diff options
-rw-r--r-- | doc/classes/VehicleBody3D.xml | 3 | ||||
-rw-r--r-- | modules/basis_universal/register_types.cpp | 4 | ||||
-rw-r--r-- | modules/gltf/doc_classes/GLTFState.xml | 11 | ||||
-rw-r--r-- | modules/gltf/gltf_state.cpp | 11 | ||||
-rw-r--r-- | modules/gltf/gltf_state.h | 4 |
5 files changed, 4 insertions, 29 deletions
diff --git a/doc/classes/VehicleBody3D.xml b/doc/classes/VehicleBody3D.xml index 9f905c0ec5..6813c88940 100644 --- a/doc/classes/VehicleBody3D.xml +++ b/doc/classes/VehicleBody3D.xml @@ -23,7 +23,8 @@ </member> <member name="mass" type="float" setter="set_mass" getter="get_mass" overrides="RigidBody3D" default="40.0" /> <member name="steering" type="float" setter="set_steering" getter="get_steering" default="0.0"> - The steering angle for the vehicle, in radians. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel3D.use_as_steering] set to [code]true[/code] will automatically be rotated. + The steering angle for the vehicle. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel3D.use_as_steering] set to [code]true[/code] will automatically be rotated. + [b]Note:[/b] This property is edited in the inspector in degrees. In code the property is set in radians. </member> </members> </class> diff --git a/modules/basis_universal/register_types.cpp b/modules/basis_universal/register_types.cpp index c5db9b9933..f7bdaf389e 100644 --- a/modules/basis_universal/register_types.cpp +++ b/modules/basis_universal/register_types.cpp @@ -74,7 +74,7 @@ static Vector<uint8_t> basis_universal_packer(const Ref<Image> &p_image, Image:: params.m_source_images.push_back(buimg_image); } basisu::vector<basisu::image> images; - for (int32_t mip_map_i = 1; mip_map_i < image->get_mipmap_count(); mip_map_i++) { + for (int32_t mip_map_i = 1; mip_map_i <= image->get_mipmap_count(); mip_map_i++) { Ref<Image> mip_map = image->get_image_from_mipmap(mip_map_i); Vector<uint8_t> mip_map_vec = mip_map->get_data(); basisu::image buimg_mipmap(mip_map->get_width(), mip_map->get_height()); @@ -247,7 +247,7 @@ static Ref<Image> basis_universal_unpacker_ptr(const uint8_t *p_data, int p_size dst[i] = 0x00; } uint32_t mip_count = Image::get_image_required_mipmaps(info.m_orig_width, info.m_orig_height, imgfmt); - for (uint32_t level_i = 0; level_i < mip_count; level_i++) { + for (uint32_t level_i = 0; level_i <= mip_count; level_i++) { basist::basisu_image_level_info level; tr.get_image_level_info(ptr, size, level, 0, level_i); int ofs = Image::get_image_mipmap_offset(info.m_width, info.m_height, imgfmt, level_i); diff --git a/modules/gltf/doc_classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml index b322c07cec..33b92f37c8 100644 --- a/modules/gltf/doc_classes/GLTFState.xml +++ b/modules/gltf/doc_classes/GLTFState.xml @@ -91,11 +91,6 @@ <description> </description> </method> - <method name="get_skeleton_to_node"> - <return type="Dictionary" /> - <description> - </description> - </method> <method name="get_skeletons"> <return type="GLTFSkeleton[]" /> <description> @@ -196,12 +191,6 @@ <description> </description> </method> - <method name="set_skeleton_to_node"> - <return type="void" /> - <param index="0" name="skeleton_to_node" type="Dictionary" /> - <description> - </description> - </method> <method name="set_skeletons"> <return type="void" /> <param index="0" name="skeletons" type="GLTFSkeleton[]" /> diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp index b7b7113a97..b493e498f1 100644 --- a/modules/gltf/gltf_state.cpp +++ b/modules/gltf/gltf_state.cpp @@ -82,8 +82,6 @@ void GLTFState::_bind_methods() { ClassDB::bind_method(D_METHOD("set_unique_animation_names", "unique_animation_names"), &GLTFState::set_unique_animation_names); ClassDB::bind_method(D_METHOD("get_skeletons"), &GLTFState::get_skeletons); ClassDB::bind_method(D_METHOD("set_skeletons", "skeletons"), &GLTFState::set_skeletons); - ClassDB::bind_method(D_METHOD("get_skeleton_to_node"), &GLTFState::get_skeleton_to_node); - ClassDB::bind_method(D_METHOD("set_skeleton_to_node", "skeleton_to_node"), &GLTFState::set_skeleton_to_node); ClassDB::bind_method(D_METHOD("get_create_animations"), &GLTFState::get_create_animations); ClassDB::bind_method(D_METHOD("set_create_animations", "create_animations"), &GLTFState::set_create_animations); ClassDB::bind_method(D_METHOD("get_animations"), &GLTFState::get_animations); @@ -117,7 +115,6 @@ void GLTFState::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_names", "get_unique_names"); // Set<String> ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_animation_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_animation_names", "get_unique_animation_names"); // Set<String> ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "skeletons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeletons", "get_skeletons"); // Vector<Ref<GLTFSkeleton>> - ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "skeleton_to_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeleton_to_node", "get_skeleton_to_node"); // RBMap<GLTFSkeletonIndex, ADD_PROPERTY(PropertyInfo(Variant::BOOL, "create_animations"), "set_create_animations", "get_create_animations"); // bool ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_animations", "get_animations"); // Vector<Ref<GLTFAnimation>> ADD_PROPERTY(PropertyInfo(Variant::INT, "handle_binary_image", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed As Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_handle_binary_image", "get_handle_binary_image"); // enum @@ -315,14 +312,6 @@ void GLTFState::set_skeletons(TypedArray<GLTFSkeleton> p_skeletons) { GLTFTemplateConvert::set_from_array(skeletons, p_skeletons); } -Dictionary GLTFState::get_skeleton_to_node() { - return GLTFTemplateConvert::to_dict(skeleton_to_node); -} - -void GLTFState::set_skeleton_to_node(Dictionary p_skeleton_to_node) { - GLTFTemplateConvert::set_from_dict(skeleton_to_node, p_skeleton_to_node); -} - bool GLTFState::get_create_animations() { return create_animations; } diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h index b6979ca48e..f2036fca1e 100644 --- a/modules/gltf/gltf_state.h +++ b/modules/gltf/gltf_state.h @@ -89,7 +89,6 @@ class GLTFState : public Resource { HashSet<String> unique_animation_names; Vector<Ref<GLTFSkeleton>> skeletons; - HashMap<GLTFSkeletonIndex, GLTFNodeIndex> skeleton_to_node; Vector<Ref<GLTFAnimation>> animations; HashMap<GLTFNodeIndex, Node *> scene_nodes; HashMap<GLTFNodeIndex, ImporterMeshInstance3D *> scene_mesh_instances; @@ -198,9 +197,6 @@ public: TypedArray<GLTFSkeleton> get_skeletons(); void set_skeletons(TypedArray<GLTFSkeleton> p_skeletons); - Dictionary get_skeleton_to_node(); - void set_skeleton_to_node(Dictionary p_skeleton_to_node); - bool get_create_animations(); void set_create_animations(bool p_create_animations); |