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-rw-r--r--scene/gui/color_picker.cpp2
-rw-r--r--scene/gui/control.cpp7
-rw-r--r--scene/gui/control.h1
-rw-r--r--scene/gui/scroll_bar.cpp2
-rw-r--r--scene/gui/text_edit.cpp2
-rw-r--r--servers/rendering/renderer_rd/environment/gi.cpp3
-rw-r--r--servers/rendering/renderer_rd/shaders/canvas.glsl15
7 files changed, 6 insertions, 26 deletions
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index a2c138c0b2..929bf27be6 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -1367,7 +1367,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) {
Ref<Image> img = r->get_texture()->get_image();
if (img.is_valid() && !img->is_empty()) {
- Vector2 ofs = mev->get_global_position() - r->get_visible_rect().get_position();
+ Vector2 ofs = mev->get_global_position();
Color c = img->get_pixel(ofs.x, ofs.y);
set_pick_color(c);
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 565e450d60..e369823e08 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -1436,13 +1436,6 @@ Rect2 Control::get_screen_rect() const {
return r;
}
-Rect2 Control::get_window_rect() const {
- ERR_FAIL_COND_V(!is_inside_tree(), Rect2());
- Rect2 gr = get_global_rect();
- gr.position += get_viewport()->get_visible_rect().position;
- return gr;
-}
-
Rect2 Control::get_anchorable_rect() const {
return Rect2(Point2(), get_size());
}
diff --git a/scene/gui/control.h b/scene/gui/control.h
index e526690cbe..0c7ffeaf96 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -445,7 +445,6 @@ public:
Rect2 get_rect() const;
Rect2 get_global_rect() const;
Rect2 get_screen_rect() const;
- Rect2 get_window_rect() const; ///< use with care, as it blocks waiting for the rendering server
Rect2 get_anchorable_rect() const override;
void set_scale(const Vector2 &p_scale);
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 193c6f1ce7..6899178885 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -338,7 +338,7 @@ void ScrollBar::_notification(int p_what) {
if (scrolling) {
if (get_value() != target_scroll) {
double target = target_scroll - get_value();
- double dist = sqrt(target * target);
+ double dist = abs(target);
double vel = ((target / dist) * 500) * get_physics_process_delta_time();
if (Math::abs(vel) >= dist) {
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 90974e31df..b1c2676bc1 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -464,7 +464,7 @@ void TextEdit::_notification(int p_what) {
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (scrolling && get_v_scroll() != target_v_scroll) {
double target_y = target_v_scroll - get_v_scroll();
- double dist = sqrt(target_y * target_y);
+ double dist = abs(target_y);
// To ensure minimap is responsive override the speed setting.
double vel = ((target_y / dist) * ((minimap_clicked) ? 3000 : v_scroll_speed)) * get_physics_process_delta_time();
diff --git a/servers/rendering/renderer_rd/environment/gi.cpp b/servers/rendering/renderer_rd/environment/gi.cpp
index f4a27144d9..550fe27e4c 100644
--- a/servers/rendering/renderer_rd/environment/gi.cpp
+++ b/servers/rendering/renderer_rd/environment/gi.cpp
@@ -2866,7 +2866,8 @@ void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID
{
Transform3D to_cell = gi->voxel_gi_get_to_cell_xform(probe);
- Transform3D to_probe_xform = (transform * to_cell.affine_inverse()).affine_inverse();
+ Transform3D to_probe_xform = to_cell * transform.affine_inverse();
+
//update lights
for (uint32_t i = 0; i < light_count; i++) {
diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl
index 4a18c7c052..8593e6b265 100644
--- a/servers/rendering/renderer_rd/shaders/canvas.glsl
+++ b/servers/rendering/renderer_rd/shaders/canvas.glsl
@@ -655,20 +655,7 @@ void main() {
if (i >= light_count) {
break;
}
- uint light_base;
- if (i < 8) {
- if (i < 4) {
- light_base = draw_data.lights[0];
- } else {
- light_base = draw_data.lights[1];
- }
- } else {
- if (i < 12) {
- light_base = draw_data.lights[2];
- } else {
- light_base = draw_data.lights[3];
- }
- }
+ uint light_base = draw_data.lights[i >> 2];
light_base >>= (i & 3) * 8;
light_base &= 0xFF;