diff options
-rw-r--r-- | doc/classes/AudioStreamPlayer2D.xml | 4 | ||||
-rw-r--r-- | doc/classes/AudioStreamPlayer3D.xml | 4 | ||||
-rw-r--r-- | scene/2d/audio_stream_player_2d.cpp | 3 | ||||
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 3 |
4 files changed, 10 insertions, 4 deletions
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index ae86fd0e66..81755b580f 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -29,7 +29,7 @@ <return type="void" /> <param index="0" name="from_position" type="float" default="0.0" /> <description> - Plays the audio from the given position [param from_position], in seconds. + Queues the audio to play on the next physics frame, from the given position [param from_position], in seconds. </description> </method> <method name="seek"> @@ -73,7 +73,7 @@ The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate. </member> <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false"> - If [code]true[/code], audio is playing. + If [code]true[/code], audio is playing or is queued to be played (see [method play]). </member> <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream"> The [AudioStream] object to be played. diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index 11d6e9cc7a..f711210ca1 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -29,7 +29,7 @@ <return type="void" /> <param index="0" name="from_position" type="float" default="0.0" /> <description> - Plays the audio from the given position [param from_position], in seconds. + Queues the audio to play on the next physics frame, from the given position [param from_position], in seconds. </description> </method> <method name="seek"> @@ -94,7 +94,7 @@ The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate. </member> <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false"> - If [code]true[/code], audio is playing. + If [code]true[/code], audio is playing or is queued to be played (see [method play]). </member> <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream"> The [AudioStream] resource to be played. diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index 9ac3083718..2ded209180 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -284,6 +284,9 @@ bool AudioStreamPlayer2D::is_playing() const { return true; } } + if (setplay.get() >= 0) { + return true; // play() has been called this frame, but no playback exists just yet. + } return false; } diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index b9d95672fe..75e840c24b 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -606,6 +606,9 @@ bool AudioStreamPlayer3D::is_playing() const { return true; } } + if (setplay.get() >= 0) { + return true; // play() has been called this frame, but no playback exists just yet. + } return false; } |