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-rw-r--r--doc/classes/RigidBody.xml4
-rw-r--r--editor/plugins/particles_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/particles_editor_plugin.cpp8
-rw-r--r--editor/scene_tree_dock.cpp3
-rw-r--r--scene/3d/collision_shape.cpp4
5 files changed, 15 insertions, 6 deletions
diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml
index 9ea6bb0fe1..8dadca49e1 100644
--- a/doc/classes/RigidBody.xml
+++ b/doc/classes/RigidBody.xml
@@ -119,10 +119,10 @@
Lock the body's movement in the x-axis.
</member>
<member name="axis_lock_linear_y" type="bool" setter="set_axis_lock" getter="get_axis_lock">
- Lock the body's movement in the x-axis.
+ Lock the body's movement in the y-axis.
</member>
<member name="axis_lock_linear_z" type="bool" setter="set_axis_lock" getter="get_axis_lock">
- Lock the body's movement in the x-axis.
+ Lock the body's movement in the z-axis.
</member>
<member name="bounce" type="float" setter="set_bounce" getter="get_bounce">
RigidBody's bounciness.
diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/particles_2d_editor_plugin.cpp
index 4c354b8002..6fabdc93c6 100644
--- a/editor/plugins/particles_2d_editor_plugin.cpp
+++ b/editor/plugins/particles_2d_editor_plugin.cpp
@@ -94,7 +94,7 @@ void Particles2DEditorPlugin::_menu_callback(int p_idx) {
cpu_particles->set_z_index(particles->get_z_index());
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Convert from Particles2D"));
+ ur->create_action(TTR("Convert to CPUParticles"));
ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", particles, cpu_particles, true, false);
ur->add_do_reference(particles);
ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", cpu_particles, particles, false, false);
diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/particles_editor_plugin.cpp
index 09180edf2a..66cecf7068 100644
--- a/editor/plugins/particles_editor_plugin.cpp
+++ b/editor/plugins/particles_editor_plugin.cpp
@@ -312,7 +312,13 @@ void ParticlesEditor::_menu_option(int p_option) {
cpu_particles->set_visible(node->is_visible());
cpu_particles->set_pause_mode(node->get_pause_mode());
- EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(node, cpu_particles, false);
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Convert to CPUParticles"));
+ ur->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", node, cpu_particles, true, false);
+ ur->add_do_reference(node);
+ ur->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock(), "replace_node", cpu_particles, node, false, false);
+ ur->add_undo_reference(this);
+ ur->commit_action();
} break;
}
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index ce2795f37b..e8f5139cd5 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -1082,7 +1082,7 @@ void SceneTreeDock::_notification(int p_what) {
bool show_create_root = bool(EDITOR_GET("interface/editors/show_scene_tree_root_selection")) && get_tree()->get_edited_scene_root() == NULL;
- if (show_create_root != create_root_dialog->is_visible_in_tree()) {
+ if (show_create_root != create_root_dialog->is_visible_in_tree() && !remote_tree->is_visible()) {
if (show_create_root) {
create_root_dialog->show();
scene_tree->hide();
@@ -2367,6 +2367,7 @@ void SceneTreeDock::hide_tab_buttons() {
void SceneTreeDock::_remote_tree_selected() {
scene_tree->hide();
+ create_root_dialog->hide();
if (remote_tree)
remote_tree->show();
edit_remote->set_pressed(true);
diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp
index 3190e1e0b2..219ea56681 100644
--- a/scene/3d/collision_shape.cpp
+++ b/scene/3d/collision_shape.cpp
@@ -228,7 +228,9 @@ void CollisionShape::_update_debug_shape() {
void CollisionShape::_shape_changed() {
// If this is a heightfield shape our center may have changed
- _update_in_shape_owner(true);
+ if (parent) {
+ _update_in_shape_owner(true);
+ }
if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !debug_shape_dirty) {
debug_shape_dirty = true;