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-rw-r--r--doc/classes/PopupMenu.xml15
-rw-r--r--scene/gui/option_button.cpp2
-rw-r--r--scene/gui/popup_menu.cpp7
-rw-r--r--scene/gui/popup_menu.h1
4 files changed, 24 insertions, 1 deletions
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml
index 6ead220236..bb58ee3d5d 100644
--- a/doc/classes/PopupMenu.xml
+++ b/doc/classes/PopupMenu.xml
@@ -77,6 +77,21 @@
created from the index. Note that checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually.
</description>
</method>
+ <method name="add_icon_radio_check_item">
+ <return type="void">
+ </return>
+ <argument index="0" name="texture" type="Texture">
+ </argument>
+ <argument index="1" name="label" type="String">
+ </argument>
+ <argument index="2" name="id" type="int" default="-1">
+ </argument>
+ <argument index="3" name="accel" type="int" default="0">
+ </argument>
+ <description>
+ The same as [method add_icon_check_item] but the inserted item will look as a radio button. Remember this is just cosmetic and you have to add the logic for checking/unchecking items in radio groups.
+ </description>
+ </method>
<method name="add_icon_check_shortcut">
<return type="void">
</return>
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index aaad10f579..a9402d6404 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -112,7 +112,7 @@ void OptionButton::pressed() {
void OptionButton::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID) {
- popup->add_icon_check_item(p_icon, p_label, p_ID);
+ popup->add_icon_radio_check_item(p_icon, p_label, p_ID);
if (popup->get_item_count() == 1)
select(0);
}
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 9ff3bd6e81..fd2466407e 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -588,6 +588,13 @@ void PopupMenu::add_radio_check_item(const String &p_label, int p_ID, uint32_t p
update();
}
+void PopupMenu::add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) {
+
+ add_icon_check_item(p_icon, p_label, p_ID, p_accel);
+ items[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
+ update();
+}
+
void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
ERR_FAIL_COND(p_shortcut.is_null());
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index c7851969d0..fde91bd845 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -122,6 +122,7 @@ public:
void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
void add_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
void add_radio_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
+ void add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
void add_submenu_item(const String &p_label, const String &p_submenu, int p_ID = -1);
void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);