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-rw-r--r--servers/visual/shader_language.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 886c0c0b00..e0be58d0c1 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -2054,11 +2054,11 @@ const ShaderLanguage::BuiltinFuncOutArgs ShaderLanguage::builtin_func_out_args[]
bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type) {
- ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, NULL);
+ ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, false);
Vector<DataType> args;
- ERR_FAIL_COND_V(p_func->arguments[0]->type != Node::TYPE_VARIABLE, NULL);
+ ERR_FAIL_COND_V(p_func->arguments[0]->type != Node::TYPE_VARIABLE, false);
StringName name = static_cast<VariableNode *>(p_func->arguments[0])->name.operator String();