diff options
-rw-r--r-- | doc/classes/PopupMenu.xml | 15 | ||||
-rw-r--r-- | scene/gui/option_button.cpp | 2 | ||||
-rw-r--r-- | scene/gui/popup_menu.cpp | 7 | ||||
-rw-r--r-- | scene/gui/popup_menu.h | 1 |
4 files changed, 24 insertions, 1 deletions
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index 6ead220236..bb58ee3d5d 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -77,6 +77,21 @@ created from the index. Note that checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. </description> </method> + <method name="add_icon_radio_check_item"> + <return type="void"> + </return> + <argument index="0" name="texture" type="Texture"> + </argument> + <argument index="1" name="label" type="String"> + </argument> + <argument index="2" name="id" type="int" default="-1"> + </argument> + <argument index="3" name="accel" type="int" default="0"> + </argument> + <description> + The same as [method add_icon_check_item] but the inserted item will look as a radio button. Remember this is just cosmetic and you have to add the logic for checking/unchecking items in radio groups. + </description> + </method> <method name="add_icon_check_shortcut"> <return type="void"> </return> diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index aaad10f579..a9402d6404 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -112,7 +112,7 @@ void OptionButton::pressed() { void OptionButton::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID) { - popup->add_icon_check_item(p_icon, p_label, p_ID); + popup->add_icon_radio_check_item(p_icon, p_label, p_ID); if (popup->get_item_count() == 1) select(0); } diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 9ff3bd6e81..fd2466407e 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -588,6 +588,13 @@ void PopupMenu::add_radio_check_item(const String &p_label, int p_ID, uint32_t p update(); } +void PopupMenu::add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) { + + add_icon_check_item(p_icon, p_label, p_ID, p_accel); + items[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON; + update(); +} + void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) { ERR_FAIL_COND(p_shortcut.is_null()); diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index c7851969d0..fde91bd845 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -122,6 +122,7 @@ public: void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0); void add_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0); void add_radio_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0); + void add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0); void add_submenu_item(const String &p_label, const String &p_submenu, int p_ID = -1); void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false); |