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-rw-r--r--doc/classes/VisualServer.xml42
-rw-r--r--servers/visual_server.cpp6
-rw-r--r--servers/visual_server.h2
3 files changed, 35 insertions, 15 deletions
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml
index 1634db2484..c51811397a 100644
--- a/doc/classes/VisualServer.xml
+++ b/doc/classes/VisualServer.xml
@@ -801,6 +801,30 @@
Sets the rotation of the background [Sky] expressed as a [Basis]. Equivalent to [member Environment.sky_rotation], where the rotation vector is used to construct the [Basis].
</description>
</method>
+ <method name="environment_set_ssao">
+ <return type="void">
+ </return>
+ <argument index="0" name="env" type="RID">
+ </argument>
+ <argument index="1" name="enable" type="bool">
+ </argument>
+ <argument index="2" name="radius" type="float">
+ </argument>
+ <argument index="3" name="intensity" type="float">
+ </argument>
+ <argument index="4" name="bias" type="float">
+ </argument>
+ <argument index="5" name="light_affect" type="float">
+ </argument>
+ <argument index="6" name="ao_channel_affect" type="float">
+ </argument>
+ <argument index="7" name="blur" type="int" enum="VisualServer.EnvironmentSSAOBlur">
+ </argument>
+ <argument index="8" name="bilateral_sharpness" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="environment_set_ssr">
<return type="void">
</return>
@@ -3497,15 +3521,6 @@
<constant name="ENV_TONE_MAPPER_ACES" value="3" enum="EnvironmentToneMapper">
Use the ACES tonemapper.
</constant>
- <constant name="ENV_SSAO_QUALITY_LOW" value="0" enum="EnvironmentSSAOQuality">
- Lowest quality of screen space ambient occlusion.
- </constant>
- <constant name="ENV_SSAO_QUALITY_MEDIUM" value="1" enum="EnvironmentSSAOQuality">
- Medium quality screen space ambient occlusion.
- </constant>
- <constant name="ENV_SSAO_QUALITY_HIGH" value="2" enum="EnvironmentSSAOQuality">
- Highest quality screen space ambient occlusion.
- </constant>
<constant name="ENV_SSAO_BLUR_DISABLED" value="0" enum="EnvironmentSSAOBlur">
Disables the blur set for SSAO. Will make SSAO look noisier.
</constant>
@@ -3518,6 +3533,15 @@
<constant name="ENV_SSAO_BLUR_3x3" value="3" enum="EnvironmentSSAOBlur">
Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO.
</constant>
+ <constant name="ENV_SSAO_QUALITY_LOW" value="0" enum="EnvironmentSSAOQuality">
+ Lowest quality of screen space ambient occlusion.
+ </constant>
+ <constant name="ENV_SSAO_QUALITY_MEDIUM" value="1" enum="EnvironmentSSAOQuality">
+ Medium quality screen space ambient occlusion.
+ </constant>
+ <constant name="ENV_SSAO_QUALITY_HIGH" value="2" enum="EnvironmentSSAOQuality">
+ Highest quality screen space ambient occlusion.
+ </constant>
<constant name="ENV_SSAO_QUALITY_ULTRA" value="3" enum="EnvironmentSSAOQuality">
</constant>
<constant name="DOF_BLUR_QUALITY_VERY_LOW" value="0" enum="DOFBlurQuality">
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 83efbabc36..508d5ec1f8 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1819,7 +1819,7 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &VisualServer::environment_set_tonemap);
ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &VisualServer::environment_set_adjustment);
ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance", "roughness"), &VisualServer::environment_set_ssr);
- ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "radius2", "intensity2", "bias", "light_affect", "ao_channel_affect", "color", "blur", "bilateral_sharpness"), &VisualServer::environment_set_ssao);
+ ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "bias", "light_affect", "ao_channel_affect", "blur", "bilateral_sharpness"), &VisualServer::environment_set_ssao);
ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "color", "sun_color", "sun_amount"), &VisualServer::environment_set_fog);
ClassDB::bind_method(D_METHOD("environment_set_fog_depth", "env", "enable", "depth_begin", "depth_end", "depth_curve", "transmit", "transmit_curve"), &VisualServer::environment_set_fog_depth);
@@ -2141,10 +2141,6 @@ void VisualServer::_bind_methods() {
BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC);
BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES);
- BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW);
- BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM);
- BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH);
-
BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_DISABLED);
BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_1x1);
BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_2x2);
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 9b7a3ffa76..09fc1aaba2 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -753,7 +753,7 @@ public:
ENV_SSAO_BLUR_3x3,
};
- virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
enum EnvironmentSSAOQuality {
ENV_SSAO_QUALITY_LOW,