 0.75f);
+ string_v = "Hello";
+ col_v = string_v;
+ CHECK(col_v == Variant("Hello"));
+ string_v = "Hello there";
+ col_v = string_v;
+ CHECK(col_v.get_type() == Variant::STRING);
+}
+
+TEST_CASE("[Variant] Assignment To Vec2 from Bool,Int,Float,String,Vec2i,Vec3,Vec3i and Color") {
+ Variant bool_v = false;
+ Variant vec2_v = Vector2(2.2f, 3.5f);
+ bool_v = vec2_v; // Now bool_v is Vector2
+ CHECK(bool_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ bool_v = vec2_v;
+ CHECK(bool_v.get_type() == Variant::VECTOR2);
+
+ Variant int_v = 0;
+ vec2_v = Vector2(2.2f, 3.5f);
+ int_v = vec2_v;
+ CHECK(int_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ int_v = vec2_v;
+ CHECK(int_v.get_type() == Variant::VECTOR2);
+
+ Variant float_v = 0.0f;
+ vec2_v = Vector2(2.2f, 3.5f);
+ float_v = vec2_v;
+ CHECK(float_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ float_v = vec2_v;
+ CHECK(float_v.get_type() == Variant::VECTOR2);
+
+ Variant string_v = "";
+ vec2_v = Vector2(2.2f, 3.5f);
+ string_v = vec2_v;
+ CHECK(string_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ string_v = vec2_v;
+ CHECK(string_v.get_type() == Variant::VECTOR2);
+
+ Variant vec2i_v = Vector2i(0, 0);
+ vec2_v = Vector2(2.2f, 3.5f);
+ vec2i_v = vec2_v;
+ CHECK(vec2i_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ vec2i_v = vec2_v;
+ CHECK(vec2i_v.get_type() == Variant::VECTOR2);
+
+ Variant vec3_v = Vector3(0, 0, 0);
+ vec2_v = Vector2(2.2f, 3.5f);
+ vec3_v = vec2_v;
+ CHECK(vec3_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ vec3_v = vec2_v;
+ CHECK(vec3_v.get_type() == Variant::VECTOR2);
+
+ Variant vec3i_v = Vector3i(0, 0, 0);
+ vec2_v = Vector2(2.2f, 3.5f);
+ vec3i_v = vec2_v;
+ CHECK(vec3i_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ vec3i_v = vec2_v;
+ CHECK(vec3i_v.get_type() == Variant::VECTOR2);
+
+ Variant col_v = Color(0.5f, 0.2f, 0.75f);
+ vec2_v = Vector2(2.2f, 3.5f);
+ col_v = vec2_v;
+ CHECK(col_v == Variant(Vector2(2.2f, 3.5f)));
+ vec2_v = Vector2(-5.4f, -7.9f);
+ col_v = vec2_v;
+ CHECK(col_v.get_type() == Variant::VECTOR2);
+}
+
+TEST_CASE("[Variant] Assignment To Vec2i from Bool,Int,Float,String,Vec2,Vec3,Vec3i and Color") {
+ Variant bool_v = false;
+ Variant vec2i_v = Vector2i(2, 3);
+ bool_v = vec2i_v; // Now bool_v is Vector2i
+ CHECK(bool_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ bool_v = vec2i_v;
+ CHECK(bool_v.get_type() == Variant::VECTOR2I);
+
+ Variant int_v = 0;
+ vec2i_v = Vector2i(2, 3);
+ int_v = vec2i_v;
+ CHECK(int_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ int_v = vec2i_v;
+ CHECK(int_v.get_type() == Variant::VECTOR2I);
+
+ Variant float_v = 0.0f;
+ vec2i_v = Vector2i(2, 3);
+ float_v = vec2i_v;
+ CHECK(float_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ float_v = vec2i_v;
+ CHECK(float_v.get_type() == Variant::VECTOR2I);
+
+ Variant string_v = "";
+ vec2i_v = Vector2i(2, 3);
+ string_v = vec2i_v;
+ CHECK(string_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ string_v = vec2i_v;
+ CHECK(string_v.get_type() == Variant::VECTOR2I);
+
+ Variant vec2_v = Vector2(0, 0);
+ vec2i_v = Vector2i(2, 3);
+ vec2_v = vec2i_v;
+ CHECK(vec2_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ vec2_v = vec2i_v;
+ CHECK(vec2i_v.get_type() == Variant::VECTOR2I);
+
+ Variant vec3_v = Vector3(0, 0, 0);
+ vec2i_v = Vector2i(2, 3);
+ vec3_v = vec2i_v;
+ CHECK(vec3_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ vec3_v = vec2i_v;
+ CHECK(vec3_v.get_type() == Variant::VECTOR2I);
+
+ Variant vec3i_v = Vector3i(0, 0, 0);
+ vec2i_v = Vector2i(2, 3);
+ vec3i_v = vec2i_v;
+ CHECK(vec3i_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ vec3i_v = vec2i_v;
+ CHECK(vec3i_v.get_type() == Variant::VECTOR2I);
+
+ Variant col_v = Color(0.5f, 0.2f, 0.75f);
+ vec2i_v = Vector2i(2, 3);
+ col_v = vec2i_v;
+ CHECK(col_v == Variant(Vector2i(2, 3)));
+ vec2i_v = Vector2i(-5, -7);
+ col_v = vec2i_v;
+ CHECK(col_v.get_type() == Variant::VECTOR2I);
+}
+
+TEST_CASE("[Variant] Assignment To Vec3 from Bool,Int,Float,String,Vec2,Vec2i,Vec3i and Color") {
+ Variant bool_v = false;
+ Variant vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ bool_v = vec3_v; // Now bool_v is Vector3
+ CHECK(bool_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ bool_v = vec3_v;
+ CHECK(bool_v.get_type() == Variant::VECTOR3);
+
+ Variant int_v = 0;
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ int_v = vec3_v;
+ CHECK(int_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ int_v = vec3_v;
+ CHECK(int_v.get_type() == Variant::VECTOR3);
+
+ Variant float_v = 0.0f;
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ float_v = vec3_v;
+ CHECK(float_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ float_v = vec3_v;
+ CHECK(float_v.get_type() == Variant::VECTOR3);
+
+ Variant string_v = "";
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ string_v = vec3_v;
+ CHECK(string_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ string_v = vec3_v;
+ CHECK(string_v.get_type() == Variant::VECTOR3);
+
+ Variant vec2_v = Vector2(0, 0);
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ vec2_v = vec3_v;
+ CHECK(vec2_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ vec2_v = vec3_v;
+ CHECK(vec2_v.get_type() == Variant::VECTOR3);
+
+ Variant vec2i_v = Vector2i(0, 0);
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ vec2i_v = vec3_v;
+ CHECK(vec2i_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ vec2i_v = vec3_v;
+ CHECK(vec2i_v.get_type() == Variant::VECTOR3);
+
+ Variant vec3i_v = Vector3i(0, 0, 0);
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ vec3i_v = vec3_v;
+ CHECK(vec3i_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ vec3i_v = vec3_v;
+ CHECK(vec3i_v.get_type() == Variant::VECTOR3);
+
+ Variant col_v = Color(0.5f, 0.2f, 0.75f);
+ vec3_v = Vector3(2.2f, 3.5f, 5.3f);
+ col_v = vec3_v;
+ CHECK(col_v == Variant(Vector3(2.2f, 3.5f, 5.3f)));
+ vec3_v = Vector3(-5.4f, -7.9f, -2.1f);
+ col_v = vec3_v;
+ CHECK(col_v.get_type() == Variant::VECTOR3);
+}
+
+TEST_CASE("[Variant] Assignment To Vec3i from Bool,Int,Float,String,Vec2,Vec2i,Vec3 and Color") {
+ Variant bool_v = false;
+ Variant vec3i_v = Vector3i(2, 3, 5);
+ bool_v = vec3i_v; // Now bool_v is Vector3i
+ CHECK(bool_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ bool_v = vec3i_v;
+ CHECK(bool_v.get_type() == Variant::VECTOR3I);
+
+ Variant int_v = 0;
+ vec3i_v = Vector3i(2, 3, 5);
+ int_v = vec3i_v;
+ CHECK(int_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ int_v = vec3i_v;
+ CHECK(int_v.get_type() == Variant::VECTOR3I);
+
+ Variant float_v = 0.0f;
+ vec3i_v = Vector3i(2, 3, 5);
+ float_v = vec3i_v;
+ CHECK(float_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ float_v = vec3i_v;
+ CHECK(float_v.get_type() == Variant::VECTOR3I);
+
+ Variant string_v = "";
+ vec3i_v = Vector3i(2, 3, 5);
+ string_v = vec3i_v;
+ CHECK(string_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ string_v = vec3i_v;
+ CHECK(string_v.get_type() == Variant::VECTOR3I);
+
+ Variant vec2_v = Vector2(0, 0);
+ vec3i_v = Vector3i(2, 3, 5);
+ vec2_v = vec3i_v;
+ CHECK(vec2_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ vec2_v = vec3i_v;
+ CHECK(vec2_v.get_type() == Variant::VECTOR3I);
+
+ Variant vec2i_v = Vector2i(0, 0);
+ vec3i_v = Vector3i(2, 3, 5);
+ vec2i_v = vec3i_v;
+ CHECK(vec2i_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ vec2i_v = vec3i_v;
+ CHECK(vec2i_v.get_type() == Variant::VECTOR3I);
+
+ Variant vec3_v = Vector3(0, 0, 0);
+ vec3i_v = Vector3i(2, 3, 5);
+ vec3_v = vec3i_v;
+ CHECK(vec3_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ vec3_v = vec3i_v;
+ CHECK(vec3_v.get_type() == Variant::VECTOR3I);
+
+ Variant col_v = Color(0.5f, 0.2f, 0.75f);
+ vec3i_v = Vector3i(2, 3, 5);
+ col_v = vec3i_v;
+ CHECK(col_v == Variant(Vector3i(2, 3, 5)));
+ vec3i_v = Vector3i(-5, -7, -2);
+ col_v = vec3i_v;
+ CHECK(col_v.get_type() == Variant::VECTOR3I);
+}
+
+TEST_CASE("[Variant] Assignment To Color from Bool,Int,Float,String,Vec2,Vec2i,Vec3 and Vec3i") {
+ Variant bool_v = false;
+ Variant col_v = Color(0.25f, 0.4f, 0.78f);
+ bool_v = col_v; // Now bool_v is Color
+ CHECK(bool_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ bool_v = col_v;
+ CHECK(bool_v.get_type() == Variant::COLOR);
+
+ Variant int_v = 0;
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ int_v = col_v;
+ CHECK(int_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ int_v = col_v;
+ CHECK(int_v.get_type() == Variant::COLOR);
+
+ Variant float_v = 0.0f;
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ float_v = col_v;
+ CHECK(float_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ float_v = col_v;
+ CHECK(float_v.get_type() == Variant::COLOR);
+
+ Variant string_v = "";
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ string_v = col_v;
+ CHECK(string_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ string_v = col_v;
+ CHECK(string_v.get_type() == Variant::COLOR);
+
+ Variant vec2_v = Vector2(0, 0);
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ vec2_v = col_v;
+ CHECK(vec2_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ vec2_v = col_v;
+ CHECK(vec2_v.get_type() == Variant::COLOR);
+
+ Variant vec2i_v = Vector2i(0, 0);
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ vec2i_v = col_v;
+ CHECK(vec2i_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ vec2i_v = col_v;
+ CHECK(vec2i_v.get_type() == Variant::COLOR);
+
+ Variant vec3_v = Vector3(0, 0, 0);
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ vec3_v = col_v;
+ CHECK(vec3_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ vec3_v = col_v;
+ CHECK(vec3_v.get_type() == Variant::COLOR);
+
+ Variant vec3i_v = Vector3i(0, 0, 0);
+ col_v = Color(0.25f, 0.4f, 0.78f);
+ vec3i_v = col_v;
+ CHECK(vec3i_v == Variant(Color(0.25f, 0.4f, 0.78f)));
+ col_v = Color(0.33f, 0.75f, 0.21f);
+ vec3i_v = col_v;
+ CHECK(vec3i_v.get_type() == Variant::COLOR);
+}
} // namespace TestVariant
#endif // TEST_VARIANT_H