diff options
-rw-r--r-- | core/variant_call.cpp | 2 | ||||
-rw-r--r-- | doc/classes/Transform.xml | 9 | ||||
-rw-r--r-- | doc/classes/Transform2D.xml | 7 | ||||
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.cpp | 3 |
4 files changed, 11 insertions, 10 deletions
diff --git a/core/variant_call.cpp b/core/variant_call.cpp index f6ecc506a4..8aae2d8490 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -1950,7 +1950,7 @@ void register_variant_methods() { ADDFUNC0R(TRANSFORM, TRANSFORM, Transform, orthonormalized, varray()); ADDFUNC2R(TRANSFORM, TRANSFORM, Transform, rotated, VECTOR3, "axis", REAL, "phi", varray()); ADDFUNC1R(TRANSFORM, TRANSFORM, Transform, scaled, VECTOR3, "scale", varray()); - ADDFUNC1R(TRANSFORM, TRANSFORM, Transform, translated, VECTOR3, "ofs", varray()); + ADDFUNC1R(TRANSFORM, TRANSFORM, Transform, translated, VECTOR3, "offset", varray()); ADDFUNC2R(TRANSFORM, TRANSFORM, Transform, looking_at, VECTOR3, "target", VECTOR3, "up", varray()); ADDFUNC2R(TRANSFORM, TRANSFORM, Transform, interpolate_with, TRANSFORM, "transform", REAL, "weight", varray()); ADDFUNC1R(TRANSFORM, BOOL, Transform, is_equal_approx, TRANSFORM, "transform", varray()); diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml index 4c4022b3b5..2e447ca1ba 100644 --- a/doc/classes/Transform.xml +++ b/doc/classes/Transform.xml @@ -126,7 +126,7 @@ <argument index="1" name="phi" type="float"> </argument> <description> - Rotates the transform around given axis by phi. The axis must be a normalized vector. + Rotates the transform around the given axis by the given angle (in radians), using matrix multiplication. The axis must be a normalized vector. </description> </method> <method name="scaled"> @@ -135,16 +135,17 @@ <argument index="0" name="scale" type="Vector3"> </argument> <description> - Scales the transform by the specified 3D scaling factors. + Scales the transform by the given scale factor, using matrix multiplication. </description> </method> <method name="translated"> <return type="Transform"> </return> - <argument index="0" name="ofs" type="Vector3"> + <argument index="0" name="offset" type="Vector3"> </argument> <description> - Translates the transform by the specified offset. + Translates the transform by the given offset, relative to the transform's basis vectors. + Unlike [method rotated] and [method scaled], this does not use matrix multiplication. </description> </method> <method name="xform"> diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index 6288bb074c..afc8b04dc7 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -128,7 +128,7 @@ <argument index="0" name="phi" type="float"> </argument> <description> - Rotates the transform by the given angle (in radians). + Rotates the transform by the given angle (in radians), using matrix multiplication. </description> </method> <method name="scaled"> @@ -137,7 +137,7 @@ <argument index="0" name="scale" type="Vector2"> </argument> <description> - Scales the transform by the given factor. + Scales the transform by the given scale factor, using matrix multiplication. </description> </method> <method name="translated"> @@ -146,7 +146,8 @@ <argument index="0" name="offset" type="Vector2"> </argument> <description> - Translates the transform by the given offset. + Translates the transform by the given offset, relative to the transform's basis vectors. + Unlike [method rotated] and [method scaled], this does not use matrix multiplication. </description> </method> <method name="xform"> diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 06608c658d..4e85fc93dd 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -1954,8 +1954,7 @@ void RasterizerSceneGLES2::_setup_light(LightInstance *light, ShadowAtlas *shado Color color = light_ptr->color * sign * energy * Math_PI; state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_COLOR, color); - Color shadow_color = light_ptr->shadow_color.to_linear(); - state.scene_shader.set_uniform(SceneShaderGLES2::SHADOW_COLOR, shadow_color); + state.scene_shader.set_uniform(SceneShaderGLES2::SHADOW_COLOR, light_ptr->shadow_color); //specific parameters |