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-rw-r--r--core/crypto/crypto.cpp3
-rw-r--r--core/math/dynamic_bvh.cpp29
-rw-r--r--core/math/dynamic_bvh.h35
-rw-r--r--core/variant/variant_setget.cpp6
-rw-r--r--drivers/vulkan/vulkan_context.cpp2
-rw-r--r--editor/editor_inspector.cpp6
-rw-r--r--editor/editor_node.cpp2
-rw-r--r--editor/editor_properties.cpp6
-rw-r--r--editor/editor_translation_parser.cpp6
-rw-r--r--editor/filesystem_dock.cpp6
-rw-r--r--editor/import/editor_import_collada.cpp2
-rw-r--r--editor/import/resource_importer_obj.cpp2
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp57
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h2
-rw-r--r--modules/fbx/editor_scene_importer_fbx.cpp12
-rw-r--r--modules/fbx/editor_scene_importer_fbx.h2
-rw-r--r--modules/fbx/fbx_parser/ByteSwapper.h3
-rw-r--r--modules/fbx/fbx_parser/FBXAnimation.cpp2
-rw-r--r--modules/fbx/fbx_parser/FBXDocument.cpp4
-rw-r--r--modules/fbx/fbx_parser/FBXDocument.h2
-rw-r--r--modules/fbx/fbx_parser/FBXImportSettings.h71
-rw-r--r--modules/fbx/fbx_parser/FBXMaterial.cpp8
-rw-r--r--modules/fbx/fbx_parser/FBXMeshGeometry.cpp2
-rw-r--r--modules/fbx/fbx_parser/FBXParseTools.h2
-rw-r--r--modules/fbx/fbx_parser/FBXParser.cpp2
-rw-r--r--modules/fbx/fbx_parser/FBXProperties.cpp9
-rw-r--r--modules/fbx/fbx_parser/FBXUtil.cpp6
-rw-r--r--modules/fbx/tools/validation_tools.h3
-rw-r--r--modules/gdscript/gdscript.cpp2
-rw-r--r--modules/gdscript/gdscript_byte_codegen.h30
-rw-r--r--modules/gdscript/gdscript_disassembler.cpp39
-rw-r--r--modules/gdscript/gdscript_editor.cpp8
-rw-r--r--modules/gltf/editor_scene_importer_gltf.h6
-rw-r--r--modules/gltf/gltf_document.cpp138
-rw-r--r--modules/minimp3/audio_stream_mp3.cpp3
-rw-r--r--modules/text_server_adv/dynamic_font_adv.cpp8
-rw-r--r--modules/text_server_adv/script_iterator.cpp6
-rw-r--r--modules/text_server_adv/text_server_adv.cpp3
-rw-r--r--modules/visual_script/visual_script.cpp16
-rw-r--r--modules/visual_script/visual_script_editor.cpp4
-rw-r--r--platform/android/export/export.cpp16
-rw-r--r--platform/android/export/gradle_export_util.h15
-rw-r--r--platform/javascript/export/export.cpp2
-rw-r--r--platform/linuxbsd/display_server_x11.cpp8
-rw-r--r--platform/linuxbsd/joypad_linux.cpp9
-rw-r--r--scene/3d/sprite_3d.h4
-rw-r--r--scene/main/http_request.cpp2
-rw-r--r--scene/main/node.cpp3
-rw-r--r--scene/main/viewport.cpp3
-rw-r--r--scene/resources/text_paragraph.cpp6
-rw-r--r--scene/resources/visual_shader_nodes.cpp20
-rw-r--r--servers/physics_3d/step_3d_sw.cpp5
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.cpp3
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp10
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h73
-rw-r--r--servers/rendering/shader_language.cpp14
56 files changed, 427 insertions, 321 deletions
diff --git a/core/crypto/crypto.cpp b/core/crypto/crypto.cpp
index 6b3953f588..fe913549c9 100644
--- a/core/crypto/crypto.cpp
+++ b/core/crypto/crypto.cpp
@@ -157,8 +157,9 @@ RES ResourceFormatLoaderCrypto::load(const String &p_path, const String &p_origi
return key;
} else if (el == "pub") {
CryptoKey *key = CryptoKey::create();
- if (key)
+ if (key) {
key->load(p_path, true);
+ }
return key;
}
return nullptr;
diff --git a/core/math/dynamic_bvh.cpp b/core/math/dynamic_bvh.cpp
index 4639a52278..200095d8cb 100644
--- a/core/math/dynamic_bvh.cpp
+++ b/core/math/dynamic_bvh.cpp
@@ -61,7 +61,7 @@ DynamicBVH::Node *DynamicBVH::_create_node_with_volume(Node *p_parent, const Vol
void DynamicBVH::_insert_leaf(Node *p_root, Node *p_leaf) {
if (!bvh_root) {
bvh_root = p_leaf;
- p_leaf->parent = 0;
+ p_leaf->parent = nullptr;
} else {
if (!p_root->is_leaf()) {
do {
@@ -71,7 +71,7 @@ void DynamicBVH::_insert_leaf(Node *p_root, Node *p_leaf) {
} while (!p_root->is_leaf());
}
Node *prev = p_root->parent;
- Node *node = _create_node_with_volume(prev, p_leaf->volume.merge(p_root->volume), 0);
+ Node *node = _create_node_with_volume(prev, p_leaf->volume.merge(p_root->volume), nullptr);
if (prev) {
prev->childs[p_root->get_index_in_parent()] = node;
node->childs[0] = p_root;
@@ -85,7 +85,7 @@ void DynamicBVH::_insert_leaf(Node *p_root, Node *p_leaf) {
break;
}
node = prev;
- } while (0 != (prev = node->parent));
+ } while (nullptr != (prev = node->parent));
} else {
node->childs[0] = p_root;
p_root->parent = node;
@@ -98,8 +98,8 @@ void DynamicBVH::_insert_leaf(Node *p_root, Node *p_leaf) {
DynamicBVH::Node *DynamicBVH::_remove_leaf(Node *leaf) {
if (leaf == bvh_root) {
- bvh_root = 0;
- return (0);
+ bvh_root = nullptr;
+ return (nullptr);
} else {
Node *parent = leaf->parent;
Node *prev = parent->parent;
@@ -113,13 +113,14 @@ DynamicBVH::Node *DynamicBVH::_remove_leaf(Node *leaf) {
prev->volume = prev->childs[0]->volume.merge(prev->childs[1]->volume);
if (pb.is_not_equal_to(prev->volume)) {
prev = prev->parent;
- } else
+ } else {
break;
+ }
}
return (prev ? prev : bvh_root);
} else {
bvh_root = sibling;
- sibling->parent = 0;
+ sibling->parent = nullptr;
_delete_node(parent);
return (bvh_root);
}
@@ -262,10 +263,11 @@ DynamicBVH::Node *DynamicBVH::_node_sort(Node *n, Node *&r) {
Node *s = p->childs[j];
Node *q = p->parent;
ERR_FAIL_COND_V(n != p->childs[i], nullptr);
- if (q)
+ if (q) {
q->childs[p->get_index_in_parent()] = n;
- else
+ } else {
r = n;
+ }
s->parent = n;
p->parent = n;
n->parent = q;
@@ -307,8 +309,9 @@ void DynamicBVH::optimize_top_down(int bu_threshold) {
}
void DynamicBVH::optimize_incremental(int passes) {
- if (passes < 0)
+ if (passes < 0) {
passes = total_leaves;
+ }
if (bvh_root && (passes > 0)) {
do {
Node *node = bvh_root;
@@ -345,8 +348,9 @@ void DynamicBVH::_update(Node *leaf, int lookahead) {
for (int i = 0; (i < lookahead) && root->parent; ++i) {
root = root->parent;
}
- } else
+ } else {
root = bvh_root;
+ }
}
_insert_leaf(root, leaf);
}
@@ -370,8 +374,9 @@ bool DynamicBVH::update(const ID &p_id, const AABB &p_box) {
for (int i = 0; (i < lkhd) && base->parent; ++i) {
base = base->parent;
}
- } else
+ } else {
base = bvh_root;
+ }
}
leaf->volume = volume;
_insert_leaf(base, leaf);
diff --git a/core/math/dynamic_bvh.h b/core/math/dynamic_bvh.h
index c71db2d24d..3fb22515a2 100644
--- a/core/math/dynamic_bvh.h
+++ b/core/math/dynamic_bvh.h
@@ -87,14 +87,16 @@ private:
_FORCE_INLINE_ Volume merge(const Volume &b) const {
Volume r;
for (int i = 0; i < 3; ++i) {
- if (min[i] < b.min[i])
+ if (min[i] < b.min[i]) {
r.min[i] = min[i];
- else
+ } else {
r.min[i] = b.min[i];
- if (max[i] > b.max[i])
+ }
+ if (max[i] > b.max[i]) {
r.max[i] = max[i];
- else
+ } else {
r.max[i] = b.max[i];
+ }
}
return r;
}
@@ -202,10 +204,11 @@ private:
//
int count_leaves() const {
- if (is_internal())
+ if (is_internal()) {
return childs[0]->count_leaves() + childs[1]->count_leaves();
- else
+ } else {
return (1);
+ }
}
bool is_left_of_axis(const Vector3 &org, const Vector3 &axis) const {
@@ -254,31 +257,37 @@ private:
tymin = (bounds[raySign[1]].y - rayFrom.y) * rayInvDirection.y;
tymax = (bounds[1 - raySign[1]].y - rayFrom.y) * rayInvDirection.y;
- if ((tmin > tymax) || (tymin > tmax))
+ if ((tmin > tymax) || (tymin > tmax)) {
return false;
+ }
- if (tymin > tmin)
+ if (tymin > tmin) {
tmin = tymin;
+ }
- if (tymax < tmax)
+ if (tymax < tmax) {
tmax = tymax;
+ }
tzmin = (bounds[raySign[2]].z - rayFrom.z) * rayInvDirection.z;
tzmax = (bounds[1 - raySign[2]].z - rayFrom.z) * rayInvDirection.z;
- if ((tmin > tzmax) || (tzmin > tmax))
+ if ((tmin > tzmax) || (tzmin > tmax)) {
return false;
- if (tzmin > tmin)
+ }
+ if (tzmin > tmin) {
tmin = tzmin;
- if (tzmax < tmax)
+ }
+ if (tzmax < tmax) {
tmax = tzmax;
+ }
return ((tmin < lambda_max) && (tmax > lambda_min));
}
public:
// Methods
void clear();
- bool is_empty() const { return (0 == bvh_root); }
+ bool is_empty() const { return (nullptr == bvh_root); }
void optimize_bottom_up();
void optimize_top_down(int bu_threshold = 128);
void optimize_incremental(int passes);
diff --git a/core/variant/variant_setget.cpp b/core/variant/variant_setget.cpp
index b86ae3ebb2..f319631ce5 100644
--- a/core/variant/variant_setget.cpp
+++ b/core/variant/variant_setget.cpp
@@ -891,8 +891,9 @@ struct VariantIndexedSetGet_Array {
static void ptr_get(const void *base, int64_t index, void *member) {
/* avoid ptrconvert for performance*/
const Array &v = *reinterpret_cast<const Array *>(base);
- if (index < 0)
+ if (index < 0) {
index += v.size();
+ }
OOB_TEST(index, v.size());
PtrToArg<Variant>::encode(v[index], member);
}
@@ -925,8 +926,9 @@ struct VariantIndexedSetGet_Array {
static void ptr_set(void *base, int64_t index, const void *member) {
/* avoid ptrconvert for performance*/
Array &v = *reinterpret_cast<Array *>(base);
- if (index < 0)
+ if (index < 0) {
index += v.size();
+ }
OOB_TEST(index, v.size());
v.set(index, PtrToArg<Variant>::convert(member));
}
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 178110b9e6..78f8a8d8b8 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -505,7 +505,7 @@ Error VulkanContext::_check_capabilities() {
if (func != nullptr) {
VkPhysicalDeviceSubgroupProperties subgroupProperties;
subgroupProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
- subgroupProperties.pNext = NULL;
+ subgroupProperties.pNext = nullptr;
VkPhysicalDeviceProperties2 physicalDeviceProperties;
physicalDeviceProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 236e0f1abb..738b2f9f82 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -2570,9 +2570,9 @@ void EditorInspector::_update_script_class_properties(const Object &p_object, Li
}
// Script Variables -> to insert: NodeC..B..A -> bottom (insert_here)
- List<PropertyInfo>::Element *script_variables = NULL;
- List<PropertyInfo>::Element *bottom = NULL;
- List<PropertyInfo>::Element *insert_here = NULL;
+ List<PropertyInfo>::Element *script_variables = nullptr;
+ List<PropertyInfo>::Element *bottom = nullptr;
+ List<PropertyInfo>::Element *insert_here = nullptr;
for (List<PropertyInfo>::Element *E = r_list.front(); E; E = E->next()) {
PropertyInfo &pi = E->get();
if (pi.name != "Script Variables") {
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index cc9080c923..6a50976908 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -1379,7 +1379,7 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
// which would result in an invalid texture.
if (c3d == 0 && c2d == 0) {
img.instance();
- img->create(1, 1, 0, Image::FORMAT_RGB8);
+ img->create(1, 1, false, Image::FORMAT_RGB8);
} else if (c3d < c2d) {
Ref<ViewportTexture> viewport_texture = scene_root->get_texture();
if (viewport_texture->get_width() > 0 && viewport_texture->get_height() > 0) {
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 7b3ab4738a..fa44239e32 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -649,14 +649,16 @@ public:
Color color = get_theme_color("highlight_color", "Editor");
for (int i = 0; i < 2; i++) {
Point2 ofs(4, vofs);
- if (i == 1)
+ if (i == 1) {
ofs.y += bsize + 1;
+ }
ofs += rect.position;
for (int j = 0; j < 10; j++) {
Point2 o = ofs + Point2(j * (bsize + 1), 0);
- if (j >= 5)
+ if (j >= 5) {
o.x += 1;
+ }
const int idx = i * 10 + j;
const bool on = value & (1 << idx);
diff --git a/editor/editor_translation_parser.cpp b/editor/editor_translation_parser.cpp
index 51bd9b3383..fd36372dde 100644
--- a/editor/editor_translation_parser.cpp
+++ b/editor/editor_translation_parser.cpp
@@ -38,8 +38,9 @@
EditorTranslationParser *EditorTranslationParser::singleton = nullptr;
Error EditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) {
- if (!get_script_instance())
+ if (!get_script_instance()) {
return ERR_UNAVAILABLE;
+ }
if (get_script_instance()->has_method("parse_file")) {
Array ids;
@@ -70,8 +71,9 @@ Error EditorTranslationParserPlugin::parse_file(const String &p_path, Vector<Str
}
void EditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_extensions) const {
- if (!get_script_instance())
+ if (!get_script_instance()) {
return;
+ }
if (get_script_instance()->has_method("get_recognized_extensions")) {
Array extensions = get_script_instance()->call("get_recognized_extensions");
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index d6ae901ca9..899070f036 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -2621,8 +2621,9 @@ void FileSystemDock::_get_imported_files(const String &p_path, Vector<String> &f
}
void FileSystemDock::_update_import_dock() {
- if (!import_dock_needs_update)
+ if (!import_dock_needs_update) {
return;
+ }
// List selected.
Vector<String> selected;
@@ -2633,8 +2634,9 @@ void FileSystemDock::_update_import_dock() {
} else {
// Use the file list.
for (int i = 0; i < files->get_item_count(); i++) {
- if (!files->is_selected(i))
+ if (!files->is_selected(i)) {
continue;
+ }
selected.push_back(files->get_item_metadata(i));
}
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 080393e570..d3183e5a8d 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -1688,7 +1688,7 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_
state.use_mesh_builtin_materials = true;
state.bake_fps = p_bake_fps;
- Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, 0);
+ Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, false);
if (r_err) {
*r_err = err;
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 5c522e3176..dd62c72d8a 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -427,7 +427,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
List<Ref<Mesh>> meshes;
- Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, 0, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps);
+ Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, false, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps);
if (err != OK) {
if (r_err) {
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 121ccfa417..ad60984ad1 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -167,16 +167,18 @@ void BoneTransformEditor::_notification(int p_what) {
}
void BoneTransformEditor::_value_changed(const double p_value) {
- if (updating)
+ if (updating) {
return;
+ }
Transform tform = compute_transform_from_vector3s();
_change_transform(tform);
}
void BoneTransformEditor::_value_changed_vector3(const String p_property_name, const Vector3 p_vector, const StringName p_edited_property_name, const bool p_boolean) {
- if (updating)
+ if (updating) {
return;
+ }
Transform tform = compute_transform_from_vector3s();
_change_transform(tform);
}
@@ -194,8 +196,9 @@ Transform BoneTransformEditor::compute_transform_from_vector3s() const {
}
void BoneTransformEditor::_value_changed_transform(const String p_property_name, const Transform p_transform, const StringName p_edited_property_name, const bool p_boolean) {
- if (updating)
+ if (updating) {
return;
+ }
_change_transform(p_transform);
}
@@ -222,11 +225,13 @@ void BoneTransformEditor::update_enabled_checkbox() {
}
void BoneTransformEditor::_update_properties() {
- if (updating)
+ if (updating) {
return;
+ }
- if (skeleton == nullptr)
+ if (skeleton == nullptr) {
return;
+ }
updating = true;
@@ -235,11 +240,13 @@ void BoneTransformEditor::_update_properties() {
}
void BoneTransformEditor::_update_custom_pose_properties() {
- if (updating)
+ if (updating) {
return;
+ }
- if (skeleton == nullptr)
+ if (skeleton == nullptr) {
return;
+ }
updating = true;
@@ -287,14 +294,16 @@ void BoneTransformEditor::set_toggle_enabled(const bool p_enabled) {
}
void BoneTransformEditor::_key_button_pressed() {
- if (skeleton == nullptr)
+ if (skeleton == nullptr) {
return;
+ }
const BoneId bone_id = property.get_slicec('/', 1).to_int();
const String name = skeleton->get_bone_name(bone_id);
- if (name.is_empty())
+ if (name.is_empty()) {
return;
+ }
// Need to normalize the basis before you key it
Transform tform = compute_transform_from_vector3s();
@@ -405,8 +414,9 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi
Variant Skeleton3DEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
TreeItem *selected = joint_tree->get_selected();
- if (!selected)
+ if (!selected) {
return Variant();
+ }
Ref<Texture> icon = selected->get_icon(0);
@@ -431,27 +441,32 @@ Variant Skeleton3DEditor::get_drag_data_fw(const Point2 &p_point, Control *p_fro
bool Skeleton3DEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
TreeItem *target = joint_tree->get_item_at_position(p_point);
- if (!target)
+ if (!target) {
return false;
+ }
const String path = target->get_metadata(0);
- if (!path.begins_with("bones/"))
+ if (!path.begins_with("bones/")) {
return false;
+ }
TreeItem *selected = Object::cast_to<TreeItem>(Dictionary(p_data)["node"]);
- if (target == selected)
+ if (target == selected) {
return false;
+ }
const String path2 = target->get_metadata(0);
- if (!path2.begins_with("bones/"))
+ if (!path2.begins_with("bones/")) {
return false;
+ }
return true;
}
void Skeleton3DEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
- if (!can_drop_data_fw(p_point, p_data, p_from))
+ if (!can_drop_data_fw(p_point, p_data, p_from)) {
return;
+ }
TreeItem *target = joint_tree->get_item_at_position(p_point);
TreeItem *selected = Object::cast_to<TreeItem>(Dictionary(p_data)["node"]);
@@ -510,19 +525,23 @@ void Skeleton3DEditor::_joint_tree_rmb_select(const Vector2 &p_pos) {
}
void Skeleton3DEditor::_update_properties() {
- if (rest_editor)
+ if (rest_editor) {
rest_editor->_update_properties();
- if (pose_editor)
+ }
+ if (pose_editor) {
pose_editor->_update_properties();
- if (custom_pose_editor)
+ }
+ if (custom_pose_editor) {
custom_pose_editor->_update_custom_pose_properties();
+ }
}
void Skeleton3DEditor::update_joint_tree() {
joint_tree->clear();
- if (skeleton == nullptr)
+ if (skeleton == nullptr) {
return;
+ }
TreeItem *root = joint_tree->create_item();
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 83b4914b66..517dc6056f 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -67,7 +67,7 @@ private:
VisualShader::Type type = VisualShader::Type::TYPE_MAX;
VisualShaderNode *visual_node = nullptr;
GraphNode *graph_node = nullptr;
- bool preview_visible = 0;
+ bool preview_visible = false;
int preview_pos = 0;
Map<int, InputPort> input_ports;
Map<int, Port> output_ports;
diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp
index e18ebe3930..4d15ca93c1 100644
--- a/modules/fbx/editor_scene_importer_fbx.cpp
+++ b/modules/fbx/editor_scene_importer_fbx.cpp
@@ -94,7 +94,7 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl
Error err;
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
- ERR_FAIL_COND_V(!f, NULL);
+ ERR_FAIL_COND_V(!f, nullptr);
{
PackedByteArray data;
@@ -260,8 +260,9 @@ T EditorSceneImporterFBX::_interpolate_track(const Vector<float> &p_times, const
//could use binary search, worth it?
int idx = -1;
for (int i = 0; i < p_times.size(); i++) {
- if (p_times[i] > p_time)
+ if (p_times[i] > p_time) {
break;
+ }
idx++;
}
@@ -334,7 +335,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
ImportState state;
state.is_blender_fbx = p_is_blender_fbx;
state.path = p_path;
- state.animation_player = NULL;
+ state.animation_player = nullptr;
// create new root node for scene
Node3D *scene_root = memnew(Node3D);
@@ -610,8 +611,9 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
for (const FBXDocParser::Geometry *mesh : geometry) {
print_verbose("[doc] [" + itos(mesh->ID()) + "] mesh: " + fbx_node->node_name);
- if (mesh == nullptr)
+ if (mesh == nullptr) {
continue;
+ }
const FBXDocParser::MeshGeometry *mesh_geometry = dynamic_cast<const FBXDocParser::MeshGeometry *>(mesh);
if (mesh_geometry) {
@@ -628,7 +630,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
mesh_data_precached->mesh_node = fbx_node;
// mesh node, mesh id
- mesh_node = mesh_data_precached->create_fbx_mesh(state, mesh_geometry, fbx_node->fbx_model, 0);
+ mesh_node = mesh_data_precached->create_fbx_mesh(state, mesh_geometry, fbx_node->fbx_model, false);
if (!state.MeshNodes.has(mesh_id)) {
state.MeshNodes.insert(mesh_id, fbx_node);
}
diff --git a/modules/fbx/editor_scene_importer_fbx.h b/modules/fbx/editor_scene_importer_fbx.h
index 39f8648b0f..4bb2c9d21b 100644
--- a/modules/fbx/editor_scene_importer_fbx.h
+++ b/modules/fbx/editor_scene_importer_fbx.h
@@ -128,7 +128,7 @@ public:
virtual void get_extensions(List<String> *r_extensions) const override;
virtual uint32_t get_import_flags() const override;
- virtual Node3D *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL) override;
+ virtual Node3D *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
};
#endif // TOOLS_ENABLED
diff --git a/modules/fbx/fbx_parser/ByteSwapper.h b/modules/fbx/fbx_parser/ByteSwapper.h
index f759c9117c..5c16383974 100644
--- a/modules/fbx/fbx_parser/ByteSwapper.h
+++ b/modules/fbx/fbx_parser/ByteSwapper.h
@@ -264,8 +264,9 @@ struct Getter {
le = !le;
if (le) {
ByteSwapper<T, (sizeof(T) > 1 ? true : false)>()(inout);
- } else
+ } else {
ByteSwapper<T, false>()(inout);
+ }
}
};
diff --git a/modules/fbx/fbx_parser/FBXAnimation.cpp b/modules/fbx/fbx_parser/FBXAnimation.cpp
index b11e2c7f55..4ab5edebb1 100644
--- a/modules/fbx/fbx_parser/FBXAnimation.cpp
+++ b/modules/fbx/fbx_parser/FBXAnimation.cpp
@@ -130,7 +130,7 @@ AnimationCurve::~AnimationCurve() {
AnimationCurveNode::AnimationCurveNode(uint64_t id, const ElementPtr element, const std::string &name,
const Document &doc, const char *const *target_prop_whitelist /*= NULL*/,
size_t whitelist_size /*= 0*/) :
- Object(id, element, name), target(), doc(doc) {
+ Object(id, element, name), doc(doc) {
const ScopePtr sc = GetRequiredScope(element);
// find target node
diff --git a/modules/fbx/fbx_parser/FBXDocument.cpp b/modules/fbx/fbx_parser/FBXDocument.cpp
index bcf7fa1565..d156db201b 100644
--- a/modules/fbx/fbx_parser/FBXDocument.cpp
+++ b/modules/fbx/fbx_parser/FBXDocument.cpp
@@ -93,7 +93,7 @@ using namespace Util;
// ------------------------------------------------------------------------------------------------
LazyObject::LazyObject(uint64_t id, const ElementPtr element, const Document &doc) :
- doc(doc), element(element), id(id), flags() {
+ doc(doc), element(element), id(id) {
// empty
}
@@ -252,7 +252,7 @@ FileGlobalSettings::~FileGlobalSettings() {
// ------------------------------------------------------------------------------------------------
Document::Document(const Parser &parser, const ImportSettings &settings) :
- settings(settings), parser(parser), SafeToImport(false) {
+ settings(settings), parser(parser) {
// Cannot use array default initialization syntax because vc8 fails on it
for (unsigned int &timeStamp : creationTimeStamp) {
timeStamp = 0;
diff --git a/modules/fbx/fbx_parser/FBXDocument.h b/modules/fbx/fbx_parser/FBXDocument.h
index b810197d7e..20e635a6a4 100644
--- a/modules/fbx/fbx_parser/FBXDocument.h
+++ b/modules/fbx/fbx_parser/FBXDocument.h
@@ -670,7 +670,7 @@ public:
uint8_t *RelinquishContent() {
uint8_t *ptr = content;
- content = 0;
+ content = nullptr;
return ptr;
}
diff --git a/modules/fbx/fbx_parser/FBXImportSettings.h b/modules/fbx/fbx_parser/FBXImportSettings.h
index 97ce496eaf..b016db174b 100644
--- a/modules/fbx/fbx_parser/FBXImportSettings.h
+++ b/modules/fbx/fbx_parser/FBXImportSettings.h
@@ -80,60 +80,52 @@ namespace FBXDocParser {
/** FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants */
struct ImportSettings {
- ImportSettings() :
- strictMode(true), readAllLayers(true), readAllMaterials(true), readMaterials(true), readTextures(true), readCameras(true), readLights(true), readAnimations(true), readWeights(true), preservePivots(true), optimizeEmptyAnimationCurves(true), useLegacyEmbeddedTextureNaming(false), removeEmptyBones(true), convertToMeters(false) {
- // empty
- }
-
/** enable strict mode:
* - only accept fbx 2012, 2013 files
* - on the slightest error, give up.
*
* Basically, strict mode means that the fbx file will actually
- * be validated. Strict mode is off by default. */
- bool strictMode;
+ * be validated.*/
+ bool strictMode = true;
/** specifies whether all geometry layers are read and scanned for
* usable data channels. The FBX spec indicates that many readers
* will only read the first channel and that this is in some way
* the recommended way- in reality, however, it happens a lot that
- * vertex data is spread among multiple layers. The default
- * value for this option is true.*/
- bool readAllLayers;
+ * vertex data is spread among multiple layers.*/
+ bool readAllLayers = true;
/** specifies whether all materials are read, or only those that
* are referenced by at least one mesh. Reading all materials
* may make FBX reading a lot slower since all objects
- * need to be processed .
- * This bit is ignored unless readMaterials=true*/
- bool readAllMaterials;
+ * need to be processed.
+ * This bit is ignored unless readMaterials=true.*/
+ bool readAllMaterials = true;
/** import materials (true) or skip them and assign a default
- * material. The default value is true.*/
- bool readMaterials;
+ * material.*/
+ bool readMaterials = true;
- /** import embedded textures? Default value is true.*/
- bool readTextures;
+ /** import embedded textures?*/
+ bool readTextures = true;
- /** import cameras? Default value is true.*/
- bool readCameras;
+ /** import cameras?*/
+ bool readCameras = true;
- /** import light sources? Default value is true.*/
- bool readLights;
+ /** import light sources?*/
+ bool readLights = true;
/** import animations (i.e. animation curves, the node
- * skeleton is always imported). Default value is true. */
- bool readAnimations;
+ * skeleton is always imported).*/
+ bool readAnimations = true;
- /** read bones (vertex weights and deform info).
- * Default value is true. */
- bool readWeights;
+ /** read bones (vertex weights and deform info).*/
+ bool readWeights = true;
/** preserve transformation pivots and offsets. Since these can
* not directly be represented in assimp, additional dummy
* nodes will be generated. Note that settings this to false
- * can make animation import a lot slower. The default value
- * is true.
+ * can make animation import a lot slower.
*
* The naming scheme for the generated nodes is:
* <OriginalName>_$AssimpFbx$_<TransformName>
@@ -149,24 +141,21 @@ struct ImportSettings {
* Scaling
* Rotation
**/
- bool preservePivots;
+ bool preservePivots = true;
/** do not import animation curves that specify a constant
- * values matching the corresponding node transformation.
- * The default value is true. */
- bool optimizeEmptyAnimationCurves;
+ * values matching the corresponding node transformation.*/
+ bool optimizeEmptyAnimationCurves = true;
- /** use legacy naming for embedded textures eg: (*0, *1, *2)
- */
- bool useLegacyEmbeddedTextureNaming;
+ /** use legacy naming for embedded textures eg: (*0, *1, *2).*/
+ bool useLegacyEmbeddedTextureNaming = false;
- /** Empty bones shall be removed
- */
- bool removeEmptyBones;
+ /** Empty bones shall be removed.*/
+ bool removeEmptyBones = true;
- /** Set to true to perform a conversion from cm to meter after the import
- */
- bool convertToMeters;
+ /** Set to true to perform a conversion from cm to meter after
+ * the import.*/
+ bool convertToMeters = false;
};
} // namespace FBXDocParser
diff --git a/modules/fbx/fbx_parser/FBXMaterial.cpp b/modules/fbx/fbx_parser/FBXMaterial.cpp
index 9970a2b0b1..219da1b2f4 100644
--- a/modules/fbx/fbx_parser/FBXMaterial.cpp
+++ b/modules/fbx/fbx_parser/FBXMaterial.cpp
@@ -171,7 +171,7 @@ Material::~Material() {
// ------------------------------------------------------------------------------------------------
Texture::Texture(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Object(id, element, name), uvScaling(1.0f, 1.0f), media(nullptr) {
+ Object(id, element, name), uvScaling(1.0f, 1.0f) {
const ScopePtr sc = GetRequiredScope(element);
const ElementPtr Type = sc->GetElement("Type");
@@ -267,10 +267,10 @@ LayeredTexture::LayeredTexture(uint64_t id, const ElementPtr element, const Docu
ElementPtr BlendModes = sc->GetElement("BlendModes");
ElementPtr Alphas = sc->GetElement("Alphas");
- if (BlendModes != 0) {
+ if (BlendModes != nullptr) {
blendMode = (BlendMode)ParseTokenAsInt(GetRequiredToken(BlendModes, 0));
}
- if (Alphas != 0) {
+ if (Alphas != nullptr) {
alpha = ParseTokenAsFloat(GetRequiredToken(Alphas, 0));
}
}
@@ -297,7 +297,7 @@ void LayeredTexture::fillTexture(const Document &doc) {
// ------------------------------------------------------------------------------------------------
Video::Video(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Object(id, element, name), contentLength(0), content(0) {
+ Object(id, element, name) {
const ScopePtr sc = GetRequiredScope(element);
const ElementPtr Type = sc->GetElement("Type");
diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp
index ccc06550fe..a28e7565c6 100644
--- a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp
+++ b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp
@@ -88,7 +88,7 @@ using namespace Util;
// ------------------------------------------------------------------------------------------------
Geometry::Geometry(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc) :
- Object(id, element, name), skin() {
+ Object(id, element, name) {
const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "Deformer");
for (const Connection *con : conns) {
const Skin *sk = ProcessSimpleConnection<Skin>(*con, false, "Skin -> Geometry", element);
diff --git a/modules/fbx/fbx_parser/FBXParseTools.h b/modules/fbx/fbx_parser/FBXParseTools.h
index 21472f5b7b..b4003bbec5 100644
--- a/modules/fbx/fbx_parser/FBXParseTools.h
+++ b/modules/fbx/fbx_parser/FBXParseTools.h
@@ -61,7 +61,7 @@ inline bool IsLineEnd(char_t c) {
// Special version of the function, providing higher accuracy and safety
// It is mainly used by fast_atof to prevent ugly and unwanted integer overflows.
// ------------------------------------------------------------------------------------
-inline uint64_t strtoul10_64(const char *in, bool &errored, const char **out = 0, unsigned int *max_inout = 0) {
+inline uint64_t strtoul10_64(const char *in, bool &errored, const char **out = nullptr, unsigned int *max_inout = nullptr) {
unsigned int cur = 0;
uint64_t value = 0;
diff --git a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp
index 44c24ff926..166d98bb8c 100644
--- a/modules/fbx/fbx_parser/FBXParser.cpp
+++ b/modules/fbx/fbx_parser/FBXParser.cpp
@@ -216,7 +216,7 @@ Scope::~Scope() {
// ------------------------------------------------------------------------------------------------
Parser::Parser(const TokenList &tokens, bool is_binary) :
- tokens(tokens), last(), current(), cursor(tokens.begin()), is_binary(is_binary) {
+ tokens(tokens), cursor(tokens.begin()), is_binary(is_binary) {
root = new_Scope(*this, true);
scopes.push_back(root);
}
diff --git a/modules/fbx/fbx_parser/FBXProperties.cpp b/modules/fbx/fbx_parser/FBXProperties.cpp
index 8ab94e1ef4..ea023b2629 100644
--- a/modules/fbx/fbx_parser/FBXProperties.cpp
+++ b/modules/fbx/fbx_parser/FBXProperties.cpp
@@ -145,8 +145,7 @@ std::string PeekPropertyName(const Element &element) {
} // namespace
// ------------------------------------------------------------------------------------------------
-PropertyTable::PropertyTable() :
- templateProps(), element() {
+PropertyTable::PropertyTable() {
}
// ------------------------------------------------------------------------------------------------
@@ -216,8 +215,9 @@ DirectPropertyMap PropertyTable::GetUnparsedProperties() const {
// Loop through all the lazy properties (which is all the properties)
for (const LazyPropertyMap::value_type &element : lazyProps) {
// Skip parsed properties
- if (props.end() != props.find(element.first))
+ if (props.end() != props.find(element.first)) {
continue;
+ }
// Read the element's value.
// Wrap the naked pointer (since the call site is required to acquire ownership)
@@ -225,8 +225,9 @@ DirectPropertyMap PropertyTable::GetUnparsedProperties() const {
Property *prop = ReadTypedProperty(element.second);
// Element could not be read. Skip it.
- if (!prop)
+ if (!prop) {
continue;
+ }
// Add to result
result[element.first] = prop;
diff --git a/modules/fbx/fbx_parser/FBXUtil.cpp b/modules/fbx/fbx_parser/FBXUtil.cpp
index 80ea5fab4c..4295cb6f5e 100644
--- a/modules/fbx/fbx_parser/FBXUtil.cpp
+++ b/modules/fbx/fbx_parser/FBXUtil.cpp
@@ -122,8 +122,9 @@ static const uint8_t base64DecodeTable[128] = {
uint8_t DecodeBase64(char ch) {
const auto idx = static_cast<uint8_t>(ch);
- if (idx > 127)
+ if (idx > 127) {
return 255;
+ }
return base64DecodeTable[idx];
}
@@ -211,8 +212,9 @@ std::string EncodeBase64(const char *data, size_t length) {
EncodeByteBlock(&finalBytes[0], encoded_string, iEncodedByte);
// add '=' at the end
- for (size_t i = 0; i < 4 * extraBytes / 3; i++)
+ for (size_t i = 0; i < 4 * extraBytes / 3; i++) {
encoded_string[encodedBytes - i - 1] = '=';
+ }
}
return encoded_string;
}
diff --git a/modules/fbx/tools/validation_tools.h b/modules/fbx/tools/validation_tools.h
index ced100aed2..fe0c92b22f 100644
--- a/modules/fbx/tools/validation_tools.h
+++ b/modules/fbx/tools/validation_tools.h
@@ -65,8 +65,9 @@ protected:
Error err;
FileAccess *file = FileAccess::open(path, FileAccess::WRITE, &err);
if (!file || err) {
- if (file)
+ if (file) {
memdelete(file);
+ }
print_error("ValidationTracker Error - failed to create file - path: %s\n" + path);
return;
}
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 3721550d71..c9c5d00aa5 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -2301,7 +2301,7 @@ GDScriptLanguage::~GDScriptLanguage() {
script->unreference();
}
- singleton = NULL;
+ singleton = nullptr;
}
void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) {
diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h
index 52d631c430..6eaec91504 100644
--- a/modules/gdscript/gdscript_byte_codegen.h
+++ b/modules/gdscript/gdscript_byte_codegen.h
@@ -163,64 +163,72 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
}
int get_constant_pos(const Variant &p_constant) {
- if (constant_map.has(p_constant))
+ if (constant_map.has(p_constant)) {
return constant_map[p_constant];
+ }
int pos = constant_map.size();
constant_map[p_constant] = pos;
return pos;
}
int get_operation_pos(const Variant::ValidatedOperatorEvaluator p_operation) {
- if (operator_func_map.has(p_operation))
+ if (operator_func_map.has(p_operation)) {
return operator_func_map[p_operation];
+ }
int pos = operator_func_map.size();
operator_func_map[p_operation] = pos;
return pos;
}
int get_setter_pos(const Variant::ValidatedSetter p_setter) {
- if (setters_map.has(p_setter))
+ if (setters_map.has(p_setter)) {
return setters_map[p_setter];
+ }
int pos = setters_map.size();
setters_map[p_setter] = pos;
return pos;
}
int get_getter_pos(const Variant::ValidatedGetter p_getter) {
- if (getters_map.has(p_getter))
+ if (getters_map.has(p_getter)) {
return getters_map[p_getter];
+ }
int pos = getters_map.size();
getters_map[p_getter] = pos;
return pos;
}
int get_keyed_setter_pos(const Variant::ValidatedKeyedSetter p_keyed_setter) {
- if (keyed_setters_map.has(p_keyed_setter))
+ if (keyed_setters_map.has(p_keyed_setter)) {
return keyed_setters_map[p_keyed_setter];
+ }
int pos = keyed_setters_map.size();
keyed_setters_map[p_keyed_setter] = pos;
return pos;
}
int get_keyed_getter_pos(const Variant::ValidatedKeyedGetter p_keyed_getter) {
- if (keyed_getters_map.has(p_keyed_getter))
+ if (keyed_getters_map.has(p_keyed_getter)) {
return keyed_getters_map[p_keyed_getter];
+ }
int pos = keyed_getters_map.size();
keyed_getters_map[p_keyed_getter] = pos;
return pos;
}
int get_indexed_setter_pos(const Variant::ValidatedIndexedSetter p_indexed_setter) {
- if (indexed_setters_map.has(p_indexed_setter))
+ if (indexed_setters_map.has(p_indexed_setter)) {
return indexed_setters_map[p_indexed_setter];
+ }
int pos = indexed_setters_map.size();
indexed_setters_map[p_indexed_setter] = pos;
return pos;
}
int get_indexed_getter_pos(const Variant::ValidatedIndexedGetter p_indexed_getter) {
- if (indexed_getters_map.has(p_indexed_getter))
+ if (indexed_getters_map.has(p_indexed_getter)) {
return indexed_getters_map[p_indexed_getter];
+ }
int pos = indexed_getters_map.size();
indexed_getters_map[p_indexed_getter] = pos;
return pos;
@@ -272,8 +280,9 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
}
void alloc_stack(int p_level) {
- if (p_level >= stack_max)
+ if (p_level >= stack_max) {
stack_max = p_level + 1;
+ }
}
int increase_stack() {
@@ -283,8 +292,9 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
}
void alloc_ptrcall(int p_params) {
- if (p_params >= ptrcall_max)
+ if (p_params >= ptrcall_max) {
ptrcall_max = p_params;
+ }
}
int address_of(const Address &p_address) {
diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp
index 32adca29ed..259d7b877b 100644
--- a/modules/gdscript/gdscript_disassembler.cpp
+++ b/modules/gdscript/gdscript_disassembler.cpp
@@ -393,8 +393,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += Variant::get_type_name(t) + "(";
for (int i = 0; i < argc; i++) {
- if (i > 0)
+ if (i > 0) {
text += ", ";
+ }
text += DADDR(i + 1);
}
text += ")";
@@ -410,8 +411,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += "<unkown type>(";
for (int i = 0; i < argc; i++) {
- if (i > 0)
+ if (i > 0) {
text += ", ";
+ }
text += DADDR(i + 1);
}
text += ")";
@@ -425,8 +427,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += " = [";
for (int i = 0; i < argc; i++) {
- if (i > 0)
+ if (i > 0) {
text += ", ";
+ }
text += DADDR(1 + i);
}
@@ -458,8 +461,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += " = [";
for (int i = 0; i < argc; i++) {
- if (i > 0)
+ if (i > 0) {
text += ", ";
+ }
text += DADDR(1 + i);
}
@@ -474,8 +478,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += " = {";
for (int i = 0; i < argc; i++) {
- if (i > 0)
+ if (i > 0) {
text += ", ";
+ }
text += DADDR(1 + i * 2 + 0);
text += ": ";
text += DADDR(1 + i * 2 + 1);
@@ -509,8 +514,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += "(";
for (int i = 0; i < argc; i++) {
- if (i > 0)
+ if (i > 0) {
text += ", ";
+ }
text += DADDR(1 + i);
}
text += ")";
@@ -539,8 +545,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += "(";
for (int i = 0; i < argc; i++) {
- if (i > 0)
+ if (i > 0) {
text += ", ";
+ }
text += DADDR(1 + i);
}
text += ")";
@@ -559,8 +566,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += "(";
for (int i = 0; i < argc; i++) {
- if (i > 0)
+ if (i > 0) {
text += ", ";
+ }
text += DADDR(1 + i);
}
text += ")";
@@ -636,8 +644,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += "(";
for (int i = 0; i < argc; i++) {
- if (i > 0)
+ if (i > 0) {
text += ", ";
+ }
text += DADDR(1 + i);
}
text += ")";
@@ -654,8 +663,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += "(";
for (int i = 0; i < argc; i++) {
- if (i > 0)
+ if (i > 0) {
text += ", ";
+ }
text += DADDR(1 + i);
}
text += ")";
@@ -672,8 +682,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += "(";
for (int i = 0; i < argc; i++) {
- if (i > 0)
+ if (i > 0) {
text += ", ";
+ }
text += DADDR(1 + i);
}
text += ")";
@@ -690,8 +701,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += "(";
for (int i = 0; i < argc; i++) {
- if (i > 0)
+ if (i > 0) {
text += ", ";
+ }
text += DADDR(1 + i);
}
text += ")";
@@ -708,8 +720,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += "(";
for (int i = 0; i < argc; i++) {
- if (i > 0)
+ if (i > 0) {
text += ", ";
+ }
text += DADDR(1 + i);
}
text += ")";
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index d560718dda..9856a1a98a 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -1037,7 +1037,7 @@ static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool
static const char *_keywords[] = {
"false", "PI", "TAU", "INF", "NAN", "self", "true", "breakpoint", "tool", "super",
"break", "continue", "pass", "return",
- 0
+ nullptr
};
const char **kw = _keywords;
@@ -1050,7 +1050,7 @@ static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool
static const char *_keywords_with_space[] = {
"and", "in", "not", "or", "as", "class", "extends", "is", "func", "signal", "await",
"const", "enum", "static", "var", "if", "elif", "else", "for", "match", "while",
- 0
+ nullptr
};
const char **kws = _keywords_with_space;
@@ -1063,7 +1063,7 @@ static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool
static const char *_keywords_with_args[] = {
"assert", "preload",
- 0
+ nullptr
};
const char **kwa = _keywords_with_args;
@@ -2892,7 +2892,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co
v = v_ref;
} else {
Callable::CallError err;
- Variant::construct(base_type.builtin_type, v, NULL, 0, err);
+ Variant::construct(base_type.builtin_type, v, nullptr, 0, err);
if (err.error != Callable::CallError::CALL_OK) {
break;
}
diff --git a/modules/gltf/editor_scene_importer_gltf.h b/modules/gltf/editor_scene_importer_gltf.h
index db961e591d..af1a885f2b 100644
--- a/modules/gltf/editor_scene_importer_gltf.h
+++ b/modules/gltf/editor_scene_importer_gltf.h
@@ -64,8 +64,8 @@ public:
virtual void get_extensions(List<String> *r_extensions) const override;
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
int p_bake_fps,
- List<String> *r_missing_deps = NULL,
- Error *r_err = NULL) override;
+ List<String> *r_missing_deps = nullptr,
+ Error *r_err = nullptr) override;
virtual Ref<Animation> import_animation(const String &p_path,
uint32_t p_flags, int p_bake_fps) override;
};
@@ -80,7 +80,7 @@ protected:
public:
virtual void save_scene(Node *p_node, const String &p_path, const String &p_src_path,
uint32_t p_flags, int p_bake_fps,
- List<String> *r_missing_deps, Error *r_err = NULL);
+ List<String> *r_missing_deps, Error *r_err = nullptr);
virtual void _build_parent_hierachy(Ref<GLTFState> state);
virtual Error export_gltf(Node *p_root, String p_path, int32_t p_flags = 0,
real_t p_bake_fps = 1000.0f);
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 8fe83436e0..0b70175a24 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -940,22 +940,29 @@ String GLTFDocument::_get_accessor_type_name(const GLTFDocument::GLTFType p_type
}
GLTFDocument::GLTFType GLTFDocument::_get_type_from_str(const String &p_string) {
- if (p_string == "SCALAR")
+ if (p_string == "SCALAR") {
return GLTFDocument::TYPE_SCALAR;
+ }
- if (p_string == "VEC2")
+ if (p_string == "VEC2") {
return GLTFDocument::TYPE_VEC2;
- if (p_string == "VEC3")
+ }
+ if (p_string == "VEC3") {
return GLTFDocument::TYPE_VEC3;
- if (p_string == "VEC4")
+ }
+ if (p_string == "VEC4") {
return GLTFDocument::TYPE_VEC4;
+ }
- if (p_string == "MAT2")
+ if (p_string == "MAT2") {
return GLTFDocument::TYPE_MAT2;
- if (p_string == "MAT3")
+ }
+ if (p_string == "MAT3") {
return GLTFDocument::TYPE_MAT3;
- if (p_string == "MAT4")
+ }
+ if (p_string == "MAT4") {
return GLTFDocument::TYPE_MAT4;
+ }
ERR_FAIL_V(GLTFDocument::TYPE_SCALAR);
}
@@ -1434,8 +1441,9 @@ Vector<double> GLTFDocument::_decode_accessor(Ref<GLTFState> state, const GLTFAc
ERR_FAIL_INDEX_V(a->buffer_view, state->buffer_views.size(), Vector<double>());
const Error err = _decode_buffer_view(state, dst, a->buffer_view, skip_every, skip_bytes, element_size, a->count, a->type, component_count, a->component_type, component_size, a->normalized, a->byte_offset, p_for_vertex);
- if (err != OK)
+ if (err != OK) {
return Vector<double>();
+ }
} else {
//fill with zeros, as bufferview is not defined.
for (int i = 0; i < (a->count * component_count); i++) {
@@ -1450,14 +1458,16 @@ Vector<double> GLTFDocument::_decode_accessor(Ref<GLTFState> state, const GLTFAc
const int indices_component_size = _get_component_type_size(a->sparse_indices_component_type);
Error err = _decode_buffer_view(state, indices.ptrw(), a->sparse_indices_buffer_view, 0, 0, indices_component_size, a->sparse_count, TYPE_SCALAR, 1, a->sparse_indices_component_type, indices_component_size, false, a->sparse_indices_byte_offset, false);
- if (err != OK)
+ if (err != OK) {
return Vector<double>();
+ }
Vector<double> data;
data.resize(component_count * a->sparse_count);
err = _decode_buffer_view(state, data.ptrw(), a->sparse_values_buffer_view, skip_every, skip_bytes, element_size, a->sparse_count, a->type, component_count, a->component_type, component_size, a->normalized, a->sparse_values_byte_offset, p_for_vertex);
- if (err != OK)
+ if (err != OK) {
return Vector<double>();
+ }
for (int i = 0; i < indices.size(); i++) {
const int write_offset = int(indices[i]) * component_count;
@@ -1528,8 +1538,9 @@ Vector<int> GLTFDocument::_decode_accessor_as_ints(Ref<GLTFState> state, const G
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
Vector<int> ret;
- if (attribs.size() == 0)
+ if (attribs.size() == 0) {
return ret;
+ }
const double *attribs_ptr = attribs.ptr();
const int ret_size = attribs.size();
@@ -1546,8 +1557,9 @@ Vector<float> GLTFDocument::_decode_accessor_as_floats(Ref<GLTFState> state, con
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
Vector<float> ret;
- if (attribs.size() == 0)
+ if (attribs.size() == 0) {
return ret;
+ }
const double *attribs_ptr = attribs.ptr();
const int ret_size = attribs.size();
@@ -1820,8 +1832,9 @@ Vector<Vector2> GLTFDocument::_decode_accessor_as_vec2(Ref<GLTFState> state, con
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
Vector<Vector2> ret;
- if (attribs.size() == 0)
+ if (attribs.size() == 0) {
return ret;
+ }
ERR_FAIL_COND_V(attribs.size() % 2 != 0, ret);
const double *attribs_ptr = attribs.ptr();
@@ -1998,8 +2011,9 @@ Vector<Vector3> GLTFDocument::_decode_accessor_as_vec3(Ref<GLTFState> state, con
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
Vector<Vector3> ret;
- if (attribs.size() == 0)
+ if (attribs.size() == 0) {
return ret;
+ }
ERR_FAIL_COND_V(attribs.size() % 3 != 0, ret);
const double *attribs_ptr = attribs.ptr();
@@ -2017,8 +2031,9 @@ Vector<Color> GLTFDocument::_decode_accessor_as_color(Ref<GLTFState> state, cons
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
Vector<Color> ret;
- if (attribs.size() == 0)
+ if (attribs.size() == 0) {
return ret;
+ }
const int type = state->accessors[p_accessor]->type;
ERR_FAIL_COND_V(!(type == TYPE_VEC3 || type == TYPE_VEC4), ret);
@@ -2042,8 +2057,9 @@ Vector<Quat> GLTFDocument::_decode_accessor_as_quat(Ref<GLTFState> state, const
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
Vector<Quat> ret;
- if (attribs.size() == 0)
+ if (attribs.size() == 0) {
return ret;
+ }
ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret);
const double *attribs_ptr = attribs.ptr();
@@ -2060,8 +2076,9 @@ Vector<Transform2D> GLTFDocument::_decode_accessor_as_xform2d(Ref<GLTFState> sta
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
Vector<Transform2D> ret;
- if (attribs.size() == 0)
+ if (attribs.size() == 0) {
return ret;
+ }
ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret);
ret.resize(attribs.size() / 4);
@@ -2076,8 +2093,9 @@ Vector<Basis> GLTFDocument::_decode_accessor_as_basis(Ref<GLTFState> state, cons
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
Vector<Basis> ret;
- if (attribs.size() == 0)
+ if (attribs.size() == 0) {
return ret;
+ }
ERR_FAIL_COND_V(attribs.size() % 9 != 0, ret);
ret.resize(attribs.size() / 9);
@@ -2093,8 +2111,9 @@ Vector<Transform> GLTFDocument::_decode_accessor_as_xform(Ref<GLTFState> state,
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
Vector<Transform> ret;
- if (attribs.size() == 0)
+ if (attribs.size() == 0) {
return ret;
+ }
ERR_FAIL_COND_V(attribs.size() % 16 != 0, ret);
ret.resize(attribs.size() / 16);
@@ -3046,8 +3065,9 @@ Error GLTFDocument::_serialize_textures(Ref<GLTFState> state) {
}
Error GLTFDocument::_parse_textures(Ref<GLTFState> state) {
- if (!state->json.has("textures"))
+ if (!state->json.has("textures")) {
return OK;
+ }
const Array &textures = state->json["textures"];
for (GLTFTextureIndex i = 0; i < textures.size(); i++) {
@@ -3340,8 +3360,9 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
}
Error GLTFDocument::_parse_materials(Ref<GLTFState> state) {
- if (!state->json.has("materials"))
+ if (!state->json.has("materials")) {
return OK;
+ }
const Array &materials = state->json["materials"];
for (GLTFMaterialIndex i = 0; i < materials.size(); i++) {
@@ -3858,8 +3879,9 @@ Error GLTFDocument::_verify_skin(Ref<GLTFState> state, Ref<GLTFSkin> skin) {
}
Error GLTFDocument::_parse_skins(Ref<GLTFState> state) {
- if (!state->json.has("skins"))
+ if (!state->json.has("skins")) {
return OK;
+ }
const Array &skins = state->json["skins"];
@@ -4108,8 +4130,9 @@ Error GLTFDocument::_reparent_to_fake_joint(Ref<GLTFState> state, Ref<GLTFSkelet
state->nodes.push_back(fake_joint);
// We better not be a joint, or we messed up in our logic
- if (node->joint)
+ if (node->joint) {
return FAILED;
+ }
fake_joint->translation = node->translation;
fake_joint->rotation = node->rotation;
@@ -4528,8 +4551,9 @@ Error GLTFDocument::_parse_lights(Ref<GLTFState> state) {
}
Error GLTFDocument::_parse_cameras(Ref<GLTFState> state) {
- if (!state->json.has("cameras"))
+ if (!state->json.has("cameras")) {
return OK;
+ }
const Array cameras = state->json["cameras"];
@@ -4730,8 +4754,9 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) {
}
Error GLTFDocument::_parse_animations(Ref<GLTFState> state) {
- if (!state->json.has("animations"))
+ if (!state->json.has("animations")) {
return OK;
+ }
const Array &animations = state->json["animations"];
@@ -4741,8 +4766,9 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) {
Ref<GLTFAnimation> animation;
animation.instance();
- if (!d.has("channels") || !d.has("samplers"))
+ if (!d.has("channels") || !d.has("samplers")) {
continue;
+ }
Array channels = d["channels"];
Array samplers = d["samplers"];
@@ -4757,8 +4783,9 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) {
for (int j = 0; j < channels.size(); j++) {
const Dictionary &c = channels[j];
- if (!c.has("target"))
+ if (!c.has("target")) {
continue;
+ }
const Dictionary &t = c["target"];
if (!t.has("node") || !t.has("path")) {
@@ -4868,8 +4895,9 @@ void GLTFDocument::_assign_scene_names(Ref<GLTFState> state) {
Ref<GLTFNode> n = state->nodes[i];
// Any joints get unique names generated when the skeleton is made, unique to the skeleton
- if (n->skeleton >= 0)
+ if (n->skeleton >= 0) {
continue;
+ }
if (n->get_name().is_empty()) {
if (n->mesh >= 0) {
@@ -5515,8 +5543,9 @@ T GLTFDocument::_interpolate_track(const Vector<float> &p_times, const Vector<T>
//could use binary search, worth it?
int idx = -1;
for (int i = 0; i < p_times.size(); i++) {
- if (p_times[i] > p_time)
+ if (p_times[i] > p_time) {
break;
+ }
idx++;
}
@@ -6356,13 +6385,15 @@ Error GLTFDocument::parse(Ref<GLTFState> state, String p_path, bool p_read_binar
//binary file
//text file
err = _parse_glb(p_path, state);
- if (err)
+ if (err) {
return FAILED;
+ }
} else {
//text file
err = _parse_json(p_path, state);
- if (err)
+ if (err) {
return FAILED;
+ }
}
f->close();
@@ -6382,68 +6413,81 @@ Error GLTFDocument::parse(Ref<GLTFState> state, String p_path, bool p_read_binar
/* STEP 0 PARSE SCENE */
err = _parse_scenes(state);
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 1 PARSE NODES */
err = _parse_nodes(state);
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 2 PARSE BUFFERS */
err = _parse_buffers(state, p_path.get_base_dir());
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 3 PARSE BUFFER VIEWS */
err = _parse_buffer_views(state);
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 4 PARSE ACCESSORS */
err = _parse_accessors(state);
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 5 PARSE IMAGES */
err = _parse_images(state, p_path.get_base_dir());
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 6 PARSE TEXTURES */
err = _parse_textures(state);
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 7 PARSE TEXTURES */
err = _parse_materials(state);
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 9 PARSE SKINS */
err = _parse_skins(state);
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 10 DETERMINE SKELETONS */
err = _determine_skeletons(state);
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 11 CREATE SKELETONS */
err = _create_skeletons(state);
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 12 CREATE SKINS */
err = _create_skins(state);
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 13 PARSE MESHES (we have enough info now) */
err = _parse_meshes(state);
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 14 PARSE LIGHTS */
err = _parse_lights(state);
@@ -6453,13 +6497,15 @@ Error GLTFDocument::parse(Ref<GLTFState> state, String p_path, bool p_read_binar
/* STEP 15 PARSE CAMERAS */
err = _parse_cameras(state);
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 16 PARSE ANIMATIONS */
err = _parse_animations(state);
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 17 ASSIGN SCENE NAMES */
_assign_scene_names(state);
diff --git a/modules/minimp3/audio_stream_mp3.cpp b/modules/minimp3/audio_stream_mp3.cpp
index b128b81000..aaa05a910c 100644
--- a/modules/minimp3/audio_stream_mp3.cpp
+++ b/modules/minimp3/audio_stream_mp3.cpp
@@ -99,8 +99,9 @@ float AudioStreamPlaybackMP3::get_playback_position() const {
}
void AudioStreamPlaybackMP3::seek(float p_time) {
- if (!active)
+ if (!active) {
return;
+ }
if (p_time >= mp3_stream->get_length()) {
p_time = 0;
diff --git a/modules/text_server_adv/dynamic_font_adv.cpp b/modules/text_server_adv/dynamic_font_adv.cpp
index 19d04bdb02..326af7f0ee 100644
--- a/modules/text_server_adv/dynamic_font_adv.cpp
+++ b/modules/text_server_adv/dynamic_font_adv.cpp
@@ -231,7 +231,7 @@ Dictionary DynamicFontDataAdvanced::get_feature_list() const {
Dictionary out;
// Read feature flags.
- unsigned int count = hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, NULL, NULL);
+ unsigned int count = hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, nullptr, nullptr);
if (count != 0) {
hb_tag_t *feature_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t));
hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, &count, feature_tags);
@@ -240,7 +240,7 @@ Dictionary DynamicFontDataAdvanced::get_feature_list() const {
}
memfree(feature_tags);
}
- count = hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, NULL, NULL);
+ count = hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, nullptr, nullptr);
if (count != 0) {
hb_tag_t *feature_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t));
hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, &count, feature_tags);
@@ -639,7 +639,7 @@ bool DynamicFontDataAdvanced::is_script_supported(uint32_t p_script) const {
DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(base_size);
ERR_FAIL_COND_V(fds == nullptr, false);
- unsigned int count = hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, NULL, NULL);
+ unsigned int count = hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, nullptr, nullptr);
if (count != 0) {
hb_tag_t *script_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t));
hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, &count, script_tags);
@@ -651,7 +651,7 @@ bool DynamicFontDataAdvanced::is_script_supported(uint32_t p_script) const {
}
memfree(script_tags);
}
- count = hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, NULL, NULL);
+ count = hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, nullptr, nullptr);
if (count != 0) {
hb_tag_t *script_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t));
hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, &count, script_tags);
diff --git a/modules/text_server_adv/script_iterator.cpp b/modules/text_server_adv/script_iterator.cpp
index 8f23bb9e02..f9bbd25a5f 100644
--- a/modules/text_server_adv/script_iterator.cpp
+++ b/modules/text_server_adv/script_iterator.cpp
@@ -75,10 +75,12 @@ ScriptIterator::ScriptIterator(const String &p_string, int p_start, int p_length
while (paren_sp >= 0 && paren_stack[paren_sp].pair_index != paired_ch) {
paren_sp -= 1;
}
- if (paren_sp < start_sp)
+ if (paren_sp < start_sp) {
start_sp = paren_sp;
- if (paren_sp >= 0)
+ }
+ if (paren_sp >= 0) {
sc = paren_stack[paren_sp].script_code;
+ }
}
}
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index 9007c696eb..8b8b6b7cd3 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -1832,8 +1832,9 @@ _FORCE_INLINE_ int _generate_kashida_justification_opportunies(const String &p_d
}
}
}
- if (!is_transparent(c))
+ if (!is_transparent(c)) {
pc = c;
+ }
i++;
}
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index dc94c15492..6d5fff88d9 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -784,8 +784,9 @@ ScriptInstance *VisualScript::instance_create(Object *p_this) {
variables.get_key_list(&keys);
for (const List<StringName>::Element *E = keys.front(); E; E = E->next()) {
- if (!variables[E->get()]._export)
+ if (!variables[E->get()]._export) {
continue;
+ }
PropertyInfo p = variables[E->get()].info;
p.name = String(E->get());
@@ -2050,12 +2051,12 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
instance->id = F->get();
instance->input_port_count = node->get_input_value_port_count();
- instance->input_ports = NULL;
+ instance->input_ports = nullptr;
instance->output_port_count = node->get_output_value_port_count();
- instance->output_ports = NULL;
+ instance->output_ports = nullptr;
instance->sequence_output_count = node->get_output_sequence_port_count();
instance->sequence_index = function.node_count++;
- instance->sequence_outputs = NULL;
+ instance->sequence_outputs = nullptr;
instance->pass_idx = -1;
if (instance->input_port_count) {
@@ -2075,7 +2076,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
if (instance->sequence_output_count) {
instance->sequence_outputs = memnew_arr(VisualScriptNodeInstance *, instance->sequence_output_count);
for (int i = 0; i < instance->sequence_output_count; i++) {
- instance->sequence_outputs[i] = NULL; // If it remains null, flow ends here.
+ instance->sequence_outputs[i] = nullptr; // If it remains null, flow ends here.
}
}
@@ -2085,10 +2086,11 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
StringName var_name;
- if (Object::cast_to<VisualScriptLocalVar>(*node))
+ if (Object::cast_to<VisualScriptLocalVar>(*node)) {
var_name = String(Object::cast_to<VisualScriptLocalVar>(*node)->get_var_name()).strip_edges();
- else
+ } else {
var_name = String(Object::cast_to<VisualScriptLocalVarSet>(*node)->get_var_name()).strip_edges();
+ }
if (!local_var_indices.has(var_name)) {
local_var_indices[var_name] = function.max_stack;
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 4cc238e69a..3cdf60708b 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -3017,9 +3017,9 @@ void VisualScriptEditor::_graph_connect_to_empty(const String &p_from, int p_fro
if (!vsn.is_valid()) {
return;
}
- if (vsn->get_output_value_port_count())
-
+ if (vsn->get_output_value_port_count()) {
port_action_pos = p_release_pos;
+ }
if (p_from_slot < vsn->get_output_sequence_port_count()) {
port_action_node = p_from.to_int();
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 326e513261..5f9f420b59 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -2262,8 +2262,9 @@ public:
CharString command_line_argument = command_line_strings[i].utf8();
int base = r_command_line_flags.size();
int length = command_line_argument.length();
- if (length == 0)
+ if (length == 0) {
continue;
+ }
r_command_line_flags.resize(base + 4 + length);
encode_uint32(length, &r_command_line_flags.write[base]);
copymem(&r_command_line_flags.write[base + 4], command_line_argument.ptr(), length);
@@ -2484,7 +2485,7 @@ public:
_clear_assets_directory();
if (!apk_expansion) {
print_verbose("Exporting project files..");
- err = export_project_files(p_preset, rename_and_store_file_in_gradle_project, NULL, ignore_so_file);
+ err = export_project_files(p_preset, rename_and_store_file_in_gradle_project, nullptr, ignore_so_file);
if (err != OK) {
EditorNode::add_io_error("Could not export project files to gradle project\n");
return err;
@@ -2615,10 +2616,11 @@ public:
}
// This is the start of the Legacy build system
print_verbose("Starting legacy build system..");
- if (p_debug)
+ if (p_debug) {
src_apk = p_preset->get("custom_template/debug");
- else
+ } else {
src_apk = p_preset->get("custom_template/release");
+ }
src_apk = src_apk.strip_edges();
if (src_apk == "") {
if (p_debug) {
@@ -2813,11 +2815,11 @@ public:
zipOpenNewFileInZip(unaligned_apk,
"assets/_cl_",
&zipfi,
- NULL,
+ nullptr,
0,
- NULL,
+ nullptr,
0,
- NULL,
+ nullptr,
0, // No compress (little size gain and potentially slower startup)
Z_DEFAULT_COMPRESSION);
zipWriteInFileInZip(unaligned_apk, command_line_flags.ptr(), command_line_flags.size());
diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h
index 097a2391ee..40b8e90c6f 100644
--- a/platform/android/export/gradle_export_util.h
+++ b/platform/android/export/gradle_export_util.h
@@ -47,20 +47,21 @@ const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="ut
DisplayServer::ScreenOrientation _get_screen_orientation() {
String orientation_settings = ProjectSettings::get_singleton()->get("display/window/handheld/orientation");
DisplayServer::ScreenOrientation screen_orientation;
- if (orientation_settings == "portrait")
+ if (orientation_settings == "portrait") {
screen_orientation = DisplayServer::SCREEN_PORTRAIT;
- else if (orientation_settings == "reverse_landscape")
+ } else if (orientation_settings == "reverse_landscape") {
screen_orientation = DisplayServer::SCREEN_REVERSE_LANDSCAPE;
- else if (orientation_settings == "reverse_portrait")
+ } else if (orientation_settings == "reverse_portrait") {
screen_orientation = DisplayServer::SCREEN_REVERSE_PORTRAIT;
- else if (orientation_settings == "sensor_landscape")
+ } else if (orientation_settings == "sensor_landscape") {
screen_orientation = DisplayServer::SCREEN_SENSOR_LANDSCAPE;
- else if (orientation_settings == "sensor_portrait")
+ } else if (orientation_settings == "sensor_portrait") {
screen_orientation = DisplayServer::SCREEN_SENSOR_PORTRAIT;
- else if (orientation_settings == "sensor")
+ } else if (orientation_settings == "sensor") {
screen_orientation = DisplayServer::SCREEN_SENSOR;
- else
+ } else {
screen_orientation = DisplayServer::SCREEN_LANDSCAPE;
+ }
return screen_orientation;
}
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp
index 1e89e144cc..3f04bedea2 100644
--- a/platform/javascript/export/export.cpp
+++ b/platform/javascript/export/export.cpp
@@ -550,7 +550,7 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
if (f) {
file_sizes[pck_path.get_file()] = (uint64_t)f->get_len();
memdelete(f);
- f = NULL;
+ f = nullptr;
}
_fix_html(html, p_preset, p_path.get_file().get_basename(), p_debug, p_flags, shared_objects, file_sizes);
f = FileAccess::open(p_path, FileAccess::WRITE);
diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp
index d6ed416d7c..8dc1b41702 100644
--- a/platform/linuxbsd/display_server_x11.cpp
+++ b/platform/linuxbsd/display_server_x11.cpp
@@ -2012,7 +2012,7 @@ int DisplayServerX11::keyboard_get_layout_count() const {
XkbGetNames(x11_display, XkbSymbolsNameMask, kbd);
const Atom *groups = kbd->names->groups;
- if (kbd->ctrls != NULL) {
+ if (kbd->ctrls != nullptr) {
_group_count = kbd->ctrls->num_groups;
} else {
while (_group_count < XkbNumKbdGroups && groups[_group_count] != None) {
@@ -2046,7 +2046,7 @@ String DisplayServerX11::keyboard_get_layout_language(int p_index) const {
int _group_count = 0;
const Atom *groups = kbd->names->groups;
- if (kbd->ctrls != NULL) {
+ if (kbd->ctrls != nullptr) {
_group_count = kbd->ctrls->num_groups;
} else {
while (_group_count < XkbNumKbdGroups && groups[_group_count] != None) {
@@ -2085,7 +2085,7 @@ String DisplayServerX11::keyboard_get_layout_name(int p_index) const {
int _group_count = 0;
const Atom *groups = kbd->names->groups;
- if (kbd->ctrls != NULL) {
+ if (kbd->ctrls != nullptr) {
_group_count = kbd->ctrls->num_groups;
} else {
while (_group_count < XkbNumKbdGroups && groups[_group_count] != None) {
@@ -2684,7 +2684,7 @@ bool DisplayServerX11::_wait_for_events() const {
tv.tv_sec = 1;
// Wait for next event or timeout.
- int num_ready_fds = select(x11_fd + 1, &in_fds, NULL, NULL, &tv);
+ int num_ready_fds = select(x11_fd + 1, &in_fds, nullptr, nullptr, &tv);
if (num_ready_fds > 0) {
// Event received.
diff --git a/platform/linuxbsd/joypad_linux.cpp b/platform/linuxbsd/joypad_linux.cpp
index 8ea0f6c246..e8f4352dff 100644
--- a/platform/linuxbsd/joypad_linux.cpp
+++ b/platform/linuxbsd/joypad_linux.cpp
@@ -178,17 +178,18 @@ void JoypadLinux::monitor_joypads(udev *p_udev) {
select() ensured that this will not block. */
dev = udev_monitor_receive_device(mon);
- if (dev && udev_device_get_devnode(dev) != 0) {
+ if (dev && udev_device_get_devnode(dev) != nullptr) {
MutexLock lock(joy_mutex);
String action = udev_device_get_action(dev);
const char *devnode = udev_device_get_devnode(dev);
if (devnode) {
String devnode_str = devnode;
if (devnode_str.find(ignore_str) == -1) {
- if (action == "add")
+ if (action == "add") {
open_joypad(devnode);
- else if (String(action) == "remove")
+ } else if (String(action) == "remove") {
close_joypad(get_joy_from_path(devnode));
+ }
}
}
@@ -212,7 +213,7 @@ void JoypadLinux::monitor_joypads() {
struct dirent *current;
char fname[64];
- while ((current = readdir(input_directory)) != NULL) {
+ while ((current = readdir(input_directory)) != nullptr) {
if (strncmp(current->d_name, "event", 5) != 0) {
continue;
}
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index b48660eb2d..d1bc8dc737 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -203,8 +203,8 @@ class AnimatedSprite3D : public SpriteBase3D {
float timeout = 0.0;
- bool hflip = 1;
- bool vflip = 1;
+ bool hflip = true;
+ bool vflip = true;
Color modulate;
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index e4ed5c6e6c..64df37654b 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -454,7 +454,7 @@ void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArra
is_compressed = false;
}
- const PackedByteArray *data = NULL;
+ const PackedByteArray *data = nullptr;
if (accept_gzip && is_compressed && p_data.size() > 0) {
// Decompress request body
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index b406d800dc..27712242d1 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1968,8 +1968,9 @@ Node *Node::get_deepest_editable_node(Node *p_start_node) const {
Node *node = p_start_node;
while (iterated_item->get_owner() && iterated_item->get_owner() != this) {
- if (!is_editable_instance(iterated_item->get_owner()))
+ if (!is_editable_instance(iterated_item->get_owner())) {
node = iterated_item->get_owner();
+ }
iterated_item = iterated_item->get_owner();
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index f382f5b685..a2047261f5 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -3228,8 +3228,9 @@ Viewport::ScreenSpaceAA Viewport::get_screen_space_aa() const {
}
void Viewport::set_use_debanding(bool p_use_debanding) {
- if (use_debanding == p_use_debanding)
+ if (use_debanding == p_use_debanding) {
return;
+ }
use_debanding = p_use_debanding;
RS::get_singleton()->viewport_set_use_debanding(viewport, p_use_debanding);
}
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index 012d36cc35..341f5abd80 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -620,11 +620,13 @@ int TextParagraph::hit_test(const Point2 &p_coords) const {
const_cast<TextParagraph *>(this)->_shape_lines();
Vector2 ofs;
if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
- if (ofs.y < 0)
+ if (ofs.y < 0) {
return 0;
+ }
} else {
- if (ofs.x < 0)
+ if (ofs.x < 0) {
return 0;
+ }
}
for (int i = 0; i < lines.size(); i++) {
if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) {
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 9c8d2a0981..7943b95177 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -4660,16 +4660,18 @@ String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mod
switch (texture_type) {
case TYPE_DATA:
- if (color_default == COLOR_DEFAULT_BLACK)
+ if (color_default == COLOR_DEFAULT_BLACK) {
code += " : hint_black;\n";
- else
+ } else {
code += ";\n";
+ }
break;
case TYPE_COLOR:
- if (color_default == COLOR_DEFAULT_BLACK)
+ if (color_default == COLOR_DEFAULT_BLACK) {
code += " : hint_black_albedo;\n";
- else
+ } else {
code += " : hint_albedo;\n";
+ }
break;
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
@@ -4728,16 +4730,18 @@ String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, Vi
switch (texture_type) {
case TYPE_DATA:
- if (color_default == COLOR_DEFAULT_BLACK)
+ if (color_default == COLOR_DEFAULT_BLACK) {
code += " : hint_black;\n";
- else
+ } else {
code += ";\n";
+ }
break;
case TYPE_COLOR:
- if (color_default == COLOR_DEFAULT_BLACK)
+ if (color_default == COLOR_DEFAULT_BLACK) {
code += " : hint_black_albedo;\n";
- else
+ } else {
code += " : hint_albedo;\n";
+ }
break;
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
diff --git a/servers/physics_3d/step_3d_sw.cpp b/servers/physics_3d/step_3d_sw.cpp
index 9a73e11562..2133a38670 100644
--- a/servers/physics_3d/step_3d_sw.cpp
+++ b/servers/physics_3d/step_3d_sw.cpp
@@ -229,10 +229,11 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) {
while (sb) {
for (const Set<Constraint3DSW *>::Element *E = sb->self()->get_constraints().front(); E; E = E->next()) {
Constraint3DSW *c = E->get();
- if (c->get_island_step() == _step)
+ if (c->get_island_step() == _step) {
continue;
+ }
c->set_island_step(_step);
- c->set_island_next(NULL);
+ c->set_island_next(nullptr);
c->set_island_list_next(constraint_island_list);
constraint_island_list = c;
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.cpp b/servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.cpp
index 7a19495f48..b98aee611a 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.cpp
@@ -3022,8 +3022,9 @@ void RendererSceneRenderForwardClustered::_geometry_instance_update(GeometryInst
for (int j = 0; j < draw_passes; j++) {
RID mesh = storage->particles_get_draw_pass_mesh(ginstance->data->base, j);
- if (!mesh.is_valid())
+ if (!mesh.is_valid()) {
continue;
+ }
const RID *materials = nullptr;
uint32_t surface_count;
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index ba5ace8f31..b984f850a0 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -4692,10 +4692,11 @@ void RendererStorageRD::update_particles() {
if (particles->clear && particles->pre_process_time > 0.0) {
float frame_time;
- if (particles->fixed_fps > 0)
+ if (particles->fixed_fps > 0) {
frame_time = 1.0 / particles->fixed_fps;
- else
+ } else {
frame_time = 1.0 / 30.0;
+ }
float todo = particles->pre_process_time;
@@ -4731,10 +4732,11 @@ void RendererStorageRD::update_particles() {
particles->frame_remainder = todo;
} else {
- if (zero_time_scale)
+ if (zero_time_scale) {
_particles_process(particles, 0.0);
- else
+ } else {
_particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
+ }
}
//copy particles to instance buffer
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index cd3d4604eb..6405bb75b0 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -691,21 +691,21 @@ private:
};
struct Particles {
- bool inactive;
- float inactive_time;
- bool emitting;
- bool one_shot;
- int amount;
- float lifetime;
- float pre_process_time;
- float explosiveness;
- float randomness;
- bool restart_request;
- AABB custom_aabb;
- bool use_local_coords;
+ bool inactive = true;
+ float inactive_time = 0.0;
+ bool emitting = false;
+ bool one_shot = false;
+ int amount = 0;
+ float lifetime = 1.0;
+ float pre_process_time = 0.0;
+ float explosiveness = 0.0;
+ float randomness = 0.0;
+ bool restart_request = false;
+ AABB custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8));
+ bool use_local_coords = true;
RID process_material;
- RS::ParticlesDrawOrder draw_order;
+ RS::ParticlesDrawOrder draw_order = RS::PARTICLES_DRAW_ORDER_INDEX;
Vector<RID> draw_passes;
@@ -730,21 +730,21 @@ private:
RID sub_emitter;
- float phase;
- float prev_phase;
- uint64_t prev_ticks;
- uint32_t random_seed;
+ float phase = 0.0;
+ float prev_phase = 0.0;
+ uint64_t prev_ticks = 0;
+ uint32_t random_seed = 0;
- uint32_t cycle_number;
+ uint32_t cycle_number = 0;
- float speed_scale;
+ float speed_scale = 1.0;
- int fixed_fps;
- bool fractional_delta;
- float frame_remainder;
- float collision_base_size;
+ int fixed_fps = 0;
+ bool fractional_delta = false;
+ float frame_remainder = 0;
+ float collision_base_size = 0.01;
- bool clear;
+ bool clear = true;
bool force_sub_emit = false;
@@ -757,31 +757,6 @@ private:
Set<RID> collisions;
- Particles() :
- inactive(true),
- inactive_time(0.0),
- emitting(false),
- one_shot(false),
- amount(0),
- lifetime(1.0),
- pre_process_time(0.0),
- explosiveness(0.0),
- randomness(0.0),
- restart_request(false),
- custom_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8))),
- use_local_coords(true),
- draw_order(RS::PARTICLES_DRAW_ORDER_INDEX),
- prev_ticks(0),
- random_seed(0),
- cycle_number(0),
- speed_scale(1.0),
- fixed_fps(0),
- fractional_delta(false),
- frame_remainder(0),
- collision_base_size(0.01),
- clear(true) {
- }
-
Dependency dependency;
ParticlesFrameParams frame_params;
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index df1a7d58d0..4ae0eda232 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -6825,7 +6825,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
} else {
_set_tkpos(pos2);
- Node *n = _parse_and_reduce_expression(NULL, FunctionInfo());
+ Node *n = _parse_and_reduce_expression(nullptr, FunctionInfo());
if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) {
_set_error("Expected single integer constant > 0");
return ERR_PARSE_ERROR;
@@ -6906,7 +6906,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
if (tk.type == TK_PARENTHESIS_OPEN || curly) { // initialization
while (true) {
- Node *n = _parse_and_reduce_expression(NULL, FunctionInfo());
+ Node *n = _parse_and_reduce_expression(nullptr, FunctionInfo());
if (!n) {
return ERR_PARSE_ERROR;
}
@@ -6932,10 +6932,11 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
decl.initializer.push_back(n);
break;
} else {
- if (curly)
+ if (curly) {
_set_error("Expected '}' or ','");
- else
+ } else {
_set_error("Expected ')' or ','");
+ }
return ERR_PARSE_ERROR;
}
}
@@ -6961,9 +6962,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
constant.initializer = static_cast<ConstantNode *>(expr);
} else {
//variable created with assignment! must parse an expression
- Node *expr = _parse_and_reduce_expression(NULL, FunctionInfo());
- if (!expr)
+ Node *expr = _parse_and_reduce_expression(nullptr, FunctionInfo());
+ if (!expr) {
return ERR_PARSE_ERROR;
+ }
if (expr->type == Node::TYPE_OPERATOR && ((OperatorNode *)expr)->op == OP_CALL) {
_set_error("Expected constant expression after '='");
return ERR_PARSE_ERROR;